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Superweapon Status?!

OH GOD! They're back! The scratching, the moaning, there's blood everywhere! I'm all out of bullets! If anyone can hear this transmission, save yourselves!
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The Sova Empire
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Superweapon Status?!

Postby The Sova Empire » Tue Oct 29, 2013 3:30 pm

I'm not the first to notice this, but what is the mysterious "Superweapon status" thing that is on the zombie control page? This has me rather worried, as it's already at 18.1% for my nation.

My only guess is that those that embrace the zombies are going to be really dangerous to regionmates if the "Hordes" are able to be released to other nations.
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Farledor
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Postby Farledor » Tue Oct 29, 2013 3:36 pm

Superweapons 'eh?...
Better call in a bigger flamethrower for me!

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But yeah, I'm curious on what this is.
Sounds pretty interesting if you ask me.

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Fseftr
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Postby Fseftr » Tue Oct 29, 2013 3:38 pm

At 18.1 for me too.

At this rate it'll be ready in less than 6 hours... concerning.

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Anollasia
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Postby Anollasia » Tue Oct 29, 2013 3:39 pm

Fseftr wrote:At 18.1 for me too.

At this rate it'll be ready in less than 6 hours... concerning.


Same.

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Dakran
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Postby Dakran » Tue Oct 29, 2013 3:40 pm

It might be for the bums who plan to infect everyone...
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Postby Hobbesistan » Tue Oct 29, 2013 3:41 pm

Dakran wrote:It might be for the bums who plan to infect everyone...


Bums?

Why thank you!
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Tiami
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Postby Tiami » Tue Oct 29, 2013 3:43 pm

18.2% T_T
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Alien Space Bats
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Re: Superweapon Status?!

Postby Alien Space Bats » Tue Oct 29, 2013 4:45 pm

Alien Space Bats wrote:
Pandeeria wrote:What's the Super Weapon Status thing?

Zombie nations can develop something called "Hordes":

When developed, Hordes allow you to swarm neighboring nations with undead, converting their survivors into zombies.

Nations that fight can develop "Tactical Zombie Elimination Squads (TZESs)":

When developed, TZESs allow you to penetrate neighboring nations with crack military teams of experienced zombie fighters, converting their zombies into dead citizens.

Nations that pursue a cure can develop "Cure Missiles":

When developed, Cure Missiles allow you to bombard neighboring nations with long-range chemical weapons, converting their zombies into survivors.

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New Rogernomics
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Postby New Rogernomics » Tue Oct 29, 2013 4:46 pm

Holding the number of infected below 1.91 billion, and cure missiles are 67.7% ready.
Last edited by New Rogernomics on Tue Oct 29, 2013 4:46 pm, edited 1 time in total.
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Lost heros
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Postby Lost heros » Tue Oct 29, 2013 4:48 pm

Our missiles are currently at 67.7%. By the end of the hour we hope the be at at least 80%.
The zombies have been kept under 500 million, and we hope to keep under the billions.
Last edited by Lost Heros on Sun Mar 6, 2016 12:00, edited 173 times in total.


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Danse-Macabre
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Postby Danse-Macabre » Tue Oct 29, 2013 4:48 pm

It's a countdown until the real fun begins.
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Cill Airne
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Postby Cill Airne » Tue Oct 29, 2013 4:51 pm

I have Tactical Zombie Elimination Squads: 44.6% and Hordes: 12.9%. So what I am guessing is depending on what option you chose depends on what feature you get. For example, I chose exterminate and at some point I will probably be able to deploy my military to other nations in the region to help kill (going off the description). If I went with embrace I believe you'd be able to chose to send your zombie hordes to other nations to infect, and I don't know about the cure.
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Lost heros
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Postby Lost heros » Tue Oct 29, 2013 5:10 pm

Lost heros wrote:Our missiles are currently at 67.7%. By the end of the hour we hope the be at at least 80%.
The zombies have been kept under 500 million, and we hope to keep under the billions.

Update!
Mark 1 is ready and operational.
Mark 2 is in progress with 66.9%
Infected at 586 million.
Last edited by Lost Heros on Sun Mar 6, 2016 12:00, edited 173 times in total.


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Byzantium Imperial
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Postby Byzantium Imperial » Tue Oct 29, 2013 5:13 pm

My Rapid response squads are ready for deployment now. Level 2 response squads can be deployed presumably in a few hours (level 2 is at 11.7%)
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Wisconsin9
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Postby Wisconsin9 » Tue Oct 29, 2013 5:17 pm

TTEZ squads are operating at 100% efficiency.
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Oaledonia
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Postby Oaledonia » Tue Oct 29, 2013 5:19 pm

Cure Missiles: 66.3%
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Andrade
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Postby Andrade » Tue Oct 29, 2013 5:19 pm

100% for me, it says they can convert zombies to survivors

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Qazox
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Postby Qazox » Tue Oct 29, 2013 5:21 pm

I just want a region-wide cure/horde/TTZE option....
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Upiantstan
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Ex-Nation

Postby Upiantstan » Tue Oct 29, 2013 5:21 pm

My super-weapon is at 28.5%
It says something about releasing zombies into nebhoring (spelled it wrong) countries.

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The United Peoples of Zansterria
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Ex-Nation

Postby The United Peoples of Zansterria » Tue Oct 29, 2013 5:22 pm

Cure missiles have finished for five nations in my region, two of the nations in my region have already been completely cured of Zombism. There are multiple tiers of missiles, after you finish MKI you keep researching.

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Equalsun Empire
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Postby Equalsun Empire » Tue Oct 29, 2013 5:22 pm

Cure missiles MarkII at 66.9 percent for me. I've already cleansed one of my regionmates free of zombies.
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StarArmy
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Postby StarArmy » Tue Oct 29, 2013 5:22 pm

Currently firing cure missiles on a neighbor. You can fire them every 20 seconds. You can see the effects in action.
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Des-Bal
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Postby Des-Bal » Tue Oct 29, 2013 5:22 pm

Oh it has to do with your choices I guess. I chose military and mine says I can dispatch soldiers to neighboring countries.
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OrigamiMaster
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Postby OrigamiMaster » Tue Oct 29, 2013 5:22 pm

Where do you see this?
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Des-Bal
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Postby Des-Bal » Tue Oct 29, 2013 5:23 pm

OrigamiMaster wrote:Where do you see this?


Right under the options in Zombie Control.
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Desired perception: Logical, intellectual
Public perception: Neutral-positive - blunt, cold, logical, skilled at debating
Mindset: Logos

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