-• IC •-
-| OUTBREAK: A Survival RP | OUTBREAK (2017) | OUTBREAK (2018) |-
• Banner by Hastur •
T H E M E
•|[ Map of Chicago ]|•
-| OUTBREAK: A Survival RP | OUTBREAK (2017) | OUTBREAK (2018) |-
• Banner by Hastur •
T H E M E
•|[ Map of Chicago ]|•
It happened so suddenly, the beginning of the end.
Millions have been infected.
Countless have died; countless more ravaged by illness.
Victims of a plague unlike any before witnessed in the annals of human history.
A new dawn rises in the aftermath of ruin.
For the survivors in the twilight of civilization nothing will ever be the same.
The United States has collapsed.
Quarantine has failed.
No help is coming.
No safety exists.
Will you succumb to infection?
Or will you discover the truth of our death?
Millions have been infected.
Countless have died; countless more ravaged by illness.
Victims of a plague unlike any before witnessed in the annals of human history.
A new dawn rises in the aftermath of ruin.
For the survivors in the twilight of civilization nothing will ever be the same.
The United States has collapsed.
Quarantine has failed.
No help is coming.
No safety exists.
Will you succumb to infection?
Or will you discover the truth of our death?
It is summer 2018, and a virus of unknown origins has devastated the United States. Millions have been killed, and millions more have been infected. The fortunate succumb to illness. Some lose themselves to infection, attacking anything and everything with a feral hunger; others are ravaged by horrific mutations and have lost their humanity. The lucky few are gifted with immunity.
This RP will be set primarily in the city of Chicago and the surrounded area. Those who survived the initial outbreak and quarantine have long since abandoned the city, and only the brave, foolish, or desperate remain to scavenge what is left. Riots have torn through the downtown districts and adjacent neighborhoods. Looting has left little of value, and what does remain lies deep where infection runs rampant. The United States Army and National Guard could not prevent the inevitable, and abandoned checkpoints block most major roads and avenues. The streets are eerily quiet like that of a ghost town, but danger lurks in the shadows, and rarely is one ever truly alone.
You are here for a reason. Perhaps you were left behind, or are searching for lost loved ones, or seek the thrill of an apocalypse.
Whatever the reason your goal is ultimately the same: to survive.
Although reminiscent to L4D or Resident Evil, this is first-and-foremost a tale of survival, the struggle to persevere against impossible odds, not an action blockbuster, so be mindful to keep things to a semi-realistic or reasonable tone. The horde is numerous and cannot be stopped. In the end this is a story about people.
This RP will be set primarily in the city of Chicago and the surrounded area. Those who survived the initial outbreak and quarantine have long since abandoned the city, and only the brave, foolish, or desperate remain to scavenge what is left. Riots have torn through the downtown districts and adjacent neighborhoods. Looting has left little of value, and what does remain lies deep where infection runs rampant. The United States Army and National Guard could not prevent the inevitable, and abandoned checkpoints block most major roads and avenues. The streets are eerily quiet like that of a ghost town, but danger lurks in the shadows, and rarely is one ever truly alone.
You are here for a reason. Perhaps you were left behind, or are searching for lost loved ones, or seek the thrill of an apocalypse.
Whatever the reason your goal is ultimately the same: to survive.
Although reminiscent to L4D or Resident Evil, this is first-and-foremost a tale of survival, the struggle to persevere against impossible odds, not an action blockbuster, so be mindful to keep things to a semi-realistic or reasonable tone. The horde is numerous and cannot be stopped. In the end this is a story about people.
• Delete all parenthesis and unused optional tabs.
• Multiple characters are allowed but do not create more than you can handle or they will be culled.
• Only a few characters with military/police/survivalist/etc. backgrounds will be accepted. First come; first served. (5/5)
• Only a few characters can start with total immunity. First come; first served. (3/3)
• Characters with no immunity can become infected. Furthermore, characters can die if not careful.
• Avoid using personality quirks to define Skills and Weaknesses.
- Code: Select all
[b]Name:[/b]
[b]Age (DoB):[/b]
[b]Nationality:[/b]
[b]Appearance:[/b] (Include height and weight; spoiler large images.)
[b]Occupation:[/b]
[b]Immunity:[/b] (None, Carrier, Immune)
[b]Equipment:[/b] (Be reasonable with starting gear; guns and ammo should be uncommon.)
[b]Skills:[/b]
[b]Weaknesses:[/b]
[b]Personality:[/b]
[b]Likes:[/b] (optional)
[b]Dislikes:[/b] (optional)
[b]Biography:[/b] (Two paragraphs; include why they're in Chicago.)
[b]RP Example:[/b]
[b][size=50][color=red]DO NOT REMOVE: 4242564[/color][/size][/b]
FULL
The virus cannot survive within these individuals.
PARTIAL / CARRIER
TD-13; the virus is capable of surviving within an individual with no apparent harm. Can spread infection.
NONE
No immunity. Individual is susceptible to infection.
Characters with no immunity can become infected upon contact with the virus. During these instances of unintended viral transmission, the newly infected individual has a 15% chance of being immune, otherwise the character will suffer illness as the virus mutates into one of several different strains, as dictated by the prevalence listed underneath VIRUS DATABASE. This will be handled by OP.
T-13 is an artificial mutagen possessing a high degree of lethality. The virus quickly and oftentimes destructively targets the DNA sequence of living organisms, resulting in abnormal cell growth, uncontrolled cell division, necrosis (cell death), and spontaneous DNA recombination and mutation. The virus cannot survive outside a living host and, as such, transmission is predominantly through direct contact with an infected individual via tainted blood, saliva, and other bodily fluids, however, close proximity (coughing, sneezing, etc.) can potentially lead to infection in rare circumstances. Once inside a host the virus mutates into one of several identified strains, a process that is believed to be influenced by the genetic makeup of the individual. There is no consistent method to predict which strain will form.
As final note, the virus will mutate regardless of the strain of the initial infection.
As final note, the virus will mutate regardless of the strain of the initial infection.
TA-13
TRANSMISSION: High
The most common strain, the virus embeds itself into the respiratory and circulatory systems of a host, however, other body systems may be affected to a lesser extent. Flu-like symptoms are likely to develop in the early stages of infection and generally worsen over time. The lungs especially are irreparably damaged, leading to breathing difficulties and, in the latter stages, internal hemorrhaging with death arriving soon thereafter. Incubation periods and progression vary wildly between individuals, but the very young, old, and those with a compromised immune system will oftentimes succumb in a matter of days if not hours. Healthy individuals can potentially survive for several weeks with proper medical treatment.
Survival is believed to be less than one percent.
TB-13
TRANSMISSION: Moderate
The virus targets the neural pathways of a host with minor mutations in both the skeletal and muscular systems having been observed in some instances. Although varying between individuals, brain, nerve, and spinal damage can result, potentially leading to partial or full paralysis and brain death in extreme circumstances. Those who survive infection often suffer catastrophic brain damage.
TC-13
TRANSMISSION: Rare
The most destructive variation, the virus indiscriminately targets DNA sequences throughout the body, leading to uncontrolled and unpredictable recombination. Progressing in a manner similar to TB-13, given time an infected individual will undergo severe physical mutation which, oftentimes, if fatal. Survivors are generally no longer human in terms of appearance and are extremely dangerous vectors of the virus.
Extreme caution is advised when encountering such individuals.
TD-13
TRANSMISSION: Moderate
A relatively neutral strain that causes no physical change within a host body, however, flu-like symptoms may be present during the initial stage of infection. Despite its benign nature, the virus may still be transmitted to other individuals upon contact.
TM-13
TRANSMISSION: N/A
A random mutation in viral RNA has allowed for cross-species transmission. A catch-all designation, progression varies with identifiable mutations ranging in intensity from nonexistent to extensive. Any creature can potentially be infected, but those in greater contact with humanity are at a substantially greater risk.
TZ-13
TRANSMISSION: N/A
An aerosolize permutation of the virus. The presence of microscopic, organic compounds allow for extended survivability outside a living host, thus making this alteration ideal for airborne transmission.
Arid environments will quickly decay the effectiveness of the aerosol.
INFECTED
DANGER: Moderate
The virus has destroyed the minds of these individuals, leaving behind a husk of what once was human. Feral and highly aggressive (in most documented cases), the Infected will attack anyone and anything and will pursue their prey relentlessly in an effort to sate their voracious hunger, and have been known to kill their own from time-to-time. Brain damage has rendered the Infected resistant to most forms of shock but they are easily killed from injuries that would prove fatal otherwise. Alone, a single Infected is relatively weak, but in groups they can easily swarm a location. A few have demonstrated the ability to use simple tools and weapons.
PSYCHOTIC
DANGER: High
Like Infected, these individuals have suffered traumatic brain degradation due to viral infection, leading to increased aggression and psychosis, but, unlike Infected, they retain much of their intelligence and have not gone feral completely. They retain the ability to form coherent speech, use tools and weapons, and can understand abstract ideations. Although it varies between individuals, Psychotics can be unreasonable, extremely paranoid, and generally react to any perceived threat with overwhelming violence. It has been noted, however, that many will return to locations of importance, whether it be a home or workplace. Alternatively, some have displayed no discernible pattern to their behavior. Psychotics are best avoided for personal safety.
MUTT
DANGER: Low
Often seen roaming in small packs, Mutts are dogs or similar canids (wolves, coyotes, etc.) that have become infected, and although large breeds are typically encountered small breeds are not unheard of. Possessing some primal intelligence, Mutts are capable hunters when the need arises and have been known to attack lone survivors. Mutts often refrain from attacking large groups outright but may harass survivors for some time in search of food when scavenging proves ineffective.
CARRION
DANGER: Low
Crows and other scavengers were quick to contract the virus, and although many show minimal adverse affects they have become increasingly territorial and, if provoked, will aggressively bombard and attack survivors. This behavior will generally attract more infected.
Individuals suffering from TC-13 infection have undergone extensive and abnormally destructive mutation and are colloquially referred to as Reavers, however, the origin of this term remains unknown. Reavers come in many shapes and forms, from the massive to the unassuming, yet the danger posed by these creatures should not be underestimated. These infected should be avoided at all costs.
BRUTE
DANGER: High
//NO INFORMATION AVAILABLE//
BUTCHER
DANGER: Very High
//NO INFORMATION AVAILABLE//
GOLIATH
DANGER: Very High
//NO INFORMATION AVAILABLE//
HOUND
DANGER: Moderate
A canid having undergone uncontrolled mutation, the Hound is a powerful apex predator, incredibly strong and resilient with a tough hide, crushing bite-force, and heightened senses. Not much information is available as these creatures are rarely seen. Indirect observation has shown these creatures to be aggressively territorial, solitary, and capable of approaching situations with a measure of cunning. It has also been noted that Infected tend to avoid a Hound's territory. Survivors are advised to do the same.
LURKER
DANGER: High
//NO INFORMATION AVAILABLE//
POPPER
DANGER: Moderate
//NO INFORMATION AVAILABLE//
SCREAMER
DANGER: Low
//NO INFORMATION AVAILABLE//
WHEEZER
DANGER: Low
//NO INFORMATION AVAILABLE//
MAJOR FACTIONS
MINOR FACTIONS
ATLAS BIOMEDICAL
STATUS: UNKNOWN
An international corporation headquartered in Chicago, Atlas is likely the most powerful non-governmental entity in the western hemisphere. With a focus on medical and genetic research, Atlas is rumored to have some connection to the T-13 outbreak, however, such conspiracies have little evidence to justify the allegations. Regardless, Atlas has shown an increasing interest in the infection. Although believed to have ceased most functions, members of the Atlas Security Division are still believed to be active in some capacity in the Chicagoland area.
FEDERAL GOVERNMENT of the UNITED STATES
STATUS: UNKNOWN
Once the most powerful nation in the world, the United States has struggled to maintain control in the face of overwhelming infection. Forced from its seat of power in Washington D.C., the government has withdrawn to the interior of the nation in one final bid to survive the outbreak, however, even as civilization falls apart the United States military continues to oversee operations in many areas that have since been abandoned. Priorities have since shifted from protecting the citizens to slowing the spread of infection.
MINOR FACTIONS
CHICAGO POLICE DEPARTMENT
STATUS: Defunct
The police were hard hit during the quarantine. Those who were not killed or infected have since fled the city. A few holdouts continue to enforce the law but the CPD if effectively dissolved.
ILLINOIS ARMY NATIONAL GUARD
STATUS: UNKNOWN
The National Guard was vital in implementing the quarantine of Chicago and, as such, deployed a significant number of personnel and equipment to oversee operations. With the local and federal government having collapsed, the surviving soldiers have found themselves in an increasingly untenable situation. Most have withdrawn to nearby armories or garrisons while others have simply gone AWOL.
WEST SIDE KILLAZ
STATUS: Active
One of many street gangs active in Chicago before the outbreak, the gang is supposedly still active in the low-income CHA housing projects and surrounding areas. Their activities vary from scavenging the ruins and abandoned houses to robbing other survivors.
• OP/Co-OP has final say. OP/Co-OP can deny applications for any reason. No exceptions.
• No God-modding or Meta-gaming. No directly controlling a PLAYER CHARACTER, GMPC, or FACTION unless given permission to do so. Moving people along towards a destination is fine, but keep actions vague. Minor NPC's can be controlled freely within reason. (Be mindful of established personalities.)
• PLAYER CHARACTERS must remain in the specified area(s).
Characters traveling beyond these established borders will be considered INACTIVE.
• Be reasonable when looting for gear, weapons, or supplies. If unsure if something if reasonable then ask OP/Co-OP.
• No one-liners. Try to use correct grammar. Use paragraphs. Your writing should be easy to read. Making an attempt will suffice.
• No fighting or arguing in the OOC. Any issues should be addressed by OP/Co-OP or taken to TG.
• Keep the story PG-13. No topic is off-limits but be mindful of how it is presented.
• Be active should you apply. If you will be inactive for any considerable period of time for whatever the reason then alert the OP/Co-OP, or post that you will be gone in the OOC, or your character will be culled. Additionally, if you fail to respond within 72 hours and are holding back a scenario or others we will move on without you.
• No overpowered characters. No killing everything in sight. Things should be difficult or I will make the situation significantly worse.
• Have fun.