Character Name: Essen Salay
Gender: Female
Age: 21
Appearance: This. She's from a line of American expats of German and Anglo-Saxon descent.
Occupation: Illegal cybernetics buyer, surgical assistant (though she'll say she buys parts for a mechanic)
Personality: Essen knows there is more to life than scouring the black market for bits of hardware and metal. There must be, for the city is far too great to contain only her world. Someday, she'll escape it. Someday, she'll have an existence better than this. Essen is nothing if not fierce, and with the strange power within her she is destined for something more. She just has to find a way out.
Biography: Her father was never officially trained in the installation of cybernetics. When he began working in the trade thirteen years ago, he did so to keep Essen clothed and fed. He loved his daughter, but Essen knew he resented her; after all, because he had her at seventeen, he couldn't attend a school to train for his dream career. Before then, he was a mechanic, or so Essen thought. Just a simple man trying to make his way in the universe. Unlike her mother, a hostess at a diner four blocks away, he had connections. So when he brought Essen to his new operating center in an abandoned industrial space, it was partially because of who he knew, partially because of who he was.
Since she lived with her father, it was only natural that she became his helper after school and on weekends. He had her fetch parts for his operations and experiments, taught her to pay the bills, showed her how to properly sanitize tables so they could get it done faster together. It was a strange secret existence, but it gave Essen a sense of purpose and drew her closer to her father. He introduced her to his patients under a false name, assured them his daughter wasn't handling the procedure but simply helping out. After all, no one would trust a child to install cybernetics. On days when Essen couldn't be his assistant, he brought in someone else, a man named Kal. Kal was indifferent toward Essen, but she didn't mind. As long as he didn't hurt her, he could stay.
Her connection with Psyche developed not long after her father began illegally implanting people with cybernetics. It came to her as a weighted blanket, a hug in the dead of night when she felt confused and alone. For all the uncertainties in her life, all the fear that filled her when she saw the way clients gave her odd looks, she finally had something that was safe and made sense. She told her father first, then her mother, who by then had fallen in love with a man. Her father was skeptical, her mother beset by a grim resilience that vexed Essen until her mother said that, yes, she had known of people like this. Her uncle had been that way with his tools. The quake of '73 saw Essen using Psyche for the first time as armor to protect her from the rubble. Her father's workshop was lost, and he had to begin anew. And he did, with a vengeance.
As a teenager, her father, worried for his daughter's safety, taught Essen how to defend herself. She learned how to fight with knives, and, while she's never had the opportunity to use them, she feels comfortable with her knives in her hands and never goes anywhere without them. They sent a message that she was strong, that she wasn't vulnerable. Outwardly, she was lithe, strong, determined. She was hardworking and fierce, assertive and clever. Inwardly, she was raw and desperate to flee the dark side of Santa Francesca.
Upon finishing school, Essen worked full-time under her father. He'd been paying her in bits and pieces, but now he had to give her a steady income.
She set aside her own funds for the day she could finally be free of the life she lived. That day has yet to come, but she is certain it will.
RP History: Boop
Boop 2 electric boogaloo
Gender: Female
Age: 21
Appearance: This. She's from a line of American expats of German and Anglo-Saxon descent.
Occupation: Illegal cybernetics buyer, surgical assistant (though she'll say she buys parts for a mechanic)
Personality: Essen knows there is more to life than scouring the black market for bits of hardware and metal. There must be, for the city is far too great to contain only her world. Someday, she'll escape it. Someday, she'll have an existence better than this. Essen is nothing if not fierce, and with the strange power within her she is destined for something more. She just has to find a way out.
Biography: Her father was never officially trained in the installation of cybernetics. When he began working in the trade thirteen years ago, he did so to keep Essen clothed and fed. He loved his daughter, but Essen knew he resented her; after all, because he had her at seventeen, he couldn't attend a school to train for his dream career. Before then, he was a mechanic, or so Essen thought. Just a simple man trying to make his way in the universe. Unlike her mother, a hostess at a diner four blocks away, he had connections. So when he brought Essen to his new operating center in an abandoned industrial space, it was partially because of who he knew, partially because of who he was.
Since she lived with her father, it was only natural that she became his helper after school and on weekends. He had her fetch parts for his operations and experiments, taught her to pay the bills, showed her how to properly sanitize tables so they could get it done faster together. It was a strange secret existence, but it gave Essen a sense of purpose and drew her closer to her father. He introduced her to his patients under a false name, assured them his daughter wasn't handling the procedure but simply helping out. After all, no one would trust a child to install cybernetics. On days when Essen couldn't be his assistant, he brought in someone else, a man named Kal. Kal was indifferent toward Essen, but she didn't mind. As long as he didn't hurt her, he could stay.
Her connection with Psyche developed not long after her father began illegally implanting people with cybernetics. It came to her as a weighted blanket, a hug in the dead of night when she felt confused and alone. For all the uncertainties in her life, all the fear that filled her when she saw the way clients gave her odd looks, she finally had something that was safe and made sense. She told her father first, then her mother, who by then had fallen in love with a man. Her father was skeptical, her mother beset by a grim resilience that vexed Essen until her mother said that, yes, she had known of people like this. Her uncle had been that way with his tools. The quake of '73 saw Essen using Psyche for the first time as armor to protect her from the rubble. Her father's workshop was lost, and he had to begin anew. And he did, with a vengeance.
As a teenager, her father, worried for his daughter's safety, taught Essen how to defend herself. She learned how to fight with knives, and, while she's never had the opportunity to use them, she feels comfortable with her knives in her hands and never goes anywhere without them. They sent a message that she was strong, that she wasn't vulnerable. Outwardly, she was lithe, strong, determined. She was hardworking and fierce, assertive and clever. Inwardly, she was raw and desperate to flee the dark side of Santa Francesca.
Upon finishing school, Essen worked full-time under her father. He'd been paying her in bits and pieces, but now he had to give her a steady income.
She set aside her own funds for the day she could finally be free of the life she lived. That day has yet to come, but she is certain it will.
RP History: Boop
Boop 2 electric boogaloo
Spectral Application
Name of Spectre: Psyche
Appearance: Usually manifests as a pink and blue glow around Essen when in armor mode or a pink-and-blue translucent circle with a defined border and faint square grid. Otherwise, it appears as either a neon pink or blue mist or shimmering light.
Appearance Type: Phenomenon
Intelligence Type: Automatic
Ability Type: Close-Range
Ability: Can form body armor that protects Essen from close-ranged attacks by reducing the level of damage they do or sparing Essen from injury. The more severe the attack, the less effective the armor; as such, Essen can get injured. Psyche can also appear as a circular shield four feet in diameter that Essen can wield. It is almost weightless and thus easy to use, but she cannot maneuver a weapon with that arm when this is the case. Interestingly, Psyche can form a barrier that acts as a wall or flame retardant for an area up to around 36 feet; it typically takes the shape of a sheet or a dome around Essen. It is impassable by any except Essen and remains in place once formed unless more immediate danger shifts to another location. Psyche can also act as a sort of bag for handheld items that protects them from the elements or protects the outside world from them (one or the other; if the object is volatile, it will work to protect Essen from the object's effects, but if the object is something like a camera, it will protect the camera from damage or things such as rain). In extreme situations, Psyche can act as a blanket for Essen, giving her comfort, or as a pillow. Psyche's form naturally emits a glow that provides up to a foot's worth of illumination, though this effect does not have any substantial benefit. (Will nerf where necessary.)
Strengths: Psyche reduces the severity of injuries afflicted upon Essen when in armor mode and deflects attacks when in shield mode. It serves as a source of protection and comfort while also providing utility. Also, it looks awesome.
Limitations: Psyche is not invulnerable and can take damage, especially from ranged attacks such as guns. After each period of use, Psyche has an hour-long "recharge" in which it cannot manifest to protect Essen. Furthermore, there are ways to get around Psyche when it's being used as a shield (someone could go around behind her, for instance). Psyche also reduces her stealth by making her visible. Using Psyche as armor or a shield for longer than thirty minutes at a time also depletes Essen's energy. Because Psyche is Automatic, Essen cannot control how Psyche manifests, though this supposed shortcoming is made up by Psyche typically assuming a form most useful to the situation.
Name of Spectre: Psyche
Appearance: Usually manifests as a pink and blue glow around Essen when in armor mode or a pink-and-blue translucent circle with a defined border and faint square grid. Otherwise, it appears as either a neon pink or blue mist or shimmering light.
Appearance Type: Phenomenon
Intelligence Type: Automatic
Ability Type: Close-Range
Ability: Can form body armor that protects Essen from close-ranged attacks by reducing the level of damage they do or sparing Essen from injury. The more severe the attack, the less effective the armor; as such, Essen can get injured. Psyche can also appear as a circular shield four feet in diameter that Essen can wield. It is almost weightless and thus easy to use, but she cannot maneuver a weapon with that arm when this is the case. Interestingly, Psyche can form a barrier that acts as a wall or flame retardant for an area up to around 36 feet; it typically takes the shape of a sheet or a dome around Essen. It is impassable by any except Essen and remains in place once formed unless more immediate danger shifts to another location. Psyche can also act as a sort of bag for handheld items that protects them from the elements or protects the outside world from them (one or the other; if the object is volatile, it will work to protect Essen from the object's effects, but if the object is something like a camera, it will protect the camera from damage or things such as rain). In extreme situations, Psyche can act as a blanket for Essen, giving her comfort, or as a pillow. Psyche's form naturally emits a glow that provides up to a foot's worth of illumination, though this effect does not have any substantial benefit. (Will nerf where necessary.)
Strengths: Psyche reduces the severity of injuries afflicted upon Essen when in armor mode and deflects attacks when in shield mode. It serves as a source of protection and comfort while also providing utility. Also, it looks awesome.
Limitations: Psyche is not invulnerable and can take damage, especially from ranged attacks such as guns. After each period of use, Psyche has an hour-long "recharge" in which it cannot manifest to protect Essen. Furthermore, there are ways to get around Psyche when it's being used as a shield (someone could go around behind her, for instance). Psyche also reduces her stealth by making her visible. Using Psyche as armor or a shield for longer than thirty minutes at a time also depletes Essen's energy. Because Psyche is Automatic, Essen cannot control how Psyche manifests, though this supposed shortcoming is made up by Psyche typically assuming a form most useful to the situation.