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Best. Mini. Game. Ever?

OH GOD! They're back! The scratching, the moaning, there's blood everywhere! I'm all out of bullets! If anyone can hear this transmission, save yourselves!
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St Mary s Island
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Founded: Jul 25, 2017
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Best. Mini. Game. Ever?

Postby St Mary s Island » Tue Oct 31, 2017 10:02 am

This is my first year in nationstates. Is this as good as it gets?
Last edited by St Mary s Island on Tue Oct 31, 2017 4:42 pm, edited 2 times in total.

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GoogIe Ultron
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Founded: Aug 23, 2015
Ex-Nation

Postby GoogIe Ultron » Tue Oct 31, 2017 10:03 am

St Mary s Island wrote:This is my first year in nationstates. Is this as bad as it gets?

This is as good as it gets, if you do it right and have a strong region supporting you.

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Pax Nerdvana
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Postby Pax Nerdvana » Tue Oct 31, 2017 10:06 am

NS is a great game for those of us who like strategy and what not and don't care for FPS games.
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St Mary s Island
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Postby St Mary s Island » Tue Oct 31, 2017 10:10 am

Ahh well, I am not referring to nationstates as a whole, but rather, the shitshow z-day is compared to the nuclear holocaust a while ago. I guess I was just spoiled. Look around the boards though, if you thought z-day was handled well you are ignoring a ton of well thought out ciriticism and are in the minority.

Anyway this thread exists so that people who otherwise love nationstates can let out some steam.

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Annihitor the Incred
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Postby Annihitor the Incred » Tue Oct 31, 2017 10:12 am

It's awesome, actually. Yeehee!
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The Sons of Jacob
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Postby The Sons of Jacob » Tue Oct 31, 2017 10:14 am

The problem is not the Mini-game. The problem is the assholes that help the zombies. Of all the questions I'd have for Max about this site, "Why did you even add the option to help the zombies?" would be the top one.

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Cekoviu
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Postby Cekoviu » Tue Oct 31, 2017 10:17 am

It was great for Antarctica and other regions who actually cooperated.
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Principality of the Raix
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Postby Principality of the Raix » Tue Oct 31, 2017 10:17 am

The Sons of Jacob wrote:The problem is not the Mini-game. The problem is the assholes that help the zombies. Of all the questions I'd have for Max about this site, "Why did you even add the option to help the zombies?" would be the top one.


Reason you should of looked into the cure or kill regions, also zombie region before it began. Safety in number, but better when there is a lower number in the region.
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Limsque
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Postby Limsque » Tue Oct 31, 2017 10:21 am

I don't know, for me it's always fun to pretend to be helping until night when everyone's asleep and zombifying the entire region. Usually I get ejected from my friend's region until it's over because of this, though.

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Pax Nerdvana
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Postby Pax Nerdvana » Tue Oct 31, 2017 10:21 am

A small region is ideal because it's easier to coordinate with other players.
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Skippityboobopistan
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Postby Skippityboobopistan » Tue Oct 31, 2017 10:22 am

I agree. My secondary nation was dead within the first 4 hours because this one guy kept using his seven countries to spam me with zombie hordes. My primary nation only survived because the region admin managed to convince the guy to slow down before it died.

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Pax Nerdvana
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Postby Pax Nerdvana » Tue Oct 31, 2017 10:24 am

I'm the Founder, so I closed borders, and we all eventually researched a cure, allowing us to get rid of all the zombies.
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"Affordability
Suitability (.22LR for squirrels, bigger .22s for long range little things, and big-bore for legal hunting reasons, etc)
Ammunition supply-chain (6.5x55 Swede and .303 British, although available, isn't exactly everywhere)
If it's ugly, uncomfortable, and can't shoot straight, but it accomplishes the above, then it's either a Mosin or a Hi-Point."
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Skippityboobopistan
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Postby Skippityboobopistan » Tue Oct 31, 2017 10:27 am

That's only if everyone in the region cooperates. We closed our borders, too, but at least a quarter of the countries decided to embrace the zombies, and then proceeded to bombard everyone else with zombies. And then of course there was the one guy who was impossible to stop because he has seven nations to spam everyone with.

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Swith Witherward
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Postby Swith Witherward » Tue Oct 31, 2017 11:04 am

This event was disappointing. I've always loved Z-Day. The region works as a team to cure, usually landing us high on the list for 0 dead for a short while. However, we spent hours curing nations only to find they'd been reinfected... not bombed by other nations, but reinfected "just because". It meant starting our efforts all over again, and we were in no mood to repeat 4 hours of work. Most nations are over 1B in population!

We also kept coming across a glitch. Every time we managed to get a massive nation down to 30-35M zombies, it would hiccup and tack on an extra 100M. This meant even more time was wasted trying to get back to that lower number (the glitch didn't repeat on the second attempt).

All in all, I won't make an effort to do this event again. It quickly became a frustrating chore with no lasting results. I would cut it some slack if the zombies were player-generated due to bombing etc. However, if it's the game itself fucking you over...

Worst. Mini. Game. Ever.
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Pilarcraft
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Ex-Nation

Postby Pilarcraft » Tue Oct 31, 2017 11:07 am

The Sons of Jacob wrote:The problem is not the Mini-game. The problem is the assholes that help the zombies. Of all the questions I'd have for Max about this site, "Why did you even add the option to help the zombies?" would be the top one.

well, that isn't really a fair question, is it? Maybe some people want to help the Zombies... I mean, it's like this kind of RP element that makes this game what it is, right?
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Pilarcraft
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Postby Pilarcraft » Tue Oct 31, 2017 11:08 am

Cekoviu wrote:It was great for Antarctica and other regions who actually cooperated.

IDK, I basically cured the other three nations of my region, and had to bring in a puppet to cure me, before curing that puppet and kicking him out. my Region was basically too lazy. still, it was fun
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Ziotah and Riverside
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Left-wing Utopia

Postby Ziotah and Riverside » Tue Oct 31, 2017 11:10 am

ANNIHITOR THE INCRED wrote:It's awesome, actually. Yeehee!


It's not awesome for people that don't want zombies and form their own region for it, only to get trolled by some dude behind a keyboard late at night...

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Ziotah and Riverside
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Left-wing Utopia

Postby Ziotah and Riverside » Tue Oct 31, 2017 11:10 am

Skippityboobopistan wrote:That's only if everyone in the region cooperates. We closed our borders, too, but at least a quarter of the countries decided to embrace the zombies, and then proceeded to bombard everyone else with zombies. And then of course there was the one guy who was impossible to stop because he has seven nations to spam everyone with.


I hate people like that.

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Crylante
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Civil Rights Lovefest

Postby Crylante » Tue Oct 31, 2017 11:12 am

They made Zombies too powerful to make it enjoyable, to be honest.
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Bears Armed
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Civil Rights Lovefest

Postby Bears Armed » Tue Oct 31, 2017 11:15 am

Pax Nerdvana wrote:A small region is ideal because it's easier to coordinate with other players.

A fairly large region with an agreed plan, cooperative residents, and enough people with 'border control' authority (directly, or through ability to access the Founder) to deal with troublemakers, can also work quite well. See, for example, International Democratic Union, Forest, or Texas.
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United Imperial Systems
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Founded: Dec 10, 2016
Ex-Nation

Postby United Imperial Systems » Tue Oct 31, 2017 11:17 am

I was fucked until we(And I mean, two other states with me trying to help, what'd you expect, I have now a 58 million population) got rid of most zombies in my nations, the two other guys and the founder.
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Skippityboobopistan
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Postby Skippityboobopistan » Tue Oct 31, 2017 11:28 am

Pilarcraft wrote:
The Sons of Jacob wrote:The problem is not the Mini-game. The problem is the assholes that help the zombies. Of all the questions I'd have for Max about this site, "Why did you even add the option to help the zombies?" would be the top one.

well, that isn't really a fair question, is it? Maybe some people want to help the Zombies... I mean, it's like this kind of RP element that makes this game what it is, right?


I wouldn't have a problem with the idea of joining the zombies if it wasn't so easily exploitable. It's very easy to just make a bunch of nations before the event starts and use them to spam and overrun other people with zombie hordes. In all fairness, the same could be done with the other two options, but without the option to join the zombies it wouldn't really be gamebreaking, it would just make the minigame fairly quick and boring at worst.

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Tim-Opolis
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Postby Tim-Opolis » Tue Oct 31, 2017 11:45 am

Spiritus had cure deployed within 6 hours or so, 300+ nations now fully healed. Only took 1.2 billion in casualties too.

It ain't bad if you just coordinate.
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Cekoviu
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Founded: Oct 18, 2017
Ex-Nation

Postby Cekoviu » Tue Oct 31, 2017 11:54 am

Pilarcraft wrote:
Cekoviu wrote:It was great for Antarctica and other regions who actually cooperated.

IDK, I basically cured the other three nations of my region, and had to bring in a puppet to cure me, before curing that puppet and kicking him out. my Region was basically too lazy. still, it was fun

7 of us were on and cured diligently for 3-4 hours, so that made it easier. I guess Antarctica didn't do well last year and our delegate wanted to improve that, so we coordinated easily. Also, one of us wrote a script to check which nations needed the most urgent help.
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The Order of the EZIC Salt
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Founded: Dec 29, 2016
Ex-Nation

Postby The Order of the EZIC Salt » Tue Oct 31, 2017 12:17 pm

Cekoviu wrote:7 of us were on and cured diligently for 3-4 hours, so that made it easier. I guess Antarctica didn't do well last year and our delegate wanted to improve that, so we coordinated easily. Also, one of us wrote a script to check which nations needed the most urgent help.


Please give me that script for the next Z-day. We managed to find a cure and help everyone, but the region is growing slowly but steadily. I'll be sure to credit the one who created it; and that script would be a good alarm system as to "oh heck someones embracing teh zombos" or "oh heck someones almost overrun by zombos".

In all seriousness, though, if most of your nations in the region are inactive, no-one's spamming puppets, and everyone within is willing to cooperate and find a cure/kill everything, then it can be as fun as ever. The large "feeder" regions, however, aren't so lucky. Even if they DID just close the borders, newer, unsuspecting nations who just spawned in could still appear and become another target for those zombie horders.

In short, the nations who had more population and embracing the zombies, and the ones who had a f*ckton of puppets were at a significant advantage, since the development status of your hordes is directly impacted by the amount of zombies you have. Thus, they could get Things significantly faster, and convert basically every nation within the region to exporters, turning it into a zombie-infested madhouse.

If I were in charge, I would just make superzombie development similar to military or cure. That way, everyone develops at the same pace, and so people who are simply curing or exterminating can shut down every horde before they have a chance to convert everything. I didn't exist by the time of the last Z-day, but from what I can tell the "immediately switch to zombie exportation" thing is a little too overpowered as well. Maybe cut that in half.

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