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Archives: Age of Darkness [Closed]

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G-Tech Corporation
Khan of Spam
 
Posts: 63982
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Archives: Age of Darkness [Closed]

Postby G-Tech Corporation » Sun Jul 24, 2022 3:47 pm

Hereafter follow the Archives for the Age of Darkness: A Different World Saga. Don't post here if you haven't been accepted there. Definitely post here if you have been accepted - keep your statblocks here, and do your best to keep them up to date!

Follow me to the OOC
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

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The GAmeTopians
Powerbroker
 
Posts: 9832
Founded: May 12, 2014
Scandinavian Liberal Paradise

Postby The GAmeTopians » Sun Jul 24, 2022 4:15 pm

The Folk:
Vael [Capitol City]: 10000 Population | 10000 Freedmen | Native Copper, Saltrice, Oaks
Garrison | Aqueduct, Houses, Workshop
Rural Community
Artisan Conclave

Dale [Village]: 10000 Population | 10000 Freedmen | Redwoods, Orange Fish, Singing Crystals
1 Army [Iron, Iron, Composite Bows]
Houses
Rural Community
Frontier Outpost

Ornmount [Village]: 10000 Population | 10000 Freedmen | Pearls, Greatshells, Galena
Reaping Station
Watchtower

Technology:
Refined Construction, Labor Coordination, Refined Smithing, Unicorn Domestication, Riding (Unicorns), Saddle, Code of Laws, Advanced Smithing, Refined Shipmaking, Drama, Simple Machinery, Early Empire, The Living State, Theatre, Military Professionalism, Military Coordination, Patrols, Sundrop Comprehension, Standardized Texts

Domestic Crops: Maize, Tomatoes

Domestic Animals: Unicorns

Arcana:
School of the Outsider: Shadow Breath, Spatial Blades

Governance: (4/4)
Bureaucratic Demarchy: Wanderlust, Freedom’s Sprawl
Last edited by The GAmeTopians on Mon Jul 25, 2022 11:30 am, edited 1 time in total.
Empire of Donner land wrote:EHEG don't stop for no one.
It's like your a prostitute and the RP is a truck. The truck don't stop.

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Lazarian
Minister
 
Posts: 2077
Founded: Jul 14, 2013
Capitalist Paradise

Postby Lazarian » Sun Jul 24, 2022 4:56 pm

The Brotherhood of Corvus

Corvus: [Capitol City] 20,000 Population | 15,000 Freedmen, 5,000 Serviles | Yams, Grain, Wolves, Gazelles
Grand Wall (Damaged), Watchtowers, Garrison | Temple of a Thousand Pillars | Aqueduct, Apothecary, Treadwheel Crane, Shaduf, Sewers, Houses, Blast Furnace, Workshop, Deep Quarry
Frontier Outpost
Artisan Conclave
1 Army [Forged Iron, Forged Iron, Compound Bows]

Cavon: [Village] 12,000 Population | 12,000 Freedmen | Nightmetal, Cassiterite, Cotton
Grand Wall, Garrison | Monument to the Fallen | Aqueduct, Houses
Frontier Outpost
Watchtower
Bireme Fleet

Corvin: [Hamlet] 5000 Population | 5,000 Freedmen | Malachite, Boars, Shale
Grand Wall, Garrison, Watchtowers | Aqueduct
Rural Community
Rural Community

Technologies: Companion Herding, Medicines, Goat Domestication, Refined Smithing, Governance, Living State, Espionage, Seed Drill, Siege Tactics, Military Professionalism, Spoked Wheels, Paper, Advanced Smithing, Refined Construction, Simple Machinery, Siege Engines, Ironworking, Encryption, Sickle, Refined Construction, Drama, Standardized Texts, Tailoring, Theatre, Early Empire, Saddle, Stirrups, Complex Machinery, Outlander Emissaries, Military Coordination, Monumental Architecture, Urbanization, Arcane Smithing, Tel Defenses, Simple Sewers, Land Clearance, Emplaced Weapons, Trace Steelmaking,

Arcana:
School of Electromancy
School of Blood Magic - Lesser Sacrifices, Bone Warping

Resources:
Gold Comprehension, Cassiterite Comprehension, Malachite Comprehension, Medicinal Herb Comprehension, Magnetite Sands Comprehension, Nightmetal Comprehension, Diamond Comprehension

Modifiers:
2 Domestic Crops [Barley, Wheat]
4 Domestic Animals [Camel Domestication, Wolf Domestication, Goat Domestication, Horned Lord Domestication]

Governance: (5/5)
Enlightened Republic - Public Education, Citizen-Scholars, Corvee Labor, 1 Unused Civic
Last edited by Lazarian on Sun Jul 24, 2022 5:00 pm, edited 2 times in total.

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Novas Arcanum
Negotiator
 
Posts: 5659
Founded: Oct 14, 2016
Left-wing Utopia

Postby Novas Arcanum » Sun Jul 24, 2022 5:35 pm

The Taiyang Dynasty




Nanzhou : [Village] 22,000 Population |22,000 Freedmen
5 Catapults
Grand Wall [Siphoning], Garrison | Forbidden Palace, Great Canal | Aqueduct, Houses, Dense Housing, Spinning House, Workshop, Paddy, Bloomery
Rural Community
Reaping Station
Galley Fleet


Yuzhou: [Village] 18,000 Population: 13,000 Freedmen. 5,000 Bureaucrats.
Reinforced Stone Wall, Garrison | Temple of Heaven, The Long Wall | Aqueduct, Simple Sewers, Dense Housing, Deep Quarry
Rural Community
Frontier Outpost


Zhongdu: [Village] 11,000 Freedmen
Garrison | Dense Housing
Artisan Conclave


Qindao: [Hamlet] 5,000 Freedmen
Garrison


Jingshi: [Capitol City] 5,000 Freedmen
Reinforced Stone Wall | Jiayuguan Fortress (Ruins) | Houses
Frontier Outpost
Army [Iron, Iron, Composite Bows, Unicorns]

Tech:
Refined Construction. Tel Defenses, Unicorn Riding, Papermaking, Seed-Drill, Unicorn Domestication, Sericulture, Refined Medicine, Governance, Mortaring, Galena Comprehension Horse Domestication, Alpaca Domestication, Cotton Domestication, Cherry Cultivation, Shearing, Prospecting, Living State, Refined Construction, Saddle, Midwifery, Drama, Early Empire, Stirrups, Silk Finery, Protorice Cultivation, Labor Coordination, Military Professionalism, Military Coordination, Patrols, Urbanization, Monumental Architecture, Refined Smithing, Simple Sewers, Wolf Domestication, Siege Tactics, Paddy Agriculture, Imperial Idealism, Water Buffalo Domestication


Arcana: School of Electromancy, School of Runecrafting, Runic Siphoning

Government: Tier III Celestial Hierarchy
Civics: Imperial Examinations, All Under Heaven, Power of Myriads, Conscripts II, All Under Heaven II, Conscripts,Ten Thousand Years of Peace

Domestic Crops: [Jadegrass, Potatoes, Cotton, Cherries, Rice, Maize]
Domesticated Animals: [Unicorns, Alpacas, Horses, Wolves, Water Buffalo]
Last edited by Novas Arcanum on Wed Jul 27, 2022 9:46 am, edited 5 times in total.

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G-Tech Corporation
Khan of Spam
 
Posts: 63982
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Sun Jul 24, 2022 6:08 pm

The Landsraad Imperium

Kharbarinth: [Capitol City] 29000 Population | 5000 Golems, 2000 Gem-Mind Golems, 22000 Deepkin | 4/18 Power Points (3) | Land Cleared (I) - E (I)
Hardened Army [Fiery Mithril Weapons, Fiery Regal Mithril Armor, Fiery Activated Singing Bows, Greatwolves]
Trained Army [Fiery Mithril Weapons, Fiery Regal Mithril Armor, Fiery Activated Singing Bows, Greatwolves]
Garrison, Imperial Walls-Runic Walls, Watchtowers | Citadel of the Sun, Spire of the Sky, The Underforge, The Fathomless Arcanex | Treadwheel Crane, Arch, Enhanced Runic Obelisk of Health, Seat of Seeing, Obelisk of Vigor, Greater Shrine of Power, Simple Sewers, Aqueduct, Surgery, Breach Shrine, Highroad, Gateway, Houses, Dense Housing, Spire, Tavern, Spinning House, Workshop, Bloomery, Blast Furnace, Forge-Pyre, Eternity Forge, Arena, Forum, Supply Stash, Drydock, Harbormouth, Brightstone Beacon, Local Market, Aerdepot, Leyline Caravansery, Shaduf, Central Granary, Paddy, Delving, Deep Quarry, Pit Mine, Deep Mine
Holdings: 18000 Deepkin
Watchtower [W, SE]
Artisan’s Conclave [1 SE]
5 Rural Community [2 E, 1 S, 1 SE]
1 Reaping Station
7x Frontier Outpost [1 W, 5 NW, 1 NE]
Hermitage [N]
Isolated Fields [N]
Scrape Mine
4 Ballistae, Siege Tower, 2 Catapults, 1 Battering Ram
1 Trireme Fleet, 1 Sky-Citadel
Cinnabar, Native Copper, Buffalo, Medicinal Herbs, Skystone | Rune of Wilds – Redwoods

Stalheim: [Town] 21000 Population | 2000 Golems, 19000 Deepkin | 5/10 Power Points (Channeled Rune of Preservation, Channeled Rune of Hearth)
Garrison, Imperial Wall-Imperial Wall, Watchtowers | The Grand Bazaar, The Silver Fortress | Aqueduct, Simple Sewers, Channeled Health Obelisk, Treadwheel Crane, Seat of Seeing, Greater Shrine of Power, Apothecary, Gateway, Highroad, Drydock, Houses, Dense Housing, Spire, Tavern, Spinning House, Workshop, Obelisk of Vigor, Bloomery, Blast Furnace, Forge-Pyre, Eternity Forge, Forum, Aerdepot, Leyline Caravansery, Arena, Supply Stash, Shaduf, Central Granary, Paddy, Pit Mine, Deep Quarry, Delving, Deep Mine
Holdings: 16000 Deepkin
2 Artisan Conclaves
3 Rural Community (RoG) [1 N, 1 W]
Reaping Station
Isolated Fields [E]
7x Frontier Outpost [2 SW, 1 S, 1 E, 1 NE, 1 W]
Scrape Mine [N]
Watchtower [NE]
Hermitage [S]
Meteoric Iron, Deer, Pigs | Redwoods | Deep Schist, Deep Basalt

Forgefend: [Town] 29000 Population | 2000 Iron Golems, 3000 Debt Serfs, 6000 Golems, 18000 Deepkin | 2/10 Power Points (2)
Garrison, Imperial Wall-Granite Imperial Wall (Greater Siphoning), Watchtowers | The Nightshade Bastion, Everpyre | Aqueduct, Simple Sewers, Apothecary, Greater Shrine of Power, Treadwheel Crane, Seat of Seeing, Enhanced Runic Obelisk of Health, Highroad, Gateway, Supply Stash, Drydock, Houses, Dense Housing, Spire, Tavern, Forum, Aerdepot, Leyline Caravansery, Spinning House, Workshop, Obelisk of Vigor, Bloomery, Blast Furnace, Forge-Pyre, Eternity Forge, Paddy, Central Granary, Shaduf, Arena, Deep Quarry, Pit Mine, Delving, Deep Mine
Land Clearance: Central
Holdings: 14000 Deepkin
7 Artisan Conclaves [E, NE, NW, W]
2 Rural Community (Growth) [1 N (Greater Growth)]
2 Reaping Station (Wild) [1 NW]
6 Frontier Outposts [NW, 2 W, E, NE, N]
2 Hermitages [NE, E]
Trained Army
2 Ballistae, 2 Mantlets, 1 Siege Tower, 1 Catapults
Quadrireme Fleet [2 Ballistae, Catapults]
Firechar, Coal, Amber | Deep Quartz, Deep Granite

Kar Agala: [Forgetown] 31,000 Population | 1000 Iron Golems, 4000 Golems, 26000 Deepkin | 5/12 Powerpoints (III) | Channeled Rune of Fire, Channeled Rune of Preservation
Garrison, Granite Imperial Walls-Imperial Walls, Watchtowers | The Hierarch’s Tribunal, The Golden Lighthouse | Simple Sewer, Aqueduct, Treadwheel Crane, Apothecary, Surgery, Shrine of Power, Highroad, Gateway, Forum, Houses, Dense Housing, Spire, Tavern, Workshop, Spinning House, Obelisk of Vigor, Blast Furnace, Bloomery, Forge-Pyre, Local Market, Aerdepot, Leyline Caravansery, Arena, Supply Stash, Central Granary, Pit Mine, Delving, Deep Quarry, Deep Mine, 3 Fortresses
Regular Army [Fiery Steel Weapons, King's Fiery Steel Armor, Fiery Singing Bows-RA, Mounted (Greatwolves) – (GrWarded, Bonewarped)]
Holdings: 7000 Deepkin
7 Artisan Conclaves [SW, NW, W, S]
Rural Community (GRoG)
Rural Community [SW]
4 Frontier Outpost [1 NW, 1 SW, 1 W]
Watchtower [NW]
Hermitage [W, SW]
Forged Iron Armor, Forged Iron Weapons, Fiery Regal Steel Armor
Native Gold, Pearls, Redwoods | Deep Native Silver

Svalheim: [Forgetown] 25000 Population | 1000 Iron Golems, 3000 Golems, 20000 Deepkin | 1/14 Powerpoints (3) | Channeled Rune of Preservation
Garrison, Imperial Wall, Watchtowers | Grand Oculory, Great Gateway | Treadwheel Crane, Aqueduct, Simple Sewers, Apothecary, Surgery, Runic Obelisk of Health, Enhanced Shrine of Power, Seat of Seeing, Highroad, Supply Stash, Drydock, Houses, Dense Housing, Spire, Tavern, Spinning House, Workshop, Obelisk of Vigor, Fortress, Bloomery, Blast Furnace, Forge-Pyre, Aerdepot, Arena, Paddy, Central Granary, Shaduf, Pit Mine, Delving, Deep Quarry, Deep Mine
Holdings: 15000 Deepkin
2 Rural Community [1 SW]
2 Artisan Conclave
8 Frontier Outposts [N, SE, S, 2 W, E]
Scrape Mine [N]
Reaping Station [E]
Watchtower [N]
Hermitage [SE, S]
2 Ballistae
Native Gold, Brightstone, King's Ore | Redwoods | Deep Hematite

Unrolvelith [Village]: 16000 Population | 2000 Golems, 14000 Deepkin | 1/16 Powerpoints (III)
Militia Army
Garrison, Imperial Wall, Watchtowers, Fortress | Obelisk of Vigor, Aqueducts, Simple Sewers, Apothecary, Treadwheel Crane, Enhanced Shrine of Power, Forum, Houses, Dense Housing, Spire, Tavern, Bloomery, Blast Furnace, Forge-Pyre, Electromantic Forge, Workshop, Spinning House, Aerdepot, Leyline Caravansery, Shaduf, Arena, Central Granary, Paddy, Deep Quarry, Pit Mine, Delving, Deep Mine
[Land Cleared: Central, East, South]
Holdings: 9000 Deepkin
2 Reaping Station [1 S]
5 Artisan Conclave [S, E]
2 Frontier Outpost [E, S]
Scrape Mine
Rural Community [E]
Watchtower [S]
Hermitage
Native Copper, Floatstone, Wolves | Deep Emeralds | Redwoods - Wild Enchanted

Tenebris: [Forgetown] (Rune of Hearth) 12000 Deepkin | 1/21 Powerpoints (III) | Rune of Hearth
Palace, Reinforced Stone Wall, Watchtowers | The Isilgrim | Channeled Runic Obelisk of Health, Aqueducts, Treadwheel Crane, Simple Sewers, Enhanced Shrine of Power, Forum, Spinning House, Workshop, Bloomery, Blast Furnace, Houses, Dense Housing, Spire, Deep Quarry, Pit Mine, Delving, Deep Mine, Paddy
Holdings: 10000 Deepkin [Land Clearance Central]
2 Rural Community [SE]
2 Artisan Conclave
Reaping Station [E]
4 Frontier Outpost [SE, NE, E]
Watchtower [NE]
Sheep, Amethyst, Blackstone | Deep Granite, Deep Native Silver | Wild Enchanted - Redwoods

Khoramor: [Village] (Rune of Hearth) 17000 Population | 1000 Gem-Mind Golems, 1000 Golems, 15000 Deepkin | 1/7 Power Points (I)
Garrison, Imperial Wall, Watchtowers | Treadwheel Crane, Aqueducts, Sewers, Apothecary, Enhanced Shrine of Power, Obelisk of Health, Forum, Arena, Houses, Dense Housing, Spire, Spinning House, Workshop, Bloomery, Blast Furnace, Forge-Pyre, Deep Quarry, Pit Mine, Deep Mine, Delving
Holdings: 11000 Deepkin [Land Clearance South]
6 Artisan Conclave [N, NW, S]
Scrape Mine
2 Frontier Outpost [N, NW]
Reaping Station
2 Rural Community [NW, N]
Watchtower [S]
Hermitage [S]
Geysers, Malachite, Fallen Star | Deep Native Platinum

Nerroth: [Village] 11000 Population | 1000 Golems, 10000 Deepkin | 1/17 Powerpoints (3)
Garrison, Reinforced Stone Wall | Channeled Shrine of Power, Treadwheel Crane, Aqueducts, Forum, Spinning House, Houses, Dense Housing, Pit Mine, Workshop, Blast Furnace, Bloomery
6 Hills, 2 Forest, 12 Flatland | 0/8 Powerpoints (2)
Holdings: 14000 Deepkin
Rural Community
4 Reaping Station [E, SE, S]
6 Artisan Conclave [1 E, 1 SE, 1 S]
2 Frontier Outpost [E, S]
Watchtower [SE]
Meteoric Iron, Seedgrass, Sheep | Deep Cassiterite

Tsargrad: [Town] 9000 Population | 6000 Deepkin, 2000 Iron Golems, 1000 Golems | 1/13 Powerpoints (II)
Watchtowers | Treadwheel Crane, Aqueducts, Enhanced Shrine of Power, Houses, Workshop, Pit Mine, Bloomery
Holdings: 11000 Deepkin
2 Frontier Outpost [1 NW]
4 Reaping Station [N, W]
2 Artisan Conclave
3 Rural Community [N, W, NW]
Malachite, Nodule-Weeds, Ponies

Zharrdehur: [Village] 10000 Population | 1000 Iron Golems, 1000 Golems, 8000 Deepkin | 1/15 Powerpoints (3)
Aqueduct, Workshop, Enhanced Shrine of Power, Treadwheel Crane
Holdings: 8000 Deepkin
2 Artisan Conclaves
Rural Community [NE]
3 Reaping Station [N, NE]
2 Frontier Outpost [N, NW]
Trained Army [Fiery Mithril Weapons, Fiery Regal Mithril Armor, RA-Fiery Singing Bows, Mounted (Horses)] (Trueshaped, GrWarded)
Wyrdstone, Sapphires, Bauxite

Clarion: [Village] 11000 Population | 11000 Deepkin | 0/8 Powerpoints (2)
Garrison, Reinforced Stone Wall | Aqueducts, Enhanced Shrine of Power, Treadwheel Crane, Workshop, Bloomery, Seat of Seeing
Holdings: 10000 Deepkin
2 Artisan Conclave
4 Frontier Outpost [N, SE]
4 Rural Community [2 E, N, SE]
Hermitage [S]
Hematite, Emeralds, Galena

Aetharn: [Village] 11000 Population | 11000 Deepkin | 0/18 Powerpoints (3)
Garrison, Reinforced Stone Wall | Aqueducts, Enhanced Shrine of Power, Treadwheel Crane, Workshop, Local Market, Bloomery, Seat of Seeing, Forum
Holdings: 6000 Deepkin
Rural Community [E]
Artisan Conclave
3 Frontier Outpost [E]
Reaping Station [S]
Sapphires, Shimmerstone, Galena

Weft: [Village] 17000 Population | 16000 Deepkin, 1000 Debt Serfs | 1/12 Powerpoints (II)
Garrison, Reinforced Stone Wall | Aqueducts, Simple Sewers, Treadwheel Crane, Channeled Shrine of Power, Workshop, Spinning House, Seat of Seeing
Holdings: 4000 Deepkin
4 Artisan Conclaves
Reaping Station
Frontier Outpost [S]
Rural Community [S]
Sunstone, Obsidian, Ropegrass


Technologies: Abstract Mathematics, Arena Games, Arcane Smithing, Braced Mineshafts, Brewing, Civil Service, Colonialism, Complex Machinery, Creature Trapping, Early Empire, Emplaced Weapons, Encryption, Feudal Privilege, Imperial Idealism, Intelligence Agents, Intensive Agriculture, High-Temperature Smelting, Labor Coordination, Land Clearance, Local Knowledge, Logistics, Simple Machinery, Medicine, Military Professionalism, Monumental Architecture, Cohesive Networks, Offshore Netting, Outlander Emissaries, Outskirt Refining, Tel Defenses, Cereal Domestication, Paper, Extended Patrols, Fracture Mining, Governance, Central Granaries, Highway Networks, Heavy Siege Engines, Horse Domestication, Refined Construction, Reinforced Hulls, Aetherium Refining, Repulsive Alignment, Retinues, Saddle, Scientific Method, Sewers, Siege Tactics, Selective Breeding, Siege Engines, Shearing, Stacked Chimneys, Standardized Texts, Stirrups, Refined Shipbuilding, Refined Smithing, The Living State, Trace Steelmaking, Universal Rites, Urbanization

Arcana: School of Runecrafting - Rune of Activation, Rune of the Flame, Rune of the Pyre, Rune of Preservation, Runic Linguistics, Copper Runecasting, Rune of Growth, Rune of Health, Rune of Secrecy, Rune Channeling, Runeforging, Geomantic Runes, Rune Linkages, Runes of Slaughter, Rune of the Wild, Rune of Levitation, Rune of the Hearth, Runic Amplification Theory
School of Geomancy - Arcane Sustenance, Animation Efficiency, Enhanced Carapaces, Power Point Mapping, Secondary Power Points, Leyline Mapping, Leyline Sensing, Geomantic Animation, Geomantic Dislocation, Geomantic Imprinting, Geomantic Sight, Geomantic Inspiration, Geomantic Channeling, Geomantic Entrapment, Personality Synthesis, Power Focusing, Prismatic Intelligence, Gem Imbuing, Geokinesis, Ritualized Geokineis, War Golems
School of Blood Magic - Boneshaping, Lesser Sacrifices, Flesh Ghouls
School of the Outsider - Breach Efficiency, Breach Siphoning, Shadow Siphoning, Shadowbright Blood, Lesser Blink
School of Electromancy - Electromantic Attunement, Electromantic Storage, Electromantic Entrapment, Teslanite Biomechanisms
School of Sol
School of the Wyrd - Alchemical Imbuement, Blackstone Refining, Firechar Refining, Wyrdstone Refining,

Resources: Ancient Forests, Brightstone Comprehension, Brightstone Refining, Cinnabar Comprehension, Citrine Comprehension, Emerald Comprehension, Flax Comprehension, Floatstone Comprehension, Floatstone Refining, Jade Comprehension, King's Ore Comprehension, Ruby Comprehension, Scutching, Sericulture, Shimmerstone Comprehension, Silk Comprehension, Silveroak Comprehension, Skystone Comprehension, Starmetal Comprehension, Tailoring, Malachite Comprehension, Marble Comprehension, Obsidian Comprehension, Galena Comprehension, Gold Comprehension, Gold Finery, Diamond Comprehension, Geode Comprehension, Pearl Comprehension, Platinum Comprehension, Companion Herding, Granite Comprehension, Granite Edifices, Tanzanite Comprehension, Wyrdstone Comprehension

Modifiers:
7 Domestic Crops [Barley, Blueberry, Squash, Chestnut, Maize, Winter Wheat, Rice]
4 Domestic Animals [Horses, Pigs, Bison, Camels, Direwolves]

Governance: (22/22)
Imperium - Patronage III, Apprenticeships II, Courier Networks, Guild Trades II, Artificer Guilds II, Merchant Guilds, Labyrinthine Bureaucracy, Houses Major and Minor, Imperial Ambition, Forge-Fathers, Debt Serfdom, Monumental Grandeur, Artificer Patronage, Brutal Subjugation, Ten Thousand Years
Last edited by G-Tech Corporation on Wed Oct 12, 2022 1:27 pm, edited 18 times in total.
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

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Sao Nova Europa
Minister
 
Posts: 3415
Founded: Apr 20, 2019
Inoffensive Centrist Democracy

Postby Sao Nova Europa » Tue Jul 26, 2022 8:18 am

The Koshiizu Realm:
[Capitol City| Nadaka]: 10000 Population | 10000 Freedmen | Hematite, Rice, Jade
Garrison | Houses, Workshop, Paddy
Rural Community
Artisan Conclave
1 Army [Iron, Iron, Composite Bows]
[Village| Waibata]: 10000 Population | 10000 Freedmen | Gazelles, Horses, Native Silver
Reaping Station
Frontier Outpost
[Village | Imishi]: 10000 Population | 10000 Freedmen | Silverfish, Quartz, Oilplants
Reaping Station
Watchtower
Technology:
Refined Construction, Refined Smithing, Refined Shipmaking, Simple Machinery, Early Empire, Miliary Professionalism

Domestic Crops: Rice
Domestic Animals: Horses
Signature:

"I’ve just bitten a snake. Never mind me, I’ve got business to look after."
- Guo Jing ‘The Brave Archer’.

“In war, to keep the upper hand, you have to think two or three moves ahead of the enemy.”
- Char Aznable

"Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat."
- Sun Tzu

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Ralnis
Postmaster of the Fleet
 
Posts: 28558
Founded: Aug 06, 2012
Ex-Nation

Postby Ralnis » Tue Jul 26, 2022 9:48 am

Warcyfle:
Lo: [Capitol City] 18000 Population: 16000 Freedmen, 2000 Serviles | Child Birds, Crocodiles, Giant Mangroves, Native Copper, Gold
Garrison, Reinforced Stone Wall | The Red Tower | Aqueduct, Electromantic Forge, Houses, Drydock, Pit Mine
Watchtower
Frontier Outpost
Reaping Station
Trireme Fleet

Aun'kal: [Hamlet] 9000 Population | 7000 Freedmen, 1000 Serviles | Native Copper, Wolves, Cassiterite, Saltrice, Horned Ones
Reinforced Stone Wall | Aqueduct, Electromantic Forge, Houses, Pit Mine
Palace [Electromantic Forge] Aqueduct, Fitted Stone Wall
Watchtower
Rural Community
Reaping Station

Ithoi: [Hamlet] 8000 Population | 8000 Freedmen | Native Copper, Sheep, Cherry Trees
Reinforced Stone Wall, Garrison | Aqueduct, Electromantic Forge, Pit Mine
Rural Community
Artisan Conclave

Likan: [Hamlet] 5000 Population | 5000 Freedmen | Bluebells, Lightning-Whales, Wheat, Heretite,
Garrison, Reinforced Stone Wall, Pit Mine
Rural Community

Mauti [Hamlet]: 5000 Population | 5000 Freedmen | Lightningstone, Sapphires, Oranges, Apes
Reaping Station
Frontier Outpost

Quhalden[Hamlet] 7000 Population|7000 Freedmen| No resources
Garrison, Houses Workshop, Bloomery
Artisan Conclave
Watchtower


Child Bird Domestication, , Governance, Medicine, Clinker Construction, Military Professionalism, Military Coordination, Urbanization, Refined Construction, Reinforced Hulls, Paper, Code of Laws, Early Empire, Living State, Wolf Domestication, Refined Smithing, Prospecting, Labor Coordination, Siege Engines, Surgery, Stirrups, Scientific Theory, Monumental Architecture, Saddles, Horned One Comphrension

School of Electromancy, Electromantic Storage, Electromantic Attunement, Tesla Forging, Electromantic Entrapment, Advance Tesla Forging, Lighting Loop, Lighting Acceleration, Teslanite Biomechanics, Charge Intseification, Area Electromancy, Charge Containment, Storm Calling, Greater Storm Calling, Electromagnetic Dynamic Law
School of the Outsider: Shadow Breath, Ethereal Weapons
2 Domestic Crops [Breadfruit, Cheery Trees], 4 Domestic Animals[Child Birds, Wolves, Sheep, Horned Ones]

Government: Celestial Empire
Civics: All Under Heaven, Divine Contract, Stalwart Defense, Conscripts(II)
Last edited by Ralnis on Thu Aug 11, 2022 10:43 am, edited 13 times in total.
This account must be deleted. The person behind it is a racist, annoying waste of life that must be shunned back to whatever rock he crawled out from.

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Piscina
Envoy
 
Posts: 228
Founded: Aug 20, 2019
Left-wing Utopia

Postby Piscina » Wed Jul 27, 2022 8:48 am

The Republic of Nordwood:

Haven: [Capitol City] 16000 Population | 15000 Freedmen, 1000 Peasants | Hematite, Tubers, Flax
Garrison | Houses, Workshop, Pit Mine, Bloomery (6/25 Labour, 10/10 Wealth, 10/18 Industry
Rural Community
Frontier Outpost
4 Wealth, 6 Food, 2 Timber, 2 Stone, 4 Luxury, 6 Hematite
-2 Order
1 Army (Home Guard) [Iron, Iron, Composite Bows]

Hearthstone: [Village] 10000 Population | 10000 Freedmen | Floatstone, Native Silver, Deer
Apothecary (6/25 Labour, 6/80 Wealth, 2\15 Industry)
Reaping Station
Rural Community
14 Food, 4 Timber, 2 Stone
7 Order

Dawnrise: [Village] 11000 Population | 10000 Freedmen, 1000 Peasants | Fish Shoals, Tar Upwellings, Apples
Apothecary (6/25 Labour, 2/80 Wealth, 2\15 Industry)
Reaping Station
Watchtower
12 Food, 4 Timber, 2 Stone
8 Order

Technology:
Refined Construction, Refined Smithing, Refined Shipmaking, Simple Machinery, Scientific Method

Domestic Crops:
Tubers

Governance: (2/2)
Republic - Citizen-Scholars
Last edited by Piscina on Tue Aug 02, 2022 6:57 am, edited 4 times in total.
Voluisse Illudere (Intrigue in court)
Audax Veni (Galactic Adventures)
Hector Driscoll (Model Hogwarts(Hosted on Discord))
Lachriman Federation (The Last Stars)
Hermes R&D (SPACE)
Edward Dale (College Greymore)
Ceres Federation (Remnants of Sol)
Zik’ky’ken (Twilight of the Republic)
Edward Dale 2.0 (College Greymore reboot)
Scriniarii (Pantheon: New Creation)
Republic of Nordwood (A Different World: Age of Darkness)


My participation in most RPs tends to be short-lived, so I have less experience than the number of them listed would otherwise indicate.

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Olthenia
Senator
 
Posts: 4504
Founded: Oct 03, 2009
Left-Leaning College State

Postby Olthenia » Wed Jul 27, 2022 8:41 pm

The Khortuun


Sorrowfree: [Capitol City] 22000 Population | 22000 Freedmen
Garrison | Prophet’s Retreat | Aqueduct, Cult Temple, Houses, Central Granary, Dense Housing
Reaping Station
Rural Community

Kura Kumbe: [Hamlet] 7000 Population | 6000 Freedmen, 1000 Serviles
Rural Community

Fastaqui: [Hamlet] 5000 Freedmen
Frontier Outpost

Advancements:
Camel Domestication, Medicine, Saddles, Stirrups, Governance, Scutching, Military Professionalism, Tailoring, Military Coordination, Smithing (Refined), Smithing (Advanced), School of Sol, State (The Living), Refined Construction, Granaries, Central Granaries, Patrols, Standardized Texts, Diplomatic Hegemony, Defenses (Tel), Outlander Emmissaries, Charcoalmaking, Logistics, Retinues, Early Empire, Labor Coordination, Comprehension: White Death, Cohesive Networks.
One free Arcana in the School of Sol able to be negotiated

Civics: Battle Fervor, Sacred Crafts, Warriors of Faith, Temple Schools (4/5 Filled)

Exploration:
N-NE-Kura Kumbe: The explorers dispatched from Kura Kumbe leave the deep forested woodlands of their home, emerging into wide dry plains where endless waving grains and game are plentiful. To the north the plains continue, and the south and west the familiar forests - eastward rise the peaks of the Spine of the World. Deep veins of gray-blue stone trace the hillocks which spur seldom from the earth in this land, and pale gems with an inward light as of the depths of the sea can be seen entombed in these matrices of rock. Moreover this rich region boasts yet more precious stones, for glittering sapphires are to be found in the deep caves under the waving grasses.

Settlement names:
Dimbaza, Takulai, Margarh, Girsum, Bad-Tibar, Gazargamu, Wukari, Kwarfa, Effo, Sattagy, Boyonde, Old Qaam, New Qaam.
Last edited by Olthenia on Wed Sep 14, 2022 4:03 pm, edited 2 times in total.

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Scornerse
Chargé d'Affaires
 
Posts: 366
Founded: Dec 06, 2019
Ex-Nation

Postby Scornerse » Fri Aug 12, 2022 12:45 pm

The Sunlion Mandate:
[Khorshid - Capitol City]: 6000 Population | 6000 Freedmen | Rubies, Barley, Silverfish
Garrison | Houses, Workshop
Frontier Outpost [Zamin]: 1000 Peasants
Watchtower [Mrakh]: 1000 Peasants
1 Army [Iron, Iron, Composite Bows]
[Mshtra - Hamlet]: 8000 Population | 4000 Freedmen, 4000 Peasants | Rubies, Lions, Diamonds
Frontier Outpost [Guanamd]
Frontier Outpost [Kealastw]
[Zhl - Hamlet]: 4000 Population | 4000 Freedmen | Horses, Barley, Silverfish
Reaping Station [Tatan]: 1000 Peasants
Reaping Station [R'ea]: 1000 Peasants
Technology:
Refined Construction, Refined Smithing, Simple Machinery, Saddle

Domestic Crops: Barley

Domestic Animals: Horses

Khorshid stands at the mouth of a great river which flows up out of the south, facing a shining sea to the north and west. To the south are the high mountains, whence comes the great river. To the east of her rolling plains lays Zhl. Zhl is herself a land of rolling plains, where the mighty steeds of the Sunlions are to be found, bordered to the north and east by the warm waters of the sea, and with rolling plains marching away southward. Mshtra, the second city of the Sunlions, lays south and west of Khorshid, along the coastal plains. She is hemmed in to the east and south by high coastal mountains, and to the north and west stretch the sea.

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The Empire of Tau
Minister
 
Posts: 3394
Founded: Dec 19, 2016
Inoffensive Centrist Democracy

Postby The Empire of Tau » Fri Aug 12, 2022 6:39 pm

The Bacchanal Republic of Manikos - Turn 4


Machaka: [Capitol City] 31,000 Population | 21000 Freedmen, 6000 Serviles, 4000 Hedonists | Spiderlings, Moon Panthers, Native Silver, Galena

Constructions:
3 Fortresses [+6 Army Capacity]
Simple Sewers [+2 Population Growth in City]
Aqueduct [+2 Population Growth in Settlements]
Houses [-2 Disorder from Population is ignored in this City]
Deep Quarry [2 Stone from Settlements which produce Stone]
Garrison [Maintains a Free Army at Highest Level of Equipment]
Treadwheel Crane [+1 Labor from every 20,000 Population in City]
Dense Housing [25% of Disorder from Population is ignored in this Region]
Shaduf [+5 Food. All landscapes in this Region count as Riverlands for purposes of bonus Food.]
Workshop [This City may convert up to 10 Wealth into Industry at a 1:1.5 Ratio (rounded down)]
Tavern [-2 Food, +2 Order, +2 Wealth]
Grand Wall [BIG W A L L]
Watchtowers [I SEE YOU]

Wonders:
The Great Bath [+4 Population Growth & +2 Wealth per other Population Growth in this City]
The House of Wisdom [Universities in this Region produce +1 Research | +2 Research to this Region if Machaka has a University]
The Manufactory [Workshops in this city may convert 5 Wealth into 15 Industry instead of the usual rate, given they are provided with an additional 4 Labor]

Settlements:
Rural Community [+4 Food, +1 Labor, +1 Wealth]
Isolated Fields [+3 Food, +6 Wealth, +8 Agricultural Resource, +4 Luxuries]
Reaping Station [+2 Food, +2 Wealth, +3 Resource, +1 Luxury]
Frontier Outpost [+2 Food, +2 Wealth, +1 Timber, +1 Stone, +1 Ore]

Eshe: [Village] 10,000 Population | 9,000 Freedmen, 1000 Hedonists | Bighorn Sheep, Ground Squirrels, Tubers

Constructions:
Garrison [Maintains a Free Army at Highest Level of Equipment]
Reinforced Stone Wall [W A L L]
Workshop [This City may convert up to 10 Wealth into Industry at a 1:1.5 Ratio (rounded down)]

Settlements:
Rural Community [+4 Food, +1 Labor, +1 Wealth]
2x Artisan Conclave [+1 Food, +3 Wealth, +1 Industry]
Reaping Station [+2 Food, +2 Wealth, +3 Resource, +1 Luxury]

Nea: [Village] 10,000 Population | 7000 Freedmen, 2000 Serviles, 1000 Hedonists || Galena, Native Copper, Granite

Constructions/:
Garrison [Maintains a Free Army at Highest Level of Equipment]
Reinforced Stone Wall [W A L L]
Bloomery [5 Ore may be converted into 10 Wealth or 5 Metal every year in this Region]

Settlements:
2x Frontier Outpost [+2 Food, +2 Wealth, +1 Timber, +1 Stone, +1 Copper, +1 Galena, +1 Granite).
2x Artisan Conclave [+1 Food, +3 Wealth, +1 Industry]

[South of South of Varra (Mountains) | Seedgrass, Sphalerite, Alfalfa]
[East (Plains-River-NW) | Serviceberry Trees, Tubers, Alfalfa]

Legio XI [Tribal Army]
10,000 Legionaries [Bronze Gladius & Scutum | Bronze Armor] - Portal

Legio XII [Tribal Army]
10,000 Legionaries [Bronze Gladius & Scutum | Bronze Armor] - Portal

Legio XIII [Tribal Army]
10,000 Legionaries [Bronze Gladius & Scutum | Bronze Armor] - Portal

God-Spider Communication, Prospecting, Scientific Method, Tel Defenses, School of Sol, Refined Smithing, Monumental Architecture, Paper, Military Professionalism, Governance, Seed-Drill, Early Empire, Living State, Simple Machines, Refined Construction, Urbanization, Sewers, Brewing, Coordinated Labor, Land Clearance, Siege Engines, Saddles, Emissaries (Outlander), Fireclay Comprehension, Imperial Idealism, School of Electromancy, Retinues
Last edited by The Empire of Tau on Fri Aug 12, 2022 6:41 pm, edited 1 time in total.

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Pentapolitan Kyrene
Envoy
 
Posts: 207
Founded: Oct 24, 2017
Ex-Nation

Postby Pentapolitan Kyrene » Sun Aug 28, 2022 11:47 am

The bar-Ayyat


The House of the Tide:

Uyyun: 15,000 Population | 15,000 Freedmen | Gazelles, Crocodiles, Quartz
Garrison | Houses, Workshop, Pit Mine
Rural Community
Frontier Outpost
1 Army [Iron, Iron, Composite Bows]

Barat-Ahhen: 10,000 Population | 10,000 Freedmen | Carp, Papyrus, Limestone
Frontier Outpost
Reaping Station

Nar-Balhur: 10,000 Population | 10,000 Freedmen | Quartz, Malachite, Camels
Reaping Station
Watchtower

Technology:
Offshore Netting, Governance, Refined Shipmaking, Simple Machinery, Quartz Comprehension

Domestic Animals: Camels


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