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Summit Progression - Changes To Be Implemented

For structured discussion and debate about the future of "raider/defender" gameplay.

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Lipnitia
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Postby Lipnitia » Sat Oct 05, 2013 10:42 am

Maybe you should also make ianctive nations to stay, people may come back to them. Only the soiled ones would be nessecary to cease to exist.
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Sedgistan
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Postby Sedgistan » Sat Oct 05, 2013 10:48 am

Levivania wrote:when do you think these changes will be added?

One of them already has; as for the rest, see:
Sedgistan wrote:he intention is to implement these changes as soon as possible, however as there are so many, as well as some fairly significant projects, some are not likely to be implemented until next year.

Lipnitia wrote:Maybe you should also make ianctive nations to stay, people may come back to them. Only the soiled ones would be nessecary to cease to exist.

Irrelevant to this summit, which is on raiding/defending.

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Charax
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Postby Charax » Wed Oct 09, 2013 1:46 am

When are we going to see the rest of these changes implemented, now that we have the 6 month influence limiter in feeders and sinkers?
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Vakolic
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Postby Vakolic » Wed Oct 09, 2013 1:54 am

I look forward to seing this happen, particularly the regional officers (the silver isles currently has one minister who is not a founder.)
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Studly Penguins
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Postby Studly Penguins » Wed Oct 09, 2013 2:28 am

What is the current estimated time frame for the implementation of posting Regional update times?

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Sedgistan
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Postby Sedgistan » Wed Oct 09, 2013 2:37 am

Studly Penguins wrote:What is the current estimated time frame for the implementation of posting Regional update times?

It's likely to be the next of the changes to be implemented.

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Land filled with People
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Postby Land filled with People » Wed Oct 09, 2013 10:57 pm

Sedgistan wrote:
Studly Penguins wrote:What is the current estimated time frame for the implementation of posting Regional update times?

It's likely to be the next of the changes to be implemented.


Is this likely to be implemented before or after the update shuffle from changing servers?

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Frisbeeteria
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Postby Frisbeeteria » Wed Oct 09, 2013 11:28 pm

Land filled with People wrote:Is this likely to be implemented before or after the update shuffle from changing servers?

Yes. One or the other. Wait and see, since it's entirely up to the admins to decide when they have time to do the various work on the site.

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Milograd
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Postby Milograd » Tue Oct 22, 2013 6:22 pm

I haven't noticed a change in influence in the feeders/sinkers yet. Is there any estimated date when the complete effects will be visible?
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Ballotonia
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Postby Ballotonia » Tue Oct 22, 2013 10:34 pm

Milograd wrote:I haven't noticed a change in influence in the feeders/sinkers yet. Is there any estimated date when the complete effects will be visible?


Effects are already visible. The initial move towards new values takes a total of 6 months starting at when the feature was enabled.

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Nalt
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Postby Nalt » Tue Oct 22, 2013 10:38 pm

Todd was at 775 SPDR when the change happened, he's now down about 40 points. Sooo, she's a-workin'.

EDIT: Numbers based on a forgetful player's memory. :P
Last edited by Nalt on Tue Oct 22, 2013 10:39 pm, edited 1 time in total.
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Kiwitaicho
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Postby Kiwitaicho » Wed Oct 23, 2013 3:46 am

Yes I've dropped at least 15 SPDR. It's definitely working.

I've still heard nothing on when this will be implemented game wide.
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Sedgistan
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Postby Sedgistan » Wed Oct 23, 2013 4:23 am

Kiwitaicho wrote:Yes I've dropped at least 15 SPDR. It's definitely working.

I've still heard nothing on when this will be implemented game wide.

The change was to influence in feeders and sinkers only. There's no intention to roll it out across the game. That may be considered in the future if there are good reasons to do so, but it's not on the agenda at the moment.

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Blackbird
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Postby Blackbird » Thu Dec 19, 2013 4:02 pm

At the beginning of this summit, there were many statements from mods that was this the "beginning."

At what point can we anticipate a new Summit, or the addition of fresh blood to the Summit, to make new proposals and perhaps debate some old ones?

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Sedgistan
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Postby Sedgistan » Fri Dec 20, 2013 1:09 am

The summit is effectively over, with the changes decided on (see the first post of this thread) and now open to anyone for discussion.

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Vakolic
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Postby Vakolic » Fri Dec 20, 2013 1:23 pm

Blackbird wrote:At the beginning of this summit, there were many statements from mods that was this the "beginning."

At what point can we anticipate a new Summit, or the addition of fresh blood to the Summit, to make new proposals and perhaps debate some old ones?


Truth be told, I think that the selection of people was dodgy at best. Cirtain mods, no offense, are not very actively involved on military gameplay as certain players. Why do they vote yet the players can't?
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Blackbird
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Postby Blackbird » Fri Dec 20, 2013 4:54 pm

Sedgistan wrote:The summit is effectively over, with the changes decided on (see the first post of this thread) and now open to anyone for discussion.


I suppose my question was: when do we begin the next stage of discussions to introduce new gameplay changes into NS?

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Sedgistan
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Postby Sedgistan » Sat Dec 21, 2013 3:05 am

Considering that most of these haven't been implemented yet, it's unlikely that we'll see other changes any time soon. However, if you want to suggest other changes, feel free to post a thread in Technical to discuss them.

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Sedgistan
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Postby Sedgistan » Sat Dec 21, 2013 12:20 pm

Vakolic wrote:Truth be told, I think that the selection of people was dodgy at best. Cirtain mods, no offense, are not very actively involved on military gameplay as certain players. Why do they vote yet the players can't?

None of the mods are currently involved in military gameplay, as far as I'm aware. Oddly enough, we get cries of "bias" when we are, and claims of "ignorance" when not, so either way we can't win.

That aside, there were only three mods directly involved in the summit - Frisbeeteria, who organised the first stage of it, Reploid Productions, who represented the mod team's perspective on changes (especially regarding enforcement of rules), and myself, who [violet] asked to participate due to my gameplay experience and the feedback I've provided on gameplay changes in the past.

As for the decision-making, as has been argued endlessly before, votes are not a good way to make decisions on the future of a game like this - particularly with the adversarial nature of the raider/defender game. After the public discussion phase, the site staff (admins and mods) evaluated the changes that were raised during the summit, and chose to implement those that it were felt would benefit the game, and a broad group of stakeholders in the long-run. The discussion was then opened again on the details of these changes, something you're more than welcome to involve yourself in.

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Esternial
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Postby Esternial » Sun Dec 22, 2013 7:38 pm

Sedgistan wrote:The R/D game should provide opportunities for invaders, defenders, and natives to all participate in a fun and rewarding way.[/blocktext]

I don't think this will become possible.

Unless you revamp the entire R/D game to something that doesn't rely on a win/loss the falls with the drop of an update. That way the natives can resist an invader siege and possibly get reinforcements from defenders.

Almost like actual warfare, or more like warfare than whatever R/D is.

Maybe even add covert actions and special diplomatic relations. I'll also refer to "Associations", a draft mentioned by [violet] that may contribute to this totally insane idea of mine.

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Mousebumples
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Postby Mousebumples » Sun Dec 22, 2013 8:14 pm

Esternial wrote:
Sedgistan wrote:The R/D game should provide opportunities for invaders, defenders, and natives to all participate in a fun and rewarding way.[/blocktext]

I don't think this will become possible.

Unless you revamp the entire R/D game to something that doesn't rely on a win/loss the falls with the drop of an update. That way the natives can resist an invader siege and possibly get reinforcements from defenders.

Check out this proposal thread on the not yet implemented Delegate Elect procedure. That may allay some of your concerns.
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Esternial
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Postby Esternial » Sun Dec 22, 2013 8:16 pm

Mousebumples wrote:
Esternial wrote:I don't think this will become possible.

Unless you revamp the entire R/D game to something that doesn't rely on a win/loss the falls with the drop of an update. That way the natives can resist an invader siege and possibly get reinforcements from defenders.

Check out this proposal thread on the not yet implemented Delegate Elect procedure. That may allay some of your concerns.

Hmm, that's actually a pretty nice start. Thanks!

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Acitcratna
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Postby Acitcratna » Sun Dec 29, 2013 7:19 pm

At this rate, by the time the these changes are made, it'll be too late. Invaders will have tagged everything.

This is good.

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Sedgistan
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Postby Sedgistan » Mon Dec 30, 2013 1:26 am

It was never an objective of the summit to prevent "tagging" of regions.

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Levivania
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Postby Levivania » Mon Dec 30, 2013 6:40 am

When will the regional officers feature be implemented?
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