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Olthenia
Senator
 
Posts: 4504
Founded: Oct 03, 2009
Left-Leaning College State

Postby Olthenia » Tue Jun 21, 2022 10:52 am

Khortuun
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The lands of the Khortuun swelter in the Ustarran sun. For the longest time, of course, this is indeed all that they have done. Swelter. Remain. Be. But in this, the fourth century of the Reckoning, the Khortuun themselves are more than mere features of the land.

Mountains and desert sands do not dream, after all – and the Khortuun, for all their generations of bickering, prattle and inconsistency – have done plenty of that. Especially in recent years. In fact, to the observant, it should come as no surprise that the Khortuun tribes and their Temple-Mothers have expanded beyond the grasp of their desert vale. They have made their homes north, across the mountains of the Spine and the flatlands of the great, green grass-sea. They have ventured vest, swung sap-blooded axes against the trunks of great, green trees and hacked themselves homes there also. And farther west still – they have even fashioned lives for themselves upon the shores of a true and proper sea. Is it the one the Deepkin call the Mirror Sea? Or another deep, unknowable ocean entirely? The Khortuun do not know such things – for the Deepkin are a mystery unto all peoples but themselves – but this much the Khortuun do know: they have come this far. And they will go farther still.

Question is – towards what horizon shall their gnarled Temple-Mothers drag their squalling children? What dreams shall guide and whip them? Many, as it turns out. Many and more.

Away beyond the heat and shimmer of the Great Desert, the dream that has guided the Khortuun’s wisest minds for several years now is the dream of a proper, consistent way of guiding intelligence. Though perhaps ‘guiding intelligence’ is a queer, smokey way of saying it. No, words would better be fashioned by calling it what it is: Spycraft. The Khortuun, for all their fine cities and lofty ambitions, are wary of their neighbors. To their north, after all, the stony homes of the Sky-Brothers have only recently rung with words of fealty and friendship. To the Temple-Mothers and their futures, sure. To the east, meanwhile, the sky-girt court of the Painted King – Lord Under the Mountain – has rebuffed the Mothers’ advances, but left a side-door open for further discussions. For a road to further friendship – perhaps – if shod with blood and iron. And farther south, across the sand of the Ustarr, their fierce and hated contenders to the mastery of the Ustarran lounge in the desert heat – indolent and mean. The people of ash-and-purple banners. The ones at home upon the plateau the Mothers call Throne-of-Light.

Dead-Callers, these men are. Sorcerers whose words foul the very air. Who offend all creation with their mere existence – and threaten all the Mothers wish to keep safe and splendid.

To this end, then, the Mothers of the Khortuun must know spycraft. Must know how to form intelligence networks, to build access, reliable reports, whisper contacts and know where other men merely guess. Why, if such skill and ability were to be gained by the Temple-Mothers – they could well embark upon the following endeavors with great delight and expedience:

North of Three-Brothers, in far Kachalla where the Sky-Brothers live, the Mothers’ would install their agents. To monitor and befriend the elders of the Brethren’s council – and thus ensure that their friends were, well, friendly. For if Kachalla were to one day stand as a Khortuun city – well. It would need to be guided, yes? Ignorance dispelled and dissent dissuaded. This, the Mothers feel, is best done with whispers and generous gifts – as opposed to something as crass as a Corvidian battering ram. After all, as the saying goes: “One catches more flies with honey than vinegar.”

Some vinegar, all the same, might be required where the Painted King is concerned. This potentate, while fierce and proud, is still of interest to the Mothers of the Khortuun – and to leave him sitting there, proud and sharp in his mountain holdfast – is to invite uncertainty into the lives into the Khortuun’s children. And this just will not do. No, sir. But how is the employment of spies and whisperers meant to ensure the goodwill of the Painted King? To put it simply – it isn’t. But it is meant to ensure the goodwill and friendship of his future heirs. For the Khortuun understand – or at least think they understand – the nature of the Painted King’s rule. His reign is one wherein his power is eventually handed to a chosen heir – an appointed and designated figure who shall one day rule in his stead. So! The Mothers, then, will ensure that this heir is one gifted with the ability to see the Khortuun for the affectionate friends and solid neighbors that they are. By seeding the Painted King’s court – and that of his children – with agents loyal to Khortuun coin and Khortuun faith – the Mothers will ensure this. Oh, yes. And in time, if the Painted King keeps resisting the Many Mothers overtures? Well. Perhaps a more likeable heir can be encouraged to remove an ailing father from his throne entirely. The Khortuun already know the powers of White Death, after all – and with spies and whisper at their side – perhaps a white knife in the right place can solve troubles that even a thousand spears could not? Of these things – of Coherent Intelligence Networks – the Many Mothers dream. Oh yes.

But that is not all.

The Many Mothers hold power in Sorrowfree by dint of their faith – the religion of the Mother Moon and the hierarchy they, by word and tradition, have fashioned in Her name. As the next few years roll by, it is the hopes of the Khortuun’s wisest that the scriptures of their faith will be. Heh. Expanded? Propagated? Improved upon? Hm. No – enhanced, is perhaps the better word – enhanced into a truly universal religion. For it is known and understood by the Many Mothers that – if a man’s soul is to be imbued with the highest purpose and the clearest gleam – one must speak to his soul. This, above all others, will light his purpose ablaze. And to do this properly, the Many Mothers must arm their faith with truly Universal Rites.

Another goal the Many Mothers have set for themselves – one particularly in vogue amongst the Crones of the Blackthorn Circle – is a somewhat more mundane matter. Food; namely, food diversification. For it is one staple crop, above all others, which the Khortuun know for dinner, breakfast and supper. Mashed beans, bean-bread, roasted beans and every combination of cookery, bakery and preparation in between. The Khortuun diet must diversify – not to move away from this staple, but to include more. And this, to be sure, their lands can well manage – for a great many excellent foodstuffs are already known to the heirs of the Many Mothers. The prickle-pear, for instance – or the yellow tubers growing wild in the hills by Kura Kumble. The clucking feather-birds and savory red fruits of Three-Brothers are also worthy of mention. If these were to be known – and cultivated accordingly – all across the Khortuun world would be happier for it. After all, as another saying illustrates: Empty bellies are not found in loyal men. Or Mothers either, for that matter.

But this is not the farthest extent of Khortuun ambitions. Oh, no.

It is the Sisterhood of Starry wisdom who, perhaps, in their dreamy-eyed murmurings over at the Prophet’s Retreat, take things the farthest. Into the dim, whispery realm of sorcery. It is known, after all, that while their Corvidian cousins possess sorcery to bulk men’s flesh and twist great muscles, and the men of the River Republic walk through shadows, and the men of distant Eleskar command stone and metal to walk as men – the Crones of the Khortuun hold no such power. They do, to put it simply, know no Sorcery. And yet their fiercest enemy, the southern fiends of the Throne-of-Light, can command the very dead to walk again. The Khortuun must address this lack: must fashion for themselves sorcery of their own. And the Sisterhood mean to do so my coaxing into reality a dream of old – that of Sunlit Speech. Even the dimmest Crone can imagine many uses for communication and speech that can twist men’s fanciest and minds. Subtly, mind you. Gently – sweetly – nudge it in the direction the speaker desires.

Indeed – if Universal Rites could spread the Mother-Moon’s faith beyond their lands, and loyal spies or dedicated diplomats gain access to foreign courts and halls of power – how much better could not the Crones interest be served by the nudge of sorcery? Better, say the Sisterhood – and more than better. If the Khortuun mean to guarantee control of their own destinies – if they mean to sit as mistresses and war-mothers, proud and secure in the company of Corvidian grandees and Eleskari magi – sorcery is not just a handy tool. It is an absolute and indispensable must. And the Khortuun must have it – the sooner the better. Oh, yes. Perhaps, some argue, sorcery could even be key to finally waging successful war against the Throne-of-Light? Could be used to glean their secrets – to open their gates and speak their dead back into their graves? Silly notions and fanciful dreams, some say. But are not all dreams and all fates born of such things?

Such things, for instance, as the twisted, molten-glass crystals of lurid green discovered some years ago on the outskirts of Sorrowfree. It is whispered and accepted – by dint of no evidence, mind – that these green, molten crystals must surely hold some great and sorcerous power. The Crones know this. The Crones assure themselves of this. Indeed, in their wildest fanciest and most delight dreams, they even tell themselves that it holds the key to sorcery grander and sharper than even the wonders of the Deepkin or Eleskari magisters. So why, then, have the wisest of the Khortuun not already seen fit to master this challenge? Perhaps the memory of the cost that the research into the White Death took amongst their best and wisest still give the Khortuun pause? Or perhaps a constant barrage of problems and issues just make it a constant problem for tomorrow and tomorrow? ‘Tis hard to tell – but one day soon – soon! – clever Crones will learn the secrets of the twisted green crystals. And by their lurid light and gaudy, green glimmer – by Twisted Green Comprehension new paths and possibilities might open for the Khortuun.

New paths and possibilities are likewise the object of another endeavor the Khortuun wish to embark upon. Namely, new paths and possibilities for the enslaved amongst them. It is known, after all, that slaves and slavery are a persistent part of Khortuun society. To some, this fact is a source of unease and moral squeamishness – to others, it is a strict necessity that some must be made to work for the benefit of others. For truly, if the Crones of Sorrowfree are to realize their ambitions – are to build farms and raise homes, order grand temples and wide canals, someone must actually be made to do the work. And if unfree labor do such work more reliably than free labor – so it goes. To this end, the Crones will ship much iron ore and more to the Sky-Brothers of distant Kachalla. But. The greatest innovation in this regard will not come through the trade for unfree flesh – no. It will come through an ordening and codification that empowers the slaves themselves.

To some, such an ordening and arrangement might seem curious. How can unfree labor be bettered by laws? How can slavery be sweetened by custom and coded poetry? To the Crones, the answer to these concerns go a little like this: That by granting enslaved persons their own neighborhoods, their own homes and their own villages-within-the walls of a greater city, the slaves of the Crones can be made to rule themselves. To bicker and barter amongst their own. To find themselves – however humble – a lot and life to call their own. The Crones of the Grand Temple in Sorrowfree have spoken much and more about the importance of equality and love for ones neighbor. And forcing unfree hands to dwell in miserably is a great injustice against these teachings. Perhaps, then, granting slaves some limited form of self-rule and governance is a way to assuage these guilty feelings? And, if nothing else, stave off future rebellions and festering feeling of ill-will?

Slave revolts are, after all, not something the Crones of Sorrowfree are entirely unfamiliar with. And all the world has heard of the debacle of the Machaka – when the streets of their very city were awash with the blood of thousands, and the throats of many of their grandees were slit in their beds. No. No, such horrors must never be visited upon the Crones or their children. So it is to this end that Sorrowfree and her fellow sister-cities will purchase Sky-Brethren salves – and furnish them with their living-spaces. Their own Tortages where they can speak their own languages, hold their own customs as they wish, and elect their own Tyrants to rule over them. By such generosity, it is hoped, clever Crones can hold enslaved souls in peace. Can perhaps even ensure more labor from them, in time. Can at least assure themselves that they are not the heartless slave-owners and vile monsters their consciences whisper that they are. Yes. By Indentured Labor, this will be assured.

Perhaps.

Finally, and perhaps most importantly, the Khortuun seek to realize an ambition of their own rule and governance. To name this in an exact concept or utterance is difficult – indeed, no true term exists in Khortuun parlance to truly describe this dream. Yet. But it must, none the less, be made so. For generations and generations the Crones of the Khortuun have ruled their homes and cities as a ‘Theocracy’ – as a society where faith and prayer have set the order of the day. This must be established in future, too – but by different ways and in different forms. But how? By what measure and detail shall the tiers of such a faith-based government be known? And how – for all their wealth and finery – shall the Crones actually establish it? Some opine that the establishment of some civic wonder – a Grand Reservoir, or some truly awesome temple complex – be made to ensure this reality. But none can agree – and no one can say for certain – how precisely this will come to pass. But if the Khortuun mean to establish for themselves a truly secure and proper state – one that can stand the test of time and marshal the faith and faithfulness of untold thousands – this must be done. Certain, secure government – and governance – must be established. A tier of Governance nearer to Mother-Moon – a Tier II!

This, then, is what the Crones of the Khortuun dream of. For so it is, and so it goes.
Last edited by Olthenia on Tue Jun 21, 2022 12:12 pm, edited 2 times in total.

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Ralnis
Postmaster of the Fleet
 
Posts: 28558
Founded: Aug 06, 2012
Ex-Nation

Postby Ralnis » Tue Jul 05, 2022 5:56 am

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The Imperial Palace, Empire of Warcyfle


With the conquest of Catan from the Wolves. Reports from their spies of Outlander Heretics besieging their most prominent cities. The young Divine Cloud Emperor Yu'kan had saw the Sunset Invasion with glee. Already the Storm Father's grip on the Fabled Mainland has been felt. Something that had only been a dream in the past 400 years when they were only tribals themselves. On the smallest island of the Mirror Sea, is one of the largest cities in the world.

Hundreds of ships carrying thousands of people from different countries, settlements, and religions trade and come to learn the secrets of the mighty power of Electromancy as there's was the only source of the research, the mighty Red Tower. Yet for all that was good, there was also more hurdles. As the Sunset Invasion of the Mainland continued, two vassals have submitted fealty to the mighty Warcyfle and a third one was being made. The idea of vassalage was not unknown to the leadership of Lo, back when the Chieftains of Lo had heard of the Ithoi and their Primus offering to make them battle-thralls of their mighty island long ago.

However, the chieftains wouldn't believe to know how far the ambitious of the small island and the desperate taste of success would go. The Divine Cloud Emperor didn't know how much time they had to exploit the weakness before they finally take turn their eyes to the largest invasion that had happened to them. However, the power of Tes'la is singular, and mightier than the Pantheon of heathen gods like those Outlanders and the Wolves.

The Temple of the Nine Clouds was dedicated to the further research of Storm Calling, built in Likan as a means of increasing the power of the Wrath. The Wrath itself, being the newest spell of the arsenal, was a regional-wide siege attack of lighting bolts that harm anyone who didn't have the Biomechanics like Tes'la's Chosen. The nine statues of the Nine Clouds represented the nine founders of the Warcyfle people. The Storm Shamans that seek to commune with the Storm Father in order to find a means to make their Storm Calling ritual stronger.

Though the messages that came from the communing were mixed, they found the answer. The head shaman said that their Father was pleased with all that has transpired these passed 40 years. The growth and rise of an empire in his name had made the storms grown even fiercer. More people will seek to become a Child of the Storm Father and empowering the Divine Contract that made their nation powerful and unique among the most powerful. With the power of the calling down his wrath beyond the simple feat of calling down lighting.

It would be the bite that would make even the strongest wolf meek. It would make even a heretic of those accursed Black Kings turn their heads and destroy such idols. It would make sure that those dark magics never make a stance against their righteous ambition.

The Emperor gathered his top generals and the admiralty to understand the situation and planning for the final part of the Sunset Invasion. Knowing that most of the gold mines in Lo are producing Sky-Cells to store the immense power of the Wrath upon the Brotherhood. As of right now, they were too preoccupied with their major cities being besieged but now they had to drafted up plans for the final invasion. Many wished to use Quhalden as a means of being the center for the invasion and the middle point for making sure that the main islands can support the invasion to the larger cities.

The second was to get the vassals to help reinforce the invasion from the larger cities. This came with the idea to focus on the larger ones and force the Wolves to cede Thruvum to forge the third vassal and then get the Wolves to become the fourth and final one. It was better than the original plan to split up the forces. They only had 7000 strong and attacking any of the larger cities was going to be difficult, even with everything they had. Talks about death magic and the power to raise the dead against the battering of everything that was coming against them.

Not to mention that the forged iron was still stronger than the God Metal and Lightiningstone was still a mystery to them in a way. Still, they had the means to win this with enough power of the Wrath by their side. The Head Shaman of the Empire had made it worth that they had only enough Sky-Cells to do at least 6 charges of the standard Storm Calling and half of that was able to be used for the Greater version. It would also take 2 years for of enough Sky Cells to carry enough of a charge to unleash the Storm Father's Wrath.

It was an expensive weapon given by their god, but the greatest one ever blessed by their god. So, this wonderweapon needed to be the core of their invasion doctrine. With that in mind, the invasion would be through two phases with the support of the Kingdom of Ayd if possible. Hitting Ceston with the power of the Wrath as a means of softening up their troops defenses before a proper invasion can be done. The commanders believe that their main army can do the attack as Ceston wasn't as protected as Cavon.

If they manage to strike against the Wolf, they could ask the Alyds to help them occupy the conquered cities if possible. The Alyds would get a share of the loot and taxes from what they are able to protect from the Corvians as the army could march and take bites out of the other cities. This could work as they can ease logistics from sailing to the Fabled Mainland to help reinforce the forces and use Quhalden as a short gap. This whole plan was met with some mixed reactions. The main thing to come up was from their vassal.

The Alyds have been given them wealth and have been the knee as the Warcyfle has managed to defend them and help break them away from the maw of the Wolves. However, the generals brought up the notion that they talked with the King before about an invasion and he found that they would be hard pressed to take even Cavon or Ceston. Now, this was when the Alyds were still struggling and were trying to maintain their grip on their homelands. If one were to ask the King for his instance in the invasion, then he can pledge his support, but then the Empire would have to be careful with using the Wrath and would have to hit the desired cities beforehand.

There was no problem with trying to be careful unleash their god's wrath onto the Wolves, the problem now was how. Should they tried to focus on the larger cities with the Greater Wrath, which would hit double the amount of lighting and pierce those who are still around after the assaults at their walls due to the Outlanders. However, with the word of dark magics that could raise the dead meant that such a massive expense of their Sky-Cells would be all for naught. Then there was also the collateral damage that could be used on the civilians of the region. While it wasn't entirely an issue as it burned away more of the heartens, it would be a problem for conquest all the same.

The Emperor and the Court of Clouds didn't care for the lives lost on the side of the Corvians when this was brought up. Believing that would just be more room for Warcyfle blood and add more fear to those who dared to march against their betters. This line of thinking wasn't entirely new to the Warcyfle as they had become more ambitious in their conquests over the past 140 years, but it was still unnerving to those who weren't from their culture. As the illusive Landsgraad had called them before, they are volatile, warlike and bloodthirsty.

The living embodiment of a storm.

After long deliberation, they came up with the conclusion of using the standard Storm Calling power as a means of decimating the population of Corvian cities such as Ceston and Corvan. It would be more economic, and they can keep the much stronger version if they see any forces that have been corrupted by the power of blood magic. They would strike at the city of Ceston with the lesser version of Storm Calling and their forces invade under the blanket of Tes'la's Might. Emissaries were launched to the Alyd and the Velathriim to bring their troops in for a fight that many believed to be a term of around five years in order to bring the Wolf down.

If they can't do that or the vassals believe that they can't help out anymore, then the war has to be forfeit and peace had to be sued. Despite the weakness of the Wolves, even the Warcyfle were weary of fighting by themselves. Besides, they were more than just themselves now, they were an empire. An Empire of many peoples that had become powerful through word, sword, and Tes'la. They needed to bring in everything as a means of making sure that the world new that it was their age that they would be felt throughout the known world.

After Ceston would be Corvin with them and whatever they could get. The idea was to hit Corvin with the Greater Storm Calling and with the vassal armies of the entire Imperial Host as a means of showing the force. The Head Shaman bowed and believed that he could get them to work spread the power of the Storm Father's wrath on those who would misuse life as such. The Head Shaman believed it to be a crusade to destroy the filth of blood magic from the lands and show them to the true path and the embrace of a loving Father. Afterwards, the next attack would be against the walls of Cavon itself, as it was the second largest city in the Brotherhood.

This came with the plan to regroup and make sure they have enough to push even further as they hope to have enough of two have a Greater Storm Calling attack. With the forges working overtime to provide the charge, it will be needed. They need only 3 Cells for one Lesser Storm Calling and double so to do it's Greater. Their stockpile was enough for five years, but no plan survives the enemy. Still, the more cities they take, the more the people will seek to capitulate to the Warcyfle and become a vassal. Even the proud Wolves know that.

With the plan made and the attack being made this year, the Emperor called in the administrators and scholars. It was the first time that the Emperor was to make a five-year plan for their economy and research. They knew that the current idea for the research was to find a way to improve the Biomechanisms of the standard Imperial citizen. Of course, there have been many improvements using the Pillars and the study of surgery from the north had made the apothecaries more knowledgeable in extending life beyond the need of using the power of Biomechanics.

Many wanted to start working on the first three things for their country. To further the development of Biomechanics with the help of surgery, to help establish a cultural hegemony over the vassals in the empire, and to finally unlock the secrets to smithing Lightningstone into the God Metal. Everyone agreed that five years wasn't enough time to get all this done so they had to make their cases for their group to be the prime policy.

The first one to do so was the leader of the medical division of the Empire. A Storm Shaman that had been the second-generation apothecary and the son of the one who founded out about Biomechanics and all that related to them. He made the case about the golems that were sold to them by the Landsgraad. The People of the Forge had been distant, but reliable partners throughout the Kingdom, turned Empire's, period and the study of surgery had only saw the new possibilities for helping their fellow Child of the Storm.

For over 40 years, biomechanics had become a way of life for the islanders and had helped them see that it was the next stage of their ascension. He equates the study of improving the human body to that of blood magic. From what little study of the corrupt art had found that they too, improve and manipulate the body but it corrupts them. However, the use of the Storm Father's God Metal has given only the first steps. He believes that they're on the precipice of a breakthrough and improve the body even more than just the brutal methods for enhancing the aura of one's lifespark.

The Emperor was pleased to hear that and kept into consideration as he heard the head artisan of the Red Tower. They were the ones who kept the electromagnetic forges going and the reason why the coilbow and Sky Cells have been of use now. If anything, they were the reason why the Storm Father's civilization is progressing and the Teslanite gears keep turning. The head artisan had come to them after building the Temple of the Nine Clouds that he believed that they had found a way to break the mystery of the Lightingstone. He said that he believed that it was a vision from the Storm Father about the natural Teslanite and saw that the power of Greater Storm Calling could be used to turn the Temple into a forge.

The Emperor raised an eyebrow about the idea of throwing away more war resources to improving the already costly wonder but the artisan continued. He went in that about the theories of the stone and claim that it was more than just a natural Teslanite, it was the God Metal that came from him. It was the reason why Matui was called the Blessed Peninsula and believed that it could be the source of new magics and blessings that the people could use to prosper and make the Storm Age to last even longer.

The final one to speak was the chief philosopher. This role was more of a recent one as the need for improvement of nation and culture became paramount. Their people were culturally under threat by the Landsgraad and the Wolves. Even their own vassals were able to threaten their way of life. The philosopher said just as much. They believed, while they conquer other lesser states or have vassals that swear fealty to them, they will absorb other cultures. This will change the way they think and must change that understanding. They are the empire and when they expand, they must establish an Imperial Hegemony over those they conquered.

It was natural, the power of the Storm Father is felt through the Fabled Mainland. From the north to the east, and even to their enemies. The might of their gracious father and ruler. It's only natural for the strength to be seen in more than just the physical. However, in times of war, it was more natural to try and not focus on the needs of culture, but of warfare. However, the idea of uniting the vassals with the culture of the Imperial rulership could help cement their allegiance to Lo. Even then, to cement them even further, he also believed it would be possible to try and reform the religion of the Storm Father, organize it and make it into a state religion.

The Emperor and his advisors were hesitant at the idea of a state religion being pressed to their newly formed empire. The idea had merit, but they didn't know how great their relationship with the vassals would be to start forcing the Storm Father to the different peoples. The Diplomatic and Cultural Hegemony already was approved since it had the need of helping the nascent empire to unite the peoples underneath the lightning bolt.

At the end, the deliberation had that the head artisan would get what he wanted if he could get the knowledge from the Storm Father to unlock the secret that's underneath Mauti. The research went to the head philosopher as it was going to be the building blocks of the future as their empire has become much larger than it had ever been and the political situation ever more delicate. The Emperor also knew that they have to establish themselves against the various Outlanders that the Wolves were trying to appease and submit with honey words.

Such honey words had already seen the problems if anything the reports had to say. Because of this, the Warcyfle would take on the policy of fire and sword. They would have to see who a problem is and who isn't. Such a thing would need to work differently from when they would just destroy all those that opposed them and enslaved the rest. Such things would need to be different. As with all things in history as the policies now being made in order to handle the strain of trying to win a difficult war.

All one could do is to pray and ask for the Storm Father for victory.

In the Five Years Going in

Warcyfle is invading Corvus proper by launching an invasion on Ceston. First time using Normal Storm Calling and they will be firing off the lesser version while invading with a 7000-man army (ODBT will be in the second spoiler)
At this time, emissaries sent to their other two vassals are doing a call to arms for support of the final leg of the Sunset Invasion. Share of loot, slaves, and anything they want for a period of five years. Objective is to force Corvus into vassalization within five years or sue for peace and get whatever gains that could be used.

At this time, a Greater Storm Calling attack would be used on both Corvin and Cavon, hitting their larger armies amd populations to deprive them of people to sacrifice and conscript. After this, I will be holding the rest of the Sky Cells for defensive Storm Calling and Greater Storm Calling in case of fighting bonewarped armies.

If both places are taken, then will try to make an attempt at Corvus proper by expending all Sky Cells on the region in hopes of decimating the city enough to take it. The temple will be defiled and try to break the Wolve's morale enough to capitulate a surrender. If Cavon couldn't be taken, then will expend the Sky Cell stores to bring down the city in hopes of at least carrying a phyrric victory and hope to force Corvus' Senate to the table.

During this time, Sky Cell production and military production will be main priority but so will be trying to upgrade the Temple of the Nine Clouds/Storm Pillar(I didn't know it was called that till the very end) in hopes of having it learn how to turn Lightningstone into a stronger version of Teslanite. This one will be twice as magically charged than the standard one with the expense of it being a not-so stronger metal. Will be the basis of higher tier magics.

Research is focused on Hegemonic Diplomacy and Culture to work on getting more vassals (damn Outlanders are everywhere) and to unite the vassals I already have (damn heathers are everywhere). If the Storm Pillar upgrade was successful in the last 5 years, then Teslanite Cybernetics would be researched as a straight upgrade from Biomechanics. It needs surgery and lightingstone Teslanite, dubbed Divine Teslanite, in order to even research it. If not, then pray for development cycles to allow any glimpse of it.

If Corvus has been vassalize prior to the five years, major objectives were to break away Thruvan and Catan into the Catan Protecorate, splintering off them from the main Corvian people and control them as a vassal ruled by Warcyfle elite. Levies will be gathered from Warcyfle proper, around 2000, to be geared and outfitted for reinforcements. If Ceston has been won, then everyone goes to consolidating power and killing off any sort of Outlander threat. Eyes and spies on the Corvians till the next 100 years as the Wolves are going to rebel, because why wouldn't they. Blood Magic is outlawed, and knowledge is locked away in Lo. Any necromancers are killed outright, this also goes for the Outsider. Such things are poisonous to the population of the Empire and are a threat to the Storm Father's reign.

Other vassals are treated equally and fairly, be given awards and all that jazz.

If lost, then consolidate what can and learn from mistakes. Still start a purge of other religions in Warcyfle islands proper and not those belonging to the vassals. For the vassals, they have freedom to worship but there will be some progress being made to convert the population to worship Tes'la. Also, Divine General and whatever is the next tier for Celestial Empire would be looked into if possible. Maybe Celestial Hegemony?

Whatever the case, this was much longer for a TLDR, but it was everything in a nutshell.


7000 Troops
2 Veteran Armies(Teslanite,Teslanite,Coilbows, Biomechanics, Horned Ones)
3 Militia Armies(Same as Veteran)
1 Battlesworn(Same as the last two)
1 Miltia(Same as everyone else)

Siege Weapons are as follows

3 Catapults
2 Divets
1 Battery Ram
2 Ballista

Naval Transportation
4 Quadramanes
Quhalden
Combat Vessels
5 Quadramanes

Scouting vessels
6 Raiding Skiffs, night missions and scouting runs across the Coast if possible

NPC allies:
Kingdom of Alyds
Velthariim

ODBT is at G-Tech's discretion, please don't hurt me too much
Last edited by Ralnis on Tue Jul 05, 2022 6:07 am, edited 1 time in total.
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Novas Arcanum
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Posts: 5659
Founded: Oct 14, 2016
Left-wing Utopia

Postby Novas Arcanum » Tue Jul 05, 2022 6:33 am

End of the Fourth Era


The sun would set in the east, marking the last days of the silver age of the Yu Dynasty. What would follow would be a string of incompetent and mediocre emperors taking the Dragon Throne in Yuzhou. The empire would groan and buckle underneath the weight of such shallow men before the depths of their mediocrity would be too much and the entire dynasty would collapse due to the actions of such weak and decadent rulers.

In the Imperial Court in the green halls of the Jade City princes would greet each other warmly by day embracing one and another in brotherhood, only to engage in a deadly war of daggers and secrets by night. The last legitimate emperor of the dynasty, Emperor Wu, a small child, the son of Emperor Lingxin who had died under mysterious circumstances. Wu would be replaced by his older half-brother Cai a troublesome figure born out of wedlock from one of Emperor Lingxin's many lovers. Cài would claim the Dragon Throne in a nefarious plot on the pretense that Wu was too young to rule the empire. The ambitious young man would have anyone that got in his way murdered and would dole out lands and prestige to the people who aided him. The palace would be stained red by the blood of the men he betrayed. The other princes would balk at his bold claim and what was once a war underneath the shadows would soon emerge into the light.


This would mark the beginning of the Warring States era a civil war between the Fourth and Fifth Centuries, where the Middle Kingdom would divide into three kingdoms that vied for power and to unify the distraught and wayward lands of the once great Yu Dynasty. The civil war was short but brutal has son turned against father, brother against brother, and the blood of the people would water the Jade Lands.

What would emerge from the ashes would be the Taiyang Dynasty.





Meeting of Lan diplomats in the Imperial Court

Image


The kingdom referred to as Wei by the Huang would officially come to be known as the Lan Kingdom, lan meaning blue in the Huang language. The Lan Kingdom would be one of the last nations to be influenced by Huang culture, far from the central Jade Empire, it would be particularly difficult to fully assimilate the kingdom due to interference by barbarians.

Nonetheless the Lan Kingdom would be assimilated partially by the Yu dynasty before the dynasty collapsed. Scholars have great difficulty in determining when the eastern kingdom would be fully assimilated or if it was fully assimilated at all as records were muddy during this era nonetheless one thing can be certain a lucrative trade route existed between Yuzhou and Anyang the capital of the Lan Kingdom. This trade route allowed the exchange of ideas and the people would be slowly influenced and drawn into the orbit of the Celestial Empire.

It is clear that the Lan Kingdom and Celestial Empire were very close. The Blue King would even allow Imperial forces within his capital to protect the trade route between their two nations showing that theirs was greater than mere friendship. The two royal families would be intertwined in a diplomatic marriage, and by the end of the Fourth Era, all the nobles in the Blue Court were speaking a local dialect of Huang, though the commoners still spoke Pennethelli but this was changing slowly as more and more people saw the benefit of speaking the trade language Huang that had spread across the Great Plains region.

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Lazarian
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Capitalist Paradise

Postby Lazarian » Tue Jul 05, 2022 10:17 am

The Brotherhood of Corvus

ARMS AND ARMOR:
The standard issued equipment which given by the garrisons to fresh recruits was a thick leather coat, known as a “hardhide”. These long-sleeved gambesons covered from the neck to the knees. They were hot, stuffy, and generally ill-fitting. The hardhides were produced in mass at the tanneries, on command of the Soulan. Of course, these garments brought no profit with them, and thus it was no secret that the wealthy tanners cut corners and assigned apprentices to practice upon the garments. Many soldiers would spend their first wages on tailoring and augmenting their hardhide, padding it with softer cloth or weaving in metal plates. Some regiments dyed their hardhides to the color of their standards, with burnt orange, off-white, and varying shades of red and yellow being common.

For most town guards, such as the Crows and Sparrows, this was the first and last line of defense. But professional soldiers were generally provided with finer armaments - the finely forged iron armor of the blazing forges of the City upon the Hill. Such weapons and armor were highly regarded and highly priced, with Corvidian smiths being acclaimed as near-equal to their neighbors to the West and greater than those in the East and North. The suits of armor typically consisted of a breastplate which went to the mid-hip, composed of overlapping sheets of metal. (https://www.artstation.com/artwork/55Qyg)

Common soldiers liked to wear helmets, most of which were simple metal caps. The Greatwolves were notable for largely eschewing helmets, as to let their long braids hang freely and to give the foe the sight of their unseemly faces. It was foolish, to be sure - but the sight of terror in the eyes of an inferior being was a perverse delight for many of the Blessed. Such sentiments were frowned upon by the Spirit-Guides, but they would never understand the deadly thrill of battle.

The most common weapon in the armies of Corvus was a simple spear, only five to six feet long. These were cheap, quick, and easy to produce, and were sold at a pittance. Most soldiers had this, along with a medium sized circular shield, made of wood. Career soldiers, such as the Wolves, would typically have a sidearm - a short sword, known as a “fengan”, roughly two to three feet long. The fengan was a thrusting sword, reserved almost exclusively for close-quarters combat.

The Long March

The Lowlands of Ceston
Seventeenth of Fallingleaves


As the sun slowly settled beneath the Spine of the World, the vast caravan drew to a halt at a clearing, making camp for the night. There were perhaps a thousand travelers amongst their number.

They laid around a campfire, lounging idly on stumps and logs and patches of grass. A few tossed bones and dice, gambling their wages

By far and away, they were young, between eighteen and twenty five. There were a few older men amongst the group, though they were exceptions. The Boneblessed were not long for this world. It was ironic - Garon Firstblessed was approaching his elder years, but still hearty and hale as a youth in his prime. The Change granted the ability to live long, but those who received it oft lived shorter on average.

“This is a bloody waste of our time.” grumbled Corrin Coastcatcher, picking at his unsightly teeth with a toothpick. “The gods give us the strength of legends! And what do we do with it? Go intimidate some backwoods primitives. Crow’s tailfeathers.”

Corrin was a Corvinian by birth, evidenced by the sigil upon his shield - a spear piercing through a fish. Most other Corvidians were afraid of the sea, as a general rule. Many things near the waters of the Mirror Sea vanished, stolen away by raiders or monsters. It was the domain of the Storm Father, a place where the Four had no dominion.

Most soldiers were forbidden from bearing their own emblems on their weapons and armor, but the Greatwolves were an exception. Their shields often bore sigils and simple scrawlings, a practice stolen from the Perruni and their clan sigils. These emblems were typically inspired by nature (such as mountains, trees, and rivers), wildlife (such as birds, hounds, and goats), or family professions (such as hammers, shears, crooked staves, sickles, and bows).

His fellows murmured in general agreement, a few chuckling in harsh, guttural laughter.

“Aye, if that innit the truth. If it was up to me, I’d just kill ‘em all. Every mud-hut clan that stumbles on our lands gets treated like tha damned Laandsrad. I don’t get why we don’t just kill ‘em on sight.” replied Aeryn Cadwaldr, a Cestonian. His shield bore a swirling pattern of blue lines that was common amongst the Aederfolk, and the same design was etched into the exposed bones of his forearm, which protruded through the skin. The skin had healed over the etched bone, translucent and pallid like all skin that grew over the unnatural warping was.

Yalon Broadoak, their Tecate, frowned at these words, expressing disapproval. He was an older man, with threads of gray present in his brown braids. Unlike the others, he was a Spear-Priest - a Wolf Soldier who had been educated at the Scriptorum for at least two years, and who served as an intermediary between the warrior and priestly castes. This was indicated by his robes, which were gray, with four burgundy lines running from his shoulders to the hem of the garment.

“Our calling is to destroy those who would harm us. Not those who simply step within our borders.” he said gravely, between bites of pemica, a mixture of dried meat and berries that served as rations. “Many Outlanders can serve a useful purpose to the Four.”

Yalon was a typical Cavonian. Proud, uptight, and perhaps too stern for his own good. That wasn’t uncommon. Most officers were Cavonian - the military academy was located there, and generations of soldiers had made their homes in the city. Corvus may be grand, yes, and every type of good or splendor poured out from the city - but the Cavonians were unquestionably the true protectors and warriors of the Brotherhood. The men of the city took great pride in that fact.

“Outlanders like the Riverfolk and the Moon-Sisters, maybe.” replied Corrin, not wanting to directly contradict his Tecate. “The civilized people. But most of them are dirt-grubbers like the Odawa.

“I could sure use a Moon-Sister right now.” jeered another man, Jerren Houndtrainer, stretching his legs on a stump. He whistled crudely. “Did I ever tell you ‘bout the time I traveled to Sorrowfree? They had to pry the womenfolk off me, that they did!”

“Telling tales again, Jerren? Only the camel-tenders would bother with you - and that’s just because they’re used to dealing with ornery and stubborn creatures.” a youthful man interjected, looking up from his meal, and the other men laughed. Jerren shot him a blistering glare.

“Ha. Aren’t you a funny little man.” he sulked. He paused for a minute, failed to come up with a witty retort, and crossed his arms and turned away to lick his wounded pride.

Unlike the others, Hanthu mo Kunle was not Boneblessed. Nor was he a soldier. In fact, he was no Corvidian at all. He was a Khortuun youth of roughly eighteen years, with a mane of rich black curls cascading down his back. A silver crescent hung from his neck, and he wore the loose draping robes of the desert-folk travelers. Hanthu was a merchant’s son, although he was currently serving as a musician and storyteller for the Honored Emissary, Juvon Honeytongue. It was not uncommon for armies to have camp followers.

The stars gleamed overhead, and the soldiers gradually drew to rest. Despite all the challenges, Corvus still stood - no matter what would transpire.

T35
CORVUS: 27 Pops | 9 Patricians, 6 Citizens, 8 Plebeians, 4 Soldiers

1000 Plebeians work the Agriculture District. [A: +6 Food, +1 Timber, +1 TV, +2 Wealth]
1000 Plebeians work the Agriculture District. [A: +6 Food, +1 Timber, +1 TV, +2 Wealth]
1000 Plebeians work the Agriculture District. [A: +6 Food, +1 Timber, +1 TV, +2 Wealth]
1000 Plebeians work the Agriculture District. [A: +6 Food, +1 Timber, +1 TV, +2 Wealth]

1000 Plebeians take up arms for the defense of their homeland! [-5 Industry, -5 Wealth]
1000 Plebeians take up arms for the defense of their homeland! [-5 Industry, -5 Wealth]

1000 Plebeians work the Urban District. [+1 Wealth, +1 Housing, -3 Discontent]
1000 Plebeians work the Urban District. [+1 Wealth, +1 Housing, -3 Discontent]

1000 Patricians man the Bastion! [Raise Army]
1000 Patricians man the Barracks! [Raise Army]
1000 Patricians operate the Market District. [A: +1 Culture, +2 Wealth (Gold), +16 Wealth (TV)]
1000 Patricians work the Agriculture District. [A: +6 Food, +1 Timber, +1 TV, +2 Wealth]

1000 Patricians operate the University District. [A: +2 Tech Rolls, Promotion]
1000 Patricians operate the Palace District. [A: +2 Authority, +3 Wealth, -2 Discontent]

1000 Patricians operate the Forge District. [A: +1 Wealth, +1 Industry, Make Equipment, 3 Gold > 9 Wealth]
1000 Patricians operate the second Forge District. [A: +1 Wealth, +1 Industry, Make Equipment, 3 Gold > 9 Wealth]
1000 Patricians operate the third Forge District. [A: +1 Wealth, +1 Industry, Make Equipment, 3 Gold > 9 Wealth]
1000 Patricians operate the fourth Forge District. [A: +1 Wealth, +1 Industry, Make Equipment, 3 Gold > 9 Wealth]

1000 Citizens operate the Artisan District. [A: +2 Wealth, -2 Wealth, +1 Industry, +5 Industry, 7 Food]
1000 Citizens operate the second Artisan District. [A: +2 Wealth, -2 Wealth, +1 Industry, +5 Industry, 7 Food]
1000 Citizens operate the third Artisan District. [A: +2 Wealth, -2 Wealth, +1 Industry, +5 Industry, 7 Food]
1000 Citizens operate the fourth Artisan District. [A: +2 Wealth, -2 Wealth, +1 Industry, +5 Industry, 7 Food]
1000 Patricians operate the fifth Artisan District. [A: +2 Wealth, -2 Wealth, +1 Industry, +5 Industry, 7 Food]

620 > 870 Warrior Army regenerates their numbers. (Sparrow I)
1000 Hardened Army (Greatwolf I) patrols. [Bonewarped, Forged Iron Armor, Forged Iron Weapons, Crossbows]
1000 Trained Army sits on the walls. [Bonewarped, Forged Iron Armor, Forged Iron Weapons, Crossbows, Horned Lords]
1000 Trained Army sits on the walls. [Bonewarped, Forged Iron Armor, Forged Iron Weapons, Crossbows, Horned Lords]

Treadmill Crane: 23 Districts + 2 Base = 25 Labor

Start: 364 Wealth, 25 Industry, 40 Stone, 16 Gold, 9 Iron, 8 Timber, 21 Cloth
Activated Citizens: +9 Authority, 8 Labor, 6 Wealth
Passive Income: +1 Tech Roll, +10 Wealth, +5 Industry, +3 TV, +3 Authority, +3 Gold (Remote Harvesting) +1 Culture, +29 Food, +4 Stone.
Active Income: 34 Industry, 2 Tech Rolls, -8 Discontent, 75 Wealth, 77 Food, 2 Culture, 4 Authority, 7 Timber, 7 TV
Total Income: 33 Labor, 39 Industry, 107 Food, 14 Authority, 91 Wealth, 3 Gold, 4 Stone, 3 Tech Rolls, 14 Authority, 7 Timber
Construction:
Ballista x4 (28/28 Wealth, 24/24 Industry, 20/20 Timber, 8/8 Iron) [-28 Wealth, -24 Industry, -20 Timber, -8 Iron]



Expenses: 38 Wealth, 34 Industry, 20 Timber, 8 Iron, 12 Gold
End: 437 Wealth, 30 Industry, 44 Stone, 6 Gold, 1 Iron, 21 Cloth
Military Equipment: Chariot, 3 Siege Ladders, 8x Ballista, 2x Crossbows, 5x Forged Iron Armor, 3x Forged Iron Weapons, 2x Shade Armor
Discontent: 3 Starting. +9 Culture Malus. -2 Palace, -3 Gold. -6 Urban. 1 finishing.
Other Actions:
40 Food is dedicated to Bonewarping. [80/80, 12/12]
Paused. Dedicated to Bonewarping. [0/80, 12/12]
9 enchantment is dedicated to Bonewarping. [0/80, 12/12]
Bonewarping - Waiting for Food [0/80, 12/12 Enchantment]
Housing: 30 from p.Urban District (house, dense housing), 2 from p.Palace District. 27 pops / 32 housing.


CAVON: 22 Pops | 4 Patricians, 4 Citizens, 10 Plebeians, 4 Soldiers

1000 Patricians work the University District. [+1 Tech Roll, Education]
1000 Patricians work the Palace District. [A: +1 Authority, +2 Wealth, -3 Discontent]

1000 Patricians work the Barracks. [Raise Army, +1 Army Cap]
1000 Patricians work the Barracks. [Raise Army, +1 Army Cap]

1000 Citizens operate the Forge District. [A: +1 Wealth, +1 Industry, Make Equipment]
1000 Citizens operate the Forge District. [A: +1 Wealth, +1 Industry, Make Equipment]

1000 Citizens finish their education. [5/5]
1000 Citizens finish their education. [5/5]

1000 Plebeians work the Urban District. [+1 Wealth, +1 Housing, -3 Discontent]
1000 Plebeians work the Urban District. [+1 Wealth, +1 Housing, -3 Discontent]

1000 Plebeians work the Mining District. [+1 Stone, +1 Nightmetal]
1000 Plebeians work the Mining District. [+1 Stone, +1 Nightmetal]

1000 Plebeians go collect Wealth and Weapons from the battlefield of the Corvus-Watchers.
1000 Plebeians go take needed Industry from Corvus.
1000 Plebeians go take the needed Industry from Corvus.

1000 Plebeians take up arms for the defense of their country! [-5 Wealth, -5 Industry]
1000 Plebeians take up arms and armor! [-5 Wealth, -5 Industry]

1000 Plebeians harvest timber from the Forestry District. [A: +2 Timber, +2 Wealth]
1000 Plebeians harvest timber from the Forestry District. [A: +2 Timber, +2 Wealth]
1000 Plebeians harvest timber from the Forestry District. [A: +2 Timber, +2 Wealth]

1000 Plebeians operate the Agriculture District. [A: +4 Food, +1 Timber, +1 TV, +2 Wealth]
1000 Plebeians operate the Agriculture District. [A: +4 Food, +1 Timber, +1 TV, +2 Wealth]

220 Hardened Army (Eyes of the Crow) (Forged Iron Armor, Forged Iron Weapons, Composite Bow, Horned Lord)
1000 Warrior Army (Sparrow III) [Composite Bows]
1000 Trained Army (Wolf I) [Bonewarped, Forged Iron Weapons, Forged Iron Armor, Crossbows, Horned Lord]
1000 Regular Army (Wolf II) [Bonewarped, Forged Iron Weapons, Forged Iron Armor, Crossbows, Horned Lords]

Treadmill Crane: 15 Labor from Activated Districts, 2 Base = 17 Labor

Start: 1 Wealth, 3 Industry, 102 Stone, 102 Timber, 2 Nightmetal, 37 Gold
Activated Citizens: 10 Labor, 4 Authority, 4 Wealth
Passive Income: +1 Wealth, +6 Housing, +3 Industry, +4 Authority, -1 Discontent, +2 Culture, 14 Food, 3 TV, 3 Timber, 4 Stone, 3 Nightmetal (Remote Harvesting)
Active Income: 1 Authority, 16 Wealth, 3 Labor, 8 Food, 8 Timber, 2 Industry, 2 Stone,
Total Income: 21 Wealth, 30 Labor, 9 Authority, 2 Culture, 22 Food, 5 Industry, 11 Timber, 6 Stone, 3 Gold
Construction:

Artisan District x2 (16 Labor, 8 Wealth)
Forged Iron Weapons (-5 Wealth, -2 Industry)
Forged Iron Weapons (-5 Wealth, -2 Industry)

Expenses: 16 Labor, 18 Wealth, 4 Industry,
End: 62 Wealth, 0 Industry, 104 Stone, 80 Timber, 2 Nightmetal, 40 Gold
Discontent: 0 start. +4 Culture Malus. +8 Housing. +3 Corvee. -6 Urban. -3 Palace. -3 Gold. -1 finishing. [+1 Temp Culture]
Equipment: Shade Armor x2, Forged Iron Armor, Forged Iron Weapons x3
Other Actions:
0 Food dedicated to Bonewarping. [50/80 Food, 12/12 Enchantment]
Bonewarping (Paused). [0/80 Food, 12/12 Enchantment]
4 Enchantment dedicated to Bonewarping. [0/80 Food, 8/12 Enchantment]

Housing: 8 from p.Urban District (house), 2 from p.Palace District, 2 from a.Urban District. 18 pops/12 housing = 6 Discontent


T35 Done
CORVIN: 7 Pops | 4 Patricians, 3 Soldiers
1000 Patricians work the Palace District. [A: +1 Authority, +3 Wealth, -2 Discontent]
1000 Patricians work the University District. [+1 Tech Roll]
1000 Patricians work the Theatre District. [A: +2 Culture, +2 Wealth]
1000 Patricians work the Urban District. [A: +1 Housing, +1 Wealth, -3 Discontent]

1000 Warrior Army sits on the walls. (Sparrow II) (Composite Bow)
1000 Trained Army sits on the walls. (Forged Iron Weapons, Forged Iron Armor, Composite Bows, Horned Lords)

Start: 60 Stone, 95 Wealth, 3 Industry, 3 Gold
Activated Citizens: 4 Authority
Passive Income: 2 Wealth, 2 Industry, 9 Food, 1 TV, 3 Authority, 3 Stone, 1 Culture
Active Income: 1 Authority, 6 Wealth, -5 Discontent, 2 Culture, 1 Tech Roll
Total Income: 8 Wealth, 8 Authority, 3 Stone, 1 Culture, 2 Industry,
Construction:
Nothing rises this year.
Expenses: No expenses this year.
End: 63 Stone, 103 Wealth, 5 Industry, 3 Gold
Discontent: 3 starting. 4 from Culture Malus. 2 Citizen-Scholars. -2 Palace. -3 Urban. -3 Gold. 3 finishing.
Other Actions:
Housing: 2 from p.Palace. 3 from p. Urban. 1 from a. Urban. 6/6 = 0 discontent.


T35 DONE
CESTON: 12 Pops | 3 Patricians, 2 Citizens, 5 Plebeians, 2 Soldiers
1000 Patricians work the University District. [A: Educate Citizens, +1 Tech Roll]
1000 Patricians operate the Palace District. [A: +1 Authority, +3 Wealth, -2 Discontent]
1000 Patricians work the Urban District. [A: +1 Wealth, +1 Housing, -2 Discontent]

1000 Patricians work the Bastion. [+Raise Army]
1000 Patricians work long nights to finish the Treadmill Crane. [Corvee: -2 Wealth, +1 Discontent, +1 Labor]

1000 Plebeians take up arms and armor for the sake of their homeland! [-5 Wealth, -5 Industry]

900 Militia Army sits on the walls. (Hawk III) [Iron Weapons, Iron Armor, Crossbows]
1000 Militia Army defends the walls. (Hawk IV) [Bronze Armor, Bronze Weapons, Composite Bows]

3000 Plebeians work for the good of the state. [Corvee: +4 Labor, +4 Discontent, -8 Wealth]
1000 Plebeians work the Agriculture District. [A: +4 Food, +1 Timber, +1 TV, +2 Wealth]

Start: 59 Wealth, 3 Industry, 19 Stone, 19 Gold, 2 Timber
Activated Citizens: 3 Authority, 2 Wealth, 5 Labor
Passive Income: 1 Wealth, 1 Industry, 8 Food, 1 TV, 3 Authority, 2 Stone, 3 Gold
Active Income: -2 Wealth, 1 Authority, -2 Discontent, 1 Stone, 1 Gold, 4 Food, 1 Timber
Total Income: 1 Wealth, 12 Food, 7 Authority, 3 Stone, 1 Industry
Construction:
Urban District (4/12 Labor, 0/8 Wealth, 0/4 Industry, 0/4 Timber)
Treadmill Crane (30/30 Labor, 45/45 Wealth, 15/15 Industry, 15/15 Timber) [-10 Labor, -45 Wealth, -15 Industry, -15 Timber]
Expenses: 10 Labor, 50 Wealth, 20 Industry, 15 Timber
End: 10 Wealth, 0 Industry, 22 Stone, 22 Gold, 0 Timber
Discontent: 2 start. 4 housing. 3 culture malus. -2 Palace. -3 Gold. 2 ending.
Housing: 2 from p.Palace District. 6 from p.Urban District. 1 from a. Urban. 12/9 - 3 discontent.


T35 DONE
1000 Patricians work the Palace District. [A: +1 Authority, +2 Wealth, -3 Discontent]
600>850 Warrior Army (Hawk I) regenerates their numbers.

Start: 17 Wealth, 6 Industry, 4 Gold
Activated Citizens: 1 Authority, 1 Labor
Passive Income: +2 Wealth, +1 Industry, +8 Food, +1 Trade Value, +2 Housing, +2 Authority, 1 Tech Roll
Active Income: 1 Authority, 2 Wealth, 3 Discontent
Total Income: +4 Wealth, +1 Industry, +2 Food, +1 Trade Value, +2 Housing, +4 Authority, 1 Tech Roll, 2 Labor
Construction: No construction this year.
Expenses: None.
End: 21 Wealth, 7 Industry, 4 Gold
Discontent: 0 starting. +1 Culture. -3 Palace. -2 finishing. [+2 Temp Culture]


National Overview

Military Actions: Hawk I absorbed into Hawk IV. Sparrow I absorbed into Sparrow II. Hawk I and II absorbed into Hawk III.
Research: 17 Tech Rolls on Steelmaking (Trace). (6 Palace Districts, 5 University, 6 Citizen-Scholars)

Government:

Prospecting:
Prospecting is done in Corvus.

Prospecting is done in Cavon.

Prospecting is done in Ceston.
Last edited by Lazarian on Sat Jul 16, 2022 9:39 am, edited 4 times in total.

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Lazarian
Minister
 
Posts: 2067
Founded: Jul 14, 2013
Capitalist Paradise

Postby Lazarian » Tue Jul 05, 2022 1:42 pm

The Brotherhood of Corvus

Closing Thoughts

The Corvidians were content to continue solidifying their grasp on the sacred lands, using their forces to stamp out meddlesome Outlanders and patrol sleepy settlements. Content to work towards steady infrastructure, expanding roads and building walls. Content to put aside sword and shield in favor of the sickle and the plow.

The destruction of the settlers of Catan, however, has changed things. Though many had suspected the Warclyfe of conducting raids upon the coastal settlements, there was not enough intelligence or information to confirm these sentiments. But now it was clear. Their teal-blue banners waved in the wind above the settlement, arrogant and proud. It was clear that the Storm-Father seeked more than just a mere foothold onto the mainland.

The Wolf had stumbled, set upon by a hundred arrows - hunters and miscreants, eager to seize its treasures. But it was now awake. The many forges of Corvus roared and bustled with activity. Shops that formerly sold plows and sickle turns to sword and spear, and farmers turned to warriors. Despite a democracy being slow to act, and the Soulan filled with many squabbling parties - public sentiment was united on this front. Nothing brings together a nation like a common foe, after all.

Ancient debts were called upon to be repaid. The Fallen of Skras Tor, despite all this time, had not been forgotten. The Riverfolk answered, sending their drake-riders to serve as scouting corps, and their Shadow-Marked to serve as harrying ambushers. And the Khortuun answered as well. The Bonadar would ride, once again - as they had in ancient times.

It was just as well. For this war opened up the potential of revenge against the Aederfolk. They had been treated well under the Corvidians - vast funds had been pledged to building the infrastructure of the cities, and their citizens had been treated as full citizens under the law. And yet, they had slain their governors and overthrown their just rulers. They would pay for such a thing.

This war, however, would be different. This would not be a war of aggression, like the many foolhardy assaults upon the Yu Dynasty, or the barbarian purges. This was a war of defense and survival. There would not be an assault upon the Islands in the Mirror Sea. Corvus lacked a navy of any sort, after all. To attempt to enact retribution would be folly indeed.

In an interesting way, War breeds innovation. Spirit-Guides and Master Smiths in tandem worked day and night - and within their work, they would perhaps land upon something greater. The Corvidians did not rely on Arcane might, as the Laandsraad, Warclyfe, and Riverlanders. Nor did they rely on vast hordes of peasants, as the Yu, or fanatical fervor, like the Khortuun. The Corvidians were an economic power, relying on metal, gold, and other natural resources to churn the forges of industry, military, and government. Blood and iron, in great enough quantities, can overcome even the greatest of sorceries. Thus, the Corvidians spent much time and sweat in the chase of Trace Steelmaking.

Additionally, despite the struggle and turmoil, the empire expands, seeking to populate the Sacred Plains with even more settlements. Perron rises in the East, raised by many hands - and likewise, Furnan takes shape in the Northeast, seeking to build atop the coal deposits there. Much prospecting also occurs in the oncoming years, searching for valuable metals, and potentially deposits of iron as well.

Not all things are accepted or moves towards progress in these years. The profane rituals of the Dead-Callers are set aside and hidden deep in the vaults of the Temple, set behind heavy locks and firm doors. Only the highest amongst the Spirit-Guides are allowed the keys - and even then, they do not set foot in this place. The perversion and loathsome malaise that hangs upon those who perform these rites is too foul to welcome into Corvan society - despite the power there, it is clear that this is the work of the Beast, or the Black Kings of Skras-Tor. Some ends are not, in fact, worth the means. Likewise, the worship of the Lord of Lead is banned, and the cultists are hunted down by Corvidian spies, agents, and guardsmen.

CORVUS: 27 Pops | 11 Patricians, 4 Citizens, 6 Plebeians, 6 Soldiers
Stats: 197 Wealth, 30 Industry, 44 Stone, 6 Gold, 1 Iron, 21 Cloth
Defenses: Grand Wall, Watchtowers
Palace [Upgraded Temple of a Thousand Pillars, Aqueduct, Apothecary, Garrison, Road Network, Treadwheel Crane, Shaduf, Simple Sewers] [P: +1 Wealth, +1 Industry, +2 Food, +2 Housing, +2 TV, +3 Authority, +2 Pop Growth, +3 Remote Harvesting | A: +2 Authority, +3 Wealth, -2 Discontent]
Urban [Houses, Dense Housing] [P: +4 Housing | A: +1 Wealth, +1 Housing, -3 Discontent]
Urban [Houses, Dense Housing] [P: +4 Housing | A: +1 Wealth, +1 Housing, -3 Discontent]
Urban [Houses, Dense Housing] [P: +4 Housing | A: +1 Wealth, +1 Housing, -3 Discontent]
Urban [Houses, Dense Housing] [P: +4 Housing | A: +1 Wealth, +1 Housing, -3 Discontent]
Urban [Houses, Dense Housing] [P: +4 Housing | A: +1 Wealth, +1 Housing, -3 Discontent]
Forge [Blast Furnace] P: +2 Wealth, +1 Industry | A: +1 Wealth, +1 Industry, Make Equipment]
Forge [Blast Furnace] P: +2 Wealth, +1 Industry | A: +1 Wealth, +1 Industry, Make Equipment]
Forge [Blast Furnace] P: +2 Wealth, +1 Industry | A: +1 Wealth, +1 Industry, Make Equipment]
Forge [Blast Furnace] P: +2 Wealth, +1 Industry | A: +1 Wealth, +1 Industry, Make Equipment]
Artisan [Workshop, Charcoalmaker, Mill, Spinning House] [P: +2 Wealth | A: +2 Wealth, +1 Industry, 2W>5I Conversion, 1T>3Char Conversion, 7 Food]
Artisan [Workshop, Charcoalmaker, Mill, Spinning House] [P: +2 Wealth | A: +2 Wealth, +1 Industry, 2W>5I Conversion, 1T>3Char Conversion, 7 Food]
Artisan [Workshop, Charcoalmaker, Mill, Spinning House] [P: +2 Wealth | A: +2 Wealth, +1 Industry, 2W>5I Conversion, 1T>3Char Conversion, 7 Food]
Artisan [Workshop, Charcoalmaker, Mill, Spinning House] [P: +2 Wealth | A: +2 Wealth, +1 Industry, 2W>5I Conversion, 1T>3Char Conversion, 7 Food]
Artisan [Workshop, Charcoalmaker, Mill, Spinning House] [P: +2 Wealth | A: +2 Wealth, +1 Industry, 2W>5I Conversion, 1T>3Char Conversion, 7 Food]
University [School] [A: +2 Tech Rolls, Promotion] (Students educated one year faster.)
Barracks [P: +1 Army Cap | A: +1 Army Cap, Train Army]
Bastion [P +2 Army Cap | A: Train Army]
Theater [P: +1 Culture | A: +2 Culture, +2 Wealth]
Market [P: +1 Wealth, +1 Trade Value | A: +1 Culture, +1 Wealth per TV, +1 TV]
Agriculture [P: +3 Food | A: +6 Food, +1 Timber, +1 TV, +2 Wealth]
Agriculture [P: +3 Food | A: +6 Food, +1 Timber, +1 TV, +2 Wealth]
Agriculture [P: +3 Food | A: +6 Food, +1 Timber, +1 TV, +2 Wealth]
Agriculture [P: +3 Food | A: +6 Food, +1 Timber, +1 TV, +2 Wealth]
Agriculture [P: +3 Food | A: +6 Food, +1 Timber, +1 TV, +2 Wealth]
Agriculture [P: +3 Food | A: +6 Food, +1 Timber, +1 TV, +2 Wealth]
Agriculture [P: +3 Food | A: +6 Food, +1 Timber, +1 TV, +2 Wealth]
Mining [Deep Quarry] [P: +2 Stone | A: +2 Stone]
Mining [Deep Quarry] [P: +2 Stone | A: +2 Stone]
Land Clearance
PRODUCTION PER TURN: 39 Industry, 107 Food, 91 Wealth, 11 Enchantment, 33 Labor, 4 Pieces of Equipment

CAVON: 26 Pops | 6 Patricians, 2 Citizens, 12 Plebeians, 6 Soldiers
62 Wealth, 104 Stone, 80 Timber, 2 Nightmetal, 40 Gold
Palace District [Arch, Expanded Monument to the Fallen, Aqueduct, Garrison, Watchtower, Treadmill Crane] Grand Wall, Road Network [P: +1 Wealth, +2 Housing, +1 Industry, +2 Food, +2 TV, +4 Authority, +2 Pop Growth, -1 Discontent, +1 Culture, +3 Remote Harvesting | A: +1 Authority, +3 Wealth, -2 Discontent]
University [A: +1 Tech Rolls, Promotion]
Urban [Houses] [P: +4 Housing | A: +1 Wealth, +1 Housing, -3 Discontent]
Urban [Houses] [P: +4 Housing | A: +1 Wealth, +1 Housing, -3 Discontent]
Theater [P: +1 Culture | A: +2 Culture, +2 Wealth]
Forge [P: +2 Wealth, +1 Industry | A: +1 Wealth, +1 Industry, Make Equipment]
Forge [P: +2 Wealth, +1 Industry | A: +1 Wealth, +1 Industry, Make Equipment]
Artisan [Workshop] [P: +2 Wealth | A: +2 Wealth, +1 Industry, 2W>5I Conversion]
Artisan [Workshop] [P: +2 Wealth | A: +2 Wealth, +1 Industry, 2W>5I Conversion]
Artisan [Workshop] [P: +2 Wealth | A: +2 Wealth, +1 Industry, 2W>5I Conversion]
Artisan [Workshop] [P: +2 Wealth | A: +2 Wealth, +1 Industry, 2W>5I Conversion]
Barracks [P: +1 Army Cap | A: +1 Army Cap, Train Army]
Barracks [P: +1 Army Cap | A: +1 Army Cap, Train Army]
Forestry [P: +1 Food, +1 Timber | A: +2 Timber, +2 Wealth]
Forestry [P: +1 Food, +1 Timber | A: +2 Timber, +2 Wealth]
Forestry [P: +1 Food, +1 Timber | A: +2 Timber, +2 Wealth]
Agriculture [P: +3 Food | A: +4 Food, +1 Timber, +1 TV, +2 Wealth]
Agriculture [P: +3 Food | A: +4 Food, +1 Timber, +1 TV, +2 Wealth]
Mining [P: +2 Stone | A: +1 Stone, +1 Cassiterite]
Mining [P: +2 Stone | A: +1 Stone, +1 Cassiterite]
PRODUCTION PER TURN: 17 Industry, 26 Food, 21 Wealth, 4 Enchantment, 30 Labor, 8 Timber, 3 Gold

CORVIN: 6 Pops | 4 Patricians, 2 Soldiers
63 Stone, 103 Wealth, 5 Industry, 3 Gold
8 Forest, 4 Hills, 2 Mountains, 3 Coast, 2 Flatlands, 1 Urban, 1 Rural
Palace District [Road Network, Garrison, Grand Wall, Aqueduct, Watchtowers] [P: +1 Wealth, +1 Industry, +2 Food, +1 Trade Value, +2 Housing, +2 Authority, +3 Resource Harvesting | A: +1 Authority, +3 Wealth, -2 Discontent]
University [P: | A: +1 Tech Rolls, Promotion]
Urban [P: +3 Housing | A: +1 Wealth, +1 Housing, -2 Discontent]
Forge [P: +2 Wealth, +1 Industry | A: +1 Wealth, +1 Industry, Make Equipment]
Bastion [P: +2 Army Cap
Theater [P: +1 Culture | A: +2 Culture, +2 Wealth]
Market [P: +1 Wealth, +1 Trade Value | A: +1 Culture, +1 Wealth per TV]
PRODUCTION PER TURN: 2 Industry, 9 Food, 8 Wealth, 4 Enchantment

CESTON: 12 Pops | 5 Patricians, 2 Citizens, 4 Plebeians, 1 Soldiers
10 Wealth, 22 Stone, 22 Gold
6 Mountains, 5 Hills, 6 Flatlands, 3 Forests
Treadmill Crane
Palace [Garrison, Aqueduct, Road Network, Stone Wall, Watchtowers] [P: +1 Wealth, +1 Industry, +2 Food, +1 Trade Value, +2 Housing, +3 Authority | A: +1 Authority, +3 Wealth, -2 Discontent]
University [P: | A: +1 Tech Rolls, Promotion]
Agriculture [P: +3 Food | A: +4 Food, +1 Timber, +1 TV, +2 Wealth]
Mining [P: +2 Stone | A: +1 Stone, +1 Gold]
Urban District [P: +3 Housing | A: +1 Wealth, +1 Housing, -2 Discontent]
Urban District [P: +3 Housing | A: +1 Wealth, +1 Housing, -2 Discontent]
Bastion District [A: Train Army]
Gold, Crimline, Peppers, Falcons
PRODUCTION PER TURN: 2 Wealth, 1 Industry

Thurvan: 2 Pops | 1 Patrician, 1 Soldier]
21 Wealth, 7 Industry, 4 Gold
Palace [Garrison]
Agricultural District
PRODUCTION PER TURN: 4 Wealth, 1 Industry

CORVUS:
500 Garrison Army
1000 Warrior Army (Sparrow I) [Forged Iron Armor, Forged Iron Weapons, Crossbows]
1000 Hardened Army (Greatwolf I) (Forged Iron Armor, Forged Iron Weapons, Composite Bow, Horned Lord)
1000 Trained Army (Wolf I) [Bonewarped, Forged Iron Armor, Forged Iron Weapons, Crossbows, Horned Lords]
1000 Trained Army (Wolf II) [Bonewarped, Forged Iron Armor, Forged Iron Weapons, Crossbows, Horned Lords]
2x Ballista Crews
Chariot, 3 Siege Ladders

CAVON:
500 Garrison Army
220 Hardened Army (Eyes of the Crow) [Reserves]
1000 Warrior Army (Sparrow II) [Forged Iron Armor, Forged Iron Weapons, Composite Bow]
1000 Trained Army (Wolf III) [Bonewarped, Forged Iron Armor, Forged Iron Weapons, Crossbows, Horned Lord]
1000 Regular Army (Vennon’s Chosen) [Bonewarped, Forged Iron Armor, Forged Iron Weapons, Crossbows, Horned Lords]
1000 Hardened Army (Greatwolf II) [Bonewarped, Forged Iron Armor, Forged Iron Weapons]
2x Ballista Crew
Shade Armor x2

CORVIN:
500 Garrison Army
1000 Warrior Army (Sparrow II) (Composite Bow)
1000 Trained Army (Wolf IV) (Forged Iron Weapons, Forged Iron Armor, Composite Bows, Horned Lords)
1000 Warrior Army (Sparrow III) (Forged Iron Armor, Forged Iron Weapons)
1000 Warrior Army (Sparow IV) (Forged Iron Armor, Forged Iron Weapons)
2x Ballista Crew

CESTON:
500 Garrison Army
900 Militia Army (Hawk I) [Iron Weapons, Iron Armor, Crossbows]
1000 Militia Army (Hawk II) [Bronze Armor, Bronze Weapons, Composite Bows]
1000 Warrior Army (Sparrow V) [Forged Iron Armor, Forged Iron Weapons, Crossbows]
1000 Hardened Army (Greatwolf III) [Forged Iron Armor, Forged Iron Weapons, Crossbows]
2x Ballista Crew

THURVAN:
500 Garrison Army
720 Warrior Army

RIVERFOLK:
800 Warrior Army (Drake Scouts) [Forged Iron Armor, Forged Iron Weapons]

Upon the conquest of Catan, the soldiers of Corvus spread out equally between the four most important cities. Thurvan is left with a single army and a garrison, with the Patricians evacuated to Corvus. The ballista crews are also spread out equally.

The stratagem is a defensive one - slink behind the grand walls of the cities, armed to the teeth, and wait for the Warclyfe to dash themselves against them. These are sacred lands, those of their fathers and father’s fathers before them. With the Temple’s (upgraded) blessing, every man in every city will fight to the last. The Warclyfe supply chains involve moving by sea, making prolonged sieges difficult.

If the Warclyfe stage siege weapons outside, the Corvidians pull one out from the men of Skras Tor and make a night attack at them, coated in Shade Armor (if present) and wielding fire arrows.

Drake Scouts from the Riverfolk keep eyes on the main force, attempting to determine where they are going. If it is feasible to send a reinforcing army, this will be done.

Emissaries are sent to the Velathrim, urging them not to join in this crusade. The Warclyfe have committed their whole force, the diplomats claim, and cannot do anything if the Velathrim revolt at this time. If the men of Skithro still wish to determine their own fate, now is the time to act.

Meanwhile, the cogs of the war machine keep turning. Two thousand soldiers are raised every turn in Corvus until there are no more Plebeians to recruit, and two thousand likewise in Cavon. Bastions are erected in Cavon and Ceston to support the army cap. There is enough labor and wealth production for this to be feasible. Likewise, there are enough Forges in Corvus to supply these armies. Additionally, one army in Corvus can be bonewarped every turn.

The Corvidian War Goals are to keep their cities from foreign conquest and to reconquer Catan. If the Warclyfe retreat from the mainland, depending on the status of the forces of the Wolves, they may seek to turn against Dol Angren - or maybe even Dol Aeyld.
Last edited by Lazarian on Tue Jul 05, 2022 9:05 pm, edited 3 times in total.

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G-Tech Corporation
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Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Thu Jul 07, 2022 11:05 am

The Age of Wolves and Shattered Shields


Image


The seasons pass. The sun wheels overhead, replaced by moon and stars, then summiting again come dawn. In the rhythms of the world little has changed even as man has risen from his humble origins, tribes becoming cities, cities becoming empires. Man is much changed. His armies march across hinterlands, sowing destruction in their wake. His forges darken the sky with soot, his canals reshape the course of the rivers, his axes lay the mighty forests of the singing time bare.

But the bones, the bones of the world care little for this new cleverness and artifice.

It is well that they care naught. For man's wickedness is only increasing, and now the curtain rises on a time of shadows and blood of which few dream, but was birthed from the inexorable passage of his ambitions. Lords in high towers have carelessly sent thousands to their death, ambition choking the light of progress. Sorcerers and mages in their secret alcoves have trampled over the bounds of creation, harnessing forces they little understand to serve avarice and pride. Every passing year brings new weapons of war, means of destruction and death.

And this the world does not ignore. It cannot; a reflection of man, an after-image, is now burned into the fabric of the World That Is. The death-cries of the thousands, the sighs of the weeping, the blood of the innocent. This all the earth drinks in silently, and in the wind, and the rain, in the grain of the field, this madness feeds back drop by drop into the veins of those who work the weary land.

A titanic conflict unfolds in the West. A war of knives in the East. A struggle for supremacy in the North. Slaughter and kin-strife in the South. Peace is banished from the earth. And this is only the first bell of the oncoming wall of night.

North of the Spine of the World the Saladonian Plains swelter in the sun. The horse-lords of these virgin lands are beset on many sides by wild men and find few allies; their trade enriches them, but with the passing of the years has become fraught with risk, the casualties of the merchants and the disappearances of caravans raising the cost of doing business hand over fist. From the Bacchanal Republic comes her only true allies, and with every new season Machaka turns inward, her attempts to court the outlanders on her borders roundly rebuffed and her soldiers necessary to defend her walls instead of the caravans to the Pillar of Varra.

War unexpected is the lot of the Men of the River, ancient allies of the Magocracy with hearts twisted to conquest bringing blood and death to their walls. The Republic is beset, her conclave paralyzed with endless debate about the best methods to defend her outer marchers; and so it is that the Riverlanders turn inward, withstanding two sieges in as many years of the home of their people by the lockstep-legions and soulless automatons of the Eleskari and the Sorceror-Princes who have taken lordship of this once-fair kindred.

And this is only a part of their struggle. The Huang, in defiance of the accord previously settled with the Great Republic, court anew the hearts of the Pennenthelli and the River-King - a fitting jewel to be added to the crown of the Yu Celestial Emperor. In back alleyways of Avnelin and noble quarters knives flash and wine flows, a shadow-war for which the Republic can ill-spare resources widening the fractures in the oftentimes riven halls of the people of the east. Military skirmishes indeed break out between the few peacekeepers the Republic can spare to send south and raiders coming from beyond the Barrier Mountains, which many say are sponsored by the distant lord of Yuzhou and Zhai Feng. To this confused milleu is added the wavering loyalty of the daughters of the Nirari, and intermittent interventions by portions of the Wolves of Corvus, who the Yu blame for the disappearance of both diplomats and merchants who venture north of the Barrier Mountains to trade with Avnelin.

That is not to say that all is well in the lands of the Yu, certainly. A desultory struggle of bribes and warriors for dominion over the Pennenthelli is expensive, as is the constant warfare along the Long Wall and the renewed effort to secure the mountain passes to the north from the treacherous Painted King and his clever raiders with an extension to that selfsame Wall. The Imperial treasury was stretched increasingly thin as the hedonism of the Court gathered pace, presaging the troubles of the Warring States and the fracturing of the Yu into the Three Brother Dynasties, which only a hundred years later would coalesce beneath the eyes of Heaven into the favored Taiyang.

Normally this turmoil might bespeak opportunity for their occasional foes, the Many Mothers, the Crones of Sorrowfree - the Khortunn of the Vale of Ustar, the burning desert at the heart of the world. Knives cut more cleanly when the target looks away and dreams of the horizon, after all, and the strings and webs which can be spun in the shadows are ever so much more treacherous than those seen in the light of clarity. But the Khortuun are not without their own struggle - the foremost of which are the brigands of the Throne of Light. These corpse-defilers, these wicked men, menace the frontiers of the south, and are a throne in the sides of the wise women and their guards. Every few years it seems more slaves disappear to seek vengeance in their employ, and even good mothers and wives vanish into the south, swelling the ranks of the foe. The Crones turn inward, seeking wisdom in the flames and the smoke, but only bloodshed and the force of arms it seems will dislodge these pernicious wastrels - and of bloodshed the Khortuun are wary, for the numbers of the warrior lodges are yet few to defend even their own lands. Trade flourishes north instead, the slave takers of the Kachalla all too happy to do business with the chattel-markets of Sorrowfree, and the Khortuun very happy not to ask where these unfortunate souls originate.

Some, of course, come from the plains of Corvus, the narrow band of deep forests and golden fields which clusters along the coast of the Mirror Sea. The Brotherhood, master of many cities and the commander of the Wolves, has been beset by a peculiar issue for many generations - that of the Outlander. The fertile coastal floodlands attract wanderers and nomadic kindreds in their numbers, and Corvus has endeavored for years to either bind them in fealty to the Four, or drive them away from more civilized climes. Outlanders, after all, are known to be raiders and scavengers, assaulting the homes of the Brotherhood whenever the Wolf looks weak. Slavers venturing into this region find ample opportunity in the these wandering bands to take flesh for their coin, and the more opportunistic even prey upon outlying settlements of Corvidian kinsmen, which has caused no end of grief for the people of the area. The enemies of the Wolves beset her on all sides, the Aederfolk who have so recently loosed the bonds she placed upon them in blood and fire, and the Stormborn of Warcyfle, opportunists always seeking more land and treasure when they emerge from the Mirror Sea to prey on coastal settlements.

It was these latter foes which concerned her most - for a great war long prepared has been unleashed upon Corvus by the Chosen of Tes'la, the Sunrise Invasion. Her vassals, the Velathriim and the Free Aederfolk, assault her southern marches. From the seas the City-Ship, Quhalden, a wonder of ship-craft, disgorges entire battalions to besiege and reave against the Brotherhood. Catan fell in the opening volleys of the war, her brave defenders beaten down by sorcerous might and sheer numbers of the attacker. But the Wolf is not a beast who can be wounded and left to rot - the cities of the Brotherhood are many, and her potential to wage war was barely dimmed by the loss of one of the pearls of her possession. Stout men under crimson banners patrol high walls, the Boneblessed, giants of magic and blood, the foremost soldiers of the Brotherhood.

The course of the war ebbs and flows as larger hosts from the seas probe the Riverlander defenses. Thurvan is abandoned under cover of night when a great host of Warcyfle arrives which much overmasters the defenders, the commander adjudging discretion as the better part of prudence, and Ceston falls after a long and bloody siege of the mountain stronghold, which costs thousands of lives on either side. The numbers of the soldiers of Warcyfle seem endless, and they rain fire from the sky which scourges wall and warrior alike with destruction, but where lesser men would flee the defenders of Corvus stand strong, dying where they stand for the defense of their homeland.

Cavon is said to have been the highwater point of the Sunrise Invasion. Aided by a vast host marching from the Aleyd territories, and bearing siege engines of formidable might, the soldiers of the Court of Clouds assault the vast defense of the second city of the Brotherhood - only to be brought up short. Though the lightning which fell from the storm that raged above the city butchered soldiers and civilian alike, the participation of the Aleyd levies prevented the Lightning-Shamans from using it too near the time of battle, and so the gaps which it tore in the Corvidian lines were filled with reserves and the fighting in the breaches which the catapults opened in the Grand Wall bloody indeed. Eventually, after a night and a day of assault, the war-leaders of Tes'la's legions ordered a withdrawal, with nearly one man in two dead in the breach or before the walls, and the casualties heavier still amongst the Aederfolk and Velathriim.

The numbers of the dead in the defense of the city were beyond the count of grief. Only hundreds survived, of the ten thousand who had been drawn from Corvin and Corvus alike to hold the city. But the Brotherhood had beaten back their attackers, and would live to see the dawn. Ceston was lost, and Thurvan burned by fire - but a new day would come, the Soulan was sure of it, and those who fell would be honored as the finest of the defenders of the Four. There was little will amongst the populace to seize the lost cities anew. No family had not lost a father, or a brother, in this new vicious total war, and the crimson reaping before the walls of Cavon had engraved in the minds of the people exactly how costly assaults upon fortified positions could be, not to mention the power of the Storm which the shamans wielded like a sword. An uneasy peace settled over the West, the vassals of Warcyfle unable to send more men to spill their blood before the walls of the Three Great Cities of the Brotherhood, and the exhausted lineages of the Wolf needing time to raise more young men to take the spear-oaths and seek glory in reclaiming their lost cities.

And then the second bell tolled.

This age of war, of strife and death, profited some. There are none however who profited from it so much as the followers of the Lord of Lead. Promising eternal life to the faithful, and might in the present to lords and ladies, the fell rites of the damned and once-living gained many adherents in the lands of the Yu, Corvidians, Warcyfle, and Riverlanders. Deep in the wilderness cults gathered warriors and ransacked mass graves, spilling blood to return the honored dead to service as ranks of fearless soldiers for the glory of their Father. As the Sunrise Invasion was drawing to an end, as the squabbling between the Yu and Riverlanders rose to an apex, as the Three Brothers squabbled in the Celestial Court, they watched and waited. Many were the cultists who embraced the siren call even in the lands of the Landsraad of the north, their hedonistic immortal existences fearing the final judgement of the Father, seeking instead the bliss and glory after death which the Lord of Lead promised to those who would kill for him.

And so came the Time of Blood.

The first signs were desperate messengers from the Aederfolk to Lo and Velathrii, mentions of immense hosts under banners of ash and royal purple besieging Dol Aelyd. Swiftly raised companies of the battered veterans of the Storm-Born were dispatched east to aid their allies, to preserve their vassals, and none returned. Then came word from the north to the Bacchanal Republic, entire wagon trains from Varra going missing, and the watchers of the northern plains falling silent. Refugees fled to Machaka with vague stories of bloodshed, sacrifices, and terror. They swept out of the west in their marching legions, the followers of the Lord of Lead.

Eshe fell in the first week, the pike-phalanxes overrun and destroyed as they sought to hold the palace square of the nascent settlement. The survivors of both Nea and Eshe retreated to the mother city, fair Machaka, and though she was besieged for several months, the sturdy walls and the stout defenders of the city beat back any assault. Eventually the ravening hosts moved off south, seeking quarries less cantankerous, more willing to embrace the promise of a Second Life in the service of the Lord of Lead - south to the Riverlands.

The Riverlanders had more warning of this assault than the Bacchanal Republic, but their preparations were hindered by the drained treasuries and confused priorities of the Archons. Some argued that this must be a deception by the Yu, an attempt to once more distract them from Avnelin, to bring their armies home and allow the Huang unfettered dominion of the southlands. The soldiers that were recalled were few, and though the Riverlands boasted stout defenses, those defenses were hard pressed by the sheer size of the undead armies the foe sent against them.

Of those desperate battles upon the fortifications of the Riverlands perhaps less is better to be said than much. The defenders of the Riverlands were outnumbered more than four to one by their foe, and ever man butchered by a black-biting blade was another soul to rise and fight at the gestured magicks of the foul sorcerers that accompanied the enemy armies. Riverwatch succumbed to the tide of violence in a nighttime assault which overran her meagre though brave defenders, and Fieldhome was burnt once again with fire, destroyed utterly in the orgy of bloodshed which the Lord of Lead demanded of his faithful. Only Ironpeak and Rivermouth stood firm as the tide rose and then ebbed, the faithful broken in their thousands before their mighty walls.

Avnelin, indulgent and powerful, burnt under the moon. The question of the lordship of the Pennenthelli was settled firmly; the master of the men of the east was Death, and his authority inviolable. The rich plains west of Avnelin and the teeming barbarian hosts there were only fuel for the armies who marched across them, slaughtered or sworn to servitude, their dead raised and battered against the walls of the Priestesses of the Nirari until they broke. In this confused time of violence and bloodshed the Yu warred hammer and tongs to hold the passes of the Barrier Mountains, even as cults rose in revolt against the Celestial Empire in the very cities of the Jade Emperor and more hosts of the enemy assaulted the Long Wall in force. Breaches were opened at several points, the garrisons of the mighty bastion having been stripped nearly bare for intercidal conflict and to defend the northern marches against the Painted King. Zhai Cheng herself was invested and only a brutal battle saw the cultists driven forth. Huangzhou was lost, and of the Painted King and his minions has been heard no further word.

It was the Khortuun, perhaps, who drank the cup of bitterness of the Time of Blood most fully. The hidden encampments of the cultists assaulted the people of Sorrowfree on every side, the Throne of Light simply the tip of the spear when it came to the numbers of their foes. Three Brothers Town perished as the northern host of the enemy swept south from the lands of the River, a simple footnote of destruction on the way to the feast that was the Pennenthelli. Sorrowfree was assaulted from south and west, her defenses tested and found wanting, blood shed in her streets and sacred places. The Bonadar and Sacred Bands nearly to a man in the defense of the city, and only the Crones leading the people of the Vale in desperate defense managed to turn the tide against the cultists and their undead legions. Sorrow is heavy now in Ustar, not light, and the loss of life terrible to behold. And yet, the western holdings of the Khortuun went unmolested, a privilege in these wicked times.

The most fertile grounds for the Lord of Lead, historians reckon, were in the south. A legacy of strife and warfare left mass graves which the cultists broke open heedless of the sacred wards, and the hosts of the dead which marched on Corvus and occupied Ceston were formidable indeed. The twin nations of the Brotherhood and Warcyfle, exhausted already by war, were ill-equipped to resist the tide. Ceston vanished beneath the waves, her people slaves or raised anew as nightmarish puppets, and an already bled-white populace of the Brotherhood was called upon to give the final measure of devotion in the defense of their homeland. Old men, bearded elders, youths with voices unbroken, sturdy mothers and fair maidens - all were called to take up spear and shield, lest the Beast devour forever the homeland of the Four.

Little is known of the Battle of Corvus, for few indeed survived that dire struggle - no quarter asked for or given. But the Brotherhood survived to see the dawn, her people beaten and bloodied, the dead outnumbering the living. The pyre of their burning filled the air with ash as far afield as Khortuun, the Brothers departing from their ancient custom to ensure the sorcerers would not conquer the city using the bodies of the fallen.

It was in this moment that the Blessed Mainland and her conquest became a bitter gall to Warcyfle. Her soldiers exhausted, her possessions tenuous, the treasures of her victory turned to ash in her mouth as they were swept away by the faithful of the Lord of Lead. It was well that the enemy blunted herself upon Corvus, for the hosts that turned west to assault the Blessed Peninsula were still a grave threat indeed to the people there, and the scarlet rivers that ran in those battles - the ocean of blood that was spilled in the deaths of Dol Doyan, of Velathrii, of the defense of Mauti - this bloodletting would have been so great as to wash the Warcyfle from the shores of the Blessed Mainland, but for the valor of Corvus. But the people of Likan endured, and Mauti endured, and every tide must fall, eventually, within the circles of the world.

To the Landsraad came last the assault of the Cult, less military and more social and financial. In the noble houses of Stalheim and Forgefend men called for war - not war to aid Corvus, or march to defend the Crones, but blood-drenched war, betrayal and triumph, the war which a sword to back of an injured man creates. Strike now, strike while the southerners are weak, seize the pound of flesh which can be had if hands are strong with hate. When their demands were resisted their houses marched east of their own accord, joining with hidden forces in the Spine of the World, falling thence upon the lightly defended settlements of Aetharn, Nerroth, and Clarion. These settlers they put to the sword, though they shared their blood, and raised anew to tear down the Emperor from his throne and raise a true son of the Lord of Lead in his place.

It was a terrible conflict that followed, terrible more still for the great forces wielded in its fighting. Artificers of the Hegemony blasted battalions of the marching dead with arcane fire, machine-men the size of houses fought with swords as long as the masts of ships, and the very land was scarred and blackened before the foothills of the Spine of the World by the conflict, body-twisting magic mixed blood rituals to create a fell badland those who came after called the Plains of Woe. In the end the faithful warriors, the Guards of the Emperor were victorious, but three cities had burned on the altar of the ambition of the cultists, and the pall of darkness which fell over the hearts of men thereafter cannot be denied.

Slowly, slowly, the ringing of the second bell of doom ebbed away. Her echoes died as each warband of the cultists was hunted down by vengeful men, each corpse returned to the sleep of death after being stuck down and severed from the infernal enchantments of their masters. But the world is a hobbled and injured thing, lesser for having born the wounds of their passage. The pall of night descends, for terrible secrets now walk the earth, and one in three of those living in the time of glory and progress are now cold in the grave. Ruins and old battlefields haunt the land.

It is the end of the time of Empires, of Imperium.

A Different World will return soon in: the Age of Darkness
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

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