
The new world: dystopia. The new powers: corporations.
Welcome to that new world, CEO. Or, if you like, Oligarch, Tyrant, First Speaker... it really isn't important what you like to call yourself. I am Mekis One, the leader of the Blue Sky Conglomerate. We have important news, news which you need to hear. It is official: Earth is dying. Sure, sure, she has always been dying, ever since the bombs fell and the Gilded Age came to an end. But your shareholders aren't going to be around for much longer if you don't do something about it. Your citizens are going to be rioting in the streets as they gasp for their their last breaths, making sure they burn down your palace around your pointed ears before all of humanity follows the example of our paleontological ancestors. So that is why I am here: to give you a prototype Jumpdrive. The stars beckon.
Yeah, I know. What void-addled monkey cares about space any more? We gave up on that almost two centuries ago, back when it turned out mining the asteroids was too expensive, and as the public eye saw only rock and dust beyond our atmosphere. But the Jumpdrive changes that calculus. Dump a nuclear reactor's output into a spacecraft for a day, and you can be in the asteroid belt sucking up precious metals by the cargo hold that evening. Spend a morning over a solar cluster cluster, and by teatime you can be in orbit over Mars dumping poor peons into the sparse atmosphere to try and eke out a living beyond our overcrowded exhausted ball of blue. Overcrowding? Opportunity! Vaporize enough heavy water to float a battleship, and you'll find yourself in the outermost sheathe of Jupiter looking for rare gases to run the next generation of fusion experiments.
And your corporate rivals will be doing likewise. We may have made this innovation first, but Blue Sky are no fools. We knew you all would find out, eventually, and the potential of this invention is worth a war. Worth a war that would doom the planet we have left. We aren't altruists, but we are large fans of our children growing up. So we are free-sourcing this invention, giving it to every entity big enough to make use of it on our humble ball of rock. I ask, as Chairman, that you refrain from killing the world despite our best efforts. That is all.
Hello friends, and welcome to a new RP, the Corporate Cosmos. In case that introduction didn't explain the premise well enough, this is a cyberpunk RP set in the not-too-distant future where, you, the gentle authors, will be given the chance to write as either corporations or nation-states in a post-apocalyptic world now desperately reaching for the stars to escape a dying planet. Interesting premise? I'm glad you thought so!
I'm going to be placing a few restrictions on applications, so keep in mind that truly outlandish concepts that break the suspension of disbelief will likely be looked upon unfavorably. We are currently looking for two more Earthborn Powers, and up to five more Minor Corporations or Extrasolar Powers.
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[b]Power Application[/b]
[b]Name:[/b]
[b]Territorial Holdings:[/b]
[b]Leader Name:[/b]
[b]Brief History:[/b] (No RL continuations, if you please)
[b]Corporate Policies:[/b]
Corporate Policies are perhaps the most important part of this application: they cover tax rates, restrictions on activities, and so on, of the corporations that will be operating (or not operating) in your territory. Feel free to make up whatever policies you want, just remember, the more restrictive, the less likely you are to have organizations to tax to swell your coffers setting up shop in your neck of the woods.
Sud Afrika
The Ecumen of the Open Heavens
The Third French Empire
United New States of America
The Planetary Union of Montefaune - Extrasolar
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[b]Corporation Application[/b]
[b]Name:[/b]
[b]Operating Base:[/b] (Does not need to be initially declared, but must be decided before the IC begins)
[b]Leader Name:[/b]
[b]Brief History:[/b]
[b]Corporation Expertise:[/b] (One field where your company excels)
Blue Sky - Major
KICKK - Major
Imai Holdings - Major
American Reclamation Corporation - Major
Kaiser Industries - Major
Expertise:
Arms Manufacturing: You gain 1 Capital for every unit of Advanced Arms you produce. Your Advanced Arms give an additional 5% Might bonus to the Brigade to which they are equipped.
Biotech: Gain passive income 2 Capital every month from patents. You start with Primitive Augmentations researched.
Rare Earth: A Region of your choice starts with 2 Mines with 2-Mineral Deposits. Fabricate Consumer Goods produces 5 less Capital.
Agribusiness: A Region of your choice starts with 3 Farms. Prospecting Endeavors are twice as expensive.
Heavy Industry: Operate Facilities produces a bonus one Industry in every Region with a Factory. Labs cost an additional Capital every month.
Research and Development: Establish Laboratory is a Minor Action.
Financial Services: A Region of your choice starts with a Cryptocenter.
Orbital Mechanics: You start with a Low Orbit Space Station over a Region of your choice, and may launch a probe as if you were a Power for the first ten years.
Actions
These are, in essence, what will make the wheels of this RP spin. Actions taken, both casually and resolved by the OP or Co-Ops, to advance your agenda for mankind, secure your place as a pre-eminent country, swell your corporate portfolio, and so on. They are, categorically, divided into Minor and Major Actions. Minor Actions will be available once every IC page, and are simple but useful ways to gain resources, execute plots, and progress your storyline. Major Actions will only be provided based on IRL time passing, and cover more important and variable outcomes, such as waging war on a foe, collecting taxes from a nation, and so on. Major Actions are, broadly, equivalent to a month of in-game time. Actions are the primary means of changing the world of this RP- please don't fluff out how your corporation has built a new interstellar warship if you haven't executed an appropriate Action. You may always conduct a Minor Action, even in your Major Action slot, if you so choose.
Powers
All Powers begin with 2 Battalions and 10 Public Opinion. Powers may occupy between 1 and 5 Regions, at their discretion; each Region begins with 5 Population. Powers that note their Territory as Extrasolar will only begin with 1 Region and 10 Population, as well as no Battalions, but generate +5 Public Opinion every month for the first ten years. Extrasolar Powers also have doubled efficacy of Food Aid during that time.
Corporations
(Note that Major Corporations start out with 10 Capital, 2 Factories, a Lab, and 2 Mercenaries. Minor Corporations start with only 10 Capital, and must be built from the ground up.)
Combat
Combat is calculated purely on Might + Modifiers, and casualties for both the defender and attacker are calculated based on relative modified Might. The force with more Might destroys the force with less Might, and takes casualties equivalent to the Might of the loser multiplied by the relative Might ratio. Any units not completely destroyed will be ready for battle again in the next month at full strength. Corporate entities may collaborate at will with Powers to act as mercenaries without Advancements, either in defense or on offense, as they so wish.
Ex: Force with 5 Might in 5 Battalions attacks Force with 3 Might in 3 Battalions. Force B is destroyed, while Force A loses (3/5 * 3) = 1 4/5 Battalions