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Zero Zombies in the Region... except just before the tick

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Starblaydia
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Father Knows Best State

Zero Zombies in the Region... except just before the tick

Postby Starblaydia » Wed Oct 30, 2013 1:14 pm

So my region went on a mass Cure Missile spree. We blasted every nation in our region until they had 0 zombies left. There was not a rotting, walking dickie bird among them. We eagerly waited for the Tally to update and the region to be declared Zombie-free. But what happens mere moments before the tick?

The nations set to embrace the zombie threat (5/180ish) suddenly produce anywhere from 200 million to 800 million zombies each,that we can't do anything about in time, so we're not cured after all. This makes no sense, and makes bothering to cure all the zombies back into people seem pointless. After all, we can't hack into the nations still set to be zombie lovers can we? Can we?

Either way, that made the whole day's efforts to cure this feel completely pointless. For those regions with 0 infections, how have you managed this, as we don't seem able to do so without breaking the site TOS!
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Asilo
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Ex-Nation

Postby Asilo » Wed Oct 30, 2013 1:19 pm

We bombarded our allies with cure missiles until each and every one was fully cured.

Seems you have have five nations that aren't cured. Cure them. Or evict them.
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Falcania
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Postby Falcania » Wed Oct 30, 2013 1:23 pm

They were very, extremely, comprehensively and utterly cured into oblivion.
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The Blaatschapen
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Anarchy

Postby The Blaatschapen » Wed Oct 30, 2013 1:26 pm

Starblaydia wrote:So my region went on a mass Cure Missile spree. We blasted every nation in our region until they had 0 zombies left. There was not a rotting, walking dickie bird among them. We eagerly waited for the Tally to update and the region to be declared Zombie-free. But what happens mere moments before the tick?

The nations set to embrace the zombie threat (5/180ish) suddenly produce anywhere from 200 million to 800 million zombies each,that we can't do anything about in time, so we're not cured after all. This makes no sense, and makes bothering to cure all the zombies back into people seem pointless. After all, we can't hack into the nations still set to be zombie lovers can we? Can we?

Either way, that made the whole day's efforts to cure this feel completely pointless. For those regions with 0 infections, how have you managed this, as we don't seem able to do so without breaking the site TOS!


I fail to see what the ToS has to do with it.

What you can do is simply eject(and ban) those nations from your region if you so wish.

We have the same problem in my region (Belgium: 2/135). But kicking those two nations is not worth the trouble (for a variety of non-zombie related reasons). But kicking might be an option for you region.
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The Witch Queen
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Founded: May 28, 2013
Ex-Nation

Postby The Witch Queen » Wed Oct 30, 2013 2:14 pm

If you don't want to kick them out, start investing in the military option, continue to use cure missile to hold back the tides of zombies, and start killing with the TZESs until all the zombies are dead.

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Starblaydia
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Father Knows Best State

Postby Starblaydia » Wed Oct 30, 2013 8:14 pm

The Blaatschapen wrote:
Starblaydia wrote:Either way, that made the whole day's efforts to cure this feel completely pointless. For those regions with 0 infections, how have you managed this, as we don't seem able to do so without breaking the site TOS!

I fail to see what the ToS has to do with it.

Password stealing and setting them to research a cure, I meant. Booting long-standing members of a region out just because they've picked one option in a 30-hour event for fun, national character, RP or contrary purposes seems a little... off to me.

The Witch Queen wrote:If you don't want to kick them out, start investing in the military option, continue to use cure missile to hold back the tides of zombies, and start killing with the TZESs until all the zombies are dead.

You're misunderstanding me... they were actually all dead or cured. There were 0 zombies in the region one minute before the hourly tick. Then in a puff of rotting smoke they appeared. Very frustrating.
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Allinlia
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Ex-Nation

Postby Allinlia » Wed Oct 30, 2013 8:22 pm

we were lucky that none of our nations decided to embrace the zombies

the few outsiders who got into the region to try and spread the zombie love got quickly banned by our founder who proceeded to close down our borders completely afterward.

I'm not sure if we would have kicked a regular or not had they decided to embrace (we didn't the first outbreak, though the addition of superweapons may have forced our hand, we'll never know since the only embracers that i'm aware of were outside nations)
Last edited by Allinlia on Wed Oct 30, 2013 8:24 pm, edited 1 time in total.
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Loquacity
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Ex-Nation

Postby Loquacity » Wed Oct 30, 2013 9:25 pm

I had the same issue--though only one nation that I've found so far. It went from 0 zombies to 13 million in the two seconds before the final update.

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Regnum Dominae
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Ex-Nation

Postby Regnum Dominae » Wed Oct 30, 2013 9:26 pm

Lots and lots of cure missiles.
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Starblaydia
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Father Knows Best State

Postby Starblaydia » Wed Oct 30, 2013 9:26 pm

Loquacity wrote:I had the same issue--though only one nation that I've found so far. It went from 0 zombies to 13 million in the two seconds before the final update.

Ouch, gutted for you. Seems the only solution is to eject them, which is kinda absurd for a one-off event, I think.
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Loquacity
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Ex-Nation

Postby Loquacity » Wed Oct 30, 2013 9:33 pm

Found the exact same on another one that we'd completely cured--it went from zero to 20 million.

Having to kick them just because of this would be absurd.

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Minarchist States
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Postby Minarchist States » Wed Oct 30, 2013 9:41 pm

Went down the list. 90 nations. Had to eject one zombie manufacturer.
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Falcania
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Anarchy

Postby Falcania » Wed Oct 30, 2013 11:43 pm

In the end I ended up ejecting several nations and I have literally felt so guilty about doing so that I have not been able to sleep. I am not joking or exaggerating. I feel awful.
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The Paradystopi Lymryk Isles
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Ex-Nation

Postby The Paradystopi Lymryk Isles » Thu Oct 31, 2013 12:01 am

Falcania wrote:In the end I ended up ejecting several nations and I have literally felt so guilty about doing so that I have not been able to sleep. I am not joking or exaggerating. I feel awful.
You needn't have lost sleep over ejecting me. I deserved it for acting as an Esportivan agent deftly casting an undead spanner into the works of the region's zombie eradication machine.

Glad to hear it nearly worked :p
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Zerlos
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Ex-Nation

Postby Zerlos » Thu Oct 31, 2013 12:12 am

The Paradystopi Lymryk Isles wrote:
Falcania wrote:In the end I ended up ejecting several nations and I have literally felt so guilty about doing so that I have not been able to sleep. I am not joking or exaggerating. I feel awful.
You needn't have lost sleep over ejecting me. I deserved it for acting as an Esportivan agent deftly casting an undead spanner into the works of the region's zombie eradication machine.

Glad to hear it nearly worked :p


There is always at least one of you :P

Seems like the event went mostly well, it's unfortunate that a little glitch like that happened, did someone in your region decide to quickly vomit zombies at the end? Seems strange zombies can come from nowhere, I would have thought that if you completely cure it, the Zombies couldn't even build up again

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Lamoni
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Postby Lamoni » Thu Oct 31, 2013 12:38 am

Pretty much the same happened to us, Starblaydia.

Went from 0% to 1.5% infected. Blergh.

This despite us using lots of cure missiles to keep zombie numbers down while researching the cure.
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Loquacity
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Ex-Nation

Postby Loquacity » Thu Oct 31, 2013 3:54 am

I'm guessing it's a little too late for those of us who were screwed over by this technicality, but I'd love it if there were some changes in the system next year to make hard work a bit less futile.

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New Carloso
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Ex-Nation

Postby New Carloso » Thu Oct 31, 2013 4:01 am

About five of us took the reigns and cured the rest of the region... in the next dimension.
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Adidasgrad
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Postby Adidasgrad » Thu Oct 31, 2013 4:05 am

We had the same issue. We realized that we have to use death squads, because living people will just be converted to zombies again. We didn't manage to kill enough. One person suggested that we should use tactical zombie spreaders that can convert the people in real zombie states to zombies that can be killed next halloween.

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Tsuntion
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Postby Tsuntion » Thu Oct 31, 2013 4:51 am

Loquacity wrote:I'm guessing it's a little too late for those of us who were screwed over by this technicality, but I'd love it if there were some changes in the system next year to make hard work a bit less futile.

One thing that could help would be a "number of nations fully cured/zombified/killed off by people in [region]".
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Adidasgrad
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Postby Adidasgrad » Thu Oct 31, 2013 5:29 am

Tsuntion wrote:
Loquacity wrote:I'm guessing it's a little too late for those of us who were screwed over by this technicality, but I'd love it if there were some changes in the system next year to make hard work a bit less futile.

One thing that could help would be a "number of nations fully cured/zombified/killed off by people in [region]".


The problem here is that zombies keep spawning even after they've all been eradicated several times. No list will help with that.
Last edited by Adidasgrad on Thu Oct 31, 2013 5:33 am, edited 1 time in total.

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Postby Eastfield Lodge » Thu Oct 31, 2013 8:26 am

Adidasgrad wrote:We had the same issue. We realized that we have to use death squads, because living people will just be converted to zombies again. We didn't manage to kill enough. One person suggested that we should use tactical zombie spreaders that can convert the people in real zombie states to zombies that can be killed next halloween.

In this case, what you do is send hordes to the zombie empires, turning all survivors into zombies, and them kill them off.
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The Witch Queen
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Postby The Witch Queen » Thu Oct 31, 2013 12:59 pm

Starblaydia wrote:You're misunderstanding me... they were actually all dead or cured. There were 0 zombies in the region one minute before the hourly tick. Then in a puff of rotting smoke they appeared. Very frustrating.


Ah, okay. That is quite the frustrating issue then. I can't really think on what to do other than kicking them out, but since the event is over it is a moot point...until the next outbreak. ;)

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Legalese
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Postby Legalese » Thu Oct 31, 2013 5:13 pm

The Witch Queen wrote:
Starblaydia wrote:You're misunderstanding me... they were actually all dead or cured. There were 0 zombies in the region one minute before the hourly tick. Then in a puff of rotting smoke they appeared. Very frustrating.


Ah, okay. That is quite the frustrating issue then. I can't really think on what to do other than kicking them out, but since the event is over it is a moot point...until the next outbreak. ;)


I would agree, if not for the fact that the nation who we acted on (I say we, because while it was the delegate's choice, all of us who put a lot of time and effort into the region's actions, myself included, would've done the same), has seemingly withdrawn from everything he was working on, and has lead to a bit of a damper on the ending, which stinks, because this was (and still is) an awesome event.

This was a great time and a fun 30 hours (it was worth the minimal sleep, for sure), but in terms of that specific point of gameplay, it seems like a bit of a flaw, since there's nowhere the infected could've been coming from, at that point.
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