NATION

PASSWORD

aka: New Power [OOC | Superhero | Open]

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The Cyberiad Council
Minister
 
Posts: 3138
Founded: Apr 30, 2015
Ex-Nation

aka: New Power [OOC | Superhero | Open]

Postby The Cyberiad Council » Fri Dec 17, 2021 8:02 pm

Image
IC | Theme | Roster
Co-OP: Okayanos

The year is 1976...
And as the Cold War formed the backdrop of international diplomacy, another war was raging at home— between Metahumans and CADMUS. Metahumans, people with extraordinary abilities, have been a highly classified secret since they were first discovered during WWII. That secret prompted governments around the world to create clandestine organizations to keep their metahuman populations under control for fear of the damage they could cause. In the United States, that organization took the form of the Central Administration for Detainment of Metahumans and Unknown Science, or CADMUS for short. For decades, CADMUS hunted down and detained every metahuman they could find, subjecting many to painful experimentation and deplorable incarceration.

Metahumans were still an unknown, even largely amongst each other, and were helpless to put up a fight against an unknown adversary. But that started to change after William Nantz, a soldier, was found out to be a metahuman during the Korean War. He was quietly discharged and arrested upon his return to the U.S., but CADMUS underestimated his strength, allowing him to break out of their detainment facility, freeing more than 50 of his fellow Metahumans along with him. Some of those metas banded together with Nantz, now going by the Alias Paladin, to form Vanguard.

Now, the metahumans were organized against a common foe. Vanguard sought out metahumans, chasing down any tales of bizarre happenings or odd individuals before CADMUS could get to them. But CADMUS didn't take the threat of Vanguard lightly. Over the years, the secret fighting between the groups escalated, with CADMUS growing ever-more militant.

Things took a turn for the worse in 1961 during the St. Petersburg Incident where the city was nearly destroyed by a lone metahuman facing off against the Soviet military. The secret was out— the world knew about metahumans. And they were afraid. Seeing it as an opportunity to expand their operations, CADMUS went public practically overnight, feigning a new "founding" in an attempt to show the public that the United States was prepared to face the "new" metahuman threat. Vanguard was smeared as a terrorist organization as clashes between them and CADMUS grew more destructive.

Vanguard managed to keep up the fight despite public hatred and CADMUS' aggression, managing to keep the location of their camp a secret for years. However, CADMUS finally closed in and launched a full-scale attack in 1970. Many Vanguard members lost their lives, but Paladin managed to usher most to safety, images of him shielding helpless metas from gunfire making the front page of every newspaper across the country.

And now we're caught up to 1976: Vanguard is fragmented, decentralized. Gathering together in large groups makes them easy targets for CADMUS which continues to hunt down metas ruthlessly. Slowly, the public image of metas is changing as acts of heroics and bravery from people like Paladin are starting to garner attention. Still, there's a long road ahead for these would-be heroes.

Word from the OP
Hey everyone and welcome to another aka RP. We're going back to the founding days of heroism in the aka universe. Metahumans are feared and hunted, facing danger around every corner. A few heavy hitters are out there taking the fight to CADMUS directly, but will you choose to seek them out and join up, or make safe choice and try to lay low? Or maybe you'll take another option and sign up with CADMUS to help hunt down your own kind?

In this RP you'll ideally play as a metahuman in this version of 1976 America. Below are rules and the application along with a brief guide for making powers that will get you admitted. I look forward to hearing from you, and feel free to send questions.

Character Creation
Rules
  1. The OPs have final say.
  2. Don't be a jerk, disrespecting another player or OP will result in you being banned from this thread.
  3. See the Character Creation section for banned character elements and powers
  4. Play responsibly and realistically. Your character may have superpowers, but make them a believable character as much as you can. If you make a jerk character or have them do outrageous things, expect realistic consequences.
  5. Do not godmod or egregiously metagame. Be aware of what your character can do with respect to other characters, and be aware of what your character can logically be aware of.
  6. Please do not post wip applications, I will not look at or evaluate applications until they are done.
  7. Have fun and work with other players to craft posts.

Character creation

Rules on Powers: A very important element of superhuman rps is obviously the powers. In my experience in RPing, there are some powers that just really aren't fun to play against, or that unbalance things. I have also seen powers abused and twisted from their original interpretation. For that reason, I wanted to set aside this little portion to talk about them and help you understand what powers I will and won't accept for your character to have. The first banned power is Time Manipulation and similar abilities. If your character can stop time, there is literally nothing any other non-time manipulating character can do to stop you from killing pretty much everyone. So your character may not stop time, freeze time, slow time, accelerate time, or time travel either forward, backwards, or sideways (timeline hopping).

The second banned power is super speed greater than 100 mph. Speedsters present much of the same complications that time manipulators can cause, namely the ability to kill other player characters before they have a chance to defend themselves sans metagaming or godmoding.

The third banned power is precognition. This is only partially due to 'cogs ability to metagame with an IC excuse, but they can ruin plot twists (if the op allows them to by telling them what is going to happen) and/or they can state things and say 'well, my char has precog'. So I am going to avoid all that by banning precognition for player characters.

The fourth banned power is direct mind control and similar abilities that take control away from other players (note this is basically the general theme for the other banned powers; they take away other player's freedom or lessen it).

What I would like to see are more innovative abilities alongside the old classics. Try and be creative with your powers and abilities if you want, but don't make your character overpowered. I'll talk more about balancing in the next section, but even if you say 'I won't abuse that power' I don't care: if your character has an ability that can be exploited to turn into something op, I won't allow it despite how many times you cross your heart and hope to die.
TLDR Banned Powers:
  • Time Manipulation
  • Super speed > 100 mph
  • Precognition
  • Mind control
  • Powers that remove player control in general

Weaknesses, Drawbacks, and Limitations: Balance is very important to ensure things are as fair as possible, and on that notion I want to talk about how to balance your character. Just so we're using like-terms I want to define 'weakness' as something that your character has, either physical or mental, that could be exploited by another character to lower their effectiveness in combat. This means that 'being human' is not a weakness, so don't try to pull that as justification for having op powers. Your character does not necessarily have to have a weakness, but if that is the route you choose to go in an attempt to balance your character, there are some things to consider. Firstly, having something like a 'kryptonite' is not really a solid weakness. If it's a really rare and obscure substance then how or why would other character's have it? And if it's really common, how can you be effective at all? To top this off as a bad weakness, if it is a true analog to Superman's kryptonite, it would make your character basically useless if it is present. Try to have a weakness that is common enough to keep you from super saiyan, but that doesn't make you useless when exploited.

Drawbacks are another way to balance your character that instead of relying on external factors, focuses on ramifications of character powers. Possible drawbacks could include, but are not limited to, needing large caloric intakes or ways that using powers harm your character, like having flame powers that can still burn the user.

Limitations are hopefully self explanatory, but in short they are limits that you put on powers that could otherwise be overpowered. Some limits could be something like being able to fly, but only be able to fly carrying less than 50 lbs of extra weight. Keep these things in mind when making your character to increase the likelihood of your character being accepted.

Species: No aliens or alien hybrids, etc.

Magic: For balancing purposes, you may not have 'magic' as an ability. Therefore, you cannot have a character that can cast spells. Why? Well, I feel that creates a character that is too much of a 'swiss army knife'. Now, magic CAN be an explanation for powers. That means you can shoot fireballs and call it magic instead of mutant human powers if you'd like.

Tech: The tech level for this RP is mostly going to be mid 1970's, so keep that in mind when creating your character. Even 'advanced' tech made from metahumans should be set back a few decades.

Money: If you choose to have your character be well-funded from the get-go, that will count as an ability.


Application

Code: Select all
[box][align=center][size=150][b][u]CADMUS Metahuman File[/u][/b][/size][/align]
[b]Name[/b]:
[b]Alias[/b]:
[b]Age[/b]:
[b]Gender[/b]:
[b]Allegiance[/b]: (Vanguard, CADMUS, or neutral)
[floatright][spoiler=Appearance](place appearance description or image link here)[/spoiler][/floatright]

[b]Powers[/b]: (please list and describe. Do not just put links to superpower wiki)

[b]Drawbacks & Limitations[/b]:

[b]Weaknesses[/b]: (If applicable)

[b]Equipment and weapons[/b]: (please list, if applicable)

[hr][/hr]
[align=center][size=150]BACKGROUND[/size][/align]

[b]Hometown[/b]:

[b]Personality[/b]:

[b]Bio[/b]:

[align=center][size=150]ADDITIONAL INFORMATION[/size][/align]

[b]Fears/Phobias[/b]:
[b]Skills[/b]: (additional languages, mechanical skills, etc)
[b]Theme[/b]: (optional)
[/box]
Last edited by The Cyberiad Council on Sun Dec 26, 2021 9:01 pm, edited 6 times in total.

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The Cyberiad Council
Minister
 
Posts: 3138
Founded: Apr 30, 2015
Ex-Nation

Postby The Cyberiad Council » Fri Dec 17, 2021 8:03 pm

Roster

Vanguard

Neutral

CADMUS



Example app: Paladin
CADMUS Metahuman File

Name: William J. Nantz
Alias: Paladin
Age: 41
Gender: Male
Allegiance: Vanguard
Image
Image


Powers:
  • Enhanced Stature: Paladin stands at just under 8 feet tall, with a broad-shoulder frame to match.
  • Superhuman Strength: One of the strongest metahumans in CADMUS' records, Paladin can easily lift (and throw) M48 Patton tanks, coming in at nearly 50 tons. The exact upper limit to his physicality is unkown.
  • Enhanced Durability: Even without his armor, Paladin's skin is resistant to smaller firearms.
  • Hard-Light Projection: His most iconic ability, Paladin can surround himself in glowing armor vaguely resembling medieval plate mail. Additionally, he can form a shield and melee weapons such as a sword, hammer, etc. He can also project his shield to surround a target, or create a protective dome to shield and area around himself.

Drawbacks & Limitations: Paladin's abilities are heavily dependent on his mental and emotional state, with his abilities failing more easily when he's enraged or saddened. They function at their highest potential when he's protecting or saving others, but CADMUS is currently unaware if this is due to his own subconscious or some other mechanism. His armor also fails to protect from psychic or environmental threats such as chemical attacks or being submerged.

Weaknesses: None Notable

Equipment and weapons: None Notable



BACKGROUND


Hometown: Memphis, TN

Personality:To the world, Nantz projects confidence and optimism. He makes an effort to be jovial and larger than life, a beacon of positivity in trying times, but those close to him know that he carries a lot of stress. Every causality, every meta that isn't saved— all of them weigh on him heavily. Still, he's determined to save as many as he can so that the sacrifices of those who gave their lives for Vanguard's mission wouldn't be in vain.

Bio: A fresh-faced recruit sent to Korea at 18, Nantz wasn't a fighter at heart, but he followed orders. His service was cut short, however, when his platoon was subjected to mortar fire. As the explosions rang out around them, Nantz reached out to something... pleading with whatever could hear him to save his fellow soldiers. Suddenly, he was encased in glowing light as a dome of light surrounded his team, easily stopping the falling mortars. The exertion caused the young soldier to blackout, but word was already on its way to CADMUS. In the following days, Nantz was quietly pulled from the front lines and officially declared MIA. He was subsequently discharged and sent back to America to be detained.

On orders from CADMUS, he was sedated as quickly as possible, leaving him in a semi-lucid state during the journey. CADMUS agents swarmed the plane carrying him as soon as he landed to take him to their detainment facility. They noted that their records were off; he was already a half-foot taller than he should have been. He was growing rapidly, a phenomenon that continued over the next few months as he remained sedated at Red Mesa. For the next seven years he was in and out of consciousness in his drugged state, but one day he was scheduled for an experiment that required him to be free of the tranquilizer and Nantz saw his opportunity. He was restrained, but CADMUS severly underestimated how much stronger he'd grown in the years since his powers manifested. He tore through steel and concrete with his bare hands, breaking down every wall he could, freeing more than 50 metas along the way.

Now just 25, Nantz found himself the de facto leader of a large group of people wanted by the government. But he wasn't alone in wanting to fight. With help from some of the metas he freed, Paladin founded Vanguard to fight CADMUS directly. He met his future wife among the early members of Vanguard, but tragically lost her during the assault on the Vanguard's camp in 1970. Now he leads the main group of Vanguard as they stay on the move, trying to coordinate with other bubbles of resistance and protect as many metas as possible.

ADDITIONAL INFORMATION


Fears/Phobias: Nantz fears being isolated from others, both due his past experiences and the natures of his powers
Skills: Basic field medic training and basic army training.
Theme: Hero
Last edited by The Cyberiad Council on Sat Jan 01, 2022 7:45 pm, edited 9 times in total.

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Talchyon
Negotiator
 
Posts: 5817
Founded: May 05, 2016
Authoritarian Democracy

Postby Talchyon » Fri Dec 17, 2021 9:38 pm

Hey Cy. It's been a long time. I really like the idea of going back to the beginning, especially after being in some early RPs with you and this world. Consider this a tag. I won't be able to do much until after Christmas but that's realistic.
The Clockwork Circus - Welcome to a steampunk RP rife with crime, gangs, beggars, and starting off as the lowest of the low, in the lowest socio-economic place there is.


Louisianan wrote:Talchyon has great comedic writing, that is true.

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Okayanos
Chargé d'Affaires
 
Posts: 491
Founded: May 04, 2018
Inoffensive Centrist Democracy

Postby Okayanos » Sat Dec 18, 2021 1:34 am

CADMUS Metahuman File

Name: Maurice O'byke (born Madue Obike)
Alias: Tempest
Age: 31
Gender: Male
Allegiance: Vanguard
Image


Powers:

Weather Manipulation: Maurice's metahuman power allows him to alter atmospheric conditions to effectively change and control the weather at will. He can manifest weather conditions of his choice, such as wind, rain, fog, and storms, or manipulate existing ones. Maurice can control and direct every aspect of whatever phenomena he's conjured, directing wind and lightning to batter foes in combat. Maurice has enough precision with his power to create micro-climates, but also a range long enough that he can clear the clouds all the way to the horizon. Due to the versatility and raw strength of this power, he is considered a high-priority target by CADMUS. When using his power, Maurice's pupils fog over, making his eyes look pure white.

Atmospheric Sense: Maurice's secondary power ties into his first- he has a generally strong sense for the atmospheric conditions near him, enough to predict future weather patterns with a fair amount of accuracy. When he is controlling the weather in an area, Maurice is able to sense every slight movement of the air- enough to feel the shapes of people or vehicles moving through it.

Drawbacks & Limitations: When using his power, Maurice's sight becomes blurry to the point of near-blindness, leaving him reliant on his atmospheric sense to perceive the world around him.

Weaknesses: Officially labelled as a high-priority target by CADMUS, meaning they'll be looking for him first if they know he is present.

Equipment and weapons: A sturdy walking stick, a survival knife, and he always mysteriously seems to have a bag of birdseed on him for some reason.



BACKGROUND


Hometown: Covington, Virginia

Personality: Fitting for a man who can control the winds, Maurice is the kind of person who always goes with the flow. Despite his outwardly serene appearance, he is one of the most dedicated members of Vanguard's ranks, having been with them since the beginning. Maurice is known to wax poetic about the nature of metahumans, and the deeper meanings behind their powers. This is the contrast between Maurice and William Nantz, two of the most respected members of Vanguard. While Will is the fighter, the courageous spearhead at the front of every battle, Maurice is the sage, the wise man in the back of the group, the old wizard whose guidance gives strength to everyone else. Maurice still being somewhat young doesn’t change that- he is a man with an old soul, whose wisdom exceeds his years. Perhaps it’s because he first joined the fight when he was 15.

Bio: Maurice O’byke’s birth name was Madue Obike. His parents were immigrants from Nigeria, and for good reason- Africa had always been a place prone to harshness, plagued by wars and strife. With the emergence of metahumans, it only got worse. Superpowered warlords seized power left and right. The international forces sent to try and restore peace were rarely prepared for foes of that caliber, and so the situations worsened. A metahuman calling herself Eminence was the one who took control of the region where Marie’s parents lived. For a time, they tried to live under her rule, telling themselves that another warlord would be worse, that there was a way to make their situation work. They were proven wrong when Eminence goaded the Yaruba and Igbo peoples of the region into war against each other. Both sides used metahumans, and the fighting was more destructive than anything the region had seen before or since. The Eminence War, as it would be called, was an event with repercussions that echoed for decades.

But Maurice’s parents fled from it. To the US they went, and their five year old son came with them. He grew up in a land that was not his own, where he had to choose his own path, and define exactly what kind of person he’d want to be. Madue changed his name to an Americanized version when he was 14- with his family’s encouragement. He was fitting in well, despite the racial attitudes of the time. Young Maurice was a sharp child, with good humor and insight beyond his years, and found it easy to make friends. One year later, he changed. An insult thrown one way, a fist thrown another, and anger awoke something within him. The first time Maurice used his powers, he killed many people. Not all we’re accidental. But CADMUS was soon upon him, and the 15 year old was hauled off to a ‘metahuman correctional facility’. Being both a metahuman and African made him an… appealing target for some of CADMUS’ employees. Luckily, he didn’t have to suffer long. Another metahuman prisoner, William Nantz, broke himself and 50 other metahumans free. Maurice was one of those 50. Without a home to go back to, he could only go with those who were the same as him- the metahumans. In 1960, Vanguard was founded, and a 15 year old weather manipulator was one of its founding members. Even in 1976, he is still devoted to the group’s cause, and doesn’t plan on giving up any time soon.

ADDITIONAL INFORMATION


Fears/Phobias: None notable
Skills: Speaks Igbo as well as English
Theme: Bless The Rains
Last edited by Okayanos on Sat Dec 18, 2021 1:34 am, edited 1 time in total.

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Offer Erapia
Envoy
 
Posts: 245
Founded: Jan 12, 2018
Democratic Socialists

Postby Offer Erapia » Sat Dec 18, 2021 1:49 am

box]
CADMUS Metahuman File

Name: Christopher Gram
Alias: "The shape"
Age: 26
Gender: Male
Allegiance: Neutral
Christopher is a tall and fairly large man. With wide sloping shoulders and a barreled chest he stands half a head taller than most. His round, tanned face is slandered by a grotesque burn mark nearly covering the left side of his face. Chris's jet black hair and grey eyes with his overall look make him stand out, something he has come to hate. On a normal evening he wears black leather gloves with an overcoat, a pair of black jeans and boots. A hat usually covers his face to hide his burned face from onlookers.


Powers: Shapeshifting- Christopher has the ability to shape shift at will. Wether it be animal or man he can reshape his body on an atomic level to take on the shape and ability of whatever he so chooses.

Drawbacks & Limitations: although many options are available when you can shape shift. It doesn't mean much if you can't change back. And that is a limitation that applies to chris. He can only hold a form for a maximum of fifteen minutes. The longer he goes over this limit the more animalistic and feral he becomes. Another and more fatal drawback is the strain that is presented on his body when using his power.
The larger the animal the more severe the strain. While a bear or lion would be easy an elephant or giraffe would be very difficult and dangerous. This can be mitigating, but not avoided, with a good nights sleep. And lastly Christopher's body requires a massive amount of iron. As it is the key element which allows and helps him to change his form. Although red meat is preferred chris is not against drinking blood which is a sufficient substitute.

Weaknesses: The only known weakness that Christopher has besides his own limitations is silver. Silver causes excruciating pain upon physical contact and leaves burn marks on shape shifters. If introduced to the bloodstream it can usually prove fatal.

Equipment and weapons: the only weapons chris has is a set of brass knuckles he keeps in his coat pocket and a single knife he hides on the inside of his boot.



BACKGROUND


Hometown: Detroit, Michigan

Personality: although apathetic and cynical by nature chris does have feelings and applies them to everyday life. He is quick witted but does have a wild temper mostly influenced from the numerous animals he emulates. He usually keeps to himself most of the time only ever making conversation out of sheer boredom or about a certain topic which interests him.
While apathetic chris does care for people and there problems. Going so far, in certain situations, to help people even if its just for the self satisfaction.

Bio: Born and raised on the cleaner side of detroit. Chris grew up with a particularly normal childhood. And ever since he was little he had such a deep passion for animals. He couldn't recall how many hypothetical battles he played over and over in his head between two titans. When not in school he'd often beg his mom to take him too the zoo to watch the animals. She'd take him as a reward for his high academic performance. Chris had always been a sharp one he practically learnt how to count before he could walk.
As time went on life seemed to grow harder for them his mom, once lively and full of love, had now become dull with stress as Detroit's economy slowly tanked. He would rarely see her at home while she worked her two jobs. And the times she did come home she usually showed up drunk. Now while she would never abuse him Christopher began to recede both emotionally and physically from his mom. Often shutting himself in his room to read about his beloved animals.
The effects this had on him began to follow him to school. His friends had cut thier ties with chris noting that he had changed somehow and not for the better. Not only was this a huge social blow for him it opened up numerous opportunities for bullies and punks to pick on him which they did often from there on out. With his social status in shambles chris shut himself off from everybody around him. This way of life continued well into his teen years.
It wasn't untill the age of sixteen that chris discovered a shocking truth. He was different from normal people and in a strange way. While in his room grooming himself through a fit of rage chris had seemingly willed himself to change his form. Or at least a part of himself, but, before he could admire and respectively fear it the change had disappeared. Intrigued he tried to change in his spare and private time quickly adapting to the power. Chris knew for a fact that he'd be taken away or even worse killed if others found out so he decided to keep it a secret.
When his eighteenth bday rolled around chris got a job. Between helping his mom pay bills and saving for a car he didn't have much money. So like his mother before him he picked up another gig. It was a few more years until he moved out and purchased an apartment for himself. As of now he is living decently despite the commotion about the meta humans.


ADDITIONAL INFORMATION


Fears/Phobias: first and foremost is silver. Chris is deathly afraid of silver which in turn gives him phobias of jewelry. The second fear and phobia is fire, due to an accident that left half his face singed chris keeps his distance with any type of flame.
Skills: besides his quick wit Christopher is a great singer.
Theme: Skillet- Monster
[/box]
Last edited by Offer Erapia on Sat Dec 18, 2021 1:53 am, edited 1 time in total.

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Hinzland
Envoy
 
Posts: 231
Founded: Dec 03, 2021
Ex-Nation

Postby Hinzland » Sat Dec 18, 2021 5:03 am

Tag. Definitely interested.
There Darkness Dwells… FanT Roleplay!
“Congrats on surviving high school, now pay your damn taxes!”
NS stats are to be taken literally.

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The V O I D
Post Marshal
 
Posts: 16386
Founded: Apr 13, 2014
Iron Fist Consumerists

Postby The V O I D » Sat Dec 18, 2021 8:01 am

CADMUS Metahuman File

Name: Simon(e) Dupont (according to their parents/birth certificates; ambiguous)
Alias: “Red Widow” (CADMUS-assigned title); “Kaino Zyma” (see bio)
Age: 28.
Gender: Unknown. Dupont generally chooses to present/appear as female, but there have been reports of Dupont appearing as male.
Allegiance: Apparently neutral, leans toward Vanguard.
Image


Powers:
  • Redundant/Adaptive Physiology: Dupont appears to have a redundant physiology; they can shrug off nominally or normally lethal injuries as well as being able to survive in the most extreme environments imaginable. The redundant physiology seems adaptable and perhaps even under Dupont's semi-conscious control, such as preemptively growing gills before submerging into water.
  • Regenerative Healing Factor: Dupont has a regenerative healing factor that, in combination with their redundant physiology, makes them effectively immortal - biologically speaking. Their healing factor speed varies dependent upon severity and scale of injury, and in combination with the above power, often makes their body sturdier/harder to harm in similar ways without outwardly changing anything about Dupont's appearance. It takes a few minutes or hours to recover from most wounds suffered; it takes only a few days to regrow a lost limb. Bones seem to shift around or change shape briefly in order to ensure they properly heal despite severity of breaks within a few hours.

Drawbacks & Limitations:
  • Unconscious Powers: By and large, Dupont's powers are mostly unconscious and outside of their control or purview. They can influence it to some degree consciously based on taking certain actions or through extreme concentration, but even this does not always work out properly. In other words, they have to rely entirely on their skillset to fight - their powers won't necessarily help them other than preventing injuries from occurring easily or being lethal.
  • Caloric Intake: Dupont's appetite is rather massive; their powers seem to use a lot of calories, so after battle or after receiving a lot of injuries, they need to eat a lot or else their regeneration will slow down. Their adaptive/redundant physiology seems to do its job regardless, but the slowed regeneration makes the changes as they occur in-progress far more painful.

Weaknesses: N/A.

Equipment and Weapons:
  • Hunting Knives/Combat Knives: As many knives as Dupont can carry, assume they have on their person under their clothing or in various hidden sheathes. They are very proficient with all sorts of knives - including throwing knives.
  • S&W Centennials: Dupont also carries two holstered and hidden Smith and Wesson Centennial revolvers, and seems absurdly skilled at reloading them. They take care of these guns almost religiously.



BACKGROUND


Hometown: SF, California

Personality: Dupont seems to have a cheerful disposition, but this can vary wildly. They seem to be able to alter their own apparent personality and tells in order to have the most positive interactions possible with those they are talking with or interacting with. But once combat begins, this façade is usually thrown away in favor of coldblooded ruthlessness. For this reason, it is believed that Dupont either has very low empathy or is a sociopath/psychopath.

Bio: Simon (or Simone) Dupont was born in their home in San Francisco, California. Their parents each reported their births but gave different answers as to their child's gender/sex, leading to the ambiguity. A mess of bureaucracy and other issues, not least of which being the chaos of the times, led to this seeming error not being corrected. It was only after their eighteenth birthday that their parents were exposed as potential Soviet spies, and they disappeared into the wind. The fact that they had the training to do so, and subsequent interactions usually ended fatally bad for those attacking or attempting to apprehend them, plays into this theory; hence their alias of 'Red Widow.'

Ever since going active, the Red Widow has managed various feats of infiltration and sabotage against both CADMUS and other agencies or organizations of US interests, as well as various criminal organizations threatening or using metahumans. Dupont also has contact with at least a handful of Vanguard members, usually selling them information or giving them helpful warnings in case of CADMUS attacks. Dupont has thus drawn massive levels of attention from CADMUS and various other groups, yet it is exceedingly difficult to keep track of them due to the dubious nature of their gender/sex as well as the skills they were raised with and continued training after their disappearance and their parents' apprehension.

Despite their seemingly positive relationship with Vanguard, it is still entirely possible that Dupont is a Soviet agent under the codename “Kaino Zyma” (a Finnish gender-neutral first name and a surname that effectively means “winter”) based on confiscated records from their parents' apprehension - but this has yet to be confirmed; it is also entirely possible that their parents failed to indoctrinate them toward Communist/Soviet ideology, and they are simply taking advantage of the skills they were raised with and given.

ADDITIONAL INFORMATION


Fears/Phobias: Isolation, failure, losing friends assets.
Skills:
  • Multilingualism: Dupont has demonstrated the ability to fluently speak and write English, Russian, German, French, Spanish, and Mandarin Chinese; as well as demonstrably understanding, if not able to necessarily speak or write, numerous other languages.
  • Close Quarters Combat: Dupont has demonstrated a near-superhuman skill for close quarters combat, especially with their knives and small arms. Getting close to them while they are conscious during engagements is thus ill-advised, since it is almost always them letting someone approach before a potential attack.
  • A Thousand Faces: Despite not being a shapeshifter, Dupont has an uncanny ability to disguise themselves and transform themselves with a combination of makeup and the fact they can change their apparent personality and their tone of voice/accent at the drop of a hat. Combined with their dubious gender/sex, and their tendency to also present as male on occasion, means that it is almost impossible to track them down once they have disappeared/gotten away.
Theme: N/A. Or maybe I'll find one later.





EDIT: Hello, Cy. Been a while. And here's my app, since I think this could be fun.
Last edited by The V O I D on Sat Dec 18, 2021 8:02 am, edited 1 time in total.

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The Cyberiad Council
Minister
 
Posts: 3138
Founded: Apr 30, 2015
Ex-Nation

Postby The Cyberiad Council » Sat Dec 18, 2021 9:35 am

Okayanos wrote:app


The Co-OP, so Accepted

Offer Erapia wrote:app


Accepted

The V O I D wrote:app


Accepted

Welcome everyone. Now I'll get Paladin's app going and start working on the Roster

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The V O I D
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Iron Fist Consumerists

Postby The V O I D » Sat Dec 18, 2021 9:54 am

The Cyberiad Council wrote:
Okayanos wrote:app


The Co-OP, so Accepted

Offer Erapia wrote:app


Accepted

The V O I D wrote:app


Accepted

Welcome everyone. Now I'll get Paladin's app going and start working on the Roster



Awesome! Can't wait to get Red Widow into action. Would Paladin/other Vanguard cell leaders be Red's main points of contact with Vanguard, if they wanted to sell info and such?

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The Cyberiad Council
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Ex-Nation

Postby The Cyberiad Council » Sat Dec 18, 2021 10:42 am

The V O I D wrote:

Awesome! Can't wait to get Red Widow into action. Would Paladin/other Vanguard cell leaders be Red's main points of contact with Vanguard, if they wanted to sell info and such?


Yeah, I think that'd make the most sense. Though, it'll be interesting to see how characters can do clandestine communications with the tech limitations.

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The V O I D
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Founded: Apr 13, 2014
Iron Fist Consumerists

Postby The V O I D » Sat Dec 18, 2021 1:12 pm

The Cyberiad Council wrote:
The V O I D wrote:

Awesome! Can't wait to get Red Widow into action. Would Paladin/other Vanguard cell leaders be Red's main points of contact with Vanguard, if they wanted to sell info and such?


Yeah, I think that'd make the most sense. Though, it'll be interesting to see how characters can do clandestine communications with the tech limitations.


I mean, since it was managed IRL with IRL tech limits somehow, I'm sure there's a way to do it. Probably involves Vanguard cells operating near/in cities using like... newspapers, somehow. Like anonymous messages or 'job prospects' to see if Red is in the city, every once in a while; and Red responds by calling via payphone. Or else vice versa: Red posts to newspapers or elsewhere about “Lost Dog” or “Lost Cat” and their name is usually Greco-Roman mythology themed as a subtle reference to CADMUS, and posts a number to call that goes to the motel or hotel room they are currently staying in.

Something along those lines, anyway. Alternatively, there's middle-men involved that Red or Vanguard can trust to contact and set up meetings somehow.

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Great Confederacy of Commonwealth States
Postmaster of the Fleet
 
Posts: 21988
Founded: Feb 20, 2012
Democratic Socialists

Postby Great Confederacy of Commonwealth States » Sat Dec 18, 2021 1:20 pm

A bit out there: it is written from the perspective of the note her 'predecessor' left her. Hopefully it is acceptable, I find the power really interesting if I say so myself.

CADMUS Metahuman File

Name: "You are John/Jane Doe, as is relevant to your gender. Take some time to find out which suits you best"
Alias: "Your code name is Theseus. Like the ship. Read that story and all this will become somewhat more apparent. I know it did for us before"
Age: "Biologically you are 21, but I have yet to be able how to reconstruct our entire past. I have lived for 60 years until this point"
Gender: "As I said, take some time to feel what is appropriate for you. Please find a mirror in the bathroom to check your outward appearance"
Allegiance: "The world you are coming into is hotly divided. I used to work for CADMUS, but it is one of those things I have come to regret. Please, take a fresh look at things, and don't join either CADMUS, or Vanguard, before you are ready"
Image


Powers:
"Reincarnation - When on the verge of death, Theseus... That's us... has the ability to totally reinvigorate our body by regenerating all our cells, and restoring us to the age of 21 years old, similar to regeneration in Time Lords. You should watch Dr. Who by the way, but that's more of a personal note. However, this change is more severe, scrambling our neurons in such a manner that we lose all active memory from before the regeneration. That is why you woke up with no knowledge of who you are, and why I left you this note. This is also why you will find a still-smoking pistol in your left hand. It had only one round in it. The bullet has probably been vaporised by the process, so no need to get rid of the gun. I used one I hadn't used before.
Crossgenerational reflexes - While our... your memory has been entirely scrambled, your lower nervous system has remained largely intact. This means that, while your active memories are gone, you still inherited some muscle memory of your past lives. Which ones you get are always a bit random, so I advise that you take some time to familiarise yourself with your muscle memories. It usually becomes pretty apparent while training. Also, I wrote this note in English, Spanish and Chinese characters in the hope that one of those stuck, should you remember none of those, then... Well..."

Drawbacks & Limitations: "I know that our life is not ideal, and that you have to begin a new life like this. You are basically born at 21 with no memory, no idea who you are, and the idea that you are tremendously powerful. I know you might be angry at us, at me, because I know I was. But like I came before you, someone came before me, and we are altogether one person with a destiny, whatever it might be. You are now at a disadvantage: our name Theseus is knowledge to some, and we do not remember to whom we gave our name. In the first years of your life, you will be at that disadvantage, until you learn to reconstruct our past somewhat. That takes time, however. Everything takes time"

Weaknesses: "Before you head out into the world, please allow me to relate some cautions. First of all, while you are technically a 'metahuman', you are nothing more than a human with some enhanced muscle memory from decades, if not centuries, of training. That is very cool, I agree, but there are those out there who can throw fireballs and shoot lightning, and some with even darker powers. Be wary of the fact that while others can be thrown through buildings, you could die from food poisoning or crossing the road without looking.

Also keep in mind that your body is new to you. It would be good to make a doctor's appointment and see what you are allergic to. You don't want to find out you have a dangerous nut allergy when eating peanut M&Ms at the movie theatre. That joke will work when you find out more, I promise. You might also have inherited psychological damage from me or one of our ancestors. It happens. Finding those out won't be as easy as finding a peanut allergy, but in the night stand near the bed you will find a DSM-V you can use as a reference"

Equipment and weapons: "Our current circumstances are less than ideal. I have had to... reset at the tail end of an unfortunate stream of events. You might find the Creek County sheriff knocking at your door in the near future. As long as you don't look like a 60 year-old dude with a white beard, things should work out for you. In the suitcase below the bed you should find two more clips for your pistol, as well as some random clothes for young people I managed to collect together. You will find some cash you can use to buy more. At the coat hanger you will find a coat with car keys for a burgundy 1964 Ford Mustang in the motel parking lot. Please be careful with it, because I know a part of you still lives that would hate to see the car damaged. In the trunk you will find some rations, and a cane with a hidden sword inside. There's a bag of pretzels in the map compartment, but please check if you're gluten-intolerant before taking a nibble"



BACKGROUND


Hometown: "I couldn't tell you where you are from, I'm afraid. I am fairly certain we came over from Europe at some point, but the trail runs cold somewhere in 1934. It is probably not relevant"

Personality: "Your personality you will have to find out yourself. From what I can gather it varies drastically across reincarnations. I was captured by CADMUS quite soon after reincarnation, so perhaps that experience has shaped much of who I am. You are still an open book. See what you enjoy, and what you don't. Just don't go home with strangers and try to go to bed at reasonable hours, you should be golden"

Bio: "Here comes the gut-punch: there is not much more I can tell you. I have done my best to give you as fair a start as I could give you, but beyond that I don't know if I can trust you. Us. The new us. You are an open book, a blank slate, a blank cheque. Our story might not be in the right hands with you. Our archive, with everything our foregoers and I have collected, is hidden somewhere in the US. One of the last things I did before coming to Creek Country, Oklahoma was add my file to the archive. Its secret is hidden with a person that is very important to me, whom I had to leave behind. If you can convince him to hand you the keys, that is enough for me. But until then, you are on your own. Safe travels, Theseus, and may you walk our Labyrinth in peace"

ADDITIONAL INFORMATION


Fears/Phobias: Still to be found out, but Jane is predisposed to arachnafobia. Currently, the world feels incredibly big and threatening to her, and most things scare her. She does not fear death as much, due to her powers, but she fears pain and not living up to her lineage.
Skills: Jane has a lot of muscle memory. She is a very good marksman and proficient with two-handed melee weapons. She is also a natural cook and has a natural proclivity for calculations. She could repair a P-51 Mustang blindfolded, but couldn't tell you anything about it and couldn't do it without the blindfold. More to be added as she discovers them.
Theme: https://www.youtube.com/watch?v=mer6X7nOY_o
The name's James. James Usari. Well, my name is not actually James Usari, so don't bother actually looking it up, but it'll do for now.
Lack of a real name means compensation through a real face. My debt is settled
Part-time Kebab tycoon in Glasgow.

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Great Confederacy of Commonwealth States
Postmaster of the Fleet
 
Posts: 21988
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Democratic Socialists

Postby Great Confederacy of Commonwealth States » Sat Dec 18, 2021 1:21 pm

Posted! I hope this is acceptable. Power level is quite low, I think, but with a lot of potential. Along with the fear that she might have to use her power again as the story progresses...
The name's James. James Usari. Well, my name is not actually James Usari, so don't bother actually looking it up, but it'll do for now.
Lack of a real name means compensation through a real face. My debt is settled
Part-time Kebab tycoon in Glasgow.

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Lunas Legion
Post Czar
 
Posts: 31060
Founded: Jan 21, 2013
Psychotic Dictatorship

Postby Lunas Legion » Sat Dec 18, 2021 2:10 pm

Tagging in advance, have a few ideas kicking around both as original ones and characters that've appeared in older RPs in the same universe, if Cy's fine with them being reused ofc with modifications as required.
Last edited by William Slim Wed Dec 14 1970 10:35 pm, edited 35 times in total.

Confirmed member of Kyloominati, Destroyers of Worlds Membership can be applied for here

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The Cyberiad Council
Minister
 
Posts: 3138
Founded: Apr 30, 2015
Ex-Nation

Postby The Cyberiad Council » Sat Dec 18, 2021 2:13 pm

The V O I D wrote:I mean, since it was managed IRL with IRL tech limits somehow, I'm sure there's a way to do it. Probably involves Vanguard cells operating near/in cities using like... newspapers, somehow. Like anonymous messages or 'job prospects' to see if Red is in the city, every once in a while; and Red responds by calling via payphone. Or else vice versa: Red posts to newspapers or elsewhere about “Lost Dog” or “Lost Cat” and their name is usually Greco-Roman mythology themed as a subtle reference to CADMUS, and posts a number to call that goes to the motel or hotel room they are currently staying in.

Something along those lines, anyway. Alternatively, there's middle-men involved that Red or Vanguard can trust to contact and set up meetings somehow.


All good ideas.

Great Confederacy of Commonwealth States wrote:app


accepted

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Christian Confederation
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Posts: 4331
Founded: Dec 12, 2018
Ex-Nation

Postby Christian Confederation » Sat Dec 18, 2021 3:13 pm

I'll check this out when I have more time later.
Founder of the moderate alliance
Open to new members, and embassy's.
My telagram box is always open for productive conversation.
IRL political views center right/ right.

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Okayanos
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Founded: May 04, 2018
Inoffensive Centrist Democracy

Postby Okayanos » Sat Dec 18, 2021 8:27 pm

mm kinda based

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Talchyon
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Authoritarian Democracy

Postby Talchyon » Sat Dec 18, 2021 8:57 pm

CADMUS Metahuman File

Name: Ray Barrett
Alias: Canine Kid
Age: 37
Gender: Male
Allegiance: Vanguard
Image


Powers:
Dog Summoning - Ray is able to summon up to 10 dogs at a time. When summoned, they appear out of nothing instantaneously. While summoned, Ray can control the pack of dogs as a group or individually, up to 100 yards. While he can summon any breed of dogs, he usually has no use for poodles or chihuahuas. Ray is not able to summon wolves or any other kind of canine.

Dog Monstrosities - Ray has a unique form of manipulation, in that he can turn a dog into a monstrous beast.
  • The "dogstrosity" is around 4-5 times larger, 1 and a half times as large as the largest of metas except giants, 5 times quicker, with enhanced strength to damage cars, buildings, and cause injury with the best of them. They have a sharp bite, thick claws and jaws that clench on. Dogstrosities weigh at least 300 pounds so a person would feel it if he got knocked over by one.
  • It takes Ray at least a turn to change a dog into this kind of monstrosity. The longer he spends in this kind of manipulation power, the mightier the dog monstrosity becomes.
  • Ray can ride a dogstrosity with effort, as an uncomfortable ride faster than a car in a city (and a lot more dangerous too). Dogstrosities can run up to 75 mph and they do not come with shocks.
  • Ray can also reverse the effects of creating these dogstrosities, turning monstrous dogs back into normal pooches. The more monstrous they are, the longer it takes to revert them back to normal.

Enhanced Smell - Ray is able to detect different emotions (such as fear, anger, pain, loneliness, happiness) just by how people smell. This power also affects Ray's ability to track, so that he can track others by scent effectively up to hours after they were in a place. Ray can smell up to 100 yards - especially if the wind is still and nothing strong scented is in the area. Wind, water, and other strong scents will detract from Ray's ability to smell.

Canine Empathy - While it's not exactly telepathy, Ray has a form of communication with dogs and, to a lesser degree, other canines. He is able to understand what the animals are feeling, as well as having a good sense of where they are (e.g., Ray can tell that a dog is at least 2 blocks to the north). This empathy goes to a range of 500 yards and is active all the time, unconsciously.

As an athlete and an Army Reserve officer, Ray also is fit, with a good to great human agility, strength and cardio. While he's no Olympian, he's better than some guys in the Reserve unit.

Drawbacks & Limitations:
  • The dogstrosities have minds of their own. They can be provoked and may bite if a PC challenges it. They can also be territorial.
  • Ray can summon dogs, but he can't make them go away. Once they're here, they're here. And need feeding, taking care of, etc. Ray hates turning dogs loose on their own if he can help it.
  • While Ray's abilities are powerful in ways, Ray himself is just a normal, fit guy and so can be injured as though he was normal.
  • Ray's empathy with dogs can hinder him, especially if several dogs are wounded at a time. While it doesn't harm Ray at all, it does provide "white noise" in the back of his head that can distract him and make him lash out.

Weaknesses: Ray currently takes medicine for clinical depression.

Equipment and weapons: Ray has some Army Reserve weapons available (an assault rifle, handguns, ammo). Ray also has his dad's old bolt action rifle and is proficient at using it. Dog kennels and supplies. A hunting knife and fishing gear. Also has a Ford truck.



BACKGROUND


Hometown: Guthrie, KY. A small town of 1400.

Personality: Ray in some ways has the personality of a dog. He can be territorial, cautious, and fierce, or protective and loyal. Sometimes his temper flares up.

Bio: Son of a coal miner and WW2 vet, Ray Barrett was born in a quiet town and lived a quiet country life. Growing up, learning to hunt and fish, taking care of the dogs at home and going to school which he never really liked, Ray was the kind who was going to stay rooted in that community of Guthrie, Kentucky, whether he liked the people or not. He did go to college at the nearby state college, going for a few years but never earning a degree in anything. After his second year, he enlisted in the army and served a tour in Vietnam.

In Vietnam, however, his meta powers began to emerge with unexpected consequences. His sense of smell was first - which wasn't so bad, as long as he wasn't standing near the latrine. But he could sniff out people ahead, warning his patrols, and was made a permanent point man. Next came the weird ability to empathize with canines. In Vietnam, that was mostly some dogs at various rice paddies, though a few times Ray got the odd sense of awareness of some other kind of animal out there. Jackals, it turned out, but when it happened it freaked Ray out. Especially when they were hungry, bloodthirsty, wounded or sick. Then the "white noise" in the back of his head got to him. While he was still excellent at point man due to his sense of smell, he missed some things on the patrols. The summoning of dogs became a nuisance, because, while on patrol in Vietnam, a barking dog was the last thing a group of American soldiers wanted advertising their positions. Ray didn't know how he did it - he was just thinking it would be better if his own dog was with him - and then, voila! A loud Irish setter appeared on the scene, barking its way to high heaven. Turning the dogs into monstrosities? Well, let's just say that that freaked Ray's commander out enough to discharge him permanently from the service.

Coming home, Ray went back to Guthrie, suffering from PTSD and depression. The local VA hospital helped treat his issues, putting him on meds, and having regular checkups. Since then, he's found odd jobs here and there, until he was recruited by Vanguard. He's been with them a few months now and is only just getting used to things being a hunted meta. He chose the name "Canine Kid" as a meta name, partly because he liked the story of the outlaw Billy the Kid and saw it as a way to pay the legends honor (even though he's nowhere near to being a kid anymore).

ADDITIONAL INFORMATION


Fears/Phobias: None, really. If a combat situation is similar to something he saw in Vietnam, then he'd be scared of enemies all around him. But that seems to be getting better. It's been some time since his last occurrence.
Skills: Ray picked up some good car repair skills in the service. On base he was assigned to the motor pool, and has most of the basics a guy would need to fix cars.
Theme: The only 70's group that could possibly make a theme song for Ray is Three Dog Night.
The Clockwork Circus - Welcome to a steampunk RP rife with crime, gangs, beggars, and starting off as the lowest of the low, in the lowest socio-economic place there is.


Louisianan wrote:Talchyon has great comedic writing, that is true.

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Okayanos
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Posts: 491
Founded: May 04, 2018
Inoffensive Centrist Democracy

Postby Okayanos » Sat Dec 18, 2021 9:06 pm

hol up, that's just bitch from worm

picture is cool tho
Last edited by Okayanos on Sat Dec 18, 2021 9:07 pm, edited 1 time in total.

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Talchyon
Negotiator
 
Posts: 5817
Founded: May 05, 2016
Authoritarian Democracy

Postby Talchyon » Sat Dec 18, 2021 9:07 pm

Okayanos wrote:hol up, that's just bitch from worm


Yeah, basically.
The Clockwork Circus - Welcome to a steampunk RP rife with crime, gangs, beggars, and starting off as the lowest of the low, in the lowest socio-economic place there is.


Louisianan wrote:Talchyon has great comedic writing, that is true.

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Okayanos
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Posts: 491
Founded: May 04, 2018
Inoffensive Centrist Democracy

Postby Okayanos » Sat Dec 18, 2021 9:38 pm

Talchyon wrote:Yeah, basically.


Alright, cool. Cy wanted to give the app a read over (tomorrow probably) before accepting it but I don't see any problems

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Cetacea
Negotiator
 
Posts: 6539
Founded: Apr 27, 2012
Ex-Nation

Postby Cetacea » Sun Dec 19, 2021 2:59 am

CADMUS Metahuman File

Name: Brick
Alias: Stonewall
Age: Indeterminate
Gender: Male
Allegiance: Neutral
Image


Powers:
Stonewalls natural state is as a spirit inside a brick Wall however through determination he has become more than a mere disembodied presence
Brick Troll- Stonewall has learnt to manifest body parts out of any solid silicate material (concrete, brick, stone, asphalt, glass) with which he is in contact The body parts can range from a hand or eye, right through to a full body with which he can walk around and interact with the world. The Brick Troll form stands 8 ft tall, is 5ft wide and has enhanced durability (bullet proof) and striking power
Merge - Stonewalls manifest body can merge back into any wall provided they are made of a solid silicate material (stone, concrete, brick, ashphalt, glass). The merge is absolute and Stonewall becomes part of the wall and building it is attached to.
Expanded Senses - While merged into a wall, Stonewall has expanded awareness and can sense activity both inside and outside any part of the building that the wall is part of.
Gestalt Movement - While merged with a building, Stonewall can manifest from any point of it. So he could merge at the bottomof a 20 storey building and intantly manifest an arm out of the roof,
Ultimate Form:Stone Fortress - Stonewalls ultimate ability is to be able to possess an entire building and transform it into a humanoid body. Stonewall can only achieve this form in extreme circumstances and afterwards becomes dormant

Drawbacks & Limitations: Stonewall must be in contact with a solid silicate material (stone, concrete, brick, ashphalt, glass) at all times, otherwise he can not manifest a body. He can move through sand but it is not solid enough to mafest.

Weaknesses: (If applicable)-

Equipment and weapons: (please list, if applicable) -



BACKGROUND

Stonewall remembers the splatter of blood against brick, as another young man was shot down in another senseless killing, he remembers the flashing lights, the tears and the flowers left in tribute. Whether they were for him or for another he does not recall. Only the impressions chipped into the brick and the blood soaking in to the mortar.
b

Hometown: The City

Personality:

Bio:

ADDITIONAL INFORMATION

wip

Fears/Phobias: Isolation, that he is amonster
Skills: (additional languages, mechanical skills, etc)
Theme: (optional)
Last edited by Cetacea on Mon Dec 20, 2021 12:43 am, edited 2 times in total.

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The Cyberiad Council
Minister
 
Posts: 3138
Founded: Apr 30, 2015
Ex-Nation

Postby The Cyberiad Council » Sun Dec 19, 2021 10:00 am

Talchyon wrote: App


Accepted

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The Cyberiad Council
Minister
 
Posts: 3138
Founded: Apr 30, 2015
Ex-Nation

Postby The Cyberiad Council » Sun Dec 19, 2021 10:02 am

Cetacea wrote: App


I know this is WIP, but just a heads up I'm limiting this to human characters, so if you can re-work it to make him mostly flesh and blood inside everything else looks good.

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Khasinkonia
Negotiator
 
Posts: 6473
Founded: Feb 02, 2015
Inoffensive Centrist Democracy

Postby Khasinkonia » Mon Dec 20, 2021 12:01 am

CADMUS Metahuman File

Name: “Vanna” Vannessa Adila Sinn
Alias(s): Metahuman Kh3. No known public aliases.
Age: 20 (Submit request to Phnom Penh for records to confirm)
Gender: F
Allegiance: Recently escaped CADMUS transport vehicle. Allegiance unknown.
Image
Powers: Preliminary testing has revealed Kh3 to be in possession of abilities that appear to involve manipulation of electromagnetic and/or gravitational forces.
  • Electromagnetic Manipulation: Kh3 has been shown to be able to attract conductive objects in a similar manner to a powerful electromagnet. Further testing has indicated Kh3 to be highly conductive to electricity with little apparent health physical risk. Running electrical currents through Kh3 will produce a comparable level of magnetism to an electromagnet experiencing a similar current. Kh3 further appears to be able to deflect radiation via the generation of a magnetic field if prompted to do so. See Lab Report Kh3 – Radiation Test 3 for details. If minimal pressure is applied, pure ferromagnetic materials may stick to Kh3 even if powers are not voluntarily active.
  • Gravitational Manipulation: Given current scientific understanding of gravity, there is no way to objectively confirm that Kh3 is also able to generate gravitational forces. However, observation has indicated that the abilities which cannot be sufficiently explained as electromagnetism have so far ubiquitously resembled the manipulation of gravity to a degree that it can be said with reasonable certainty that Kh3 is able to manipulate gravitational forces. These abilities include the ability to bring objects of varying masses into orbit around Kh3, invert or negate the effects of gravity in a particular area or localised around a particular object, and refract light as significantly more massive objects are able to. These abilities combined appear to permit Kh3 to execute actions analogous to unrefined telekinesis. Kh3 does not appear to change in mass or demonstrate any other anomalous physical properties when manipulating gravity. Further testing is required to determine the strength capacity of Kh3.

Drawbacks & Limitations: Although further testing is required to determine objective limitations, some notable side effects of Kh3’s abilities are detailed below.
  • Roche Limit: Due to Kh3’s size, the presence of a Roche limit when objects orbit Kh3 was difficult to confirm, however, it does appear that objects rotating within 10mm of Kh3 may be torn apart. This effect appears to be weak, and has currently only been observed on objects which can be crumbled easily by hand.
  • Lack of Dexterity: Neither Kh3’s electromagnetic or gravitational abilities appear to be controllable beyond localisation to a singular object or area. Kh3, therefore, while capable of exerting significantly more force than any known metahuman with true telekinetic abilities (according to preliminary testing), does not possess the same dexterity as a telekinetic metahuman, further lending credence to the theory that Kh3’s powers are gravitational in nature. The nature of Kh3’s abilities are clearly not telekinesis and are therefore only comparable for reference.
  • Relative Gravity: Although Kh3 can retroflexively use antigravitational or gravitational negation, the nature of Kh3’s abilities appear to function in relative to Kh3’s own body. When using antigravitational or gravitational negativatory abilities, Kh3 appears to function in a manner analogous to an astronaut in zero gravity or an individual falling upwards, being unable to self-propel in any particular direction beyond what can be accounted for by air resistance.
Weaknesses: Kh3 has not been shown to be capable of driving, typing, or using more complex electricity-based implements such as radios, televisions, etc. Kh3’s abilities do not appear to passively interfere with usage of electronics, meaning this hesitance must be a result of either aversion or inability. Current observation suggests the case is most likely the latter.

Equipment and weapons: Kh3 was not found to be in possession of any anomalous or otherwise noteworthy objects at the time of apprehension.



BACKGROUND


Hometown: Either Phnom Penh or Sihanoukville, Cambodia. Documentation of birth has yet to be obtained from Cambodian authorities.

Personality: Upon apprehension, preliminary observation indicated Kh3 to be fairly sedate compared to other metahumans apprehended under similar circumstances, albeit not necessarily compliant. It is not yet known whether this was by intent or lack of understanding of the situation by Kh3. In observed social interactions under the apparent supervision of CADMUS personnel, Kh3 appears to be quiet, bordering on antisocial, although not necessarily maliciously so. However, when CADMUS personnel are not apparently supervising interactions, Kh3 has been seen to smirk semi-frequently, appearing much more confident, albeit still subdued. Audio recordings have revealed a dark sense of humour around peers. It can therefore be said that Kh3 is likely cautious first and social second. Audio further indicates Kh3 to have some degree of disagreements with both parents, regarding politics with the mother and [redacted] the father. Although no affiliation has been confirmed, Kh3 appears to bear Khmer Rouge sympathies.

Bio: Current intel confirms that Kh3 was born in Cambodia. Based on naming conventions, it is believed that Kh3 possesses not only Cambodian ancestry but also other foreign heritage. Audio files from “unsupervised” social time have confirmed Kh3 to possess Lebanese, French, Swiss, and Algerian heritage in the maternal line, and French, Cambodian, Vietnamese, and (potentially) Lao heritage in the paternal line. Kh3 is known to be the product of a marriage between the daughter of a member of the French military and a local Vietnamese-Cambodian, and that this marriage had initially taken place in Sihanoukville, however the details of the move from Sihanoukville to Phnom Penh aside from “education” being a factor remain unconfirmed. Kh3’s educational history appears to be in line with expected metrics for an inhabitant of Phnom Penh, roughly comparable to that of an American senior high student in most areas, although not all information the subject knows will necessarily be the same. Full examination of Kh3’s education TBD will be deferred indefinitely in the event of recapture.

Kh3 was apprehended on [redacted]/1973 attempting to enter the United States without necessary documentation alongside a Rawiya Mansour, who is believed to be the mother to Kh3. Rawiya Mansour was deported to Lebanon prior to Kh3’s processing. Kh3 was detained at [redacted] holding facility due to difficulties determining an appropriate destination for deportation, but was apprehended due to a steel pen sticking to Kh3’s pen as Kh3 engaged in signing documents pertaining to their detainment. CADMUS agents were discreetly dispatched disguised as immigrations officers and transported Kh3 to [redacted] for processing and initial testing. After initial interrogation yielded insufficient information, further testing was undertaken, prompting transportation to [redacted] for its higher security level. After several years of compliant behaviour, Kh3 was scheduled to be transported to a lower security facility in [redacted] to potentially begin training as a CADMUS agent. During transportation from [redacted] to the new facility, Kh3 escaped containment via use of gravitational abilities to create a reverse gravitational field within the transport vehicle such that the metallic exterior burst and personnel were flung outwards, resulting in [redacted] casualties. Although Kh3’s escape appears to have been isolated to Kh3’s own efforts, the location of escape is noted as being near the last sighting of what is presumed to be the/one of the primary Vanguard units still at large. Recontainment should be considered a high priority to prevent Kh3 from potentially enrolling in Vanguard forces and to discourage the potential occurrence of copycat escape attempts.

ADDITIONAL INFORMATION


Fears/Phobias: Kh3 is not known to have any abnormal fears. Further testing required for confirmation.
Skills: Kh3 has been demonstrated to possess proficiency in Khmer, Vietnamese Pidgin French, Vietnamese, French, English, and Arabic (believed to be the Beiruti dialect). Kh3 has demonstrated competency in the Khmer, Latin, and Arabic writing systems, but only appears to be truly literate in Khmer and French. Kh3 is technically savvy in writing Arabic, but frequently makes orthographical errors, sometimes severe. When writing English, Vietnamese Pidgin French, and Vietnamese, Kh3 will transcribe the former two in a phonetic rendition via the Latin alphabet, following French conventions. In the latter case, Kh3 makes use of Khmer writing, although Kh3 has been observed to mix both writing systems in some cases, to unclear comprehensibility after initial writing. Kh3’s preferred language is unclear, though Kh3 makes most frequent use of a mixture of Vietnamese Pidgin French, Khmer, and Arabic when speaking idly. It seems that Kh3 is a native speaker or young learner of Khmer, Vietnamese Pidgin French, Vietnamese, and Arabic, and, as such, does not appear to possess any accent according to personnel familiar with the aforementioned languages [need citation for VPF]. Kh3 speaks French with a strong Southeast Asian accent, and speaks English with an apparent mix of Arabic and Southeast Asian features, with the latter being marginally more prominent. The accent demonstrated in English is notably less prominent compared to that of Kh3’s French accent, presumably due to the influence of Vietnamese Pidgin French. Kh3 does not appear to possess any other notable skills, though Kh3 does appear to have a greater strength than expected for someone of such a nutritional background, but nowhere near a degree to which additional powers could be considered.
Theme: Wait Five More Months

Recommendation: Issue local public broadcast warning of Kh3’s abilities

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