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Petrokovia
Powerbroker
 
Posts: 7698
Founded: Jul 07, 2014
Democratic Socialists

Postby Petrokovia » Mon Jul 11, 2022 10:18 am

Novaya Equestria wrote:I've decided to join this RP, so here's my characters.


Name: Borealis Norsoutha III (Borealis Mir Norsoutha-Tomoshima III)
Origin: Original (Void)
Gender: Male
Age: 23
Species: Voidwalker Human
Appearance: Incomplete sketch of Borealis III. He looks like a Japanese-Filipino-American (or Japanese-American with Filipino blood in his veins) who has long dark blue hair with white and light-blue streaks tied to a ponytail, light blue eyes (described as aurora blue eyes), and a fair build that people will mistake him for being a girl. He wore a black WWII-era German military uniform that had no Nazi symbols and had red aiguillette, black-and-red shoulder boards and red strips that denotes the rank of a high-ranking admiral (more specifically, the naval loops of the Admiral of the Navy, a US Navy rank). Draped on the shoulder is a black caped, high-stand-and-fall-collared naval greatcoat with the same matching shoulder boards.
Powers & Abilities: While he doesn't have magic powers, his thaumaturgical broadsword allows him to use a number of powers though this require him to manually hold it. His abilities were to command larger military formations and adapt strategies as well as having a higher empathy. His leadership skills as well as combat prowess makes him a skilled leader.
Weaknesses: His lack of magic (or thaumaturgy) means he has to utilize his thaumaturgical broadsword to help him in combat. Otherwise, he is not different from other normal humans.
Attack Potency: Human
Speed: Athlete Human
Lifting Strength: Average Human
Striking Strength: Athlete Class
Durability: Athlete Level
Stamina: Athletic
Range: Extended Melee Range (if equipped with broadsword), Hundreds of Meters (if equipped with guns)
Intelligence: Gifted
Equipment on Hand: Thaumaturgical broadsword, Novayan military equipment (if personally leading a combat squad)
Brief Bio/History*: Borealis Norsoutha III (full name Borealis Mir Norsoutha-Tomoshima III), is the 115,115th Grand Marshal of the Novayan Stellar Commonwealth and the Supreme Commander of the Novayan Expeditionary Force and later the Atlas Expeditionary Fleet.
Brief Personality Description*: Borealis III is described as stern, strict and serious in terms of military and government activities, though this extends to more mundane activities such as debates regarding relationships. Once someone gets to know him, Borealis III would let out his true personality: a friendly, nice and more amicable person who, aside from his being a Free Worlds Movement radical (a term to those who wants to make social, economic, political and military reforms even if it means being stationed in a nation and/or world just to do that), holds family, friends and his girlfriend Kaede Takagaki in his heart, mind and soul and holds loyalty to his family, friends and his girlfriend to his heart. He also asks people to call him by his nickname "B3-san".
*Optional
Note: We use VSBW stats. The links to the VSBW summary of information for each stat are given in the application.

Name: Ushanka Mosin Aleksandrov Zoborov (real name: Vassily Aleksandrovich Zoborov)
Origin: Original (Void)
Gender: Male
Age: 22
Species: Voidwalker Human (Novayan)
Appearance: Vice Admiral Ushanka resembles a 22-year-old Russian-American with silver and brown hair and green eyes. He wore the same uniform as Grand Marshal Borealis III, with the difference being his black military uniform is patterned after that of the Russian Liberation Army's general uniform.
Powers & Abilities: Vice Admiral Ushanka doesn't have any magical powers, but he makes up for it with his leadership skills and combat prowess.
Weaknesses: He doesn't have any magical powers.
Attack Potency: Human
Speed: Athlete Human
Lifting Strength: Average Human
Striking Strength: Athlete Class
Durability: Athlete Level
Stamina: Athletic
Range: Extended Melee Range (if using swords), Hundreds of Meters (if using guns)
Intelligence: Gifted
Equipment on Hand: Any.
Brief Bio/History*: Vice Admiral Ushanka Zoborov (real name Vassily Aleksandrovich Zoborov) was a vice admiral in the Novayan Navy and one of two seconds-in-command of Grand Marshal Borealis III.
Brief Personality Description*: Vice Admiral Ushanka is also considered strict, stern and serious but once someone knows him, he is still the stern person albeit with a more reasonable and more friendly personality.
*Optional
Note: We use VSBW stats. The links to the VSBW summary of information for each stat are given in the application.

Name: Pina Co Lada
Origin: Adapted (GATE: Thus the JSDF Fought There)
Gender: Female
Age: 21
Species: Voidwalker Human (Saderan)
Appearance: She resembles Pina Co Lada from GATE: Thus the JSDF Fought There but wore the same uniform as Borealis III, only she wears a service skirt and black pantyhose.
Powers & Abilities: Again doesn't have magic powers but makes up for it with her leadership skills and combat prowess.
Weaknesses: Obviously, her lack of magical powers.
Attack Potency: Human
Speed: Athlete Human
Lifting Strength: Average Human
Striking Strength: Athlete Class
Durability: Athlete Level
Stamina: Athletic
Range: Extended Melee Range (if equipped with sword), Hundreds of Meters (if equipped with guns)
Intelligence: Gifted
Equipment on Hand: Sword, any military equipment
Brief Bio/History*: Pina Co Lada was previously the Crown Princess and currently the Empress of the Saderan Empire, as well as a vice admiral in the Novayan Navy. She is one of two seconds-in-command of Grand Marshal Borealis III.
Brief Personality Description*: Similar to her GATE equivalent but has the air of a professional.
*Optional
Note: We use VSBW stats. The links to the VSBW summary of information for each stat are given in the application.

Name: Wilhelmina Heinrike von Gebauer zu Berlichingen-Weizenbaum
Origin: Original (Void)
Gender: Female
Age: 22
Species: Voidwalker Human (Novayan)
Appearance: Captain 1st Rank Wilhelmina Heinrike looks like a German with black hair and wears a military uniform consisting of a double-breasted blazer (or whatever), white collared shirt, red necktie and service skirt. Worn over the uniform is a black high-stand-collared greatcoat that reaches to her ankles. Also wears boots.
Powers & Abilities: Unlike her comrades, Captain 1st Rank Wilhelmina Heinrike utilizes thaumaturgical powers through her greatcoat, where built within it is a paratechnological mechanism that allows her to summon skeleton soldiers and whatnot a la Clifford "Cliff" Unger from Death Stranding. This doesn't make her the next Extinction Entity, however.
Weaknesses: She has to summon skeleton soldiers who were killed. She can also temporarily be weakened if one has some anti-magic stuff that can decrease her ability to teleport and summon skeleton soldiers.
Attack Potency: Athlete
Speed: Athlete Human
Lifting Strength: Average Human
Striking Strength: Hundreds of Meters
Durability: Street Level (if utilizing her greatcoat's mechanism), otherwise Human Level (if her greatcoat's mechanism got EMP'd temporarily)
Stamina: Athletic (without her greatcoat's mechanism), Peak Human (with her greatcoat's mechanism)
Range: Hundreds of Meters
Intelligence: Gifted
Equipment on Hand: NV4 Assault Rifle, any military equipment
Brief Bio/History*: Captain 1st Rank Wilhelmina Heinrike von Gebauer zu Berlichingen-Weizenbaum belongs to the von Gebauer family on the zu Berlichingen-Weizenbaum families' side, hailing from the urban world of Germania III, one of the many worlds of the Novayan Stellar Commonewalth, and is an officer in the Novayan Navy.
Brief Personality Description*: Captain 1st Rank Wilhelmina Heinrike is known being quiet, serious and reserved, even in combat or military exercises, typical of her family who happened to partake in military services. Though if one were to have become friends of her, underneath her icy exterior is actually a caring person. Like her comrades, she has a high moral standard.
*Optional
Note: We use VSBW stats. The links to the VSBW summary of information for each stat are given in the application.

Name: Scarlet Rangers
Origin: Original (Void)
Gender: Male
Age: 22
Species: Voidwalker Human (Novayan)
Appearance: Staff Sergeant Scarlet resembles a Japanese-Filipino-American with red hair and eyes. Unlike the others, he wore the standard Novayan Army military equipment, with the NOVMILPAT camouflage BDU being his everyday uniform.
Powers & Abilities: While lacking thaumaturgical powers, he makes up for it with his skills as an infantryman, a demolitions expert, and an infantry squad leader.
Weaknesses: His use of explosives may attract the attention of his enemies during missions, and also cause potential friendly-fire casualties by accident.
Attack Potency: Human
Speed: Athlete Human
Lifting Strength: Average Human
Striking Strength: Athlete Class
Durability: Athlete Level
Stamina: Athletic
Range: Hundreds of Meters (if equipped with guns)
Intelligence: Gifted
Equipment on Hand: Standard Novayan Army military equipment, XM8T Assault Rifle
Brief Bio/History*: Staff Sergeant Scarlet Rangers hail from a family who were known for their involvement in the government and military service as well as ardent supporters of (responsible yet regulated) gun rights. His love for explosions began when he gets to use his first firework. After a vehicular accident while at the age of 18, he becomes fast in drawing anime pics but also caused his love for explosives to be increased greatly, requiring some therapist sessions to make him control his love for blowing things up.
Brief Personality Description*: Staff Sergeant Scarlet is quite energetic and is known for making anime pics (even anime emojis) in a few minutes due to the vehicular accident, but his love for explosives (increased from suffering said vehicular accident) is enough to make all but some people to feel endangered. Once they learned why he's like that and decided to befriend him for once, he is still the eccentric person but is also friendly. Too completely and heavily friendly to the point he's like an American.
*Optional
Note: We use VSBW stats. The links to the VSBW summary of information for each stat are given in the application.

Name: Kaede Takagaki
Origin: Universe Alpha-November-India-Mike-Echo (The IdolM@ster Cinderella Girls)
Gender: Female
Age: 25
Species: Earthborn Human (Japanese)
Appearance: Here is what she looks like. In addition, she wore a Greek chlamys and matching thighhighs which match the colors of her elbow gloves. Her high-heeled footwear is also replaced with no-heeled footwear of the same color and design (just without the high heels).
Powers & Abilities: If we take into account Granblue Fantasy (which she is featured in a collab), her powers were music-based.
Weaknesses: Her lack of weapons (unless she has a knife or a pistol) makes her vulnerable. Combine that with her being separated from B3-san and she's a lamb to the slaughter. On a more humorous note, her puns may or may not have any effect on B3-san, who happens to speak English with some Filipino and German words and a German and British accent mixed in.
Attack Potency: Human
Speed: Athlete
Lifting Strength: Average Human
Striking Strength: Below Average Human (normal), Athlete Human (if she uses her song-based magic/thaumaturgy)
Durability: Athlete Level (maybe?)
Stamina: Average Human
Range: Standard Melee Range (normal), Several Meters (with her song-based magic/thaumaturgy)
Intelligence: Above Average
Equipment on Hand: Knife, radio and pistol (if provided by B3-san)
Brief Bio/History*: Kaede Takagaki is the flagship idol of 346 Production, formerly a member of the corporation's Model Division. [url=project-imas.wiki/Kaede_Takagaki]Read here for more information.[/url]
Brief Personality Description*: Kaede was commonly known to be quiet and reserved, but is quite mischievous and devious for her age and especially when she gets drunk; she had to drink a ludicrously small amount of alcohol because B3-san (who happens to be a strict anti-alcoholist and a prohibitionist) doesn't want her health to deteriorate. On stage, however, her singing voice is loud, resonant and powerful (which is why B3-san had a crush on and developed a relationship with her, corporate culture be damned).
*Optional
Note: We use VSBW stats. The links to the VSBW summary of information for each stat are given in the application.



I have more characters coming up, but for now this will have to do. Also, here are the ideologies of these characters of mine below. These ideologies of my characters were following the ideology standards of the Hearts of Iron IV mod The New Order: Last Days of Europe. The light blue color represents their actual ideologies.
Borealis III: Despotism (Military Junta/Military Dictatorship), Paternalism (Stratocracy/Oligarchy), Conservatism (Liberal Conservatism)
Ushanka: Paternalism (Stratocracy/Oligarchy), Paternalism (National Conservatism)
Pina: Despotism (Absolute Monarchy), Paternalism (Semi-Constitutional Monarchy), Liberalism (National Liberalism)/Conservatism (Liberal Conservatism)
Wilhelmina Heinrike: Progressivism (Social Democracy), Conservatism (Christian Democracy)
Scarlet Rangers: Liberalism (National Liberalism), Paternalism (Stratocracy), Progressivism (Democratic Socialism/Social Democracy)
Kaede: Liberalism, Conservatism (Liberal Conservatism)/Progressivism (Social Democracy)

NOTE: I don't know what ideology Kaede Takagaki follows, so I had to come up with this.

I will also be posting my factions' apps sometime after this whole conglomerative mess of whatever the frigging heck I am actually doing. And I'll be utilizing TNO's Government Ideas and Commanders systems to tell y'all much.

Accepted! Welcome to Rhapsody!
Communist from Philly living with multiplicity; We literally are Petrokovia. We are very spiritual adherents to our religion.
Pro: AES, Juche, communism, armed revolution, God (Mikotorma), reappropriating monarchical terms for socialist things (what's in a name?), the ethereal spaceship polycule sent by Allah to guide us, freedom of expression and religion
Anti: Fascism, absolute monarchy, capitalism, imperialism, Demiurge/Saklas, bigotry of any kind
Note: I do not use NS Stats, NS Tracker, etc. I only use my own factbooks and written information; The main canon used is the Democratic Socialist Vesperist Realms of Petrokovia (DSVRP)
من خلال الشدائد وسفك الدماء إلى المجد نسير بنور قلوبنا على طريق ميكوتورماه
National Anthem: Our Country!
National Religion: Vesperism

*Communist and Proud!*

User avatar
Novaya Equestria
Senator
 
Posts: 4137
Founded: May 01, 2014
Democratic Socialists

Postby Novaya Equestria » Mon Jul 11, 2022 6:58 pm

Here are the other characters as well as a faction or to.


Name: Marie Antoinette
Origin: Original (Void)
Gender: Female
Age: 21
Species: Voidwalker Human (Gallian)
Appearance: The Young Queen of the Kingdom of Gallia
Powers & Abilities: She doesn't have any powers nor other abilities. The only thing she has is her involvement in politics. She also has the means to bring large amounts of money.
Weaknesses: Everything. She has no magical powers or abilities, nor does have she any weapons or anything else. She also has a tendency to spend a lot of money on partying, gambling and other indulgences.
Attack Potency: Below Human Average
Speed: Average Human
Lifting Strength: Below Average Human or Average Human
Striking Strength: Below Average Human Class
Durability: Human Level
Stamina: Below Average Human to Average Human
Range: Below Standard Melee Range (she has no skills in combat, of course!)
Intelligence: Above Average
Equipment on Hand: While onboard the NSCS Atlas, she utilizes a computer.
Brief Bio/History*: Marie Antoinette is the young Queen of the Kingdom of Gallia, one of the constituent states of the Novayan Stellar Commonwealth. Hailing from another system, Marie Antoinette was sent to Gallia III and become its queen at 16 years old. She's gotten quite unpopular due to her excesses long before Borealis III intervened to help reform the nation, turning it into a (semi-)constitutional monarchy.
Brief Personality Description*: Marie Antoinette was vivacious, outgoing and bold, a social butterfly who loved gambling, partying and extravagant fashions; she was also free-spirited and fun but also shallow and confused, basically unable to make of new life in court. She also was a charismatic and very brave person, who withstood adversity with tremendous courage, showing unflinching fortitude.
*Optional
Note: We use VSBW stats. The links to the VSBW summary of information for each stat are given in the application.


Name: Gallia Rax
Origin: Galaxy Foxtrot-Foxtrot-Alpha, Universe Sierra-Whiskey-Hotel (Star Wars)
Gender: Female
Age: 22
Species: Human (Jakkuan)
Appearance: She was Gallius Rax once but genderswapped and age-regressed to the age of 22, after a platoon under Grand Marshal Borealis III had resurrected her (albeit with the unintended result of turning him into a 22-year-old girl) for information regarding the First Order a few days prior to the Hosnian Cataclysm, which signals the commencement of Operation Sovereign Justice. I guess you could say he isekai'd Gallius Rax into a 22-year-old girl, amirite? *repeats raising and lowering eyebrows* She wore the same uniform in her past life as Gallius Rax, but instead of pants which makes her thighs look fat and T H I C C she wore a matching colored skirt and black pantyhose. ALso she has long black hair.
Powers & Abilities: She was an Elusive Shadow, a term for those who were extremely skilled in politics and intrigue. Like in her past life, she has been known for manipulating everything behind the scenes prior to the Battle of Jakku, the Imperial Instrument of Surrender, and the end of the Galactic Civil War. Among which were her manipulating the New Republic into engaging in Imperial psychological military operations such as Operation Cinder and the Battle of Jakku, which were intended to distract the New Republic from hunting down every Imperial military units, nobles and aristocrats, scientists, bureaucrats, oligarchs and administrators who were to escape into the Unknown Regions to prepare for a counteroffensive or, if the Galactic Concordance's been signed, create a new Empire in the Unknown Regions.

She also retains her combat skills in her past life as Gallius Rax, who was a seasoned recreational boxer. She also used dirty tactics like her past self does.
Weaknesses: It is unclear whether Gallia Rax has any sorts of weaknesses due to her preference for secrecy and intrigue. However, it is quite possibly known she might get outsmarted by someone who can guess what she's doing, both in combat and in intrigue.
Attack Potency: Athlete
Speed: Athletic Human
Lifting Strength: Average Human
Striking Strength: Athlete Class
Durability: Athlete Class
Stamina: Athletic
Range: Standard Melee Range (in unarmed combat), Extended Melee Range (if equipped with a sword to shank people with), Hundreds of Meters (if equipped with a gun or blaster)
Intelligence: Genius (OF COURSE she is, why do you think she's an Elusive Shadow and skilled leader to begin with!?)
Equipment on Hand: None (in unarmed combat), any blades (sword or lightsaber), gun or blaster. Like in her past life as Gallius Rax, while she wore the attire of a Fleet Admiral in public, she wore a long crimson robe in private.[1] As Counselor to the Empire, Rax wore a white uniform reminiscent of the Grand Admiral uniform and a long scarlet cape.
Brief Bio/History*: Here, because I am not going to waste my time posting a lot of information. 30 years later and a few days prior to the Hosnian Cataclysm and the commencement of Operation Sovereign Justice, a platoon of Novayan soldiers and thaumaturges under Grand Marshal Borealis III arrived at Jakku and resurrected Gallius Rax, who had been turned into a 22-year-old woman named Gallia Rax. While she is still a Fleet Admiral in the now-fallen Imperial Navy and the Counselor to the Empire, she answers directly to Borealis III.
Brief Personality Description*: Here, otherwise I'll get myself quite the stomach ulcer.
*Optional
Note: We use VSBW stats. The links to the VSBW summary of information for each stat are given in the application.


Name: Elle Stientillort
Origin: Original; Galaxy Foxtrot-Foxtrot-Alpha, Universe Sierra-Whiskey-Hotel (Star Wars)
Gender: Female
Age: 21
Species: Human (Corellian by birth, Sartinaynianian/Bastionian by culture)
Appearance: If she were onboard the Death Star
Powers & Abilities: She doesn't have powers nor abilities, but she knows how to lead her stormtrooper squad. Also unlike the Galactic Empire-era Imperial stormtroopers, she shoots enemies since Palpatine's orders to miss don't apply to the Imperial Remnant at Sartinaynian/Bastion.
Weaknesses: She's a stormtrooper, her armor is made of plastoid composite with a black body glove underneath. OF COURSE she just happens to be a stormtrooper, of course! Why did y'all not think of that?! /endflavortext And even worse, her stormtrooper armor inhibits her movement.
Attack Potency: Human
Speed: Athletic Human
Lifting Strength: Average Human
Striking Strength: Athlete Class
Durability: Athlete Level
Stamina: Athletic
Range: Hundreds of Meters
Intelligence: Above Average
Equipment on Hand: Imperial Stormtrooper armor, blasters, thermal grenades
Brief Bio/History*: Elle Stientillort was a human stormtrooper hailing from the world of Corellia. Born to a poor family, she greatly admired the Galactic Empire's New Order and its tenets (order, rule of law, control, civic pride, patriotism, Fascism, humanocentrism and militarism), but is turned off by the abundance of xenophobia, male chauvinism, slavery, the destructiveness of the Death Star, insidious Imperial doctrines and even suppression of "subversive" arts. Her family moved to Sartinaynian/Bastion, the home of the Imperial Remnant led by the moderate/reformist Akehthor military family, who abandoned the more negative tenets of the New Order and allowed aliens and women to be a part of Imperial society, allowing her to get herself an education and military training. She got involved in Operation Sovereign Justice as an Imperial Remnant stormtrooper and post-war gets stationed onboard the 3rd Death Star (built 20 years ago by Novayan forces under Lord Admiral Borealis I's command to lack the destructive capabilities of the previous Death Stars).
Brief Personality Description*: Elle Stientillort is serious though free-spirited due to having more free time while in the Imperial Remnant and later the 3rd Death Star - commissioned as the Mobile Operations Theater Station Tanaris. Usually she messages her stormtrooper buddy/buddies through the Aethernet (the Void's equivalent of the Internet and what-have-yous).
*Optional
Note: We use VSBW stats. The links to the VSBW summary of information for each stat are given in the application.


Name: Atlas Expeditionary Fleet
Origin: Void (home); Sol Trinary System, Universe Alpha-November-India-Mike-Echo (launching point)
Number of Members: Rough estimate of 3,000,000-10,000,000+
Notable Members: Grand Marshal Borealis Norsoutha III, Vice Admiral Ushanka Zoborov, Vice Admiral Pina Co Lada, Captain 1st Rank Wilhelmina Heinrike von Gebauer zu Berlichingen-Weizenbaum, Staff Sergeant Scarlet Rangers, Queen Marie Antoinette, Fleet Admiral Gallia Rax, Stormtrooper Elle Stientillort
Description of Faction's Tech, Powers, & Abilities: The Atlas Expeditionary Fleet utilize a number of scientifically-advanced techs and para/techs, and there existed a number of thaumaturges who were considered the more superior version of magicians due to thaumaturgy being more accessible (i.e. concept-based, narrative-based, emotion-based, blood-based, space-based, and others as well; consult the SCP Wiki for more information). The new para/techs made the Atlas Expeditionary Fleet - both ground and naval elements - quite superior in terms of weapons, radar and fire control systems, shields, thrusters and whatnot.



Alrighty, time to explain to y'all what is going on.
ATLAS EXPEDITIONARY FLEET


The Atlas Expeditionary Fleet consisted of ships from the 1st through 3rd Strike Forces (three of the most prominent naval fleets in the Novayan Stellar Commonwealth Navy) as well as additional ships from the NSC Navy as well as those of some orders, among them from a few fleet-based orders and a few fleet-based sub-orders (or chapters) of the Knights of the Void, with a fleet-based order or few of them joining the whole expeditionary fleet. It was formed at the Sol Trinary System, formerly an unary system before Lord Admiral Borealis I transported the entirety of the Aeras and Terra Systems to the Sol System, where they now orbit around the Sol System proper.

The Atlas Expeditionary Fleet is centered around the NSCS Atlas, lead ship of the Atlas-class dreadnoughts (otherwise known as the Atlas-class Carrier-Dreadnoughts and the Atlas-class Joint Mobile Spaceborne Ships) and the flagship of Grand Marshal Borealis III. Like the rest of the NSC warships, the NSCS Atlas has black/dark exterior hulls with red lights. You may think the Novayans were evil, but you do NOT judge the book by its cover: while the colors look intimidating and evil, the colors black, white and red were the national colors of the Novayan Stellar Commonwealth.

The soldiers, pilots and sailors, order knights and officers of the Atlas Expeditionary Fleet wore and use different combat gears. The soldiers wear combat gears with digital camouflages that can change via a gadget attached to their right or left wrist; in environments where the atmosphere is poisonous or lacking oxygen, they have to wear sealed combat helmets and are equipped with a variety of military equipment. The same thing goes for the pilots and sailors. For the order knights, they were combat power armors and were equipped with big guns, advanced melee weapons and even artifacts as well as using vehicles that were too large for non-order military personnel but used by said order knights. The officers, on the other hand, wore military dress service uniforms, camouflaged BDUs and/or power armor without the helmets.

The Atlas Expeditionary Fleet consisted of 170+ warships, 140 of which were Voidwalker ships: 100 of these warships were of Novayan design while the 40+ belong to the two independent fleet-based orders and elements of fleet-based orders and fleet-based sub-orders of the Knights of the Void. At the center is the aforementioned NSCS Atlas, which is equipped with sophisticated equipment and para/techs necessary to conduct and manage an entire sector front and served as the flagship and command ship. There existed a few capital ships (super-battleships, supercarriers, carriers and battleships) and sub-capital ships (cruisers, light cruisers, heavy cruisers, and battlecruisers) but a large number of combat ships (corvettes, frigates and destroyers). There also exists a number of transport ships which carry a large number of combat ground units necessary to conduct a planetary invasion and battle. Aboard the ships capable of launching combat spacecraft were the Skelter fighter bomber and multi-role variant spacecrafts.

40 of the warships in the Atlas Expeditionary Fleet proper were from one or two independent fleet-based orders, elements of fleet-based sub-orders (chapters) of the Knights of the Void, and independent fleet-based orders. They consist of battle barges, strike cruisers, light cruisers and destroyers, all equipped with teleportation techs, drop pods and so on. The battle barges is where most of the order knights were stationed at. The fleet composition would be 10 battle barges, 10 strike cruisers and light cruisers, and 20 destroyers.

The Atlas Expeditionary Fleet has combat ground units with the associated combat aerospace wings. Unlike 70% of the NSC Armed Forces, which relied on pitched battles using overwhelming firepower and massed numbers, the military units were the 30% that had been modernized with new para/techs, training and military doctrines, strategies and tactics. This means the use of combined arms - a combination of blitzkrieg mobile warfare with precision yet superior firepower, air support and air superiority with operational integrity, and the use of mobility. Armored vehicles, tanks and mechanized infantry were capable of this. Meanwhile, the order knights were deployed via dropships and drop pods, which were designed to return to their respective battle barges, allowing them to deep-strike their enemy and cause havoc.

Unlike the 70% of the NSC Armed Forces, the 30% rely on network-centric warfare to allow them to win battles. The Atlas Expeditionary Fleet is no exception, but it has been known to using diplomacy to win over allies.


RAVAGER EXPEDITIONARY FLEET

Attached to the Atlas Expeditionary Fleet is the Ravager Expeditionary Fleet aka the Imperial Expeditionary Fleet, which is centered around the Ravager which I'll allow y'all to think it has been either redesigned and renovated or was a captured First Order Indefatigable-class star dreadnought.

For military composition, the Imperial Expeditionary Fleet has around 30+ warships, with the Ravager as the flagship. 32 of these warships were of the Resurgent-class star destroyers, and 8 of the remainder of the Imperial warships were the Toleraratis-class, a complete redesign of the Acclamator-class. The Ravager is less suited to conducting planetary invasions, carrying fewer ground troops and the associated equipment, so instead it is a command vessel with the facilities and sensor suites necessary to conduct and manage an entire sector front. The Resurgent-class star destroyers were the successors to the Imperial Star Destroyers, and its radical improvements were the increased protection afforded to its shielding systems and bridge crew, and redundant systems meant to offset the effectiveness of Ion weapons.

The Resurgent-class star destroyers have for themselves been designed to also function as carriers for the starfighters such as the TIE fighters and bombers, as well as those based on Grand Admiral Thrawn's TIE Defenders. Their TIE spacecraft have incorporated shields, armor and electronic countermeasures to prioritize crew survivability and have also been equipped with personal FTL drives. Pilots were expected to fly with equal proficiency within larger formations as when alone or in small groups.

Imperial ground forces (especially those from the Imperial Remnant), on the other hand, have followed the most radical changes ever made by by the First Order (a mask used by the Sith Empire). Unlike the Galactic Empire, Imperial ground forces have utilized the refined combined arms approach used by Imperial predecessors and consisted of highly-trained and highly-equipped ground troops. Instead of unwieldy conscripts, emphasis was placed on strengthening, equipping and training them for battles. Emphasis has been placed on the outcome of the mission rather than the specific means of achieving it. Individual soldiers and officers are entrusted with far greater operational flexibility leading to superior personal initiative among unit commanders. Gone is the rule through fear, intimidation and terror that defined the earlier Tarkin Doctrine (which was fully abandoned by the Imperial Remnant).

To make up for manpower shortages, the Imperial Expeditionary Fleet had utilized/incorporated tens of thousands of drones and droids at every operational level, supplementing a much smaller core of organic soldiers. At the company level, the droids and drones may function as supply or auxiliary personnel, or even heavy weapons teams. Within such legions, entire divisions of droids are commanded by a few scattered organic officers, intended for use in battles of attrition the Imperial Expeditionary Fleet could otherwise ill-afford. The organic soldiers consist of stormtroopers and Mudtroopers, both of which were the mainstay of the ground troops. The stormtrooper armors have been given greater improvements such as afforded protection from blaster or non-blaster fire, and some stormtroopers were provided First Order stormtrooper armors as veterans; some rejected them and instead wore the Imperial-era stormtrooper armor so as to not associate themselves with the First Order. Also, Imperial ground forces based themselves around mobility, dropping from orbit to deliver a single, powerful blow followed by mechanized maneuver warfare. Such doctrine is aimed at making it difficult for any enemy to react to a continually shifting front, becoming unbalanced. A single decisive battle of annihilation can be pursued once circumstances are the most favorable. If not achieved in a specified timeframe, they will have to withdraw to orbit rather than engage in battles of attrition, which is left to the task of droids.


I'll post the governments of both the Atlas Expeditionary Fleet and Ravager Expeditionary Fleet later.
READ BELOW!

I RP as Novaya, a Human militaristic nation (cuz anime) and an archipelagic country. I also RP as the Novayan Stellar Commonwealth, a FanFT/FanFFT nation.
Please refer to me/my nation as Novaya in both IC and OOC, NOT Novaya Equestria.

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The United Penguin Commonwealth
Minister
 
Posts: 3479
Founded: Feb 01, 2022
Liberal Democratic Socialists

Postby The United Penguin Commonwealth » Mon Jul 11, 2022 9:30 pm

FACTION APPLICATION
Name: WASP (Worldwide Association for Specialized Peacekeeping)
Origin:
The details of WASP's origins are shrouded by both secrecy and the passage of time. The general story goes as follows. WASP was founded a few thousand years ago in a distant universe. Its goal was to act as a global defense against hostile groups, primarily groups of magical, altered, or otherwise anomalous entities. It achieved great success, and its ranks swelled. Soon, it began research into better methods of counteracting these threats. A few decades after its founding, the Association made an incredible discovery. While researching a rift that opened into a pocket universe, a physicist found out the way in which it functioned. The rift was a sort of "hole" torn through the "edge" of reality itself combined with a section of warped space leading into another "hole" in the pocket dimension. Armed with this new knowledge, WASP began a new initiative to study this and potentially recreate it. After years of study and experimentation, a portal stable enough to transport objects (including living things) was produced. After a series of extensive tests showed that this technology was reasonably safe, a close vote by the board resulted in the first universal expansion of WASP. To this day, WASP fights for stability across the multiverse.

Number of Members: Unknown, likely >400,000,000 humans/human parallels. ~100,000,000,000,000 humans/human parallels within WASP zones of operation.

Notable Members:
W██████ █. ██████████ (Name classified as per executive orders)
Administation-Aleph Chairman and Founder of WASP
[Winston Wilfred Westbrooke]

(16,786 extraneous entries removed for brevity)

Lamont C. Nash
Administation-Samek-1A Chairman

(489 extraneous entries removed for brevity)

Thorn (þ)
AI Construct, Soldier
[Officially AI, actually uploaded consciousness of a deceased elite WASP soldier who volunteered for a now-shuttered mind-uploading program]

Description of Faction's Tech, Powers, & Abilities:
WASP’s most notable technology is its portal technology, allowing it to travel through and between universes rapidly. The rifts are usually produced with special machinery for confinement, but rifts can be opened without extensive confinement machinery. WASP uses this for both transportation and some energy "production" (by drawing energy from uniform universes).

WASP has semi-advanced military technology, including but not limited to hypersonic warheads, electrolaser (a real thing) weaponry, extremely high-yield explosives and shells, automated infantry and artillery, weaponized space and airships, anomalous/thaumaturgical weaponry, and drones. ["semi-advanced" because there's a faction with literal imperial dreadnoughts, and while WASP has some large starships, they don't have anything like that]

WASP has massive computational abilities, which it uses to its great benefit. Events can be predicted and planned ahead of time. Many soldiers are equipped with goggles displaying relevant information. There are automated infantry robots (droids, if you will) that can use WASP servers to effectively combat any opponent, given enough CPU time.

Description of Faction's Weaknesses:
WASP's size is a double-edged sword. Large forces can be mobilized, but ultimately the universes of this roleplay are just a small region on the fringe of WASP's zone of operation. Additionally, for these forces to be mobilized, there is much bureaucracy in the way. On top of that, much of WASP's forces are tied up fighting an enemy organization.

[Primarily to explain why WASP hasn't already discovered these universes,] The universes of this roleplay are unusually distant from universes they have outposts in. This makes it significantly harder to open rifts to these universes from WASP's zone of operation.


finally got around to posting this
it's not very good but hopefully it's okay enough
linux > windows

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Petrokovia
Powerbroker
 
Posts: 7698
Founded: Jul 07, 2014
Democratic Socialists

Postby Petrokovia » Wed Jul 13, 2022 1:39 pm

Novaya Equestria wrote:Here are the other characters as well as a faction or to.


Name: Marie Antoinette
Origin: Original (Void)
Gender: Female
Age: 21
Species: Voidwalker Human (Gallian)
Appearance: The Young Queen of the Kingdom of Gallia
Powers & Abilities: She doesn't have any powers nor other abilities. The only thing she has is her involvement in politics. She also has the means to bring large amounts of money.
Weaknesses: Everything. She has no magical powers or abilities, nor does have she any weapons or anything else. She also has a tendency to spend a lot of money on partying, gambling and other indulgences.
Attack Potency: Below Human Average
Speed: Average Human
Lifting Strength: Below Average Human or Average Human
Striking Strength: Below Average Human Class
Durability: Human Level
Stamina: Below Average Human to Average Human
Range: Below Standard Melee Range (she has no skills in combat, of course!)
Intelligence: Above Average
Equipment on Hand: While onboard the NSCS Atlas, she utilizes a computer.
Brief Bio/History*: Marie Antoinette is the young Queen of the Kingdom of Gallia, one of the constituent states of the Novayan Stellar Commonwealth. Hailing from another system, Marie Antoinette was sent to Gallia III and become its queen at 16 years old. She's gotten quite unpopular due to her excesses long before Borealis III intervened to help reform the nation, turning it into a (semi-)constitutional monarchy.
Brief Personality Description*: Marie Antoinette was vivacious, outgoing and bold, a social butterfly who loved gambling, partying and extravagant fashions; she was also free-spirited and fun but also shallow and confused, basically unable to make of new life in court. She also was a charismatic and very brave person, who withstood adversity with tremendous courage, showing unflinching fortitude.
*Optional
Note: We use VSBW stats. The links to the VSBW summary of information for each stat are given in the application.


Name: Gallia Rax
Origin: Galaxy Foxtrot-Foxtrot-Alpha, Universe Sierra-Whiskey-Hotel (Star Wars)
Gender: Female
Age: 22
Species: Human (Jakkuan)
Appearance: She was Gallius Rax once but genderswapped and age-regressed to the age of 22, after a platoon under Grand Marshal Borealis III had resurrected her (albeit with the unintended result of turning him into a 22-year-old girl) for information regarding the First Order a few days prior to the Hosnian Cataclysm, which signals the commencement of Operation Sovereign Justice. I guess you could say he isekai'd Gallius Rax into a 22-year-old girl, amirite? *repeats raising and lowering eyebrows* She wore the same uniform in her past life as Gallius Rax, but instead of pants which makes her thighs look fat and T H I C C she wore a matching colored skirt and black pantyhose. ALso she has long black hair.
Powers & Abilities: She was an Elusive Shadow, a term for those who were extremely skilled in politics and intrigue. Like in her past life, she has been known for manipulating everything behind the scenes prior to the Battle of Jakku, the Imperial Instrument of Surrender, and the end of the Galactic Civil War. Among which were her manipulating the New Republic into engaging in Imperial psychological military operations such as Operation Cinder and the Battle of Jakku, which were intended to distract the New Republic from hunting down every Imperial military units, nobles and aristocrats, scientists, bureaucrats, oligarchs and administrators who were to escape into the Unknown Regions to prepare for a counteroffensive or, if the Galactic Concordance's been signed, create a new Empire in the Unknown Regions.

She also retains her combat skills in her past life as Gallius Rax, who was a seasoned recreational boxer. She also used dirty tactics like her past self does.
Weaknesses: It is unclear whether Gallia Rax has any sorts of weaknesses due to her preference for secrecy and intrigue. However, it is quite possibly known she might get outsmarted by someone who can guess what she's doing, both in combat and in intrigue.
Attack Potency: Athlete
Speed: Athletic Human
Lifting Strength: Average Human
Striking Strength: Athlete Class
Durability: Athlete Class
Stamina: Athletic
Range: Standard Melee Range (in unarmed combat), Extended Melee Range (if equipped with a sword to shank people with), Hundreds of Meters (if equipped with a gun or blaster)
Intelligence: Genius (OF COURSE she is, why do you think she's an Elusive Shadow and skilled leader to begin with!?)
Equipment on Hand: None (in unarmed combat), any blades (sword or lightsaber), gun or blaster. Like in her past life as Gallius Rax, while she wore the attire of a Fleet Admiral in public, she wore a long crimson robe in private.[1] As Counselor to the Empire, Rax wore a white uniform reminiscent of the Grand Admiral uniform and a long scarlet cape.
Brief Bio/History*: Here, because I am not going to waste my time posting a lot of information. 30 years later and a few days prior to the Hosnian Cataclysm and the commencement of Operation Sovereign Justice, a platoon of Novayan soldiers and thaumaturges under Grand Marshal Borealis III arrived at Jakku and resurrected Gallius Rax, who had been turned into a 22-year-old woman named Gallia Rax. While she is still a Fleet Admiral in the now-fallen Imperial Navy and the Counselor to the Empire, she answers directly to Borealis III.
Brief Personality Description*: Here, otherwise I'll get myself quite the stomach ulcer.
*Optional
Note: We use VSBW stats. The links to the VSBW summary of information for each stat are given in the application.


Name: Elle Stientillort
Origin: Original; Galaxy Foxtrot-Foxtrot-Alpha, Universe Sierra-Whiskey-Hotel (Star Wars)
Gender: Female
Age: 21
Species: Human (Corellian by birth, Sartinaynianian/Bastionian by culture)
Appearance: If she were onboard the Death Star
Powers & Abilities: She doesn't have powers nor abilities, but she knows how to lead her stormtrooper squad. Also unlike the Galactic Empire-era Imperial stormtroopers, she shoots enemies since Palpatine's orders to miss don't apply to the Imperial Remnant at Sartinaynian/Bastion.
Weaknesses: She's a stormtrooper, her armor is made of plastoid composite with a black body glove underneath. OF COURSE she just happens to be a stormtrooper, of course! Why did y'all not think of that?! /endflavortext And even worse, her stormtrooper armor inhibits her movement.
Attack Potency: Human
Speed: Athletic Human
Lifting Strength: Average Human
Striking Strength: Athlete Class
Durability: Athlete Level
Stamina: Athletic
Range: Hundreds of Meters
Intelligence: Above Average
Equipment on Hand: Imperial Stormtrooper armor, blasters, thermal grenades
Brief Bio/History*: Elle Stientillort was a human stormtrooper hailing from the world of Corellia. Born to a poor family, she greatly admired the Galactic Empire's New Order and its tenets (order, rule of law, control, civic pride, patriotism, Fascism, humanocentrism and militarism), but is turned off by the abundance of xenophobia, male chauvinism, slavery, the destructiveness of the Death Star, insidious Imperial doctrines and even suppression of "subversive" arts. Her family moved to Sartinaynian/Bastion, the home of the Imperial Remnant led by the moderate/reformist Akehthor military family, who abandoned the more negative tenets of the New Order and allowed aliens and women to be a part of Imperial society, allowing her to get herself an education and military training. She got involved in Operation Sovereign Justice as an Imperial Remnant stormtrooper and post-war gets stationed onboard the 3rd Death Star (built 20 years ago by Novayan forces under Lord Admiral Borealis I's command to lack the destructive capabilities of the previous Death Stars).
Brief Personality Description*: Elle Stientillort is serious though free-spirited due to having more free time while in the Imperial Remnant and later the 3rd Death Star - commissioned as the Mobile Operations Theater Station Tanaris. Usually she messages her stormtrooper buddy/buddies through the Aethernet (the Void's equivalent of the Internet and what-have-yous).
*Optional
Note: We use VSBW stats. The links to the VSBW summary of information for each stat are given in the application.


Name: Atlas Expeditionary Fleet
Origin: Void (home); Sol Trinary System, Universe Alpha-November-India-Mike-Echo (launching point)
Number of Members: Rough estimate of 3,000,000-10,000,000+
Notable Members: Grand Marshal Borealis Norsoutha III, Vice Admiral Ushanka Zoborov, Vice Admiral Pina Co Lada, Captain 1st Rank Wilhelmina Heinrike von Gebauer zu Berlichingen-Weizenbaum, Staff Sergeant Scarlet Rangers, Queen Marie Antoinette, Fleet Admiral Gallia Rax, Stormtrooper Elle Stientillort
Description of Faction's Tech, Powers, & Abilities: The Atlas Expeditionary Fleet utilize a number of scientifically-advanced techs and para/techs, and there existed a number of thaumaturges who were considered the more superior version of magicians due to thaumaturgy being more accessible (i.e. concept-based, narrative-based, emotion-based, blood-based, space-based, and others as well; consult the SCP Wiki for more information). The new para/techs made the Atlas Expeditionary Fleet - both ground and naval elements - quite superior in terms of weapons, radar and fire control systems, shields, thrusters and whatnot.



Alrighty, time to explain to y'all what is going on.
ATLAS EXPEDITIONARY FLEET


The Atlas Expeditionary Fleet consisted of ships from the 1st through 3rd Strike Forces (three of the most prominent naval fleets in the Novayan Stellar Commonwealth Navy) as well as additional ships from the NSC Navy as well as those of some orders, among them from a few fleet-based orders and a few fleet-based sub-orders (or chapters) of the Knights of the Void, with a fleet-based order or few of them joining the whole expeditionary fleet. It was formed at the Sol Trinary System, formerly an unary system before Lord Admiral Borealis I transported the entirety of the Aeras and Terra Systems to the Sol System, where they now orbit around the Sol System proper.

The Atlas Expeditionary Fleet is centered around the NSCS Atlas, lead ship of the Atlas-class dreadnoughts (otherwise known as the Atlas-class Carrier-Dreadnoughts and the Atlas-class Joint Mobile Spaceborne Ships) and the flagship of Grand Marshal Borealis III. Like the rest of the NSC warships, the NSCS Atlas has black/dark exterior hulls with red lights. You may think the Novayans were evil, but you do NOT judge the book by its cover: while the colors look intimidating and evil, the colors black, white and red were the national colors of the Novayan Stellar Commonwealth.

The soldiers, pilots and sailors, order knights and officers of the Atlas Expeditionary Fleet wore and use different combat gears. The soldiers wear combat gears with digital camouflages that can change via a gadget attached to their right or left wrist; in environments where the atmosphere is poisonous or lacking oxygen, they have to wear sealed combat helmets and are equipped with a variety of military equipment. The same thing goes for the pilots and sailors. For the order knights, they were combat power armors and were equipped with big guns, advanced melee weapons and even artifacts as well as using vehicles that were too large for non-order military personnel but used by said order knights. The officers, on the other hand, wore military dress service uniforms, camouflaged BDUs and/or power armor without the helmets.

The Atlas Expeditionary Fleet consisted of 170+ warships, 140 of which were Voidwalker ships: 100 of these warships were of Novayan design while the 40+ belong to the two independent fleet-based orders and elements of fleet-based orders and fleet-based sub-orders of the Knights of the Void. At the center is the aforementioned NSCS Atlas, which is equipped with sophisticated equipment and para/techs necessary to conduct and manage an entire sector front and served as the flagship and command ship. There existed a few capital ships (super-battleships, supercarriers, carriers and battleships) and sub-capital ships (cruisers, light cruisers, heavy cruisers, and battlecruisers) but a large number of combat ships (corvettes, frigates and destroyers). There also exists a number of transport ships which carry a large number of combat ground units necessary to conduct a planetary invasion and battle. Aboard the ships capable of launching combat spacecraft were the Skelter fighter bomber and multi-role variant spacecrafts.

40 of the warships in the Atlas Expeditionary Fleet proper were from one or two independent fleet-based orders, elements of fleet-based sub-orders (chapters) of the Knights of the Void, and independent fleet-based orders. They consist of battle barges, strike cruisers, light cruisers and destroyers, all equipped with teleportation techs, drop pods and so on. The battle barges is where most of the order knights were stationed at. The fleet composition would be 10 battle barges, 10 strike cruisers and light cruisers, and 20 destroyers.

The Atlas Expeditionary Fleet has combat ground units with the associated combat aerospace wings. Unlike 70% of the NSC Armed Forces, which relied on pitched battles using overwhelming firepower and massed numbers, the military units were the 30% that had been modernized with new para/techs, training and military doctrines, strategies and tactics. This means the use of combined arms - a combination of blitzkrieg mobile warfare with precision yet superior firepower, air support and air superiority with operational integrity, and the use of mobility. Armored vehicles, tanks and mechanized infantry were capable of this. Meanwhile, the order knights were deployed via dropships and drop pods, which were designed to return to their respective battle barges, allowing them to deep-strike their enemy and cause havoc.

Unlike the 70% of the NSC Armed Forces, the 30% rely on network-centric warfare to allow them to win battles. The Atlas Expeditionary Fleet is no exception, but it has been known to using diplomacy to win over allies.


RAVAGER EXPEDITIONARY FLEET

Attached to the Atlas Expeditionary Fleet is the Ravager Expeditionary Fleet aka the Imperial Expeditionary Fleet, which is centered around the Ravager which I'll allow y'all to think it has been either redesigned and renovated or was a captured First Order Indefatigable-class star dreadnought.

For military composition, the Imperial Expeditionary Fleet has around 30+ warships, with the Ravager as the flagship. 32 of these warships were of the Resurgent-class star destroyers, and 8 of the remainder of the Imperial warships were the Toleraratis-class, a complete redesign of the Acclamator-class. The Ravager is less suited to conducting planetary invasions, carrying fewer ground troops and the associated equipment, so instead it is a command vessel with the facilities and sensor suites necessary to conduct and manage an entire sector front. The Resurgent-class star destroyers were the successors to the Imperial Star Destroyers, and its radical improvements were the increased protection afforded to its shielding systems and bridge crew, and redundant systems meant to offset the effectiveness of Ion weapons.

The Resurgent-class star destroyers have for themselves been designed to also function as carriers for the starfighters such as the TIE fighters and bombers, as well as those based on Grand Admiral Thrawn's TIE Defenders. Their TIE spacecraft have incorporated shields, armor and electronic countermeasures to prioritize crew survivability and have also been equipped with personal FTL drives. Pilots were expected to fly with equal proficiency within larger formations as when alone or in small groups.

Imperial ground forces (especially those from the Imperial Remnant), on the other hand, have followed the most radical changes ever made by by the First Order (a mask used by the Sith Empire). Unlike the Galactic Empire, Imperial ground forces have utilized the refined combined arms approach used by Imperial predecessors and consisted of highly-trained and highly-equipped ground troops. Instead of unwieldy conscripts, emphasis was placed on strengthening, equipping and training them for battles. Emphasis has been placed on the outcome of the mission rather than the specific means of achieving it. Individual soldiers and officers are entrusted with far greater operational flexibility leading to superior personal initiative among unit commanders. Gone is the rule through fear, intimidation and terror that defined the earlier Tarkin Doctrine (which was fully abandoned by the Imperial Remnant).

To make up for manpower shortages, the Imperial Expeditionary Fleet had utilized/incorporated tens of thousands of drones and droids at every operational level, supplementing a much smaller core of organic soldiers. At the company level, the droids and drones may function as supply or auxiliary personnel, or even heavy weapons teams. Within such legions, entire divisions of droids are commanded by a few scattered organic officers, intended for use in battles of attrition the Imperial Expeditionary Fleet could otherwise ill-afford. The organic soldiers consist of stormtroopers and Mudtroopers, both of which were the mainstay of the ground troops. The stormtrooper armors have been given greater improvements such as afforded protection from blaster or non-blaster fire, and some stormtroopers were provided First Order stormtrooper armors as veterans; some rejected them and instead wore the Imperial-era stormtrooper armor so as to not associate themselves with the First Order. Also, Imperial ground forces based themselves around mobility, dropping from orbit to deliver a single, powerful blow followed by mechanized maneuver warfare. Such doctrine is aimed at making it difficult for any enemy to react to a continually shifting front, becoming unbalanced. A single decisive battle of annihilation can be pursued once circumstances are the most favorable. If not achieved in a specified timeframe, they will have to withdraw to orbit rather than engage in battles of attrition, which is left to the task of droids.


I'll post the governments of both the Atlas Expeditionary Fleet and Ravager Expeditionary Fleet later.

Accepted!

The United Penguin Commonwealth wrote:
FACTION APPLICATION
Name: WASP (Worldwide Association for Specialized Peacekeeping)
Origin:
The details of WASP's origins are shrouded by both secrecy and the passage of time. The general story goes as follows. WASP was founded a few thousand years ago in a distant universe. Its goal was to act as a global defense against hostile groups, primarily groups of magical, altered, or otherwise anomalous entities. It achieved great success, and its ranks swelled. Soon, it began research into better methods of counteracting these threats. A few decades after its founding, the Association made an incredible discovery. While researching a rift that opened into a pocket universe, a physicist found out the way in which it functioned. The rift was a sort of "hole" torn through the "edge" of reality itself combined with a section of warped space leading into another "hole" in the pocket dimension. Armed with this new knowledge, WASP began a new initiative to study this and potentially recreate it. After years of study and experimentation, a portal stable enough to transport objects (including living things) was produced. After a series of extensive tests showed that this technology was reasonably safe, a close vote by the board resulted in the first universal expansion of WASP. To this day, WASP fights for stability across the multiverse.

Number of Members: Unknown, likely >400,000,000 humans/human parallels. ~100,000,000,000,000 humans/human parallels within WASP zones of operation.

Notable Members:
W██████ █. ██████████ (Name classified as per executive orders)
Administation-Aleph Chairman and Founder of WASP
[Winston Wilfred Westbrooke]

(16,786 extraneous entries removed for brevity)

Lamont C. Nash
Administation-Samek-1A Chairman

(489 extraneous entries removed for brevity)

Thorn (þ)
AI Construct, Soldier
[Officially AI, actually uploaded consciousness of a deceased elite WASP soldier who volunteered for a now-shuttered mind-uploading program]

Description of Faction's Tech, Powers, & Abilities:
WASP’s most notable technology is its portal technology, allowing it to travel through and between universes rapidly. The rifts are usually produced with special machinery for confinement, but rifts can be opened without extensive confinement machinery. WASP uses this for both transportation and some energy "production" (by drawing energy from uniform universes).

WASP has semi-advanced military technology, including but not limited to hypersonic warheads, electrolaser (a real thing) weaponry, extremely high-yield explosives and shells, automated infantry and artillery, weaponized space and airships, anomalous/thaumaturgical weaponry, and drones. ["semi-advanced" because there's a faction with literal imperial dreadnoughts, and while WASP has some large starships, they don't have anything like that]

WASP has massive computational abilities, which it uses to its great benefit. Events can be predicted and planned ahead of time. Many soldiers are equipped with goggles displaying relevant information. There are automated infantry robots (droids, if you will) that can use WASP servers to effectively combat any opponent, given enough CPU time.

Description of Faction's Weaknesses:
WASP's size is a double-edged sword. Large forces can be mobilized, but ultimately the universes of this roleplay are just a small region on the fringe of WASP's zone of operation. Additionally, for these forces to be mobilized, there is much bureaucracy in the way. On top of that, much of WASP's forces are tied up fighting an enemy organization.

[Primarily to explain why WASP hasn't already discovered these universes,] The universes of this roleplay are unusually distant from universes they have outposts in. This makes it significantly harder to open rifts to these universes from WASP's zone of operation.


finally got around to posting this
it's not very good but hopefully it's okay enough

Accepted!
Communist from Philly living with multiplicity; We literally are Petrokovia. We are very spiritual adherents to our religion.
Pro: AES, Juche, communism, armed revolution, God (Mikotorma), reappropriating monarchical terms for socialist things (what's in a name?), the ethereal spaceship polycule sent by Allah to guide us, freedom of expression and religion
Anti: Fascism, absolute monarchy, capitalism, imperialism, Demiurge/Saklas, bigotry of any kind
Note: I do not use NS Stats, NS Tracker, etc. I only use my own factbooks and written information; The main canon used is the Democratic Socialist Vesperist Realms of Petrokovia (DSVRP)
من خلال الشدائد وسفك الدماء إلى المجد نسير بنور قلوبنا على طريق ميكوتورماه
National Anthem: Our Country!
National Religion: Vesperism

*Communist and Proud!*

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The United Penguin Commonwealth
Minister
 
Posts: 3479
Founded: Feb 01, 2022
Liberal Democratic Socialists

Postby The United Penguin Commonwealth » Thu Jul 14, 2022 9:08 am

I tried to draw an appearance image and I remembered why I don't draw people.
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Wysten
Minister
 
Posts: 2604
Founded: Apr 29, 2017
Ex-Nation

Postby Wysten » Fri Jul 15, 2022 7:37 pm

Name: Blood Angels 233rd Immortals Tactical Squad
Origin: Warhammer 30k/Great Crusade
Number of Members: 10
Notable Members: Sergeant Daecor Agleo (Leader), Rapham Berar (Apothecary)
Description of Faction's Tech, Powers, & Abilities: A single squad of space marines of the Emperor’s Legion is a threat to most but the Immortals are almost second to none. Directly under the demigod Primarch Sanguninius each member of the Immortals are the inner circle of Primarch and are his most trusted. Their superhuman abilities have the ability to sustain themselves for weeks with only an hour of sleep and wounds that would normally prove mortal are only scratches. All of this is worthy enough but clad in Crimson Ceremite Power Armor and armed with .75 Caliber Bolters they are His Emperor’s finest offensive option.
Famous qoutes
"Half the battle is fought on the OOC forums"
~ Albert Tzu, 1984
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GENERATION 15: Social experiment. When you see this, add one to the generation and copy this into your signature.

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The United Penguin Commonwealth
Minister
 
Posts: 3479
Founded: Feb 01, 2022
Liberal Democratic Socialists

Postby The United Penguin Commonwealth » Fri Jul 15, 2022 8:10 pm

CHARACTER APPLICATION
Name: Lieutenant Captain Domonick Xavier "Crawfish" Krawczyk
Origin: Universe Samek-1A (OC)
Gender: Male
Age: 28
Species: Human (modified)
Appearance: 6' 2", brown-haired, usually seen wearing combat gear and AR goggles. Holsters electrolaser pistol and regular pistol on either side, with assault rifle strapped to back.
Powers & Abilities: Domonick lacks real powers, but has gone through limited biological enhancement as part of a WASP program. He has an unusually good memory and strong, analytical perception of the world around him. Additionally, he possesses standard-issue AR goggles that display an overlay of relevant information about the situation. These goggles are more useful when connected to WASP servers.
Image

Weaknesses: Lacks any powers, being an experienced, but still mostly normal, soldier. He is also mediocre at unarmed hand-to-hand combat, preferring to use either a gun or a switchblade in fighting.
Attack Potency: Athlete
Speed: Peak Human
Lifting Strength: Athlete
Striking Strength: Athlete
Durability: Athlete
Stamina: Athlete
(for "Athlete" values, the value is in the upper half of the range)
Range: Melee, Hundreds of meters
Intelligence: Above Average
Equipment on Hand: Combat gear, AR googles, assault rifle, pistol, electrolaser "laser taser" pistol, switchblade, multitool, ammunition, 9 meals worth of rations
Brief Bio/History: Born in Samek-1A America to Mikołaj and Sandra Krawczyk, Domonick Krawczyk displayed a talent for both sports and a gift for memory, skills eventually which got him noticed by WASP. He originally enlisted as a guard, but quickly rose the ranks and is now a Lieutenant-Captain of WASP's army. He was also selected and volunteered for the first large-scale trials of the HERA (Human Enhancement Research Assembly) program, further enhancing his physical strength.
Brief Personality Description: He is a quick learner and thinks rather analytically and rationally. He usually tries to examine a situation fully and from multiple angles before making any major judgement. The downside of this is that he can seem distant or slow to other people when he's focusing on something else.


once again, not great, but I don't want to end up taking three weeks to make a post again.
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Petrokovia
Powerbroker
 
Posts: 7698
Founded: Jul 07, 2014
Democratic Socialists

Postby Petrokovia » Sun Jul 17, 2022 8:59 pm

Wysten wrote:Name: Blood Angels 233rd Immortals Tactical Squad
Origin: Warhammer 30k/Great Crusade
Number of Members: 10
Notable Members: Sergeant Daecor Agleo (Leader), Rapham Berar (Apothecary)
Description of Faction's Tech, Powers, & Abilities: A single squad of space marines of the Emperor’s Legion is a threat to most but the Immortals are almost second to none. Directly under the demigod Primarch Sanguninius each member of the Immortals are the inner circle of Primarch and are his most trusted. Their superhuman abilities have the ability to sustain themselves for weeks with only an hour of sleep and wounds that would normally prove mortal are only scratches. All of this is worthy enough but clad in Crimson Ceremite Power Armor and armed with .75 Caliber Bolters they are His Emperor’s finest offensive option.

Accepted!

The United Penguin Commonwealth wrote:
CHARACTER APPLICATION
Name: Lieutenant Captain Domonick Xavier "Crawfish" Krawczyk
Origin: Universe Samek-1A (OC)
Gender: Male
Age: 28
Species: Human (modified)
Appearance: 6' 2", brown-haired, usually seen wearing combat gear and AR goggles. Holsters electrolaser pistol and regular pistol on either side, with assault rifle strapped to back.
Powers & Abilities: Domonick lacks real powers, but has gone through limited biological enhancement as part of a WASP program. He has an unusually good memory and strong, analytical perception of the world around him. Additionally, he possesses standard-issue AR goggles that display an overlay of relevant information about the situation. These goggles are more useful when connected to WASP servers.

Weaknesses: Lacks any powers, being an experienced, but still mostly normal, soldier. He is also mediocre at unarmed hand-to-hand combat, preferring to use either a gun or a switchblade in fighting.
Attack Potency: Athlete
Speed: Peak Human
Lifting Strength: Athlete
Striking Strength: Athlete
Durability: Athlete
Stamina: Athlete
(for "Athlete" values, the value is in the upper half of the range)
Range: Melee, Hundreds of meters
Intelligence: Above Average
Equipment on Hand: Combat gear, AR googles, assault rifle, pistol, electrolaser "laser taser" pistol, switchblade, multitool, ammunition, 9 meals worth of rations
Brief Bio/History: Born in Samek-1A America to Mikołaj and Sandra Krawczyk, Domonick Krawczyk displayed a talent for both sports and a gift for memory, skills eventually which got him noticed by WASP. He originally enlisted as a guard, but quickly rose the ranks and is now a Lieutenant-Captain of WASP's army. He was also selected and volunteered for the first large-scale trials of the HERA (Human Enhancement Research Assembly) program, further enhancing his physical strength.
Brief Personality Description: He is a quick learner and thinks rather analytically and rationally. He usually tries to examine a situation fully and from multiple angles before making any major judgement. The downside of this is that he can seem distant or slow to other people when he's focusing on something else.


once again, not great, but I don't want to end up taking three weeks to make a post again.

Accepted!
Communist from Philly living with multiplicity; We literally are Petrokovia. We are very spiritual adherents to our religion.
Pro: AES, Juche, communism, armed revolution, God (Mikotorma), reappropriating monarchical terms for socialist things (what's in a name?), the ethereal spaceship polycule sent by Allah to guide us, freedom of expression and religion
Anti: Fascism, absolute monarchy, capitalism, imperialism, Demiurge/Saklas, bigotry of any kind
Note: I do not use NS Stats, NS Tracker, etc. I only use my own factbooks and written information; The main canon used is the Democratic Socialist Vesperist Realms of Petrokovia (DSVRP)
من خلال الشدائد وسفك الدماء إلى المجد نسير بنور قلوبنا على طريق ميكوتورماه
National Anthem: Our Country!
National Religion: Vesperism

*Communist and Proud!*

User avatar
Novaya Equestria
Senator
 
Posts: 4137
Founded: May 01, 2014
Democratic Socialists

Postby Novaya Equestria » Tue Jul 19, 2022 2:24 am

Here are the ORBAT for the Atlas Expeditionary Fleet and Ravager Expeditionary Fleet.
Naval forces
- 1 Atlas-class dreadnought
- 4 Supercarriers
- 5 Superbattleships
- 10 Carriers
- 10 Battleships
- 5 Battlecruisers
- 5 Heavy Cruisers
- 5 Light Cruisers
- 5 Cruisers
- 30 Destroyers
- 10 Frigates
- 10 Corvettes
- 10 Battle Barges
- 5 Strike Light Cruisers
- 10 Strike Cruisers
- 15 Destroyers
Ground and air forces
- 5,000,000 soldiers
- 10,000 combat vehicles
- 50,000 order knights
- 1,000-2,000 order combat vehicles
- 9,000 combat aerospacecraft (from carriers and supercarriers)
- 1,000 order combat aerospacecraft (from battle barges)

Naval forces
- 1 Indefatigable-class star dreadnought
- 30 Resurgent-class star destroyers
- 7+ Toleraratis-class assault ships
Ground and air forces
- 112,000 troopers
- 2,240 speeder bikes
- 560 combat dropships
- 300+ combat vehicles
- 10-20 All-Terrain Combat Walkers

Transport Fleet
- 20 Tanaris-class Breach Battleship Transport Variants
- 20 Defender-class Breach Battlecruiser Transport Variants
- 40 Thunderstorm-class Breach Heavy Cruiser Transport Variants


To any of you people have anything regarding the Breach Battleships, Battlecruisers and Heavy Cruisers, these ships were the Breach Commissariat's equivalent of the Imperial Navy's own ships. The reason is that the Breach Commissariat is the largest in terms of territorial size (think of TNO's Reichskommissariat Moskowien pre-West Russian War), intended to fight against the Armies of the Light and the Armies of the Abyss, which were created by gods with the intent of invading the Void and destroy the voidwalkers out of nothing but negative fear of the unknown; and this was before the voidwalkers were finally welcomed.
READ BELOW!

I RP as Novaya, a Human militaristic nation (cuz anime) and an archipelagic country. I also RP as the Novayan Stellar Commonwealth, a FanFT/FanFFT nation.
Please refer to me/my nation as Novaya in both IC and OOC, NOT Novaya Equestria.

User avatar
Novaya Equestria
Senator
 
Posts: 4137
Founded: May 01, 2014
Democratic Socialists

Postby Novaya Equestria » Thu Jul 21, 2022 2:21 am

Name: Borealis Norsoutha I (full name: Borealis Heinrich Konstantine von Norsoutha)
Origin: Original (Void)
Gender: Male
Age: Eon-U 4SB586,214
Species: Voidwalker Human
Appearance: The Deranged Admiral-Dictator of the Crusader Sector
Powers & Abilities: Lord Admiral Borealis I is capable of dual-wielding his Crucible Swords as well as commanding a number of forces.
Weaknesses: Because of what happened in Constantinople days before the Fall of Constantinople and the Fall of the Byzantine Empire/Eastern Roman Empire, Lord Admiral Borealis I is extremely, xenophobically and genocidally anti-Sith, which makes it extremely difficult for him to be allied with ANY Siths who are potentially good.
Attack Potency: Athlete
Speed: Peak Human
Lifting Strength: Average Human
Striking Strength: Athlete class
Durability: Athlete Level
Stamina: Athlete (normal), Superhuman (if he sees enemy Siths)
Range: Standard Melee Range (unarmed), Extended Melee Range (with his Crucible-type Thaumic Swords), Hundreds of Meters (with guns)
Intelligence: Gifted (normal), Average (if he sees Siths)
Equipment on Hand: Two Crucible-class Thaumic Swords (one unholy, one holy)
Brief Bio/History*: Lord Admiral Borealis Norsoutha I is the military dictator of the Crusader Sector, the Supreme Commander of Novayan Forces beyond the Void, the Directing Inspector-General (peacetime) and Supreme Commander (wartime) of Novayan Forces Milky Way, and the orchestrator of the War against the Sith from 6000 ABY/Eon-U 4SB4000 until 1988 AD as well as the retired 5th Grand Marshal of the Novayan Stellar Commonwealth. The oldest of the four Borealis Norsouthas, Lord Admiral Borealis I was also involved in the Battle for Earth, a centuries-long conflict between him and the Sith for secret control of Earth-ANIME, culminating in his leading a voidwalker armada against a Sith-Imperial armada sent to take over Earth-ANIME; the resulting battle saw the nations of Earth in reverse-engineering voidwalker and Sith-Imperial techs to help advance them and allow for the establishment of many interplanetary colonies. All of this because the Sith abducted his son - one of many children who have been abducted from Deimos IV.

He was secretly involved in helping his friend Emperor Flavius Valerius Constantinus (Constantine the Great) in building Constantinople. The very city he helped build would later fall to the Ottomans after the Lord Admiral lost his mind upon finding out the Sith secretly took control of said city. He was also the founder of the Sith Containment and Pacification Initiative, which became a rival of the Committee of 300, the enemies of Okabe Rintarou/Hououin Kyouma and his Future Gadget Laboratory.
Brief Personality Description*: Lord Admiral Borealis I was honorable, personable and reasonable and is strict and stern yet friendly. After discovering that the Sith had secretly taken control of Constantinople, the Lord Admiral became exceedingly cruel and genocidally hostile towards the Sith. Even after finding his son after the Battle of Exegol and Exegol-2 during Operation Sovereign Justice, Borealis I sought to exterminate the Sith out of retributive hatred for their taking control of Constantinople, which has since became a city-state on 1920 AD; his discovery of the Mehmed Plan - the revival of the Eastern Roman Empire in the form of the Principality of Constantinople - had drove him to madness that lasted until 1990.
*Optional
Note: We use VSBW stats. The links to the VSBW summary of information for each stat are given in the application.


Name: Borealis Norsoutha II
Origin: Original (Void)
Gender: Male
Age: Eon-U 4SB14
Species: Voidwalker Human
Appearance: He resembles Grand Marshal Borealis III but a few inches taller and had red eyes. He wore a standard-issue NOVMILPAT BDU (also worn by Novayan military personnel such as Staff Sergeant Scarlet Rangers) and standard-issue boots.
Powers & Abilities: Admiral Borealis II is considered a superhuman due to his metaphysical properties were edited to make his faster, stronger, durable and even quicker. He has a wrist device that allows him to activate Shadow King mode.
Weaknesses: It takes heavy firepower or larger numbers of soldiers with properties to Borealis II to defeat him.
Attack Potency: Athlete
Speed: Athletic Human (normal), Superhuman (in Shadow King mode)
Lifting Strength: Average Human (normal), Peak Human (in Shadow King mode)
Striking Strength: Human Class (normal), Athlete Class (in Shadow King mode)
Durability: Street Level
Stamina: Superhuman
Range: Standard Melee Range (unarmed), Extended Melee Range (with blade weapons), Hundreds of Meters (with guns)
Intelligence: Gifted
Equipment on Hand: XM8T Compact Rifle, Sword of Shadowed Flames
Brief Bio/History*: Admiral Borealis Norsoutha II is the Military Governor of the Novaya System, democratically-elected Governor-General of the Novaya Sector, and leader of the Shadow Legions, elite military formations whose soldiers were metaphysically altered to make themselves stronger, faster and quicker. Once an honorable and actually noble communist (neocommunist by communist standards), after the Riyadh Green Zone chemical gas attacks by United Nations forces during the Machine War he angry and cranky to the point he vents his rage upon those who are corrupt. He's involved in the gubernatorial elections as a candidate in the Novaya First Party ticket that landed him in the role of Governor-General of the Novaya Sector.

His ideologies were Communism (Neocommunism [pre-Riyadh], Stratocratic Communism [post-Riyadh]), Socialism (Left-wing Nationalism), and Progressivism (Democratic Socialism, Left-wing Populism).
Brief Personality Description*: Before the Riyadh Green Zone chemical gas attacks Admiral Borealis II was a stern, strict and serious yet amicable man and a noble communist (especially a neocommunist) who wished to reform the education, government and healthcare services as well as providing jobs, houses and amenities to those who truly needed it and provide closure to those who wanted it and having a sense of justice. After the Riyadh Green Zone chemical gas attacks however, Admiral Borealis II became quite angry towards anyone who are corrupt, greedy, and far-rightist/extreme-rightist.
*Optional
Note: We use VSBW stats. The links to the VSBW summary of information for each stat are given in the application.


Name: Monarch Fortitude Expeditionary Fleet
Origin: Original (Void; origin), Sol Trinary System (launching point)
Number of Members: 15,000,000
Notable Members: Lord Admiral Borealis Norsoutha I, General and Battle Commander Alexander William Hux, Admiral Borealis Norsoutha II
Description of Faction's Tech, Powers, & Abilities: Similar to the Atlas Expeditionary Fleet but the flagship and command vessel is the Monarch Fortitude, a Monarch-class juggernaut with a wingspan of 60km. Also similar to the Atlas Expeditionary Fleet, the Monarch Fortitude Expeditionary Fleet is capable of building Fortress-Depots, which were worlds that have a number of fortresses and depots.



Borealis III: Despotism (Military Junta/Military Dictatorship), Paternalism (Stratocracy/Oligarchy), Conservatism (Liberal Conservatism)
Ushanka: Paternalism (Stratocracy/Oligarchy), Paternalism (National Conservatism)
Pina: Despotism (Absolute Monarchy), Paternalism (Semi-Constitutional Monarchy), Liberalism (National Liberalism)/Conservatism (Liberal Conservatism)
Wilhelmina Heinrike: Progressivism (Social Democracy), Conservatism (Christian Democracy)
Scarlet Rangers: Liberalism (National Liberalism), Paternalism (Stratocracy), Progressivism (Democratic Socialism/Social Democracy)
Kaede: Liberalism, Conservatism (Liberal Conservatism)/Progressivism (Social Democracy)
Borealis I: Despotism (Civilian Dictatorshio/Military Junta), Paternalism (Stratocracy), Ultranationalism (Ultramilitarism)
Borealis II: Communism (Neocommunism/Stratocratic Communism), Socialism (Left-wing Nationalism), Progressivism (Democratic Socialism, Left-wing Populism)

NOTE: I don't know what ideology Kaede Takagaki follows, so I had to come up with this.
Last edited by Novaya Equestria on Thu Jul 21, 2022 2:35 am, edited 2 times in total.
READ BELOW!

I RP as Novaya, a Human militaristic nation (cuz anime) and an archipelagic country. I also RP as the Novayan Stellar Commonwealth, a FanFT/FanFFT nation.
Please refer to me/my nation as Novaya in both IC and OOC, NOT Novaya Equestria.

User avatar
Petrokovia
Powerbroker
 
Posts: 7698
Founded: Jul 07, 2014
Democratic Socialists

Postby Petrokovia » Thu Jul 21, 2022 3:40 am

Novaya Equestria wrote:
Name: Borealis Norsoutha I (full name: Borealis Heinrich Konstantine von Norsoutha)
Origin: Original (Void)
Gender: Male
Age: Eon-U 4SB586,214
Species: Voidwalker Human
Appearance: The Deranged Admiral-Dictator of the Crusader Sector
Powers & Abilities: Lord Admiral Borealis I is capable of dual-wielding his Crucible Swords as well as commanding a number of forces.
Weaknesses: Because of what happened in Constantinople days before the Fall of Constantinople and the Fall of the Byzantine Empire/Eastern Roman Empire, Lord Admiral Borealis I is extremely, xenophobically and genocidally anti-Sith, which makes it extremely difficult for him to be allied with ANY Siths who are potentially good.
Attack Potency: Athlete
Speed: Peak Human
Lifting Strength: Average Human
Striking Strength: Athlete class
Durability: Athlete Level
Stamina: Athlete (normal), Superhuman (if he sees enemy Siths)
Range: Standard Melee Range (unarmed), Extended Melee Range (with his Crucible-type Thaumic Swords), Hundreds of Meters (with guns)
Intelligence: Gifted (normal), Average (if he sees Siths)
Equipment on Hand: Two Crucible-class Thaumic Swords (one unholy, one holy)
Brief Bio/History*: Lord Admiral Borealis Norsoutha I is the military dictator of the Crusader Sector, the Supreme Commander of Novayan Forces beyond the Void, the Directing Inspector-General (peacetime) and Supreme Commander (wartime) of Novayan Forces Milky Way, and the orchestrator of the War against the Sith from 6000 ABY/Eon-U 4SB4000 until 1988 AD as well as the retired 5th Grand Marshal of the Novayan Stellar Commonwealth. The oldest of the four Borealis Norsouthas, Lord Admiral Borealis I was also involved in the Battle for Earth, a centuries-long conflict between him and the Sith for secret control of Earth-ANIME, culminating in his leading a voidwalker armada against a Sith-Imperial armada sent to take over Earth-ANIME; the resulting battle saw the nations of Earth in reverse-engineering voidwalker and Sith-Imperial techs to help advance them and allow for the establishment of many interplanetary colonies. All of this because the Sith abducted his son - one of many children who have been abducted from Deimos IV.

He was secretly involved in helping his friend Emperor Flavius Valerius Constantinus (Constantine the Great) in building Constantinople. The very city he helped build would later fall to the Ottomans after the Lord Admiral lost his mind upon finding out the Sith secretly took control of said city. He was also the founder of the Sith Containment and Pacification Initiative, which became a rival of the Committee of 300, the enemies of Okabe Rintarou/Hououin Kyouma and his Future Gadget Laboratory.
Brief Personality Description*: Lord Admiral Borealis I was honorable, personable and reasonable and is strict and stern yet friendly. After discovering that the Sith had secretly taken control of Constantinople, the Lord Admiral became exceedingly cruel and genocidally hostile towards the Sith. Even after finding his son after the Battle of Exegol and Exegol-2 during Operation Sovereign Justice, Borealis I sought to exterminate the Sith out of retributive hatred for their taking control of Constantinople, which has since became a city-state on 1920 AD; his discovery of the Mehmed Plan - the revival of the Eastern Roman Empire in the form of the Principality of Constantinople - had drove him to madness that lasted until 1990.
*Optional
Note: We use VSBW stats. The links to the VSBW summary of information for each stat are given in the application.


Name: Borealis Norsoutha II
Origin: Original (Void)
Gender: Male
Age: Eon-U 4SB14
Species: Voidwalker Human
Appearance: He resembles Grand Marshal Borealis III but a few inches taller and had red eyes. He wore a standard-issue NOVMILPAT BDU (also worn by Novayan military personnel such as Staff Sergeant Scarlet Rangers) and standard-issue boots.
Powers & Abilities: Admiral Borealis II is considered a superhuman due to his metaphysical properties were edited to make his faster, stronger, durable and even quicker. He has a wrist device that allows him to activate Shadow King mode.
Weaknesses: It takes heavy firepower or larger numbers of soldiers with properties to Borealis II to defeat him.
Attack Potency: Athlete
Speed: Athletic Human (normal), Superhuman (in Shadow King mode)
Lifting Strength: Average Human (normal), Peak Human (in Shadow King mode)
Striking Strength: Human Class (normal), Athlete Class (in Shadow King mode)
Durability: Street Level
Stamina: Superhuman
Range: Standard Melee Range (unarmed), Extended Melee Range (with blade weapons), Hundreds of Meters (with guns)
Intelligence: Gifted
Equipment on Hand: XM8T Compact Rifle, Sword of Shadowed Flames
Brief Bio/History*: Admiral Borealis Norsoutha II is the Military Governor of the Novaya System, democratically-elected Governor-General of the Novaya Sector, and leader of the Shadow Legions, elite military formations whose soldiers were metaphysically altered to make themselves stronger, faster and quicker. Once an honorable and actually noble communist (neocommunist by communist standards), after the Riyadh Green Zone chemical gas attacks by United Nations forces during the Machine War he angry and cranky to the point he vents his rage upon those who are corrupt. He's involved in the gubernatorial elections as a candidate in the Novaya First Party ticket that landed him in the role of Governor-General of the Novaya Sector.

His ideologies were Communism (Neocommunism [pre-Riyadh], Stratocratic Communism [post-Riyadh]), Socialism (Left-wing Nationalism), and Progressivism (Democratic Socialism, Left-wing Populism).
Brief Personality Description*: Before the Riyadh Green Zone chemical gas attacks Admiral Borealis II was a stern, strict and serious yet amicable man and a noble communist (especially a neocommunist) who wished to reform the education, government and healthcare services as well as providing jobs, houses and amenities to those who truly needed it and provide closure to those who wanted it and having a sense of justice. After the Riyadh Green Zone chemical gas attacks however, Admiral Borealis II became quite angry towards anyone who are corrupt, greedy, and far-rightist/extreme-rightist.
*Optional
Note: We use VSBW stats. The links to the VSBW summary of information for each stat are given in the application.


Name: Monarch Fortitude Expeditionary Fleet
Origin: Original (Void; origin), Sol Trinary System (launching point)
Number of Members: 15,000,000
Notable Members: Lord Admiral Borealis Norsoutha I, General and Battle Commander Alexander William Hux, Admiral Borealis Norsoutha II
Description of Faction's Tech, Powers, & Abilities: Similar to the Atlas Expeditionary Fleet but the flagship and command vessel is the Monarch Fortitude, a Monarch-class juggernaut with a wingspan of 60km. Also similar to the Atlas Expeditionary Fleet, the Monarch Fortitude Expeditionary Fleet is capable of building Fortress-Depots, which were worlds that have a number of fortresses and depots.



Borealis III: Despotism (Military Junta/Military Dictatorship), Paternalism (Stratocracy/Oligarchy), Conservatism (Liberal Conservatism)
Ushanka: Paternalism (Stratocracy/Oligarchy), Paternalism (National Conservatism)
Pina: Despotism (Absolute Monarchy), Paternalism (Semi-Constitutional Monarchy), Liberalism (National Liberalism)/Conservatism (Liberal Conservatism)
Wilhelmina Heinrike: Progressivism (Social Democracy), Conservatism (Christian Democracy)
Scarlet Rangers: Liberalism (National Liberalism), Paternalism (Stratocracy), Progressivism (Democratic Socialism/Social Democracy)
Kaede: Liberalism, Conservatism (Liberal Conservatism)/Progressivism (Social Democracy)
Borealis I: Despotism (Civilian Dictatorshio/Military Junta), Paternalism (Stratocracy), Ultranationalism (Ultramilitarism)
Borealis II: Communism (Neocommunism/Stratocratic Communism), Socialism (Left-wing Nationalism), Progressivism (Democratic Socialism, Left-wing Populism)

NOTE: I don't know what ideology Kaede Takagaki follows, so I had to come up with this.

Accepted!
Communist from Philly living with multiplicity; We literally are Petrokovia. We are very spiritual adherents to our religion.
Pro: AES, Juche, communism, armed revolution, God (Mikotorma), reappropriating monarchical terms for socialist things (what's in a name?), the ethereal spaceship polycule sent by Allah to guide us, freedom of expression and religion
Anti: Fascism, absolute monarchy, capitalism, imperialism, Demiurge/Saklas, bigotry of any kind
Note: I do not use NS Stats, NS Tracker, etc. I only use my own factbooks and written information; The main canon used is the Democratic Socialist Vesperist Realms of Petrokovia (DSVRP)
من خلال الشدائد وسفك الدماء إلى المجد نسير بنور قلوبنا على طريق ميكوتورماه
National Anthem: Our Country!
National Religion: Vesperism

*Communist and Proud!*

User avatar
Novaya Equestria
Senator
 
Posts: 4137
Founded: May 01, 2014
Democratic Socialists

Postby Novaya Equestria » Thu Jul 21, 2022 4:53 pm

Petrokovia wrote:
Novaya Equestria wrote:
Name: Borealis Norsoutha I (full name: Borealis Heinrich Konstantine von Norsoutha)
Origin: Original (Void)
Gender: Male
Age: Eon-U 4SB586,214
Species: Voidwalker Human
Appearance: The Deranged Admiral-Dictator of the Crusader Sector
Powers & Abilities: Lord Admiral Borealis I is capable of dual-wielding his Crucible Swords as well as commanding a number of forces.
Weaknesses: Because of what happened in Constantinople days before the Fall of Constantinople and the Fall of the Byzantine Empire/Eastern Roman Empire, Lord Admiral Borealis I is extremely, xenophobically and genocidally anti-Sith, which makes it extremely difficult for him to be allied with ANY Siths who are potentially good.
Attack Potency: Athlete
Speed: Peak Human
Lifting Strength: Average Human
Striking Strength: Athlete class
Durability: Athlete Level
Stamina: Athlete (normal), Superhuman (if he sees enemy Siths)
Range: Standard Melee Range (unarmed), Extended Melee Range (with his Crucible-type Thaumic Swords), Hundreds of Meters (with guns)
Intelligence: Gifted (normal), Average (if he sees Siths)
Equipment on Hand: Two Crucible-class Thaumic Swords (one unholy, one holy)
Brief Bio/History*: Lord Admiral Borealis Norsoutha I is the military dictator of the Crusader Sector, the Supreme Commander of Novayan Forces beyond the Void, the Directing Inspector-General (peacetime) and Supreme Commander (wartime) of Novayan Forces Milky Way, and the orchestrator of the War against the Sith from 6000 ABY/Eon-U 4SB4000 until 1988 AD as well as the retired 5th Grand Marshal of the Novayan Stellar Commonwealth. The oldest of the four Borealis Norsouthas, Lord Admiral Borealis I was also involved in the Battle for Earth, a centuries-long conflict between him and the Sith for secret control of Earth-ANIME, culminating in his leading a voidwalker armada against a Sith-Imperial armada sent to take over Earth-ANIME; the resulting battle saw the nations of Earth in reverse-engineering voidwalker and Sith-Imperial techs to help advance them and allow for the establishment of many interplanetary colonies. All of this because the Sith abducted his son - one of many children who have been abducted from Deimos IV.

He was secretly involved in helping his friend Emperor Flavius Valerius Constantinus (Constantine the Great) in building Constantinople. The very city he helped build would later fall to the Ottomans after the Lord Admiral lost his mind upon finding out the Sith secretly took control of said city. He was also the founder of the Sith Containment and Pacification Initiative, which became a rival of the Committee of 300, the enemies of Okabe Rintarou/Hououin Kyouma and his Future Gadget Laboratory.
Brief Personality Description*: Lord Admiral Borealis I was honorable, personable and reasonable and is strict and stern yet friendly. After discovering that the Sith had secretly taken control of Constantinople, the Lord Admiral became exceedingly cruel and genocidally hostile towards the Sith. Even after finding his son after the Battle of Exegol and Exegol-2 during Operation Sovereign Justice, Borealis I sought to exterminate the Sith out of retributive hatred for their taking control of Constantinople, which has since became a city-state on 1920 AD; his discovery of the Mehmed Plan - the revival of the Eastern Roman Empire in the form of the Principality of Constantinople - had drove him to madness that lasted until 1990.
*Optional
Note: We use VSBW stats. The links to the VSBW summary of information for each stat are given in the application.


Name: Borealis Norsoutha II
Origin: Original (Void)
Gender: Male
Age: Eon-U 4SB14
Species: Voidwalker Human
Appearance: He resembles Grand Marshal Borealis III but a few inches taller and had red eyes. He wore a standard-issue NOVMILPAT BDU (also worn by Novayan military personnel such as Staff Sergeant Scarlet Rangers) and standard-issue boots.
Powers & Abilities: Admiral Borealis II is considered a superhuman due to his metaphysical properties were edited to make his faster, stronger, durable and even quicker. He has a wrist device that allows him to activate Shadow King mode.
Weaknesses: It takes heavy firepower or larger numbers of soldiers with properties to Borealis II to defeat him.
Attack Potency: Athlete
Speed: Athletic Human (normal), Superhuman (in Shadow King mode)
Lifting Strength: Average Human (normal), Peak Human (in Shadow King mode)
Striking Strength: Human Class (normal), Athlete Class (in Shadow King mode)
Durability: Street Level
Stamina: Superhuman
Range: Standard Melee Range (unarmed), Extended Melee Range (with blade weapons), Hundreds of Meters (with guns)
Intelligence: Gifted
Equipment on Hand: XM8T Compact Rifle, Sword of Shadowed Flames
Brief Bio/History*: Admiral Borealis Norsoutha II is the Military Governor of the Novaya System, democratically-elected Governor-General of the Novaya Sector, and leader of the Shadow Legions, elite military formations whose soldiers were metaphysically altered to make themselves stronger, faster and quicker. Once an honorable and actually noble communist (neocommunist by communist standards), after the Riyadh Green Zone chemical gas attacks by United Nations forces during the Machine War he angry and cranky to the point he vents his rage upon those who are corrupt. He's involved in the gubernatorial elections as a candidate in the Novaya First Party ticket that landed him in the role of Governor-General of the Novaya Sector.

His ideologies were Communism (Neocommunism [pre-Riyadh], Stratocratic Communism [post-Riyadh]), Socialism (Left-wing Nationalism), and Progressivism (Democratic Socialism, Left-wing Populism).
Brief Personality Description*: Before the Riyadh Green Zone chemical gas attacks Admiral Borealis II was a stern, strict and serious yet amicable man and a noble communist (especially a neocommunist) who wished to reform the education, government and healthcare services as well as providing jobs, houses and amenities to those who truly needed it and provide closure to those who wanted it and having a sense of justice. After the Riyadh Green Zone chemical gas attacks however, Admiral Borealis II became quite angry towards anyone who are corrupt, greedy, and far-rightist/extreme-rightist.
*Optional
Note: We use VSBW stats. The links to the VSBW summary of information for each stat are given in the application.


Name: Monarch Fortitude Expeditionary Fleet
Origin: Original (Void; origin), Sol Trinary System (launching point)
Number of Members: 15,000,000
Notable Members: Lord Admiral Borealis Norsoutha I, General and Battle Commander Alexander William Hux, Admiral Borealis Norsoutha II
Description of Faction's Tech, Powers, & Abilities: Similar to the Atlas Expeditionary Fleet but the flagship and command vessel is the Monarch Fortitude, a Monarch-class juggernaut with a wingspan of 60km. Also similar to the Atlas Expeditionary Fleet, the Monarch Fortitude Expeditionary Fleet is capable of building Fortress-Depots, which were worlds that have a number of fortresses and depots.



Borealis III: Despotism (Military Junta/Military Dictatorship), Paternalism (Stratocracy/Oligarchy), Conservatism (Liberal Conservatism)
Ushanka: Paternalism (Stratocracy/Oligarchy), Paternalism (National Conservatism)
Pina: Despotism (Absolute Monarchy), Paternalism (Semi-Constitutional Monarchy), Liberalism (National Liberalism)/Conservatism (Liberal Conservatism)
Wilhelmina Heinrike: Progressivism (Social Democracy), Conservatism (Christian Democracy)
Scarlet Rangers: Liberalism (National Liberalism), Paternalism (Stratocracy), Progressivism (Democratic Socialism/Social Democracy)
Kaede: Liberalism, Conservatism (Liberal Conservatism)/Progressivism (Social Democracy)
Borealis I: Despotism (Civilian Dictatorshio/Military Junta), Paternalism (Stratocracy), Ultranationalism (Ultramilitarism)
Borealis II: Communism (Neocommunism/Stratocratic Communism), Socialism (Left-wing Nationalism), Progressivism (Democratic Socialism, Left-wing Populism)

NOTE: I don't know what ideology Kaede Takagaki follows, so I had to come up with this.

Accepted!

There will be faction apps and character apps to come, and also I will be updating my Expeditionary Fleets and Subordinate Expeditionary Fleets for the War against the Romacosal Empire. The Atlas Expeditionary Fleet will have a number of Subordinate Expeditionary Fleets, such as the Ravager Expeditionary Fleet, Hresvelgr Expeditionary Fleet, and Versailles Expeditionary Fleet. One or two more Subordinate Expeditionary Fleets will increase the Atlas Expeditionary Fleet.

The reason why I am increasing the Atlas Expeditionary Fleet's composition? I do this to imitate the Indomitus Crusade Fleet Primus, which is considered the most largest of all Indomitus Crusade Fleets. Yes, I am imitating the Indomitus Crusade for this RP, albeit this time with a coalition fighting against the Romacosal Empire. Yep, the Romacosal Empire will fall alright.
READ BELOW!

I RP as Novaya, a Human militaristic nation (cuz anime) and an archipelagic country. I also RP as the Novayan Stellar Commonwealth, a FanFT/FanFFT nation.
Please refer to me/my nation as Novaya in both IC and OOC, NOT Novaya Equestria.

User avatar
Danubian Peoples
Ambassador
 
Posts: 1157
Founded: Sep 21, 2018
New York Times Democracy

Postby Danubian Peoples » Fri Jul 22, 2022 3:43 am

Hello! This seems like a pretty interesting roleplay. Do have a question though, what is it about exactly? I understand this is an RP building off previous installments, but I have literally zero context on those unfortunately, so I'm not sure how this cross-continuity fanfic hodgepodge works. Sorry if I'm missing something important, I guess I'm just very used to opening posts that lay out the entire roleplay in front of you for easy digestion (sparknotes, rules, setting, background, lore, etc)

As for potential applications, seems like I can go open season on any fictional settings, be they of my own creation or otherwise, so it's not like I don't have a shortage of possibilities. Unfortunately haven't really blocked out anything concrete yet, or anything for that matter.
NS stats are not used.
This nation does not reflect my IRL views on anything.
Sorry for any mistakes I make with regards to history while roleplaying in historical RPs. Also I am not a qualified historian or academic. None of the make-believe I do is likely to stand up to academic scrutiny.

Valdez Islands is my puppet.

User avatar
Petrokovia
Powerbroker
 
Posts: 7698
Founded: Jul 07, 2014
Democratic Socialists

Postby Petrokovia » Mon Jul 25, 2022 7:10 am

Danubian Peoples wrote:Hello! This seems like a pretty interesting roleplay. Do have a question though, what is it about exactly? I understand this is an RP building off previous installments, but I have literally zero context on those unfortunately, so I'm not sure how this cross-continuity fanfic hodgepodge works. Sorry if I'm missing something important, I guess I'm just very used to opening posts that lay out the entire roleplay in front of you for easy digestion (sparknotes, rules, setting, background, lore, etc)

As for potential applications, seems like I can go open season on any fictional settings, be they of my own creation or otherwise, so it's not like I don't have a shortage of possibilities. Unfortunately haven't really blocked out anything concrete yet, or anything for that matter.

Heya! The primary issue in this RP is a multiversal conflict against a metaphysical entity which is the very essence of evil given its own incarnation. The idea is that a few people who understand what's going on are working to spread knowledge of this entity among those who don't know, and to prepare them for a war which this metaphysical being is planning.

You don't need to have read the previous RPs to join; it's mostly for the continuity of my own characters more than anything, and since many characters ICly wouldn't have gone through those timelines, I do plan on reviewing that through dialogue on occasion.

There's many locations, each with their own local issues, and eventually these local issues will all point to the machinations of this shadowy evil entity, the Schattenstern, leading to everyone meeting and joining forces against this being. It's a really slow build and also a bit of a mystery RP.

There are a few arcs active atm; the main one I'm running is located on a planet named Cinderia, whose history is a bit confusing and convoluted, and I hope to get a good summary of it out over the course of a few posts looking progressively outward from the planet to see its place within galactic affairs. I'm also working on some factbooks that will eventually outline a full timeline when completed. If you have any specific questions, let me know and I'll do my best to answer them!

And yes, you can have any faction or character you can conceive in this RP. I look forward to seeing what you come up with!
Communist from Philly living with multiplicity; We literally are Petrokovia. We are very spiritual adherents to our religion.
Pro: AES, Juche, communism, armed revolution, God (Mikotorma), reappropriating monarchical terms for socialist things (what's in a name?), the ethereal spaceship polycule sent by Allah to guide us, freedom of expression and religion
Anti: Fascism, absolute monarchy, capitalism, imperialism, Demiurge/Saklas, bigotry of any kind
Note: I do not use NS Stats, NS Tracker, etc. I only use my own factbooks and written information; The main canon used is the Democratic Socialist Vesperist Realms of Petrokovia (DSVRP)
من خلال الشدائد وسفك الدماء إلى المجد نسير بنور قلوبنا على طريق ميكوتورماه
National Anthem: Our Country!
National Religion: Vesperism

*Communist and Proud!*

User avatar
Rostavykhan
Minister
 
Posts: 2187
Founded: Sep 30, 2017
Corrupt Dictatorship

Postby Rostavykhan » Mon Jul 25, 2022 11:44 am

Arc Name: Resurgence
Moderator: Me, I guess?
Genre: Science Fantasy
Summary:A vast network of ancient weapon systems are being reactivated across Janavaar. The heart of this resurgence is in a long-lost bunker in Southern Janavaar, whose AI warden is beginning to build a new army of combat units. Entrance to the bunker is blocked until several gate keys can be recovered, allowing access to the installation's centre. Meanwhile, an unknown signal from deep space is discovered to be connected to the facility's reactivation.


I may or may not have something else in the works as well. But in the meantime? I guess I'll throw this out for the TGWR gang. About time I did something with the setting any way.
Last edited by Rostavykhan on Mon Jul 25, 2022 11:48 am, edited 1 time in total.
LEARN TO HATE ; TOTAL HATRED FOR TOTAL WAR
LIVE, LAUGH, LOVE | FEED, SEED, SNEED
 

User avatar
Petrokovia
Powerbroker
 
Posts: 7698
Founded: Jul 07, 2014
Democratic Socialists

Postby Petrokovia » Wed Jul 27, 2022 11:52 am

Rostavykhan wrote:
Arc Name: Resurgence
Moderator: Me, I guess?
Genre: Science Fantasy
Summary:A vast network of ancient weapon systems are being reactivated across Janavaar. The heart of this resurgence is in a long-lost bunker in Southern Janavaar, whose AI warden is beginning to build a new army of combat units. Entrance to the bunker is blocked until several gate keys can be recovered, allowing access to the installation's centre. Meanwhile, an unknown signal from deep space is discovered to be connected to the facility's reactivation.


I may or may not have something else in the works as well. But in the meantime? I guess I'll throw this out for the TGWR gang. About time I did something with the setting any way.

Accepted! :)
Communist from Philly living with multiplicity; We literally are Petrokovia. We are very spiritual adherents to our religion.
Pro: AES, Juche, communism, armed revolution, God (Mikotorma), reappropriating monarchical terms for socialist things (what's in a name?), the ethereal spaceship polycule sent by Allah to guide us, freedom of expression and religion
Anti: Fascism, absolute monarchy, capitalism, imperialism, Demiurge/Saklas, bigotry of any kind
Note: I do not use NS Stats, NS Tracker, etc. I only use my own factbooks and written information; The main canon used is the Democratic Socialist Vesperist Realms of Petrokovia (DSVRP)
من خلال الشدائد وسفك الدماء إلى المجد نسير بنور قلوبنا على طريق ميكوتورماه
National Anthem: Our Country!
National Religion: Vesperism

*Communist and Proud!*

User avatar
Danubian Peoples
Ambassador
 
Posts: 1157
Founded: Sep 21, 2018
New York Times Democracy

Postby Danubian Peoples » Thu Jul 28, 2022 11:10 pm

Petrokovia wrote:
Danubian Peoples wrote:Hello! This seems like a pretty interesting roleplay. Do have a question though, what is it about exactly? I understand this is an RP building off previous installments, but I have literally zero context on those unfortunately, so I'm not sure how this cross-continuity fanfic hodgepodge works. Sorry if I'm missing something important, I guess I'm just very used to opening posts that lay out the entire roleplay in front of you for easy digestion (sparknotes, rules, setting, background, lore, etc)

As for potential applications, seems like I can go open season on any fictional settings, be they of my own creation or otherwise, so it's not like I don't have a shortage of possibilities. Unfortunately haven't really blocked out anything concrete yet, or anything for that matter.

Heya! The primary issue in this RP is a multiversal conflict against a metaphysical entity which is the very essence of evil given its own incarnation. The idea is that a few people who understand what's going on are working to spread knowledge of this entity among those who don't know, and to prepare them for a war which this metaphysical being is planning.

You don't need to have read the previous RPs to join; it's mostly for the continuity of my own characters more than anything, and since many characters ICly wouldn't have gone through those timelines, I do plan on reviewing that through dialogue on occasion.

There's many locations, each with their own local issues, and eventually these local issues will all point to the machinations of this shadowy evil entity, the Schattenstern, leading to everyone meeting and joining forces against this being. It's a really slow build and also a bit of a mystery RP.

There are a few arcs active atm; the main one I'm running is located on a planet named Cinderia, whose history is a bit confusing and convoluted, and I hope to get a good summary of it out over the course of a few posts looking progressively outward from the planet to see its place within galactic affairs. I'm also working on some factbooks that will eventually outline a full timeline when completed. If you have any specific questions, let me know and I'll do my best to answer them!

And yes, you can have any faction or character you can conceive in this RP. I look forward to seeing what you come up with!

Sorry for taking a while to get back to you, but thanks for the explanation! Think I'll pop by your Discord server and see what's going on there, having roleplayed here on NS in the past I know that servers can be incredibly handy tools for this sort of thing. Still unsure whether I want to join though.
NS stats are not used.
This nation does not reflect my IRL views on anything.
Sorry for any mistakes I make with regards to history while roleplaying in historical RPs. Also I am not a qualified historian or academic. None of the make-believe I do is likely to stand up to academic scrutiny.

Valdez Islands is my puppet.

User avatar
Petrokovia
Powerbroker
 
Posts: 7698
Founded: Jul 07, 2014
Democratic Socialists

Postby Petrokovia » Thu Jul 28, 2022 11:18 pm

Danubian Peoples wrote:
Petrokovia wrote:Heya! The primary issue in this RP is a multiversal conflict against a metaphysical entity which is the very essence of evil given its own incarnation. The idea is that a few people who understand what's going on are working to spread knowledge of this entity among those who don't know, and to prepare them for a war which this metaphysical being is planning.

You don't need to have read the previous RPs to join; it's mostly for the continuity of my own characters more than anything, and since many characters ICly wouldn't have gone through those timelines, I do plan on reviewing that through dialogue on occasion.

There's many locations, each with their own local issues, and eventually these local issues will all point to the machinations of this shadowy evil entity, the Schattenstern, leading to everyone meeting and joining forces against this being. It's a really slow build and also a bit of a mystery RP.

There are a few arcs active atm; the main one I'm running is located on a planet named Cinderia, whose history is a bit confusing and convoluted, and I hope to get a good summary of it out over the course of a few posts looking progressively outward from the planet to see its place within galactic affairs. I'm also working on some factbooks that will eventually outline a full timeline when completed. If you have any specific questions, let me know and I'll do my best to answer them!

And yes, you can have any faction or character you can conceive in this RP. I look forward to seeing what you come up with!

Sorry for taking a while to get back to you, but thanks for the explanation! Think I'll pop by your Discord server and see what's going on there, having roleplayed here on NS in the past I know that servers can be incredibly handy tools for this sort of thing. Still unsure whether I want to join though.

No problem, and any time! Let us know who you are by your NS name if you decide to join the Discord! :)
Communist from Philly living with multiplicity; We literally are Petrokovia. We are very spiritual adherents to our religion.
Pro: AES, Juche, communism, armed revolution, God (Mikotorma), reappropriating monarchical terms for socialist things (what's in a name?), the ethereal spaceship polycule sent by Allah to guide us, freedom of expression and religion
Anti: Fascism, absolute monarchy, capitalism, imperialism, Demiurge/Saklas, bigotry of any kind
Note: I do not use NS Stats, NS Tracker, etc. I only use my own factbooks and written information; The main canon used is the Democratic Socialist Vesperist Realms of Petrokovia (DSVRP)
من خلال الشدائد وسفك الدماء إلى المجد نسير بنور قلوبنا على طريق ميكوتورماه
National Anthem: Our Country!
National Religion: Vesperism

*Communist and Proud!*

User avatar
Femcia
Spokesperson
 
Posts: 126
Founded: Jun 15, 2021
Democratic Socialists

Postby Femcia » Fri Jul 29, 2022 3:48 am

Name:
Princess Esperanza Querer

Origin:
Cyclonestorm universe (MLP based/fanfiction)

Gender:
Mare

Age:
Around 251 years old

Species:
Alicorn Pony from Equifrancia branch, a far branch were they got bigger and stronger than MLP ponies in order to resist to unstopping invasions of Lingotas.

Appearance:
A MLP princess, she have mostly white coat with naturally purple/magenta hooves and a floating orange mane. She often have a simple crown and keep her royal gear discreet. Her cutiemark is a mix of her 2 mothers, a closed book with a purple lozenge shaped gemstone, with on the cover the depiction of a equine-like form with the gemstone in its heart. It represents her care for her people and her talent using the Crystal of Unity.
More precisely she have the size of a horse, about 2m height with head and 1.5m in horse withers
Image
Obsidianna in this picture, so practically same but with pink eyes.
When using the Crystal's energy, it kind of shines through her heart.

Powers & Abilities:
Esperanza is known for her magical skills. She can control the magic of the cube of Unity, and its energy, to use for healing or protecting her kind and attacking evil beings. Her alicorn magic is also quite extended. As seen in Cyclonestorm Premiere, she also have a sense of priorities and knows well to lead soldiers to defend her kind and her friends.

Weaknesses:
She is quite against inequality. That can put her in situations where she can't agree with someone that is rich, even if she needs them for survival. She also is bold, that is not bad on its own but she will be dedicated to saving lives she trust they worth it, even if she means sacrifice.
She also isn't much strong in any field passed basic maths, languages, and all that isn't magic.

Attack Potency:
These are the maximum attacks she will ever be able to do:
Alicorn magic: 8-B City Block
Unity Crystal: 7-C Town
(the maximum total of its energy at once. that amount would break her into powder. would work if only the cube won't hurt anyone of her allies.)

Speed:
Superhuman (as fast as a horse, can fly at same speed)

Some teleportation can bring her speed up to Subsonic, but never above 100 m/s
She will need to charge the spell for 3 seconds for 300 meter jump.
She can't get somewhere she never seen or such like a moving/chaotic place.

Lifting Strength:
Non-magical/physical: Athletic Human, 120-227 kg
These are the maximum lift ever:
Alicorn magic with levitating: Class K, 100 tons
Unity Crystal: Class K, 1 000 tons
At some point, she can't levitate a whale for more than few seconds. Higher than that its just barely influencing.

Striking Strength:
9-C Street

Durability:
Physical/purely natural: Wall level
Alicorn magic: City Block level
Unity Crystal: Town level

Stamina:
Physical: Peak Human
Magical: Superhuman
Magical energy works like any common fantasy mana bar, it gets filled overtime and using it decreases it. The more she uses magic, the more it becomes harder to uses again.
Past a certain point, like 30%, a rest time is needed to regain her usual powers.

Range:
Physical range of Standard Melee Range.
Her magic actions range usually rely on her sight. She don't have to be looking at an object to levitate it but a thick or common wall bigger than some planks blocks magic without concentration. Magic cannot reach further than 1 000 meters for an active action (Hundreds of meters), but making a rock magically rolling with a spell can have a time range instead of distance range. Time range is usually about an hour. Enchanted objects can't be for more than 24 hours. The largest the object is, the fewer time she can enchant it.

Intelligence:
Above Average for common
Gifted for magic

Equipment on Hand:
A crown, a few gears and bracelets for decoration. In a survival backpack, a few carrots or other fruits, some torches, some paper and pencils. Maybe also glasses/optic, some books, and such. She can possibly have the Crystal of Unity in her, depending on the mission she will be inducing in outer spaces or arcs.

Brief Bio/History*:
More about her life before the last settling in Cyclonestorm's dispatch
More about her family in Equifrancia's lore dispatch

Born alicorn, her two mothers Obsidianna and Glowstone always were close to her. When she lost them, she was destroyed. But her most loyal and fierce guardian Valentia
She is a princess known for taking care of her ponies. She have been Queen, ruler of Equideer Republic with King Ethan, and now seek for protecting her kind and have made several discoveries with Princess Twilight Sparkle.
She have trained new Guardians of Equideer, known as Luster Dawn, Aurora Sunshine, Flowercorn, Twinklesprite, Strawberry Jam, and Suncream. These 6 guardians are revealed to be sealed the 6 Elements of Unity which are present on each face of the Crystal, called Strength, Dexterity, Constitution, Intelligence, Wisdom and Charisma.
After the Guardians started ruling Equideer, she decided to aim above and protect the whole world against extra-continent and outer-space threats.

The Unity Crystal can change into pure energy and be wielded in her, or also can be placed in a pillar like basement that protects it and give her people a shiny coat.

Brief Personality Description*:
She is joyful, she is brave, she have been proven to be honest, loyal, generous, kind, cheering, and of course she quite rely on magic. Her personality is kind of like Twilight and Celestia on MLP basis. Which balance Twilight personality, that is more cold and factual in the Cyclonestorm universe.


I will usually make the same character sheets for other characters I introduce. Will edit/change the characters if needed.
Lawful good Paladin lvl-2 / Wizard lvl-1 (King's intendant archetype)
Str 14 Dex 14 Con 13 Int 14 Wis 15 Cha 14
Likes: Art, queer & gay culture, worldbuilding, simping women.
Could be described as partisan of scandinavian socialism but is french.

best video on the internet so far

User avatar
Novaya Equestria
Senator
 
Posts: 4137
Founded: May 01, 2014
Democratic Socialists

Postby Novaya Equestria » Fri Jul 29, 2022 10:43 am

Name: Supreme Headquarters Allied Expeditionary Forces
Origin: Void (original); Galaxy Foxtrot-Foxtrot-Alpha, Universe Sierra-Whiskey-Hotel (Star Wars); Universe ARCANA-ARCADIA (original; adapted from Shoujo Kageki Revue Starlight -Re:LIVE-); Universe SAKURAWARS (Sakura Wars); Universe Alpha-November-India-Mike-Echo (multiple animes; launching point and operational headquarters)
Number of Members: 100,000,000,000?
Notable Members: Multiple characters. See my apps for more information.
Description of Faction's Tech, Powers, & Abilities: The SHAEF's techs vary, but what was known about their techs is that voidwalker and futuristic non-Earthborn allied forces utilize para/technologies which makes them very hard to be destroyed while also allowing SHAEF units to deal increased damages and casualties; starships, vehicles, combat walkers, war machines and combat aerospacecraft were equipped with weapons, sensors, armor and shields. The powers and abilities of SHAEF's thaumaturges and Aerasian magi vary, but the most notable is how powerful they are in comparison to non-voidwalker and non-Aerasian magics. SHAEF's units, which were part of the various Expeditionary Fleets and Subordinate Expeditionary Fleets, also brought military-grade and weapons-grade artifacts.


Go click on this link to see my wiki's recently-added albeit half-baked SHAEF page for more information. I cannot list them all here, so I will be editing the SHAEF article for the purpose of providing lore.
READ BELOW!

I RP as Novaya, a Human militaristic nation (cuz anime) and an archipelagic country. I also RP as the Novayan Stellar Commonwealth, a FanFT/FanFFT nation.
Please refer to me/my nation as Novaya in both IC and OOC, NOT Novaya Equestria.

User avatar
Petrokovia
Powerbroker
 
Posts: 7698
Founded: Jul 07, 2014
Democratic Socialists

Postby Petrokovia » Fri Jul 29, 2022 1:10 pm

Femcia wrote:
Name:
Princess Esperanza Querer

Origin:
Cyclonestorm universe (MLP based/fanfiction)

Gender:
Mare

Age:
Around 251 years old

Species:
Alicorn Pony from Equifrancia branch, a far branch were they got bigger and stronger than MLP ponies in order to resist to unstopping invasions of Lingotas.

Appearance:
A MLP princess, she have mostly white coat with naturally purple/magenta hooves and a floating orange mane. She often have a simple crown and keep her royal gear discreet. Her cutiemark is a mix of her 2 mothers, a closed book with a purple lozenge shaped gemstone, with on the cover the depiction of a equine-like form with the gemstone in its heart. It represents her care for her people and her talent using the Crystal of Unity.
More precisely she have the size of a horse, about 2m height with head and 1.5m in horse withers
(Image)
Obsidianna in this picture, so practically same but with pink eyes.
When using the Crystal's energy, it kind of shines through her heart.

Powers & Abilities:
Esperanza is known for her magical skills. She can control the magic of the cube of Unity, and its energy, to use for healing or protecting her kind and attacking evil beings. Her alicorn magic is also quite extended. As seen in Cyclonestorm Premiere, she also have a sense of priorities and knows well to lead soldiers to defend her kind and her friends.

Weaknesses:
She is quite against inequality. That can put her in situations where she can't agree with someone that is rich, even if she needs them for survival. She also is bold, that is not bad on its own but she will be dedicated to saving lives she trust they worth it, even if she means sacrifice.
She also isn't much strong in any field passed basic maths, languages, and all that isn't magic.

Attack Potency:
These are the maximum attacks she will ever be able to do:
Alicorn magic: 8-B City Block
Unity Crystal: 7-C Town
(the maximum total of its energy at once. that amount would break her into powder. would work if only the cube won't hurt anyone of her allies.)

Speed:
Superhuman (as fast as a horse, can fly at same speed)

Some teleportation can bring her speed up to Subsonic, but never above 100 m/s
She will need to charge the spell for 3 seconds for 300 meter jump.
She can't get somewhere she never seen or such like a moving/chaotic place.

Lifting Strength:
Non-magical/physical: Athletic Human, 120-227 kg
These are the maximum lift ever:
Alicorn magic with levitating: Class K, 100 tons
Unity Crystal: Class K, 1 000 tons
At some point, she can't levitate a whale for more than few seconds. Higher than that its just barely influencing.

Striking Strength:
9-C Street

Durability:
Physical/purely natural: Wall level
Alicorn magic: City Block level
Unity Crystal: Town level

Stamina:
Physical: Peak Human
Magical: Superhuman
Magical energy works like any common fantasy mana bar, it gets filled overtime and using it decreases it. The more she uses magic, the more it becomes harder to uses again.
Past a certain point, like 30%, a rest time is needed to regain her usual powers.

Range:
Physical range of Standard Melee Range.
Her magic actions range usually rely on her sight. She don't have to be looking at an object to levitate it but a thick or common wall bigger than some planks blocks magic without concentration. Magic cannot reach further than 1 000 meters for an active action (Hundreds of meters), but making a rock magically rolling with a spell can have a time range instead of distance range. Time range is usually about an hour. Enchanted objects can't be for more than 24 hours. The largest the object is, the fewer time she can enchant it.

Intelligence:
Above Average for common
Gifted for magic

Equipment on Hand:
A crown, a few gears and bracelets for decoration. In a survival backpack, a few carrots or other fruits, some torches, some paper and pencils. Maybe also glasses/optic, some books, and such. She can possibly have the Crystal of Unity in her, depending on the mission she will be inducing in outer spaces or arcs.

Brief Bio/History*:
More about her life before the last settling in Cyclonestorm's dispatch
More about her family in Equifrancia's lore dispatch

Born alicorn, her two mothers Obsidianna and Glowstone always were close to her. When she lost them, she was destroyed. But her most loyal and fierce guardian Valentia
She is a princess known for taking care of her ponies. She have been Queen, ruler of Equideer Republic with King Ethan, and now seek for protecting her kind and have made several discoveries with Princess Twilight Sparkle.
She have trained new Guardians of Equideer, known as Luster Dawn, Aurora Sunshine, Flowercorn, Twinklesprite, Strawberry Jam, and Suncream. These 6 guardians are revealed to be sealed the 6 Elements of Unity which are present on each face of the Crystal, called Strength, Dexterity, Constitution, Intelligence, Wisdom and Charisma.
After the Guardians started ruling Equideer, she decided to aim above and protect the whole world against extra-continent and outer-space threats.

The Unity Crystal can change into pure energy and be wielded in her, or also can be placed in a pillar like basement that protects it and give her people a shiny coat.

Brief Personality Description*:
She is joyful, she is brave, she have been proven to be honest, loyal, generous, kind, cheering, and of course she quite rely on magic. Her personality is kind of like Twilight and Celestia on MLP basis. Which balance Twilight personality, that is more cold and factual in the Cyclonestorm universe.


I will usually make the same character sheets for other characters I introduce. Will edit/change the characters if needed.

Accepted! Welcome!

Novaya Equestria wrote:
Name: Supreme Headquarters Allied Expeditionary Forces
Origin: Void (original); Galaxy Foxtrot-Foxtrot-Alpha, Universe Sierra-Whiskey-Hotel (Star Wars); Universe ARCANA-ARCADIA (original; adapted from Shoujo Kageki Revue Starlight -Re:LIVE-); Universe SAKURAWARS (Sakura Wars); Universe Alpha-November-India-Mike-Echo (multiple animes; launching point and operational headquarters)
Number of Members: 100,000,000,000?
Notable Members: Multiple characters. See my apps for more information.
Description of Faction's Tech, Powers, & Abilities: The SHAEF's techs vary, but what was known about their techs is that voidwalker and futuristic non-Earthborn allied forces utilize para/technologies which makes them very hard to be destroyed while also allowing SHAEF units to deal increased damages and casualties; starships, vehicles, combat walkers, war machines and combat aerospacecraft were equipped with weapons, sensors, armor and shields. The powers and abilities of SHAEF's thaumaturges and Aerasian magi vary, but the most notable is how powerful they are in comparison to non-voidwalker and non-Aerasian magics. SHAEF's units, which were part of the various Expeditionary Fleets and Subordinate Expeditionary Fleets, also brought military-grade and weapons-grade artifacts.


Go click on this link to see my wiki's recently-added albeit half-baked SHAEF page for more information. I cannot list them all here, so I will be editing the SHAEF article for the purpose of providing lore.

Accepted!
Communist from Philly living with multiplicity; We literally are Petrokovia. We are very spiritual adherents to our religion.
Pro: AES, Juche, communism, armed revolution, God (Mikotorma), reappropriating monarchical terms for socialist things (what's in a name?), the ethereal spaceship polycule sent by Allah to guide us, freedom of expression and religion
Anti: Fascism, absolute monarchy, capitalism, imperialism, Demiurge/Saklas, bigotry of any kind
Note: I do not use NS Stats, NS Tracker, etc. I only use my own factbooks and written information; The main canon used is the Democratic Socialist Vesperist Realms of Petrokovia (DSVRP)
من خلال الشدائد وسفك الدماء إلى المجد نسير بنور قلوبنا على طريق ميكوتورماه
National Anthem: Our Country!
National Religion: Vesperism

*Communist and Proud!*

User avatar
Femcia
Spokesperson
 
Posts: 126
Founded: Jun 15, 2021
Democratic Socialists

Postby Femcia » Sat Jul 30, 2022 5:12 am

Name:
Alliance of Equestria and Beyond
AEB

Origin:
Cyclonestorm universe (MLP based/fanfiction)

Number of Members:
About 100 000 ponies, seaponies, yaks, griffons, dragons and others, registered as citizens of the world.

Notable Members:
Twilight Sparkle, Leader of the Alliance.
Starlight Glimmer, head of Friendship Department
Esperanza Querer, queen of the Equideer Republic state and its delegate
Starswirl the Bearded, head of Magic Research Department
Sunburst, head of Research and Development Department
Maudileena Daisy Pie, head of Geological and Mineral Department
Pinkamena Diane Pie, head of Joy Department
Applejack, head of Flora Department
Fluttershy, head of Fauna Department
Rarity, head of Fabric Department
Rainbow Dash, head of Clouds Department


Description of Faction's Tech, Powers, & Abilities:
Alliance of Equestria and Beyond is formed after an agreement with Esperanza and Twilight, having came by the fact that they are only willing to do the best for their people, it was better to unify rather than conquer.
The technology of Equestria and the world in Cyclonestorm universe is modern, near future and future tech if added all magical possibilities. From the start of their adventures they will be able to explore closest planets, then star systems, then dimensions.
Lawful good Paladin lvl-2 / Wizard lvl-1 (King's intendant archetype)
Str 14 Dex 14 Con 13 Int 14 Wis 15 Cha 14
Likes: Art, queer & gay culture, worldbuilding, simping women.
Could be described as partisan of scandinavian socialism but is french.

best video on the internet so far

User avatar
Rostavykhan
Minister
 
Posts: 2187
Founded: Sep 30, 2017
Corrupt Dictatorship

Postby Rostavykhan » Sun Jul 31, 2022 8:29 am

What's that? I finally posted the intro for the new arc? Wooooow. Kind of cringe.

I'm not great at starting these things. It is serviceable, and that is what matters.
LEARN TO HATE ; TOTAL HATRED FOR TOTAL WAR
LIVE, LAUGH, LOVE | FEED, SEED, SNEED
 

User avatar
Krakoyea
Secretary
 
Posts: 37
Founded: Jul 31, 2022
Left-Leaning College State

Postby Krakoyea » Sun Jul 31, 2022 8:26 pm

So what is going on here?

User avatar
Femcia
Spokesperson
 
Posts: 126
Founded: Jun 15, 2021
Democratic Socialists

Postby Femcia » Sun Jul 31, 2022 9:36 pm

Arc Name:
The New Keepers

Moderator:
Femcia (Sweetlilkitten on discord)

Genre:
Sci-fi, magical, MLP related, exploration, adventures

Summary:
After the creation of the AEB (Alliance of Equestria and Beyond), beings on the planet Equus thought of more. They wanted to bring peace and friendship, strength of unity and powers of allies, further than restricted on their planet. After making maps with modern tools they could extract more rare resources and build rockets, explore the Moon and start having ideas about how to proceed to travel faster than light, in order to reach nearby worlds and explore more. Their thirst of scouting and discovering was never satisfied, even if more and more dangers was on their road.
After a time, they managed to successfully travel, and could somehow cope with different enemies that were showing on their path. Now the only lasting question is where are they going to do so, help and protect kindness and spread friendship.
Lawful good Paladin lvl-2 / Wizard lvl-1 (King's intendant archetype)
Str 14 Dex 14 Con 13 Int 14 Wis 15 Cha 14
Likes: Art, queer & gay culture, worldbuilding, simping women.
Could be described as partisan of scandinavian socialism but is french.

best video on the internet so far

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