Turn 9
Scandal has befallen Kah’lo this year! Scandal! For if there was ever an industry and art held precious by the Merchant-Priests and their Artisan-Guilds, surely it would be the art of glazing. An art which, as it turns out, the priests of Kah’lo have uncovered attempts to steal! To crib! To copy and sneak-thieve by horrid, awful foreigners! The mastermind behind this attempt is – Kah’lo insists – none other than the greedy Wadi-Maru of foul, feckless Balbenon. Naturally, the Vizier of that fair city have denied these spurious allegations. The foremost heir of the Ketarch-That-Was has no need of Kah’lo’s fripperies - nor their insults. In face of these denials, Kah'lo has swiftly issued a ban on Balbenoan traders in their harbours. Not for nothing do the priests claim for themselves the title of Trade-Hegemons - and if upstart Balbenon insists on peeing in their soup? - well. There must be consequences.
* * *
Valdani: The explorers go west-and-north from fair Valda, into the foothills of the Star-Mountain – and beyond them. Bitter cold is the air here, where the peaks loom and grass is merely a word. Directly north and south, the land flattens into familiar plains – while to the west, the highest peak of the Star-Mountain caresses clouds amidst a mess of forlorn valleys. Granite is gray and plenty here, and copper too – green and glistening in the dimmest crevasses. The explorers also report that some modest caves are festooned by an odd lichen; as thick and scraggly as old men’s beards – with a flavor not unlike that of smoked honey.
But there is more to this land than stone and distant clouds. The air – when the explorers peer long at it – swirls like smoke above the distant horizon. As days darken, the mountain wind likewise sings with a fell scent – a queer alchemical stink like ozone and lightning, married in fury.
Yet it is in meeting with an odd traveler that the men of Valda perhaps learn the most. The traveler in question is a squat old shepherd with the swarthy features of fallen Suzer. At the Valdanis’ queries, he nods westwards and spits. A new Word, insists he, has come amongst the Chimula – carried on the lips of a singing prophet, skull raked and eyes wide. Her wet, red skin-cloak has graced their trails and war-camps – and echoes of her bloody gospel has come, even here, into the vales of the Star. She speaks of the coming of a King, set to descend from the dark between the stars – and rule the land for ever-ever – a Lord of all Empty Abodes. Several Chimulan war chiefs – in particular such names as the infamous Tongue-In-Rain, the cruel Sky-of-Embers and her one-time rival Iron Jacket, whose father fell at the Battle of the Wood of Bones – have exulted at this. They have sworn themselves to the King-In-Coming as bloodied bannerlords-to-be.
Other scouts and tracksmen amongst the Valdani add words of their own. Empty hamlets have they found, and at least one recently inhabited ruin – black and barren, save for flapping skin-pennants and gory firepits, thick with bones of the slain. And tracks – heading west, ever west – towards the highest vales.
Back home in fair Valda, away from these murmured warnings, the Hierarchs of the Tower have reached agreement. And on a system of sifting rumor and say-so for truth and wisdom, no less. Huzzah! And, perhaps, more importantly – the runesmiths and pattern-carvers also bring glad tidings. They have succeeded in crafting an overarching rune that soothes men’s spirits, they insist. If these carvings are imbued with magic of the trammeled tides of the earth’s own energy, all Valda might prosper by it. (+Rune of Health, +Distant Rumors)
Alas – ugly news out of the west. The caravan laden with iron ore to Balbenon has been ambushed, one quiet evening near the Helkarx Sea. In short order, the sword-captains and soldiery meant to guard this precious load have beaten a hasty retreat - for the numbers of the foe were far greater than anticipated. And Valda - proud and fierce - is in an uproar. A company of scouts, so recently returned from their sojourning in the Star-Mountain, is duly commanded out to track and harry the foe. With them go the soldiers, their honor to restore - and iron to retrieve.
The Huang: The wise courtiers of the House of Hao are in agreement. To rule men, and rule them justly, is an art that have surprising things in common with both the handling of sewage and the guarding of city neighborhoods. If done well, its performance and application should only be noticed when it isn’t being done properly. Governance, then, is something the Huang have now mastered. May the Sovereign of Heaven be bettered by it. (+Governance)
The explorers dispatched north-west of Zhai Cheng return in short order. The lands there, west of the Yu river, are lush and green – and home, it appears, to an armed camp of miscreants! While Huang’s explorers hardly got a good look at them, chances are good that these are the raiders that assailed Zhai Cheng’s outskirts in previous years.
Aederfolk: A wide and wholesome riverland meets the Aederfolk’s explorers east of their usual haunts. Fat, orange pumpkin-gourds grow in green groves here, and silverfish play in the river itself – their teeming dances truly a sight to behold. Stony hunks and nuggets the color of sunlight in autumn also make an appearance up and down the river’s banks – sure treasures for many a skilled artisan. North of here, the foothills of distant mountains rise gently towards the heavens, while east more riverlands stretch – lush and green. Southwards, wind-swept plains and the odd cops of trees sway gently under starry skies. (Silverfish, Gourds, Amber)
An unpleasant visage has appeared at the outskirts of Aled Aederyn. A brute, tall and scraggly – with a stone-headed maul slung across a broad shoulder. Bones gleam in his hair, and a pair of pale hands and at least one lip-sewn skull grins from his belt. Behind him, a gaggle of similarly rough-looking wanderers stand – tall and brazen. They name themselves the Rhingydd; free and fair wardens of this wind-swept land. According to the bone-haired brute at their front, the Aederfolk owes them tribute for this noble service – specifically, wealth and food. Three of the one and four of the other should be enough to settle accounts. This time around.
Nha Tachi: The knowledge and know-how of sledges – aids to all who labor, drag and toil – are now known amongst the Tachi na Vao. Some good news, at least, amongst all the awful tidings come their way in recent years.
North and east of the Vao's home lies a tall, rocky land that all but scrapes the clouds, and where the spring of the Ishizuki bubbles from amidst a stony lake. Little grows here, and less lives – but all the Vao’s explorers agree that the nights are unusually clear, and the days similarly bright. Fitting, perhaps, for a land where gods once walked? Flakey, rust-red ore of some description breaks the rocks here and there, as do the odd stand of salt-stone – of which the explorers hardy lacc-animals are most fond of licking. Clustered in the odd crevice, shielded from the fiercest winds, swells of pale berries the color of week-old snow greet curious explorers. Their taste is tart, almost unkindly so – but they fill the belly well enough. And that, at least, is something. (Hematite, Salt, Snowberries)
The Blind Prophet and his Pale Priestess confer briefly amongst themselves. The Vao’s counter-offer is… perhaps less than desired; but not, in the end, wholly disagreeable. So – fair and fine! If the sons of the Ishizuki’s shores wish to see for themselves the grandeur of the Regnant’s city, they are welcome to accompany the Ocaran delegates back to their home. The trek there goes first and foremost westwards, towards another arm of the Vao’s familiar mountains. It turns south ‘ere long, however – and enters a green, tall-as-can-be redwood...
Xcotl: Dark days come and go for the people of Xcotl. The populace of the Eastern Quays are less than pleased at the prospect of a quarantine. This is not aid or succor, they insist, but a slow and insidious death sentence! Crowds of panicked fishermen and marsh-mongers are quickly dispersed by Xcotl’s soldiers, however – their cudgels brooking no argument. The Immortal One has ordered it so! And bit by bit, day by day, time passes. The gifting of extra foodstuffs surely helps also – for while those afflicted and their neighbors are not free to roam as they see fit – they must still eat! And at least, thank the gods, they are not forgotten. By year’s end, though the odd flare of the sickness still comes and goes, the worst is over. Yes, some poor peasants have indeed died – but all in all? – many more can be counted amongst those that have suffered and recovered. Xcotl, thank the Muxipei, faces the new year disease free – and the Eastern Quays can breathe a sigh of relief.
Amidst all this relief, it is almost easy to forget that stranger things yet lurk beyond the threshold of the Xcotl’s known world. Stranger things – and strangers. Fishermen have brought word of queer sails and strange ships in the shallows south of Xcotl. Wanderers, perhaps? Or some pleasant folk too skittish to introduce themselves to Xcotl’s majesty? Time, as always, will tell.
Alikos: To the north and east of the Iron Gate, the lands descend slowly into green and forlorn coastal plains. Sun is plentiful here, and a glorious coastline glimmers both east and northwards. South, meanwhile, smatterings of trees are dotted about a swiftly flowing river through a far, green country. Here, strikingly tall reeds dotted with beautiful blue flowers reach for the skies. A dull brown ore, which the more knowledgeable of the explorers describe as ‘Malachite copper’ is also visible amidst the barren dunes. Lastly, off the shore itself, colonies of coastal clams run – thick and black – towards the ocean deep. (Clams, Flax, Malachite)
The envoys dispatched to far Balbenon are greeted cordially in that ancient city. Both her foulness, and her finery, is on display – from the misery of her flesh-marts to the carven statues that line the Avenue of Ancestors. In due course, they are feasted with roasted figs and cactus wine – and Wadi-Maru, the Grand Vizier’s, seneschals note down their details. The Iron Gate is, after all, known to the Caravan Houses of Balbenon, but only slightly – and the Vizier’s scribes are most keen to rectify that fact. What goods might the Guardians of Godhome crave? What fineries and diversions? What tools and implements? And what, above all, would the envoys of distant Alikos seek from mighty Balbenon?
The Iron’s Gate’s smith-fathers and Proven forge-handlers have, at long last, come to agreement on a method of smelting ore. This is an art purchased by long trial and error. By experience, by failure – and no small amount of huff and truckle. But it is there, now, at long last – and all men finally agree – both on what works, and what does not. With this art on their side, all enemies of Alikos will surely tremble. (+Smelting)
Ravarii: Ever on into the western horizon, bold Ravarii tracksmen find the deep woods finally thinning into a marshy coastal swamp. The water is stagnant here, and brackish too – but that is as may be. The only truly solid land here are modest “isles” of pale gray stone, of a look and provenance unknown to the Ravarii. Still, more knowledgeable explorers proclaim it “soft” to work with – despite the fact it is, indeed, stone – and further investigations by doughty artisans would likely be of benefit. It is beyond the swampy shore, however, that the true treasures of this land lies. For while schools of silverfish glimmer amidst white-capped waves, it is the giants of the sea – armor-whales – that truly catch the eye as they breach and huff. To the south and west, only craggy coastlines and open oceans greet the eye, while to the north, marshland continues into ragged plains and grassy meadows. (Limestone, Armor-Whales, Silverfish)
The secret of working malachite ore into actual, malleable copper – and that copper into actual, useful tools and beautiful trinkets – has been born amongst the Ravarii. Long may it serve them. (+Coppersmithing)
The Lady Ai accepts the hospitality of the Ravarii with smiling relief, and for all the questions Thusnelda asks – graceful replies are duly offered. Eunuchs, the Lady explains, are trusted servants – not women, nor quite men – that assists a ruler in their day-to-day business. The act of creation or, ah, castration – is performed by trusted healers and is, the Lady Ai confesses, a matter on whose exact details she is somewhat lacking. Men find it desirable for a number of reasons, and undergo it to rid them of ambition, to dull their emotions and calm their minds for the rigors of rule and reason. As for a throne? It is both a seat, Lady Ai explains, as well as a symbol – a responsibility to handle, as well as a right to wield on subjects behalf.