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Abilene's Paradox OOC (Scifi-Fantasy | Open)

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Menschenfleisch
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Founded: Nov 01, 2017
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Abilene's Paradox OOC (Scifi-Fantasy | Open)

Postby Menschenfleisch » Fri Sep 09, 2022 6:11 am

Abilene’s Paradox | OOC

Image

IC Thread | Discord | Theme Song



The Setting

Eden is a world of verdant grasslands, lush woodlands, great lakes, and tall mountains. It is beautiful and untamed, with exotic flora and fauna. It is inhabited by humanity, though a humanity which is indelibly different from our own.

There is a phenomenon known as aberration. When someone’s perception of the world twists, when their self image contorts, when they lose their minds, they mutate. Their bodies change to reflect their idea of who they are and how they relate to their surroundings. They become monsters, in a very archetypical sense; violent, empowered parodies of mankind. They are not evil. They are pitiable.

The residents of Eden are unaffected by death. Instead, when they suffer fatal injuries, though their bodies may fail their minds will continue to inhabit that broken biological apparatus, suffering in silence. Over years the trapped mind will attempt to break out of its prison of rotting flesh. This will eventually be successful, allowing them to reconstitute their body. However by the time that happens, most of them will have undergone aberration.

This is, of course, a significant issue. No human can be disposed of permanently. Even incineration won’t prevent them from coming back. So, for the most part, governments try to prevent aberration from occurring at all. That, or they simply capture and entomb the aberrations as quickly as they arise. Outside the walled cities of Eden, however, aberrations run wild.

Colonising the wilderness is a dangerous game. But it’s worth it to escape the crowded cities and the pollution that comes with them. Your character is a retainer, someone who specialises in dealing with aberrations and those on the verge of aberrating. You’ve just been hired to participate in the founding of a new colony, far from civilisation. Your responsibilities will involve clearing the area of aberrations, in addition to keeping the colonists safe from any other threats that may arise.

You could be anyone. It doesn’t take a lot to become a retainer. You could be underqualified, barely making ends meet as you lick old wounds and pay off a debt that only seems to get larger with every passing day. You might be a rockstar whose activities are published and who gets recognised in the street. Or you could be a consummate professional who takes their job very, very seriously.

Either way, it’s time to pack. The colony awaits.



Life within Eden

The humans of Eden are very different from our own. For one thing they are immortal and do not age. For another, they undergo aberration if they go insane or die. If they are inflicted with fatal wounds their body will shut down and they will be paralysed. However, even after their heart stops and their muscles rot to dust, they will still be fully conscious and capable of thought. They can eventually ‘recover’ from death, assuming they don’t aberrate and spend ten or so years pulling themselves back together.

Eden’s humans are also capable of rapid learning and can train themselves to be much faster and stronger than what should be possible. They can achieve superhuman physiques and levels of skill through sufficient practice. Near-death situations can trigger explosive growths of physical ability and acumen. Minor aberrant phenomena can also cause humans’ bodies to distort slightly if their perception of themselves changes radically, affecting eye colour, sexual characteristics, height, voice, and body plan. Over decades, someone can change in appearance completely and utterly.

Minor aberrant phenomena also allow people to develop small superpowers or supernatural conditions. Following a highly traumatic event, or given a sufficient amount of personal growth, a person can find themselves suddenly in possession of an ability which reflects their personality and how they have evolved as a person.

Aberrations are humans who have lost their minds, either through regular means or by being trapped in a corpse for years. The appearance, size, power, and motive of any given aberration is unpredictable and varies dramatically. However, nearly all of them present some kind of direct threat to humanity, whether intentionally or not. They are still every bit as immortal as a human and must be detained once they are ‘killed’ for a second time in order to prevent them from simply getting back up.

Humans aren’t the only sentient species in the setting. There are creatures known as angels which are seen as humanity’s progenitors or parallel organisms. There are four categories of angel, divided into generations.

First generation Angels are progenitors to humanity and are surprisingly dull. Though beautiful and radiant, they act on impulse and instinct alone, and are extremely easily provoked to violence or 'screaming', which causes them to emit fatal amounts of radiation. It's theorised that 1st generation Angels suffer from a neurodegenerative disease and would be at least capable of basic communication if they weren't suffering from an advanced form of dementia. Most 1st generation Angels wander the wilderness without direction.

2nd generation Angels were created at the same time as humanity and are similar in many respects, though they are inherently much taller, stronger, more intelligent, and possess the ability of pyrokinesis, short range teleportation, and compulsion. However, they are not capable of self improvement to the same degree as humans. 2nd generation angels mostly live alone or wander around human cities, having no civilisation of their own.

3rd generation Angels are massive inhuman creatures which wander Eden, ripping up forests and assaulting resident cities at random. They live like simple beasts but can be communicated with in a very emotional, intuition-based way.

4th generation Angels are small unconscious entities which grow like plants, dispersing pollen and forming brilliant, luminescent forests. Colonies of 4th generation Angels demand followings and will subjugate humans and other angels to serve their purposes and to act as proxies.

Eden has four seasons and a 24 hour day. The current year is 137.



What’s technology like?

The technology of Eden is similar to that from our near future. There are prosthetics which are as functional as the originals, personal computers, the internet, firearms, powersuits, and futuristic aircraft. Your characters are part of an expedition sponsored by the walled city of Kalosi, from which they may or may not originate.

Kalosi is chronically overpopulated. Its inhabitants fight over necessities like food and drinking water, while electricity is at a premium, as it literally powers some individuals’ limbs and organs. The city’s government is callous, leaving its citizens to their own devices, mostly preoccupying itself with maintaining the walls and protecting itself against external threats like other cities and large aberrations.

Kalosi and its neighbours are home to a technology known as rehabilitation, which allows fresh cadavers to be plugged into pods where they are exposed to audiovisual stimuli which dissolve their ego, ensuring that there’s no mind within them to aberrate over the years that it takes for their body to repair itself. Individuals who undergo rehabilitation don’t become aberrations but they do lose almost all of their memories, as well as their entire sense of self. They keep, however, all of the motor skills (muscle memory) that they had prior to rehabilitation. Rehabilitation causes a person to regress to a childlike state, requiring them to mature again. Aging for humans stops at an indeterminate point between 20 and 50.

Most inhabitants of Kalosi have undergone rehabilitation upwards of a dozen times, accruing skills and vague memories from each of their previous lives.



Guidelines

  • The standard affair: Don’t godmod, don’t insult other players, just generally don’t be a dick.
  • Don’t be afraid to contribute your own lore: The setting should serve as a foundation for you to build on, not a rigid set of rules which you need to work within.
  • Try to avoid one-liners: It’s generally difficult for your fellow RPers to do anything with posts which consist of just a single sentence. But still, only write posts of a length and level of effort which you’re comfortable with.



Application:

Name: Evelyn Sophia Retherford
Gender: Female
Age: Physical age of 26, 44 years since last rehabilitation, 133 years total lifespan
Appearance: Tall, athletic, yellow eyes, ginger hair. Low voice, measured timbre. Body language expresses wariness, attentiveness, suspicion.
Personality: Retherford is cautious and plagued by involuntary paranoia, though it does not rise to the level of an anxiety disorder. She is constantly on high alert. In spite of this, she does her best to present herself as subdued and deliberate. She experiences fear and stress extremely easily, primarily elicited by the risk of immediate bodily harm. Fear is a motivating force for her, almost like a stimulant. She chases danger and the associated adrenaline rush. In social situations, Retherford does her best to come off as a reliable and reasonable person. She is quick to voice her opinions, courteous, and honest. She tries not to cause friction during conversation but her affect can come off as distant, diffident, or morbidly unhinged. She ignores many social taboos, asking awkward questions and making dry, dark jokes about serious subject matter. She is not especially likeable.
Abilities: Marksmanship, knife fighting, tracking, survivalism, navigation, resistance to the negative aspects of panic and fear, very sharp reaction times. Years of working as a huntsman have granted her experience in studying aberrations, avoiding detection, and setting up scenarios for their liquidation. She is also much more familiar with other wildlife in Eden, such as the angels, than the average retainer who only deals with aberrations. Her time spent in the wild has given her the ability to recognise poisonous plants and derive toxic alkaloids from them.
Biography:
Retherford was ‘born’ into debt following her last rehabilitation. During her previous life she spent a majority of her adult life as a militant private contractor specialising in finding and killing societally integrated aberrations, essentially ones which had stopped aberrating mid-way through the process or who had not changed much in appearance, allowing them to continue living in Kolasi undetected. During this time she became known among her peers for her understated enjoyment of her work, undertaking increasingly ambitious cases and just generally acting like an adrenaline junkie. It was only after her mortal injury during an attempt to kill a fourth generation angel in Kolasi’s underbelly that it was discovered that she had also been moonlighting as a serial killer in her spare time. She had been murdering other retainers, finding enjoyment not necessarily in ending lives but in the process of researching, hunting, and eventually executing her targets.

Typically, due to her personality, she would have been deemed too dangerous to rehabilitate and would have been entombed. However, she struck a bargain with private enterprises instead. They would ensure that she would be rehabilitated, at the cost of selling well over a century of her services to them, regardless of how many times she was rehabilitated in the meantime. The Retherford of today is stuck paying back the debt that her predecessor made to the Sartorian Group, a megacorporation specialising in venture capitalism and numerous heavy industries, from weapons manufacturing to aircraft construction and ‘pest control’, a euphemism for either killing or capturing wildlife and refugees outside of Kalosi. They left her to be raised and educated by the government, returning on her twentieth birthday to collect what they were owed.

Retherford was initially employed as a corporate enforcer, rooting out dissenters among the ranks: anyone intending on leaving the company or defecting to one of their rivals. Sartorian eventually reassigned her to capturing live specimens outside of the city for scientific study, such as angels and special aberrations. This made her a huntsman, a member of Sartorian’s Department of Pest Control. Her modus operandi was to rigorously study her targets and then devise a unique way of incapacitating them, negating their strengths and exploiting their weaknesses. She would rarely work with others, instead personally following and setting traps for her marks, often placing herself in danger as a result. On many occasions, her plans failed to work and she was forced to fight her way out of danger. She was, in all regards, rather average at her job. This continued for a number of years, until Sartorian expressed interest in funding a colony far from Kalosi’s walls. The government agreed to receive their support in exchange for Sartorian being the sole provider of many of the colony’s amenities, as well as gaining partial ownership of the colony itself. Part of the deal stipulated that Sartorian was to send a number of their personnel to oversee the colonisation effort. Retherford was included on that list. She is rather ambivalent but slightly irritated as to the whole affair.

Equipment: Navigational equipment, potable water, rations, arm-mounted grappling gun, survival knife, anti-material rifle, first aid kit, syringes containing an adrenergic serum, camouflage netting, remote explosives which can be rigged into landmines, bear traps, remote-controlled hook launchers, a mortal and pestle.
Other: Theme song



Application

Code: Select all
[size=150][b]Application:[/b][/size]

[b]Name:[/b]
[b]Gender:[/b]
[b]Age:[/b]
[b]Appearance:[/b]
[b]Personality:[/b]
[b]Abilities:[/b] (Mundane and supernatural)
[b]Biography:[/b] (If you would prefer your character to not be a retainer, write down their occupation here)
[b]Equipment:[/b]
[b]Other:[/b]
Last edited by Menschenfleisch on Thu Sep 15, 2022 8:56 pm, edited 18 times in total.

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Reverend Norv
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Posts: 3808
Founded: Jun 20, 2014
New York Times Democracy

Postby Reverend Norv » Fri Sep 09, 2022 9:06 pm

This is a remarkably creative idea.
For really, I think that the poorest he that is in England hath a life to live as the greatest he. And therefore truly, Sir, I think it's clear that every man that is to live under a Government ought first by his own consent to put himself under that Government. And I do think that the poorest man in England is not at all bound in a strict sense to that Government that he hath not had a voice to put himself under.
Col. Thomas Rainsborough, Putney Debates, 1647

A God who let us prove His existence would be an idol.
Dietrich Bonhoeffer

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Jebralt
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Posts: 30
Founded: Jul 28, 2022
Ex-Nation

Postby Jebralt » Fri Sep 09, 2022 9:08 pm

Reverend Norv wrote:This is a remarkably creative idea.

I tend to agree

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Jebralt
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Posts: 30
Founded: Jul 28, 2022
Ex-Nation

Postby Jebralt » Fri Sep 09, 2022 9:17 pm

Jebralt wrote:
Reverend Norv wrote:This is a remarkably creative idea.

I tend to agree

So here is my form

Application:

Name: Ionie
Gender: Female
Age: 19
Personality: Argumentative, dangerous, aggressive, effective, able to do what needs to be done.
Abilities: (Mundane and supernatural) Talking to the voice in here head (Quivilian),
Biography: (If you would prefer your character to not be a retainer, write down their occupation here)
Equipment: Handmade Rifle. Normal Black and Purple Clothes, Creepy weird sword thing,
Other: what do you mean for this?
Last edited by Jebralt on Fri Sep 09, 2022 9:18 pm, edited 1 time in total.

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Menschenfleisch
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Posts: 790
Founded: Nov 01, 2017
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Postby Menschenfleisch » Fri Sep 09, 2022 9:34 pm

Jebralt wrote:
Jebralt wrote:I tend to agree

So here is my form

Application:

Name: Ionie
Gender: Female
Age: 19
Personality: Argumentative, dangerous, aggressive, effective, able to do what needs to be done.
Abilities: (Mundane and supernatural) Talking to the voice in here head (Quivilian),
Biography: (If you would prefer your character to not be a retainer, write down their occupation here)
Equipment: Handmade Rifle. Normal Black and Purple Clothes, Creepy weird sword thing,
Other: what do you mean for this?


For abilities, do you mean that Ionie has a literal other person in her head which she can talk to, like a case of split personality? Or that she's just hallucinating? Also, if you could elaborate on what you mean by creepy weird sword thing, I'd be much obliged.

I'll wait for you to finish up the biography. If you want some suggestions or help with the lore, feel free to hop onto the Discord (link below the picture in the OP)

"Other" includes any information that you want to add but which doesn't fit into the other categories.

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Jebralt
Secretary
 
Posts: 30
Founded: Jul 28, 2022
Ex-Nation

Postby Jebralt » Fri Sep 09, 2022 10:08 pm

Menschenfleisch wrote:
Jebralt wrote:So here is my form

Application:

Name: Ionie
Gender: Female
Age: 19
Personality: Argumentative, dangerous, aggressive, effective, able to do what needs to be done.
Abilities: (Mundane and supernatural) Talking to the voice in here head (Quivilian),
Biography: (If you would prefer your character to not be a retainer, write down their occupation here)
Equipment: Handmade Rifle. Normal Black and Purple Clothes, Creepy weird sword thing,
Other: what do you mean for this?


For abilities, do you mean that Ionie has a literal other person in her head which she can talk to, like a case of split personality? Or that she's just hallucinating? Also, if you could elaborate on what you mean by creepy weird sword thing, I'd be much obliged.

I'll wait for you to finish up the biography. If you want some suggestions or help with the lore, feel free to hop onto the Discord (link below the picture in the OP)

"Other" includes any information that you want to add but which doesn't fit into the other categories.

As in a literal other person messing with her head. Creepy weird sword thing means A thing that stabs at anything that gets close to her, and seems to be made of nothing.
Biography: still working on this one

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Naval Monte
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Posts: 13927
Founded: Sep 04, 2014
Civil Rights Lovefest

Postby Naval Monte » Fri Sep 09, 2022 10:31 pm

will make app later
Naval Monte- The Mediterranean crossroads of mind-controlling conspiracies, twisted dimensions, inhuman depravity, questionable science, unholy commerce, heretical faiths, absurd politics, and cutting-edge art.

Make wonderful memories here, in Naval Monte.

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Ormata
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Posts: 4947
Founded: Jun 30, 2016
Iron Fist Socialists

Postby Ormata » Sat Sep 10, 2022 4:23 am

Application
Image


Name: Mr Moore
Gender: M
Age: ~150 years
Appearance: 6’4”, 170 lbs
Personality:
    Professional, quiet, dutiful towards the city, Moore prefers to think of those he deals with, eliminates, and rehabilitates as errant children gone astray, not knowing what they are doing and the damage it might cause to the order within the walls. A consummate perfectionist, in his mind all things have their place accorded to them and, should an object move from its place, it must be corrected for the system to run as it is intended. In this way, efficiency can be achieved and, through efficiency, success for the whole can be achieved. When forced to work with others, Moore maintains a distant manner with only necessary information put forward to others. The use of human connections, personal speech, are in his mind unnecessary to the gathering of information, to his job, and should they prove to be dissidents the removal of attachments can only serve to make what comes afterwards easier to Moore.
Abilities: Code-Breaker, Puppeteer, Combat Training
Biography:
    ’Developed’ from DNA combination between two donors and subsequent vat growth some two hundred years in the past, Moore’s life has always been in the service of the Kolasi central government. Initially a code developer, his capabilities in the creation of viruses as well as controlling and directing autonomous drone systems would eventually lead to a reassignment under the Kolasi Bureau of Internal Security. There, Moore would become a code monkey, monitoring a number of networks from camera systems to messaging sites, developing a number of lethal agents. Deployments of these viruses would garner generally positive results, with three dissident organizations experiencing a decapitation strike without warning as upper personnel had devices detonate on their persons. Moore would become familiar with older code systems as well, in part due to the heavily cemented nature of the city, experiencing and taking part in the removal of several ancient networks which had experienced corruption in their solitude. One of these networks would get the better of the man, however, with aberrant conditions showing after fifty years of work in that sector of the government. He would receive immediate rehabilitation, maturing for a second time among the KBIS institutes. Seeing an opportunity, his superiors took it.

    Installation of cybernetic prosthetics, as well as combat and psychological training, would follow Moore as he grew up again, turning a rear echelon code developer into a field agent for the bureau. He would soon be a liquidator, removing those citizens incapable of restraint from common society with forced sterilizations, mindwipes, and consequent rehabilitations in order to ensure they would be raised up as far more upstanding, providing workers for the city. In that job, Moore would meet his significant other, a security officer in one of the outlying city districts. Work, however, would lead to that relationship suffering as both were constantly dragged away to their own respective tasks. After forty years, the two would finally move into the same housing unit and submit marriage forms. Happy as they were, Mr Moore’s constant forays into the elimination of dissident networks, which had begun to crop up again, would lead to an unintended casualty as it was found that his wife had become an accidental collaborator, leaking information to third parties. Heartbroken and not wanting more incidents to follow, or for the bureau to fully realize the issue at hand, her rehabilitation would soon follow, though the marriage would continue following the falsification of a traffic accident.

    Since then, Moore has only fortified his stances, set in his ways as an agent of the city of Kalosi.
Equipment:
    Personal
      Moore has been added on to since the start of his career as a bureau liquidator. His goveral upper body is protected by a subdermal armored body rated to halt rifle caliber rounds at close range, while implants along his arms allow for artificial photosynthesis, though the strips responsible for this are often covered. Energy generation is also provided for with coolant-generator crystal systems mounted between the shoulderblades. A number of connector systems, both wireless and involving wire adaptors, are mounted in both palms for easy use. In terms of ocular systems, both of Moore’s eyes have been replaced with augments allowing for thermal as well as superior long-range vision. An internal navigation system is provided for, with a GPS as well as secondary equipment such as geographical maps, laser rangefinders integrated into the eye, and a dead reckoning system consisting of accelerometers, gyroscopes, and a dedicated computer system.

      He keeps a small, automatic pistol on his person at all times, as well as a number of grenades.
    Retinue
      6 x KBCU-GD-09 A
        A ground drone designed for security concerns, the 09’s which accompany Moore are largely armed with .50 BMG semi-automatic rifles, with two also equipped with RPA-01 missile launchers which fire thermobaric munitions. All of the 09 drones are equipped with fragmentation and smoke grenades. While capable of being under direct control, the 09 is able to operate in a limited autonomous manner, taking commands as necessary while performing a set of directives. An internal reactor powers the 09, enabling it to operate for 48 hours continually, though artificial photosynthesis systems are present.
      3 x KBCU-AD-02
        Aerial monitoring systems, the 02 is small and light enough to be hand-launched. The system is unarmed, utilizing a thermal camera to maintain situational awareness. A retractable propeller provides for thrust, though the 02 often loiters by gliding to increase overhead windows. The drone is powered by a small rechargeable battery, charging via connectors with the 09 system.
Other:
Last edited by Ormata on Sat Sep 10, 2022 4:25 am, edited 1 time in total.

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Menschenfleisch
Diplomat
 
Posts: 790
Founded: Nov 01, 2017
Iron Fist Consumerists

Postby Menschenfleisch » Sat Sep 10, 2022 4:29 am

Ormata wrote:
Application

Name: Mr Moore
Gender: M
Age: ~150 years
Appearance: 6’4”, 170 lbs
Personality:
    Professional, quiet, dutiful towards the city, Moore prefers to think of those he deals with, eliminates, and rehabilitates as errant children gone astray, not knowing what they are doing and the damage it might cause to the order within the walls. A consummate perfectionist, in his mind all things have their place accorded to them and, should an object move from its place, it must be corrected for the system to run as it is intended. In this way, efficiency can be achieved and, through efficiency, success for the whole can be achieved. When forced to work with others, Moore maintains a distant manner with only necessary information put forward to others. The use of human connections, personal speech, are in his mind unnecessary to the gathering of information, to his job, and should they prove to be dissidents the removal of attachments can only serve to make what comes afterwards easier to Moore.
Abilities: Code-Breaker, Puppeteer, Combat Training
Biography:
    ’Developed’ from DNA combination between two donors and subsequent vat growth some two hundred years in the past, Moore’s life has always been in the service of the Kolasi central government. Initially a code developer, his capabilities in the creation of viruses as well as controlling and directing autonomous drone systems would eventually lead to a reassignment under the Kolasi Bureau of Internal Security. There, Moore would become a code monkey, monitoring a number of networks from camera systems to messaging sites, developing a number of lethal agents. Deployments of these viruses would garner generally positive results, with three dissident organizations experiencing a decapitation strike without warning as upper personnel had devices detonate on their persons. Moore would become familiar with older code systems as well, in part due to the heavily cemented nature of the city, experiencing and taking part in the removal of several ancient networks which had experienced corruption in their solitude. One of these networks would get the better of the man, however, with aberrant conditions showing after fifty years of work in that sector of the government. He would receive immediate rehabilitation, maturing for a second time among the KBIS institutes. Seeing an opportunity, his superiors took it.

    Installation of cybernetic prosthetics, as well as combat and psychological training, would follow Moore as he grew up again, turning a rear echelon code developer into a field agent for the bureau. He would soon be a liquidator, removing those citizens incapable of restraint from common society with forced sterilizations, mindwipes, and consequent rehabilitations in order to ensure they would be raised up as far more upstanding, providing workers for the city. In that job, Moore would meet his significant other, a security officer in one of the outlying city districts. Work, however, would lead to that relationship suffering as both were constantly dragged away to their own respective tasks. After forty years, the two would finally move into the same housing unit and submit marriage forms. Happy as they were, Mr Moore’s constant forays into the elimination of dissident networks, which had begun to crop up again, would lead to an unintended casualty as it was found that his wife had become an accidental collaborator, leaking information to third parties. Heartbroken and not wanting more incidents to follow, or for the bureau to fully realize the issue at hand, her rehabilitation would soon follow, though the marriage would continue following the falsification of a traffic accident.

    Since then, Moore has only fortified his stances, set in his ways as an agent of the city of Kalosi.
Equipment:
    Personal
      Moore has been added on to since the start of his career as a bureau liquidator. His goveral upper body is protected by a subdermal armored body rated to halt rifle caliber rounds at close range, while implants along his arms allow for artificial photosynthesis, though the strips responsible for this are often covered. Energy generation is also provided for with coolant-generator crystal systems mounted between the shoulderblades. A number of connector systems, both wireless and involving wire adaptors, are mounted in both palms for easy use. In terms of ocular systems, both of Moore’s eyes have been replaced with augments allowing for thermal as well as superior long-range vision. An internal navigation system is provided for, with a GPS as well as secondary equipment such as geographical maps, laser rangefinders integrated into the eye, and a dead reckoning system consisting of accelerometers, gyroscopes, and a dedicated computer system.

      He keeps a small, automatic pistol on his person at all times, as well as a number of grenades.
    Retinue
      6 x KBCU-GD-09 A
        A ground drone designed for security concerns, the 09’s which accompany Moore are largely armed with .50 BMG semi-automatic rifles, with two also equipped with RPA-01 missile launchers which fire thermobaric munitions. All of the 09 drones are equipped with fragmentation and smoke grenades. While capable of being under direct control, the 09 is able to operate in a limited autonomous manner, taking commands as necessary while performing a set of directives. An internal reactor powers the 09, enabling it to operate for 48 hours continually, though artificial photosynthesis systems are present.
      3 x KBCU-AD-02
        Aerial monitoring systems, the 02 is small and light enough to be hand-launched. The system is unarmed, utilizing a thermal camera to maintain situational awareness. A retractable propeller provides for thrust, though the 02 often loiters by gliding to increase overhead windows. The drone is powered by a small rechargeable battery, charging via connectors with the 09 system.
Other:


Absolutely quality. Accepted.
Last edited by Menschenfleisch on Sat Sep 10, 2022 4:29 am, edited 1 time in total.

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Reverend Norv
Senator
 
Posts: 3808
Founded: Jun 20, 2014
New York Times Democracy

Postby Reverend Norv » Sat Sep 10, 2022 9:29 am

Some worldbuilding in preparation for my post.

Rotiferism is a religious movement that emerged in Kalosi shortly after the invention of rehabilitation. It is based primarily on the rejection of rehabilitation technology. Adherents are known as Rotiferists.

Rotiferism is rooted in a practice and doctrine called the Peacelit Path. This is a holistic and lifelong system of prayer, meditation, ascetic self-discipline, and autohypnosis that is intended to induce a state of deep, absolute calm and acceptance. By following the Peacelit Path throughout life, a disciple prepares his mind and soul for the experience of being trapped inside his own corpse after death. The goal is to render the spirit so still that it can endure a decade of total silence and immobility, and not succumb to madness.

When this works - which is relatively rare, but still much more common than for non-Rotiferists - a disciple can emerge from death after ten years with only minor aberrations and with all his memories and identity intact. One who successfully follows the Peacelit Path through death and back into life is called a Memorator: because he can personally recall the experience of both life and death. Rotiferists believe that with every passage through life and death, a Memorator's connection to the Peacelit Path becomes more complete and profound. Ultimately, Rotiferists believe that a truly ancient Memorator can attain Quietas: a diamond calm of mind and soul in which suffering and madness are literally no longer possible, because life and death are equally welcome. Because Quietas makes madness impossible, one who achieves Quietas can never aberrate, and Quietas thus represents the promise of truly eternal life. Rotiferists believe that the movement's founder, now known as the Occulted Herald, is the only human ever to have achieved Quietas.

This is the root of Rotiferism's name: it means literally "the Way of the Wheel." The turning of the wheel - the cycle of life and death - is sacred, because it leads ultimately to Quietas. Rehabilitation interrupts this cycle, severing the patient's memory of his past life, and preventing him from remembering his own death. That is why Rotiferists refuse to be rehabilitated.

In Kalosi, Rotiferism is officially regarded as a dangerous cult: by refusing rehabilitation, Rotiferists increase their own risk of becoming aberrations. For this reason, the Occulted Herald was exiled from the city, and her name was stricken from all records. Not even her followers now remember it. Many Rotiferists have followed the Herald into exile in order to avoid forcible rehabilitation; these voluntary exiles are known as Pilgrims, and they live in small camps scattered across the lethal wilderness. Other disciples remain within the walls of Kalosi, and try to practice their faith in secret. But all Rotiferists still believe that one day, the Occulted Herald will return, and will teach the Peacelit Path perfected: the path beyond aberration, the path to Quietas and to true eternal life. Only then will humanity be truly free.
Last edited by Reverend Norv on Sat Sep 10, 2022 9:41 am, edited 2 times in total.
For really, I think that the poorest he that is in England hath a life to live as the greatest he. And therefore truly, Sir, I think it's clear that every man that is to live under a Government ought first by his own consent to put himself under that Government. And I do think that the poorest man in England is not at all bound in a strict sense to that Government that he hath not had a voice to put himself under.
Col. Thomas Rainsborough, Putney Debates, 1647

A God who let us prove His existence would be an idol.
Dietrich Bonhoeffer

User avatar
Reverend Norv
Senator
 
Posts: 3808
Founded: Jun 20, 2014
New York Times Democracy

Postby Reverend Norv » Sat Sep 10, 2022 7:13 pm

Application:

Name: Gwydion Thomas
Gender: Male
Age: Four years have passed since Gwydion became a Memorator; sixty-five years have passed since his birth. He has never been rehabilitated. His physical age is somewhere in his early thirties.
Appearance:
Gwydion Thomas is a relatively small man, shorter than average and slightly built - though a second glance will reveal a wiry, corded musculature. He has a boyish face, with short sandy hair and perpetual peach-fuzz stubble and very large grey-green eyes. His attire is old and shabby: hunting boots worn down at the heel; cargo pants patched by hand; a threadbare turtleneck sweater; battered body armor that still shows claw and burn marks. Over it all goes a hooded canvas duster covered in scrapes and grass stains. All of Gwydion's clothes are stained and patched and repaired by hand long past the point when most Kolasians would have simply replaced them. A big pack of canvas and leather, slung over one shoulder, holds all of Gwydion's earthly possessions: a skillet is strapped to the top of the pack, and a bedroll to the bottom. Out of sight, around his neck, hangs a simple silver pendant in the shape of a wheel. Gwydion always wears faded leather gloves, because the same symbol is visible in the palm of his right hand; he spent ten years in his grave with that pendant pressed in the decaying flesh of his hand, and when he was reborn, the imprint of the wheel remained in his skin. Gwydion has a constant, curious, green smell: like a forest after heavy rain. His voice is quiet, with a slight rural twang. And there is an uncanny stillness to him; he does not move unless he needs to, and then he moves only as much as is necessary, and then he is utterly still once more.
Personality:
People tend to overlook Gwydion Thomas. He is unprepossessing, quiet, polite. He does not hold himself like a dangerous man; he rarely expresses strong opinions about anything. But beneath all that, there is a vast stillness about the man. That stillness is not complete, because Gwydion is nowhere close to Quietas; he still feels fear, anger, pain, annoyance. But his default state is a deep, focused, clear-eyed calm. The Peacelit Path comes easily to Gwydion, because he is a genuinely gentle man: patient, conflict-averse, slow to take offense and even slower to act upon it. His strength is inward, rooted in a quiet, unforced gratitude for all the world's blessings; for Gwydion, the chance to witness the beauty of a sunset is blessing enough to justify all the suffering of human life. He loves green and growing things, the smell of dark earth after rain, the taste of the first spring berries. His gentleness is grounded in forgiveness: he expects the world to be imperfect, and he expects people to be imperfect, and he is ready to love them both anyway. In consequence, he makes friends easily, because he rarely judges them; in conversation, he is painfully earnest and open and vulnerable. Gwydion is capable of a bleak realism, but never of sarcasm or of snide cynicism. Ultimately, he is wise: he loves life for what it has given to him, and he doesn't waste time hating it for what it has taken.
Abilities:
Gwydion's greatest skill is that he is totally at home in the wilderness of Eden. He can hunt, fish, trap, and forage enough food not just to survive, but to thrive. He can turn herbs and roots into both dangerous poisons and potent home remedies. He can improvise shelter from the elements, navigate by the stars and moon without access to a map or even a compass, track animals of all sorts, and mask his own scent and tracks to avoid predators that hunt men. It is very, very difficult to spot him in the wilds if he does not want to be spotted.

Because he has lived in the wilderness since long before he was a retainer, Gwydion's knowledge of wildlife and angels and seasonal dangers runs deep; he is a generalist hunter, not a specialist retainer. Similarly, he has developed a number of unconventional ways of dealing with aberrations, based not on permanently detaining them but on using sounds and scents to lure them away from settlements; Gwydion is inclined to treat aberrations as natural hazards to be managed, not abominations to be liquidated. And when all else fails, Gwydion is a competent combatant. Though he lacks military or paramilitary training, he is an outstanding hunter, and a lethally precise rifle marksman even from long distance. At close range, moreover, he can be truly frightening with his hunting knife and tomahawk - or even with his bare hands. One of the ironic effects of the Peacelit Path is that it allows a disciple - especially a Memorator - to enter a temporary mental state of absolute clarity, in which doubt and hesitation are impossible, and killing becomes as natural as breathing. In extremis, a lifetime of spiritual discipline can let Gwydion Thomas turn into a whirlwind of precise, dispassionate violence.

Gwydion also returned from death with a minor aberration: not an uncommon phenomenon for Memorators, for whom the first revolution of the Wheel is rarely entirely smooth. In Gwydion's case, the change reflected his deep patience and stillness: for short periods of time - about five to ten seconds - Gwydion appears to be able to slow time around him. (In fact, he is simply accelerating his own speed and reaction time to superhuman levels.) While the effect lasts, Gwydion can move and react three to four times faster than everyone around him; he experiences this as the world slowing down, not as his body speeding up. Afterwards, he usually feels exhausted and very hungry. But in concert with the mental discipline of the Peacelit Path, Gwydion's ability makes him exceedingly dangerous both as a long-distance sniper and as a close-range combatant.

Biography:
Gwydion Thomas was born - not rehabilitated, and not test-tube grown, but actually born - into a Rotiferist family of modest means in Kalosi. In an effort to escape the attention of the authorities, the Thomas family made their dwelling in the Sprawl: an area of long-abandoned factories near the western wall. Here, where electricity and running water had long since ceased to run, the Thomases eked out a quiet and mostly solitary existence. They pulled up the concrete of old factory parking lots and planted beans and corn; they stripped the wire from crumbling power lines and made chicken coops with it; they dug wells in the shade of silent smokestacks. Occasionally, they ventured out of the Sprawl to buy and sell what little they could not produce themselves, or to meet other secretly practicing Rotiferists. But mostly, they tended to their farm, and hid from the authorities, and devoted their attention to the Peacelit Path. Gwydion learned to read from a library of tattered banned books, books that could not be found anywhere on Kalosi's internet. He grew up with less formal education than most of his contemporaries, but with much broader intellectual horizons, and with a correspondingly greater capacity for genuinely original thought.

In the end, of course, the family was found out. When Gwydion was fifteen, a rusted catwalk had collapsed beneath his grandfather, and the man fell to his death. Ten years later, Gwydion's grandfather clawed his way out of his grave behind the pear orchard. He had strayed from the Peacelit Path during his time beneath the earth, and now a monster of rust-red claws, reeking of industrial pollutants, attacked Gwydion and his family. The ensuing struggle drew the attention of the Bureau of Internal Security, which liquidated the aberration and seized Gwydion's parents for forcible rehabilitation. Gwydion and his sister narrowly escaped, killing a Bureau agent in the process. They fled through the abandoned industrial sewer beneath the Sprawl, and after four days in the dark, they emerged in a drainage basin outside the city. Unwillingly, they had become Pilgrims.

So began the second stage of Gwydion Thomas' life. He had spent his youth close enough to the earth that he could survive for a time by foraging, and he learned quickly from experience how to avoid hostile wildlife. In the end, Gwydion and his sister stumbled upon a Pilgrim camp deep in the forest. There they settled, and Gwydion became a hunter and a fisherman and a scout and a part-time schoolteacher. He brought back fish and game, ambushed corporate and Bureau patrols that hunted the Pilgrims, and lured aberrations away from the camp; then he returned and taught literature to the Pilgrim camp's children, and learned herbal medicine from its elders. In time, Gwydion fell in love: a gentle, strong, steady love that grew from years of friendship with one of his fellow teachers - a dark-eyed woman named Isabelle who talked about geometry the way that Gwydion talked about poetry. They were wed in springtime beneath the flowering trees, and they promised to walk the Peacelit Path together into the grave, and out of it again, until time would be no more.

Their daughter Celyn was born a year later. Gwydion taught her literature, and Isabelle taught her math. And for a time, life was good.

When Celyn was nine, Gwydion was mortally wounded: a hunt led him directly into the path of a group of retainers, and the resulting firefight left him bleeding out from a grenade blast. Gwydion's fellow hunters carried him back to the camp. Isabelle and the rest of the Pilgrims performed the Rite of Accompaniment: they gathered around Gwydion, and led him in prayer and meditation without cease until he breathed his last. He crossed over into death surrounded by love, and with his mind at peace. Isabelle wrapped his cold hand around the wheel pendant that Gwydion's mother had given him a lifetime ago, and the Pilgrims buried him shallow, in soft earth. And for a long time there was nothing but darkness, and the endless cycle of the prayers, and a great gentle stillness with no beginning or end.

Ten years later, Gwydion Thomas drew breath again. But no joyous celebration waited to open his grave, and to welcome a new Memorator back to the other side of the Wheel. Instead, he had to claw his way out of his coffin - and in doing so he discovered, for the first time, that his passage on the Wheel had marked him, for he was able to break free of the grave in a struggle far swifter than a normal man could muster. But when he stood again beneath the sun, Gwydion found the Pilgrim camp long since abandoned; several years' worth of dry leaves choked the cabins and shelters. There was no sign of Isabelle or Ceryn.

In the four years since that day, Gwydion has not slept two nights in the same place. Moving from city to city, guarding trains and highways to make ends meet, he has searched for his family. Here and there, he found a trace: a rumor of a group of Pilgrims on the move, or a faint memory of a dark-haired math teacher. Never anything definitive - but the hope of a faithful man is a stubborn thing. A few months ago, Gwydion came across a freelance retainer who remembered a group of Pilgrims headed deeper into the wilds, and who said that among them had been a dark-haired woman travelling with a nineteen-year-old girl. A few weeks after that, Gwydion learned of a Kalosian colonial expedition to that same area of wilderness. And so Gwydion Thomas has signed on as a retainer for the city that killed his family - and he has secured safe passage to the wild country where, at long last, his wife and daughter may still be waiting for him to find them...

Equipment: Everything that Gwydion Thomas needs, he carries on his person; his whole life fits into a backpack. Here is a complete list of everything he owns:
  • Accurized semiautomatic battle rifle, walnut stocked, with canvas sling and 3-12x scope.
  • 6 magazines of rifle ammunition, including tungsten penetrators, hollow-points, and jacketed ball, plus 100 extra rounds of rifle ammunition.
  • Rifle cleaning kit.
  • Razor-sharp tomahawk, hardwood handle, balanced for throwing.
  • Long hunting knife, leather-wrapped grip, razor-sharp.
  • Whetstone and oil.
  • Clothes: worn-down hunting boots, brown leather; patched cargo trousers, khaki canvas; threadbare turtleneck sweater, dark green.
  • Hardshell body armor, coyote brown, with built-in ammunition and gear pouches; claw and burn damage partially repaired.
  • Hooded duster coat, khaki canvas, extensively stained and patched.
  • Dark blue linen scarf, which can double as a face wrap.
  • Steel-frame pack, brown leather and green canvas.
  • Two aluminum canteens containing three liters of drinking water.
  • Lightweight 1-micron drinking water filter.
  • Rations: several bags of biltong; several bags of pemmican; several bags of dried fruit; a small sack each of dry rice and dry beans; a small sack of cornmeal; jars of salt, pepper, and baking powder.
  • Cooking equipment: iron skillet, aluminum plate and cup and tableware, mortar and pestle.
  • Flint and steel.
  • Spare undershirts, underwear, socks, and working gloves.
  • Dark green tarpaulin.
  • Hand-woven Pilgrim woolen blanket, intricately patterned.
  • Hand-tied Pilgrim woolen rug, intricately patterned (used as sleeping mat).
  • First aid kit: bandages, compression bandages, moleskin, gauze pads, gauze rolls, sponges, tape, antiseptic, burn gel, nitrile gloves, CPR barriers, tweezers, shears, forceps, tourniquet, hemostatic powder, chest seals.
  • Hygeine kit: camp soap, straight razor, small mirror, pack towel, toothbrush.
  • Multitool.
  • Flashlight and extra batteries.
  • Candles and matches.
  • Handheld radio and extra batteries.
  • Crank power charger for electronics.
  • Maps and compass.
  • Notebook and pen.
  • Whistle.
  • Fifty feet parachute cord, plus grappling hook.
  • Duct tape
  • Sewing kit
  • Fishing kit.
  • Binoculars.
  • Snare wire.
  • Personal effects: silver wheel pendant, paperback Rotiferist scriptures, sketchbook (including sketches of his family), technical pens, etc.

Other: Theme music
For really, I think that the poorest he that is in England hath a life to live as the greatest he. And therefore truly, Sir, I think it's clear that every man that is to live under a Government ought first by his own consent to put himself under that Government. And I do think that the poorest man in England is not at all bound in a strict sense to that Government that he hath not had a voice to put himself under.
Col. Thomas Rainsborough, Putney Debates, 1647

A God who let us prove His existence would be an idol.
Dietrich Bonhoeffer

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Kasa Tkoth Sphere
Envoy
 
Posts: 268
Founded: Apr 23, 2019
Scandinavian Liberal Paradise

Postby Kasa Tkoth Sphere » Sat Sep 10, 2022 7:26 pm

This one's a doozy, especially in the backstory, sorry in advance. OP and others are welcome to bother me about the details or request changes. In particular, the Warthog Man represents a very serious event in Kolasi only a few months ago, and may not be fitting. Just let me know (nicely, please?).


Application

Name: Guizhen Hou
Gender: Female
Age: Biologically ~25; chronologically 15 plus two rehabs

Appearance:
Too many strangers like to comment on how small Guizhen is: four-foot-ten (147cm) and barely ninety pounds (41kg) of skinny, underdeveloped human being, not at all the sort to lift a big two-handed cleaver, much less use it to reduce aberrations to pieces sailing through the air. (It is largely due to a minor aberrant phenomenon that she doesn't like to discuss.) Despite looking younger in some ways, in any case, most can immediately tell she's an adult. Her head bears sharp, refined features in addition to her dark eyes and messy neck-length deep-brown hair, a few long scars among them. Her voice has a moderate pitch and a perpetual scratchiness.

Her usual combat gear consists of black pants and boots, and a light beige combat jacket over a simple white undershirt. The rest of her wardrobe could fairly be described as "variations on a theme".

Personality:
Guizhen seems to have a one-track mind. Fighting — or watching fights, or training to fight — is her default; for now, she has trouble naming anything resembling a hobby, and she feels antsy whenever she's stuck doing something else for a while, acting as if she's being lured into a trap. She has a blunt, tactically concise manner of speaking, and every motion she makes, no matter how jittery or abrupt, is deliberate. Behind the simplistic, if correct, impression of a lifelong fighter, though, lies a person who is deeply concerned for and respectful of others. She values one-time acquaintances' lives more than her own, seeing her struggles as ridiculous and shameful compared to the rich tapestries of life, full of unique opportunities and challenges, that they get to experience. She acts as though she's not sure what the point is of, say, getting married, or doing community service just for personal satisfaction, or playing games with strangers; in truth, she harbors some jealousy for the people who can pull it off. Worse, though, she apologizes too often, and shrinks in the face of someone positioning themself above her; despite her best efforts, she's a natural follower.

Abilities:
Having devoted herself thoroughly to physical training over two — or three? — lifetimes, Guizhen has achieved a greatly superhuman level of strength, stamina, and speed despite her ill-fitting body. She won't be lifting an average car any time soon, nor outpacing it for more than a second or two, but she can nonetheless fight at great speeds with large weapons and a heavy load. She can often be found leaping out of the way of attacks or between rooftops, hurling herself into the fray in a short-lived blur to add a crushing amount of momentum to her swings, or grappling and throwing people twice her weight should she need to. That said, the enhancement to her muscles is not universal; she has left herself physically vulnerable and can be brought down by a bullet or decapitated by an axe like anyone else.

In terms of skills beyond combat, she has an excellent memory (at least where her current life is concerned) and a particular aptitude for spatial recall and navigation. She has learned to repair clothing and tools, and has a decent degree of practice in the basics of machining and fabrication.

Biography:
Guizhen doesn't think she knows anything about her first life, but she learned about her second through her mentors. She was left homeless and without a family to go back to after a decade of radical change in the community around her while she rehabilitated. At age sixteen, she was picked up out of jail by an agent working for the Three Silver Stars, who had heard word of the child subduing a corporate officer in the street after he had forced her out of an underpass in a thunderstorm. As a mid-ranking trio of senior retainers, the Stars had been relatively quiet in Kolasi at the time, having merely gone through a few prospective recruits and being left empty-handed. Competition between agencies for candidates was fierce, after all, and small groups couldn't offer good benefits like the major agencies could. But Guizhen, not feeling any dire urge to apply elsewhere, surprised all three of the Stars when they performed their initial physical assessment, and they took to training her right away.

Her first few years were sheltered: with no one else in her life to care about and no memories of enjoying something in her free time, she had nothing better to do with her time than work. She rarely even left their office, spending her days in the gym and her nights sleepily watching battles and chases unfold around the city on TV. Through the years, the three men grew closer to her, constantly expressing concerns that she wasn't ready to face Kolasi's dangers, but excited to mentor and raise the girl to the point where she could. Finally, they made her the fourth Star, introducing her to the world with a month-long streak of successful aberration hunts that momentarily captured the attention of local news, before her presence became commonplace and the city forgot about the Four Silver Stars once more.

She worked well into adulthood with the other three, usually trailing behind them in combat skill but still making great strides every year. Her relative incapability, however, made her the team's weakest link. When a rivalry between agencies turned sour and the Stars found themselves in a hail of machine gun fire, she dropped on the spot. Having won the battle, the others rushed her to a rehabilitation unit, emptily promising that they wouldn't let something like that happen again. She'd live a normal life next time, out of Kolasi's constant lethal political games and hunts.

But they'd become too attached to her. The Four Silver Stars never named themselves Three again; they'd committed too firmly to getting back their prodigy. When Guizhen stumbled out onto the streets as a child again, even more capable than before, they went right back to what they'd done before: they found an excuse to pull her out of trouble a few months later, put her in the office with some instructional tapes, and started bringing her to their dinners and meetings alike. With no other urge in her life, three excited father figures who proudly told her of her accomplishments last time around, and a head rattling with the dim echoes of her last experience, Guizhen inexplicably felt happy to be back. But the isolation, motivated by their fear of another loss, was worse this time; she scarcely went outside for years, never made a friend, and never had a chance to truly fight until she was fully grown. A minor aberrant phenomenon took root in her already-supernatural bones and muscles, pressing them in, keeping her small and fragile in appearance to match the childish dependence on others that was squeezing her mind.

She outpaced the other three Stars this time; they had a few too many decades in their recent lives to stay alert on the field, and her skills had become even greater than before. She spent several years all around the city, meeting countless new people and getting herself thoroughly familiarized again. It didn't take any pressure off her phenomenon, but it opened her mind a little — she started feeling a need to help others after seeing the plights of so many and realizing she couldn't compare her own problems to theirs. However, in the end, the saying "first to enter, last to leave", well-suited to her team role backed by high speed and endurance, earned a cold double meaning.

It's never been publicized why the Four Silver Stars, among many of their allied agencies, were called in an emergency request from the far side of Kolasi to aid the Dragon Crew, a major retainer association, in destroying "the Warthog Man", a massive, grotesque, fleshy aberration of almost unprecedented danger level. But the reward promised was significant, and the obvious public danger made intervening the natural choice regardless. Amidst the carnage of a leveled, blood-soaked city block, the Stars gave it their all, throwing everything they had at the aberration alongside dozens of others. One by one the others fell, until as the strongest of the Four, only Guizhen, in tears, was left to watch the Warthog Man's demise at the hands of Dragon retainers.

Few people cared about the surviving retainers from the near-dozen destroyed local groups, and with the other Stars dead there wasn't anything at her old office worth going back to; she burned the paperwork, sold off anything that wasn't sensitive, and left. Guizhen, with very little evidence and far too much grief, concluded that the Warthog Man must have been a setup — a conspiracy arranged by Dragon's sponsor megacorps on the city's other side, perhaps Tyson-Bartel or CVW Technologies. To her, it was likely an engineered disaster to lure their associates' business rivals into a trap, so they could claim new turf in Kolasi later. For a few months, until she had a chance to move out, she worked in a brand-new neighborhood as a solo retainer, always keeping close watch of the people around her. She simply had to leave Kolasi. Her group was on someone's hit list, and they surely still wanted her out of sight; she couldn't stay in the danger zone. So when the opportunity came to move far away, to a brand-new colony where she could quickly recognize friends and foes, that sounded just about perfect.

Equipment:
White Arm: This wide, flat-tipped broadsword gleams with a platinum luster, a product of the sturdy but heavy alloy it's constructed with. Its plank-like proportions and overall weight make it a terrible choice for a baseline human, but Guizhen's enhanced strength turns it into a fearsome chopping implement that she can swing around at lightning speed, scything down whole groups with a spinning motion or smashing apart a heavily-armored foe with a single swipe. Its scabbard, mounted on her back for space concerns, has a quick-release button that splits it open and exposes the blade — she can swing it out sideways and bring it into action in just one motion.

Black Finger: With large-caliber rounds hard to obtain and smaller conventional bullets shunned by her mentors for their perceived ineffectiveness, Guizhen, under their tutelage, improvised a crude weapon resembling a stockless shotgun out of miscellaneous gun parts obtained from one deployment reward or another. It uses small sacks of propellant — easily replenished — to hurl huge half-flattened metal projectiles like railroad spikes — which can be fashioned out of iron bars at a workshop or equivalent. As would be expected, the gun has a tendency to jam, its convoluted singly-loaded nature makes mid-battle reloading an absurd proposition, and it loses any vague degree of accuracy beyond about fifteen meters. Of course, few can deny that a half-kilo chunk of sharpened iron has a certain... destructive quality that mere large-caliber rounds lack.

In addition to her two weapons, she's brought a rucksack with her essentials: spare clothes, a bit of food, cooking and washing supplies, and some first aid (mostly painkiller injectors and a ton of gauze). Buried deep in the sack is also a photograph of her old agency's members — retainers and assistants alike — all smiling together, and a little round pin marked with four shining stars.

Other: fiiine here's her music
"You are not the person they think is hiding inside you. You're the person who can see yourself clearly."

Holder of Dreams and the K-Sphere are tirelessly working to put your preferences first and mortality last. Planetary upload procedures available on request!

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Menschenfleisch
Diplomat
 
Posts: 790
Founded: Nov 01, 2017
Iron Fist Consumerists

Postby Menschenfleisch » Sat Sep 10, 2022 10:02 pm

Reverend Norv wrote:


Love the bio. Let me know you want me to do anything for Gwydion's subplot about his lost love. Accepted.

Kasa Tkoth Sphere wrote:


I really like the backstory, actually. Am I right in thinking that the retainer groups and The Warthog Man are based on the fixer offices and abnormalities of Library of Ruina? Accepted.

So far the team consists of a corporate debtor, an officer of the KDIS, a Rotiferist who's already died once, and a freelance retainer. This is sure to be a perfectly functional group.

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Kasa Tkoth Sphere
Envoy
 
Posts: 268
Founded: Apr 23, 2019
Scandinavian Liberal Paradise

Postby Kasa Tkoth Sphere » Sat Sep 10, 2022 10:04 pm

Menschenfleisch wrote:Am I right in thinking that the retainer groups and The Warthog Man are based on the fixer offices and abnormalities of Library of Ruina?


...Sure. Warthog Man (name is a euphemism; it was a lot worse in person) was more of a Distortion; I was thinking a Pianist-tier "oh god what the fuck is that, how did it get this bad" level of incident.
"You are not the person they think is hiding inside you. You're the person who can see yourself clearly."

Holder of Dreams and the K-Sphere are tirelessly working to put your preferences first and mortality last. Planetary upload procedures available on request!

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Kingdom of Bornai
Envoy
 
Posts: 213
Founded: May 17, 2022
New York Times Democracy

Postby Kingdom of Bornai » Sun Sep 11, 2022 4:12 am

Interesting Indeed, I'm gonna make an app soon.
Member of the MOCHOVIAN COOPERATIVE ACCORDS

A [15.83] civilization, according to this index.

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Zei-Aeiytenia
Envoy
 
Posts: 232
Founded: Mar 12, 2022
Liberal Democratic Socialists

Postby Zei-Aeiytenia » Sun Sep 11, 2022 5:57 pm

Application:

Name: Andreia Lillisverna
Gender: F
Age: Appears - 23, Actual - 216 (41 years, Rehab: 36 years, Natural Death 1: 31, Natural Death 2: 27, Natural Death 3: 30, 30 years spent regenerating, Current Life: 21)
Appearance: Approx. 5'9" (175.26cm), 168lbs (76.2kg), appearance otherwise varies wildly. Natural appearance: Blonde hair to the mid back, Eyes which are either both an almost Mirror-like Silver, One of Silver and one of radiant Gold, or both of Radiant gold, these being the only obvious visual markers of her notable aberration. As expected of weight at her height, Andreia is very physically fit, though keeps this hidden as with her true face.
Personality: Which one? She's had many, multiple in the same lifetime, even, particularly the current and previous three. Her existence being one of the most illegal and taboo things ever, Andreia crafts or otherwise steals identities and personalities to hide in plain sight, often ones she knew in past lifetimes, and often victims to her in the first place.

When not adopting a disguise, and even with both her telling eyes as silver, she displays blatant signs of narcissism, obsession, depersonalization and derealization, and schizoaffective disorder thru depression. Interestingly, she also displays absolute self-awareness of these, and on some level understands and accepts her own derivation from sanity. These conditions are even blatantly managed and controlled, with notable control and coping mechanisms. This peculiar state of mind has left her suspended between the madness of monsters, and sanity of humanity, in the end being both, and neither.

Through this, Andreia is shockingly grounded in her planning, analysis and understanding of the world around her, which has also been reconciled with the grandiose delusions and will of the world beyond those eyes. She flits between a grounded, teasing and smug expression that warms rapidly to a subtle caring and cheerful embrace. On the opposite end, this gets extremified and augmented by delusions and other psychological complexes, ranging from that of a corrupted beast, to a blessed savior, to a rising god in her own mind, and many inbetween.
Abilities: Over her lifetimes, especially the natural deaths, Andreia has accumulated skills from the mundane to the particular. Cooking, some carpentry here, sewing there, marksmanship and close combat, survival training, first aid and in her most recent life has acquired quite a surgical skill. In truth, though, she could forget everything and it wouldn't matter at all...

The Gates of Heaven: The given name of Andreia's not-so-minor aberration. To be precise, she is less of "what if a human undergoes minor aberrant changes" and more of "What if a human is actively turning into an aberration and just... stops?" primarily because that is exactly what occurred. Falling into the Abyss of Monstrosity after her first natural death, she, unlike others, was able to grip a ledge on the way down, and learned even to co-opt the very corruption the descent had cursed her with to claw back out. Literally, even, as she is now far stronger by nature than any ordinary human could hope for without mechanical aid.

The Gates of Heaven refers to her eyes, with heaven being the vast everchanging landscape of a mind which lacks madness but is bereft of sanity. Double Silver indicates solid grounding in reality and lesser power, Silver-Gold indicates the middle average of mental state and ability, and Double Gold indicates both the maximum of delusion and of strength. It is with this ability that Andreia quickly and permanently changes appearance to keep incognito identities, which is by far the primary use. As implied however, it can also grant other rapid-onset aberrative traits and powers, possibilities expanding and intensifying as insanity grows nearer. If she wanted ability, needed for power, it was a brief flirtation with derangement away.

Despite the veritable infinite toolbox of ability provided, it is based entirely on her ability to maintain control, lapsing neither into sanity nor madness. While this ability and control is wildly impressive at all, she lacks the ability to push to a level capable of standing against full aberrations alone. Her strategy instead when confronted by them, is to not fight at all, as fully opening the Gates of Heaven (Gold-Gold) will cause her to be identified as one of their own for a brief time, granting the opportunity to run, or speak to them, understanding them, and proving she is not them, but nor is she human.
Biography: Current Occupation: Surgeon and General Physician.

You've almost certainly heard of her before. You may not have believed it, you likely didn't. Why would you? It's an outlandish urban legend, something told to frighten disobedient children into behaving. An aberration who disguises themselves as human, walks among you, and eventually claims life after life before vanishing to appear elsewhere. A true terror they say, you'll never know when she's there, waiting. Even once her move has been made, your body will freeze still. Confused. For the monster you see, is Humanly Inhuman, why if she simply stopped glowing and such, you'd never guess.

But those are urban legends, and those setting off on dangerous colonial embarkations have not the time for urban legends. The same goes too, for Andreia, the very real subject of those... half true or so, legends. The part about her intentionally hunting humans is nonsense. She hunts Aberrations too, that is her primary conviction, but the reasons are not those of humans.

Andreia goes from city to city, in disguise, looking for a single person. Unlikely though it has that this person had returned to humanity, 140 years had past, and so she searches for this person, the savior of all her lives.

Two-hundred Sixteen years ago, a faraway city lay, Arvenia. A city of old ways in modern days, the noble class still existed, the peasants were disempowered, cramped into shacks, and trod upon. To be born poor here is to be born to doom. The trials of poverty crush any soul in time, and by her teenage years, Andreia was already an empty skeleton progressing through programmed motions. In a normal world, she would have been detected as a high risk and apprehended.

Chance, doing as it does to change normal to bewildering, gave a different fate. The progressing delusions and disconnection of a hopeless but optimistic child were appreciated, by her opposite number from a higher house. It was through this friend which Andreia hid from the system, through which she and this girl were one day rehabilitated. It was this friend who helped her learn to control and manage her illness, who coined the phrase, "The Gates of Heaven are in your eyes, beyond which is a paradise humanity can't dream of" that "Reality is perception, some of us are limited on Eden, some see beyond but lose sight of their grounding. What you see is reality, your reality, two incompatibilities you reconciled together in a way no one else comprehends..."

It would later be this same friend who lost sight of her own grounding, perhaps by proxy to a madness so grand it chose not to become mad, and who would in their rising monstrosity, deliver a death beyond rehabilitation for the first time. Her control nearly broke in the ten years of recovery, and she underwent a rather significant amount of aberration, quite literally stopping part way. Andreia had grown taller, some five inches in doing so, her physique was permanently locked into a peak level stasis, and output much greater force and speed than even its visual would imply. Her eyes had changed forever to be the Gates of Heaven to her mind, closed in Silver and opened in Gold.

Her life as a non-human non-monster would forever be brief, fraught with struggle and danger, and frequently forced to kill in self-defense. She focused heavily on any opportunity to enter the vast lands occupied by Aberrations, searching for the friend they still remember, and holding true to the many other things that woman had said. Even now, after being hunted for nearly a century and a half, her primary treatment towards humans is always to help... as well as use. An equal trade as it were, at least, legends be damned, for she is of literal actual threat until you find the truth, and leave no choice but resistance.

For the past twelve years, Andreia has held the identity of Sarah Cooperson, a whole two inches shorter, and requiring constant body covering to hide the very non-character fitting unchanging physique of Andreia herself. Sarah is a doctor, a rather skilled one at that, and a surgeon as well. Though it is by no means her profession, the Good Doctor is also rumored to have an unbelievable and uncanny ability to see through psychiatric conditions, and gift those struggling with an incredibly firm but gentle grounding back to reality.

Having a bit of a name for herself, Dr. Cooperson was selected, and graciously accepted, a presented opportunity to join a colonial expedition as it's primary GP and head of physical medicine. A troubling and fascinating new world awaits.
Equipment: Just a bag of your typical doctoring and surgeon tools and utensils.
Other: Theme Song yeet
Autumn - She/Her

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Menschenfleisch
Diplomat
 
Posts: 790
Founded: Nov 01, 2017
Iron Fist Consumerists

Postby Menschenfleisch » Sun Sep 11, 2022 8:05 pm

Zei-Aeiytenia wrote:--


Accepted. The first true aberration on the team.

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Naval Monte
Postmaster-General
 
Posts: 13927
Founded: Sep 04, 2014
Civil Rights Lovefest

Postby Naval Monte » Wed Sep 14, 2022 10:17 pm

Application:

Name: Autumn Fall

Gender: Female

Age: 30 years biologically, 64 years chronologically, no rehabilitations

Appearance: Autumn is a tall woman with white hair and red eyes. Dressed in furs and fabric spun from wild plants, they project an air of haggardness and mystery. They wear a skull mask with branch-like antlers to hide their face.
Image 1, Image 2

Personality: Grizzled and jaded beyond their already significant years, Autumn’s presence is a sobering one. Though capable of humour and joy, their mannerisms are nonetheless saturated with ennui and regret. Slow to anger but slower to forgive, Autumn is level headed and not an easy person to impress. They are shut off and distrustful of those hailing from technological centres, yet still wary of those who’ve lived in the wild all their lives due to them being outsiders to Autumn’s own community. Autumn can seem cryptic at times, speaking in riddles and refusing to give straight answers to simple questions. Some would consider them to be calming and reassuring. Others would call them disturbed and disquieting. Autumn does not particularly care what you think of them, they only ask that you do not get in their way.

Abilities: Autumn r has lived in the wilderness all their lives and has an intimate relationship with the plants and animals of the world. Far from seeking to harness them for their own gain or treating nature as something to be contested and overcome, Autumn seeks to exist in harmony with it. They are skilled in the arts of archery, hunting, skinning, survivalism, botany, pacifying animals, tracking, herbalism, and drug-making, a process wherein they blend reagents extracted from various plants and animals to form powerful psychostimulants with varied effects. Autumn can create nootropics which permit them to seemingly see into the future, have out of body experiences, and heighten their sensitivity to danger. They can also create drugs which induce deep sleep, increase the pace at which the body heals from injuries, slow the heart, numb the senses, or even kill a person.

Biography:
In the past Autumn was part of a tribe in the far wilderness, distant from Kolasi and any other cities. They practised rituals and rites which they believed helped them to harness spirits, binging good tidings and protecting them from catastrophe. They were unaware of the fate of human consciousness after death, and buried their dead deep to prevent aberrations from digging to the surface. They trained animals and built a civilisation on herbalism and primitive pharmacy, blending psychoactive compounds from flowers and animals to create drugs with many different properties. One such drug was Red Album, a potent cocktail capable of stimulating the nerves and expanding one’s mind.

The tribe had powerful shamans who used a drug called Red Album to enhance their minds, enabling them to not only make accurate predictions of the future through sheer force of cognition. The drug also let them view events from a distance by uncoupling their consciousnesses from their bodies, and also made them uncannily swift in combat. They lived in harmony with their surroundings, forming an accord with the local wildlife to keep each other safe and to chase aberrations out of their shared habitat.

Unfortunately, just over half a century ago, the land which they occupied became subject to Kolasi’s colonialist desires. The tribe fended off multiple attempts to colonise their lands by Kolasi, destroying expeditionary groups and evading counter attacking forces. Eventually Kolasi took a different tack and started trading with them, introducing technology and propaganda to the community.

After a few years, a major drought struck the area and caused their farmland to dry up, and the lands were poisoned by an odd blight. Kolasi was quick to provide food aid and was able to leverage their loyalties in this way. Still, the blight continued, and the land started to rot. During this period of years, children were born stunted, and famine struck the tribe, all while the inventions of the modern day infiltrated their way of life. And of course, all of their technology was provided and maintained by Kolasi. Kolasi’s representatives gained power. They seized control of utilities and amenities.

The community slowly withered, as they started to emigrate into Kolasi. The old ways were dying, that much was clear to see. Eventually Autumn and some of the other members of the tribe embarked on a journey to investigate the source of the blight, discovering that in truth, Kolasi orchestrated the drought and the blight to convince the tribe to convert to their side, and to integrate into their civilisation. But the tribe’s minds were slow to change, and so Kolasi maintained the ruse for over a decade, allowing the tribesmen to suffer.

Autumn attempted to warn the tribe about Kolasi’s intentions, tried to spread the word about how Kolasi had been involved in destroying their community. But by then it was too late. Kolasi had completely won over the hearts and minds of the tribe, and nobody believed Autumn’s ramblings. They and their cohorts were treated as madmen, rejected by the very tribe that they had intended to save.

It wasn’t long after that Kolasi determined that they had weakened the tribe enough to remove them from their lands. Overnight, troops from the city stormed Autumn’s community and ransacked it, detaining anyone who resisted and shipping them all back to the city; a few were killed when they fought back. Autumn barely made it out, leaving everything that they had ever known behind. This event fostered a hatred of Kolasi in their heart, and of technology in general. Though, they hate the government and the framework of Kolasian civilisation more than they hate the people who come from there.

Ever since, Autumn has been wandering the wilderness, alone. However, they maintained some connection to their relatives now living in Kolasi, and through them, was able to earn some amount of recognition from the city by acting as an educator and a survival guide for their expeditions. This is how they eventually learned about the colony expedition, which they decided to sign up for because it was headed into "The Forbidden Lands", an abandoned section of wilderness which Autumn had been prevented from travelling to by their tribe, back before Kolasi’s attempt at colonisation. It was said to be the site of an ancient catastrophe, and full of dangerous monsters and poisoned wildlife. Autumn sees their journey to the Forbidden Lands as a chance to reconnect with their roots, and potentially as an opportunity to find other survivors of the colonisation of their tribe.


Equipment:
  • Epigone Canary, “Sangerinne” or “Sanger”: A long bow-legged perch bird, around the size of a hawk. It can also be told to fetch items and perform minor errands and possesses powerful legs capable of killing small animals. It’s also a vocal mimic which can replicate any voice which it hears, whether in person or depicted via recording. It can also make its best guess as to what a person or animal sounds like. It can also be told to recite a 'script' in another person's voice. Autumn has taught it to take to the air and survey the surrounding area, returning to the ground and providing limited information about any landmarks that it was able to sight, from the nearest source of water to the presence of smoke, human life, or certain animals. It recites this information by simply stating what it saw. Obviously it doesn’t understand syntax or grammar, and cannot handle complex instructions, but it is capable of this very rudimentary form of communication nonetheless.
  • Ellsberg’s Demon, ”Atlas”: A half cervine, half caprine beast of burden. Shaggy and temperamental, with a dark coat and large horns. It can be ridden for long periods of time without exhausting and can climb sheer cliffs with its hooves. Its keen senses of smell and hearing allow it to detect danger from a great distance, as well as locate plants, substances, and people which the rider asks it to find. It can eat most anything and safely digest chemicals which would be fatally toxic to humans.
  • Hangman’s Ophid, “Knusende”: A large, flexible snake. It gains its name from its habit of waiting in trees to ambush prey, hanging from branches on dropping onto their bodies and rapidly constricting them, killing them not through suffocation but sheer compression. It is capable of killing humans in a similar manner, wrapping around their necks and crushing the windpipe before falling to the ground. This force is great enough to break the bones of the limbs. The Hangman has a paralytic bite. A single bite will generally cause numbness and weakness in a single limb but will not immobilise a human sized target. Autumn has trained their snake to sneak up on targets, following hand gestures and attacking them upon instruction.
  • A glaive with a single barb, similar to a whaler’s spear. It is covered in an ornate tapestry which may be removed to unsheathe the weapon.
  • A ceremonial bone dagger, mostly used for rituals but also serviceable in combat.
  • A reflex bow made of treated wood. It is accompanied by a few dozen bamboo arrows, tipped with flint. These arrows can be dipped in poison prior to being loosed.
  • An old bolt-lock hunting rifle.
  • A leather pouch containing different herbals for hallungical, medicinal, and toxins. As well as animal parts, fungi, and minerals.

Other: Theme Song
Naval Monte- The Mediterranean crossroads of mind-controlling conspiracies, twisted dimensions, inhuman depravity, questionable science, unholy commerce, heretical faiths, absurd politics, and cutting-edge art.

Make wonderful memories here, in Naval Monte.

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Menschenfleisch
Diplomat
 
Posts: 790
Founded: Nov 01, 2017
Iron Fist Consumerists

Postby Menschenfleisch » Wed Sep 14, 2022 10:19 pm

Naval Monte wrote:


Accepted.
Last edited by Menschenfleisch on Wed Sep 14, 2022 10:19 pm, edited 1 time in total.

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Menschenfleisch
Diplomat
 
Posts: 790
Founded: Nov 01, 2017
Iron Fist Consumerists

Postby Menschenfleisch » Thu Sep 15, 2022 9:09 pm

IC thread is up. Thanks for being patient.
Last edited by Menschenfleisch on Thu Sep 15, 2022 9:09 pm, edited 1 time in total.

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Illegal Planets
Diplomat
 
Posts: 564
Founded: Jan 24, 2018
Ex-Nation

Postby Illegal Planets » Mon Sep 19, 2022 8:43 pm

Very, very rough draft.

Application:

Name: Alisandr Craum
Gender: Male
Age: 200 years alive
Appearance: Weathered, swarthy skin mottled with scars. Husky, well-muscled build. Bright green eyes, wiry red hair shot with grey and white, and a drooping mustache which disappears into a thrice-forked beard. Alisandr often smells of engine grease, fuel, and other combustive agents.
Personality: Compassionate, methodical, brave. Sardonic, antagonistic, cavalier.
Abilities: Gearhead/engineer with a penchant for heavy equipment, explosives and DIY prosthetic augmentation. Alisandr can repair and repurpose all manner of equipment, extending lifespans sometimes by a decade or more, or creating entirely new devices.
Biography:
Equipment:
Other:
MDE never dies

”My rock and roll is not to entertain, but to annihilate"


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Henjan Heac
Political Columnist
 
Posts: 3
Founded: Sep 12, 2022
Ex-Nation

Postby Henjan Heac » Tue Sep 20, 2022 12:27 am

Application:

Name: Jupiter Sawyer
Gender: X
Age: Biological age - 21, chronological age - ~58
Appearance: Height - 183.2cm (~6'), weight - 86.6kg (190.92lbs). Short, dark, buzzed hair with a pale complexion. Eyes the bright blue-white colour of a welding spark, undercut with dark eye bags. Only seen wearing black steel-toed work boots, outfit changes between a just-too-big, oil-stained buttoned-up hi-vis work shirt and black cargo pants, a black or white tank-tops worn by itself or under either unbuttoned, loose-fitting flannel shirts of varying colour and condition, or a faded denim jacket covered in various patches, a sortition of baggy jeans, and a cybernetic prosthetic left arm, meticulously maintained and upgraded by Sawyer, mostly made up of a complex pneumatic musculature system over a steel skeleton, covered by a black, Kevlar-like polymer that allows for the same flexibility as skin, with steel plating along non-joint areas.

Personality: After 2 lives of constant struggle and hard ship, the desire to help other down-trodden and needy people is engrained in Sawyer's DNA. They jump to help others with little hesitation and regard for their own health and safety; They often got into fights, jumping into the line of fire for complete strangers, and developed many bad habits, workaholism and rarely sleeping being the big ones. Over eat due to the effects of their aberration. Jupiter struggles to ask for help with anything, both due to being rather closed off about themself and out of a desire to not burden the lives of those around them, instead preferring to suffer in silence. Distrustful of authority, especially corpos, the military, and cops due to their experiences. Short tempered, quick to make snide remarks and sarcastic responses, often landing them in trouble. Reliable, loyal, and deeply compassionate under their aggressive and snarky façade. Despite being well known as a local celebrity for their mutual aid project, they have no close friends or relatives, often pushing others away.

Abilities: Mechanical Engineering, electrical Engineering, software engineering, power suit operation, maintenance and manufacturing, prosthetic manufacturing and maintenance, firearm training and maintenance, squad tactics training, close quarters battle training, capable of electroreception, electrolocation and electrogenesis much in the same way as electric fish, with thousands of electrocytes derived from anterior musculature covering the majority of their body, they are capable of controlling the voltage and current produced, but increasing output requires more ATP and high voltages can only be sustained for short durations. Ability use burns calories, calorie burn increases in correlation with amount of voltage produced, can be used to charge arm and other electronics, can use it as a taser on contact.

Biography: While not much of their first life is known to them anymore, Jupiter spent much of it as part of the Kolasi military. Growing up destitute and on the street like many in Kolasi, they fell prey to the predatory military recruitment drives cooked up to fulfill the city's ravenous hunger for warm bodies and fresh blood to throw at the ever growing threats both inside and beyond the city's walls. Enticed by the promise of a well paying job and the opportunity to study a trade, they enlisted as soon as they were able as part of the Kolasi Army Corps of Engineers for 9 years out of a 16 year contract, where they studied to become a mechanical engineer for 4 years while also working as a power suit technician and operator for the military. Much of their time was split between working on some of the construction projects that were rarely sponsored by the city's government, usually assets guised as public works. They spent some time as mechanized heavy Infantry, patrolling the wall like all people in the Kolasi military did at one point or another. The rest was 'Janitor' duty, the name affectionately given to being assigned to areas of the city as policing units to bolster the police forces in problem areas, to complete special objectives as part of strike teams and as a show of force by the city's government to dissuade dissidents. It was during 'Janitor' duty that Sawyer would experience their first and only death while assigned to a squad as their heavy infantry specialist. While operating as part of a strike team assigned to clear out a dissident cell. The team was expecting a routine sweep and clear, but due to poor intelligence, would find themselves in the middle of a fire fight with heavily armed rebels outfitted and trained by one of Kolasi's many rival cities. Jupiter would lose an arm while engaging an enemy operated power suit at melee range, and while successful in dispatching the power suit operator, they subsequently bled out. It was during the brief time between losing an arm and bleeding out that Jupiter would undergo a minor aberration phenomenon and develop their preternatural abilities.

While Jupiter was rehabilitated and issued a standardized prosthetic due to the government sponsorship, their savings were drained by the Kolasi government to cover the 'damages' to the power suit and they were discharged from the military as soon as they woke up, 11 years later. They were raised by the government and later spent time living odd-job to odd-job in the slums where they quickly redeveloped their prowess for engineering. Eventually signing on for a 50 year long contract with Sartorian Group, developing and testing new power suit models and equipment. While more than capable of leaving with the pay received working for Sartorian, they remained in their chosen home after developing an attachment to the community. They spent much of their spare time producing and charging prosthetics for those in their community who couldn't afford them. Between manufacturing prosthetics, upgrading their own and working for Sartorian they rarely had any sleep. They also developed a disdain for the city's government and corporations after witnessing the way people in their community were treated by their enforcers. Eventually Sartorian assigned Sawyer to the colonisation effort as a power suit technician and operator. Upset and frustrated for being forced from the only home they have ever known, but with 44 years still left on their contract, Sawyer knew crossing Sartorian would be the last thing they ever did; After all, they'd rather take their chances in the wilds than against Sartorian's enforcers, at least the aberrations would make it quick.

Equipment: Cybernetic Arm, stun baton, 9mm handgun, power armour, a tool case containing many of the smaller tools required to perform duties, rations, camping equipment, multitool
Other: theme song
Last edited by Henjan Heac on Thu Sep 22, 2022 5:06 am, edited 2 times in total.

User avatar
Menschenfleisch
Diplomat
 
Posts: 790
Founded: Nov 01, 2017
Iron Fist Consumerists

Postby Menschenfleisch » Tue Sep 20, 2022 5:34 am

Illegal Planets wrote:


Looking good so far. Although, assuming he's lived 200 consecutive years without dying or being rehabilitated once, that's pushing the limit of lifespan.

Henjan Heac wrote:


Accepted! I dig the backstory and the tinkerer aesthetic, and this is also the first member of the cast to hail from the military. My next post for the IC will be in a day or two; feel free to introduce your character either before or after. Also, if you aren't there already, I'd recommend checking out the Discord, linked in the OP.
Last edited by Menschenfleisch on Tue Sep 20, 2022 5:35 am, edited 1 time in total.

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Illegal Planets
Diplomat
 
Posts: 564
Founded: Jan 24, 2018
Ex-Nation

Postby Illegal Planets » Tue Sep 20, 2022 9:54 am

I'm gonna scrap my app as there is apparently another engineer who has just been accepted. With almost the same idea, even down to the personality lol. Best of luck to you all.
Last edited by Illegal Planets on Tue Sep 20, 2022 10:11 am, edited 2 times in total.
MDE never dies

”My rock and roll is not to entertain, but to annihilate"


User avatar
Great Confederacy of Commonwealth States
Postmaster of the Fleet
 
Posts: 21988
Founded: Feb 20, 2012
Democratic Socialists

Postby Great Confederacy of Commonwealth States » Tue Sep 20, 2022 1:25 pm

Application:

Name: Reine Athena
Gender: Female
Age: 38 years since last resurrection
Appearance:
Image

Personality: Reine has a caring and inquisitive personality, but her mind can sometimes betray her in how quick it wants to move from subject to subject, taking an inordinate amount of effort to focus on a specific task. This does help her, however, navigate a complex world with many interconnecting parts, her mind well-suited to assess the many interlocking parts of it. She is also hypersensitive, a part of her she desperately keeps to herself, as some people see it as a vulnerability. According to some, it makes aberration inevitable, or at least significantly more likely. Whether this is related or not, she also suffers from 'latent memories', or memories that are brought over from a previous life. These can be disorientating and confusing, and add to the fear that she might be more prone to abberation, which is why she also keeps it to herself, and why she went on to study psychology in the first place. All this has made her more compasionate towards others, especially those who are aberrating.
Abilities: Reine is one of the foremost scholars in the field of regenerative psychological care, also called 'aberration reversal' in common parlance. These are the earliest days of the science, but it focusses on using psychology and mental healthcare as a way to avoid aberration, and in the future, even reverse it. This new branche of psychology is looked down upon by its theoretical nature and lack of actual field results, as opposed to the harsher handling of aberrations by current governments, so the science faces fierce public backlash.
Biography: Reine is currently working as a temporary retainer, while part-time working on field-testing many existing theories concerning aberration reversal. This is not the first time she has gone into the field, but one of the first times that she is going head-first into a dangerous experience with other retainers.

Reine knew from an early age that she wanted to study psychology, mostly due to her own complications following her last resurrection. Despite the process being so traumatic as to induce amnesia in a subject, she still has vague memories, some good, some extremely traumatic, that can be triggered by sound, taste, smell, or another sensation. There are memories of parents, for example, and siblings, children even, which are not meant to be retained after resurrection. She has always had to deal with these memories, and the very strong emotions that come with them, and dealing with that kind of emotional labour was what inspired her to get into psychology in the first place.

At first, she wanted to become a psychiatrist, and go into medicinal cures for what she saw as 'mental illness': a popular field, especially at the time, which sought to chemically prevent aberrations from occuring by influencing brain chemistry. However, the more Reine learned about the human brain, the more she was interested in its outward complexities, and the many paradoxes that made up being human. This was helped by her personal experience with medication, which helped her concentrate, but also removed some of the quick-thinking she had come to rely on. In the perfect world, she imagined, there had to be room for both. So, she went more into the cognitive side of the field, first going into cognitive psychology of 'regular' people, before specialising in emotions that made one abberate, fuelled in part by her worsening nightmares and especially vivid latent memories, which prevented her from building up long-lasting relationships. She kept pushing people away, both in fear of her own possible aberration while also having to deal with 'regular' people either boring her, or becoming her patients.

One fateful night, while sleeping with a date she'd picked up in a random bar somewhere, she had a panic attack that lasted the night, and she was sure she was going to aberrate right then and there. She didn't, luckily, but it was close. So close, that she both decided to get out of the city, and to fully concentrate on a cognitive rehabilitation of those who had already aberrated. She visited the city very infrequently, only to give talks, publish her findings and visit some friends and colleagues, before heading out into the wilderness again. Being away from the city was helpful, not in the least because her science was controversial, and those colleagues who stayed in their labs got a lot of flak from peers in other disciplines, making it a very lonely field. The funding for research was basically kept up by some very wealthy families who saw in Reine's research the key to immortality, or something very close to it. However, Reine knows her research is still in its earliest days, and she will probably either aberrate or have to rehabilitate before seeing it to fruition. However, being able to lay the groundwork has been extremely fulfulling for her, and she hopes to make some breakthroughs still before that happens.

As the field grows, however, she has also noticed an increased interest from less-than-reputable sources: those who seek to cause aberration in order to seek enhancement. The most benign of these seek enlightenment in order to aberrate helpful changes. The worst of them seek to inflict trauma in order to cause otherwise harmful aberrations that can be weaponised. Knowing that her research forms a key to many of these processes, Reine has not published anything in over two years.
Equipment: Portable sound system, music of various genres, sweets, camping gear (including tent, binoculairs, portable stove), writing utensils, camera and recording equipment, GPS tracker
Other: n/a
Last edited by Great Confederacy of Commonwealth States on Tue Sep 20, 2022 1:29 pm, edited 1 time in total.
The name's James. James Usari. Well, my name is not actually James Usari, so don't bother actually looking it up, but it'll do for now.
Lack of a real name means compensation through a real face. My debt is settled
Part-time Kebab tycoon in Glasgow.

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