You know, I'm looking at all these representatives that say we need more political development and I can't help but wonder if it that is short-sighted. Bear with me; I agree that getting more political regions involved with R/D would be awesome to create drama. But I think that people may be confusing "politicization" with "dramatization".
I'd say the most "political" era of defending was not the Pre-Influence era like I think most would identify it as; I think FRA was actually more political than the ADN or the RLA, largely because it lost a lot of the moral high ground after Regional Influence. The best politicians often run their organizations into the ground; they're so good at what they do, they can avoid conflict and hold onto power way too long. These are your Pope Hope's, your Kandarin's, Fudgetopia's, Krulltopia's, Todd McCloud's (to a lesser extent -- he likes to cause trouble, but not really in TEP). At the end of the day, politicization only means more drama when the politicians are bad, but in general, returning to more politicization, I think, would mean returning to an era of greater inactivity and stagnation.
R/D has risen to be more active and less stagnate in general than usual; I think the cause is not politicization, it's ideology. Defenders are finally back to really claiming the high ground and that's causing the real sparks. You can't code this stuff, it just happens. Ideology starts as ideas. If you take a snapshot of 2004, the "golden era of R/D", you'll see politics sure, but you will also see a load of deep-rooted ideology -- I think we need people to believe in something again; when people believe, conflict is more likely to arise than when simply power and relevance is on the line.