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The Empire of Tau
Minister
 
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Founded: Dec 19, 2016
Inoffensive Centrist Democracy

Postby The Empire of Tau » Wed May 24, 2023 9:49 am

Does the Autarky perk apply when I'm making my initial purchases? And what counts as "industry infrastructure?"

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G-Tech Corporation
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Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Wed May 24, 2023 9:53 am

The Empire of Tau wrote:Does the Autarky perk apply when I'm making my initial purchases? And what counts as "industry infrastructure?"


Yep, indeed so. The Major and normal Industrial Complexes are the pieces of infrastructure to which that perk applies.
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The Empire of Tau
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Founded: Dec 19, 2016
Inoffensive Centrist Democracy

Postby The Empire of Tau » Wed May 24, 2023 9:57 am

G-Tech Corporation wrote:The Major and normal Industrial Complexes are the pieces of infrastructure to which that perk applies.

Are those the only infrastructure that the perk applies to?

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G-Tech Corporation
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Inoffensive Centrist Democracy

Postby G-Tech Corporation » Wed May 24, 2023 9:59 am

The Empire of Tau wrote:
G-Tech Corporation wrote:The Major and normal Industrial Complexes are the pieces of infrastructure to which that perk applies.

Are those the only infrastructure that the perk applies to?


They are, indeed - but it’ll save you a chunk of change, and give you a solid comparative advantage when it comes to galactic manufacturing.
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

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The National Dominion of Hungary
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Founded: May 31, 2012
Iron Fist Consumerists

Postby The National Dominion of Hungary » Wed May 24, 2023 10:01 am

G-Tech Corporation wrote:
Grand. I'll pull together some new things for you in half a jiff then. Illium welded to the Quarians is a fun one.


Quarian Omega but yeah, I thought it may be an interesting twist on things. Looking forward to seeing what you put together!

Plotek i medialnych bredni nie daj sobie wmówić,
Codziennie się rozwijaj i nie daj się ogłupić,
Atakowi propagandy stawiaj czoło dzielnie,
Nie daj sobą sterować i myśl samodzielnie.


Mass Effect Andromeda is a solid 7/10. Deal with it.

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The Empire of Tau
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Founded: Dec 19, 2016
Inoffensive Centrist Democracy

Postby The Empire of Tau » Wed May 24, 2023 10:05 am

For Batarian history, I think it might go something like this. Reapers show up; they utterly rip the Hegemony a new one. Command Shepard convinces Balak to join in the Battle of Sol. Shepard also does the Pillars of Strength quest, gaining the Pillars of Strength for the Batarians. After the ordeal, Balak takes the entire Batarian fleet to recover and reclaim their home-systems. Sounds good, ye?

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The Orson Empire
Post Czar
 
Posts: 31630
Founded: Mar 20, 2012
Left-wing Utopia

Postby The Orson Empire » Wed May 24, 2023 10:17 am

G-Tech Corporation wrote:
This is looking great, Orson. My only comment would be that Shanxi doesn't necessarily have to be completely isolated from the galaxy - a good chunk of the Extranet survived, and normal FTL methods are still viable, so she may be insular, but isolation isn't necessarily the order of the day. That's partially up to you though. If you want to posit that Shanxi's Extranet coverage was completely destroyed, and their only contact has been very intermittent traders, that's perfectly fine by me.

I think I'll have the local extranet survive, but be heavily damaged. Connection would only be available intermittently, and access largely restricted to the government. This way, the Directorate could still learn how to repair the mass relays.

And can standard FTL travel be used to access the rest of the Shanxi Cluster?
Last edited by The Orson Empire on Wed May 24, 2023 10:18 am, edited 2 times in total.

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The National Dominion of Hungary
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Iron Fist Consumerists

Postby The National Dominion of Hungary » Wed May 24, 2023 10:22 am

I suppose it does, that is how standard FTL works in the lore, with the relays used for traveling between distant clusters which would take months or years to cover with standard FTL.

Plotek i medialnych bredni nie daj sobie wmówić,
Codziennie się rozwijaj i nie daj się ogłupić,
Atakowi propagandy stawiaj czoło dzielnie,
Nie daj sobą sterować i myśl samodzielnie.


Mass Effect Andromeda is a solid 7/10. Deal with it.

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Bentus
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Iron Fist Consumerists

Postby Bentus » Wed May 24, 2023 10:22 am

This looks as interesting as always!

Just to float an idea, what would the chances be for Noveria to make a comeback? Wondering if in the aftermath of the Reapers they evolved into something of a pseudo-religion that worships scientific progress at all costs.

Another thought is to go for the Asari, but I'd be a bit nervous taking on a more significant faction to be frank.
- - Bentus
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1 2 3 >4< 5
Possible threat.
Forces active in a warzone.
At peace.
Member of The Galactic Economic and Security Organization

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The Epic Notepad of GrangerAirstrike
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Left-wing Utopia

Postby The Epic Notepad of GrangerAirstrike » Wed May 24, 2023 10:33 am

Well then, let's see how the concept of a nomadic, small Raloi fleet which was forced from Turvess because of ideological and even physical conflict with the rest of their planet goes... These fellows won't be any sort of major player on the galactic stage, far from it, but that's almost what I'd prefer :)

Faction:
The Tur'fiigt Band

Leader: Consul Ari'puumat
(Warden Umi'raivn)
(Skkrpir[ *1 ] Rwa'tiit)
(Sweaard[ *2 ] Mip'featr)
(and an assortment of others)

[ Addition ] Governmental overview:
The Tur'fiigt Band are utilitarian and basic in their governmental strategy to a fault, mostly out of sheer necessity. There is little place for the values of certain ideologies like democracy or consensus in the rough life that the migratory Raloi separatists have to live in deep within the hulls of their ships, more comparable in general organisational and governmental ethos to the likes of the Turian Hierarchy than perhaps others within the Milky Way. The prestigious and proven are the ones within the Band who have the power to dictate the goings on of the collective, and the unproven are expected to work without hesitation or complaint to benefit their people, lest they all find themselves eventually relegated to the dustbins of history.

Administrative efforts are split between function and need. A Consul is the preliminary force and face within the Tur'fiigt Band and overseers the majority of civil aspects for all Raloi, whilst there are others who lead the Band's efforts in mining, in military, and in other duties as well


Diplomatic Relations Summary:
The Raloi have always been an isolationist peoples. Only the Elcor had established contact with Turvess for any notable length of time, and though the avian people eventually came into contact with the Asari and after the fact, the Council at large, even sending one "Representative Ari'ka" to present the planet's inhabitants on the galactic stage, contact was very brief... For when word of the Reaper Invasion came, a force the Raloi knew existed and was an existential threat, the entire planet and peoples (at least attempted) to retreat from the galactic stage. Ties were severed with all peoples of the Milky Way, and they all returned to their home planet, and attempted to destroy any evidence that they had become a spacefaring species in a bid to trick the Reapers, to fool them into thinking that the Raloi weren't advanced to the point that they were to be noticed and thus exterminated.

Not all on Turvess agreed with the position and acts. Those who didn't forced themselves into a faction of separatists, and after a bid to change their compatriot's mind on the decision, were ostracised and eventually driven from their own homeworld under the threat of violence and war, using what ships they could muster and protect from the wider Turvessi order's intent for destruction to retreat into the cosmos.

This "Band" of Raloi separatists attempt to orient themselves towards cooperation and mutual trade with the rest of the Milky Way, seeing their planet's attempts to cut ties to fool the at the time seemingly omnipotent machines as backwards, useless and illogical. They would never seek military force as an option, though they are protective of themselves to a fault. None within the Tur'fiigt Band know yet of the fate of their homeworld, for all they care they could be the last of the Raloi. Their survival is paramount.

Their wishes are... Simple. A new world. If one day the Band can colonise, survive and perhaps even thrive on a planet, it'd be a happy day indeed, and prove to themselves and anyone else that the Raloi will not be a people or civilisation to stagnate and die.


Military Summary: The Raloi had never been an experienced or powerful military, especially so on the galactic scale. Perhaps in their own planet's history they suffered through innumerable events now being lost to time; powerful empires, catastrophic wars, legendary figures of military valour, but they have had next to no military legacy off-world. To call the Raloi, and thus the members of the Tur'fiigt Band unexperienced and underprepared in the field of militaristic knowledge is not an overstatement of any stretch. Even if the Band sought to change their somewhat peaceful - if naïve - outlook on warfare and improve their own capabilities, there's no doubt that it'd take a long, strenuous time to do so.

Though the Tur'fiigt band are hardly defenceless, for they have their own ships and defences, it is neither substantial nor refined. Against forces such as the Krogan, Turians or even the Asari and Humans, they come out lacking in this department.[/align]

History:
As history is inclined, the Raloi and thus by extension the Tur'fiigt Band are a forgettable group, to be relegated to simple trivia across the Milky Way. Though the Raloi would perhaps explain to anyone willing to listen that they are indeed a proud and respectable race with their own grand history on Turvess to speak of, to claim that the common perception on these uninfluential people is false would in and of itself be incorrect.

For not even those in the Tur'fiigt Band are able to recollect the Raloi's entire history any more. Driven suddenly from their own world due to the uncompromising attitude of their own cause and the one of wider Turvess, the Band is left with little except the walls and corridors of their ships, and a few items of note to remember themselves by. It has been only a generation since the Reapers' defeat but already the old within the Tur'fiigt Band are dying, and the new are born without the knowledge of Turvessi history taught and remembered. What is known is that the planet they hail from was "a grand garden" where the Raloi grew and thrived despite the hiccups of history. Turvess witnessed it's own wars, it's own grand events, it's own history as interesting if not moreso than Earth, than Palaven, than Thessia. And eventually, they would reach the point of extraplanetary travel, to establish first contact with another race; the Elcor. It would take much longer still for the Raloi to become known to the rest of Galactic Space, mere years before the grand events of 2186c.e...

It was this year that the Raloi withdrew suddenly from the galaxy, from the Council and even the Elcor. It was also in 2186 that the separatists that'd become the Tur'fiigt Band formed to rival their more numerous and influential counterparts on Turvess. Where the majority of Turvess agreed in a consensus to destroy any and all evidence that they had become a spacefaring civilisation in a desperate bid to fool the Reapers and preserve their existence, the separatists refused the notion for reasons discussed above. Later in the year, tensions on Turvess boiled to a breaking point, skirmishes between the two groups became commonplace, but before the planet could engulf itself in war the seperatists would gather, commandeer the ships they protected from the destruction the rest of the Raloi were perpetrating, and escape into the stars, knowing that if war came they would not survive, or at the very least their ideals wouldn't.
For a generation and more, the Raloi of the Tur'fiigt Band have sailed the Milky Way in an almost aimless fashion, surviving a nomadic lifestyle in their fleet of ships in exile from their homeworld. Only a few times have they come into contact with others from the galaxy, though most now know that if they want to survive any longer, they can't expect to be self-sufficient. Perhaps soon, the Raloi will become known to some spaces of the galaxy, to some people of it... And perhaps one day, the Tur'fiigt Band will settle, call a world their own. But that day has not come yet.

Infrastructure and Claimed Worlds: N/A (the Tur'fiigt Band has no claimed worlds as of the current day)

Starting system/cluster: Nahuala, Silean Nebula

Military:
a) Terrestrial Forces: N/A (The Tur'fiigt Band may establish small forces on planetary mining operations in the future or may have done so during the past, to highlight "Terrestrial Forces" would for the most part be an exercise in futility)
b) Space Fleets: The Tur'fiigt Fleet

[ 2x ] Escort Carriers
[ 1x ] Battlecruiser
[ 1x ] Transport
[ 3x ] Mining Ships
[ 2x ] Habitation Ship
[ 2x ] Fighter Wing


RP Example:



Hopefully after looking through either of them, and seeing my posts within them, that'll suffice?

Questions and Suggestions: I can't say I have anything of note/to ask right now... Though actually, I will leave the fate of the Raloi's homeworld; Turvess to you, the OP... Oh, and correct me on the Tur'fiigt Band's fleet contents if they're not up to scratch. Thanks!


[ *1 ] = The title given to the military administrator. It's similar to the English word "Captain" or "Skipper"
[ *2 ] = The title given to the commander that dictates the course of what and how is stored, and some other menial tasks within the Band. It's similar to the English word "Steward"

S14
Last edited by The Epic Notepad of GrangerAirstrike on Wed May 24, 2023 4:30 pm, edited 2 times in total.
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The Epic Notepad of GrangerAirstrike
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Founded: Sep 13, 2022
Left-wing Utopia

Postby The Epic Notepad of GrangerAirstrike » Wed May 24, 2023 10:36 am

Oh and I'll probably be basing the appearance of the Raloi themselves off this piece of art I found of them. Granted, probably not with the same attire (especially since they'll be seen in environmental protection suits mostly), but it still applies I think

Image
Last edited by The Epic Notepad of GrangerAirstrike on Wed May 24, 2023 10:54 am, edited 1 time in total.
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G-Tech Corporation
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Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Wed May 24, 2023 10:50 am

The Empire of Tau wrote:For Batarian history, I think it might go something like this. Reapers show up; they utterly rip the Hegemony a new one. Command Shepard convinces Balak to join in the Battle of Sol. Shepard also does the Pillars of Strength quest, gaining the Pillars of Strength for the Batarians. After the ordeal, Balak takes the entire Batarian fleet to recover and reclaim their home-systems. Sounds good, ye?


Hmm. Sounds fine to me. Getting the fleet back to Batarian space will be a doozie, since you're looking at a year or two in transit with minimal ability to resupply. I'm not sure if that would really be possible, given how Mass Effect ships are meant to operate at pretty lean supply margins. But it shouldn't be -completely- infeasible, at least.
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

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The Empire of Tau
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Founded: Dec 19, 2016
Inoffensive Centrist Democracy

Postby The Empire of Tau » Wed May 24, 2023 10:52 am

G-Tech Corporation wrote:Hmm. Sounds fine to me. Getting the fleet back to Batarian space will be a doozie, since you're looking at a year or two in transit with minimal ability to resupply. I'm not sure if that would really be possible, given how Mass Effect ships are meant to operate at pretty lean supply margins. But it shouldn't be -completely- infeasible, at least.

So, what would the fleet do? Stay around Earth for a bit to restock and then go home orrrr?

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Elerian
Postmaster-General
 
Posts: 11563
Founded: Aug 31, 2012
Father Knows Best State

Postby Elerian » Wed May 24, 2023 10:58 am

G-Tech Corporation wrote:
Nuxipal wrote:Actively working on the Hanar app now. Mildly excited for the direction that they can be taken here.


Glad you like it. It is a bit of an odd setting, but one with much potential, to my mind. And many things plotted, heh.

Nuxipal wrote:Looking through everything, G, you did a significant overhaul since I was last here. Going to be a bit different this time around from the looks of it and I'm kind of looking forward to having zero idea at what I'm doing economically. That being said, the app is almost done..


Hit a snag: SpecOps and Elite Specialists are no longer available. So there is no way for me to utilize the Drell at the moment.


Indeed - 'twas the intent to make things on the crunchy side feel less 'number go up', and more in flux. Trade, specific expansion, they should all be more nuanced now.

As for the Drell, they're rolled in under your Elites now. SpecOps and Elite Specialists never felt in a good place for me, given they didn't really work in the larger scale battle systems, so they're roleplay elements instead of mechanical elements now.


If that’s the case it’d be nice to have a new Pro for the Salarians that doesn’t revolve around Spec Ops teams.

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G-Tech Corporation
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Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Wed May 24, 2023 11:01 am

Bentus wrote:This looks as interesting as always!

Just to float an idea, what would the chances be for Noveria to make a comeback? Wondering if in the aftermath of the Reapers they evolved into something of a pseudo-religion that worships scientific progress at all costs.

Another thought is to go for the Asari, but I'd be a bit nervous taking on a more significant faction to be frank.


That sounds plausible to me - though also, their comparable isolation may not have been the best for their bottom line.

If you're considering the Asari, that's just fine by me. We'd be happy to have you. I've deliberately made all the factions, even the major ones, as easy to run as possible - so this is an excellent chance to take on a major faction even if you aren't 100% confident.

The Empire of Tau wrote:So, what would the fleet do? Stay around Earth for a bit to restock and then go home orrrr?


Kinistan posited that they stick around and integrate with the HSA, given the relative difficulty of returning home - and, to be fair, there isn't much left of Khar'shan to go back to, as far as the fleet knows. But alternatively you could just write up the journey home as comparably hard and full of trials, scavenging from devastated systems, cannibalizing ships as they failed one after another, before a triumphant return.
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

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The Empire of Tau
Minister
 
Posts: 3366
Founded: Dec 19, 2016
Inoffensive Centrist Democracy

Postby The Empire of Tau » Wed May 24, 2023 11:04 am

G-Tech Corporation wrote:Kinistan posited that they stick around and integrate with the HSA, given the relative difficulty of returning home - and, to be fair, there isn't much left of Khar'shan to go back to, as far as the fleet knows. But alternatively you could just write up the journey home as comparably hard and full of trials, scavenging from devastated systems, cannibalizing ships as they failed one after another, before a triumphant return.

Integrate with the HSA? Won't that change my entire faction?

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G-Tech Corporation
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Posts: 63929
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Wed May 24, 2023 11:07 am

The Epic Notepad of GrangerAirstrike wrote:Well then, let's see how the concept of a nomadic, small Raloi fleet which was forced from Turvess because of ideological and even physical conflict with the rest of their planet goes... These fellows won't be any sort of major player on the galactic stage, far from it, but that's almost what I'd prefer :)

Faction:
The Tur'fiigt Band

Leader: Consul Ari'puumat
(Warden Umi'raivn)
(Skkrpir[ *1 ] Rwa'tiit)
(Sweaard[ *2 ] Mip'featr)
(and an assortment of others)

[ Addition ] Governmental overview:
The Tur'fiigt Band are utilitarian and basic in their governmental strategy to a fault, mostly out of sheer necessity. There is little place for the values of certain ideologies like democracy or consensus in the rough life that the migratory Raloi separatists have to live in deep within the hulls of their ships, more comparable in general organisational and governmental ethos to the likes of the Turian Hierarchy than perhaps others within the Milky Way. The prestigious and proven are the ones within the Band who have the power to dictate the goings on of the collective, and the unproven are expected to work without hesitation or complaint to benefit their people, lest they all find themselves eventually relegated to the dustbins of history.

Administrative efforts are split between function and need. A Consul is the preliminary force and face within the Tur'fiigt Band and overseers the majority of civil aspects for all Raloi, whilst there are others who lead the Band's efforts in mining, in military, and in other duties as well


Diplomatic Relations Summary:
The Raloi have always been an isolationist peoples. Only the Elcor had established contact with Turvess for any notable length of time, and though the avian people eventually came into contact with the Asari and after the fact, the Council at large, even sending one "Representative Ari'ka" to present the planet's inhabitants on the galactic stage, contact was very brief... For when word of the Reaper Invasion came, a force the Raloi knew existed and was an existential threat, the entire planet and peoples (at least attempted) to retreat from the galactic stage. Ties were severed with all peoples of the Milky Way, and they all returned to their home planet, and attempted to destroy any evidence that they had become a spacefaring species in a bid to trick the Reapers, to fool them into thinking that the Raloi weren't advanced to the point that they were to be noticed and thus exterminated.

Not all on Turvess agreed with the position and acts. Those who didn't forced themselves into a faction of separatists, and after a bid to change their compatriot's mind on the decision, were ostracised and eventually driven from their own homeworld under the threat of violence and war, using what ships they could muster and protect from the wider Turvessi order's intent for destruction to retreat into the cosmos.

This "Band" of Raloi separatists attempt to orient themselves towards cooperation and mutual trade with the rest of the Milky Way, seeing their planet's attempts to cut ties to fool the at the time seemingly omnipotent machines as backwards, useless and illogical. They would never seek military force as an option, though they are protective of themselves to a fault. None within the Tur'fiigt Band know yet of the fate of their homeworld, for all they care they could be the last of the Raloi. Their survival is paramount.

Their wishes are... Simple. A new world. If one day the Band can colonise, survive and perhaps even thrive on a planet, it'd be a happy day indeed, and prove to themselves and anyone else that the Raloi will not be a people or civilisation to stagnate and die.


Military Summary: The Raloi had never been an experienced or powerful military, especially so on the galactic scale. Perhaps in their own planet's history they suffered through innumerable events now being lost to time; powerful empires, catastrophic wars, legendary figures of military valour, but they have had next to no military legacy off-world. To call the Raloi, and thus the members of the Tur'fiigt Band unexperienced and underprepared in the field of militaristic knowledge is not an overstatement of any stretch. Even if the Band sought to change their somewhat peaceful - if naïve - outlook on warfare and improve their own capabilities, there's no doubt that it'd take a long, strenuous time to do so.

Though the Tur'fiigt band are hardly defenceless, for they have their own ships and defences, it is neither substantial nor refined. Against forces such as the Krogan, Turians or even the Asari and Humans, they come out lacking in this department.[/align]

History:
As history is inclined, the Raloi and thus by extension the Tur'fiigt Band are a forgettable group, to be relegated to simple trivia across the Milky Way. Though the Raloi would perhaps explain to anyone willing to listen that they are indeed a proud and respectable race with their own grand history on Turvess to speak of, to claim that the common perception on these uninfluential people is false would in and of itself be incorrect.

For not even those in the Tur'fiigt Band are able to recollect the Raloi's entire history any more. Driven suddenly from their own world due to the uncompromising attitude of their own cause and the one of wider Turvess, the Band is left with little except the walls and corridors of their ships, and a few items of note to remember themselves by. It has been only a generation since the Reapers' defeat but already the old within the Tur'fiigt Band are dying, and the new are born without the knowledge of Turvessi history taught and remembered. What is known is that the planet they hail from was "a grand garden" where the Raloi grew and thrived despite the hiccups of history. Turvess witnessed it's own wars, it's own grand events, it's own history as interesting if not moreso than Earth, than Palaven, than Thessia. And eventually, they would reach the point of extraplanetary travel, to establish first contact with another race; the Elcor. It would take much longer still for the Raloi to become known to the rest of Galactic Space, mere years before the grand events of 2186c.e...

It was this year that the Raloi withdrew suddenly from the galaxy, from the Council and even the Elcor. It was also in 2186 that the separatists that'd become the Tur'fiigt Band formed to rival their more numerous and influential counterparts on Turvess. Where the majority of Turvess agreed in a consensus to destroy any and all evidence that they had become a spacefaring civilisation in a desperate bid to fool the Reapers and preserve their existence, the separatists refused the notion for reasons discussed above. Later in the year, tensions on Turvess boiled to a breaking point, skirmishes between the two groups became commonplace, but before the planet could engulf itself in war the seperatists would gather, commandeer the ships they protected from the destruction the rest of the Raloi were perpetrating, and escape into the stars, knowing that if war came they would not survive, or at the very least their ideals wouldn't.
For a generation and more, the Raloi of the Tur'fiigt Band have sailed the Milky Way in an almost aimless fashion, surviving a nomadic lifestyle in their fleet of ships in exile from their homeworld. Only a few times have they come into contact with others from the galaxy, though most now know that if they want to survive any longer, they can't expect to be self-sufficient. Perhaps soon, the Raloi will become known to some spaces of the galaxy, to some people of it... And perhaps one day, the Tur'fiigt Band will settle, call a world their own. But that day has not come yet.

Infrastructure and Claimed Worlds: N/A (the Tur'fiigt Band has no claimed worlds as of the current day)

Military:
a) Terrestrial Forces: N/A (The Tur'fiigt Band may establish small forces on planetary mining operations in the future or may have done so during the past, to highlight "Terrestrial Forces" would for the most part be an exercise in futility)
b) Space Fleets: The Tur'fiigt Fleet

[ 2x ] Escort Carriers
[ 1x ] Battlecruiser
[ 1x ] Transport
[ 2x ] Mining Ships
[ 1x ] Habitation Ship
[ 2x ] Fighter Wing


RP Example:



Hopefully after looking through either of them, and seeing my posts within them, that'll suffice?

Questions and Suggestions: I can't say I have anything of note/to ask right now... Though actually, I will leave the fate of the Raloi's homeworld; Turvess to you, the OP... Oh, and correct me on the Tur'fiigt Band's fleet contents if they're not up to scratch. Thanks!


[ *1 ] = The title given to the military administrator. It's similar to the English word "Captain" or "Skipper"
[ *2 ] = The title given to the commander that dictates the course of what and how is stored, and some other menial tasks within the Band. It's similar to the English word "Steward"

S14


This is excellent. I'm going to bump you up to three Mining Ships and two Habitation Ships, if you don't mind. Aside from that, happily accepted. Welcome!

The Empire of Tau wrote:
G-Tech Corporation wrote:Kinistan posited that they stick around and integrate with the HSA, given the relative difficulty of returning home - and, to be fair, there isn't much left of Khar'shan to go back to, as far as the fleet knows. But alternatively you could just write up the journey home as comparably hard and full of trials, scavenging from devastated systems, cannibalizing ships as they failed one after another, before a triumphant return.

Integrate with the HSA? Won't that change my entire faction?


That's largely up to you. I'm perfectly willing to let you decide how many (or how few) ships the Batarians sent to Earth, who the new leader of the Batarian Hegemony ended up being, etc. Kini merely posited that soldiers and sailors stranded in Sol without an easy way home would end up cooperating with their hosts, and eventually have some place in Earth's society.

If they didn't stay in Sol, of course, that ends up rather differently - which is in your hands.
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

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The Epic Notepad of GrangerAirstrike
Envoy
 
Posts: 243
Founded: Sep 13, 2022
Left-wing Utopia

Postby The Epic Notepad of GrangerAirstrike » Wed May 24, 2023 11:14 am

G-Tech Corporation wrote:This is excellent. I'm going to bump you up to three Mining Ships and two Habitation Ships, if you don't mind. Aside from that, happily accepted. Welcome!


You're too kind :)
I won't argue with the extra help

And thank you for accepting me! I'm always the type to play a less-than-important faction/character in RPs (because I enjoy the less-stressful experience, plus I don't feel as guilty if something happens with my participation), and I like coming up with creative ideas. This is both!
I'll be looking forward to when the RP starts in earnest
Feel free to call me Granger

Alternate NS accounts include The Pinelands, Stories of the Interloper War and Moroseraiqus

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G-Tech Corporation
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Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Wed May 24, 2023 11:26 am

@ Hungary, Granger: Your perks are now live, so enjoy.
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

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G-Tech Corporation
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Inoffensive Centrist Democracy

Postby G-Tech Corporation » Wed May 24, 2023 11:28 am

Elerian wrote:If that’s the case it’d be nice to have a new Pro for the Salarians that doesn’t revolve around Spec Ops teams.


Ah, my apologies - old terminologies. I thought I had caught that in my edit, but apparently not.
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

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The Epic Notepad of GrangerAirstrike
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Left-wing Utopia

Postby The Epic Notepad of GrangerAirstrike » Wed May 24, 2023 11:31 am

G-Tech Corporation wrote:@ Hungary, Granger: Your perks are now live, so enjoy.


Eyyy, those work better than I could've thought
Well done G-Tech Corporation!
Feel free to call me Granger

Alternate NS accounts include The Pinelands, Stories of the Interloper War and Moroseraiqus

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The Epic Notepad of GrangerAirstrike
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Left-wing Utopia

Postby The Epic Notepad of GrangerAirstrike » Wed May 24, 2023 11:32 am

Oh, and question
How will time pass in this RP? Is there a specific scale, or will it be a more go-with-the-flow type deal?
Feel free to call me Granger

Alternate NS accounts include The Pinelands, Stories of the Interloper War and Moroseraiqus

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The Orson Empire
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Left-wing Utopia

Postby The Orson Empire » Wed May 24, 2023 12:01 pm

Is my app accepted, G-Tech?

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G-Tech Corporation
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Inoffensive Centrist Democracy

Postby G-Tech Corporation » Wed May 24, 2023 12:20 pm

The Epic Notepad of GrangerAirstrike wrote:Oh, and question
How will time pass in this RP? Is there a specific scale, or will it be a more go-with-the-flow type deal?


A specific scale, month by month - income is calculated every month, and every month I will post new events, resolve exploration, deal with combats, and all that. Depending on how quickly folks post, a month could last two days, or a whole week.
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

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G-Tech Corporation
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Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Wed May 24, 2023 12:22 pm

The Orson Empire wrote:
Shanxi Directorate


Leader: Director-General Santino Moran


History: Following the Shanxi mass relay's destruction in 2186, remnants of the Systems Alliance Military seized complete control over Shanxi's colonial government, deposing its governor and declaring martial law. Unable to repair the mass relay, Shanxi was totally isolated from the wider galaxy, and attempts to restore contact with Earth or any other human colonies proved futile. Thus, Santino Moran, foremost commander of the planetary garrison, established the Shanxi Directorate in 2189 as a successor state to the Systems Alliance, declaring himself its first Director-General.

The Directorate is an authoritarian, oppressive regime in which the military pervades every aspect of society. Civil liberties, including freedom of speech, freedom of the press, and freedom of association are restricted, and those who dare speak out against the regime are subject to imprisonment or worse. Citizens who join the military are entitled to numerous benefits, such as access to better housing and better rations. Civilians are equally expected to make sacrifices for the state, including long factory shifts, backbreaking work in the mines, and aiding in the construction of trenchworks or other planetary defenses.

Director-General Moran is highly paranoid of an invasion by Batarian or Turian raiders; thus, he invests massive quantities of resources to transform Shanxi into a fortress world. Moran was a young child during the First Contact War and has never forgotten the devastation Turian troops caused on Shanxi. As a consequence, Moran is an ardent human supremacist, and propaganda demonizing the alien races is a common sight on Shanxi's radio and television stations.

Diplomatic Relations Summary: The Directorate is currently isolated from the wider galaxy, and possesses no outside diplomatic relations. While its leadership is eager to restore contact with human colonies, it would be far more hostile towards any alien races encountered.

Military Summary: The Directorate's military is largely a continuation of the Systems Alliance Military, in addition to the expansions made since 2186. Its navy is fairly minor, but it does possess a sizable ground force to defend Shanxi's various settlements from any raid or invasion.

Infrastructure and Claimed Worlds:
Gansu System
Fuxi - Gas Giant
Nu Kwa - Barren Moon
Shanxi - Garden World
1 Urban Area
5 Mining Complexes
2 Industrial Complexes
1 Shipyard
1 Planetary Fuel Depot

Defenses:
Tier II Trench System
Tier II Heavy Batteries

Tian - Barren World

Military:
a) Terrestrial Forces:
2 Infantry Divisions
1 Armored Division
1 Artillery Battalion
2 LOKI Mech Battalions
1 Anti-Orbital Missile Force
1 Gunship Wing
1 Combat Engineers


b) Space Fleets:
1 Frigate
6 Corvettes
1 Fighter Wing

RP Example:
Questions and Suggestions:
S14


This looks good to me Orson - I'll have your perks worked up shortly. Accepted, and welcome.
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

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