The year is 1976...
And as the Cold War formed the backdrop of international diplomacy, another war was raging at home— between Metahumans and CADMUS. Metahumans, people with extraordinary abilities, have been a highly classified secret since they were first discovered during WWII. That secret prompted governments around the world to create clandestine organizations to keep their metahuman populations under control for fear of the damage they could cause. In the United States, that organization took the form of the Central Administration for Detainment of Metahumans and Unknown Science, or CADMUS for short. For decades, CADMUS hunted down and detained every metahuman they could find, subjecting many to painful experimentation and deplorable incarceration.
Metahumans were still an unknown, even largely amongst each other, and were helpless to put up a fight against an unknown adversary. But that started to change after William Nantz, a soldier, was found out to be a metahuman during the Korean War. He was quietly discharged and arrested upon his return to the U.S., but CADMUS underestimated his strength, allowing him to break out of their detainment facility, freeing more than 50 of his fellow Metahumans along with him. Some of those metas banded together with Nantz, now going by the Alias Paladin, to form Vanguard.
Now, the metahumans were organized against a common foe. Vanguard sought out metahumans, chasing down any tales of bizarre happenings or odd individuals before CADMUS could get to them. But CADMUS didn't take the threat of Vanguard lightly. Over the years, the secret fighting between the groups escalated, with CADMUS growing ever-more militant.
Things took a turn for the worse in 1961 during the St. Petersburg Incident where the city was nearly destroyed by a lone metahuman facing off against the Soviet military. The secret was out— the world knew about metahumans. And they were afraid. Seeing it as an opportunity to expand their operations, CADMUS went public practically overnight, feigning a new "founding" in an attempt to show the public that the United States was prepared to face the "new" metahuman threat. Vanguard was smeared as a terrorist organization as clashes between them and CADMUS grew more destructive.
Vanguard managed to keep up the fight despite public hatred and CADMUS' aggression, managing to keep the location of their camp a secret for years. However, CADMUS finally closed in and launched a full-scale attack in 1970. Many Vanguard members lost their lives, but Paladin managed to usher most to safety, images of him shielding helpless metas from gunfire making the front page of every newspaper across the country.
And now we're caught up to 1976: Vanguard is fragmented, decentralized. Gathering together in large groups makes them easy targets for CADMUS which continues to hunt down metas ruthlessly. Slowly, the public image of metas is changing as acts of heroics and bravery from people like Paladin are starting to garner attention. Still, there's a long road ahead for these would-be heroes.
Word from the OP
Hey everyone and welcome to another aka RP. We're going back to the founding days of heroism in the aka universe. Metahumans are feared and hunted, facing danger around every corner. A few heavy hitters are out there taking the fight to CADMUS directly, but will you choose to seek them out and join up, or make safe choice and try to lay low? Or maybe you'll take another option and sign up with CADMUS to help hunt down your own kind?
In this RP you'll ideally play as a metahuman in this version of 1976 America. Below are rules and the application along with a brief guide for making powers that will get you admitted. I look forward to hearing from you, and feel free to send questions.
Character Creation
Rules
- The OPs have final say.
- Don't be a jerk, disrespecting another player or OP will result in you being banned from this thread.
- See the Character Creation section for banned character elements and powers
- Play responsibly and realistically. Your character may have superpowers, but make them a believable character as much as you can. If you make a jerk character or have them do outrageous things, expect realistic consequences.
- Do not godmod or egregiously metagame. Be aware of what your character can do with respect to other characters, and be aware of what your character can logically be aware of.
- Please do not post wip applications, I will not look at or evaluate applications until they are done.
- Have fun and work with other players to craft posts.
Character creation
Rules on Powers: A very important element of superhuman rps is obviously the powers. In my experience in RPing, there are some powers that just really aren't fun to play against, or that unbalance things. I have also seen powers abused and twisted from their original interpretation. For that reason, I wanted to set aside this little portion to talk about them and help you understand what powers I will and won't accept for your character to have. The first banned power is Time Manipulation and similar abilities. If your character can stop time, there is literally nothing any other non-time manipulating character can do to stop you from killing pretty much everyone. So your character may not stop time, freeze time, slow time, accelerate time, or time travel either forward, backwards, or sideways (timeline hopping).
The second banned power is super speed greater than 100 mph. Speedsters present much of the same complications that time manipulators can cause, namely the ability to kill other player characters before they have a chance to defend themselves sans metagaming or godmoding.
The third banned power is precognition. This is only partially due to 'cogs ability to metagame with an IC excuse, but they can ruin plot twists (if the op allows them to by telling them what is going to happen) and/or they can state things and say 'well, my char has precog'. So I am going to avoid all that by banning precognition for player characters.
The fourth banned power is direct mind control and similar abilities that take control away from other players (note this is basically the general theme for the other banned powers; they take away other player's freedom or lessen it).
What I would like to see are more innovative abilities alongside the old classics. Try and be creative with your powers and abilities if you want, but don't make your character overpowered. I'll talk more about balancing in the next section, but even if you say 'I won't abuse that power' I don't care: if your character has an ability that can be exploited to turn into something op, I won't allow it despite how many times you cross your heart and hope to die.
TLDR Banned Powers:
- Time Manipulation
- Super speed > 100 mph
- Precognition
- Mind control
- Powers that remove player control in general
Weaknesses, Drawbacks, and Limitations: Balance is very important to ensure things are as fair as possible, and on that notion I want to talk about how to balance your character. Just so we're using like-terms I want to define 'weakness' as something that your character has, either physical or mental, that could be exploited by another character to lower their effectiveness in combat. This means that 'being human' is not a weakness, so don't try to pull that as justification for having op powers. Your character does not necessarily have to have a weakness, but if that is the route you choose to go in an attempt to balance your character, there are some things to consider. Firstly, having something like a 'kryptonite' is not really a solid weakness. If it's a really rare and obscure substance then how or why would other character's have it? And if it's really common, how can you be effective at all? To top this off as a bad weakness, if it is a true analog to Superman's kryptonite, it would make your character basically useless if it is present. Try to have a weakness that is common enough to keep you from super saiyan, but that doesn't make you useless when exploited.
Drawbacks are another way to balance your character that instead of relying on external factors, focuses on ramifications of character powers. Possible drawbacks could include, but are not limited to, needing large caloric intakes or ways that using powers harm your character, like having flame powers that can still burn the user.
Limitations are hopefully self explanatory, but in short they are limits that you put on powers that could otherwise be overpowered. Some limits could be something like being able to fly, but only be able to fly carrying less than 50 lbs of extra weight. Keep these things in mind when making your character to increase the likelihood of your character being accepted.
Species: No aliens or alien hybrids, etc.
Magic: For balancing purposes, you may not have 'magic' as an ability. Therefore, you cannot have a character that can cast spells. Why? Well, I feel that creates a character that is too much of a 'swiss army knife'. Now, magic CAN be an explanation for powers. That means you can shoot fireballs and call it magic instead of mutant human powers if you'd like.
Tech: The tech level for this RP is mostly going to be mid 1970's, so keep that in mind when creating your character. Even 'advanced' tech made from metahumans should be set back a few decades.
Money: If you choose to have your character be well-funded from the get-go, that will count as an ability.
Application
- Code: Select all
[box][align=center][size=150][b][u]CADMUS Metahuman File[/u][/b][/size][/align]
[b]Name[/b]:
[b]Alias[/b]:
[b]Age[/b]:
[b]Gender[/b]:
[b]Allegiance[/b]: (Vanguard, CADMUS, or neutral)
[floatright][spoiler=Appearance](place appearance description or image link here)[/spoiler][/floatright]
[b]Powers[/b]: (please list and describe. Do not just put links to superpower wiki)
[b]Drawbacks & Limitations[/b]:
[b]Weaknesses[/b]: (If applicable)
[b]Equipment and weapons[/b]: (please list, if applicable)
[hr][/hr]
[align=center][size=150]BACKGROUND[/size][/align]
[b]Hometown[/b]:
[b]Personality[/b]:
[b]Bio[/b]:
[align=center][size=150]ADDITIONAL INFORMATION[/size][/align]
[b]Fears/Phobias[/b]:
[b]Skills[/b]: (additional languages, mechanical skills, etc)
[b]Theme[/b]: (optional)
[/box]