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G-Tech Corporation
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Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Fri Jul 14, 2023 10:31 am

The Empire of Tau wrote:Question. 100 wings of fighters good for planetary defense (3,000 fighters)?


100% depends what you're trying to defend, from what.

An enemy waltzes in with a squadron of Frigates, they'll melt most of that defense without breaking a sweat. If, however, someone decides to send an unescorted Dreadnought to play in the upper atmosphere, sure, fighters are good for dealing with that.
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

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Cybernetic Socialist Republics
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Founded: May 17, 2019
New York Times Democracy

Postby Cybernetic Socialist Republics » Fri Jul 14, 2023 10:50 am

I have an interesting situation where I don't want to say much IC about the conflict because doing so in any substansial way would probably end up revealing a significant strategy, but also since the network in Imir System is down I can't really do diplomacy with anyone else either.

So like, I have almost nothing to post.

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G-Tech Corporation
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Inoffensive Centrist Democracy

Postby G-Tech Corporation » Fri Jul 14, 2023 10:59 am

Cybernetic Socialist Republics wrote:I have an interesting situation where I don't want to say much IC about the conflict because doing so in any substansial way would probably end up revealing a significant strategy, but also since the network in Imir System is down I can't really do diplomacy with anyone else either.

So like, I have almost nothing to post.


Well, you could always give us 'man on the ground' reports from around the Commonwealth.

And, of course, you still have the communication method we previously discussed to broadcast messages to the galaxy at large, or even specific segments of it.
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

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Grand Phyrexia
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Founded: Oct 16, 2016
Ex-Nation

Postby Grand Phyrexia » Fri Jul 14, 2023 11:14 am

Cybernetic Socialist Republics wrote:I have an interesting situation where I don't want to say much IC about the conflict because doing so in any substansial way would probably end up revealing a significant strategy, but also since the network in Imir System is down I can't really do diplomacy with anyone else either.

So like, I have almost nothing to post.

Could always post a documentary about life on Korlus while under siege.

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Nuxipal
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Founded: Apr 25, 2010
Corrupt Dictatorship

Postby Nuxipal » Fri Jul 14, 2023 12:08 pm

Grand Phyrexia wrote:
Cybernetic Socialist Republics wrote:I have an interesting situation where I don't want to say much IC about the conflict because doing so in any substansial way would probably end up revealing a significant strategy, but also since the network in Imir System is down I can't really do diplomacy with anyone else either.

So like, I have almost nothing to post.

Could always post a documentary about life on Korlus while under siege.


I mean, it'll just show some mother forced to to work double shifts with her kid being left at the factory "daycare" which is just the boss's office where he has them locked in a cage or something with the label of "shields"
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Grand Phyrexia
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Founded: Oct 16, 2016
Ex-Nation

Postby Grand Phyrexia » Fri Jul 14, 2023 2:16 pm

Question

So what are the pros and cons or what are they good against ?
Adv Armor
Kinetic Barriers
Ablative Armor

Disruption Torpedos
High Velocity Mass Drivers
Guardian Systems

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G-Tech Corporation
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Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Sat Jul 15, 2023 4:31 am

Grand Phyrexia wrote:Question

So what are the pros and cons or what are they good against ?
Adv Armor
Kinetic Barriers
Ablative Armor

Disruption Torpedos
High Velocity Mass Drivers
Guardian Systems


Oh, that is relatively straightforward.

Advanced Armor makes your ship better able to withstand a beating after the barriers fail. Great for big ships, who can take a lot of battering before they go crunch.

Redundant Barriers allows your crew more time before the barriers fail, which can be critical facing enemy kinetics.

Ablative Armor largely protects smaller vessels against the laser weapon systems of larger vessels, making sure things like corvettes don’t get fried on the approach to deliver their payloads against that pesky Dreadnought. Most larger vessels won’t care much about enemy anti-ship lasers.

Torpedoes are great for ship-killing if you can close range, largely ignoring barriers and tearing up enemy structural components fiercely.

High Velocity Mass Drivers are more energetic than regular Mass Drivers, significantly increasing your standoff lethality.

Enhanced GARDIAN is a good buy on larger vessels or escort ships if you are worried enemy close-in assets, particularly fighters. They’ll do a better job of burning through a fighter swarm or torpedo interception than their non-upgraded variants.
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Kandex
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Founded: May 09, 2021
Ex-Nation

Postby Kandex » Sat Jul 15, 2023 8:41 am

Oh boy, lots of universal technologies I can choose from and use.

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G-Tech Corporation
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Inoffensive Centrist Democracy

Postby G-Tech Corporation » Sat Jul 15, 2023 8:59 am

Kandex wrote:Oh boy, lots of universal technologies I can choose from and use.


Aye, the list has been expanding nicely. Very happy to see people getting creative.
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

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Segmentia
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Founded: Jan 16, 2010
Psychotic Dictatorship

Postby Segmentia » Sat Jul 15, 2023 9:57 am

Well, that's for sure a whiplash between OOC and IC for the Raloi...
"We've lost control! Now for the love of Earth...and the Sovereign Colonies, we've got to do what's right."

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G-Tech Corporation
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Inoffensive Centrist Democracy

Postby G-Tech Corporation » Sat Jul 15, 2023 10:15 am

Segmentia wrote:Well, that's for sure a whiplash between OOC and IC for the Raloi...


Mm, pretty consistent I would argue. Attempting to create bonds of sunken cost to prevent invasion and all.
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Nuxipal
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Founded: Apr 25, 2010
Corrupt Dictatorship

Postby Nuxipal » Sat Jul 15, 2023 2:42 pm

So besides the painfully slow moving war going on behind the scenes, the painfully slow attempt to hold a citadel council meeting regarding the nuclear attack, and the new efforts to introduce some sort of IC interaction.. as a minor citadel player.. where is everyone at with their next post?
Last edited by Nuxipal on Sat Jul 15, 2023 2:43 pm, edited 1 time in total.
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G-Tech Corporation
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Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Sat Jul 15, 2023 2:45 pm

Nuxipal wrote:So besides the painfully slow moving war going on behind the scenes, the painfully slow attempt to hold a citadel council meeting regarding the nuclear attack, and the new efforts to introduce some sort of IC interaction.. as a minor citadel player.. where is everyone at with their next post?


I owe you some data crunching from the Geth, personally, and probably should send some envoys over to hassle the Quarian soonish. Exchange of threats and all that.
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

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Nuxipal
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Founded: Apr 25, 2010
Corrupt Dictatorship

Postby Nuxipal » Sat Jul 15, 2023 2:46 pm

G-Tech Corporation wrote:
Nuxipal wrote:So besides the painfully slow moving war going on behind the scenes, the painfully slow attempt to hold a citadel council meeting regarding the nuclear attack, and the new efforts to introduce some sort of IC interaction.. as a minor citadel player.. where is everyone at with their next post?


I owe you some data crunching from the Geth, personally, and probably should send some envoys over to hassle the Quarian soonish. Exchange of threats and all that.


Did the geth open Pylos when I wasn't paying attention.. oh my.

Edit: I guess Phoenix Massing, Caleston Rift, and Hawking Eta would also be routes to Omega. Oh boy, Quarian-Geth relations gonna go live soon.
Last edited by Nuxipal on Sat Jul 15, 2023 2:53 pm, edited 1 time in total.
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Ormata
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Founded: Jun 30, 2016
Iron Fist Socialists

Postby Ormata » Sat Jul 15, 2023 5:35 pm

G-Tech Corporation wrote:
Nuxipal wrote:So besides the painfully slow moving war going on behind the scenes, the painfully slow attempt to hold a citadel council meeting regarding the nuclear attack, and the new efforts to introduce some sort of IC interaction.. as a minor citadel player.. where is everyone at with their next post?


I owe you some data crunching from the Geth, personally, and probably should send some envoys over to hassle the Quarian soonish. Exchange of threats and all that.


Oi oi oi
No, no
Bad
Quarian-Geth-Collector alliance needs to go live yknow
That said if you do liquidize Quarian holdings by force, would the Geth be alright with Collectors taking over things in Omega, lol.

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Nuxipal
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Founded: Apr 25, 2010
Corrupt Dictatorship

Postby Nuxipal » Sat Jul 15, 2023 6:26 pm

Ormata wrote:
G-Tech Corporation wrote:
I owe you some data crunching from the Geth, personally, and probably should send some envoys over to hassle the Quarian soonish. Exchange of threats and all that.


Oi oi oi
No, no
Bad
Quarian-Geth-Collector alliance needs to go live yknow
That said if you do liquidize Quarian holdings by force, would the Geth be alright with Collectors taking over things in Omega, lol.


Not sure how the CRC or the CEN would feel about Collectors being the dominant power of the central Terminus Cluster
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Ormata
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Iron Fist Socialists

Postby Ormata » Sat Jul 15, 2023 7:20 pm

Nuxipal wrote:Not sure how the CRC or the CEN would feel about Collectors being the dominant power of the central Terminus Cluster


We come in peace, I swear guys.

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Nuxipal
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Founded: Apr 25, 2010
Corrupt Dictatorship

Postby Nuxipal » Sat Jul 15, 2023 7:31 pm

Ormata wrote:
Nuxipal wrote:Not sure how the CRC or the CEN would feel about Collectors being the dominant power of the central Terminus Cluster


We come in peace, I swear guys.


After what the Hanar have seen recently, the bar is extremely low to not be the absolute worst.. so maybe the collectors can make friends.
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Ovstylap
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Founded: Jun 26, 2018
Iron Fist Consumerists

Postby Ovstylap » Sat Jul 15, 2023 11:36 pm

If there is an Orbital Fuel Station above a planet with a modifier to income, does the modifier effect it (e.g does a Heavy Ship above Palaven give a 10% bonus to the Orbital Fuel Station as well). Since the Orbital Fuel Station is orbital, not planetary, does it count towards the bonuses from spaceports?

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Ormata
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Iron Fist Socialists

Postby Ormata » Sat Jul 15, 2023 11:43 pm

Ovstylap wrote:If there is an Orbital Fuel Station above a planet with a modifier to income, does the modifier effect it (e.g does a Heavy Ship above Palaven give a 10% bonus to the Orbital Fuel Station as well). Since the Orbital Fuel Station is orbital, not planetary, does it count towards the bonuses from spaceports?


The factional bonus doesn't seem to differentiate between orbital and planetary, just the credit output of a world.
Bear in mind that you'd only get a credit bonus of 2.5 credits (I forget if we round up or down and have generally been rounding down on income, up on costs).

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Ovstylap
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Postby Ovstylap » Sun Jul 16, 2023 12:10 am

Ormata wrote:
Ovstylap wrote:If there is an Orbital Fuel Station above a planet with a modifier to income, does the modifier effect it (e.g does a Heavy Ship above Palaven give a 10% bonus to the Orbital Fuel Station as well). Since the Orbital Fuel Station is orbital, not planetary, does it count towards the bonuses from spaceports?


The factional bonus doesn't seem to differentiate between orbital and planetary, just the credit output of a world.
Bear in mind that you'd only get a credit bonus of 2.5 credits (I forget if we round up or down and have generally been rounding down on income, up on costs).


Indeed but depending on the mechanics that could be it counts towards spaceport infrastructure counts giving 25 Credits, and the planet bonus meaning a total of 30 credits, then the 20% system meaning 36- so a nicely upgraded light cruiser. Who knows when that might come in handy ;)

It won't be pivotal necessarily for me but for smaller factions those sorts of numbers are quite important :)

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Ormata
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Iron Fist Socialists

Postby Ormata » Sun Jul 16, 2023 12:25 am

Ovstylap wrote:
Ormata wrote:
The factional bonus doesn't seem to differentiate between orbital and planetary, just the credit output of a world.
Bear in mind that you'd only get a credit bonus of 2.5 credits (I forget if we round up or down and have generally been rounding down on income, up on costs).


Indeed but depending on the mechanics that could be it counts towards spaceport infrastructure counts giving 25 Credits, and the planet bonus meaning a total of 30 credits, then the 20% system meaning 36- so a nicely upgraded light cruiser. Who knows when that might come in handy ;)

It won't be pivotal necessarily for me but for smaller factions those sorts of numbers are quite important :)


Except...orbital fuel stations are only built over gas giants and spaceports only produce credits per infrastructure on the world where they're located?

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Ovstylap
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Postby Ovstylap » Sun Jul 16, 2023 1:18 am

Ormata wrote:
Ovstylap wrote:
Indeed but depending on the mechanics that could be it counts towards spaceport infrastructure counts giving 25 Credits, and the planet bonus meaning a total of 30 credits, then the 20% system meaning 36- so a nicely upgraded light cruiser. Who knows when that might come in handy ;)

It won't be pivotal necessarily for me but for smaller factions those sorts of numbers are quite important :)


Except...orbital fuel stations are only built over gas giants and spaceports only produce credits per infrastructure on the world where they're located?


Orbital Fuel Stations can also be built over Garden worlds, and exactly, I am asking if orbital fuel stations do count as an infrastructure limit for spaceports since they would draw shipping traffic and facilitate trade.

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Ormata
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Postby Ormata » Sun Jul 16, 2023 1:25 am

Ovstylap wrote:
Ormata wrote:
Except...orbital fuel stations are only built over gas giants and spaceports only produce credits per infrastructure on the world where they're located?


Orbital Fuel Stations can also be built over Garden worlds, and exactly, I am asking if orbital fuel stations do count as an infrastructure limit for spaceports since they would draw shipping traffic and facilitate trade.


I am truly blind and selective in my reading of things.
I don't think they would for spaceports, since it's easier to directly dock with the fuel station than go down planetside.
Also I mean, theoretically if it did in that case small space stations would count for infrastructure, for the spaceport bonus, which would be awkward and strange to me.

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Ovstylap
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Postby Ovstylap » Sun Jul 16, 2023 2:25 am

Ormata wrote:
Ovstylap wrote:
Orbital Fuel Stations can also be built over Garden worlds, and exactly, I am asking if orbital fuel stations do count as an infrastructure limit for spaceports since they would draw shipping traffic and facilitate trade.


I am truly blind and selective in my reading of things.
I don't think they would for spaceports, since it's easier to directly dock with the fuel station than go down planetside.
Also I mean, theoretically if it did in that case small space stations would count for infrastructure, for the spaceport bonus, which would be awkward and strange to me.


Indeed that does make sense, I suppose my rationale was orbital fuel stations are, well, in orbit, thus a large vessel may go there to refuel, with smaller vessels then going down planetside, more trade convoys may come etc. Whereas a Minor Space Station exists independently, and is not tied into one planet's economy. I suppose better to seek confirmation than either have to retro a mistake, or miss out on a light cruiser with which I can destroy a random player's mining ships in an unnecessary escalation

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