Galria is a land with a history of gods. Before anything else was the creator. The creator is said to have made everything on Galria. When the creator made man, he made two gods to govern them, the goddess of life, Vechna, and the god of death, Strakh. Both of them were to work in harmony. Man would be born, grow, and die. Those whose lives were fruitful and compassionate were given another chance, they were to be reincarnated. Those who did not were punished. To aid the two gods, angels and demons were created. The angels assisted Vechna, the demons Strakh. Time passed, and humanity grew. The two gods that governed them however grew uneasy. They both believed the other to be acting behind the other's back. Vechna believed Strakh to be taking lives before their appointed time, and Strakh believed Vechna to be extending them. This led to both gods openly acting against the other, causing an imbalance in the world's order. The Creator saw this and resigned to start anew with the gods of his world. He created 7 gods, each to govern an element, and gave them the task of ruling humanity. Neither Vechna nor Strakh was pleased with this. Lashing out in anger against the 7, they each attempted to topple them on their own. Refusing to work together proved to be their downfall, as they caused each other more harm than the 7 caused them. Weakened, the 7 sealed both gods away in their respective realms, Vechna to govern the Aether and oversee the rebirth of souls, and Strakh to govern the abyss, torturing the souls of the wicked. The two rebellious gods have not forgotten the war they waged, and the 3,000 years that have passed since the war have only served to fuel their thirst for revenge.
The Majority of this RP takes place in the nation of Monschau. While other nations may play important parts later in the story, creating a character for them may make it harder for some interactions to happen.
Lütolf-Wind-God of freedom, music, individualism
Foraii-Earth-God of order, wealth, endurance
Suetek-Fire-God of war, strength, willpower-Brother to Goddess of Chloro
Perun-Lighting-God Fertility, newness, unpredictability
Basamum-Chloro(Plants)-Goddess of peace, wisdom, understanding-See Suetek
Kisshoten-Water-Goddess of love, compassion, mercy-Sister to Goddess of Ice
Kakuyama-Ice-Goddess of hate, selfishness, ruthlessness-See Kisshoten
Vechna: Goddess of Life-Served by the angels, banished from Galria by the 7 gods. Lives in the ether.
Strakh: God of Death-Served by the demons, banished from Galria by the 7 gods. Lives in the abyss.
The Creator-Created all the gods, demons, and angels. Highest authority. Does not interfere often. Created Life and Death to govern all Galria, but when the two feuded, created the 7 to replace them. The 7 replaced Life and Death and banished them from Galria.
Angels- Led by the 7 heralds of wrath. The majority of angels were banished with their goddess.
Demons- Led by the 7 Generals of Sin, The majority banished with their god.
Magical Affinity-Each god rules an element. A mortal can be recognized by a god and be gifted with a magical affinity to that god’s respective element. For this to happen, the mortal’s personality must strongly resonate with the attributes of said god. While a person may wield multiple magical affinities, this is quite uncommon. No one in recorded history has wielded more than two affinities at a time, though it is theoretically possible to wield more. Even rarer is an angel or a demon wielding a magical affinity, as most have sworn complete loyalty to their gods.
Other Magic-While other magic exists, it is typically forbidden as it taps into the powers of demons, angels, and the gods of life and death. Angels and Demons inherently have their own magic, and through contracts with mortals, gift the use of it to them. Angels and Demons typically have more unique magic, though each has its own inherent magic. Angels inherently have healing and dispelling magic, while Demons inherently have shapeshifting and curse magic.
Monschau-Ruled by 3 royal houses, all responsible to the constitution created by the founders, and the wind god. The land is relatively peaceful. Hunting and farming happen across the land but stop for the 4 yearly festivals. The three royal houses take care of individual aspects of the land. House Aiger is in charge of civic law, House Eisner is in charge of military affairs, and House Lorraine is in charge of Foreign Policy. The Church of the Lütolf serves as its own entity, separate from the three ruling houses, but assists in the organization of festivals, as well as other aspects of culture. Each of the four-yearly festivals takes place in its season, with its respective festivities. During the spring, Karneval takes place as a way to celebrate the end of winter. During the summer, Weinfest is a chance for the people of Monschau to experience the finest wines of the region, almost always at a lower cost than normal. During the fall is the celebration of liberty, where people will celebrate the founding of Monschau with food, beer, and festivities. During the winter is Neujahr, a celebration of the past year, and the one to come. Gifts are exchanged, as well as food. Family gatherings are extremely common this time of year.
Dunzhau-Ruled by the merchant’s guild. The earth god descends from his mountain palace every new moon to advise the people. The land is dutifully tilled, and its harbors are kept busy. Trade and business are part of every city, each vying to become the seat of the merchant’s guild. The merchant’s guild creates the laws of trade, as well as manages all mints for the global currency, Lev. It also governs the entirety of Dunzhau. It has recently shown interest in purchasing land from Lestrait to expand its influence and seize control over some natural resources.
Foaxia-A military nation ruled directly by its god. Generals serve to deliver justice but are forced to fight for their position yearly. The land is harsh, and inhospitable in any area not close to an oasis. Strength is the goal of this nation, to the point where it mostly ignores foreign treaties and affairs. Often, the 4 generals of Foaxia will lend their armies as mercenaries to keep the army in fighting condition.
Lestrait-Land once a part of Monschau is now separated by a chasm due to the war of the gods. While it was once a part of Monschau, the culture has developed differently. They are ruled by a single monarch. This nation only celebrates 2 yearly festivals, Nouvel An, which is quite similar to Monschau’s Neujahr, and the Festival of Lights. The Festival of Lights takes place mid-summer and consists of several days of lighting the city. Lanterns, fireworks, and sometimes, even lightning from their god. Their monarch is said to descend from the god himself, though there is no way to prove this.
Caronia-Bordered by the deserts of Foaxia. The land becomes lusher the further in one travel. Ruled peaceably by the goddess herself, the upper class dedicate themselves to learning while the lower class performs the duties required to keep the nation running. Every year, a large council is held, where all major problems are resolved under the watch of the goddess.
Honkeidou and Okumura-Once an island nation ruled by the sister goddesses, now two separate nations after the two fell out of favor with each other. Honkeidou is open to travel and has been so since it was founded. Okumura is surrounded by ice and is quite hard to get into. While foreigners are not officially banned, it can be quite hard to do anything in the nation without help from a well-trusted local. Past the ice, Okumura has a more mild environment The two island nations’ closest neighbor is Dunzhau. Honkeidou is governed by a republic, while Okumura is governed by a shogunate.
Church of Lütolf
While there are other organizations dedicated to the worship of gods, none are as important to its home nation and the Church of Lütolf. The Church funds schools, orphanages, and other charitable foundations.
Lux vitae-Founded by a doctor who once sought to bring everlasting life to all. Now corrupted, the group seeks to eliminate the 7 elemental gods, as well as those in association with Strakh. By far the largest organization created to serve Vechna
The Merchant's Guild
The Merchant's Guild is made up of representatives from several smaller guilds. Each representative is authorized to represent their entire guild and is voted upon every 4 years. Recently, the Merchant's guild has become greedier and seeks to line its own pockets, ignoring the people it was established to protect.
Be respectful
No one-liners. 3-4 Sentances minimum
Don't kill off other people's characters without permission