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Summit Response timing

For structured discussion and debate about the future of "raider/defender" gameplay.

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General Halcones
Diplomat
 
Posts: 739
Founded: Sep 06, 2010
Ex-Nation

Postby General Halcones » Tue Mar 05, 2013 1:20 am

Come on Wordy. That's absolutely ridiculous - you'll kill raiding, clearly what you want. We've been through this so many times, and I really don't think this is the place.

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Sichuan Pepper
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Posts: 974
Founded: Aug 12, 2011
Ex-Nation

Postby Sichuan Pepper » Tue Mar 05, 2013 4:01 am

We both know there is a snowballs chance in hell of it happening Halc :P
Got your interest though.
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Eist
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Founded: May 10, 2010
Civil Rights Lovefest

Postby Eist » Tue Mar 05, 2013 10:46 am

In this game's long history, there is absolutely no precedent to suggest that anything short of removing regions altogether would kill raiding. I do wish people would stop using this "scare quote" because it's unhelpful and downright nonsense. Quite simply, if there are regions to be raided, there will be raiders to raid them.

I think this change would be refreshing considering almost all raiders currently use next to zero tactics or intrigue in their movements. (Europeia somewhat excluded.)
Unibot III wrote:Frankly, the lows that people sink to in this game is perhaps the most disturbing thing about NationStates Gameplay.

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Frisbeeteria
Senior Game Moderator
 
Posts: 27796
Founded: Dec 16, 2003
Capitalizt

Postby Frisbeeteria » Tue Mar 05, 2013 11:05 am

No threadjacking, please. We're not going to institute a major change based on a single comment from a single player, so take it elsewhere if you want to discuss it further.

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Galiantus II
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Posts: 340
Founded: Jan 07, 2013
Ex-Nation

Postby Galiantus II » Tue Mar 05, 2013 12:52 pm

This is just a suggestion, but if we want to continue discussion just so when the summit opens up again the representatives have something to really debate and hound out, we could start discussing ideas on a problem-by-problem basis. So instead of discussing ideas as ideas, discuss them in the context of "how can we solve this problem". That way, similar ideas could be debated and considered side by side instead of individually. Obviously we should also have a thread where players can go to officially place their ideas, but further discussion should be on problem-by-problem basis' in an environment of competition, instead of a spurratic "this sounds neat" environment, if we want to solve the current problems with the invasion game.

In the way of evaluating ideas, this gives us a 'rubric' of sorts to judge ideas. Some ideas would probably solve certain problems very well, but at the same time, worsen other problems or create new ones. Maybe this could be done in conjunction with the way we are doing things now, or we could limit these threads to representatives. But in some way, we do need to shift some of the focus to solving the problems we know exist.
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Belschaft
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Founded: Mar 19, 2008
Civil Rights Lovefest

Postby Belschaft » Tue Mar 05, 2013 1:01 pm

I think we might as well acknowledge that the summit, whilst well-intentioned, has failed, and move on to a plan B.
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Eist
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Founded: May 10, 2010
Civil Rights Lovefest

Postby Eist » Tue Mar 05, 2013 1:36 pm

Belschaft wrote:I think we might as well acknowledge that the summit, whilst well-intentioned, has failed, and move on to a plan B.


The player-generated-idea to mod-response ratio is extremely dissatisfying and disheartening to me.
Unibot III wrote:Frankly, the lows that people sink to in this game is perhaps the most disturbing thing about NationStates Gameplay.

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Cerian Quilor
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Posts: 3841
Founded: Mar 30, 2012
Iron Fist Socialists

Postby Cerian Quilor » Tue Mar 05, 2013 4:45 pm

Galiantus II wrote:This is just a suggestion, but if we want to continue discussion just so when the summit opens up again the representatives have something to really debate and hound out, we could start discussing ideas on a problem-by-problem basis. So instead of discussing ideas as ideas, discuss them in the context of "how can we solve this problem". That way, similar ideas could be debated and considered side by side instead of individually. Obviously we should also have a thread where players can go to officially place their ideas, but further discussion should be on problem-by-problem basis' in an environment of competition, instead of a spurratic "this sounds neat" environment, if we want to solve the current problems with the invasion game.

In the way of evaluating ideas, this gives us a 'rubric' of sorts to judge ideas. Some ideas would probably solve certain problems very well, but at the same time, worsen other problems or create new ones. Maybe this could be done in conjunction with the way we are doing things now, or we could limit these threads to representatives. But in some way, we do need to shift some of the focus to solving the problems we know exist.

Except that people disagree on what the problem is.
Never underestimate the power of cynicism, pessimism and negativity to prevent terrible things from happening. Only idealists try to build the future on a mountain of bodies.

The Thing to Remember About NationStates is that it is an almost entirely social game - fundamentally, you have no power beyond your own ability to convince people to go along with your ideas. In that sense, even the most dictatorial region is fundamentally democratic.

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Galiantus II
Envoy
 
Posts: 340
Founded: Jan 07, 2013
Ex-Nation

Postby Galiantus II » Tue Mar 05, 2013 7:31 pm

Cerian Quilor wrote:
Galiantus II wrote:This is just a suggestion, but if we want to continue discussion just so when the summit opens up again the representatives have something to really debate and hound out, we could start discussing ideas on a problem-by-problem basis. So instead of discussing ideas as ideas, discuss them in the context of "how can we solve this problem". That way, similar ideas could be debated and considered side by side instead of individually. Obviously we should also have a thread where players can go to officially place their ideas, but further discussion should be on problem-by-problem basis' in an environment of competition, instead of a spurratic "this sounds neat" environment, if we want to solve the current problems with the invasion game.

In the way of evaluating ideas, this gives us a 'rubric' of sorts to judge ideas. Some ideas would probably solve certain problems very well, but at the same time, worsen other problems or create new ones. Maybe this could be done in conjunction with the way we are doing things now, or we could limit these threads to representatives. But in some way, we do need to shift some of the focus to solving the problems we know exist.

Except that people disagree on what the problem is.

I first thought of listing the problems in my post, but I shied away from doing so. You definitely have a point, though: maybe we need to be arguing for what the problems we wish to fix are before we discuss ideas. Or maybe a moderator could define the most common problems, or players could start their own threads for the problems. Maybe it's too late to be discussing this.
The World Assembly shall be Utterly Destroyed by Galiantus!

Down With the World Assembly!

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Cerian Quilor
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Posts: 3841
Founded: Mar 30, 2012
Iron Fist Socialists

Postby Cerian Quilor » Tue Mar 05, 2013 9:52 pm

That's one of the things we did when this was all getting started, back when threads galore in Technical were being made to debate the finer points of these ideas.
Never underestimate the power of cynicism, pessimism and negativity to prevent terrible things from happening. Only idealists try to build the future on a mountain of bodies.

The Thing to Remember About NationStates is that it is an almost entirely social game - fundamentally, you have no power beyond your own ability to convince people to go along with your ideas. In that sense, even the most dictatorial region is fundamentally democratic.

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Unibot III
Negotiator
 
Posts: 7113
Founded: Mar 11, 2011
Democratic Socialists

Postby Unibot III » Wed Mar 06, 2013 1:49 am

Belschaft wrote:I think we might as well acknowledge that the summit, whilst well-intentioned, has failed, and move on to a plan B.


I think the tight format makes it difficult to achieve anything constructive. The free-flow discussions follow into circular debates, but what's being debated is usually fairly clear -- so from an observer's stand-point I generally know where I stand after I read even a page or two of those discussions. But in a format without debate and with wide-open questions, it kind of becomes window-shopping -- it's a kaleidoscope of opinions with not enough focus.

I agree with CQ that there's not enough acceptance over what the problems are -- frankly there will never be, the TITO Rep. isn't going to agree with UDL Reps over what are the problems facing NS, we have categorically different perspective on defending and our organizations focus on different stuff. Moreover, we have niches being represented in the mix whose own R/D problems haven't really been identified before and brought into discussions -- but are their problems, the major problems facing R/D or a niche problem?

I dunno, if I were speaker I would ask a more straightforward question, accumulating the few reoccurring problems identified by our reps -- then ask them to prioritize these problems on the basis of the numbers of actors in R/D affected by the problem, how damaging the problem is to R/D and finally, how many other problems are caused because of it.

For example:

1. Piling.
2. Lack of stealth raiding / Abundance of tag-raiding.
3. Diminished capacity of natives to be involved in their own liberation.
4. R/D Accessibility issues.
4. Over-stability of Feeders.
5. Exclusion of The Security Council from Gameplay.

With some justification for their prioritization, perhaps it would be clearer to organizers, what the major priorities of the conference should be. I would suspect a few of the reps will be able to make a stronger case than the others for their prioritization.
Last edited by Unibot III on Wed Mar 06, 2013 1:24 pm, edited 2 times in total.
[violet] wrote:I mean this in the best possible way,
but Unibot is not a typical NS player.
Milograd wrote:You're a caring, resolute lunatic
with the best of intentions.
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Ballotonia
Senior Admin
 
Posts: 5494
Founded: Antiquity
Democratic Socialists

Postby Ballotonia » Wed Mar 06, 2013 6:33 am

Eist wrote:
Belschaft wrote:I think we might as well acknowledge that the summit, whilst well-intentioned, has failed, and move on to a plan B.


The player-generated-idea to mod-response ratio is extremely dissatisfying and disheartening to me.


Most mods/admins are not participants in the summit, on purpose.

Ballotonia
"Een volk dat voor tirannen zwicht zal meer dan lijf en goed verliezen, dan dooft het licht…" -- H.M. van Randwijk

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Cerian Quilor
Senator
 
Posts: 3841
Founded: Mar 30, 2012
Iron Fist Socialists

Postby Cerian Quilor » Wed Mar 06, 2013 7:33 am

Not sure what you mean by 5. How is the SC excluded from gameplay?
Never underestimate the power of cynicism, pessimism and negativity to prevent terrible things from happening. Only idealists try to build the future on a mountain of bodies.

The Thing to Remember About NationStates is that it is an almost entirely social game - fundamentally, you have no power beyond your own ability to convince people to go along with your ideas. In that sense, even the most dictatorial region is fundamentally democratic.

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Eist
Ambassador
 
Posts: 1197
Founded: May 10, 2010
Civil Rights Lovefest

Postby Eist » Wed Mar 06, 2013 10:35 am

Ballotonia wrote:
Eist wrote:
The player-generated-idea to mod-response ratio is extremely dissatisfying and disheartening to me.


Most mods/admins are not participants in the summit, on purpose.

Ballotonia


Yes, I know. My point is that because mods/admin are not participating (by and large and by design) it feels like a ship without a sail.
Unibot III wrote:Frankly, the lows that people sink to in this game is perhaps the most disturbing thing about NationStates Gameplay.

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Unibot III
Negotiator
 
Posts: 7113
Founded: Mar 11, 2011
Democratic Socialists

Postby Unibot III » Wed Mar 06, 2013 1:23 pm

Cerian Quilor wrote:Not sure what you mean by 5. How is the SC excluded from gameplay?


That was echo'd by Fratt and Skydip: the idea that the SC isn't involved enough in Gameplay. Whereas it could be a major political forum for us. I think it's true, but a niche problem.
Last edited by Unibot III on Wed Mar 06, 2013 1:23 pm, edited 1 time in total.
[violet] wrote:I mean this in the best possible way,
but Unibot is not a typical NS player.
Milograd wrote:You're a caring, resolute lunatic
with the best of intentions.
Org. Join Date: 25-05-2008 | Former Delegate of TRR

Factbook // Collected works // Gameplay Alignment Test //
9 GA Res., 14 SC Res. // Headlines from Unibot // WASC HQ: A Guide

▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
✯ Duty is Eternal, Justice is Imminent: UDL

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Frisbeeteria
Senior Game Moderator
 
Posts: 27796
Founded: Dec 16, 2003
Capitalizt

Postby Frisbeeteria » Wed Mar 06, 2013 3:52 pm

Once again, the threadjackers have failed to realize that the [NEWTOPIC*] button was placed on the forums for a reason. Since the timing question is very much up in the air, I see no reason to keep this thread open. Should we have reason to make new announcements, I imagine that I'll have to create my very own [NEWTOPIC*] on the subject.

Galiantus II wrote:we could start discussing ideas on a problem-by-problem basis.

There are many such threads in Technical. Have at it.

Unibot III wrote:I think the tight format makes it difficult to achieve anything constructive.

Go ahead and start your own discussion then. Personally, I find your tendency to pontificate endlessly completely non-constructive. We were hoping a new format with limited discussion might prove more fruitful, as the prior endless circular arguments in Gameplay and Technical have failed to do so. Going back to a failed model is usually a guarantor of failure ... but go ahead if you wish. I won't promise that anyone else read it.

Belschaft wrote:I think we might as well acknowledge that the summit, whilst well-intentioned, has failed, and move on to a plan B.

If you have fresh suggestions, start a thread. In the meantime, this one has served it's purpose and will now be locked.

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