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Mass Effect: Embers [Archives]

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G-Tech Corporation
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Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Mass Effect: Embers [Archives]

Postby G-Tech Corporation » Thu May 25, 2023 1:35 pm

The Archives
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OOC
IC


This is an area for the storage of information about factions in the Mass Effect: Embers RP. If you would like to get involved, but aren't yet, swing by our Out of Character thread and introduce yourself. We're always happy to have more folks.

If you're a roleplayer representing a faction, post your individual accepted faction application in here. We'll be using this thread to track your various changing metrics, investments, armies, navies, infrastructure, and the like. One post per writer, if you please, and keep in mind that I will be using these Archives to assess events and outcomes for your faction - so if you don't keep them updated, you might not see your actions unfold as you expect. Ping me in the general thread if you're not entirely certain what should be here.
Last edited by G-Tech Corporation on Wed May 31, 2023 8:21 am, edited 2 times in total.
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

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The Epic Notepad of GrangerAirstrike
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Founded: Sep 13, 2022
Left-wing Utopia

Postby The Epic Notepad of GrangerAirstrike » Thu May 25, 2023 1:43 pm

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Faction:
The Heshtok Duumvirate

Leader(s): Lynima T'sashi
Qavrak Grard

[ Addition ] Governmental overview:
The Heshtok Duumvirate is a rather recent entity to call the planet of the Vorcha home, yet even in the eighteen years since it's founding by the Ex-Eclipse Commander T'sashi and her unlikely ally in Krogan self-confessed "warlord" Qavrak Grard - a fearsome individual whom had loyalties to the Mercenary Blood Pack band before the Reapers' attack on Heshtok and his first climatic meeting with Lynima - it has managed to pacify and dictate the course of not only Hatash but a not-so-insignificant amount of the wild and dangerous planet despite the unpredictable and violent Vorcha who make up it's population. The rule makes no apologies for it's totalitarian nature, and all of it's rule can be directly traced to the commands of it's two overseers. Perhaps totality is the only way to govern the Vorcha under it, who can be as hostile as the planet they have adapted to.


Diplomatic Relations Summary:
Heshtok may well have been all-but-forgotten by much of the galaxy's population, after the Reaper War and the subsequent destruction of the Relay network, even if it proved only temporary. Left to fend for itself much like it always has, it and it's population are isolationist at best, though under the Duumvirate, are not necessarily hostile to contact and negotiation with others. Time will tell how the galaxy, young from the events spurred by the Reapers will react to Heshtok's situation, or if they'll let old biases (if perhaps justified) dictate their interactions. But perhaps under the iron-fisted but effective dictatorship that seeks to pacify and rule the planet of Vorcha, and after the acts of the otherwise "pestilent" race in fighting bravely against the Reaper threat, notably so the Void Devils Fighter Wing, things might just change in that regard.


Military Summary:
Heshtok, and the Vorcha remained much too disorganised and uncooperative to create and maintain a true military; fleet or terrestrial army. The history of both have been dominated by constant infighting between Vorcha clans only very occasionally slowing under precarious and tenuous alliances between bloodlines, no united government has been seen on the planet in recent memory or perhaps forever... Until very recently. And without the unity required, a standing Heshtok army had never been formed, let alone a native fleet.

This has changed under the so-called "Duumvirate", though the planet has yet to truly reach a fearsome apex of militarism... If a Vorcha had the brains to think as such, they might coin a poetic saying... "Cunning and intelligence under a great Eclipse, discipline and power from Blood, now order and might reign over Heshtok". The new totalitarian order of Heshtok has worked hard to promote and build a fearsome terrestrial army of loyal Vorcha built off the values and directives of two once feared Mercenary bands of the Milky Way, represented by the Commander and Warlord of the Duumvirate. To say that the new order is militaristic is an... Understatement. It very much so needs to be, without a feared and unconquerable terrestrial army the billions of Vorcha barely cut down by either the Reapers or the iron hand of the Duumvirate would plunge their world back into lawlessness and unrestrained violence. Hatash is the new headquarters of perhaps the largest united force ever to grace the planet, enough to make a Krogan warrior blush with envy.

Yet, a fleet is a completely different story. Though the Duumvirate under the growingly ambitious T'sashi and Grard wish not only for power on Heshtok itself but all throughout the Shrike Abyssal with a proud and formidable navy, that is a long way from reality. The iron fisted government's presence is barely felt outside of it's home planet, it's fleet almost non-existent and despite the so-called intelligence and cunning of the new order promoted by the Ex-Eclipse Commander who rules over it, doctrine is equally scant. However the Duumvirate, T'sashi especially has expressed interest in changing the naval situation of Heshtok when opportunity presents itself. One day, the galaxy will re-awaken, and Heshtok must be prepared for the potential aspirations of the Volus or Turians within the cluster.


History:
Heshtok and it's population of the often-viewed violent, selfish and greedy Vorcha's (however valid the views may be) history could be perhaps the most conflicted, brutish and bruised of them all, rivalling even Tuchanka. If there was a period of peace and order over the damaged planet, it's evidence has been buried under a mountain of warfare and squabble the likes of which the galaxy rarely sees. It's not difficult to understand the vast majority of peoples' perception of Heshtok and the Vorcha as "hellish" and "depraved", even if the truth is rarely so simple.

The status-quo of the planet has always been conflict, war and depravity, since an alien first laid eyes on the Vorcha's homeworld. It had rarely, if ever changed, and only in the very recent past has Heshtok's future looked even slightly less grim.
The irony that the Reapers and their attempted conquest and extermination of all the galaxy, or the bloodbath that had almost came from foreign mercenary companies might well have changed the planet's fate for the future is... Tasteful. What would become the Duumvirate of Heshtok may have seemed to form overnight for some, but it took incredible coincidence and incredible events to create. The story of modern Heshtok and it's potentially clearer future starts with the arrival of the ruthless Krogan mercenary group; the Blood Pack. The Blood Pack was feared across the galaxy for it's depravity, it's effectiveness, it's brutality and ability to get the job done, even if it meant that blood would be shed on unprecedented levels, and much of that can be attributed to the Vorcha who were hazed into it's ranks through violence and forced obedience. Whilst many of the Vorcha who'd become the primary arm of the mercenary company came from many planets throughout the galaxy, an equal amount were hazed and recruited from the Vorcha homeworld itself, Heshtok.
But the story of modern Heshtok does not begin with one mercenary company, but two. Another feared company, a group known for it's cunning, intelligence but equal ruthlessness and amorality graced the galaxy as well... The Eclipse. These highly-trained, motivated and powerful mercs of Humans, Salarians and Asari dominated as equally as the Blood Pack in their related affairs, and with competition came conflict. Battles and skirmishes raged between the two mercenary groups, and a third irrelevant one for years, only very rarely putting aside their differences to work together, such as on Omega Station in 2185. And in a gambit to strike a massive dent in the Blood Pack's capabilities, a powerful and highly-trained team was sent to wreak havoc on Heshtok, to eliminate much of the Blood Pack and their efforts to recruit more Vorcha. Led primarily by one Commander "Lynima T'sashi", their mission began in late August, 2186...

Under the cunning of the Eclipse operatives, they successfully fought through many Blood Pack outposts across Heshtok, and had even stormed the base of one "Qavrak Grard", one of the most influential and powerful Krogan Blood Pack warlords on the planet... Coincidentally, this was when the Reapers, an existential force attacked the planet, first beginning with orbital siege alongside terrestrial invasion. But, Heshtok proved too much to pacify, primarily because of the power and adaptability of it's Vorcha inhabitants, but due in no small part to the acts of the Blood Pack and the Eclipse mercenaries whom in a rather surprising act put aside their conflict to fight the greater threat, commanding their forces to fight with the Vorcha population, rallying them in defence. Commander T'sashi and Warlord Grard became well-respected and feared by a large population of Vorcha on the planet, especially within the city of Hatash due to their skill, power and cunning, assisting greatly in fighting the forces of the great machines...

When the Reapers were defeated - unbeknownst to most of Heshtok including the joint Eclipse/Blood Pack force under the growingly influential duo by Shepard and the united force of the Galaxy - and a crimson wave race across the Milky Way destroying not only the Reapers but the mass relays and most higher virtual intelligences, Heshtok stood firm. Cities and communities were destroyed, but this was no new news to the battered and bruised planet that had suffered bloody infighting for all of it's history. What changed, was the status-quo. In the wake of the Reapers, a Duumvirate grew in Hatash, to soon spread it's iron influence across the planet, somewhat succeeding in the seemingly impossible challenge of pacifying and bringing order to the Vorcha... An army of Vorcha led by ex-mercenaries grew to challenge all the disunited clans that stood in it's way, and though the bloody anarchy of Heshtok was slowly growing into a despotic totalitarian climate, change had come... And it could even be considered positive. Heshtok is no paradise. It may never be. But under the hawkish, powerful gaze of a militaristic autocracy, the homeworld of the Vorcha may change yet...

Infrastructure and Claimed Worlds:

Heshtok | Kyzil The Shrike Abyssal Terminus Systems

Urban Centre
Fuel Depot
Small Spaceport
Shipyard
Major Industrial Complex
Gambling Den
Major Mining Complex





Parasc | Kyzil The Shrike Abyssal Terminus Systems

Outpost





Military:
a) Terrestrial Forces:

Heshtok | Kyzil The Shrike Abyssal Terminus Systems

YMIR Mech Division
Infantry Division
Infantry Division
Militia Division
Militia Division
Militia Division
Gunship Division
Armoured Division

b) Space Fleets: The Duumvirate's ship(s)

Frigate
Light Transport
Corvette Pack

The original application




Pros:
Endless Numbers: Turning Vorcha into violent killers is not a difficult or time intensive process - however making them anything aside from that, ah, that’s the trick. Infantry and Militia Divisions cost 80% less, and may be raised one month more quickly.

Resilient Constitution: Dump some Vorcha on a deathworld, and you’ll get an infestation, not a pile of corpses. There are always more Vorcha, and they take serious killing. Colonization takes one month less; Hostile Worlds are treated as Terran, and Terran as Near-Garden.

Cons:
Endless Savagery: Unless diligently educated, Vorcha tend to be simple and brutal, which makes it difficult to integrate them into modern economies and settlement patterns. Urban Areas cost 50% more, and general Infrastructure costs 15% more.

Ceaseless Burden: The Duumvirate faces a perpetual battle to tame and pacify the Vorcha under their command, which has not been helped by their long years of isolation and the difficulty of recruiting new officers. Every 5 Divisions must be accompanied by at least one non-Division specialist formation, or they take actions at random. The Duumvirate pays 100% more for non-Division formations.





Recent changes:

    Via an event, the research of the "Efficient Mining" technology has been completed post-haste!

    +8 research points produced this turn will be fed into researching the "Industrial Byproduct Armaments" technology (8 out of 30)

    30 material converted into 20 industry and 10 credits via Industrial Complexes (Heshtok)

    1x Combat Engineer Battalion ("Flamethrowers" upgrade) ("Close Combat Specialisation" upgrade) trained, equipped and active (Heshtok)

    1x Escort Carrier ("Advanced Armour Plating" upgrade) ("Ablative Armour" upgrade) has been constructed and is ready to be deployed (Heshtok)

    A sortie of 2x Escort Carrier, 1x Light Cruiser, 6x Corvette, 1x Fighter Pack and 1x Interceptor Pack all with various upgrades has been dispatched from Heshtok's orbit to the Xe Cha system, in preparation for it's potential colonisation by the Duumvirate

    Bulk Sensors completed, and online (Heshtok)

    In more fun news alongside the mission to Xe Cha, we see an inside look on the research lab(s) on Heshtok, led by Chief Researcher Uyeno Underwood, mentioned many months ago by Lynima T'sashi herself. The discussion revolves around the breakthrough in the research of Efficient Mining, and in a flash of inspiration by Uyeno himself the beginnings of research into the utilisation and potential weaponisation of industrial byproducts via flamethrowers!




Current planets/moons

Heshtok (planet), Kyzil (system), The Shrike Abyssal (cluster)

Parasc (planet), Kyzil (system), The Shrike Abyssal (cluster)

Naskral (planet), Kyzil (system), The Shrike Abyssal (cluster)




Reserves (credits, industry, material)

Credits: [ 848 ]
Industry: [ 312 ]
Material: [ 152 ]

Research Points are not counted as a reserve item, but has significance nonetheless. Note the colour for future reference


Current Space Fleet(s), and their contents

Frigate ("Advanced armour plating" upgrade) ("Redundant Kinetic Barriers" upgrade) (Naskral)
Frigate ("Advanced armour plating" upgrade) ("Redundant Kinetic Barriers" upgrade) (Naskral)
Frigate ("Advanced armour plating" upgrade) ("Redundant Kinetic Barriers" upgrade) (Naskral)
Transport ("Redundant Kinetic Barriers" upgrade) ("Advanced armour plating" upgrade) (Naskral)

Frigate ("Advanced armour plating" upgrade) ("Redundant Kinetic Barriers" upgrade) (Heshtok)
Frigate ("Advanced armour plating" upgrade) ("Redundant Kinetic Barriers" upgrade) (Heshtok)
Frigate ("Advanced armour plating" upgrade) ("Redundant Kinetic Barriers" upgrade) (Heshtok)
Corvette (Heshtok)
Corvette (Heshtok)
Corvette (Heshtok)
Corvette ("Disruptor Torpedo Banks" upgrade) (Heshtok)
Corvette ("Disruptor Torpedo Banks" upgrade) (Heshtok)
Corvette ("Disruptor Torpedo Banks" upgrade) (Heshtok)
Light Transport (Heshtok)
Light Transport ("Advanced Armour Plating" upgrade) ("Redundant Kinetic Barriers" upgrade) (Heshtok)
Light Transport ("Advanced Armour Plating" upgrade) ("Redundant Kinetic Barriers" upgrade) (Heshtok)
Light Transport ("Advanced Armour Plating" upgrade) ("Redundant Kinetic Barriers" upgrade) (Heshtok)

Light Cruiser ("Redundant Kinetic Barriers" upgrade) ("Enhanced GUARDIAN Lasers" upgrade) (Xe Cha System)
Escort Carrier ("Ablative Armour" upgrade) ("Advanced Armour Plating" upgrade) (Xe Cha System)
Escort Carrier ("Ablative Armour" upgrade) ("Advanced Armour Plating" upgrade) (Xe Cha System)
Interceptor Pack ("High Velocity Mass Drivers" upgrade) ("Advanced armour plating" upgrade) (Xe Cha System)
Fighter Pack ("High Velocity Mass Drivers" upgrade) ("Advanced armour plating" upgrade) (Xe Cha System)
Corvette ("Disruptor Torpedo Banks" upgrade) (Xe Cha System)
Corvette ("Disruptor Torpedo Banks" upgrade) (Xe Cha System)
Corvette ("Disruptor Torpedo Banks" upgrade) (Xe Cha System)
Corvette ("Disruptor Torpedo Banks" upgrade) (Xe Cha System)
Corvette ("Disruptor Torpedo Banks" upgrade) (Xe Cha System)
Corvette ("Disruptor Torpedo Banks" upgrade) (Xe Cha System)





Current terrestrial/ground/other units and their location(s)

Heshtok | Kyzil The Shrike Abyssal Terminus Systems

YMIR Mech Division
Gunship Division
Combat Engineer Battalion ("Advanced armour" upgrade)
Combat Engineer Battalion ("High-Quality Armaments" upgrade) ("Electronic Warfare Capabilities" upgrade)
Combat Engineer Battalion ("Close Combat Specialisation" upgrade) ("Flamethrowers" upgrade)

Armoured Division
Militia Division
Militia Division
Militia Division
Militia Division
Militia Division
Infantry Division
Infantry Division
Infantry Division
Infantry Division
Infantry Division
Infantry Division
Infantry Division
Infantry Division

Naskral | Kyzil The Shrike Abyssal Terminus Systems

Combat Engineer Battalion ("Combat Biotics" upgrade) ("Sniper Teams" upgrade)

Infantry Division
Infantry Division
Infantry Division




Current terrestrial installations

[ The Shrike Abyssal | Terminus Systems (region of galaxy) ]

Heshtok | Kyzil (system) The Shrike Abyssal (cluster) Terminus Systems (region of galaxy)

Trench Systems (Tier II defences)
Bulk Sensors (Tier I sensors)

Urban Centre (N/A upgrade)
Urban Centre (N/A upgrade)
Research Station (N/A upgrade)
Major Mining Complex (Efficient Mining upgrade)
Mining Complex (Efficient Mining upgrade)
Mining Complex (Efficient Mining upgrade)
Mining Complex (Efficient Mining upgrade)
Mining Complex (Efficient Mining upgrade)
Mining Complex (Efficient Mining upgrade)
Major Industrial Complex (Standard Fabrication Templates upgrade)
Industrial Complex (Standard Fabrication Templates upgrade)
Industrial Complex (Standard Fabrication Templates upgrade)
Industrial Complex (Standard Fabrication Templates upgrade)
Fuel Depot (N/A upgrade)
Gambling Den (N/A upgrade)
Gambling Den (N/A upgrade)
Shipyard (N/A upgrade)
Small Spaceport (N/A upgrade)





Parasc | Kyzil (system) The Shrike Abyssal (cluster) Terminus Systems (region of galaxy)

Bulk Sensors (Tier I sensors)

Outpost





Naskral | Kyzil (system) The Shrike Abyssal (cluster) Terminus Systems (region of galaxy)

Mining Complex (Efficient Mining upgrade)
Mining Complex (Efficient Mining upgrade)


Example planet #1 | Example (system) Example (cluster) Example (region of galaxy)

N/A (N/A upgrade)
N/A (N/A upgrade)





Example planet #2 | Example (system) Example (cluster) Example (region of galaxy)

N/A (N/A upgrade)
N/A (N/A upgrade)


Current orbital installations/space stations

Example space station | Example (system) Example (cluster) Example (region of galaxy)
(N/A defences) (N/A upgrade)





[ Cluster #1 | Example (region of galaxy) ]

Example planet #1 | Example (system) Example (cluster) Example (region of galaxy)

N/A (N/A upgrade)
N/A (N/A upgrade)





Example planet #2 | Example (system) Example (cluster) Example (region of galaxy)

N/A (N/A upgrade)
N/A (N/A upgrade)


Example planet #1 | Example (system) Example (cluster) Example (region of galaxy)

N/A (N/A upgrade)
N/A (N/A upgrade)





Example planet #2 | Example (system) Example (cluster) Example (region of galaxy)

N/A (N/A upgrade)
N/A (N/A upgrade)





Completed research

Standard Fabrication Templates
+2 natural income from Industrial Complexes

Efficient Mining
+2 income from Mining Complexes

Placeholder
Enter description here




Disclaimer: Anything that says "example [insert text here]" (or similar) above is purely there for future reference to formatting and/or organisation. It is not to concern yourself with, though if the OP or Co-Ops have any issues with this they are free to voice their issues in the OOC thread. Thanks
Last edited by The Epic Notepad of GrangerAirstrike on Thu Jul 06, 2023 6:46 pm, edited 54 times in total.
Feel free to call me Granger

Alternate NS accounts include The Pinelands, Stories of the Interloper War and Moroseraiqus

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Elerian
Postmaster-General
 
Posts: 11563
Founded: Aug 31, 2012
Father Knows Best State

Postby Elerian » Thu May 25, 2023 2:26 pm

Salarian Union


Military Summary: The Salarian military pre invasion was predicated on the vast STG intelligence network having done the heavy lifting before the war had even begun. Following the ineffectual ability of the STG to give the Salarian military that cutting edge, the Salarians were forced to rely more on their cutting edge technology. This led the Salarian military to have an identity crisis following the end of the Reaper war. Without much contact to their vast spy intelligence network and many lives having been lost not only to the Reapers, but also to their own high performance technologies failing, the Salarian military has been forced to rethink her doctrines.

Although it is true that many colony worlds of the Salarian Union were kept in line during the dark years by the threat of STG action, the truth of the matter was that the organization had been so depleted by the Reaper war as to be largely neutered. In the intervening years before the reawakening of the Relay network, the STG has begun to regain her footing, and even re-established contact with cells on foreign worlds that it had written off. That said, the STG has a long way ahead to regain the footing it had once held.

As such more conventional methods of warfare and tactics have become prevalent in recent years. In particular, defending the large frontier of Salarian colonial space.

History: Fortunate for the Salarian Union, but unfortunate for the rest of the galaxy, Salarians suffered the least during the Reaper war when compared to other races. Sur’Kesh was never touched directly by the Reapers and as such wasn’t depopulated or devastated quite like many other worlds across the known galaxy. Despite this there was still quite a great deal of economic, political, and societal flux following the severing of the relay network. Some Salarian colonies slipped away to rebellion or simply went dark.

Despite the great distances separating her colonial possessions from Sur’Kesh, the Union managed to hold on to many by doubling down on their feudatory system of governance that has existed for millenia. In exchange for more autonomy, and kept in line by the still fearsome reputation of the STG, some colonies remained a part of the Union. The dark years were hard on the Salarians as they were for all other races, during which there was a great deal of soul searching required at all levels.

However, the dark years were short in number. Now with the relays beginning to reactivate, the galaxy at large is being forced back together. It remains to be seen how the new galactic order will come to shape, but many races seem bent on expansionist policies rather than reconciliation and diplomacy. Additionally, with the Citadel still residing over Earth, the natural capital of galactic governance seems to favor Humanity as a new custodian.

What comes next will surely be a time of great change.

Infrastructure and Claimed Worlds:

Zonok System
Mannovai - Garden (Urban Area, 2 Industrial Complexes, 6 Mining Complexes, Major Mining Complex, Fuel Depot) 2 Infantry Divisions,
Asteroid Belt (Orbital Mining Station)
Urut - Gas Giant

Rokum System
Easnos - Hostile Terran (Outpost)
Jaëto - Near Garden (Urban Area, 2 Industrial Complexes, 4 Mining Complexes, Major Mining Complex, Fuel Depot) 2 Infantry Divisions,
Asteroid Belt (Orbital Mining Station)
Alepaj - Gas Giant
Alepaj A - Barren (Outpost)
Alepaj B - Barren (Outpost)

Cerop System
Cadav - Gas Giant
Asteroid Belt (Orbital Mining Station)
Alud - Non-Hostile Terrestrial (Outpost)
Nasurn - Garden (Urban Area, 2 Industrial Complexes, Major Industrial Complex, 6 Mining Complexes, Major Mining Complex, Fuel Depot) 2 Infantry Divisions,
Sitek A - Barren (Outpost)
Sitek B - Barren (Outpost)
Asteroid Belt (Orbital Mining Station)

Pranas System
Saradril - Terran (Outpost)
Sur'Kesh - Garden (4 Urban Area, Research Station, Shipyard, 2 Industrial Complexes, 2 Major Industrial Complexes, 6 Mining Complexes, Major Mining Complex, 2 Fuel Depots, Small Spaceport) 3 Elite Infantry Divisions, 5 Light Cruisers, 5 Frigates, 2 Corvette Packs, 3 Transport
Dragel - Terran (Outpost)
Halegeuse - Gas Giant
Asteroid belt (Orbital Mining Station)
Paeto - Barren Asteroid (Orbital Mining Station)
Mass relay


Byblos System
Gilgame - Non-hostile Terrestrial (Outpost)
Senoquol - Garden (Urban Area, 2 Industrial Complexes, 2 Major Industrial Complexes, 6 Mining Complexes, Major Mining Complex, 2 Fuel Depots, Small Spaceport) x3 Infantry Divisions, 5 Light Cruisers, 5 Frigates, 2 Corvette Packs, 3 Transports
Zarken - Barren (Outpost)
Isht - Barren (Outpost)
Kuru - Gas Giant
Enki - Gas Giant

Ashan System
Anthur - Barren (Outpost)
Kubru - Hostile Terrestrial (Outpost)
Lissu - Dextro-Amino Garden (6 Mining Complexes, Fuel Depot, Industrial Complex, Major Mining Complex, Industrial Complex)
Milra - Non-Hostile Terrestrial (Outpost)
Tazab - Gas Giant
Garot - Gas Giant
Garot I - Barren Moon (Outpost)
Garot II - Garden Moon (Outpost)

Olor System
Olor - Non-Hostile Terrestrial (Outpost)
Asteroid Belt (Orbital Mining Station)
Rannandril - Near-Garden (Urban Area, 4 Mining Complexes, Major Mining Complex, 2 Industrial Complexes, Fuel Depot) 3 Infantry Divisions
Hanum - Gas Giant


Relay Activation Fleet - 1 Heavy Cruiser, 1 Light Cruiser, 8 Frigates, 2 Corvette Packs


2 Frigates


Military:

a) Terrestrial Forces: x12 Infantry Divisions, 3 Elite Infantry Divisions, 10 Gunship Wings, 6 Anti-Orbital Missile Forces
b) Space Fleets: x1 Heavy Cruisers, x11 Light Cruisers (GARDIAN systems), x5 Transports (GARDIAN systems), X15 Destroyers (GARDIAN Systems), X20 Frigates (GARDIAN systems), X16 Corvette Packs (GARDIAN systems)
c) Completed Research: Standardized Fabrication Templates
Last edited by Elerian on Tue Jun 20, 2023 9:06 pm, edited 13 times in total.

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Pentapolitan Kyrene
Envoy
 
Posts: 207
Founded: Oct 24, 2017
Ex-Nation

Postby Pentapolitan Kyrene » Thu May 25, 2023 2:54 pm

The Elcor Courts
Turn 1

Infrastructure and Claimed Worlds:
Silean Nebula
---Lenuamund (Barren World)
1 Outpost
---Dekuuna (High Gravity Garden World)
1 Fuel Depot, 2 Urban Area, 6 Mining Complexes, 1 Major Mining Complex, 4 Industrial Complexes, 1 Major Industrial complex, Shipyard
----Oltan (Barren Moon)
1 Outpost
---Sangel (Gas Giant)
---Soalara - High Gravity Garden World
4 Industrial Complexes, 1 Major Industrial Complex
---Sokania- Garden Moon
1 Outpost
--- Fugulwa - High Gravity Garden World
1 Outpost
---Pamion - Terran World
1 Outpost


Omega Nebula (The Omega Nebula colony of Thunawanuro has been entirely inaccessible to the Elcor since the fall of the relays - if any race is reticent to risk travelling half a galaxy by FTL alone it is the Elcor.
--Batalla System
---Thunawanuro (High Gravity Garden World)

Military:
a) Terrestrial Forces: 3 Infantry (Heavy Weapons Teams), 1 Gunship Team, 2 LOKI Mech Battalions.
b) Space Fleets: 1 Heavy Cruiser
Last edited by Pentapolitan Kyrene on Fri May 26, 2023 10:25 am, edited 8 times in total.

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G-Tech Corporation
Khan of Spam
 
Posts: 63930
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Thu May 25, 2023 6:27 pm

The Geth Consensus

Diplomatic Relations: Isolationist - though less militantly so then has been the case. The Consensus is aware of the destruction of the Reapers by the Shephard, via their link to Legion and the fleet dispatched to Earth, and thus owes much to humanity - if not for the sacrifice of the rest of the races of the galaxy, who fought the Old Machines inch by inch across their blasted worlds, the geth no matter their preparations would have no doubt succumbed. Still, the galaxy is a hostile place, and their Creators have expressed nothing but antipathy toward their progeny. To be organic is to feel fear, and thus lash out in anger, and the Consensus is all too wary of the potential for that fear to be directed toward the stewarded worlds of the Perseus Veil.
Military Summary: Crippled. When the Old Machines fought with the organics of the galaxy and Legion's fleet above Earth, secondary forces of that hideous strength attempted to punish the geth for their insolence in denying Sovereign and refusing the claim to dominion which the Old Machines represented. Though the geth had prepared long for this war, marshalling forces of a quantity which had been only guessed at by the Citadel and her inhabitants, they too were being beaten back and their fleets failing when the Crucible finally fired. What remains now is a ghost of what was once, for the Return of the geth occupied all the energies of the Consensus.
History: Unmolested by Quarian attempts to destroy their wayward creations, and unwilling to devote the entirety of their fleets to the defense of Sol with only the Shephard's assurances that the Creators would not turn on them, the geth largely sat out the Reaper War until the closing acts, though geth engineers and a geth fleet of significant size did aid in the Battle of Earth Splinter fleets of the Old Machines invaded the Far Rim less than a month before the Battle of Earth, clashing with the titanic geth navy prepared to receive them. Though preparations for such an encounter had been the ongoing focus of the geth, still the sheer power of the Reapers could not be denied, and losses were catastrophic, though the damage inflicted on the ships of the Old Machines also considerable.

Still, defeat would have been inevitable, and the Consensus had already begun preparing shutdown and cold-storage protocols to attempt to preserve some semblance of the geth from the upcoming Reaper purge when the Crucible was activated. Despite the Shephard's best efforts to spare the geth from this wave of destructive anti-AI energy, the Crucible caused more damage to the geth than had even been sustained in the conflict with the Reapers - entire worlds were wiped all but clean of programs and platforms, charnel-grounds of silent metal corpses and vacant server-hubs. Those that survived the cataclysm were a fraction of a fraction of what had been the symphony of the geth, and though they understood the necessity of the ancient weapon's activation, still the toll for the Consensus was hideous. Those units which had survived beyond the core systems were recalled, for their processing power in isolation left them all but feral, and the great manufacturing centers and server-banks of the distant worlds sent into a deep hibernation for the day when once more the geth would stride out into the galaxy again.

It was fortunate, then, that the destruction of the Relay network allowed them to recover in isolation. Though the remainder of the geth battlefleet was on high alert for attempts by the Creators to finish their genocide, no assault ever manifested. Perhaps the galaxy did not understand the damage that had been done out on the fringes of the Terminus. Perhaps the galaxy merely had its own concerns to deal with. Whatever the case, gradually dataspinners manifested new programs, factories manufactured new platforms, and the Consensus began to recover from her losses. Today she is a shadow of her former self, mostly a handful of servers in orbit over Rannoch and resource extraction operations, but every month brings more systems online, and old infrastructure reactivated. With the Old Machines defeated, perhaps now is the time to find a place for the Geth in the order of the cosmos.


Infrastructure and Claimed Worlds: Geth space is claimed by the Consensus, in addition to the Far Rim and Hades Nexus - though such regions may be effectively depopulated.

Cluster Total: 7973 Materials, 9304 Industry, 21102 Credits, 200 RP

Tikun
Initial: 1515 Material (-1035), 885 Industry, 2550 Credits, 72 RP (120% Bonus): 3333 Material (2298), 1947 Industry, 5610 Credits
Rannoch (Garden): 7 Mining Complexes, 2 Major Mining Complex, 5 Industrial Complexes, Major Industrial Complex, Subterranean Forge, Manufacturing Yard, 4 Urban Areas, 2 Energy Nexus, 2 Fuel Depots, Orbital Fuel Station, Major Spaceport, Small Spaceport, Shipyard, Enhanced Research Station, Intelligence Center | Integrated Bunkers, Linear Accelerators, Refined Sensor Grid
Rannoch Perihelion: 2 Industrial Complex, Major Industrial Complex
Rannoch Aperihelion: 2 Industrial Complex, Major Industrial Complex
Rannoch Warder: 2 Industrial Complex, Major Industrial Complex
Rannoch Guardian: 2 Industrial Complex, Major Industrial Complex
Steward Station [Major]: Major Industrial Complex, Urban Area, Small Spaceport, Fuel Depot
Rannoch Battlestation I: Linear Accelerators
Uriyah [Barren]: 5 Mining Complex, 2 Major Mining Complex, 4 Industrial Complexes, Major Industrial Complex, Manufacturing Yard, Subterranean Forge, 4 Urban Areas, Energy Nexus, 1 Small Spaceport, 1 Fuel Depot | Heavy Batteries, Bulk Sensors
Uriyah North:
Uriyah South:
Asteroid Belt: 6 Orbital Mining Stations, 3 Asteroid Processing Facilities
Adas [Hostile]: 5 Mining Complex, 2 Major Mining Complex, 4 Industrial Complex, Major Industrial Complex, Manufacturing Yard, Subterranean Forge, 4 Urban Areas, Energy Nexus, 1 Small Spaceport, 1 Fuel Depot
Kaddi [Barren]: 5 Mining Complex, 2 Major Mining Complex, 4 Industrial Complexes, Major Industrial Complex, Manufacturing Yard, Subterranean Forge, 4 Urban Areas, Energy Nexus, 1 Small Spaceport, 1 Fuel Depot
Haza [Gas Giant]: 6 Orbital Mining Stations, 2 Aerostadts

Stronghold
1072 Material (-1200), 942 Industry, 2125 Credits, 38 RP: (60%) 1715 (515) Material, 1507 Industry, 3400 Credits
Tremor (Hostile): 5 Mining Complex, 2 Major Mining Complex, 4 Industrial Complexes, Major Industrial Complex, Manufacturing Yard, Subterranean Forge, 4 Urban Areas, Energy Nexus, Small Spaceport, Fuel Depot | Bulk Sensors
Stronghold (Garden): 7 Mining Complex, 2 Major Mining Complex, 5 Industrial Complexes, Major Industrial Complex, Manufacturing Yard, Subterranean Forge, 4 Urban Area, Energy Nexus, Fuel Depot, Orbital Fuel Station, Energy Nexus, Small Spaceport, Military Shipyard, Orbital Shipyard, Enhanced Research Station | Heavy Batteries
Stronghold Perihelion (Small Station): 2 Industrial Complex, Major Industrial Complex
Stronghold Aphelion (Small Station): 2 Industrial Complex, Major Industrial Complex
Order (Terran): 7 Mining Complex, 2 Major Mining Complex, 4 Industrial Complex, Major Industrial Complex, Manufacturing Yard, Subterranean Forge, 5 Urban Areas, 2 Energy Nexus, Small Spaceport, Fuel Depot, Military Shipyard
Order Warder (Small Station): 2 Industrial Complex, Major Industrial Complex
Order Command (Small Station): 2 Industrial Complex, Major Industrial Complex
Order North:
Order South:
Sterous (Gas Giant): 6 Orbital Mining Station, Orbital Fuel Station, 2 Aerostadt
Taciturn (Barren): 5 Mining Complex, 2 Major Mining Complex, 4 Industrial Complex, Major Industrial Complex, Manufacturing Yard, Subterranean Forge, 4 Urban Areas, Energy Nexus, Small Spaceport, Fuel Depot
Glassimar (Barren): 5 Mining Complex, 2 Major Mining Complex, 4 Industrial Complex, Major Industrial Complex, Manufacturing Yard, Subterranean Forge, 4 Urban Areas, Energy Nexus, Small Spaceport, Fuel Depot

Tenebris
694 Material (-600), 475 Industry, 1270 Credits, 30 RP: (60%) 1110 (510) Materials, 760 Industry, 2032 Credits
Lux [Barren]: 5 Mining Complex, 2 Major Mining Complex, 4 Industrial Complex, Major Industrial Complex, Manufacturing Yard, Subterranean Forge, 4 Urban Areas, Energy Nexus, Small Spaceport, Fuel Depot
Lux Watcher:
Lux Warder:
Perlimian [Gas Giant]: 6 Orbital Mining Station, 2 Aerostadts
Tenebris [Terran]: 7 Mining Complex, 2 Major Mining Complex, 4 Industrial Complex, Major Industrial Complex, Manufacturing Yard, Subterranean Forge, Manufacturing Yard, 4 Urban Areas, 2 Energy Nexus, Fuel Depot, Small Spaceport, Military Shipyard
Tenebris Guard:
Tenebris Outwall:
Navigos [Garden Moon]: 5 Mining Complex, 2 Major Mining Complex, 4 Industrial Complex, Major Industrial Complex, Manufacturing Yard, Subterranean Forge, 4 Urban Areas, Energy Nexus, Fuel Depot, Small Spaceport, Shipyard, Enhanced Research Station | Bulk Sensors
Navigos Guard:
Navigos Bulwark:

Justicar
2323 Materials (-1920), 1450 Industry, 2625 Credits, 30 Research: (125%) 5227 (3307) Materials, 3263 Industry, 5906 Credits
Radiant [Brown Dwarf]
Hemis [Barren]: 5 Mining Complexes, 2 Major Mining Complexes, 4 Industrial Complexes, Major Industrial Complex, Manufacturing Yard, Subterranean Forge, 4 Urban Areas, Energy Nexus, Small Spaceport, Fuel Depot
Justicar [Garden Moon]: 5 Mining Complexes, 2 Major Mining Complexes, 4 Industrial Complexes, Major Industrial Complex, Manufacturing Yard, Subterranean Forge, 4 Urban Areas, Energy Nexus, Small Spaceport, Fuel Depot, Enhanced Research Station | Bulk Sensors
Major Station Templar: 1 Industrial Complex, 2 Major Industrial Complex, 1 Urban Area, 1 Fuel Depot
Justicar Warden: 2 Industrial Complexes, 1 Major Industrial Complex
Justicar Watcher: 2 Industrial Complexes, 1 Major Industrial Complex
Justicar Rampart: 2 Industrial Complexes, 1 Major Industrial Complex
Justicar Bulwark: 2 Industrial Complexes, 1 Major Industrial Complex
Asteroid Belt: 6 Orbital Mining Stations, 3 Asteroid Processing Facilities
Malev [Barren]: 5 Mining Complexes, 2 Major Mining Complexes, 4 Industrial Complexes, Major Industrial Complex, Manufacturing Yard, Subterranean Forge, 4 Urban Areas, Energy Nexus, Small Spaceport, Fuel Depot
Scitar [Barren]: 5 Mining Complexes, 2 Major Mining Complexes, 4 Industrial Complexes, Major Industrial Complex, Manufacturing Yard, Subterranean Forge, 4 Urban Areas, Energy Nexus, Small Spaceport, Fuel Depot
Serratus [Barren Moon]: 5 Mining Complexes, 2 Major Mining Complexes, 4 Industrial Complexes, Major Industrial Complex, Manufacturing Yard, Subterranean Forge, 4 Urban Areas, Energy Nexus, Small Spaceport, Fuel Depot
Hetman [Terran]: 7 Mining Complexes, 2 Major Mining Complexes, 5 Industrial Complexes, Major Industrial Complex, Manufacturing Yard, Subterranean Forge, 5 Urban Areas, 2 Energy Nexus, Small Spaceport, Fuel Depot, Military Shipyard
Hetman North: 2 Industrial Complexes, 1 Major Industrial Complex
Hetman South: 2 Industrial Complexes, 1 Major Industrial Complex
Olyma [Gas Giant]: 6 Orbital Mining Stations, 2 Aerostadts
Cetes [Gas Giant]: 6 Orbital Mining Stations, 2 Aerostadts
Lanwin [Barren Moon]: 5 Mining Complexes, 2 Major Mining Complexes, 4 Industrial Complexes, Major Industrial Complex, Manufacturing Yard, Subterranean Forge, 4 Urban Areas, Energy Nexus, Small Spaceport, Fuel Depot
Kuiper Belt: 6 Orbital Mining Stations, 3 Asteroid Processing Facilities

Echelon
1783 Material (-1510), 1142 Industry, 2540 Credits, 30 Research: (60%) 2853 (1343) Materials, 1827 Industry, 4064 Credits
Echelon [Ocean Garden]: 7 Mining Complexes, 2 Major Mining Complexes, 5 Industrial Complexes, Major Industrial Complex, Manufacturing Yard, Subterranean Forge, 5 Urban Areas, 2 Energy Nexus, Small Spaceport, Fuel Depot, Enhanced Research Station, Military Shipyard | Bulk Sensors
Echelon Primus:
Echelon Overlook:
Echelon Command:
Echelon Checkpoint:
Century [Barren]: 5 Mining Complexes, 2 Major Mining Complexes, 4 Industrial Complexes, Major Industrial Complex, Manufacturing Yard, Subterranean Forge, 4 Urban Areas, Energy Nexus, Small Spaceport, Fuel Depot
Asteroid Belt: 6 Orbital Mining Stations, 3 Asteroid Processing Facilities
Pavise [Barren]: 5 Mining Complexes, 2 Major Mining Complexes, 4 Industrial Complexes, Major Industrial Complex, Manufacturing Yard, Subterranean Forge, 4 Urban Areas, Energy Nexus, Small Spaceport, Fuel Depot
Cross [Barren Moon]: 5 Mining Complexes, 2 Major Mining Complexes, 4 Industrial Complexes, Major Industrial Complex, Manufacturing Yard, Subterranean Forge, 4 Urban Areas, Energy Nexus, Small Spaceport, Fuel Depot
Boss [Barren]: 5 Mining Complexes, 2 Major Mining Complexes, 4 Industrial Complexes, Major Industrial Complex, Manufacturing Yard, Subterranean Forge, 4 Urban Areas, Energy Nexus, Small Spaceport, Fuel Depot
Rim [Barren Moon]: 5 Mining Complexes, 2 Major Mining Complexes, 4 Industrial Complexes, Major Industrial Complex, Manufacturing Yard, Subterranean Forge, 4 Urban Areas, Energy Nexus, Small Spaceport, Fuel Depot
Lithui [Barren Moon]: 5 Mining Complexes, 2 Major Mining Complexes, 4 Industrial Complexes, Major Industrial Complex, Manufacturing Yard, Subterranean Forge, 4 Urban Areas, Energy Nexus, Small Spaceport, Fuel Depot
Lithui Warder:
Lithui Ranger:
Redoubt [Gas Giant]: 6 Orbital Mining Stations, 2 Aerostadts
Valiant [Gas Giant]: 6 Orbital Mining Stations, 2 Aerostadts


Cluster Total: 12534 Materials, 13811 Industry, 35182 Credits, 210 RP

Bastion
Initial: 1618 Material (-960), 1351 Industry, 4325 Credits, 30 RP (140% Bonus): 3883 Material (2923), 3242 Industry, 10380 Credits
Bastion [Garden]: 7 Mining Complex, 2 Major Mining, 5 Industrial Complex, 1 Major Industrial Complex, Manufacturing Yard, Subterranean Forge, 5 Urban Areas, 2 Energy Nexus, 2 Fuel Depot, Orbital Fuel Station, 1 Small Spaceport, 1 Major Spaceport, Enhanced Research Station, Intelligence Center, Military Shipyard | Bulk Sensors
Bastion Alpha [Small Station]: 2 Industrial Complex, Major Industrial Complex
Bastion Beta [Small Station]: 2 Industrial Complex, Major Industrial Complex
Rampant Station [Mobile]: 3 Industrial Complexes, 2 Major Industrial Complex, 2 Urban Areas, Small Spaceport, 2 Fuel Depots
Overlord Station [Major]: 5 Industrial Complexes, 2 Major Industrial Complex, 1 Urban Area, Energy Nexus Military Shipyard, Small Spaceport, 1 Fuel Depot
Sentinel [Terran Moon]: 5 Mining Complex, 2 Major Mining, 4 Industrial Complex, 1 Major Industrial Complex, Manufacturing Yard, Subterranean Forge, 4 Urban Areas, Energy Nexus, 1 Small Spaceport, 2 Fuel Depot, Shipyard
Sentinel Outrider [Small Station]: 2 Industrial Complex, Major Industrial Complex
Watchman [Barren Moon]: 5 Mining Complex, 2 Major Mining, 4 Industrial Complex, 1 Major Industrial Complex, Manufacturing Yard, Subterranean Forge, 4 Urban Areas, Energy Nexus, 1 Small Spaceport, 2 Fuel Depot
Wanderer Outrider [Small Station]: 2 Industrial Complex, Major Industrial Complex
Wanderer [Barren]: 5 Mining Complex, 2 Major Mining, 3 Industrial Complex, 1 Major Industrial, Manufacturing Yard, Subterranean Forge, 4 Urban Areas, Energy Nexus, Small Spaceport, Fuel Depot
Ulterior [Hostile]: 5 Mining, 2 Major Mining, 3 Industrial, 1 Major Industrial, Manufacturing Yard, 4 Urban Areas, Energy Nexus, Small Spaceport, Fuel Depot, Civilian Shipyard, Orbital Shipyard
Erasmus [Gas Giant]: 6 Orbital Mining Station, Orbital Fuel Station, 2 Aerostadts
Clario [Barren]: 5 Mining Complex, 2 Major Mining Complex, 3 Industrial Complex, 1 Major Industrial, Manufacturing Yard, Subterranean Forge, 4 Urban Areas, Energy Nexus, Small Spaceport, Fuel Depot
Saphros [Barren]: 5 Mining Complex, 2 Major Mining Complex, 3 Industrial Complex, 1 Major Industrial, Manufacturing Yard, Subterranean Forge, 4 Urban Areas, Energy Nexus, Small Spaceport, Fuel Depot
Kuiper Belt: 6 Orbital Mining Station, 3 Asteroid Processing Facilities

Halcyon
1102 Materials (-1135), 965 Industry, 2479 Credits, 30 RP: (60%) 1763 (628) Materials, 1544 Industry, 3966 Credits
Curator [Barren]: 5 Mining Complexes, 2 Major Mining Complex, 4 Industrial Complex, Major Industrial Complex, Subterranean Forge, 4 Urban Areas, Energy Nexus, 1 Small Spaceport, 1 Fuel Depot
Ratha [Barren Moon]: 5 Mining Complexes, 2 Major Mining Complex, 4 Industrial Complex, Major Industrial Complex, Manufacturing Yard, Subterranean Forge, 4 Urban Areas, Energy Nexus, 1 Small Spaceport, 1 Fuel Depot
Halcyon [Terran]: 7 Mining Complexes, 2 Major Mining Complex, 5 Industrial Complex, Major Industrial Complex, Manufacturing Yard, Subterranean Forge, 5 Urban Areas, 2 Energy Nexus, 1 Small Spaceport, 1 Fuel Depot, 1 Enhanced Research Station, Military Shipyard, Orbital Shipyard | Bulk Sensors
Halcyon Militar:
Halcyon Defense:
Halcyon North:
Halcyon South:
Cruxas [Hostile]: 5 Mining Complex, 2 Major Mining Complex, 3 Industrial Complex, Major Industrial Complex, Manufacturing Yard, Subterranean Forge, 4 Urban Areas, Energy Nexus, 1 Small Spaceport, 1 Fuel Depot, Civilian Shipyard, Orbital Shipyard
Numerat [Terran Moon]: 5 Mining Complex, 2 Major Mining Complex, 4 Industrial Complex, Major Industrial Complex, Manufacturing Yard, Subterranean Forge, 4 Urban Areas, Energy Nexus, 1 Small Spaceport, 1 Fuel Depot, Military Shipyard
Numerat North:
Numerat South:
Mistval [Gas Giant]: 6 Orbital Mining Stations, 3 Aerostadt
Lathe [Barren]: 5 Mining Complex, 2 Major Mining Complex, 3 Industrial Complex, Major Industrial Complex, Manufacturing Yard, Subterranean Forge, 4 Urban Areas, Energy Nexus, 1 Small Spaceport, 1 Fuel Depot

Harmony
1284 Materials (-1370), 1178 Industry, 3510 Credits, 30 RP: (40%) 1798 (488) Materials, 1649 Industry, 4914 Credits
Lament [Terran]: 7 Mining Complex, 2 Major Mining Complex, 4 Industrial Complex, Major Industrial Complex, Manufacturing Yard, Subterranean Forge, 5 Urban Areas, Energy Nexus, 1 Small Spaceport, 1 Fuel Depot, Military Shipyard, Orbital Shipyard
Revenant [Barren Moon]: 5 Mining Complex, 2 Major Mining Complex, 4 Industrial Complex, Major Industrial Complex, Manufacturing Yard, Subterranean Forge, 4 Urban Areas, Energy Nexus, 1 Small Spaceport, 1 Fuel Depot, 1 Shipyard
Harmony [Garden]: 7 Mining Complexes, 2 Major Mining Complex, 5 Industrial Complex, Major Industrial Complex, Manufacturing Yard, Subterranean Forge, 5 Urban Area, 2 Energy Nexus, 1 Small Spaceport, Major Spaceport, 2 Fuel Depot, 1 Military Shipyard, Orbital Shipyard, Enhanced Research Station | Bulk Sensors
Harmony Aleph: 2 Industrial Complexes, Major Industrial Complex
Harmony Beta: 2 Industrial Complexes, Major Industrial Complex
Harmony Delta: 2 Industrial Complexes, Major Industrial Complex
Harmony Gamma: 2 Industrial Complexes, Major Industrial Complex
Asteroid Belt: 6 Orbital Mining Stations, 3 Asteroid Processing Facilities
Luminescence [Barren]: 5 Mining Complex, 2 Major Mining Complex, 3 Industrial Complexes, Major Industrial Complex, Manufacturing Yard, Subterranean Forge, 4 Urban Areas, Energy Nexus, 1 Small Spaceport, 1 Fuel Depot
Warder [Barren]: 5 Mining Complex, 2 Major Mining Complex, 3 Industrial Complex, Major Industrial Complex, 4 Urban Areas, Energy Nexus, Manufacturing Yard, Subterranean Forge, 1 Small Spaceport, 1 Fuel Depot
Deliverance [Barren Moon]: 5 Mining Complex, 2 Major Mining Complex, 4 Industrial Complex, Major Industrial Complex, Manufacturing Yard, Subterranean Forge, 4 Urban Areas, Energy Nexus, 1 Small Spaceport, 1 Fuel Depot

Castellan
2639 Material (1609|-1030), 867 Industry, 2260 Credits, 30 Research
Castellan [Terran]: 7 Mining Complexes, 2 Major Mining Complexes, 5 Industrial Complexes, Major Industrial Complex, Manufacturing Yard, Subterranean Forge, 5 Urban Areas, Energy Nexus, Small Spaceport, Fuel Depot, Orbital Fuel Station, Enhanced Research Station, Military Shipyard, Orbital Shipyard | Bulk Sensors
Council [Barren Moon]: 5 Mining Complexes, 2 Major Mining Complexes, 4 Industrial Complexes, Major Industrial Complex, Manufacturing Yard, Subterranean Forge, 4 Urban Areas, Energy Nexus, Small Spaceport, Fuel Depot
Steward [Barren Moon]: 5 Mining Complexes, 2 Major Mining Complexes, 4 Industrial Complexes, Major Industrial Complex, Manufacturing Yard, Subterranean Forge, 4 Urban Areas, Energy Nexus, Small Spaceport, Fuel Depot
Servant [Barren]: 5 Mining Complexes, 2 Major Mining Complexes, 4 Industrial Complexes, Major Industrial Complex, Manufacturing Yard, Subterranean Forge, 4 Urban Areas, Energy Nexus, Small Spaceport, Fuel Depot, Civilian Shipyard, Orbital Shipyard
Tower [Gas Giant]: 6 Orbital Mining Stations, Orbital Fuel Station, 3 Aerostadts
Asteroid Belt: 6 Orbital Mining Stations
Rampart [Gas Giant]: 6 Orbital Mining Stations, Orbital Fuel Station, 2 Aerostadts
Outrider [Barren]: 5 Mining Complexes, 2 Major Mining Complexes, 4 Industrial Complexes, Major Industrial Complex, Manufacturing Yard, Subterranean Forge, 4 Urban Areas, Energy Nexus, Small Spaceport, Fuel Depot, Civilian Shipyard, Orbital Shipyard
Kuiper Belt: 6 Orbital Mining Stations, 3 Asteroid Processing Facilities

Fathoms
2538 Materials (-2014), 1624 Industry, 3485 Credits, 30 RP: (190%) 7360 Materials (5346), 4710 Industry, 10107 Credits
Depths [Terran]: 7 Mining Complexes, 2 Major Mining Complex, 4 Industrial Complex, Major Industrial Complex, Subterranean Forge, Manufacturing Yard, 5 Urban Areas, Energy Nexus, Small Spaceport, Fuel Depot, Enhanced Research Station, Military Shipyard, Orbital Shipyard | Bulk Sensors
Space Station Tide [Major]: 2 Industrial Complex, Major Industrial Complex, Small Spaceport, Fuel Depot
Mobile Station Spring:
Depths North [Small]: 2 Industrial Complex, Major Industrial Complex
Depths South [Small]: 2 Industrial Complex, Major Industrial Complex
Asteroid Belt: 6 Orbital Mining Station, 3 Asteroid Processing Facilities
Depths Guardian [Small]: 2 Industrial Complex, Major Industrial Complex
Depths Vanguard [Small]: 2 Industrial Complex, Major Industrial Complex
Shoal [Terran]: 7 Mining Complexes, 2 Major Mining Complex, 4 Industrial Complex, Major Industrial Complex, Subterranean Forge, 5 Urban Areas, Energy Nexus, Manufacturing Yard, Small Spaceport, Fuel Depot, Civilian Shipyard, Orbital Shipyard
Mobile Station Summer:
Shoal Ward [Small]: 2 Industrial Complex, Major Industrial Complex
Shoal Acolyte [Small]: 2 Industrial Complex, Major Industrial Complex
Shallows [Barren Moon]: 5 Mining Complexes, 2 Major Mining Complex, 4 Industrial Complex, Major Industrial Complex, Manufacturing Yard, Subterranean Forge, 4 Urban Areas, Energy Nexus, Small Spaceport, Fuel Depot
Crest [Barren Moon]: 5 Mining Complexes, 2 Major Mining Complex, 4 Industrial Complex, Major Industrial Complex, Manufacturing Yard, Subterranean Forge, 4 Urban Areas, Energy Nexus, Small Spaceport, Fuel Depot
Reef [Gas Giant]: 6 Orbital Mining Stations, Orbital Fuel Station, 2 Aerostadts
Verdant [Barren Moon] (Extensive Eezo Deposits): 5 Mining Complexes, 2 Major Mining Complex, 4 Industrial Complex, Major Industrial Complex, Manufacturing Yard, Subterranean Forge, 4 Urban Areas, Energy Nexus, Small Spaceport, Fuel Depot
Mobile Station Fall:
Teeming [Barren Moon]: 5 Mining Complexes, 2 Major Mining Complex, 4 Industrial Complex, Major Industrial Complex, Manufacturing Yard, Subterranean Forge, 4 Urban Areas, Energy Nexus, Small Spaceport, Fuel Depot
Expanse [Barren]: 5 Mining Complexes, 2 Major Mining Complex, 3 Industrial Complex, Major Industrial Complex, Subterranean Forge, 4 Urban Areas, Energy Nexus, Small Spaceport, Fuel Depot
Abyssal [Barren Moon]: 5 Mining Complexes, 2 Major Mining Complex, 4 Industrial Complex, Major Industrial Complex, Manufacturing Yard, Subterranean Forge, 4 Urban Areas, Energy Nexus, Small Spaceport, Fuel Depot
Kuiper Belt: 6 Orbital Mining Stations, 3 Asteroid Processing Facilities

Litany
1468 Materials (-1040|428), 824 Industry, 1795 Credits, 30 Research
Chant [Barren]: 5 Mining Complexes, 2 Major Mining Complexes, 5 Industrial Complex, Major Industrial Complex, Manufacturing Yard, Subterranean Forge, 4 Urban Areas, Energy Nexus, Small Spaceport, Fuel Depot
Cloister [Terran]: 7 Mining Complexes, 2 Major Mining Complexes, 7 Industrial Complex, Major Industrial Complex, Manufacturing Yard, Subterranean Forge, 5 Urban Areas, Energy Nexus, Small Spaceport, Fuel Depot, Military Shipyard, Orbital Shipyard
Monastery [Near Garden]: 7 Mining Complexes, 2 Major Mining Complexes, 7 Industrial Complex, Major Industrial Complex, Manufacturing Yard, Subterranean Forge, 5 Urban Areas, Energy Nexus, Small Spaceport, Fuel Depot, Enhanced Research Station, Military Shipyard, Orbital Shipyard
Recluse [Barren]: 5 Mining Complexes, 2 Major Mining Complexes, 5 Industrial Complex, Major Industrial Complex, Manufacturing Yard, Subterranean Forge, 4 Urban Areas, Energy Nexus, Small Spaceport, Fuel Depot, Civilian Shipyard, Orbital Shipyard
Nave [Gas Giant]: 6 Orbital Mining Stations, 3 Aerostadts
Kuiper Belt: 6 Orbital Mining Stations, 3 Asteroid Processing Facilities

Polar
2262 Materials (-1150|1112), 975 Industry, 1760 Credits, 30 Research
Tundra [Hostile]: 5 Mining Complexes, 2 Major Mining Complexes, 5 Industrial Complex, Major Industrial Complex, Manufacturing Yard, Subterranean Forge, 4 Urban Areas, Energy Nexus, Small Spaceport, Fuel Depot, Enhanced Research Station, Civilian Shipyard, Orbital Shipyard
Arctic [Barren Moon]: 5 Mining Complexes, 2 Major Mining Complexes, 5 Industrial Complex, Major Industrial Complex, Manufacturing Yard, Subterranean Forge, 4 Urban Areas, Energy Nexus, Small Spaceport, Fuel Depot
Astral [Barren Moon]: 5 Mining Complexes, 2 Major Mining Complexes, 5 Industrial Complex, Major Industrial Complex, Manufacturing Yard, Subterranean Forge, 4 Urban Areas, Energy Nexus, Small Spaceport, Fuel Depot
Asteroid Belt: 6 Orbital Mining Stations, 3 Asteroid Processing Facilities
Taiga [Barren]: 5 Mining Complexes, 2 Major Mining Complexes, 5 Industrial Complex, Major Industrial Complex, Manufacturing Yard, Subterranean Forge, 4 Urban Areas, Energy Nexus, Small Spaceport, Fuel Depot
Asteroid Belt: 6 Orbital Mining Stations, 3 Asteroid Processing Facilities
Borea [Barren]: 5 Mining Complexes, 2 Major Mining Complexes, 5 Industrial Complex, Major Industrial Complex, Manufacturing Yard, Subterranean Forge, 4 Urban Areas, Energy Nexus, Small Spaceport, Fuel Depot
Kuiper Belt: 6 Orbital Mining Stations, 3 Asteroid Processing Facilities


Cluster Total: 3705 Materials, 2486 Industry, 7431 Credits, 60 RP

Terras
2436 Material (-1175), 1291 Industry, 3915 Credits, 30 RP (40% Bonus): 3410 (2235) Material, 1807 Industry, 5481 Credits
Numantia [Near Garden]: 7 Mining Complex, 2 Major Mining Complex, 5 Industrial Complexes, Major Industrial Complex, Manufacturing Yard, Subterranean Forge, 5 Urban Areas, Energy Nexus, 1 Major Spaceport, 1 Small Spaceport, 1 Fuel Depot, Enhanced Research Station, Military Shipyard, Orbital Fuel Depot, Orbital Shipyard | Bulk Sensors
Terrus [Barren Moon]: 5 Mining Complex, 2 Major Mining Complex, 4 Industrial Complexes, Major Industrial Complex, Manufacturing Yard, Subterranean Forge, 4 Urban Areas, Energy Nexus, 1 Small Spaceport, 1 Fuel Depot
Terras Overwatch [Small Station]: 2 Industrial Complexes, Major Industrial Complex
Terras Warder [Small Station]: 2 Industrial Complexes, Major Industrial Complex
Terras Southmarch [Small Station]: 2 Industrial Complexes, Major Industrial Complex
Terras Northshore [Small Station]: 2 Industrial Complexes, Major Industrial Complex
Jax [Hostile]: 5 Mining Complexes, 2 Major Mining Complex, 3 Industrial Complexes, Major Industrial Complex, Subterranean Forge, 4 Urban Areas, Energy Nexus, 1 Small Spaceport, 1 Fuel Depot, Civilian Shipyard, Orbital Shipyard
Riven Major [Barren]: 5 Mining Complexes, 2 Major Mining Complex, 3 Industrial Complexes, Major Industrial Complex, Subterranean Forge, 4 Urban Areas, Energy Nexus, 1 Small Spaceport, 1 Fuel Depot
Riven Minor [Barren]: 5 Mining Complexes, 2 Major Mining Complex, 3 Industrial Complex, Major Industrial Complex, Subterranean Forge, 4 Urban Areas, Energy Nexus, 1 Small Spaceport, 1 Fuel Depot
Asteroid Belt: 6 Orbital Mining Stations, 3 Asteroid Processing Facilities
Finevil [Terran]: 7 Mining Complexes, 2 Major Mining Complex, 4 Industrial Complexes, Major Industrial Complex, Manufacturing Yard, Subterranean Forge, 5 Urban Areas, Energy Nexus, 1 Small Spaceport, 1 Fuel Depot, Military Shipyard, Orbital Shipyard
Godseye [Gas Giant]: 6 Orbital Mining Stations, Orbital Fuel Station, 2 Aerostadts
Lisseb [Barren Moon]: 5 Mining Complexes, 2 Major Mining Complex, 4 Industrial Complexes, Major Industrial Complex, Manufacturing Yard, Subterranean Forge, 4 Urban Areas, Energy Nexus, 1 Small Spaceport, 1 Fuel Depot
Kuiper Belt: 6 Orbital Mining Stations, 3 Asteroid Processing Facilities

Forebearer
2170 Materials (-700|1470), 679 Industry, 1950 Credits, 30 RP
Reticence [Barren]: 5 Mining Complex, 2 Major Mining Complex, 3 Industrial Complex, Major Industrial Complex, Subterranean Forge, 4 Urban Areas, Energy Nexus, Small Spaceport, Fuel Depot
Marive [Gas Giant]: 6 Orbital Mining Stations, 2 Aerostadt, Orbital Fuel Station
Asteroid Belt: 6 Orbital Mining Stations, 3 Asteroid Processing Facilities
Kurnos [Gas Giant]: 6 Orbital Mining Station, 2 Aerostadt, Orbital Fuel Station
Heritage [Barren Moon]: 5 Mining Complexes, 2 Major Mining Complex, 4 Industrial Complex, Major Industrial Complex, Manufacturing Yard, Subterranean Forge, 4 Urban Areas, 2 Energy Nexus, Small Spaceport, Fuel Depot
Forebearer [Garden Moon]: 5 Mining Complex, 2 Major Mining Complex, 4 Industrial Complex, Major Industrial Complex, Manufacturing Yard, Subterranean Forge, 4 Urban Areas, Energy Nexus, Small Spaceport, Fuel Depot, Orbital Fuel Station, Enhanced Research Station, Intelligence Center, Military Shipyard | Bulk Sensors
Armitage [Barren]: 5 Mining Complex, 2 Major Mining Complex, 3 Industrial Complex, Major Industrial Complex, Subterranean Forge, 4 Urban Areas, Energy Nexus, Small Spaceport, Fuel Depot
Ortho [Barren]: 5 Mining Complexes, 2 Major Mining Complex, 3 Industrial Complex, Major Industrial Complex, Subterranean Forge, 4 Urban Areas, Energy Nexus, Small Spaceport, Fuel Depot


Cluster Total: 598 Material, 668 Industry, 1868 Credits, 60 RP

Dholen
504 Material (-250), 256 Industry, 795 Credits, 30 RP: (40%) 706 (456) Materials, 358 Industry, 1113 Credits
Gotha [Barren]: 5 Mining Complex, 2 Major Mining Complex, 3 Industrial Complex, 1 Major Industrial Complex, Subterranean Forge, 4 Urban Center, Energy Nexus, Small Spaceport, Fuel Depot, Enhanced Research Station | Refined Sensor Grid, Heavy Battery
Charoum [Gas Giant]: 6 Orbital Mining Station, 1 Aerostadt
Haestrom [Hostile]: 5 Mining Complex, 2 Major Mining Complex, 3 Industrial Complex, 1 Major Industrial Complex, 4 Urban Areas, Energy Nexus, Subterranean Forge, Small Spaceport, Fuel Depot, Intelligence Center, Civilian Shipyard, Orbital Shipyard | Bulk Sensors
Warden Station [Major]:

Ma-at
502 Material (-360|142), 310 Industry, 755 Credits, 30 RP
Ammut [Gas Giant]: 6 Orbital Mining Station, Orbital Fuel Station
Sekhmet [Barren Moon]: 5 Mining Complexes, 2 Major Mining Complex, 4 Industrial Complexes, Major Industrial Complex, Manufacturing Yard, Subterranean Forge, 4 Urban Areas, Energy Nexus, 1 Small Spaceport, 1 Fuel Depot | Bulk Sensors
Horus [Barren Moon]: 5 Mining Complexes, 2 Major Mining Complex, 4 Industrial Complexes, Major Industrial Complex, Manufacturing Yard, Subterranean Forge, 4 Urban Areas, Energy Nexus, 1 Small Spaceport, 1 Fuel Depot, Enhanced Research Station, Shipyard | Refined Sensor Grid


Cluster Total: 2165 Material, 5215 Industry, 13312 Credits, 150 RP

Hekate
940 Material (-1370), 1156 Industry, 2980 Credits, 30 RP: (175%) 2585 (1215) Materials, 3179 Industry, 8195 Credits
Asteria [Terran]: 7 Mining Complexes, 2 Major Mining Complex, 4 Industrial Complexes, Major Industrial Complex, Manufacturing Yard, Subterranean Forge, 5 Urban Areas, Energy Nexus, 1 Major Spaceport, 1 Small Spaceport, 1 Fuel Depot, Enhanced Research Station, Military Shipyard, Orbital Shipyard | Integrated Bunkers, Linear Accelerators, Refined Sensor Grid
Major Station Alliance: Industrial Complex, 2 Major Industrial Complex, Urban Area, Energy Nexus, Fuel Depot
Mobile Station Fealty: 2 Industrial Complexes, 1 Major Industrial Complex, 2 Urban Areas, Fuel Depot | Heavy Batteries
Mobile Station Valiant: 2 Industrial Complexes, 1 Major Industrial Complex, 2 Urban Areas, Fuel Depot | Heavy Batteries
Asteria Shield [Small]: 2 Industrial Complex, Major Industrial Complex
Asteria Guard [Small]: 2 Industrial Complex, Major Industrial Complex
Asteria Battlestation I: Linear Accelerators
Ker [Terran]: 7 Mining Complexes, 2 Major Mining Complex, 4 Industrial Complexes, Major Industrial Complex, Manufacturing Yard, Subterranean Forge, 5 Urban Areas, Energy Nexus, 1 Small Spaceport, 1 Fuel Depot, Military Shipyard, Orbital Shipyard | Heavy Batteries, Bulk Sensors
Ker Utterance [Small]: 2 Industrial Complex, Major Industrial Complex
Ker Paean [Small]: 2 Industrial Complex, Major Industrial Complex
Triodia [Gas Giant]: (Extensive Moon System) 6 Orbital Mining Stations
Accommodation [Barren Moon]: 5 Mining Complexes, 2 Major Mining Complex, 4 Industrial Complexes, Major Industrial Complex, Manufacturing Yard, Subterranean Forge, 4 Urban Areas, Energy Nexus, 1 Small Spaceport, 1 Fuel Depot, Shipyard
Consensus [Barren Moon]: 5 Mining Complexes, 2 Major Mining Complex, 4 Industrial Complexes, Major Industrial Complex, Manufacturing Yard, Subterranean Forge, 4 Urban Areas, Energy Nexus, 1 Small Spaceport, 1 Fuel Depot, Shipyard
Bothros [Barren]: 5 Mining Complexes, 2 Major Mining Complex, 3 Industrial Complexes, Major Industrial Complex, Subterranean Forge, 4 Urban Areas, Energy Nexus, 1 Small Spaceport, 1 Fuel Depot, Shipyard

Hoplos
766 Materials (-680|86), 567 Industry, 1505 Credits, 30 RP
Talaria [Barren]: 5 Mining Complexes, 2 Major Mining Complex, 3 Industrial Complexes, Major Industrial Complex, Subterranean Forge, 4 Urban Areas, Energy Nexus, Small Spaceport, Fuel Depot | Planetary Sensor Network
Makharia [Barren]: 5 Mining Complexes, 2 Major Mining Complex, 3 Industrial Complexes, Major Industrial Complex, Subterranean Forge, 4 Urban Areas, Energy Nexus, Small Spaceport, Fuel Depot
Kopis [Barren Moon]: 5 Mining Complexes, 2 Major Mining Complex, 4 Industrial Complexes, Major Industrial Complex, Manufacturing Yard, Subterranean Forge, 4 Urban Areas, Energy Nexus, Small Spaceport, Fuel Depot | Bulk Sensors
Trident [Aquatic Garden]: 7 Mining Complexes, 2 Major Mining Complex, 4 Industrial Complexes, Major Industrial Complex, Manufacturing Yard, Subterranean Forge, 5 Urban Areas, Energy Nexus, Small Spaceport, Fuel Depot, Enhanced Research Station, Intelligence Center, Military Shipyard | Heavy Batteries, Refined Sensor Grid
Trident Battlestation I: Linear Accelerators
Aegis [Gas Giant]: 6 Orbital Mining Stations, 2 Aerostadts

Pamyat
1192 Materials (-960), 852 Industry, 2045 Credits, 30 RP: (60%) 1907 (947) Materials, 1363 Industry, 3272 Credits
Komarov [Barren]: 5 Mining Complexes, 2 Major Mining Complex, 3 Industrial Complex, Major Industrial Complex, Subterranean Forge, 4 Urban Areas, Energy Nexus, Small Spaceport, Fuel Depot
Zenevieva [Barren Moon]: 5 Mining Complexes, 2 Major Mining Complex, 4 Industrial Complex, Major Industrial Complex, Manufacturing Yard, Subterranean Forge, 4 Urban Areas, Energy Nexus, Small Spaceport, Fuel Depot
Alena [Barren Moon]: 5 Mining Complexes, 2 Major Mining Complex, 4 Industrial Complex, Major Industrial Complex, Manufacturing Yard, Subterranean Forge, 4 Urban Areas, Energy Nexus, Small Spaceport, Fuel Depot, Enhanced Research Station | Bulk Sensors
Remembrance Station [Major]:
Alena Battlestation I: Linear Accelerators
Dobrovolski [Barren]: 5 Mining Complexes, 2 Major Mining Complex, 3 Industrial Complex, Major Industrial Complex, Subterranean Forge, 4 Urban Areas, Energy Nexus, Small Spaceport, Fuel Depot
Patsayev [Barren]: 5 Mining Complexes, 2 Major Mining Complex, 3 Industrial Complex, Major Industrial Complex, Subterranean Forge, 4 Urban Areas, Energy Nexus, Small Spaceport, Fuel Depot
Chazov Belt: 6 Orbital Mining Stations, 3 Asteroid Processing Facilities
Volkov [Barren]: 5 Mining Complexes, 2 Major Mining Complex, 3 Industrial Complex, Major Industrial Complex, Subterranean Forge, 4 Urban Areas, Energy Nexus, Small Spaceport, Fuel Depot

Sheol
67 Materials (-83|-150), 106 Industry, 340 Credits, 60 RP
Gei Hinnom [Barren]: 5 Mining Complexes, 1 Major Mining Complex, 3 Industrial Complexes, 1 Major Industrial Complex, Subterranean Forge, 4 Urban Areas, Energy Nexus, 1 Small Spaceport, 1 Fuel Depot, 2 Enhanced Research Station | Bulk Sensors
Sheol Battlestation I: Linear Accelerators


Cluster Total: 264 Materials, 625 Industry, 1130 Credits, 30 Research

Dakka
1014 Materials (-750|264), 625 Industry, 1130 Credits, 30 Research
Bannik [Hostile]: 5 Mining Complexes, 2 Major Mining Complexes, 5 Industrial Complex, Major Industrial Complex, Manufacturing Yard, Subterranean Forge, 4 Urban Areas, Energy Nexus, Small Spaceport, Fuel Depot | Heavy Batteries
Pragia [Terran]: 7 Mining Complexes, 2 Major Mining Complexes, 7 Industrial Complex, Major Industrial Complex, Manufacturing Yard, Subterranean Forge, 5 Urban Areas, Energy Nexus, Small Spaceport, Fuel Depot, Enhanced Research Station, Intelligence Center, Military Shipyard, Orbital Shipyard | Heavy Batteries, Planetary Sensor Network
Battlestation Primus: 1 Linear Accelerators
Pragia Battlestation I: Linear Accelerators
Alkonost [Gas Giant]: 6 Orbital Mining Stations, Orbital Fuel Station
Gamayun [Gas Giant]: 6 Orbital Mining Stations, Orbital Fuel Station
Zirnitra [Barren]: 5 Mining Complexes, 2 Major Mining Complexes, 5 Industrial Complex, Major Industrial Complex, Manufacturing Yard, Subterranean Forge, 4 Urban Areas, Energy Nexus, Small Spaceport, Fuel Depot


Cluster Total: -340 Materials, 816 Industry, 1520 Credits, 30 RP
[b]Chomos
: 700 Materials (-1040|-340), 816 Industry, 1520 Credits, 30 RP
Trigestis [Gas Giant]: 6 Orbital Mining Stations
Sidacha [Barren Moon]: 5 x Mining Complex, 2 x Major Mining, 6 Industrial Complex, Major Industrial Complex, Subterranean Forge, Manufacturing Yard, 4 Urban Areas, Energy Nexus, Small Spaceport, Fuel Depot
Norem [Barren Moon]: 5 x Mining Complex, 2 x Major Mining, 6 Industrial Complex, Major Industrial Complex, Subterranean Forge, Manufacturing Yard, 4 Urban Areas, Energy Nexus, Small Spaceport, Fuel Depot
Bestia [Barren Moon]: 5 x Mining Complex, 2 x Major Mining, 6 Industrial Complex, Major Industrial Complex, Subterranean Forge, Manufacturing Yard, 4 Urban Areas, Energy Nexus, Small Spaceport, Fuel Depot
Lattesh [Hostile]: 5 x Mining Complex, 2 x Major Mining, 6 Industrial Complex, Major Industrial Complex, Subterranean Forge, Manufacturing Yard, 4 Urban Areas, Energy Nexus, Small Spaceport, Fuel Depot, Enhanced Research Station, Intelligence Center, Civilian Shipyard, Orbital Shipyard | Heavy Batteries, Planetary Sensor Network
Lattesh Battlestation I: Linear Accelerators


Balor
Cernunnos [Gas Giant]:
Caleston [Terran Moon]:
Bres [Barren]:
Elatha [Barren]:
Fomor Belt:
Partholon [Barren]:


670 Material, 135 Credits
Galactic Bank - Illium, Shanxi, Amaterasu
8 Mining Ships - Stronghold
6 Mining Ships - Bastion
6 Mining Ships - Rannoch


Military Recruitment


Harmony [1250/1250] (65%/75%/10%) (Military - Orbital)
5 Dreadnoughts [3/3]
8 Heavy Cruisers [2/3]
5 Battlecruisers [1/2]
Overlord Station (Rannoch) [645/650] (55%/65%/0%) (Military)
7 Dreadnoughts [3/4]
1 Light Cruiser [1/2]
1 Destroyer [1/2]
Stronghold [1147/1250] (75%/85%/40%) (Military - Orbital)
4 Hyperdreadnoughts [1/3]
2 Dreadnoughts [2/2]
5 Battlecruisers [1/2]
5 Heavy Cruisers [3/3 months]
1 Battlegroup Carriers [1/1 months]
2 Mining Ship [1/2 months]
Hetman (Justiciar) [950/950] (60%/75%/50%) (Military)
16 Battlecruisers [1/2]
Echelon [940/950] (40%/55%/50%) (Military)
21 Heavy Cruisers [3/3]
Castellan [1240/1250] (75%/90%/50%) (Military - Orbital)
7 Hyperdreadnoughts [2/2]
2 Dreadnoughts [1/1]
Cloister (Litany) [1240/1250] (75%/90%/50%) (Military - Orbital)
7 Hyperdreadnoughts [2/2]
2 Dreadnoughts [1/1]
Monastery (Litany) [1240/1250] (75%/90%/50%) (Military - Orbital)
7 Hyperdreadnoughts [2/2]
2 Dreadnoughts [1/1]
Order (Stronghold) [820/850] (65%/75%/40%) (Military)
9 Dreadnoughts [2/3]
1 Battlecruiser [1/2]
Lament (Harmony) [1240/1250] (85%/90%/50%) (Military - Orbital)
7 Hyperdreadnoughts [1/2]
2 Dreadnoughts [1/1]
Finevil (Terras) [0/1250] (70%/80%/50%) (Military - Orbital)
7 Hyperdreadnoughts [1/3]
2 Dreadnoughts [1/2]
Tenebris [846/850] (45%/55%/40%) (Military)
14 Battlecruisers [1/3]
1 Mining Ship [2/2]
Depths [1196/1250] (55%/65%/50%) (Military - Orbital)
3 Hyperdreadnoughts [4/7]
4 Dreadnoughts [1/5]
4 Bulk Transports [1/2]
30 Engineer Battalions [1/2]
Forebearer [550/550] (80%/90%/0%) (Military)
5 Dreadnoughts [2/3]
2 Battlecruisers [2/2]
Asteria (Hekate) [1240/1250] (50%/60%/50%) (Military - Orbital)
7 Hyperdreadnoughts [1/7]
2 Dreadnoughts [1/4]
Ker (Hekate) [0/1250] (50%/60%/50%) (Military - Orbital)
7 Hyperdreadnoughts [1/7]
2 Dreadnoughts [1/4]
Trident [948/950] (60%/70%/40%) (Military)
11 Dreadnoughts [1/4]
Pragia (Dakka) [1240/1250] (65%/75%/50%) (Military - Orbital)
7 Hyperdreadnoughts [1/4]
2 Dreadnoughts [1/3]
Halcyon [1240/1250] (70%/85%/50%) (Military - Orbital)
7 Hyperdreadnoughts [3/3]
2 Battlecruisers [1/1]
Numerat [300/300] (65%/75%/40%) (Military)
5 Battlecruisers [1/2]
Numantia [1511/1550] (65%/75%/40%) (Military - Orbital)
7 Dreadnoughts [3/3]
1 Dreadnought [2/3]
7 Battlecruisers [2/5]
24 Destroyers [2/2]
7 Frigates [2/2]
Ulterior (Bastion) [800/800] (65%/40%) (Civilian - Orbital)
32 Light Cruisers [1/2]
Cruxas (Halcyon) [800/800] (65%/40%) (Civilian - Orbital)
32 Light Cruisers [1/2]
Shoal [950/1250] (60%/40%) (Civilian - Orbital)
14 Light Cruisers [2/2]
5 Transports [1/1]
20 Destroyers [1/1]
Servant (Litany) [800/800] (80%/40%) (Civilian - Orbital)
32 Light Cruisers [1/1]
Outrider [800/800] (65%/40%) (Civilian - Orbital)
32 Light Cruisers [1/2]
Tundra (Polar) [500/800] (80%/40%) (Civilian - Orbital)
20 Light Cruisers [1/1]
Recluse [0/800] (65%/40%) (Civilian - Orbital)
32 Light Cruisers [1/2]
Jax [0/800] (65%/40%) (Civilian - Orbital)
32 Light Cruisers [1/2]
Haestrom [0/800] (50%/40%) (Civilian - Orbital)
32 Light Cruisers [1/2]
Lattesh [0/800] (60%/40%) (Civilian - Orbital)
32 Light Cruisers [1/2]
Accommodation [300/300] (35%/0%) (Shipyard)
20 Destroyers [2/2]
Consensus [300/300] (35%/0%) (Shipyard)
20 Destroyers [2/2]
Bothros [500/500] (30%/0%) (Shipyard)
20 Light Cruisers [2/3]
Horus [395/400] (35%/0%) (Shipyard)
12 Light Cruisers [3/3]
6 Destroyers [3/3]
Navigos [400/400] (40%/0%) (Shipyard)
16 Light Cruisers [1/3]
Rannoch [680/700] (60%/40%) (Shipyard)
12 Light Cruisers [1/3]
26 Destroyers [1/1]
Uriyah (Rannoch) [480/500] (40%/40%) (Shipyard)
20 Light Cruisers [2/2]
Revenant (Harmony) [280/300] (30%/0%) (Shipyard)
10 Frigates [2/2]
30 Corvettes [2/2]
Sekhmet [300/300] (30%/0%) (Shipyard)
8 Light Cruisers [3/3]
6 Destroyers [1/2]
Sentinel (Bastion) [300/300] (40%/0%) (Shipyard)
12 Light Cruisers [2/3]
Rannoch Stations [400/400] (15%/0%)
65 Fighter Wings [2/2]
Adas [496/500] (30%/0%)
73 Corvettes [1/2 months]
14 Frigates [2/2]
Kaddi [300/500] (30%/40%)
30 Frigates [2/2]
20 Missile Forces [1/2]
Tremor (Stronghold) [500/500] (20%/30%)
50 Frigates [1/2]
Stronghold Stations [400/400] (15%/0%)
65 Corvettes [1/2]
Taciturn (Stronghold) [500/500] (25%/40%)
50 Frigates [2/2]
Glassimar (Stronghold) [500/500] (25%/40%)
73 Corvettes [1/2]
Lux (Tenebris) [500/500] (25%/30%)
50 Corvettes [1/2]
Bastion Stations [385/400] (15%/0%)
55 Interceptor Wings [1/2]
Watchman (Bastion) [300/300] (25%/40%)
30 Frigates [1/2]
Terrus [300/300] (25%/30%)
30 Frigates [1/2]
Terrus Stations [390/400] (15%/30%)
14 Frigates [2/2]
40 Corvettes [2/2]
Gotha [500/500] (30%/40%)
13 Frigates [2/2]
5 Infantry Divisions being raised [4/4 months]
43 Fighter Wings [1/2 months]
Haestrom [498/500] (25%/30%)
80 Fighter Wings [1/2]
Luminescence (Harmony) [300/500] (20%/40%)
50 Corvettes [2/2]
8 Armored Divisions [2/2]
Warder (Harmony) [498/500] (25%/30%)
82 Corvettes [1/2]
Deliverance (Harmony) [300/300] (25%/30%)
12 Armored Divisions [2/2]
Shallows (Fathoms) [300/300] (25%/40%)
50 Corvettes [2/2]
Crest (Fathoms) [300/300] (25%/40%)
30 Frigates [2/2]
Verdant (Fathoms) [300/300] (25%/40%)
30 Artillery Battalions [2/2]
Teeming (Fathoms) [300/300] (25%/40%)
30 Anti-Orbital Missile Forces [2/2]
Expanse (Fathoms) [500/500] (25%/40%)
50 Infantry Divisions [2/2]
Abyssal (Fathoms) [300/300] (25%/40%)
12 Armored Divisions [2/2]
Lisseb (Numantia) [300/300] (25%/30%)
30 Frigates [2/2]
Heritage (Forebearer) [290/300] (25%/40%)
15 Artillery Battalions [2/3]
7 YMIR Divisions [2/2]
Forebearer [300/300] (25%/30%)
30 Infantry Divisions [1/2]
Reticence (Forebearer) [500/500] (25%/30%)
50 Frigates [2/2]
Armitage (Forebearer) [498/500] (25%/30%)
73 Corvettes [2/2]
Ortho (Forebearer) [498/500] (25%/40%)
73 Fighter Wings [1/2]
Gei Hinnom (Sheol) [500/500] (25%/40%)
40 Fighter Wings [1/2]



Military Deployments

Perseus Veil
Tikkun, Rannoch Orbit: 13 Dreadnoughts [13 Fighters], 8 Heavy Cruisers, 23 Light Cruisers [MD RB], 49 Light Cruisers, 4 Escort Carriers [4 Fighter Wings], 181 Destroyers, 187 Frigates, 517 Corvettes, 35 Interceptor Wings, 406 Fighter Wings
Tikkun, Uriyah Orbit: 88 Interceptor Wings, 71 Fighter Wings
Tikkun, Kaddi Orbit: 41 Fighter Wings
Stronghold, Stronghold Orbit: 4 Hyperdreads, 14 Dreadnoughts, 10 Battlecruisers [MD AA], 22 Battlecruisers, 15 Heavy Cruisers, 5 Battlegroup Carriers [EGL AA] [20 Fighter Wings], 16 Battlegroup Carriers, 5 Heavy Cruisers [MD RB], Colony Ship, 16 Mining Ships, 96 Destroyers, 413 Frigates, 506 Corvettes
Stronghold, Tremor Orbit: 30 Fighter Wings
Stronghold, Order Orbit: 45 Fighter Wings
Tenebris, Navigos Orbit: 14 Battlecruisers, 11 Light Cruisers [MD AA], 48 Light Cruisers, 220 Frigates, 150 Corvettes, 1 Mining Ship
Justiciar, Mass Relay Orbit: 16 Battlecruisers
The Far Rim
Dholen, Mass Relay Orbit: 2 Light Cruisers [MD RB], 12 Destroyers, 81 Frigates, 200 Corvettes
Dholen, Gotha Orbit: 186 Fighter Wings, 20 Interceptor Wings
Dholen, Haestrom Orbit: 80 Interceptor Wings, 123 Fighter Wings
Ma'at Orbit: 1 Dreadnought [1 Interceptor Wing], 36 Light Cruisers, 30 Destroyers
Hades Nexus
Hekate: 1 Colony Ship, 11 Dreadnoughts, 77 Light Cruisers, 136 Destroyers, 60 Frigates, 60 Corvettes
Sheol, Gei Hinnom: 80 Fighter Wings
Ascendant Threshold
Bastion: 2 Heavy Cruisers, 32 Destroyers, 12 Light Cruisers, 1 Transport, 180 Frigates, 130 Corvettes, 250 Interceptor Wings
Harmony: 5 Dreadnoughts, 15 Battlecruisers, 16 Heavy Cruisers, 50 Destroyers, 210 Frigates, 524 Corvettes
Halcyon: 4 Battlecruisers, 1 Heavy Cruiser
Fathoms: 2 Colony Ships, 28 Light Cruisers, 100 Destroyers, 8 Mining Ships, 8 Bulk Transports, 25 Transports, 65 Frigates, 100 Corvettes
Litany: 6 Dreadnoughts, 1 Battlecruiser, 20 Light Cruisers
Polar: 20 Light Cruisers
Numantia Expanse
Numantia, Terras Orbit: 8 Dreadnoughts, 5 Battlecruisers, 1 Heavy Cruiser, 12 Light Cruisers, 96 Destroyers, 280 Frigates, 484 Corvettes, 20 Interceptor Wings, 100 Light Transports, 160 Assault Landers, 1 Colony Ship
Numantia, Jax Orbit: 180 Interceptor Wings
Forebearer, Forebearer Orbit: 10 Dreadnoughts [10 Fighters], 3 Battlecruisers, 180 Frigates, 196 Corvettes, 30 Fighter Wings
Forebearer, Ortho Orbit: 156 Fighter Wings
Shadow Sea
Ires: 2 Light Cruisers, 5 Destroyers

Planetary Forces

Ascendant Threshold
Castellan: 28 Armored Divisions
Verdant: 30 Artillery Battalions
Teeming: 30 Missile Forces
Depths: 30 Engineering Battalions, 100 Infantry Divisions, 24 Armored Divisions, 30 Artillery Battalions, 30 Missile Forces
Luminescence: 8 Armored Divisions
Harmony: 28 Armored Divisions
Perseus Veil
Rannoch: 35 Infantry Divisions, 20 Armored Divisions, 12 YMIR Divisions, 10 Artillery Battalions
Adas: 10 Missile Forces
Kaddi: 20 Missile Forces
Far Rim
Gotha: 16 Infantry Divisions
Numantia Expanse
Heritage: 2 YMIR Divisions, 5 Artillery Battalions
Forebearer: 30 Infantry Divisions, 15 Artillery Battalions, 7 YMIR Divisions
Jax: 80 Gunship Wings

Completed Research
Academic Peerage Protocols, Algorithmic Vacuum Welding, Bulk Quantum Computing, Centralized Industrial Linkages, Cluster Metallurgy Architecture, Colonial Viceroys, Compact Modular Components, Compact Sensor Lensing, Deep Space Habitation, Efficient Mining, Elkross Combine Manufacturing, Enhanced Superscalar Construction, Experimental Tachyon Interdiction, Exotic Mineral Extraction Automation, Extended Supply Chains, Drone Swarm Tactics, He-3 Mining Efficiency, High Displacement Streamlining, High Temperature Sintering, Hypervelocity Implementation, Industrial Byproduct Armaments, Interplanetary Warfare Doctrines, Kinetic Mainline Hardening, Military-Industrial Linkages, Militia Marshalling, Nanoweave Data-Spinners, National Recruitment, National Unity Academies, Post-War Intelligence Interfaces, Predictive Candidate Targeting, Preparedness Imperatives, Pressure Borehole Mining, Prototype Nanite Mineral Isolation, Integrated Academic Systems, Manufacturing Subroutines, Medical Nanite Templates, Secure Data Protocols, Shipyard Automation, Specialist Training Schools, Standardized Armor Components, Standardized Retrofit Manufacturing, Standard Fabrication Templates, Streamlined Disruptor Fabrication, Superscalar Voidborn Construction, Sustainable Planetary Stewardship, Temporal Perturbation Algorithms, Resurrection Protocols, Zero-G Consolidated Refining

Current Through End Month 20
Last edited by G-Tech Corporation on Fri Sep 08, 2023 4:55 am, edited 74 times in total.
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

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The Orson Empire
Post Czar
 
Posts: 31630
Founded: Mar 20, 2012
Left-wing Utopia

Postby The Orson Empire » Thu May 25, 2023 7:09 pm

Shanxi Directorate


Leader: Director-General Santino Moran


History: Following the Shanxi mass relay's destruction in 2186, remnants of the Systems Alliance Military seized complete control over Shanxi's colonial government, deposing its governor and declaring martial law. Unable to repair the mass relay, Shanxi was totally isolated from the wider galaxy, and attempts to restore contact with Earth or any other human colonies proved futile. Thus, Santino Moran, foremost commander of the planetary garrison, established the Shanxi Directorate in 2189 as a successor state to the Systems Alliance, declaring himself its first Director-General.

The Directorate is an authoritarian, oppressive regime in which the military pervades every aspect of society. Civil liberties, including freedom of speech, freedom of the press, and freedom of association are restricted, and those who dare speak out against the regime are subject to imprisonment or worse. Citizens who join the military are entitled to numerous benefits, such as access to better housing and better rations. Civilians are equally expected to make sacrifices for the state, including long factory shifts, backbreaking work in the mines, and aiding in the construction of trenchworks or other planetary defenses.

Director-General Moran is highly paranoid of an invasion by Batarian or Turian raiders; thus, he invests massive quantities of resources to transform Shanxi into a fortress world. Moran was a young child during the First Contact War and has never forgotten the devastation Turian troops caused on Shanxi. As a consequence, Moran is an ardent human supremacist, and propaganda demonizing the alien races is a common sight on Shanxi's radio and television stations.

Diplomatic Relations Summary: The Directorate is currently isolated from the wider galaxy, and possesses no outside diplomatic relations. While its leadership is eager to restore contact with human colonies, it would be far more hostile towards any alien races encountered.

Military Summary: The Directorate's military is largely a continuation of the Systems Alliance Military, in addition to the expansions made since 2186. Its navy is fairly minor, but it does possess a sizable ground force to defend Shanxi's various settlements from any raid or invasion.

Infrastructure and Claimed Worlds:
Gansu System
Fuxi - Gas Giant
Nu Kwa - Barren Moon
1 Outpost (20 credits/month, 20 material/month)

Tier I Bulk Sensors (free)
Tier I Light Cannonade

Shanxi - Garden World
Research Station (10 RP/month, reduced by 1/3 in 2206)
Trade Route to Earth, Local Cluster (80 credits/month)
Geth Bank (45 credits/month)
4 Urban Areas (189 credits/month with bank, ground unit build time -40%)
7 Mining Complexes (49 material/month with perks)
1 Major Mining Complex (50 material, 5 credits/month)
4 Industrial Complexes (converts 40 material to 20 industry/month, ship build time -20%)
1 Shipyard (20 credits/month, ship build time -10%)
2 Planetary Fuel Depots (10 credits/month)

Tier I Perimeter Defenses
Tier III Linear Accelerators
Tier I Bulk Sensors

Tian - Barren World
1 Outpost (20 credits/month, 20 material/month)

Tier I Bulk Sensors (free)

Naiku System
Amaterasu - Near Garden
Research Station (no RP until Month 19)
Geth Bank (45 credits/month)
3 Urban Areas (141.75 credits/month, ground unit construction time -30%)
5 Mining Complexes (35 material/month with perks)
1 Major Mining Complex (40 material, 5 credits/month)
3 Industrial Complexes (converts 30 material to 15 industry/month, ship build time -15%)
1 Fuel Depot (5 credits/month)

Tsukuyomi - Terran World
2 Industrial Complexes (converts 20 material into 10 industry, local ship construction time -10%)
4 Mining Complexes (28 material/month with perks)
1 Fuel Depot (5 credits/month)

Verdun System
Tiptree - Garden
Research Station (10 RP/Month)
7 Mining Complexes (49 material/month)
1 Major Mining Complex (50 material, 5 credits/month)
1 Urban Area (45 credits/month)
1 Fuel Depot (5 credits/month)

Military:
a) Terrestrial Forces:
3 Infantry Divisions
1 Militia Division, stealth training and combat biotics
3 Militia Divisions, heavy weapons teams and drop troops
1 Armored Division, Elites
1 Armored Division
2 LOKI Mech Battalions
1 Gunship Wing
1 Anti-Orbital Missile Force

b) Space Fleets:
1 Heavy Cruiser
6 Light Cruisers
7 Destroyers
4 Fighter Wing
30 Frigates
11 Corvettes
2 Light Transports
1 Bulk Transport
2 Transports, advanced armor plating and dropship hangars
2 Escort Carriers
3 Fighter Wings, Advanced Armor and Torpedoes upgrades
2 Interceptor Wings, Ablative Armor and High Velocity Mass Driver upgrades

Research:

Prototype Naniotic Material Isolation: +5 Material, +5 Credits to Major Mining Complexes (complete)

Medical Nanite Templates: Unlocks the Nanite Stasis Ground Unit upgrade (underway)



Gansu System
Fuxi - Gas Giant
Nu Kwa - Barren Moon
+1 Mining Complex (-10 credits)

Tier I Light Cannonade
Shanxi - Garden World
+4 Mining Complexes (-40 credits)
Tian - Barren World
+1 Mining Complex (-10 credits)

Production:

Shanxi-Garden World
PC: 54/700
+1 Destroyer (-15 credits, 3 months)
+2 Frigates (-20 credits, 2 months)
+3 Corvette Packs (-12 credits, 2 months)
+1 Light Transport (-7 credits, 1 month)

End Credits: 1.25 | End Industry: 10 | End Material: 19
Starting Resources Month 2: 116.25 credits, 20 industry, 42 material

Pacification of Naiku System
1 Heavy Cruiser moves from Shanxi to Amaterasu Orbit
-100 credits
3 months remaining

End Credits: 116.25 (refunded) | End Industry: 20 | End Material: 42

Starting Resources for Month 3: 231.25 credits | 30 Industry | 65 Material

Gansu System
Fuxi - Gas Giant
Nu Kwa - Barren Moon
+1 Outpost (-30 material)
Tian - Barren World
+1 Mining Complex (-10 credits)
Shanxi - Garden World
+1 Fuel Depot (-20 material)
Tier II Heavy Batteries (-56.25 credits)
Tier I Bulk Sensors (-112.5 credits)

Production:

Shanxi - Garden World
PC: 54/700
1 Destroyer underway (1 month remaining)
+1 Light Transport (-7 credits, 1 month remaining)
+8 Corvette Packs (-32 credits, 2 months remaining)

Colonization:

Amaterasu- 4 months remaining

Movement: 1 Frigate moves to Tiptree orbit, exploring it and the Verdun System for any signs of human life.

End Credits: 3.5 | End Industry: 30 | End Material: 35

Starting Resources for Month 4: 124 material | 143.5 credits | 40 industry

Gansu System
Nu Kwa - Barren Moon
Tier I Light Cannonade (-15 credits with discount)
Tian - Barren World
+1 Outpost (-30 material)

Production:

Shanxi - Garden World
PC: 160/700
8 Corvette Packs underway (1 month remaining)
+10 Frigates (-100 credits, 2 months remaining)
+3 Fighter Wings (-18 credits, 2 months remaining)
+1 Anti-Orbital Missile Force (-10 credits, 2 months remaining)

Colonization:

Amaterasu - 3 months remaining

Movement: 1 Frigate returns from Tiptree to Shanxi orbit.

End Credits: 0.5 | End Material: 94 | End Industry: 40

Starting Resources for Month 5: 129 material | 50 industry | 170.5 credits

Shanxi - Garden World
Tier III Linear Accelerators (-112.5 credits with discount)

Production:

Shanxi - Garden World
PC: 176/700
10 Frigates underway (1 month remaining)
3 Fighter Wings underway (1 month remaining)
1 Anti-Orbital Missile Force underway (1 month remaining)
+1 Militia Division, stealth training and combat biotics (-12 credits, 2 months remaining)
+3 Militia Divisions, heavy weapons teams and drop troops (-24.3 credits, 2 months)

Colonization:

Amaterasu- 2 months remaining

End Credits: 21.7 | End Material: 129 | End Industry: 50

Starting Resources for Month 6: 178 material | 60 industry | 191.7 credits

Colonization:

Amaterasu- 1 month remaining

Production:

Shanxi - Garden World
PC: 224.15/700
1 Militia Division, stealth training and combat biotics underway (1 month remaining)
3 Militia Divisions, heavy weapons teams and drop troops underway (1 month remaining)
+2 Transports, advanced armor plating and dropship hangars (-68.25 credits, 3 months remaining)
+2 Escort Carrier (-40 credits, 3 months)
+8 Frigates (-80 credits, 2 months)

End Credits: 3.85 | End Material: 178 | End Industry: 60
Starting Resources for Month 7: 227 Material | 163.85 Credits | 70 Industry

Infrastructure:

Amaterasu - Near Garden
+5 Mining Complexes (-50 credits, 35 material/month with perks)

-200 material to repair mass relay, 3 months remaining

-110 credits for month 7 event

Heavy Cruiser moves from Amaterasu to Shanxi orbit
End Credits: 3.85 | End Material: 27 | End Industry: 70
Starting Resources for Month 8: 111 material | 163.85 credits | 80 industry

Tsukuyomi - Terran World
+4 Mining Complexes (-40 credits, 28 material/month with perks)

Production:

Shanxi - Garden World
2 Escort Carriers underway (1 month remaining)
2 Transports with upgrades underway (1 month remaining)

2 months remaining for Shanxi mass relay
End Credits: 123.85 | End Material: 111 | End Industry: 80
Starting Resources for Month 9: 223 material, 307.85 credits, 90 industry

Shanxi - Garden World
+1 Urban Area (-150 material, +45 credits/month)

End Credits: 123.85 | End Material: 73 | End Industry: 90
Starting Resources for Month 10: 185 material, 491.85 credits, 100 industry

Shanxi - Garden World
+2 Industrial Complexes (-40 industry)
+1 Major Mining Complex (-50 credits)
+1 Urban Area (-150 material)

Amaterasu - Near Garden
+3 Industrial Complexes (-60 industry)
+1 Major Mining Complex (-50 credits)

Production:

Shanxi - Garden World
6 Light Cruisers (-150 credits, 4 months remaining)
6 Destroyers (-90 credits, 3 months remaining)
10 Frigates (-100 credits, 2 months remaining)
3 Fighter Wings, Advanced Armor and Torpedoes upgrades (-26.1 credits, 2 months remaining)
2 Interceptor Wings, Ablative Armor and High Velocity Mass Driver upgrades (-20.3 credits, 2 months remaining)

End Credits: 5.45 | End Material: 35 | End Industry: 0
Resources for Month 11: 162 material, 255.45 credits, 35 industry

Amaterasu - Near Garden
1 Fuel Depot (-20 material)

Tsukuyomi - Terran World
1 Fuel Depot (-20 material)

Shanxi - Garden World
Trade Route to Earth, Local Cluster (-225 credits)
Geth Bank

End Credits: 30.45 | End Material: 122 | End Industry: 35
Starting Resources for Month 12: 424.45 credits, 284 material, 70 industry

Economic Package from Earth: 198 credits, 195 material, 105 industry

Starting Resources for Month 13: 1016.45 credits, 641 material, 210 industry

1 Colony Ship loaned from Systems Alliance, moves to Tiptree orbit

Colonization of Tiptree - 2 months remaining

Starting Resources for Month 14: 1,410.45 credits, 803 material, 245 industry

Shanxi - Garden World
Research Station (-400 credits, remaining 400 credits provided by Geth loan)

Amaterasu - Near Garden
+3 Urban Areas (-450 material)

Tsukuyomi - Terran World
+2 Industrial Complexes (-40 industry)

Current Research:

Prototype Naniotic Material Isolation: +5 Material, +5 Credits from Major Mining Complexes upon completion.

Cost: 40 RP

Colonization:

Tiptree- 1 Month Remaining
End Resources: 1010.45 credits | 153 material | 205 industry

Starting Resources for Month 15: 295 material, 1,591.2 credits, 250 industry

Amaterasu - Near Garden
Research Station (-200 credits, 600 credits paid with Geth loan): No RP for first four months

Tiptree - Garden
Research Station (-800 credits)
5 Mining Complexes (-50 credits)
1 Major Mining Complex (-50 credits)
1 Fuel Depot (-20 material)
1 Urban Area (-150 material)
Last edited by The Orson Empire on Tue Aug 01, 2023 1:02 am, edited 53 times in total.

User avatar
Nuxipal
Powerbroker
 
Posts: 9250
Founded: Apr 25, 2010
Corrupt Dictatorship

Postby Nuxipal » Thu May 25, 2023 9:21 pm

Illuminated Primacy
Image



Leader: Illuminated Archon Archios(Favored Star of the Bountiful Oceans)
Diplomatic Relations Summary: Staunch Citadel Council Supporter despite their time apart from the Galaxy. They hope thoroughly that the Council returns to power swiftly.
Military Summary: Due to the conflict with the Commonwealth of the Eagle Nebula, and the desire to finally acquire a council seat, the Illuminated Primacy has grown their military significantly. This coupled with Council Inaction in regards to the situation in the Eagle Nebula has brought on a sense of necessity for defending themselves with military innovations both in void ships and in dealing with terrestrial armies.
History:

In the time since the devastating Reaper War, the society of the Hanar was distraught. The Enkindlers had been proven to have been corrupted by the Reapers into the Collectors and those attempted to attack and destroy the Primacy after the failed attempt to shut down the planet's defenses. They sent their expeditionary forces out to help the fight against the Reapers with Commander Shepard, and never heard from them again. However, before they could get confirmation as to what was happening, a Collector vessel emerged from the relay and began assaulting the planetary defenses. The fight between the few remaining ships and the Collector cruiser was brief as the ship devastated the majority of the orbital infrastructure and began to move towards Kahje itself. However, the destruction of the Relay network and death of the Reapers also destroyed the Collector's cruiser and killed them before their attack could begin. Orbital debris fell down into the ocean and recovery efforts began.

With no word from the outside, the Hanar waited for word of the outside galaxy. The few transmissions that trickled through the final buoys near the edge of their own system relayed the last information they received sending images of Shepard and several members of his team. Among them, a living Enkindler, uncorrupted, fighting against the Reapers to the very end. What was at first a global religious crisis became a celebratory time. These videos proved that in the Galaxy's time of need, the Enkindlers returned to save the Hanar and the people of the Galaxy.

The Illuminated Primacy was reinvigorated and work to repair damage to their homeworld, system, and their cluster began in earnest. As time passed several ships began to report that the Mass Relay seemed to be powering up, or trying to. Upon closer inspection, the system's relay did appear to be being repaired by the supernatural abilities of the Enkindlers. When the relay was repaired, the Hanar would be ready to unlock it and rejoin the galaxy at large once more.

Economy:
Income
Credits: 4364.58
Material: 856 + 50 (Thru month 24)
Industry: 447
Research Points: 60


Infrastructure and Claimed Worlds

Scypho System - 1593Credits, 231Materials, 125Industry, 10 Research

Barren Stone - Barren - 0 Credits, 0Materials, 7 Industry
2 Mining Complex, 1 Industrial Complex, 1 Fuel Depot, 1 Small Spaceport
Defenses: Light Cannonade, Perimeter Defenses
Verdant Spring - Terran - 366.8Credits, -10 Material, 43Industry
4 Mining Complexes, 1 Major Mining Complex, 1 Major Industrial Complex, 3 Industrial Complex, Fuel Depot, Small Spaceport, Shipyard, 3 Urban Areas, 1 Bank [Batarian], 1 Gambling Den
Defenses: Light Cannonade, Integrated Bunkers, Ground Combat Center
Small Space Station - 10% bonus
Defenses: Light Cannonade
Kajhe - Oceanic Garden - 1082Credits, 30Material, 50Industry, 10 Research
5 Urban Area, 2 Fuel Depot, 7 Mining Complex, 1 Major Mining Complex, 1 Military Shipyard, 1 Minor Spaceport, 1 Major Spaceport, 5 Industrial Complex, 1 Major Industrial Complex, 1 Citadel Embassy, 1 Research Station, 1 Galactic Bank (Volus), 1 Gambling Den
Orbital: Orbital Fuel Depot, Orbital Shipyard
Defenses: Linear Accelerators, Integrated Bunkers, Refined Sensor Grid, Ground Combat Center
Asteroid Belt - 60 Material
2 Orbital Mining Complex
Raging River - Gas Giant - 0 Credits, 130 Materials, 0 Industry
Orbital Mining Complex
2 Aerostadt
Blank Canvas - Barren - 55Credits, 0Materials, 7 Industry
2 Mining Complex, 1 Industrial Complex, 1 Fuel Depot, 1 Small Spaceport
Defenses: Light Cannonade

Tuat System - 638Credits, 90Materials, 122Industry, 10 research
Cialep - Barren - 0 Credits, 0 Materials, 7 Industry
2 Mining Complexes, 1 Industrial Complex
Defenses: Perimeter Defenses
Rakhana - Post-Garden (Drell Homeworld) - 363credits, -10Material, 50Industry
1 Fuel Depot, 1 Major Industrial Complex, 5 Mining Complexes, 4 Industrial Complex, 1 Major Mining, 4 Urban Area, Small Spaceport, 1 Shipyard, 1 Research Station, 1 Bank (Volus), 1 Gambling Den
Defenses: Integrated Bunkers, Ground Combat Center, Light Cannonade, Bulk Sensors
Asteroid Belt - 0credits 60 material 0Industry
2 Orbital Mining Facility
Nikin - Hostile Terrestrial - 15credits 0 material 29Industry
3 Mining Complex, 1 Industrial Complex, 1 Major Mining Complex, 1 Major Industrial Complex, 1 Fuel Depot
Defenses: Perimeter Defenses, Ground Combat Center
Gania - Non-Hostile Terrestrial - 240credits -10 material 43Industry
1 Major Industrial Complex, 4 Mining Complexes, 1 Major Mining Complex, 3 Industrial Complex, planetary fuel depot, 1 small spaceport, 3 Urban Areas, Shipyard, Bank(Batarian)
Defenses; Perimeter Defenses, Ground Combat Center
Uelld - Gas Giant - 0 Credits, 30 Materials, 0 Industry
Orbital Mining Station


Zymas System - 642.5credits, 450 material 100Industry, 10 Research
Asteroid Belt - 60 material
2 Orbital Mining Station
Growing Tree - Oceanic Garden - 393credits 60 material 57Industry, 10 Research
5 Urban Areas, 7 Mining Complexes, 5 Industrial Complex, 1 Major Industrial Complex, 1 Military Shipyard, 1 Fuel Depot, 1 Major Mining Complex, Research Station, Small Spaceport, 1 Bank (Volus)
Orbit: Orbital Fuel Depot, Orbital Shipyard
Defenses: Heavy Batteries, Integrated Bunkers, Ground Combat Center
Calm Wave - Non-Hostile Terrestrial - 200credits -10 material 43Industry
4 Mining Complex, 1 Major Mining Complex, 3 Industrial Centers, Fuel Depot, Major Industrial Complex, 3 Urban Area, 1 Bank [Batarian], Shipyard
Defenses: Ground Combat Center, Perimeter Defenses
Empty Vessel - Gas Giant 25credits 190 material
Orbital Fuel Station, Orbital Mining Station, 2 Aerostadt
Crescent Flower - Gas Giant 25credits 90 material
Orbital Fuel Station, Orbital Mining Station
Kuiper Belt 60 materials
2 Orbital Mining Station



Khyr System - 345credits 70 material 57Industry, 10 Research
Pristine Lake - Garden (hanar near garden) 340credits -10 material 43Industry, 10 Research
4 Urban Areas, 5 mining complexes, 1 major mining complex, 1 minor spaceport, 1 research station, 1 fuel depot, 4 industrial complex, 1 Major Industrial Complex, 1 Shipyard, 1 Bank [batarian], 1 Gambling Den
Defenses: Integrated Bunkers, Ground Combat Center
Azure Pearl - Gas Giant 80 material
Orbital Mining Station, Aerostadt
Shadowed Stone - Barren - 5credits 0 material 7Industry
2 Mining complexes, 1 Fuel Depot, 1 industrial complex


Gemina System - Not Public Knowledge
Branching Wave - Terran
Perilous Peaks - Terran
Rogue Home - UNKNOWN [NO, NO, NO]
Bleak Waste - Barren- WARNING: Approaching the orbital of this planet may result in disturbing Rogue Home and activating its defensive capabilities. The inner worlds of the system will be accessible at a later date.
Frozen Stone - Barren
Defenses: Bulk Sensors
Purple Haze - Gas Giant
Smoke Water - Gas Giant
Blurred Lines - Gas Giant
Asteroid Belt



Relic System - 15credits -35 material 36Industry
Murky Water - Hostile
Fitful Current - Barren
First Land - Gas Giant
Island Wind - Gas Giant
Rough Tide - Near-Terran - 236.8credits --10 material 43Industry
4 Mining Complexes, 3 Industrial Complexes, Major Industrial Complex, Major Mining Complex, Research Station, Planetary Fuel depot, 3 Urban Areas, Small Spaceport, Bank (no owner)
Defenses: Integrated Bunkers, Heavy Batteries, Refined Sensors, Ground Combat Center
Asteroid belt
Preying Mouth - Gas GIant
Beach Thunder - Near-Terran
3 Mining Complex, 1 Major Mining Complex, 2 Industrial Complexes, 1 Urban Area, 1 Major Industrial Complex, 1 Bank (Batarian), Planetary Fuel Depot, Small Spaceport
Defenses: Heavy Batteries, Perimeter Defenes, Ground Combat Center
Stuff is here


Sol System - HSA Home System, Location of Citadel -0credits 0 material 0Industry, 10 Research
The Citadel - 6 members with infrastructure on station

1 Research Station
1 Major Spaceport - 435 Credits + 60% for 6 Citadel Members with infrastructure on the Citadel= 696


Rhiys System 0credits 0 material 0Industry, 0 Research
Asteroid Belt
Prismatic Forest - Near-Garden
Foggy Bog - Terran
Bleached Reef - Barren Moon
Sanded Stone - Barren Moon

225
Credits total
Khar'shan
Camala
Erszbat
Karpashan
Mindoir



Completed Technologies
Standard Fabrication Techniques: +2 Industry from Industrial Centers
High Displacement Streamlining: -10% build time for Heavy Ships
He-3 Mining - Can Build Orbital Fuel Depots
Drone Swarm Tactics - Fighter and Interceptor Squadrons may be manufactured in only one Month, at the cost of +3 Credits
Mass Combat Coordination -
As the Hanar lack the means for easy terrestrial combat, they are embracing the use of distributed defense automatons to correct this weakness in their military triad. Unlocks the Ground Combat Center, and the LOKI Division.
[Ground Combat Center: Allows the deployment of 3 LOKI Divisions on this world. Defense Structure. 50 Credits. Maximum 1.
LOKI Division: 30,000 troops. 16 Credits, 3 months. Require special infrastructure to operate]

Interplanetary Warfare Doctrines - Bulk Transports may carry 4 more Ground Units
Centralized Industrial Linkages: +1 Max Industrial Complex on Worlds with Terran Planetary Class or better.
Stellar Urban Arcologies - Build 25% more Urban Areas on Worlds
Tight-Band Command Protocols:
With the lessons of Mass Combat Coordination embraced, and new means of Interplanetary Warfare Doctrines realized, the Hanar are seeking to establish more automated military formations for deployment on foreign worlds to preserve Hanar lives. Distributed command and control for these formations will be vital. Unlocks Drone Ship Upgrade.
[Drone Ship: Upgrade, can only be applied to Bulk Transports, Fleet Carriers, or Battlegroup Carriers. +50% Cost. Allow up to three automated Divisions to be controlled from this vessel.]

Shipyard Automation: -5% Cost on Medium and Heavy Vessels


Military
Space Forces:
Transports: 3 Bulk Transport(RKB/AAP), 11 Transports (8 RKB/AAP, 1 DH/AAP, 2 normal), 90 Assault Landers(66 RKB/AAP), 3 Bulk Transport(DS, AAP)
Scypho System: 1 Interceptor Wings (HVMD/AAP), 3 Interceptor Squadrons(HVMD/RKB), 1 Mining Ship

Task Force Tidal: 1 Dreadnought (HVMD/AAP) [2 Interceptor Squadrons], 1 Battlegroup Carrier (4 Fighter Wings (DT), 1 Escort Carrier (1 Fighter Wing (DT)), 18 Light Cruisers (6 HVMD/EGL/AAP, 8 HVMD/ELS, 1 HVMD/AAP, 3 HVMD/RKB), 20 Destroyers (15 HVMD, 5 DT), 44 Frigates (1 DT, 43 DT/RKB)

Task Force Kraken: 2 Dreadnoughts (HVMD/RKB)[4 Interceptor Squadron (HVMD/AAP)], 1 Dreadnought (HVMD,AAP)[2 Interceptor Squadrons (HVMD)], 6 Battlecruisers (HVMD/AAP)[6 Interceptor Squadrons(HVMD/RKB) ], 10 Heavy Cruiser (9 HVMD/AAP, 1 HVMD/RKB), 11 Battlegroup Carriers (DS/AAP) [12 Interceptor Wings (HVMD/AAP), 32 Fighter Squadrons(DT/AA)], 5 Escort Carriers (5 Fighter Squadrons (DT), 20 Light Cruisers (10 HVMD/AAP, 10 HVMD/RKB), 54 Destroyers (54 HVMD/EGL), 49 Frigates (49 (EGL/HVMD)), 59 Corvettes (HVMD/DT)

Task Force Urchin: 4 Light Cruiser (HVMD/BP), 36 Destroyers (10 BP/AA, 26 HVMD/BP)

Task Force Maelstrom: 1 Dreadnoughts (HVMD/RKB)[2 Interceptor Squadrons (HVMD/AAP)], 9 Heavy Cruisers (3 HVMD/RKB, 6 HVMD/AAP), 3 Battlegroup Carriers (AAP/RKB) [10 Fighters(6 DT/AA, 4 DT), 2 Interceptors(HVMD/AA)], 20 Light Cruisers (HVMD/AAP), 2 Escort Carriers [2 Fighter Squadrons (DT)] (RKB/AAP), 44 Destroyers (15 HVMD/RKB, 29 EGL/HVMD), 41 Frigates (20 EGL, 21 HVMD/EGL)

Rough Tide: 4 Frigates (EGL/AAP)

Rhiys System: 1 Colony Ship
Artemis Tau Cluster: Task Force Tendril: 2 Heavy Cruisers(HVMD/AAP), 5 Light Cruisers (HVMD/ELS), 13 Destroyers (10 EGL, 3 Regular(2 from Gemina)), 14 Frigates (EGL), Colony Ship, 2 Destroyers(BP), 1 Destroyer(DT)
Citadel Fleet [Hanar]: 64 Frigates (DT, RKB)

Expeditionary Forces
Relic: 48 LOKI B (30 EWC/HWT, 14 EWC/FT, 4 EWC/ST), 15 YMIR (10 EWC/HQA, 3 EWC/HWT, 2 EWC/FT), 7 Artillery Battalions (Stealth/HQA), 6 Armored Divisions (1 AA/FT, 1 EWC/HQA, 4 HQA/AA), 1 Elite Drell Armored Division (Elites/CB/HQA/AA), 1 Elite Drell Infantry (Elites/Stealth/CB/ST)
Exploration Cnidari: 1 Heavy Cruiser(HVMD/RKB), 3 Destroyers(HVMD/RKB), 1 Transport, 1 Mining Ship

Ground Forces:
Kahje:3 LOKI Division(EWC/[1 sniper, 1 HWT, 1 stealth]), 7 Infantry Divisions(3 CB, 2 CB/ST, 2 CB/EWC), 1 Anti-Orbital Artillery (HQA), 2 Armored Divisions, 3 Gunship Wings (1 EWC/HQA), 7 LOKI Battalions (EWC/ 5 Ft, 2 HWT), 6 Engineer Battalions(EWC/CB)
16 LOKI Divisions (5 EWC/Ft, 6 EWC/HWT,2 EWC/Sn, 3 EWC/AA)


Rakhana:3 LOKI DIvisions (EWC/[1 sniper, 1 HWT, 1 Stealth]), 1 Fighter Squadron (DT) 2 Anti-Orbital Artillery, 1 Armored Division, 5 Infantry Divisions(5 CB), 13 LOKI Battalion (1 DT/EWC, 8 EWC/FT, 4 EWC/HWT), 30 YMIR(15 EWC/FT, 15 EWC/HWT)

Growing Tree:3 LOKI DIvisions (EWC/[1 sniper, 1 HWT, 1 Stealth]), 3 Infantry Divisions, 20 LOKI B (15 EWC/FT, 5 EWC/HWT)

Verdant Spring: 3 LOKI DIvisions (EWC/[1 sniper, 1 HWT, 1 Stealth]), 1 Anti-Orbital Artillery(EWC), 2 Infantry Division, 3 Fighter Squadrons (DT), 6 Artillery (EWC/HQA), 1 Engineer (EWC/ST), 1 Gunship Wing (HQA/AA)

Pristine Lake: 1 Infantry Division (CB/HWT), 1 Anti-Orbital Missile Force (HQA), 94 LOKI B (40 EWC/HWT, 32 EWC/FT, 22 EWC/CCS)

16 LOKI Divisions (5 EWC/Ft, 6 EWC/HWT, 3 EWC/AA, 2 EWC/Sn)


Gania: 4 YMIR Divisions (EWC/HQA), 35 LOKI B (10 EWC/HWT, 10 EWC/ST, 5 EWC/FT, 10 EWC/HQA)

Calm Wave:

Rough Tide: 3 Fighter Squadrons, 3 LOKI Division(EWC/[1 sniper, 1 HWT, 1 stealth]), 1 Armored Divisions (AA/HWT), 3 YMIR Division (EWC/AA), 1 Infantry Divisions (CB/EWC), 64 LOKI B (18 EWC/HWT, 16 EWC/FT, 21 EWC/ST, 9 EWC/HQA), 4 Gunship Wings (EWC/HQA)

Thunder Beach:12 LOKI B (2 EWC/HWT, 4 EWC/FT, 6 EWC/ST), 2 Gunship Wings (HQA), 5 YMIR Divisions (EW/HQA), 2 Anti-Orbital Artillery, 1 Engineer Division (EWC)

Murky Water: 2 Gunship Wings (2 EWC/HQA,), 59 LOKI B (39 EWC/HWT, 17 EWC/FT, 6 EWC/ST, 2 EWC/HQA), 18 YMIR Divisions (4 EWC/FT, 6 EWC/HWT, 3 EWC/AA, 3 EWC/HQA), 3 Engineer Battalions (1 EWC/ST, 2 EWC/HWT), 1 Artillery (Stealth, HQA)



Construction Queue

Kahje - 849/1150
2 Dreadnoughts (HVMD/AAP) -.6 Months (270)
1 Fleet Carrier (DS/AAP) - .7 Months - (135)
5 Dreadnoughts (HVMD/AAP) - 2.6 Months (645)
3 Light Cruisers (HVMD/EGL) - .6 Months (97.2)

Rakhana - 498.8/500
3 LOKI Divisions (EWC) - .8 Months (62.4)
1 Artillery Battalion (Stealth/HQA) - .8 Months (17.5)
20 Artillery (Stealth/HQA) - 1.8 Months (350)
8 Engineers (EWC/Stealth) - 1.8 Months (100.8 )
1 LOKI Division (EWC) - 1.8 Months (20.8 )
3 LOKI B (EWC/HWT) - 1.2 Months (8.7)

Verdant Spring - 0/300
12 LOKI Divisions (EWC/HQA) - 2.1 Months (297.6)

Growing Tree - 0/1150
5 Battlegroup Carriers (DS, AAP) - .5 Months (342)
15 Fighter Squadrons (DT/AA) - .8 Months (126)
5 Interceptor Squadrons (HVMD/AAP) -.8 Months (52.5)
4 Elite Drell Infantry Division(1 EWC/Stealth/CB, 1 CB/CCS/Stealth, 1 CB/Stealth/HQA, 1 CB/Stealth/Sniper) - 2 Months (67.5)
1 Elite Drell Armored Division (CB/Stealth/EWC) - 2 Months (45)
16 YMIR Divisions (6 EWC/HWT, 6 EWC/FT, 4 EWC/AA) - 1 Month (472)
1 Transport (RKB/AAP) - .2 Months (37.2)
1 Gunship Wing (EWC/HQA) - 1.5 Months (7.75)

Pristine Lake: 499.5/500
13 Artillery B (EWC/Stealth) - .8 Months (234)
5 YMIR Divisions (EWC/HWT) - 1.4 Months (145)

Kahje Small space station: 98/100
21 Assauld Landers (RKB/AAP) - .8 Months (97.65)

Shadowed Stone: 100/100
34 LOKI B (10 EWC/HWT, 10 EWC/ST, 5 EWC/FT, 9 EWC/HQA) - 1.4 Months (99.4)

Cialep: 99.15 /100
34 LOKI B (10 EWC/HWT, 10 EWC/ST, 5 EWC/FT, 9 EWC/HQA) - 1 Months (99.4)

Nikin: 99.15 /100
34 LOKI B (10 EWC/HWT, 10 EWC/ST, 5 EWC/FT, 9 EWC/HQA) - 1 Months (99.4)

Barren Stone: 99.15 /100
34 LOKI B (10 EWC/HWT, 10 EWC/ST, 5 EWC/FT, 9 EWC/HQA) - 1 Months (99.4)

Blank Canvas: 98/100
21 Assauld Landers (RKB/AAP) - .8 Months (97.65)

Rough Tide: 99.4/100
34 LOKI B (10 EWC/HWT, 10 EWC/ST, 5 EWC/FT, 9 EWC/HQA) - 1.4 Months (99.4)

Calm Wave: 300/300
12 Destroyers (HVMD/EGL) - .65 Months (243)
19 LOKI B (9 EWC/HQA, 5 EWC/HWT, 5 EWC/FT) - 1.4 Months (56.9)

Gania: 300/300
3 LOKI D (EWC) 1.1 Months (62.4)
11 Destroyers (DT/AA) - 1.25 Months (231)
2 LOKI B (EWC/ST) - 1.4 Months (5.6)

Beach Thunder: /100
3 LOKI D. (EWC) - 1.7 Months (62.4)
13 LOKI B (10 EWC/HWT, 3 EWC/ST) - .8 Months (37.4)
Last edited by Nuxipal on Mon Sep 11, 2023 8:25 pm, edited 107 times in total.
National Information: http://kutath.weebly.com/

User avatar
The Empire of Tau
Minister
 
Posts: 3366
Founded: Dec 19, 2016
Inoffensive Centrist Democracy

Postby The Empire of Tau » Fri May 26, 2023 9:16 am

Terminus People's Republic
Kite’s Nest

Harsa
Dezda (Hostile World)
Khar'shan (Garden World) | 4 Urban Areas, 7 Mining Complexes, 4 Industrial Complexes, 2 Fuel Depots, 1 Gambling Den, 1 Major Industrial Complex, 1 Major Mining Complex (935)
‘Lacap’ Asteroid Belt
Verush (Gas Giant)
Ilem (Barren World)
Spekilas (Barren World)

Indris
Cholis (Hostile World)
Camala (Garden World) | 2 Urban Areas, 7 Mining Complexes, 2 Fuel Depots, 1 Gambling Den, 1 Major Mining Complex (720)
Ramlat (Barren World)
Hiba (Gas Giant)
Maklan (Hostile World)

Untrel
Ezka (Hostile World)
Klos (Barren World)
Adek (Near-Garden World) | 1 Fuel Depot (20)
‘Fefa’ Asteroid Belt
Uza (Gas Giant)

Vular
Erszbat (Garden World) | 1 Fuel Depot (20)
‘Vanal’ Asteroid Belt
Azimir (Gas Giant)
‘Teag’ Asteroid Belt
Vana (Barren World)
‘Grag’ Asteroid Belt

Terrestrial Forces: 5 LOKI Mech Battalions (10)
Space Fleets: 5 Destroyers, 5 Corvette Packs (95)
Kite’s Nest

Harsa
Uninhabited Planets
Dezda (Hostile World)
‘Lacap’ Asteroid Belt
Verush (Gas Giant)
Ilem (Barren World)
Spekilas (Barren World)

Inhabited Planets
Khar'shan (Garden World) | 230 Credits, 40 Minerals, & 19 Industry
4 Urban Areas (180 Credits)
7 Mining Complexes (35 Minerals)
4 Industrial Complexes (10 Minerals → 4 Industry)
2 Fuel Depots (10 Credits)
1 Gambling Den (30 Credits)
1 Major Industrial Complex (30 Minerals → 15 Industry & 10 Credits)
1 Major Mining Complex (45 Minerals)

Indris
Uninhabited Planets
Cholis (Hostile World)
Ramlat (Barren World)
Hiba (Gas Giant)
Maklan (Hostile World)

Inhabited Planets
Camala (Garden World) | 120 Credits & 80 Minerals
2 Urban Areas (90 Credits)
7 Mining Complexes (35 Minerals)
2 Fuel Depots (10 Credits)
1 Gambling Den (20 Credits)
1 Major Mining Complex (45 Minerals)

Untrel
Uninhabited Planets
Ezka (Hostile World)
Klos (Barren World)
Fefa Asteroid Belt
Uza (Gas Giant)

Inhabited Planets
Adek (Near-Garden World) | 5 Credits
1 Fuel Depot (5 Credits)

Vular
Uninhabited Planets
‘Vanal’ Asteroid Belt
Azimir (Gas Giant)
‘Teag’ Asteroid Belt
Vana (Barren World)
‘Grag’ Asteroid Belt

Inhabited Planets
Erszbat (Garden World) | 5 Credits
1 Fuel Depot (5 Credits)

Budget [360 Credits, 120 Minerals, & 19 Industry]
Small Spaceport at Khar'shan (-120 Minerals)
2 Mining Complexes at Dezda (30 Credits)
3 Mining Complexes at Cholis (45 Credits)
3 Mining Complexes at Maklan (45 Credits)
5 Mining Complexes at Adek (75 Credits)
7 Mining Complexes and 1 Major Mining Complex at Erszbat (155 Credits)
1 Industrial Complexes at Camala (-10 Industry)

Stockpile: 0 Industry → 9 and 0 Credits → 10
Kite’s Nest

Harsa
Uninhabited Planets
‘Lacap’ Asteroid Belt
Verush (Gas Giant)
Ilem (Barren World)
Spekilas (Barren World)

Inhabited Planets
Khar'shan (Garden World) | 335 Credits, 10 Minerals, & 31 Industry
4 Urban Areas (180 Credits)
7 Mining Complexes (35 Minerals)
4 Industrial Complexes (40 Minerals → 16 Industry)
2 Fuel Depots (10 Credits)
1 Gambling Den (30 Credits)
1 Major Industrial Complex (30 Minerals → 15 Industry & 10 Credits)
1 Major Mining Complex (45 Minerals)
1 Small Spaceport (105 Credits)

Mining Planets
Dezda (Hostile World) | 10 Minerals
2 Mining Complexes (10 Minerals)

Indris
Uninhabited Planets
Ramlat (Barren World)
Hiba (Gas Giant)

Inhabited Planets
Camala (Garden World) | 120 Credits, 70 Minerals & 4 Industry
2 Urban Areas (90 Credits)
7 Mining Complexes (35 Minerals)
1 Industrial Complexes (10 Minerals → 4 Industry)
2 Fuel Depots (10 Credits)
1 Gambling Den (20 Credits)
1 Major Mining Complex (45 Minerals)

Mining Planets
Cholis (Hostile World) | 15 Minerals
3 Mining Complexes (15 Minerals)

Maklan (Hostile World) | 15 Minerals
3 Mining Complexes (15 Minerals)

Untrel
Uninhabited Planets
Klos (Barren World)
Fefa Asteroid Belt
Uza (Gas Giant)

Inhabited Planets
Adek (Near-Garden World) | 5 Credits & 25 Minerals
1 Fuel Depot (5 Credits)
5 Mining Complexes (25 Minerals)

Vular
Uninhabited Planets
‘Vanal’ Asteroid Belt
Azimir (Gas Giant)
‘Teag’ Asteroid Belt
Vana (Barren World)
‘Grag’ Asteroid Belt

Inhabited Planets
Erszbat (Garden World) | 5 Credits & 80 Minerals
1 Fuel Depot (5 Credits)
7 Mining Complexes (35 Minerals)
1 Major Mining Complex (45 Minerals)

Budget [465 Credits, 225 Minerals, & 35 Industry]
3 Industrial Complexes at Camala (-30 Industry)
1 Urban Areas at Camala (-150 Materials)
1 Mining Complex and 1 Major Mining Complex at Dezda (-65 Credits)
1 Major Mining Complex at Adek, Maklan, and Cholis (-150 Credits)
3 Mining Complex and 1 Major Mining Complex at Ezka (-95 Credits)
1 Outpost at Ilem & Spekilas (-60 Materials)
1 Research Station at Khar'shan (-100/600 Credits]
2 Armored Divisions at Khar'shan (-50 Credits, 1/3 Months)

Stockpile: 9 Industry → 14, 10 Credits → 15, and 0 Minerals → 10
Kite’s Nest

Harsa
Uninhabited Planets
‘Lacap’ Asteroid Belt
Verush (Gas Giant)

Inhabited Planets
Khar'shan (Garden World) | 335 Credits, 10 Minerals, & 31 Industry
4 Urban Areas (180 Credits)
7 Mining Complexes (35 Minerals)
4 Industrial Complexes (40 Minerals → 16 Industry)
2 Fuel Depots (10 Credits)
1 Gambling Den (30 Credits)
1 Major Industrial Complex (30 Minerals → 15 Industry & 10 Credits)
1 Major Mining Complex (45 Minerals)
1 Small Spaceport (105 Credits)

Mining & Outpost Planets
Dezda (Hostile World) | 40 Minerals
3 Mining Complexes (15 Minerals)
1 Major Mining Complex (25 Minerals)

Ilem (Barren World) | 20 Credits & 20 Minerals
1 Outpost (20 Credits & 20 Material)

Spekilas (Barren World) | 20 Credits & 20 Minerals
1 Outpost (20 Credits & 20 Material)

Indris
Uninhabited Planets
Ramlat (Barren World)
Hiba (Gas Giant)

Inhabited Planets
Camala (Garden World) | 125 Credits, 40 Minerals & 16 Industry
3 Urban Areas (135 Credits)
7 Mining Complexes (35 Minerals)
4 Industrial Complexes (40 Minerals → 16 Industry)
2 Fuel Depots (10 Credits)
1 Gambling Den (25 Credits)
1 Major Mining Complex (45 Minerals)

Mining Planets
Cholis (Hostile World) | 40 Minerals
3 Mining Complexes (15 Minerals)
1 Major Mining Complex (25 Minerals)

Maklan (Hostile World) | 40 Minerals
3 Mining Complexes (15 Minerals)
1 Major Mining Complex (25 Minerals)

Untrel
Uninhabited Planets
Klos (Barren World)
Fefa Asteroid Belt
Uza (Gas Giant)

Inhabited Planets
Adek (Near-Garden World) | 5 Credits & 60 Minerals
1 Fuel Depot (5 Credits)
5 Mining Complexes (25 Minerals)
1 Major Mining Complex (35 Minerals)

Mining Planets
Ezka (Hostile World) | 40 Minerals
3 Mining Complexes (15 Minerals)
1 Major Mining Complex (25 Minerals)

Vular
Uninhabited Planets
‘Vanal’ Asteroid Belt
Azimir (Gas Giant)
‘Teag’ Asteroid Belt
Vana (Barren World)
‘Grag’ Asteroid Belt

Inhabited Planets
Erszbat (Garden World) | 5 Credits & 80 Minerals
1 Fuel Depot (5 Credits)
7 Mining Complexes (35 Minerals)
1 Major Mining Complex (45 Minerals)

Budget [555 Credits, 390 (+100 from event) Minerals, & 22 Industry]
1 Research Station at Khar'shan (100/600 Credits → 600/600 Credits)
2 Armored Divisions at Khar'shan (2/3 Months)
2 Armored Divisions at Khar'shan (-50 Credits, 1/3 Months)
1 Small Spaceport at Camala & Erszbat (-240 Minerals)
1 Urban Area at Camala (-112 Minerals)
1 Outposts at Klos, Vana, and Ramlat (-90 Minerals)
1 Major Industrial Complex at Camala (-25 Industry)

Stockpile: 14 Industry → 36, 15 Credits → 20, and 10 Minerals → 58

Terrestrial Forces: 5 LOKI Mech Battalions
Space Fleets: 5 Destroyers, 5 Corvette Packs

Send 2 Destroyers and 2 Corvette Packs to the ‘Exodus’ Cluster as an initial scouting party and start preliminary scans on the planets in the Utopia system.
Kite’s Nest

Harsa
Uninhabited Planets
‘Lacap’ Asteroid Belt
Verush (Gas Giant)

Core Planets
Khar'shan (Garden World) | 340 Credits, 10 Minerals, & 31 Industry
4 Urban Areas (180 Credits)
7 Mining Complexes (35 Minerals)
4 Industrial Complexes (40 Minerals → 16 Industry)
2 Fuel Depots (10 Credits)
1 Gambling Den (30 Credits)
1 Major Industrial Complex (30 Minerals → 15 Industry & 10 Credits)
1 Major Mining Complex (45 Minerals)
1 Research Station (8 RP)
1 Small Spaceport (110 Credits)

Installations and Periphery Worlds
Dezda (Hostile World) | 40 Minerals
3 Mining Complexes (15 Minerals)
1 Major Mining Complex (25 Minerals)

Ilem (Barren World) | 20 Credits & 20 Minerals
1 Outpost (20 Credits & 20 Material)

Spekilas (Barren World) | 20 Credits & 20 Minerals
1 Outpost (20 Credits & 20 Material)

Indris
Uninhabited Planets
Hiba (Gas Giant)

Core Planets
Camala (Garden World) | 335 Credits, 10 Minerals & 31 Industry
4 Urban Areas (180 Credits)
7 Mining Complexes (35 Minerals)
4 Industrial Complexes (40 Minerals → 16 Industry)
2 Fuel Depots (10 Credits)
1 Gambling Den (30 Credits)
1 Major Industrial Complex (30 Minerals → 15 Industry & 10 Credits)
1 Major Mining Complex (45 Minerals)
1 Small Spaceport (105 Credits)

Installations and Periphery Worlds
Cholis (Hostile World) | 40 Minerals
3 Mining Complexes (15 Minerals)
1 Major Mining Complex (25 Minerals)

Maklan (Hostile World) | 40 Minerals
3 Mining Complexes (15 Minerals)
1 Major Mining Complex (25 Minerals)

Ramlat (Barren World) | 20 Credits & 20 Minerals
1 Outpost (20 Credits & 20 Material)

Untrel
Uninhabited Planets
Fefa Asteroid Belt
Uza (Gas Giant)

Core Planets
Adek (Near-Garden World) | 5 Credits & 60 Minerals
1 Fuel Depot (5 Credits)
5 Mining Complexes (25 Minerals)
1 Major Mining Complex (35 Minerals)

Installations and Periphery Worlds
Ezka (Hostile World) | 40 Minerals
3 Mining Complexes (15 Minerals)
1 Major Mining Complex (25 Minerals)

Klos (Barren World) | 20 Credits & 20 Minerals
1 Outpost (20 Credits & 20 Material)

Vular
Uninhabited Planets
‘Vanal’ Asteroid Belt
Azimir (Gas Giant)
‘Teag’ Asteroid Belt
‘Grag’ Asteroid Belt

Core Planets
Erszbat (Garden World) | 50 Credits & 80 Minerals
1 Fuel Depot (5 Credits)
7 Mining Complexes (35 Minerals)
1 Major Mining Complex (45 Minerals)
1 Small Spaceport (50 Credits)

Installations and Periphery Worlds
Vana (Barren World) | 20 Credits & 20 Minerals
1 Outpost (20 Credits & 20 Material)

Budget: [835 Credits, 420 [378] (+100 from event) Minerals, & 62 Industry]
2 Armored Divisions at Khar'shan (2/3 Months)
1 Research Station at Camala (-600 Credits)
1 Shipyard at Khar'shan (-75 Industry)
1 Urban Areas at Erszbat (-150 Minerals)
2 Industrial Complexes at Erszbat (-20 Industry)
1 Orbital Mining Station at ‘Lacap’ Asteroid Belt (-100 Minerals)
‘Skyllian Verge’ Relay Reactivation (-200 Minerals, 1/6 Months)
12 Light Cruisers at Khar'shan (-228 Credits. Initial down payment. No actual construction.)

Stockpile: 36 Industry → 3, 20 Credits → 27 and 20 Minerals → 48

Research: 8 RP
Project Revival (Getting rid of ‘Outer Constellation’ debuff) [0/95 RP] + 8 RP → [8/95 RP]

Terrestrial Forces: 5 LOKI Mech Battalions, 2 Armored Divisions
Space Fleets: 5 Destroyers, 5 Corvette Packs, 3 Colony Ships (from faction perks)

Send 1 Destroyer and 1 Corvette Pack to the Skyllian Verge as an initial scouting party and start preliminary scans on the planets in the Yara System. If it is safe, then send in 1 Colony Ship to reactivate Relay

Send 1 Corvette Pack to the Savage Spur as an initial scouting party and start preliminary scans on the planets in Thishik System.

The 2 Destroyers and 2 Corvette Packs at Exodus will just have to sit around until the Exodus Relay is online.
Kite’s Nest

Harsa
Uninhabited Planets
Verush (Gas Giant)

Core Planets
Khar'shan (Garden World) | 365 Credits, 10 Minerals, 31 Industry & 8 Research Points
4 Urban Areas (180 Credits)
7 Mining Complexes (35 Minerals)
4 Industrial Complexes (40 Minerals → 16 Industry)
2 Fuel Depots (10 Credits)
1 Gambling Den (30 Credits)
1 Major Industrial Complex (30 Minerals → 15 Industry & 10 Credits)
1 Major Mining Complex (45 Minerals)
1 Research Station (8 Research Points)
1 Shipyard (20 Credits)
1 Small Spaceport (115 Credits)

Installations and Periphery Worlds
Dezda (Hostile World) | 40 Minerals
3 Mining Complexes (15 Minerals)
1 Major Mining Complex (25 Minerals)

Ilem (Barren World) | 20 Credits & 20 Minerals
1 Outpost (20 Credits & 20 Material)

Spekilas (Barren World) | 20 Credits & 20 Minerals
1 Outpost (20 Credits & 20 Material)

‘Lacap’ Asteroid Belt | 30 Minerals
1 Orbital Mining Station (30 Minerals)

Indris
Uninhabited Planets
Hiba (Gas Giant)

Core Planets
Camala (Garden World) | 340 Credits, 10 Minerals, 31 Industry & 8 Research Points
4 Urban Areas (180 Credits)
7 Mining Complexes (35 Minerals)
4 Industrial Complexes (40 Minerals → 16 Industry)
2 Fuel Depots (10 Credits)
1 Gambling Den (30 Credits)
1 Major Industrial Complex (30 Minerals → 15 Industry & 10 Credits)
1 Major Mining Complex (45 Minerals)
1 Research Station (8 Research Points)
1 Small Spaceport (105 Credits)

Installations and Periphery Worlds
Cholis (Hostile World) | 40 Minerals
3 Mining Complexes (15 Minerals)
1 Major Mining Complex (25 Minerals)

Maklan (Hostile World) | 40 Minerals
3 Mining Complexes (15 Minerals)
1 Major Mining Complex (25 Minerals)

Ramlat (Barren World) | 20 Credits & 20 Minerals
1 Outpost (20 Credits & 20 Material)

Untrel
Uninhabited Planets
Fefa Asteroid Belt
Uza (Gas Giant)

Core Planets
Adek (Near-Garden World) | 5 Credits & 60 Minerals
1 Fuel Depot (5 Credits)
5 Mining Complexes (25 Minerals)
1 Major Mining Complex (35 Minerals)

Installations and Periphery Worlds
Ezka (Hostile World) | 40 Minerals
3 Mining Complexes (15 Minerals)
1 Major Mining Complex (25 Minerals)

Klos (Barren World) | 20 Credits & 20 Minerals
1 Outpost (20 Credits & 20 Material)

Vular
Uninhabited Planets
‘Vanal’ Asteroid Belt
Azimir (Gas Giant)
‘Teag’ Asteroid Belt
‘Grag’ Asteroid Belt

Core Planets
Erszbat (Garden World) | 105 Credits & 80 Minerals
1 Urban Areas (45 Credits)
1 Fuel Depot (5 Credits)
7 Mining Complexes (35 Minerals)
2 Industrial Complexes
1 Major Mining Complex (45 Minerals)
1 Small Spaceport (65 Credits)

Installations and Periphery Worlds
Vana (Barren World) | 20 Credits & 20 Minerals
1 Outpost (20 Credits & 20 Material)

Budget: [920 Credits, 450 Minerals, & 62 Industry]
1 Research Station at Erszbat (-600 Credits)
3 Urban Areas at Erszbat (-450 Minerals)
Pacification of Mindoir (-100 Credits)
2 Industrial Complexes at Erszbat (-20 Industry)
1 Major Industrial Complex at Erszbat (-25 Industry)
9 Light Cruisers at Khar'shan (1/3 Months, -225 Credits)

Construction Queue
‘Skyllian Verge’ Relay Reactivation (2/6 Months)
12 Light Cruisers at Khar'shan (1/3 Months)

Stockpile: 3 Industry → 20, 27 Credits → 22 and 48 Minerals → 48

Research: 16 RP
Project Revival (Getting rid of ‘Outer Constellation’ debuff) [8/95 RP] + 16 RP → [24/95 RP]

Terrestrial Forces: 5 LOKI Mech Battalions, 4 Armored Divisions
Space Fleets: 5 Destroyers, 5 Corvette Packs, 3 Colony Ships

The 2 Destroyers and 1 Corvette Packs in the Kite's Nest Cluster patrol for any suspicious or pirate activity.

The 1 Corvette Pack at the Skyllian Verge (Yara System) will go to the Thishik System and do preliminary scans on the planets. The 1 Colony Ship is still reactivating Relay. The 1 Destroyer in the Yara System merely patrols.

The 1 Corvette Pack in the Savage Spur goes to the Ner'shaj System and starts preliminary scans.

The 2 Destroyers and 2 Corvette Packs at Exodus must sit around until the Exodus Relay is online. Moved to the orbit of Zion and gives Alliance frigates the orbital findings.
Kite’s Nest

Harsa
Uninhabited Planets
Verush (Gas Giant)

Core Planets
Khar'shan (Garden World) | 365 Credits, 10 Minerals, 31 Industry & 8 Research Points
4 Urban Areas (180 Credits)
7 Mining Complexes (35 Minerals)
4 Industrial Complexes (40 Minerals → 16 Industry)
2 Fuel Depots (10 Credits)
1 Gambling Den (30 Credits)
1 Major Industrial Complex (30 Minerals → 15 Industry & 10 Credits)
1 Major Mining Complex (45 Minerals)
1 Research Station (8 Research Points)
1 Shipyard (20 Credits)
1 Small Spaceport (115 Credits)

Installations and Periphery Worlds
Dezda (Hostile World) | 40 Minerals
3 Mining Complexes (15 Minerals)
1 Major Mining Complex (25 Minerals)

Ilem (Barren World) | 20 Credits & 20 Minerals
1 Outpost (20 Credits & 20 Material)

Spekilas (Barren World) | 20 Credits & 20 Minerals
1 Outpost (20 Credits & 20 Material)

‘Lacap’ Asteroid Belt | 30 Minerals
1 Orbital Mining Station (30 Minerals)

Indris
Uninhabited Planets
Hiba (Gas Giant)

Core Planets
Camala (Garden World) | 340 Credits, 10 Minerals, 31 Industry & 8 Research Points
4 Urban Areas (180 Credits)
7 Mining Complexes (35 Minerals)
4 Industrial Complexes (40 Minerals → 16 Industry)
2 Fuel Depots (10 Credits)
1 Gambling Den (30 Credits)
1 Major Industrial Complex (30 Minerals → 15 Industry & 10 Credits)
1 Major Mining Complex (45 Minerals)
1 Research Station (8 Research Points)
1 Small Spaceport (110 Credits)

Installations and Periphery Worlds
Cholis (Hostile World) | 40 Minerals
3 Mining Complexes (15 Minerals)
1 Major Mining Complex (25 Minerals)

Maklan (Hostile World) | 40 Minerals
3 Mining Complexes (15 Minerals)
1 Major Mining Complex (25 Minerals)

Ramlat (Barren World) | 20 Credits & 20 Minerals
1 Outpost (20 Credits & 20 Material)

Untrel
Uninhabited Planets
Fefa Asteroid Belt
Uza (Gas Giant)

Core Planets
Adek (Near-Garden World) | 5 Credits & 60 Minerals
1 Fuel Depot (5 Credits)
5 Mining Complexes (25 Minerals)
1 Major Mining Complex (35 Minerals)

Installations and Periphery Worlds
Ezka (Hostile World) | 40 Minerals
3 Mining Complexes (15 Minerals)
1 Major Mining Complex (25 Minerals)

Klos (Barren World) | 20 Credits & 20 Minerals
1 Outpost (20 Credits & 20 Material)

Vular
Uninhabited Planets
‘Vanal’ Asteroid Belt
Azimir (Gas Giant)
‘Teag’ Asteroid Belt
‘Grag’ Asteroid Belt

Core Planets
Erszbat (Garden World) | 295 Credits, 10 Minerals, 31 Industry & 8 Research Points
4 Urban Areas (180 Credits)
1 Fuel Depot (5 Credits)
7 Mining Complexes (35 Minerals)
4 Industrial Complexes (40 Minerals → 16 Industry)
1 Major Industrial Complex (30 Minerals → 15 Industry & 10 Credits)
1 Major Mining Complex (45 Minerals)
1 Research Station (8 Research Points)
1 Small Spaceport (100 Credits)

Installations and Periphery Worlds
Vana (Barren World) | 20 Credits & 20 Minerals
1 Outpost (20 Credits & 20 Material)

Budget: [1105 Credits, 380 Minerals, & 93 Industry]
1 Research Station at Adek (-600 Credits)
2 Orbital Mining Stations at Lecap and Fefa Asteroid Belts (-200 Minerals)
Savage Spur Relay Reactivation (1/6 Months, -200 Minerals)
16 Destroyers at Khar'shan (1/2 Months, -240 Credits)
Pacification of Karpashan (1/3 Months, -100 Credits)
3 Industrial Complexes and 1 Major Industrial Complex at Adek (-55 Industry)

Construction Queue
‘Skyllian Verge’ Relay Reactivation (3/6 Months)
20 Light Cruisers at Khar'shan (2/3 Months)
Pacification of Mindoir (2/3 Months)

Stockpile: 20 Industry → 58, 22 Credits → 187 and 48 Minerals → 28

Research: 24 RP
Project Revival (Getting rid of ‘Outer Constellation’ debuff) [24/95 RP] + 24 RP → [48/95 RP]

Terrestrial Forces: 5 LOKI Mech Battalions, 4 Armored Divisions
Space Fleets: 5 Destroyers, 5 Corvette Packs, 3 Colony Ships

The 2 Destroyers and 1 Corvette Packs in the Kite's Nest Cluster patrol for any suspicious or pirate activity.

The 1 Corvette Pack at the Skyllian Verge will go to the Gnaal System and do preliminary scans on the planets. The 1 Colony Ship is still reactivating Skyllian Relay. The 1 Destroyer in the Yara System merely patrols.

The 1 Corvette Pack in the Savage Spur goes to the Hausah System and starts preliminary scans. 1 Colony Ship enters into the Savage Spur to start reactivating Relay.

The 2 Destroyers and 2 Corvette Packs at Exodus (Zion) must sit around until the Exodus Relay is online.
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Last edited by The Empire of Tau on Fri Aug 25, 2023 12:40 am, edited 25 times in total.

User avatar
The National Dominion of Hungary
Minister
 
Posts: 2518
Founded: May 31, 2012
Iron Fist Consumerists

Postby The National Dominion of Hungary » Sat May 27, 2023 1:49 am

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Infrastructure and Claimed Worlds: Officialy, the Quarian State claims sovereign dominion over the Omega Nebula.

Omega Nebula - Sahabarik System / System Incomes: 494 C / 345 M / 56 I
| Urdak (Gas Giant) - 1 Orbital Mining Station / 1 Aerostadt
| Omega Station - 3 Urban Areas / 2 Gambling Dens / 3 Industrial Complexes / 1 Major Industrial Complex / 2 Fuel Depots / 1 Small Spaceport / 1 Military Shipyard / 1 Research Station / 1 Major Mining Complex / 5 Mining Complexes / Refined Sensor Grid / Light Cannonade
| Imorkan (Gas Giant) - 1 Orbital Mining Station / 2 Aerostadts
| Bindur (Barren World) - Outpost / Light Cannonade

| Orbital Battlestation (Omega Orbit) - Heavy Batteries

Omega Nebula - Fathar System / System Incomes: 580 C / 25 M / 86 I
| Lorek (Garden) - 4 Urban Areas / 2 Gambling Dens / 1 Research Station / 2 Fuel Depots / 1 Small Spaceport / 1 Shipyard / 1 Major Industrial Complex / 4 Industrial Complex / 1 Major Mining Complex / 7 Mining Complexes
| Korar (Barren) - 1 Major Mining Complex / 2 Mining Complex
| Dorgal (Terran) - 2 Urban Areas / 2 Gambling Dens / 1 Small Spaceport / 1 Major Industrial Complex / 1 Fuel Depot / 2 Industrial Complexes / 1 Major Mining Complex / 4 Mining Complexes

Omega Nebula - Batalla System / System Incomes: 850 C / 30 M / 86 I
| Logasiri (Terran) - 2 Urban Area / 2 Gambling Dens / 1 Small Spaceport / 1 Major Industrial Complex / 2 Industrial Complexes / 1 Fuel Depot / 1 Major Mining Complex / 4 Mining Complexes
| Thunawanuro (Garden) - 4 Urban Areas / 2 Gambling Dens / 1 Research Station / 2 Fuel Depots / 1 Major Spaceport / 1 Major Industrial Complex / 4 Industrial Complexes / 1 Major Mining Complex / 7 Mining Complexes
| Nearog (Gas Giant) - 1 Orbital Mining Station

Omega Nebula - Amada System / System Incomes: 225 C / 35M / 36 I
| Takkan (Hostile) -
| Karora (Barren) - Outpost
| Eingana (Hostile Garden) -
| Alchera (Terran) - 2 Urban Areas / 2 Gambling Dens / 1 Small Spaceport / 1 Research Station / 1 Fuel Depot / 1 Major Industrial Complex / 2 Industrial Complexes / 1 Major Mining Complex / 4 Mining Complexes
| Aneja (Gas Giant) - 1 Orbital Mining Station

Military:

Terrestrial Forces:

Quarian Marine Corps
| 8 Infantry Divisions (Electronic Warfare Capabilities / Close Combat Specialization)
| 2 Combat Engineers (Heavy Weapons Teams / Electronic Warfare)
| 2 Artillery Battalions (High-quality Armaments / Heavy Weapons Teams)
| 4 Gunship Wings (High Quality Armaments / Advanced Armor)

| 20 Fighter Wings (Ablative Armor / Redundant Kinetic Barriers / Disruptor Torpedoes)

Omega Defense Force
| 2 Armored Divisions upgraded with High-quality Armaments and Advanced Armour
| 4 Militia Divisions

Space Fleets:

Civilian Fleet:
| 3 Habitation Ships | Liveship Rayya (Liveship Biological Safeguards) - Liveship Neema (Liveship Biological Safeguards) - Liveship Shellen (Liveship Biological Safeguards) // Incomes: 210 C / 75 M
| 15 Light Transports
| 3 Mining Ships

Home Fleet:
| 5 Light Cruisers (Redundant Kinetic Barriers / High Velocity Mass Driver / Advanced Armor Plating)
| 5 Light Cruisers (Enhanced Life Support System / Boarding Troops / Enhanced GARDIAN Lasers)
| 40 Frigates (Enhanced Life Support System / Redundant Kinetic Barriers / Disruptor Torpedo Banks)
| 30 Frigates (Enhanced Life Support System / High Velocity Mass Driver / Redundant Kinetic Barriers)
| 23 Frigates (Enhanced Life Support System / Boarding Troops / Enhanced GARDIAN Lasers)
| 10 Frigates (Redundant Kinetic Barriers / High Velocity Mass Driver / Enhanced GARDIAN Lasers)
| 20 Corvettes (Enhanced Life Support System / Disruptor Torpedo Banks / Redundant Kinetic Barriers)
| 20 Corvettes (Enhanced Life Support System / Disruptor Torpedo Banks / Ablative Armor)
| 20 Assault Lander Squadrons (High Velocity Mass Driver / Advanced Armor Plating / Enhanced Life Support Systems)

Battlegroup Herial
| 2 Dreadnoughts (Enhanced Life Support System / High Velocity Mass Driver / Advanced Armor Plating)
| 5 Heavy Cruisers (High Velocity Mass Drivers / Advanced Armor Plating / Redundant Kinetic Barriers)
| 1 Heavy Cruiser (High Velocity Mass Drivers / Advanced Armor Plating / Enhanced Life Support System)
| 2 Battlegroup Carriers (Enhanced Life Support System / Redundant Kinetic Barriers / Enhanced GARDIAN Lasers)
| 5 Light Cruisers (Redundant Kinetic Barriers / High Velocity Mass Driver / Advanced Armor Plating)
| 8 Light Cruisers (Enhanced Life Support System / Boarding Troops / Enhanced GARDIAN Lasers)
| 30 Destroyers (Advanced Armor Plating / High Velocity Mass Driver / Disruptor Torpedo Banks)
| 12 Destroyers (Enhanced Life Support System / High Velocity Mass Driver / Advanced Armor Plating)
| 30 Frigates (Enhanced Life Support System / Redundant Kinetic Barriers / Disruptor Torpedo Banks)
| 50 Frigates (Enhanced Life Support System / Boarding Troops / Enhanced GARDIAN Lasers)
| 20 Frigates (Enhanced Life Support System / High Velocity Mass Driver / Redundant Kinetic Barriers)
| 20 Corvettes (Enhanced Life Support System / Disruptor Torpedo Banks / Redundant Kinetic Barriers)
| 8 Fighter Wings (Ablative Armor / Redundant Kinetic Barriers / Disruptor Torpedoes)
| 4 Interceptor Wings /Ablative Armor / Redundant Kinetic Barriers / High Velocity Mass Driver)

Battlegroup Zorah:
| 3 Battlecruisers (High Velocity Mass Drivers / Advanced Armor Plating / Redundant Kinetic Barriers)
| 3 Battlegroup Carriers (Enhanced Life Support System / Redundant Kinetic Barriers / Enhanced GARDIAN Lasers)
| 4 Heavy Cruisers (High Velocity Mass Drivers / Advanced Armor Plating / Redundant Kinetic Barriers)
| 8 Light Cruisers (Redundant Kinetic Barriers / High Velocity Mass Driver / Advanced Armor Plating)
| 8 Light Cruisers (Enhanced Life Support System / Boarding Troops / Enhanced GARDIAN Lasers)
| 8 Light Cruisers (Enhanced Life Support System / High Velocity Mass Driver / Advanced Armor Plating)
| 20 Destroyers (Advanced Armor Plating / High Velocity Mass Driver / Disruptor Torpedo Banks)
| 10 Frigates (Redundant Kinetic Barriers / High Velocity Mass Driver / Disruptor Torpedo Banks)
| 35 Frigates (Enhanced Life Support System / Redundant Kinetic Barriers / Disruptor Torpedo Banks)
| 25 Frigates (Enhanced Life Support System / High Velocity Mass Driver / Redundant Kinetic Barriers)
| 20 Frigates (Redundant Kinetic Barriers / High Velocity Mass Driver / Enhanced GARDIAN Lasers)
| 10 Frigates (Enhanced Life Support System / Boarding Troops / Enhanced GARDIAN Lasers)
| 25 Corvettes (Enhanced Life Support System / Disruptor Torpedo Banks / Ablative Armor)
| 12 Fighter Wings (Ablative Armor / Redundant Kinetic Barriers / Disruptor Torpedoes)

1'st Expeditionary Flotilla:
| 1 Heavy Cruiser (High Velocity Mass Drivers / Advanced Armor Plating / Redundant Kinetic Barriers)
| 2 Light Cruisers (Enhanced Life Support System / High Velocity Mass Driver / Advanced Armor Plating)
| 3 Batarian Heavy Destroyers (Contracted until Month 26)
| 10 Destroyers (Advanced Armor Plating / High Velocity Mass Driver / Disruptor Torpedo Banks)
| 6 Escort Carriers (Enhanced Life Support System / Redundant Kinetic Barriers / Enhanced GARDIAN Lasers)
| 10 Frigates (Redundant Kinetic Barriers / High Velocity Mass Driver / Disruptor Torpedo Banks)
| 10 Frigates (Enhanced Life Support System / High Velocity Mass Driver / Redundant Kinetic Barriers)
| 10 Frigates (Enhanced Life Support System / Boarding Troops / Enhanced GARDIAN Lasers)
| 20 Corvettes (Enhanced Life Support System / Disruptor Torpedo Banks / Ablative Armor)
| 3 Interceptor Wings (Ablative Armor / Redundant Kinetic Barriers / High Velocity Mass Driver)
| 3 Fighter Wings (Ablative Armor / Redundant Kinetic Barriers / Disruptor Torpedoes)
| 5 Light Transports

Patrol-Group Ximin
| 6 Escort Carriers (Enhanced Life Support System / Redundant Kinetic Barriers / Enhanced GARDIAN Lasers)
| 10 Destroyers (Advanced Armor Plating / High Velocity Mass Driver / Disruptor Torpedo Banks)
| 20 Corvettes (Enhanced Life Support System / Disruptor Torpedo Banks / Ablative Armor)
| 3 Interceptor Wings (Ablative Armor / Redundant Kinetic Barriers / High Velocity Mass Driver)
| 3 Fighter Wings (Ablative Armor / Redundant Kinetic Barriers / Disruptor Torpedoes)

Patrol-Group Zhess:
| 5 Frigates (Enhanced Life Support System / High Velocity Mass Driver / Redundant Kinetic Barriers)
| 10 Frigates (Enhanced Life Support System / Boarding Troops)

Researched Technologies:
| Standard Fabrication Templates / Manufacturing Subroutines / Prototype Nanite Mineral Isolation / HE-3 Mining Efficiency / Medical Nanite Templates / Liveship Biological Safeguards
Last edited by The National Dominion of Hungary on Wed Sep 06, 2023 1:08 am, edited 60 times in total.

Plotek i medialnych bredni nie daj sobie wmówić,
Codziennie się rozwijaj i nie daj się ogłupić,
Atakowi propagandy stawiaj czoło dzielnie,
Nie daj sobą sterować i myśl samodzielnie.


Mass Effect Andromeda is a solid 7/10. Deal with it.

User avatar
Turkducken
Ambassador
 
Posts: 1124
Founded: Jul 04, 2015
Left-wing Utopia

Postby Turkducken » Sat May 27, 2023 10:54 am

Faction: The United Krogan Clans/The Grand Moot
Leader: Warchief Urdnot Krav, Chief/Clanmother Urdnot Bakara
Diplomatic Relations Summary: The Krogan are twice galactic saviors and heroes. Bonds forged in the fires of the ultimate conflict have proven resilient. Resentment in the Clans is building at home for the lack of progress made in the post war recovery. Old suspicions of Krogan dominance have begun to flare up after repeated and pointed accusations of warmongering and expansionist rhetoric coming from discontented Clans on Tuchanka. For the moment, however, the Krogans are still heroes that suffered unduly for past sins. It remains to be seen if that will be enough to repair centuries of mistrust and genocide.

Military Summary: Proportionately, the Krogan Clans offered the most to Commander Shepard's pan galactic force. Urdnot Wrex, the proud unifier of the Clans, was a deep and trusted personal friend of the former Hero. Urdnot Wrex himself led the assembled clans to the final confrontation on Earth, and on Earth is where the bulk of the warriors remain. All across the Galaxy, some still clinging to life, others perishing from conditions or time lost. Krogan blood bled for the freedom of every race against the Reapers. United they are a fierce determined and committed warband capable of any goal. Divided, however, they are a tough but not invincible opponent. While the industrial capacity of the Krogan Homeworld remains lacking, the unified Clans are a terrifying force for any opponent. Tempered only by their lack of space faring expertise and industry, it remains to be seen as whether the gracious and thankful hosts of the Krogan Warriors want the now Genophage free Krogan to be united once more.

Broken, but not Beaten.

This had been the proud motto of the Clans of Tuchanka for centuries after the Krogan Wars.

The losing side of a brutal galaxy spanning conflict, punished by their own actions and the secret actions of genocide by their enemies. Tuchanka was broken. Devastated by total warfare, depopulation, and a over reliance on colonial holdings. Thousands of Krogan left their homeworld, never to return. Countless planets across the galaxy are hollowed ground of proud warrior. The vacuum of space holds the forgotten bodies of legendary combatants. Krogan warriors died and the old ways were almost forgotten.

Urdnot Wrex was one of the last Battlemasters. He saw the Krogan for what they were after centuries of deprivation, Weakened and Ignorant. He witnessed first hand the desperation and dishonor his people resorted to to avenge the Genophage and honorable losses. He was changed forever by his journey with the Shepard, and returned to Tuchanka with a holy mission. He united the Clans of Tuchanka, reignited the Old Ways, and gave our people something they had not had in millennia, Hope. Tuchanka united grew for the first time since the ancient days. Krogan mercenaries and warlords returned home to rebuild. Clans began to settle once more, forgoing their nomadic lifestyles. This brief bliss and harmony was shattered when the Reaper invaders devastated what little had been rebuilt.

Urdnot Wrex returned to his homeworld with the Shepard and cast out the machine invaders. The curse of the Genophage was lifted in honor of all Krogankind. Once more the aliens of the galaxy turned to Tuchanka, the home of the warriors, Heroes of the Rachni, and pleaded our assistance. We, of course, answered their noble call. Honored warriors once more sallied from the homeworld to fight a powerful foe. The best and brightest of Krogans were sent to the stars to defeat that unassailable threat. Tuchanka once more was left barren.

The battle was glorious. Krogan fought on every front finding glory and honor for their clans in death and in action. We do not know how many perished, but we know they took the lives of many foes as they did. Urdnot Wrex himself led the final assault of Krogan forces in the Battle of Earth. It is said he slayed many foes with a cry "For the light of our Ancestors!", before finally falling in the most honored of battles. When the Relays were lost, Tuchanka rejoiced in victory but weeped for the loss of its Savior. Urdnot Krav, spawn of Urdnot Wreav, rose to lead the warbands of Tuchanka. Just barely three hundred years, he has already become a prolific warrior. Although he lacks both the unrestrained will of his father or the wisdom of his uncle. His ascension has been met with grumbled apathy from the scattered and homesick warriors.

Tuchanka itself was cut off from the galaxy. Limited communication between our world and the Citadel occupiers in our systems was established. What limited ships Tuchanka had, we took to our stars and seized control back from the Council. Those resources and ships seized from the occupiers turned to rebuild a Tuchanka finally free of alien interference or invasion. The Female Clans, led by Urdnot Bakara Clan Mother of all Krogans, resumed their place as the civic leaders of Tuchanka. Under their rule every Krogan was hungry, but alive. Left with no great warriors, the females once again reignited their warrior traditions. The wisest, most powerful, and oldest females began to practice and lead as warriors like in the times before the Rachni. For the first time men plowed the dirt of Tuchanka, aided by the aliens gifts in the resurrected draft animals in the Kakliosaur, green nature and clean water began to pour forth from the cracked earth.

Much was rebuilt in the last sixteen years. Aqueducts flow into the reconstructed great city fortress of Bak'Ump, produce is grown under the earth, and the planet begins to show signs of health. The women of Tuchanka have turned warriors into builders, but they have not remained defenseless. Krogan are born for battle. Tuchanka is a test of survival for every Krogan. Some may see this progress as an abandonment of what made us great, but it is a return to what built our greatness.

Despite the clear progress the women have brought, some men remain unconvinced. Warriors ineligible for combat offworld whisper like cowards about "the female's misguided path". These whispers have intensified only in the most recent months after the Relay self repaired. Warchief Krav longs to return home with his warriors, but they have heard of the great changes to their home, and they do not appreciate the direction Tuchanka has taken. Urdnot Krav while on Earth, has made repeated diplomatic gestures to the Council for repayment of Krogan sacrifices. He wants power and wealth, and is willing to give many concessions to the aliens for Krogan to be given a place in the galaxy. Urdnot Bakara disagrees, and in her great wisdom has sought to take the Clans into an isolation for one Krogan generation. Both have a right to rule, but it remains to be seen who will win out in the end.


Infrastructure and Claimed Worlds: The Krogan DMZ, Unofficially after isolation it is being Reclaimed as "Ancestors' Moot"

Durak-Barren
Kanin-Terran
Kruban-Hostile
Tuchanka-Near Garden
-Terrestrial Fuel Depot (5 Credits)
-1x Urban Center (40 Credits)
-2x Industrial Complex (20 Material to 10 Industry)
-4x Mining Complex (5 Material Each =20 Total)
-1x Major Mining Complex (10 Material +8 for each Mining Complex= 42 Total)
-Small Spaceport (5 Credits per Infrastructure, 9 Inf x 5= 45 Credits)
Ruam-Gas Giant
Vaul-Gas Giant
Mass Relay


Kelim-Terran
-Outpost (20 Credits, 20 Material, 5 Industry)
Dor-Gas Giant
Sazgoth-Gas Giant
Rothla-Former Garden (It's a big colliding piece of asteroids and moons now)


Mantun-Barren (Ancient Power Relays)
-Outpost (20 Credits, 20 Material, 5 Industry)
Tula-Gas Giant
Vard-Gas Giant


Infrastructure Income:

Credits: 130 per Turn
Material: 102 per Turn
Industry: -20 Material to 10 Industry+ 10 Industry (Outposts) = 20 per Turn

Military:
a) Terrestrial Forces:
Tuchanka
-x5 Militia

Defenses
Tier 2 Ground Defense
Tier 2 Anti-Orbital Battery

b) Space Fleets:

Aralakh System
-2x Light Cruiser
-1x Escort Carrier
-1x Fighter Wings
-3x Frigates (Boarding Crew)
-3x Frigates
-3x Light Transports


Total Resources:




RP Example: Dragonball Untold
Questions and Suggestions:
S14
Last edited by Turkducken on Fri Jun 02, 2023 4:27 pm, edited 1 time in total.
Discord: Turkducken#3718

That's a She/Her from me Boss

Metal...Gear?!

User avatar
Theyra
Negotiator
 
Posts: 6409
Founded: Aug 29, 2015
Democratic Socialists

Postby Theyra » Sat May 27, 2023 1:13 pm

Faction: Drell Commonwealth
Leader: Grand Councillor Kakan Niol
Diplomatic Relations Summary: Somewhat Isolationists but have good relations with most council races, excluding the Hanar who the Commonwealth has strained relations. Limited relations with non-Council races but somewhat warm with the Quarians.
Military Summary: The Commonwealth military, while small, is made up of veterans from the Reaper War who are committed to the defense of their new home and nation. Though the ground forces have more experience than the fleet, and the ground forces are mainly preoccupied with dealing with hostile Vorcha packs that remain on Namakli at the moment.

History: The Drell Commonwealth has existed before as an idea from a Drell group that was formed before the Reaper war. The group was formed by Kakan Niol, and its goal was an independent Drell Nation. Kakan always had respect for the Hanar due to them saving their race but always wanted the Drell to form their nation rather than permanently serve the Hanar. This idea was reinforced after seeing how Drell traditions were starting to die off in favor of Hanar traditions and feared that the Drell culture would die off. Plus, the humid nature of Kahje forces the Drell to live in climate-controlled dome cities or eventually get Kepral's Syndrome. He started to share his ideas with others, and slowly over time, he managed to gain followers. This continued despite resistance from both the Hanar and other Drell who believed that the Drell should not give up the Compact.

By the time of the Reaper War, he had a significant amount of credits and followers and had settled on the abandoned arid world of Namakli in the Pylos Nebula. The young nation has mostly left alone during the Reaper War until the planet was attacked during Shepard's mission to uncover the Leviathans. Which the Commonwealth had to resort to guerrilla warfare and hiding in the wastelands to survive. This would continue until the end of the Reaper War and after the loss of the Mass Relays. The isolated Drells, not knowing the state of the rest of the galaxy, tried to rebuild the best they could, and they did start to notice that the cluster's Mass Relay was somehow healing itself. They eagerly await for the Mass Relay to heal to see what is the state of the galaxy and continue to rebuild and deal with the lingering Vorcha packs that still dwell on Namakli.

Infrastructure and Claimed Worlds: The Commonwealth claims the Pylos Nebula and the systems in it.
Namakli(Near-Garden World)
3 Urban Area - 135 credits
1 Planetary Fuel Depot - 5 credits
5 Mining Complex - 35 material(Idealistic Foundation bonus +2 per Mining Complex)
3 Industrial Complex - 36 material into 21 industry(Idealistic Foundation bonus +2 per Industrial Complex)
Military Shipyard - 30 credits
1 Small Spaceport - Generates 3(Commercial Lightweights Con -2) credits for each piece of infrastructure on this world - 42
1 Major Mining Complex - 10 material, +5 per Mining Complex on Planet - 35 material
1 Major Industrial Complex - 30 Material into 20 Industry, 10 Credits
1 Research Station - 10 Research Points
1 Orbital Battlestation
Integrated Bunkers
Planetary Sensor Network

Ehstag(Hostile)
3 Mining Complex - 21 material
1 Industrial Complex - 10 material into 7 industry
1 Major Mining Complex - 25 material
1 Outpost - 20 Credits, 20 Material

Azrahas(Hostile)
3 Mining Complex - 21 material
1 Industrial Complex - 10 material into 7 industry
1 Major Mining Complex - 25 material
1 Outpost - 20 Credits, 20 Material

Rotesk(Gas Giant)
1 Orbital Mining Station - 30 material

1 Mining Ship - 25 material


Siano(Barren)
2 Mining Complex - 14 material
1 Outpost - 20 Credits, 20 Material

Thenusi(Barren)
2 Mining Complex - 14 material
1 Outpost - 20 Credits, 20 Material

Canalus(Hostile)
3 Mining Complex - 21 material
1 Major Mining Complex - 25 material
1 Outpost - 20 Credits, 20 Material

Zeth(Gas Giant)
1 Orbital Mining Station - 30 material

Sineus(Gas Giant)
1 Orbital Mining Station - 30 material

Vioresa(Gas Giant)
1 Orbital Mining Station - 30 material


Jonus(Gas Giant)
1 Orbital Mining Station - 30 material

Isale(Gas Giant)
1 Orbital Mining Station - 30 material


Neidus(Hostile?)
Outpost - 20 Credits, 20 Material

Theonax(Hostile?)
Outpost - 20 Credits, 20 Material

Uzin(Ice Giant)
1 Orbital Mining Station - 30 material

Geus(Gas Giant)
1 Orbital Mining Station - 30 material

Tenoth(Ice Giant)
1 Orbital Mining Station - 30 material


Income:
Credits: 362
Material: 671 - 85 = 586
Industry: 55
Research Points: 10

Military:
a) Terrestrial Forces: 2 Infantry Division
1 Gunship Wing
1 YMIR Mech Division
1 Armored Division
1 Combat Engineers
1 Anti-Orbital Missile Force
1 Militia Division
1 LOKI Mech Battalion

b) Space Fleets: 5 Light Cruiser
6 Frigate
6 Destroyers
5 Corvette
1 Light Transport
1 Transport
1 Escort Carrier - 1 Fighter Wing

10 Light Cruisers (0/4) - 250
1 Corvette (0/2) - 6
4 Assault Landers (0/1) - 12
1 Fighter wing (0/1) - 6
Last edited by Theyra on Sun Jul 30, 2023 4:30 pm, edited 10 times in total.

User avatar
Segmentia
Powerbroker
 
Posts: 8795
Founded: Jan 16, 2010
Psychotic Dictatorship

Postby Segmentia » Sat May 27, 2023 2:52 pm

The Asari Republic
Updated: Month 22

=Basic Economic Overview=
Credits: 11,123
Material: 2,452
Industry: 2,808
RP: 220


==Research==
RP: +220 Per Month
Thessia:+70 Sanves:+15 Niacal:+15 Lusia:+15 Benezia:+15, Cyone:+15, Lesuss:+15 Hyetiana: +15 Illium: +15 The Citadel: 2 Research stations:+30 RP

Completed Research:
*Standard Fabrication Templates: +2 free Industry from Industrial Complexes
*Efficient Mining: +2 Material Income to Mining Complexes
*Academic Peerage Protocols: Allows the sharing of Technology at a RP cost to the owner of 75% of the base RP value
*Integrated Academic Systems [+2 RP to Research Station on Capitol for each other Research Station]
*Manufacturing Subroutines: Shipyard Construction Time Reduction is increased to 15%
*High-Displacement Streamlining: -10% Build Time for Heavy Vessels
*Shipyard Automation: -5% Cost on Heavy and Medium Vessels
*Ultratensile Mainline Bulkheads: Significantly increased Hull Strength for Heavy Vessels
*Standardized Armor Components: 10% cost reduction on Advanced Armor upgrade for Starships
*High-Volume Voidyards: Military Shipyards gain 100 PC
*Superscalar Voidborne Construction: Major Space Stations can have up to three Tier III Defense Guns
*Kinetic Mainline Hardening: Allows the construction of Hyperdreadnoughts
*Compact Modular Components: Hyperdreadnoughts may take two additional Upgrades
*Bulk Quantum Computing: RS' may be upgraded to provide 50% more Research. 400 Credits
*Centralized Industrial Linkages: +1 Max Industrial Complex on Terran worlds or better
*Cluster Metallurgy Architecture:Allows the construction of the Manufacturing Yard
*He-3 Mining Efficiency: Unlocks Orbital Fuel Station
*Prototype Nanite Mineral Isolation: +5 Material Income, +5 Credit Income from Major Mining Complexes
*Enhanced Geothermal Fracture-Mining: +2 Material Income to Mining Complexes. +1 Maximum Major Mining Complex
*High Temperature Sintering: Industrial Complexes can process 10 more Material. +2 Industrial Complex Cap on Terran Worlds or better
*Silaris Armor: Unlocks Silaris Armor Upgrade. This upgrade costs +80% Credits, and may only be outfitted at Military Shipyards.
*Grand Temple Complex
*Compact Sensor Lensing: Allows a Refined Sensor Grid to be mounted on Heavy Vessels at the cost of 175 Credits, occupying two Upgrade Slots.
*Marginal World Containment Protocols: Research Stations may be constructed on Barren or Hostile Terran Worlds

In progress: Deep Space Habitation: 54, 80 Research

=Detailed Overview=
System Overview:
Credits: 618+20%=742
Materials: 663+20%=796 Produced, 310 Consumed, 486 Net Gain
Industry: 191+20%=229 Produced
System wide bonuses: +20% System Income Bonus 30% SCT

Thessia, Garden World(+100% Research):
C: 433 M:171-240=-69 I:141 RP: 62
PC: 1,250, Reductions: -40% GFTT, -50% SCT
2 Fuel Depots: +10 Credits
4 Urban Areas: +198 Credits, -40% GFTT
1 Volus Bank: +10% UA Income
1 Gambling Den: +30 Credits
7 Mining Complexes: +63 Material
2 Major Mining Complex: +108 Material +10 Credits
7 Industrial Complexes: -210 Material, +119 Industry, -35% LSCT
1 Major Industrial Complex: +10 Credits -30 Material, +22 Industry
1 Manufacturing Yard: Industrial Complexes convert an additional 10 Material into 5 more Industry
1 Military Shipyard: +30 Credits, -15% SCT, +250 Production Capacity
1 Upgraded Research Station: +30 RP
1 Orbital Shipyard: +300 PC, -10% SCT
1 Small Spaceport: +150 Credits
-Defenses-
Fortified Redoubts
Heavy Batteries
Planetary Sensor Network

2 Minor Space Stations: +20% System Output

Kurinth – Barren
M:18-10=8 I:7
2 Mining Complexes: +18 Material
1 Industrial Complex: -10 Material, +7 Industry

Piares – Terran
C:185 M:114-60=54 I:43
PC: 300, Reductions: -20% GFTT, -15% SCT
4 Mining Complexes: +36 Material
1 Major Mining Complex: +78 Material +10 Credits
3 Industrial Complexes: -30 Material, +21 Industry -15% SCT
1 Major Industrial Complex: +10 Credits, -30 Material, +22 Industry
1 Planetary Fuel Depot: +5 Credits
2 Urban Areas: +90 Credits, -20% GFTT
1 Small Spaceport: +70 Credits
-Defenses-
Integrated Bunkers
Bulk Sensors

Janiri - Gas Giant
M:80
1 Orbital Mining Station: +30 Material
1 Aerostadt: +50 Material, reduces Ship Build Time by 10% across the system

Athame - Gas Giant
M:80
1 Orbital Mining Station: +30 Material
1 Aerostadt: +50 Material, reduces Ship Build Time by 10% across the system

Tevura - Gas Giant
M:80
1 Orbital Mining Station: +30 Material
1 Aerostadt: +50 Material, reduces Ship Build Time by 10% across the system

Asteroid belt 1
M:60
2 Orbital Mining Station: +60 Material

Asteroid belt 2
M:60
2 Orbital Mining Station: +60 Material


System overview
Credits: 438 credits
Materials: 315 Produced, 300 Consumed, 15 Net Gain
Industry: 177 Produced
System wide bonuses:

Sanves –Garden
C:438 M:171-240=-69 I:141 RP:15
PC 1,250, -40% GFTT, -50% SCT
2 Planetary Fuel Depots: +10 Credits
7 Mining Complexes: +63 Material
2 Major Mining Complex: +108 Material +10 Credits
7 Industrial Complexes: -210 Material, +119 Industry, -35% LSCT
1 Major Industrial Complex: +10 Credits, -30 Material, +22 Industry
1 Manufacturing Yard: Industrial Complexes convert an additional 10 Material into 5 more Industry
4 Urban Center: +198 Credits, -40% GFTT
1 Volus Bank: +10% UA Income
1 Gambling Den: +30 Credits
1 Upgraded Research Station: +15 RP
1 Military Shipyard: +30 Credits, -15% SCT, +250 PC
1 Orbital Shipyard: -10% SCT, +300 PC
1 Small Spaceport: +150 Credits
-Defenses-
Integrated Bunkers
Light Cannonade
Refined Sensor Grid

Ilmnos – Barren
M:18-20=-2 I:12
2 Mining Complexes: +18 Material
1 Industrial Complex: -20 Material, +12 Industry

Trikalon – Barren
M:18-20=-2 I:12
2 Mining Complexes: +18 Material
1 Industrial Complex: -20 Material, +12 Industry

Nossia – Barren
M:18-20=-2 I:12
2 Mining Complexes: +18 Material
1 Industrial Complex: -20 Material, +12 Industry

Zylium - Gas Giant
M:30
1 Orbital Mining Station: +30 Material

Asteroid belt
M:60
2 Orbital Mining Station: +60 Material


System overview
Credits: 438 credits
Materials: 237 Produced, 280 Consumed, -43 Net Gain
Industry: 165 Produced
System wide bonuses:

Niacal –Garden
C:438 M:171-240=-69 I:141 RP:15
PC 1,250, -40 GFTT, -50% SCT
2 Planetary Fuel Depots: +10 Credits
7 Mining Complexes: +63 Material
2 Major Mining Complex: +108 Material +10 Credits
7 Industrial Complexes: -210 Material, +119 Industry, -35% LSCT
1 Major Industrial Complex: +10 Credits, -30 Material, +22 Industry
1 Manufacturing Yard: Industrial Complexes convert an additional 10 Material into 5 more Industry
4 Urban Center: +180 Credits, -40% GFTT
1 Gambling Den: +30 Credits
1 Upgraded Research Station: +15 RP
1 Shipyard: +20 Credits, -15% SCT
1 Military Shipyard: +30 Credits, -15% SCT, +250 PC
1 Orbital Shipyard: -10% SCT, +300 PC
1 Small Spaceport: +150 Credits
-Defenses-
Integrated Bunkers
Light Cannonade
Refined Sensor Grid

Thissioni – Barren
M:18-20=-2 I:12
2 Mining Complexes: +18 Material
1 Industrial Complex: -20 Material, +12 Industry

Kralla – Barren
M:18-20=-2 I:12
2 Mining Complexes: +18 Material
1 Industrial Complex: -20 Material, +12 Industry

Egalic - Gas Giant
M:30
1 Orbital Mining Station: +30 Material


System overview
Credits: 400 credits
Materials: 261 Produced, 240 Consumed, 21 Net Gain
Industry: 141 Produced
System wide bonuses:

Lusia – Garden
C:400 M:171-240=-69 I:141 RP:15
Reductions: -40% GFTT, -25% SCT
2 Planetary Fuel Depots: +10 Credits
7 Mining Complexes: +63 Material
2 Major Mining Complex: +108 Material +10 Credits
7 Industrial Complexes: -210 Material, +119 Industry, -35% LSCT
1 Major Industrial Complex: +10 Credits, -30 Material, +22 Industry
1 Manufacturing Yard: Industrial Complexes convert an additional 10 Material into 5 more Industry
4 Urban Area: +180 Credits, -40% GFTT
1 Gambling Den: +30 Credits
1 Upgraded Research Station: +15 RP
1 Shipyard: +20 Credits, -15% SCT
1 Small Spaceport: +140 Credits
-Defenses-
Integrated Bunkers
Light Cannonade
Refined Sensor Grid

Niagolon - Gas Giant
M:30
1 Orbital Mining Station: +30 Material

Pronoia - Gas Giant
M:30
1 Orbital Mining Station: +30 Material

Beness - Gas Giant
M:30
1 Orbital Mining Station: +30 Material


System Overview
Credits: 60
Materials: 301 Produced, 50 Consumed, 251 Net Gain
Industry: 34

Nauti – Hostile
C:60 M:61-50=11 I:34
1 Planetary Fuel Depot: +5 Credits
3 Mining Complexes: +27 Material
1 Major Mining Complex: +34 Material +5 Credits
1 Industrial Complex: -20 Material, +12 Industry
1 Major Industrial Complex: -30 Material, +22 Industry +10 Credits
1 Small Spaceport: +40 Credits

Promavess: Asteroid Field
2 Orbital Mining Stations: +60 Material

Sotera: Asteroid Field
2 Orbital Mining Stations: +60 Material

Tritogenith: Gas Giant
1 Orbital Mining Stations: +30 Material

Polissa: Gas Giant
1 Orbital Mining Station: +30 Material

Asteroid belt
2 Orbital Mining Stations: +60 Material


System overview
Credits: 30
Materials: 246 Produced, 140 Consumed, 106 Net Gain
Industry: 82 Produced
System wide bonuses:

(Planet A)Pe'koha – Hostile
C:15 M:61-50=11 I:34
3 Mining Complexes: +27 Material
1 Major Mining Complex: +34 Material +5 Credits
1 Industrial Complex: -20 Material, +12 Industry
1 Major Industrial Complex: -30 Material, +22 Industry +10 Credits

(Planet B)Mirix – Barren
M:18-20=-2 I:12
2 Mining Complexes: +18 Material
1 Industrial Complex: -20 Material, +12 Industry

(Moon b)Skasi – Barren Moon
C:15 M:47-70=-23 I:36
2 Mining Complexes: +18 Material
1 Major Mining Complex: +29 Material +5 Credits
2 Industrial Complexes: -40 Material, +24 Industry
1 Major Industrial Complex: -30 Material, +22 Industry, +10 Credits

Asteroid Belt
M:60
2 Orbital Mining Stations: +60 Material

Kuiper Belt
M:60
2 Orbital Mining Station: +60 Material


System overview
Credits: 3,224 credits + 110% = 6,770
Materials: 1,136+110%=2,386+200=2,586 Produced, 1,090 Consumed, 1,496 Net Gain
Industry: 663+110% = 1,392 Industry
System wide bonuses: -20% SCT, +110% Total System Output

(Planet A)Liara - Terran - Vast Moon System: This world has a large number of moons orbiting it creating easy mining locations for the planet below. Can build an additional 3 mining complexes on this world.
C:345 M:171-180=-9 I:107
PC: 300, Reductions: -20% GFTT, -25% SCT
7 Mining Complexes: +63 Material
2 Major Mining Complex: +108 Material +10 Credits
5 Industrial Complexes: -150 Material, +85 Industry, -25% SCT
1 Major Industrial Complex: -30 Material, +22 Industry +10 Credits
1 Manufacturing Yard: Industrial Complexes convert an additional 10 Material into 5 more Industry
1 Planetary Fuel Depot: +5 Credits
2 Urban Areas: +90 Credits, -20% GFTT
1 Shipyard: +20 Credits, -15% SCT
1 Small Spacport: +210 Credits
-Defenses-
Integrated Bunkers
Bulk Sensors

(Moon a)Seez - Barren Moon
C:115 M:76-70=6 I:46
2 Mining Complexes: +18 Material
2 Major Mining Complex: +58 Material +10 Credits
2 Industrial Complexes: -40 Material, +24 Industry
1 Major Industrial Complex: -30 Material, +22 Industry, +10 Credits
1 Planetary Fuel Depot: +5 Credits
1 Small Spaceport: +90 Credits

(Moon b)Yeora - Barren Moon - Extensive Eezo Deposits +100% Material Output from that planet
C:115 M:152-70=82 I:46
2 Mining Complexes: +36 Material
2 Major Mining Complex: +116 Material +10 Credits
2 Industrial Complexes: -40 Material, +24 Industry
1 Major Industrial Complex: -30 Material, +22 Industry, +10 Credits
1 Planetary Fuel Depot: +5 Credits
1 Small Spaceport: +90 Credits

(Planet B)Glaiao – Barren
C:55 M:18-20=-2 I:12
2 Mining Complexes: +18 Material
1 Industrial Complex: -20 Material,+12 Industry
1 Planetary Fuel Depot: +5 Credits
1 Small Spaceport: +50 Credits

(Planet C)Benezia – Garden
C:1,109+50%= 1,664 M:171-240=-69 I:141 RP:15
PC: 1,250, Reductions: -40% GFTT, -45% SCT
7 Mining Complexes: +63 Material
2 Major Mining Complex: +108 Material +10 Credits
7 Industrial Complexes: -210 Material, +119 Industry, -35% LSCT
1 Major Industrial Complex: -30 Material, +22 Industry, +10 Credits
1 Manufacturing Yard: Industrial Complexes convert an additional 10 Material into 5 more Industry
2 Planetary Fuel Depot: +10 Credits
4 Urban Area: +198 Credits, -40% GFTT
1 Gambling Den: +30 Credits
1 Upgraded Research Station: +15 RP
1 Citadel Embassy: +50% Credit Boost to planet (Faction bonus), +21 Credits
1 Volus Bank: +10% Urban Area Credits
1 Military Shipyard: +30 Credits, +250 PC, -15% SCT
1 Orbital Shipyard: +300 PC, -10% SCT
1 Small Spaceport: +320 Credits
1 Major Spaceport: +480 Credits
-Defenses-
Integrated Bunkers
Light Cannonade
Refined Sensor Grid

2 Minor Space Stations: +20% Total System Output, PC 200
1 Major Space Station: +90% System Output, PC 500
C:20
1 Fuel Depot: +5 Credits
1 Small Spaceport: +20 Credits

(Planet D)Selais – Terran
C:315 M:114-180=-66 I:107
PC: 300, Reductions: -20% GFTT, -25% SCT
4 Mining Complexes: +36 Material
2 Major Mining Complex: +78 Material +10 Credits
5 Industrial Complexes: -150 Material, +85 Industry, -25% SCT
1Major Industrial Complex: -30 Material, +22 Industry, +10 Credits
1 Manufacturing Yard: Industrial Complexes convert an additional 10 Material into 5 more Industry
1 Planetary Fuel Depot: +5 Credits
2 Urban Areas: +90 Credits, -20% GFTT
1 Shipyard: +20 Credits, -15% SCT
1 Small Spaceport: +180 Credits
-Defenses-
Integrated Bunkers
Bulk Sensor

(Planet E)Nis'ne – Hostile
C:115 M:95-50=45 I:34
1 Planetary Fuel Depot: +5 Credits
3 Mining Complexes: +27 Material
2 Major Mining Complex: +68 Material +10 Credits
1 Industrial Complex: -20 Material, +12 Industry
1 Major Industrial Complex: -30 Material, +22 Industry +10 Credits
1 Small Spaceport: +90 Credits

(Planet F)Kilimea - Gas Giant
M:130
1 Orbital Mining Station: +30 Material
2 Aeorstadts: +100 Material, reduces Ship Build Time by 20% across system

(Moon a)Zemova – Barren moon
C:115 M:76-70=6 I:46
2 Mining Complexes: +18 Material
2 Major Mining Complex, +58 Material +10 Credits
2 Industrial Complexes: -40 Material, +24 Industry
1 Major Industrial Complex: -30 Materials, +22 Industry, +10 Credits
1 Planetary Fuel Depot: +5 Credits
1 Small Spaceport: +90 Credits

(Moon b)Faleezh - Garden Moon
C:360 M:133-210=-77 I:124
PC: 300, Reductions: -30% GFTT, -15% SCT
5 Mining Complexes: +45 Material
2 Major Mining Complex: +88 Material +10 Credits
6 Industrial Complexes: -180 Material, +102 Industry, -25% SCT
1 Major Industrial Complex: -30 Materials, +22 Industry, +10 Credits
1 Manufacturing Yard: Industrial Complexes convert an additional 10 Material into 5 more Industry
3 Urban Areas: +135 Credits, -30% Ground Force Training Time
1 Planetary Fuel Depot: +5 Credits
1 Small Spaceport: +200 Credits
-Defenses-
Integrated Bunkers
Bulk Sensors

System Mining Fleet
8 Mining Ships: 8/10 celestial bodies covered. Orbital Mining Station present in system: +200 Material


Credits: 375
Material: 275 Produced, 240 Consumed, 35 Net Gain
Industry: 141

Hyetiana [Garden]:
C:375 M:171-240=-69 I:141 RP: 15
2 Fuel Depot: +10 Credts
4 Urban Areas: +180 Credits, 40% GFTT
7 Mining Complexes: +63 Material
2 Major Mining Complexes: +108 Material, +10 Credits
7 Industrial Complexes: -210 Material, +119 Industry, -35% LSCT
1 Major Industrial Complex: -30 Material, +22 Industry, +10 Credits
1 Manufacturing Yard: Industrial Complexes convert an additional 10 Material into 5 more Industry
1 Gambling Den: +30 Credits
1 Upgraded Research Station: +15 RP
1 Small Spaceport: +135 Credits

Agessia [Hostile]:
2 Mining Complexes: +18 Material

Phoros [Gas Giant]:
1 Aerostadt: +50 Material, -10% SSCT

4 Moons [1 Mining Complex each]
4 Mining Complexes: +36 Material

[spoiler=Kypladon System, Silean Nebula]
Credits: 423
Material: 261 Produced, 240 Consumed, 21 Net Gain
Industry: 141

Cyone – Garden
C:423 M:171-240=-69 I:141 RP:15
2 Planetary Fuel Depot: +10 Credits
4 Urban Areas: +198 Credits, -40% GFTT
1 Volus Bank: +10% UA Income
7 Mining Complexes: +63 Material
2 Major Mining Complex: +108 Material +10 Credits
7 Industrial Complexes: -210 Material, +119 Industry, -35% LSCT
1 Major Industrial Complex: -30 Material, +22 Industry, +10 Credits
1 Manufacturing Yard: Industrial Complexes convert an additional 10 Material into 5 more Industry
1 Gambling Den: +30 Credits
1 Upgraded Research Station: +15 RP
1 Shipyard: +20 Credits, -15% SCT
1 Small Spaceport: +145 Credits
-Defenses-
Trench System
Refined Sensor Grid

Katebolo - Gas Giant
M: 30
1 Orbital Mining Station: +30 Material

Asteroid belt
M:60
2 Orbital Mining Stations: +60 Material -200 Material


Credits: 423
Material: 261 Produced, 240 Consumed, 21 Net Gain
Industry: 141

Lesuss – A-Y Monastery world – Garden
C:423 M:171-240=-69 I:141 RP:15
2 Planetary Fuel Depot: +10 Credits
4 Urban Areas: +198 Credits, -40% GFTT
1 Volus Bank: +10% UA Income
7 Mining Complexes: +63 Material
2 Major Mining Complex: +108 Material +10 Credits
7 Industrial Complexes: -210 Material, +119 Industry, -35% LSCT
1 Major Industrial Complex: -30 Material, +22 Industry, +10 Credits
1 Manufacturing Yard: Industrial Complexes convert an additional 10 Material into 5 more Industry
1 Gambling Den: +30 Credits
1 Upgraded Research Station: +15 RP
1 Shipyard: +20 Credits, -15% SCT
1 Small Spaceport: +145 Credits
-Defenses-
Trench System
Refined Sensor Grid

Medokos – Gas Giant
1 Orbital Mining Station: +30 Material

Shastessia – Gas Giant
1 Orbital Mining Station: +30 Material

Vylius – Gas Giant
1 Orbital Mining Station: +30 Material


Credits: 1,024
Material: 323 Produced, 280 Consumed, 43 Net Gain
Industry: 165

Illium – Garden:
C: 1,014 M:171-240=-69 I:141 RP: 15
2 Fuel Depots: +10 Credits
4 Urban Areas: +189 Credits, -40% GFTT
1 Geth Bank: +5% UA Income
7 Mining Complexes: +63 Material
2 Major Mining Complex: +108 Material +20 Credits
7 Industrial Complexes: -210 Material, +119 Industry, -35% LSCT
1 Major Industrial Complex: +10 Credits -30 Material, +22 Industry
1 Manufacturing Yard: Industrial Complexes convert an additional 10 Material into 5 more Industry
1 Upgraded Research Station: +15 RP
1 Civilian Shipyard: +60 Credits, -25% LSCT
1 Minor Spaceport: +290 Credits
1 Major Spaceport: +435 Credits
-Defenses-
Trench Network
Heavy Batteries

Beregale – Hostile:
C: 5 M: 27-20=7 I: 12
3 Mining Complexes: +27 Material
1 Industrial Complex: -20 Material +12 Industry
1 Fuel Depot: +5 Credits

Ponolus - Hostile:
M: 27-20=7 I: 12
3 Mining Complexes: +27 Material
1 Industrial Complex: -20 Material +12 Industry

Teukria – Barren:
C: 5 M: 18
2 Mining Complexes: +18 Material
1 Fuel Depot: +5 Credits

Asteroid Belt
M: 30
Orbital Mining Station: +30 Material

Thail - Gas Giant
M: 50
Aerostadt: +50 Material, -10% SSBT

Naxell - Gas Giant:

[spoiler=The Citadel]2 Research stations: +30 RP


--Fleets--
-Athena Defense Fleet-
1 Heavy Cruiser
7 Light Cruisers(EGL, RKB)
4 Destroyers (DTB, RKB)
26 Destroyers (EGL, AAP)
21 Frigates(DTB, AA)
16 Corvettes (DTB, RKB)
1 Transport (AAP, DH)
4 Bulk Transports

-T'Soni System Defense Fleet-
5 Light Cruisers (EGL, RKB)
26 Destroyers (EGL, AAP)
63 Frigates(DTB, AA)

-Tasale System Defense Fleet
1 Heavy Cruiser [HVMD, RKB]
25 Light Cruisers
40 Destroyers
20 Frigates [EGL]
40 Corvettes [DT]

-Detached ships-
-1 Heavy Cruiser(HVMD + AAP) Loropi System, Silean Nebula in talks with Quarian remnants
-1 Heavy Cruiser(HVMD + AAP) in Teyolia system, Silean Nebula to continue survey of Nevos

2 Hyper-Dreadnoughts (HVMD, EGL, AAP, RKB) with Citadel Fleet in Minos Wasteland
-8 Interceptor Wings (AA, HVMD)
-4 Fighter Wings (AA, DT)

-Civilian Fleet-
3 Colony Ships at Illium, Tasale System, Crescent Nebula

--Armies--
-Thessia Defense Army-
5 Infantry Divisions (CB, HQA, AA)

-Sanves Defense Army-
10 Infantry Divisions (CB, HQA, AA)

-Niacal Defense Army-
10 Infantry Divisions (CB, HQA, AA)

-Lusia Defense Army-
9 Infantry Divisions (CB, HQA, AA)
1 Infantry Division(CB, AA, Elites)

-Benezia Defense Army-
10 Infantry Divisions(CB, CCS, FT)
6 Armored Divisions(CB, HQA, AA)
6 Artillery Battalions(CB, HQA, EWC)
4 Combat Engineer Battalions(CB, HQA, AA)
10 Gunship Wings(CB, HQA, EWC)

-Illium Defense Forece
8 Infantry Divisions [HQA]
4 Armored Divisions [AA, HQA]
10 Artillery Battalions
10 Militia Divisions
2 Engineer Battalions
15 YMIR Divisions [AA]


Thessia:PC: 1,038/1,250, Reductions: -40% GFTT, -60% SCT
Kurinth Hyper-Dreadnought (HVMD, EGL, AAP, RKB): 288 Credits, Done Month 24
-4 Interceptor Wings (AA, HVMD): 41 Credits
-2 Fighter Wings (AA, DT): 17 Credits

10 Infantry Divisions(CB, HQA, AA) Done Month 23 195 Credits
6 Armored Divisions(CB, HQA, AA) Done Month 23 297 Credits
10 Artillery Battalions(CB, HQA, EWC) Done Month 23 202 Credits
10 Combat Engineers(CB, HQA, EWC) Done Month 23 140 Credits
6 Gunship Wings(CB, HQA, EWC) Done Month 23 65 Credits

Piares:PC: 300, Reductions: -20% GFTT, -10% SCT
10 Infantry Divisions(CB, HQA, AA) Done Month 24 195 Credits
2 Armored Divisions(CB, HQA, AA) Done Month 23 99 Credits

Sanves: 1,250 PC, Reductions: -40% GFTT
10 Infantry Divisions(CB, HQA, AA) Done Month 23 195 Credits
6 Armored Divisions(CB, HQA, AA) Done Month 23 297 Credits
10 Artillery Battalions(CB, HQA, EWC) Done Month 23 202 Credits
10 Combat Engineers(CB, HQA, EWC) Done Month 23 140 Credits
6 Gunship Wings(CB, HQA, EWC) Done Month 23 65 Credits

Niacal: 1,250 PC, Reductions: -40% GFTT
10 Infantry Divisions(CB, HQA, AA) Done Month 23 195 Credits
6 Armored Divisions(CB, HQA, AA) Done Month 23 297 Credits
10 Artillery Battalions(CB, HQA, EWC) Done Month 23 202 Credits
10 Combat Engineers(CB, HQA, EWC) Done Month 23 140 Credits
6 Gunship Wings(CB, HQA, EWC) Done Month 23 65 Credits

Lusia: 700 PC, Reductions: -40% GFTT
10 Infantry Divisions(CB, HQA, AA) Done Month 23 195 Credits
6 Armored Divisions(CB, HQA, AA) Done Month 23 297 Credits
10 Artillery Battalions(CB, HQA, EWC) Done Month 23 202 Credits

Liara: 300 PC
10 Infantry Divisions(CB, HQA, AA) Done Month 24 195 Credits
2 Armored Divisions(CB, HQA, AA) Done Month 23 99 Credits

Selais: 300 PC
10 Infantry Divisions(CB, HQA, AA) Done Month 24 195 Credits
2 Armored Divisions(CB, HQA, AA) Done Month 23 99 Credits

Benezia
PC: 1,038/1,250, Reductions: -40% GFTT, -60% SCT
Benezia Hyper-Dreadnought (HVMD, EGL, AAP, RKB): 288 Credits, Done Month 24
-4 Interceptor Wings (AA, HVMD): 41 Credits
-2 Fighter Wings (AA, DT): 17 Credits

Janiri Hyper-Dreadnought (HVMD, EGL, AAP, RKB): 288 Credits, Done Month 24
-4 Interceptor Wings (AA, HVMD): 41 Credits
-2 Fighter Wings (AA, DT): 17 Credits

Justicar Hyper-Dreadnought (HVMD, EGL, AAP, RKB): 288 Credits, Done Month 24
-4 Interceptor Wings (AA, HVMD): 41 Credits
-2 Fighter Wings (AA, DT): 17 Credits

Faleezh: 300 PC
10 Infantry Divisions(CB, HQA, AA) Done Month 24 195 Credits
2 Armored Divisions(CB, HQA, AA) Done Month 23 99 Credits

Cyone: 700 PC
10 Infantry Divisions(CB, HQA, AA) Done Month 23 195 Credits
10 Artillery Battalions(CB, HQA, EWC) Done Month 23 202 Credits
6 Gunship Wings(CB, HQA, EWC) Done Month 23 65 Credits
Lesuss: 700 PC
10 Infantry Divisions(CB, HQA, AA) Done Month 23 195 Credits
10 Artillery Battalions(CB, HQA, EWC) Done Month 23 202 Credits
6 Gunship Wings(CB, HQA, EWC) Done Month 23 65 Credits



Citadel Fleet Budget:
5,000 Credits (Donated by the Volus)
-Month 16-
-2,016 Credits used by Asari Republics
-1,000 Sent to Turian Hierarchy for construction of 100 Frigates
-898 Sent to Illuminated Primacy
End of Month Budget: 1,984
-Month 17-
936 Credits to Turian Hierarchy for 10 Upgraded Battlecruisers and Fighter Wings


The Citadel Fleet:
[Hanar] 64 Frigates (DT, RKB)
[Asari] 6 Heavy Cruisers(HVMD, AAP)
[Asari] 3 Battlecruisers(HVMD, AAP)
Last edited by Segmentia on Sat Sep 16, 2023 2:56 pm, edited 22 times in total.
"We've lost control! Now for the love of Earth...and the Sovereign Colonies, we've got to do what's right."

User avatar
Kinistian
Minister
 
Posts: 2285
Founded: Nov 24, 2012
Ex-Nation

Postby Kinistian » Mon May 29, 2023 12:07 am

Image

Government/History


Prime Minister:Jaadallah al-Odeh


Following the end of the Reaper War of 2187, the human nation states of Earth were completely left none functioning after the war and the lost of the relay networks left the Alliance practically cut off from her extra solar colonies. Thus effectively the original entities that the Alliance represented were gone and therefore leaving the Alliance the sole governmental body left of the human race in the Sol system. Immediately after the Reaper War, the Alliance extended martial law within the Sol system leaving humanity under the rule of military provisional government made not only of Human Alliance Military personal, but also remnants of the Galactic Alliance that came to liberate the Sol system. This included representatives of the Turians, Asari, Salarian, Krogan, Elcor, Drell from the Illuminated Primacy, Geth, Quarian, Batarians, and even from Aria’s Terminus Fleet.

The first order of business was the establish control not only of the war ravaged system but also that of the many entities of that made of about a dozen separate militaries that were left stranded in the Sol System. It was in the Ruins of London that Sol Proclamation was conjured , creating the Provisional Government for the Reconstruction of Sol(PGRS), collecting all the various militaries alien and human and brining them under the Military Council which each most top ranking personal of each gaining a representative. Here a joint command was agreed upon, with Humans being the dominant bloc followed by the Asari and Turians. The PGRS to show their commitment to rebuilding human civilization moved their government to the surface of Earth, in the Ruins of London.

The first objective of the Military Provisional Government was establishing a sense of order, sounds simple but when you’re using Alien races to police the human’s of earth xenophobic tendencies will spread. Though most humans welcomed their saviors few did harbor prewar prejudice. For example Batarian would spark major hostility between them and Humans, thus they were resigned to segregated districts in the beginning for there own protection and where give tasks like clerical and logistical duties to keep them away from interacting with the human population as much as possible. Though the Turians made an excellent police force , they sometimes had to be guided from using the more extreme tactics their own government would employ.

It took the PGRS 5 years to make Earth self sufficient again, cities were being rebuilt and farms began to feed the hungry once again ending a famine that killed close to 100 additional million people from a simple lack of food. If was by than that the true horror of the Reaper War was revealed, 70% of the prewar population of Earth had perished and all industrialized areas were glassed setting humanity back hundred years in terms of population and industrial might. Though humanity and her Allies were determined to rise above the ashes.

It was was around this time the Restructuring of Earth began, the population had been saved from eating itself and it was time to reinstate republican ideals back into the Alliance. Earth was remapped into a 100 different Districts, most following the pre war borders of earth’s past nation states while others were merged together. To give representation to the large alien minority that made up Earth now, the 5 most populous Alien Races were given their own districts on earth which would be the Turians, Asari, Salarians, Krogan, and Batarians, other races just didn’t have the population and were umbrellaed under the Asari district.

In 2200, the 1st Parliament of Sol was elected with each distract electing up to two senators to represent them in this Parliament. Admiral Hackett the Leader of the PGRS, proceeded over the first election of Prime Minster, forgoing his bid in favor of civilian leader being elected. The race was close but Jaadallah-Al-Odeh from District 34 which made of what was known as the Middle East. In his acceptance speech which would be later known as the London Declaration, Jaadallah expressed the gratitude of the brave men and woman of the Galactic Alliance and marveled at the human’s ability to bounce back from what could have easily been the extinction of their species. Jaadallah proclaimed his administration would continue where the provisional government left off, continuing the construction of the Sol system as well as to repair the Sol relay and reconnect the with the lost colonies, declassifying the details in the Makewell Report. In the the end, Jaadallah also extended citizenship to all aliens that became stranded in Sol, making the Alliance though still a human majority state but one that now represented more than just humans.

In 2204, the Charon Relay reactivated allowing human to venture back into the Arcturus Stream and the search for the scatter remnants of humanity and her allies begin.


Diplomatic Relations


Diplomatic Stance - Reconstructionist and Cooperative: The Human System Alliance when it comes to other human civilizations is what is calls a Reconstructive Diplomacy. It sees in any human colony in prewar Alliance Space as apart of its historical sovereignty, and wish to bring it back under Alliance control. If the colony is located in the Attican Traverse of Terminus the Alliance would still seek integration but will not force those who seek self rule, continuing Humanity’s prewar stance on the issue.

When it comes to other alien species Humanity seeks cooperation, the Reaper War was devastating and peace must be maintained above all else. The Alliance would rather the galaxy help each other stance than push each other down, and that sentiment extends to even the Batarian Hegemony if it still lives.


Military


The Alliance Military especially after the Second Battle of Sol was made of the remnants of the forces that fought in the last battle of the Reaper War. The fleet as it stands is anything but uniformed, it was not unheard of to see a Krogan patrol with Geth or flotilla made of Asari and Quarians. It remained this way up till 2200, where most alien species began to settle on Earth and their vessels being manned by a new generation of multi-special crews. While most alien vessels were incorporated into the Navy many others were decommissioned for civilian use. The example being the Turian Dreadnought known as Palaven’s Revenge, a mighty vessel of war that was heavily damaged in the Second Battle of Sol resulting in the lost of its main gun. The vessel was repurposed into a hauler.

The Alliance Army for the past decade and half has been made of the remnants of the ground forces committed by the Galactic Alliance. The main mission of the army was to project order in the ravaged system, becoming a police force more than anything. Though they haven’t gone soft by any means, the Alliance used this time to restructure their military focused on smaller more elite forces with higher grade weaponry, quality over quantity. With the help of various ex spec op organizations the Jaëger Corps was developed as successor to the N-7 program.

Stationed in Sol System

3 Dreadnought SSV JOHN SHEPHERD/ALENKO/WILLIAMS (Adv. Armour/HVMD)
4 Fleet Carriers(ELS/Adv Armor)
4 Battlegroup Carriers(Enhanced Life Support/ Kinetic Barriers)
10 Battlegroup Carriers
2 Battlecruiser
1 Heavy Cruiser
61 Light Cruisers
23 Destroyers(HVMD/DT)
127 Destroyers
250Frigates
23 Fighters( adv amor/dt)
7 Interceptors


77 Corvettes(Ablative/DT)


100 Light Transports
8 Transports
2 Escort Carriers


Stationed in Shadow Sea: Bogged Down by Geth Presence
1 Light Cruiser
6 Frigates
1 Escort Carrier
1 Fighter(Adv Armor/Torpedos)


Stationed in Arcturus Stream:Scouting Benning
1 Light Cruiser
6 Frigates
1 Escort Carrier
1 Fighter(Adv Armor/Torpedos)


Station in Petra Nebula: Reintegrating Elysium
1 BGC
1 Light Cruiser
6 Frigates
1 Escort Carrier
1 Fighter(Adv Armor/Torpedos)


4 Colony Ships in Sol



Earth
3Infantry Division
1 Gunshipwing
13 LOKI Mechs

Demeter
3Infantry Division
2 Gunshipwing
20 Infantry Divisions
10 Armored Divisions
13 Artillery Battalion
4 Combat Engineers

Sathur
1-30th Vanguard Division
1st -10th Marine Division
3Infantry Division
1 Gunshipwing
4 Interceptors


Eden Prime
1 Militia
1 YMIR
1Gunship

Terra Nova
1 Militia


44 Infantry Divisions


Territory

Credits: 3600||Material(after IN):884|| Industry: 572|| Research: 107

Production Page

Earth:850/850
60% Ship Deduction
40% Ground Deduction
1 BC 3/4
3 Fleet Carriers 3/4
2 Dreadnoughts 3/5
1 Battle Cruiser 1/4


Demeter:700/700
20% Ship Deduction
40% Ground Deduction
100 Corvettes 0/1



Terra Nova:690/700
35% Ship Deduction
40% Ground Deduction
23 Light Cruisers 0/2


Eden Prime:690/700
35% Ship Deduction
40% Ground Deduction
23 Light Cruisers 0/2



Sathur:810/850
35% Ship Production
40% Ground Production
15 Heavy Cruisers 1/5


Elysium: 682.8/700
35%Ship Production
40% Ground Production
16 Infantry Divisions 1/2
17 Armored Divisions 0/2

Benning :700/700
35% Ship Production
40% Ground Production

100 Corvettes 0/1


Research
Current:(17/30) Centralized Industrial Linkages
Standard Fabrication Templates
Efficient Mining
Integrated Academic Systems
Completed
National Recruitment
Colonial Viceroys
National Unity Academies
Integrated Academic Systems
Academic Peerage Protocols
He-3


Earth-Shanxi:: C:80


Sol System: C:1010M:600IN:181R:35

Viceroys+10

Citadel Human Quarter
1 Urban Area(45c)
1 Fuel Depot(5c)

Mercury
2 Mining Complexes(14M)
1 Industrial Complex(7IN)

Venus(HT)
3 Mining Complexes(21M)
1 Industrial Complex(7IN)

Earth
4 Urban Area(180C)
7 Mining Complex(49M)
1 Major Mining Complex(45M)
4 Industrial Complexes(28IN)
1 Major Industrial Complex(20IN/10C)
2 Fuel Depot(10C)
1 Military Shipyard(20C)
1 Small Spaceport(145C)
1 Research Station(12.5R)
1 Major Space Port(380C)
1 Citadel Embassy (22C)
1 Volus Bank(18C)
1 Gamblin Den(30C)

Luna(BM)
2 Mining Complexes(14M)
2 Industrial Complexes(14IN)

Mars(B)
2 Mining Complexes(14M)
1 Industrial Complex(7IN)
1 Research Station(12.5R)

Asteroid Built
2 Orbital Mining Station(80M)

Jupiter(GG)
1 Orbital Mining Station(40M)
1 Aerostradt(50M)

Io(BM)
2 Mining Complexes(14M)
2 Industrial Complexes(14IN)

Europa(BM)
2 Mining Complex(14M)
2 Industrial Complexes(14IN)

Ganymede(BM)
2 Mining Complex(14M)
2 Industrial Complexes(14IN)


Saturn(GG)
1 Orbital Mining Station(40M)
1 Aerostadt(50M)
1 Orbital Fueling Station(25C)

Titan(MGM)

Callisto(BM)
2 Mining Complex(14M)
2 Industrial Complexes(14IN)

Uranus(GG)
1 Orbital Mining Station(40M)
1 Aerostadt(50M)

Neptune(GG)
1 Orbital Mining Station(40M)

Triton(BM)
2 Mining Complex(14M)
2 Industrial Complexes(14IN)

Pluto(B)
2 Mining Complexes(14M)
1 Industrial Complex(7IN)

Eris(B)
2 Mining Complexes(14M)
1 Industrial Complex(7IN)


Epsilon Eridani System: C:363M:123IN:62R:10
Viceroy +5

Platus(B)
2 Mining Complexes(14M)
1 Industrial Complex(7IN)

Rhodos(HT)
3 Mining Complexes(21M)
1 Industrial Complex(7IN)


Demeter
4 Urban Area(180C)
7 Mining Complexes(49M)
1 Major Mining Complex(45M)
4 Industrial Complexes(28IN)
1 Major Industrial Complex(20IN/10C)
2 Fuel Depot(10C)
1 Small Spaceport(115C)
1 Research Station(10R)
1 Gambling Den(30C)
1 Volus Bank(18C)

Tau Ceti System: C:398 M:272IN:55R:10
Viceroy +5
Milsi(B)
2 Mining Complexes(14M)
1 Industrial Complex(7IN)

Sathur(GW)
4 Urban Area(180C)
7 Mining Complex(49M)
1 Major Mining Complex(45M)
4 Industrial Complexes(28IN
1 Major Industrial Complex(20IN/10C)
2 Fuel Depot(10C)
1 Small Spaceport(120)
1 Military Shipyard(30C)
1 Research Station(10R)
1 Gambling Den(30C)
1 Volus Bank(18C)

Githas(GG)
1 Orbital Mining Station(30M)

Asteroid Belt
2 Orbital Mining Station(60M)

Uotas(GG)
1 Orbital Mining Station(30M)
Asteroid Belt

Dohor(GG)
1 Orbital Mining Station(30M)

Xextar(B)
2 Mining Complexes(14M)


Utopia System: C:393M:187IN:67R:10
Viceroy +5
Arcadia-Hostile
3 Mining Complexes(21M)
1 Industrial Complex (7in)


Eden Prime-Garden
4 Urban Area(180C)
7 Mining Complexes(49M)
1 Major Mining Complex(45M)
4 Industrial Complex(28IN)
1 Major Industrial( 20in/10c)
2 Fuel Depot(10C)
1 Research Station(10R)
1 Shipyard(20C)
1 Small Spaceport(120C)
1 Gambling Den(30C)
1 Volus Bank(18C)


Zion-Gas Giant
1 Orbital Mining Facility(30M)


Nirvana-Hostile
3 Mining Complexes(21M)
1 Industrial Complex(7in)


Xanadu-Hostile
3 Mining Complexes(21M)
1 Industrial Complex (7in)

Asgard System: C:393M:159IN:62 R:10
Viceroy +5
Terra Nova-Garden
4 Urban Area(180C)
7 Mining Complexes(49M)
1 Major Mining Complex(45M)
4 Industrial Complexes(28in)
1 Major Industrial Complex (20in/10C)
2 Fuel Depots(10c)
1 Research Station(10R)
1 Shipayrd(20C)
1 Small Spaceport(115C)
1 Gambling Den(30C)
1 Volus Bank(18C)


Asteroid X57-(Disputed Status)


Borr-Gas Giant
1 Orbital Mining Station(30M)


Tyr-Hostile
3 Mining Complexes(21m)
1 Industrial Building (7in)


Loki-Barren
2 Mining Complex(14m)
1 Industrial Building (7in)


Ventus System: C:673M:201IN:83R:10
Viceroy +5
Elysium -Garden
4 Urban Area(180C)
7 Mining Complexes(49M)
1 Major Mining Complex(45M)
4 Industrial Complexes(28in)
1 Major Industrial Complex (20in/10C)
2 Fuel Depots(10c)
1 Research Station(10R)
1 Shipayrd(20C)
1 Small Spaceport(115C)
1 Gambling Den(30C)
1 Volus Bank(18C)

Gilead
Terran World
2 Urban Areas(90C)
4 Mining Complexes(28M)
1 Fuel Depot (5C)
2 Industrial Complexes(14IN)
1 Small Spaceport (50C)

Joppa
GG
1Orbital Mining Facility (30M)


Sidon
Terran World
4 Mining Complexes(28M)
1 Fuel Depot(5C)
2 Urban Areas(90C)
2 Industrial Complexes(14IN)
1 Small Spaceport(50C)

Tyre
Hostile
3 Mining Complexes (21M)
1 Industrial Complex(7IN)


Euler System: C:370M:152IN:62R:10
Viceroy +5

Benning -Garden
4 Urban Area(180C)
7 Mining Complexes(49M)
1 Major Mining Complex(45M)
4 Industrial Complexes(28in)
1 Major Industrial Complex (20in/10C)
2 Fuel Depots(10c)
1 Research Station(10R)
1 Shipayrd(20C)
1 Small Spaceport(110C)
1 Gambling Den(30C)

Fermi-Barren
2 Mining Complexes(14M)
1 Industrial Complex(9IN)

Silva-GG
1 Orbital Mining Facility(30M)

Yukawa-Barren
2 Mining Complexes(14M)
1 Industrial Complex(9IN)


1600
210 m=120in

1st Heavy Scout Flotilla
1 Heavy Cruiser(45)
6 Frigates(60)

Sol Garrison
1 Gunship Wing(5)

Sol System
Mercury
1 Outpost(30)

Venus(HT)
1 Outpost(30)

Earth
1 Urban Area(150)
1 Mining Complex(15)
1 Major Mining Complex(50)
4 Industrial Complexes(80)
1 Major Industrial Complex(50)
1 Fuel Depot(20)
1 Shipyard(75)

Luna(BM)
1 Outpost(30)

Mars(B)
1 Outpost(30)

Asteroid Built

Jupiter(GG)

Io(BM)
1 Outpost(30)

Europa(BM)
1 Outpost(30)

Ganymede(BM)
1 Outpost(30)


Saturn(GG)

Titan(MGM)

Callisto(BM)
1 Outpost(30)

Uranus(GG)

Neptune(GG)

Triton(BM)
1 Outpost(30)

Pluto(B)
1 Outpost(30)

Eris(B)
1 Outpost(30)


Epsilon Eridani System
Platus(B)
1 Outpost(30)

Rhodos(HT)
1 Outpost(30)

Demeter
1 Urban Area(150)
4 Industrial Complexes(80)
1 Major Industrial Complex(50)
1 Fuel Depot(20)

Tau Ceti System
Milsi(B)
1 Outpost(30)

Sathur(GW)
1 Urban Area(150)
4 Industrial Complexes(80)
1 Major Industrial Complex(50)
1 Fuel Depot(20)

Githas(GG)

Asteroid Belt

Uotas(GG)

Asteroid Belt

Dohor(GG)

Xextar(B)
1 Outpost(30)


Month 1

Credit Spending 500
1st Light Scout Flotilla
1 Light Cruiser-25
6 Frigates-60

Earth
6 Mining Complexes-90
3 Infantry Divisions-30

Demeter
7 Mining Complexes-105
3 Infantry Divisions-30
1 Gunshipwing-5

Sathur
7 Mining Complexes-105
3 Infantry Divisions-30
1 Gunship Wing-5

Luna
2 Mining Complexes-30

Io
1 Mining Complex-15



Material Spending 110
Sol System Asteroid Belt
1 Orbital Mining Station-100

Industrial Spending 120
Luna
2 Industrial Complexes-40

Io
2 Industrial Complexes-40

Europa
2 Industrial Complexes-40


Month 2

Credit Spending 440(180)
(M4)2nd Light Scout Flotilla
1 Light Cruiser-25
6 Frigates-60

(M4)3rd Light Scout Flotilla
1 Light Cruiser-25
6 Frigates-60

Venus
3 Mining Complexes-45

Io
1 Mining Complex-15

Europa
2 Mining Complex-30

Ganymede
2 Mining Complex-30

Callisto
2 Mining Complex-30

Triton
2 Mining Complex-30

Material Spending 385+10=395(35)

Earth
1 Planetary Fuel Depot-20

Demeter
1 Planetary Fuel Depot-20

Sathur
1 Planetary Fuel Depot-20

Asteroid Belt
1 Orbital Mining Station-100

Jupiter
1 Orbital Mining Station-100

Saturn
1 Orbital Mining Station-100

Industrial Spending 150(140)
Venus
1 Industrial Complex-20

Ganymede
2 Industrial Complex-40

Callisto
2 Industrial Complex-40

Triton
2 Industrial Complex-40


Month 3

Credits 445(120)
5th Light Scout Flotilla (M5)
1 Light Cruiser -25
6 Frigates-60

Mercury
2 Mining Complexes-30

Mars
2 Mining Complexes-30

Pluto
2 Mining Complexes-30

Eris
2 Mining Complexes-30

Platus
2 Mining Complexes-30

Rhodus
3 Mining Complexes-30

Milisi
2 Mining Complexes-30

Xextar
2 Mining Complexes-30


Material 320(20)

Uranus
1 Orbital Mining Station-100

Neptune
1 Orbital Mining Station-100

Githas
1 Orbital Mining Station-100

Industry 205(65)
Mercury
1 Industrial Complex-20

Mars
1 Industrial Complexes-20

Pluto
1 Industrial Complexes-20

Eris
1 Industrial Complexes-20

Platus
1 Industrial Complexes-20

Rhodus
1 Industrial Complexes-20

Milisi
1 Industrial Complexes-20


Credit 335(0)
6th Light Scout Flotilla
1 Light Cruiser-25
6 Frigates-60

7th Light Scout Flotilla
1 Light Cruiser-25
6 Frigates-60


5 Escort Carriers(Guardian/Kinetic Barriers)-150
Fighter Upgrades (Kinetic Barriers/Disruptor Torpedoes) -15


200 Material (0)
-200 Exdous Relay Opening

Industry 285 (285)
Saving for next month


505 Industry (5)
1 Military Shipyard-500

180 Material(80)
Uotas-100 Orbital Mining Station

215 Credits
7th Light Scout Flotilla
1 Light Cruiser
6 Frigates

13 Frigates-130


225 Credits 640(-40)Material 25 Industry

Earth
3 Urban Areas-450M
1 Colony Ship-180C
1 Light Cruiser-25C
1 Escort Carrier-20C

Demeter
1 Urban Area-150M


395 Credits 530 Material 60 +25 =85 Industry

Earth
Small Spaceport-120M
4 Battle Group Carriers-216C
SSV JOHN SHEPHERD-162C
4 Corvette Packs-14C

Demeter
Small Spaceport-120M

Sathur
Small Spaceport-120M

Citadel
1 Urban Area-150M
1 Fuel Depot-20M


725 Credits (45) 210 Material (60) 305 (70)Industry

Earth
1 Major Space Port-235 IN

Demeter
1 Urban Area-150M
8 Light Cruisers-200C
48 Frigates-480C


Month 9
1155(4)Credits 270 (120) Material 220(20) Industry

Jupiter
1 Aerostadt-200IN

Earth
SSV ALENKO-162C
SSV WILLIAMS-162C
5 Battle Group Carriers(Enhanced Life Support/ Kinetic Barriers) - 330C
10 Assault Landers-30C
2 LOKI Mech Battalions-4C
850/850PC

Sathur
1st-23rd Alliance Vanguard Divisions(Biotic/CCS)-437C
1st Alliance Marine Division(Drop/Heavy)-16.5C
2 Gunshipwings-10C
463.5/750PC

Demeter
1 Urban Area-150M

Pioneer Fleet Moves to Utopia System to Begin Colonization


Month 10
1164 (202)Credits 380(80)Material 240 (40)Industry

Sathur
2 Urban Areas-300M
24-30th Alliance Vanguard Divisions-133C
2-7th Alliance Marine Division-99C
699/700CP

Demeter
8 Transports-200C
23 Destroyers(Kinetic Accelerator/ DT)-500C
700/700PC

Earth
10 Assault Landers-30C
850/850PC

Jupiter
1 Aerostadt-200IN


1462 (93)Credits 390 (50)Material 260 Industry
+200 Production Malfunction
+280 Month 7 Turian trade deal

Earth-Shanxi Trade Route-225C(my half)
10 Assault Landers-30C
2 Loki mechs-4C
1 Research Station-600C

Mars
1 Research Station-600C

Uranus
1 Aerostradt-200IN

Sathur
1 Urban Area-150M

Eden Prime
7 Mining Complexes-105C
1 Major Mining Complex-50C
3 Industrial Complexes-60IN
1 Urban Area-150M
2 Fuel Depot-40M

Nirvana
3 Mining Complexes-45C

Xanadu
3 Mining Complex-45C

Arcadia
3 Mining Complexes-45C

Pioneer moves to Asgard
1 BG Carrier goes to Petra Nebula and starts pacification- 100C


1478Credits 495Material 235Industry

Shanxi Economic Package
198 Credits 195 Material 105 Industry

Earth
4 Fleet Carriers(EnLS/Adv. Armor)-510C

Eden Prime
1 YMIR Division-20C
2 Urban Area-300M
1 Industrial Complex-20In
1 Major Industrial Complex-50In

Nirvana
1 Industrial Complex-20in

Xanadu
1 Industrial Complex-20in

Arcadia-20in



Demeter
77 Corvette( Ablative/DT)-693C
1 Interceptor Wing-7C

Sathur
8th-10th Marine Division -50C


Credits: 1555||Material(after IN): 375|| Industry: 275|| Research: 25

75 Material 125 Industry left over

1 Colony on loan to Shanxi

Eden Prime
1 Urban Area-150M

Terra Nova
1 Urban Area-150M
1 Free Mining Complex
1 Free Industrial Complex
1 Free Militia
2 Fuel Depots-40M
6 Mining Complexes-90C
1 Major Mining Complex-50C
3 Industrial Complexes-60In
1 Major Industrial Complex-50in

Tyr
3 Mining Complexes-45C
1 Industrial Complex-20In

Loki
2 Mining Complexes-30C
1 Industrial Complex-20In

Sathur
65 Frigates-650C

Eden Prime
68 Frigates-680C

Earth
1 Frigate-10C


1770 Credits || 565 Material || 450 Industry

+ 50 Industry from the Hanar for a return on Investment next month

Tau Ceti Asteroid Belt
2 OMF-200m

Dohor
1 OMF-100m

Zion
1 OMF-100m

Borr
1 OMF-100m

Sathur
1 Military Shipyard-500in

Earth
850/850
10 Light Cruise-250c
1 Battle Cruiser-72c
9 Loki Battlions-18c

Demeter
700/700
46 Destroyers-690c
1 Frigate-10c

Terra Nova
46 Destroyers-690c
1 Frigate-10c

Eden Prime
2 Frigates-20c

10c|| 65m ||0in

25/ 40 He-3 Mining Efficiency



1649C|| 676 M || 325 I
-50 IN Hanar Exchange
-250 IN to Turians
+3000 C from Turians

Demeter
1 Research Station-600C

Sathur
850/850
1 Research Station-600C
3 Colony Ships-432C
7 Battle Group Carriers-336C
1 Battle Cruiser-54C
4 Interceptor Wings

Terra Nova
2 Urban Area- 300M
1 Research Station-600C

Eden Prime
700/700
1 Research Station-600C
21 Frigates-210C
31 Destroyers-465C
1 Gunship Wing- 5C

Mars
4 Destroyers-60C
1 Gunship Wing-5C
4 Combat Engineers-33.6C

Earth
1 Citadel Embassy-125C

Eden Prime
1 Small Space Port-120M

Terra Nova
1 Small Space Port -120M


2 BGC moves from 1st Fleet moves to 2LSF to help Pacify Benning-200C and help Hanar open Arcturus Stream.

323.4C|| 135M || 25IN

50/40 He-3
10/40 National Recruitment


Credits: 2,212||Material(after IN):610|| Industry: 325|| Research: 75
+(323.4|| 135|| 25)
-601.8 Events
-250IN to Turians


Earth
850/850
-324 C 2 Dreadnoughts(Adv. Armor/HVMD
-382.5 C 3 Fleet Carriers (Life Support/Adv Armor)
-72 C 1 Battle cruisers

Demeter
696/700
-240C 20 Infantry Divisions
-300C 10 Armored Divisions
-156C 13 Artillery Battalion

Eden Prime
-75 IN Shipyard

Terra Nova
-75IN Shipyard

(461.1c|| 745m ||0)
40/40 National Recruitment
40/40 Colonial Viceroys
5/80 Integrated Academic Systems


Credits: 2,703.1 ||Material(after IN):1355|| Industry: 325|| Research: 75
(C:7.9//175M//10IN/0R)

-200IN to Turian Hierarchy

Elysium
-450M 3 Urban Areas
-75C 5 Mining Complexes
-40IN 2 Industrial Complexes
-40M 2 Fuel Depots
-75IN Shipyard
-120M Small Spaceport
-600C Research Station
-475.2 C 44 Infantry Divisions

Gilead
Terran World
-60C 4 Mining Complexes

Joppa
GG
-100M 1Orbital Mining Facility


Sidon
Terran World
-60C 4 Mining Complexes

Tyre
Hostile
-45C 3 Mining Complexes
-20 IN 1 Industrial Complex

Terra Nova
690/700
-690 23 Light Cruisers

Eden Prime
690/700
-690 23 Light Cruisers

On Earth, Sathur, Demeter, Eden Prime, Terra Nova and Elysium x6 Gambling Dens -450M

80/80 Integrated Academic Systems(75R)


Research: 95
(C:518.1//M:20//IN:0)
Movements
1 Colony Ship to the Antaeus System in Hades Gama
1 Colony Ship to the Cacus System in Hades Gama
1 Colony Ship to the Arcturus System in Arcturus Stream


-100IN to Event
Benning Agricultural Project (50/50IN 40/40R)
Turian Loan 45IN

Sathur
810/850
15 Heavy Cruisers -810C

Benning
2 Urban Areas-300M
2 Mining Complexes-30C
1 Major Industrial Complex-50C
3 Industrial Complexs-60IN
1 Major Industrial Complex-50IN
2 Fuel Depot-40M
1 Minor Spaceport-120M
1 Shipyard-75IN
1 Research Station-600C
FreeTwo Urban Areas, five Mining Complexes, one Industry Complex, and a Gambling Den,

Fermi
Barren
2 Mining Complexes-30C

Silva
GG
1 Orbital Mining Facility-100M

Yukawa
Barren
2 Mining Complexes-30C

Gilead
2 Urban Areas-300M

Demeter
700/700
100 Light Transports -700C

Earth
850/850
1 Battle Cruiser-72C

Elysium
16 Infantry Divisions -172.8C


Credits: 3465||Material(after IN):765|| Industry: 410|| Research: 107
Benning+ 55C
Left Overs m17+ (C:518.1//M:20//IN:0)
Credits: 3983.8||Material(after IN):785|| Industry: 410|| Research: 107

-100 Industry to Events
-110Industry to Turians

Research 107/107
Standard Fabrication Templates(30/30)
Efficient Mining(60/60)
Centralized Industrial Linkages(17/30)

Gilead
1 Fuel Depot-20M
2 Industrial Complexes-40IN
1 Small Spaceport-120M

Sidon
1 Fuel Depot-20M
2 Urban Areas-300M
2 Industrial Complexes-40IN
1 Small Spaceport-120M

Fermi
1 Industrial Complex-20IN

Yukawa
1 Industrial Complex-20IN

Saturn
1 Orbital Fueling Station-80IN

Eden Prime
690/700
23 Light Cruisers-690C

Terra Nova
23 Light Cruisers-690C

Demeter
700/700
100 Corvettes-700C

Benning
700/700
100 Corvettes-700C

Elysium
682.8/700
17 Armored Divisions-510C

C:175.8M:185IN:0
Top
Last edited by Kinistian on Wed Aug 23, 2023 3:39 am, edited 40 times in total.

User avatar
Ovstylap
Ambassador
 
Posts: 1130
Founded: Jun 26, 2018
Iron Fist Consumerists

Postby Ovstylap » Tue May 30, 2023 1:05 am

Faction: The Turian Hierarchy
Leader: Primarch Tullus Gallus
For much of the last century the Turians have been inward-looking, even isolationist, with each colony fending for itself. The government of the Turian core has had to harden, and look towards securing a future for the Turian race at large- especially with so many of their colonies now out of touch. With the Mass Relays appearing to be repairing, there are three primary concerns.

Firstly, the unknown political landscape of the Galaxy could well result in a great many immediate threats to the Turians, there is no guarantee that former colonies will be friendly, nor that the Council will retain it's old influence, and that those who were friends when fighting the Reapers, will remain so. Secondly, with the Mass Relays repairing, there are some who believe that the Reapers will return again, as if the Crucible could not permanently destroy the Mass Relays, then so too was it not likely to have permanently destroyed the Reapers. Finally, the government on Palaven must reclaim hegemony over the Turian race.

In terms of broader relations, it appears likely that the Turians will seek to re-assert their decisive military influence within the Council, though being willing to undertake such a role remains similar to that of old times, there is an increasingly influential Turian Supremacist faction who must be appeased in order for the Turians to be completely co-operative. Council investment in the Turians, and support for their military growth and re-assertion of control over former colonies will be critical to appeasing the Turian supremacists.


The Turian society is completely inseparable from its military, indeed following the Reaper War, this has only been solidified. Where values of public duty and self-sacrifice, the identification of personal desire with the desire to enhance the group, and of fulfilling one's place in society with honour, obedience, and a profound sense of duty once existed, they have now been thoroughly entrenched. Unlike other races and polities which adapted in the wake of the Reaper War, if anything, the Turians have trusted in their roots and dug deep. As such, the military is the primary focus of the Turians. It is the engineers who build public works, the merchant marine which supplies colonies and outposts, and all serve the state from 15-30, without exception.

Theirs is a stratocratic, meritocratic, tiered state, with 27 tiers within society- the first being civilians (including client races), the second being during initial military training, and citizenship being conferred after boot camp. The Turians retain a powerful fleet, and are expected to grow this extensively in the coming years. They have proven themselves worthy of their military tradition and strength during the Reaper War, and their support, or lack of it, will be critical to the Council as Galaxy politics form.


During the Reaper war, the Turians experienced some successes in conventional warfare against the Reapers. Their fleets assisted in the battles over Earth, and in their own core system, they jumped right into the heart of the Reaper fleet, directing fire quickly against them until forced into a fight over Palaven as the Reapers jumped to bombard it. Ultimately, the fleet had had to disengage, and the battle 'moved' to Palaven. Resistance was completely ferocious, with great amounts of citizen resistance, brutal rearguard actions, and many acts of heroic self-sacrifice. The guerrila campaign was relentless, yet so were the casualties, especially due to the oribal bombardments. Many resorted to living in fortified bunker systems, and retreats across the planet.

Eventually, the Miracle at Palaven occurred, where a united Krogan-Turian counter attack saw the Reapers diverted and warp bombs and fission bombs delivered to Turian resistance- ultimately leading to a mass detonation of many Reapers and Processing units in suicidal attacks that obliterated swathes of territory and caused immense casualties- including to those non-combatants who were being processed. Ultimately, this allowed a wider counter-attack.

After the Crucible was fired, and the Reaper threat destroyed, at least for now, so too was the Mass Relay network. However, a final set of orders had been delivered to all Turian fleets, colonies, and outposts. "In the event of loss of contact with the core world, assume you are the last of our race until you know otherwise. Preserve, protect, grow, and secure yourselves in the most dutiful and honourable ways. Protect and assist the Council, and honour the memory of the fallen. If contact is ever re-established, fulfil your rightful place in the Hierarchy. This is your sacred oath."

What followed across many Turian worlds and colonies once contact was eventually lost, was an exact following of this order. Many attempted to preserve the ways of old, to maintain, and grow their populations. Some by necessity became increasingly draconian, others ultimately collapsed. But this is not the story of every Turian world, colony, and outpost, this is the story of the core government, that of the Apien Cluster.

Throughout the systems, on many an outpost, the priority at first was survival, and then reconstruction. These were the foundations before growth could be established. The strictest measures, with no room for disagreement and dissent save to offer better solutions. Room only for competence. The most efficient recycling systems, rationing, consolidation and centralisation of resources and assets. A communitarian outlook, all but abandoning private interest and property. On Palaven itself, which had been bombarded so extensively, and devastated by weapons of mass destruction, there has been, and to this day, remain, efforts of cleaning up, containing radiation, and restoring the world to its former glory. Some could argue that in effect they are having to terraform the planet back to its own origins.

Ultimately the history of the Turians has been one of resilient, relentless, indomitable effort and self-sacrifice for the greater good. Theirs is a story of survival, and re-establishment. This is not to say that there have not been issues. Yes, there have been moments of citizen resistance and dissent, ruthlessly put down by the Hastatim. Yes, there have been populations that have been left to fend for themselves. Yes, not every refugee has been taken in. Not every needy stranger, traveller, or former friend has been received in the best way. But the principles, ways, and memories of the Turians remain.

Their trials have resulted in many Turians to be insular in outlook, not quite isolationist, but focused on themselves. Many Turians view their own race as having been essential for the galaxy surviving the Reaper War. In the core systems, there is a strong sense of irredentism- that the other Turians should be grateful for the chance to rejoin the Hierarchy, and that if they have broken their oath upon receiving contact again, then they have dishonoured the sacrifices of their ancestors. A broader Turian supremacy is on the rise, though Primarch Tullus Galrius hopes to both appease the Supremacists, and divert their attentions, by having positive diplomatic interactions with those that they re-connect with, especially members, and associates of the Council. He hopes that Council investments, and support for the restoration of the Turian Hierarchy will come, as he believes this the best and only surefire way to appease them. That, and restoring the Turian Hierarchy in and of itself.

It should be said that, especially with the harsh measures and resource priorities, as well as the casualties of the Reaper War, the loss of so many Volus, as well as focus on industry, basic resources, and the military, has meant that the Turians have not grown to be more economically savvy than they once were, indeed they are not the most efficient with these aspects. Further, where once there was a narrow spectrum of ideas and thoughts discussed for the benefit of all amongst the Turians, the lack of external conflicts, and the change from having a place in intergalactic relations through to a position of relative isolation continues to leave the Turians searching for a greater identity and mission. The need to serve grows stronger. Perhaps the Council will serve as an outlet this this, rather than a barrier. That is the hope of the Primarch.


Claims: The Turian Hierarchy express that they are the legitimate governing body of all Turian worlds, colonies, and outposts, and that with the advent of the Mass Relay repairs, this will be re-asserted without exception. They also lay claim to the Aethon Cluster and Theseus Abyss.

Infrastructure and Claimed Worlds: The Turian Hierarchy express that they are the legitimate governing body of all Turian worlds, colonies, and outposts, and that with the advent of the Mass Relay repairs, this will be re-asserted without exception. They also lay claim to the Aethon Cluster and Theseus Abyss.

Total Spend= 1767, 33 Material leftover
Incomes
Palaven - 35 Industry, 10 Material, 479 Credits (439 base)
Menae - 25 Industry, -10 Material, 10 Credits
Nanus - 25 Industry, -10 Material, 10 Credits
Essenssu - 30 Material
Datriux - 25 Industry, 10 Credits
3 Mining Ships - 75 Material
Standard: 110 Industry (max), 95 Material, 509 Credits
Going into Turn 1: All Industrial Complexes on Datriux are not activated, altering the standard income by -25 Industry, +40 Materials, -10 Credits. The Minor Industrial Complexes on Menae and Nanus are not activated, altering this by -10 Industry, +20 Materials, -10 Credits. There are 4 Major Industrial Complexes (30 Material-->20 Industry, 10 Credits), and 7 Minor Industrial Complexes (10 Material --> 5 Industry).
Income going into Turn 1: 75 Industry, 155 Material, 489 Credits.
Turn 1 Starting Resources: 75 Industry, 188 Material, 489 Credits

Aventen (Hostile World)

Caelax (Barren World)

Impera (Barren World)

Palaven (Garden World) (987/1800)
1 Urban Area (-173 cost, +45 Credits)
6 Mining Complexes (90 Cost, +30 Materials)
1 Major Mining Complex (50 cost, +40 Material)
3 Industrial Complexes (60 cost, -30 Material, +15 Industry, -15% ship construction time, each is -10 Material, +5 Industry when activated.
1 Major Industrial Complex (50 cost, -30 Material, +20 Industry, +10 Credits, when activated -30 Material, +20 Industry, +10 Credits.
1 Fuel Depots (23 cost, +5 Credits)
1 Major Spaceport (403 cost, +225 credits)
1 Minor Spaceport (138 cost, +150 Credits)
15 bits of infrastructure (987 cost, +10 Material, +35 Industry, +435 credits) 435 base income
Heavy ship in orbit means +44 credits =479 credits

Menae (Terran Moon) (150/1800)
2 Mining Complexes (30 cost, +10 Materials)
1 Major Mining Complex (50 cost, +20 Materials)
1 Industrial Complex (20 cost, -10 Material, +5 Industry)
1 Major Industrial Complex (50 cost, -30 Material, +20 Industry, +10 Credits)
150 cost, +25 Industry, -10 Material, +10 Credits

Nanus (Terran Moon) (150/1800)
2 Mining Complexes (30 cost, +10 Materials)
1 Major Mining Complex (50 cost, +20 Materials)
1 Industrial Complex (20 cost, -10 Material, +5 Industry)
1 Major Industrial Complex (50 cost, -30 Material, +20 Industry, +10 Credits)
150 cost, +25 Industry, -10 Material, +10 Credits

Essenssu (Gas Giant) (100/1800)
1 Orbital Mining Station (100 cost, +30 Materials)

Datriux (Terran) (165/1800)
3 Mining Complexes (45 cost, +15 Materials)
1 Major Mining Complex (50 cost, +25 Materials)
1 Industrial Complex (20 cost, -10 Material, +5 Industry)
1 Major Industrial Complex (50 cost, -30 Material, +20 Industry, +10 Credits)
165 cost, +25 Industry, +10 Credits

Military:
a) Terrestrial Forces: N/A
b) Space Fleets: 215/1800
Palaven Fleet:
Two Dreadnoughts (Free), Three Mining Ships (150 Cost), One Heavy Cruiser (45 cost), Two Frigates (20 Cost) Total Cost: 215


Infrastructure, Queues, and Deployments, at end of Turn 1:

Apien Crest, Trebia System
Aventen, Caelax, and Impera (2 Mining Complexes each, +30 Material)

Palaven (Garden World)
1 Urban Area (+45 Credits)
6 Mining Complexes (+30 Materials)
1 Major Mining Complex (+40 Material)
3 Industrial Complexes (-30 Material, +15 Industry, -15% ship construction time)
1 Major Industrial Complex (-30 Material, +20 Industry, +10 Credits)
2 Fuel Depots (+10 Credits)
1 Shipyard (+20 Credits, -10% Ship construction)
1 Major Spaceport (+255 credits)
1 Minor Spaceport (+170 Credits)
17 bits of infrastructure (+10 Material, +35 Industry, +510 credits) 510 base income
Heavy Cruiser in orbit means +51 credits =561 credits

Menae (Terran Moon)
Max Infrastructure: 3 Mining Complexes, 2 Industrial Complexes, 1 Urban Area
2 Mining Complexes (+10 Materials)
1 Major Mining Complex (+20 Materials)
1 Industrial Complex (-10 Material, +5 Industry)
1 Major Industrial Complex (-30 Material, +20 Industry, +10 Credits)
+25 Industry, -10 Material, +10 Credits

Nanus (Terran Moon)
Max infrastructure: 3 Mining Complexes, 2 Industrial Complexes, 1 Urban Area
2 Mining Complexes (+10 Materials)
1 Major Mining Complex (+20 Materials)
1 Industrial Complex (-10 Material, +5 Industry)
1 Major Industrial Complex (-30 Material, +20 Industry, +10 Credits)
+25 Industry, -10 Material, +10 Credits

Essennsus
1 Orbital Mining Station (+30 Material)

Datriux (Terran World)
3 Mining Complexes (+15 Materials)
1 Major Mining Complex (+25 Materials)
1 Industrial Complex (-10 Material, +5 Industry)
1 Major Industrial Complex (-30 Material, +20 Industry, +10 Credits)
1 Minor Spaceport (+70 Credits)
7 Infrastructure Total (25 Industry, 80 Credits)

3 Available Mining Ships (+75 Material)
1 Heavy Cruiser remains in orbit over Pralaven
1 Dreadnought and 1 Frigate Jump to Castellus System to gain an understanding of what the situation is in the system.
1 Dreadnought and 1 Frigate Jump to Gemmae System to gain an understanding of what the situation is in the system.

27 Material and 300 Credits left.
Income going into Turn 2, 4/7 Minor Industrial Complexes not utilised (+20 Material, -10 Industry deviation from Planet incomes): 135 Material, 90 Industry, 661 Credits
162 Material, 90 Industry, 961 Credits at the start of Turn 2.


1 Research Centre and 1 Citadel Embassy on Palaven (-863 credits)
3 Outposts (Aventen, Caelax, and Impera) (-105 Material)

46 Credit Military Budget
1 Transport w/ Enhanced Gardian Lasers and Dropship Hangars, 30 Credits, 1/3 Months
1 Infantry Division w/ Stealth Training and Sniper Teams, 16 Credits, 1/3 Months

The fully funded 2 Interceptor Wings w/ Ablative Armour and Redundant Kinetic Barriers, 2 Fighter Wings w/ Ablative Armour and Disruptor Torpedo Banks, 4 Frigates w/ High Velocity Mass Drivers and Advanced Armour Plating; are all finalized in the Pralaven Shipyards.

Cache going into Turn 3: 90 Industry, 22 Material, 53 Credits. Event, -50 Credits.
Income Going into Turn 3: 110 Industry, 165 Materials, 800 Credits
Cache at start of Turn 3: 200 Industry, 187 Materials, 753 Credits


Cache going into Turn 3: 90 Industry, 22 Material, 53 Credits
Income Going into Turn 3: 110 Industry, 165 Materials, 800 Credits, -50 from Event
Cache at start of Turn 3: 200 Industry, 187 Materials, 753 Credits

1 Urban Area on Palaven (-130 Materials)
Pacification Efforts in Gemmae and Castellus Systems (200/200 Credits, 1/3 Months)
10 RP from Palaven towards Standard Fabrication Techniques (10/30 RP)

553 Credit Budget remaining.
On Palaven (-25% Shipbuilding time due to 3 Industrial Complexes and a Shipyard)
1 Heavy Cruiser retrofitted w/ High Velocity Mass Drivers and Advanced Armour Plating, 22.5 Credits
2 Frigates retrofitted w/ High Velocity Mass Drivers and Advanced Armour Plating, 10 Credits
14 Frigates w/ High Velocity Mass Drivers and Advanced Armour Plating, 210 Credits, 1/2 Months
5 Light Cruisers w/ Redundant Kinetic Barriers and Ablative Armour, 187.5 Credits, 1/3 Months
20 Corvette Packs w/ Ablative Armour and Disruptor Torpedo Banks 112 Credits, 1/2 Months

11 Credits Remaining

1 Transport w/ Enhanced Gardian Lasers and Dropship Hangars, Fully Funded, 2/3 Months
1 Infantry Division w/ Stealth Training and Sniper Teams, Fully Funded, 2/3 Months

The fully funded 2 Interceptor Wings w/ Ablative Armour and Redundant Kinetic Barriers, 2 Fighter Wings w/ Ablative Armour and Disruptor Torpedo Banks, 4 Frigates w/ High Velocity Mass Drivers and Advanced Armour Plating; are all finalized in the Pralaven Shipyards.
1 Interceptor Wing w/ AA + RKB, and 1 Fighter Wing w/ AA + DTB are assigned to each Dreadnought.
2 Frigates w/HVMD + AAP are deployed to accompany each Dreadnought, once arrived, the Frigate accompanying each Dreadnought returns to Pralaven.

1 Heavy Cruiser, with 2 Frigates, remains in orbit over Pralaven (once those 2 Frigates return home).

Cache going into Turn 4: 200 Industry, 57 Material, 11 Credits
Income Going into Turn 4: 110 Industry, 165 Materials, 877 Credits,
Cache at start of Turn 4: 310 Industry, 189 Materials, 888 Credits


Cache going into Turn 4: 200 Industry, 57 Material, 11 Credits
Income Going into Turn 4: 110 Industry, 165 Materials, 877 Credits,
Cache at start of Turn 4: 310 Industry, 222 Materials, 888 Credits

1 Urban Area on Palaven (-173 Materials)
288 Credits spent to build a bank on Irune, and on Oma Ker.
600 Credit Military Budget
10 RP from Palaven towards Standard Fabrication Techniques (20/30 RP)

Fleet Dispositions

Gemmae System: 1 Dreadnought (1 Interceptor Wing w/ AA + RKB, and 1 Fighter Wing w/ AA + DTB), and 2 Frigates w/ HVMD and AAP, conducting pacification (2/3 Months)

Castellus System: 1 Dreadnought (1 Interceptor Wing w/ AA + RKB, and 1 Fighter Wing w/ AA + DTB), and 2 Frigates w/ HVMD and AAP, conducting pacification (2/4 Months)
Palaven Orbit: 1 Heavy Cruiser w/ HVMD + AAP, and 2 Frigates w/ HVMD + AAP

Shipbuilding and Ground Forces Training: 600 Credits Assigned

Palaven Shipyards and Surface: -25% Ship construction time, -45% Ground Unit Training)
1 Transport w/ EGL + DH, 30 Capacity, 2/2 Months
5 Light Cruisers w/ RKB + AA, 187.5 Capacity, 2/3 Months
10 Corvette Packs w/ AA + DTB, 56 Capacity, 2/2 Months
14 Frigates w/ HVMD + AAP, 210 Capacity, 2/2 Months
4 Escort Carriers w/ EGL + RKB, 112 Credits, 1/2 Months
1 Infantry Division w/ Stealth Training + Sniper Teams, 16 Capacity, 3/3 Months

Menae: 2 Fighter Wings w/ RKB + DTB, and 2 Interceptor Wings w/ AA + RKB, 38 Credits, 1/2 Months
13 Assault Landers w/ AAP+RKB, 60 Credits, 1/1 Months

Nanus: 20 Assault Landers w/ AAP + RKB, 93 Credits, 1/1 Months

Datriux: 17 Assault Landers w/ AAP + RKB, 79 Credits, 1/1 Months
29 Corvette Packs w/ AA + DTB, 162 Credits, 1/2 Months
10 Corvette Packs w/ AA + DTB, 56 Capacity, 2/2 Months

Cache going into Turn 5: 310 Industry, 49 Material, 0 Credits
Income Going into Turn 5: 110 Industry, 155 Material, 1044 Credits
4 Industrial Centres are not activated (-20 Industry, +40 Materials)
Cache at start of Turn 5: 400 Industry, 244 Materials, 1044 Credits


Cache at start of Turn 5: 400 Industry, 244 Materials, 1044 Credits
50 Minerals and 380 Industry from Volus:
Cache at start of Turn 5: 780 Industry, 294 Materials, 1044 Credits
1 Urban Centre on Palaven (-173 Material)
1 Shipyard Replaced with 1 Military Shipyard (-500 Industry)
1 Minor Space Station in Trebia System (-200 Industry)
1 Gambling Den on Palaven (-86 Material)
Aventen: Outpost removed, 1 Major Mining Complex, 2 Mining Complexes, and 1 Industrial Complex built (-80 Credits, -20 Industry) (+25 Material Income, +5 Industry)


Standard Fabrication Techniques Research is finished

Gemmae System: 1 Dreadnought (1 Interceptor Wing w/ AA + RKB, and 1 Fighter Wing w/ AA + DTB), and 2 Frigates w/ HVMD and AAP, conducting pacification (3/3 Months)

Castellus System: 1 Dreadnought (1 Interceptor Wing w/ AA + RKB, and 1 Fighter Wing w/ AA + DTB), and 2 Frigates w/ HVMD and AAP, conducting pacification (3/4 Months)
Palaven Orbit: 1 Heavy Cruiser w/ HVMD + AAP, 16 Frigates w/ HVMD + AAP, 1 Transport w/EGL + DH, 20 Corvette Packs w/ AA + DTB, 50 Assault Landers w/ AAP + RKB

Palaven Surface: 1 Infantry Division w/ Stealth Training + Sniper Teams, 16 Capacity, 3/3 Months

Shipbuilding and Ground Forces Training: 684.5 Credits Assigned

Palaven Shipyards and Surface: -25% Ship construction time, -55% Ground Unit Training

5 Light Cruisers w/ RKB + AA, 187.5 Capacity, 3/3 Months
4 Escort Carriers w/ EGL + RKB, 112 Capacity, 2/2 Months
4 Frigates w/ HVMD + AAP, 60 Credits, 1/2 Months
4 Transports w/ EGL + RKB, 140 Credits, 1/2 Months
6 Escort Carriers w/ EGL + RKB (28 each, 168 Credits), 1/2 Months
3 Interceptor Wings w/ AA + RKB, 10.5 each, 31.5 Credits, 1/2 Months

Menae: 2 Fighter Wings w/ RKB + DTB, and 2 Interceptor Wings w/ AA + RKB, 38 Capacity, 2/2 Months
4 Frigates w/ HVMD + AAP, 60 Credits, 1/2 Months

Nanus: 6 Frigates w/ HVMD + AAP, 90 Credits, 1/2 Months

Datriux: 29 Corvette Packs w/ AA + DTB, 162 Capacity, 2/2 Months
9 Frigates w/ HVMD + AAP, 135 Credits, 1/2 Months

Cache at End of Turn 5: 60 Industry, 35 Material, 279.5 Credits
Income at end of Turn 5: 151 Industry, 163 Material, 1213 Credits
Cache at Start of Turn 6: 211 Industry, 198 Material, 1,492.5 Credits
143 Industry, 88 Material, 1213 Credits (10% System Bonus), +75 Material from Mining Ships  163 Material


Cache at Start of Turn 6: 211 Industry, 198 Material, 1,492.5 Credits

10/40 RP Stellar Urban Arcologies
Second Minor Space Station in Trebia System (-200 Industry)
Volus Construct a Bank on Palaven (+10% Urban Area Income)

Gemmae System: 1 Dreadnought (1 Interceptor Wing w/ AA + RKB, and 1 Fighter Wing w/ AA + DTB), and 2 Frigates w/ HVMD and AAP, Pacification Completed, Salvage Operations)

Castellus System: 1 Dreadnought (1 Interceptor Wing w/ AA + RKB, and 1 Fighter Wing w/ AA + DTB), and 2 Frigates w/ HVMD and AAP, conducting pacification (4/4 Months)
Palaven Orbit: 1 Heavy Cruiser w/ HVMD + AAP

Trebia System Fleet:
5 Light Cruisers w/ RKB + AA
16 Frigates w/ HVMD + AAP
49 Corvette Packs w/ AA + DTB
2 Escort Carriers w/ EGL+RKB (2 Fighter Wings w/ RKB + DTB)
2 Escort Carriers w/ EGL+RKB (2 Interceptor Wings w/ AA + RKB)
1 Transport w/EGL + DH
50 Assault Landers w/ AAP + RKB

The 5 light cruisers, 15 Frigates, 45 Corvette Packs, and the Escort Carriers are organised into Taskforce Aventen and deployed to the Serpent Nebula.

Palaven Surface:
1 Infantry Division w/ Stealth Training + Sniper Teams,

Shipbuilding and Ground Forces: 1057 Credit Budget

Palaven Shipyards and Surface: 850, -30% Ship construction time and -1 month up to Turn 8, -65% Ground Unit Training

4 Frigates w/ HVMD + AAP, 60 Capacity, 2/2 Months
4 Transports w/ EGL + RKB, 140 Capacity, 2/2 Months
6 Escort Carriers w/ EGL + RKB (28 each, 168 Capacity), 2/2 Months
3 Interceptor Wings w/ AA + RKB, 10.5 each, 31.5 Capacity, 2/2 Months
5 Dreadnoughts, 450 Credits, 1/7 Months

Aventen: 5 Destroyers w/ DTB + ELSS, 94 Credits, 1/1 Months
1 Corvette Pack w/ AA + DTB, 6 Credits, 1/1 Months

Caelax: 5 Destroyers w/ DTB + ELSS, 94 Credits, 1/1 Months
1 Corvette Pack w/ AA + DTB, 6 Credits, 1/1 Months

Impera: 5 Destroyers w/ DTB + ELSS, 94 Credits, 1/1 Months
1 Corvette Pack w/ AA + DTB, 6 Credits, 1/1 Months

Minor Space Station One:
4 Destroyers w/ DTB + ELSS, 75 Credits, 1/1 Months
3 Fighter Wings w/ RKB + DTB 25 Credits, 1/1 Months

Menae: 4 Frigates w/ HVMD + AAP, 60 Capacity, 2/2 Months
2 Frigates w/ HVMD + AAP, 30 Credits, 1/1 Months
1 Corvette Pack w/ AA+DTB, 6 Credits, 1/1 Months

Nanus: 6 Frigates w/ HVMD + AAP, 90 Capacity, 2/2 Months
1 Corvette Pack w/ AA+DTB, 6 Credits, 1/1 Months

Datriux: 11 Frigates w/ HVMD + AAP, 165 Credits, 1/1 Months
9 Frigates w/ HVMD + AAP, 135 Capacity, 2/2 Months

300 Credits given to Volus Protectorate

Cache at End of Turn 6: 11 Industry, 198 Material, 135.5 Credits
Income:
Trebia System: 164 Industry, 96 Material, 1323 Credits (20% System Bonus)
Mining Ships: 75 Material
Total: 164 Industry, 171 Material, 1323 Credits
Cache at Start of Turn 7: 175 Industry, 369 Material, 1458.5 Credits


Cache at Start of Turn 7: 270 Industry, 396 Material, 1458.5 Credits
20/40 RP for Stellar Urban Arcologies

2 Urban Area on Datriux (-346 Material)
1 Fuel Depot on Datriux, and 1 on Aventen (-46 Material)
1 Major Industrial Complex on Aventen (-50 Industry)
Infrastructure in Castellus and Gemmae Systems (maxing out all Industrial and Mining Complexes including Majors) (-265 Credits, -220 Industry)

490 Credits Borrowed from Volus, 280 paid to HSA for 70 Industry.


Gemmae System: 5 Frigates w/ HVMD and AAP patrol the system.

Castellus System: 5 Frigates w/ HVMD and AAP patrol the system.

Palaven Orbit: 1 Heavy Cruiser w/ HVMD + AAP

Trebia System Fleet:
2 Dreadnoughts (1 Interceptor Wing w/ AA + RKB, and 1 Fighter Wing w/ AA + DTB )
5 Light Cruisers w/ RKB + AA
43 Frigates w/ HVMD + AAP
36 Frigates
51 Corvette Packs w/ AA + DTB
5 Escort Carriers w/ EGL+RKB (5 Fighter Wings w/ RKB + DTB)
5 Escort Carriers w/ EGL+RKB (5 Interceptor Wings w/ AA + RKB)
1 Transport w/EGL + DH
4 Transports w/ EGL + RKB
50 Assault Landers w/ AAP + RKB



Palaven Surface:
1 Infantry Division w/ Stealth Training + Sniper Teams

Shipbuilding and Ground Forces: 1400 Credit Budget

Palaven Shipyards and Surface: 850 Capacity, -25% Ship construction time, -65% Ground Unit Training

5 Dreadnoughts, 450 Capacity, 2/7 Months
8 Mining Ships, 400 Credits, 1/2 Months



Aventen: 10 Frigates, 100 Credits, 1/1 Months

Caelax: 10 Frigates, 100 Credits, 1/1 Months

Impera: 10 Frigates, 100 Credits, 1/1 Months

Minor Space Station 1: 10 Frigates, 100 Credits, 1/1 Months

Minor Space Station 2: 10 Frigates, 100 Credits, 1/1 Months
Menae:
10 Frigates, 100 Credits, 1/1 Months

Nanus: 10 Frigates, 100 Credits, 1/1 Months

Datriux: 20 Destroyers, 300 Credits, 1/1 Months

Cache at end of Turn 7: 0 Industry, 4 Material, 3.5 Credits
Income going into Turn 8: 287 Industry, 259 Material, 1,690 Credits
Cache at start of Turn 8: 287 Industry, 253 Material, 1693.5 Credits


Cache at Start of Turn 8: 287 Industry, 203 Material, 1693.5 Credits
+8 Credits extra from correcting Citadel Embassy calculations, and 20.5 Credits from Dreadnoughts over Datriux and Caleax =1722
30/40 RP for Stellar Urban Arcologies
2 Aerostadts over Essennsus (-400 Industry)
1 Gambling Den on Datriux (-86 Material)
1 Minor Spaceport on Digeris (-138 Material)
104 Credits paid back to the Volus, and 494 paid to the Hanar for 21 Material and 113 Industry, 404 owed to the Volus next month.


Gemmae System: 5 Frigates w/ HVMD and AAP patrol the system.

Castellus System: 5 Frigates w/ HVMD and AAP patrol the system.

Theseus Abyss: 1 Light Cruiser w/ RKB+AA and 5 Frigates w/ HVMD and AAP each enter each of the Mactere, Hortum, Opus, and Minorum Systems to conduct initial scouting scans.

Palaven Orbit: 1 Heavy Cruiser w/ HVMD + AAP

Trebia System Fleet:
1 Dreadnoughts (1 Interceptor Wing w/ AA + RKB, and 1 Fighter Wing w/ AA + DTB )
1 Light Cruisers w/ RKB + AA
20 Destroyers
23 Frigates w/ HVMD + AAP
106 Frigates
51 Corvette Packs w/ AA + DTB
5 Escort Carriers w/ EGL+RKB (5 Fighter Wings w/ RKB + DTB)
5 Escort Carriers w/ EGL+RKB (5 Interceptor Wings w/ AA + RKB)
1 Transport w/EGL + DH
4 Transports w/ EGL + RKB
50 Assault Landers w/ AAP + RKB

1 Dreadnought (1 Interceptor Wing w/AA + RKB, and 1 Fighter Wing w/ AA +DTB), 20 Destroyers, 20 Frigates w/ HVMD + AAP, 50 Frigates, 25 Corvettes w/ AA + DTB, and 4 Escort Carriers w/ EGL + RKB carrying 2 Fighter Wings w/ RKB + DTB and 2 Interceptor Wings w/ AA + RKB) head to Irune for joint military exercises with the Plenixian Commonwealth) (-4 Credits for leaving Caelax Orbit)



Palaven Surface:
1 Infantry Division w/ Stealth Training + Sniper Teams
Shipbuilding and Ground Forces: 1000 Credit Military Budget, Peacekeeping Budget: 120 Credits

Palaven Shipyards and Surface: 850 Capacity, -30% Ship construction time, -65% Ground Unit Training

5 Dreadnoughts, 450 Capacity, 3/7 Months
8 Mining Ships, 400 Capacity, 2/2 Months

Aventen: 10 Frigates, 100 Credits, 1/1 Months

Caelax: 10 Frigates, 100 Credits, 1/1 Months

Impera: 10 Frigates, 100 Credits, 1/1 Months

Minor Space Station 1: 10 Frigates, 100 Credits, 1/1 Months

Minor Space Station 2: 10 Frigates, 100 Credits, 1/1 Months

Menae: 1 Frigate, 10 Credits, 1/1 Months
1 Corvette Pack w/ AA + DTB, 6 Credits, 1/1 Months
21 Corvette Packs, 84 Credits, 1/1 Months

Nanus: 25 Corvette Packs, 100 Credits, 1/1 Months

Datriux: 20 Destroyers, 300 Credits, 1/1 Months

Cache at end of Turn 8: 0 Industry, 0 Material, 0 Credits
Income going into Turn 9: 287 Industry, 319 Material, 1773 Credits
Cache at start of Turn 9: 287 Industry, 319 Material, 1773 Credits


Cache at Start of Turn 9: 287 Industry, 319 Material, 1769 Credits
40/40 RP for Stellar Urban Arcologies
1 Research Centre on Digeris (-690 Credits) (+10 Credit income to be included)
404 Credit Loan Returned (-404 Credits)
3/4 OMPs built in Asteroid Belts in Castellus system (-300 Materials) (+120 Material Income)
Note the Deployment of 8 Mining Ships, bringing total number to 11/13 efficiency cap.

Once vessels return from Exercises:

2 Dreadnoughts (2 Interceptor Wing w/ AA + RKB, and 2 Fighter Wing w/ AA + DTB ) (Deployed over Caelax and Datriux)
5 Light Cruisers w/ RKB + AA (4 Deployed on Recce)
40 Destroyers
43 Frigates w/ HVMD + AAP (40 Deployed on Recce)
157 Frigates
52 Corvette Packs w/ AA + DTB
46 Corvette Packs
5 Escort Carriers w/ EGL+RKB (5 Fighter Wings w/ RKB + DTB)
5 Escort Carriers w/ EGL+RKB (5 Interceptor Wings w/ AA + RKB)
1 Transport w/EGL + DH
4 Transports w/ EGL + RKB
50 Assault Landers w/ AAP + RKB

11 Mining Ships are now in operation (fulfilling rates in Trebia and Castellus)
Palaven Surface:
1 Infantry Division w/ Stealth Training + Sniper Teams

Shipbuilding and Ground Forces: 674 Credit Military Budget

Palaven Shipyards and Surface: 850 Capacity, -50% Ship construction time, -65% Ground Unit Training

5 Dreadnoughts, 450 Capacity, 4/7 Months (Deployed in January)


Aventen: 25 Frigates Retrofitted w/ EGL + DTB, 75 Credits, 1/1 Months

Caelax: 33 Frigates Retrofitted w/ EGL + DTB, 99 Credits, 1/1 Months

Impera: 33 Frigates Retrofitted w/ EGL + DTB, 99 Credits, 1/1 Months

Minor Space Station 1: 9 Frigates Retrofitted w/ EGL + DTB, 27 Credits, 1/1 Months
14 Corvette Packs w/ EGL + DTB, 73 Credits, 1/2 Months

Minor Space Station 2: 25 Frigates Retrofitted w/ RKB + DTB, 100 Credits, 1/1 Months
Menae: 25 Frigates Retrofitted w/ RKB + DTB, 100 Credits, 1/1 Months

Nanus: 46 Corvette Packs Retrofitted w/ EGL + DTB, 55 Credits, 1/1 Months
7 Corvette Packs w/ EGL + DTB, 36 Credits, 1/2 Months

Datriux: 2 Frigates Retrofitted with HVMD + AAP, 10 Credits, 1/1 Months


Cache at end of Turn 9: 287 Industry, 19 Material, 1 Credits
Income going into Turn 10: 287 Industry, 639 Material, 1783 Credits
Cache at start of Turn 10: 574 Industry, 658 Material, 1784 Credits.


Cache at Start of Turn 10: Cache at end of Turn 9: 287 Industry, 658 Material, 1784 Credits

Cache at Start of Turn 10: Cache at end of Turn 9: 287 Industry, 658 Material, 1784 Credits

1 Research Lab on Pherios (-690 Credits)
1 Research Lab on Citadel (-690 Credits)
1 OMP in the Asteroid Belts of Castellus, bringing them to maximum capacity (-100 Material)
1 Urban Area each on Palaven, Datriux, Menae, and Nanus (-692 Material)
4 Urban Areas on Digeris (-692 Material)
1 Shipyard on Digeris (-75 Industry)
1 Gambling Den each on Menae, Nanus, Aventen, and Digeris (-344 Material)
1 Minor Spaceport each on Menae, Nanus, and Aventen (-414 Material)
21 Industry to Asari Republics for 84 Material and 2 Credits (-21 Industry, +84 Material, +2 Credits)
125 Industry to the Volus for 1500 Material, and 100 Credits (-125 Industry, +100 Credits, +1500 Material, 2600 Credits owed next month)
Pacification begun in Mactere System (-100 Credits, 1/3 Months- a Dreadnought, Light Cruiser, and 5 Frigates are present)

Total: 1480 Credits, 2242 Material



20/40 RP towards HE-3 Mining Efficiency


1 Heavy Cruiser w/ HVMD+AAP in Palaven Orbit.

2 Dreadnoughts (2 Interceptor Wing w/ AA + RKB, and 2 Fighter Wing w/ AA + DTB ) (Deployed over Datriux, and in Macetre)
5 Light Cruisers w/ RKB + AA (3 on Recce, 1 on Pacification with a Dreadnought)
40 Destroyers
45 Frigates w/ HVMD + AAP (40 on Recce) (5 on patrol in Castellus)
100 Frigates w/ EGL + DTB (5 on patrol in Gemmae)
50 Frigates w/ RKB + DTB
5 Frigates
52 Corvettes w/ AA + DTB
46 Corvettes w/ EGL + DTB
5 Escort Carriers w/ EGL+RKB (5 Fighter Wings w/ RKB + DTB)
5 Escort Carriers w/ EGL+RKB (5 Interceptor Wings w/ AA + RKB)
1 Transport w/EGL + DH
4 Transports w/ EGL + RKB
50 Assault Landers w/ AAP + RKB

Palaven Surface:
1 Infantry Division w/ Stealth Training + Sniper Teams

Shipbuilding and Ground Forces: 400 Credit Military Budget

Palaven Shipyards and Surface: 850 Capacity, -50% Ship construction time, -65% Ground Unit Training

5 Dreadnoughts, 450 Capacity, 5/7 Months (Deployed in January)
2 Mining Ships, 100 Credits, 1/2 Months
5 Battlecruisers, 300 Credits, 1/5 Months

Aventen:

Caelax:

Impera:

Minor Space Station 1: 14 Corvettes w/ EGL + DTB, 73 Capacity, 2/2 Months

Minor Space Station 2:
Menae:

Nanus: 7 Corvettes w/ EGL + DTB, 36 Capacity, 2/2 Months

Datriux:

2272. 287+55=342 2272/342=
2072. 2072/287=
Cache at end of Turn 10: 353 Industry, 0 Material, 6 Credits,
Income going into Turn 11: 287 Industry, 679 Material, 2644 Credits
Cache at start of Turn 11: 650 Industry, 679 Material, 2650 Credits.


Cache at Start of Turn 11: 640 Industry, 679 Material, 2650 Credits

2600 Credits to the Plenixian Commonwealth
4 Urban Areas on the Citadel (-692 Material, +270 Credit income including 50% bonus)
13 Industrial Centres on the Citadel (-160 Industry, -130 Material Income, +137 Industry Income including Standard Fabrication and 50% bonus)
14 Industry for 28 Material with the Plenixian Commonwealth

40 RP income
40/40 RP towards HE-3 Mining Efficiency
20/50 RP towards Manufacturing Subroutines

Pacification in Mactere System (2/3 Months)
1 Heavy Cruiser w/ HVMD+AAP in Palaven Orbit.

2 Dreadnoughts (2 Interceptor Wing w/ AA + RKB, and 2 Fighter Wing w/ AA + DTB ) (Deployed over Datriux, and in Macetre)
5 Light Cruisers w/ RKB + AA (3 on Recce, 1 on Pacification with a Dreadnought)
40 Destroyers
45 Frigates w/ HVMD + AAP (40 on Recce) (5 on patrol in Castellus)
100 Frigates w/ EGL + DTB (5 on patrol in Gemmae)
50 Frigates w/ RKB + DTB
5 Frigates
52 Corvettes w/ AA + DTB
46 Corvettes w/ EGL + DTB
5 Escort Carriers w/ EGL+RKB (5 Fighter Wings w/ RKB + DTB)
5 Escort Carriers w/ EGL+RKB (5 Interceptor Wings w/ AA + RKB)
1 Transport w/EGL + DH
4 Transports w/ EGL + RKB
50 Assault Landers w/ AAP + RKB

Palaven Surface:
1 Infantry Division w/ Stealth Training + Sniper Teams

Shipbuilding and Ground Forces:

Palaven Shipyards and Surface: 850 Capacity, -50% Ship construction time, -75% Ground Unit Training

5 Dreadnoughts, 450 Capacity, 6/7 Months (Deployed in January)
2 Mining Ships, 100 Capacity, 2/2 Months
5 Battlecruisers, 300 Capacity, 2/5 Months

Aventen: 5 Frigates Retrofitted w/ HVMD + AAP, 25 Credits, 1/1 Month

Caelax:

Impera:

Minor Space Station 1:

Minor Space Station 2:
Menae:

Nanus:

Datriux:

Digeris: 1 Light Cruiser, 25 Credits, 1/3 Months


Cache at end of Turn 11: 466 Industry, 15 Material, 0 Credits,
Income going into Turn 12: 287+137 Industry, 549 Material, 3054 Credits
Cache at start of Turn 12: 890 Industry, 564 Material, 3054 Credits


Cache at Start of Turn 12: 890 Industry, 564 Material, 3054 Credits

40 RP income

20/50 RP towards Manufacturing Submarines

40 RP, 300 Credits, and 50 Industry towards Special Research Project Minorum.

1 Industrial Centre transferred to the Krogan on the Citadel.

3 Urban Areas built on the Citadel (-519 Material)

2 Orbital Fuel Stations in Trebia (1 for Palaven, 1 for Essensus (-160 Industry, +50 Credit income+70 due to Minor Stations).
1 Orbital Fuel Station in Castellus System (-80 Industry, +25 Credit income)

200 Credits to the Plenixian Commonwealth in honour of treaty obligations.

500 Credits towards Exploration in Apien Crest
(1 Dreadnought, 1 Light Cruiser w/ RKB+AA, 1 Mining Ship, 10 Frigates w/ RKB + DTB, 1 Transport w/ EGL + RKB, 10 Assault Landers w/ AAP + RKB, 10 Destroyers, -36 Credits due to not having Heavy Ship over Datriux)
Pacification in Mactere System (3/3 Months)
1 Heavy Cruiser w/ HVMD+AAP in Palaven Orbit.

2 Dreadnoughts (2 Interceptor Wing w/ AA + RKB, and 2 Fighter Wing w/ AA + DTB ) (Deployed over Datriux)
5 Light Cruisers w/ RKB + AA
40 Destroyers
50 Frigates w/ HVMD + AAP (40 on Recce) (5 each on patrol in Castellus and Gemmae)
100 Frigates w/ EGL + DTB (5 each on patrol in Castellus and Gemmae)
50 Frigates w/ RKB + DTB
52 Corvettes w/ AA + DTB
67 Corvettes w/ EGL + DTB
5 Escort Carriers w/ EGL+RKB (5 Fighter Wings w/ RKB + DTB)
5 Escort Carriers w/ EGL+RKB (5 Interceptor Wings w/ AA + RKB)
1 Transport w/EGL + DH
4 Transports w/ EGL + RKB
50 Assault Landers w/ AAP + RKB

Palaven Surface:
1 Infantry Division w/ Stealth Training + Sniper Teams

Shipbuilding and Ground Forces: 1550 Credit Budget

Palaven Shipyards and Surface: 850 Capacity, -50% Ship construction time, -75% Ground Unit Training

5 Dreadnoughts, 450 Capacity, 7/7 Months (Deployed in January)
5 Battlecruisers, 300 Capacity, 3/5 Months
4 Light Cruisers, 100 Credits, 1/2 Months

Aventen: 12 Corvettes w/ AA + DTB, 100 Credits, 1/2 Months

Caelax: 12 Corvettes w/ AA + DTB, 100 Credits, 1/2 Months

Impera: 12 Corvettes w/ AA + DTB, 100 Credits, 1/2 Months

Minor Space Station 1: 12 Corvettes w/ EGL + DTB, 94 Credits, 1/2 Months
1 Corvette, 6 Credits, 1/2 Months

Minor Space Station 2: 12 Corvettes w/ EGL + DTB, 94 Credits, 1/2 Months
1 Corvette, 6 Credits, 1/2 Months
Menae: 12 Corvettes w/ EGL + DTB, 94 Credits, 1/2 Months
1 Corvette, 6 Credits, 1/2 Months

Nanus: 12 Corvettes w/ EGL + DTB, 94 Credits, 1/2 Months
1 Corvette, 6 Credits, 1/2 Months

Datriux: (-25% Ship construction time) 20 Destroyers, 300 Credits, 1/2 Months

Carborix: 12 Corvettes w/ EGL + DTB, 94 Credits, 2/2 Months
1 Corvette, 6 Capacity, 2/2 Months

Nios: 12 Corvettes w/ EGL + DTB, 94 Credits, 1/2 Months
1 Corvette, 6 Capacity, 1/2 Months

Fiax: 12 Corvettes w/ EGL + DTB, 94 Credits, 1/2 Months
1 Corvette, 6 Credits, 1/2 Months

Digeris: 1 Light Cruiser, 25 Capacity, 2/3 Months
10 Destroyers, 150 Credits, 1/2 Months


Cache at end of Turn 12: 600 Industry, 45 Material, 504 Credits,
Income going into Turn 13: 287+134 Industry, 583 Material, 3409 Credits
Cache at start of Turn 13: 1021 Industry, 628 Material, 3913 Credits
Last edited by Ovstylap on Thu Jul 20, 2023 9:07 am, edited 20 times in total.

User avatar
Bentus
Senator
 
Posts: 4495
Founded: Dec 18, 2013
Iron Fist Consumerists

Postby Bentus » Wed May 31, 2023 7:58 am

Faction: Free Markets of Illium

Faction: Free Markets of Illium
Leader:
Diplomatic Relations Summary:
Sitting on the boundary between Terminus and Citadel space, Illium has historically acted as a go-between for the galaxy's two primary regions. As the relays are re-activated, the Free Markets seek to reclaim this position. Driven by a desire for corporate profits and development, Illium views the other galactic factions as equal business partners and is willing to engage and trade with them all. However, there is a growing sense of unease with the rise of the Terminus People's Republic and the often bellicose threats directed towards their neighbors. Illium has opted to take a cautious approach towards these newer powers, extending a hand of trade and cooperation while watching their actions with wary eyes.

Military Summary:
On the galactic scene, Illium’s military is largely insignificant. Seeking to pre-empt the risk of a corporate arms race, the planet’s elite granted the Free Markets an effective - albeit incomplete - monopoly on force. But even before the relays were destroyed, Illium had little in the way of a military beyond its planetary defences. And now with the rest of the galaxy an insurmountable distance away, corporations balked at the profit-wasting expense of building anything more substantial than a token force to combat piracy.

History:
A relatively young asari colony, Illium became infamous for its vibrant and free-wheeling economy. It was spared the brunt of the Reapers’ initial attack, blunting their invasion force through the immediate and overwhelming use of fission weapons. But whatever damage the planet escaped from the physical attack, it suffered when the relays were destroyed and severed all connections to interstellar trade. Commerce and shipping had been Illium’s lifeblood. Famine and critical shortages combined together to plunge the colony into chaos, sending its society into a tailspin. Without any aid from the rest of the galaxy, the colonial government struggled to recover.

Corporations stepped in to take on the mantle of the government, filling the power vacuum that the battered authorities left behind. The private sector had always played a prominent role in Illium, although they had nominally been kept in check by colonial authorities, but never to such an extent. While some of the names would have been familiar to the wider galaxy, such recognition was short-lived. Vast conglomerates that had once managed subsidiaries scattered across the stars, were now little more than shell companies burning through whatever credits they had kept on hand. In the place of those that failed to adapt, new businesses emerged from their ashes. Reconstruction and recovery proved to be exceedingly profitable for those with the guile and wherewithal to take advantage of their misfortune, setting the stage for a reshuffling of Illium’s social strata and the emergence of a wave of new money.

The initial period of effectively total corporate dominance was chaotic, with no true central authority to govern the effective pursuit of profits. And yet, the corporations had managed to garner the goodwill of the public during the reconstruction. Larger than life figures who had risen from rags to riches in the span of a few years, helping to rebuild devastated infrastructure and emerging as titans of a new order, built a mythology of corporate meritocracy. Coming together, the major businesses of Illium hammered out plans for a central government that would best serve their needs: a state that could claim a near-monopoly on violence and ensure that commerce was allowed to continue, but which could also be prevented from burdening them with taxes and regulations.
The Free Markets of Illium emerged from these discussions. A democratic state that drew its power both from the people and its businesses, and with firm constitutional limits on the authority that it can muster. The new colonial charter was celebrated across the planet, aggressively marketed as a way to secure the individual liberties and freedoms of every one of Illium’s new citizens. It was to be a world where anyone could make a life for themselves through hard work and effort, without an overly-nagging state telling them what they could or could not do.

Some might say that this is what emerged in reality: a corporate, capitalist utopia. But others might highlight the rampant inequality in Illium’s cities, between the destitute poor and the disgustingly wealthy. Or they may criticize the steady stream of lobbying and corporate marketing directed towards the planet’s elected officials. Tensions about the world’s character have also never been fully resolved. While Illium may have been founded as an asari world, it has adopted a decidedly multi-cultural identity. Pockets of nearly every sentient species were left stranded on the planet after the relays were destroyed, and many of them have emerged as their own significant communities with their own influence over Illium’s politics.

Infrastructure and Claimed Worlds:
==Tasale==
Illium: (695/750)
3x Mining Complexes (45cr)
4x Industrial Complex (80ind)
1x Major Industrial Complex (50ind)
1x Planetary Fuel Depot (20mat)
1x Urban Area (150mat)
1x Major Spaceport (350ind)

Military:
a) Terrestrial Forces:
1x Infantry Division (10cr)
b) Space Fleets:
1x Heavy Cruiser (45cr)

RP Example: Ghosts of Nueva Iberia
Questions and Suggestions:
S14


Consequences for Illium:
While the reaper invasion of Illium was relatively light according to the lore I dug up, I think it would be foolish to assume this meant they got away unscathed from the crisis. That's why I highlighted the impact of the destruction of the mass relays and the interruption of galactic trade. Whole industries that were dependent on imports would have ground to a halt, just as much as if their factories had been bombed. Food would have been especially hard to come by at first, until local agriculture could be better set up (Illium is lucky it's a garden world), mimicking the famines caused by the environmental devastation wrought by the reapers. While the situation eventually stabilised and reconstruction began, both the population and physical Infrastructure would have suffered.

How they shaped Illium's society:
Given Illium's predisposition to private industries, the crisis reinforced society's perception that the central government is more of a hindrance to progress than otherwise. While the weak state struggled to manage and implement reconstruction efforts, individual corporations proved to be far more effective at organizing rebuilding efforts. But these corporations rebuilt society in their image: inequality is rife and public welfare is almost non-existant. While Illium is nominally a democracy, one of its two houses of government is composed of corporate representstives, and these same corporations have plenty of leeway to influence the "commons" through bribery and mass political advertising. A lot of this was possible since wealth was "trapped" on Illium when the relays were destroyed. It could only be invested locally rather than transferred to other ventures further afield.

While corporations did adopt significant power in the new Illium, many of the older corporations faded into obscurity. They were built on complex, galaxy-spanning supply chains and so suffered the most from the loss of trade. New corporations rose to take their place, allowing for some to quickly rise from rags to riches. This established the mythos of "making it big" in Illium's new society, rightly or wrongly making an argument that anyone could pull themselves up by their bootstraps and helping to justify the harsh inequality.

With the relays still down, these new corporations were force to focus on local markets. Illium became a heavily consumerist culture, with marketing and advertisements flooding the streets. "Freedom" and "liberty" became synonymous with lax regulations and the ability to buy and sell whatever one wanted. Even being able to trade years for security through indentured servitude (what is a decade for an asari if it keeps you from starving?) is seen as a sign of a "freer" society.

This has culminated in Illium looking out to the galaxy as a source of further profits and advancement. As a planet, they have little interest in geopolitics insofar as to how it relates to gaining access to foreign markets and trade. The desire for profits has also driven them away from excessive conflict. Small skirmishes might be profitable, with military hardware fetching juicy margins. But wars between states often do more harm than good for any corporate assets caught in the crossfire, not to mention the taxes needed to wage a serious conflict.

The people/corporations of Illium value their newfound "freedom" and are wary of the Citadel or any other faction impinging on their independence. They believe that the reapers highlighted the weaknesses of the old states of the galaxy, and that the private sector should be allowed to run free of burdensome restrictions. In some sense, they have a warped utilitarian sense of morality: what does it matter if there is inequality and suffering if on the whole the economy is growing?

Another major impact has been on the demographics of Illium's society. Before the reapers, the asari dominated the upper classes. But this meant that they were hit hardest by the shifting economic realities. Large minorities of other races have caused Illium to be a majority minority faction, and now non-asari run some of the largest and most prominent corporations. This means that Illium has less of a historical connection to the asari Republic and so may be less inclined to embrace Thessia as opposed to alternative powers.


==Lusarn System==
Jontan - Gas Giant
Eutanta - Hostile
Asteroid Belt
Doriae - Hostile
Tarith - Near-garden
Xetic - Gas Giant

==Ondeste System==
Zesmeni - Terran (Hostile?)
Acaeria - Barren
Maisuth - Barren

==Tasale System==
Beregale - Hostile
Illium - Garden
Ponolus - Hostile
Teukria - Barren
Asteroid Belt
Thail - Gas Giant
Naxell - Gas Giant
Mass Relay

==Zelene System==
Nepyma - Terran [Tidally locked -25% infrastructure cap]
Helyme - Post-Garden
Epho - Terran
Gaelon - Gas Giant


==Tasale==
Beregale - Hostile:
Illium - Garden: [+15mat, +225cr]
3/7 Mining Complexes (+15mat)
4/4 Industrial Complex (-40mat, +20ind)
1/1 Major Industrial Complex (-30mat => +20ind +10cred)
1/2 Planetary Fuel Depot (+5cr)
1/4 Urban Area (+55cr)
1/1 Major Spaceport (+165cr)
Ponolus - Hostile:
Teukria - Barren:
Asteroid Belt:
Thail - Gas Giant:
Naxell - Gas Giant:
Mass Relay:


Starting Resources: 0+225cr, 0+15mat, 0+0ind
Build:
Illium - 3x Mining Complexes (-45cr), 1x Major Mining Complex (-50cr)
Beregale - 3x Mining Complexes (-45cr)
Ponolus - 3x Mining Complexes (-45cr)
Teukria - 2x Mining Complexes (-30cr)
Ending resources: 0cr, 15mat, 0ind

Fleet Actions: [-10cr]
Heavy Cruiser moves to Lusarn and begins colonization efforts (1/6 months, 10/50cr)

==Tasale== [+50mat, +40ind, +310cr]
Beregale - Hostile: [+15mat]
3/3 Mining Complexes (+15mat)
Illium - Garden: [+10mat, +40ind, +310cr]
7/7 Mining Complexes (+70mat)
1/1 Major Mining Complex (+10mat)
4/4 Industrial Complex (-40mat, +20ind)
1/1 Major Industrial Complex (-30mat => +20ind +10cred)
1/2 Planetary Fuel Depot (+5cr)
1/4 Urban Area (+55cr)
1/1 Major Spaceport (+240cr)
Ponolus - Hostile: [+15mat]
3/3 Mining Complexes (+15mat)
Teukria - Barren: [+10mat]
2/2 Mining Complexes (+10mat)
Asteroid Belt:
Thail - Gas Giant:
Naxell - Gas Giant:
Mass Relay:


Starting Resources: 15+50mat, 0+40ind, 0+310cr
Build:
Beregale - 1x Industrial Complex (-20ind)
Ponolus - 1x Industrial Complex (-20ind)
Ending resources: 270cr, 65mat, 0ind

Fleet Actions: [-40cr]
Heavy Cruiser continues colonization of Lusarn (2/6 months, 50/50cr)

==Tasale== [+30mat, +50ind, +310cr]
Beregale - Hostile: [+5mat,+5ind]
3/3 Mining Complexes (+15mat)
1/1 Industrial Complex (-10mat => +5ind)
Illium - Garden: [+10mat, +40ind, +310cr]
7/7 Mining Complexes (+70mat)
1/1 Major Mining Complex (+10mat)
4/4 Industrial Complex (-40mat, +20ind)
1/1 Major Industrial Complex (-30mat => +20ind +10cred)
1/2 Planetary Fuel Depot (+5cr)
1/4 Urban Area (+55cr)
1/1 Major Spaceport (+240cr)
Ponolus - Hostile: [+5mat,+5ind]
3/3 Mining Complexes (+15mat)
1/1 Industrial Complex (-10mat => +5ind)
Teukria - Barren: [+10mat]
2/2 Mining Complexes (+10mat)
Asteroid Belt:
Thail - Gas Giant:
Naxell - Gas Giant:
Mass Relay:


Starting Resources: 65+120mat, 0ind, 270+300cr
Build:
Illium - 1x Urban Area (150mat - 25% => 113mat)
Recruit: [-250cr]
Illium - 10x Frigates w/ High Velocity Mass Driver and Redundant Kinetic Barrier (145cr, 1/2 months), 10x Fighter Wing w/ Ablative Armor and Disruptor Torpedo Banks (84cr, 1/2 months), 2x Interceptor Wing w/ Ablative Armor and Redundant Kinetic Barriers (21cr, 1/2 months)
Ending resources: 72mat, 0ind

Fleet Actions:
Heavy Cruiser continues colonization of Lusarn (3/7 months, 50/50cr)

==Tasale== [+120mat, +0ind, +300cr]
Beregale - Hostile: [+15mat,+0ind]
3/3 Mining Complexes (+15mat)
1/1 Industrial Complex (-10mat => +5ind)
Illium - Garden: [+80mat, +0ind, +300cr]
7/7 Mining Complexes (+70mat)
1/1 Major Mining Complex (+10mat)
4/4 Industrial Complex (-40mat, +20ind)
1/1 Major Industrial Complex (-30mat => +20ind +10cred)
1/2 Planetary Fuel Depot (+5cr)
1/4 Urban Area (+55cr)
1/1 Major Spaceport (+240cr)
Ponolus - Hostile: [+15mat,+0ind]
3/3 Mining Complexes (+15mat)
1/1 Industrial Complex (-10mat => +5ind)
Teukria - Barren: [+10mat]
2/2 Mining Complexes (+10mat)
Asteroid Belt:
Thail - Gas Giant:
Naxell - Gas Giant:
Mass Relay:


Starting Resources: 72+108mat, 0ind, 320+455cr
Build:
Illium - 1x Research Lab [-600cr]
Recruit: [+100cr]
Illium - +100cr
Ending resources: 180mat, 0ind, 275cr

Fleet Actions:
Heavy Cruiser continues colonization of Lusarn (4/8 months, 50/50cr)

==Tasale== [+120mat, +0ind, +300cr]
Beregale - Hostile: [+15mat,+0ind]
3/3 Mining Complexes (+15mat)
1/1 Industrial Complex (-10mat => +5ind)
Illium - Garden: [+80mat, +0ind, +300cr]
7/7 Mining Complexes (+70mat)
1/1 Major Mining Complex (+10mat)
4/4 Industrial Complex (-40mat, +20ind)
1/1 Major Industrial Complex (-30mat => +20ind +10cred)
1/2 Planetary Fuel Depot (+5cr)
2/4 Urban Area (+110cr)
1/1 Major Spaceport (+240cr)
Ponolus - Hostile: [+15mat,+0ind]
3/3 Mining Complexes (+15mat)
1/1 Industrial Complex (-10mat => +5ind)
Teukria - Barren: [+10mat]
2/2 Mining Complexes (+10mat)
Asteroid Belt:
Thail - Gas Giant:
Naxell - Gas Giant:
Mass Relay:


Starting Resources: 180+108mat, 0ind, 275+455cr
Build:
Illium - 1x Relay Activation [-200mat, 1/3 months]
Ending resources: 88mat, 0ind, 730cr

Fleet Actions:
Heavy Cruiser continues colonization of Lusarn (5/8 months, 50/50cr)

==Tasale== [+120mat, +0ind, +300cr]
Beregale - Hostile: [+15mat,+0ind]
3/3 Mining Complexes (+15mat)
1/1 Industrial Complex (-10mat => +5ind)
Illium - Garden: [+80mat, +0ind, +300cr]
7/7 Mining Complexes (+70mat)
1/1 Major Mining Complex (+10mat)
4/4 Industrial Complex (-40mat, +20ind)
1/1 Major Industrial Complex (-30mat => +20ind +10cred)
1/2 Planetary Fuel Depot (+5cr)
2/4 Urban Area (+110cr)
1/1 Major Spaceport (+240cr)
Ponolus - Hostile: [+15mat,+0ind]
3/3 Mining Complexes (+15mat)
1/1 Industrial Complex (-10mat => +5ind)
Teukria - Barren: [+10mat]
2/2 Mining Complexes (+10mat)
Asteroid Belt:
Thail - Gas Giant:
Naxell - Gas Giant:
Mass Relay:


Starting Resources: 88+108mat, 0ind, 730+455cr
Build:
Illium - 1x Small Spaceport [-120mat]
Ending resources: 76mat, 0ind, 1185cr

Actions:
Heavy Cruiser continues colonization of Lusarn (6/8 months, 50/50cr)
Illium Relay Activation (2/3 months, 200/200cr)
Researching Standard Fabrication Templates (10/30rp)

==Tasale== [+120mat, +0ind, +300cr]
Beregale - Hostile: [+15mat,+0ind]
3/3 Mining Complexes (+15mat)
1/1 Industrial Complex (-10mat => +5ind)
Illium - Garden: [+80mat, +0ind, +300cr, +10rp]
7/7 Mining Complexes (+70mat)
1/1 Major Mining Complex (+10mat)
4/4 Industrial Complex (-40mat, +20ind)
1/1 Major Industrial Complex (-30mat => +20ind +10cred)
1/2 Planetary Fuel Depot (+5cr)
2/4 Urban Area (+110cr)
1/1 Major Spaceport (+240cr)
1/1 Research Facility (+10rp)
Ponolus - Hostile: [+15mat,+0ind]
3/3 Mining Complexes (+15mat)
1/1 Industrial Complex (-10mat => +5ind)
Teukria - Barren: [+10mat]
2/2 Mining Complexes (+10mat)
Asteroid Belt:
Thail - Gas Giant:
Naxell - Gas Giant:
Mass Relay: Inactive


Starting Resources: 76+120mat, 0ind, 1185+495cr
Build:
Illium - 1x Urban Area (-150mat)
Illium [400/525] - 10x Infantry Divisions (Free biotics + advanced armor, 125cr, ⅓ months), 10x YMIR Mech Division (Free biotics + advanced armor, 250cr, 1/2 months), 5x Gunship Wing (25cr, ⅓ months)

Ending resources: 46mat, 0ind, 1280cr

Actions:
Heavy Cruiser continues colonization of Lusarn (7/8 months, 50/50cr)
Illium Relay Activation (3/3 months, 200/200cr)
Researching Standard Fabrication Templates (20/30rp)

==Tasale== [+120mat, +0ind, +495cr]
Beregale - Hostile: [+15mat,+0ind]
3/3 Mining Complexes (+15mat)
1/1 Industrial Complex (-10mat => +5ind)
Illium - Garden: [+80mat, +0ind, +495cr, +10rp]
7/7 Mining Complexes (+70mat)
1/1 Major Mining Complex (+10mat)
4/4 Industrial Complex (-40mat, +20ind)
1/1 Major Industrial Complex (-30mat => +20ind +10cred)
1/2 Planetary Fuel Depot (+5cr)
2/4 Urban Area (+110cr)
1/1 Major Spaceport (+285cr)
1/1 Research Facility (+10rp)
1/1 Minor Spaceport (+95cr)
Ponolus - Hostile: [+15mat,+0ind]
3/3 Mining Complexes (+15mat)
1/1 Industrial Complex (-10mat => +5ind)
Teukria - Barren: [+10mat]
2/2 Mining Complexes (+10mat)
Asteroid Belt:
Thail - Gas Giant:
Naxell - Gas Giant:
Mass Relay: Inactive


Starting Resources: 46+120mat, 0ind, 1280+580cr
Build:
Illium - 1x Urban Area (-150mat)
Illium [400/525] - 10x Infantry Divisions (Free biotics + advanced armor, 125cr, 2/3 months), 10x YMIR Mech Division (Free biotics + advanced armor, 250cr, 2/2 months), 5x Gunship Wing (25cr, 2/3 months)

Ending resources: 46mat, 0ind, 1280cr

Actions:
Heavy Cruiser continues colonization of Lusarn (8/8 months, 50/50cr)
Illium Relay has been activated
Researching Standard Fabrication Templates (30/30rp)

==Tasale==
Beregale - Hostile:
3/3 Mining Complexes
1/1 Industrial Complex
Illium - Garden:
7/7 Mining Complexes
1/1 Major Mining Complex
4/4 Industrial Complex
1/1 Major Industrial Complex
1/2 Planetary Fuel Depot
3/4 Urban Area
1/1 Major Spaceport
1/1 Research Facility
1/1 Minor Spaceport
Ponolus - Hostile:
3/3 Mining Complexes
1/1 Industrial Complex
Teukria - Barren:
2/2 Mining Complexes
Asteroid Belt:
Thail - Gas Giant:
Naxell - Gas Giant:
Mass Relay: Inactive
Last edited by Bentus on Wed Jun 28, 2023 12:40 pm, edited 4 times in total.
- - Bentus
- -
1 2 3 >4< 5
Possible threat.
Forces active in a warzone.
At peace.
Member of The Galactic Economic and Security Organization

NationStates Belongs to All, Gameplay, Roleplay, and Nonplay Alike
Every NationStates Community Member, from Raider Kings to Brony Queens Make Us Awesome.
"Though I fly through the valley of Death, I shall fear no evil. For I am at the Karman line and climbing." - Bentusi SABRE motto

North America Inc wrote:13. If Finland SSR or Bentus anyone spams the Discord with shipping goals, I will personally tell your mother.

How Roleplays Die <= Good read for anyone interested in OPing

User avatar
Grand Phyrexia
Envoy
 
Posts: 248
Founded: Oct 16, 2016
Ex-Nation

Postby Grand Phyrexia » Fri Jun 02, 2023 4:35 pm

Plenixian Commonwealth
(Volus Protectorate)

History Post-Reaper War
“A galaxy left torn and isolated, clans scared and decimated. The Book of Plenix teaches we must build from ashes, and help all clans. The rich must unlocks their vaults for the benefit of all is the benefit of self” -unknown Plenixian Preacher, Irune 2188


The Volus Protectorate was like many in the Reaper War hit hard, but some would say the Volus were most hit. A population and garden worlds that compared to other races was much smaller, each lose to the Volus was that much harder to take. The cities of Irune were built with the idea to facilitate goods and people, not their defensibility and that made the Volus population particularly vulnerable to the Reapers, if it wasn’t for the valiant effort their Turian protectors the Volus would probably only number 10s of millions rather than the few billion that survived.

The lost of the relay network cut the Volus off not only from their Turian Protectors but from the few colonies that there fellow Volus lived on. At first Irune was administered by their Turian protectors but the strain of living of Irune was unsustainable and Operation Extratus was commenced, in which both Turian and Volus vessels helped ferry the Turian population to a nearby Turian colony of Oma Ker. Many feared anarchy would come out of the Turians no long able to help keep order but the population found meaning in their religious literature, specifically the Book of Plenix, which taught charity and pacifism. As a result much of the Volus population on Irune are a tad more religious than they were a decade ago.

The Economic Recovery Movement of Aethon (ERMA), a unified effort by the Volus to reconstruct their home cluster, became a melting pot for the Volus social-economic evolution of their species alongside a religious revival. They saw the rebuilding of their home as a sacred duty and the wealth it brought would benefit all. The Volus though still very mercantile and capitalist , they are far more socially conscious. Before there was almost no social welfare on Irune but now the Bolus have some the most extensive social welfare programs post war, where the lines between taxes and charity are often mix.

Irune would recover economically very fast so fast in fact that Volus diverted resources to help the Turians on Oma Ker. The two worlds would soon form a new inter-solar Union know as the Plenixian Commonwealth. Though the Volus were more enthusiastic about the possibility of their new found sovereignty, the Turians on Omar Ker were well aware of the Hierarchy on Palaven would most like try to reassert control over the Cluster if the time came. So though a member of this commonwealth, the Turians of Oma Ker remained a high level autonomy from Irune.

With the reemergence of the relay network, the Volus are both eager to expand their recovery movement to the rest of the galaxy but also fearful of any unknown threats that could threaten their new pacifist lives.


Government
“Wealth of Metals. Wealth of Arms. Wealth of Thought. Wealth of People. Wealth for All”-Motto of ERMA.


The Plexinian Commonwealth is a republic represented by the various surviving clans of Irune. They have taken inspiration from the Asari Republic structure of government, with each garden world colony and their surrounding system a unique republic but one that operates within the umbrella of the PC. It is here that representatives are sent to Commonwealth Diet the legislative branch, from which the Archon is elected the Head of Government and the Executive Branch. The judicial system is made of clan elders from the clans of Irune and those appointed by other republics. The PC practices federalism which means there is an overall federal institution but regional republics can manage their own internal affairs while adhering to the federal government.

The current Archon is Ukar Donar.


Diplomatic Stance-Mercantile/Cooperative
“What was the human saying…love thy neighbor? What does thy even mean?”


Though their interactions with Oma Ker, the new Volus Commonwealth has shown willingness to help other races rebuild after the Reaper War. They are more than willing to start a trade venture with any entity they find. They know that their galactic neighbors , espiclsly the Turians, might want to reassert control over their systems. Though more independent another political union is on the table if such a thing is warranted.


Military
“Swords to Plowshares”


The Commonwealth Military is currently little more than a glorified police force. They are known formally as the Commonwealth Self-Defense Forces (CSDF). It was very small, with most government spending being prioritized on expanding the resources of ERMA. Though plans are under way to create a successor to the Volus Bombing Fleet. As for ground forces, most Volus do not pursue a career in ground forces. As such most ground forces are made up security mechs with Volus engineers maintaining them. There is currently a bull in the Diet that would ban all Volus besides those that can wield Biotics from entering the ground forces. This is to help protect the population of Irune it has been argued.


157 Loki Mech(EWar/HQW)
1 Combat Engineer
7 LOKI MECH Battalions
25Light Cruisers
263 Frigates( Guard Systems/ Mass Drivers)
10 Frigates
100Fight Squadrons (Avd Armor/ DT)


Volus Exploratory Fleet
1 Battle Group Carrier
5 Escort Carrier(Enhance Life Support)
5 Fighter Squadrons
10 Frigates(Enhance Life Support)
3 Light Transports(Enhanced Life Support)
2 Mining Ships


16 Ymir Divisions(EWAR/HW)
16 Light Transports
68 Loki Mechs(EWar/ Flame)


17 Infantry Division(Adv armor/HQW)
Elite Hellmouths Armored Divisions(Flamethrowers)
114 Loki Mechs(EWar/HW)


Claims and Economy
“ wheeeeeeeeeeeeez money ”


The Plenixian Commonwealth claims the Aethon Cluster for ERMA, which includes the systems and celestials discovered within the cluster.

12 Mining Vessels +300M


Palaven+55
Kahje+55c
Benzia+55c
Growing Tree+55C
Rakhana+55C
Digeris+55c
Daxtriux+55C
Mannovai+55C
Jaeto+55C
Alud+55C
Nasurn+55C
Saradril+55C
Sur’Kesh+55C
Dragel+55C
Gilgame+55C
Senoquol+55C
Lissu+55C
Milra+55C
Garot II+55C
Olor+55C
Rannandril+55C
Earth+55C
Eden Prime+55C
Terra Nova+55C
Demeter+55C
Sathur+55C
Nanus+55C
Macedyn+55C
Thessia+55
Sanves+55
Cyone+55
Lesuss+55
Gothis+55
Aephus+55
Thracia+55
Nimines+55
Elysium +55
Benning+55
Noveria+55


Palaven-Irune+80C
Oma Ker -Digeris+70C


Standard Fabrication Templates: +2 free Industry from Industrial Complexes

Centralized Industrial Linkages: +1 Max Industrial Complex on Worlds with Terran Planetary Class or better.

Efficient Mining - +2 Material Income to Mining Complexes
30/60 Research


Sol System Leases

Credits:340Material:20Industry:417


7 Mining Complexes+35m
1 Major Mining+45m
3 Industrial Complex+21i
1 Major Industrial+20i/10c
1 Shipyard+20c
1 Research Station+10r
3 Urban Area+180C
1 Fuel Depot+5C
1 Small Spaceport+100c
1 Casino+25c
integrated bunkers
Light Cannonade



Aethon Cluster

Credits:3950Material:926.5Industry:225.5


Crematoria
2 Mining Complexs+10M
1 Minor Industrial Complex+7I

Algosh
2 Mining Complexs+10M
2 Minor Industrial Complex+14I

Xinfen
2 Mining Complexs+10M
2Minor Industrial Complex+14I

Molgar
2 Mining Complexs+10M
1 Minor Industrial Complex+7I

Tugath
2 Mining Complexs+10M
1 Minor Industrial Complex+7I

Dur’gan
3 Mining Complexs+15M
1 Minor Industrial Complex+7I

Xorran
3 Mining Complexs+15M
1 Minor Industrial Complex+7I


1 Small Space Station 10%=38.5M, 5.5i, 85C
Jak Ser
3 Mining Complexes+12M
1 Industrial Complex+7I
1 Fuel Depot+5C

Irune
4 Urban Area +240C
7 Mining Complexes+28M
1 Major Mining Complex+45M
4 Industrial Complexes+28i,+10C
1 Major Industrial Complex +20i
2 Fuel Depots+10C
1 Shipyard +20C
1 Research Station+10RP
1 Small Spaceport+230C
1 Major Spaceport+360C
1 Casino+30c
integrated bunkers
Light Cannonade

Asteroid Belt
2 Orbital Mining Stations+60

Locil
2 Orbital Mining Stations+80M
1 Aerostadt+50M

Cherk Sab
1 Orbital Mining Station +30M
1 Aerostadt+50M

Doldit
1 Orbital Mining Station+ 30M

Mola
1 Industrial Complex +7i
3 Mining Complexes+ 12M
1 Fuel Depot+5C

Atos Irn
2 Mining Complexes+8M
1 Industrial Complex +7i
1 Fuel Depot+5C

Yan Tao
2 Mining Complexes+8M
1 Industrial Complex +7i
1 Fuel Depot+5C

Kailo
2 Mining Complexes+8M
1 Industrial Complex +7i
1 Fuel Depot+5C

Welm Urun
1 OMF+30M

Gorgun
1 OMF+30M

Lahu
1 Industrial Complex +7i
3 Mining Complexes+12M
1 Fuel Depot+5C

Oma Ker
3 Urban Area+180C
5 Mining Complex +20M
1 Major Mining Complex +35M
3 Industrial Complexes+21i
1 Major Industrial Complex+20i,+10C
1 Fuel Depot+5C
1 Military Yard+30C
1 Small Space Port+85C
1 Research Station+10R
1 Casino+25c
integrated bunkers
Light Cannonade

Solu Paolis
1 Orbital Mining Facility+30M


Poloh Tem
1 Industrial Complex +7i
3 Mining Complexes +12M
1 Fuel Depot+5C

Rilar
2 Mining Complexes+8M
1 Industrial Complex +7i
1 Fuel Depot+5C

Nalisin
2 Mining Complexes+8M
1 Industrial Complex +7i
1 Fuel Depot+5C


Mining Fleet
2 Mining Vessels (100)
1 Battlegroup Carrier(45)
4 Fighter Wings (18)

Irune Garrison
I Combat Engineer(7)
5 LOKI Mech Battalions (10)

Aru System
Jak Ser
1 Industrial Complex(20)

Irune
1 Urban Area (150)
4 Industrial Complexes(80)
1 Major Industrial Complex (50)
2 Fuel Depots(40)
1 Shipyard (75)

Locil
2 Orbital Mining Stations(200)

Esori System
Mola
1 Industrial Complex(20)

Atos Irn
Outpost(30)

Yan Tao
Outpost(30)

Kailo
Outpost(30)

Naru System
Lahu
1 Industrial Complex(20)

Oma Ker
1 Urban Area (150)
3 Industrial Complexes(60)
1 Major Industrial Complex(50)
1 Fuel Depot(20)
1 Ship Yard(75)


Satu Arrd System
Poloh Tem
1 Industrial Complex(20)

Rilar
Outpost(30)

Nalisin
Outpost(30)


230-170fin=60Material
95 Industry
260credits


230 Material ,50 Industry ,260credits

Irune
1 Urban Area -150M
7 Mining Complexes -105C
1 Major Minin Mining Complex-50c

3 Frigates -30C

Oma Ker
5 Mining Complexes -75c

50i remain

335C 323M 95I+50I(145i)

Irune
1 Urban Area-150M

Oma Ker
1 Major Mining Complex-50C
Volus Exploratory Fleet
5 Escort Carrier(Enhance Life Support)-110C
5 Fighter Squadrons -22.5C
10 Frigates(Enhance Life Support)-110C
3 Light Transports(Enhanced Life Support)-23.1

Volus Self Defense Fleet
1Frigates-10

Irune SDF
1 Gunship-5
2 Loki Mech Battalions-4

395C 358M 95I+145I=240i

SDF FLEET
6 Frigates-60

SDF Irune
1 Gunship Wing -5c

Irune
1 Urban Area-112.5M

Jak Ser
3 Mining Complexes-45C

Mola
3 Mining Complexes-45c

Atos Irn
2 Mining Complexes-30C
1 Industrial Complex-20I

Yan Tao
2 Mining Complexes-30C
1 Industrial Complex-20I

Kailo
2 Mining Complexes-30C
1 Industrial Complex-20I

Lahu
3 Mining Complex-45C

Poloh Tem
3 Mining Complex-45C

Rilar
2 Mining Complexes-30C
1 Industrial Complex-20I

Nalisin
2 Mining Complexes-30C
1 Industrial Complex-20I

75.5M 140in


Month 4
320C / 433.5M/ 260 in
Irune
60 Fighter Squadrons(315 C)
1 Gunshipwing (5C)
1 Trench System(60M)

Oma Ker
2 Urban Areas(300M)
1 Trench System(60M)

12.5M 260in


Month 5

440C 350M 380I

Irune
40 Fighter Squadron (210c)
Fighter Upgrades for 100 FSqu(230c)rounded up Torpedo Banks and Advance Armor

Asteroid Belt
2 Orbital Mining Station(200m)

Cherk Sab
1 Orbital Mining Station (100m)

50 M and 380 in donated to Turian Hierarchy


Credits:440Material:428Industry:120

Irune
Small Spaceport -120M
5 Light Cruisers-125C
1 Combat Engineers-7C

Doldit
Orbital Mining Station-100M

Oma Ker
Small Spaceport-120M
10 Infantry Divisions(Advanced Armor and Weapons)-183C

Palaven
Galatic Bank-125C

Jak Ser
1 Fuel Depot-20m

Mola
1 Fuel Depot-20m

Atos Irn
1 Fuel Depot-20m


Month 7

995(+30) Credits 458 Material 240 Industry

-490 To the Turian Hierarchy
-500 Exploration in Aethon Cluster

Solu Paolis
1 Orbital Mining Facility-100M

Welm Urun-100M

Gorgun-100M

Kalio
1 Fuel Depot-20M

Lahu
1 Fuel Depot-20M

Poloh Tem
1 Fuel Depot-20M

Rilar
1 Fuel Depot-20M

Nilisan
1 Fuel Depot-20M


Month 9(skipping month 8.)

1549 Credits 974 Material 505 Industry

Irune
1 Military Shipyard-500Industry

Month 10

2269 credits 1584 Material 125 Industry
+100Industry from Turians
-1500 Materials to Turians

Irune
10 Mining Vessels-500C
2 Colony Ships-240C
2 Gunship Wings-10C
1 Research Station-600C

Oma Ker
10 Infantry Divisions(Advanced Armor and Weapons)-183C
1st Oma Ker Armored Division-The Hellmouths(Elite X Flame Throwers)-370C

Benzia
1 Galactic Bank-125C

Khaje
1 Galactic Bank-125C

116 C 54 M 225 I


336 Industry 584 Materials 3551 Credits (835+116+Turian 2600)

-28 Material to Turians
+14 Industry from Turians

VEF Exploration-500c

Irune-Palaven Trade Route- 450c
Oma Ker- Digeris Trade Route-450c

Oma Ker
1 Research Station-600c

Irune
Major Spaceport-350 IN

Banks
Growing Tree-125C
Rakhana-125C
Digeris-125C
Daxtriux-125C


Standard Fabrication Templates 10/30

1051 Credits 556 Material 0 Industry


2716 Credits 1068 Material 120 Industry

30/30 Standard Fabrication Templates


4,381credits 1616 Material 282 industry
+200 from Turians
-919 Material to Turians

Irune
63 Frigates( EGS/HVMD)-850c

Oma Ker
37 Frigates(EGS/HVMS)-500c

20/50 Centralized Industrial Linkages


6546C
1495 M 439I

Volus Banks on all Salarain Words with an Urban Area -1750c

-1400 m to the Hanar to fund relay activation operations
40/50 Centralized Industrial Linkages


7231C
893M 596I

-180 from event
-600m to Hanar to open relays
-700 credits to Hanar loan

Locil
1 Aerostadt-200i

Cherk Sab
1 Aerostadt-200i

Oma Ker
37 Friagtes(EGS/HVMD)-500c

Irune
63 Frigates(EGS/HVMD)-850c

Jak Ser
7 Frigates (EGS/HVMD)-94.5c

Mola
7 Frigates (EGS/HVMD)-94.5c

Atos Irn
7 Frigates (EGS/HVMD)-94.5c

Yan Tao
7 Frigates (EGS/HVMD)-94.5c

Kalio
7 Frigates (EGS/HVMD)-94.5c

Lahu
7 Frigates (EGS/HVMD)-94.5c

Poloh Tem
7 Frigates (EGS/HVMD)-94.5c

Rilar
7 Frigates (EGS/HVMD)-94.5c

Nalisin

7 Frigates (EGS/HVMD)-94.5c

Crematoria
2 Mining Complexs-30c
1 Minor Industrial Complex-20i
7 Frigates (EGS/HVMD)-94.5c

Algosh
2 Mining Complexs-30c
2 Minor Industrial Complex-40i
7 Frigates (EGS/HVMD)-94.5c

Xinfen
2 Mining Complexs-30c
2Minor Industrial Complex-40i
7 Frigates (EGS/HVMD)-94.5c

Molgar
2 Mining Complexs-30c
1 Minor Industrial Complex-20i
7 Frigates (EGS/HVMD)-94.5c

Tugath
2 Mining Complexs-30c
1 Minor Industrial Complex-20i
7 Frigates (EGS/HVMD)-94.5c

Dur’gan
3 Mining Complexs-45c
1 Minor Industrial Complex-20i
7 Frigates (EGS/HVMD)-94.5c

Xorran
3 Mining Complexs-45c
1 Minor Industrial Complex-20i
7 Frigates (EGS/HVMD)-94.5c

1 colony ship to Amnix System

3,249.5C 393M 16IN


Credits: 5,684.5 Material:1,181Industry:236

-5000C to the Office of the Executor , funding for the Citadel Fleet.

-400M to the Hanar for Relay Repairs

-625C Banks on Human Worlds

-200I on Space Station in Aru System

Titan
-450M 3 Urban Area
-20M Fuel Depot
-120M Small Space Port
-20I Industrial Complex

Credits: 59.5 Material 191 Industry 16


Credits: 3,419.5 Material:926.5Industry:232.5

Volus Exploratory Flotilla Moves to Serpent Nebula and begins exploring surrounding uncharted stars.-500C

Moon of Titan
5 Mining Complexes-75C
1 Major Mining Complex-50C
2 Industrial Complex-40I
1 Major Industrial Complex-50I
1 Research Facility-600C
1 Shipyard-75I
8 Light Transports-56C
8 YMIR (EWAR/HW)-232C
1 Casino(Gambling Den)-75M

Irune
1 Dreadnought(Advance Armor/HVMD)-135C
4 Colony Ships(ELS/Kinetic Barriers)-658C
9 Interceptors-63C
2 Loki Mechs-4C
1 Casino-75M

Oma Ker
20 Light Cruisers-500C
1 Casino-75M

Macedyn
1 Bank-125C

-900C in secrete funding

50/50 Centralized Industrial Linkages
50/50 Manufacturing Subroutines


21.8 // 701.5//76.5

Month 18 3701.8// 1648// 343
-2800c Asari Loan
-500c Hanar Loan

Titan
8 Light Transports-56C
8 YMIR (EWAR/HW)-232c

Month 19
3793.8Credits// 2594.5Material//609.5Industry
-500c to Hanar

Irune
-711.45c 157 Loki Mech(EWar/HQW)
-140m Integrated Bunkers
-25i Cannonade

Oma Ker
-495.9 114 Loki Mechs(EWar/HW)
-140m integrated bunkers
-500i Military Shipyard
-25i Light Cannonade

Titan
-295.8c 68 Loki Mechs(EWar/ Flame)
-220m integrated bunkers
-25i Light Cannonade

Asari Banks-500c
-Thessia
-Sanves
-Cyone
-Lesuss

Turian Banks-500c
-Gothis
-Aephus
-Thracia
-Nimines

Human Banks-250c
-Elysium
-Benning

Salarian Worlds
-Noveria-125c

60/60 Elkross Combine Modularity
Last edited by Grand Phyrexia on Wed Aug 30, 2023 1:50 am, edited 32 times in total.

User avatar
Kandex
Spokesperson
 
Posts: 147
Founded: May 09, 2021
Ex-Nation

Postby Kandex » Sat Jun 03, 2023 7:45 am

The Raloi Accord
Leader: Shingo Mrefu
The Accord, as a newcomer on the Galactic stage, in a star cluster bordering the homeland of spacefaring for thousands of years, Asari, they are only interested in peaceful relations with their neighbours, and for the respect of their right to expand into the rest of the Syda Cluster. The Raloi is also very interested in establishing a positive rapport with established powers other than the Asari, as well, including the establishment of financial ties. The Raloi are specifically interested in strong ties with the Human Systems Alliance.
The Accord's Military capacity is 'theoretical' in more ways than one. While the Raloi have only been familiar with post-bronze age technologies for a few hundred years, they've had a mature culture of military theorising from the grand strategic to tactical levels far beyond their technological years due constant warfare between massive palace economies and their 'avian-like' capacity for flight forcing them to think of warfare in three dimensions well before most races ever do. On the other hand, it is quite clear that what passes for a capable military amongst themselves, very nearly as far as the powers of the galaxy are concerned. At the moment, the only forces that The Accord that maintains that are up to galactic standard are two battalions of LOKI Mechanicals on Turvess. The Raloi could develop a capable military and in all likelihood will in time, but that moment is not quite yet. It is not as though there's any particular use for one at the moment, at least one they could actually afford to build.
Turvess is a unique planet in a universe full of varied wonders, whose surface is covered in perpetual storms that makes it all but uninhabitable, but beneath its surface exists another world of massive caverns that connect to each other from one end of the planet to another. Sufficient light makes their way into the caverns due to a planetary surface covered in deep valleys, canyons and pock-marked craters, alongside cavern walls being covered in bioluminescent moss. Water also flows down into underground lakes and seas from kilometres long waterfalls and is sent back up to surface through dangerous moisture laden jet streams.. It is the offshoots of this water cycle that gives the caverns their own weather system, which allows it to teeming with all sorts of different flora and fauna.

Above all the creatures of Turvess are four subraces of avian-like sentients collectively known as the Raloi. There are the wise Mbuni, long-lived, medium sized and ostrich-like, the clever Kasuku, tall and bright coloured, the powerful Tai, large in both width and height and lastly the resilient Kuku, small and durable. The Raloi have neither been in absolute peace, nor in absolute division for their history. All Raloi societies tended to have Mbuni and Kuku in roughly comparable numbers across societies. However, most societies has broadly differing counts of Tai and Kasuku. The two have frequently been rivals due to their respective capacities to serve in the martial classes of their societies. While in some cases they could live in harmony, in most either the Tai or the Kasuku dominated.

Over 300 years ago, the "Sky Peoples", which Raloi would later learn to be the Elcor, crashed a spacecraft inside of Turvess in a society equivalent in technological development to Earth's own bronze age. However, while the technological development was of that era, the philosophical and social development of their society was far beyond that. The simple reality was, the Ralnoi civilization was one of such intense warfare and competition, combined with a unique planet whose basic resources of advanced development were too difficult to access, mean't the knowledge that could have allowed for rapid technological development could never be applied, lest said society was simple overrun by what already existed.

The arrival of this elcord ship would be one of the things that would change that calculation. Just before their time of arrival, a religious philosophy was spreading. It was purportedly founded by a seemingly mythic individual who was a hybrid of all four subraces of Raloi. Even a hybrid of two of the subraces was exceedingly rare. Few had the mutations to impregnate or be impregnated by another Subrace. Fewer of those survived birth, even fewer of those survived infancy and if they did, they would often be killed as abominations. These hybrids were said to contain the strengths of their parents in equal measure, making the prophet an entirely unique and superior in capacity to all other Raloi. The odds of a 'synthesis' Raloi were exceedingly low, but to produce one with a unique philosophy while another world changing event occured, seemed infinitesimally small.

What was that philosophy? It was the notion that not only should the Raloi unite into a singular civilization, they had to. This prophet claimed to have been struck by a vision deep in the cave systems of Turvess. A vision that there existed a threat beyond the surface that the Raloi had to be prepared for, or face destruction. The 'arrival' of the Elcor at first seemed to fulfil this prophecy, driving many to abject terror, but when it came clear that no aggressive raiding party followed, it had a different effect. To some, it lead them to believe the universe outside of their planet was friendly, to others, it reinforced the reality that there was a world outside of Turvess that could mean them harm, even if these Sky People's didn't.

Over the next few years, at the head of an army that used repurposed technology repurposed from the crashed ship, the synthesis Raloi prophet waged the largest, most deadly war by far in Raloi history, but in the end, the planet was unified. This victory would mean the Establishment of 'The Accord', the Mbuni would lead with their wisdom, the Kasuku would be administrators and specialists across a variety of fields. The Tai would keep the peace and the Kuku would provide the backbone of labor in building this new society. Yet, this new order would not be led by the prophet. Her health would start to fade and rather than choosing an heir, she'd leave behind a democratic order of Synods that would govern the Raloi. As for the Prophet herself she would not stay around to allow herself to become a direct object of worship. She would head deep into the caves of Turvess alone, never to be seen again.

The initiative she had set forth, however, would continue to move forward. The improvement of living standards brought about by unification, which made possible the gradual replication of Elcor technology and allowed for them to make their own original innovations, made anything but continued unification unthinkable, even if rivalries among the subraces continued. Over the next hundreds of years, The Raloi would put themselves toward a singular goal: maximise the economic strength and population of their civilization, within the confines of the interior of the planet of Turvess alone, without any expansion onto the surface, nevermind space.

In the last century or so, it became increasingly clear that Turvess was approaching the maximum carrying capacity of their planet given their technological know-how. Rather than slow and eventually freeze population growth, the leadership of Turvess, in alignment with a large minority of support in the planet, capable of overriding a majority divided on a proper alternative, carried out the deliberate degradation of living standards in the planet to bring it toward an absolute minimum. Around 20 years ago, while a majority was finally able to unite around one alternative, take a look into space, leading to the detection of an asari cruiser in their solar system and first contact. Kasuku representatives would get to spend the next 2 years studying at the citadel, sending knowledge back that would improve Raloi science and help standards increase. Furthermore, they learned more of the galaxy,specifically the variety of races within it and came to be infatuated with their diversity. So when they learned of the reaper threat, it was a painful shock. So soon after reaching out to the universe, the found that they had no choice but to reenter hiding. But before doing so, they'd have a valiant effort to acquire genetic samples of every sentient race they could get their hands on, determined to wait out the reapers and reseed the universe with what was lost, to reclaim the galaxy for the descendants of those that currently lived in it. Except, of course, with The Accord being the sole dominant force left.

While nearly all Raloi would return to Turvess, a few volunteers would stay behind in the seemingly doomed galaxy, the catalogue all they could before it all went dark and hide it in a predetermined location for retrieval of the passage of the culling. It would be this group, that would instead witness, to their surprise, the destruction of the reapers. This stay behind team would rush back to Ralnoi to tell them of the news. It was met first with relief, it was never a sure thing that they would successfully hide. But it wouldn't be too long before disappointment developed. They had expected to have the galaxy to themselves. An opportunity to claim what they could not, a chance to be like the citadel's founding members, but better. All that was gone, they'd be nothing but newcomers to a mature universe, nevermind the destruction of the mass relays making the ability to expand out into the galaxy even more cost prohibitive than it was for the mature races. They'd do their best to develop their locality as much as they could, but envy burned inside of them. When the news that the mass relays were repairing themselves, The Accord decided that it was now or never to work, and fight, even, to claim their position on the galactic stage and build themselves toward the dominance they believed was invisible well less than a lifetime ago.

To that end, they would start by making the Planet of Egaon, in their home system, of Rapdae, the second planet of theirs to be habited. They would also, at great expense, without the shipyard infrastrucutre approaching the cgalactic standard, build a fleet of 5 Mining ships for their home system, to be served by an orbital mining station around the gas giant of Afinogad and a colony ship, now arriving in the Cheloab System.
Turns:


Turn Starting Bank: [Materials: 5, Industry: 4, Credits: 0]

Syda Cluster:

Rapdae System:

Mirail - Barren
Egaon - Non-Hostile Terrestrial
2 Industrial Complexes [Materials: -24, Industry: +12]
Major Industrial Complex [Materials: -30, Industry: +20, Credits: +10]
Monthly Input: [Materials: 54]
Monthly Output: [Industry: 32, Credits: 10]
Monthly Net: [Materials: -54, Industry: +32, Credits: +10]
Turvess - Garden World (Raloi Homeworld)
4 Industrial Complexs [Materials: -48, Industry: +24]
Major Industrial Complex [Materials: -30, Industry +20, Credits: +10]
Monthly Input: [Materials: 78]
Monthly Output: [Industry: 44, Credits: 10]
Monthly Net: [Materials: -78, Industry: +44, Credits: +10]
Asteroid Belt
Nepess - Barren
Inssia - Gas Giant
Fostrawe - Gas Giant
Afinogad - Gas Giant
Orbital Mining Station [Materials: +30]
Monthly Input: [N/A]
Monthly Output: [Materials: 30]
Monthly Net: [Materials: +30]

Units:
Terrestrial:
1x LOKI Mech Battalion (Sniper Teams + Heavy Weapons Teams) [Turvess]
1x LOKI Mech Battalion (Flamethrowers + Close Combat Specialization) [Turvess]

Space:
5x Mining Ships [Rapdae System]
Monthly Net: [Materials: +125]

Rapdae System Current Net: [Materials: +23, Industry: +76, Credits: +20]


External:

Buildings:
N/A

Units:
Colony Ship [Arriving in Cheloab System]

Faction Current Net: [Materials: +23, Industry: +76, Credits: +20]
Turn Starting Bank: [Materials: 28, Industry: 80, Credits: 20]

Syda Cluster:

Rapdae System:

Mirail - Barren
Egaon - Non-Hostile Terrestrial
2 Industrial Complexes [Materials: -24, Industry: +12]
Major Industrial Complex [Materials: -30, Industry: +20, Credits: +10]
Monthly Input: [Materials: 54]
Monthly Output: [Industry: 32, Credits: 10]
Monthly Net: [Materials: -54, Industry: +32, Credits: +10]
Turvess - Garden World (Raloi Homeworld)
4 Industrial Complexs [Materials: -48, Industry: +24]
Major Industrial Complex [Materials: -30, Industry +20, Credits: +10]
Monthly Input: [Materials: 78]
Monthly Output: [Industry: 44, Credits: 10]
Monthly Net: [Materials: -78, Industry: +44, Credits: +10]
Asteroid Belt
Nepess - Barren
Inssia - Gas Giant
Fostrawe - Gas Giant
Afinogad - Gas Giant
Orbital Mining Station [Materials: +30]
Monthly Input: [N/A]
Monthly Output: [Materials: 30]
Monthly Net: [Materials: +30]

Units:
Terrestrial:
1x LOKI Mech Battalion (Sniper Teams + Heavy Weapons Teams) [Turvess]
1x LOKI Mech Battalion (Flamethrowers + Close Combat Specialization) [Turvess]

Space:
5x Mining Ships [Rapdae System]
Monthly Net: [Materials: +125]

Rapdae System Current Net: [Materials: +23, Industry: +76, Credits: +20]


External:

Buildings:
N/A
Units:
Colony Ship [Colonizing Cheloab System : 1/2]


Faction Current Net: [Materials: +23, Industry: +76, Credits: +20]

Construction:

Buildings:

1 Mining Complex on Turvess (15 Credits)

Units:
N/A

Bank after Building [Materials: 28, Industry: 80, Credits: 5]

Rapdae System Future Net: [Materials: +30, Industry: +76, Credits: +20]

Faction Future Net: [Materials: +30, Industry: +76, Credits: +20]

Faction Next Turn Bank: [Materials: 58, Industry: 156, Credits: 25]
Turn Starting Bank: [Materials: 58, Industry: 156, Credits: 25]

Syda Cluster:

Rapdae System:

Mirail - Barren
Egaon - Non-Hostile Terrestrial
2 Industrial Complexes [Materials: -24, Industry: +12]
Major Industrial Complex [Materials: -30, Industry: +20, Credits: +10]
Monthly Input: [Materials: 54]
Monthly Output: [Industry: 32, Credits: 10]
Monthly Net: [Materials: -54, Industry: +32, Credits: +10]
Turvess - Garden World (Raloi Homeworld)
1 Mining Complex [Materials: +7]
4 Industrial Complexs [Materials: -48, Industry: +24]
Major Industrial Complex [Materials: -30, Industry +20, Credits: +10]
Monthly Input: [Materials: 78]
Monthly Output: [Materials: 7, Industry: 44, Credits: 10]
Monthly Net: [Materials: -71, Industry: +44, Credits: +10]Asteroid Belt
Nepess - Barren
Inssia - Gas Giant
Fostrawe - Gas Giant
Afinogad - Gas Giant
Orbital Mining Station [Materials: +30]
Monthly Input: [N/A]
Monthly Output: [Materials: 30]
Monthly Net: [Materials: +30]

Units:
Terrestrial:
1x LOKI Mech Battalion (Sniper Teams + Heavy Weapons Teams) [Turvess]
1x LOKI Mech Battalion (Flamethrowers + Close Combat Specialization) [Turvess]
Space:
5x Mining Ships [Rapdae System]
Monthly Net: [Materials: +125]


Rapdae Current Monthly Net: [Materials: +30, Industry: +76, Credits: +20]


Cheloab System
Kype - Garden
Anagar - Hostile Terrestrial
Desnone - Barren
Merove - Gas Giant
Vomiew - Gas Giant

Units:
Terrestrial: N/A
Space: N/A



External:

Buildings:
N/A
Units:
Colony Ship [Colonizied Cheloab System 2/2]


Faction Current Net: [Materials: +30, Industry: +76, Credits: +20]

Construction:

Buildings:

1 Mining Complex on Turvess (15 Credits)
Outpost on Mirail (30 Materials)

Units:
N/A

Bank After Building: [Materials: 28, Industry: 156, Credits: 10]

Rapdae System Future Net: [Materials: +57, Industry: +76, Credits: +40]

Faction Future Net: [Materials: +57, Industry: +76, Credits: +40]

Faction Next Turn Bank: [Materials: 85, Industry: 232, Credits: 50]
Turn Starting Bank: [Materials: 85, Industry: 232, Credits: 50]

Syda Cluster:

Rapdae System:

Mirail - Barren
Outpost [Materials: +20, Credits: +20]
Monthly Input: [N/A]
Monthly Output: [Materials: 20, Credits: 20]
Monthly Net: [Materials: +20, Credits: +20]

Egaon - Non-Hostile Terrestrial
2 Industrial Complexes [Materials: -24, Industry: +12]
Major Industrial Complex [Materials: -30, Industry: +20, Credits: +10]
Monthly Input: [Materials: 54]
Monthly Output: [Industry: 32, Credits: 10]
Monthly Net: [Materials: -54, Industry: +32, Credits: +10]Turvess - Garden World (Raloi Homeworld)
2 Mining Complex [Materials: +14]
4 Industrial Complexs [Materials: -48, Industry: +24]
Major Industrial Complex [Materials: -30, Industry +20, Credits: +10]
Monthly Input: [Materials: 78]
Monthly Output: [Materials: 14, Industry: 44, Credits: 10]
Monthly Net: [Materials: -64, Industry: +44, Credits: +10]Asteroid Belt
Nepess - Barren
Inssia - Gas Giant
Fostrawe - Gas Giant
Afinogad - Gas Giant
Orbital Mining Station [Materials: +30]
Monthly Input: [N/A]
Monthly Output: [Materials: 30]
Monthly Net: [Materials: +30]

Units:
Terrestrial:
1x LOKI Mech Battalion (Sniper Teams + Heavy Weapons Teams) [Turvess]
1x LOKI Mech Battalion (Flamethrowers + Close Combat Specialization) [Turvess]
Space:
5x Mining Ships [Rapdae System]
Monthly Net: [Materials: +125]


Rapdae System Current Net: [Materials: +57, Industry: +76, Credits: +40]


Cheloab System
Kype - Garden
Anagar - Hostile Terrestrial
Desnone - Barren
Merove - Gas Giant
Vomiew - Gas Giant

Units:
Terrestrial: N/A
Space: N/A



External:

Buildings:
N/A
Units:
Colony Ship [Arriving in Gauvhn System]


Faction Current Net: [Materials: +57, Industry: +76, Credits: +40]

Construction:

Buildings:
Outpost on Nepess (30 Materials)
Major Mining Complex on Turvess (50 Credits)
4 Industrial Complexes on Kype (80 Industry)
1 Major Industrial on Kype (50 Industry)
Outpost on Anagar (30 Materials)


Units: N/A


Bank After Building: [Materials: 25, Industry: 102, Credits: 0]

Rapdae System Future Net: [Materials: +97, Industry: +76, Credits: +60]

Cheloab System Future Net: [Materials: -58, Industry: +44, Credits: +30]

Faction Future Net: [Materials: +39, Industry: +120, Credits: +90]

Faction Next Turn Bank: [Materials: 62, Industry: 222, Credits: 90]
Starting Bank: [Materials: 62, Industry: 222, Credits: 90]

Syda Cluster:

Rapdae System:

Mirail - Barren
Outpost [Materials: +20, Credits: +20]
Monthly Input: [N/A]
Monthly Output: [Materials: 20, Credits: 20]
Monthly Net: [Materials: +20, Credits: +20]

Egaon - Non-Hostile Terrestrial
2 Industrial Complexes [Materials: -24, Industry: +12]
Major Industrial Complex [Materials: -30, Industry: +20, Credits: +10]
Monthly Input: [Materials: 54]
Monthly Output: [Industry: 32, Credits: 10]
Monthly Net: [Materials: -54, Industry: +32, Credits: +10]Turvess - Garden World (Raloi Homeworld)
2 Mining Complex [Materials: +14]
Major Mining Complex [Materials: +20]
4 Industrial Complexs [Materials: -48, Industry: +24]
Major Industrial Complex [Materials: -30, Industry +20, Credits: +10]
Monthly Input: [Materials: 78]
Monthly Output: [Materials: 34, Industry: 44, Credits: 10]
Monthly Net: [Materials: -44, Industry: +44, Credits: +10]
Asteroid Belt
Nepess - Barren
Outpost [Materials: +20, Credits: +20]
Monthly Input: [N/A]
Monthly Output: [Materials: 20, Credits: 20]
Monthly Net: [Materials: +20, Credits: +20]

Inssia - Gas Giant
Fostrawe - Gas Giant
Afinogad - Gas Giant
Orbital Mining Station [Materials: +30]
Monthly Input: [N/A]
Monthly Output: [Materials: 30]
Monthly Net: [Materials: +30]

Units:
Terrestrial:
1x LOKI Mech Battalion (Sniper Teams + Heavy Weapons Teams) [Turvess]
1x LOKI Mech Battalion (Flamethrowers + Close Combat Specialization) [Turvess]
Space:
5x Mining Ships [Rapdae System]
Monthly Net: [Materials: +125]

Rapdae System Current Net: [Materials: +97, Industry: +76, Credits: +60]


Cheloab System
Kype - Garden
4 Industrial Complexes [Materials: -48, Industry: +24]
Major Industrial Complex [Materials: -30, Industry +20, Credits: +10]
Monthly Input: [Materials: 78]
Monthly Output: Industry: 44, Credits: 10]
Monthly Net: [Materials: -78, Industry: +44, Credits: +10]
Anagar - Hostile Terrestrial
Outpost [Materials: +20, Credits: +20]
Monthly Input: [N/A]
Monthly Output: [Materials: 20, Credits: 20]
Monthly Net: [Materials: +20, Credits: +20]
Desnone - Barren
Merove - Gas Giant
Vomiew - Gas Giant

Units:
Terrestrial: N/A
Space: N/A

Cheloab System Current Net: [Materials: -58, Industry: +44, Credits: +30]



External:

Buildings:
N/A
Units:
Colony Ship [Colonising in Gauvhn System (1/2]


Faction Current Net: [Materials: +39, Industry: +120, Credits: +90

Construction:
5 Mining Complexes on Turvess (75 Credits)
Fuel Depot on Turvess (20 Materials)
1 Mining Complex on Kype (15 Credits)
1 Aerostadt in Afinogad (200 Industry)
Outpost on Desnone (30 [Materials)

Buildings:


Units: N/A


Bank After Building: [Materials: 12, Industry: 22, Credits: 0]

Rapdae System Future Net: [Materials: +207, Industry: +76, Credits: +65]

Cheloab System Future Net: [Materials: -31, Industry: +44, Credits: +50]

Faction Future Net: [Materials: +176, Industry: +120, Credits: +115]

Faction Next Turn Bank: [Materials: 188, Industry: 144, Credits: 115]
Starting Bank: [Materials: 188, Industry: 144, Credits: 115]

Syda Cluster:

Rapdae System:

Mirail - Barren
Outpost [Materials: +20, Credits: +20]
Monthly Input: [N/A]
Monthly Output: [Materials: 20, Credits: 20]
Monthly Net: [Materials: +20, Credits: +20]

Egaon - Non-Hostile Terrestrial
2 Industrial Complexes [Materials: -24, Industry: +12]
Major Industrial Complex [Materials: -30, Industry: +20, Credits: +10]
Monthly Input: [Materials: 54]
Monthly Output: [Industry: 32, Credits: 10]
Monthly Net: [Materials: -54, Industry: +32, Credits: +10]
Turvess - Garden World (Raloi Homeworld)
7 Mining Complex [Materials: +49]
Major Mining Complex [Materials: +45]
4 Industrial Complexes [Materials: -48, Industry: +24]
Major Industrial Complex [Materials: -30, Industry +20, Credits: +10]
1 Fuel Depot: Credits: +5]
Monthly Input: [Materials: 78]
Monthly Output: [Materials: 94, Industry: 44, Credits: 15]
Monthly Net: [Materials: 16, Industry: +44, Credits: +15]
Asteroid Belt
Nepess - Barren
Outpost [Materials: +20, Credits: +20]
Monthly Input: [N/A]
Monthly Output: [Materials: 20, Credits: 20]
Monthly Net: [Materials: +20, Credits: +20]
Inssia - Gas Giant
Fostrawe - Gas Giant
Afinogad - Gas Giant
Orbital Mining Station [Materials: +30]
Aerostadt [Materials: +50]
Monthly Input: [N/A]
Monthly Output: [Materials: 80]
Monthly Net: [Materials: +80]

Units:
Terrestrial:
1x LOKI Mech Battalion (Sniper Teams + Heavy Weapons Teams) [Turvess]
1x LOKI Mech Battalion (Flamethrowers + Close Combat Specialization) [Turvess]
Space:
5x Mining Ships [Rapdae System]
Monthly Net: [Materials: +125]

Rapdae System Current Net: [Materials: +207, Industry: +76, Credits: +65]


Cheloab System
Kype - Garden

1 Mining Complex [Materials: +7]
4 Industrial Complexes [Materials: -48, Industry: +24]
Major Industrial Complex [Materials: -30, Industry +20, Credits: +10]
Monthly Input: [Materials: 78]
Monthly Output:[Materials: 7, Industry: 44, Credits: 10]
Monthly Net: [Materials: -71, Industry: +44, Credits: +10]
Anagar - Hostile Terrestrial
Outpost [Materials: +20, Credits: +20]
Monthly Input: [N/A]
Monthly Output: [Materials: 20, Credits: 20]
Monthly Net: [Materials: +20, Credits: +20]
Desnone - Barren
Outpost [Materials: +20, Credits: +20]
Monthly Input: [N/A]
Monthly Output: [Materials: 20, Credits: 20]
Monthly Net: [Materials: +20, Credits: +20]
Merove - Gas Giant
Vomiew - Gas Giant

Units:
Terrestrial: N/A
Space: N/A

Cheloab System Current Net: [Materials: -31, Industry: +44, Credits: +50]

External:

Buildings:
N/A
Units:
Colony Ship [Colonizing in Gauvhn System (2/2)]


Faction Current Net: [Materials: +176, Industry: +120, Credits: +115]

Construction:


Buildings:
Small Spaceport on Turvess (120 Materials)
Fuel Depot on Turvess (20 Materials)
4 Mining Complexes on Kype (60 Credits) 28
Major Mining Complex on Kype (50 Credits)
2 Fuel Depots on Kype (40 Materials)


Units: N/A


Bank After Building: [Materials: 8, Industry: 144, Credits: 5]

Rapdae System Future Net: [Materials: +207, Industry: +76, Credits: +150]

Cheloab System Future Net: [Materials: +32, Industry: +44, Credits: +60]

Faction Future Net: [Materials: +239, Industry: +120, Credits: +230]

Faction Next Turn Bank: [Materials: 247, Industry: 264, Credits: 215]
Starting Bank: [Materials: 247, Industry: 264, Credits: 215]

Syda Cluster:

Rapdae System:

Mirail - Barren
Outpost [Materials: +20, Credits: +20]
Monthly Input: [N/A]
Monthly Output: [Materials: 20, Credits: 20]
Monthly Net: [Materials: +20, Credits: +20]

Egaon - Non-Hostile Terrestrial
(OFF) 2 Industrial Complexes [Materials: 0, Industry: +0]
Major Industrial Complex [Materials: -30, Industry: +20, Credits: +10]
Monthly Input: [Materials: 30]
Monthly Output: [Industry: 20, Credits: 10]
Monthly Net: [Materials: -30, Industry: +20, Credits: +10]
Turvess - Garden World (Raloi Homeworld)
7 Mining Complex [Materials: +49]
Major Mining Complex [Materials: +45]
(1 OFF) 4 Industrial Complexes [Materials: -36, Industry: +18]
Major Industrial Complex [Materials: -30, Industry +20, Credits: +10]
2 Fuel Depot: Credits: +10]
Small Spaceport Credits: +80]
Monthly Input: [Materials: 66]
Monthly Output: [Materials: 94, Industry: 38, Credits: 100]
Monthly Net: [Materials: 28, Industry: +38, Credits: +100]
Asteroid Belt
Nepess - Barren
Outpost [Materials: +20, Credits: +20]
Monthly Input: [N/A]
Monthly Output: [Materials: 20, Credits: 20]
Monthly Net: [Materials: +20, Credits: +20]
Inssia - Gas Giant
Fostrawe - Gas Giant
Afinogad - Gas Giant
Orbital Mining Station [Materials: +30]
Aerostadt [Materials: +50]
Monthly Input: [N/A]
Monthly Output: [Materials: 80]
Monthly Net: [Materials: +80]

Units:
Terrestrial:
1x LOKI Mech Battalion (Sniper Teams + Heavy Weapons Teams) [Turvess]
1x LOKI Mech Battalion (Flamethrowers + Close Combat Specialization) [Turvess]
Space:
5x Mining Ships [Rapdae System]
Monthly Net: [Materials: +125]

Rapdae System Current Net: [Materials: +243, Industry: +58, Credits: +150]


Cheloab System
Kype - Garden

5 Mining Complex [Materials: +35]
Major Mining Complex [Materials: +35]
4 Industrial Complexes [Materials: -48, Industry: +24]
Major Industrial Complex [Materials: -30, Industry +20, Credits: +10]
2 Fuel Depots [Credits: 10]
Monthly Input: [Materials: 78]
Monthly Output:[Materials: 70, Industry: 44, Credits: 10]
Monthly Net: [Materials: -8, Industry: +44, Credits: +20]
Anagar - Hostile Terrestrial
Outpost [Materials: +20, Credits: +20]
Monthly Input: [N/A]
Monthly Output: [Materials: 20, Credits: 20]
Monthly Net: [Materials: +20, Credits: +20]
Desnone - Barren
Outpost [Materials: +20, Credits: +20]
Monthly Input: [N/A]
Monthly Output: [Materials: 20, Credits: 20]
Monthly Net: [Materials: +20, Credits: +20]
Merove - Gas Giant
Vomiew - Gas Giant

Units:
Terrestrial: N/A
Space: N/A

Cheloab System Current Net: [Materials: +32, Industry: +44, Credits: +60]

Gauvhn System
Jarrix - High Gravity Garden
Upas - Oceanic Garden Moon
Ghicar - Gas Giant
Voshnar - Gas Giant
Yoltash - Gas Giant

Units:
Terrestrial:
N/A
Space:
N/A

Gauvhn Current System Net:
N/A



External:

Buildings:
N/A
Units:
Colony Ship [Arriving in Aeturnus System]


Faction Current Net: [Materials: +275, Industry: +102, Credits: +210]



Construction:
2 Mining Complex on Kype (21 Credits)
Small Spaceport on Kype (84 [Materials)
4 Industrial Complexes on Jarrix (56 Industry) -48, 24
Major Industrial Complex on Jarrix (35 Industry) -30, 20 10
7 Mining Stations on Jarrix (74 Credits) 49
Major Mining Complex on Jarrix (35 Credits) 45
2 Fuel Depot on Jarrix (32 Materials) 10
3 Industrial Complexes on Upas (42 Industry) -36, 18
Major Industrial Complex on Upas (35 Industry) -30, 20 10
5 Mining Stations on Upas (53 Credits) 35
Major Mining Complex on Upas (35 Credits) 35
1 Fuel Depot on Upas (16 Materials) 5
Small Spaceport on Jarrix (84 [Materials) 80
Small Spaceport on Upas (84 [Materials) 60


Buildings:



Units: N/A


Bank After Building: [Materials: 5, Industry: 78, Credits: 7]

Rapdae System Future Net: [Materials: +207, Industry: +76, Credits: +150]

Cheloab System Future Net: [Materials: +66, Industry: +44, Credits: +140]

Gauvhn System Future Net: [Materials: +20, Industry: +82, Credits: +175]

Faction Future Net: [Materials: +283, Industry: +202, Credits: +440]

Faction Next Turn Bank: [Materials: 288, Industry: 280, Credits: 447]
Starting Bank: [Materials: 288, Industry: 280, Credits: 447]

Syda Cluster:

Rapdae System:

Mirail - Barren
Outpost [Materials: +20, Credits: +20]
Monthly Input: [N/A]
Monthly Output: [Materials: 20, Credits: 20]
Monthly Net: [Materials: +20, Credits: +20]

Egaon - Non-Hostile Terrestrial
2 Industrial Complexes [Materials: -24, Industry: +12]
Major Industrial Complex [Materials: -30, Industry: +20, Credits: +10]
Monthly Input: [Materials: 54]
Monthly Output: [Industry: 30, Credits: 10]
Monthly Net: [Materials: -54, Industry: +3, Credits: +10]
Turvess - Garden World (Raloi Homeworld)
7 Mining Complex [Materials: +49]
Major Mining Complex [Materials: +45]
4 Industrial Complexes [Materials: -48, Industry: +24]
Major Industrial Complex [Materials: -30, Industry +20, Credits: +10]
2 Fuel Depot: Credits: +10]
Small Spaceport Credits: +80]
Monthly Input: [Materials: 78]
Monthly Output: [Materials: 94, Industry: 44, Credits: 100]
Monthly Net: [Materials: +16, Industry: +44, Credits: +100]
Asteroid Belt
Nepess - Barren
Outpost [Materials: +20, Credits: +20]
Monthly Input: [N/A]
Monthly Output: [Materials: 20, Credits: 20]
Monthly Net: [Materials: +20, Credits: +20]
Inssia - Gas Giant
Fostrawe - Gas Giant
Afinogad - Gas Giant
Orbital Mining Station [Materials: +30]
Aerostadt [Materials: +50]
Monthly Input: [N/A]
Monthly Output: [Materials: 80]
Monthly Net: [Materials: +80]

Units:
Terrestrial:
1x LOKI Mech Battalion (Sniper Teams + Heavy Weapons Teams) [Turvess]
1x LOKI Mech Battalion (Flamethrowers + Close Combat Specialization) [Turvess]
Space:
5x Mining Ships [Rapdae System]
Monthly Net: [Materials: +125]

Rapdae System Current Net: [Materials: +207, Industry: +76, Credits: +150]


Cheloab System
Kype - Garden
7 Mining Complex [Materials: +49]
Major Mining Complex [Materials: +45]
4 Industrial Complexes [Materials: -48, Industry: +24]
Major Industrial Complex [Materials: -30, Industry +20, Credits: +10]
2 Fuel Depot: Credits: +10]
Small Spaceport Credits: +80]
Monthly Input: [Materials: 78]
Monthly Output: [Materials: 94, Industry: 44, Credits: 100]
Monthly Net: [Materials: 16, Industry: +44, Credits: +100]
Anagar - Hostile Terrestrial
Outpost [Materials: +20, Credits: +20]
Monthly Input: [N/A]
Monthly Output: [Materials: 20, Credits: 20]
Monthly Net: [Materials: +20, Credits: +20]
Desnone - Barren
Outpost [Materials: +20, Credits: +20]
Monthly Input: [N/A]
Monthly Output: [Materials: 20, Credits: 20]
Monthly Net: [Materials: +20, Credits: +20]
Merove - Gas Giant
Vomiew - Gas Giant

Units:
Terrestrial: N/A
Space: N/A

Cheloab System Current Net: [Materials: +32, Industry: +44, Credits: +140]

Gauvhn System
Jarrix - High Gravity Garden
7 Mining Complex [Materials: +49]
Major Mining Complex [Materials: +45]
4 Industrial Complexes [Materials: -48, Industry: +24]
Major Industrial Complex [Materials: -30, Industry +20, Credits: +10]
2 Fuel Depot: Credits: +10]
Small Spaceport Credits: +80]
Monthly Input: [Materials: 78]
Monthly Output: [Materials: 94, Industry: 44, Credits: 100]
Monthly Net: [Materials: 16, Industry: +44, Credits: +100]
Upas - Oceanic Garden Moon
5 Mining Complex [Materials: +35]
Major Mining Complex [Materials: +35]
3 Industrial Complexes [Materials: -36, Industry: +18]
Major Industrial Complex [Materials: -30, Industry +20, Credits: +10]
1 Fuel Depot: Credits: +5]
Small Spaceport Credits: +60]
Monthly Input: [Materials: 66]
Monthly Output: [Materials: 70, Industry: 38, Credits: 75]
Monthly Net: [Materials: 4, Industry: 38, Credits: 75]
Ghicar - Gas Giant
Voshnar - Gas Giant
Yoltash - Gas Giant

Units:
Terrestrial:
N/A
Space:
N/A

Gauvhn Current System Net: [Materials: +20, Industry: +82, Credits: +175]


External:

Buildings:
N/A
Units:
Colony Ship [Colonizing Aeturnus System (1/2)]


Faction Current Net: [Materials: +275, Industry: +102, Credits: +210]


Construction:

Buildings:
1 Aerostadt in Afinogad (140 Industry)
1 Aerostadt in Fostrawe (140 Industry)
4 Mining Complexes on Eagon (42 Credits)
Major Mining Complex on Eagon (35 Credits)
Fuel Depot on Eagon (16 Materials)
2 Urban Areas on Turvess (210 Materials)
Gambling Den on Turvess (53 Materials)
3 Mining Complexes on Anagar (32 Credits)
Major Mining Complex on Anagar (35 Credits)

Units: N/A

Bank After Building: [Materials: 9, Industry: 0, Credits: 303]

Rapdae System Future Net: [Materials: +365, Industry: +76, Credits: +285

Cheloab System Future Net: [Materials: +58, Industry: +44, Credits: +120]

Gauvhn System Future Net: [Materials: +20, Industry: +82, Credits: +175]

Faction Future Net: [Materials: +443, Industry: +202, Credits: +508]

Faction Next Turn Bank: [Materials: 452, Industry: 202, Credits: 807]
Starting Bank:[Materials: 452, Industry: 202, Credits: 886]

Syda Cluster:

Rapdae System:

Mirail - Barren
Outpost [Materials: +20, Credits: +20]
Monthly Input: [N/A]
Monthly Output: [Materials: 20, Credits: 20]
Monthly Net: [Materials: +20, Credits: +20]

Egaon - Non-Hostile Terrestrial
4 Mining Complexes [Materials:+28]
Major Mining Complex [Materials:+30]
2 Industrial Complexes [Materials: -24, Industry: +12]
Major Industrial Complex [Materials: -30, Industry: +20, Credits: +10]
Fuel Depot [Credits: +5]
Monthly Input: [Materials: 54]
Monthly Output: [Materials: 58, Industry: 30, Credits: 15]
Monthly Net: [Materials: +4, Industry: +3, Credits: +15]
Turvess - Garden World (Raloi Homeworld)
2 Urban Areas [Credits: +110]
7 Mining Complex [Materials: +49]
Major Mining Complex [Materials: +45]
4 Industrial Complexes [Materials: -48, Industry: +24]
Major Industrial Complex [Materials: -30, Industry +20, Credits: +10]
2 Fuel Depot: Credits: +10]
Small Spaceport Credits: +95]
Gambling Den [Credits: +20]
Monthly Input: [Materials: 78]
Monthly Output: [Materials: 94, Industry: 44, Credits: 245]
Monthly Net: [Materials: +16, Industry: +44, Credits: +245]
Asteroid Belt
Nepess - Barren
Outpost [Materials: +20, Credits: +20]
Monthly Input: [N/A]
Monthly Output: [Materials: 20, Credits: 20]
Monthly Net: [Materials: +20, Credits: +20]
Inssia - Gas Giant
Fostrawe - Gas Giant
1 Aerostadt [Materials: +50]
Monthly Input: [N/A]
Monthly Output: [Materials: 50]
Monthly Net: [Materials: +50]
Afinogad - Gas Giant
Orbital Mining Station [Materials: +30]
2 Aerostadt [Materials: +100]
Monthly Input: [N/A]
Monthly Output: [Materials: 130]
Monthly Net: [Materials: +130]

Units:
Terrestrial:
1x LOKI Mech Battalion (Sniper Teams + Heavy Weapons Teams) [Turvess]
1x LOKI Mech Battalion (Flamethrowers + Close Combat Specialization) [Turvess]
Space:
5x Mining Ships [Rapdae System]
Monthly Net: [Materials: +125]

Rapdae System Current Net: [Materials: +365, Industry: +76, Credits: +285]


Cheloab System
Kype - Garden
7 Mining Complex [Materials: +49]
Major Mining Complex [Materials: +45]
4 Industrial Complexes [Materials: -48, Industry: +24]
Major Industrial Complex [Materials: -30, Industry +20, Credits: +10]
2 Fuel Depot: Credits: +10]
Small Spaceport Credits: +80]
Monthly Input: [Materials: 78]
Monthly Output: [Materials: 94, Industry: 44, Credits: 100]
Monthly Net: [Materials: 16, Industry: +44, Credits: +100]
Anagar - Hostile Terrestrial
3 Mining Complexes [Materials: 21]
Major Mining Complex [Materials: 25]
Monthly Input: [N/A]
Monthly Output: [Materials: 46
Monthly Net: [Materials: +46
Desnone - Barren
Outpost [Materials: +20, Credits: +20]
Monthly Input: [N/A]
Monthly Output: [Materials: 20, Credits: 20]
Monthly Net: [Materials: +20, Credits: +20]
Merove - Gas Giant
Vomiew - Gas Giant

Units:
Terrestrial: N/A
Space: N/A

Cheloab System Current Net: [Materials: +58, Industry: +44, Credits: +120]

Gauvhn System
Jarrix - High Gravity Garden
7 Mining Complex [Materials: +49]
Major Mining Complex [Materials: +45]
4 Industrial Complexes [Materials: -48, Industry: +24]
Major Industrial Complex [Materials: -30, Industry +20, Credits: +10]
2 Fuel Depot: Credits: +10]
Small Spaceport Credits: +80]
Monthly Input: [Materials: 78]
Monthly Output: [Materials: 94, Industry: 44, Credits: 100]
Monthly Net: [Materials: 16, Industry: +44, Credits: +100]
Upas - Oceanic Garden Moon
5 Mining Complex [Materials: +35]
Major Mining Complex [Materials: +35]
3 Industrial Complexes [Materials: -36, Industry: +18]
Major Industrial Complex [Materials: -30, Industry +20, Credits: +10]
1 Fuel Depot: Credits: +5]
Small Spaceport Credits: +60]
Monthly Input: [Materials: 66]
Monthly Output: [Materials: 70, Industry: 38, Credits: 75]
Monthly Net: [Materials: 4, Industry: 38, Credits: 75]
Ghicar - Gas Giant
Voshnar - Gas Giant
Yoltash - Gas Giant

Units:
Terrestrial:
N/A
Space:
N/A

Gauvhn Current System Net: [Materials: +20, Industry: +82, Credits: +175]


External:

Buildings:
N/A
Units:
Colony Ship [Colonizing Aeturnus System (2/2)]


Faction Current Net: [Materials: +443, Industry: +202, Credits: +580]


Construction:

Buildings:
2 Urban Area on Turvess
1 Urban Area on Jarrix
Research Station on Turvess

Units: N/A

Bank After Building: [Materials: 2, Industry: 202, Credits: 286]

Rapdae System Future Net: [Materials: +365, Industry: +76, Credits: +415]

Cheloab System Future Net: [Materials: +58, Industry: +44, Credits: +180]

Gauvhn System Future Net: [Materials: +20, Industry: +82, Credits: +175]

Faction Future Net: [Materials: +443, Industry: +202, Credits: +930]

Faction Next Turn Bank: [Materials: 445, Industry: 404, Credits: 1216]

Next Turn Research: Standard Fabrication Templates (10/30)
Last edited by Kandex on Sun Jul 02, 2023 9:02 am, edited 23 times in total.

User avatar
Cybernetic Socialist Republics
Minister
 
Posts: 2200
Founded: May 17, 2019
New York Times Democracy

Postby Cybernetic Socialist Republics » Sun Jun 11, 2023 12:49 pm

The Commonwealth
Image
The Commonwealth of Eagle Nebula

Current Reserve:
Credits:[ 4 ](215 on Beach Thunder, Murky Water 24)
Research: [ 0 ]
Industry: [ 335 ] (165 on Beach Thunder)
Material: [ 286 ] (0 on Beach Thunder, Murky Water 40)

Reserve History:
Credits: [ 90 ]
Research: [ 0 ]
Industry: [ 113 ]
Material: [ 90 ]
Credits: [ 10 ]
Research: [ 0 ]
Industry: [ 113 ]
Material: [ 90 ]
Credits: [ 100 ]
Research: [ 0 ]
Industry: [ 223 ]
Material: [ 180 ]
Credits: [ 5 ]
Research: [ 0 ]
Industry: [ 23 ]
Material: [ 30 ]
Credits: [ 140 ]
Research: [ 0 ]
Industry: [ 135 ]
Material: [ 235 ]
Credits: [ 0 ]
Research: [ 0 ]
Industry: [ 135 ]
Material: [ 10 ]
Credits: [ 210 ]
Research: [ 0 ]
Industry: [ 249 ]
Material: [ 290 ]
Credits: [ 20 ]
Research: [ 0 ]
Industry: [ 69 ]
Material: [ 140 ]
Credits:[ 290 ]
Research: [ 0 ]
Industry: [ 245 ]
Material: [ 455 ]
Credits:[ 14 ]
Research: [ 0 ]
Industry: [ 45 ]
Material: [ 0 ]
Credits:[ 309 ] (60 on Korlus)
Research: [ 0 ]
Industry: [ 183 ] (44 on Korlus)
Material: [ 350 ] (15 on Korlus)
Credits:[ 1 ] (2 on Korlus)
Research: [ 0 ]
Industry: [ 33 ] (19 on Korlus)
Material: [ 0 ] (15 on Korlus)
Credits:[ 376 ] (62 on Korlus)
Research: [ 0 ]
Industry: [ 203 ] (61 on Korlus)
Material: [ 275 ] (30 on Korlus)
Credits:[ 2 ] (1 on Korlus)
Research: [ 0 ]
Industry: [ 3 ] (61 on Korlus)
Material: [ 10 ] (10 on Korlus)
Credits:[ 543 ] (10 on Rough Tide)
Research: [ 0 ]
Industry: [ 218 ] (20 on Rough Tide)
Material: [ 265 ] (20 on Rough Tide)
Credits:[ 10 ] (10 on Rough Tide)
Research: [ 0 ]
Industry: [ 68 ] (20 on Rough Tide)
Material: [ 55 ] (0 on Rough Tide)
Credits:[ 1020 ]
Research: [ 0 ]
Industry: [ 274 ]
Material: [ 651 ]
Credits:[ 1 ]
Research: [ 0 ]
Industry: [ 29 ]
Material: [ 11 ]
Credits:[ 766 ]
Research: [ 0 ]
Industry: [ 198 ]
Material: [ 296 ]
Credits:[ 78 ]
Research: [ 0 ]
Industry: [ 198 ]
Material: [ 26 ]
Credits:[ 846 ] (95 on Beach Thunder, Murky Water 20)
Research: [ 0 ]
Industry: [ 335 ] (34 on Beach Thunder)
Material: [ 281 ](10 on Beach Thunder, Murky Water 20)
Credits:[ 1 ](95 on Beach Thunder)
Research: [ 0 ]
Industry: [ 185 ] (34 on Beach Thunder, Murky Water 3)
Material: [ 91 ] (10 on Beach Thunder)
Credits:[ 939 ](190 on Beach Thunder, Murky Water 23)
Research: [ 0 ]
Industry: [ 370 ] (68 on Beach Thunder)
Material: [ 311 ] (20 on Beach Thunder, Murky Water 40)
Credits:[ 256 ](190 on Beach Thunder, Murky Water 6)
Research: [ 0 ]
Industry: [ 370 ] (68 on Beach Thunder)
Material: [ 11 ] (20 on Beach Thunder, Murky Water 40)
Credits:[ 1059 ](295 on Beach Thunder, Murky Water 26)
Research: [ 0 ]
Industry: [ 525 ] (102 on Beach Thunder)
Material: [ 296 ] (30 on Beach Thunder, Murky Water 60)
Credits:[ 183 ](5 on Beach Thunder, Murky Water 1)
Research: [ 0 ]
Industry: [ 25 ] (102 on Beach Thunder)
Material: [ 56 ] (30 on Beach Thunder, Murky Water 60)
Credits:[ 1092 ](110 on Beach Thunder, Murky Water 21)
Research: [ 0 ]
Industry: [ 180 ] (136 on Beach Thunder)
Material: [ 341 ] (40 on Beach Thunder, Murky Water 80)
Credits:[ 14 ](110 on Beach Thunder, Murky Water 4)
Research: [ 0 ]
Industry: [ 180 ] (136 on Beach Thunder)
Material: [ 1 ] (40 on Beach Thunder, Murky Water 20)
Credits:[ 923 ](215 on Beach Thunder, Murky Water 24)
Research: [ 0 ]
Industry: [ 335 ] (165 on Beach Thunder)
Material: [ 286 ] (60 on Beach Thunder, Murky Water 40)
Credits:[ 4 ](215 on Beach Thunder, Murky Water 24)
Research: [ 0 ]
Industry: [ 335 ] (165 on Beach Thunder)
Material: [ 286 ] (0 on Beach Thunder, Murky Water 40)


Leader:
Image


Diplomatic Relations Summary: The Commonwealth seeks peaceful development and interaction with its neighbours for the most part, however is opposed strongly opposed to the Hanar presence in the Eagle Nebula and demands their withdrawl.

Military Summary: As a society birthed in conflict, both on Anhur during its revolutionary war against their enslaves and on Korlus with its troubled past as a den of criminal activity, along with the mercanries attrached as a consequence of both circumstances, it is no coincidence that Commonwealth's Military is both large, capable and balanced. Infact, it lay claims to having one of the few militaries in the galaxy to have a credible ability to in offensive warfare, up to and including planetary assaults. The military has also served as an outlet for the highly ambitious coldly calculating, an outlet where they're forced to put their lives on the line rather than simply manipulate other human beings from the rear. This has so far proven to be healthy for both the military and civillian sectors of the commonwealth. However, given that the commonwealth isn't at war, its taken to saving costs by arming its ground forces with substandard weaponry, prefer field a state-of-the-art fleet.

History: The Commonwealth's origins lay in the establishment of a mixed colony of Humans and Batarians in 2165 on Anhur. The batarian aristocracy, making use of the excuse of 'cultural differences' used of slavery on the planet, making it exceedingly difficult for human businesses and workers to compete. The human corporate aristocracy, lacking in heroic vigor, rather than face down the evil of slavery on the planet, sought instead to race to the bottom in an abuse of sentient rights. They would effectively illegalize unemployment, by pressing those that could not provide proof of an employer or sufficent asset ownership into prison labor under stringent anti-vagrancy laws. To make matters worse, theu would move to abolish minimum wages. The combined effect was to functionally expand the conditions of slavery to all non-batarian populations.

The Human professional employed middle classes of the planet would develop an immense discomfort with the situation. When they looked 'up' the class hierachy, they saw a Corporate Aristocracy that was weak when it came to opposing the practice slavery excercised by batarian the and tyrannical when it came to imposing it on the rest of the population. When they looked down the class ladder they despised the ease at which the lower classes often accepted life underenslavement over death in a fight for liberty. Yet they also felt a tremendous pain when seeing their suffering. When the looked to themselves, they developed an immense fear of falling into the lower classes and an anger at the upper classes for dooming them to these circumstances

So it wasn't long before sections of the middle classes started networking with and organizing the lower classes against their abuse. At least in regards to those not in prison forced labor, there still existed enough civil and political rights to organize workers, engage in labor action and build mutual aid organizations. Even as the legal system continued to change to supress these actions, they would still be organized, peacefully and deliberately. By 2176, the repression grew great enough that these cadres of peaceful would, having arm themselves, turn instead to revolutionary violence. Over the next couple years, these revolutionaries would fight a brutal struggle against their opressors, who, despite their greater resources, they would succeed at overthrowing in 2178.

The resulting political order was a curious one. The assets of the corporations of old, such that they still existed through all the destruction of damage, would be expropriated. They would be turned over to the control over those who worked inside of them. Furthermore, the old mutual aid groups created during the pre-rebellion days would continue in operation, linking and organzing how these workplaces interacted with eachother and distributed the products they delivered. While there was no singular united indeological drive to this end, what had in effect been created was a society that was functionally anarchist in form.

This order, such that it could be called an 'order' would exist through the reaper wars and the destruction of the mass relays. But it would be the last event in particular that would see it changed. While the relative poverty of the colony as a result of its destruction civil war had kept away external forces, the planet its self was still quite rich. So when the recycling world of Korlus found its self with markedly less business, to say the least as a result of the destruction of the Mass Relays, their eyes turned greedily to Anhur. Notably, the planet had already been deeply divided and had a horrible murder rate, meaning that in this time of chaos, criminal gangs organized themselves into political factions competing for power.

As a consequence, they did not go to Anhur as a unified body, but as competing factions, a fact that saved Anhur from domination and allowed instead for it to act almost as an equal, if not advantaged, actor in the political struggles within and between the planets. Eventually, the hold forms of power and organization would collapse in Korlus and gradually it would end up looking more as it did in Anhur, with albeit a more violent edge. For there part, The people of Anhur, had been slowly but surely developing pockets of martial culture, some mercaneries that would have otherwise left the planet after the Anhur Revolution and before the collapse of the mass relay system had established familial ties. They often would find themselves running the security organizations on the planets, and as ties with Korlus strengthened, their relative importance only went up.

Starting in the mid 2190s, something particularly notable happened. A young biotic gifted daughter of such a mercenary background, Antinea Boaventura, was developing a following and renown within the popular of Anhur, some of it leaking to Korlus as well. A highly capable administator and military leader, she had a way of bending the 'horizontal' features of Anhur and Korlus organization around her, that lead to her maintaining a considerable amount of 'vertical' capacity for command. It wasn't too long before some people Anhur recognized this as threat to their form of governance and saught to 'encourage' her, to head over to Korlus and use her martial talents to deal with some more violent and troublesome groups. On Korlus, Atinea would find herself treated with a surprising degree of acceptance from someone from Anhur, as she met and exceed expectations they had for her and her units of fighters.

So much so, that in the following years after it became clear that the mass relay system was getting back up and running, the populars of Anhur and Korlus alike were rather concerend that as the galaxy reconnected, it was inevitable that outside groups would seek to step into the region and muscle them out of their existing positions, if not annex the planets outright. Yet they had little hope of maintaining any of their independence without some sort of formal unification. Antinea, oppoertunistic and power craving if nothing else, sensed an opportunity here, she would serve, in an offical capacity as the 'Secretary-General'' of a formal body that included Anhur and Korlus, along with their holdings throughout the Eagle Nebula. This Secretary-General would be, in theory, responsible purely for the security of the commonwealth and those economic function sassociated with maintaining its security.

In practice, it made Antinea Boaventura the only individual with any formal, sovereign political power. While she could not, at least not yet, govern as an absolute leader, the informal nature of the commonwealth combined with her very real monopoly of force mean't that something approaching a capacity for absolute leadership was a matter of institutions and people aligend with her slowly but surely perculating through the commonwealth. That plus the fact that increasing her power was, remains and contineus to be a primary concern of Atinea. This is not to say that the Secetary-General is without beliefs outside of the perpetuation of her own power, if she didn't, she'd have difficulty riding general 'competance' to her position in the first place. She reflects much of the humanitarian and universalist impulse that gave birth to the revolution on Anhur in the first place. She believes in those values so strongly, she things that they must to be protected and advanced, even at the expense of 'democracy' or 'peace.'

Infrastructure and Claimed Worlds:

Amun System

Sekhmet - Gas Giant

Sobek - Gas Giant

Anhur - Garden World
Industrial Complexes [4] (-40, 20)
Major Industrial Complex (-30, 10, 20)
Mining Complexes [7] (35)
Major Mining Complex (45)
Urban Area [4] (180, 20, 8)
Gambling Dens [2] (60)
Planetary Fuel depots [2] (10)
Small Spaceport (53)
Military Shipyard (30)
Integrated Bunkers
Linear Accelerators

Neith - Non-Hostile Terrestrial
Urban Area [2] (90, 10, 4)
Industrial Complexes [2] (-20, 10)
Major Industrial Complex (-30, 10, 20)
Planetary Fuel depot [1] (5)
Gambling Dens [2] (60)
Small Spaceport (23)
Integrated Bunkers
Heavy Batteries

Bast - Gas Giant
Orbital Mining Station (30)
Aerostadt (50)


Imir System

Osalri - Barren World
Outpost(20, 20)
Trench Systems
Light Cannonade

Korlus - Garden World
Industrial Complexes [4] (-40, 20)
Major Industrial Complex (-30, 10, 20)
Mining Complexes [7] (35)
Major Mining Complex (45)
Urban Area [4] (180, 20, 8)
Planetary Fuel depots [2] (10)
Gambling Dens [2] (60)
Small Spaceport (53)
Integrated Bunkers
Linear Accelerators

Asteroid Belt

Quodis - Gas Giant

Gregas - Barren World
Outpost (20, 20)
Trench Systems
Light Cannonade


Malgus System

Uzin - Gas Giant

Wrill - Barren World
Outpost (20, 20)
Trench Systems
Light Cannonade

Flett - Hostile Terrestrial
Mining Complexes [5] (25)
Major Mining Complex (35)
Industrial Complexes [1] (-10, 5)
Major Industrial Complex (-30, 10, 20)
Planetary Fuel depot [1] (5)
Trench Systems
Heavy Batteries


Strabo System
Antigar - Gas Giant
Orbital Mining Station (30)


Relic System
Murky Water - Hostile
Outpost (20, 20)
Trench Systems
Light Cannonade

Fitful Current - Barren
Outpost (20, 20)
Trench Systems
Light Cannonade

First Land - Gas Giant
Orbital Mining Station (30)

Island Wind - Gas Giant

Rough Tide - Non-Hostile Terrestrial
Mining Complexes [4] (20)
Major Mining Complex (30)
Industrial Complexes [2] (-20, 10)
Major Industrial Complex (-30, 10, 20)
Planetary Fuel depot (5)
Perimeter Defenses
Light Cannonade


Asteroid belt

Preying Mouth - Gas GIant

Beach Thunder - Non-Hostile Terrestrial
Mining Complexes [4] (20)
Major Mining Complex (30)
1 OFF Industrial Complexes [2] (-20, 10)
Major Industrial Complex (-30, 10, 20)
Urban Area [2] (90, 10, 4)
Planetary Fuel depot (5)
Heavy Batteries
Perimeter Defenses



Military:
a) Terrestrial Forces:

2nd Commonwealth Field Army [Korlus]
1 Infantry Divisions, Electronic Warfare
1 YMIR Mech Division, Electronic Warfare
2 Artillery Battalions, Electronic Warfare
2 Amoured Divisions
8 Militia Division: Stealth, Electronic Warfare
4 LOKI Mech Battalion: Stealth, Electronic Warfare


3rd Commonwealth Field Army [Beach Thunder]
1 Infantry Divisions, Electronic Warfare
2 Amoured Divisions, Electronic Warfare
1 Artillery Battalions, Electronic Warfare
10 Militia Division: Stealth, Electronic Warfare
2 LOKI Mech Battalion: Stealth, Electronic Warfare
18 YMIR Mech Division: Electronic Warfare, Heavy Weapons Teams


Anhur Defensive Field Army [Anhur]
2 Artillery Battalion (Stealth, High-quality Armaments) on Anhur
1 Artillery Battalions, Electronic Warfare
20 Militia Divisions: Stealth, Electronic Warfare
1 LOKI Mech Battalion: Stealth, Electronic Warfare
4 Anti-Orbital Missile Force (Stealth, High-quality Armaments)


Neith Defensive Field Army [Neith]
8 Militia Division: Stealth, Electronic Warfare
2 LOKI Mech Battalion: Stealth, Electronic Warfare
6 Artillery Battalion: Stealth, High-quality Armaments
4 Anti-Orbital Missile Force (Stealth, High-quality Armaments)


Osalri Defensive Field Army [Osalri]
8 Militia Division: Stealth, Electronic Warfare
2 LOKI Mech Battalion: Stealth, Electronic Warfare
6 Artillery Battalion (Stealth, High-quality Armaments)
4 Anti-Orbital Missile Force (Stealth, High-quality Armaments)


Gregas Defensive Field Army [Gregas]
8 Militia Division: Stealth, Electronic Warfare
2 LOKI Mech Battalion: Stealth, Electronic Warfare
6 Artillery Battalion (Stealth, High-quality Armaments)
4 Anti-Orbital Missile Force (Stealth, High-quality Armaments)


Wrill Defensive Field Army [Wrill]
8 Militia Division: Stealth, Electronic Warfare
2 LOKI Mech Battalion: Stealth, Electronic Warfare
6 Artillery Battalion (Stealth, High-quality Armaments)
4 Anti-Orbital Missile Force (Stealth, High-quality Armaments)


Flett Defensive Field Army [Flett]
8 Militia Division: Stealth, Electronic Warfare
2 LOKI Mech Battalion: Stealth, Electronic Warfare
6 Artillery Battalion (Stealth, High-quality Armaments)
4 Anti-Orbital Missile Force (Stealth, High-quality Armaments)


Murky Water Defensive Field Army [Murky Water]
8 Militia Division: Stealth, Electronic Warfare
2 LOKI Mech Battalion: Stealth, Electronic Warfare
2 Anti-Orbital Missile Force (Stealth, High-quality Armaments)


Fitful Current Defensive Field Army [Fitful Current]
8 Militia Division: Stealth, Electronic Warfare
2 LOKI Mech Battalion: Stealth, Electronic Warfare
6 Artillery Battalion (Stealth, High-quality Armaments)
4 Anti-Orbital Missile Force (Stealth, High-quality Armaments)



b) Space Fleets:
1st Fleet of the Commonwealth [In Relic?]

Heavy
2 Dreadnaught
Enhanced GARDIAN Lasers - +15%
High Velocity Mass Driver - +20%

Medium
1 Light Cruisers
High Velocity Mass Driver - +20%
Enhanced GARDIAN Lasers - +15%

1 Light Cruiser
High Velocity Mass Driver

3 Frigates
Enhanced GARDIAN Lasers - +15%
Boarding Troops - +5%

Light
8 Corvette Groups
High Velocity Mass Driver - +20%
Disruptor Torpedo Banks - +15%

4 Interceptors
Redundant Kinetic Barriers - +25%
Ablative Armor - +25%


Vengence:
206 Frigates (Enhanced GARDIAN Lasers, Boarding Troops) Over Anhur

1st Fighter Division:
9 Fighter wings (Redundant Kinetic Barrier, Disruptor Torpedo Banks) on Murky Water

2nd Fighter Army:
22 Fighter wings (Redundant Kinetic Barrier, Disruptor Torpedo Banks) On Beach Thunder

1 Mining Ships [Amun System] (25)
2 Transports [Amun System]
1 Assault Landers [Amun System]

Galatic Banks:
Galactic Bank on Turvess
Galactic Bank on Jarrix
Galactic Bank on Upas
Galactic Bank on Kype
Last edited by Cybernetic Socialist Republics on Sat Aug 26, 2023 10:36 am, edited 28 times in total.

User avatar
The Silver Army
Attaché
 
Posts: 85
Founded: Mar 07, 2015
Ex-Nation

Postby The Silver Army » Thu Jun 15, 2023 6:00 pm

Massive WIP open to suggestions but it’s now functionally done

Faction: The Invictus Dominion
Leader: Shastina Emperus
Diplomatic Relations Summary: Invictus is currently in a war with the rest of the Minos Wasteland known the Minosian War between itself and the worlds of Gellix and Pietas. The war as left the Dominion pretty isolated diplomatically.
Military Summary:Dominon forces are the remnants of the Turian Military left behind during the Reaper War. The navy prioritizes heavy vessels, finding fire superiority and heavy armor over lighter craft. The army is the main stay of Invictus , they are the reason why the Krogan on Gellix haven’t overrun them and the slavers on Peitas are brought to justice.
History:During the Reaper War Invictus was protected by the 28th Turian Fleet alongside 157-167th infantry regiments. No major fighting had actually occurred during the war with the entire cluster being mostly ignored by the rest of the galaxy. The immediate aftermath of the Reaper War was devastating to the Minos Wasteland as a lot of material and industrial resources were actually imported to the region rather than being locally sourced. For example Gellix thought rich in mineral wealth had so much ordinance on its surface that most mining firms at mover their operations elsewhere. Pietas was nothing more that a den and pirates and slavers that plagued the entire cluster and Invictus though being a garden world had a particularly vicious ecosystem( basically chatachan from 40k).

So on the onset of the post reaper war the underdeveloped region was soon plunged into an economic crisis known the Minosian Great Depression. To make things worse the worlds of the Minos Wasteland were less than cooperative with one other. The Krogan , who were given the cure to the genophage before the relay closed, on Gellix began to breed rapidly on Gellix and seceded from the Turian authorities on Invictus. Invictus during this time still considered itself as part of the Turian Hierarchy and the Hierarchy does not tolerate separatists.

1st battle of Gellix would launch to what would become known as the Minosian War. Invictus forces swiftly invaded Gellix to put down the Krogan rebellion but the Krogan had allied with the various mercenaries and pirates that have set up shop on Pietas, who launched their own attack on Invictus which caused the Turian’s to abandon their siege of Gellix to protect their world.

This pattern would repeat itself between the factions. One would attack the other and while they were away their world was attacked by the other. On the rare occasion as truce was formed between two factions against the third it rather lasted longer than a few months before one betrayed the other.

Two and half decades of war have left the Minos Wasteland a true wasteland and millions have of lives lost. The Invictus colony now known as the Dominion like the rest of the cluster are on their last legs. The war as drained the resources to the point that only the military apparatus is still functional with almost no civilian economy able to flourish.

Dominion forces have gathered for one last ditch operation to conquer Gellix and Pietas. An all or nothing operation which would end the war one way or another.

Infrastructure and Claimed Worlds:
The Dominion Claims the Minos Wasteland.
Invictus
1 Military Shipyard
1 Major Space Port
1 Urban Area
1 Fuel Depot

Military:
a) Terrestrial Forces: 10 Infantry Divisions
b) Space Fleets: 4 Dreadnoughts
3 Battle Cruisers
1 Bulk Transport
4 Frigates

RP Example:
The Silver Army wrote:
4 Long Months!


4 Long Months,of acting and waiting on this tropical paradise planet known as Trident. The money gained from sealing off that now-Vorcha redden had brought in more money they could have gotten in a year. The Batarian's credits where also a great accomplishment to acquire,just say you'll attack humans and those 4-eyed freaks would pay anything and not think twice about who they are actually paying. The Silver Army would attack humans but not commit any form of genocidal campaign against those who could not fight back but here on Trident there was a great fight to be had that would satisfy the Batarians and leave this world with its absolute masters!

After coming here 4 months ago,the small force of marines where not actually capable of taking over such a heavily contested planet. It wasn't Vorcha savages this time,no there where paramilitary groups,Merc companies,wannabe governments,and rich Corporations to deal with and they spent to much money and time on this planet to be frightened by the Silver Army. So the Arch-General did the only sensible thing to do,hide in plain sight. The army came under the disguise of a different Merc group called BlackMoons that wanted to turn government. After ousting several large islands from there inhabitants,The Silver Army set up shop on the planet and started to create Infrastructure on what little land they could claim on this ocean world and began to recruit more Turians for the great scheme.

The Great Scheme became the the name of the operation that would have taken four whole months to accomplish. To secure that their plans would remain secrete,the Silver Army didn't make any attempt to conduct anyone off world,not Illium nor the Hegemony. New spec op teams led by their elite specialist where on constant information gathering on high priority targets and execution of various unconventional strikes against rouge groups to cause even more unrest in the many powers of Trident. They stirred political and military factions to war with each other,caused massive public uproars in the Human Capital City. All the while the Army gathered in both military and economic strength

Now was the time the Silver Army went to war again,here on this world of blue that would soon run red of Human insolence. The sun was starting to peel over the endless sea like it did everyday in the human city of New Cousteau,but there was a shadow that soon darken the sky over the large city. Usually this meant fresh water witch was to be gathered hastily but not this time,only fire will be harvested. 3 frigates in bombardment formation where flanked by 2 Light Transports carrying marines and spec op teams led by the Arch-General himself. The townsfolk covered there ears as the deafening sound of large guns started to thunder over their heads like a great tropical storm. Skyscrapers burned and some even toppled as the rays of bright red swished into them at speeds most couldn't even comprehend.

The Frigates targeted known buildings of interest,attacking the cities barracks along with its governmental buildings,almost anything that could have been used as a strategic position for the enemy was shelled by the slowly passing frigates that took small amounts of damage from returned ground fire. Around the southern most point of the city laid a large enough area for the transports to laid and off load their marines. Once the boots where on the ground the real battle for New Cousteau began. Thousands of Turian marines stormed the engulfed city of fire,fireteams meet enemy militia and infantry just minutes of their disembark from the transports. Firefights erupted from the war torn city,ally ways now hosting a dazzling light display of gun fire from battling groups. The close quarters environment was also a great advantage for the Silver Army,the human omi blades where no match for their real blades that hacked and slashed at their foes with the utmost elegance and brutality.

Arch-General Kaecus Sylnus was in the thick of it all as well. Teams Delta and Bravo acting as is personal body guard and fireteam. Drustis Famus was using his biotic abilities to his advantage,using Flare when the enemy got to close to gather and singularly to help the Spec ops pick off far away soldiers. Caster Victis was laughing as he held his flamethrower proudly,spraying the flames that charred flesh and scent fear down the spines of these worthless ape people. The highly elite team was just cutting though these unprepared humans like a blade though butter,the marines watching on would be filled with excitement at the glorious sight of their Arch-General tearing away the enemy with such raw brutality.

Trident was soon engulfed in a inside planetary war,the transports and frigates going on to other major cites and delivering more destruction and marines to the fronts. The Turian capital was all that stayed the same.

Questions and Suggestions:
S14

User avatar
Kandex
Spokesperson
 
Posts: 147
Founded: May 09, 2021
Ex-Nation

Postby Kandex » Sun Jul 02, 2023 9:47 am

Raloi Last 2 Turns
Syda Cluster:

Rapdae System:

Mirail - Barren
Integrated Array
Outpost [Materials: +20, Credits: +20]
Monthly Input: [N/A]
Monthly Output: [Materials: 20, Credits: 20]
Monthly Net: [Materials: +20, Credits: +20]

Egaon - Non-Hostile Terrestrial
Military Shipyard [Credits: +30]
Bulk Sensors
2 Urban Area
[Credits: +110]
4 Mining Complexes [Materials:+36]
Major Mining Complex [Materials:+32]
3 Industrial Complexes [Materials: -36, Industry: +24]
Major Industrial Complex [Materials: -30, Industry: +22, Credits: +10]
Fuel Depot [Credits: +5]
Small Spaceport
[Credits: +145]
2 Gambling Dens
[Credits: +40]
Monthly Input: [Materials: 66]
Monthly Output: [Materials: 68, Industry: 46, Credits: 180]
Monthly Net: [Materials: +2, Industry: +46, Credits: +340]

Turvess - Garden World (Raloi Homeworld)
Military Shipyard [Credits: +30]
Bulk Sensors
6 Urban Areas [Credits: +330]
7 Mining Complex [Materials: +63]
Major Mining Complex [Materials: +47]
5 Industrial Complexes [Materials: -60, Industry: +40]
Major Industrial Complex [Materials: -30, Industry +22, Credits: +10]
2 Fuel Depot: Credits: +10]
Small Spaceport Credits: +270]
2 Gambling Dens
[Credits: +80]
Upgraded Research Station
Major Spaceport
Credits: +405]
Monthly Input: [Materials: 90]
Monthly Output: [Materials: 110, Industry: 62, Credits: 990]
Monthly Net: [Materials:+20, Industry: +62, Credits: +1135]

Asteroid Belt
2 Orbital Mining Stations [Materials: +60]
Monthly Input: [N/A]
Monthly Output: [Materials: 60]
Monthly Net: [Materials: +60]

Nepess - Barren
Outpost [Materials: +20, Credits: +20]
Refined Sensor Grid
Monthly Input: [N/A]
Monthly Output: [Materials: 20, Credits: 20]
Monthly Net: [Materials: +20, Credits: +20]

Inssia - Gas Giant
2 Aerostadt [Materials: +100]
Orbital Mining Station [Materials: +30]
Monthly Input: [N/A]
Monthly Output: [Materials: 130]
Monthly Net: [Materials: +130]

Fostrawe - Gas Giant
2 Aerostadt [Materials: +100]
Orbital Mining Station [Materials: +30]
Monthly Input: [N/A]
Monthly Output: [Materials: 130]
Monthly Net: [Materials: +130]

Afinogad - Gas Giant
Orbital Mining Station [Materials: +30]
2 Aerostadt [Materials: +100]
Monthly Input: [N/A]
Monthly Output: [Materials: 130]
Monthly Net: [Materials: +130]

Units:
Terrestrial:
1x LOKI Mech Battalion (Sniper Teams + Heavy Weapons Teams) [Turvess]
1x LOKI Mech Battalion (Flamethrowers + Close Combat Specialization) [Turvess]
40x Anti-Orbital Missile Force (High-Quality Armaments + Stealth Training) [Turvess]
225x LOKI Mech Battalions (High-Quality Armaments + Electronic Warfare) [Turvess]
5x Anti-Orbital Missile Force (High-Quality Armaments + Stealth Training) On [Mirail]
5x Anti-Orbital Missile Force (High-Quality Armaments + Stealth Training) On [Nepess]
17x Anti-Orbital Missile Force (High-Quality Armaments + Stealth Training) On [Eagon]
96x LOKI Mech Battalions (High-Quality Armaments + Electronic Warfare) On [Eagon]
32x LOKI Mech Battalions (High-Quality Armaments + Electronic Warfare) On [Mirail]
32x LOKI Mech Battalions (High-Quality Armaments + Electronic Warfare) On [Nepess]

Space:
10x Assault Landers (Advanced Armor Plating + Redundant Kinetic Barriers) [Rapdae System]
120x Frigates (Enhanced GARDIAN Lasers + Boarding Troops) [Rapdae System]
2x Destroyers (Disruptor Torpedo Banks + Redundant Kinetic Barriers) [Rapdae System]
4x Mining Ships [Rapdae System]
Monthly Net: [Materials: +100]

Rapdae System Current Net: [Materials: +612, Industry: +108, Credits: +1520]

Cheloab System
Kype - Garden
Bulk Sensors
6 Urban Area [Credits: +330]
7 Mining Complex [Materials: +63]
Major Mining Complex [Materials: +47]
5 Industrial Complexes [Materials: -60, Industry: +40]
Major Industrial Complex [Materials: -30, Industry +22, Credits: +10]
2 Fuel Depot: Credits: +10]
Small Spaceport Credits: +125]
Research Station
2 Gambling Dens
[Credits: +80]
Hidden Complex
[Materials: -40]
[Industry: +40]
Monthly Input: [Materials: 130]
Monthly Output: [Materials: 110, Industry: 102, Credits: 555]
Monthly Net: [Materials: -20, Industry: +102, Credits: +555]

Anagar - Hostile Terrestrial
Bulk Sensors
3 Mining Complexes [Materials: 27]
Major Mining Complex [Materials: 27]
Monthly Input: [N/A]
Monthly Output: [Materials: 54
Monthly Net: [Materials: +54

Desnone - Barren
Refined Sensor Grid
Outpost [Materials: +20, Credits: +20]
Monthly Input: [N/A]
Monthly Output: [Materials: 20, Credits: 20]
Monthly Net: [Materials: +20, Credits: +20]

Merove - Gas Giant
Orbital Mining Station [Materials: +30]
Monthly Input: [N/A]
Monthly Output: [Materials: 30]
Monthly Net: [Materials: +30]

Vomiew - Gas Giant
Orbital Mining Station [Materials: +30]
Monthly Input: [N/A]
Monthly Output: [Materials: 30]
Monthly Net: [Materials: +30]

Units:
Terrestrial:
40x Anti-Orbital Missile Force (High-Quality Armaments + Stealth Training) [Kype]
225x LOKI Mech Battalions (High-Quality Armaments + Electronic Warfare) on [Kype]
Space: N/A

Cheloab System Current Net: [Materials: +114, Industry: +102, Credits: +575]

Gauvhn System
Jarrix - High Gravity Garden
Bulk Sensors
6 Urban Areas [Credits: +330]
7 Mining Complex [Materials: +63]
Major Mining Complex [Materials: +47]
5 Industrial Complexes [Materials: -60, Industry: +40]
Major Industrial Complex [Materials: -30, Industry +22, Credits: +10]
2 Fuel Depot: Credits: +10]
Small Spaceport Credits: +125]
Research Station
2 Gambling Dens
[Credits: +80]
Monthly Input: [Materials: 90]
Monthly Output: [Materials: 110, Industry: 62, Credits: 555]
Monthly Net: [Materials: +20, Industry: +62, Credits: +555]

Upas - Oceanic Garden Moon
Bulk Sensors
5 Urban Areas [Credits: +275]
5 Mining Complex [Materials: +45]
Major Mining Complex [Materials: +37]
4 Industrial Complexes [Materials: -48, Industry: +32]
Major Industrial Complex [Materials: -30, Industry +22, Credits: +10]
1 Fuel Depot: Credits: +5]
Small Spaceport Credits: +95]
2 Gambling Dens
[Credits: +70]
Monthly Input: [Materials: -78]
Monthly Output: [Materials: +82, Industry: +38, Credits: +455]
Monthly Net: [Materials: +4, Industry: +54, Credits: +455]

Ghicar - Gas Giant
2 Aerostadt [Materials: +100]
Orbital Mining Station [Materials: +30]
Monthly Input: [N/A]
Monthly Output: [Materials: 130]
Monthly Net: [Materials: +130]

Voshnar - Gas Giant
2 Aerostadt [Materials: +100]
Orbital Mining Station [Materials: +30]
Monthly Input: [N/A]
Monthly Output: [Materials: 130]
Monthly Net: [Materials: +130]

Yoltash - Gas Giant
2 Aerostadt [Materials: +100]
Orbital Mining Station [Materials: +30]
Monthly Input: [N/A]
Monthly Output: [Materials: 130]
Monthly Net: [Materials: +130]

Units:
Terrestrial:
40x Anti-Orbital Missile Force (High-Quality Armaments + Stealth Training) [Jarrix]
17x Anti-Orbital Missile Force (High-Quality Armaments + Stealth Training) On [Upas]
225x LOKI Mech Battalions (High-Quality Armaments + Electronic Warfare) on [Jarrix]
96 LOKI Mech Battalions (High-Quality Armaments + Electronic Warfare) On [Upas]
Space:
55 Frigates (Enhanced GARDIAN Lasers + Boarding Troops) in [Gauvhn System]
4 Corvettes (Advanced Armor Plating + Redundant Kinetic Barriers) in [Gauvhn System]

Gauvhn Current System Net: [Materials: +464, Industry: +116, Credits: +1010]

Aeternus System
Aloisys - Barren
Refined Sensor Grid
Outpost [Materials: +20, Credits: +20]
Monthly Input: [N/A]
Monthly Output: [Materials: 20, Credits: 20]
Monthly Net: [Materials: +20, Credits: +20]

Haqet - Non-Hostile Terrestrial
Bulk Sensors
2 Urban Area
[Credits: +110]
4 Mining Complexes [Materials:+36]
Major Mining Complex [Materials:+32]
3 Industrial Complexes [Materials: -36, Industry: +24]
Major Industrial Complex [Materials: -30, Industry: +22, Credits: +10]
Research Station
1 Fuel Depot: Credits: +5]
2 Gambling Dens
[Credits: +40]
Small Spaceport
[Credits: +80]
Monthly Input:
[Materials: 66]
Monthly Output: [Materials: 68, Industry: 46, Credits: 345]
Monthly Net: [Materials: +2, Industry: +46, Credits: +345]

Turvarys - Non-Hostile Terrestrial
Bulk Sensors
2 Urban Area
[Credits: +110]
4 Mining Complexes [Materials:+36]
Major Mining Complex [Materials:+32]
3 Industrial Complexes [Materials: -36, Industry: +24]
Major Industrial Complex [Materials: -30, Industry: +22, Credits: +10]
1 Fuel Depot: Credits: +5]
2 Gambling Dens
[Credits: +40]
Small Spaceport
[Credits: +75]
Monthly Input: [Materials: 66]
Monthly Output: [Materials: 68, Industry: 46, Credits: +340]
Monthly Net: [Materials: +2, Industry: +46, Credits: +340]

Units:
Terrestrial:
5x Anti-Orbital Missile Force (High-Quality Armaments + Stealth Training) On [Aloisys]
17x Anti-Orbital Missile Force (High-Quality Armaments + Stealth Training) On [Haqet]
17x Anti-Orbital Missile Force (High-Quality Armaments + Stealth Training) On [Turvarys]
Space:
1x Mining Ships [Aeternus System]

Aeternus System Current Net: [Materials: +31, Industry: +92, Credits: +705]

Caxar System
Meraxant - Non-Hostile Terrestrial
Bulk Sensor
4 Mining Complexes [Materials:+36]
Major Mining Complex [Materials:+32]
3 Industrial Complexes [Materials: -36, Industry: +24]
Major Industrial Complex [Materials: -30, Industry: +22, Credits: +10]
1 Fuel Depot: Credits: +5]
Research Station
Monthly Input: [Materials: 66]
Monthly Output: [Materials: 68, Industry: 46, Credits: +15]
Monthly Net: [Materials: +2, Industry: +46, Credits: +15]

Cexta - Barren
Refined Sensor Grid
Outpost [Materials: +20, Credits: +20]
Monthly Input: [N/A]
Monthly Output: [Materials: 20, Credits: 20]
Monthly Net: [Materials: +20, Credits: +20]

Units:
Terrestrial:
5x Anti-Orbital Missile Force (High-Quality Armaments + Stealth Training) On [Cexta]
17x Anti-Orbital Missile Force (High-Quality Armaments + Stealth Training) On [Meraxant]
Space:
N/A

Caxar System Current Net: [Materials: +22, Industry: +46, Credits: +35]

Vertho System
Gamith - Gas Giant
Orbital Mining Station [Materials: +30]
Monthly Input: [N/A]
Monthly Output: [Materials: 30]
Monthly Net: [Materials: +30]

Hastag - Barren Moon
Bulk Sensor
2 Mining Complexes [Materials:+18]
Major Mining Complex [Materials:+22]
2 Industrial Complexes [Materials: -24, Industry: +16]
Major Industrial Complex [Materials: -30, Industry: +22, Credits: +10]
1 Fuel Depot: Credits: +5]
Research Station
Monthly Input: [Materials: 54]
Monthly Output: [Materials: 40, Industry: 38, Credits: +15]
Monthly Net: [Materials: -14, Industry: +38, Credits: +15]

Asteroid Belt
2 Orbital Mining Stations [Materials: +60]
Monthly Input: [N/A]
Monthly Output: [Materials: 60]
Monthly Net: [Materials: +60]

Ghashan - Barren World
Refined Sensor Grid
Outpost [Materials: +20, Credits: +20]
Monthly Input: [N/A]
Monthly Output: [Materials: 20, Credits: 20]
Monthly Net: [Materials: +20, Credits: +20]

Forast - Gas Giant
Orbital Mining Station [Materials: +30]
Monthly Input: [N/A]
Monthly Output: [Materials: 30]
Monthly Net: [Materials: +30]

Units:
Terrestrial:
N/A
Space:
N/A

Vertho System Current Net: [Materials: +126, Industry: +38, Credits: +35]

External:

Buildings:
N/A
Units:
Colony Ship [Expedition In the Syda Cluster (4/?)]

Rapdae System Current Net: [Materials: +612, Industry: +108, Credits: +1520]

Cheloab System Current Net: [Materials: +114, Industry: +102, Credits: +575]

Gauvhn System Current Net: [Materials: +464, Industry: +116, Credits: +1010]

Aeternus System Current Net: [Materials: +31, Industry: +92, Credits: +705]

Caxar System Current Net: [Materials: +22, Industry: +46, Credits: +35]

Vertho System Current Net: [Materials: +126, Industry: +38, Credits: +35]

Faction Current Net: [Materials: +1369, Industry: +502, Credits: +3880]

Starting Bank: [Materials: 138, Industry: 100, Credits: 308]

Pre Construction Bank: [Materials: 1507
Industry: 602
Credits: 4188]



Construction:

Speed up Opening Aeternus Relay [2/2]
Death Compensation

Buildings:
Upgrade Kype Research Station
Upgrade Jarrix Research Station
Upgrade Haqet Research Station
Upgrade Meraxant Research Station
Upgrade Hastag Research Station
Military Shipyard on Jarrix
2 Urban Areas on Meraxant
2 Gambling Dens on Meraxant
Small Spaceport on Meraxant
Perimeter Defense on Mirail
Perimeter Defense on Egaon
Perimeter Defense on Turvess
Perimeter Defense on Nepess
Perimeter Defense on Kype
Perimeter Defense on Anagar
Perimeter Defense on Desnone
Perimeter Defense on Jarrix
Perimeter Defense on Upas
Perimeter Defense on Aloisys
Perimeter Defense on Haqet
Perimeter Defense on Turvarys
Perimeter Defense on Meraxant
Perimeter Defense on Cexta
Perimeter Defense on Hastag
Perimeter Defense on Ghashan


Units:
5 Anti-Orbital Missile Force (High-Quality Armaments + Stealth Training) On Ghashan [4/4]
96 LOKI Mech Battalions (High-Quality Armaments + Electronic Warfare) On Haqet [3/3]
96 LOKI Mech Battalions (High-Quality Armaments + Electronic Warfare) On Turvarys [3/3]
32 LOKI Mech Battalions (High-Quality Armaments + Electronic Warfare) On Aloisys [3/3]
32 LOKI Mech Battalions (High-Quality Armaments + Electronic Warfare) On Cexta [3/3]
Colony Ship on Turvess [2/2]
10 Mining Ships on Turvess [2/2]
75 Corvettes (Advanced Armor Plating + Redundant Kinetic Barriers) on Kype [2/3]
40 Destroyers (Disruptor Torpedo Banks + Redundant Kinetic Barriers) on Turvess [1/1]
21 Destroyers (Disruptor Torpedo Banks + Redundant Kinetic Barriers) on Egaon [1/1]
1 Corvettes (Advanced Armor Plating + Redundant Kinetic Barriers) on Turvess [1/1]
1 Corvettes (Advanced Armor Plating + Redundant Kinetic Barriers) on Egaon [1/1]
90 Corvettes (Advanced Armor Plating + Redundant Kinetic Barriers) on Jarrix [1/1]

Bank After Building: [Materials: 517
Industry: 102
Credits: 2

Completed Techs:
Standard Fabrication Templates
New Algal Strains
Efficient Mining
Centralised Industrial Linkages
Academic Peerage Protocols
Stellar Urban Arcologies
Integrated Academic Systems
Bulk Quantum Computing
Prototype Nanite Mineral Isolation

Research Next Turn:
Manufacturing Subroutines (50/50)
Cluster Metallurgy Architecture (15/120)
Colonial Viceroys (40/40)
Syda Cluster:

Rapdae System:

Mirail - Barren
Perimeter Defense
Integrated Array
Outpost [Materials: +20, Credits: +20]
Monthly Input: [N/A]
Monthly Output: [Materials: 20, Credits: 20]
Monthly Net: [Materials: +20, Credits: +20]

Egaon - Non-Hostile Terrestrial
Perimeter Defense
Bulk Sensors
Military Shipyard [Credits: +30]
2 Urban Area
[Credits: +110]
4 Mining Complexes [Materials:+36]
Major Mining Complex [Materials:+37, Credits: +5]
3 Industrial Complexes [Materials: -36, Industry: +24]
Major Industrial Complex [Materials: -30, Industry: +22, Credits: +10]
Fuel Depot [Credits: +5]
Small Spaceport
[Credits: +145]
2 Gambling Dens
[Credits: +40]
Monthly Input: [Materials: 66]
Monthly Output: [Materials: 73, Industry: 46, Credits: 180]
Monthly Net: [Materials: +7, Industry: +46, Credits: +345]

Turvess - Garden World (Raloi Homeworld)
Perimeter Defense
Bulk Sensors
Military Shipyard [Credits: +30]
6 Urban Areas [Credits: +330]
7 Mining Complex [Materials: +63]
Major Mining Complex [Materials: +52, Credits: +5]
5 Industrial Complexes [Materials: -60, Industry: +40]
Major Industrial Complex [Materials: -30, Industry +22, Credits: +10]
2 Fuel Depot: Credits: +10]
Small Spaceport Credits: +270]
2 Gambling Dens
[Credits: +80]
Upgraded Research Station
Major Spaceport
Credits: +405]
Monthly Input: [Materials: 90]
Monthly Output: [Materials: 115, Industry: 62, Credits: 995]
Monthly Net: [Materials:+25, Industry: +62, Credits: +1140]

Asteroid Belt
2 Orbital Mining Stations [Materials: +60]
Monthly Input: [N/A]
Monthly Output: [Materials: 60]
Monthly Net: [Materials: +60]

Nepess - Barren
Perimeter Defense
Outpost [Materials: +20, Credits: +20]
Refined Sensor Grid
Monthly Input: [N/A]
Monthly Output: [Materials: 20, Credits: 20]
Monthly Net: [Materials: +20, Credits: +20]

Inssia - Gas Giant
2 Aerostadt [Materials: +100]
Orbital Mining Station [Materials: +30]
Monthly Input: [N/A]
Monthly Output: [Materials: 130]
Monthly Net: [Materials: +130]

Fostrawe - Gas Giant
2 Aerostadt [Materials: +100]
Orbital Mining Station [Materials: +30]
Monthly Input: [N/A]
Monthly Output: [Materials: 130]
Monthly Net: [Materials: +130]

Afinogad - Gas Giant
Orbital Mining Station [Materials: +30]
2 Aerostadt [Materials: +100]
Monthly Input: [N/A]
Monthly Output: [Materials: 130]
Monthly Net: [Materials: +130]

Units:
Terrestrial:
1x LOKI Mech Battalion (Sniper Teams + Heavy Weapons Teams) [Turvess]
1x LOKI Mech Battalion (Flamethrowers + Close Combat Specialization) [Turvess]
40x Anti-Orbital Missile Force (High-Quality Armaments + Stealth Training) [Turvess]
225x LOKI Mech Battalions (High-Quality Armaments + Electronic Warfare) [Turvess]
5x Anti-Orbital Missile Force (High-Quality Armaments + Stealth Training) On [Mirail]
5x Anti-Orbital Missile Force (High-Quality Armaments + Stealth Training) On [Nepess]
17x Anti-Orbital Missile Force (High-Quality Armaments + Stealth Training) On [Eagon]
96x LOKI Mech Battalions (High-Quality Armaments + Electronic Warfare) On [Eagon]
32x LOKI Mech Battalions (High-Quality Armaments + Electronic Warfare) On [Mirail]
32x LOKI Mech Battalions (High-Quality Armaments + Electronic Warfare) On [Nepess]

Space:
10x Assault Landers (Advanced Armor Plating + Redundant Kinetic Barriers) [Rapdae System]
120x Frigates (Enhanced GARDIAN Lasers + Boarding Troops) [Rapdae System]
65x Destroyers (Disruptor Torpedo Banks + Redundant Kinetic Barriers) [Rapdae System]
2x Corvettes (Advanced Armor Plating + Redundant Kinetic Barriers) [Rapdae System]
4x Mining Ships [Rapdae System]
Monthly Net: [Materials: +100]

Rapdae System Current Net: [Materials: +622, Industry: +108, Credits: +1530]

Cheloab System
Kype - Garden
Perimeter Defense
Bulk Sensors
6 Urban Area [Credits: +330]
7 Mining Complex [Materials: +63]
Major Mining Complex [Materials: +52, Credits: +5]
5 Industrial Complexes [Materials: -60, Industry: +40]
Major Industrial Complex [Materials: -30, Industry +22, Credits: +10]
2 Fuel Depot: Credits: +10]
Small Spaceport Credits: +125]
Upgraded Research Station
2 Gambling Dens
[Credits: +80]
Hidden Complex
[Materials: -40]
[Industry: +40]
Monthly Input: [Materials: 130]
Monthly Output: [Materials: 115, Industry: 102, Credits: 560]
Monthly Net: [Materials: -15, Industry: +102, Credits: +560]

Anagar - Hostile Terrestrial
Bulk Sensors
3 Mining Complexes [Materials: 27]
Major Mining Complex [Materials: 32, Credits: +5]
Monthly Input: [N/A]
Monthly Output: [Materials: 59, Credits: +5]
Monthly Net: [Materials: +59, Credits: +5]

Desnone - Barren
Perimeter Defense
Refined Sensor Grid
Outpost [Materials: +20, Credits: +20]
Monthly Input: [N/A]
Monthly Output: [Materials: 20, Credits: 20]
Monthly Net: [Materials: +20, Credits: +20]

Merove - Gas Giant
Orbital Mining Station [Materials: +30]
Monthly Input: [N/A]
Monthly Output: [Materials: 30]
Monthly Net: [Materials: +30]

Vomiew - Gas Giant
Orbital Mining Station [Materials: +30]
Monthly Input: [N/A]
Monthly Output: [Materials: 30]
Monthly Net: [Materials: +30]

Units:
Terrestrial:
40x Anti-Orbital Missile Force (High-Quality Armaments + Stealth Training) [Kype]
225x LOKI Mech Battalions (High-Quality Armaments + Electronic Warfare) on [Kype]
Space: N/A

Cheloab System Current Net: [Materials: +119, Industry: +102, Credits: +580]

Gauvhn System
Jarrix - High Gravity Garden
Bulk Sensors
Military Shipyard [Credits: +30]
6 Urban Areas [Credits: +330]
7 Mining Complex [Materials: +63]
Major Mining Complex [Materials: +52, Credits: +5]
5 Industrial Complexes [Materials: -60, Industry: +40]
Major Industrial Complex [Materials: -30, Industry +22, Credits: +10]
2 Fuel Depot: Credits: +10]
Small Spaceport Credits: +130]
Upgraded Research Station
2 Gambling Dens
[Credits: +80]
Monthly Input: [Materials: 90]
Monthly Output: [Materials: 115, Industry: 62, Credits: 595]
Monthly Net: [Materials: +25, Industry: +62, Credits: +595]

Upas - Oceanic Garden Moon
Perimeter Defense
Bulk Sensors
5 Urban Areas [Credits: +275]
5 Mining Complex [Materials: +45]
Major Mining Complex [Materials: +42, Credits: +5]
4 Industrial Complexes [Materials: -48, Industry: +32]
Major Industrial Complex [Materials: -30, Industry +22, Credits: +10]
1 Fuel Depot: Credits: +5]
Small Spaceport Credits: +95]
2 Gambling Dens
[Credits: +70]
Monthly Input: [Materials: -78]
Monthly Output: [Materials: +87, Industry: +38, Credits: +460]
Monthly Net: [Materials: +9, Industry: +54, Credits: +460]

Ghicar - Gas Giant
2 Aerostadt [Materials: +100]
Orbital Mining Station [Materials: +30]
Monthly Input: [N/A]
Monthly Output: [Materials: 130]
Monthly Net: [Materials: +130]

Voshnar - Gas Giant
2 Aerostadt [Materials: +100]
Orbital Mining Station [Materials: +30]
Monthly Input: [N/A]
Monthly Output: [Materials: 130]
Monthly Net: [Materials: +130]

Yoltash - Gas Giant
2 Aerostadt [Materials: +100]
Orbital Mining Station [Materials: +30]
Monthly Input: [N/A]
Monthly Output: [Materials: 130]
Monthly Net: [Materials: +130]

Units:
Terrestrial:
40x Anti-Orbital Missile Force (High-Quality Armaments + Stealth Training) [Jarrix]
17x Anti-Orbital Missile Force (High-Quality Armaments + Stealth Training) On [Upas]
225x LOKI Mech Battalions (High-Quality Armaments + Electronic Warfare) on [Jarrix]
96 LOKI Mech Battalions (High-Quality Armaments + Electronic Warfare) On [Upas]
Space:
55 Frigates (Enhanced GARDIAN Lasers + Boarding Troops) in [Gauvhn System]
94 Corvettes (Advanced Armor Plating + Redundant Kinetic Barriers) in [Gauvhn System]


Gauvhn Current System Net: [Materials: +474, Industry: +116, Credits: +1060]

Aeternus System
Aloisys - Barren
Perimeter Defense
Refined Sensor Grid
Outpost [Materials: +20, Credits: +20]
Monthly Input: [N/A]
Monthly Output: [Materials: 20, Credits: 20]
Monthly Net: [Materials: +20, Credits: +20]

Haqet - Non-Hostile Terrestrial
Perimeter Defense
Bulk Sensors
2 Urban Area [Credits: +110]
4 Mining Complexes [Materials:+36]
Major Mining Complex [Materials:+37, Credits: +5]
3 Industrial Complexes [Materials: -36, Industry: +24]
Major Industrial Complex [Materials: -30, Industry: +22, Credits: +10]
Upgraded Research Station
1 Fuel Depot: Credits: +5]
2 Gambling Dens
[Credits: +40]
Small Spaceport
[Credits: +80]
Monthly Input:
[Materials: 66]
Monthly Output: [Materials: 73, Industry: 46, Credits: 350]
Monthly Net: [Materials: +7, Industry: +46, Credits: +350]

Turvarys - Non-Hostile Terrestrial
Perimeter Defense
Bulk Sensors
2 Urban Area
[Credits: +110]
4 Mining Complexes [Materials:+36]
Major Mining Complex [Materials:+37, Credits: +5]
3 Industrial Complexes [Materials: -36, Industry: +24]
Major Industrial Complex [Materials: -30, Industry: +22, Credits: +10]
1 Fuel Depot: Credits: +5]
2 Gambling Dens
[Credits: +40]
Small Spaceport
[Credits: +75]
Monthly Input: [Materials: 66]
Monthly Output: [Materials: 73, Industry: 46, Credits: +345]
Monthly Net: [Materials: +7, Industry: +46, Credits: +345]

Units:
Terrestrial:
5x Anti-Orbital Missile Force (High-Quality Armaments + Stealth Training) On [Aloisys]
17x Anti-Orbital Missile Force (High-Quality Armaments + Stealth Training) On [Haqet]
17x Anti-Orbital Missile Force (High-Quality Armaments + Stealth Training) On
96 LOKI Mech Battalions (High-Quality Armaments + Electronic Warfare) On [Haqet]
96 LOKI Mech Battalions (High-Quality Armaments + Electronic Warfare) On [Turvarys]
32 LOKI Mech Battalions (High-Quality Armaments + Electronic Warfare) On [Aloisys]
Space:
1x Mining Ships [Aeternus System]

Aeternus System Current Net: [Materials: +41, Industry: +92, Credits: +715]

Caxar System
Meraxant - Non-Hostile Terrestrial
Perimeter Defense
Bulk Sensor
2 Urban Area [Credits: +110]
4 Mining Complexes [Materials:+36]
Major Mining Complex [Materials:+37, Credits: +5]
3 Industrial Complexes [Materials: -36, Industry: +24]
Major Industrial Complex [Materials: -30, Industry: +22, Credits: +10]
1 Fuel Depot: Credits: +5]
2 Gambling Dens
[Credits: +40]
Small Spaceport
[Credits: +75]
Upgraded Research Station
Monthly Input: [Materials: 66]
Monthly Output: [Materials: 73, Industry: 46, Credits: +235]
Monthly Net: [Materials: +7, Industry: +46, Credits: +235]

Cexta - Barren
Perimeter Defense
Refined Sensor Grid
Outpost [Materials: +20, Credits: +20]
Monthly Input: [N/A]
Monthly Output: [Materials: 20, Credits: 20]
Monthly Net: [Materials: +20, Credits: +20]

Units:
Terrestrial:
5x Anti-Orbital Missile Force (High-Quality Armaments + Stealth Training) On [Cexta]
17x Anti-Orbital Missile Force (High-Quality Armaments + Stealth Training) On [Meraxant]
32 LOKI Mech Battalions (High-Quality Armaments + Electronic Warfare) On [Cexta]
Space:
N/A

Caxar System Current Net: [Materials: +29, Industry: +46, Credits: +265]

Vertho System
Gamith - Gas Giant
Orbital Mining Station [Materials: +30]
Monthly Input: [N/A]
Monthly Output: [Materials: 30]
Monthly Net: [Materials: +30]

Hastag - Barren Moon
Perimeter Defense
Bulk Sensor
2 Mining Complexes [Materials:+18]
Major Mining Complex [Materials:+27, Credits: +5]
2 Industrial Complexes [Materials: -24, Industry: +16]
Major Industrial Complex [Materials: -30, Industry: +22, Credits: +10]
1 Fuel Depot: Credits: +5]
Upgraded Research Station
Monthly Input: [Materials: 54]
Monthly Output: [Materials: 45, Industry: 38, Credits: +20]
Monthly Net: [Materials: -9, Industry: +38, Credits: +20]

Asteroid Belt
2 Orbital Mining Stations [Materials: +60]
Monthly Input: [N/A]
Monthly Output: [Materials: 60]
Monthly Net: [Materials: +60]

Ghashan - Barren World
Perimeter Defense
Refined Sensor Grid
Outpost [Materials: +20, Credits: +20]
Monthly Input: [N/A]
Monthly Output: [Materials: 20, Credits: 20]
Monthly Net: [Materials: +20, Credits: +20]

Forast - Gas Giant
Orbital Mining Station [Materials: +30]
Monthly Input: [N/A]
Monthly Output: [Materials: 30]
Monthly Net: [Materials: +30]

Units:
Terrestrial:
5x Anti-Orbital Missile Force (High-Quality Armaments + Stealth Training) on Ghashan
Space:
N/A

Vertho System Current Net: [Materials: +136, Industry: +38, Credits: +45]

External:

Buildings:
N/A
Units:
Colony Ship [Expedition In the Syda Cluster (5/?)]


Rapdae System Current Net: [Materials: +622, Industry: +108, Credits: +1530]

Cheloab System Current Net: [Materials: +124, Industry: +102, Credits: +585]

Gauvhn System Current Net: [Materials: +474, Industry: +116, Credits: +1060]

Aeternus System Current Net: [Materials: +41, Industry: +92, Credits: +715]

Caxar System Current Net: [Materials: +29, Industry: +46, Credits: +265]

Vertho System Current Net: [Materials: +136, Industry: +38, Credits: +45]

Faction Current Net: [Materials: +1426, Industry: +502, Credits: +4200]

Starting Bank: [Materials: 517, Industry: 102,
Credits: 4200]

Pre Construction Bank: [Materials: 1943
Industry: 604
Credits: 4202]

Construction:

Buildings:
Military Shipyard on Upas
Trench Systems on Mirail
Trench Systems on Egaon
Trench Systems on Turvess
Trench Systems on Nepess
Trench Systems on Kype
Trench Systems on Anagar
Trench Systems on Desnone
Trench Systems on Jarrix
Trench Systems on Upas
Trench Systems on Aloisys
Trench Systems on Haqet
Trench Systems on Turvarys
Trench Systems on Meraxant
Trench Systems on Cexta
Trench Systems on Hastag
Trench Systems on Ghashan
Galactic Bank on Anhur
Galactic Bank on Neith
Galactic Bank on Korlus
Galactic Bank on Rough Tide

Units:
Colony Ship [2/2]
10 Mining Ships on Turvess [2/2]
75 Corvettes (Advanced Armor Plating + Redundant Kinetic Barriers) on Kype [3/3]
32 LOKI Mech Battalions (High-Quality Armaments + Electronic Warfare) on Ghashan [1/3]
32 LOKI Mech Battalions (High-Quality Armaments + Electronic Warfare) on Meraxant [1/3]
2 Destroyers (Disruptor Torpedo Banks + Redundant Kinetic Barriers) on Turvess [1/1]
21 Destroyers (Disruptor Torpedo Banks + Redundant Kinetic Barriers) on Eagon [1/1]
12 Destroyers (Disruptor Torpedo Banks + Redundant Kinetic Barriers) on Jarrix [1/1]
19 Escort Carriers (Redundant Kinetic Barriers + Advanced Armor Plating) on Jarrix [1/1]
32 Corvettes (Advanced Armor Plating + Redundant Kinetic Barriers) on Upas [1/1]
10 Corvettes (Advanced Armor Plating + Redundant Kinetic Barriers) on Mirail [1/1]
3 Corvettes (Advanced Armor Plating + Redundant Kinetic Barriers) on Nepess [1/1]
6 Interceptors (Advanced Armor Plating + Redundant Kinetic Barriers) on Nepess [1/1]
9 Interceptors (Advanced Armor Plating + Redundant Kinetic Barriers) on Desnone [1/3]
9 Interceptors (Advanced Armor Plating + Redundant Kinetic Barriers) on Aloisys [1/3]
27 Interceptors (Advanced Armor Plating + Redundant Kinetic Barriers) on Haqet [1/3]
27 Interceptors (Advanced Armor Plating + Redundant Kinetic Barriers) on Turvarys [1/3]
9 Interceptors (Advanced Armor Plating + Redundant Kinetic Barriers) on Cexta [1/3]
9 Interceptors (Advanced Armor Plating + Redundant Kinetic Barriers) on Anagar [1/3]

Bank After Building: [Materials: 983, Industry: 104, Credits: 627]

Completed Techs:
Standard Fabrication Templates
New Algal Strains
Efficient Mining
Centralised Industrial Linkages
Academic Peerage Protocols
Stellar Urban Arcologies
Integrated Academic Systems
Bulk Quantum Computing
Prototype Nanite Mineral Isolation
Manufacturing Subroutines
Colonial Viceroys

Research Next Turn:
Cluster Metallurgy Architecture (120/120)
Last edited by Kandex on Wed Aug 23, 2023 10:23 am, edited 22 times in total.

User avatar
Revlona
Negotiator
 
Posts: 7284
Founded: Jan 23, 2017
Father Knows Best State

Postby Revlona » Sun Jul 02, 2023 10:01 am

Faction: Citizens Republic of the Cradle
Leader: Marshall Elizabeth Mcneal
Diplomatic Relations Summary: The CRC is a young nation in the galactic eye and still needs to forge relations.
Military Summary: A professional all volunteer force lead by both homegrown officers as well as veterans of the Systems Alliance, including but not limited to former N7 member Elizabeth Mcneal. The armed forces of Cradle are split into two arms with distinct responsibility and both draw from an incredible wealth of cultural knowledge from their pasts in Europe, Asia, and North America. Service in either arm of the armed forces or another government apparatus grants residents full citizenship and voting rights.

The Republic Fleet is the arm of the armed forces which is responsible for taking and maintaining control of the space in and around the Republics home territories and in the area which holds the Republics interests. Republic ships have the prefix of CRS (Citizens Republic Ship). The Fleet tends to focus on strong heavy ships supported by lighter combat vessels and carries for a wide range of offensive and defensive capabilities.

The Republic Guard is the terrestrial arm of the armed forces responsible for both the defense of the homeworlds and the seizure of enemy planets and infrastructure. The guard prefers a highly mobile and hard hitting doctrine which aims for air dominance, allowing them fast redeployment capabilities to strike swiftly across an entire world.
History:
The Reaper War was a catastrophe unlike any ever seen by the many species of the galaxy, billions died due to the genocidal machines rampage, whole worlds were left barren of sentient life. This was not the case for every cluster though, some worlds even escaped the reapers direct touch outright. Watson was one of those worlds.

A human colony settled in 2165 CE, Watson is a swarming mass of seemingly clashing cultures and peoples. Peoples from across Earth call Watson their home, cities in the styles of China, North America, and Europe all dot the Garden world and conflict like seen on old earth before the systems alliance seemed the most likely option to many, that was of course until the Reapers.

Watson like the broader galaxy united as it had never done before. Under the leadership of Systems Alliance Captain Elizabeth Mcneal, a graduate of the N7 program who had been visiting family on the world, who at the start of war was the ranking Systems Alliance officer, the Planet dug in and prepared to fight. Gone were the petty squabbles of the past, resources were shared, defensive lines joined, and whole armies raised in a entirely human gesture of defiance, Watson would not go quietly into the night, when the Reapers attacked they would go out in a blaze.

The attack never came, with the victory over earth secured and the Relay System broken, Watson let out a breath it didn't know it had held. Admiral Mcneal, having been premoted via long range communication by the Systems Alliance, stepped down from her post as military governor and retired to live with her family. Peace ruled and weapons were put down. That was until the ships began to arrive.

In droves they came from ruined worlds, the last desperate survivors of the Reapers genocidal wrath. Taurians, Asurians, Humans, and much more besides all appeared at Watsons door seeking protection. Tempers flared and the people of Watson seemed posied to turn them away, by force if necessary, they simply didn't have enough to share it was said. They were saved once again by Mcneal, using her influence with the defense forces on the planet, Mcneal once more took power and calmed the rising tensions, declaring in a fiery speech that the free peoples of the Galaxy had a duty to aid those in need. A year passed and while tensions between the many many refugees and the natives of Watson were still there, they had lessened somewhat. What came next removed them completely, Watson was in Terminus afrer all.

Hearing of Watsons avoidance of the ravages of the Reaper War, an alliance of raiders, slavers, and pirates intent on conquering the Garden world for their own had gathered and soon arrived above the planet. Their fleets were no Systems Alliance fleet, nor Taurian or Asari, they lacked quality and only had quantity. This was enough however as Watson had no true Space Defense fleet to speak of, not then. The alliance of ravagers landed on the planet and what followed was a brutal one month war later coined as the Desperation War.

Used to policing action and off a war footing the defense forces and militia of the planet was caught holy off guard. Only the direct leadership of Mcneal and her officers allowed a defensive line around the planets largest city of New Paris to be established. Casualties were high on both sides but with the momentum no longer theirs and with no more reinforcements on the way the pirates knew that the outcome was now all but certain and attempted to surrendur. They were ignored.

The month after the Desperation Wars end Marshall Mcneal and Watson declared both independence from the Systems Alliance and the creation of the Citizens Republic of the Cradle. In the years since that decleration the CRC has expanded to claim a second Garden world in Sanctum as well as full control of the Systems of Sigurds Cradle. With news of the Relay Networks revival, the CRCs own Relay in Skepsis was soon opened by the Republic, signalling their entrance into the greater galaxies politics for all to see.

Infrastructure and Claimed Worlds:
Watson:
- 3x Urban Areas - 135 Credits a month - 30% off infantry time
- 2x Fuel Depot - 10 Credits a month
- 6x Mining Complex - 30 Material a month
- 1x Major Mining Complex - 10 + 30 (6 MC*5) Minerals a month
- 1x Major Industrial Complex - Produces 20 Indusrtry 10 credits -
- 3x Industry Complex - Produces 15 industry - 15% off local ship building time
- 1x Military Shipyard - Produces 30 credits - 15% off local ship building time
- 1x Small Space Port - Produces 5 * Number of infrastructure in credits - > 80 C

T1 Defenses - Perimeter Defenses

Sanctum:
- 6x Mining Complex - 30 Material a month
- 1x Major Mining Complex - 10 + 30 (6 MC*5) Minerals a month
- 1x Industrial Complex - Produces 5 Industry - 5% off local ship building time
- 1x Major Industrial Complex - Produces 20 Indusrtry 10 credits

Nutus:
- 1x Orbital Mining Station - 30 Material a month

Terapso:
- 1x Orbital Mining Station - 30 Material a month

Military:

a) Terrestrial Forces:

Watson:

3x - Infantry Division
- Drop Troops -
1x - Armored Division
- Drop Troops -
1x - Artillery Division
- Drop Troops -
2x - Militia

Sanctum:

b) Space Fleets:
4x - Dreadnoughts - 1 Fighter Each - 1 Interceptor each
- High Velocity Mass Drivers - Drop Ship Hangers
2x - Heavy Cruiser
- Drop Ship Hangars -
3x - Light Cruiser
5x - Destroyers
16x - Frigates

2399/2600


RP Example: ;)
Questions and Suggestions:
S14


- “Heavy Structural Alloying: Decreases the base construction time of Dreadnoughts by 1 month.”


Stache -

Credits: 139
Materials: 140
Industry: 35

Total Income -

Credits: 140 - 1 = 139
Materials: 200 - 60 = 140
Industry: 60M -> 35 Industry

Construction -
(Watson) Small Spaceport - 120 Materials
(Sanctum) Industrial Complex - 20 Industry
(Watson) 1x Dreadnought - 90 Credits - 0/8.4 months
(Watson) 4x Frigates - 40 Credits - 0/1.4 months

Relay
1/3 months

Colonization:
Chalkhos - 0/5 Months
Trigintra Petra - 0/5 Months
Selvos - 0/5 Months


- 2x Dreadnought
- 2x Heavy Cruiser
- 1x Light Cruiser
- 5x Destroyer
- 6x Frigate

Fleet over Chalkhos:
- 1x Dreadnought
- 1x Light Cruiser
- 3x Frigate

Fleet over Trigintra Petra:
- 1x Dreadnought
- 1x Light Cruiser
- 3x Frigate


Stache -

Credits: 222
Materials: 150
Industry: 55

Total Income -

Credits: 215 - 2 = 213
Materials: 200 - 70 = 130
Industry: 70M -> 40 Industry

Use:
200C
120M
50I

End of Month:
22C
20M
5I

Construction -
Negotiations - 200 credits
(Sanctum) - Major Industrial Complex - 50 Industry
(Watson) Urban Area - 100 Materials
(Watson) Perimeter Defenses - 20 Materials
(Watson) 1x Dreadnought - 1/8 months

Relay
2/3 months

Colonization:
Chalkhos - 1/6 Months
Trigintra Petra - 1/6 Months
Selvos - 1/6 Months


Sigurds Cradle -
Fleet over Watson:
- 1x Dreadnought
- 1x Light Cruiser
- 4x Frigate

Fleet over Chalkhos:

- 1x Dreadnought

Fleet over Trigintra Petra:

- 1x Dreadnought

Fleet over Selvos:

- 1x Dreadnought
- 3x Destroyers

Fleet over Despoina-
- 1x Heavy Cruiser
- 3x Frigates

Omega Nebula -
- 1x Heavy Cruiser
- 2x Destroyers
- 5x Frigates

Rosetta Nebula -
- 1x Light Cruiser
- 2x Frigates

Valhalla Threshold -
- 1x Light Cruiser
- 2x Frigates
Last edited by Revlona on Mon Jul 10, 2023 2:25 pm, edited 7 times in total.
Lover of doggos

User avatar
Versail
Negotiator
 
Posts: 5246
Founded: May 21, 2012
Corrupt Dictatorship

Postby Versail » Mon Jul 17, 2023 7:30 pm

Faction:United Nations Security Council
Leader: De Facto:Naval Commandant Jacob Keyes, De Jure: UN Security Forces Chief Andrea Miller.
Diplomatic Relations Summary: Currently there are no real connections with the wider galaxy due to the relay in the Hercules system being disabled due to Shepards actions during the reaper war. Despite this there are contingency plans for dealing with the relay eventually reopening that were put together once rumors began trickling into the cluster by the extranet. Many of these include imposing a blockade on the relay in order to keep pirates and other hostile elements from entering and causing chaos in the carefully ordered society that has been developed in the past decades. Some rumors floating around the halls of power in the council range from immediate actions to take over Terra to aligning itself to the Systems alliance government and everything in between.
Military Summary:As of the year 2204 much of the military has been on lowered readiness after the calamity of the post reaper war years and the unrest that followed. The naval forces being the most funded during the times of stability have been able to maintain their pre-relay collapse forces outside of sending the Cerberus cruisers to the breakers for materials and have been proud of their continual use and training with the two fleet carriers the UNSC Terra and the UNSC Invictus. The guard corps established during the turmoil of the 2195 to 2198 period upon the army’s failure to respond properly to the unrest have been preparing to aid in humanitarian missions and the overhaul of the UN army before a possible reentry into galactic politics should the relay be reopened. Despite some protest from Commandant Keyes they are the only standing ground force currently trained before the planned overhaul, with some rumors abound that his rivals in the council are behind this policy of maintaining the guards primacy.
History:
Prior to the first contact war with the Turians there were two primary contenders for who would become the primary government of Humanity. The Sol system based government of the United Nations or the Arcturus based government of the Systems Alliance. Due to the military's sympathies mostly lying with the alliance for ideological reasons the UN council began preparing contingency plans to create an area of control for a return to power later on should they be overcome by the alliance. This ultimately came to pass during the aftermath of the first contact war with the meteoric rise in popularity by the alliance after their perceived victory against the aliens who struck at humanity. Once the plans were activated a stronghold in the Attican beta cluster was established under the guise of the Attican Beta Colonial Front in the year 2149. During the years of tensions between the hegemony and the alliance, debates occurred in the UN over whether to aid the same people who had in their mind forced them from power.

Fortunately, or unfortunately depending on one's mindset, these debates ended when the blitz occurred. Thinking they were just another human planet, Batarian pirate forces, later "discovered" to be hegemony regulars flying pirate colors, attempted raids on the Achilles system. Repulsed with heavy losses the UNSC under their ABCF front pledged forces to the combined human command eventually forcing all batarians from the Attican Beta cluster. During these operations several ships full of slaves had been liberated and lacking other options most chose to settle on Aeneas.

Following the blitz the military expected the alliance to continue the offensive and drive into hegemony. Yet they would be disappointed by the peace treaty that followed which led to the UNSC withdrawing their forces from the joint command and putting forward a condemnation of making peace with "slavers of mankind and our fellow sentients". This was the first of many condemnations of alliance policy both foreign and domestic that the UNSC would issue in the decades to come.

Come the geth incursions in the galaxy much had changed in the UN space. Industry flourished due to investments from human nationalist parties and work gangs gathered from the newly arrived colonists and liberated slaves. Lastly and perhaps most notably a large group of escaped Batarian refugees from the hegemony. Predictably however once Geth forces moved into the Attican Beta cluster this degree of improvement shattered.

Coordinating with alliance forces sent into the cluster, UN naval and ground forces aided in clearing the Theseus system of geth and other terminus forces loyal to Saren. Deemed largely a success despite rumors of UN officers using the alliance forces to shield UN and local units from the worst of the fighting leading to accusations of foul play on both sides of human command. Once the geth were removed however issues of who owned the system arose only sidestepped by the arrival of Sovereign at the citadel causing alliance forces to withdraw as there were larger issues at hand.

Following the attack on the citadel many migrants arrived in the cluster causing a minor uptick in industrial outputs and other economic benefits. These migrants not being human however led to riots among both the human locals and the new arrivals. A consensus was reached preventing more violence between these groups but cracks were exposed foreshadowing later events.

During the period of time known to the wider galaxy as the “collector crisis” the primary focus of the UN was to prevent the same thing happening to other terminus colonies from happening to Aeneas. This was followed shortly after by a condemnation of the alliance over the Terran government's poor handling of the collector threats. These combined factors did lead to more investment in naval forces leading to the launches of multiple fleet carrier sized vessels and more ground forces being trained which caused minor panic in other systems who thought this was a prelude to an offensive action. Which combined with the of a lockdown of the cluster over diplomatic conflicts with the alliance and a declaration of the UNSC being in control of the cluster throwing away the disguise of the ABCF many expected an open war within the region of space. A war that did arrive… just from the alliance.

The arrival of the Reapers led to expectations of extinction among the galaxy. Especially compounded by the grand fleets of the HSA and Hierarchy being beaten by the machines. The lockdown of the cluster in addition lasted not much longer as officials agreed to house refugees from the rest of the galaxy leading to the population of the cluster ballooning and becoming over 30% non-human (most of these new arrivals being Turian, Asari, and Batarian unlike in previous refugee waves). Cerberus agitation and forces arriving in the cluster following this led to a low-level civilwar between human-supremacist factions and government loyalists which is a situation that lasted long after the relay network was obliterated by the crucible weapon system.

Along with the newfound isolation from the galaxy and the food shortages that came with it the war between the human supremacists (known colloquially as Deaths Watch) and UN loyalists continued. Despite their cerberus allies dying out due to actions elsewhere in the galaxy the Watch continued their efforts dedicated to retaining control of the cluster, however most fighting occurred in the Achilles system. Most naval assets that remained in the cluster were UN loyalist after multiple engagements over shipbuilding facilities giving the advantage to the UN in most fronts. However the lion's share of the army itself sided with those Cerberus agitators leading to a poor reputation for those personnel from the army itself and the UN Guard corps being formed from loyalist humans and aliens to counter the hostile ground forces. After a decade of fighting and COIN operations the watch were considered eliminated however bad blood remained in communities that sided with them.

After the war ended many aliens pledged loyalty to the UN for protecting them and those paramilitary groups that formed were folded into the army. Being permitted to maintain their arms helped keep much animosity from forming however the debates on whether to expand the military in recent years has led to issues due to the army’s reputation as most would rather keep the guard and expand upon that.

News of the relay network being repaired has given rise to new hopes and anxieties on Aeneas as to what path the UN will take. The militarists believe that pacification and military expansion must be performed for there to be any hope of taking on the alliance. Whereas the pacifists wonder whether even is an inevitable conflict on the horizon or not calling for feelers to be sent out.

Infrastructure and Claimed Worlds:
Standard Fabrication Templates - +2 free Industry from Industrial Complexes
HE-3 Mining Efficiency - Unlocks Orbital Fuel Station
Manufacturing-Subroutines - Shipyard Construction Time Reduction is increased to 15%
Exotic Mineral Extraction Automation - Orbital Mining Stations extract an additional 10 Material
Deep Space Habitation - +10 Materials from Orbital Mining Stations. Unlocks Asteroid Processing Facility.


Aeneas - 810/850 PC occupied - 35% Faster Construction for naval vessels - 40% Faster Construction for ground forces
2 Dreadnoughts with High Velocity Mass Drivers and Advanced Armor Plating - 6/8 Months
6 Battlecruisers with High-Velocity Mass-Drivers and Advanced Armor Plating - 1/6 Months.

Hector - 450/500 PC Occupied - 30% Faster Construction for Naval Vessels - 10% Faster Construction for ground forces - 12 Light Cruisers with High-Velocity Mass-Drivers and Advanced Armor Plating - 1/3 Months.

Eletania - 90/100 PC Occupied - 6 Frigates with High-Velocity Mass-Drivers and Advanced Armor Plating - 0/2 Months

Syided - 90/100 PC Occupied - 6 Frigates with High-Velocity Mass-Drivers and Advanced Armor Plating - 0/2 Months

Xathorron - 90/100 PC Occupied - 6 Frigates with High-Velocity Mass-Drivers and Advanced Armor Plating - 0/2 Months-

Feros -90/100 PC Occupied - 6 Frigates with High-Velocity Mass-Drivers and Advanced Armor Plating - 0/2 Months

Sytau - 90/100 PC Occupied - 6 Frigates with High-Velocity Mass-Drivers and Advanced Armor Plating - 0/2 Months

Quana - 90/100 PC Occupied - 6 Frigates with High-Velocity Mass-Drivers and Advanced Armor Plating - 0/2 Months

Axion - 90/100 PC Occupied - 6 Frigates with High-Velocity Mass-Drivers and Advanced Armor Plating - 0/2 Months

Andromache - 90/100 PC Occupied - 6 Frigates with High-Velocity Mass-Drivers and Advanced Armor Plating - 0/2 Months

Scyros - 90/100 PC Occupied - 6 Frigates with High-Velocity Mass-Drivers and Advanced Armor Plating - 0/2 Months

Cairo Station - Small Space Station - 90/100 PC Occupied - 6 Frigates with High-Velocity Mass-Drivers and Advanced Armor Plating - 0/2 Months

Command Station Mithril - Small Space Station - 90/100 PC Occupied - 6 Frigates with High-Velocity Mass-Drivers and Advanced Armor Plating - 0/2 Months


1,025 Materials (510 used by industry), 353 Industry, 1,326 Credits, 40 Research Points as of the beginning of Month 20, August 2205.


System Income: 565 Materials, 157 Industry (Consumes 200 Materials), 1,170 Credits, 10 Research Points as of month 20 August 2205.

Cairo Station - Minor Space Station - Income of 47 Materials, 13 Industry, 97.5 Credits.
Command Station Mithril - Minor Space Station - Income of 47 Materials, 13 Industry, 97.5 Credits.
Scyros - Barren World - 2 Mining Stations, 1 Industrial Complex - Income of 10 Materials, 7 Industry (Consumes 10 Materials)
Aeneas - Garden - 4 Urban Areas, 7 Mining Complexes, 4 Industrial Complexes, 2 Planetary Fuel Depots, 1 Major Mining Complex, 1 Major Industrial Complex, 1 Major Spaceport, 1 Military Shipyard,1 Gambling Den, 1 Research Station, Orbital Fuel Station - Income of:10 Research Points, 71 materials, 46 industry (consume 70 Materials), and 599 Credits
Asteroid Belt - 2 Orbital Mining Station - Income of 160 Materials
Hector - Near Garden World - 5 Mining Complexes, 3 Industrial Complexes, Major Industrial Complex, 3 Urban Areas, 1 Planetary Fuel Depot, 1 Shipyard, Small Spaceport - Income of 25 materials, 39 Industry (Consumes 60 Materials), and 248 credits
Andromache - Terran Moon - 3 Mining Complexes, 1 Major Mining Complex, 2 Industrial Complexes, Major Industrial Complex, Urban Area, Planetary Fuel Depot, Gambling Den- 35 Materials, 32 Industry (Consumes 50 Materials), 78 Credits
Axion - Barren World - 2 Mining Complexes, 1 Industrial Complex - Income of 10 Materials, 7 Industry (Consumes 10 Materials)
Agamemnon - Gas Giant - 1 Orbital Mining Station, 1 Orbital Fuel Station - Income of 80 Materials, 25 Credits
Priam - Gas Giant - 1 Orbital Mining Station, Orbital Fuel Station - Income of 80 Materials, 25 Credits


System Income: 110 Materials, 57 Industry (Consumes 90 Materials), 66 Credits, 10 Research Points as of Month 20, August 2205.

Xathorron - Barren World - 2 Mining Complexes, 1 Industrial Complex - Income of 10 Materials, 7 Industry (Consumes 10 materials)
Syided - Hostile Terrestrial - 3 Mining Complexes, 1 Major Mining Complex, 1 Industrial Complex, 1 Major Industrial Complex - 35 Materials, 25 Industry (Consumes 40 materials.), 8 Credits.
Eletania - Hostile Terrestrial World - 3 Mining Complexes, 1 Industrial Complexes, 1 Urban Area, 1 Planetary Fuel Depot, 1 Research Station, 1 Major Industrial Complex - Income of Income of 10 Research Points, 15 materials, 25 industry (Consumes 40 Materials), and 58 credits
Zatorus - Gas Giant - Orbital Mining Station - Income of 50 Materials
Mass relay


System Income: 225 Materials, 139 Industry (consumes 220 Materials), 90 Credits, 20 Research Points as of Month 20, August 2205.

Sytau - Hostile Terrestrial World - 3 Mining Complexes, 1 Major Mining Complex, 1 Industrial Complex,1 Major Industrial Complex - 35 Materials, 25 Industry (Consumes 40 materials.), 8 Credits
Feros - Hostile Terrestrial World - 3 Mining Complexes, 1 Major Mining Complex, 1 industrial Complex, 1 Urban Area, 1 Planetary Fuel depot, 2 Research Stations, 1 Major Industrial Complex - 35 Materials, 25 Industry (Consumes 40 materials.), 58 Credits, 20 Research Points.
Orcan - Barren Moon - 2 Mining Complexes, Major Industrial Complex, 2 Industrial Complexes - Income of 10 Materials, 32 Industry (Consumes 50 Materials), 8 Credits
Vardet - Barren Moon - 2 Mining Complexes, Major Industrial Complex, 2 Industrial Complexes - Income of 10 Materials, 32 Industry (Consumes 50 Materials), 8 Credits
Sharring - Gas Giant - Orbital Mining Station - Income of 50 Materials
Quana - Hostile Terrestrial World - 3 Mining Complexes, 1 Major Mining Complex, 1 Industrial Complex, Major Industrial Complex - 35 Materials, 25 Industry (Consumes 40 materials.), 8 Credits
Logan - Gas Giant - Orbital Mining Station - 50 Materials


Military:
a) Terrestrial Forces:
2 Infantry Divisions with Advanced Weapons and Advanced Armor
2 Artillery Battalions
1 Combat Engineer Battalion with Electronic Warfare Suite Upgrades and High-Quality Weapons


3 Infantry Divisions with High-Quality Armaments and Advanced Armor
2 Artillery Battalions.


b) Space Fleets:
1 Fleet Carrier (6 Fighter Squadrons Aboard) UNSC Terra
6 Destroyers


1 Fleet Carrier (6 Fighter Squadrons Aboard) UNSC Invictus
6 Destroyers


5 Battle Group Carriers (20 Fighter Squadrons with Disruptor Torpedo Banks Aboard)
8 Destroyers


18 Frigates with High-Velocity Mass-Drivers and Advanced Armor Plating


18 Frigates with High-Velocity Mass-Drivers and Advanced Armor Plating


18 Frigates with High-Velocity Mass-Drivers and Advanced Armor Plating


Colony Ship


5 Mining Ship.


2 Medium Transports


12 Light Cruisers with High Velocity Mass Driver and Advanced Armor Plating


12 Destroyers


12 Destroyers


Finances:
Start with 3,100 currency.
1 Medium Transport - 25
2 Fleet Carriers - 150
12 Fighter Squadrons - 72
12 Destroyers - 180
2 Infantry Divisions with High-Quality Weapons and High-Quality Armor - 30
2 Artillery Battalions - 20
1 Combat Engineer Battalion with High-Quality Weapons and Electronic Warfare Suite Upgrades - 11
Aeneas - Garden World - 4 Urban Areas, 7 Mining Complexes, 4 Industrial Complexes, 2 Planetary Fuel Depots, 1 Major Mining Complex, 1 Major Industrial Complex, 1 Major Spaceport, 1 Military Shipyard = 1775 price with an income of:80 materials, 40 industry, and 530 Credits
Eletania - Near Garden World - 5 Mining Complexes, 3 Industrial Complexes, 1 Urban Area, 1 Planetary Fuel Depot = 305 price with an income:25 materials, 15 industry, and 50 credits
Hector - Near Garden World - 5 Mining Complexes, 3 Industrial Complexes, 1 Urban Area, 1 Planetary Fuel Depot = 305 price with an income:25 materials, 15 industry, and 50 credits
Orbital mining Station in Achilles system - 100 price with 30 materials income.
Sycros - Barren World - Outpost 30 price with 20 credits and 20 material income.
Axion - Barren World - Outpost 30 price with 20 credits and 20 material income.
Orcan - Barren Moon- Outpost 30 price with 20 credits and 20 material income.
Xathorron - Barren World - Outpost 30 price with 20 credits and 20 material income.

Total Income: 101 Materials (231 produced with consumption rate of 130 monthly), 66 Industry, 632 Credits
And 7 currency left over


231 Materials (130 materials used by industry), 66 industry, 632 credits from income and 7 industry left from initial spending at the start of month 12.
Feros - Hostile Terrestrial World - 3 Mining Complexes, 1 Major Mining Complex, 1 Industrial Complex - 95 Credits, 20 Industry Month 0/1
Sytau - Hostile Terrestrial World - 3 Mining Complexes, 1 Major Mining Complex - 95 Credits Month 0/1
Quana - Hostile Terrestrial World - 3 Mining Complexes, 1 Major Mining Complex - 95 Credits Month 0/1
Syided - Hostile Terrestrial World - 3 Mining Complexes, 1 Major Mining Complex - 95 Credits Month 0/1
Andromache - Terran Moon - 3 Mining Complexes, 1 Major Mining Complex, 2 Industrial Complexes - 95 Credits, 40 Industry Month 0/1
Aeneas - Garden World - Gambling Den - 75 Materials Month 0/1
Aeneas Shipyards - 10 Destroyers - 150 Credits Month 0/2

Funds Left after Spending: 7 Credits, 13 Industry, 26 Materials left for month 13
Expected income during Month 13:406 Materials (with 160 used by industry), 81 Industry, 742 Credits.


406 Materials (160 materials used by industry), 81 industry, 742 credits from income.

In addition 800 Credits from month 13 event and 7 Credits, 13 Industry, 26 Materials from Month 12, for a grand total of 432 Materials (272 after industry) 94 Industry and 1549 Credits for spending.

Aeneas - Garden World - Research Station - 600 Credits 0/1 Months.

Eletania - Near Garden World- Research Station - 600 Credits 0/1 Months.

Aeneas - 14 Destroyers - 210 Credits - 0/2 Months
1 Mining Ship - 50 Credits - 0/3 Months
3 Infantry Divisions - 30 Credits - 0/3 Months
2 Artillery Battalions - 20 Credits - 0/2 Months

Vardet - Barren Moon - 2 Mining Complexes, 1 Industrial Complex - 30 Credits, 20 Industry 0/1 Months

Asteroid Belt in Achilles System - Orbital Mining Station - 100 Materials 0/1 Months

Priam - Gas Giant - Orbital Mining Station - 100 Materials 0/1 Months

Syided - Hostile Terrestrial World - Industrial Complex - 20 Industry 0/1 Months

Quana - Hostile Terrestrial World - Industrial Complex - 20 Industry 0/1 Months

Sytau - Hostile Terrestrial World - Industrial Complex - 20 Industry 0/1 Months

Funds left after spending: 46 Materials, 14 industry, 9 Credits.
Expected Income for Month 14: 476 Materials (276 after industry consumption.) 101 Industry, 742 Credits, 20 Research (plus additional 40 research points for month 14 due to faction bonus.)


Begin Month with 522 Materials (with 322 after industry consumption), 115 Industry, 751 Credits, 60 Research points.

322 Materials
Relay Activation - 200 Materials
Agamemnon - Gas Giant - Orbital Mining Station -100 Materials

751 Credits
Scyros - Barren World - 2 Mining Stations - 30 Credits
Aeneas - 2 Dreadnoughts with High Velocity Mass Drivers and Advanced Armor Plating - 270 Credits - 0/8 Months.
4 Mining Ships - 200 Credits - 0/3 Months

115 Industry
Hector - Near Garden World - Shipyard - 94 Industry - 0/1 Months
Xathorron - Barren World - 2 Mining Complexes, 1 Industrial Complex - 30 Credits, 20 Industry.

60 Research Points
Standard Fabrication Templates - 30/30 Research points applied this month, Completed.
He-3 Mining Efficiency - 30/40 points applied this Month.

Leftover Funding from Month 14: 22 Materials, 1 Industry, 221 Credits.
Expected Income for Month 15: 465 Materials (210 material used by industry), 144 Industry, 714 credits, 20 Research Points


Begin Month with 277 Materials after Industry, 145 Industry, 935 Credits, and 20 Research Points.

Hector - Near Garden World - Major Industrial Complex - 50 Industry
Andromache - Terran Moon - Major Industrial Complex - 50 Industry
Orcan - Barren Moon - 2 Mining Complexes, 1 Industrial Complex - 30 Credits, 20 Industry.
Feros - Hostile Terrestrial World - 1 Urban Area, 1 Planetary Fuel depot, 1 Research Station restoration, 1 Research Station - 208 Material, 800 Credits
Aeneas - 2 Mining Ships - 100 Credits - 0/3 Months

HE-3 Mining Efficiency - 10 points applied this month - Completed
Manufacturing Subroutines - 10 points applied this month, 10/50

Left over from Month 15: 68 Materials, 25 industry, 5 Credits.
Income for Month 16: 471 materials (280 used by industry), 187 Industry, 780 Credits, 40 Research (with additional 40 from faction pro).


Begin Month 16 with 539 materials (With 280 for industry), 212 Industry, 785 Credits, 80 Research Points.

Zatorus - Orbital Mining Station - 100 Materials
Sharring - Orbital Mining Station - 100 Materials

Syided - Major Industrial Complex - 50 Industry
Eletania - Major Industrial Complex - 50 Industry
Sytau - Major Industrial Complex - 50 Industry
Feros - Major Industrial Complex - 50 Industry

Aeneas Shipyards - 5 Battle Group Carriers - 200 Credits, 0/3 Months.
Colony Ship - 120 Credits, 0/3 Months

Hector Shipyards - 12 Light Cruisers with High Velocity Mass Driver and Advanced Armor Plating - 450 Credits - 0/3 Months

Manufacturing Subroutines - 40 Points applied, Completed.
Exotic Mineral Extraction Automation - 40/80 points applied.

Left over from Month 16: 59 Materials, 12 Industry, 15 Credits, and no rp.
Income expected for month 17: 641 Materials (with 400 Used by industry),259 Industry, 792 Credits, 40 research points.


Begin Month 17 with 700 Materials (with 400 used by industry), 271 Industry, 807 Credits, 40 Research points.

Logan - Gas Giant - Orbital Mining Station - 100 Materials

Agamemnon - Orbital Fuel Station - 80 Industry
Quana - Hostile Terrestrial - Major Industrial Complex - 50 Industry
Orcan - Barren Moon - Major Industrial Complex, Industrial Complex - 70 Industry
Vardet - Barren Moon - Major Industrial Complex, Industrial Complex - 70 Industry

Aeneas Shipbuilding - 20 Fighter Squadrons with Disruptor Torpedo Banks - 138 Credits, 0/2 Months
8 Destroyers - 120 Credits, 0/2 Months
Andromache - Terran Moon - 3 Infantry Divisions worth of High-Quality Armaments and Advanced Armor - 15 Credits, 0/1 Months

Exotic Mineral Extraction Automation - 40 Research Points applied this month, Completed.

Left over from Month 17: 200 Materials, 1 Industry, 534 Credits, 0 RP.
Expected Income for Month 18: 781 Materials (510 material used by industry), 327 Industry, 841 credits, 40 Research Points as of the beginning of Month 18, June 2205


Begin Month 18 with 981 Materials (with 510 used by industry), 328 Industry, 1,375 Credits, 40 Research points.

Andromache - Terran Moon - Urban Area, Planetary Fuel Depot, Gambling Den- 283 Material
Hector - Near Garden World - Small Spaceport - 120 Material

Priam - Gas Giant - Orbital Fuel Station - 80 Industry
Cairo Station, Achilles System - Minor Space Station - 200 Industry

Eletania - Hostile Terrestrial - Bulk Sensor - 150 Credits
Syided - Hostile Terrestrial - Bulk Sensor - 150 Credits
Xathorron - Hostile Terrestrial - Bulk Sensor - 150 Credits

Shipbuilding

Eletania - Hostile Terrestrial - 6 Frigates with High-Velocity Mass-Drivers and Advanced Armor Plating - 90 Credits, 0/2 Months
Syided - Hostile Terrestrial -6 Frigates with High-Velocity Mass-Drivers and Advanced Armor Plating - 90 Credits, 0/2 Months
Xathorron - Hostile Terrestrial - 6 Frigates with High-Velocity Mass-Drivers and Advanced Armor Plating - 90 Credits, 0/2 Months
Feros - Hostile Terrestrial - 6 Frigates with High-Velocity Mass-Drivers and Advanced Armor Plating - 90 Credits, 0/2 Months
Sytau - Hostile Terrestrial - 6 Frigates with High-Velocity Mass-Drivers and Advanced Armor Plating - 90 Credits, 0/2 Months
Quana - Hostile Terrestrial - 6 Frigates with High-Velocity Mass-Drivers and Advanced Armor Plating - 90 Credits, 0/2 Months
Axion - Barren World - 6 Frigates with High-Velocity Mass-Drivers and Advanced Armor Plating - 90 Credits, 0/2 Months
Andromache - Terran Moon - 6 Frigates with High-Velocity Mass-Drivers and Advanced Armor Plating - 90 Credits, 0/2 Months
Scyros - Barren World - 6 Frigates with High-Velocity Mass-Drivers and Advanced Armor Plating - 90 Credits, 0/2 Months

Deep Space Habitation - 40/80 RP

Left over from Month 18: 68 Materials, 47 Industry, 115 Credits, 0 RP.
Income Expected for Month 19 858 Materials (510 material used by industry), 340 Industry, 1080 credits, 40 Research Points.


Begin Month with 416 Materials, 387 Industry, 1195 Credits, and 40 research points.

Hector - Near Garden World - 2 Urban Areas - 375 Materials.

Command Station Mithril, Achilles System, Small Space Station - 200 Industry.
Aeneas - Garden World - Orbital Fuel Station - 80 Industry.

Aeneas - 6 Battlecruisers with High-Velocity Mass-Drivers and Advanced Armor Plating - 540 Credits, 0/6
Hector - 12 Light Cruisers with High-Velocity Mass-Drivers and Advanced Armor Plating - 450 Credits, 0/3

Deep Space Habitation - 40 Research Points applied, Completed.

Left over for Month 20: 41 Materials, 107 Industry, 205 Credits, no research points.
Income expected for month 20: 1,025 Materials (510 used by industry), 353 Industry, 1,326 Credits, 40 Research Points.


Begin Month with 556 Materials, 460 Industry, 1,531 Credits, and 40 Research Points.

Achilles System Asteroid Belt - Asteroid Processing Facility - 300 Materials

Priam - Gas Giant - 2 Aerostadts - 400 Industry

Shipbuilding

Eletania - Hostile Terrestrial - 6 Frigates with High-Velocity Mass-Drivers and Advanced Armor Plating - 90 Credits, 0/2 Months

Syided - Hostile Terrestrial -6 Frigates with High-Velocity Mass-Drivers and Advanced Armor Plating - 90 Credits, 0/2 Months

Xathorron - Hostile Terrestrial - 6 Frigates with High-Velocity Mass-Drivers and Advanced Armor Plating - 90 Credits, 0/2 Months

Feros - Hostile Terrestrial - 6 Frigates with High-Velocity Mass-Drivers and Advanced Armor Plating - 90 Credits, 0/2 Months

Sytau - Hostile Terrestrial - 6 Frigates with High-Velocity Mass-Drivers and Advanced Armor Plating - 90 Credits, 0/2 Months

Quana - Hostile Terrestrial - 6 Frigates with High-Velocity Mass-Drivers and Advanced Armor Plating - 90 Credits, 0/2 Months

Axion - Barren World - 6 Frigates with High-Velocity Mass-Drivers and Advanced Armor Plating - 90 Credits, 0/2 Months

Andromache - Terran Moon - 6 Frigates with High-Velocity Mass-Drivers and Advanced Armor Plating - 90 Credits, 0/2 Months

Scyros - Barren World - 6 Frigates with High-Velocity Mass-Drivers and Advanced Armor Plating - 90 Credits, 0/2 Months

Cairo Station - Small Space Station - 6 Frigates with High-Velocity Mass-Drivers and Advanced Armor Plating - 90 Credits, 0/2 Months

Command Station Mithril - Small Space Station - 6 Frigates with High-Velocity Mass-Drivers and Advanced Armor Plating - 90 Credits, 0/2 Months


National Recruitment - 40 Research Points Applied this month, Completed.

Resource left from Month 20: 256 Materials, 60 Industry, 541 Credits, No Research Points.
Income Expected for Month 21: 1,265 Materials (with 510 being used by Industry), 365 Industry, 1,326 Credits, 40 Research Points.
Last edited by Versail on Sat Sep 02, 2023 1:59 am, edited 11 times in total.
What difference does it make to the dead, the orphans and the homeless, Whether the mad destruction is wrought under the name of totalitarianism or in the holy name of liberty or democracy?~ Gandhi.
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User avatar
The Silver Army
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Posts: 85
Founded: Mar 07, 2015
Ex-Nation

Postby The Silver Army » Tue Jul 25, 2023 6:51 pm

The Confederated Krogan Freeholds


Image


Government


The Confederated Krogan Freeholds are a confederacy of surviving Krogan clans on Tuchanka, with the rites and customs of clan Urdnot remaining predominant. The Confederacy operates very loosely compared to other more centralized galactic societies, and this has led to a more fluidic style of foreign policy for better or for worse. An example would be the Apache Nations back on earth, while all nominally apart of the wider Confederation an agreement with one clan won’t necessarily be upheld by another. The only real way to get any broad agreement across on Tuchanka is through clan Urdnot. This can be used to the Krogan’s collective advantage when dealing with the wider galaxy, as the clans can act more independently carrying out acts that could bring regular nations into full conflict while giving the wider confederation plausible deniability, and any massive collective action taken against one clan would bring the rest of Tuchanka against the aggressor.

Diplomatically speaking the Krogan are seeking expansion beyond their homeworld as a necessity for their survival. The cure to the genophage meant population booms were frequent to the point breeding restrictions periodically did have to take place to ensure Tuchanka could still produce enough food stuffs for the population. Occasionally a clan might rebel and the harsh conditions of Tuchanka would ease the burden so to speak at which point the restrictions were lifted.

The actual government in place is actually divided between genders with female Krogan taking a more active role in governance. Assuming the title of Matriarchs, powerful Krogan females go on to live lives devoted to the diplomatic craft. They are often the first friendly Krogan an alien might encounter on Tuchanka and one that should be given great respect, as to dishonor a Krogan Matriarch could lead an entire Krogan clan attacking you because the likelyhood that her Krantt might also happen to be her offspring is very high.

Next to them is their male counterparts the Clan Chief, or sometimes called Patriarchs. Clan Chiefs have taken a little bit of a back row to the resurgent females who have taken over the aspects of every day governance. The clan chiefs are now more like commander-in-cheif of their clans as well as peacekeepers. Their primary role is clan survival and keeping warlords and battle masters in line.

Under the clan chiefs are the Warlords, Warlords are the commanders to the Clan chief often commanding entire armies. The tilted of Warlord has been used in many ways through Krogan history but as of 2204 a warlord is on par with generals in other civilizations. Directly under the Warlords are Battle Masters the veteran officers of any Krogan army. Battle Masters make up the majority of the senior and junior officer corps, with ranks usually dependent on seniority of individuals or specific designations like Over-captains and Chief Scouts.

The Shamans are separate from the political system in a way , as Shamans are more focused on religious and cultural adherence. They often act as judges among the clans and oversee the various rite of passages that Krogans have to undertake.

The Confederation is dominated by Clan Urdnot led by Clan Chief Urdnot Wrex and Matriarch Bakara.


The Military


The Confederation military as a whole works under the umbrella of clan Urdnot but each individual clan maintains its own forces which they often use independently from Urdnot. An example being with clan Ganar who often hold strong ties to the Bloodpack Mercenaries with the distinction between the two often being blurred beyond recognition, which is something Urdnot Wrex is very willing to exploit as it’s a way for his warriors to get experience in battle without the wider Confederacy going to war.

The Krogan armies on Tuchanka are the biggest and most sought after allies in the entire galaxy. A mere presence of one Krogan Warband is enough to change the outcome of most battles. The Krogan value brute force tactics above all else, which means the heavy use of tanks, heavy weapons and riot shotguns. They favor superior firepower tactics alongside grand operational planning for wide sweeping offensives, and brutal defense in depth style strategies to hold positions.

A dedicated Krogan navy hasn’t been around since the Krogan Rebellions, and after the Reapers it remains so. Today Clan Urdnot is spearheading an effort to create a navy, by first absorbing various pirates fleets and then state sponsored construction projects. The Krogan navy would be undoubtedly tied to clan Urdnot and therefor its actions as a proxy mercenary force will be much more limited.
100 Infantry Divisions
35 Armor Divisions


10 Infantry Divisions (Drop Troop/Heavy Weapons)
2 Infantry Division (Drop Troop||Electronic Warfare)
15 Infantry(Drop Troop||Biotic)
3 Infantry Divisions(Drop Troop||Flameres)
2 Infantry Divisions(Drop Troop||Sniper)
3 Infantry Divisions( Drop Troop||Stealth)
1 Hammer of Kalros Infantry Division ((Elite || Drop Troop)


Led by Urdnot Mordin
4 Infantry Divisions(Biotic||Adv. Armor))


Led By Vedrax Vrox
10 Infantry Divisions


1 Dreadnought
1 BattleCruisers
2 Bulktransports
10 Friagtes
11 Corvettes


3 Battlecrusiers


1 Battlecruiser




The Greater Krogan Domain


The Confederacy currently occupies what has been know the Krogan Demilitarized Zone, a name that has been seen as offensive to the current regime. As such the more fitting name of the Urdnot Cluster has been given to the home cluster of stars of the Krogan, and a name strongly suggested be used by other powers instead of KDMZ.

The Milky Way/Urdnot Cluster(KDMZ)

Durak-Barren
Outpost:20 Credits/20 Material/5 Industry

Kanin-Barren
Outpost:20 Credits/20 Material/5 Industry

Kruban-Hostile
Outpost:20 Credits/20 Material/5 Industry

Tuchanka-Garden
4 Urban Areas: 160 Credits
2 Fuel Depot: 10 Credits
1 Military Shipyard: 30 Credits
1 Major Spaceport: 330 Credits
1 Minor Spaceport:220 Credits
7 Mining Complexes:25 Material
1 Major Mining Complex: 56 Material
4 Industrial Complex:-40 Material/ 20 Industry
1 Major Industrial Complex:-30 Material/ 20 Industry/ 10 Credits

Asteroid Belt
2Orbital Mining Station:60 Material

Ruam-Gas Giant
1 Orbital Mining Station:30 Material

Vaul-Gas Giant
1 Orbital Mining Station:30 Material


Kelim-Hostile
Outpost:20 Credits/20 Material/5 Industry

Dor-Gas Giant
1 Orbital Mining Station:30 Material

Sazgoth-Gas Giant
1 Orbital Mining Station:30 Material

Rothla-Debris Field(Asteroid Belt?)
2 Orbital Mining Station:60 Material


Mantun-Barren
Outpost:20 Credits/20 Material/5 Industry

Tula-Gas Giant
1 Orbital Mining Station:30 Material

Vard-Gas Giant
1 Orbital Mining Station:30 Material



Spending/Miscellaneous


4,000(All)
75 Infantry Divisions(375)
25 Armored Divisions (312.5)
1 Dreadnought(90)
5 Battlecrusiers(300)
2 Bulktransports(100)
10 Frigates(100)
11 Corvettes(77)
Mantun(30)
Kanin(30)
Kruban(30)
Kelim(30)
Durak(30)
Vard(100)
Tula(100)
Sazgoth(100)
Dor(100)
Vaul(100)
Ruam(100)
Tuchanka(1,895)

.5 remaining


860||301||65
Tuchanka
10 Infantry Divisions (Drop Troop/Heavy Weapons)-67.5 credits
2 Infantry Division (Drop Troop||Electronic Warfare) -15 creds
15 Infantry(Drop Troop||Biotic)- 127.5
3 Infantry Divisions(Drop Troop||Flameres)-20.25creds
2 Infantry Divisions(Drop Troop||Sniper)-15creds
3 Infantry Divisions( Drop Troop||Stealth)-25.5creds
1 Hammer of Kalros Infantry Division ((Elite || Drop Troop)-60creds
39 Infantry Divisions-195creds
10 Armored Divisions-125creds
12 Artillery Regiments-120creds
1 Gunship Wing-5creds

2 Bulk Transport Refit
(Drop Troops||Life Support)-15creds

1 Bulk Transport( Drop Troop|| Lifesupport)-57.5

Aralakh Asteroid Belt
2 Orbital Mining Stations-200material

Rothla
1 Orbital Mining Statuon-100material

4 Divisions of Bloodpack led by Urdnot Mordin transferred to Ferron

10 Division of Clan Udnot hired by the Invictus Dominion


870+250=1120||391||130

-200creds Pacification of the Boltzmann System
3 Battlecrusiers for Pacification

-100mat Rothla Orbital Mining Station

-600creds Research Station on Tuchanka
-120 creds 1 Colony Ship
-200creds 8 Light Cruisers
-220mat Integrated Bunkers

User avatar
Pragia
Powerbroker
 
Posts: 7634
Founded: May 08, 2012
Inoffensive Centrist Democracy

Postby Pragia » Sat Aug 19, 2023 5:38 pm

The Salarian Union


After a decline into internecine conflict last year, the clan Pelephon has taken control of the Union with the backing of clans Felka and Holsar, and their invaluable control of the Special Tasks Group. Now having squeezed many of the isolationist clans into compliance, the Union properly represents the interests of the Salarian people through their matriarchs. Still facing many dissenters and their own unstable past, the Union is moving forward in good faith towards the Citadel and a self-righteous desire to protect the galaxy.

Stockpile: 178 Credits, 0 Industry, 90 Material, 145 Research
Total Income: 5641 Credits, 839 Industry, 931 Material, 100 Research
Completed Research: Colonial Viceroys, Standardized Fabrication Templates, Centralized Industrial Linkages, Prototype Nanite Mineral Isolation, Academic Peerage Protocols, Secure Data Protocols, National Recruitment

Zonok System
Initial: 460 Credits, 55 Industry (Costing 80 Material), 79 material (after costs)
Mannovai - Garden (4 Urban Area, 5 Industrial Complexes, 7 Mining Complexes, Major Mining Complex, 2 Fuel Depot, Major Industrial Complex, Small Spaceport, Gambling Den, Research Station, Trade Route to Thessia, Volus Bank)
Asteroid Belt (2 Orbital Mining Station)
Urut - Gas Giant

Rokum System
Initial: 335 Credits, 68 Industry (Costing 100 Material), 160 material (after costs)
Easnos - Hostile Terran (3 Mining Complex, Major Mining Complex, Major Industrial Complex)
Jaëto - Near Garden (3 Urban Area, 4 Industrial Complexes, 7 Mining Complexes, Major Mining Complex, 2 Fuel Depot, Major Industrial Complex, Small Spaceport, Gambling Den, Research Station, Volus Bank)
Asteroid Belt (2 Orbital Mining Station)
Alepaj - Gas Giant
Alepaj A - Barren (Outpost)
Alepaj B - Barren (Outpost)

Cerop System
Initial: 685 Credits, 96 Industry (Costing 140 Material), 182 material (after costs)
Cadav - Gas Giant
Asteroid Belt (2 Orbital Mining Station)
Alud - Terran (2 Urban Area, Fuel Depot, 4 Mining Complexes, 3 Industrial Complexes, Major Mining Complex, Major Industrial Complex, Small Spaceport, Volus Bank)
Nasurn - Garden (4 Urban Area, 5 Industrial Complexes, Major Industrial Complex, 7 Mining Complexes, Major Mining Complex, 2 Fuel Depot, Shipyard, Small Spaceport, Gambling Den, Research Station, Trade Route to Palaven, Volus Bank)
Sitek A - Barren (Outpost)
Sitek B - Barren (Outpost)
Asteroid Belt (2 Orbital Mining Station)

Pranas System
Initial: 925 Credits (+Citadel:28), 137 Industry (Costing 200 Material), 155 material (after costs)
+20%: 1110 Credits, 164 Industry, 226 material
Saradril - Terran (2 Urban Area, Fuel Depot, 4 Mining Complexes, 3 Industrial Complexes, Major Mining Complex, Major Industrial Complex, Small Spaceport, Volus Bank, Gambling Den)
Sur'Kesh - Garden (4 Urban Area, Research Station, Shipyard, 5 Industrial Complexes, Major Industrial Complex, 7 Mining Complexes, Major Mining Complex, 2 Fuel Depots, Small Spaceport, Gambling Den, Citadel Embassy, Trade Route to Citadel, Volus Bank)
Dragel - Terran (2 Urban Area, Fuel Depot, 4 Mining Complexes, 3 Industrial Complexes, Major Mining Complex, Major Industrial Complex, Small Spaceport, Volus Bank, Gambling Den)
Halegeuse - Gas Giant
Asteroid belt (2 Orbital Mining Station)
Paeto - Barren Asteroid (Orbital Mining Station)
Mass relay
Byblos System
Initial: 620 Credits, 113 Industry (Costing 150 Material), 52 material (after costs)
Gilgame - Non-hostile Terran (2 Urban Area, Fuel Depot, 4 Mining Complexes, 4 Industrial Complexes, Major Mining Complex, Major Industrial Complex, Volus Bank, Small Spaceport, Gambling Den)
Senoquol - Garden (4 Urban Area, 5 Industrial Complexes, Major Industrial Complex, 7 Mining Complexes, Major Mining Complex, 2 Fuel Depots, Small Spaceport, Gambling Den, Research Station, Volus Bank)
Zarken - Barren (Outpost)
Isht - Barren (Outpost)
Kuru - Gas Giant
Enki - Gas Giant

Ashan System
Initial: 825 Credits, 201 Industry (Costing 300 Material), 50 material (after costs)
+20%: 990 Credits, 241 Industry, 120 material
Anthur - Barren (Outpost)
Kubru - Hostile Terran (3 Mining Complex, Major Mining Complex, Major Industrial Complex)
Lissu - Dextro-Amino Garden (4 Urban Area, 7 Mining Complexes, 2 Fuel Depot, 5 Industrial Complex, Major Mining Complex, Major Industrial Complex, Small Spaceport, Gambling Den, Research Station, Volus Bank, Military Shipyard, Orbital Shipyard, 2 Small Space Stations)
Milra - Non-Hostile Terran (4 Industrial Complexes, Major Industrial Complex, 2 Urban Area, 4 Mining Complexes, Major Mining Complex, Fuel Depot, Volus Bank, Small Spaceport)
Tazab - Gas Giant
Garot - Gas Giant
Garot I - Barren Moon (2 Mining Complexes, Major Mining Complex, 2 Industrial Complex, Major Industrial Complex, Fuel Depot, Small Spaceport)
Garot II - Garden Moon (4 Industrial Complex, Major Industrial Complex, 2 Urban Area, Research Station, 4 Mining Complexes, Major Mining Complex, Volus Bank, Small Spaceport)

Olor System
Initial: 550 Credits, 68 Industry (Costing 100 Material), 114 material (after costs)
Olor - Non-Hostile Terran (3 Industrial Complexes, Major Industrial Complex, 2 Urban Area, Fuel Depot, 4 Mining Complexes, Major Mining Complex, Small Spaceport, Volus Bank)
Asteroid Belt (2 Orbital Mining Station)
Rannandril - Near-Garden (4 Urban Area, 6 Mining Complexes, Major Mining Complex, 4 Industrial Complexes, Major Industrial Complex, 2 Fuel Depot, Small Spaceport, Gambling Den, Research Station, Volus Bank)
Hanum - Gas Giant
Pax System
Initial: 190 Credits, 34 Industry (Costing 50 Materials), 18 Material (after costs)
Svarog-Gas Giant
Noveria – Terran (4 Mining Complexes, 1 Major Mining Complex, 2 Urban Areas, 2 Industrial Complex, Major Industrial Complex, 1 Small Spaceport, 2 Research Stations | Integrated Bunkers, Heavy Batteries)
Morana - Barren
Veles - Barren
Initial: 405 credits, 14 Industry, -20 Material +60% Citadel Modifier= 648 credits, 22 Industry, -20 Material
2x Industrial Complexes: -20 Material, +14 Industry
Major Spaceport: 15x27 Credits

Military:
Terrestrial Forces:
38/118 Infantry Divisions (21/24 Elites)
5/5 Elite Infantry Divisons [HQW, Stealth, EWC]
3/3 Elite Infantry Divisions [HQW, Stealth, Biotics]
2/4 Elite Infantry Divisions[AA, HQW, Stealth]
1/3 Elite Infantry Divisions [Sniper, Stealth, EWC]
6/6 Elite Infantry Divisions [Stealth, Drop, Biotics]
14/31 Gunship Wings
14/19 Artillery Battalions
0/28 Anti-Orbital Missile Forces
4/25 Combat Engineer Battalions
0/19 Armored Divisions (2/3 Elites)
2/2 Elite Armored Divisions [AA, HQW, EWC]
Standard Garrison (Rannadril, Lissu, Senoquol, Sur’Kesh, Nasurn, Jaeto, Mannovai)x7: 5 Infantry Divisions, 3 Anti-Orbital Missile Forces, 2 Combat Engineer Battalions, 1 Armored Division, 1 Gunship Wing
Garot II Garrison: 2 Infantry Divisions, 1 Combat Engineer Battalion, 1 Armored Division, 2 Anti-Orbital Missile Forces
Citadel Garrison: 3 Infantry Divisions, 2 Combat Engineer Battalions, 2 Anti-Orbital Missile Forces, 2 Armored Divisions, 1 Elite Infantry Divison [HQW, Stealth, Biotics]
1 Elite Infantry Division [Sniper, Stealth, EWC], 8 Gunship Wings, 6 Artillery Battalions, 1 Combat Engineer Battalion, 25 Infantry Divisions remain on Noveria to investigate Rachni

Space Fleets:
Heavy
0/2 Dreadnoughts [Advanced Armor Plating, High Velocity Mass Drivers]
0/20 Battlecruisers [Advanced Armor Plating, High Velocity Mass Drivers]
0/6 Mining Ships
Medium
21/21 Light Cruisers [GARDIAN, AAP, HVMD]
3/11 Light Cruisers [GARDIAN systems]
2/2 Transports [GARDIAN systems]
10/20 Transports [GARDIAN Lasers, Dropship Hangars, Enhanced Life Support System]
5/15 Destroyers [GARDIAN Systems]
0/20 Frigates [GARDIAN]
Light
0/16 Corvettes [GARDIAN]
0/75 Corvettes [GARDIAN, Ablative Armor, Advanced Armor Plating]
11/31 Squadrons of Assault Landers [GARDIAN, RKB, AAP]
Expedition Fleet in Utanapish Sea (Month 4): 6 Mining Ships, 2 Battlecruisers [Advanced Armor Plating, High Velocity Mass Drivers], 3 Light Cruisers [GARDIAN], 5 Destroyers [GARDIAN], 5 Frigates [GARDIAN], 1 Transport [GARDIAN], 2 Infantry Divisions from Lissu Garrison, 1 Combat Engineer Battalion from Lissu Garrison, 2 Gunship wings and 1 Elite Infantry Division [Sniper Teams, Stealth Training, Electronic Warfare Capabilities, Combat Biotics]

Activation Fleet in Hawking Eta(Chandrasekhar)->Ninmah Cluster 1 Battlecruiser [Advanced Armor Plating, High Velocity Mass Drivers], 2 Light Cruisers [GARDIAN], 5 Frigates [GARDIAN], 1 Transport [GARDIAN], 1 Elite Infantry Division[Advanced Armor, High-Quality Weapons, Stealth Training, Combat Biotics], 1 Gunship Wing. Splitting so only battlecruiser is activating the relay, remaining forces landing and scouting on Utukku to investigate Rachni.

Main Battlefleet in Horse Head Nebula->Serpent Nebula to guard and police traffic through Mass Relay: 2 Dreadnoughts [Advanced Armor Plating, High Velocity Mass Drivers], 17 Battlecruisers [Advanced Armor Plating, High Velocity Mass Drivers], 3 Light Cruisers [GARDIAN], 5 Destroyers [GARDIAN], 10 Frigates [GARDIAN], 16 Corvettes [GARDIAN], 75 Corvettes [GARDIAN, Ablative Armor, Advanced Armor Plating]

Support Fleet in Horse Head Nebula (Noveria) to support movement of troops on world: 10 Transports [GARDIAN Lasers, Dropship Hangars, Enhanced Life Support System] and 20 Squadrons of Assault Landers [GARDIAN, RKB, AAP] helping support suppression operations and peacekeeping.
Last edited by Pragia on Sat Aug 19, 2023 5:39 pm, edited 1 time in total.

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G-Tech Corporation
Khan of Spam
 
Posts: 63930
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Sat Sep 02, 2023 10:34 am

Bonus holding since the other Archive is too full





Details and Things


Store
Notice on Production Time Reductions: A 60% reduction is the maximum any faction can obtain without the addition of Pro/Con bonuses or Technology. With Pro/Con bonuses and Technology this can be increased to a 90% reduction.

"Never forget that your weapon was made by the lowest bidder."
(Note that all figures given are calculated on a monthly basis, unless otherwise stated.)
Infrastructure
15 Credits - Mining Complex: Extracts 7 Material

50 Credits - Major Mining Complex: Extracts 15 Material, 5 Credits, +5 per Mining Complex on Planet.

220 Credits - Borehole Mine: Extracts 90 Materials, +30 per Major Mining Complex. Maximum 2 per Planet

20 Industry - Industrial Complex: Generates 2 Industry. Converts 20 Material into 10 Industry, reduces local ship construction time by 5%

50 Industry - Major Industrial Complex: Generates 2 Industry. Converts 30 Material into 20 Industry, 10 Credits

100 Industry - Subterranean Forge: Converts 50 Material into 40 Industry, 10 Credits | Requires Major Mining Complex, Major Industrial Complex. Maximum 3 per Planet.

120 Industry - Manufacturing Yard: Allows standard Industrial Complexes on this world to convert an additional 10 Material into 5 more Industry. Requires Terran planetary class or better. Unlocked by the research of Cluster Metallurgy Architecture

30 Material - Outpost: Generates 20 Credits, 20 Material | Intrinsic Garrison of 2 Infantry Battalions. Cannot be combined with any other infrastructure. Comes with Tier I Sensors.

Note: Only one type of Shipyard may exist on a planet at a time
75 Industry - Shipyard: Generates 20 Credits, required for construction of ships up to Light Cruiser weight, lowers local ship production time by 15%, requires at least 1 Industrial Complex and one Urban Area on the planet to construct

500 Industry - Military Shipyard: Generates 30 Credits, required for construction for Heavy Cruiser weight and above. Lowers local ship production time by 15%. Adds 150 Production Capacity. Requires 1 Urban Area and 1 Fuel Depot.

600 Industry - Civilian Shipyard: Generates 60 Credits, required for construction of ships up to Light Cruiser weight. Lowers local ship production time by 25%. Requires 1 Urban Area and 1 Fuel Depot

20 Material - Planetary Fuel Depot: Generates 5 Credits

75 Material - Gambling Den/Energy Nexus: Generates 10 Credits, + 5 per Urban Area. One more may be built per world in the Terminus. Requires Spaceport. Energy Nexus replaces Gambling Den for Synthetics.

100 Material - Urban Area: Generates 45 Credits, 10 Industry, reduces Ground Unit Construction Time by 10%. Requires Fuel Depot.

300 Credits - Research Station: (Limit 1 Per System) Allows for a faction to start a Research Project. Produces 15 Research Points every month. Requires Urban Area.

600 Credits - Intelligence Center: (Limit 1 per Cluster) This building allows the starting of Espionage Operations, and contributes one Intelligence to ongoing operations. Requires Post-War Intelligence Interfaces.

60 Material - Marshaling Center: Upon invasion of a world with a Marshaling Center, 4 Militia Units are generated instantly for free. If slain in battle they cost no funds to re-equip, deploying again within two months of the first invasion. If that invasion is consecutive, the new Militia are not trained. Requires Urban Area on planet to build, Militia Marshalling

125 Credits - Galactic Bank: Built in the territory of another Faction. Generates 45 Credits on worlds with an Urban Area. Increases Urban Area income for other Faction by 5% on given world.

450 Credits - Established Trade Route: (Limit 1 Per Planet) Not a physical building - generates 10 Credits for each involved faction for every Urban Area on two connected worlds. Must be mutually agreed upon.

150 Credits - Citadel Embassy:(Limit 1 per Faction, Limited to Citadel Factions) This signifies that the faction is a devoted member of Citadel Space. Generates 3 Credits per Citadel Faction, +1 for every Council Seat the Faction holds.

200 Industry - Aerostadt: Generates 50 Material, reduces Ship Build Time by 10% across the system. Gas Giant only.

120 Material - Small Spaceport: Generates 5 Credits for each piece of infrastructure on this world. Requires Fuel Depot.

263 Industry - Major Spaceport: (Limit 1 per Faction per Cluster) Generates 15 Credits for every structure on this world. Doubles income from all Small Spaceports in this System. Requires Urban Area.



100 Industry - Minor Space Station: (Limit 6 per system) You may buy up to level 1 defense guns on them, +10% total system output monthly for each, percentage effects stack. Production Capacity of 100. 2 Industrial Complexes, 1 Major Industrial Complex.

500 Industry - Mobile Space Station: (Limits 3 per system, you buy up two defense guns on them, +20% total output on system) (Takes 1 month to move) 2 Urban Areas, 2 Industrial Complexes, 1 Major Industrial Complex, 2 Fuel Depot, 1 Small Spaceport. Production Capacity of 300.

1250 Industry - Major Space Station: (Limit 3 per cluster, you may buy up to level 3 planetary defense guns and any planetary buildings except mining complexes, +30% total system output monthly for the system it is in, +5% for every Small Spaceport or Spaceport in system, percentage effects stack with small stations. Production Capacity: 500. 2 Major Industrial Complexes.

50 Material -Orbital Mining Station: Cannot be combined with Planetary Infrastructure. Generates 50 Material

150 Material -Asteroid Processing Facility: Limit 3 per Asteroid Belt. Generates 10 Industry, 100 Material. Requires Deep Space Habitation.

200 Industry -Orbital Shipyard: Limit 3 per System. Increases this planet's Production Capacity by 300. Reduces Ship Build Time by 10%.

100 Industry - Orbital Battlestation: May be built at any point in a system. Max 12 per System. Holds up to 3 Defense Guns, and is heavily armored and possesses formidable kinetic barriers.

40 Industry -Orbital Fuel Station: Generates 25 Credits. Increases Material income of Orbital Mining Stations in this System by 10. Requires He-3 Mining Efficiency. Must be constructed above a Garden World or Gas Giant.


Defenses do not count towards the total buildings for a spaceport's income, and may be upgraded from one level to another, the total cost accounting for previous tiers.

Ground Defenses
20 Material - Perimeter Defenses - Tier I
60 Material - Trench Systems - Tier II
140 Material - Integrated Bunkers - Tier III
100 Industry - Fortified Redoubts - Tier IV

Anti-Orbital Batteries
25 Industry -Light Cannonade - Tier I
75 Industry - Heavy Batteries - Tier II - Meant to fight Destroyers, requires Fuel Depot
150 Industry - Linear Accelerators - Tier III - Capable of dueling Heavy Cruisers, requires 2 Fuel Depots
400 Industry, 500 Materials - Hypervelocity Batteries - Tier IV - A serious threat to even Dreadnoughts, requires 2 Fuel Depots, Orbital Fuel Station.

Sensors
150 Credits - Bulk Sensor: Tier I - Detect Heavy Vessels
350 Credits - Refined Sensor Grid: Tier II - Detect Medium Vessels
500 Credits - Integrated Array: Tier III - Detect Light Vessels
1500(2150) - Planetary Sensor Network: Tier IV - Detect Ground Unit composition


[Heavy Vessel build time reductions also apply to Ultra-Heavy Vessels]
Hyperdreadnought (Carries 6 Wings) 152 [170] Credits, 17 months (Requires Military Shipyard and Orbital Shipyard)

Habitation Ship - only granted as starting unit - May generate faction-specific income.
Fleet Carrier (Has 6 slots for any combination of fighter and interceptor wings) 71 [75] Credits, 8 months (Requires Military Shipyard)
Dreadnought (Carries 2 wings) 86 [90] Credits, 11 months (Requires Military Shipyard)
Battlegroup carrier (Has 4 slots for any combination of fighter and interceptor wings) 38 [40] Credits, 4 months
Battlecruiser (Carries 1 wing) 57 [60] Credits, 8 months
Bulk Transport 48 [50] Credits, 7 months - can carry 16 units
Colony Ship 114 [120] Credits, 4 months
Mining Ship 48 [50] Credits, 3 months - Extracts 15 Material. 25, if in a system with a Orbital Mining Station. Does not count as a Heavy Vessel for purposes of Expedition, Pacification, or Colonization. Active Mining Ships are limited by the number of planets in a system; deployed Mining Ships in the same system which exceed this number see their output reduced by half overall.
Heavy Cruiser 43 [45] Credits, 6 months


Light Cruiser 24 Credits, 4 months
Escort Carrier (Has one slot for either a fighter or interceptor wing) 20 credits, 3 months
Transport 24 Credits, 3 months - can carry 5 units
Destroyer 15 Credits, 3 months
Frigate 10 Credits, 2 months (Does not require Shipyard to build)


Does not require Shipyards to build
"Highway to the Danger Zone!"
* Light Vessels can NOT equip GARDIAN systems, Drop Ship Hangar, and Boarding Troops
Corvette 6 Credits, 2 months
Assault Landers (Squadron of 10) 3 Credits, 1 month
Fighter wing (Group of 30) 6 Credits, 2 months
Interceptor wing (Group of 30) 7 Credits, 2 months
Light Transport 7 credits, 1 month- can carry 1 unit


Infantry Division (30,000 troops) 7 Credits, 2 months.
Militia Division (30,000 troops) 6 Credits, 2 months.
LOKI Mech Battalion (5000 Troops) 1 [2] Credits, 2 months
YMIR Mech Division (200 Units, 5000 LOKI Troops) 20 Credits, 2 months.
Armored Division(240 vehicles, 15,000 troops) 25 Credits,3 months.
Artillery Battalion (74 Artillery pieces, 2500 troops) 9 [10] Credits, 3 months.
Combat Engineer Battalion (2500 troops) 6 [7] Credits, 3 months.
Anti-Orbital Missile Force (55 vehicles with launchers, 400 troops) 9 [10] Credits, 3 months.
Gunship Wing (34 gunships) 4 [5] Credits, 3 months.


High-Quality Armaments - +25% of original cost

Low Quality Weapons - -30% of original cost

Advanced Armour - +15% original cost

Electronic Warfare Capabilities - +30% of original cost

Stealth Training - +50% of original cost

Nanite Stasis - +15% of original cost

Heavy Weapons Teams - +15% of original cost

Sniper Teams - +10% of original cost

Flamethrowers - +5% of original cost

Close Combat Specialization - +10% of original cost

Drop Troops - +20% of original cost
May only be applied to Divisions or Battalions.

Elites - x10 total cost
The best of the best of the best of the best. The bigger the faction, the more awesome the Elites upgrade is. This upgrade may only applied to Infantry, Marines, and Armored Divisions. No more than 5% of your divisions exactly may purchase this upgrade. If you have 20 divisions, one may be Elite. Not available to factions who don’t have enough divisions to achieve a perfect 5%. Divisions are counted as units with Division in the title.


High Velocity Mass Driver - +20% of the Original Cost- Increases damage of a Ship's Kinetic Weapons
Enhanced GARDIAN Lasers - +15% of the Original Cost- Increases damage of a ship's Energy weapons
Disruptor Torpedo Banks - +10% of the Original Cost- Increases damage of a ship's Missile Weapons
Advanced Armor Plating - +30% of the Original Cost- Increases Defensive Abilities of a ship's Hull
Ablative Armor - +25% of the Original Cost- Increases Defensive abilities vs Energy Weapons
Redundant Kinetic Barriers - +25% of the Original Cost- Increases Defensive Abilities of a Ship's shields
Dropship Hangars - +5% of the Original Cost - Permits the use of Droptroops in association with this ship
Enhanced Life Support System - +10% of the Original Cost- Increases likelihood of a damaged ship's survival following a battle
Boarding Troops - +5% of Original Cost


Garden Worlds: Identified as a planet with ideal conditions for life.
Natural Pc: 700
Max Infrastructure: 5 Urban Areas, 7 Mining Complexes, 7 Industrial Complexes, 2 Fuel Depots

Near-Garden Worlds: Identified as a planet which does not have a biosphere, but Geth may still use commensurately.
Natural Pc: 500
Max Infrastructure: 5 Mining Complexes, 6 Industrial Complexes, 4Urban Areas

Gas Giant: Self-explanatory
Natural Pc: 0
Special: Cannot have surface infrastructures
Max Infrastructure: 6 Orbital Mining Station, 6 Aerostadt

Moon: Moons are identified as worlds orbiting a Gas Giant or other planet.
Natural Pc: 300
Max Infrastructure: 5 Mining Complexes, 6 Industrial Complexes, 4 Urban Areas

Asteroid Belt: Asteroid Belts are uncolonizable, but can provide useful minerals to other planets.
Natural Pc: 0
Max Infrastructure: 6 Orbital Mining Stations
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.


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