Ralnis wrote:Damn, no Orc warchief that has made a small kingdom out of human vassal towns and has a Mongol motiff.
I'd actually be okay with that.
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by Dentali » Thu Sep 29, 2022 9:36 am
Ralnis wrote:Damn, no Orc warchief that has made a small kingdom out of human vassal towns and has a Mongol motiff.
by Dentali » Thu Sep 29, 2022 9:39 am
Olthenia wrote:How's the status of religion and faith in Near and Far Harad in the 4th Age? What do people believe in, and is there an organized religon of some sort that can mobilize the masses, one way or the other?
by Dentali » Thu Sep 29, 2022 9:40 am
Sonakion wrote:Name: Âdul
Race: Orc(goblin)
Rank: Count(Would this be correct for Orc warchief because I'd imagine the Orc lands are largely divided into various clans and warbands which while they can intimidate and perhaps even demand tribute have no other control over other clans)
Realm: ÂdulBajark
Objectives: Force all the Orc Chiefs under his total Dominion, resist and eventually march against Gondor in Mordor
Brief Bio: Whilst of lesser stature than his brethren Âdul has greater intelect and cunning than his fellow orcs and even some men such a talent is perhaps attributed to his time as a personal servant of the Mouth of Sauron. Upon the fall of Sauron Âdul fled to the Eastern Marches with his soldiers and established his own petty kingdom which has grown thanks to his better Diplomacy and cunning along with better training and formation of his armies compared to other Orc Chieftains.
Realm Name: Arnad -o rhûn Mordor(Elvish, Ádul showing off his intelect whilst also attempting to make himself more noticeable than the many other Orc petty Kingdom's) or ÂdulBajark( name used by other orcs)
Realm Capital: DurAfarDâ
Ruler: Âdul
Tier: County
Location: Part of East Marches, stretches to include a few nearby human vassal settlements.
Population: Need help for this bit
by Ralnis » Thu Sep 29, 2022 10:18 am
by G-Tech Corporation » Thu Sep 29, 2022 10:22 am
by Sonakion » Thu Sep 29, 2022 10:28 am
by Ralnis » Thu Sep 29, 2022 10:31 am
by Yaruqo » Thu Sep 29, 2022 10:52 am
Yaruqo wrote:Name: Duinhir "the Quiet"
Race: Man
Rank: Prince (Duke)
Realm: Lebennin (Gondor)
Objectives: Maintain peace between the Realms of Men, maintain his family's position at court, ensure the security of Lebennin and Pelargir.
Brief Bio: The oldest son of Prince Sirhon, the second Prince of Lebennin, Duinhir was raised with a nose in his books. He had an eye for numbers, a talent his father had cultivated. A shy boy with an aversion to fighting, the princeling observed much when he kept to himself and others paid no mind to him. As he grew, he developed a mind for politics and stewardship, though he never outgrew his shyness, a fact that earned him the moniker "the Quiet," a name that has stuck even as he took his father's place.
Realm Name: Lebennin
Realm Capital: Pelargir
Ruler: Duinhir, Son of Sirhon and Prince of Lebennin
Tier: Duchy
Location: The lands of Lebennin in southern Gondor
Population: ~800,000 consisting of Númenóreans, Men of Gondor, and Men of mixed blood, including those descended from the Men of the Mountain.
by G-Tech Corporation » Thu Sep 29, 2022 11:05 am
by Sonakion » Thu Sep 29, 2022 11:59 am
G-Tech Corporation wrote:Sonakion wrote:Well I chose the east marshes after seeing another user suggest there'd be a lot of orcs around them. I presume the East Marshes are the Dead Marshes and surrounding land.
Hmm. The Dead Marshes would definitely be an interesting place to build an orc faction. Traditionally the orcs weren’t a huge fan of them, marching leagues out of the way to avoid crossing them. But in desperation, they or the Emyn Muil would be good places to hide from men, and difficult for Gondor to effectively control.
by Sonakion » Thu Sep 29, 2022 12:00 pm
Ralnis wrote:Sonakion wrote:Well I chose the east marshes after seeing another user suggest there'd be a lot of orcs around them. I presume the East Marshes are the Dead Marshes and surrounding land.
That's what I thought, which helps one of my ideas into invading the Wold and krump some Rohan Knights.
by Sonakion » Thu Sep 29, 2022 12:02 pm
Dentali wrote:Sonakion wrote:Name: Âdul
Race: Orc(goblin)
Rank: Count(Would this be correct for Orc warchief because I'd imagine the Orc lands are largely divided into various clans and warbands which while they can intimidate and perhaps even demand tribute have no other control over other clans)
Realm: ÂdulBajark
Objectives: Force all the Orc Chiefs under his total Dominion, resist and eventually march against Gondor in Mordor
Brief Bio: Whilst of lesser stature than his brethren Âdul has greater intelect and cunning than his fellow orcs and even some men such a talent is perhaps attributed to his time as a personal servant of the Mouth of Sauron. Upon the fall of Sauron Âdul fled to the Eastern Marches with his soldiers and established his own petty kingdom which has grown thanks to his better Diplomacy and cunning along with better training and formation of his armies compared to other Orc Chieftains.
Realm Name: Arnad -o rhûn Mordor(Elvish, Ádul showing off his intelect whilst also attempting to make himself more noticeable than the many other Orc petty Kingdom's) or ÂdulBajark( name used by other orcs)
Realm Capital: DurAfarDâ
Ruler: Âdul
Tier: County
Location: Part of East Marches, stretches to include a few nearby human vassal settlements.
Population: Need help for this bit
Orc Chief = Count
Orc Warchief = Duke
idk something like that. ACCEPTED123
by Ralnis » Thu Sep 29, 2022 12:31 pm
by G-Tech Corporation » Thu Sep 29, 2022 1:44 pm
by Ralnis » Thu Sep 29, 2022 2:17 pm
G-Tech Corporation wrote:Ralnis wrote:Yeah, either south or west of the Marches depending on how much I can get away with a Snaga having a Ring of power to make him a better Snaga than usual. Maybe invisibility.
Orcs are definitely in a unique situation in that their safe locations are very few, but their long term prognosis isn’t bad. The Greenwood, for instance, might be relatively easy to control as the Silvan Elves continue to wane.
by G-Tech Corporation » Thu Sep 29, 2022 2:20 pm
Ralnis wrote:G-Tech Corporation wrote:
Orcs are definitely in a unique situation in that their safe locations are very few, but their long term prognosis isn’t bad. The Greenwood, for instance, might be relatively easy to control as the Silvan Elves continue to wane.
Rebuild Dol Guldor, maybe find a lost Ring of Power, use it as a capital for the Snaga to conquer the Greenwood. Make an alliance with what's left of Shelob's children and the power over the wood is secured against the Silvan.
Use said base to launch raids into Rohan for manflesh and ally with the Orcs of the Marches and you have one powerful threat.
by Ralnis » Thu Sep 29, 2022 2:30 pm
G-Tech Corporation wrote:Ralnis wrote:Rebuild Dol Guldor, maybe find a lost Ring of Power, use it as a capital for the Snaga to conquer the Greenwood. Make an alliance with what's left of Shelob's children and the power over the wood is secured against the Silvan.
Use said base to launch raids into Rohan for manflesh and ally with the Orcs of the Marches and you have one powerful threat.
Indeed, indeed. Though after two hundred years of Silvan dominion over the Greenwood, any of Ungoliant’s lineage will have been hard pressed to survive.
by G-Tech Corporation » Thu Sep 29, 2022 2:42 pm
Ralnis wrote:G-Tech Corporation wrote:
Indeed, indeed. Though after two hundred years of Silvan dominion over the Greenwood, any of Ungoliant’s lineage will have been hard pressed to survive.
True, but even if there's a few. Would be a massive help and ambule supply of men could slowly get those numbers up.
by Ralnis » Thu Sep 29, 2022 2:45 pm
by Ralnis » Thu Sep 29, 2022 4:39 pm
Olthenia wrote:Hm.
How many more-or-less safe spaces are there for potential orc warchiefs these days, anyway? The Dead Marches, Emyn Muil, and...?
by G-Tech Corporation » Thu Sep 29, 2022 4:54 pm
Olthenia wrote:Hm.
How many more-or-less safe spaces are there for potential orc warchiefs these days, anyway? The Dead Marches, Emyn Muil, and...?
by Britanania » Thu Sep 29, 2022 5:25 pm
by G-Tech Corporation » Thu Sep 29, 2022 6:12 pm
Britanania wrote:So I have an idea I wanted to run by first.
Essentially taking Tolkien's actual plans for a potential Fourth Age story, that is, a cult that worships Morgoth and Sauron as deities. Obviously, we know that the Easterlings and Haradrim were under Sauron's thralldom during the 2nd and 3rd ages, but instead of worshiping him as a dark lord, they worship him as a deity of enlightenment, under his original name Mairon.
Basically, this would be an Egyptian-styled people with elements of Phoenicia and the Aztecs, being involved in human sacrifice (as Sauron had done when he was in Numenor) as well as incest, also claiming descent from their deities as the Egyptian pharaohs did (whether or not it's literally true isn't important, although incarnate Maiar do seem to be able to procreate, as Melian was able to). Taking the spirit of Tolkien, that Middle-Earth is just our earth in the distant path, it seems to me that technology has been stagnant and in decline since Numenor, who are basically the Atlanteans, we'd seen a moving backward--if Godor was an Iron Age civilisation, Bronze Age would follow. This is also in keeping with Tolkien's view that history is a "long defeat".
But this empire would be arising in the latter part of King Elessar's reign and later Eldarion's reign, and now encroaching on Middle-Earth proper.
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