by G-Tech Corporation » Thu May 25, 2023 1:35 pm
by The Epic Notepad of GrangerAirstrike » Thu May 25, 2023 1:43 pm
Faction:The Heshtok Duumvirate
Leader(s): Lynima T'sashi
Qavrak Grard
[ Addition ] Governmental overview:The Heshtok Duumvirate is a rather recent entity to call the planet of the Vorcha home, yet even in the eighteen years since it's founding by the Ex-Eclipse Commander T'sashi and her unlikely ally in Krogan self-confessed "warlord" Qavrak Grard - a fearsome individual whom had loyalties to the Mercenary Blood Pack band before the Reapers' attack on Heshtok and his first climatic meeting with Lynima - it has managed to pacify and dictate the course of not only Hatash but a not-so-insignificant amount of the wild and dangerous planet despite the unpredictable and violent Vorcha who make up it's population. The rule makes no apologies for it's totalitarian nature, and all of it's rule can be directly traced to the commands of it's two overseers. Perhaps totality is the only way to govern the Vorcha under it, who can be as hostile as the planet they have adapted to.
Diplomatic Relations Summary:Heshtok may well have been all-but-forgotten by much of the galaxy's population, after the Reaper War and the subsequent destruction of the Relay network, even if it proved only temporary. Left to fend for itself much like it always has, it and it's population are isolationist at best, though under the Duumvirate, are not necessarily hostile to contact and negotiation with others. Time will tell how the galaxy, young from the events spurred by the Reapers will react to Heshtok's situation, or if they'll let old biases (if perhaps justified) dictate their interactions. But perhaps under the iron-fisted but effective dictatorship that seeks to pacify and rule the planet of Vorcha, and after the acts of the otherwise "pestilent" race in fighting bravely against the Reaper threat, notably so the Void Devils Fighter Wing, things might just change in that regard.
Military Summary:Heshtok, and the Vorcha remained much too disorganised and uncooperative to create and maintain a true military; fleet or terrestrial army. The history of both have been dominated by constant infighting between Vorcha clans only very occasionally slowing under precarious and tenuous alliances between bloodlines, no united government has been seen on the planet in recent memory or perhaps forever... Until very recently. And without the unity required, a standing Heshtok army had never been formed, let alone a native fleet.
This has changed under the so-called "Duumvirate", though the planet has yet to truly reach a fearsome apex of militarism... If a Vorcha had the brains to think as such, they might coin a poetic saying... "Cunning and intelligence under a great Eclipse, discipline and power from Blood, now order and might reign over Heshtok". The new totalitarian order of Heshtok has worked hard to promote and build a fearsome terrestrial army of loyal Vorcha built off the values and directives of two once feared Mercenary bands of the Milky Way, represented by the Commander and Warlord of the Duumvirate. To say that the new order is militaristic is an... Understatement. It very much so needs to be, without a feared and unconquerable terrestrial army the billions of Vorcha barely cut down by either the Reapers or the iron hand of the Duumvirate would plunge their world back into lawlessness and unrestrained violence. Hatash is the new headquarters of perhaps the largest united force ever to grace the planet, enough to make a Krogan warrior blush with envy.
Yet, a fleet is a completely different story. Though the Duumvirate under the growingly ambitious T'sashi and Grard wish not only for power on Heshtok itself but all throughout the Shrike Abyssal with a proud and formidable navy, that is a long way from reality. The iron fisted government's presence is barely felt outside of it's home planet, it's fleet almost non-existent and despite the so-called intelligence and cunning of the new order promoted by the Ex-Eclipse Commander who rules over it, doctrine is equally scant. However the Duumvirate, T'sashi especially has expressed interest in changing the naval situation of Heshtok when opportunity presents itself. One day, the galaxy will re-awaken, and Heshtok must be prepared for the potential aspirations of the Volus or Turians within the cluster.
History:Heshtok and it's population of the often-viewed violent, selfish and greedy Vorcha's (however valid the views may be) history could be perhaps the most conflicted, brutish and bruised of them all, rivalling even Tuchanka. If there was a period of peace and order over the damaged planet, it's evidence has been buried under a mountain of warfare and squabble the likes of which the galaxy rarely sees. It's not difficult to understand the vast majority of peoples' perception of Heshtok and the Vorcha as "hellish" and "depraved", even if the truth is rarely so simple.
The status-quo of the planet has always been conflict, war and depravity, since an alien first laid eyes on the Vorcha's homeworld. It had rarely, if ever changed, and only in the very recent past has Heshtok's future looked even slightly less grim.
The irony that the Reapers and their attempted conquest and extermination of all the galaxy, or the bloodbath that had almost came from foreign mercenary companies might well have changed the planet's fate for the future is... Tasteful. What would become the Duumvirate of Heshtok may have seemed to form overnight for some, but it took incredible coincidence and incredible events to create. The story of modern Heshtok and it's potentially clearer future starts with the arrival of the ruthless Krogan mercenary group; the Blood Pack. The Blood Pack was feared across the galaxy for it's depravity, it's effectiveness, it's brutality and ability to get the job done, even if it meant that blood would be shed on unprecedented levels, and much of that can be attributed to the Vorcha who were hazed into it's ranks through violence and forced obedience. Whilst many of the Vorcha who'd become the primary arm of the mercenary company came from many planets throughout the galaxy, an equal amount were hazed and recruited from the Vorcha homeworld itself, Heshtok.
But the story of modern Heshtok does not begin with one mercenary company, but two. Another feared company, a group known for it's cunning, intelligence but equal ruthlessness and amorality graced the galaxy as well... The Eclipse. These highly-trained, motivated and powerful mercs of Humans, Salarians and Asari dominated as equally as the Blood Pack in their related affairs, and with competition came conflict. Battles and skirmishes raged between the two mercenary groups, and a third irrelevant one for years, only very rarely putting aside their differences to work together, such as on Omega Station in 2185. And in a gambit to strike a massive dent in the Blood Pack's capabilities, a powerful and highly-trained team was sent to wreak havoc on Heshtok, to eliminate much of the Blood Pack and their efforts to recruit more Vorcha. Led primarily by one Commander "Lynima T'sashi", their mission began in late August, 2186...
Under the cunning of the Eclipse operatives, they successfully fought through many Blood Pack outposts across Heshtok, and had even stormed the base of one "Qavrak Grard", one of the most influential and powerful Krogan Blood Pack warlords on the planet... Coincidentally, this was when the Reapers, an existential force attacked the planet, first beginning with orbital siege alongside terrestrial invasion. But, Heshtok proved too much to pacify, primarily because of the power and adaptability of it's Vorcha inhabitants, but due in no small part to the acts of the Blood Pack and the Eclipse mercenaries whom in a rather surprising act put aside their conflict to fight the greater threat, commanding their forces to fight with the Vorcha population, rallying them in defence. Commander T'sashi and Warlord Grard became well-respected and feared by a large population of Vorcha on the planet, especially within the city of Hatash due to their skill, power and cunning, assisting greatly in fighting the forces of the great machines...
When the Reapers were defeated - unbeknownst to most of Heshtok including the joint Eclipse/Blood Pack force under the growingly influential duo by Shepard and the united force of the Galaxy - and a crimson wave race across the Milky Way destroying not only the Reapers but the mass relays and most higher virtual intelligences, Heshtok stood firm. Cities and communities were destroyed, but this was no new news to the battered and bruised planet that had suffered bloody infighting for all of it's history. What changed, was the status-quo. In the wake of the Reapers, a Duumvirate grew in Hatash, to soon spread it's iron influence across the planet, somewhat succeeding in the seemingly impossible challenge of pacifying and bringing order to the Vorcha... An army of Vorcha led by ex-mercenaries grew to challenge all the disunited clans that stood in it's way, and though the bloody anarchy of Heshtok was slowly growing into a despotic totalitarian climate, change had come... And it could even be considered positive. Heshtok is no paradise. It may never be. But under the hawkish, powerful gaze of a militaristic autocracy, the homeworld of the Vorcha may change yet...
Infrastructure and Claimed Worlds:
Heshtok | Kyzil The Shrike Abyssal Terminus Systems
Urban Centre
Fuel Depot
Small Spaceport
Shipyard
Major Industrial Complex
Gambling Den
Major Mining Complex
Parasc | Kyzil The Shrike Abyssal Terminus Systems
Outpost
Military:
a) Terrestrial Forces:
Heshtok | Kyzil The Shrike Abyssal Terminus Systems
YMIR Mech Division
Infantry Division
Infantry Division
Militia Division
Militia Division
Militia Division
Gunship Division
Armoured Division
b) Space Fleets: The Duumvirate's ship(s)
Frigate
Light Transport
Corvette Pack
by Elerian » Thu May 25, 2023 2:26 pm
by Pentapolitan Kyrene » Thu May 25, 2023 2:54 pm
by G-Tech Corporation » Thu May 25, 2023 6:27 pm
The Geth Consensus
Diplomatic Relations: Isolationist - though less militantly so then has been the case. The Consensus is aware of the destruction of the Reapers by the Shephard, via their link to Legion and the fleet dispatched to Earth, and thus owes much to humanity - if not for the sacrifice of the rest of the races of the galaxy, who fought the Old Machines inch by inch across their blasted worlds, the geth no matter their preparations would have no doubt succumbed. Still, the galaxy is a hostile place, and their Creators have expressed nothing but antipathy toward their progeny. To be organic is to feel fear, and thus lash out in anger, and the Consensus is all too wary of the potential for that fear to be directed toward the stewarded worlds of the Perseus Veil.
Military Summary: Crippled. When the Old Machines fought with the organics of the galaxy and Legion's fleet above Earth, secondary forces of that hideous strength attempted to punish the geth for their insolence in denying Sovereign and refusing the claim to dominion which the Old Machines represented. Though the geth had prepared long for this war, marshalling forces of a quantity which had been only guessed at by the Citadel and her inhabitants, they too were being beaten back and their fleets failing when the Crucible finally fired. What remains now is a ghost of what was once, for the Return of the geth occupied all the energies of the Consensus.
History: Unmolested by Quarian attempts to destroy their wayward creations, and unwilling to devote the entirety of their fleets to the defense of Sol with only the Shephard's assurances that the Creators would not turn on them, the geth largely sat out the Reaper War until the closing acts, though geth engineers and a geth fleet of significant size did aid in the Battle of Earth Splinter fleets of the Old Machines invaded the Far Rim less than a month before the Battle of Earth, clashing with the titanic geth navy prepared to receive them. Though preparations for such an encounter had been the ongoing focus of the geth, still the sheer power of the Reapers could not be denied, and losses were catastrophic, though the damage inflicted on the ships of the Old Machines also considerable.
Still, defeat would have been inevitable, and the Consensus had already begun preparing shutdown and cold-storage protocols to attempt to preserve some semblance of the geth from the upcoming Reaper purge when the Crucible was activated. Despite the Shephard's best efforts to spare the geth from this wave of destructive anti-AI energy, the Crucible caused more damage to the geth than had even been sustained in the conflict with the Reapers - entire worlds were wiped all but clean of programs and platforms, charnel-grounds of silent metal corpses and vacant server-hubs. Those that survived the cataclysm were a fraction of a fraction of what had been the symphony of the geth, and though they understood the necessity of the ancient weapon's activation, still the toll for the Consensus was hideous. Those units which had survived beyond the core systems were recalled, for their processing power in isolation left them all but feral, and the great manufacturing centers and server-banks of the distant worlds sent into a deep hibernation for the day when once more the geth would stride out into the galaxy again.
It was fortunate, then, that the destruction of the Relay network allowed them to recover in isolation. Though the remainder of the geth battlefleet was on high alert for attempts by the Creators to finish their genocide, no assault ever manifested. Perhaps the galaxy did not understand the damage that had been done out on the fringes of the Terminus. Perhaps the galaxy merely had its own concerns to deal with. Whatever the case, gradually dataspinners manifested new programs, factories manufactured new platforms, and the Consensus began to recover from her losses. Today she is a shadow of her former self, mostly a handful of servers in orbit over Rannoch and resource extraction operations, but every month brings more systems online, and old infrastructure reactivated. With the Old Machines defeated, perhaps now is the time to find a place for the Geth in the order of the cosmos.
by The Orson Empire » Thu May 25, 2023 7:09 pm
by Nuxipal » Thu May 25, 2023 9:21 pm
Illuminated Primacy
Leader: Illuminated Archon Archios(Favored Star of the Bountiful Oceans)
Diplomatic Relations Summary: Staunch Citadel Council Supporter despite their time apart from the Galaxy. They hope thoroughly that the Council returns to power swiftly.
Military Summary: Due to the conflict with the Commonwealth of the Eagle Nebula, and the desire to finally acquire a council seat, the Illuminated Primacy has grown their military significantly. This coupled with Council Inaction in regards to the situation in the Eagle Nebula has brought on a sense of necessity for defending themselves with military innovations both in void ships and in dealing with terrestrial armies.
History:
In the time since the devastating Reaper War, the society of the Hanar was distraught. The Enkindlers had been proven to have been corrupted by the Reapers into the Collectors and those attempted to attack and destroy the Primacy after the failed attempt to shut down the planet's defenses. They sent their expeditionary forces out to help the fight against the Reapers with Commander Shepard, and never heard from them again. However, before they could get confirmation as to what was happening, a Collector vessel emerged from the relay and began assaulting the planetary defenses. The fight between the few remaining ships and the Collector cruiser was brief as the ship devastated the majority of the orbital infrastructure and began to move towards Kahje itself. However, the destruction of the Relay network and death of the Reapers also destroyed the Collector's cruiser and killed them before their attack could begin. Orbital debris fell down into the ocean and recovery efforts began.
With no word from the outside, the Hanar waited for word of the outside galaxy. The few transmissions that trickled through the final buoys near the edge of their own system relayed the last information they received sending images of Shepard and several members of his team. Among them, a living Enkindler, uncorrupted, fighting against the Reapers to the very end. What was at first a global religious crisis became a celebratory time. These videos proved that in the Galaxy's time of need, the Enkindlers returned to save the Hanar and the people of the Galaxy.
The Illuminated Primacy was reinvigorated and work to repair damage to their homeworld, system, and their cluster began in earnest. As time passed several ships began to report that the Mass Relay seemed to be powering up, or trying to. Upon closer inspection, the system's relay did appear to be being repaired by the supernatural abilities of the Enkindlers. When the relay was repaired, the Hanar would be ready to unlock it and rejoin the galaxy at large once more.
Economy:
Income
Credits: 4364.58
Material: 856 + 50 (Thru month 24)
Industry: 447
Research Points: 60
Infrastructure and Claimed WorldsScypho System - 1593Credits, 231Materials, 125Industry, 10 ResearchBarren Stone - Barren - 0 Credits, 0Materials, 7 Industry
2 Mining Complex, 1 Industrial Complex, 1 Fuel Depot, 1 Small Spaceport
Defenses: Light Cannonade, Perimeter Defenses
Verdant Spring - Terran - 366.8Credits, -10 Material, 43Industry
4 Mining Complexes, 1 Major Mining Complex, 1 Major Industrial Complex, 3 Industrial Complex, Fuel Depot, Small Spaceport, Shipyard, 3 Urban Areas, 1 Bank [Batarian], 1 Gambling Den
Defenses: Light Cannonade, Integrated Bunkers, Ground Combat Center
Small Space Station - 10% bonus
Defenses: Light Cannonade
Kajhe - Oceanic Garden - 1082Credits, 30Material, 50Industry, 10 Research
5 Urban Area, 2 Fuel Depot, 7 Mining Complex, 1 Major Mining Complex, 1 Military Shipyard, 1 Minor Spaceport, 1 Major Spaceport, 5 Industrial Complex, 1 Major Industrial Complex, 1 Citadel Embassy, 1 Research Station, 1 Galactic Bank (Volus), 1 Gambling Den
Orbital: Orbital Fuel Depot, Orbital Shipyard
Defenses: Linear Accelerators, Integrated Bunkers, Refined Sensor Grid, Ground Combat Center
Asteroid Belt - 60 Material
2 Orbital Mining Complex
Raging River - Gas Giant - 0 Credits, 130 Materials, 0 Industry
Orbital Mining Complex
2 Aerostadt
Blank Canvas - Barren - 55Credits, 0Materials, 7 Industry
2 Mining Complex, 1 Industrial Complex, 1 Fuel Depot, 1 Small Spaceport
Defenses: Light Cannonade
Tuat System - 638Credits, 90Materials, 122Industry, 10 researchCialep - Barren - 0 Credits, 0 Materials, 7 Industry
2 Mining Complexes, 1 Industrial Complex
Defenses: Perimeter Defenses
Rakhana - Post-Garden (Drell Homeworld) - 363credits, -10Material, 50Industry
1 Fuel Depot, 1 Major Industrial Complex, 5 Mining Complexes, 4 Industrial Complex, 1 Major Mining, 4 Urban Area, Small Spaceport, 1 Shipyard, 1 Research Station, 1 Bank (Volus), 1 Gambling Den
Defenses: Integrated Bunkers, Ground Combat Center, Light Cannonade, Bulk Sensors
Asteroid Belt - 0credits 60 material 0Industry
2 Orbital Mining Facility
Nikin - Hostile Terrestrial - 15credits 0 material 29Industry
3 Mining Complex, 1 Industrial Complex, 1 Major Mining Complex, 1 Major Industrial Complex, 1 Fuel Depot
Defenses: Perimeter Defenses, Ground Combat Center
Gania - Non-Hostile Terrestrial - 240credits -10 material 43Industry
1 Major Industrial Complex, 4 Mining Complexes, 1 Major Mining Complex, 3 Industrial Complex, planetary fuel depot, 1 small spaceport, 3 Urban Areas, Shipyard, Bank(Batarian)
Defenses; Perimeter Defenses, Ground Combat Center
Uelld - Gas Giant - 0 Credits, 30 Materials, 0 Industry
Orbital Mining Station
Zymas System - 642.5credits, 450 material 100Industry, 10 ResearchAsteroid Belt - 60 material
2 Orbital Mining Station
Growing Tree - Oceanic Garden - 393credits 60 material 57Industry, 10 Research
5 Urban Areas, 7 Mining Complexes, 5 Industrial Complex, 1 Major Industrial Complex, 1 Military Shipyard, 1 Fuel Depot, 1 Major Mining Complex, Research Station, Small Spaceport, 1 Bank (Volus)
Orbit: Orbital Fuel Depot, Orbital Shipyard
Defenses: Heavy Batteries, Integrated Bunkers, Ground Combat Center
Calm Wave - Non-Hostile Terrestrial - 200credits -10 material 43Industry
4 Mining Complex, 1 Major Mining Complex, 3 Industrial Centers, Fuel Depot, Major Industrial Complex, 3 Urban Area, 1 Bank [Batarian], Shipyard
Defenses: Ground Combat Center, Perimeter Defenses
Empty Vessel - Gas Giant 25credits 190 material
Orbital Fuel Station, Orbital Mining Station, 2 Aerostadt
Crescent Flower - Gas Giant 25credits 90 material
Orbital Fuel Station, Orbital Mining Station
Kuiper Belt 60 materials
2 Orbital Mining Station
Khyr System - 345credits 70 material 57Industry, 10 ResearchPristine Lake - Garden (hanar near garden) 340credits -10 material 43Industry, 10 Research
4 Urban Areas, 5 mining complexes, 1 major mining complex, 1 minor spaceport, 1 research station, 1 fuel depot, 4 industrial complex, 1 Major Industrial Complex, 1 Shipyard, 1 Bank [batarian], 1 Gambling Den
Defenses: Integrated Bunkers, Ground Combat Center
Azure Pearl - Gas Giant 80 material
Orbital Mining Station, Aerostadt
Shadowed Stone - Barren - 5credits 0 material 7Industry
2 Mining complexes, 1 Fuel Depot, 1 industrial complex
Gemina System - Not Public KnowledgeBranching Wave - Terran
Perilous Peaks - Terran
Rogue Home - UNKNOWN [NO, NO, NO]
Bleak Waste - Barren- WARNING: Approaching the orbital of this planet may result in disturbing Rogue Home and activating its defensive capabilities. The inner worlds of the system will be accessible at a later date.
Frozen Stone - Barren
Defenses: Bulk Sensors
Purple Haze - Gas Giant
Smoke Water - Gas Giant
Blurred Lines - Gas Giant
Asteroid BeltRelic System - 15credits -35 material 36IndustryMurky Water - Hostile
Fitful Current - Barren
First Land - Gas Giant
Island Wind - Gas Giant
Rough Tide - Near-Terran - 236.8credits --10 material 43Industry
4 Mining Complexes, 3 Industrial Complexes, Major Industrial Complex, Major Mining Complex, Research Station, Planetary Fuel depot, 3 Urban Areas, Small Spaceport, Bank (no owner)
Defenses: Integrated Bunkers, Heavy Batteries, Refined Sensors, Ground Combat Center
Asteroid belt
Preying Mouth - Gas GIant
Beach Thunder - Near-Terran
3 Mining Complex, 1 Major Mining Complex, 2 Industrial Complexes, 1 Urban Area, 1 Major Industrial Complex, 1 Bank (Batarian), Planetary Fuel Depot, Small Spaceport
Defenses: Heavy Batteries, Perimeter Defenes, Ground Combat Center
Stuff is hereSol System - HSA Home System, Location of Citadel -0credits 0 material 0Industry, 10 ResearchThe Citadel - 6 members with infrastructure on station
1 Research Station
1 Major Spaceport - 435 Credits + 60% for 6 Citadel Members with infrastructure on the Citadel= 696Rhiys System 0credits 0 material 0Industry, 0 ResearchAsteroid Belt
Prismatic Forest - Near-Garden
Foggy Bog - Terran
Bleached Reef - Barren Moon
Sanded Stone - Barren Moon225
Credits total
Khar'shan
Camala
Erszbat
Karpashan
Mindoir
Completed Technologies
Standard Fabrication Techniques: +2 Industry from Industrial Centers
High Displacement Streamlining: -10% build time for Heavy Ships
He-3 Mining - Can Build Orbital Fuel Depots
Drone Swarm Tactics - Fighter and Interceptor Squadrons may be manufactured in only one Month, at the cost of +3 Credits
Mass Combat Coordination -As the Hanar lack the means for easy terrestrial combat, they are embracing the use of distributed defense automatons to correct this weakness in their military triad. Unlocks the Ground Combat Center, and the LOKI Division.
[Ground Combat Center: Allows the deployment of 3 LOKI Divisions on this world. Defense Structure. 50 Credits. Maximum 1.
LOKI Division: 30,000 troops. 16 Credits, 3 months. Require special infrastructure to operate]
Interplanetary Warfare Doctrines - Bulk Transports may carry 4 more Ground Units
Centralized Industrial Linkages: +1 Max Industrial Complex on Worlds with Terran Planetary Class or better.
Stellar Urban Arcologies - Build 25% more Urban Areas on Worlds
Tight-Band Command Protocols:With the lessons of Mass Combat Coordination embraced, and new means of Interplanetary Warfare Doctrines realized, the Hanar are seeking to establish more automated military formations for deployment on foreign worlds to preserve Hanar lives. Distributed command and control for these formations will be vital. Unlocks Drone Ship Upgrade.
[Drone Ship: Upgrade, can only be applied to Bulk Transports, Fleet Carriers, or Battlegroup Carriers. +50% Cost. Allow up to three automated Divisions to be controlled from this vessel.]
Shipyard Automation: -5% Cost on Medium and Heavy Vessels
Military
Space Forces:
Transports: 3 Bulk Transport(RKB/AAP), 11 Transports (8 RKB/AAP, 1 DH/AAP, 2 normal), 90 Assault Landers(66 RKB/AAP), 3 Bulk Transport(DS, AAP)
Scypho System: 1 Interceptor Wings (HVMD/AAP), 3 Interceptor Squadrons(HVMD/RKB), 1 Mining Ship
Task Force Tidal: 1 Dreadnought (HVMD/AAP) [2 Interceptor Squadrons], 1 Battlegroup Carrier (4 Fighter Wings (DT), 1 Escort Carrier (1 Fighter Wing (DT)), 18 Light Cruisers (6 HVMD/EGL/AAP, 8 HVMD/ELS, 1 HVMD/AAP, 3 HVMD/RKB), 20 Destroyers (15 HVMD, 5 DT), 44 Frigates (1 DT, 43 DT/RKB)
Task Force Kraken: 2 Dreadnoughts (HVMD/RKB)[4 Interceptor Squadron (HVMD/AAP)], 1 Dreadnought (HVMD,AAP)[2 Interceptor Squadrons (HVMD)], 6 Battlecruisers (HVMD/AAP)[6 Interceptor Squadrons(HVMD/RKB) ], 10 Heavy Cruiser (9 HVMD/AAP, 1 HVMD/RKB), 11 Battlegroup Carriers (DS/AAP) [12 Interceptor Wings (HVMD/AAP), 32 Fighter Squadrons(DT/AA)], 5 Escort Carriers (5 Fighter Squadrons (DT), 20 Light Cruisers (10 HVMD/AAP, 10 HVMD/RKB), 54 Destroyers (54 HVMD/EGL), 49 Frigates (49 (EGL/HVMD)), 59 Corvettes (HVMD/DT)
Task Force Urchin: 4 Light Cruiser (HVMD/BP), 36 Destroyers (10 BP/AA, 26 HVMD/BP)
Task Force Maelstrom: 1 Dreadnoughts (HVMD/RKB)[2 Interceptor Squadrons (HVMD/AAP)], 9 Heavy Cruisers (3 HVMD/RKB, 6 HVMD/AAP), 3 Battlegroup Carriers (AAP/RKB) [10 Fighters(6 DT/AA, 4 DT), 2 Interceptors(HVMD/AA)], 20 Light Cruisers (HVMD/AAP), 2 Escort Carriers [2 Fighter Squadrons (DT)] (RKB/AAP), 44 Destroyers (15 HVMD/RKB, 29 EGL/HVMD), 41 Frigates (20 EGL, 21 HVMD/EGL)
Rough Tide: 4 Frigates (EGL/AAP)
Rhiys System: 1 Colony Ship
Artemis Tau Cluster: Task Force Tendril: 2 Heavy Cruisers(HVMD/AAP), 5 Light Cruisers (HVMD/ELS), 13 Destroyers (10 EGL, 3 Regular(2 from Gemina)), 14 Frigates (EGL), Colony Ship, 2 Destroyers(BP), 1 Destroyer(DT)
Citadel Fleet [Hanar]: 64 Frigates (DT, RKB)
Expeditionary Forces
Relic: 48 LOKI B (30 EWC/HWT, 14 EWC/FT, 4 EWC/ST), 15 YMIR (10 EWC/HQA, 3 EWC/HWT, 2 EWC/FT), 7 Artillery Battalions (Stealth/HQA), 6 Armored Divisions (1 AA/FT, 1 EWC/HQA, 4 HQA/AA), 1 Elite Drell Armored Division (Elites/CB/HQA/AA), 1 Elite Drell Infantry (Elites/Stealth/CB/ST)
Exploration Cnidari: 1 Heavy Cruiser(HVMD/RKB), 3 Destroyers(HVMD/RKB), 1 Transport, 1 Mining Ship
Ground Forces:
Kahje:3 LOKI Division(EWC/[1 sniper, 1 HWT, 1 stealth]), 7 Infantry Divisions(3 CB, 2 CB/ST, 2 CB/EWC), 1 Anti-Orbital Artillery (HQA), 2 Armored Divisions, 3 Gunship Wings (1 EWC/HQA), 7 LOKI Battalions (EWC/ 5 Ft, 2 HWT), 6 Engineer Battalions(EWC/CB)16 LOKI Divisions (5 EWC/Ft, 6 EWC/HWT,2 EWC/Sn, 3 EWC/AA)
Rakhana:3 LOKI DIvisions (EWC/[1 sniper, 1 HWT, 1 Stealth]), 1 Fighter Squadron (DT) 2 Anti-Orbital Artillery, 1 Armored Division, 5 Infantry Divisions(5 CB), 13 LOKI Battalion (1 DT/EWC, 8 EWC/FT, 4 EWC/HWT), 30 YMIR(15 EWC/FT, 15 EWC/HWT)
Growing Tree:3 LOKI DIvisions (EWC/[1 sniper, 1 HWT, 1 Stealth]), 3 Infantry Divisions, 20 LOKI B (15 EWC/FT, 5 EWC/HWT)
Verdant Spring: 3 LOKI DIvisions (EWC/[1 sniper, 1 HWT, 1 Stealth]), 1 Anti-Orbital Artillery(EWC), 2 Infantry Division, 3 Fighter Squadrons (DT), 6 Artillery (EWC/HQA), 1 Engineer (EWC/ST), 1 Gunship Wing (HQA/AA)
Pristine Lake: 1 Infantry Division (CB/HWT), 1 Anti-Orbital Missile Force (HQA), 94 LOKI B (40 EWC/HWT, 32 EWC/FT, 22 EWC/CCS)16 LOKI Divisions (5 EWC/Ft, 6 EWC/HWT, 3 EWC/AA, 2 EWC/Sn)
Gania: 4 YMIR Divisions (EWC/HQA), 35 LOKI B (10 EWC/HWT, 10 EWC/ST, 5 EWC/FT, 10 EWC/HQA)
Calm Wave:
Rough Tide: 3 Fighter Squadrons, 3 LOKI Division(EWC/[1 sniper, 1 HWT, 1 stealth]), 1 Armored Divisions (AA/HWT), 3 YMIR Division (EWC/AA), 1 Infantry Divisions (CB/EWC), 64 LOKI B (18 EWC/HWT, 16 EWC/FT, 21 EWC/ST, 9 EWC/HQA), 4 Gunship Wings (EWC/HQA)
Thunder Beach:12 LOKI B (2 EWC/HWT, 4 EWC/FT, 6 EWC/ST), 2 Gunship Wings (HQA), 5 YMIR Divisions (EW/HQA), 2 Anti-Orbital Artillery, 1 Engineer Division (EWC)
Murky Water: 2 Gunship Wings (2 EWC/HQA,), 59 LOKI B (39 EWC/HWT, 17 EWC/FT, 6 EWC/ST, 2 EWC/HQA), 18 YMIR Divisions (4 EWC/FT, 6 EWC/HWT, 3 EWC/AA, 3 EWC/HQA), 3 Engineer Battalions (1 EWC/ST, 2 EWC/HWT), 1 Artillery (Stealth, HQA)
Construction Queue
Kahje - 849/1150
2 Dreadnoughts (HVMD/AAP) -.6 Months (270)
1 Fleet Carrier (DS/AAP) - .7 Months - (135)
5 Dreadnoughts (HVMD/AAP) - 2.6 Months (645)
3 Light Cruisers (HVMD/EGL) - .6 Months (97.2)
Rakhana - 498.8/500
3 LOKI Divisions (EWC) - .8 Months (62.4)
1 Artillery Battalion (Stealth/HQA) - .8 Months (17.5)
20 Artillery (Stealth/HQA) - 1.8 Months (350)
8 Engineers (EWC/Stealth) - 1.8 Months (100.8 )
1 LOKI Division (EWC) - 1.8 Months (20.8 )
3 LOKI B (EWC/HWT) - 1.2 Months (8.7)
Verdant Spring - 0/300
12 LOKI Divisions (EWC/HQA) - 2.1 Months (297.6)
Growing Tree - 0/1150
5 Battlegroup Carriers (DS, AAP) - .5 Months (342)
15 Fighter Squadrons (DT/AA) - .8 Months (126)
5 Interceptor Squadrons (HVMD/AAP) -.8 Months (52.5)
4 Elite Drell Infantry Division(1 EWC/Stealth/CB, 1 CB/CCS/Stealth, 1 CB/Stealth/HQA, 1 CB/Stealth/Sniper) - 2 Months (67.5)
1 Elite Drell Armored Division (CB/Stealth/EWC) - 2 Months (45)
16 YMIR Divisions (6 EWC/HWT, 6 EWC/FT, 4 EWC/AA) - 1 Month (472)
1 Transport (RKB/AAP) - .2 Months (37.2)
1 Gunship Wing (EWC/HQA) - 1.5 Months (7.75)
Pristine Lake: 499.5/500
13 Artillery B (EWC/Stealth) - .8 Months (234)
5 YMIR Divisions (EWC/HWT) - 1.4 Months (145)
Kahje Small space station: 98/100
21 Assauld Landers (RKB/AAP) - .8 Months (97.65)
Shadowed Stone: 100/100
34 LOKI B (10 EWC/HWT, 10 EWC/ST, 5 EWC/FT, 9 EWC/HQA) - 1.4 Months (99.4)
Cialep: 99.15 /100
34 LOKI B (10 EWC/HWT, 10 EWC/ST, 5 EWC/FT, 9 EWC/HQA) - 1 Months (99.4)
Nikin: 99.15 /100
34 LOKI B (10 EWC/HWT, 10 EWC/ST, 5 EWC/FT, 9 EWC/HQA) - 1 Months (99.4)
Barren Stone: 99.15 /100
34 LOKI B (10 EWC/HWT, 10 EWC/ST, 5 EWC/FT, 9 EWC/HQA) - 1 Months (99.4)
Blank Canvas: 98/100
21 Assauld Landers (RKB/AAP) - .8 Months (97.65)
Rough Tide: 99.4/100
34 LOKI B (10 EWC/HWT, 10 EWC/ST, 5 EWC/FT, 9 EWC/HQA) - 1.4 Months (99.4)
Calm Wave: 300/300
12 Destroyers (HVMD/EGL) - .65 Months (243)
19 LOKI B (9 EWC/HQA, 5 EWC/HWT, 5 EWC/FT) - 1.4 Months (56.9)
Gania: 300/300
3 LOKI D (EWC) 1.1 Months (62.4)
11 Destroyers (DT/AA) - 1.25 Months (231)
2 LOKI B (EWC/ST) - 1.4 Months (5.6)
Beach Thunder: /100
3 LOKI D. (EWC) - 1.7 Months (62.4)
13 LOKI B (10 EWC/HWT, 3 EWC/ST) - .8 Months (37.4)
by The Empire of Tau » Fri May 26, 2023 9:16 am
by The National Dominion of Hungary » Sat May 27, 2023 1:49 am
by Turkducken » Sat May 27, 2023 10:54 am
by Theyra » Sat May 27, 2023 1:13 pm
by Segmentia » Sat May 27, 2023 2:52 pm
by Kinistian » Mon May 29, 2023 12:07 am
Production Page
Earth:850/850
60% Ship Deduction
40% Ground Deduction
1 BC 3/4
3 Fleet Carriers 3/4
2 Dreadnoughts 3/5
1 Battle Cruiser 1/4
Demeter:700/700
20% Ship Deduction
40% Ground Deduction
100 Corvettes 0/1
Terra Nova:690/700
35% Ship Deduction
40% Ground Deduction
23 Light Cruisers 0/2
Eden Prime:690/700
35% Ship Deduction
40% Ground Deduction
23 Light Cruisers 0/2
Sathur:810/850
35% Ship Production
40% Ground Production
15 Heavy Cruisers 1/5
Elysium: 682.8/700
35%Ship Production
40% Ground Production
16 Infantry Divisions 1/2
17 Armored Divisions 0/2
Benning :700/700
35% Ship Production
40% Ground Production
100 Corvettes 0/1
Research
Current:(17/30) Centralized Industrial Linkages
Standard Fabrication Templates
Efficient Mining
Integrated Academic Systems
Completed
National Recruitment
Colonial Viceroys
National Unity Academies
Integrated Academic Systems
Academic Peerage Protocols
He-3
by Ovstylap » Tue May 30, 2023 1:05 am
by Bentus » Wed May 31, 2023 7:58 am
"Though I fly through the valley of Death, I shall fear no evil. For I am at the Karman line and climbing." - Bentusi SABRE motto
North America Inc wrote:13. IfFinland SSR or Bentusanyone spams the Discord with shipping goals, I will personally tell your mother.
by Grand Phyrexia » Fri Jun 02, 2023 4:35 pm
Credits:340Material:20Industry:417
Credits:3950Material:926.5Industry:225.5
by Kandex » Sat Jun 03, 2023 7:45 am
Turn Starting Bank: [Materials: 5, Industry: 4, Credits: 0]
Syda Cluster:
Rapdae System:
Mirail - Barren
Egaon - Non-Hostile Terrestrial
2 Industrial Complexes [Materials: -24, Industry: +12]
Major Industrial Complex [Materials: -30, Industry: +20, Credits: +10]
Monthly Input: [Materials: 54]
Monthly Output: [Industry: 32, Credits: 10]
Monthly Net: [Materials: -54, Industry: +32, Credits: +10]
Turvess - Garden World (Raloi Homeworld)
4 Industrial Complexs [Materials: -48, Industry: +24]
Major Industrial Complex [Materials: -30, Industry +20, Credits: +10]
Monthly Input: [Materials: 78]
Monthly Output: [Industry: 44, Credits: 10]
Monthly Net: [Materials: -78, Industry: +44, Credits: +10]
Asteroid Belt
Nepess - Barren
Inssia - Gas Giant
Fostrawe - Gas Giant
Afinogad - Gas Giant
Orbital Mining Station [Materials: +30]
Monthly Input: [N/A]
Monthly Output: [Materials: 30]
Monthly Net: [Materials: +30]
Units:
Terrestrial:
1x LOKI Mech Battalion (Sniper Teams + Heavy Weapons Teams) [Turvess]
1x LOKI Mech Battalion (Flamethrowers + Close Combat Specialization) [Turvess]
Space:
5x Mining Ships [Rapdae System]
Monthly Net: [Materials: +125]
Rapdae System Current Net: [Materials: +23, Industry: +76, Credits: +20]
External:
Buildings:
N/A
Units:
Colony Ship [Arriving in Cheloab System]
Faction Current Net: [Materials: +23, Industry: +76, Credits: +20]
Turn Starting Bank: [Materials: 28, Industry: 80, Credits: 20]
Syda Cluster:
Rapdae System:
Mirail - Barren
Egaon - Non-Hostile Terrestrial
2 Industrial Complexes [Materials: -24, Industry: +12]
Major Industrial Complex [Materials: -30, Industry: +20, Credits: +10]
Monthly Input: [Materials: 54]
Monthly Output: [Industry: 32, Credits: 10]
Monthly Net: [Materials: -54, Industry: +32, Credits: +10]
Turvess - Garden World (Raloi Homeworld)
4 Industrial Complexs [Materials: -48, Industry: +24]
Major Industrial Complex [Materials: -30, Industry +20, Credits: +10]
Monthly Input: [Materials: 78]
Monthly Output: [Industry: 44, Credits: 10]
Monthly Net: [Materials: -78, Industry: +44, Credits: +10]
Asteroid Belt
Nepess - Barren
Inssia - Gas Giant
Fostrawe - Gas Giant
Afinogad - Gas Giant
Orbital Mining Station [Materials: +30]
Monthly Input: [N/A]
Monthly Output: [Materials: 30]
Monthly Net: [Materials: +30]
Units:
Terrestrial:
1x LOKI Mech Battalion (Sniper Teams + Heavy Weapons Teams) [Turvess]
1x LOKI Mech Battalion (Flamethrowers + Close Combat Specialization) [Turvess]
Space:
5x Mining Ships [Rapdae System]
Monthly Net: [Materials: +125]
Rapdae System Current Net: [Materials: +23, Industry: +76, Credits: +20]
External:
Buildings:
N/A
Units:
Colony Ship [Colonizing Cheloab System : 1/2]
Faction Current Net: [Materials: +23, Industry: +76, Credits: +20]
Construction:
Buildings:
1 Mining Complex on Turvess (15 Credits)
Units:
N/A
Bank after Building [Materials: 28, Industry: 80, Credits: 5]
Rapdae System Future Net: [Materials: +30, Industry: +76, Credits: +20]
Faction Future Net: [Materials: +30, Industry: +76, Credits: +20]
Faction Next Turn Bank: [Materials: 58, Industry: 156, Credits: 25]
Turn Starting Bank: [Materials: 58, Industry: 156, Credits: 25]
Syda Cluster:
Rapdae System:
Mirail - Barren
Egaon - Non-Hostile Terrestrial
2 Industrial Complexes [Materials: -24, Industry: +12]
Major Industrial Complex [Materials: -30, Industry: +20, Credits: +10]
Monthly Input: [Materials: 54]
Monthly Output: [Industry: 32, Credits: 10]
Monthly Net: [Materials: -54, Industry: +32, Credits: +10]
Turvess - Garden World (Raloi Homeworld)
1 Mining Complex [Materials: +7]
4 Industrial Complexs [Materials: -48, Industry: +24]
Major Industrial Complex [Materials: -30, Industry +20, Credits: +10]
Monthly Input: [Materials: 78]
Monthly Output: [Materials: 7, Industry: 44, Credits: 10]
Monthly Net: [Materials: -71, Industry: +44, Credits: +10]Asteroid Belt
Nepess - Barren
Inssia - Gas Giant
Fostrawe - Gas Giant
Afinogad - Gas Giant
Orbital Mining Station [Materials: +30]
Monthly Input: [N/A]
Monthly Output: [Materials: 30]
Monthly Net: [Materials: +30]
Units:
Terrestrial:
1x LOKI Mech Battalion (Sniper Teams + Heavy Weapons Teams) [Turvess]
1x LOKI Mech Battalion (Flamethrowers + Close Combat Specialization) [Turvess]
Space:
5x Mining Ships [Rapdae System]
Monthly Net: [Materials: +125]
Rapdae Current Monthly Net: [Materials: +30, Industry: +76, Credits: +20]
Cheloab System
Kype - Garden
Anagar - Hostile Terrestrial
Desnone - Barren
Merove - Gas Giant
Vomiew - Gas Giant
Units:
Terrestrial: N/A
Space: N/A
External:
Buildings:
N/A
Units:
Colony Ship [Colonizied Cheloab System 2/2]
Faction Current Net: [Materials: +30, Industry: +76, Credits: +20]
Construction:
Buildings:
1 Mining Complex on Turvess (15 Credits)
Outpost on Mirail (30 Materials)
Units:
N/A
Bank After Building: [Materials: 28, Industry: 156, Credits: 10]
Rapdae System Future Net: [Materials: +57, Industry: +76, Credits: +40]
Faction Future Net: [Materials: +57, Industry: +76, Credits: +40]
Faction Next Turn Bank: [Materials: 85, Industry: 232, Credits: 50]
Turn Starting Bank: [Materials: 85, Industry: 232, Credits: 50]
Syda Cluster:
Rapdae System:
Mirail - Barren
Outpost [Materials: +20, Credits: +20]
Monthly Input: [N/A]
Monthly Output: [Materials: 20, Credits: 20]
Monthly Net: [Materials: +20, Credits: +20]
Egaon - Non-Hostile Terrestrial
2 Industrial Complexes [Materials: -24, Industry: +12]
Major Industrial Complex [Materials: -30, Industry: +20, Credits: +10]
Monthly Input: [Materials: 54]
Monthly Output: [Industry: 32, Credits: 10]
Monthly Net: [Materials: -54, Industry: +32, Credits: +10]Turvess - Garden World (Raloi Homeworld)
2 Mining Complex [Materials: +14]
4 Industrial Complexs [Materials: -48, Industry: +24]
Major Industrial Complex [Materials: -30, Industry +20, Credits: +10]
Monthly Input: [Materials: 78]
Monthly Output: [Materials: 14, Industry: 44, Credits: 10]
Monthly Net: [Materials: -64, Industry: +44, Credits: +10]Asteroid Belt
Nepess - Barren
Inssia - Gas Giant
Fostrawe - Gas Giant
Afinogad - Gas Giant
Orbital Mining Station [Materials: +30]
Monthly Input: [N/A]
Monthly Output: [Materials: 30]
Monthly Net: [Materials: +30]
Units:
Terrestrial:
1x LOKI Mech Battalion (Sniper Teams + Heavy Weapons Teams) [Turvess]
1x LOKI Mech Battalion (Flamethrowers + Close Combat Specialization) [Turvess]
Space:
5x Mining Ships [Rapdae System]
Monthly Net: [Materials: +125]
Rapdae System Current Net: [Materials: +57, Industry: +76, Credits: +40]
Cheloab System
Kype - Garden
Anagar - Hostile Terrestrial
Desnone - Barren
Merove - Gas Giant
Vomiew - Gas Giant
Units:
Terrestrial: N/A
Space: N/A
External:
Buildings:
N/A
Units:
Colony Ship [Arriving in Gauvhn System]
Faction Current Net: [Materials: +57, Industry: +76, Credits: +40]
Construction:
Buildings:
Outpost on Nepess (30 Materials)
Major Mining Complex on Turvess (50 Credits)
4 Industrial Complexes on Kype (80 Industry)
1 Major Industrial on Kype (50 Industry)
Outpost on Anagar (30 Materials)
Units: N/A
Bank After Building: [Materials: 25, Industry: 102, Credits: 0]
Rapdae System Future Net: [Materials: +97, Industry: +76, Credits: +60]
Cheloab System Future Net: [Materials: -58, Industry: +44, Credits: +30]
Faction Future Net: [Materials: +39, Industry: +120, Credits: +90]
Faction Next Turn Bank: [Materials: 62, Industry: 222, Credits: 90]
Starting Bank: [Materials: 62, Industry: 222, Credits: 90]
Syda Cluster:
Rapdae System:
Mirail - Barren
Outpost [Materials: +20, Credits: +20]
Monthly Input: [N/A]
Monthly Output: [Materials: 20, Credits: 20]
Monthly Net: [Materials: +20, Credits: +20]
Egaon - Non-Hostile Terrestrial
2 Industrial Complexes [Materials: -24, Industry: +12]
Major Industrial Complex [Materials: -30, Industry: +20, Credits: +10]
Monthly Input: [Materials: 54]
Monthly Output: [Industry: 32, Credits: 10]
Monthly Net: [Materials: -54, Industry: +32, Credits: +10]Turvess - Garden World (Raloi Homeworld)
2 Mining Complex [Materials: +14]
Major Mining Complex [Materials: +20]
4 Industrial Complexs [Materials: -48, Industry: +24]
Major Industrial Complex [Materials: -30, Industry +20, Credits: +10]
Monthly Input: [Materials: 78]
Monthly Output: [Materials: 34, Industry: 44, Credits: 10]
Monthly Net: [Materials: -44, Industry: +44, Credits: +10]
Asteroid Belt
Nepess - Barren
Outpost [Materials: +20, Credits: +20]
Monthly Input: [N/A]
Monthly Output: [Materials: 20, Credits: 20]
Monthly Net: [Materials: +20, Credits: +20]
Inssia - Gas Giant
Fostrawe - Gas Giant
Afinogad - Gas Giant
Orbital Mining Station [Materials: +30]
Monthly Input: [N/A]
Monthly Output: [Materials: 30]
Monthly Net: [Materials: +30]
Units:
Terrestrial:
1x LOKI Mech Battalion (Sniper Teams + Heavy Weapons Teams) [Turvess]
1x LOKI Mech Battalion (Flamethrowers + Close Combat Specialization) [Turvess]
Space:
5x Mining Ships [Rapdae System]
Monthly Net: [Materials: +125]
Rapdae System Current Net: [Materials: +97, Industry: +76, Credits: +60]
Cheloab System
Kype - Garden
4 Industrial Complexes [Materials: -48, Industry: +24]
Major Industrial Complex [Materials: -30, Industry +20, Credits: +10]
Monthly Input: [Materials: 78]
Monthly Output: Industry: 44, Credits: 10]
Monthly Net: [Materials: -78, Industry: +44, Credits: +10]
Anagar - Hostile Terrestrial
Outpost [Materials: +20, Credits: +20]
Monthly Input: [N/A]
Monthly Output: [Materials: 20, Credits: 20]
Monthly Net: [Materials: +20, Credits: +20]
Desnone - Barren
Merove - Gas Giant
Vomiew - Gas Giant
Units:
Terrestrial: N/A
Space: N/A
Cheloab System Current Net: [Materials: -58, Industry: +44, Credits: +30]
External:
Buildings:
N/A
Units:
Colony Ship [Colonising in Gauvhn System (1/2]
Faction Current Net: [Materials: +39, Industry: +120, Credits: +90
Construction:
5 Mining Complexes on Turvess (75 Credits)
Fuel Depot on Turvess (20 Materials)
1 Mining Complex on Kype (15 Credits)
1 Aerostadt in Afinogad (200 Industry)
Outpost on Desnone (30 [Materials)
Buildings:
Units: N/A
Bank After Building: [Materials: 12, Industry: 22, Credits: 0]
Rapdae System Future Net: [Materials: +207, Industry: +76, Credits: +65]
Cheloab System Future Net: [Materials: -31, Industry: +44, Credits: +50]
Faction Future Net: [Materials: +176, Industry: +120, Credits: +115]
Faction Next Turn Bank: [Materials: 188, Industry: 144, Credits: 115]
Starting Bank: [Materials: 188, Industry: 144, Credits: 115]
Syda Cluster:
Rapdae System:
Mirail - Barren
Outpost [Materials: +20, Credits: +20]
Monthly Input: [N/A]
Monthly Output: [Materials: 20, Credits: 20]
Monthly Net: [Materials: +20, Credits: +20]
Egaon - Non-Hostile Terrestrial
2 Industrial Complexes [Materials: -24, Industry: +12]
Major Industrial Complex [Materials: -30, Industry: +20, Credits: +10]
Monthly Input: [Materials: 54]
Monthly Output: [Industry: 32, Credits: 10]
Monthly Net: [Materials: -54, Industry: +32, Credits: +10]
Turvess - Garden World (Raloi Homeworld)
7 Mining Complex [Materials: +49]
Major Mining Complex [Materials: +45]
4 Industrial Complexes [Materials: -48, Industry: +24]
Major Industrial Complex [Materials: -30, Industry +20, Credits: +10]
1 Fuel Depot: Credits: +5]
Monthly Input: [Materials: 78]
Monthly Output: [Materials: 94, Industry: 44, Credits: 15]
Monthly Net: [Materials: 16, Industry: +44, Credits: +15]
Asteroid Belt
Nepess - Barren
Outpost [Materials: +20, Credits: +20]
Monthly Input: [N/A]
Monthly Output: [Materials: 20, Credits: 20]
Monthly Net: [Materials: +20, Credits: +20]
Inssia - Gas Giant
Fostrawe - Gas Giant
Afinogad - Gas Giant
Orbital Mining Station [Materials: +30]
Aerostadt [Materials: +50]
Monthly Input: [N/A]
Monthly Output: [Materials: 80]
Monthly Net: [Materials: +80]
Units:
Terrestrial:
1x LOKI Mech Battalion (Sniper Teams + Heavy Weapons Teams) [Turvess]
1x LOKI Mech Battalion (Flamethrowers + Close Combat Specialization) [Turvess]
Space:
5x Mining Ships [Rapdae System]
Monthly Net: [Materials: +125]
Rapdae System Current Net: [Materials: +207, Industry: +76, Credits: +65]
Cheloab System
Kype - Garden
1 Mining Complex [Materials: +7]
4 Industrial Complexes [Materials: -48, Industry: +24]
Major Industrial Complex [Materials: -30, Industry +20, Credits: +10]
Monthly Input: [Materials: 78]
Monthly Output:[Materials: 7, Industry: 44, Credits: 10]
Monthly Net: [Materials: -71, Industry: +44, Credits: +10]
Anagar - Hostile Terrestrial
Outpost [Materials: +20, Credits: +20]
Monthly Input: [N/A]
Monthly Output: [Materials: 20, Credits: 20]
Monthly Net: [Materials: +20, Credits: +20]
Desnone - Barren
Outpost [Materials: +20, Credits: +20]
Monthly Input: [N/A]
Monthly Output: [Materials: 20, Credits: 20]
Monthly Net: [Materials: +20, Credits: +20]
Merove - Gas Giant
Vomiew - Gas Giant
Units:
Terrestrial: N/A
Space: N/A
Cheloab System Current Net: [Materials: -31, Industry: +44, Credits: +50]
External:
Buildings:
N/A
Units:
Colony Ship [Colonizing in Gauvhn System (2/2)]
Faction Current Net: [Materials: +176, Industry: +120, Credits: +115]
Construction:
Buildings:
Small Spaceport on Turvess (120 Materials)
Fuel Depot on Turvess (20 Materials)
4 Mining Complexes on Kype (60 Credits) 28
Major Mining Complex on Kype (50 Credits)
2 Fuel Depots on Kype (40 Materials)
Units: N/A
Bank After Building: [Materials: 8, Industry: 144, Credits: 5]
Rapdae System Future Net: [Materials: +207, Industry: +76, Credits: +150]
Cheloab System Future Net: [Materials: +32, Industry: +44, Credits: +60]
Faction Future Net: [Materials: +239, Industry: +120, Credits: +230]
Faction Next Turn Bank: [Materials: 247, Industry: 264, Credits: 215]
Starting Bank: [Materials: 247, Industry: 264, Credits: 215]
Syda Cluster:
Rapdae System:
Mirail - Barren
Outpost [Materials: +20, Credits: +20]
Monthly Input: [N/A]
Monthly Output: [Materials: 20, Credits: 20]
Monthly Net: [Materials: +20, Credits: +20]
Egaon - Non-Hostile Terrestrial
(OFF) 2 Industrial Complexes [Materials: 0, Industry: +0]
Major Industrial Complex [Materials: -30, Industry: +20, Credits: +10]
Monthly Input: [Materials: 30]
Monthly Output: [Industry: 20, Credits: 10]
Monthly Net: [Materials: -30, Industry: +20, Credits: +10]
Turvess - Garden World (Raloi Homeworld)
7 Mining Complex [Materials: +49]
Major Mining Complex [Materials: +45]
(1 OFF) 4 Industrial Complexes [Materials: -36, Industry: +18]
Major Industrial Complex [Materials: -30, Industry +20, Credits: +10]
2 Fuel Depot: Credits: +10]
Small Spaceport Credits: +80]
Monthly Input: [Materials: 66]
Monthly Output: [Materials: 94, Industry: 38, Credits: 100]
Monthly Net: [Materials: 28, Industry: +38, Credits: +100]
Asteroid Belt
Nepess - Barren
Outpost [Materials: +20, Credits: +20]
Monthly Input: [N/A]
Monthly Output: [Materials: 20, Credits: 20]
Monthly Net: [Materials: +20, Credits: +20]
Inssia - Gas Giant
Fostrawe - Gas Giant
Afinogad - Gas Giant
Orbital Mining Station [Materials: +30]
Aerostadt [Materials: +50]
Monthly Input: [N/A]
Monthly Output: [Materials: 80]
Monthly Net: [Materials: +80]
Units:
Terrestrial:
1x LOKI Mech Battalion (Sniper Teams + Heavy Weapons Teams) [Turvess]
1x LOKI Mech Battalion (Flamethrowers + Close Combat Specialization) [Turvess]
Space:
5x Mining Ships [Rapdae System]
Monthly Net: [Materials: +125]
Rapdae System Current Net: [Materials: +243, Industry: +58, Credits: +150]
Cheloab System
Kype - Garden
5 Mining Complex [Materials: +35]
Major Mining Complex [Materials: +35]
4 Industrial Complexes [Materials: -48, Industry: +24]
Major Industrial Complex [Materials: -30, Industry +20, Credits: +10]
2 Fuel Depots [Credits: 10]
Monthly Input: [Materials: 78]
Monthly Output:[Materials: 70, Industry: 44, Credits: 10]
Monthly Net: [Materials: -8, Industry: +44, Credits: +20]
Anagar - Hostile Terrestrial
Outpost [Materials: +20, Credits: +20]
Monthly Input: [N/A]
Monthly Output: [Materials: 20, Credits: 20]
Monthly Net: [Materials: +20, Credits: +20]
Desnone - Barren
Outpost [Materials: +20, Credits: +20]
Monthly Input: [N/A]
Monthly Output: [Materials: 20, Credits: 20]
Monthly Net: [Materials: +20, Credits: +20]
Merove - Gas Giant
Vomiew - Gas Giant
Units:
Terrestrial: N/A
Space: N/A
Cheloab System Current Net: [Materials: +32, Industry: +44, Credits: +60]
Gauvhn System
Jarrix - High Gravity Garden
Upas - Oceanic Garden Moon
Ghicar - Gas Giant
Voshnar - Gas Giant
Yoltash - Gas Giant
Units:
Terrestrial:
N/A
Space:
N/A
Gauvhn Current System Net:
N/A
External:
Buildings:
N/A
Units:
Colony Ship [Arriving in Aeturnus System]
Faction Current Net: [Materials: +275, Industry: +102, Credits: +210]
Construction:
2 Mining Complex on Kype (21 Credits)
Small Spaceport on Kype (84 [Materials)
4 Industrial Complexes on Jarrix (56 Industry) -48, 24
Major Industrial Complex on Jarrix (35 Industry) -30, 20 10
7 Mining Stations on Jarrix (74 Credits) 49
Major Mining Complex on Jarrix (35 Credits) 45
2 Fuel Depot on Jarrix (32 Materials) 10
3 Industrial Complexes on Upas (42 Industry) -36, 18
Major Industrial Complex on Upas (35 Industry) -30, 20 10
5 Mining Stations on Upas (53 Credits) 35
Major Mining Complex on Upas (35 Credits) 35
1 Fuel Depot on Upas (16 Materials) 5
Small Spaceport on Jarrix (84 [Materials) 80
Small Spaceport on Upas (84 [Materials) 60
Buildings:
Units: N/A
Bank After Building: [Materials: 5, Industry: 78, Credits: 7]
Rapdae System Future Net: [Materials: +207, Industry: +76, Credits: +150]
Cheloab System Future Net: [Materials: +66, Industry: +44, Credits: +140]
Gauvhn System Future Net: [Materials: +20, Industry: +82, Credits: +175]
Faction Future Net: [Materials: +283, Industry: +202, Credits: +440]
Faction Next Turn Bank: [Materials: 288, Industry: 280, Credits: 447]
Starting Bank: [Materials: 288, Industry: 280, Credits: 447]
Syda Cluster:
Rapdae System:
Mirail - Barren
Outpost [Materials: +20, Credits: +20]
Monthly Input: [N/A]
Monthly Output: [Materials: 20, Credits: 20]
Monthly Net: [Materials: +20, Credits: +20]
Egaon - Non-Hostile Terrestrial
2 Industrial Complexes [Materials: -24, Industry: +12]
Major Industrial Complex [Materials: -30, Industry: +20, Credits: +10]
Monthly Input: [Materials: 54]
Monthly Output: [Industry: 30, Credits: 10]
Monthly Net: [Materials: -54, Industry: +3, Credits: +10]
Turvess - Garden World (Raloi Homeworld)
7 Mining Complex [Materials: +49]
Major Mining Complex [Materials: +45]
4 Industrial Complexes [Materials: -48, Industry: +24]
Major Industrial Complex [Materials: -30, Industry +20, Credits: +10]
2 Fuel Depot: Credits: +10]
Small Spaceport Credits: +80]
Monthly Input: [Materials: 78]
Monthly Output: [Materials: 94, Industry: 44, Credits: 100]
Monthly Net: [Materials: +16, Industry: +44, Credits: +100]
Asteroid Belt
Nepess - Barren
Outpost [Materials: +20, Credits: +20]
Monthly Input: [N/A]
Monthly Output: [Materials: 20, Credits: 20]
Monthly Net: [Materials: +20, Credits: +20]
Inssia - Gas Giant
Fostrawe - Gas Giant
Afinogad - Gas Giant
Orbital Mining Station [Materials: +30]
Aerostadt [Materials: +50]
Monthly Input: [N/A]
Monthly Output: [Materials: 80]
Monthly Net: [Materials: +80]
Units:
Terrestrial:
1x LOKI Mech Battalion (Sniper Teams + Heavy Weapons Teams) [Turvess]
1x LOKI Mech Battalion (Flamethrowers + Close Combat Specialization) [Turvess]
Space:
5x Mining Ships [Rapdae System]
Monthly Net: [Materials: +125]
Rapdae System Current Net: [Materials: +207, Industry: +76, Credits: +150]
Cheloab System
Kype - Garden
7 Mining Complex [Materials: +49]
Major Mining Complex [Materials: +45]
4 Industrial Complexes [Materials: -48, Industry: +24]
Major Industrial Complex [Materials: -30, Industry +20, Credits: +10]
2 Fuel Depot: Credits: +10]
Small Spaceport Credits: +80]
Monthly Input: [Materials: 78]
Monthly Output: [Materials: 94, Industry: 44, Credits: 100]
Monthly Net: [Materials: 16, Industry: +44, Credits: +100]
Anagar - Hostile Terrestrial
Outpost [Materials: +20, Credits: +20]
Monthly Input: [N/A]
Monthly Output: [Materials: 20, Credits: 20]
Monthly Net: [Materials: +20, Credits: +20]
Desnone - Barren
Outpost [Materials: +20, Credits: +20]
Monthly Input: [N/A]
Monthly Output: [Materials: 20, Credits: 20]
Monthly Net: [Materials: +20, Credits: +20]
Merove - Gas Giant
Vomiew - Gas Giant
Units:
Terrestrial: N/A
Space: N/A
Cheloab System Current Net: [Materials: +32, Industry: +44, Credits: +140]
Gauvhn System
Jarrix - High Gravity Garden
7 Mining Complex [Materials: +49]
Major Mining Complex [Materials: +45]
4 Industrial Complexes [Materials: -48, Industry: +24]
Major Industrial Complex [Materials: -30, Industry +20, Credits: +10]
2 Fuel Depot: Credits: +10]
Small Spaceport Credits: +80]
Monthly Input: [Materials: 78]
Monthly Output: [Materials: 94, Industry: 44, Credits: 100]
Monthly Net: [Materials: 16, Industry: +44, Credits: +100]
Upas - Oceanic Garden Moon
5 Mining Complex [Materials: +35]
Major Mining Complex [Materials: +35]
3 Industrial Complexes [Materials: -36, Industry: +18]
Major Industrial Complex [Materials: -30, Industry +20, Credits: +10]
1 Fuel Depot: Credits: +5]
Small Spaceport Credits: +60]
Monthly Input: [Materials: 66]
Monthly Output: [Materials: 70, Industry: 38, Credits: 75]
Monthly Net: [Materials: 4, Industry: 38, Credits: 75]
Ghicar - Gas Giant
Voshnar - Gas Giant
Yoltash - Gas Giant
Units:
Terrestrial:
N/A
Space:
N/A
Gauvhn Current System Net: [Materials: +20, Industry: +82, Credits: +175]
External:
Buildings:
N/A
Units:
Colony Ship [Colonizing Aeturnus System (1/2)]
Faction Current Net: [Materials: +275, Industry: +102, Credits: +210]
Construction:
Buildings:
1 Aerostadt in Afinogad (140 Industry)
1 Aerostadt in Fostrawe (140 Industry)
4 Mining Complexes on Eagon (42 Credits)
Major Mining Complex on Eagon (35 Credits)
Fuel Depot on Eagon (16 Materials)
2 Urban Areas on Turvess (210 Materials)
Gambling Den on Turvess (53 Materials)
3 Mining Complexes on Anagar (32 Credits)
Major Mining Complex on Anagar (35 Credits)
Units: N/A
Bank After Building: [Materials: 9, Industry: 0, Credits: 303]
Rapdae System Future Net: [Materials: +365, Industry: +76, Credits: +285
Cheloab System Future Net: [Materials: +58, Industry: +44, Credits: +120]
Gauvhn System Future Net: [Materials: +20, Industry: +82, Credits: +175]
Faction Future Net: [Materials: +443, Industry: +202, Credits: +508]
Faction Next Turn Bank: [Materials: 452, Industry: 202, Credits: 807]
Starting Bank:[Materials: 452, Industry: 202, Credits: 886]
Syda Cluster:
Rapdae System:
Mirail - Barren
Outpost [Materials: +20, Credits: +20]
Monthly Input: [N/A]
Monthly Output: [Materials: 20, Credits: 20]
Monthly Net: [Materials: +20, Credits: +20]
Egaon - Non-Hostile Terrestrial
4 Mining Complexes [Materials:+28]
Major Mining Complex [Materials:+30]
2 Industrial Complexes [Materials: -24, Industry: +12]
Major Industrial Complex [Materials: -30, Industry: +20, Credits: +10]
Fuel Depot [Credits: +5]
Monthly Input: [Materials: 54]
Monthly Output: [Materials: 58, Industry: 30, Credits: 15]
Monthly Net: [Materials: +4, Industry: +3, Credits: +15]
Turvess - Garden World (Raloi Homeworld)
2 Urban Areas [Credits: +110]
7 Mining Complex [Materials: +49]
Major Mining Complex [Materials: +45]
4 Industrial Complexes [Materials: -48, Industry: +24]
Major Industrial Complex [Materials: -30, Industry +20, Credits: +10]
2 Fuel Depot: Credits: +10]
Small Spaceport Credits: +95]
Gambling Den [Credits: +20]
Monthly Input: [Materials: 78]
Monthly Output: [Materials: 94, Industry: 44, Credits: 245]
Monthly Net: [Materials: +16, Industry: +44, Credits: +245]
Asteroid Belt
Nepess - Barren
Outpost [Materials: +20, Credits: +20]
Monthly Input: [N/A]
Monthly Output: [Materials: 20, Credits: 20]
Monthly Net: [Materials: +20, Credits: +20]
Inssia - Gas Giant
Fostrawe - Gas Giant
1 Aerostadt [Materials: +50]
Monthly Input: [N/A]
Monthly Output: [Materials: 50]
Monthly Net: [Materials: +50]
Afinogad - Gas Giant
Orbital Mining Station [Materials: +30]
2 Aerostadt [Materials: +100]
Monthly Input: [N/A]
Monthly Output: [Materials: 130]
Monthly Net: [Materials: +130]
Units:
Terrestrial:
1x LOKI Mech Battalion (Sniper Teams + Heavy Weapons Teams) [Turvess]
1x LOKI Mech Battalion (Flamethrowers + Close Combat Specialization) [Turvess]
Space:
5x Mining Ships [Rapdae System]
Monthly Net: [Materials: +125]
Rapdae System Current Net: [Materials: +365, Industry: +76, Credits: +285]
Cheloab System
Kype - Garden
7 Mining Complex [Materials: +49]
Major Mining Complex [Materials: +45]
4 Industrial Complexes [Materials: -48, Industry: +24]
Major Industrial Complex [Materials: -30, Industry +20, Credits: +10]
2 Fuel Depot: Credits: +10]
Small Spaceport Credits: +80]
Monthly Input: [Materials: 78]
Monthly Output: [Materials: 94, Industry: 44, Credits: 100]
Monthly Net: [Materials: 16, Industry: +44, Credits: +100]
Anagar - Hostile Terrestrial
3 Mining Complexes [Materials: 21]
Major Mining Complex [Materials: 25]
Monthly Input: [N/A]
Monthly Output: [Materials: 46
Monthly Net: [Materials: +46
Desnone - Barren
Outpost [Materials: +20, Credits: +20]
Monthly Input: [N/A]
Monthly Output: [Materials: 20, Credits: 20]
Monthly Net: [Materials: +20, Credits: +20]
Merove - Gas Giant
Vomiew - Gas Giant
Units:
Terrestrial: N/A
Space: N/A
Cheloab System Current Net: [Materials: +58, Industry: +44, Credits: +120]
Gauvhn System
Jarrix - High Gravity Garden
7 Mining Complex [Materials: +49]
Major Mining Complex [Materials: +45]
4 Industrial Complexes [Materials: -48, Industry: +24]
Major Industrial Complex [Materials: -30, Industry +20, Credits: +10]
2 Fuel Depot: Credits: +10]
Small Spaceport Credits: +80]
Monthly Input: [Materials: 78]
Monthly Output: [Materials: 94, Industry: 44, Credits: 100]
Monthly Net: [Materials: 16, Industry: +44, Credits: +100]
Upas - Oceanic Garden Moon
5 Mining Complex [Materials: +35]
Major Mining Complex [Materials: +35]
3 Industrial Complexes [Materials: -36, Industry: +18]
Major Industrial Complex [Materials: -30, Industry +20, Credits: +10]
1 Fuel Depot: Credits: +5]
Small Spaceport Credits: +60]
Monthly Input: [Materials: 66]
Monthly Output: [Materials: 70, Industry: 38, Credits: 75]
Monthly Net: [Materials: 4, Industry: 38, Credits: 75]
Ghicar - Gas Giant
Voshnar - Gas Giant
Yoltash - Gas Giant
Units:
Terrestrial:
N/A
Space:
N/A
Gauvhn Current System Net: [Materials: +20, Industry: +82, Credits: +175]
External:
Buildings:
N/A
Units:
Colony Ship [Colonizing Aeturnus System (2/2)]
Faction Current Net: [Materials: +443, Industry: +202, Credits: +580]
Construction:
Buildings:
2 Urban Area on Turvess
1 Urban Area on Jarrix
Research Station on Turvess
Units: N/A
Bank After Building: [Materials: 2, Industry: 202, Credits: 286]
Rapdae System Future Net: [Materials: +365, Industry: +76, Credits: +415]
Cheloab System Future Net: [Materials: +58, Industry: +44, Credits: +180]
Gauvhn System Future Net: [Materials: +20, Industry: +82, Credits: +175]
Faction Future Net: [Materials: +443, Industry: +202, Credits: +930]
Faction Next Turn Bank: [Materials: 445, Industry: 404, Credits: 1216]
Next Turn Research: Standard Fabrication Templates (10/30)
by Cybernetic Socialist Republics » Sun Jun 11, 2023 12:49 pm
Amun System
Sekhmet - Gas Giant
Sobek - Gas Giant
Anhur - Garden World
Industrial Complexes [4] (-40, 20)
Major Industrial Complex (-30, 10, 20)
Mining Complexes [7] (35)
Major Mining Complex (45)
Urban Area [4] (180, 20, 8)
Gambling Dens [2] (60)
Planetary Fuel depots [2] (10)
Small Spaceport (53)
Military Shipyard (30)
Integrated Bunkers
Linear Accelerators
Neith - Non-Hostile Terrestrial
Urban Area [2] (90, 10, 4)
Industrial Complexes [2] (-20, 10)
Major Industrial Complex (-30, 10, 20)
Planetary Fuel depot [1] (5)
Gambling Dens [2] (60)
Small Spaceport (23)
Integrated Bunkers
Heavy Batteries
Bast - Gas Giant
Orbital Mining Station (30)
Aerostadt (50)
Imir System
Osalri - Barren World
Outpost(20, 20)
Trench Systems
Light Cannonade
Korlus - Garden World
Industrial Complexes [4] (-40, 20)
Major Industrial Complex (-30, 10, 20)
Mining Complexes [7] (35)
Major Mining Complex (45)
Urban Area [4] (180, 20, 8)
Planetary Fuel depots [2] (10)
Gambling Dens [2] (60)
Small Spaceport (53)
Integrated Bunkers
Linear Accelerators
Asteroid Belt
Quodis - Gas Giant
Gregas - Barren World
Outpost (20, 20)
Trench Systems
Light Cannonade
Malgus System
Uzin - Gas Giant
Wrill - Barren World
Outpost (20, 20)
Trench Systems
Light Cannonade
Flett - Hostile Terrestrial
Mining Complexes [5] (25)
Major Mining Complex (35)
Industrial Complexes [1] (-10, 5)
Major Industrial Complex (-30, 10, 20)
Planetary Fuel depot [1] (5)
Trench Systems
Heavy Batteries
Strabo System
Antigar - Gas GiantOrbital Mining Station (30)
Relic System
Murky Water - Hostile
Outpost (20, 20)
Trench Systems
Light Cannonade
Fitful Current - Barren
Outpost (20, 20)
Trench Systems
Light Cannonade
First Land - Gas Giant
Orbital Mining Station (30)
Island Wind - Gas GiantRough Tide - Non-Hostile Terrestrial
Mining Complexes [4] (20)
Major Mining Complex (30)
Industrial Complexes [2] (-20, 10)
Major Industrial Complex (-30, 10, 20)
Planetary Fuel depot (5)
Perimeter Defenses
Light Cannonade
Asteroid belt
Preying Mouth - Gas GIant
Beach Thunder - Non-Hostile Terrestrial
Mining Complexes [4] (20)
Major Mining Complex (30)
1 OFF Industrial Complexes [2] (-20, 10)
Major Industrial Complex (-30, 10, 20)
Urban Area [2] (90, 10, 4)
Planetary Fuel depot (5)
Heavy Batteries
Perimeter Defenses
2nd Commonwealth Field Army [Korlus]
1 Infantry Divisions, Electronic Warfare
1 YMIR Mech Division, Electronic Warfare
2 Artillery Battalions, Electronic Warfare
2 Amoured Divisions
8 Militia Division: Stealth, Electronic Warfare
4 LOKI Mech Battalion: Stealth, Electronic Warfare
3rd Commonwealth Field Army [Beach Thunder]
1 Infantry Divisions, Electronic Warfare
2 Amoured Divisions, Electronic Warfare
1 Artillery Battalions, Electronic Warfare
10 Militia Division: Stealth, Electronic Warfare
2 LOKI Mech Battalion: Stealth, Electronic Warfare
18 YMIR Mech Division: Electronic Warfare, Heavy Weapons Teams
Anhur Defensive Field Army [Anhur]
2 Artillery Battalion (Stealth, High-quality Armaments) on Anhur
1 Artillery Battalions, Electronic Warfare
20 Militia Divisions: Stealth, Electronic Warfare
1 LOKI Mech Battalion: Stealth, Electronic Warfare
4 Anti-Orbital Missile Force (Stealth, High-quality Armaments)
Neith Defensive Field Army [Neith]
8 Militia Division: Stealth, Electronic Warfare
2 LOKI Mech Battalion: Stealth, Electronic Warfare
6 Artillery Battalion: Stealth, High-quality Armaments
4 Anti-Orbital Missile Force (Stealth, High-quality Armaments)
Osalri Defensive Field Army [Osalri]
8 Militia Division: Stealth, Electronic Warfare
2 LOKI Mech Battalion: Stealth, Electronic Warfare
6 Artillery Battalion (Stealth, High-quality Armaments)
4 Anti-Orbital Missile Force (Stealth, High-quality Armaments)
Gregas Defensive Field Army [Gregas]
8 Militia Division: Stealth, Electronic Warfare
2 LOKI Mech Battalion: Stealth, Electronic Warfare
6 Artillery Battalion (Stealth, High-quality Armaments)
4 Anti-Orbital Missile Force (Stealth, High-quality Armaments)
Wrill Defensive Field Army [Wrill]
8 Militia Division: Stealth, Electronic Warfare
2 LOKI Mech Battalion: Stealth, Electronic Warfare
6 Artillery Battalion (Stealth, High-quality Armaments)
4 Anti-Orbital Missile Force (Stealth, High-quality Armaments)
Flett Defensive Field Army [Flett]
8 Militia Division: Stealth, Electronic Warfare
2 LOKI Mech Battalion: Stealth, Electronic Warfare
6 Artillery Battalion (Stealth, High-quality Armaments)
4 Anti-Orbital Missile Force (Stealth, High-quality Armaments)
Murky Water Defensive Field Army [Murky Water]
8 Militia Division: Stealth, Electronic Warfare
2 LOKI Mech Battalion: Stealth, Electronic Warfare
2 Anti-Orbital Missile Force (Stealth, High-quality Armaments)
Fitful Current Defensive Field Army [Fitful Current]
8 Militia Division: Stealth, Electronic Warfare
2 LOKI Mech Battalion: Stealth, Electronic Warfare
6 Artillery Battalion (Stealth, High-quality Armaments)
4 Anti-Orbital Missile Force (Stealth, High-quality Armaments)
1st Fleet of the Commonwealth [In Relic?]
Heavy
2 Dreadnaught
Enhanced GARDIAN Lasers - +15%
High Velocity Mass Driver - +20%
Medium
1 Light Cruisers
High Velocity Mass Driver - +20%
Enhanced GARDIAN Lasers - +15%
1 Light Cruiser
High Velocity Mass Driver
3 Frigates
Enhanced GARDIAN Lasers - +15%
Boarding Troops - +5%
Light
8 Corvette Groups
High Velocity Mass Driver - +20%
Disruptor Torpedo Banks - +15%
4 Interceptors
Redundant Kinetic Barriers - +25%
Ablative Armor - +25%
by The Silver Army » Thu Jun 15, 2023 6:00 pm
The Silver Army wrote:4 Long Months!
4 Long Months,of acting and waiting on this tropical paradise planet known as Trident. The money gained from sealing off that now-Vorcha redden had brought in more money they could have gotten in a year. The Batarian's credits where also a great accomplishment to acquire,just say you'll attack humans and those 4-eyed freaks would pay anything and not think twice about who they are actually paying. The Silver Army would attack humans but not commit any form of genocidal campaign against those who could not fight back but here on Trident there was a great fight to be had that would satisfy the Batarians and leave this world with its absolute masters!
After coming here 4 months ago,the small force of marines where not actually capable of taking over such a heavily contested planet. It wasn't Vorcha savages this time,no there where paramilitary groups,Merc companies,wannabe governments,and rich Corporations to deal with and they spent to much money and time on this planet to be frightened by the Silver Army. So the Arch-General did the only sensible thing to do,hide in plain sight. The army came under the disguise of a different Merc group called BlackMoons that wanted to turn government. After ousting several large islands from there inhabitants,The Silver Army set up shop on the planet and started to create Infrastructure on what little land they could claim on this ocean world and began to recruit more Turians for the great scheme.
The Great Scheme became the the name of the operation that would have taken four whole months to accomplish. To secure that their plans would remain secrete,the Silver Army didn't make any attempt to conduct anyone off world,not Illium nor the Hegemony. New spec op teams led by their elite specialist where on constant information gathering on high priority targets and execution of various unconventional strikes against rouge groups to cause even more unrest in the many powers of Trident. They stirred political and military factions to war with each other,caused massive public uproars in the Human Capital City. All the while the Army gathered in both military and economic strength
Now was the time the Silver Army went to war again,here on this world of blue that would soon run red of Human insolence. The sun was starting to peel over the endless sea like it did everyday in the human city of New Cousteau,but there was a shadow that soon darken the sky over the large city. Usually this meant fresh water witch was to be gathered hastily but not this time,only fire will be harvested. 3 frigates in bombardment formation where flanked by 2 Light Transports carrying marines and spec op teams led by the Arch-General himself. The townsfolk covered there ears as the deafening sound of large guns started to thunder over their heads like a great tropical storm. Skyscrapers burned and some even toppled as the rays of bright red swished into them at speeds most couldn't even comprehend.
The Frigates targeted known buildings of interest,attacking the cities barracks along with its governmental buildings,almost anything that could have been used as a strategic position for the enemy was shelled by the slowly passing frigates that took small amounts of damage from returned ground fire. Around the southern most point of the city laid a large enough area for the transports to laid and off load their marines. Once the boots where on the ground the real battle for New Cousteau began. Thousands of Turian marines stormed the engulfed city of fire,fireteams meet enemy militia and infantry just minutes of their disembark from the transports. Firefights erupted from the war torn city,ally ways now hosting a dazzling light display of gun fire from battling groups. The close quarters environment was also a great advantage for the Silver Army,the human omi blades where no match for their real blades that hacked and slashed at their foes with the utmost elegance and brutality.
Arch-General Kaecus Sylnus was in the thick of it all as well. Teams Delta and Bravo acting as is personal body guard and fireteam. Drustis Famus was using his biotic abilities to his advantage,using Flare when the enemy got to close to gather and singularly to help the Spec ops pick off far away soldiers. Caster Victis was laughing as he held his flamethrower proudly,spraying the flames that charred flesh and scent fear down the spines of these worthless ape people. The highly elite team was just cutting though these unprepared humans like a blade though butter,the marines watching on would be filled with excitement at the glorious sight of their Arch-General tearing away the enemy with such raw brutality.
Trident was soon engulfed in a inside planetary war,the transports and frigates going on to other major cites and delivering more destruction and marines to the fronts. The Turian capital was all that stayed the same.
by Kandex » Sun Jul 02, 2023 9:47 am
Syda Cluster:
Rapdae System:
Mirail - Barren
Integrated Array
Outpost [Materials: +20, Credits: +20]
Monthly Input: [N/A]
Monthly Output: [Materials: 20, Credits: 20]
Monthly Net: [Materials: +20, Credits: +20]
Egaon - Non-Hostile Terrestrial
Military Shipyard [Credits: +30]
Bulk Sensors
2 Urban Area
[Credits: +110]
4 Mining Complexes [Materials:+36]
Major Mining Complex [Materials:+32]
3 Industrial Complexes [Materials: -36, Industry: +24]
Major Industrial Complex [Materials: -30, Industry: +22, Credits: +10]
Fuel Depot [Credits: +5]
Small Spaceport
[Credits: +145]
2 Gambling Dens
[Credits: +40]
Monthly Input: [Materials: 66]
Monthly Output: [Materials: 68, Industry: 46, Credits: 180]
Monthly Net: [Materials: +2, Industry: +46, Credits: +340]
Turvess - Garden World (Raloi Homeworld)
Military Shipyard [Credits: +30]
Bulk Sensors
6 Urban Areas [Credits: +330]
7 Mining Complex [Materials: +63]
Major Mining Complex [Materials: +47]
5 Industrial Complexes [Materials: -60, Industry: +40]
Major Industrial Complex [Materials: -30, Industry +22, Credits: +10]
2 Fuel Depot: Credits: +10]
Small Spaceport Credits: +270]
2 Gambling Dens
[Credits: +80]
Upgraded Research Station
Major Spaceport
Credits: +405]
Monthly Input: [Materials: 90]
Monthly Output: [Materials: 110, Industry: 62, Credits: 990]
Monthly Net: [Materials:+20, Industry: +62, Credits: +1135]
Asteroid Belt
2 Orbital Mining Stations [Materials: +60]
Monthly Input: [N/A]
Monthly Output: [Materials: 60]
Monthly Net: [Materials: +60]
Nepess - Barren
Outpost [Materials: +20, Credits: +20]
Refined Sensor Grid
Monthly Input: [N/A]
Monthly Output: [Materials: 20, Credits: 20]
Monthly Net: [Materials: +20, Credits: +20]
Inssia - Gas Giant
2 Aerostadt [Materials: +100]
Orbital Mining Station [Materials: +30]
Monthly Input: [N/A]
Monthly Output: [Materials: 130]
Monthly Net: [Materials: +130]
Fostrawe - Gas Giant
2 Aerostadt [Materials: +100]
Orbital Mining Station [Materials: +30]
Monthly Input: [N/A]
Monthly Output: [Materials: 130]
Monthly Net: [Materials: +130]
Afinogad - Gas Giant
Orbital Mining Station [Materials: +30]
2 Aerostadt [Materials: +100]
Monthly Input: [N/A]
Monthly Output: [Materials: 130]
Monthly Net: [Materials: +130]
Units:
Terrestrial:
1x LOKI Mech Battalion (Sniper Teams + Heavy Weapons Teams) [Turvess]
1x LOKI Mech Battalion (Flamethrowers + Close Combat Specialization) [Turvess]
40x Anti-Orbital Missile Force (High-Quality Armaments + Stealth Training) [Turvess]
225x LOKI Mech Battalions (High-Quality Armaments + Electronic Warfare) [Turvess]
5x Anti-Orbital Missile Force (High-Quality Armaments + Stealth Training) On [Mirail]
5x Anti-Orbital Missile Force (High-Quality Armaments + Stealth Training) On [Nepess]
17x Anti-Orbital Missile Force (High-Quality Armaments + Stealth Training) On [Eagon]
96x LOKI Mech Battalions (High-Quality Armaments + Electronic Warfare) On [Eagon]
32x LOKI Mech Battalions (High-Quality Armaments + Electronic Warfare) On [Mirail]
32x LOKI Mech Battalions (High-Quality Armaments + Electronic Warfare) On [Nepess]
Space:
10x Assault Landers (Advanced Armor Plating + Redundant Kinetic Barriers) [Rapdae System]
120x Frigates (Enhanced GARDIAN Lasers + Boarding Troops) [Rapdae System]
2x Destroyers (Disruptor Torpedo Banks + Redundant Kinetic Barriers) [Rapdae System]
4x Mining Ships [Rapdae System]
Monthly Net: [Materials: +100]
Rapdae System Current Net: [Materials: +612, Industry: +108, Credits: +1520]
Cheloab System
Kype - Garden
Bulk Sensors
6 Urban Area [Credits: +330]
7 Mining Complex [Materials: +63]
Major Mining Complex [Materials: +47]
5 Industrial Complexes [Materials: -60, Industry: +40]
Major Industrial Complex [Materials: -30, Industry +22, Credits: +10]
2 Fuel Depot: Credits: +10]
Small Spaceport Credits: +125]
Research Station
2 Gambling Dens
[Credits: +80]
Hidden Complex
[Materials: -40]
[Industry: +40]
Monthly Input: [Materials: 130]
Monthly Output: [Materials: 110, Industry: 102, Credits: 555]
Monthly Net: [Materials: -20, Industry: +102, Credits: +555]
Anagar - Hostile Terrestrial
Bulk Sensors
3 Mining Complexes [Materials: 27]
Major Mining Complex [Materials: 27]
Monthly Input: [N/A]
Monthly Output: [Materials: 54
Monthly Net: [Materials: +54
Desnone - Barren
Refined Sensor Grid
Outpost [Materials: +20, Credits: +20]
Monthly Input: [N/A]
Monthly Output: [Materials: 20, Credits: 20]
Monthly Net: [Materials: +20, Credits: +20]
Merove - Gas Giant
Orbital Mining Station [Materials: +30]
Monthly Input: [N/A]
Monthly Output: [Materials: 30]
Monthly Net: [Materials: +30]
Vomiew - Gas Giant
Orbital Mining Station [Materials: +30]
Monthly Input: [N/A]
Monthly Output: [Materials: 30]
Monthly Net: [Materials: +30]
Units:
Terrestrial:
40x Anti-Orbital Missile Force (High-Quality Armaments + Stealth Training) [Kype]
225x LOKI Mech Battalions (High-Quality Armaments + Electronic Warfare) on [Kype]
Space: N/A
Cheloab System Current Net: [Materials: +114, Industry: +102, Credits: +575]
Gauvhn System
Jarrix - High Gravity Garden
Bulk Sensors
6 Urban Areas [Credits: +330]
7 Mining Complex [Materials: +63]
Major Mining Complex [Materials: +47]
5 Industrial Complexes [Materials: -60, Industry: +40]
Major Industrial Complex [Materials: -30, Industry +22, Credits: +10]
2 Fuel Depot: Credits: +10]
Small Spaceport Credits: +125]
Research Station
2 Gambling Dens
[Credits: +80]
Monthly Input: [Materials: 90]
Monthly Output: [Materials: 110, Industry: 62, Credits: 555]
Monthly Net: [Materials: +20, Industry: +62, Credits: +555]
Upas - Oceanic Garden Moon
Bulk Sensors
5 Urban Areas [Credits: +275]
5 Mining Complex [Materials: +45]
Major Mining Complex [Materials: +37]
4 Industrial Complexes [Materials: -48, Industry: +32]
Major Industrial Complex [Materials: -30, Industry +22, Credits: +10]
1 Fuel Depot: Credits: +5]
Small Spaceport Credits: +95]
2 Gambling Dens
[Credits: +70]
Monthly Input: [Materials: -78]
Monthly Output: [Materials: +82, Industry: +38, Credits: +455]
Monthly Net: [Materials: +4, Industry: +54, Credits: +455]
Ghicar - Gas Giant
2 Aerostadt [Materials: +100]
Orbital Mining Station [Materials: +30]
Monthly Input: [N/A]
Monthly Output: [Materials: 130]
Monthly Net: [Materials: +130]
Voshnar - Gas Giant
2 Aerostadt [Materials: +100]
Orbital Mining Station [Materials: +30]
Monthly Input: [N/A]
Monthly Output: [Materials: 130]
Monthly Net: [Materials: +130]
Yoltash - Gas Giant
2 Aerostadt [Materials: +100]
Orbital Mining Station [Materials: +30]
Monthly Input: [N/A]
Monthly Output: [Materials: 130]
Monthly Net: [Materials: +130]
Units:
Terrestrial:
40x Anti-Orbital Missile Force (High-Quality Armaments + Stealth Training) [Jarrix]
17x Anti-Orbital Missile Force (High-Quality Armaments + Stealth Training) On [Upas]
225x LOKI Mech Battalions (High-Quality Armaments + Electronic Warfare) on [Jarrix]
96 LOKI Mech Battalions (High-Quality Armaments + Electronic Warfare) On [Upas]
Space:
55 Frigates (Enhanced GARDIAN Lasers + Boarding Troops) in [Gauvhn System]
4 Corvettes (Advanced Armor Plating + Redundant Kinetic Barriers) in [Gauvhn System]
Gauvhn Current System Net: [Materials: +464, Industry: +116, Credits: +1010]
Aeternus System
Aloisys - Barren
Refined Sensor Grid
Outpost [Materials: +20, Credits: +20]
Monthly Input: [N/A]
Monthly Output: [Materials: 20, Credits: 20]
Monthly Net: [Materials: +20, Credits: +20]
Haqet - Non-Hostile Terrestrial
Bulk Sensors
2 Urban Area
[Credits: +110]
4 Mining Complexes [Materials:+36]
Major Mining Complex [Materials:+32]
3 Industrial Complexes [Materials: -36, Industry: +24]
Major Industrial Complex [Materials: -30, Industry: +22, Credits: +10]
Research Station
1 Fuel Depot: Credits: +5]
2 Gambling Dens
[Credits: +40]
Small Spaceport
[Credits: +80]
Monthly Input:
[Materials: 66]
Monthly Output: [Materials: 68, Industry: 46, Credits: 345]
Monthly Net: [Materials: +2, Industry: +46, Credits: +345]
Turvarys - Non-Hostile Terrestrial
Bulk Sensors
2 Urban Area
[Credits: +110]
4 Mining Complexes [Materials:+36]
Major Mining Complex [Materials:+32]
3 Industrial Complexes [Materials: -36, Industry: +24]
Major Industrial Complex [Materials: -30, Industry: +22, Credits: +10]
1 Fuel Depot: Credits: +5]
2 Gambling Dens
[Credits: +40]
Small Spaceport
[Credits: +75]
Monthly Input: [Materials: 66]
Monthly Output: [Materials: 68, Industry: 46, Credits: +340]
Monthly Net: [Materials: +2, Industry: +46, Credits: +340]
Units:
Terrestrial:
5x Anti-Orbital Missile Force (High-Quality Armaments + Stealth Training) On [Aloisys]
17x Anti-Orbital Missile Force (High-Quality Armaments + Stealth Training) On [Haqet]
17x Anti-Orbital Missile Force (High-Quality Armaments + Stealth Training) On [Turvarys]
Space:
1x Mining Ships [Aeternus System]
Aeternus System Current Net: [Materials: +31, Industry: +92, Credits: +705]
Caxar System
Meraxant - Non-Hostile Terrestrial
Bulk Sensor
4 Mining Complexes [Materials:+36]
Major Mining Complex [Materials:+32]
3 Industrial Complexes [Materials: -36, Industry: +24]
Major Industrial Complex [Materials: -30, Industry: +22, Credits: +10]
1 Fuel Depot: Credits: +5]
Research Station
Monthly Input: [Materials: 66]
Monthly Output: [Materials: 68, Industry: 46, Credits: +15]
Monthly Net: [Materials: +2, Industry: +46, Credits: +15]
Cexta - Barren
Refined Sensor Grid
Outpost [Materials: +20, Credits: +20]
Monthly Input: [N/A]
Monthly Output: [Materials: 20, Credits: 20]
Monthly Net: [Materials: +20, Credits: +20]
Units:
Terrestrial:
5x Anti-Orbital Missile Force (High-Quality Armaments + Stealth Training) On [Cexta]
17x Anti-Orbital Missile Force (High-Quality Armaments + Stealth Training) On [Meraxant]
Space:
N/A
Caxar System Current Net: [Materials: +22, Industry: +46, Credits: +35]
Vertho System
Gamith - Gas Giant
Orbital Mining Station [Materials: +30]
Monthly Input: [N/A]
Monthly Output: [Materials: 30]
Monthly Net: [Materials: +30]
Hastag - Barren Moon
Bulk Sensor
2 Mining Complexes [Materials:+18]
Major Mining Complex [Materials:+22]
2 Industrial Complexes [Materials: -24, Industry: +16]
Major Industrial Complex [Materials: -30, Industry: +22, Credits: +10]
1 Fuel Depot: Credits: +5]
Research Station
Monthly Input: [Materials: 54]
Monthly Output: [Materials: 40, Industry: 38, Credits: +15]
Monthly Net: [Materials: -14, Industry: +38, Credits: +15]
Asteroid Belt
2 Orbital Mining Stations [Materials: +60]
Monthly Input: [N/A]
Monthly Output: [Materials: 60]
Monthly Net: [Materials: +60]
Ghashan - Barren World
Refined Sensor Grid
Outpost [Materials: +20, Credits: +20]
Monthly Input: [N/A]
Monthly Output: [Materials: 20, Credits: 20]
Monthly Net: [Materials: +20, Credits: +20]
Forast - Gas Giant
Orbital Mining Station [Materials: +30]
Monthly Input: [N/A]
Monthly Output: [Materials: 30]
Monthly Net: [Materials: +30]
Units:
Terrestrial:
N/A
Space:
N/A
Vertho System Current Net: [Materials: +126, Industry: +38, Credits: +35]
External:
Buildings:
N/A
Units:
Colony Ship [Expedition In the Syda Cluster (4/?)]
Rapdae System Current Net: [Materials: +612, Industry: +108, Credits: +1520]
Cheloab System Current Net: [Materials: +114, Industry: +102, Credits: +575]
Gauvhn System Current Net: [Materials: +464, Industry: +116, Credits: +1010]
Aeternus System Current Net: [Materials: +31, Industry: +92, Credits: +705]
Caxar System Current Net: [Materials: +22, Industry: +46, Credits: +35]
Vertho System Current Net: [Materials: +126, Industry: +38, Credits: +35]
Faction Current Net: [Materials: +1369, Industry: +502, Credits: +3880]
Starting Bank: [Materials: 138, Industry: 100, Credits: 308]
Pre Construction Bank: [Materials: 1507
Industry: 602
Credits: 4188]
Construction:
Speed up Opening Aeternus Relay [2/2]
Death Compensation
Buildings:
Upgrade Kype Research Station
Upgrade Jarrix Research Station
Upgrade Haqet Research Station
Upgrade Meraxant Research Station
Upgrade Hastag Research Station
Military Shipyard on Jarrix
2 Urban Areas on Meraxant
2 Gambling Dens on Meraxant
Small Spaceport on Meraxant
Perimeter Defense on Mirail
Perimeter Defense on Egaon
Perimeter Defense on Turvess
Perimeter Defense on Nepess
Perimeter Defense on Kype
Perimeter Defense on Anagar
Perimeter Defense on Desnone
Perimeter Defense on Jarrix
Perimeter Defense on Upas
Perimeter Defense on Aloisys
Perimeter Defense on Haqet
Perimeter Defense on Turvarys
Perimeter Defense on Meraxant
Perimeter Defense on Cexta
Perimeter Defense on Hastag
Perimeter Defense on Ghashan
Units:
5 Anti-Orbital Missile Force (High-Quality Armaments + Stealth Training) On Ghashan [4/4]
96 LOKI Mech Battalions (High-Quality Armaments + Electronic Warfare) On Haqet [3/3]
96 LOKI Mech Battalions (High-Quality Armaments + Electronic Warfare) On Turvarys [3/3]
32 LOKI Mech Battalions (High-Quality Armaments + Electronic Warfare) On Aloisys [3/3]
32 LOKI Mech Battalions (High-Quality Armaments + Electronic Warfare) On Cexta [3/3]
Colony Ship on Turvess [2/2]
10 Mining Ships on Turvess [2/2]
75 Corvettes (Advanced Armor Plating + Redundant Kinetic Barriers) on Kype [2/3]
40 Destroyers (Disruptor Torpedo Banks + Redundant Kinetic Barriers) on Turvess [1/1]
21 Destroyers (Disruptor Torpedo Banks + Redundant Kinetic Barriers) on Egaon [1/1]
1 Corvettes (Advanced Armor Plating + Redundant Kinetic Barriers) on Turvess [1/1]
1 Corvettes (Advanced Armor Plating + Redundant Kinetic Barriers) on Egaon [1/1]
90 Corvettes (Advanced Armor Plating + Redundant Kinetic Barriers) on Jarrix [1/1]
Bank After Building: [Materials: 517
Industry: 102
Credits: 2
Completed Techs:
Standard Fabrication Templates
New Algal Strains
Efficient Mining
Centralised Industrial Linkages
Academic Peerage Protocols
Stellar Urban Arcologies
Integrated Academic Systems
Bulk Quantum Computing
Prototype Nanite Mineral Isolation
Research Next Turn:
Manufacturing Subroutines (50/50)
Cluster Metallurgy Architecture (15/120)
Colonial Viceroys (40/40)
Syda Cluster:
Rapdae System:
Mirail - Barren
Perimeter Defense
Integrated Array
Outpost [Materials: +20, Credits: +20]
Monthly Input: [N/A]
Monthly Output: [Materials: 20, Credits: 20]
Monthly Net: [Materials: +20, Credits: +20]
Egaon - Non-Hostile Terrestrial
Perimeter Defense
Bulk Sensors
Military Shipyard [Credits: +30]
2 Urban Area
[Credits: +110]
4 Mining Complexes [Materials:+36]
Major Mining Complex [Materials:+37, Credits: +5]
3 Industrial Complexes [Materials: -36, Industry: +24]
Major Industrial Complex [Materials: -30, Industry: +22, Credits: +10]
Fuel Depot [Credits: +5]
Small Spaceport
[Credits: +145]
2 Gambling Dens
[Credits: +40]
Monthly Input: [Materials: 66]
Monthly Output: [Materials: 73, Industry: 46, Credits: 180]
Monthly Net: [Materials: +7, Industry: +46, Credits: +345]
Turvess - Garden World (Raloi Homeworld)
Perimeter Defense
Bulk Sensors
Military Shipyard [Credits: +30]
6 Urban Areas [Credits: +330]
7 Mining Complex [Materials: +63]
Major Mining Complex [Materials: +52, Credits: +5]
5 Industrial Complexes [Materials: -60, Industry: +40]
Major Industrial Complex [Materials: -30, Industry +22, Credits: +10]
2 Fuel Depot: Credits: +10]
Small Spaceport Credits: +270]
2 Gambling Dens
[Credits: +80]
Upgraded Research Station
Major Spaceport
Credits: +405]
Monthly Input: [Materials: 90]
Monthly Output: [Materials: 115, Industry: 62, Credits: 995]
Monthly Net: [Materials:+25, Industry: +62, Credits: +1140]
Asteroid Belt
2 Orbital Mining Stations [Materials: +60]
Monthly Input: [N/A]
Monthly Output: [Materials: 60]
Monthly Net: [Materials: +60]
Nepess - Barren
Perimeter Defense
Outpost [Materials: +20, Credits: +20]
Refined Sensor Grid
Monthly Input: [N/A]
Monthly Output: [Materials: 20, Credits: 20]
Monthly Net: [Materials: +20, Credits: +20]
Inssia - Gas Giant
2 Aerostadt [Materials: +100]
Orbital Mining Station [Materials: +30]
Monthly Input: [N/A]
Monthly Output: [Materials: 130]
Monthly Net: [Materials: +130]
Fostrawe - Gas Giant
2 Aerostadt [Materials: +100]
Orbital Mining Station [Materials: +30]
Monthly Input: [N/A]
Monthly Output: [Materials: 130]
Monthly Net: [Materials: +130]
Afinogad - Gas Giant
Orbital Mining Station [Materials: +30]
2 Aerostadt [Materials: +100]
Monthly Input: [N/A]
Monthly Output: [Materials: 130]
Monthly Net: [Materials: +130]
Units:
Terrestrial:
1x LOKI Mech Battalion (Sniper Teams + Heavy Weapons Teams) [Turvess]
1x LOKI Mech Battalion (Flamethrowers + Close Combat Specialization) [Turvess]
40x Anti-Orbital Missile Force (High-Quality Armaments + Stealth Training) [Turvess]
225x LOKI Mech Battalions (High-Quality Armaments + Electronic Warfare) [Turvess]
5x Anti-Orbital Missile Force (High-Quality Armaments + Stealth Training) On [Mirail]
5x Anti-Orbital Missile Force (High-Quality Armaments + Stealth Training) On [Nepess]
17x Anti-Orbital Missile Force (High-Quality Armaments + Stealth Training) On [Eagon]
96x LOKI Mech Battalions (High-Quality Armaments + Electronic Warfare) On [Eagon]
32x LOKI Mech Battalions (High-Quality Armaments + Electronic Warfare) On [Mirail]
32x LOKI Mech Battalions (High-Quality Armaments + Electronic Warfare) On [Nepess]
Space:
10x Assault Landers (Advanced Armor Plating + Redundant Kinetic Barriers) [Rapdae System]
120x Frigates (Enhanced GARDIAN Lasers + Boarding Troops) [Rapdae System]
65x Destroyers (Disruptor Torpedo Banks + Redundant Kinetic Barriers) [Rapdae System]
2x Corvettes (Advanced Armor Plating + Redundant Kinetic Barriers) [Rapdae System]
4x Mining Ships [Rapdae System]
Monthly Net: [Materials: +100]
Rapdae System Current Net: [Materials: +622, Industry: +108, Credits: +1530]
Cheloab System
Kype - Garden
Perimeter Defense
Bulk Sensors
6 Urban Area [Credits: +330]
7 Mining Complex [Materials: +63]
Major Mining Complex [Materials: +52, Credits: +5]
5 Industrial Complexes [Materials: -60, Industry: +40]
Major Industrial Complex [Materials: -30, Industry +22, Credits: +10]
2 Fuel Depot: Credits: +10]
Small Spaceport Credits: +125]
Upgraded Research Station
2 Gambling Dens
[Credits: +80]
Hidden Complex
[Materials: -40]
[Industry: +40]
Monthly Input: [Materials: 130]
Monthly Output: [Materials: 115, Industry: 102, Credits: 560]
Monthly Net: [Materials: -15, Industry: +102, Credits: +560]
Anagar - Hostile Terrestrial
Bulk Sensors
3 Mining Complexes [Materials: 27]
Major Mining Complex [Materials: 32, Credits: +5]
Monthly Input: [N/A]
Monthly Output: [Materials: 59, Credits: +5]
Monthly Net: [Materials: +59, Credits: +5]
Desnone - Barren
Perimeter Defense
Refined Sensor Grid
Outpost [Materials: +20, Credits: +20]
Monthly Input: [N/A]
Monthly Output: [Materials: 20, Credits: 20]
Monthly Net: [Materials: +20, Credits: +20]
Merove - Gas Giant
Orbital Mining Station [Materials: +30]
Monthly Input: [N/A]
Monthly Output: [Materials: 30]
Monthly Net: [Materials: +30]
Vomiew - Gas Giant
Orbital Mining Station [Materials: +30]
Monthly Input: [N/A]
Monthly Output: [Materials: 30]
Monthly Net: [Materials: +30]
Units:
Terrestrial:
40x Anti-Orbital Missile Force (High-Quality Armaments + Stealth Training) [Kype]
225x LOKI Mech Battalions (High-Quality Armaments + Electronic Warfare) on [Kype]
Space: N/A
Cheloab System Current Net: [Materials: +119, Industry: +102, Credits: +580]
Gauvhn System
Jarrix - High Gravity Garden
Bulk Sensors
Military Shipyard [Credits: +30]
6 Urban Areas [Credits: +330]
7 Mining Complex [Materials: +63]
Major Mining Complex [Materials: +52, Credits: +5]
5 Industrial Complexes [Materials: -60, Industry: +40]
Major Industrial Complex [Materials: -30, Industry +22, Credits: +10]
2 Fuel Depot: Credits: +10]
Small Spaceport Credits: +130]
Upgraded Research Station
2 Gambling Dens
[Credits: +80]
Monthly Input: [Materials: 90]
Monthly Output: [Materials: 115, Industry: 62, Credits: 595]
Monthly Net: [Materials: +25, Industry: +62, Credits: +595]
Upas - Oceanic Garden Moon
Perimeter Defense
Bulk Sensors
5 Urban Areas [Credits: +275]
5 Mining Complex [Materials: +45]
Major Mining Complex [Materials: +42, Credits: +5]
4 Industrial Complexes [Materials: -48, Industry: +32]
Major Industrial Complex [Materials: -30, Industry +22, Credits: +10]
1 Fuel Depot: Credits: +5]
Small Spaceport Credits: +95]
2 Gambling Dens
[Credits: +70]
Monthly Input: [Materials: -78]
Monthly Output: [Materials: +87, Industry: +38, Credits: +460]
Monthly Net: [Materials: +9, Industry: +54, Credits: +460]
Ghicar - Gas Giant
2 Aerostadt [Materials: +100]
Orbital Mining Station [Materials: +30]
Monthly Input: [N/A]
Monthly Output: [Materials: 130]
Monthly Net: [Materials: +130]
Voshnar - Gas Giant
2 Aerostadt [Materials: +100]
Orbital Mining Station [Materials: +30]
Monthly Input: [N/A]
Monthly Output: [Materials: 130]
Monthly Net: [Materials: +130]
Yoltash - Gas Giant
2 Aerostadt [Materials: +100]
Orbital Mining Station [Materials: +30]
Monthly Input: [N/A]
Monthly Output: [Materials: 130]
Monthly Net: [Materials: +130]
Units:
Terrestrial:
40x Anti-Orbital Missile Force (High-Quality Armaments + Stealth Training) [Jarrix]
17x Anti-Orbital Missile Force (High-Quality Armaments + Stealth Training) On [Upas]
225x LOKI Mech Battalions (High-Quality Armaments + Electronic Warfare) on [Jarrix]
96 LOKI Mech Battalions (High-Quality Armaments + Electronic Warfare) On [Upas]
Space:
55 Frigates (Enhanced GARDIAN Lasers + Boarding Troops) in [Gauvhn System]
94 Corvettes (Advanced Armor Plating + Redundant Kinetic Barriers) in [Gauvhn System]
Gauvhn Current System Net: [Materials: +474, Industry: +116, Credits: +1060]
Aeternus System
Aloisys - Barren
Perimeter Defense
Refined Sensor Grid
Outpost [Materials: +20, Credits: +20]
Monthly Input: [N/A]
Monthly Output: [Materials: 20, Credits: 20]
Monthly Net: [Materials: +20, Credits: +20]
Haqet - Non-Hostile Terrestrial
Perimeter Defense
Bulk Sensors
2 Urban Area [Credits: +110]
4 Mining Complexes [Materials:+36]
Major Mining Complex [Materials:+37, Credits: +5]
3 Industrial Complexes [Materials: -36, Industry: +24]
Major Industrial Complex [Materials: -30, Industry: +22, Credits: +10]
Upgraded Research Station
1 Fuel Depot: Credits: +5]
2 Gambling Dens
[Credits: +40]
Small Spaceport
[Credits: +80]
Monthly Input:
[Materials: 66]
Monthly Output: [Materials: 73, Industry: 46, Credits: 350]
Monthly Net: [Materials: +7, Industry: +46, Credits: +350]
Turvarys - Non-Hostile Terrestrial
Perimeter Defense
Bulk Sensors
2 Urban Area
[Credits: +110]
4 Mining Complexes [Materials:+36]
Major Mining Complex [Materials:+37, Credits: +5]
3 Industrial Complexes [Materials: -36, Industry: +24]
Major Industrial Complex [Materials: -30, Industry: +22, Credits: +10]
1 Fuel Depot: Credits: +5]
2 Gambling Dens
[Credits: +40]
Small Spaceport
[Credits: +75]
Monthly Input: [Materials: 66]
Monthly Output: [Materials: 73, Industry: 46, Credits: +345]
Monthly Net: [Materials: +7, Industry: +46, Credits: +345]
Units:
Terrestrial:
5x Anti-Orbital Missile Force (High-Quality Armaments + Stealth Training) On [Aloisys]
17x Anti-Orbital Missile Force (High-Quality Armaments + Stealth Training) On [Haqet]
17x Anti-Orbital Missile Force (High-Quality Armaments + Stealth Training) On
96 LOKI Mech Battalions (High-Quality Armaments + Electronic Warfare) On [Haqet]
96 LOKI Mech Battalions (High-Quality Armaments + Electronic Warfare) On [Turvarys]
32 LOKI Mech Battalions (High-Quality Armaments + Electronic Warfare) On [Aloisys]
Space:
1x Mining Ships [Aeternus System]
Aeternus System Current Net: [Materials: +41, Industry: +92, Credits: +715]
Caxar System
Meraxant - Non-Hostile Terrestrial
Perimeter Defense
Bulk Sensor
2 Urban Area [Credits: +110]
4 Mining Complexes [Materials:+36]
Major Mining Complex [Materials:+37, Credits: +5]
3 Industrial Complexes [Materials: -36, Industry: +24]
Major Industrial Complex [Materials: -30, Industry: +22, Credits: +10]
1 Fuel Depot: Credits: +5]
2 Gambling Dens
[Credits: +40]
Small Spaceport
[Credits: +75]
Upgraded Research Station
Monthly Input: [Materials: 66]
Monthly Output: [Materials: 73, Industry: 46, Credits: +235]
Monthly Net: [Materials: +7, Industry: +46, Credits: +235]
Cexta - Barren
Perimeter Defense
Refined Sensor Grid
Outpost [Materials: +20, Credits: +20]
Monthly Input: [N/A]
Monthly Output: [Materials: 20, Credits: 20]
Monthly Net: [Materials: +20, Credits: +20]
Units:
Terrestrial:
5x Anti-Orbital Missile Force (High-Quality Armaments + Stealth Training) On [Cexta]
17x Anti-Orbital Missile Force (High-Quality Armaments + Stealth Training) On [Meraxant]
32 LOKI Mech Battalions (High-Quality Armaments + Electronic Warfare) On [Cexta]
Space:
N/A
Caxar System Current Net: [Materials: +29, Industry: +46, Credits: +265]
Vertho System
Gamith - Gas Giant
Orbital Mining Station [Materials: +30]
Monthly Input: [N/A]
Monthly Output: [Materials: 30]
Monthly Net: [Materials: +30]
Hastag - Barren Moon
Perimeter Defense
Bulk Sensor
2 Mining Complexes [Materials:+18]
Major Mining Complex [Materials:+27, Credits: +5]
2 Industrial Complexes [Materials: -24, Industry: +16]
Major Industrial Complex [Materials: -30, Industry: +22, Credits: +10]
1 Fuel Depot: Credits: +5]
Upgraded Research Station
Monthly Input: [Materials: 54]
Monthly Output: [Materials: 45, Industry: 38, Credits: +20]
Monthly Net: [Materials: -9, Industry: +38, Credits: +20]
Asteroid Belt
2 Orbital Mining Stations [Materials: +60]
Monthly Input: [N/A]
Monthly Output: [Materials: 60]
Monthly Net: [Materials: +60]
Ghashan - Barren World
Perimeter Defense
Refined Sensor Grid
Outpost [Materials: +20, Credits: +20]
Monthly Input: [N/A]
Monthly Output: [Materials: 20, Credits: 20]
Monthly Net: [Materials: +20, Credits: +20]
Forast - Gas Giant
Orbital Mining Station [Materials: +30]
Monthly Input: [N/A]
Monthly Output: [Materials: 30]
Monthly Net: [Materials: +30]
Units:
Terrestrial:
5x Anti-Orbital Missile Force (High-Quality Armaments + Stealth Training) on Ghashan
Space:
N/A
Vertho System Current Net: [Materials: +136, Industry: +38, Credits: +45]
External:
Buildings:
N/A
Units:
Colony Ship [Expedition In the Syda Cluster (5/?)]
Rapdae System Current Net: [Materials: +622, Industry: +108, Credits: +1530]
Cheloab System Current Net: [Materials: +124, Industry: +102, Credits: +585]
Gauvhn System Current Net: [Materials: +474, Industry: +116, Credits: +1060]
Aeternus System Current Net: [Materials: +41, Industry: +92, Credits: +715]
Caxar System Current Net: [Materials: +29, Industry: +46, Credits: +265]
Vertho System Current Net: [Materials: +136, Industry: +38, Credits: +45]
Faction Current Net: [Materials: +1426, Industry: +502, Credits: +4200]
Starting Bank: [Materials: 517, Industry: 102,
Credits: 4200]
Pre Construction Bank: [Materials: 1943
Industry: 604
Credits: 4202]
Construction:
Buildings:
Military Shipyard on Upas
Trench Systems on Mirail
Trench Systems on Egaon
Trench Systems on Turvess
Trench Systems on Nepess
Trench Systems on Kype
Trench Systems on Anagar
Trench Systems on Desnone
Trench Systems on Jarrix
Trench Systems on Upas
Trench Systems on Aloisys
Trench Systems on Haqet
Trench Systems on Turvarys
Trench Systems on Meraxant
Trench Systems on Cexta
Trench Systems on Hastag
Trench Systems on Ghashan
Galactic Bank on Anhur
Galactic Bank on Neith
Galactic Bank on Korlus
Galactic Bank on Rough Tide
Units:
Colony Ship [2/2]
10 Mining Ships on Turvess [2/2]
75 Corvettes (Advanced Armor Plating + Redundant Kinetic Barriers) on Kype [3/3]
32 LOKI Mech Battalions (High-Quality Armaments + Electronic Warfare) on Ghashan [1/3]
32 LOKI Mech Battalions (High-Quality Armaments + Electronic Warfare) on Meraxant [1/3]
2 Destroyers (Disruptor Torpedo Banks + Redundant Kinetic Barriers) on Turvess [1/1]
21 Destroyers (Disruptor Torpedo Banks + Redundant Kinetic Barriers) on Eagon [1/1]
12 Destroyers (Disruptor Torpedo Banks + Redundant Kinetic Barriers) on Jarrix [1/1]
19 Escort Carriers (Redundant Kinetic Barriers + Advanced Armor Plating) on Jarrix [1/1]
32 Corvettes (Advanced Armor Plating + Redundant Kinetic Barriers) on Upas [1/1]
10 Corvettes (Advanced Armor Plating + Redundant Kinetic Barriers) on Mirail [1/1]
3 Corvettes (Advanced Armor Plating + Redundant Kinetic Barriers) on Nepess [1/1]
6 Interceptors (Advanced Armor Plating + Redundant Kinetic Barriers) on Nepess [1/1]
9 Interceptors (Advanced Armor Plating + Redundant Kinetic Barriers) on Desnone [1/3]
9 Interceptors (Advanced Armor Plating + Redundant Kinetic Barriers) on Aloisys [1/3]
27 Interceptors (Advanced Armor Plating + Redundant Kinetic Barriers) on Haqet [1/3]
27 Interceptors (Advanced Armor Plating + Redundant Kinetic Barriers) on Turvarys [1/3]
9 Interceptors (Advanced Armor Plating + Redundant Kinetic Barriers) on Cexta [1/3]
9 Interceptors (Advanced Armor Plating + Redundant Kinetic Barriers) on Anagar [1/3]
Bank After Building: [Materials: 983, Industry: 104, Credits: 627]
Completed Techs:
Standard Fabrication Templates
New Algal Strains
Efficient Mining
Centralised Industrial Linkages
Academic Peerage Protocols
Stellar Urban Arcologies
Integrated Academic Systems
Bulk Quantum Computing
Prototype Nanite Mineral Isolation
Manufacturing Subroutines
Colonial Viceroys
Research Next Turn:
Cluster Metallurgy Architecture (120/120)
by Revlona » Sun Jul 02, 2023 10:01 am
by Versail » Mon Jul 17, 2023 7:30 pm
by The Silver Army » Tue Jul 25, 2023 6:51 pm
The Confederated Krogan FreeholdsGovernment
The Confederated Krogan Freeholds are a confederacy of surviving Krogan clans on Tuchanka, with the rites and customs of clan Urdnot remaining predominant. The Confederacy operates very loosely compared to other more centralized galactic societies, and this has led to a more fluidic style of foreign policy for better or for worse. An example would be the Apache Nations back on earth, while all nominally apart of the wider Confederation an agreement with one clan won’t necessarily be upheld by another. The only real way to get any broad agreement across on Tuchanka is through clan Urdnot. This can be used to the Krogan’s collective advantage when dealing with the wider galaxy, as the clans can act more independently carrying out acts that could bring regular nations into full conflict while giving the wider confederation plausible deniability, and any massive collective action taken against one clan would bring the rest of Tuchanka against the aggressor.
Diplomatically speaking the Krogan are seeking expansion beyond their homeworld as a necessity for their survival. The cure to the genophage meant population booms were frequent to the point breeding restrictions periodically did have to take place to ensure Tuchanka could still produce enough food stuffs for the population. Occasionally a clan might rebel and the harsh conditions of Tuchanka would ease the burden so to speak at which point the restrictions were lifted.
The actual government in place is actually divided between genders with female Krogan taking a more active role in governance. Assuming the title of Matriarchs, powerful Krogan females go on to live lives devoted to the diplomatic craft. They are often the first friendly Krogan an alien might encounter on Tuchanka and one that should be given great respect, as to dishonor a Krogan Matriarch could lead an entire Krogan clan attacking you because the likelyhood that her Krantt might also happen to be her offspring is very high.
Next to them is their male counterparts the Clan Chief, or sometimes called Patriarchs. Clan Chiefs have taken a little bit of a back row to the resurgent females who have taken over the aspects of every day governance. The clan chiefs are now more like commander-in-cheif of their clans as well as peacekeepers. Their primary role is clan survival and keeping warlords and battle masters in line.
Under the clan chiefs are the Warlords, Warlords are the commanders to the Clan chief often commanding entire armies. The tilted of Warlord has been used in many ways through Krogan history but as of 2204 a warlord is on par with generals in other civilizations. Directly under the Warlords are Battle Masters the veteran officers of any Krogan army. Battle Masters make up the majority of the senior and junior officer corps, with ranks usually dependent on seniority of individuals or specific designations like Over-captains and Chief Scouts.
The Shamans are separate from the political system in a way , as Shamans are more focused on religious and cultural adherence. They often act as judges among the clans and oversee the various rite of passages that Krogans have to undertake.
The Confederation is dominated by Clan Urdnot led by Clan Chief Urdnot Wrex and Matriarch Bakara.The Military
The Confederation military as a whole works under the umbrella of clan Urdnot but each individual clan maintains its own forces which they often use independently from Urdnot. An example being with clan Ganar who often hold strong ties to the Bloodpack Mercenaries with the distinction between the two often being blurred beyond recognition, which is something Urdnot Wrex is very willing to exploit as it’s a way for his warriors to get experience in battle without the wider Confederacy going to war.
The Krogan armies on Tuchanka are the biggest and most sought after allies in the entire galaxy. A mere presence of one Krogan Warband is enough to change the outcome of most battles. The Krogan value brute force tactics above all else, which means the heavy use of tanks, heavy weapons and riot shotguns. They favor superior firepower tactics alongside grand operational planning for wide sweeping offensives, and brutal defense in depth style strategies to hold positions.
A dedicated Krogan navy hasn’t been around since the Krogan Rebellions, and after the Reapers it remains so. Today Clan Urdnot is spearheading an effort to create a navy, by first absorbing various pirates fleets and then state sponsored construction projects. The Krogan navy would be undoubtedly tied to clan Urdnot and therefor its actions as a proxy mercenary force will be much more limited.100 Infantry Divisions
35 Armor Divisions10 Infantry Divisions (Drop Troop/Heavy Weapons)
2 Infantry Division (Drop Troop||Electronic Warfare)
15 Infantry(Drop Troop||Biotic)
3 Infantry Divisions(Drop Troop||Flameres)
2 Infantry Divisions(Drop Troop||Sniper)
3 Infantry Divisions( Drop Troop||Stealth)
1 Hammer of Kalros Infantry Division ((Elite || Drop Troop)Led by Urdnot Mordin
4 Infantry Divisions(Biotic||Adv. Armor))Led By Vedrax Vrox
10 Infantry Divisions1 Dreadnought
1 BattleCruisers
2 Bulktransports
10 Friagtes
11 Corvettes3 Battlecrusiers1 BattlecruiserThe Greater Krogan Domain
The Confederacy currently occupies what has been know the Krogan Demilitarized Zone, a name that has been seen as offensive to the current regime. As such the more fitting name of the Urdnot Cluster has been given to the home cluster of stars of the Krogan, and a name strongly suggested be used by other powers instead of KDMZ.The Milky Way/Urdnot Cluster(KDMZ)Durak-Barren
Outpost:20 Credits/20 Material/5 Industry
Kanin-Barren
Outpost:20 Credits/20 Material/5 Industry
Kruban-Hostile
Outpost:20 Credits/20 Material/5 Industry
Tuchanka-Garden
4 Urban Areas: 160 Credits
2 Fuel Depot: 10 Credits
1 Military Shipyard: 30 Credits
1 Major Spaceport: 330 Credits
1 Minor Spaceport:220 Credits
7 Mining Complexes:25 Material
1 Major Mining Complex: 56 Material
4 Industrial Complex:-40 Material/ 20 Industry
1 Major Industrial Complex:-30 Material/ 20 Industry/ 10 Credits
Asteroid Belt
2Orbital Mining Station:60 Material
Ruam-Gas Giant
1 Orbital Mining Station:30 Material
Vaul-Gas Giant
1 Orbital Mining Station:30 MaterialKelim-Hostile
Outpost:20 Credits/20 Material/5 Industry
Dor-Gas Giant
1 Orbital Mining Station:30 Material
Sazgoth-Gas Giant
1 Orbital Mining Station:30 Material
Rothla-Debris Field(Asteroid Belt?)
2 Orbital Mining Station:60 MaterialMantun-Barren
Outpost:20 Credits/20 Material/5 Industry
Tula-Gas Giant
1 Orbital Mining Station:30 Material
Vard-Gas Giant
1 Orbital Mining Station:30 Material
Spending/Miscellaneous4,000(All)
75 Infantry Divisions(375)
25 Armored Divisions (312.5)
1 Dreadnought(90)
5 Battlecrusiers(300)
2 Bulktransports(100)
10 Frigates(100)
11 Corvettes(77)
Mantun(30)
Kanin(30)
Kruban(30)
Kelim(30)
Durak(30)
Vard(100)
Tula(100)
Sazgoth(100)
Dor(100)
Vaul(100)
Ruam(100)
Tuchanka(1,895)
.5 remaining860||301||65
Tuchanka
10 Infantry Divisions (Drop Troop/Heavy Weapons)-67.5 credits
2 Infantry Division (Drop Troop||Electronic Warfare) -15 creds
15 Infantry(Drop Troop||Biotic)- 127.5
3 Infantry Divisions(Drop Troop||Flameres)-20.25creds
2 Infantry Divisions(Drop Troop||Sniper)-15creds
3 Infantry Divisions( Drop Troop||Stealth)-25.5creds
1 Hammer of Kalros Infantry Division ((Elite || Drop Troop)-60creds
39 Infantry Divisions-195creds
10 Armored Divisions-125creds
12 Artillery Regiments-120creds
1 Gunship Wing-5creds
2 Bulk Transport Refit
(Drop Troops||Life Support)-15creds
1 Bulk Transport( Drop Troop|| Lifesupport)-57.5
Aralakh Asteroid Belt
2 Orbital Mining Stations-200material
Rothla
1 Orbital Mining Statuon-100material
4 Divisions of Bloodpack led by Urdnot Mordin transferred to Ferron
10 Division of Clan Udnot hired by the Invictus Dominion870+250=1120||391||130
-200creds Pacification of the Boltzmann System
3 Battlecrusiers for Pacification
-100mat Rothla Orbital Mining Station
-600creds Research Station on Tuchanka
-120 creds 1 Colony Ship
-200creds 8 Light Cruisers
-220mat Integrated Bunkers
by Pragia » Sat Aug 19, 2023 5:38 pm
by G-Tech Corporation » Sat Sep 02, 2023 10:34 am
Store
Notice on Production Time Reductions: A 60% reduction is the maximum any faction can obtain without the addition of Pro/Con bonuses or Technology. With Pro/Con bonuses and Technology this can be increased to a 90% reduction.
"Never forget that your weapon was made by the lowest bidder."
(Note that all figures given are calculated on a monthly basis, unless otherwise stated.)Infrastructure
15 Credits - Mining Complex: Extracts 7 Material
50 Credits - Major Mining Complex: Extracts 15 Material, 5 Credits, +5 per Mining Complex on Planet.
220 Credits - Borehole Mine: Extracts 90 Materials, +30 per Major Mining Complex. Maximum 2 per Planet
20 Industry - Industrial Complex: Generates 2 Industry. Converts 20 Material into 10 Industry, reduces local ship construction time by 5%
50 Industry - Major Industrial Complex: Generates 2 Industry. Converts 30 Material into 20 Industry, 10 Credits
100 Industry - Subterranean Forge: Converts 50 Material into 40 Industry, 10 Credits | Requires Major Mining Complex, Major Industrial Complex. Maximum 3 per Planet.
120 Industry - Manufacturing Yard: Allows standard Industrial Complexes on this world to convert an additional 10 Material into 5 more Industry. Requires Terran planetary class or better. Unlocked by the research of Cluster Metallurgy Architecture
30 Material - Outpost: Generates 20 Credits, 20 Material | Intrinsic Garrison of 2 Infantry Battalions. Cannot be combined with any other infrastructure. Comes with Tier I Sensors.
Note: Only one type of Shipyard may exist on a planet at a time
75 Industry - Shipyard: Generates 20 Credits, required for construction of ships up to Light Cruiser weight, lowers local ship production time by 15%, requires at least 1 Industrial Complex and one Urban Area on the planet to construct
500 Industry - Military Shipyard: Generates 30 Credits, required for construction for Heavy Cruiser weight and above. Lowers local ship production time by 15%. Adds 150 Production Capacity. Requires 1 Urban Area and 1 Fuel Depot.
600 Industry - Civilian Shipyard: Generates 60 Credits, required for construction of ships up to Light Cruiser weight. Lowers local ship production time by 25%. Requires 1 Urban Area and 1 Fuel Depot
20 Material - Planetary Fuel Depot: Generates 5 Credits
75 Material - Gambling Den/Energy Nexus: Generates 10 Credits, + 5 per Urban Area. One more may be built per world in the Terminus. Requires Spaceport. Energy Nexus replaces Gambling Den for Synthetics.
100 Material - Urban Area: Generates 45 Credits, 10 Industry, reduces Ground Unit Construction Time by 10%. Requires Fuel Depot.
300 Credits - Research Station: (Limit 1 Per System) Allows for a faction to start a Research Project. Produces 15 Research Points every month. Requires Urban Area.
600 Credits - Intelligence Center: (Limit 1 per Cluster) This building allows the starting of Espionage Operations, and contributes one Intelligence to ongoing operations. Requires Post-War Intelligence Interfaces.
60 Material - Marshaling Center: Upon invasion of a world with a Marshaling Center, 4 Militia Units are generated instantly for free. If slain in battle they cost no funds to re-equip, deploying again within two months of the first invasion. If that invasion is consecutive, the new Militia are not trained. Requires Urban Area on planet to build, Militia Marshalling
125 Credits - Galactic Bank: Built in the territory of another Faction. Generates 45 Credits on worlds with an Urban Area. Increases Urban Area income for other Faction by 5% on given world.
450 Credits - Established Trade Route: (Limit 1 Per Planet) Not a physical building - generates 10 Credits for each involved faction for every Urban Area on two connected worlds. Must be mutually agreed upon.
150 Credits - Citadel Embassy:(Limit 1 per Faction, Limited to Citadel Factions) This signifies that the faction is a devoted member of Citadel Space. Generates 3 Credits per Citadel Faction, +1 for every Council Seat the Faction holds.
200 Industry - Aerostadt: Generates 50 Material, reduces Ship Build Time by 10% across the system. Gas Giant only.
120 Material - Small Spaceport: Generates 5 Credits for each piece of infrastructure on this world. Requires Fuel Depot.
263 Industry - Major Spaceport: (Limit 1 per Faction per Cluster) Generates 15 Credits for every structure on this world. Doubles income from all Small Spaceports in this System. Requires Urban Area.100 Industry - Minor Space Station: (Limit 6 per system) You may buy up to level 1 defense guns on them, +10% total system output monthly for each, percentage effects stack. Production Capacity of 100. 2 Industrial Complexes, 1 Major Industrial Complex.
500 Industry - Mobile Space Station: (Limits 3 per system, you buy up two defense guns on them, +20% total output on system) (Takes 1 month to move) 2 Urban Areas, 2 Industrial Complexes, 1 Major Industrial Complex, 2 Fuel Depot, 1 Small Spaceport. Production Capacity of 300.
1250 Industry - Major Space Station: (Limit 3 per cluster, you may buy up to level 3 planetary defense guns and any planetary buildings except mining complexes, +30% total system output monthly for the system it is in, +5% for every Small Spaceport or Spaceport in system, percentage effects stack with small stations. Production Capacity: 500. 2 Major Industrial Complexes.
50 Material -Orbital Mining Station: Cannot be combined with Planetary Infrastructure. Generates 50 Material
150 Material -Asteroid Processing Facility: Limit 3 per Asteroid Belt. Generates 10 Industry, 100 Material. Requires Deep Space Habitation.
200 Industry -Orbital Shipyard: Limit 3 per System. Increases this planet's Production Capacity by 300. Reduces Ship Build Time by 10%.
100 Industry - Orbital Battlestation: May be built at any point in a system. Max 12 per System. Holds up to 3 Defense Guns, and is heavily armored and possesses formidable kinetic barriers.
40 Industry -Orbital Fuel Station: Generates 25 Credits. Increases Material income of Orbital Mining Stations in this System by 10. Requires He-3 Mining Efficiency. Must be constructed above a Garden World or Gas Giant.Defenses do not count towards the total buildings for a spaceport's income, and may be upgraded from one level to another, the total cost accounting for previous tiers.
Ground Defenses
20 Material - Perimeter Defenses - Tier I
60 Material - Trench Systems - Tier II
140 Material - Integrated Bunkers - Tier III
100 Industry - Fortified Redoubts - Tier IV
Anti-Orbital Batteries
25 Industry -Light Cannonade - Tier I
75 Industry - Heavy Batteries - Tier II - Meant to fight Destroyers, requires Fuel Depot
150 Industry - Linear Accelerators - Tier III - Capable of dueling Heavy Cruisers, requires 2 Fuel Depots
400 Industry, 500 Materials - Hypervelocity Batteries - Tier IV - A serious threat to even Dreadnoughts, requires 2 Fuel Depots, Orbital Fuel Station.
Sensors
150 Credits - Bulk Sensor: Tier I - Detect Heavy Vessels
350 Credits - Refined Sensor Grid: Tier II - Detect Medium Vessels
500 Credits - Integrated Array: Tier III - Detect Light Vessels
1500(2150) - Planetary Sensor Network: Tier IV - Detect Ground Unit composition[Heavy Vessel build time reductions also apply to Ultra-Heavy Vessels]
Hyperdreadnought (Carries 6 Wings) 152 [170] Credits, 17 months (Requires Military Shipyard and Orbital Shipyard)Habitation Ship - only granted as starting unit - May generate faction-specific income.
Fleet Carrier (Has 6 slots for any combination of fighter and interceptor wings) 71 [75] Credits, 8 months (Requires Military Shipyard)
Dreadnought (Carries 2 wings) 86 [90] Credits, 11 months (Requires Military Shipyard)
Battlegroup carrier (Has 4 slots for any combination of fighter and interceptor wings) 38 [40] Credits, 4 months
Battlecruiser (Carries 1 wing) 57 [60] Credits, 8 months
Bulk Transport 48 [50] Credits, 7 months - can carry 16 units
Colony Ship 114 [120] Credits, 4 months
Mining Ship 48 [50] Credits, 3 months - Extracts 15 Material. 25, if in a system with a Orbital Mining Station. Does not count as a Heavy Vessel for purposes of Expedition, Pacification, or Colonization. Active Mining Ships are limited by the number of planets in a system; deployed Mining Ships in the same system which exceed this number see their output reduced by half overall.
Heavy Cruiser 43 [45] Credits, 6 monthsLight Cruiser 24 Credits, 4 months
Escort Carrier (Has one slot for either a fighter or interceptor wing) 20 credits, 3 months
Transport 24 Credits, 3 months - can carry 5 units
Destroyer 15 Credits, 3 months
Frigate 10 Credits, 2 months (Does not require Shipyard to build)Does not require Shipyards to build
"Highway to the Danger Zone!"
* Light Vessels can NOT equip GARDIAN systems, Drop Ship Hangar, and Boarding Troops
Corvette 6 Credits, 2 months
Assault Landers (Squadron of 10) 3 Credits, 1 month
Fighter wing (Group of 30) 6 Credits, 2 months
Interceptor wing (Group of 30) 7 Credits, 2 months
Light Transport 7 credits, 1 month- can carry 1 unitInfantry Division (30,000 troops) 7 Credits, 2 months.
Militia Division (30,000 troops) 6 Credits, 2 months.
LOKI Mech Battalion (5000 Troops) 1 [2] Credits, 2 months
YMIR Mech Division (200 Units, 5000 LOKI Troops) 20 Credits, 2 months.
Armored Division(240 vehicles, 15,000 troops) 25 Credits,3 months.
Artillery Battalion (74 Artillery pieces, 2500 troops) 9 [10] Credits, 3 months.
Combat Engineer Battalion (2500 troops) 6 [7] Credits, 3 months.
Anti-Orbital Missile Force (55 vehicles with launchers, 400 troops) 9 [10] Credits, 3 months.
Gunship Wing (34 gunships) 4 [5] Credits, 3 months.High-Quality Armaments - +25% of original cost
Low Quality Weapons - -30% of original cost
Advanced Armour - +15% original cost
Electronic Warfare Capabilities - +30% of original cost
Stealth Training - +50% of original cost
Nanite Stasis - +15% of original cost
Heavy Weapons Teams - +15% of original cost
Sniper Teams - +10% of original cost
Flamethrowers - +5% of original cost
Close Combat Specialization - +10% of original cost
Drop Troops - +20% of original cost
May only be applied to Divisions or Battalions.
Elites - x10 total cost
The best of the best of the best of the best. The bigger the faction, the more awesome the Elites upgrade is. This upgrade may only applied to Infantry, Marines, and Armored Divisions. No more than 5% of your divisions exactly may purchase this upgrade. If you have 20 divisions, one may be Elite. Not available to factions who don’t have enough divisions to achieve a perfect 5%. Divisions are counted as units with Division in the title.High Velocity Mass Driver - +20% of the Original Cost- Increases damage of a Ship's Kinetic Weapons
Enhanced GARDIAN Lasers - +15% of the Original Cost- Increases damage of a ship's Energy weapons
Disruptor Torpedo Banks - +10% of the Original Cost- Increases damage of a ship's Missile Weapons
Advanced Armor Plating - +30% of the Original Cost- Increases Defensive Abilities of a ship's Hull
Ablative Armor - +25% of the Original Cost- Increases Defensive abilities vs Energy Weapons
Redundant Kinetic Barriers - +25% of the Original Cost- Increases Defensive Abilities of a Ship's shields
Dropship Hangars - +5% of the Original Cost - Permits the use of Droptroops in association with this ship
Enhanced Life Support System - +10% of the Original Cost- Increases likelihood of a damaged ship's survival following a battle
Boarding Troops - +5% of Original Cost
Garden Worlds: Identified as a planet with ideal conditions for life.
Natural Pc: 700
Max Infrastructure: 5 Urban Areas, 7 Mining Complexes, 7 Industrial Complexes, 2 Fuel Depots
Near-Garden Worlds: Identified as a planet which does not have a biosphere, but Geth may still use commensurately.
Natural Pc: 500
Max Infrastructure: 5 Mining Complexes, 6 Industrial Complexes, 4Urban Areas
Gas Giant: Self-explanatory
Natural Pc: 0
Special: Cannot have surface infrastructures
Max Infrastructure: 6 Orbital Mining Station, 6 Aerostadt
Moon: Moons are identified as worlds orbiting a Gas Giant or other planet.
Natural Pc: 300
Max Infrastructure: 5 Mining Complexes, 6 Industrial Complexes, 4 Urban Areas
Asteroid Belt: Asteroid Belts are uncolonizable, but can provide useful minerals to other planets.
Natural Pc: 0
Max Infrastructure: 6 Orbital Mining Stations
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