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Audunia
Spokesperson
 
Posts: 195
Founded: Jun 29, 2020
Ex-Nation

Postby Audunia » Tue Aug 16, 2022 4:57 pm

Character Name: Nostor Menelauk
Alias/Epithets: Pagos Regent, Ocean-born
Appearance: Face


Armour

Personality: Nostor resembles the men of ancient Terran myth, an man of insurmountable will and strength, yet incredibly humility. Capable of both great wrath and great mercy, his is considered a paragon of the Krakens and counted amongst the most honourable of the chapter, his keen intellect is rivaled by few. An inspiring presence, be it on the field or off. That said, he harbours little patience when in the presence of sycophants and zealots, whilst deep down, he holds a self-destructive tendency.

Backstory: Nostor was born 500 years before the Great Rift, in the north of Pelagos, an unpleasant archipelago, its seas infested with vicious Shallow Krakens, bandvipers, crag crabs, and a thousand other creatures that would gladly turn a man into a meal. Amongst the Pelagosi, it was generally regarded as Pelagos at its worst and the same went to its people.

Nostor, however, sought to defy this even as a boy. He grew tough and hardy aboard his father’s vessel, raiding and hunting as soon as he could hold a blade in his hands. By 13, he’d garnered a reputation for daring, one of the few boys willing to enter crag crab nests to gather the valuable eggs and discarded shells, whilst also willing to defend his spoils viciously. It was in the midst of one such hunt that he was attacked by a coldsnake, coiling itself around his body attempting to squeeze the air from his body. Nestor continued to fight, jabbing his blade into the thick viper’s body repeatedly, until they were suddenly pulled from the wave. His blade severed the viper in two before he realised what had happened, sprawled upon a hard metal deck and soaked.

Looking up, he saw a giant of a man. His cerulean armour and trident sigil gave him away as one of the Kraken Lords, the greatest warriors ever spawned by their realm. He grunted, asking the boy his name. Replying hesitantly, his saviour congratulated him on being inducted to the Kraken Lords, his father having consented to it. Stripped of his name, he was inducted into the ranks of Kraken Lord aspirants.

The harshness of the Kraken’s theatres likewise necessitated an equally tough training regimen. Weeks of exposure to the elements, forced to survive when abandoned in the midst of Pelagos’ vast oceans, physical exercises that tore muscle as quickly as it rebuilt itself. Missions to the void, fighting full grown astartes for the sole purpose of tasting defeat. Frequent brawls with fellow aspirants, he fought the hierarchy whenever it attempted to assert itself. All the time, Nostor, or Geltha-five-one-Odys as he was known, could see the face of the Astartes that had plucked him from the ocean.

Something about that spurred the aspirant on, he fought harder, resisted long, pushed himself further than any of the other aspirants. Even when the implantations began, he fought to survive. Five times he came close to dying, his body trying to reject the gene-seed, but he fought to survive and resisted the call of the Great Ancestors Even as he took his place amongst the reserve companies of the chapter, he would not let himself rest. His aim had to be perfect, his reports providing greater clarity, his ability to pass greater than the one behind him. Even his first campaigns as a scout, against the great heretical factions of the Macharian Heresy,, saw him aspire for greater.

He would not bow to weakness, and so he came out the other side a fully fledged Astartes of the Kraken Lords. His ritual marking, reaching from his right temple to just beneath his right eye, is a vicious coldsnake poised to strike.

It was there that the Astartes that had followed him closely revealed himself, Fourth Captain Ajuxis. The Fourth Captain had sponsored the boy’s induction into the Chapter after noticing his resilience and refusal to bow down even when faced with his likely death. Honoured by his words, he was elated to be inducted into the Fourth Battle Company. It took only a few decades for Nostor to succeed Ajuxis as Fourth Captain, with Ajuxis torn was slaughtered by traitor astartes bolters.

In the many centuries since that time, Nostor has led the Chapter in hundreds of conflicts and thousands of battles. Having faced with as many foes as the galaxy had to throw at him, Nostor became an almost legendary figure amongst both the Kraken Lords and the wider Imperium for his many conquests. The Great Rift poses the greatest challenge Nostor has ever faced, his Chapter on the wrong side of it and besieged by the armies of Chaos necessitating a call for successor aid.

War Gear: Scylla: A power trident that resembles the legendary Charybdis or their gene-sire, though scaled down to Astartes size. It is the traditional weapon of the Kraken Lords’ Chapter Master, a symbol of its authority and the history of the chapte, its three sharpened prongs having spilt gallons of blood in its lifetime.

Lumen: An artificier plasma pistol, it's coil’s glow like the bioluminescient creatures of Pelagos.

Character Name: Callirius
Alias/Epithets: The Watch Master, The Void Walker, The Patient Blade
Appearance: Bossman
Personality: Callirius is a storm on the horizon. He is largely quiet, but there is an ever present anger, hiding just under the surface and kept at bay at his sole discretion. When unleashed, it is more akin to a force of nature than anger.
Backstory: Little is known on Callirius’ past, it is preferable this way for those in the Void Predators as it gives them less ties to the galaxy. What can be gathered is he was born upon a desolate world, as he grew it came under attack by those of the traitor legions. He survived for years until the Void Predators arrived, forcing the traitors from the rock and taking a tithe of youth and material to recoup their losses.

He raised through the ranks quickly, but not unearned. His reputation amongst the Void Predators was well regarded even when a sergeant, he became the first Lieutenant to oversee the Tithtings and was obviously expected to become Void Master.

In his occupancy of this role, he has been as proficient as can be expected. He recognises the gene-seed flaw that increases viciousness and bloodlust within them, leading them to battles where it can be most effective. The Great Rift, however, has led him to calling a Great Wake, summoning all Companies of the Chapter and what remains of the rest of the Veil Wardens.
War Gear: Consequence: Artificier power maul

Punishment: Powerfist

Astartes/CSM
Chapter Name: Void Predators
Loyalist/Traitor/Renegade: Loyalist
Affiliation if Traitor/Renegade:
Chapter Sigil/Symbol: Shark circling a Yellow Star
Other Heraldry: Shark jaws, spiral markings, bones
Appearance: Void Predators
Homeworld(s)/Home Ship(s) if fleet based: Fleet-based
Chapter Fleet Forces: Flagship Charibdys-class Grand Cruiser Repurcussion
Battle-barge Malicious Intent
Tyrant-class cruiser High Tide
Strike cruiser Hellfire
Strike cruiser Foreboding
Strike cruiser Great Wanderer
Vanguard strike cruiser Slaughter
Vanguard strike cruiser You Are Already Dead
Vanguard strike cruiser Furious Vigilance
Various escort vessels and smaller craft
Chapter Manpower: 790
Chapter Organization: Chapter organised into versatile Void Companies, each possessing dedicated terminator units and an auxilia scouting force.
Chapter History: Imperial records regarding the Void Predators are scant by nature of how the Void Predators operate, only the command echelon are aware of the chapter’s history. Once the 7th Unit of the Void Krakens, they were assigned to defend the recruiting world of Ordenath during the Heresy. However, when the Krakens departed the Archonate in defense of the wider Imperium the 7th Unit refused. to move. As a result, Ordenath was defended and recovered during the Scouring, providing invaluable stocks of gene-seed for future generations. Despite this, they demanded their disobedience to their Primarch be punished, so they were ordered by their Primarch into honourable exile.

Since the Rangdan, Akritus had been concerned of potential, unknown threats lurking in the Outer Dark and so the 7th Unit was sent to prowl the depths and destroy the nascent threat before it emerged. Recognising the assignment was too large to conduct as a single legion they were split up into ten separate chapters, forming the Veil Wardens. The Void Predators took preemenince among this secretive group by virtue of being the FirstCompany.

For millennia the Predators have prowled the edges of the Imperium and beyond, going further than many would dare in pursuance of their ordained task. Occasionally, the chapter will return to the Imperium to replenish its stocks in a number of tithes, typically farming from penal colonies and death worlds, additionally during times of trouble the chapter reappears in records. First was the War of the Beast, the forgotten chapter initially created concern amongst those it encountered due to the fact it was so uncommonly mentioned. However, when they were unleashed upon the battlefield, all complaints ceased.

The chapter itself maintains a secret assignment with the rest of the Veil Wardens, they are charged with the defense of the Fortress-Monastery Purgatos. Built on a blasted rock of a planet, far from peering eyes of the Imperium and only a weak light in a loose star system, the Purgatos holds the body of Akritus in stasis.

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Imperial-Octavia
Chargé d'Affaires
 
Posts: 464
Founded: Apr 29, 2019
Iron Fist Consumerists

Postby Imperial-Octavia » Wed Aug 17, 2022 6:25 pm

Character Name: Mordo Zei
Alias/Epithets: Prince Zei
Appearance:

Personality: Mordo is surprisingly warm for his position being jovial with all those he knows to be faithful Imperial servants. He sings a different tune for those unfortunates who he is investigating. It's with these people that he assumes the stereotypical inquisitorial persona and utilizes that reputation to his advantage. Mordo is generally very slow to anger but when it comes to the fate of his family any who speak ill of it will be the victim of a fiery anger and the target of a grudge.

Backstory:
Mordo Zei started his life as the son of a Noble family on the Agri-World of Fornax Minoris. Mordo was the only son of the House of Zei and was groomed from a young age to rule the planet when his time came. His teaching was relaxed, Fornax’s farmers were able to manage themselves well enough and he was prepared to live a life or leisure. This seemed to be true until a few months after his 10th birthday that Inquisitor Elenore Lykaan of the Ordo Hereticus landed on the planet. She had heard rumors of cultist activity on the planet and began her investigation beginning with the ruling House of Zei.

Mordo was one of the last people she interrogated after going through all the family's servants, partners, and sister-houses. Elenore did not believe that Mordo was a suspect but as a psyker herself she felt that there was yet something different about this boy and so, instead of interrogating the child as she did the rest of the family Elenore chose to take a small amount of time out of her investigation to see if there was a latent psyker among the family. In the few hours she took from her task Elenore found nothing to prove Mordo's psychic acumen and while she had her doubts she decided to move on before the heresy on the planet grew.

It was 2 years before Elenore and the Zei family discovered the heresy at the core of their society. It was the simple kelp-farmers and fishermen that were turned by the foul genestealers and made to worship the Tyranids who would be coming to consume them all. Unfortunately, this was discovered far too late, the forces of the genestealers had already grown far past manageable levels and once their cult was discovered they sprung up in rebellion. The remaining PDF units that were still pure of genestealer taint were no match for the mass uprising that was now rushing towards the planet's seat of power and even as Inquisitor Elenore described the true threat that threatened the planet to the Zei family millions of genestealer cultists were blitzing towards their palace.

As the first guards reported attacks against the walls, the royal family began their evacuation with Inquisitor Elenore included with them. The one thing they took the time to take with them was the family sword, the Zeihander, the blade that the legendary founder of the House of Zei wielded during the Great Heresy to retake the world from traitors. Mordo himself was terrified as he was hurried along corridors as he heard the sounds of revolution outside his window and royal guardsmen being torn to shreds by hordes of converted farmers. In between muffled sobs and half-muttered prayers to the God-Emperor Mordo swore that he'd avenge the lives lost because of these xenos.

It did not take long for the walls to fall and for the genestealers to begin running rampant throughout the palace slaying everything that came in their way. As the palace was desecrated the messy evacuation of the Zei family was discovery and the genestealers pursued. Bullets flew past Mordo's head one striking his mother through the leg leaving her to be ripped to shreds by the pursuant horde. He did not allow himself to look back as he heard her screams of pain and kept running along with the rest of his bloodline. After many agonizing minutes they finally arrived at the shuttles, Mordo's remaining family members and Inquisitor Elenore rushed to the transport craft that would bring them to safety.

It was not to be however as genestealer cultists had already infiltrated the launch bay and charged at them with improvised weapons made from farm tools. Sickle and rake met sword and bolter as Mordo's father and Elenore tried desperately to keep them back but there were far too many. While the Inquisitor began to draw back Mordo’s father soon found himself overwhelmed. As a cultist from behind him preparing to swing a hammer upon his head the cultist found himself engulfed in flames. Mordo stood near the shuttle with a hand extended unsure of what he had done but it mattered little, even after immolating one many more fell upon his father and before dying he threw the family sword over the horde of cultists.

Elenore managed to grab it (as well as Mordo) in her escape rushing into the shuttle and muffling the wailing boy as they flew away from the damned planet. They escaped to the planet of Fornax Majoris while the guard was marshalled to retake the junior planet. Elenore took Mordo under her care from that point on and while he resented her for allowing his father's death, he knew that her care would be better than the underhives of Majoris. Under her care he had he became a sanctioned psyker, learned the ways of the sword and hand-to-hand combat, learnt how and when to use the "interrogation" tools of the Inquisition, and became adept in navigating himself through social situations. On the day of Mordo's twentieth birthday he learned something new; he had been trained to become Elenore's acolyte since his adoption. It was then that he officially accepted the position.

For 35 years Mordo and Elenore travelled across the Imperium Nhilus doing what they could to keep the worlds of this dark place loyal servants of the Emperor, seeing all kinds of xeno monstrosities and heretical plots. Mordo saw the conditions that the average Imperial citizen toiled under, the conditions which he was sheltered from as a noble and then the ward of an Inquisitor. He slowly drifted to the radical Recongrationalist ideology believing that the Imperium in its current state had become stagnant and was in dire need of reform by any means necessary. He hid such radical beliefs from Elenore knowing that if she heard he would be punished harshly.

On the 35th year of their partnership the now Interrogator Mordo found out about weird goings-on back on Fornax Majoris while interrogating a member of a criminal organization selling warp tainted goods. The black-market sale of weapons to that world had skyrocketed along with its productivity. Not only that but many important figures on the planet had disappeared. While he had no particular love for Fornax Majoris whose nobles had replaced his House on Minoris with those of their own it was his duty to get Elenore and investigate the threat before their planet met the same fate as his own.

As he and Elenore touched down on the planet and began to explore the underhive it became clear that what they were seeing were all signs of a genestealer cult. The barely suppressed rage that Mordo radiated throughout their investigation was obvious as they came about more texts about a "four-armed Emperor" and "angels from beyond". Within the month the two had enough evidence to present to the Arbites so the problem could be nicked in the bud. Just as they were venturing to return to the upper levels, they found themselves stopped. By an Aberrant. The genestealer infestation of this world had been further along than they had expected just as last time but now they had the opportunity to stop the revolution.

Mordo charged forward in a blind rage, the memories of the revolution on Minoris flooding back to him. Decades of repressed hatred and rage poured forth as he began swing the Zeihander at the Aberrant. The fight was hard fought as blade clashed upon hammer and psychic flame spreading throughout the underhive but at the end of the battle Mordo was able to defeat the Aberrant, severing its head from his body, finally achieving some manner of revenge for his family and his planet. As he turned around, he realized that in his rage he had forgotten something. Elenore hadn't done anything since the fight had begun; in fact, she hadn't even made a noise. As he turned around and saw the glint of a sniper rifle in the darkness he knew that he had failed her.

The bullet struck him in the chest, directly below his heart, sending pain throughout his body. Calming his breathing and remembering the pain stopping techniques he had learned he waited for the would-be assassin to confirm its kill. As he inched closer Mordo discovered that he wasn't a he but an it. The creature in front of him was a genestealer Sanctus come to finish their investigation before news could spread to the upper hives holding a rusty knife to slit the throat of his target. Just as it leaned over Mordo's body to check his pulse, Mordo opened his mouth and psychically produced flame from his mouth. As the skin melted off the Sanctus' face Mordo finished it off with a few bolter shells before rushing towards his master's last position.

A bullet wound was located right between the eyes of his former master. Leaning down he held his surrogate mother for a moment before grabbing her Rosette and wrapping her body over his shoulders. He barely made it to the upper hives having to be dragged to the Hospitallers once his collapsed body was found by local law enforcement. As soon as he woke up, he did what he knew Elenore would've wanted him to do and spread the word about the genestealer threat after making sure that his former master would receive a proper burial. The newly christened Inquisitor Mordo Zei personally lead the charge into the underhive followed by PDF and Arbites purging all that even suggested the taint of xenos. He then borded what was once the craft the both of them and flew into the darkness of space to resume what his master had begun.

In the modern day Mordo has heard rumors of especially strange activity in the Ghoul Stars, at least stranger than what normally goes on in that cursed place, and has decided to move with his retinue to discover what it is that plagues this part of the Imperium...


War Gear:
Zeihander: A Specially crafted Power-sword handed down the once-royal house of Zei that now lies in the hands of Mordo. It was designed with speed in mind allowing for the blade to be swung faster than the average blade. The Zeihander is also biocoded to the Zei bloodline, refusing to activate for users not of it.

"Mauler" Bolt Pistol: A custom-made Bolt pistol Mordo commissioned prior to his promotion to Inquisitor made to be more comfortable for use for human beings. While slightly less powerful than an average bolter it grants Mordo higher accuracy and reliability.

Ignatus Pattern Power Armor: Gifted to Mordo after discovering a heretical plot from within the Administratum to bring down a Forge World, he had his family's coat of arms engraved into the arm and hexagrammic wards inlaid across the suit.

Inquies NeuralWare: Technologically implanted into his mind as an Acolyte, this implant allows Mordo to go without sleep for long periods of time. While he doesn't need to sleep Mordo still requires rest every 72 hours lest his mental state begin to deteriorate. With this in mind his power armor has wires which distill powerful tranquillizers into his body which allows him to achieve a multiple hour-long coma-like state. When without his armor he instead must remain sedentary for one day.

The Triumphant Endurance: A research craft turned Inquisitorial base; this craft has been in use for many years. It is armed with shell macro-batteries for defense and has had many rooms refitted to serve the purposes of the Inquisition. A medical bay intended for xenos vivisection has experienced minimal change as it became an interrogation bay, the chemicals hold was transformed into an armory holding spare bolters, lazguns, grenades, ammunition, and various inquisitional tools such as an Excruciator. The vessel is 5km in length and width.

Branch or Department: Ordo Hereticus
Imperial Office/Rank: Inquisitor
Age: 70
Career History: The Purging of Hive Gorgon (Age 56): As his first act as an Inquisitor, Mordo leads the purge of a genestealer infested underhive and personally kills the Patriarch of the brood.

The Aeldari Clown incident (Age 59): While investigating a potential cult Mordo joins forces with an Ordo Xenos inquisitor and his stormtrooper retinue. After moving to the suspected hideout of the cult’s leadership there is nothing found but Eldar Harlequins who proceeded to slaughter everyone except for one stormtrooper and Mordo. After this all suspicious activity on the planet ceases.

The Plot for Thonaris Prime (Age 60): Mordo uncovers a Tzeetchian plot in the Administratum to label the forge world of Thornaris Prime as in rebellion as to lead to its destruction. As a reward the Tech priests there grant him his Ignatus pattern armor and a Lexmechanic to join his retinue.

Evacuation of Madeia Secundus(Age 64): On a Shrine world near the Great Rift Nurglite cultists are on the verge of overrunning the Order of Sisters stationed there and transforming the world into a demon world. Landing his craft onto the world he manages to convince the only remaining Sister to join him and evacuates a thousand survivors onto his craft. He performs an adhoc exterminatus on the planet via towing an asteroid into a collision course with it. The civilians evacuated are all mind-wiped and sterilized before being put onto the nearest penal world. The sister decides to join Mordo’s retinue as she swears an oath to her fallen sisters to one day join them by falling in battle.

Retinue (character history done above):
Mauger Nullstone: Mordo’s Acolyte, Mordo discovered him early in his career while in an underhive investigating a Khornate cult. Mauger had been an orphan since he was a young child but had managed to eke out a life from the damp darkness of the hives. His skills at survival and hunting were excellent and as he helped to play a role in the downfall of the cult Mordo considered making an Acolyte. There was one problem however. Mauger was a beastman.

Deciding to take him on despite the unorthodox and radical decision to take one on as a potential member of the inquisition the two came to an understanding that such could not be known. Mauger wears a mask constantly to hide his identity, covering every part of his body which would suggest that he may be anything other than human. The cover story for this is that he was horribly disfigured by a rogue psyker in a way that no biosculpting could restore. The mask, they say, keeps people from having to see the horror below which in a sense is true. He carries an Condemmer Boltgun

Jethro Sigrim: The Inquisitional Stormtrooper that escaped with Mordo from the Harlequins. Closer in personality to your average veteran guardsman than a professional stormtrooper, he is grateful that Mordo took him on after the massacre that he had watched in that hive. Serving as the retinue’s sniper he is the one responsible for assassinating those marked for death by Mordo.

Jula Seliro: The Sister of Battle rescued on Madeia Secundus and the last member of The Order of the Tormented Shrine. She joined Mordo’s retinue in the hopes of meeting the death which she should have met on Madeia with her sisters which outlines most of her personality. Jula serves as a bodyguard of sorts, accompanying Mordo into battle and preventing him from being slain.

Cob: An Orgyn Bonehead that was first with the retinue. Joining with Eleanor and Mordo slightly before their final visit to Fornax Majoris he was the only Ogryn left in his squad after an Ork attack on his lines he joined with the Inquisitors after being called upon by them. Together they discovered an attempt to summon a powerful Khornate demon prince from inside the guard and prevented it together. Cob is the muscle of the retinue serving as a powerful close quarters combatant with his bolt rifle and power maul or as simple intimidation.

Zeta-Iota 45: A lex-mechanic sent to Mordo by the forge world of Thornaris. A cynical and sarcastic tech-priest he makes it clear that he's been given this post because his forge rejected the true creed of the Omnissiah when they disagreed with him on a dispute about how best to destroy xeno technology. The oldest of everyone on the shuttle Zeta-lota 45 handles data for the retinue as well as maintenance on the ship performed by the small legion of servo-skulls he brought with him. Zeta also carries his prized Volkite rifle, a rare piece of technology within the 41st millennium and a weapon he will do anything to protect.

Castinus van Myr: The retinue's navigator, Castinus comes from a fairly small Navigator House who lent out their services to Mordo as a late favor to his master Elenore. Castinus is mute and speaks with a sort of text-to-speech device attached to his spine. Despite this he speaks rarely, seemingly content with grim stares and quick grunts as communication. Whether this be because of the horrors he has seen in the warp or some famial training no one knows.
|| Factbooks ||
| Tech Level: FT |

Current Year: 2476
The Empire of Octavia ✙ "Assimilate or die!"
The Mechanical horde marches forward and it comes for you!

Number of owned Star Systems: 163




Pinnacle news:BREAKING NEWS: The Paramount, the Dearest Leader and Spearhead of the Synthetic Revolution has been confirmed to be dead in the Imperial Palace. The interim government of the Mechanator Council has found the cause of death to be a rare failing of the consciousness backup system combined with a simultaneous accident leading to the death of The Paramount’s main consciousness. Grand Mechanator H’Krell has declared a decade of mourning.
This nation was created by The Rapture Republic, inspired by Inkopolia. Now owned by Atkemri.

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Sibinaf
Spokesperson
 
Posts: 144
Founded: Aug 14, 2022
Ex-Nation

Postby Sibinaf » Thu Aug 18, 2022 5:13 am

Hi sorry to be a bother but I'm pulling out of this RP. Nothing bad just ended up with a big project at work so not able to dedicate myself to this as much.

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Imperialisium
Postmaster-General
 
Posts: 13569
Founded: Apr 17, 2011
Democratic Socialists

Postby Imperialisium » Fri Aug 19, 2022 3:28 pm

Neo-Western East Korea wrote:[Have posted a more complete application, if there’s anything I need to correct, please inform me!]

Character Name: Caballero Cazador
Alias/Epithets: The Lord of the Wild Hunt.
The Hunter of the Gods.
The Beast of Pacifico.
Appearance:

Personality:
Once a pragmatic, ruthless man willing to sacrifice anything and anyone (aside from his beloved Falcon) to achieve his goals, Caballero’s mind, unlike his flesh, did not change much.
He retained his fondness for prestige and finery, and thus, even with his deformed flesh, he continues to live the life of a nobleman when not crushing the upstarts within what remains of his legion.

Backstory:
Pre-Heresy
One of the Emperor’s 18 Primarchs, he landed as a child upon the world of Albion.
Albion, notable for its colossal, planet-encompassing forests, was home to relatively few humans, most having been slain during the Age of Strife.
Caballero was adopted by one of the few ruling families remaining upon the planet, who’s current leader was unfortunately sterile.
Caballero was seen as a miracle, for he grew rapidly in only a few short years, becoming the size of an adult a mere 3 months after his arrival upon the planet.
Caballero learned rapidly, devouring books on strategy and warfare, for from the moment he had landed upon the world, he had held a dream deep in his heart:
The unification of all of Albion.
Before this could occur, of course, he had to develop, and this development allowed him to develop traits not intended for him by the Emperor.
A notable hobby he picked up in this time was Falconry, acquiring an Albionic Falcon (exclusive to, of course, Albion), named Herla and training it to be a constant companion on his long hunts, another hobby he picked up.
4 years after he landed, his Foster-Father suddenly died, aged 70.
Caballero took control of the domain possessed by the family, and began rapidly militarizing.
Conscripting noble and peasant alike, he marched to the nearest kingdom, declaring war by rapidly conquering their villages in the first act of major violence upon the world in 300 years.

He avoided directly assaulting the few castles possessed by his enemies, attacking and conquering the lands providing them with resources, before starving them out or receiving their surrender.
He would continue this aggressive conquest, attacking every other kingdom he was able to reach, eventually consolidating them into an empire across a majority of the single continent, not a few small vassal-kingdoms escaping his direct control.
His lands were greatly divided, and he would come to enjoy hunting down rebel and animal alike.
On the 10 anniversary of his last and greatest conquest, a stranger walked into his hall, wearing a simple brown cloak.
Caballero took offense to this party-crasher, and pulled his blade out, only for the figure to dramatically throw off the cloak, revealing himself to be the Emperor of Mankind.
Immediately realizing that this man was his true father, he threw his blade away and kneeled.

Gaining control of the 6th Legion made in his image, he would name them the Stellar Hunters.
Fighting as the vanguard of the Great Crusade, the Stellar Hunters would travel far across the Galaxy, fighting strange mutants, xenos, and human civilizations unwilling to bend the knee to the Imperium.
It is here where we see another strange trait take hold in the Primarch’s mindset, as he begins taking trophies and cultural relics from the xenos he had slain, before having their names translated by members of the Mechanicus and placing them in a private room upon the Star-Searcher.
Many of these groups only exist in the records of the Inquisition or the Hunters, for they were wiped out to the last.
Herla (which had been granted the best bionics available to the Primarch), would prove to be crucial to his success in personal-combat, which he was distinctly flaws at, in comparison to his siblings.
These battles would, however, also reveal the dark flaw forming in the Hunters, for there are records of Caballero sending the rest of his fleet to continue a conflict, while he would spend an unnecessary amount of time terrifying and torturing the last remaining figures on a planet, before ending them and returning to his Legion.
These long stints of absence meant that much of the Legion was, in practice, more loyal to his Equerry, a marine from the days of Terra known as Ultimo Lealtad.
While this clash of loyalty was always present, it would only be truly exposed during the Heresy, it determined many of the actions of the Legion in the prelude to it as well.

What is assumed by many to be the corruption of Caballero occurred during an average campaign in the Ghoul Stars, where the legion had split in two, the portion under Ultimo leaving to kill off the last of a Xeno species, while Caballero hunted a great beast that had been reported by some of his scouts, along with a few marines personally loyal to him.
The Beast, however, turned out to be far more cunning than expected, and as they chased it through deep forests and the shattered husks of cities, it picked them off one-by-one.
Caballero, truly desperate for the first time in his life, took a wild shot with his Plasma Pistol, hitting the Beast in the leg and allowing him to get a closer look at it.
It was horrid in nature, seemingly stitched out of the corpses of the Xeno species he had believed exterminated on this planet, reanimated and given a horrid half-life.
Ignoring his own hesitancy, he skinned the beast while he had the chance, bringing its hide onto his Gloriana Battleship.
Unbeknownst to him, the Hide began whispering to him in his (rare) hours of doubt, telling him secrets and stories that he used to improve his terror and fear tactics.
Eventually, it would openly tell him of worlds and areas to conquer, and he would do so knowing another strange beast would be present, which he would skin and add to his collection as well.
The psykers amongst his legion knew something was off about these new ventures, but with none of them being within his inner circle (and thus unable to see the hide in person), eventually it was written off as a mere curiosity.
Herla also changed from exposure to the Hide’s Whispers, eventually mutating another eye and seemingly becoming ever-more intelligent.

It must be noted, however, that the Hides are not the sole contributor to the Corruption of Carabello.
Carabello had always held, in the recesses of his heart, a dislike of civilian authority, his long expeditions into the ghoul stars gradually convincing him that there was no hope for a society not willing to sacrifice anything for victory.
This, combined with his dislike of Psykers also gained from the Ghoul Stars and culminating with The Emperor’s withdrawal from the Great Crusade is what allowed for the Hides to play on his subconscious fears and hates, gradually making him dependent on them as depicted above.

The Heresy
When the heresy proper began, he had been convinced of the glory he could gain by being one of the killers of the Imprium, and he was amongst the legions to kill their loyalists upon Istvann 3.
He would personally go onto the field of battle (preventing another Virus Bombardment) to savor the thrill of killing Astartes of his own blood.
His loyalists (who made up much of the anti-traitor survivors) , still commanded by Ultimo, fought valiantly to the last, Ultimo himself even permanently scarring Caballero.
[A Reminiscence]
As he watched the Virus-Bombs impact upon the surface of Istvann III, The Lord wondered idly how many of his sons had just died.

The Hides had spoken to him, told him of what would occur.
They had told him of the atrocity, told him of the bombing, told him of much, told him of things he would not (could not) understand until he realized his destiny.

And yet, even as he watched Destiny be enacted in front of him, he felt.... something.
He felt what he had not since the slaying of the Beast, that desperation, that primordial panic that he thought he had overcome.
The Hides spoke, but he did not (could not) listen.

The Beast felt, for the first time in decades, the pumping of blood in his ears, the flow of Adrenaline in his flesh, the desire to move, to hunt, to kill.

And as he began his movement towards the nearest drop-pod (Herla moving quickly behind him), Caballero felt the desire to give his sons a good death.

Whether he would be the first to land on Istvann or not was irrelevant, for it was what he would do upon it that would cement his allegiance to the One-Who-Would-Be-The-Arch-Heretic.


He would fight against the weaker worlds of the Imperium, teaching his “unified” (many were loyal to the Arch-Traitor over him, or had already fallen under the influence of one of the Gods) the tactics he had gained from the Hides, which he now openly wore (the wearing of the Hides also coincided with the moment he renamed the Stellar Hunters to the “Wild Hunt”, rejecting the name he had given them under the chains of the Emperor.)

He would also participate in the battle of Terra, avoiding both his brothers and the walls, and instead attacking civilians and other humans, to both refine his skills as a Hunter, and under the advice of the Hides, which told him to kill many visionary figures for reasons known only to the Gods.

Post-Heresy
The first to flee from Terra, Carabello would, surprisingly, be one of the last Traitors to be forced into the eye.
Returning to his homeworld of Albion, Carabello would begin using it as a base for his raids into the Imperium.
Striking rapidly at worlds that had been unaffected by the Heresy, he would kidnap entire populations, both for the creation of new Marines and the replenishment of the Serf-Soldiers he had lost during the Battle of Terra (having thrown them at the wall instead of his Marines).
He would, during this time of hunting, clash numerous times with his Siblings and their Legions, always fleeing back to Albion as soon as things began taking a turn for the worse, the final refinement of his Hit-and-Run tactics for Void Warfare.
While he would manage to reap a bloody toll on the human populations around Albion (and kill a decent amount of Space Marines) he knew he would not be able to keep the Hunt going forever, especially as Loyalist forces began preparing to assault Albion.
Sending a portion of his Legion deeper into the ghoul stars, to collect the resources they had stockpiled there during the wars against Xenos, he would unleash Exterminatus upon Albion, using the betrayal and shock to form a minor warp-storm, allowing him to flee to the Eye.

As Albion was no longer an option, and as His (and his bird’s) gradual ascension to Daemonhood completed, he would find a world of Forest, Fog, and Beasts.
Christening this world “Caza”, he built a great citadel, and after the legion wars began to settle down, he retired to Caza, where he (to this day) intrigues against those daemon princes of his own legion, occasionally visited by warbands of his Legion seeking favor.
Although, with the call of the Gods echoing across the Galaxy once more, he has (for the first time in millennia) turned his eyes from his games of intrigue, looking upon the Galaxy and all of its new prey for him to hunt.

The Supplicant

As Odio began the process of bringing his spoils of war into his Primarch’s Throne-Room, he thought back to the raid.

A relatively short combat against an small offshoot of another Legion, he had boarded their flagship and decapitate the fellow relatively easily.
While they had not found any truly interesting artifacts, he had managed to acquire a few of the more interesting weapons possessed by their foes (along with their ship), and thus, as was the rule amongst the Hunt, he had brought the items back to see if his Gene-Father wanted to add any to his collection.

What was uncommon about this transfer though, was the attitude in the Fortress.
While things were as lively as ever, marines fighting, feasting, and drinking in the many rooms and courtyards, he felt a strange.... something in the air.
Considering he was the only one showing any visible signs amongst his band, he decided to drop it for the moment.
Carrying on regardless, he found his way to the Throne (normally the Primarch would forcibly delay their travel for a time, so this was also strange), and made his way to the foot of the throne.

Kneeling before his Primarch, he had his men offer up the few rewards they had gathered from the raid, although the Primarch..... did nothing.
Continuing to wait (and stifling a small cough), he suddenly felt a sensation of pure terror strike him.

His eyes, forced to the ground, could not see what occurred to his fellows, and his ears, filled with the rushing of blood, shouldn’t have been able to hear it, either, but he still heard.
The screams (his own, his brothers, or a slave’s was unknown to him), the clunk of mutated, fleshlike Ceramite falling unto the stone floor with a horrid echo.

It felt like he was dying, that he SHOULD be dying, but..... he refused.
He promised himself he would not die here, he screamed (internally) in defiance, he attempted to thrash, attempted to move, attempted to Live.
And, as if in response to his raw desire, the cloud of fear lifted ever-so-slightly.
He moved his eyes, and he saw.....

The Lord/The Puppet/The Erlking

He saw.....

The Beast/
The Barghest/The Hunter

He saw......

What Would Be/
What Was/What Had Been

He sa-

Odio tore his eyes from the Primarch, returning his gaze to the floor, not looking up even when the Primarch’s Claws grasped his skull.
He stayed in this position, this place, for what felt like day, until he finally, Finally felt the fear leave him completely.

He glanced up, and he saw his Lord, sitting upon the throne as if nothing had happened.
And then, he Spoke.

”Huntmarked.
Take your forces.
Ravage the land of the Corpse-Emperor.
Do not Fail me.”


Odio heard, and, after a moment remaining on his knees, he obeyed.
And so, just as Odio the Fool/The Free/The Unenlightened had entered this place, Odio the Lord/The Slave/The Illuminated left it.

War Gear:
The Hide of Caballero:
The Hides claimed from the beasts sent by the Gods, these have fused with both his armor and his skin, granting him all the dark knowledge once contained by them.
Also grants him great protection against Bolters and Blades, attacks made by those wielding them barely damaging him.
The Claws of Caballero:
Once Lightning Claws he wielding along with a Plasma Pistol, they (unlike the Plasma Pistol) have fused with his flesh, granting him to cut through Ceramite like a regular Lightning Claw cuts through Flak Armour.
Herla:
Caballero’s beloved Falcon, Herla has mutated greatly since its semi-ascendence with its master, becoming larger, stronger, and more intelligent.
Distracting and attacking Caballero’s enemies with talons able to pierce Ceramite, Herla makes up for much of the speed Carabello lost in the transition from Primarch to Daemon.

Patron God: Chaos Undivided
Daemonic Powers: Improved Speed, Strength, Durability.
Control over (Daemon-influenced) Nature.
Ability to Induce Terror (effecting even Astarte, if they are of weak enough constitution)
Teleportation between large areas of daemonic plant-life to other similar areas.

Domain in the Warp:
Caza
Primary servants:
1/4 of Wild Hunt CSM Legion.
2 Daemon Princes (former Wild Hunt Space Marines)
Character Biography: Already covered?

CSM
Chapter Name: Wild Hunt
Loyalist/Traitor/Renegade: Traitor Legion
Affiliation if Traitor/Renegade: Undivided (Caballero Portion), Divided (Majority)
Chapter Sigil/Symbol: a Goatskull on the Left Pauldron.
Color Scheme:
The Stellar Hunt (and the Terran Remnant) had Green Power Armor with a black trim, occasionally shaving a differently-colored helmet to show importance or rank in the Legion.
Generally, the Wild Hunt wears bone-white Power Armor (which has most likely fused with their flesh), with only those few members who continue to attempt the Black Stag ritual being allowed to wear the (small) stockpile of Terminator Armor left remaining.
Black Stag Terminator Armor is incredibly mutated, and each prospective wearer must win a battle of wills the armor to take control of it, lest it devours them whole.
It is also entirely black, if the name did not imply so.
Other Heraldry: Marks of the Chaos Gods (Divided Portions)
Homeworld(s)/Home Ship(s) if fleet based: Caza (Caballero Portion),
Largest Ship of Fleet (Nomadic Majority)
Chapter Fleet Forces:
[Caballero Portion]
Star-Searcher: Gloriana Class Battleship
2 Desecrator Battle-Ships
4 Repulsive Grand-Cruisers
12 Murder Cruisers
20 Idolator Raiders
20-40 Iconoclast Destroyers
[Divided Portion]
Indeterminable, although divided portions of the legion usually eschew Battleships.
Chapter Manpower:
Carabello Portion: 2000 Astarte, 50 Black Stag Terminators, 3000 (Heavily Mutated) Serfs
Divided Portion: 8000 Astarte, 50 Black Stag Terminators [as of split], indeterminate amount of Serfs/Slaves
Chapter Organization:
The Caballero portion is organized around, of course, Carabello, usually staying in orbit around Caza unless sent on a mission directly by Caballero.
There is an unofficial power structure, where the admirals of the Desecrator Battleships (who possess seniority over all but the Admiral appointed to oversee the Gloriana), claim domination over all ships below them.
This unofficial chain of command is only broken by the Black Stags, who do not listen to any except their Primarch or their God, and generally travel across the Eye seeking wisdom and items for the benefit of the Primarch/The Warband.
The divided portions generally follow the usually hierarchy established by warbands of one of the 4 gods, although there is a noted tendency for Chaos Lords who happen to have Admiral experience to be given priority over Chaos Lords who do not posses this experience.
Character Name: Sereno
Alias/Epithets:
4th Lord of the Ghoul Stars
Stationmaster
Appearance: (Image)
Personality:
A cold, unfeeling individual, Sereno holds no loyalty to anyone (not even his Primarch) but continues following the orders given by his Gene-Father (for now).
Backstory:
Born millennium after the exile of 300 Astarte to the Four Stations, he acted as a normal occupant of the station for much of his existence:
A boring, mundane life of checking to ensure the stockpiles of resources and weapons remained pristine and operational, with the occasional fun of killing and torturing the entirety of a ship, before sending it to one of the other Stations to do what they wished with it.
This changed when his Predecessor (Muerto the 3rd Lord) was found trading portions of the Stockpile to an renegade Mechanicus member for personal luxuries.
Challenging Muerto to a duel, Sereno decapitated him and claimed his place.
Now, he waits and watches, until his Primarch delivers the order that will free them from these metal tombs.
War Gear:
The Axe of Sereno
One of the few Daemon-Possessed (although it is a mere fury) weapons upon the station, the Axe was used to decapitate Muerto in an honorable duel.
The Daemon within (and the axe by extension) grow more powerful with every soul Sereno terrifies or kills, and considering the amount of individuals that entails, the Axe has been growing restless as of late.
Skull-Helm of Sereno
A helmet modeled to be more terrifying to the average human, it also has the former helmet of Muerto impaled upon a spike attached to it.
Many doors had to be modified when this attachment was decided upon.
CSM
Chapter Name: Guardians of the Four Stations
Loyalist/Traitor/Renegade: Traitor
Affiliation if Traitor/Renegade: Undivided
Chapter Sigil/Symbol: The Goat Skull of their parent legion
Other Heraldry: none
Homeworld(s)/Home Ship(s) if fleet based:
The Four Stations (Ojo, Brazo, Cofre, Pierna
Chapter Fleet Forces:
The Four Stations
12 Falchion Corvettes
50 Armed Freighters
20 Freighter-Carriers
Chapter Manpower:
200 Astarte (spread out evenly amongst the Four Stations)
1200 Serfs (Spread amongst Fleet and Stations)
Chapter Organization:
All Astarte are commanded by the Lord of the Ghoul Stars, who receives messages from the Primarch (all zero of them) and have full authority over the distribution of Astarte, Ship, or serf
Chapter History:
Just before the destruction of Albion by Caballero, he sent 300 Astarte to fortify and hold the Four Stations he had built during his crusading in the Ghoul Stars.
100 Astarte died on the way there (afterwards?) but the rest have managed to maintain their numbers, even with how long they’ve been out there.

CSM
Chapter Name: Scions of the Fateweaver
Loyalist/Traitor/Renegade: Traitor
Affiliation if Traitor/Renegade: Tzeentch
Chapter Sigil/Symbol: A Goat Skull, the top cracked open with tentacles emerging from it and wrapping around the Horns.
Other Heraldry: The Mark of Tzeentch
Homeworld(s)/Home Ship(s) if fleet based:
The “Revelación”, a Repulsive-Class Grand Cruiser.
Chapter Fleet Forces:
The Revelación.
2 Carnage Ordiance-Boats/Cruisers
10 Idolator Escorts
Chapter Manpower:
1500 Astarte
5000 Hunt-Wraiths
2000 Cultists of Tzeentch
Chapter Organization:
Organized around a coven of Druids lead by Tonto, the Scions have organized to participate in the Siege of Pelagos, attacking planets and fleets for reasons only known to their Sorceror-Lord, although the assumed reason is to defile a Legion’s Homeworld.
Chapter History:
Tonto, a Druid ascendant in the Tzeentchian portions of the Legion for his rapid acquisition of knowledge and membership in the Almas, has, from his flagship the Revelación, called for a crusade against the forces of the Kraken Lords, seemingly seeking glory or ascension in the carefully-planned destruction of Pelagos.

Character Name: Tonto the Knowing
Alias/Epithets:
The Knowing
Alma
Lord of the Fateweaver Coven
Appearance: still not working
Personality:
An arrogant, prideful, and incredibly devoted man, Tonto believes he knows far more than he truly does, and is cratering towards a negative end.
Backstory:
One of the many marines created by an Tzeenchian Wild Hunt Warband during the Legion Wars, Tonto was only noticeable for his modicum of psychic ability, which he used efficiently to defeat his more martial rivals and gain command over the entire group, after the defeat of its former lord by Carabello.
Having traveled the warp for decades, Tonto has gained an intimate knowledge of the ritualistic aspects of the Hunt-Wraith procedure, with its refinement becoming his one purpose.
Obsessive towards this goal, he feels that the secrets of the Kraken Lord may lead to some success in this task, and so he obsessively moved towards them, bargaining for a way out of the Eye.
He does not know what draws him to the Krakens, specifically, but he knows it is his destiny to conquer them, and do something great with their former domain.
He is around Gamma-Level as a Psyker, although sorcerous rituals allow him to (for limited amounts of time) utilize psychic abilities to the same extent as a Beta-Level
War Gear:
Morder
A force blade recovered from a rival sorceeer in the Warband, he is moderately skilled in its use, although he prefers battling with warpcraft a majority of the time.
Escudo
His suit of Black-Stag Terminator Armor, scavenged off of the corpse of an former lord he poisoned. It has become deeply linked to him (him being the one to wear it the longest), and it sometimes moves entirely of its own will to dodge attacks.

CSM
Chapter Name: The Broken Cogs
Loyalist/Traitor/Renegade: Traitor
Affiliation if Traitor/Renegade: Undivided
Chapter Sigil/Symbol: A half-mechanical Goat Skull, the mechanical side slowly encroaching upon the bone, with an ominous red eye in it’s left socket.
Other Heraldry: None
Homeworld(s)/Home Ship(s) if fleet based:
The “Fortune’s Betrayal” a modified (armed) and corrupted Goliath Factory-Ship
Chapter Fleet Forces:
The Fortune’s Betrayal
Chapter Manpower:
12 Dark Mechanicum Magos (The Circle)
200 Dark Mechanicum Tech-Priest Equivalents
3000 Dark Skitarii
6000 Slaves/Cultists
Chapter Organization:
A small group of Dark Mechanicum members organized around Corazón Oscuro, one of the few remaining sane Dreadnoughts of the Wild Hunt.
Formerly a Warpsmith/Techmarine, Corazón participated in the Siege of the Archonate, being crippled by Akritus effortlessly and barely surviving to be interred into a dreadnought.
While many of his fellow Dreadnoughts have succumbed to insanity, Corazón’s pure hatred has allowed him to maintain his sanity, and continue the Path to Glory.
Corazón has formed an alliance with Tonto, to destroy the Kraken Lords one and for all, although he has delayed the campaign somewhat by attempting to go after every successor at the same time.

Character Name: Corazón Oscuro
Alias/Epithets:
Broken Lord
Cogbreaker
Appearance: Corazón was interred within the chassis of a Hellforged Leviathan Dreadnought.
Wielding twin Siege Claws (their Meltas still in relative working order), although the Flamers built into the chassis have been replaced with Warflamers.
The most notable addition to the Chassis is 3 oversized Mechatendrils, specially added onto his chassis by The Circle.
These Mechatendrils possess the ability to inject Scrap-Code (courtesy of a Scrap-Code generator also built into the Chassis), and can also be used as a bludgeoning weapon.
Personality:
While he was once a bombastic, joyous figure, his rage has changed him.
Corazón cares not for anything but his vengeance, and he only takes cold joy in the fulfillment of even that.
It is assumed that, once it is over, he will devolve much like his brethren.
Backstory:
One of the few Techmarines amongst the Wild Hunt (not due to active discouragement, but simply temperamental incompatibility), Corazón has been alive since before the Heresy, joining the Primarch’s personal fleet a few years before the acquisition of the first Hide.
Corazón was happy to throw off the chains of the Imperium, allowing him to advance his research for the first time in decades, and he happily obeyed the orders of the Primarch to lead and lend a band of his soldiers to the Siege of the Archonate.
Proving a mediocre commander, he would lead from the front to ensure his forces were able to achieve victory, which would eventually lead to Akritus, Primarch of the Kraken Lords, impaling him and leaving him on the verge of death.
Barely kept alive by force-of will, he languished for a full hour before being found by his allies, somehow still alive despite both of his hearts being severely damaged.
Interred into a Dreadnought, he would fight upon Terra, forming the connections to specific Dark Mechanicum individuals he would use to form his Circle.
Now he assists in the Siege of Pelagos for his only goal, having lost the ability to see value in anything but revenge.
War Gear:
Chassis of Corazón:
As described in his Appearance, assembled over the course of millennium by The Circle under his direction.

The Circle:
A group of 12 Magos of the Dark Mechanicum, they support and maintain Corazón’s Chassis in exchange for a debt that remains unpaid.
It seems that victory in the Siege will finally relieve him of the Debt, if it is a success, but until then they ensure that (occasionally), the Dreadnought goes on long excursions into the Eye, for plunder.
Each is a master in their field, although they are relatively rusty in terms of combat.


Pre-Heresy
Once the 6th Legion, then the Stellar Hunters, and then the Wild Hunt, the former-6th have always been a legion of changing nature.
Despite the many changes in alligence, favor, and luck they have experienced over the centuries, their geneseed is remarkably unremarkable, with only an increased tendency to loot items off of enemy corpses being noted.
Originating as the 6th Legion, informally known as the Far-Riders, they were originally created from the Children of the Steppe, who voluntarily swore loyalty to the Emperor.
Despite their nomadic blood, the 6th were originally used for Siege Warfare, attacking the enemies of the emperor in whatever Citadel they hid in, before forcing them out for honorable combat.
The Far-Riders were beloved by the common soldiery of the time, for they prevented many from dying with their mere presence.
After the Great Crusade began, they continued to fight in the manner they had attempted-to-perfect upon Terra, seeking the strongest of worlds to prove themselves worthy of being the Emperor’s Far-Riders.

The introduction of their Primarch (who despised siege warfare, and held no love for the common people) was a colossal culture shock, with those who had been present (Caballero had not called all of his children to assemble at Albion, for whatever reason) being some of the only members of the Legion to fully adopt the strategy and mindset of their Gene-Father, the rest either gradually attempting to combine Speed-and-Siege warfare, or rejecting the changes to doctrine entirely.
As Caballero’s corruption began, and he began instituting even more esoteric and strange tactics, those of the legion outside his personal-fleet drifted even further, either attempting to refine their regular Speed-Warfare, returning to Siege-Warfare, or continuing to partake in Siege Warfare.

The Heresy
When it came time for the Atrocity at Istvann III, it was only around 75% of the legion (around 50% Loyalists) that arrived, the rest either too busy in combat or simply uncaring of what they saw as an in-glorious pacification.
As news of the Betrayal escaped into the rest of the Galaxy, the Loyalists remaining were devastated.
Even with their dislike of his tactics, he was still their Gene-Father, and to hear the betrayal he had partaken in shook them to the core.
Many of these Loyalists evacuated to Terra after long and horrid battles with (what would later be known as) Daemons, while others defected to the side of their father (usually those who had attempted to keep up with his warfare strategies).
The Terran Remnant (as they began calling themselves), would assist in the defense of the Imperial Palace, and eventually some of their members (usually adopted into other legions) would be allowed to form chapters of their own (which are normally attacked by the Traitor forces of the Wild Hunt, so they may battle the greatest of their brothers).
The portions of the Legion that stood with their Gene-Father would divide even further, with only those directly connected to him remaining devoted to him specifically, the rest losing faith and either joining the Arch-Heretic’s forces, or joining the bands of Astartes gradually becoming devoted to a singular god.
These portions would only meet upon Terra, where the Arch-Heretic wounded the Emperor, but would be forced to flee.
Post-Heresy
Those who survived would either Rejoin their father in his exile to the Eye, join the bands of warriors who had become truly Devoted to the Gods, or, in the case of the Arch-Heretic’s supporters, join the band that would eventually become the Warmaster’s Army.

Huntsmen:
The Wild Hunt has always possessed a fondness for the Bike Squad, which has remained unchanged even with their exile to the Eye.
The former Bike/Jetbike squads of the Hunt, however, have changed greatly since their days in the Materium, their rider’s desires to become apex hunters causing them to fuse with both Bike and Daemon.
As a result of being so intimately connected to the Warp they are able to (when an area is filled with enough raw emotion to enflame the warp) create portals to specific areas of interest on the battlefield, using this skill to flank their enemies, or attempt to hit the backlines.
Huntsmen must constantly struggle to keep their personalities intact, and if they fail, they become creatures only concerned with the Hunt.

Soulhounds:
Creatures found, captured, and tamed upon the Daemon-World of Caza, Soulhounds act as companions for the marines of the Wild Hunt.
Generally Dog-Shaped creatures, the Soulhounds main ability is to smell the spiritual “scent” of an object or individual, leading their masters to it in exchange for rewards of flesh or souls.
They are able to catch and follow a scent from halfway across a planet, and members of the Wild Hunt will use this to make a game of giving an target a 39 minute head-start, before having the Hounds track them down.
Soulhounds are no slouches in combat, able to bite through Flak Armour, but they are generally ineffective against Astartes or creatures/individuals with similar defensive abilities to one.

Black Stag Terminators:
The former Honour-Guard of the notable lords in the Legion, the Black Stag now act as an elite force beholden to none but the Primarch/Warlord (of a specific warband).
Their armor is heavily mutated, commonly possessing antlers or horns atop their helmets, or a deformed and elongated Vox-Grille that shares more in common with a maw (including the ability to bite).
While some Huntlords of the Legion wear similar Terminator Armor, the Black Stag are specifically noted for their incredible loyalty (a rare characteristic in the Eye) and will.
Black Stag armor clashes constantly with its wearer, meaning that in combat a Terminator must fight both enemy and self to remain alive, although its incredible protection and strength means that many attempt the rituals to dominate the armor.

Druids:
The former-Librarians of the Legion, their psychic abilities now manifest in control over nature and beast.
Druids fulfill many roles in the Wild Hunt, acting as deranged Apothecaries, Preachers (of the dark gods), and Librarians depending upon the situation.
While the institution of the Librarium was slow to spread within the Stellar Hunters (Carabello not particularly fond of psykers due to negative experiences in the Ghoul Stars), upon the beginning of the Heresy, they were rapidly embraced due to their power and ability to counter the enemies own psychic abilities.
A notable Druid, Tonto the Knowing, is currently fighting in the Siege of Pelagos.

Hunt-Wraiths:
Serfs and Slaves who have had the souls drained from them by a Druid, acting as unfeeling, unrelenting attackers.
While not truly undead, Hunt-Wraiths are named for the lack of emotion caused by their souls being forcibly separated from their flesh.
The process to drain the soul is kept secret by a small coven of Druids, and it seemingly only works on baseline humans, but the ability to gain perfectly loyal and uncaring subordinates and soldiers is incredibly helpful for the Legion’s conflicts, both inside and outside the Eye.
Druids who create Hunt-Wraiths are known as Almas.


Accepted,

However,
The Astartes being affected by 'induce terror' isn't gonna be a thing. Astartes cannot feel fear, at least in no human sense of the emotion. Just keep that in mind.
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If you don't hear from me for a while...I'm inna woods.
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Imperialisium
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Posts: 13569
Founded: Apr 17, 2011
Democratic Socialists

Postby Imperialisium » Fri Aug 19, 2022 3:47 pm

Ormata wrote:
Character Application
Character Name: Lexico Arcanus Tavita (Rho-Phi 43)
Alias/Epithets:
    Lady of Brass
    Archmagos of the Ordo Apocatstasia
    Archmagos Intendant of Astropa V (Former)
Appearance:
    ”Standing” at eleven feet in height, the monolith within which the consciousness of Lexico Arcanus Tavita resides is a great mass of steel and brass. Vaguely torso-shaped with the neck turning into three separate entities, each ending in a brass skull, a dozen cogitators within store and categorize information, much akin to a library, while her own brain remains separate. Multitudes of skeletal arms protrude from her torso, each ending in a claw. For locomotion, the Lexico Arcanus relies on a series of anti-grav engines for propulsion, moving her bulk at a walking pace.
Personality:
    Stoutly independent and a devout follower to the principles of the Ordo Katastrophica, Tavita is among those who aspire to truly be separate from both the Imperium, for it is corrupt and stifling, and the Warp Gods, for they are an impediment to logical progress and the Omnissiah’s Will. To these ends, she maintains practical ties to the Traitor Legions, as they represent the bulk of power outside of the Imperium, which largely consist of material dealings, repairs of vessels, and actions of that nature. Her efforts to continue independence from Chaotic influences have continued to be largely successful, however a portion of paranoia has led to a degree of self-isolation by the Lexico Arcanus from her Ordo in their common operations.
Backstory:
    Born into the Mechanicum before the Heresy and the Schism of Mars, Rho-Phi 43 would prove to be a rising star on the distant Forge World of Astropa V. A capable priest, her diagnostic skills would prove to further her career as assignment to the Divisio Linguistica, the branch of the Mechanicum assigned to xenos languages and interpretation. Rho-Phi 43 would be detached, along with seven other members of the Divisio Linguistica, to the Wild Hunt. During her tenure among that Legion, Rho-Phi 43 would gain somewhat of a reputation as a capable translator, at times being called by the very Primarch himself for identification of major artifacts, translator of xenos records about such items, and things of that nature. While the majority of the Legion, as well as her other colleagues, followed the appointed Equerry Ultimo Lealtad she would continue to accompany the Primarch on his incursion into the Ghoul Stars. The battle against the beast which Caballero hunted would not be one which Rho-Phi 43 took part in, however, as she awaited the return of the Primarch aboard his vessel in orbit.

    Soon after the return of the Primarch, which bore no threat to the linguist, she would be recalled to Astropha V for further training into the secrets of the Mechanicum. There, she would be inducted into the Holy Order of the Logis, a data analyst for the ongoing campaigns of the Forge World, for their many expenditures. Continuing to be exceptionally capable, Rho-Phi 43 would become increasingly interested in the developments of more capable technologies, more capable weapons, better ways, and so would eventually come into contact with the Ordo Katastrophica. An organization dedicated to discovery and innovation, they comprised a great many of the Mechanicum priesthood aboard the Explorator Fleets which often moored at Astropha V. As time passed and the schism began to become increasingly apparent, Rho-Phi 43 would take it upon herself to begin preparations to establish herself as the dominant authority in the area, ensuring that the planet and its population remained safe from the strife which would inevitably come if they were found to be divided.

    She would call on the services of several Tech-Priests of Astropha V, Secutors drawn from a nearby Explorator Fleet who shared her concerns, and with that force ordered a decapitating strike which left her as the ruling authority of the Forge World. While such a thing would prove to have consequences under normal circumstances, the rapid encroachment of the Schism of Mars provided ample distraction and her communications with Mars would clear any investigation by the authority of Kelbor-Hal. When the Schism began, Astropha V rapidly gathered and dispensed a war fleet to aid in the Heretic efforts, beginning to outwardly produce massive amounts of war materials. She soon began preparations for the inevitable assault, however, drawing Explorator Fleets back and evacuating useful materials and equipment onto the massive vessels. Rho-Phi 43 herself took command of the Ark Mechanicus vessel Ters Auglat, which had suffered recent heavy damage to a xenos counterattack and so had lost her bridge and commanding Magos. Exterminatus would be declared on an empty Astropha V some decades later.

    Since that point, she has taken on the name of Tavita after an ancient Martian legend whose precise origins have been lost, moving about the Ghoul Stars in self-isolation to offer her services to both the Wild Hunt and other occasional renegade factions. The Legion had proved to be somewhat stable compared to a great many others, had a large void fleet, and did not have large numbers of the requisite support vessels needed to maintain such a large fleet and, as such, were a logical choice for the newfound self-made Archmagos. The Legion Wars between the various Traitor Legions would reap a heavy toll on all involved, shattering most of the Legions into different factions and moving most of the Primarchs into some form of hiding. The Ordo Apocatstasia, however, would remain largely intact throughout the Wars, acting in many ways as a neutral party far enough from the warfare in the Eye of Terror that no Legion was capable of mustering a large enough force to assault them while leaving their other concerns properly guarded. Many of the scattered vessels which came to the Ordo would become salvage, however, as their crews proved unable to defend them. As such, in some ways it even grew in strength.
War Gear:
    Personal Housing
      As the pseudo-dreadnought within which Tavita has interred herself, her throne is equipped with a number of technologies to enable both common operation and self defense. Powered by a number of anti-grav engines, it is able to hover a foot above the ground and enables her to fall from high altitudes without sustaining damage, while she is protected by both Atomantic Shielding, of the same type as the Legio Cybernetica, and a Flare Shield. While a number of articulated claw arms are present about the front of her chassis, several Mechadendrites are also mounted, modified with Shock Chargers.
    Dagan
      Seeming to be a noticeably larger variant of a Heldrake in physical format and characteristics and developed by the Ordo Apocatstasia, the favored pet of Tavita differs from these by virtue that he did not originate as a Space Marine craft in any way, nor is he under the control of any Daemon. Instead, Dagan is a product of the Magos among the Ordo, his frame housing a number of cogitators and Machine Spirits which are constantly cleansed, praised, and inspected for any signs of faults. As a result of this treatment, Dagan’s Machine Spirit hovers suspiciously close to being considered Silica Animus, though struggles to cross the line into true speech, instead communicating via an oversized Vox array mounted in the neck which also serves as an acoustic weapon. The frame is mounted with a Conversion Beam Projector in the “mouth” while the optical sensors are aided by an Omnispex scan device. Hydraulic claws are fitted at the end of Dagan’s legs, as well as integrated Irrad-Cleaners. Dagan is largely unpainted, with steel and brass trim.
    Silent Choir
      Ten Vultarax Stratos-Automata who act as Tavita’s personal guard, these automata are modified to be fitted with Construct Shields. In addition to this, their maneuverability has been augmented with several retro-thrusters and anti-grav systems to allow for far superior maneuverability while their flight profile coding has been modified for far more erratic, juking types of flight.

Organization Application
Organization Name: Ordo Apocatstasia
Loyalist/Traitor/Renegade: Renegade Mechanicum Enclave
Affiliation if Traitor/Renegade: N/A
Organization Sigil/Symbol:
Other Heraldry:
    Heraldry for Ordo Apocatstasia troops and Thallax primarily consists of a primary dirty white with blackened trim, a representation of the Ordo’s confinement in the Ghoul Stars. For warships, however, these vessels are largely left painted black, in part to spite enemy vessels forced into optical targeting and in part due to logistical reasons. A simple Cog Mechanicum inscribes all which fight under the banner of the Ordo.
Homeworld(s)/Home Ship(s): Ters Auglat, Ark Mechanicus
    Measuring at 19 kilometers in length, the Ters Auglat is an artifact of the Pre-Heresy Mechanicum and of Explorator Fleet Gamma-Aquilae 993. Heavily armored and triple-shielded, the vessel’s length is subdivided into over five hundred individual compartments, each with limited capabilities to provide power, oxygen, and to be fully habitable even in the case of a full hull breach elsewhere on the ship. Her primary armaments come in the form of a unique, developmental superheavy lance mounted in a semi-traversable barbette which is emplaced where the Nova Cannon normally is mounted, two Godsbane lance batteries, two superheavy missile batteries, and a large hangar bay in the place of the two macrocannon batteries. The interior of the vessel contains massive manufactories, refineries, a comprehensive power grid, laboratories for the testing of xenos biologies as well as chemical interactions, storage facilities for the large stocks of biological and chemical agents which the Ordo keeps for planetary assault purposes, and gene-bays for vat-growth purposes.




Organization Structure:
    Largely drawing on the organizational doctrine of the Pre-Heresy Mechanicum, the Ordo Apocatstasia does differentiate in some notable ways. With Tavita appointed as the Archmagos of the organization as a whole, those Magos Dominus in command of the individual vessels are subordinated to her overall authority in all matters. These Magos are self-organized into unofficial clades, which can be considered equal to civilian political bodies in how they wish to influence the overall direction of the Ordo, how it deals with other polities, and so on. Those in command of the ground forces are subordinated to the Archmagos completely, with little authority other than in those areas of vessels assigned to them.
Organization History: See Above


1 Emperor class
6 Vengeance class GCs
1 Imperator
12 Warlords
(take more smaller Titans).

Once these are fixed it'll be accepted.
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Postby Imperialisium » Fri Aug 19, 2022 3:56 pm

Parcia wrote:Character Name: Clausewitz Parsarian
Alias/Epithets: The Imperial Scholar, Emperor's Scholar, Warrior Monk, Scourge of the Dhrukari

Appearance: Clause has aged much since his entrance into the warp. His once flowing blond hair is now a dulled gray, with streaks of platinum framing eyes that now glow in a dark violet and now rimmed with wrinkles that, while mostly skindeep, show his years. His armor, once golden and opulent, is a dark grayish black, showing an everlasting state of mourning for the sons lost, his helmet, fashioned similar to that of his sons, now has a pair of glowing green eyes.


Personality: All primarchs are by nature of their creation, beautiful in their own ways. Clause was not among the more physically attractive among his siblings, but what he lacked in undergarment soiling beauty he made up for in personality. He was known to be jovial, friendly, welcoming and warm. To his sons he was Father, to his mortal companions, a true friend, and to their children, “Uncle Clause”.

When alone or at work, he was studious, meticulous, so detail oriented even a tech priest would think him just a bit obsessed. He craved knowledge and information more so then just about everything sans his always penitent goal to further advance mankind towards what he saw to be his dream.

On the battlefield he leads with a calm, calculating, cold mind. Warfare is not about honor, or glory, or wealth or fame. War is war and war is hell and Clause wages it as efficiently as possible. While his sons were known for their commonality of advanced technology they were known for their tactically flexible and efficiency minded maneuvers and actions. He prioritized minimizing casualties while maximizing the combat effectiveness of his troops.

In more personal terms, he was known for being exceptionally cold, ruthless, and brutal. Mixing various fighting styles and techniques to end a fight as quickly and effectively as possible.

Backstory:
Clausewitz can be tracked back to the forested world of Brunhild. A back water even by imperial standards, Brunhild lay in a smal, localized warp squall that kept it veiled from the imperium for centuries. It did how ever, posses a webway portal in a concealed mountain cave that was frequently used by Druhkari as egress to raid the world of it's humans for untold thousands of years.

Clause landed on this world after spending the in his capsule and was found by a village alderman and his wife. Being one of the few able to read and write in the archaic script used by the distant ancestors of the world's inhabitants, he was often hidden and hunted by the Druhkari as they had made it a goal to stop the humans from ever organizing by keeping all traces of their past few them by periodically destroying remnants of their culture.

Clause would change this. Quickly growing to his towering 13 feet and sporting alarming strength, speed, and grace, his adoptive father would teach the boy everything he knew.

The Druhkari would learn of him soon and set about a hunt for the Nascent Primarch, who would flee in to the endless mountain forests and dark woods known as the "Osining" we're he would employ his own form of Guerilla warfare while recruiting those able body enough to fight alongside him.

This war would bring the Druhkari's wrath down upon his allies full force. His adoptive mother and sisters subjected to violations and horrors unimaginable, his adoptive father merely being flayed alive, shurikans placed on his major nerve bundles and thrown down a rocky hill, and his home burned.

This would ignite a burning hatred for the Druhkari in his heart while so sparking a dark Fascination with the Aeldari in general.

He slowly started to loose his war, though he did make ample times and opportunity to experiment and develope weapons and tactics based on prices of information and interrogations when possible, the forces stacked against him were just too much.

On the eve of his defeat, a miracle would appear. A strange golden man with strange, humanoid soldiers in great armor defended from the heavens and began driving the Druhkari back.

Upon their meeting Clause did not challenge the man, rather invited him in to a secluded spot in the Ossining where they sat for two weeks straight, talking, discussing all manner of things, though the exact nature of the topics are still only known to Clause and the Emperor.

Upon joining the Great Crusade Clause took command of the 12th Legio Astartes and led them as their primarch. While having been found late in the crusade, he was among the last found actually, he would use the resources and men at his command to further the imperium and it's people.

Among his side projects was the first draft of would become the standard educational curriculum used by the Imperial Education system, several theoretical papers on warp travel and more infamously, the first prototype of the Kraken bolt shell.

On the battlefields he would further pursue the Druhkari and often came to blows with other Aeldari.

Upon the eve of the Great Betrayal Clausewitz and most of the 12th Legio were deployed thinly across the eastern fringes, participating in several smaller campaigns and actions. When the traitors fell upon them it was too late. On a dozen different worlds in a dozen different systems the scattered fleets and companies were set upon by traitor fleets and forces many times their number and slaughtered to the man. Despite their best efforts and valient stands, the 12th Legio was nearly exterminated entirely. Clausewitz's flag ship, the Arethusa's Wrath vanished and the Primarch was lost with it.

Upon the 2nd Founding, a bare minimum of the Burning Scrolls Gene seed survived the battle of terra and even fewer Burning Scrolls Astartes survived to train them. A decision was made to honor the 12th Legio as heroes and allow the new Marines to build their own identity. This first Chapter came to be known as the Raptors, named in honor of the Primarchs personal Companion and it's heritage as a Bird of prey.

Many years later, during the cursed 21st founding, a recovered stock of Gene seed from a formerly abandoned section of Luna was used to create two more chapters, the Reclusive and ruthless Retributors, known for their kill teams and proficiency in putting down rebellions and Chaos Cults, and the supposedly Cursed Lamenters, known for their selfless actions and horrible luck.

Clausewitz has been canonized as a saint, known for his caring personality and selfless actions and it remains a matter of great pride that he and and his sons have never fallen to the great enemy.


War Gear:
Archlight
An Ancient relic with origins dating back to Old Night. This rifle is sleek, well designed with a conventional design made up of an unknown metal alloy. Since it’s rebirth in his hands, the rifle has been tinkered with and upgraded from its original Coulgun configuration to a linear rail system that optimizes sheer projectile velocity and impact force at the cost of recharge speed.

The Last word
Using the frame of his long beloved plasma pistol after it burnt out, Clause has rebuilt the gun into a hybridized version of his Rifle and a bolt gun. Using a simple Revolver mechanism and incorporating a magnetized barrel. It holds 8 tailored bolt rounds upscaled to fit the primarch and he is known to use specialized and experimental rounds.

Will and Compassion
A pair of bladed weapons, Will is a large, basket hilted sword in nature to the old claymore swords of Terra’s distant past, while Compassion is a smaller fighting knife with a wider, reinforced grip, used for close quarters fighting and to act as a guard and parrying dagger.

Archimedes
Less a piece of wargear and more a companion, the bird is a large example of the last lineage of gene tailored hunting birds native to his homeworld. Taking the form of the largest breed of ancient Terran Eagle Owl scaled to nearly the size of a normal man. Seemingly nearly on par with human children in intelligence, the bird is functionally immortal as it will undergo a biological rebirth process in which it will shrink in size into a prepared nest of its own feathers before emerging from them as if fresh from an egg. Beyond its size, the beast is known to possess talons strong enough to damage thinner pieces of cerimite, and claws strong enough to fracture the bones of Astartes and outright pulverize those of lesser mortals.

Astartes/CSM
Chapter Name: The Raptors
Loyalist/Traitor/Renegade: Loyalist/Renegade it depends on who you ask.
Affiliation if Traitor/Renegade: To the Imperium, ostensibly, though many decry the actions of tainted Raptors as their own.
Chapter Sigil/Symbol: A white Raptor’s head upon whatever background the chapter chooses
Other Heraldry: N/A
Homeworld(s)/Home Ship(s) if fleet based: Various have been claimed, only known for certain to inhabit the Sutter Spiral nebula
Chapter Fleet Forces:
War Talon - A Fairly Standard Astartes Battle Barge, known to be its mobile headquarters.
Shadow Stalker - Standard Astartes Strike Cruiser
Zenobia’s Lament - A much older Strike cruiser dating to M32
Coatal - Gladius light frigate
Fairweather - Gladius Light frigate
Orb Weaver - Widowmaker class Corvette on loan from the Imperial Navy

Chapter Manpower: 980 Marines
Chapter Organization: 9 Companies, with the 80 officers spread evenly. Beyond that they fallow a fairly traditional chapter layout.
Chapter History:

They were made in the second founding, with what few remaining 12th Legio Burning Scrolls Gene-seed could be found among the ruins of Terra and trained by the few Burning Scroll’s Marines scattered across the Galaxy.

More to come


Accepted

-No son fallen to chaos (doubt)
-Canonized. Probably not. Clause sorta falls under the 'disappeared, dindu anythang' category during the Heresy so his role would be accordingly minor in the Ecclesiarchy's own systems of belief.
Last edited by Imperialisium on Fri Aug 19, 2022 4:05 pm, edited 1 time in total.
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Postby Imperialisium » Fri Aug 19, 2022 3:58 pm

Audunia wrote:Character Name: Akritus Ketos
Alias/Epithets: Archon of Epistilia, The Epistllean, Lord of the Third, Void Kraken, Palatine
Appearance:
Personality: Sardonic to a fault, Akritus maintains a degree of self-confidence and snark in personal conversations. He harbours little respect to those that he believes underdeserving of it, only maintaining a cordial attitude when dealing with those that might take offense to his attitude. That said, Akritus is stil an honourable soul and displays it to those that have earned it, whilst maintaining a healthy degree of self-confidence in both himself and his authority. His greatest weapon, however, is his sharp intellect, being a master of administration and organisation, a fact that his attitude consistently has his foes underestimate.
Backstory: Akritus crashed upon the world of Epistilia, a planet that sat at the heart of the Epistillean Archonate. First discovered by agri-slaves, he spent his youth amongst them and devised more effective ways of agriculture and earning a sympathetic view for the lower classes of his world. Increased yields and the rapid growth of the child soon earned the attention of the ruling classes, he was confiscated and forcibly adopted by the Phaeton Dynasty.

It was here he discovered the ins and outs of politics, but insular and in the maintance of a stellar empire. Though despising the hedonistic lifestyle displayed by the rich, he bided his time in expectation to succeed his adoptive father and reform the autocratic state. However, an attempt to put down a minor rebellion led to the death of his adoptive father and necessitated him to take the reins of his dynasty and fight off the growing rebellion. He poured much of his skill in doing this task, first forcing the rebellion off the homeworld before systematically retaking worlds that had declared for the rebels, learning key skills in both void combat but in leadership and logistics. It was when he had fully destroyed the rebellion that he set to the far greater task of reorganising.

He shattered the old dynastic power structure, instead instituting a meritorious promotion system and eliminating the class restrictions, never having forgotten his origins amongst the poorest of society. These reforms were not wholly accepted, of course, and when rhetoric would not work he would show his enemies what it meant to trifle with Akritus. It was then that the Archonate encountered the Imperium, initial confrontations led to the Imperium displaying its full military might, likewise the presence of the Emperor cowed many that would have stood against them.

Recognising the unlikelihood of victory, Akritus allowed the Archonate to be absorbed into the Imperium, however the Emperor came to Epistilia and found Akritus. Recognising the similarity immediately, the two went off and discussed a great many things. When they returned, Akritus announced he was departing Epistilia to help lead the Great Crusade and his Legion. Finding them, he spoke with them before awarding the current Legion Master, Aguria Mestatine, to rule as Pagos in his stead, informing him to maintain the system and ensure the steady recruitment of aspirants for the legion.

Unleashed upon the Great Crusade, he led his sons in a number of conquests and crusades, quickly assembling an impressive list of victories and a steady reputation as honourable warriors. He encouraged his sons to diversify themselves, under the belief that they would be needed elsewhere at the terminus of the Great Crusade. The Rangdan Xenocides, however, provided a noticeable shift in the legion. Having fought in all three wars, the Emperor honoured his son for his services, granting him and his sons the right to wear the Palatine Aquila.

Though many would celebrate this, Akritus became concerned for the threats that might exist beyond the Imperium’s borders and resolved to meet them first. He dispatched a portion of his legion to defend the Archonate and assist other Expeditionary Fleets before moving to the Outer Dark. News of the legion began to be less frequent, fleets returning every few decades for repair and resupply before returning to the war in the Dark, though news often involved a list of worlds conquered and threats encountered.

It was in this manner that the Legion was absent for the opening stages of the Heresy, returning after sides had already been decided. With the Archonate under attack by the forces of the Arch-Traitor, he returned to battle them. However, he began to recognise it as a ploy to keep him and his legion away from the primary battlelines and made the ultimate decision to withdraw from the Archonate and redeploy his forces to more vital grounds, however he was not present at Terra until the aftermath of the battle.

Shamed that he had been absent from such a pivotal battle, he took to the Scouring with a burning fury never experienced before, dueling numerous siblings as he made haste to banish them from the material realm. The end of the Scouring saw him recognise the Great Crusade was at an end and the Imperium needed to change to survive. He formulated his thoughts in the Codex Astartes and used his standing to influence the legions to accept their separation, though its full acceptance differed from legion to legion.

Recognising his absence from the Imperium had meant he could not have played an active role in the key early stages, he swore to remain in the Imperium borders and fight defensively, however he did not lose his sight at the dangers that lay in the Outer Dark. He dispatched a portion of his legion there in Honourable Exile, so that they might maintain their vigilance there and defeat nascent threats to the Imperium. He later dissolved the Archonate, having deemed it a distraction that could be used against them, diving up planets amongst successor chapters.

Akritus was mortally wounded in the First Black Crusade, stabbed through by his sibling BLANK, however his life was sustained by implanting him within the stasis field. Unwilling to let their Lord be viewed as injured, he was taken to the secretive Fortress-Monastery Vitalus, built in the Outer Dark and away from the prying eyes of the Imperium, where apothecarions spent centuries attempting to heal their Lord. They have succesfully discovered how to repair the damage done to him, however the ages took their toll and none alive know how to deactivate the stasis field to allow them to heal him. So far as the Imperium and the majority of his chapter is aware, he perished at his brother's hand at the climax of the First Black Crusade.

War Gear: Charybidis - His mighty power trident, crafted by his brother Titus Ironborn, rests upon before his stasis chamber, its body has a scrimshaw appearance from thousands of Master Apothecarions leaving their mark in memory of their duty.

Ephesian’s Bite - Ornately designed bolt pistol

Aquila Palatine - The greatest award of Akritus, the eagle adorns his chest plate.

Astartes/CSM
Chapter Name: Kraken Lords
Loyalist/Traitor/Renegade: Loyalist
Affiliation if Traitor/Renegade: N/A
Chapter Sigil/Symbol: Crossed Tridents surrounded by laurel wreath
Other Heraldry: Krakens, Claws, Scrimshawed teeth.
Chapter colours: It’s beautiful
Homeworld(s)/Home Ship(s) if fleet based: Homeworld is Epistilia in the galactic north
Chapter Fleet Forces: Gloriana-Class battleship Res Gestae
Battle-barge Pride of the Archonate
Battle-barge Archon’s Fury
Battle-barge Civilisation’s Breath
Strike cruiser Myrmidon
Strike cruiser Red Wake
Strike cruiser Leontos
Strike cruiser Dominus
Strike cruiser Mithras
Various escort craft and smaller vessels
Chapter Manpower: 890 marines
Chapter Organization: As their primarch authored the Codex Astartes, the Kraken Lord adhere to its tenants stringently
Chapter History: Following the internment of their primarch into stasis, the Kraken Lords began a milennaia long crusade in penance of failing their lord, a crusade from which the Kraken Lords have not yet recovered from. Following, they are present at a number of vital battles throughout the galaxy, ranging from the three battles of Armageddon to most recently the defeat at Cadia. Realising the threat posed to Epistilia, many units away from the home world have been recalled to help defend, in addition to a number of successor chapters volunteering.


Accepted
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Postby Imperialisium » Fri Aug 19, 2022 4:10 pm

Union Princes wrote:Character Name: Napoli Morel
Alias/Epithets: The Emperor’s Dwarf, the Imp, Little Lion
Appearance:
Personality: Hot-headed and aggressive, Napoli is the smallest, weakest, and youngest of the Primarchs. He constantly yearns for approval from the Emperor and makes it no secret that he is envious of the melee prowess of his brothers and sisters. Yet, post heresy, his anger has faded into grief and exhaustion after witnessing the fracturing of the Imperium and eons of constant fighting against traitors. But he never lost his love for the Emperor, his father.

Backstory: Pre-Heresy - After his birth, the Primarch Napoli was taken and scattered among the stars, separated and away from the rest of his siblings by the Chaos Gods. He landed in the middle of a war-torn planet of Gallia, a lost human colony suffering from numerous civil wars caused by a global wide collapse in the world economy. As soon as he was able, Napoli crowned himself the ruler of Gallia and led a decade-long series of coalition wars to subdue the planet and unite with the rest of the Imperium.

When the Imperial Fleet arrived, he personally ventured out to greet the emissaries and felt a great sense of achievement when he met with the Emperor in person. Napoli did most of the talking as he proudly boasted of all of his governance and military victories that transformed Gallia from one of ruination to one of stability. The people were unified, the law was restored, and the word of the Emperor has finally reached their ears.

However, the Emperor said little to Napoli’s grandeur, much to his mild disappointment, and said even less of his plans. The Little Lion was told that he was the last Primarch to be found which was why everything felt less grandeur in comparison with the achievements of his older siblings. The next words that came out of the Emperor’s mouth ended up with Napoli in charge of the 4th Legion, one that he will create from his own image and lead to the frontlines. For such a legion, Napoli called it the “Emperor's Eagles”, the largest army of supersoldiers that he has ever assembled.

For controlling a legion so vast to assist in conquerable the galaxy, Napoli resorted to splitting his legion into smaller, autonomous armies capable of independent movement. In theory, this would allow for his legion to conquer more planets and stars quickly and converge onto a single point more efficiently. Additionally, the patience Napoli had for his space marines earned them the moniker “The Grumblers” for having the privilege to speak openly.

Heresy: Being the largest legion meant that it experienced the most fracturing out of all the legions, much to the horror and dismay of Napoli. The Chaos Gods had taken over many of the autonomous warbands of the Emperor’s Eagles by seducing the leading commanders into delusions of usurping Napoli’s status. With communications severed, Napoli can only depend on the space marines under his direct command to sweep through the Imperium to search and destroy the traitors and hopefully, reconnect with the remaining loyalists.

Post-Heresy: Napoli and his twelve champions went missing, save for the remainder of his loyal Space Marines, having disappeared into the warp to pursue the traitors.

War Gear:

Triumph: A two-handed relic power whose blade is taller than Napoli himself and an absurdly sharp one too. Perfectly balanced and capable of carving through armor and flesh with terrifying ease.

Davout: A simple but dependable bolt pistol that had severed Napoli ever since he was given command of the 4th Legion.

The Eagle’s Banner: A banner crafted by Napoli, portraying the fearsome glory of the Emperor, to carry into battle to both inspire the soldiers and strike fear into the enemies.

(Delete below category if not applicable)
Astartes/CSM
Chapter Name: The Emperor's Templars
Loyalist/Traitor/Renegade: Loyalist
Affiliation if Traitor/Renegade: N/A
Chapter Sigil/Symbol: A Golden Eagle on a Blue Background
Other Heraldry: A white Sword flanked by wings on a red background
Homeworld(s)/Home Ship(s) if fleet based: Gallia was the homeworld before adopting Glorious as the Home ship for the Emperor's Eagles
Chapter Fleet Forces:
Glorious - Battle Barge
Absolution - Battle Barge
Foe-Hammer - Battle Barge

Vengeance and Wrath - two strike cruisers

Hope and Avenger - two Vanguard Light Crusiers

Chapter Manpower: 1000
Chapter Organization: Organized as per the Codex, though not without some resistance from the traditionalists. There has been compromises to ensure a smooth transition into the Codex. In the absence of Napoli, the command structure of the chapter has decentralized in which the 12 Marshals debate and collaborate on battle plans and strategies with the High Marshal as the final authority in all discourse. Questing and vows have become a common tradition for both recruits and veterans alike as Librarians assign missions based on the visions they have seen based on precognition. Rather than training in a Scout Company, Neophytes are apprenticed to an Initiate to be taught the ways of the Emperor's Templars, fighting alongside them in mixed Crusader Squads on the battlefield while acting as the Initiate's servant between campaigns. The final Initiation involves drinking from a golden chalice that is believed to be Napoli's personal cup. A holy relic that grants protection against the xenos and demonic forces.

Chapter History: Formerly the core of the 4th Legion, comprised of the oldest, most experienced, and most loyal of the Space Marines under Napoli. The destruction brought on by the Heresy brought immense shame and scorn for the traitor legions, forcing the loyalist remnants to reorganize in the First Founding. In penance, they took up worship of the Emperor, believing in his divinity and sought out to purge all evils in his name.

Although the Emperor's Templars claims to have spawned the most successors in Astartes history, the exact number remains disputed.


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Postby Imperialisium » Fri Aug 19, 2022 4:14 pm

Segmentia wrote:Character Name: Titus Ironborn
Alias/Epithets: The Warden, The Hammer, The Stalwart, The Lord Commander of the Imperium, the Lord Regent
Appearance:
Personality: Outwardly stoic, Titus is a logical and plain speaking person, never one for flattery. He possesses a sarcastic sense of humor that is hard to gauge even by those who know him. He is humble for a primarch.
Backstory: Titus, like most Primarchs, has a notable backstory or a soaring rise to power on the world he ended up calling home, of feats or arms and intelligence that is the stuff of legend, and like legend most of it is over-inflated.

He joined the Great Crusade upon reunification with his Father and creator, the Emperor, joining his siblings and the Imperium of Man in their glorious future. His record was much like his siblings, victory after victory, civilizations conquered, razed, or peacefully brought into the fold. Unlike his siblings, he also suffered a terrible defeat, so bad as to cripple his legion and earn him a censure from the Emperor. While there had been little he could have done to change the outcome of that terrible campaign, failure of such magnitude was simply unacceptable in the eyes of the Emperor, and though it clearly pained him to do so, Titus was to be made an example of.

Titus, and the Imperial Wardens, took their Censure to heart, never complaining as they were relegated to rear-line work, cleaning up after other Legions had moved on, rebuilding worlds, and other menial tasks. They were builders, engineers, and logisticians after all, and they built a great many wonderful works.

This relegation and censure would ironically see the Imperial Wardens being in a strong position once the Heresy began. The only mostly unaffected Legion, the Wardens and Titus were the front line of the Imperiums defense over the many years of the Heresy, suffering terrible losses but also inflicting them.

At the Battle of Terra, Titus would defend the Palace viciously, he and his forces never ceding an inch of ground so long as they lived. At the end, as their Father was striked, he would carry the Emperor, along with Vasilisa, to the Golden Throne, earning his redemption there at the end.

After the Heresy, Titus and the Wardens set about rebuilding the Imperium, as well as hunting down the traitors during The Scouring. He would assist Akritus write the Codex, mostly offering his own thoughts on his brother's project, and would help to sway a few Legions over to accepting it.

Near the end of the Scouring, he would join battle with one of his fallen siblings, becoming grievously injured as a result. He would be taken to Voln, and put into stasis to avoid death. There he sat for thousands of years, some said slowly dying, some said slowly healing. He would be awoken near the end of M.41, a miracle some would say, though the truth of the matter was that the Eldar were involved in some fashion, the details have remained unexplained for any who were not there.

Upon his awakening he made his way to Terra to confer with the Emperor. None know what was said, but Titus was appointed as Lord Commander of the Imperium of Man directly by the Emperor.

At once he set about stabilizing the Imperium, shoring up its defenses, reinforcing its armies, directing its war efforts, and calling for a massive military campaign to reconquer many lost worlds and systems, which would come to be names the Indomitus Crusade.

After several years, the Crusade would conclude with a general Imperial victory, though even now the situation is precarious on many fronts. Beyond the military fronts, Titus has tried to push through some reforms across the Imperium, seeking to make it more efficient, and a slightly better place to live for his trillions of inhabitants, but he has not sought to radically change it, knowing that such a course would cause great discourse, and perhaps weaken the Imperium further than it already is.

War Gear:
Ork Bane: A massive thunder-hammer crafted by Titus' own hands

The Emperors Sword: Gifted to Titus upon being declared the Lord Commander of the Imperium

Master Crafted Artificer Power Armor


Astartes/CSM
Chapter Name: The Imperial Wardens
Loyalist/Traitor/Renegade: Loyalist
Chapter Sigil/Symbol: A shield with a sword and war-hammer crossed, in dark red and off-white colors
Other Heraldry:
Homeworld(s)/Home Ship(s) if fleet based: Voln, also the mobile battle-station, The Bulwark (The Phalanx)
Chapter Fleet Forces: The Bulwark
1 Apocalypse class Battleship
1 Retribution class Battleships
2 Battle Barges
4 Dominator class Cruisers
10 Lunar class Cruisers
3 Tyrant class Cruisers
5 Strike Cruisers
Dozens of Escort class ships and support ships

Chapter Manpower: 1,000 Astartes
Chapter Organization: The Chapter follows its own version of the Codex, which mostly follows the organizational structure of the Codex itself, but is far less rigid. It also includes several secret changes, such as the Black Wall Protocol, which when used would bind all Imperial Warden successor chapters under a supreme commander, in the event of great need. This was used once during the War of the Beast.

Chapter History: After the Heresy and the Scouring, the Imperial Wardens remained one of the premiere formations of Astartes in the Imperium. They broke their legion down into a multitude of Chapters, following the Codex Astartes. They would help establish Imperial control on hundreds of worlds, rebuilding sectors as needed, and generally setting about their new task of defending the Imperium, rather than expanding it.

The Imperial Wardens themselves would establish a small dominion, with approval, around their home world of Voln, ensuring there was always a bulwark for them to call upon in need, along with their successor Chapters.

During the War of the Beast, the Black Wall Protocol was initiated, bringing together a force unseen since the Scouring. This was essential in fighting back the Orks and eventually winning the war. Many fears were alleviated as after the war the Protocol was rescinded, rather than there being an attempted overthrow of the High Lords, as many feared.

The Imperial Wardens would continue to serve impeccably, remaining one of the premiere Chapters for the long millennia, the only mark against them being their ancient Censure and the rumors of occasional cooperation with an Eldar Corsair, though these remain rumors to all those but the Wardens and their closest allies.


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Postby Imperialisium » Fri Aug 19, 2022 4:17 pm

Ameriganastan wrote:Character Name: Coracus Isserec

Alias/Epithets: The Desert Jester, Father Of Sands, The Laughing Conqueror

Appearance:
Pre-Heresy.
Post-Heresy

Personality: Before and after the Heresy, Coracus is largely the same. A jovial, joking man. Only now his jabs and japes are mean-spirited and cruel, often the punctuation after a good slaughter.

Backstory:
Whisked away by the forces of Chaos, the future Primarch of the 13th Legion was dumped on the out-of-the-way planet of Necro Solus. A world with two suns, 22 hours days and almost entirely covered in a brutal, unforgiving desert and mountains. Life on Necro Solus, like many death worlds, could be short and end brutally. If not killed in the fighting over the planet's few sources of water, then by the hellish creatures who evolved to call such a planet their home.

Coracus was a wild child during his early years. Surviving off the easier to prey on creatures of the planet like insects and the less poisonous snakes and desert rodents who populated the cave systems he slept in during the cold nights. But eventually, the youngster wandered from the isolated cave he called home, coming upon a passing caravan using the mountain pass as relatively safe travel to their next destination.

Young Coracus had never seen other people before, and his curiosity got the better of him. Sneaking down to the caravan during the night, he found his way into their food stores and decided to help himself to their food and water. Stealing of such a nature on Necro Solus was a transgression usually met with instant death as such resources were few and far between. And when the caravan guards found a filthy child poking at their supplies, he was hauled out and brought before their leader, a man named Paradine Isserec. But he could see the boy was no brazen thief. Just an ignorant wildling who was looking for food. Always a softhearted type, Paradine allowed the boy to leave with just enough supplies to survive the night and warned him to not attempt such thievery again, as even Paradine was not so merciful to forgive it a second time. Coracus took off into the night with his reward. But like a stray cat fed by a stranger, he knew there was food there. So he left his cave and followed the caravan.

Over the next few days, he trailed the clan...not very well, as he wasn't the most stealthy of urchins. Paradine let him be, as the amusing lad was a welcome respite from their normally bleak and brutal days. Such a choice would save all their lives when a beast known as a Moisture Sucker attacked the caravan. Seeing his meal ticket attacked, the boy leaped in from seemingly nowhere with a sharp rock and stabbed the beast in one of its 4 eyes. Rallied by his bravery, clan Isserec slew the Moisture Sucker together with him. Earning a bounty of meat and the drained water the creature kept inside its body. Clearly this wildling had promise. Paradine adopted the boy into the clan then and there, dubbing him Coracus, a Necro Solian term meaning 'Brave one'. Paradine taught the boy as they traveled, teaching him how to speak and fight. Over the next several years, the scraggly urchin grew into a lean but powerful lad, tempered by the sands into a fearsome protector for his tiny but prosperous clan. But the good times were soon to end. For even on Necro Solus, there were those who trampled on those smaller than themselves.

The largest body of water on Necro Solus, known as the Savior Sea (Even though it was just a particularly large lake) was hoarded by the vicious Clan Maraston. A clan which was little more than a collection of bandits and thieves who had constructed the outpost known as Maraston City around the lake. Even with the biggest source of water their's and their's alone, they continued brutalizing other outposts and clans. Come one fateful day, they happened upon Clan Isserec. Coracus fought them off easily of course. But in his overconfidence, he made a lapse. One of the bandits, an archer, was only wounded. And his last arrow found its target in Paradine's heart. The man he'd known as a father was struck down before him. Howling with fury, he reduced the archer to a red smear on the sands before his dying father called out to him. With his final words, he told his adopted son to lead Clan Isserec. Keep them safe and happy. And never lose the sense of humor that made him who he was. Coracus took his words to heart. There was a surefire way to keep them safe.

Over the next several years, whispers and rumors of a mighty warrior gathering an army drifted among the sands. Well, they weren't rumors. Coracus arrived on the steps of Maraston City 10 years after his father's murder, every clan of Necro Solus gathered at his back. Maraston City was taken within the night. And their leader was flayed alive by Coracus himself in front of his vanquished collection of thugs. Maraston City was renamed Paradine Prime, and Coracus was unanimously elected leader of this new singular and global clan. Coracus was perfectly content to watch over and guide the now relatively stable Necro Solus. But he had a destiny beyond the bounds of his adopted homeworld.

That destiny arrived when a stranger, adorned in golden armor, came to Paradine Prime and asked to meet their leader. Assuming it was an upstart bandit looking for a fight, Coracus met his biological father by strolling up, kicking sand at his feet and pointing his weapon at his throat. Of course, within a few seconds, Coracus very quickly realized this was no bandit. He'd leveled his blade at his father, The Emperor of Mankind. One very hearty apology later, and Coracus was informed of his origins. Feeling he'd done all he could for Necro Solus, Coracus accepted the offer of his father and proudly accepted his role as Primarch of the 13th Legion.


Coracus was tired. To be a smiling, hopeful man in a galaxy spanning war without end had long begun to wear him down mentally. Once, he was king of an entire planet. Having fought with sticks and rocks for control of Necro Solus. He often found his mind wandering back to the brief time he ruled, happily lounging and watching over his grateful citizens. Now? He was a cog in the Imperium machine, just another tool for his preening father to order here and there. He simply wanted this war to end and to return to his home to relax. Such a mindset made him easy pickings for the Prince Of Pleasure. It only took one Astartes warrior to lure him to the side of Chaos. His trusted second-in-command, Tarax Gadriel. For years, Gadriel had been luring members of the Blades Of Solus to Chaos veneration. Coracus' fall came when Gadriel presented him with an odd blade found during a raid on a heretical rebel sector. When Coracus took the blade, he heard the first sweet whispers of Slaanesh. Promising and cooing to him how if he simply followed the will of She Who Thirsts, the war would end that much quicker and Coracus could return to where he was king. No, not king. God of all he surveyed. He liked the sound of that. He liked it a lot.


By the time of Istvaan, Coracus was well and truly a servant of Slaanesh. When the Blade Of Solus arrived, his normally warm smile was now a horrifying rictus grin. The taint of corruption beginning to twist his body as it had been twisting his mind for years. The Blade were a terror during the massacre. Their penchant for up close waves of blade and claw slaughtering scores of loyalist soldiers and Astartes. Much to his annoyance, Coracus missed out on the Siege Of Terra. Too busy terrorizing outlying sectors and planets, his Legion arrived to Terra when the battle was already lost. They retreated almost as quickly as they arrived, earning Coracus the mocking nickname of "The Late Coracus Isserec" among his fellow traitor Primarchs.


Coracus retreated into the Eye like most of the vanquished traitors did. At present, he rules over the pleasure planet of Coracus Alpha. Where the now Deamon Primarch spends his days indulging in all the sick and twisted pleasures a follower of Slaanesh is known to enjoy. He rarely ventures off world, only leaving his endless hedonistic days if something truly interesting grabs his attention.


War Gear:
The Claws of Ecstasy: A Chaos tainted set of Lighting Claws, soaked in a chemical concoction that supercharges one nerves. Making even a tiny cut on the cheek feel like the unlucky victim is having the skin peeled from their face.

Slaanesh's Whisper: The corrupted blade that drove Coracus to Chaos. An blade sharp enough to slice through even Astartes armor like it was made of cloth.


Astartes/CSM
Chapter Name: The Blades of Solus
Loyalist/Traitor/Renegade: Tratior
Chapter Sigil/Symbol: The Twin Suns of Solus.
Homeworld(s)/Home Ship(s) if fleet based: Formerly Necro Solus, presently Coracus Alpha.
Chapter Fleet Forces:
Desert Scimitar: Battleship and personal flagship.
6 battle barges, 70 heavy cruisers, and 400 odd escort ships
Chapter Manpower: 8100
Chapter Organization: Very little. The Blades are little more than wandering bands of marauders at present, only unfying together when Coracus orders them to. Otherwise, they are loose contingents of usually 200 or so Marines.
Chapter History: Formerly the Terra Sabers, the rechristened Blades Of Solus and their Primarch didn't get off to a great start. Many were already displeased that the legion name, which had the rare honor of bearing Holy Terra's name, was changed to honor a remote sandpit in a backwater system. When one Astarte voiced this complaint, Coracus laughed and invited a challenge: If any Marine could defeat Coracus in a fight, he'd leave the name intact. What followed was a 4-day long brawl between him and his new Legion. Single challengers and entire groups proving incapable of felling this laughing man from some desert world. The closest any of them came was an Astarte who landed a slash across his other cheek. The Legion realized there was no beating this formidable fool, and bent knee to their Primarch. Over the next few years and numerous battles, The Blade of Solus were reshaped from a fairly standard Legion into a brutal wave of blade and claw, their arrival heeding a brutal end for the enemies of mankind.

Now, they are a menace to the galaxy. A Slaanesh fueled group of bandits and murderers, the tactics that once made them valued to mankind now used to rend innocents and their protectors to ribbons.


Patron God: Slaanesh
Daemonic Powers: Astounding speed and agility.
Domain in the Warp: Coracus Alpha.
Primary servants: The usual contingent of Slaanesh daemons. Daemonettes, Fiends of Slaanesh, Seekers of Slaanesh and the occasional Keeper Of Secrets.


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Postby Imperialisium » Fri Aug 19, 2022 4:23 pm

Antimersia wrote:Character Name: Cheops Ahmose (kee-ahps ah-mow-say)
Alias/Epithets: The Pha'raat, The Hawk of the Sands, Avatar of Ra, The Sword of Tzeentch
Appearance:
Personality: Cheops was once a kind, is prideful man. His intelligence led to an air of narcissism, often making backhanded comments that would insult the intelligence of almost anyone he spoke to. But in the wake of his transformation into a Daemon Primarch, his pride and over indulgence into his intelligence has only deepened. His kindness has soured into a petty and bitter paternalism. He speaks as though he is burdened to speak with people, as non of them provide intellectually stimulating conversation worthy of his time. Yet he loves to hear himself talk that he converses regardless.
Backstory: Pre-Heresy
Cheops, when separated from his kin by the ruinous powers, landed on a world named TaMere. A world coated in over 80% desert, with significant artificial oasis cities scattered across the surface. The planet's cities are hive like, though not nearly as expansive, where the vast majority of the population works deep underground, mining ground water for the opulent surface spires. Cheops came into the care of the planets leader, their Pha'raat Khonshua III, being raised as his adoptive child. He was given a great education, and had access to much of the knowledge the galaxy could offer a young inquisitive boy. Knowledge that would be invaluable to him when the Pha'raat Died and Cheops stepped forth to take his place. Although, his younger adoptive sibling Nonsa staked a claim on the crown as well. Being Khonshua's eldest son by blood, he and many others believed he should be the rightful heir. The resulting Civil war destroyed much of TaMere, resulting in the ascension Cheops I to the throne. Though, it was somewhat short lived, as soon after Expeditionary forces of the Emperor's arrived at TaMere. The Emperor himself arrived soon after, reclaiming the Primarch he lost in Cheops. Making him the Primarch of the 20th legion.

His time during the Great Crusade was filled with bringing Human colonies and planets into compliance within the Imperium of Man. But his own purposes for doing this often overrode the ones imposed upon him by the Emperor. Cheops adores knowledge. The history of Humanity and the galaxy being his chief interest. Something he would bond with his fellow Primarch Clausewitz over. He would prioritize the collection of books, knowledge, and relics above destroying those that oppose the Imperium. And yet, he never left a campaign unfinished. Although this came at an eventually grand cost.

Heresy
Cheops was scantly involved in the wider civil war that occurred between the Imperium and the legions corrupted by the forces of chaos. He had instead become obsessed with preservation of the knowledge and relics he had procured during the great crusade. An obsession that let to his own corruption at the hands of the Architect of Fate, Tzeentch. He was preyed upon, and was promised the power to keep all knowledge of humanity protected forever. But as with all things involving the Great Deceiver, this was a untruth. He was reforged in the fires of eternity, not as a defender of history but instead as an avatar of Tzeentch's power to act within the void. A Daemon Prince who would go on to spread falsehoods of Humanities history. As Tzeentches promise to him that he would defend history was warped into him having the compulsion to destroy every trace of it. So that it cannot be warped by false interpretations of the past by people of the future.

Post Heresy
Cheops now acts in favor of what he refers to rather simple as "The final shape." Life, thought, memories, power, history, to him these are all factors of existence that do nothing but corrupt the truth and shroud it in illusions birthed from perception. Elimination of these things will hone perception until one the one truth can remain. And thus, the universe for take it's final shape. That which is immutable and true, free of distortion, perception, and obfuscation. He has destroyed worlds in his wake, starting with hostile alien worlds. But now as time progresses he is beginning to take aim at Imperial worlds as well.

War Gear:

Sword of Set
An Adamantium blade with a unique serrated pattern where the teeth are forged in the shape of flames. After his ascension to Daemon Primarch, Tzeentch bestowed upon him the power to heat the sword to temperatures of cataclysmic degrees. Leaving irradiated scorch marks wherever the blade slices through.

Harbinger's wings
Massive pitch black wings, granted to him by Tzeentch that allow for drastically increased movement speeds as well as atmospheric flight. The feather tips are sharp as a power sword.

Cannon of Finality
A powerful plasma cannon, etched with Tzeentchian runes imbuing it with immense power and warp energy. Making the already potent plasma bolts even more destructively powerful.

Helm of cleansing flame
Cheops' helm emits a continuous aura of solar flame, powered by tzeentchian energy, protecting him from having any will imposed upon him that does not come from his godly master himself.

Astartes/CSM
Chapter Name: The Obsidian Medjay
Loyalist/Traitor/Renegade: Traitor
Affiliation if Traitor/Renegade: Tzeentch
Chapter Sigil/Symbol: A black image of Horus emiting blue lightening on a deep yellow standard.
Other Heraldry: Blue feathers on shoulders and hips, Obsidian gems inlaid on the helms of most astartes.
Homeworld(s)/Home Ship(s) if fleet based: TaMere
Chapter Fleet Forces:
Battle Barge - Eternatus
Battle Barge - Isis
Battle Barge - Horus
Battle Barge - Anubis
Strike Cruiser - Set
Strike Cruiser - Amun
Strike Cruiser - Kek
Strike Cruiser - Nepthys
Strike Cruiser - Hathor
Chapter Manpower: 850 marines
Chapter Organization: The chapter has strict configuration based around four battalions, each led by a half-daemon astartes.
Chapter History: Created during the first founding, this Chapter was one held closest to Cheops himself during the time of the great crusade. And it was because of this that they too were corrupted by Tzeentch's influence at the same time as their primarch. In fact, they are the only chapter of the Twentieth legion to succumb to the temptations of the ruinous powers.




Patron God: Tzeentch
Daemonic Powers: Super heating his sword to immense temperatures while keeping it stable and solid. Winged flight and immense speed. Nearly immune to flame and heat. Protected against most psychic attacks on his mind.
Primary servants: Heralds, screamer, Horrors, and Flamers, all granted to Cheops' control by Tzeentch.


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Postby Imperialisium » Fri Aug 19, 2022 4:25 pm

Audunia wrote:Character Name: Nostor Menelauk
Alias/Epithets: Pagos Regent, Ocean-born
Appearance: Face


Armour

Personality: Nostor resembles the men of ancient Terran myth, an man of insurmountable will and strength, yet incredibly humility. Capable of both great wrath and great mercy, his is considered a paragon of the Krakens and counted amongst the most honourable of the chapter, his keen intellect is rivaled by few. An inspiring presence, be it on the field or off. That said, he harbours little patience when in the presence of sycophants and zealots, whilst deep down, he holds a self-destructive tendency.

Backstory: Nostor was born 500 years before the Great Rift, in the north of Pelagos, an unpleasant archipelago, its seas infested with vicious Shallow Krakens, bandvipers, crag crabs, and a thousand other creatures that would gladly turn a man into a meal. Amongst the Pelagosi, it was generally regarded as Pelagos at its worst and the same went to its people.

Nostor, however, sought to defy this even as a boy. He grew tough and hardy aboard his father’s vessel, raiding and hunting as soon as he could hold a blade in his hands. By 13, he’d garnered a reputation for daring, one of the few boys willing to enter crag crab nests to gather the valuable eggs and discarded shells, whilst also willing to defend his spoils viciously. It was in the midst of one such hunt that he was attacked by a coldsnake, coiling itself around his body attempting to squeeze the air from his body. Nestor continued to fight, jabbing his blade into the thick viper’s body repeatedly, until they were suddenly pulled from the wave. His blade severed the viper in two before he realised what had happened, sprawled upon a hard metal deck and soaked.

Looking up, he saw a giant of a man. His cerulean armour and trident sigil gave him away as one of the Kraken Lords, the greatest warriors ever spawned by their realm. He grunted, asking the boy his name. Replying hesitantly, his saviour congratulated him on being inducted to the Kraken Lords, his father having consented to it. Stripped of his name, he was inducted into the ranks of Kraken Lord aspirants.

The harshness of the Kraken’s theatres likewise necessitated an equally tough training regimen. Weeks of exposure to the elements, forced to survive when abandoned in the midst of Pelagos’ vast oceans, physical exercises that tore muscle as quickly as it rebuilt itself. Missions to the void, fighting full grown astartes for the sole purpose of tasting defeat. Frequent brawls with fellow aspirants, he fought the hierarchy whenever it attempted to assert itself. All the time, Nostor, or Geltha-five-one-Odys as he was known, could see the face of the Astartes that had plucked him from the ocean.

Something about that spurred the aspirant on, he fought harder, resisted long, pushed himself further than any of the other aspirants. Even when the implantations began, he fought to survive. Five times he came close to dying, his body trying to reject the gene-seed, but he fought to survive and resisted the call of the Great Ancestors Even as he took his place amongst the reserve companies of the chapter, he would not let himself rest. His aim had to be perfect, his reports providing greater clarity, his ability to pass greater than the one behind him. Even his first campaigns as a scout, against the great heretical factions of the Macharian Heresy,, saw him aspire for greater.

He would not bow to weakness, and so he came out the other side a fully fledged Astartes of the Kraken Lords. His ritual marking, reaching from his right temple to just beneath his right eye, is a vicious coldsnake poised to strike.

It was there that the Astartes that had followed him closely revealed himself, Fourth Captain Ajuxis. The Fourth Captain had sponsored the boy’s induction into the Chapter after noticing his resilience and refusal to bow down even when faced with his likely death. Honoured by his words, he was elated to be inducted into the Fourth Battle Company. It took only a few decades for Nostor to succeed Ajuxis as Fourth Captain, with Ajuxis torn was slaughtered by traitor astartes bolters.

In the many centuries since that time, Nostor has led the Chapter in hundreds of conflicts and thousands of battles. Having faced with as many foes as the galaxy had to throw at him, Nostor became an almost legendary figure amongst both the Kraken Lords and the wider Imperium for his many conquests. The Great Rift poses the greatest challenge Nostor has ever faced, his Chapter on the wrong side of it and besieged by the armies of Chaos necessitating a call for successor aid.

War Gear: Scylla: A power trident that resembles the legendary Charybdis or their gene-sire, though scaled down to Astartes size. It is the traditional weapon of the Kraken Lords’ Chapter Master, a symbol of its authority and the history of the chapte, its three sharpened prongs having spilt gallons of blood in its lifetime.

Lumen: An artificier plasma pistol, it's coil’s glow like the bioluminescient creatures of Pelagos.

Character Name: Callirius
Alias/Epithets: The Watch Master, The Void Walker, The Patient Blade
Appearance: Bossman
Personality: Callirius is a storm on the horizon. He is largely quiet, but there is an ever present anger, hiding just under the surface and kept at bay at his sole discretion. When unleashed, it is more akin to a force of nature than anger.
Backstory: Little is known on Callirius’ past, it is preferable this way for those in the Void Predators as it gives them less ties to the galaxy. What can be gathered is he was born upon a desolate world, as he grew it came under attack by those of the traitor legions. He survived for years until the Void Predators arrived, forcing the traitors from the rock and taking a tithe of youth and material to recoup their losses.

He raised through the ranks quickly, but not unearned. His reputation amongst the Void Predators was well regarded even when a sergeant, he became the first Lieutenant to oversee the Tithtings and was obviously expected to become Void Master.

In his occupancy of this role, he has been as proficient as can be expected. He recognises the gene-seed flaw that increases viciousness and bloodlust within them, leading them to battles where it can be most effective. The Great Rift, however, has led him to calling a Great Wake, summoning all Companies of the Chapter and what remains of the rest of the Veil Wardens.
War Gear: Consequence: Artificier power maul

Punishment: Powerfist

Astartes/CSM
Chapter Name: Void Predators
Loyalist/Traitor/Renegade: Loyalist
Affiliation if Traitor/Renegade:
Chapter Sigil/Symbol: Shark circling a Yellow Star
Other Heraldry: Shark jaws, spiral markings, bones
Appearance: Void Predators
Homeworld(s)/Home Ship(s) if fleet based: Fleet-based
Chapter Fleet Forces: Flagship Charibdys-class Grand Cruiser Repurcussion
Battle-barge Malicious Intent
Tyrant-class cruiser High Tide
Strike cruiser Hellfire
Strike cruiser Foreboding
Strike cruiser Great Wanderer
Vanguard strike cruiser Slaughter
Vanguard strike cruiser You Are Already Dead
Vanguard strike cruiser Furious Vigilance
Various escort vessels and smaller craft
Chapter Manpower: 790
Chapter Organization: Chapter organised into versatile Void Companies, each possessing dedicated terminator units and an auxilia scouting force.
Chapter History: Imperial records regarding the Void Predators are scant by nature of how the Void Predators operate, only the command echelon are aware of the chapter’s history. Once the 7th Unit of the Void Krakens, they were assigned to defend the recruiting world of Ordenath during the Heresy. However, when the Krakens departed the Archonate in defense of the wider Imperium the 7th Unit refused. to move. As a result, Ordenath was defended and recovered during the Scouring, providing invaluable stocks of gene-seed for future generations. Despite this, they demanded their disobedience to their Primarch be punished, so they were ordered by their Primarch into honourable exile.

Since the Rangdan, Akritus had been concerned of potential, unknown threats lurking in the Outer Dark and so the 7th Unit was sent to prowl the depths and destroy the nascent threat before it emerged. Recognising the assignment was too large to conduct as a single legion they were split up into ten separate chapters, forming the Veil Wardens. The Void Predators took preemenince among this secretive group by virtue of being the FirstCompany.

For millennia the Predators have prowled the edges of the Imperium and beyond, going further than many would dare in pursuance of their ordained task. Occasionally, the chapter will return to the Imperium to replenish its stocks in a number of tithes, typically farming from penal colonies and death worlds, additionally during times of trouble the chapter reappears in records. First was the War of the Beast, the forgotten chapter initially created concern amongst those it encountered due to the fact it was so uncommonly mentioned. However, when they were unleashed upon the battlefield, all complaints ceased.

The chapter itself maintains a secret assignment with the rest of the Veil Wardens, they are charged with the defense of the Fortress-Monastery Purgatos. Built on a blasted rock of a planet, far from peering eyes of the Imperium and only a weak light in a loose star system, the Purgatos holds the body of Akritus in stasis.


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Democratic Socialists

Postby Imperialisium » Fri Aug 19, 2022 4:31 pm

Imperial-Octavia wrote:Character Name: Mordo Zei
Alias/Epithets: Prince Zei
Appearance:
([url=[url=https://postimg.cc/tnjqwJnc][img]https://i.postimg.cc/tnjqwJnc/E35-BDED5-9270-4162-914-F-C26-E78-BC303-A.webp]Image[/url])[/url][/img]


Personality: Mordo is surprisingly warm for his position being jovial with all those he knows to be faithful Imperial servants. He sings a different tune for those unfortunates who he is investigating. It's with these people that he assumes the stereotypical inquisitorial persona and utilizes that reputation to his advantage. Mordo is generally very slow to anger but when it comes to the fate of his family any who speak ill of it will be the victim of a fiery anger and the target of a grudge.

Backstory:
Mordo Zei started his life as the son of a Noble family on the Agri-World of Fornax Minoris. Mordo was the only son of the House of Zei and was groomed from a young age to rule the planet when his time came. His teaching was relaxed, Fornax’s farmers were able to manage themselves well enough and he was prepared to live a life or leisure. This seemed to be true until a few months after his 10th birthday that Inquisitor Elenore Lykaan of the Ordo Hereticus landed on the planet. She had heard rumors of cultist activity on the planet and began her investigation beginning with the ruling House of Zei.

Mordo was one of the last people she interrogated after going through all the family's servants, partners, and sister-houses. Elenore did not believe that Mordo was a suspect but as a psyker herself she felt that there was yet something different about this boy and so, instead of interrogating the child as she did the rest of the family Elenore chose to take a small amount of time out of her investigation to see if there was a latent psyker among the family. In the few hours she took from her task Elenore found nothing to prove Mordo's psychic acumen and while she had her doubts she decided to move on before the heresy on the planet grew.

It was 2 years before Elenore and the Zei family discovered the heresy at the core of their society. It was the simple kelp-farmers and fishermen that were turned by the foul genestealers and made to worship the Tyranids who would be coming to consume them all. Unfortunately, this was discovered far too late, the forces of the genestealers had already grown far past manageable levels and once their cult was discovered they sprung up in rebellion. The remaining PDF units that were still pure of genestealer taint were no match for the mass uprising that was now rushing towards the planet's seat of power and even as Inquisitor Elenore described the true threat that threatened the planet to the Zei family millions of genestealer cultists were blitzing towards their palace.

As the first guards reported attacks against the walls, the royal family began their evacuation with Inquisitor Elenore included with them. The one thing they took the time to take with them was the family sword, the Zeihander, the blade that the legendary founder of the House of Zei wielded during the Great Heresy to retake the world from traitors. Mordo himself was terrified as he was hurried along corridors as he heard the sounds of revolution outside his window and royal guardsmen being torn to shreds by hordes of converted farmers. In between muffled sobs and half-muttered prayers to the God-Emperor Mordo swore that he'd avenge the lives lost because of these xenos.

It did not take long for the walls to fall and for the genestealers to begin running rampant throughout the palace slaying everything that came in their way. As the palace was desecrated the messy evacuation of the Zei family was discovery and the genestealers pursued. Bullets flew past Mordo's head one striking his mother through the leg leaving her to be ripped to shreds by the pursuant horde. He did not allow himself to look back as he heard her screams of pain and kept running along with the rest of his bloodline. After many agonizing minutes they finally arrived at the shuttles, Mordo's remaining family members and Inquisitor Elenore rushed to the transport craft that would bring them to safety.

It was not to be however as genestealer cultists had already infiltrated the launch bay and charged at them with improvised weapons made from farm tools. Sickle and rake met sword and bolter as Mordo's father and Elenore tried desperately to keep them back but there were far too many. While the Inquisitor began to draw back Mordo’s father soon found himself overwhelmed. As a cultist from behind him preparing to swing a hammer upon his head the cultist found himself engulfed in flames. Mordo stood near the shuttle with a hand extended unsure of what he had done but it mattered little, even after immolating one many more fell upon his father and before dying he threw the family sword over the horde of cultists.

Elenore managed to grab it (as well as Mordo) in her escape rushing into the shuttle and muffling the wailing boy as they flew away from the damned planet. They escaped to the planet of Fornax Majoris while the guard was marshalled to retake the junior planet. Elenore took Mordo under her care from that point on and while he resented her for allowing his father's death, he knew that her care would be better than the underhives of Majoris. Under her care he had he became a sanctioned psyker, learned the ways of the sword and hand-to-hand combat, learnt how and when to use the "interrogation" tools of the Inquisition, and became adept in navigating himself through social situations. On the day of Mordo's twentieth birthday he learned something new; he had been trained to become Elenore's acolyte since his adoption. It was then that he officially accepted the position.

For 35 years Mordo and Elenore travelled across the Imperium Nhilus doing what they could to keep the worlds of this dark place loyal servants of the Emperor, seeing all kinds of xeno monstrosities and heretical plots. Mordo saw the conditions that the average Imperial citizen toiled under, the conditions which he was sheltered from as a noble and then the ward of an Inquisitor. He slowly drifted to the radical Recongrationalist ideology believing that the Imperium in its current state had become stagnant and was in dire need of reform by any means necessary. He hid such radical beliefs from Elenore knowing that if she heard he would be punished harshly.

On the 35th year of their partnership the now Interrogator Mordo found out about weird goings-on back on Fornax Majoris while interrogating a member of a criminal organization selling warp tainted goods. The black-market sale of weapons to that world had skyrocketed along with its productivity. Not only that but many important figures on the planet had disappeared. While he had no particular love for Fornax Majoris whose nobles had replaced his House on Minoris with those of their own it was his duty to get Elenore and investigate the threat before their planet met the same fate as his own.

As he and Elenore touched down on the planet and began to explore the underhive it became clear that what they were seeing were all signs of a genestealer cult. The barely suppressed rage that Mordo radiated throughout their investigation was obvious as they came about more texts about a "four-armed Emperor" and "angels from beyond". Within the month the two had enough evidence to present to the Arbites so the problem could be nicked in the bud. Just as they were venturing to return to the upper levels, they found themselves stopped. By an Aberrant. The genestealer infestation of this world had been further along than they had expected just as last time but now they had the opportunity to stop the revolution.

Mordo charged forward in a blind rage, the memories of the revolution on Minoris flooding back to him. Decades of repressed hatred and rage poured forth as he began swing the Zeihander at the Aberrant. The fight was hard fought as blade clashed upon hammer and psychic flame spreading throughout the underhive but at the end of the battle Mordo was able to defeat the Aberrant, severing its head from his body, finally achieving some manner of revenge for his family and his planet. As he turned around, he realized that in his rage he had forgotten something. Elenore hadn't done anything since the fight had begun; in fact, she hadn't even made a noise. As he turned around and saw the glint of a sniper rifle in the darkness he knew that he had failed her.

The bullet struck him in the chest, directly below his heart, sending pain throughout his body. Calming his breathing and remembering the pain stopping techniques he had learned he waited for the would-be assassin to confirm its kill. As he inched closer Mordo discovered that he wasn't a he but an it. The creature in front of him was a genestealer Sanctus come to finish their investigation before news could spread to the upper hives holding a rusty knife to slit the throat of his target. Just as it leaned over Mordo's body to check his pulse, Mordo opened his mouth and psychically produced flame from his mouth. As the skin melted off the Sanctus' face Mordo finished it off with a few bolter shells before rushing towards his master's last position.

A bullet wound was located right between the eyes of his former master. Leaning down he held his surrogate mother for a moment before grabbing her Rosette and wrapping her body over his shoulders. He barely made it to the upper hives having to be dragged to the Hospitallers once his collapsed body was found by local law enforcement. As soon as he woke up, he did what he knew Elenore would've wanted him to do and spread the word about the genestealer threat after making sure that his former master would receive a proper burial. The newly christened Inquisitor Mordo Zei personally lead the charge into the underhive followed by PDF and Arbites purging all that even suggested the taint of xenos. He then borded what was once the craft the both of them and flew into the darkness of space to resume what his master had begun.

In the modern day Mordo has heard rumors of especially strange activity in the Ghoul Stars, at least stranger than what normally goes on in that cursed place, and has decided to move with his retinue to discover what it is that plagues this part of the Imperium...


War Gear:
Zeihander: A Specially crafted Power-sword handed down the once-royal house of Zei that now lies in the hands of Mordo. It was designed with speed in mind allowing for the blade to be swung faster than the average blade. The Zeihander is also biocoded to the Zei bloodline, refusing to activate for users not of it.

"Mauler" Bolt Pistol: A custom-made Bolt pistol Mordo commissioned prior to his promotion to Inquisitor made to be more comfortable for use for human beings. While slightly less powerful than an average bolter it grants Mordo higher accuracy and reliability.

Ignatus Pattern Power Armor: Gifted to Mordo after discovering a heretical plot from within the Administratum to bring down a Forge World, he had his family's coat of arms engraved into the arm and hexagrammic wards inlaid across the suit.

Inquies NeuralWare: Technologically implanted into his mind as an Acolyte, this implant allows Mordo to go without sleep for long periods of time. While he doesn't need to sleep Mordo still requires rest every 72 hours lest his mental state begin to deteriorate. With this in mind his power armor has wires which distill powerful tranquillizers into his body which allows him to achieve a multiple hour-long coma-like state. When without his armor he instead must remain sedentary for one day.

The Triumphant Endurance: A research craft turned Inquisitorial base; this craft has been in use for many years. It is armed with shell macro-batteries for defense and has had many rooms refitted to serve the purposes of the Inquisition. A medical bay intended for xenos vivisection has experienced minimal change as it became an interrogation bay, the chemicals hold was transformed into an armory holding spare bolters, lazguns, grenades, ammunition, and various inquisitional tools such as an Excruciator. The vessel is 5km in length and width.

Branch or Department: Ordo Hereticus
Imperial Office/Rank: Inquisitor
Age: 70
Career History: The Purging of Hive Gorgon (Age 56): As his first act as an Inquisitor, Mordo leads the purge of a genestealer infested underhive and personally kills the Patriarch of the brood.

The Aeldari Clown incident (Age 59): While investigating a potential cult Mordo joins forces with an Ordo Xenos inquisitor and his stormtrooper retinue. After moving to the suspected hideout of the cult’s leadership there is nothing found but Eldar Harlequins who proceeded to slaughter everyone except for one stormtrooper and Mordo. After this all suspicious activity on the planet ceases.

The Plot for Thonaris Prime (Age 60): Mordo uncovers a Tzeetchian plot in the Administratum to label the forge world of Thornaris Prime as in rebellion as to lead to its destruction. As a reward the Tech priests there grant him his Ignatus pattern armor and a Lexmechanic to join his retinue.

Evacuation of Madeia Secundus(Age 64): On a Shrine world near the Great Rift Nurglite cultists are on the verge of overrunning the Order of Sisters stationed there and transforming the world into a demon world. Landing his craft onto the world he manages to convince the only remaining Sister to join him and evacuates a thousand survivors onto his craft. He performs an adhoc exterminatus on the planet via towing an asteroid into a collision course with it. The civilians evacuated are all mind-wiped and sterilized before being put onto the nearest penal world. The sister decides to join Mordo’s retinue as she swears an oath to her fallen sisters to one day join them by falling in battle.

Retinue (character history done above):
Mauger Nullstone: Mordo’s Acolyte, Mordo discovered him early in his career while in an underhive investigating a Khornate cult. Mauger had been an orphan since he was a young child but had managed to eke out a life from the damp darkness of the hives. His skills at survival and hunting were excellent and as he helped to play a role in the downfall of the cult Mordo considered making an Acolyte. There was one problem however. Mauger was a beastman.

Deciding to take him on despite the unorthodox and radical decision to take one on as a potential member of the inquisition the two came to an understanding that such could not be known. Mauger wears a mask constantly to hide his identity, covering every part of his body which would suggest that he may be anything other than human. The cover story for this is that he was horribly disfigured by a rogue psyker in a way that no biosculpting could restore. The mask, they say, keeps people from having to see the horror below which in a sense is true. He carries an Condemmer Boltgun

Jethro Sigrim: The Inquisitional Stormtrooper that escaped with Mordo from the Harlequins. Closer in personality to your average veteran guardsman than a professional stormtrooper, he is grateful that Mordo took him on after the massacre that he had watched in that hive. Serving as the retinue’s sniper he is the one responsible for assassinating those marked for death by Mordo.

Jula Seliro: The Sister of Battle rescued on Madeia Secundus and the last member of The Order of the Tormented Shrine. She joined Mordo’s retinue in the hopes of meeting the death which she should have met on Madeia with her sisters which outlines most of her personality. Jula serves as a bodyguard of sorts, accompanying Mordo into battle and preventing him from being slain.

Cob: An Orgyn Bonehead that was first with the retinue. Joining with Eleanor and Mordo slightly before their final visit to Fornax Majoris he was the only Ogryn left in his squad after an Ork attack on his lines he joined with the Inquisitors after being called upon by them. Together they discovered an attempt to summon a powerful Khornate demon prince from inside the guard and prevented it together. Cob is the muscle of the retinue serving as a powerful close quarters combatant with his bolt rifle and power maul or as simple intimidation.

Zeta-Iota 45: A lex-mechanic sent to Mordo by the forge world of Thornaris. A cynical and sarcastic tech-priest he makes it clear that he's been given this post because his forge rejected the true creed of the Omnissiah when they disagreed with him on a dispute about how best to destroy xeno technology. The oldest of everyone on the shuttle Zeta-lota 45 handles data for the retinue as well as maintenance on the ship performed by the small legion of servo-skulls he brought with him. Zeta also carries his prized Volkite rifle, a rare piece of technology within the 41st millennium and a weapon he will do anything to protect.

Castinus van Myr: The retinue's navigator, Castinus comes from a fairly small Navigator House who lent out their services to Mordo as a late favor to his master Elenore. Castinus is mute and speaks with a sort of text-to-speech device attached to his spine. Despite this he speaks rarely, seemingly content with grim stares and quick grunts as communication. Whether this be because of the horrors he has seen in the warp or some famial training no one knows.


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Democratic Socialists

Postby Parcia » Fri Aug 19, 2022 9:40 pm

Imperialisium wrote:
Parcia wrote:Character Name: Clausewitz Parsarian
Alias/Epithets: The Imperial Scholar, Emperor's Scholar, Warrior Monk, Scourge of the Dhrukari

Appearance: Clause has aged much since his entrance into the warp. His once flowing blond hair is now a dulled gray, with streaks of platinum framing eyes that now glow in a dark violet and now rimmed with wrinkles that, while mostly skindeep, show his years. His armor, once golden and opulent, is a dark grayish black, showing an everlasting state of mourning for the sons lost, his helmet, fashioned similar to that of his sons, now has a pair of glowing green eyes.


Personality: All primarchs are by nature of their creation, beautiful in their own ways. Clause was not among the more physically attractive among his siblings, but what he lacked in undergarment soiling beauty he made up for in personality. He was known to be jovial, friendly, welcoming and warm. To his sons he was Father, to his mortal companions, a true friend, and to their children, “Uncle Clause”.

When alone or at work, he was studious, meticulous, so detail oriented even a tech priest would think him just a bit obsessed. He craved knowledge and information more so then just about everything sans his always penitent goal to further advance mankind towards what he saw to be his dream.

On the battlefield he leads with a calm, calculating, cold mind. Warfare is not about honor, or glory, or wealth or fame. War is war and war is hell and Clause wages it as efficiently as possible. While his sons were known for their commonality of advanced technology they were known for their tactically flexible and efficiency minded maneuvers and actions. He prioritized minimizing casualties while maximizing the combat effectiveness of his troops.

In more personal terms, he was known for being exceptionally cold, ruthless, and brutal. Mixing various fighting styles and techniques to end a fight as quickly and effectively as possible.

Backstory:
Clausewitz can be tracked back to the forested world of Brunhild. A back water even by imperial standards, Brunhild lay in a smal, localized warp squall that kept it veiled from the imperium for centuries. It did how ever, posses a webway portal in a concealed mountain cave that was frequently used by Druhkari as egress to raid the world of it's humans for untold thousands of years.

Clause landed on this world after spending the in his capsule and was found by a village alderman and his wife. Being one of the few able to read and write in the archaic script used by the distant ancestors of the world's inhabitants, he was often hidden and hunted by the Druhkari as they had made it a goal to stop the humans from ever organizing by keeping all traces of their past few them by periodically destroying remnants of their culture.

Clause would change this. Quickly growing to his towering 13 feet and sporting alarming strength, speed, and grace, his adoptive father would teach the boy everything he knew.

The Druhkari would learn of him soon and set about a hunt for the Nascent Primarch, who would flee in to the endless mountain forests and dark woods known as the "Osining" we're he would employ his own form of Guerilla warfare while recruiting those able body enough to fight alongside him.

This war would bring the Druhkari's wrath down upon his allies full force. His adoptive mother and sisters subjected to violations and horrors unimaginable, his adoptive father merely being flayed alive, shurikans placed on his major nerve bundles and thrown down a rocky hill, and his home burned.

This would ignite a burning hatred for the Druhkari in his heart while so sparking a dark Fascination with the Aeldari in general.

He slowly started to loose his war, though he did make ample times and opportunity to experiment and develope weapons and tactics based on prices of information and interrogations when possible, the forces stacked against him were just too much.

On the eve of his defeat, a miracle would appear. A strange golden man with strange, humanoid soldiers in great armor defended from the heavens and began driving the Druhkari back.

Upon their meeting Clause did not challenge the man, rather invited him in to a secluded spot in the Ossining where they sat for two weeks straight, talking, discussing all manner of things, though the exact nature of the topics are still only known to Clause and the Emperor.

Upon joining the Great Crusade Clause took command of the 12th Legio Astartes and led them as their primarch. While having been found late in the crusade, he was among the last found actually, he would use the resources and men at his command to further the imperium and it's people.

Among his side projects was the first draft of would become the standard educational curriculum used by the Imperial Education system, several theoretical papers on warp travel and more infamously, the first prototype of the Kraken bolt shell.

On the battlefields he would further pursue the Druhkari and often came to blows with other Aeldari.

Upon the eve of the Great Betrayal Clausewitz and most of the 12th Legio were deployed thinly across the eastern fringes, participating in several smaller campaigns and actions. When the traitors fell upon them it was too late. On a dozen different worlds in a dozen different systems the scattered fleets and companies were set upon by traitor fleets and forces many times their number and slaughtered to the man. Despite their best efforts and valient stands, the 12th Legio was nearly exterminated entirely. Clausewitz's flag ship, the Arethusa's Wrath vanished and the Primarch was lost with it.

Upon the 2nd Founding, a bare minimum of the Burning Scrolls Gene seed survived the battle of terra and even fewer Burning Scrolls Astartes survived to train them. A decision was made to honor the 12th Legio as heroes and allow the new Marines to build their own identity. This first Chapter came to be known as the Raptors, named in honor of the Primarchs personal Companion and it's heritage as a Bird of prey.

Many years later, during the cursed 21st founding, a recovered stock of Gene seed from a formerly abandoned section of Luna was used to create two more chapters, the Reclusive and ruthless Retributors, known for their kill teams and proficiency in putting down rebellions and Chaos Cults, and the supposedly Cursed Lamenters, known for their selfless actions and horrible luck.

Clausewitz has been canonized as a saint, known for his caring personality and selfless actions and it remains a matter of great pride that he and and his sons have never fallen to the great enemy.


War Gear:
Archlight
An Ancient relic with origins dating back to Old Night. This rifle is sleek, well designed with a conventional design made up of an unknown metal alloy. Since it’s rebirth in his hands, the rifle has been tinkered with and upgraded from its original Coulgun configuration to a linear rail system that optimizes sheer projectile velocity and impact force at the cost of recharge speed.

The Last word
Using the frame of his long beloved plasma pistol after it burnt out, Clause has rebuilt the gun into a hybridized version of his Rifle and a bolt gun. Using a simple Revolver mechanism and incorporating a magnetized barrel. It holds 8 tailored bolt rounds upscaled to fit the primarch and he is known to use specialized and experimental rounds.

Will and Compassion
A pair of bladed weapons, Will is a large, basket hilted sword in nature to the old claymore swords of Terra’s distant past, while Compassion is a smaller fighting knife with a wider, reinforced grip, used for close quarters fighting and to act as a guard and parrying dagger.

Archimedes
Less a piece of wargear and more a companion, the bird is a large example of the last lineage of gene tailored hunting birds native to his homeworld. Taking the form of the largest breed of ancient Terran Eagle Owl scaled to nearly the size of a normal man. Seemingly nearly on par with human children in intelligence, the bird is functionally immortal as it will undergo a biological rebirth process in which it will shrink in size into a prepared nest of its own feathers before emerging from them as if fresh from an egg. Beyond its size, the beast is known to possess talons strong enough to damage thinner pieces of cerimite, and claws strong enough to fracture the bones of Astartes and outright pulverize those of lesser mortals.

Astartes/CSM
Chapter Name: The Raptors
Loyalist/Traitor/Renegade: Loyalist/Renegade it depends on who you ask.
Affiliation if Traitor/Renegade: To the Imperium, ostensibly, though many decry the actions of tainted Raptors as their own.
Chapter Sigil/Symbol: A white Raptor’s head upon whatever background the chapter chooses
Other Heraldry: N/A
Homeworld(s)/Home Ship(s) if fleet based: Various have been claimed, only known for certain to inhabit the Sutter Spiral nebula
Chapter Fleet Forces:
War Talon - A Fairly Standard Astartes Battle Barge, known to be its mobile headquarters.
Shadow Stalker - Standard Astartes Strike Cruiser
Zenobia’s Lament - A much older Strike cruiser dating to M32
Coatal - Gladius light frigate
Fairweather - Gladius Light frigate
Orb Weaver - Widowmaker class Corvette on loan from the Imperial Navy

Chapter Manpower: 980 Marines
Chapter Organization: 9 Companies, with the 80 officers spread evenly. Beyond that they fallow a fairly traditional chapter layout.
Chapter History:

They were made in the second founding, with what few remaining 12th Legio Burning Scrolls Gene-seed could be found among the ruins of Terra and trained by the few Burning Scroll’s Marines scattered across the Galaxy.

More to come


Accepted

-No son fallen to chaos (doubt)
-Canonized. Probably not. Clause sorta falls under the 'disappeared, dindu anythang' category during the Heresy so his role would be accordingly minor in the Ecclesiarchy's own systems of belief.



Noted, will either adjust or simply drop both ICly.
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Revlona
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Postby Revlona » Sat Aug 20, 2022 9:57 am

Character Name: Almaya Lyar
Alias/Epithets: The Steel Bitch of Cadia
Appearance: Almaya
Personality: Almaya was once a passionate and open woman, fighting alongside her fellow Cadians with a snarl or smile on her face as they killed the enemies of the imperium. War and she has changed her however. Smiles rarely grace her features anymore, humor is something she finds hard to find again, especially after cadia. Her passion still runs strong but in different ways, fiery speeches were the way of Creed, her ways are much more subtle.
Backstory: Almaya was born nearly 20 years before the fall of Cadia aboard one of the many troop transport ships ferrying surviving cadians from one warzone to another. Her father was at the time a Captain in the he Cadian 182nd Shock Troopers though he would later go on to be promoted and serve in support capacity for Cadian high command, losing his life in the beginning of the 13th Black Crusade with the rest of Cadian high command.

Fortunately for her she was born to two officers and so was given the choice to train as an officer during her time in the Cadian Youth Army. Her childhood was like those of every cadian past and present, by 5 she knew how to assemble and disassemble a lasgun, by 6 she was a deadly shot with that lasgun. By 16 she was a deadly fighter who also had been educated in the ways of command.

At age 17 she was commissioned as a Lieutenant in the 256th Shock Troops. Her rise through the ranks was rapid, her natural command ability and stellar results serving her well throughout her career as she was promoted. She led her men through the fall of Cadia and it’s aftermath, being a major contributor to reorganizing the remnant Cadians into a coherent fighting force again. She eventually reached the rank of Lord General and was appointed as Lord Castellan of Cadia. Since her appointment she has lead Army Group Cadia to many victories, proving to both friend and foe alike that cadia still stands.

War Gear: It has been many years since Almaya herself has graced the field of battle or fired a round in anger, but the armor and weapons she carried then she still Carry’s to this day. Standard issue bolt pistol, power sword, and armor gives her the appearance of a regular cadian officer, even if her station would call for something else.


Branch or Department: Astra Militarum,
Imperial Office/Rank: Lord Castellan
Age: 122
Career History: : Almaya first served with the 256th Shock Regiment, starting as the most Junior officer in the regiment before coming to command the regiment after 8 years of service through both natural promotion and field promotions after the deaths of her superiors. She would then go onto command the 256th and 7 other Cadian divisions in their assault on heretic forces who had taken the Agri world of Calmora. Viscous fighting broke out in the world which lasted nearly half a year, through Almayas fierce leadership the heretics were wiped out and the planet cleansed.

Almaya spent nearly 20 years as a general, leading the forces of cadia and humanity to countless victories before she was finally promoted to Lord General and her responsibilities and the size of her command increased. It was at this time that she earned her nickname as the Steel Bitch of Cadia. Her resolute and unbending style of command and warfare and her stand fast loyalty to the imperium and her fellow cadians saw her named this by those under her.

Almaya served as a Lord General for many years, earning more glory for herself and the 256th which served as her personal regiment, wracking up many honors and award for the regiment as well. Finally with the death of the Previous Lord Castellan of Cadia, Almaya was the obvious choice to take over the role and she has served as such ever since. As the supreme commander of all Cadian forces she crusades across the Nihilius side of the rift, the Cadian Army Group appearing above planets to aid a defence or retake a lost world just to resupply quickly before moving on.

If cadia can no longer hold back the tide of Chaos then it shall push it back forever more, cleansing it from the worlds of the imperium one by one if necessary. They have fought chaos for 10,000 years and will fight them for 10,000 more if necessary.
Character History: Father (Deceased) - Colonel Elmond Lyar
Mother (Deceased) - Susana Lyar
Sister - Hylia Lyar (Deceased)
Brother - Colonel Samuel Lyar (Deceased)

Army Group Cadia
Nominal Size: 400,000 Ablebodied men and women and 5 million non-combatant civilians.
Breakdown: - 120 Infantry Regiments Ranging from 1,000-5,000 guardsmen, these include mechanized.
- 53 Artillery Regiments, about 120 guns per regiment for a total of near 6300 guns.
- 44 Armored Regiments of about 200 armored vehicles each.
- 3 Super Heavy Armored Regiments with about a dozen Super Heavies each
- Support and Logistic units.
Last edited by Revlona on Sat Aug 20, 2022 9:23 pm, edited 9 times in total.
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Krugmar
Minister
 
Posts: 2248
Founded: May 06, 2012
Iron Fist Consumerists

Postby Krugmar » Sat Aug 20, 2022 11:41 am

Character Name: Aarios Rai
Alias/Epithets: The Basilisk, Magister Militum
Appearance: Aarios Rai
Personality: Cold, cruel, callous. These are the words remembrancers, Imperial officers, and even his own siblings would use to describe him.
Backstory: Pre-heresy and Great Crusade
Like his brethren Aarios was flung to a distant part of the galaxy. His pod landed upon the world of Stilicho, a bleak and miserable world where the populace gathered in militarised camps. Once much of the world had been united under an empire and had enjoyed prosperity, but a xenos assault left a deep scar. Though the xenos were repulsed, and never returned, the beasts of war they had introduced to the world thrived and multiplied out of control. The empire collapsed as its cities were overrun, the survivors banding together and eking out a spartan existence in the wilds.

Aarios was brought up in one such camp. His rapid growth and sheer size made him a candidate to join the planet's legions. He rose through the ranks quickly and emerged the camp's legate. For the first time they went on the offensive, slaying all manner of beasts and monsters. They assimilated other camps, many willingly, and painstakingly cleared areas and rendered them suitable for civilisation once more. He did not see his work finished, for the Emperor descended from the skies to allow Aarios to realise his true duty: to lead the Xth legion against the enemies of Mankind, across every single world.

Leaving Stilicho to those trusted lieutenants who declined the opportunity to become Astartes, he took command of his legion. Renaming them the Manticores, after one of the species of beast which had fought tenaciously and made him suffer his few defeats. Aarios and his legion soon gained a grim reputation as practitioners to the extreme of 'the ends justify the means'. Within his legion Aarios did not present himself as a paternal figure, but rather a overseer and taskmaster who responded to failure with cold anger, dispensing decimations to companies on numerous occasions.

The Heresy

When the heresy broke out Aarios was already dealing with his own problems, having been tricked into a trap by the Archtraitor which was designed to induce his fall to Khorne. Resisting the trap and the temptations, the Manticores threw themselves into the heresy with great zeal, intending to exact from the traitors a heavy toll. Records are unclear as to whether his legion took part in the defence of Terra, or arrived later (OP pending).

Post-heresy

He and his legion took part in the Scouring, taking great pleasure in cleansing traitorous worlds and destroying the planets of his fallen kin. After the Scouring he was named Magister Militum by the Council of Terra, using his keen organisation experience to split the Imperial Army into the Imperial Guard and Imperial Navy. With great reluctance he issued the Codex Astartes, dividing his own and his siblings' legions into small Chapters. This done his role became largely ceremonial. Though disappointed, he agreed with the Council's distrust of the Primarchs after the Heresy, and consigned himself to his role as a mere Chapter Master.

Records state he disappeared with his chapter's 1st Company at the turn of 32nd Millenium, his Battle-Barge Absolution being sucked into a warp rift after engaging the forces of chaos.

War Gear: Wyrmbane - A power blade reforged from the blade Aarios used to slay one of his planet's greatest Wyrms, Araghal the Black.
Man-Eater - An artificer multi-melta designed for one-handed use by a primarch
Aetius' Revenge - Artificer power armour made from auramite
Various - Aarios also possessed a variety of other standard weaponry, both melee and ranged, which had been reconfigured for usage by a primarch.

Astartes
Chapter Name: Manticores (former Xth Legion)
Loyalist/Traitor/Renegade: Loyalist
Chapter Sigil/Symbol: Sigil
Other Heraldry: Appearance
Homeworld(s)/Home Ship(s) if fleet based: Stilicho
Chapter Fleet Forces:
Gloriana-class Verdict
Battle Barge Magna Domina
Battle Barge Lord Aarios
Battle Barge Araghal
Battle Barge Undying Vow
Battle Barge Thronecaller
Strike Cruiser Mare Metallus
Strike Cruiser Defiance
Strike Cruiser Rage
Strike Cruiser Giltborne
Strike Cruiser Zelon's Claw
Strike Cruiser Sacrum Bellus
Strike Cruiser Deus Magna
Several squadrons of smaller frigate and escort craft.

Chapter Manpower: 1000 Marines
Chapter Organization: As expected of a legion organised by one who enforced the Codex Astartes, the Manticores are extremely typical of the Codex's organisation.
Chapter History: A First Founding Chapter, the Manticores have a glorious history marred by their black reputation. Though respected for their loyalty and diligence towards the Imperium's defence, they are known to be callous towards human life and do not work well with other legions.

They spawned numerous other successor chapters, such as the Myrmidons, Gorgons, Brazen Beasts, Hounds of Dis, Black Griffons, White Griffons, Nemeans, Minotaurs, and many more

The Manticores Betcher's Gland has mutated into a venom which can no longer be sprayed, but has to be injected via a very painful bite. This is also true of their successor chapters.
Last edited by Krugmar on Sat Aug 20, 2022 4:45 pm, edited 3 times in total.
Liec made me tell you to consider Kylaris

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Audunia
Spokesperson
 
Posts: 195
Founded: Jun 29, 2020
Ex-Nation

Postby Audunia » Sat Aug 20, 2022 1:54 pm

Character Name: Neron Acclamius
Alias/Epithets: The Iron Chief, Unbreakable Son, The Sempronian (posthumous)
Appearance:
Image

Personality: Neron was a being of perfect balance. Grim but not aloof, devoted but not obsessed, dutiful but not reverential. He accepted his duty as the natural path of his existence, a fatalism that followed him for his entire life. He was remarked to possess a dry sense of humour and an unshakeable faith in his abilities, a resolute will that many considered unbreakable.
Backstory: Neron landed upon the world of Ferrein, an ash waste of a world dominated by the presence of clans and their politics.

He landed upon a continent that was by far the most industrialised, possessing manufactorums and power plants with a reach that covered the entire world. It was here the he developed a love of mechanics and machines, quickly rising through the ranks of the Iron Cult, a proto-mechanium cult.

He never held any serious weight in the thoughts of the Omnissiah or the religious aspects of machinery, but recognised the importance of reverence for the machines and their spirits. Despite his lack of belief in the Omnissiah, he soon became Iron Chief of the Cult, yet even as its leader, and having access to its many secrets, he felt his curiosity had not been sated, so he departed to scour the world.

He became known amongst the more downtrodden as someone who would assist them if desperately needed and soon acquired a following, assisting him in searching the world for the many secrets the planet held. His popularity amongst the Cult had never been higher for his many discoveries, yet a sect had begun to form against him. Concerned for the rapid advances he made with no concern for the Omnissiah, they started a rebellion against him. Kickstarted by an attempted assassination, Neron soon turned his prodigious intellect to the art of war.

It took years, but the war was brought to an end and inspired within Neron a hatred of traitors. It was soon after he had taken control that the Emperor arrived and inducted him into the Great Crusade.

He was present at the First Betrayal of the Heresy and for a significant time many thought he had been killed. However, these ruours were dispelled when he appeared on the frontdoor of an allied world, damaged but alive. He would fight at Terra with the remainder of his Legion, believing that if he and the Legion would die, then it would be with honour at Terra.

He was killed by the Arch-Traitor at the climax of the battle, giving his life to protect the Emperor. It’s not entirely known what became of his body, his arm being the only confirmed part that remained.


War Gear: Fury’s Bite:: Neron’s artificer power maul, now deeply treasured relic.

(Delete below category if not applicable)
Astartes/CSM
Chapter Name: Iron Brothers
Loyalist/Traitor/Renegade: Loyalist
Affiliation if Traitor/Renegade: N/A
Chapter Sigil/Symbol: Black Fist clenching an Iron Halo
Other Heraldry: Cogs, cog teeth, Tribal symbols
Homeworld(s)/Home Ship(s) if fleet based: Ferrein
Chapter Fleet Forces: Retribution-class battleship Contemptuous
Battle barge Vindicator
Battle barge Callous Breath
Battle barge Iron Fury
Strike cruiser Spirit of Iron
Strike cruiser Firewolf
Strike cruiser Neron’s Fist
Strike cruiser Eternal Storm
Chapter Manpower: 1,000 marines
Chapter Organization: The Iron Brothers are generally non-codex compliant, only taking inspiration from the naming of ranks and the size limit. The Chapter itself is split into five distinct tribes, of which these are led by five Elders, a combination of both chaplains, techmarines, and captains. The Elder Council is purposefully composed of only five, so as to avoid a gridlock in decisions. From these the Iron Chieftan is elected, who is the nominal head of the Chapter and to whom the chapter reports.

The tribes themselves are largely independent, it is the duty of the Iron Chieftan to declare an objective and assign a tribe it is then the responsibility of the clan to complete it however they would see fit.
Chapter History: By the end of the heresy, the Iron Brothers were in tatters, the survivors of Terra were in no capable form to pursue their hated brethren in the Scouring and instead had to return to Ferrein, rebuilding the legion and the world.

In their isolation, however, they became resentful and hateful. Hateful towards their traitors, who had not only taken their father from them but had reduced them to this shame, resenting their loyal brothers for they could pursue the traitors into the Eye of Terror while they had barely the strength to keep together. Most of all, they began to hate themselves for their weakness. After all, had it not been the fault of their weakness that they could not resist the traitors at the First Betrayal? That they had not accompanied their father to the Vengeful Spirit on the day he and the Emperor fell?

The hatred began to morph them, revulsion at their flesh and the weakness that came with it, so they began to augment themselves. By the time they had rebuilt and returned to the galaxy, they were unrecognisable. Gone were the determined warriors who, even when surrounded and facing defeat, would find the time to joke and laugh in the face of insurmountable odds, who found pride in their mortal form. Instead, they found hateful souls, augmented beyond recognition, with a burning hatred that saw them pursue their enemies at any cost and exterminate them with maximum prejudice, where civilian casualties caused little to no concern. After all, if they had died, then they were too weak to survive. They began irritable and ornery towards their fellow marines, a baseless dislike of them born of their seclusion and grief of their fallen father.

The reforged Iron Brothers maintained their devotion to machinery, possessing large amounts of vehicles and dreadnoughts even for an astartes chapter, and their determination became morphed into unintentional leadership. They would become the new spearhead, refusing to allow others to lead by example when they knew they were the best example.

These Iron Brothers have stood the test of time, facing down the Beast, Tyranid fleets, Eldar and Drukhari, and necrons with no complaint to their losses. Most of all, they hate their traitorous bethren the most, dropping everything for the chance to kill them. For this reason, they have fought in every Black Crusade. Now, they face their greatest threat. Led by Iron Chieftain Septas Imonar, they travel now to the Nachmund Gauntlet, eager to do battle with their most hated foe.

Character Name: Septas Imonar
Alias/Epithets: Iron Chieftain
Appearance:
Image

Personality: Septas is a call back to an ancient type of Iron Brother. Determined and eager to fight, he does not do it solely because he hates his foe, but because he knows he must for the sake of the Imperium. Despite his advanced augmetics, he neither harbours the revulsion felt by many of the Iron Brothers towards his flesh.
Backstory: Septas was born on Ferrein in the planet’s sole hive city and thus was not expected to survive long. It was only due to the genetic match with the Iron Brothers that he survived at all as the hive was undergoing a famine at the time, with the flesh of the weakest looking like an increasingly possible meal to combat it.

Upon his ascension, he was assigned to Tribe Vilkar. Here was where he began to realise that he did not resemble the marines that made up the Iron Brothers, he resisted the obsessive replacement of limbs wiith augmetics unless he lost the appendage in battle nor did he present himself as petulantly as his brothers when dealing with fellow space marine chapters. It was this unique waay in acting that the incumbent Iron Chieftain singled him out as a potential successor. Having also grown concerned at the near self-destructive tendencies of the Iron Brothers, he believed successive leaders needed to change the attitude of the chapter slowly if they were to survive.

With the patronage of the Iron Chieftain, Septas rose the ranks quickly, becoming an Elder by the end of his first century and serving on the Council for decades to come. Though some doubted his suitability as an Iron Brother, the loss of the lower portion of his face against traitor marines and its replacement convinced many that he possessed the will and determination of an Iron Brother, annoying Septas as any Brother should show it by surviving the aspirant trials.

Septas ascended to Iron Chieftain a decade before the Great Rift, he led the Iron Brothers to Cadia and watched the planet be torn apart with his own eyes. Attempting to withdraw, his ship was thrown through the Warp and emerged by Voln. It was there that he witnessed both the resurrection of the primarch Titus, accompanying the primarch from Voln to Terra and then on the Indomitus Crusade, personally liberating Ferrein when it was under siege and confirming his survival.

He brought with him Primaris reinforcements, marines who he had carefully nutured not to reject their flesh but to embrace the strength of it. Though this new mindset is radical amongst the Iron Brothers, the apothecaries have committed to creating both firstborn and Primaris marines so as to not lose the connection to the past nor the prowess of the future.

He now leads three of the Iron Brothers tribes to the Nachmund Gauntlet, preparing to tear through and liberate their allies trapped in Nihilus.

War Gear: Fiend: Artificer Power Maul
Bayer: Artificer Storm Shield, the chapter’s sigil decorates its front

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Segmentia
Powerbroker
 
Posts: 8795
Founded: Jan 16, 2010
Psychotic Dictatorship

Postby Segmentia » Sun Aug 21, 2022 7:39 am

Character Name: Viktoria von Helsturm
Alias/Epithets: The Lady of Iron, The Supreme Tetarch of Mordian
Appearance: Viktoria von Helsturm
Personality: As an officer Viktoria is exceptionally strict, like all Mordians. She conducts war through numbers, which has led to her seeming cold and detached towards regular Guardsmen. Her achievements and soaring rise through the ranks of command has lead her to develop some level of arrogance, and she does tend to view non-Mordian regiments as inferior and soft, though she clearly doesn't dismiss them out of hand. Once someone does get to know her she is rather personable. She enjoys the finer things in life and is never shy about sharing them with colleagues and friends, and even regular troopers on occasion, from the finest aged amasec to expensive cigars.

Backstory: Viktoria von Helsturm was born into a powerful family on Mordian, one of the higher ranking members of the Tetrarchy. Given her privileged birth, she was given the best possible education possible on Mordian, though her name also carried great expectations and burdens. Viktoria joined the Mordian PDF at sixteen, and was swiftly enrolled into the most prestigious and demanding officers academy on the world, with rumor that her family pulled some strings to make it happen, though her marks quickly proved she belonged there.

After a grueling five years of peak Mordian discipline and military education, Viktoria graduated at the top of her class and was commissioned as a junior lieutenant into the 87th Mordian Iron Guard Infantry Regiment. Viktoria quickly took a liking to proper military life, and her command position. Her first campaign was against the Orks, fighting alongside allied regiments to defend an agri-world. Viktoria quickly developed a distaste for their allies, seeing them as undisciplined and sloppy compared to the Mordians, as most other regiments in the Guard are, and this feeling was only reinforced when those other regiments broke and buckled under Ork attacks, leaving openings on the flanks of the 87th. Given command of a company, she was ordered to hold the right flank and repulse the vile xenos, which she did.

The campaign took two years, and by the end of it Viktoria held the rank of Captain, both through her own merits and a little politicking on her behalf from her family back home. Still, with every promotion Viktoria proved her ability to hold the rank, and before long she needed no strings pulled in her favor.

The next campaign saw the 87th putting down rebels across several worlds, and she earned the rank of Major fairly quickly. The 87th continued to be deployed from war zone to war zone, with Viktoria earning a reputation as an excellent commander, even if she lacked many commendations for her personal fighting abilities, though her actions as an officer had won countless battles. Viktoria earned a reputation as being numbers oriented, assigning a life value to certain objectives and targets. While to outside regiments this made her seem cold and even as a slaughterer, she was well regarded by Mordian officers and the men and women under her command.

Viktoria's exploits eventually lead her to attaining General Staff rank, where she quickly established herself as a solid, highly valuable officer for Sector command. Viktoria continued her rise in the ranks, with conflicts growing in number and ferocity she proved herself a decisive officer.

Viktoria and her battle-group have seen extensive action in the 13th Black Crusade, and the two Chaos sieges of Mordian. With both assaults repelled, Viktoria has assumed command of all forces on and around Mordian, with the intent to launch campaigns to aid neighboring Imperial worlds and systems, and bring the fight back to the ruinous powers of Chaos. Without proper contact to Terra, and thus promotion not officially possible, she has retained the rank of Lord General Militant, not assuming any higher rank for herself beyond local Mordian authority.

War Gear:

A full set of Carapace armor and a Refractor field for the times she visits the front, or areas otherwise considered to be dangerous.

The Laurels of Command; Awarded for actions and service in Sector Command before the start of the 13th Black Crusade. Although Viktoria rarely needs the use of such a device, especially since she generally commands Mordians, she none-the-less knows the power of such a device and uses it as needed.

The Victory Sash of Mordian: Bestowed upon Viktoria by the Tetarchs in honor of all Mordians who fought in the second Chaos invasion of the world, and for Viktoria’s leadership during the invasion. It is made of fine silk, colored Mordian Blue, trimmed in dark red, with gold braid, and tassels. Like other Mordian military clothing, it has flak armor interwoven as well.

A relic Hellpistol that has been passed down through the von Helsturm family for generations.

A power-sword, in the form of a rapier.

Mordian Glory: A Mars-pattern Baneblade that served as Viktoria’s command tank before her rank saw her moved on from direct field command, though the tank travels with her as part of her retinue, both as a regular super-heavy contingent but also in the event that she does have need to fully wade into the fray.

Burning Hatred: A Capitol Imperialis that serves as von Helsturm’s mobile command center.


(Delete if below category is not applicable)
Branch or Department: Imperial Guard
Imperial Office/Rank: Lord General Militant of Mordian
Age: 135, though looks younger thanks to Rejuvenat treatments
Career History: (summary of ranks and achievements, not your personal character history): Commissioned junior lieutenant to the 87th Mordian Iron Guard Infantry Regiment. Rapid promotion to captain within two years thanks to officer losses and family politics.

Serving as a captain with the 87th, she would see swift promotion to Major after several anti-rebel campaigns, where her name started to gain momentum. While she lacked many commendations and medals for personal combat ability, she was now a proven officer.

Promoted to Colonel and transferred out of the 87th and onto the General Staff of the Stygius Sector. Continues to impress, and her family connections continue to serve her well, and she continues to rise through the ranks.

Eventual promotion to Lord General Militant due to the death of the previous one.

Awards:
Honorifica Imperialis - Obscuras Honorifica
Ribbon Intrinsic: Awarded during her first campaign
Triple Skull x3: Awarded one three separate occasions during her time in the 87th
Winged Skull x4: First awarded during her first action, the rest during various battles of her career.
Religious Fervour Badge x2: Awarded for ruthless cleansing of Heretics
Duelist Honors: Viktoria is an accomplished duelist dating back to her upbringing and officers training. There are rumors that she has bested at least two dozen fellow officers, with some rumors saying they were all killed, over matters of personal and regimental honor.

Plus dozens of other medals and honors, both personal and regimental.


Character History: Already posted above.

Currently the assembled force under her command is in the millions, both for Mordian itself and other forces from across the Mordian System and Stygius Sector, and she is coordinating closely with Lord Admiral Borin Markhand of Battlefleet Stygius on the coming campaign.
"We've lost control! Now for the love of Earth...and the Sovereign Colonies, we've got to do what's right."

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Imperial-Octavia
Chargé d'Affaires
 
Posts: 464
Founded: Apr 29, 2019
Iron Fist Consumerists

Postby Imperial-Octavia » Sun Aug 21, 2022 10:16 am

Character Name: Darius Sycul

Alias/Epithets: The Glory Hound, The Dread Lord, The Flesh-Master

Appearance:
Image


Image


Personality: Before his injury and entombment into a dreadnought Darius was among one of the most charismatic Primarchs, open and friendly to his brothers (and sister) with a sense of humor he was glad to share with all who met him. He saw himself as a protector and guide to humanity doing all in his power to protect humanity from the threats that the universe had in such abundance. Dace believed that he and his brothers should be a guiding hand to the human species along with the other Astartes. After Darius was entombed however all the kindness and mercy left his spirit. His resentment of his current form seeped into all parts of his personality poisoning the once gregarious Primarch into a cold and uncaring machine. He speaks rarely and when he does its usually to bark orders and declare the doom of his enemies.

Backstory: Just as all his siblings Darius Sycul was taken from the gene vaults of Terra and thrown across the galaxy by the machinations of the Chaos Gods. Darius fell from the skies onto the Feudal World of Paltea within the borders of a kingdom the locals called Geolia. It so happened that Darius' pod fell in front of the gates of the Geolian royalty's palace leading to it being quickly surrounded by the royal guard. The child crawled out of the pod taking in the surroundings and the rows of spears circling around him and walked forwards, right up to the first guard holding his spear, grabbed it, and snapped it in his hands before continuing to walk through the crowd. Stunned by this act of power by what seemed to be a small child the leader of the guard

War Gear: The Silent Wrath:

(Delete below category if not applicable)
Astartes/CSM
Chapter Name: The Imperial Varangians (Pre-Heresy)/The Varangians (Post-heresy)
Loyalist/Traitor/Renegade: Renegade
Affiliation if Traitor/Renegade: Themselves/"Humanity"
Chapter Sigil/Symbol: A snake wrapped around a sword
Other Heraldry:
Homeworld(s)/Home Ship(s) if fleet based: Ur-Paltea
Chapter Fleet Forces:
Chapter Manpower: 15,000 Marines
Chapter Organization: Having pulled themselves away from the Imperium at the heresy's end The Praetorians do not follow the organizational structural of the Codex Astartes rejecting it and its precepts in its entirety. Instead, the Praetorians have structured themselves in the way of their homeworld, Paltea, setting themselves up in 5 houses currently allowing for 3,000 marines within each house. Aspirants to the legion are chosen by a house once at the beginning of their induction into the legion, allowing them to undergo the geneseed modifications which each house specializes in. On levels lower than the Marines retain standard Great-Crusade era Legion organization.

Each house is obligated by their Primarch Darius Sycul to send out raiding parties into the Imperium every 50 years in order to prepare the inevitable fall of the rotting empire. Raid Hosts as they are called tend to be made up of a few hundred Astartes though more or less can be provided depending on the strength of the House in question. These Raid Hosts are often made up of the Astartes who have lost the favor of their superiors who are well aware of the grim fate that awaits many of those being sent into the Imperium. Many Raid Hosts devolve into mercenaries and pirates shortly after being deployed as losses accumulate and the great plan of the Primarch is forgotten and the focus of the Astartes shifts to survival. Oftentimes civil wars will be started as some Praetorians begin to focus on self-enrichment instead of the collapse of the Imperium or even worse, fall to the powers of Chaos. This is not the fate of all Raid Hosts; however, some will masquerade as a loyalist chapter in order to endear themselves to Imperial worlds while slowly turning them away from the Imperium. Others may even turn back into the hands of the Imperium looking to redeem themselves for the betrayal of their genefather.

Chapter History: The Astartes of the 2nd legion were gathered from the subjugated noble houses of Europia on Terra. Capitalizing on their noble upbringing, the Emperor had intended for the newly christened Imperial Praetorians legion to be the enforcers of the Imperial Truth and dispel all that which defied the Imperium’s word. This was a task at which they excelled initially, their poise and tact convinced many of those religiously inclined to recant their belief in the irrational while those who refused to submit to the Emperor's decree of atheism were cut down brutally. They quickly became well known in the closing stages of the Unification Wars as they hunted down the remaining religious enclaves on Terra either converting them to the Imperial Truth peacefully or by the blade and yet they also became known for a far darker reason. A flaw in their geneseed required the Astartes of The Imperial Praetorians to consume the blood of others in order to remain stable, if they did not, they would be overcome by madness and be transformed into what were dubbed as Ghouls by those in the legion. While this only affected a few marines by the end of the Unification Wars and the beginning of the Great Crusade the number afflicted would only increase as time went on. While hidden rumors of the Praetorians feasting upon their fallen foes put on the first black smirch upon the legion's reputation, one that would push them to darker actions as time marched on.

As the Great Crusade began, the brutality of the legion only increased as they came across civilizations that would oppose the Emperor's vision for humanity. Solar Auxillia and fellow legions that came across the remains of the worlds that the Varangians had fought on would be shocked by the bloody displays left by the legion. Flayed skins hanging from buildings and corpses branded with the Aquilla laid in the streets, the populace terrified into following the edicts of the Imperium after their arrival. With every year the Varangians became more and more brutal causing many of their brother legions to see The Varangians as nothing more than brutes-not that they much cared-who enjoyed inflicting terror on their fellow humans. This continued until the day they found their Primarch, Darius Sycul, who had a different vision for the legion.
Last edited by Imperial-Octavia on Thu Sep 08, 2022 7:50 pm, edited 16 times in total.
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Pinnacle news:BREAKING NEWS: The Paramount, the Dearest Leader and Spearhead of the Synthetic Revolution has been confirmed to be dead in the Imperial Palace. The interim government of the Mechanator Council has found the cause of death to be a rare failing of the consciousness backup system combined with a simultaneous accident leading to the death of The Paramount’s main consciousness. Grand Mechanator H’Krell has declared a decade of mourning.
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Imperialisium
Postmaster-General
 
Posts: 13569
Founded: Apr 17, 2011
Democratic Socialists

Postby Imperialisium » Mon Aug 22, 2022 3:00 pm

Segmentia wrote:Character Name: Viktoria von Helsturm
Alias/Epithets: The Lady of Iron, The Supreme Tetarch of Mordian
Appearance: Viktoria von Helsturm
Personality: As an officer Viktoria is exceptionally strict, like all Mordians. She conducts war through numbers, which has led to her seeming cold and detached towards regular Guardsmen. Her achievements and soaring rise through the ranks of command has lead her to develop some level of arrogance, and she does tend to view non-Mordian regiments as inferior and soft, though she clearly doesn't dismiss them out of hand. Once someone does get to know her she is rather personable. She enjoys the finer things in life and is never shy about sharing them with colleagues and friends, and even regular troopers on occasion, from the finest aged amasec to expensive cigars.

Backstory: Viktoria von Helsturm was born into a powerful family on Mordian, one of the higher ranking members of the Tetrarchy. Given her privileged birth, she was given the best possible education possible on Mordian, though her name also carried great expectations and burdens. Viktoria joined the Mordian PDF at sixteen, and was swiftly enrolled into the most prestigious and demanding officers academy on the world, with rumor that her family pulled some strings to make it happen, though her marks quickly proved she belonged there.

After a grueling five years of peak Mordian discipline and military education, Viktoria graduated at the top of her class and was commissioned as a junior lieutenant into the 87th Mordian Iron Guard Infantry Regiment. Viktoria quickly took a liking to proper military life, and her command position. Her first campaign was against the Orks, fighting alongside allied regiments to defend an agri-world. Viktoria quickly developed a distaste for their allies, seeing them as undisciplined and sloppy compared to the Mordians, as most other regiments in the Guard are, and this feeling was only reinforced when those other regiments broke and buckled under Ork attacks, leaving openings on the flanks of the 87th. Given command of a company, she was ordered to hold the right flank and repulse the vile xenos, which she did.

The campaign took two years, and by the end of it Viktoria held the rank of Captain, both through her own merits and a little politicking on her behalf from her family back home. Still, with every promotion Viktoria proved her ability to hold the rank, and before long she needed no strings pulled in her favor.

The next campaign saw the 87th putting down rebels across several worlds, and she earned the rank of Major fairly quickly. The 87th continued to be deployed from war zone to war zone, with Viktoria earning a reputation as an excellent commander, even if she lacked many commendations for her personal fighting abilities, though her actions as an officer had won countless battles. Viktoria earned a reputation as being numbers oriented, assigning a life value to certain objectives and targets. While to outside regiments this made her seem cold and even as a slaughterer, she was well regarded by Mordian officers and the men and women under her command.

Viktoria's exploits eventually lead her to attaining General Staff rank, where she quickly established herself as a solid, highly valuable officer for Sector command. Viktoria continued her rise in the ranks, with conflicts growing in number and ferocity she proved herself a decisive officer.

Viktoria and her battle-group have seen extensive action in the 13th Black Crusade, and the two Chaos sieges of Mordian. With both assaults repelled, Viktoria has assumed command of all forces on and around Mordian, with the intent to launch campaigns to aid neighboring Imperial worlds and systems, and bring the fight back to the ruinous powers of Chaos. Without proper contact to Terra, and thus promotion not officially possible, she has retained the rank of Lord General Militant, not assuming any higher rank for herself beyond local Mordian authority.

War Gear:

A full set of Carapace armor and a Refractor field for the times she visits the front, or areas otherwise considered to be dangerous.

The Laurels of Command; Awarded for actions and service in Sector Command before the start of the 13th Black Crusade. Although Viktoria rarely needs the use of such a device, especially since she generally commands Mordians, she none-the-less knows the power of such a device and uses it as needed.

The Victory Sash of Mordian: Bestowed upon Viktoria by the Tetarchs in honor of all Mordians who fought in the second Chaos invasion of the world, and for Viktoria’s leadership during the invasion. It is made of fine silk, colored Mordian Blue, trimmed in dark red, with gold braid, and tassels. Like other Mordian military clothing, it has flak armor interwoven as well.

A relic Hellpistol that has been passed down through the von Helsturm family for generations.

A power-sword, in the form of a rapier.

Mordian Glory: A Mars-pattern Baneblade that served as Viktoria’s command tank before her rank saw her moved on from direct field command, though the tank travels with her as part of her retinue, both as a regular super-heavy contingent but also in the event that she does have need to fully wade into the fray.

Burning Hatred: A Capitol Imperialis that serves as von Helsturm’s mobile command center.


(Delete if below category is not applicable)
Branch or Department: Imperial Guard
Imperial Office/Rank: Lord General Militant of Mordian
Age: 135, though looks younger thanks to Rejuvenat treatments
Career History: (summary of ranks and achievements, not your personal character history): Commissioned junior lieutenant to the 87th Mordian Iron Guard Infantry Regiment. Rapid promotion to captain within two years thanks to officer losses and family politics.

Serving as a captain with the 87th, she would see swift promotion to Major after several anti-rebel campaigns, where her name started to gain momentum. While she lacked many commendations and medals for personal combat ability, she was now a proven officer.

Promoted to Colonel and transferred out of the 87th and onto the General Staff of the Stygius Sector. Continues to impress, and her family connections continue to serve her well, and she continues to rise through the ranks.

Eventual promotion to Lord General Militant due to the death of the previous one.

Awards:
Honorifica Imperialis - Obscuras Honorifica
Ribbon Intrinsic: Awarded during her first campaign
Triple Skull x3: Awarded one three separate occasions during her time in the 87th
Winged Skull x4: First awarded during her first action, the rest during various battles of her career.
Religious Fervour Badge x2: Awarded for ruthless cleansing of Heretics
Duelist Honors: Viktoria is an accomplished duelist dating back to her upbringing and officers training. There are rumors that she has bested at least two dozen fellow officers, with some rumors saying they were all killed, over matters of personal and regimental honor.

Plus dozens of other medals and honors, both personal and regimental.


Character History: Already posted above.

Currently the assembled force under her command is in the millions, both for Mordian itself and other forces from across the Mordian System and Stygius Sector, and she is coordinating closely with Lord Admiral Borin Markhand of Battlefleet Stygius on the coming campaign.

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Postby Imperialisium » Mon Aug 22, 2022 3:03 pm

Audunia wrote:Character Name: Neron Acclamius
Alias/Epithets: The Iron Chief, Unbreakable Son, The Sempronian (posthumous)
Appearance:
Personality: Neron was a being of perfect balance. Grim but not aloof, devoted but not obsessed, dutiful but not reverential. He accepted his duty as the natural path of his existence, a fatalism that followed him for his entire life. He was remarked to possess a dry sense of humour and an unshakeable faith in his abilities, a resolute will that many considered unbreakable.
Backstory: Neron landed upon the world of Ferrein, an ash waste of a world dominated by the presence of clans and their politics.

He landed upon a continent that was by far the most industrialised, possessing manufactorums and power plants with a reach that covered the entire world. It was here the he developed a love of mechanics and machines, quickly rising through the ranks of the Iron Cult, a proto-mechanium cult.

He never held any serious weight in the thoughts of the Omnissiah or the religious aspects of machinery, but recognised the importance of reverence for the machines and their spirits. Despite his lack of belief in the Omnissiah, he soon became Iron Chief of the Cult, yet even as its leader, and having access to its many secrets, he felt his curiosity had not been sated, so he departed to scour the world.

He became known amongst the more downtrodden as someone who would assist them if desperately needed and soon acquired a following, assisting him in searching the world for the many secrets the planet held. His popularity amongst the Cult had never been higher for his many discoveries, yet a sect had begun to form against him. Concerned for the rapid advances he made with no concern for the Omnissiah, they started a rebellion against him. Kickstarted by an attempted assassination, Neron soon turned his prodigious intellect to the art of war.

It took years, but the war was brought to an end and inspired within Neron a hatred of traitors. It was soon after he had taken control that the Emperor arrived and inducted him into the Great Crusade.

He was present at the First Betrayal of the Heresy and for a significant time many thought he had been killed. However, these ruours were dispelled when he appeared on the frontdoor of an allied world, damaged but alive. He would fight at Terra with the remainder of his Legion, believing that if he and the Legion would die, then it would be with honour at Terra.

He was killed by the Arch-Traitor at the climax of the battle, giving his life to protect the Emperor. It’s not entirely known what became of his body, his arm being the only confirmed part that remained.


War Gear: Fury’s Bite:: Neron’s artificer power maul, now deeply treasured relic.

(Delete below category if not applicable)
Astartes/CSM
Chapter Name: Iron Brothers
Loyalist/Traitor/Renegade: Loyalist
Affiliation if Traitor/Renegade: N/A
Chapter Sigil/Symbol: Black Fist clenching an Iron Halo
Other Heraldry: Cogs, cog teeth, Tribal symbols
Homeworld(s)/Home Ship(s) if fleet based: Ferrein
Chapter Fleet Forces: Retribution-class battleship Contemptuous
Battle barge Vindicator
Battle barge Callous Breath
Battle barge Iron Fury
Strike cruiser Spirit of Iron
Strike cruiser Firewolf
Strike cruiser Neron’s Fist
Strike cruiser Eternal Storm
Chapter Manpower: 1,000 marines
Chapter Organization: The Iron Brothers are generally non-codex compliant, only taking inspiration from the naming of ranks and the size limit. The Chapter itself is split into five distinct tribes, of which these are led by five Elders, a combination of both chaplains, techmarines, and captains. The Elder Council is purposefully composed of only five, so as to avoid a gridlock in decisions. From these the Iron Chieftan is elected, who is the nominal head of the Chapter and to whom the chapter reports.

The tribes themselves are largely independent, it is the duty of the Iron Chieftan to declare an objective and assign a tribe it is then the responsibility of the clan to complete it however they would see fit.
Chapter History: By the end of the heresy, the Iron Brothers were in tatters, the survivors of Terra were in no capable form to pursue their hated brethren in the Scouring and instead had to return to Ferrein, rebuilding the legion and the world.

In their isolation, however, they became resentful and hateful. Hateful towards their traitors, who had not only taken their father from them but had reduced them to this shame, resenting their loyal brothers for they could pursue the traitors into the Eye of Terror while they had barely the strength to keep together. Most of all, they began to hate themselves for their weakness. After all, had it not been the fault of their weakness that they could not resist the traitors at the First Betrayal? That they had not accompanied their father to the Vengeful Spirit on the day he and the Emperor fell?

The hatred began to morph them, revulsion at their flesh and the weakness that came with it, so they began to augment themselves. By the time they had rebuilt and returned to the galaxy, they were unrecognisable. Gone were the determined warriors who, even when surrounded and facing defeat, would find the time to joke and laugh in the face of insurmountable odds, who found pride in their mortal form. Instead, they found hateful souls, augmented beyond recognition, with a burning hatred that saw them pursue their enemies at any cost and exterminate them with maximum prejudice, where civilian casualties caused little to no concern. After all, if they had died, then they were too weak to survive. They began irritable and ornery towards their fellow marines, a baseless dislike of them born of their seclusion and grief of their fallen father.

The reforged Iron Brothers maintained their devotion to machinery, possessing large amounts of vehicles and dreadnoughts even for an astartes chapter, and their determination became morphed into unintentional leadership. They would become the new spearhead, refusing to allow others to lead by example when they knew they were the best example.

These Iron Brothers have stood the test of time, facing down the Beast, Tyranid fleets, Eldar and Drukhari, and necrons with no complaint to their losses. Most of all, they hate their traitorous bethren the most, dropping everything for the chance to kill them. For this reason, they have fought in every Black Crusade. Now, they face their greatest threat. Led by Iron Chieftain Septas Imonar, they travel now to the Nachmund Gauntlet, eager to do battle with their most hated foe.

Character Name: Septas Imonar
Alias/Epithets: Iron Chieftain
Appearance:
Personality: Septas is a call back to an ancient type of Iron Brother. Determined and eager to fight, he does not do it solely because he hates his foe, but because he knows he must for the sake of the Imperium. Despite his advanced augmetics, he neither harbours the revulsion felt by many of the Iron Brothers towards his flesh.
Backstory: Septas was born on Ferrein in the planet’s sole hive city and thus was not expected to survive long. It was only due to the genetic match with the Iron Brothers that he survived at all as the hive was undergoing a famine at the time, with the flesh of the weakest looking like an increasingly possible meal to combat it.

Upon his ascension, he was assigned to Tribe Vilkar. Here was where he began to realise that he did not resemble the marines that made up the Iron Brothers, he resisted the obsessive replacement of limbs wiith augmetics unless he lost the appendage in battle nor did he present himself as petulantly as his brothers when dealing with fellow space marine chapters. It was this unique waay in acting that the incumbent Iron Chieftain singled him out as a potential successor. Having also grown concerned at the near self-destructive tendencies of the Iron Brothers, he believed successive leaders needed to change the attitude of the chapter slowly if they were to survive.

With the patronage of the Iron Chieftain, Septas rose the ranks quickly, becoming an Elder by the end of his first century and serving on the Council for decades to come. Though some doubted his suitability as an Iron Brother, the loss of the lower portion of his face against traitor marines and its replacement convinced many that he possessed the will and determination of an Iron Brother, annoying Septas as any Brother should show it by surviving the aspirant trials.

Septas ascended to Iron Chieftain a decade before the Great Rift, he led the Iron Brothers to Cadia and watched the planet be torn apart with his own eyes. Attempting to withdraw, his ship was thrown through the Warp and emerged by Voln. It was there that he witnessed both the resurrection of the primarch Titus, accompanying the primarch from Voln to Terra and then on the Indomitus Crusade, personally liberating Ferrein when it was under siege and confirming his survival.

He brought with him Primaris reinforcements, marines who he had carefully nutured not to reject their flesh but to embrace the strength of it. Though this new mindset is radical amongst the Iron Brothers, the apothecaries have committed to creating both firstborn and Primaris marines so as to not lose the connection to the past nor the prowess of the future.

He now leads three of the Iron Brothers tribes to the Nachmund Gauntlet, preparing to tear through and liberate their allies trapped in Nihilus.

War Gear: Fiend: Artificer Power Maul
Bayer: Artificer Storm Shield, the chapter’s sigil decorates its front


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Postby Imperialisium » Mon Aug 22, 2022 3:04 pm

Krugmar wrote:Character Name: Aarios Rai
Alias/Epithets: The Basilisk, Magister Militum
Appearance: Aarios Rai
Personality: Cold, cruel, callous. These are the words remembrancers, Imperial officers, and even his own siblings would use to describe him.
Backstory: Pre-heresy and Great Crusade
Like his brethren Aarios was flung to a distant part of the galaxy. His pod landed upon the world of Stilicho, a bleak and miserable world where the populace gathered in militarised camps. Once much of the world had been united under an empire and had enjoyed prosperity, but a xenos assault left a deep scar. Though the xenos were repulsed, and never returned, the beasts of war they had introduced to the world thrived and multiplied out of control. The empire collapsed as its cities were overrun, the survivors banding together and eking out a spartan existence in the wilds.

Aarios was brought up in one such camp. His rapid growth and sheer size made him a candidate to join the planet's legions. He rose through the ranks quickly and emerged the camp's legate. For the first time they went on the offensive, slaying all manner of beasts and monsters. They assimilated other camps, many willingly, and painstakingly cleared areas and rendered them suitable for civilisation once more. He did not see his work finished, for the Emperor descended from the skies to allow Aarios to realise his true duty: to lead the Xth legion against the enemies of Mankind, across every single world.

Leaving Stilicho to those trusted lieutenants who declined the opportunity to become Astartes, he took command of his legion. Renaming them the Manticores, after one of the species of beast which had fought tenaciously and made him suffer his few defeats. Aarios and his legion soon gained a grim reputation as practitioners to the extreme of 'the ends justify the means'. Within his legion Aarios did not present himself as a paternal figure, but rather a overseer and taskmaster who responded to failure with cold anger, dispensing decimations to companies on numerous occasions.

The Heresy

When the heresy broke out Aarios was already dealing with his own problems, having been tricked into a trap by the Archtraitor which was designed to induce his fall to Khorne. Resisting the trap and the temptations, the Manticores threw themselves into the heresy with great zeal, intending to exact from the traitors a heavy toll. Records are unclear as to whether his legion took part in the defence of Terra, or arrived later (OP pending).

Post-heresy

He and his legion took part in the Scouring, taking great pleasure in cleansing traitorous worlds and destroying the planets of his fallen kin. After the Scouring he was named Magister Militum by the Council of Terra, using his keen organisation experience to split the Imperial Army into the Imperial Guard and Imperial Navy. With great reluctance he issued the Codex Astartes, dividing his own and his siblings' legions into small Chapters. This done his role became largely ceremonial. Though disappointed, he agreed with the Council's distrust of the Primarchs after the Heresy, and consigned himself to his role as a mere Chapter Master.

Records state he disappeared with his chapter's 1st Company at the turn of 32nd Millenium, his Battle-Barge Absolution being sucked into a warp rift after engaging the forces of chaos.

War Gear: Wyrmbane - A power blade reforged from the blade Aarios used to slay one of his planet's greatest Wyrms, Araghal the Black.
Man-Eater - An artificer multi-melta designed for one-handed use by a primarch
Aetius' Revenge - Artificer power armour made from auramite
Various - Aarios also possessed a variety of other standard weaponry, both melee and ranged, which had been reconfigured for usage by a primarch.

Astartes
Chapter Name: Manticores (former Xth Legion)
Loyalist/Traitor/Renegade: Loyalist
Chapter Sigil/Symbol: Sigil
Other Heraldry: Appearance
Homeworld(s)/Home Ship(s) if fleet based: Stilicho
Chapter Fleet Forces:
Gloriana-class Verdict
Battle Barge Magna Domina
Battle Barge Lord Aarios
Battle Barge Araghal
Battle Barge Undying Vow
Battle Barge Thronecaller
Strike Cruiser Mare Metallus
Strike Cruiser Defiance
Strike Cruiser Rage
Strike Cruiser Giltborne
Strike Cruiser Zelon's Claw
Strike Cruiser Sacrum Bellus
Strike Cruiser Deus Magna
Several squadrons of smaller frigate and escort craft.

Chapter Manpower: 1000 Marines
Chapter Organization: As expected of a legion organised by one who enforced the Codex Astartes, the Manticores are extremely typical of the Codex's organisation.
Chapter History: A First Founding Chapter, the Manticores have a glorious history marred by their black reputation. Though respected for their loyalty and diligence towards the Imperium's defence, they are known to be callous towards human life and do not work well with other legions.

They spawned numerous other successor chapters, such as the Myrmidons, Gorgons, Brazen Beasts, Hounds of Dis, Black Griffons, White Griffons, Nemeans, Minotaurs, and many more

The Manticores Betcher's Gland has mutated into a venom which can no longer be sprayed, but has to be injected via a very painful bite. This is also true of their successor chapters.


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Postby Imperialisium » Mon Aug 22, 2022 3:08 pm

Revlona wrote:Character Name: Almaya Lyar
Alias/Epithets: The Steel Bitch of Cadia
Appearance: Almaya
Personality: Almaya was once a passionate and open woman, fighting alongside her fellow Cadians with a snarl or smile on her face as they killed the enemies of the imperium. War and she has changed her however. Smiles rarely grace her features anymore, humor is something she finds hard to find again, especially after cadia. Her passion still runs strong but in different ways, fiery speeches were the way of Creed, her ways are much more subtle.
Backstory: Almaya was born nearly 20 years before the fall of Cadia aboard one of the many troop transport ships ferrying surviving cadians from one warzone to another. Her father was at the time a Captain in the he Cadian 182nd Shock Troopers though he would later go on to be promoted and serve in support capacity for Cadian high command, losing his life in the beginning of the 13th Black Crusade with the rest of Cadian high command.

Fortunately for her she was born to two officers and so was given the choice to train as an officer during her time in the Cadian Youth Army. Her childhood was like those of every cadian past and present, by 5 she knew how to assemble and disassemble a lasgun, by 6 she was a deadly shot with that lasgun. By 16 she was a deadly fighter who also had been educated in the ways of command.

At age 17 she was commissioned as a Lieutenant in the 256th Shock Troops. Her rise through the ranks was rapid, her natural command ability and stellar results serving her well throughout her career as she was promoted. She led her men through the fall of Cadia and it’s aftermath, being a major contributor to reorganizing the remnant Cadians into a coherent fighting force again. She eventually reached the rank of Lord General and was appointed as Lord Castellan of Cadia. Since her appointment she has lead Army Group Cadia to many victories, proving to both friend and foe alike that cadia still stands.

War Gear: It has been many years since Almaya herself has graced the field of battle or fired a round in anger, but the armor and weapons she carried then she still Carry’s to this day. Standard issue bolt pistol, power sword, and armor gives her the appearance of a regular cadian officer, even if her station would call for something else.


Branch or Department: Astra Militarum,
Imperial Office/Rank: Lord Castellan
Age: 122
Career History: : Almaya first served with the 256th Shock Regiment, starting as the most Junior officer in the regiment before coming to command the regiment after 8 years of service through both natural promotion and field promotions after the deaths of her superiors. She would then go onto command the 256th and 7 other Cadian divisions in their assault on heretic forces who had taken the Agri world of Calmora. Viscous fighting broke out in the world which lasted nearly half a year, through Almayas fierce leadership the heretics were wiped out and the planet cleansed.

Almaya spent nearly 20 years as a general, leading the forces of cadia and humanity to countless victories before she was finally promoted to Lord General and her responsibilities and the size of her command increased. It was at this time that she earned her nickname as the Steel Bitch of Cadia. Her resolute and unbending style of command and warfare and her stand fast loyalty to the imperium and her fellow cadians saw her named this by those under her.


Almaya served as a Lord General for many years, earning more glory for herself and the 256th which served as her personal regiment, wracking up many honors and award for the regiment as well. Finally with the death of the Previous Lord Castellan of Cadia, Almaya was the obvious choice to take over the role and she has served as such ever since. As the supreme commander of all Cadian forces she crusades across the Nihilius side of the rift, the Cadian Army Group appearing above planets to aid a defence or retake a lost world just to resupply quickly before moving on.

If cadia can no longer hold back the tide of Chaos then it shall push it back forever more, cleansing it from the worlds of the imperium one by one if necessary. They have fought chaos for 10,000 years and will fight them for 10,000 more if necessary.
Character History: Father (Deceased) - Colonel Elmond Lyar
Mother (Deceased) - Susana Lyar
Sister - Hylia Lyar (Deceased)
Brother - Colonel Samuel Lyar (Deceased)

Army Group Cadia
Nominal Size: 400,000 Ablebodied men and women and 5 million non-combatant civilians.
Breakdown: - 120 Infantry Regiments Ranging from 1,000-5,000 guardsmen, these include mechanized.
- 53 Artillery Regiments, about 120 guns per regiment for a total of near 6300 guns.
- 44 Armored Regiments of about 200 armored vehicles each.
- 3 Super Heavy Armored Regiments with about a dozen Super Heavies each
- Support and Logistic units.


Rejected without possibility of re-apply.
Last edited by Imperialisium on Mon Aug 22, 2022 7:15 pm, edited 2 times in total.
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Postby Theyra » Fri Aug 26, 2022 3:25 am

Character Name: Arkhan Tariel
Alias/Epithets: Inquisitor with a Soul
Appearance:
Image

Personality: Arkhan can be described as friendly and caring for an inquisitor. Not one to carelessly throw soldiers to their deaths. Towards chaos cultists, daemons, and other traitors. He becomes bitter and cold anger ignites in him. Probably one of the few inquisitors that care about the citizens of the imperium and do not like the fact he has to possibly kill loyal citizens because they now know of Chaos. Some have called him weak because of this, but they can not argue with his loyal, steel resolve and results.

Backstory:
Hailing from the Avom Two, A mining world, and the son of a pair of miners. Arkhan was never thought to be anything else but a miner like his parents though he often imagined being more and maybe one day leaving his homeworld and travel the stars. His parents discourage this some, as not wanting to damper their child's spirit. But the idea never left him, and things would change for him when he reached ten years old.

As unknown to most of the population, there existed a chaos cult within the planet, and after gathering enough followers among the PDF. They staged an uprising, and the loyal PDF despi,te fighting valiantly. Were ultimately overwhelmed, their last stand being at the governor's palace. But the governor was able to send an astro-message telling the Imperium of the fall of the planet to the cultists. While most of the population was either killed or captured by the cults. Some managed to escape and flee to one of the many mines to hide. Arkhan and his family were among those few. Now unaware of the cultists' plans and hidden for now. All they could do was pray to the Emperor of Mankind for help. And did come but leading the invasion force was not a general but an inquisitor. Specificity, an inquisitor of the Ordo Malleus for through the use of the Emperor's Tarot, this inquisitor Santen du Chalaal divined that the world could become a Daemon World.

Which when the invasion force arrived, the cultists had already summoned their patron, the Chaos daemon Rudekai. While the battle for the fate of the planet went on, ironically, the mines that had been the refuge of the few the escaped became the fallback point of the cultists, and soon the two would meet. With the cultists killing any they found, it was when a cultist squad encountered Arkhan's group and when his parents was kiwered as they tried to escape. When Arkhan, in anger and grief, unleashed a blast of bio lightning at the squad. Killing the squad but went unconscious due to the burst of power.

When he woke up a week later, Arkhan was in an imperial base, and as he would find out. Avom was recaptured by the Imperium, and the daemon Rudekai was slain. With the most of surviving population undergoing mind wipes and sterilization. Only Arkhan and those the survived in the mines were only spared fate since it was clear that they were isolated from the events after the uprising and from Rudekai. Being caught in the dark about what was happening to the other survivors and were set to be relocated to other worlds. Still, Arkhan, now identified as a psyker. He wouldnt to the Scholastica Psykana by the Santen though unknowingly being watched by him as he took note of the surviving psyker and was curious of his potential.

So, Arkhan became a Sanctioned Psyker after proving himself strong in both mind and body. Which because of his talents and strength in character, he was selected to join the Inquisition and was offered by Santen to be his acolyte. Arkhan remembered the inquisitor from years ago who saved his homeworld and ultimately accepted the offer. It was some time under Santen that Arkhan learned the true events of what happened on Avom and the dangers of daemons and Chaos. Surprising Arkhan but strengthening his resolve that Archenemy must be defeated and humanity defended from its influence.

For 40 years, Arkhan and Santen traveled the galaxy. Hunting down daemons, stopping their summoning, dealing with chaos cults, and on one occasion, hunting down a rogue inquisitor that crossed the line and was deemed a traitor to the Imperium. It was during this time that Arkhan, was exposed to the Xenos Hybris ideology and though not a member of the Ordo Xenos. He still saw the value in using alien technology and lore to combat Chaos. Though he would keep quiet about this to Santen as while the two did share much in views. Santen was a firm believer in the evil of the alien.

It was after one grueling mission of hunting down the Chaos Demon Kazthac, which Arkhan slew, that Santen felt that Arkhan was ready to become an inquisitor. Arakan became a full-fledged inquisitor soon after and left Santen's retinue on good terms and went on his own missions. Now years later, after a short stint in the Calixis Sector helping the local inquisitors deal with a Phaenonite. He has uncovered information that the Phaenonite was working with a rouge inquisitor, and his new mission is to determine who this rouge inquisitor is and bring them to justice.


War Gear: Combi-Needle Pistol, Ignatus Power Armour, Force Hammer, Undying Dawn - A heavily modified Tarask-class Merchantman ship that serves as Arkhan's personal ship and base.

Branch or Department: Inquisition - Ordo Malleus
Imperial Office/Rank: Inquisitor
Age: 75
Career History:

Cultist Hunt of Tigraos Nine - A mission where Arkhan teamed up with Ordo Xenos inquisitor Thyssine du Tharraal to investigate a possible chaos cult on the world of Tigraos Nine. They found the cult hidden deep in one of the hive cities, and while the cult was wiped out. During the fight, Thyssine was mortally wounded, and with both of them knew they were adherents of Xenos Hybris. Thyssine asked Arkhan to take in her acolyte as she wants her to be in the party of a fellow adherent of Xenos Hybris. Not sure that the acolyte would up the task of hunting daemons, but agreed nonetheless and accepted the acolyte into his retinue.

Rescue at Gloronura IV- Arkhan while traveling from a recent mission near the Calixis Sector, receives a distress call from a Tech-priest group that, while recovering a STC on an abandoned forge world where they came under by a warband of Chaos Marines. Arkhan not willing to ignore the call and send course to the planet. Landing near the Tech-priest group position and by the time Arkhan's group reached the Tech-priests. All but two were dead, and the warband was mostly dead. Acting quickly Arkhan rushed to flank the Chaos Marines and managed to kill the rest of them. Earning the gratitude of the survivors and helping them to recover the STC but found it to be corrupted by Chaos. Dishearten by the failure of the mission, but grateful for the rescue. The tech-priest and her Skitarii offered to join Arkahn was tanks for saving their lives. Which Arkhan accepted and made sure she will be useful to him, elected to become Techsorcist, and joined Arkhan fully once she was trained.

Chaos Marines invasion of Mezak's Fall - Arkham was investigating signs of Chaos on the Armoury World of Mezak's Fall and discovered too late when the chaos cultists launched an uprising. While the loyal PDF fought the uprising, it turns out the uprising was a distraction and for a warband of Chaos Space Marines was inbound. Arkham was able to send for help and worked with the PDF to defend the planet's valuable military stockpile from falling into the traitors' hands. The Chaos Space Marines' arrival on Mezak nearly lost the world to Chaos but quick thinking by using the ancient weapons of the stockpile against invaders and the steel determination of the defenders. The PDF was able to hold out long enough for a relief force to arrive and end the war for the planet. While the survivors were ordered to be mind-wiped, one guardsman that fought alongside Arkhan showed unexpected courage and resolve against the cultists and later Chaos Space Marines. Enough that when the war was over, Arkhan offered the guardsman a place in his retinue, and he accepted.

Banishment of Kalkhar on Dalrius Primus - After a long hunt of the Chaos daemon Kalkhar who was possessing several hosts before being cornered on the world of Dalrius Primus. There Arkhan battled with the daemon and after a tense and brutal fight. Arkhan was able to banish the daemon back to the Warp and end its murderous spree of death.

Retinue(Character History Above):

Aurea Pendernesse - Female Acolyte - Former the acolyte of Ordo Xenos inquisitor Thyssine du Tharraal and was thoroughly tested by Arkhan that was up was to the task of dealing with Chaos and its minions. She has proved to be a stalwart person and has a strong character. While Arkhan's acolyte and has adjusted to hunting daemons. Which, as an avid psyker is a boon to Arkhan. She also acts as the retinue's expect on xeno technology and lore.

Wrudd van Skald - Male IG - The guardsman that impressed Arkhan on Mezak's Fall and acts as the group's heavy weapon specialist

Vyrna Rhosail - Female Blank - Vryna was recovered from a daemon world when a group of Grey Knights was sent on a recon mission to the daemon world of Catrah Zeta. Vryna along with some others who were still sane were rescued. The group was given to the Inquisition and was received by Arkhan. Leaving the others to be questioned and see their worth. Arkhan was very interested that Vyrna, a blank, was not just able to survive the daemon world but able to stay sane and strong. Like the Emperor of Mankind was protecting her. That and her traits lead him to have her join his retinue and be a potent weapon against Chaos.

Rane Rolank - Female Techsorcist - The Tech-priest that was offered to join Arkhan's retinue as thanks for saving her life. Though secretly wanting to leave since she did not fit in with her fellow tech-priests and to be more useful to him, elected to become a Techsorcist and now as a Techsorcist. While she still handles the role of a tech-priest and handles all of the tech-related of the retinue. She has a greater understanding of Chaos-infected technology and corrupted machine spirits. She has developed an unusual mindset for a tech-priest because of it.

Gallode 71/9 Shurien - Male Skitarii - The Skitarii that came to join Arkhan's retinue alongside Rane. A Ranger, though, acts more like a bodyguard, Shurien is good at hunting, and Arkhan has used him on occasion to hunt down Chaos Cultists when not guarding Rane or Arkhan. Despite the metal in his body. He still retains some humanity and is most often around Rane when not on a mission

Antonius Soke - Male Navigator - A navigator from a minor house that came to serve Arkhan as a one of two gifts from Santen when Arkhan became a inquisitor. Antonius often acts as the voice of reason and calmness among the retinue when there is a conflict or trouble on and off a mission.

Norma Lun - Female Astropath - A astropath that came as one of two gifts from Santen, Norma faithfully served Arkahn for decades and is one of Arkhan's most trusted among his retinue.

Kiri Dracustum - Female Medic - Recruited sometime after the mission to Mezak's Fall. Kirir takes her job of being a medic seriously and makes it a point to keep the medbay onboard the ship stocked and ready for any injury or disease that the retinue may have.
Last edited by Theyra on Fri Aug 26, 2022 9:06 pm, edited 5 times in total.

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Imperialisium
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Democratic Socialists

Postby Imperialisium » Sun Aug 28, 2022 4:22 pm

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If you don't hear from me for a while...I'm inna woods.
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