by Frisbeeteria » Thu Dec 13, 2012 12:00 pm
by Unibot III » Thu Dec 20, 2012 12:05 pm
Intelligence Operations
Older players complain that much of the intrigue has gone out of R/D, such as intelligence networks.
The Fix: Defenders need to actually... try... They never plant spies in our midst despite endless possibilities, so there is never an incentive to really do the same to them. It seems as though Defenders just gave up on this tactic. If they do not want to use it, then I really don't see any technical path to solving the problem.
Tag raiding
Some raiders and some defenders believe that the number of tag raids that are capable of being done in a single update is simply too great.
The Fix: ensure that defenders have a fair chance to defend against these raids through tools such as variance, but other than that if raiders feel like trying to hit a thousand regions more power to them. The more one tries to hit, the harder it becomes.
Liberations become possible
Defenders face regions where the gap between native and raider can exceed 25 players. This makes it rather difficult for defenders to compete.
The Fix: in my ideal R/D world Defenders would learn to work together to counter the raider threat. In my nirvana this would lead to large scale liberations becoming possible, although there is always the logical conclusion that raiders will simply find more nonupdating troops. Defenders should have difficulty with liberations, they should not be nearly as easy as defenses. But if we gave natives the ability to spend influence to negate endorsements on a raider lead, or if their was some bonus such as accelerate influence gain for delegates with fewer endorsements, then piling could be mitigated to some extent.
[violet] wrote:I mean this in the best possible way,
but Unibot is not a typical NS player.
Milograd wrote:You're a caring, resolute lunatic
with the best of intentions.
by Eist » Thu Dec 20, 2012 2:37 pm
Unibot III wrote:Frankly, the lows that people sink to in this game is perhaps the most disturbing thing about NationStates Gameplay.
by Cormac Stark » Thu Dec 20, 2012 3:03 pm
Eist wrote:Unlike Unibot, I was disappointed in Mall's next comment as well. I was particularly disappointed because up until his Realising Nirvana post, I thought his ideas were not only well thought out but struck a pretty decent balance between raiding and defending while increasing the quality of the game itself. I continue to maintain that it is not healthy for this game if raiders try and hit 1,000 regions an update -- even if defenders stop half of them. I think without some restriction of raiders to tag raid, tag raiding will continue to be the overwhelming dominant form of raiding. Naturally, this works well into the MO of UDL (increased activity increases UDL advertising which inevitably leads to new members), hence Unibot's avid, bordering on zealous, support for no limits to tag raiding does not surprise me at all.
by Eist » Thu Dec 20, 2012 3:26 pm
Cormac Stark wrote:Unibot's concern -- which is shared by many defenders, myself included -- is that the summit will become so bogged down with addressing the less significant issue of tag raiding that it does not address the much more significant issue of piling... This is why many defenders (and I think more than a few raiders) would prefer for the summit to focus on the issue of piling -- either how to curb it or, my preference, how to get defender non-updaters involved just as raider non-updaters can be -- rather than focusing on tag raiding.
Unibot III wrote:Frankly, the lows that people sink to in this game is perhaps the most disturbing thing about NationStates Gameplay.
by Cerian Quilor » Thu Dec 20, 2012 7:13 pm
by Frisbeeteria » Thu Dec 20, 2012 8:36 pm
Cerian Quilor wrote:Oh, wait, I forgot nothing gets through to TITO members.
by Unibot III » Thu Dec 20, 2012 9:44 pm
Eist wrote:As I see it, tag raiding is choking the life out of this game and I know that many agree. Piling is, too, but to a much lesser extent. I was going to address your other points but are going off the topic of Mall's post. If you want to take this to Gameplay, then you can do that.
[violet] wrote:I mean this in the best possible way,
but Unibot is not a typical NS player.
Milograd wrote:You're a caring, resolute lunatic
with the best of intentions.
by Eist » Thu Dec 20, 2012 10:38 pm
Unibot III wrote:Frankly, the lows that people sink to in this game is perhaps the most disturbing thing about NationStates Gameplay.
by Unibot III » Thu Dec 20, 2012 11:27 pm
Eist wrote:Sorry, UDL and CQ.
You might think piling is a more important issue than tag raiding, but really you have absolutely no evidence supporting this other than CQ's irrelevant post above.
Fortunately, the mods and Admin have presented limiting tag-raiding as a pressing issue for the summit -- as you well know. Until the mods finally decide to put a stop to it, you can of course lamely and blatantly try and derail every thread here so you get your wish that NationStates is subjected to just as much tag-raiding as it is now.
Disregarding this nonsense for now (although I will still do everything reasonable to limit your fervour in raising the defender flag while advocating for no limits to tag raiding)
[violet] wrote:I mean this in the best possible way,
but Unibot is not a typical NS player.
Milograd wrote:You're a caring, resolute lunatic
with the best of intentions.
by Sichuan Pepper » Fri Dec 21, 2012 12:37 am
Mallorea and Riva wrote:
Intelligence Operations
Older players complain that much of the intrigue has gone out of R/D, such as intelligence networks.
The Fix: Defenders need to actually... try... They never plant spies in our midst despite endless possibilities, so there is never an incentive to really do the same to them. It seems as though Defenders just gave up on this tactic. If they do not want to use it, then I really don't see any technical path to solving the problem.
Communist Eraser wrote:I see the following steps to achieving my plan.
1.) Allow a way for founderless regions to appoint founders, something like Mousebumples idea from a while back with long serving and/or high influence delegate + waiting period of not being toppled before becoming founder: viewtopic.php?p=11449432#p11449432
Mallorea and Riva wrote:Yeah but no one here can read. Literacy is a tool used by fendas, like IRC or morals.
by Cerian Quilor » Fri Dec 21, 2012 9:18 am
by Eist » Fri Dec 21, 2012 10:20 am
Cerian Quilor wrote:Founder inheritance is stupid. Passing off the founder nation is far, far more pratical.
Unibot III wrote:Frankly, the lows that people sink to in this game is perhaps the most disturbing thing about NationStates Gameplay.
by Unibot III » Fri Dec 21, 2012 12:10 pm
Sichuan Pepper wrote:I am going to completely ignore unibots post as it follows his pattern of attacking others and sneaky name calling.
[violet] wrote:I mean this in the best possible way,
but Unibot is not a typical NS player.
Milograd wrote:You're a caring, resolute lunatic
with the best of intentions.
by Cerian Quilor » Fri Dec 21, 2012 6:42 pm
by Unibot III » Fri Dec 21, 2012 8:25 pm
Cerian Quilor wrote:Anyway, on Abbey's post in the reps only thread - the reason why people pile is not just to grief the natives (TNI Has piled without doing so). The main reason to pile is to make it harder for defenders to win, because, after all, Raiders don't want to lose when they have the option to pile.
[violet] wrote:I mean this in the best possible way,
but Unibot is not a typical NS player.
Milograd wrote:You're a caring, resolute lunatic
with the best of intentions.
by Cerian Quilor » Fri Dec 21, 2012 8:35 pm
Unibot III wrote:Cerian Quilor wrote:Anyway, on Abbey's post in the reps only thread - the reason why people pile is not just to grief the natives (TNI Has piled without doing so). The main reason to pile is to make it harder for defenders to win, because, after all, Raiders don't want to lose when they have the option to pile.
I also think that piling gets raider non-updaters and "political invader" regions involved.
by The Bruce » Fri Dec 21, 2012 9:38 pm
by Cerian Quilor » Sat Dec 22, 2012 7:38 am
by Andacantra » Sat Dec 22, 2012 1:59 pm
Cerian Quilor wrote:I don't need to go into detail, Eist, because the idea is prima facie stupid.
Anyway, on Abbey's post in the reps only thread - the reason why people pile is not just to grief the natives (TNI Has piled without doing so). The main reason to pile is to make it harder for defenders to win, because, after all, Raiders don't want to lose when they have the option to pile.
(This isn't to say technical solutions to reduce overall piling aren't something we should consider, in the interests of game balance, but you need to understand why piling happens.)
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