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The Hierophancy
Ambassador
 
Posts: 1091
Founded: Oct 24, 2016
Ex-Nation

Postby The Hierophancy » Sun Nov 21, 2021 6:14 pm

The meeting-house of Khulmo was, without question, the largest man-made structure in all the Valley - an immense, circular building of bare timber and rough-hewn stone, low man-tall walls propping up a towering roof of steep wood shingle, open at the peak. It had been built in a manner - like the ziggurat and palaces long washed out to sea - meant to elicit the holy mountain of Sinshan, more warning now than claim to it's power. Under it's roof and beyond it's door-less gate was a single great hall - an empty expanse of worn wooden floor, unadorned by tapestry or carpet, broken up only by flush trapdoors at the edges, leading down into the storage areas and meditation chambers beneath the one room structure. At the center of the hall, where in the temples of old and the satellite meeting-houses today there would be a great open hearth, there is a well packed mound of earth - a slight rise from which one could address a crowd, an uneasy concession to practicality made in the earliest days of the town.

When it's foundation stones were laid and it's deep cellars excavated, Khulmo's great meeting-house had been intended to hold the entire population of the Hesh. Even in those days when the people were few, thin and stunted, that hadn't been quite true - for all it's mind-blowing size, it wasn't exactly monumental. Still, it had comfortably hosted every individual interested or dutiful enough to attend the Moon council for well over a century - only a fraction of the total population, thankfully. Today, though, even a fraction was enough to overwhelm the hulking old beast, and the early morning light - filtering in from above - lent scant illumination to a gloomy, shifting mass, packing the structure wall-to-wall, eager observers and would-be orators pouring out onto the worn dirt of the Dancing Place, the eerie after-Moon glow of the township cut by a buzzing, airborne excitement and the scent of a crowd. For many - the rising young cohort of the recent prosperity and the people of the Condor, come down from their little enclave - it would be their first Moon council, and it promised to be an important one, with the little hill of Valley-dirt packed already with the influential and well regarded of Khulmo - famed craftsmen, old matriarchs, charismatic Finders, and the entirety of the Magnolia Lodge's speaking-council, including Tzimtseki of the Condor, member of the House of Jade by marriage.

Too gathered - though further from the center of the hall - were their opposites, such as they were. The Headmen of the Warriors Lodge and crones of the Lambs Society - thorns in the side of proper society, ranks swollen by bird-headed warriors of the Condor who chafed against Hesh culture and demands, and perhaps surprisingly a great deal of Condor women, those veiled unfortunates with no place in the Houses of the Earth and - unlike their male counterparts - no chance of seeing themselves or their children join them. Ironically, the crowd of malcontents also contained a great deal of those Hesh displeased with the very people who now stood with them, albeit in their own little cluster. Some grumbled of the crowding, other the Condor-people's barbarity. Many were coppersmiths, upset that their previous position of prestige among the craftsmen of Hesh had been usurped totally by the Condor bronzeworkers and ashamed at having to learn the new ways of metalcraft from people who could barely speak the Hesh language. All had something to whine about.

The beating of a skin drum, somewhere in the tight crowd atop the dirt rise, signaled a start to the council - chatter quieted down and jostlers stilled as the music-less beat rose and, slowly, trailed off. Steadfast of the Obsidian, a speaker of the Brown Magnolia, cleared her throat.

"Seeing as everybody is here - everybody who will fit, at least - I, speaking with Choosewell of the Black Earth, with Tzimtseki of the Condor, with Redrock of the Blue Clay and Blackhand of the Jade, with the Brown Magnolia Lodge and the Citron Society, and with the others here beside me, will end the Moon by saying; this way of doing things is no longer working. As the Valley changes, so must the Hesh way, and in speaking for a long time with people known for right-thinking, and with any others who would listen and respond, I believe that I know the way we should do things to remain on the old path even in these new times."

As Steadfast stopped to take a breath, a murmur which had been building as she spoke erupted, everyone in the crowd speaking and arguing - with eachother and at the rise - all at once.

"Who are you, to tell us that our way of doing things is wrong, to dictate at us change in what makes us Hesh? Are 5 people to decide how we do things? 5 people to change the Valley?"

Redrock responded - "We aren't going to dictate anything. We're going to open discussion and voice our thoughts."

"This way of doing things has been kept to for a hundred years. It is how our mothers did things, and our grandmothers, and it is the right way, the way which has kept us from falling back into wrong living - if we change it we are no better than savages."

Steadfast responded - "Our mothers and our grandmothers worked without benefit of machines or metal as well - not all things which are old are good. Things must change."

After a few minutes the rioting calmed down enough for one man, raising his hand above the crowd from a knot of supporters, to be heard and listened to in some degree of silence - his voice came from a section of the hall occupied by members of the Houses of Yellow and Red Earth, and the speakers of the farming lodge and Olive Society, a bunch stereotyped as simple, rural and reactionary. In some ways they were the mirror of the Warriors Lodge and their ilk, and as such were generally respected.

"We know what way you think we should do things," he began, "and we know why. You will say that we need a Coming In, that we need to listen more to people such as yourselves, that we should do what you say, and only a few certain people should tell you what we think of it. You choose a day where there are more people coming here after the Moon than usual, so you can point and say the way we do things is not working, but that is only because the way we do things involves not lavishing you with praise and gifts, and not letting you lead us by the nose."

"We chose to speak on this day so that we can reach the most ears, and have the most voices involved in coming up with ideas for a new way things can be done," Steadfast said, "but the crowds after the Moon have been growing impossible for a long time, and they have become such that everybody can no longer be heard here, and no real discussion can be had. It was so at the time after the Moon before this one, and it will be at the time after this Moon. Our idea for a new way of doing things isn't to make it so only we are heard, but to have everybody heard, as they are at the village meetings, and at the meetings of the lodges and societies, and as they once were at the meetings of all Hesh. With so many voices in one place as this, that cannot be."

A grumbling from around the rise - a voice again from the rural folk: "If the issue is that the meeting-house is too small, build a new one. Meet outside! If the people are too loud, beat the drum more often! Do not change everything for such little problems as these!"

A response from Steadfast was cut short as, elbowing their way through the crowd, members of the Warrior Lodge - faces bare but retaining the light green stains of their paint - began to shuffle their way onto the rise, displacing most of the pack of ancients and sending waves of shifting discomfort through the hall. New people shoving their way into the prime speaking space was expected - albeit somewhat rude when the current occupants were obviously winding themselves up for a speech - though, for some reason, the Khulmo magnates now milling about the base didn't look particularly nonplussed. Nonetheless, the fact that it was the Warriors Lodge doing the displacement - a cadre of stout, middle aged headmen in dark tunics, copper bangles and the occasional Condor hood - made the act all the more inappropriate, and the ascension was met with a renewed onslaught of jeering.

One of the more senior of the chiefs - a scarred convert from the Hunters Lodge who went by Spear - raised his hands for silence, and the crowd slowly complied, their own compulsion for compliance overcoming distaste towards those who lacked it.

"The Warriors Lodge agrees - this way of things isn't working, and we can say with confidence that whatever Steadfast and her esteemed fellows have to propose won't work either. No matter how much they wish it, humans are not ants, and whatever half-measures they'll propose are not going to set us on the correct path. We need government, rule of law, if we wish to preserve what of the way we live - the way Hesh must live - is to be preserved. We need men and women of virtue to come to the forefront, to protect our rights and to ensure that we are not misled, to ensure that all are heard and that what they truly wish - not just what the loud few are able to scream over the din of the after Moon - comes to pass. We need to choose the best of us in election, send them to represent us, keep them at a number which will ensure they are able to debate productively, come to quick decision when is necessary and make the hard choices. If we do not, the Valley will fall into chaos, and we will return to the wrong way of living. So the Warriors Lodge thinks."

As could be predicted, the Warrior's proposal was met with a wave of disapproval - though the cheering and chanting in support, while a minority, wasn't limited to their own core of supporters in the crowd. Spear met their scorn with a shrug and, with a smirk all too easily missed, herded his lackeys off the rise to make room, again, for Steadfast and her lot, who on this ascent made a great show of shooing off the warriors and casting rude gestures at their backs. Jeers shifted to cheers, and it was now Steadfasts turn to hold up her hands for silence, this time in the face of approval.

"I know where Spear got his ideas for 'preserving' the right way," she began, "and I know where that path leads. What he describes is how the cities of Ulhar and Kish, Sharesh and Nakans were ruled, before all of them were cast down by their own arrogance. It is a way which promised to differ from the temple-priests, the despots and oligarchs, but it is a way which led to the same result. It is wrong, but if we continue to go as things are, I fear that it - and Spear's sort - will take root. Most of you saw through his words, but many did not, and so long as the Hesh remain indecisive and confused, more someday will. We must have a more organized after Moon, a more frequent one - we must ask the Valley villages to send less listeners and speakers each, and limit the number of people who attend only to jeer and enjoy rather than argue and relay. Ideas, proposals and issues need to be thought out beforehand, and an order of address for each meeting agreed upon, as in the lodges."

Steadfast's proposal was met with a lukewarm muttering, but as arguments for and against began to emerge from the crowd, Choosewell stepped forward, clearing this throat gruffly.

"Well, part of the reason that we need to change the way of doing things is that these things take too long, and there are too many problems to address. This meeting is no different, but we will be speaking and listening about the new way of doing things here, again, in the month. For now, though, we should move on to the issue of Western Slope's Oumal's issue with the Road -"

With a vigorous outbreak of shouting from the scruffy representatives of the distant Western Slope, the Moon Council turned it's attention elsewhere, and - it seemed - the issue was settled.

Khulmo in the Valley
7000 Population | 3000 Plebeians, 2000 Citizens, 1000 Patricians
Warrior Army [Copper, Copper, Composite Bows]
6 Coast, 4 Hills, 4 Forest, 4 River, 2 Flatland
Palace District [Garrison, Treadwheel Crane, Apothecary] (Fitted Stone Wall, Road Network) +1 Wealth, +1 Industry, +2 Food, +2 Housing, +3 Authority , +2 Trade Value| +1 Authority, +2 Wealth, -2 Discontent, (1Pa[+1 Authority]) {Roll for Urbanization}
Urban [Houses] +4 Housing | +1 Housing, +1 Wealth, -2 Discontent (Pl[+1 Labor])
Harbor +1 Wealth, +1 Trade Value | +1 Wealth (Pl[+1 Labor])
Artisan [Stonecutter][App. Quarters] +2 Wealth | +6 Wealth, +1 Industry, +1 Trade Value, -1 Stone, -1 Gold (1C[+1 Wealth])
Artisan +1 Wealth
Forge +2 Wealth +1 Industry | +1 Wealth +1 Industry (1C[+1 Wealth])
University +1 Culture
Plantation +1 Food +1 Wealth
Agricultural +3 Food | +3 Food, +1 Timber, +1 Trade Value (Pl[+1 Labor])
Agricultural +3 Food
Mining (Hills) + 2 Stone

Treadwheel Cranes: +4 Labor
Remote Harvesting: +2 Gold

Construction continues on a Bloomery (0/7 Industry)
Construction continues on a new Urban district (10/12 labor, 8/8 Wealth, 4/4 Industry, 4/4 Timber)
The Moon Council sets forth a plan to formalize the workings of Hesh Society - adopt Tribal Consensus
Resources Balance:
(7-7) 0 Housing, (12-7) 5 Food, (+19) 19 Wealth, (5-5) 0 Authority, (7-7) 0 Labor, (4-4) 0 Industry, 4 Trade Value, (1-4) -3 Discontent
(2-1) 1 Stone, (2-1) 1 Gold, (+1) Timber

Stockpile: 29 Wealth, 17 Timber, 24 Stone, 6 Malachite, 5 Obsidian, 2 Tin, 8 Gold, 36 Food

Obsidian, Malachite, Firs, Tin

The Western Slope
Colony | Doing whatever a colony do - not particularly sure myself...

Technologies: Carpentry, Masonry, Governance, Paper, Simple Machinery, Espionage, Labor Coordination, Scientific Method, Alloys

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Novas Arcanum
Negotiator
 
Posts: 5659
Founded: Oct 14, 2016
Left-wing Utopia

Postby Novas Arcanum » Mon Nov 22, 2021 11:49 am

Enduring Empire





Nothing much of note occurred during the Year of the Tiger scholars would take note. An Imperial Census was conducted with improved recording keeping techniques developed that would reveal 2,000 more citizens and more to come in future years. These peasants who had escaped the eye of the bureaucracy until now would be put to work for the good of the state.



Zhai Cheng

Zhai Cheng(+3 Culture) : 10000 Population |5000 Plebians , 3000 Patricians (-1 Silk,+3 Culture,-3 Discontent)
Warrior Army [Iron Armor, Iron Weapons, Composite Bows, Mounts (Unicorns)] [Patrolling]
Trained Army [ ]-Training hard [3/5]
Palace [Forbidden Palace(-2 Discontent ), Garrison [500 Soldiers [Iron Armor, Iron Weapons] (Patrolling),+1 Authority], Jade Tower , Aqueduct, Simple Stone Wall] [+1 Wealth, +1 Industry, +2 Food, +2 Authority| Worked by Patrician:+1 Authority, +2 Wealth. -2 Discontent ] [Researching: Counterespionage]
Urban [Dense Housing]
Urban[Idle]
University [+2 Culture| Worked by Patrician:+2 Culture,1 Free Tech Roll allocated to [Researching: Counterespionage]
Artisan [Spinning House, Charcoal Pit] [Worked by Patrician :+2 Wealth,+1 Industry]
Theater[+1 Culture| Worked by Patrican:+2 Culture,+1 Wealth]
Barracks [Idle]
Agriculture [+3 Food] [+2 Wealth] [+1 Wool]
Agriculture [+3 Food][+2 Wealth][+1 Wool]
Agriculture [+3 Food][+2 Wealth][+1 Wool]
Agriculture [+3 Food][+2 Wealth][+1 Wool]
Plantation [Destroyed]
Forestry [+1 Silk][+1 Food]
Forge [+2 Wealth,+1 Industry|Worked by Patrician:+1 Wealth,+1 Industry]
Crop Bonuses[+4 Food]
Domestic Animal Bonuses [+3 Food]
Mining [+1 Stone|Worked by Plebian (+1 Labor): +1 Galena Ore,+1 Stone]
Modifier (+5 Trade Value)


Construction
Plantation[5/8 Wealth|8/8 Wealth]
Upgrade Simple Stone Wall to Grand Wall[12/25 Labor|3/16 Wealth|3/16 Industry|12/30 Stone]
Apothecary [5/10 Labor|15/30 Wealth|3/8 Industry]
Blommery[6/8 Labor| 4/4 Wealth|6/7 Industry.]
Galley Squadron Patrolling


Yuzhou

Yuzhou (+3 Culture): 8000 Population – 5000 Plebians , 2000 Bureaucrats (+II Passive Authority)

1000 Plebians taking 15 Wealth to Hou Cheng (Daru)
1000 Soldiers [Iron Armor,Iron Weapons, Composite Bows] escorting Plebians to Hou Cheng (Daru)
Palace [The Long Wall, Fitted Stone Wall, Aqueduct, Garrison [500 Soldiers [Iron Armor,Iron Weapons] (Patrolling) +1 Authority] ] [+1 Wealth, +1 Industry, +2 Food, +2 Authority| Bureaucrat:+1 Authority,+2 Wealth ] [Researching: Counterespionage]
Urban [ ]
Urban [ ]
Mining [Deep Quarry][+2 Stone| Worked by Plebian (+1 Labor):+1 Hematite,+1 Stone)]
Artisan District [+1 Wealth| Worked by Bureaucrats: +2 Wealth,+1 Industry| Charcoal Pit]
Agriculture[+4 Food] [+1 Wealth][+1 Wool]
Agriculture [+4 Food] [+1 Wealth][+1 Wool]
Forestry[Destroyed]
Forge [ +2 Wealth,+1 Industry]
Crop Bonuses[+4 Food]
Domestic Animal Bonuses [+3 Food]
Modifier (+2 Trade Value)
Tier II Culture Modifier1 Population Growth in all Settlements. -1 Discontent in all Settlements every year. +10 Wealth/year in the Capitol. +3 Authority. -1 Culture per Patrician
The Imperial Court receives diplomats from distant Hou Cheng (Daru).The Emperor bestows gifts to these diplomats [5/5 Wealth|7/10]
*Imperial Census: A census is conducted by the Bureaucrats revealing 1000 Plebians in Yuzhou and 1000 Plebians in Zhai Cheng.
<Special Action: Diplomats head north to discuss things>


Construction
University[0/8 Labor| 0/6 Wealth|2/ 6 Industry]
Market [5/10 Labor|0/12 Wealth|4/8 Industry]


Zhongdu

Zhongdu(+3 Culture): 4000 Population – 3000 Plebians, 1000 Citizens (+1 Wealth)
Palace [Simple Stone Wall] [+1 Wealth, +1 Industry, +2 Food, +2 Authority.] [Researching: Counterespionage]
Agriculture [+4 Food] [+1 Wealth][+1 Wool]
Urban [ ]
Crop Bonuses[+4 Food]
Domestic Animal Bonuses [+3 Food]
Modifier (+2 Trade Value)
Construction
Forge:[6/6 Labor| 6/6 Wealth|5/ 8 Industry]
Garrison:[4/10 Labor|0/8 Wealth|0/4 Industry]


Qindao


Qindao (+3 Culture): 4000 Population – 4000 Plebians
Palace [Simple Stone Wall] [+1 Wealth, +1 Industry, +2 Food, 2 Housing, +2 Authority] [Researching: Counterespionage]
Urban [ ]
Artisan District [+1 Wealth ]
Agriculture [+3 Food][+1 Wealth][+1 Wool]
Crop Bonuses[+4 Food]
Domestic Animal Bonuses [+3 Food]
Modifier (+2 Trade Value)


Construction
Forge [6/6 Labor|6/6 Wealth|7/ 8 Industry]
University[8/8 Labor| 0/6 Wealth|0/ 6 Industry]

Huangzhou

Huangzhou(+3 Culture): 4000 Population – 4000 Plebians
Palace [ Simple Stone Wall] [+1 Wealth, +1 Industry, +2 Food, 2 Housing, +2 Authority] [Researching: Counterespionage]
Urban[ ]
Crop Bonuses[+4 Food]
Domestic Animal Bonuses [+3 Food]


Construction
Garrisons [10/10 Labor|3/8 Wealth|3/4 Industry]
Aqueduct [2/15 Labor| 0/9 Wealth| 0/9 Industry| 0/10 Stone]
Modifier (+2 Trade Value)

AUTHORITY:

Zhai Cheng-6 (1 from 0 Discontent,1 from Garrison)
Yuzhou- 8 (1 from Bureaucrat,1 from 0 Discontent)
Zhongdu-3 (1 from 0 Discontent)
Qindao-3 (1 from 0 Discontent)
Huangzhou-3 (1 from 0 Discontent)

CULTURE:
DISCONTENT:

EXPLORATION: Colony of Gaoling being founded southeast of Yuzhou (Blasted Gold Meteor, Basalt, Alpacas)[5/10]
RESEARCH: Counterespionage
UPHEAVEL:+5 Discontent,-38.5 Culture,-5 Wealth Glory of Nations is switched out for All Under Heaven II


Last edited by Novas Arcanum on Sat Dec 04, 2021 5:48 am, edited 7 times in total.

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Pragia
Powerbroker
 
Posts: 7635
Founded: May 08, 2012
Inoffensive Centrist Democracy

Postby Pragia » Mon Nov 22, 2021 11:56 am

Year 336 of the Magisterium

It had been the culmination of a long program of militarization among the Eleskar which now brought them to the cusp of prosperity. Over the last five years, the Eleskar have traded far afield for the metal of war, and now the warriors of the Almakar stood ready. Though the efforts of the Kelskar to tame them great mounts of war had failed to manifest before they were ready, the men on foot would make their forebears proud.

The Almakar had been stretched thin by raids, a single unit which would be needed to defend both the city of mages and the city of explorers. The proposals of then archmage-artificer Thalus were heard, and today the fruits of their efforts stood before the gates of the city of mages. The work of nearly a generation had been made manifest before them, and stories of this triumph would be told for ages to come as the day that the Eleskar brought the barbarians into the fold.

Fully 3 legions of Ralmakar, each consisting of 20 maniples of 50 were arrayed before the assembled council of High Magisters. Each Almakar was tasked with leading the war-constructs into battle, providing instruction to the men of stone. They were all now coated in Iron, their stone forms now having a sheen of forge-hardened metal to protect their already formidable forms, the violet gems which powered their forms peeking only slightly through the cladding. Though they lacked the high-mindedness to perform their own tactical analysis, they would be formidable in their power, and in such numbers any enemy would be hard-pressed to face them in the field. Because of this, the Almakar were tactically limited, requiring their usual dispersed tactics to be applied with larger 200-man and golem units.

The magi-artificers were making their way through the evenly spaced rows, placing the control gems into each of the servant-constructs. They would rise from their kneeling inert state as they are activated, a distinct effort by the magi was required to make them all ready for this crucial moment. With hope, the savages would submit to the will of the magisterium, and return to them their lost peoples.

Eleskar
1000 Patricians (+1 Authority) Enchant (+2 Enchantment, +2 Labor, -2 Discontent) and work the University District (+3 Tech Rolls, +1 Culture, +4 Wealth)
1000 Patricians (+1 Authority) Enchant (+2 Enchantment, +2 Labor, -2 Discontent) and work the University District (+3 Tech Rolls, +1 Culture, +4 Wealth)
1000 Patricians (+1 Authority) Enchant (+2 Enchantment, +2 Labor, -2 Discontent) and work the University District (+3 Tech Rolls, +1 Culture, +4 Wealth)
1000 Citizens [-1 Authority, +1 Discontent, +1 Wealth] are educated toward patricians (2/4)
1000 Citizens [-1 Authority, +1 Discontent, +1 Wealth] work the Market District (+1 Culture, +7 Wealth, Trade 1 Silver Ore for 1 Iron Ore with the Khortuun)
1000 Citizens [-1 Authority, +1 Discontent, +1 Wealth] work the Forest District (+2 Timber, +1 Wealth)
3000 Golems [Forged Iron Weapons, Forged Iron Armor] are activated to assault the barbarians to their east.
1000 Warriors [Forged Iron Weapons, Copper Armor, Composite Bows] Guide the Golems to assault the barbarians. They bring 4 catapults with them



Populations Generate: -3 Authority, +3 Enchantment, +6 Labor, -3 Discontent, +9 Tech Rolls, +4 Culture, +22 Wealth, -7 Food, +1 Stone, +1 Iron Ore, +2 Timber
City Generates: +4 Authority, +7 Food, +8 Industry, +3 Stone, +3 Culture, +20 Wealth, +2 Tech Roll, 0 Timber, 1 Power Stone, 2 Silver (roads), 3 Iron, -3 Iron Ore
City Has: 7 Housing, 7 Trade Value (+1 from Kelskar)
Build: 3 Forged Iron Armor (9/9 Wealth, 6/6 Industry), Theater District (6/20 Labor, 0/30 Wealth, 2/15 Industry)
Net Production: 33 Wealth, 11 Tech Rolls, +6 Culture, +2 Stone, 0 Timber, 1 Power Stone

Kelskar
1000 Patricians (+1 Authority) Enchant (+2 Enchantment, +2 Labor, -2 Discontent) and work the Palace District (+2 Wealth, +1 Authority)
1000 Citizens (-1 Authority, +1 Discontent, +1 Wealth) Learn to become patricians (1/5)


Populations Generate: -2 Food, +2 Enchantment, +3 Labor, -1 Discontent, 4 Wealth
City Generates: +2 Wealth, +1 Industry, +1 Culture, +5 Food, +2 Authority, +4 Stone, -1 Discontent, 2 Tech Rolls
City Has 2 Housing, 1 Trade Value->Eleskar
Build Urban District (0/12 Labor, 0/8 Wealth 4/4 Industry , 0/4 Timber)University Repairs (4/4 Labor, 3/3 Industry)
Net Production: 6 Wealth, 4 Stone, 2 Tech roll

Talkorar (16/30 years development)

National Details
29 Culture, 9 Population->Glorious, -2 Discontent in all settlements, +10 Wealth in capitol, +3 Authority, +2 Pop Growth/settlement, -1 culture/Pop, +1 Tech Roll/University, +1 Wealth/active pop
10/8 enchantment->1 Tech Roll
14 tech rolls generated,14 Towards Scholasticism

The Magisterium of the Eleskar

Government: Stratified Magocracy (Patricians generate 2 Enchantment, 2 Labor, -1 Discontent when Enchanting, +1 Authority per city, +2 if enchanting done, +1 Discontent per other population)
Civics: Innovative Magi (+1 tech roll per 8 enchantment spent), Apollonian Idealism (-1 Discontent per Patrician, 1 Tech Roll per city), Philosophical Education (May educate additional patricians per pair of university/theaters for 2 wealth/turn)
Note: Violet Chambers Empire Effect (-1 Discontent per Enchantment Consumed)
Technologies: Closed unless asked.
Advanced Smithing, Alloying, Arcane Smithing, Carpentry, Childbirthing, Code of Law, Composite Bows, Construction, Domestication (Cave Bear), Early Empire, Furnaces, Governance, Irrigation, Labor Coordination, Living State, Masonry, Mathematics, Military Coordination, Military Professionalism, Paper, Philosophy, Pottery, Prospecting, Refined Construction, Refined Shipbuilding, Refined Smithing, Saddle, Scientific Method, Siege Tactics, Shipmaking, Simple Machinery, Sledges, Smithing (Copper, Galena, Iron), Spoked Wheel, Standardized Texts, Stirrups, Tel Defenses, Wheel, Writing

Arcana: Closed.
School of Geomancy: Animation Efficiency, Arcane Sustenance, Gem Animation, Gem Imbuing, Geokinesis, Geomantic Animation, Geomantic Entrapment, Geomantic Imprinting, Power Point Mapping, Ritualized Geokinesis
School of Sol:
School of Blood Magic:


Eleskar
6000 Population | 3000 Patricans, 3000 Citizens
Warrior Army [Forged Iron Weapons, Copper, Composite, Cave Bear Mounts]
0 Riverlands, 1 Forest, 0 Flatlands, 1 of 4 Power Points
Palace District [Violet Chambers, Arch, Garrison, Stela, Shrine of Power] [+2 Wealth, +1 Industry, +2 Food, +1 Trade, +2 Authority, -2 Stone, +1 Power Stone]
Urban [Houses][+4 Housing]
Urban [+4 Housing]
University [School, Forum, Apothecary][+1 Culture]
University [+1 Culture]
University [+1 Culture]
Artisan [Stonecutter, Workshop][+1 Wealth]
Forge [+2 Wealth, +1 Industry]
Market [+1 Trade, +1 Wealth]
Agriculture [+3 Food]
Forestry [+1 Food, +1 Timber]
Forestry [+1 Food, +1 Timber]
Mining [+1 Stone]
Mining [+1 Stone]
Mining [+1 Stone]
Mining [+1 Stone]
Mining [+1 Stone]
Harbor [Drydock][+1 Trade, +1 Wealth]
Harbor [+1 Trade, +1 Wealth]
Harbor [+1 Trade, +1 Wealth]
Road Network, Aqueduct [+2 Trade, +2 Remote Harvesting, +1 Population Growth, +1 food from agriculture districts (+1)]

0 Discontent
117 Wealth, 24 Clay, 64 Timber, 27 Stone, 2 Galena Ore, 7 Copper Ore, 2 Iron, 8 Silver Ore, 5 Malachite, 8 Cinnabar, 2 Purple Flowers, 32 Rubies, 3 Power Gem, 4 Power Stone
3000 War-Capable Golems [Forged Iron Weapons, Forged Iron Armor]
4 Catapults
3 Biremes
Elk, Red Foxes, Fish [River Source flowing south], Rubies [+1 Population Growth, Can be Consumed for -20% casualties]

Kelska-ar
2000 Population | 1000 Patricians, 1000 Citizens
11 Forests, 3 Hills, 4 Flatlands, 0/4 used power points
Palace District [Garrison][+2 Wealth, +2 Industry, +2 Food, +1 Trade, +2 Authority]
Agriculture [+3 Food]
University [+1 Culture]
Artisan [+1 Wealth]
Mining[+2 Stone]
Mining [+2 Stone]

0 Discontent
34 Wealth, 54 stone
Pines, Cave Bears, Galena

Talkorar (16/30)
Colony
Last edited by Pragia on Mon Nov 22, 2021 1:35 pm, edited 2 times in total.

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G-Tech Corporation
Khan of Spam
 
Posts: 63983
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Mon Nov 22, 2021 2:07 pm

A Frozen Time


Governor's Palace, Tenebris
Second of Frostfall, Year Four Hundred Fifteen of the Reckoning

Warriors roared martial cries, their throats shimmering in the torchlight, eyes filled with fire and weapons shining bright. The Father strode, a giant with his head in the clouds, his footsteps crushing the very mountains with each ponderous tread. Wolves snarled, teeth resplendent in ivory, ears laid back for the rush of the attack and the feasting on hot blood. Barbarians, twisted and savage, cowered and raised wicked weapons. Barbs glinted on cruel spears, crude weapons made flame by the inferno at their feet.

Atreus stepped back from the fresco of the Savage Man's Flight, knocking dust from his chisel. He was still dissatisfied with the set of Markus Elder-Blood's jaw - it didn't quite have that heroic cast which the magister had requested. But, eh, that was a matter for another day. The servants had long ago lit the oil lamps, and drawn the heavy night curtains against the cold. The mason could feel the chill creeping into the marble even now, and there wasn't a wise man who worked on his art once the stone cooled down. That was how you shattered entire pieces, undid the work of hours or days. Even longer, sometimes. No telling how the rock would cleave if the Mother's ire was upon you.

He carefully packed away his tools into the large woolen case which he had brought with him, slotting each one into its own slot so they would always be where he needed them. The process was all but unconscious at this point; Atreus Whitestone hadn't gotten his name for nothing, and was the foremost expert in the settlement - aye, perhaps in the whole empire - when it came to working the alabaster bones of the cliffs.

In time the Governor's relief would be complete, a crowning achievement for his feasting hall. In time. There were still two more walls to do, and even all the money and subtle influence in Tenebris couldn't summon the type of fine marble needed for this work in an instant. Steady employment, at least, and the opportunity to do fine work like this didn't necessarily come along even once a decade. With a slight bow to the Flame of the Father which sat unceasing in the fireplace at the head of the hall, Atreus departed for home, far from relishing the walk through the cold and the night.

Authority: 2 Settlement + 4 Wonders + 3 Palace + 2 Citadel: 13
Patricans activate and operate Palace District [4 Wealth, 1 Industry, -2 Discontent, 1 Tech] [3 Labor]
Patricans activate and operate University District [1 Culture, 1 Industry, 2 Authority, 2 Tech] [1 Labor]
Patricans activate and operate University District [5 Wealth, 1 Culture, 1 Industry, 2 Authority, 2 Tech] [1 Labor]
Patricans operate University District [5 Wealth, 1 Culture, 2 Tech] [2 Authority, 1 Industry, 1 Labor]
Patricans operate Theater District [3 Culture, 3 Wealth, -2 Discontent] [2 Authority, 1 Industry, 1 Labor]
Patricans operate Theater District [3 Culture, 3 Wealth, -2 Discontent] [2 Authority, 1 Industry, 1 Labor]
Patricians operate Artisan District [2 Food, -Timber, -Wool, -Stone, 6 Charcoal, 6 Wealth, 6 Industry] [2 Authority, 1 Industry, 1 Labor]
Citizens operate Forge District [7 Wealth, 1 Industry, -3 Starmetal Ore, -1 Charcoal, +2 Starmetal] [1 Wealth, 1 Industry, 1 Labor]
Citizens operate Forge District [8 Wealth, 1 Industry, -2 Copper Ore, -1 Charcoal] [1 Wealth, 1 Industry, 1 Labor]
Citizens operate Artisan District [2 Food, -Timber, -1 Wool, -1 Stone, 6 Charcoal, 7 Wealth, 6 Industry, 1 TV] [1 Wealth, 1 Industry, 1 Labor]
Citizens operate Market District [1 Culture, 19 Wealth, 2 TV] [1 Wealth, 1 Industry, 1 Labor]
Citizens operate Market District [1 Culture, 19 Wealth, 2 TV] [1 Wealth, 1 Industry, 1 Labor]
Plebeians being educated into Citizens [1 Labor] [2/4]
Plebeians being educated into Citizens [1 Labor] [2/4]
Plebeians being educated into Patricians via Standardized Texts [1 Labor] [2/4]
Plebeians being educated into Citizens via Patronage [1 Labor] [1/4]
Citizens operating Urban District [1 Wealth, 1 Housing, -5 Discontent] [1 Labor]
Citizens operating Urban District [1 Wealth, 1 Housing, -5 Discontent] [1 Labor]
Citizens operating Urban District [1 Wealth, 1 Housing, -5 Discontent] [1 Labor]
Citizens operate Agriculture District [3 Food, 3 Wealth, 1 Trade Value, 2 Wool] [1 Labor, 1 Wealth, 1 Industry]
Plebeians operate Agriculture District [3 Food, 3 Wealth, 1 Trade Value, 2 Wool] [2 Labor]
Plebeians operate Forestry District [1 Food, 2 Timber, 2 Wealth, 2 Silk] [2 Labor]
Plebeians operate Mining District [3 Stone, 2 Skystone, 2 Copper Ore, 1 Corundum] [2 Labor]
Plebeians operate Mining District [3 Stone, 2 Skystone, 2 Cinnabar, 1 Corundum] [2 Labor]
Plebeians operate Mining District [3 Stone, 2 Skystone, 2 Copper Ore, 1 Corundum] [2 Labor]
Golems operate Forestry District [3 Timber, 2 Wealth] [3 Labor, -1 Enchantment]
Golems stolidly laboring [3 Labor, -1 Enchantment]
Prospecting continues [-10 Wealth, 2 Authority]
Veteran Army training [5/5]
12 Labor from Apprenticeships II
Passive Income [29 Food, 1 Labor, 15 Wealth, 4 Industry, 10 Trade Value, 9 Culture, 1 Timber, 7 Stone, 1 Power Stone, 4 Cinnabar, 2 Skystone, 2 Silk]
6 Starmetal, 3 Tin, 6 Jade from Outskirts
1 Jade, 6 Starmetal Ore from Remote Harvesting
10 Food from Domesticated Crops and Animals
+2 Discontent from Hegemony, +9 from Plebeians | -2 Discontent from Palace, -9 from Housing
13 Tech Rolls, 20 Wealth from Culture
2 Wealth sent to Khoramor, 1 Jade sent to Stalheim, Forgefend, Kar Agala
Spire of the Sky studying Creature Trapping [10/10]
Jade consumed [+Authority from Palace (a), +1 Tech Roll], Shimmerstone consumed [+2 Enchantment, +Enchantment for 5 Years]
Modifiers: +1 Growth [Am], +5 Culture [S 4/5], +1 Authority [J 1/5], +7 Enchantment [Sh 1/5]
Income: 50 Food, 52 Labor, 132 Wealth, 35 Industry, 9 Enchantment, 4 Timber, 17 Stone, 2 Wool, 10 Charcoal, 3 Starmetal Ore, 7 Starmetal, 10 Skystone, 3 Tin, 3 Corundum, 5 Cinnabar, 4 Copper Ore, 6 Jade, 2 Power Stones, 3 Silk, 25 Culture
Amplifying Rune of the Hearth [3/12 Enchantment] -> [12/12 Enchantment] [Done]
Conducting Land Clearance x5 [50/50 Labor, 25/25 Industry] [Done]
Constructing Leyline Caravansary [2/15 Labor, 25/25 Wealth, 0/25 Industry, 0/10 Enchantment, 6/6 Aetherium]
End: 421 Wealth, 17 Industry, 140 Timber, 311 Stone, 47 Wool, 76 Charcoal, 34 Tin Ore, 27 Tin, 42 Copper Ore, 49 Starmetal Ore, 59 Starmetal, 104 Skystone, 112 Cinnabar, 45 Jade, 3 Floatstone, 2 Aetherium, 18 Corundum, 1 Amethyst, 11 Power Stone, 30 Silk


Authority: 2 Settlement + 1 Wonders + 3 Palace: 6
Patricans activate and operate Palace District [3 Wealth, 1 Industry, -2 Discontent, 2 Authority] [3 Labor]
Patricans activate and operate University District [3 Wealth, 1 Culture, 1 Industry, 2 Authority, 3 Tech] [1 Labor]
Patricans operate University District [3 Wealth, 1 Culture, 3 Tech] [1 Industry, 2 Authority, 1 Labor]
Patricians operate Theater District [2 Culture, 2 Wealth] [1 Industry, 2 Authority, 1 Labor]
Patricians conducting bureaucratic tasks [1 Industry, 2 Authority, 1 Labor]
Citizens operate Theater District [2 Culture, 2 Wealth] [1 Wealth, 1 Industry, 1 Labor]
Citizens operate Forge District [10 Wealth, 1 Industry, -5 Meteoric Iron, +5 Iron, 1 Culture] [1 Wealth, 1 Industry, 1 Labor]
Citizens operate Artisan District [+Food, -Timber, -Stone, -Wool, 4 Charcoal, 6 Wealth, 5 Industry, 1 Trade Value] [1 Wealth, 1 Industry, 1 Labor]
Citizens operate Artisan District [+Food, -Timber, -Stone, -Wool, 4 Charcoal, 6 Wealth, 5 Industry, 1 Trade Value] [1 Wealth, 1 Industry, 1 Labor]
Citizens operate Artisan District [+Food, -Timber, -Stone, -Wool, 4 Charcoal, 6 Wealth, 5 Industry, 1 Trade Value] [1 Wealth, 1 Industry, 1 Labor]
Citizens operate Market District [9 Wealth, 1 Culture, 2 TV] [1 Wealth, 1 Industry, 1 Labor] 16 TV - 16 Wealth
Plebeians being educated into Citizens [2/4] [1 Labor]
Plebeians being educated into Citizens [2/4] [1 Labor]
Citizens being educated via Standardized Texts into Patricians [2/4] [1 Labor]
Plebeians being educated via Patronage into Citizens [1/4] [1 Labor]
Citizens operating Forestry District [3 Timber, 2 Wealth] [1 Wealth, 1 Industry, 1 Labor]
Citizens operating Mining District [3 Stone, 4 Meteoric Iron, 1 Basalt] [1 Wealth, 1 Industry, 1 Labor]
Citizens operating Mining District [3 Stone, 4 Meteoric Iron, 1 Basalt] [1 Labor, 1 Wealth, 1 Industry]
3 Plebeians operating Urban District [+3 Housing, 3 Wealth, -15 Discontent] [6 Labor]
Plebeians operating Harbor District [6 Wealth] [2 Labor]
Golems operate Agricultural District [8 Food, 1 Timber, 1 TV] [4 Labor]
Prospecting continued [-10 Wealth, 2 Authority]
Battleworn Army [4/5] training
Warrior Army training [5/5]
12 Labor from Apprenticeships II
Passive: 1 Labor, 27 Food, 28 Wealth, 7 Industry, 3 Enchantment, 3 Trade Value, 1 Silk, 4 Stone, 2 Meteoric Iron Ore, 3 Wool, 1 Tech Roll, 15 Culture
6 Starmetal, 3 Firechar, 3 Emeralds from Outskirts
8 Remote Harvesting: 2 Geodes, 2 Emeralds, 2 Amethysts, 1 Starmetal Ore, 1 Meteoric Iron Ore
10 Food from Domestics, 15 Wealth from Culture
+2 Discontent from Hegemony, +11 from Plebeians | -2 Discontent from Palace, -11 from Urban Districts
9 Tech Rolls
Bazaar: 4 Wealth sent to Khoramor, 1 Silk sent to Khoramor
Geodes consumed [+2 Wealth, +2 Sapphires], Jade consumed [+Authority, +Tech Roll]
Modifiers: +1 Growth at Generation (Am Used), Silk [+Culture 5/5], Jade [+A 1/5]
Income: 45 Food, 47 Labor, 208 Wealth, 36 Industry, 3 Enchantment, 4 Trade Value, 12 Charcoal, 1 Timber, 4 Stone, 6 Meteoric Iron Ore, 1 Starmetal Ore, 6 Starmetal, 5 Emeralds, 2 Amethysts, 2 Sapphires, 1 Geode, 5 Iron, 3 Firechar, 2 Basalt, 2 Silk, 2 Power Stone, 19 Culture
Constructing Imperial Wall [40/40 Labor, 40/40 Wealth, 30/30 Industry, 0/45 Stone]
Bonewarping Warrior Army [4/4] [20 Food] [12/12 Enchantment] [Done]
Constructing the Silver Fortress [82/100 Labor, 400/400 Wealth, 40/40 Industry, 20/20 Enchantment, 20/20 Starmetal, 50/50 Iron] -> [100/100 Labor] [Done]
Conducting Land Clearance x3 [30/30 Labor, 15/15 Industry] [Done]
Constructing University District [8/8 Labor, 10/10 Wealth, 6/6 Industry]
End: 833 Wealth, 58 Industry, 192 Timber, 32 Stone, 133 Charcoal, 66 Meteoric Iron Ore, 63 Starmetal Ore, 25 Starmetal, 15 Wool, 33 Geodes, 14 Jade, 37 Amethysts, 15 Iron, 2 Diamonds, 8 Citrine, 38 Emerald, 6 Quartz, 2 Rose Quartz, 6 Rubies, 2 Gold, 8 Basalt, 21 Silk, 2 Aetherium, 16 Firechar, 6 Sapphires, 6 Power Stone, 2 Power Gem


Authority: 2 Settlement + 1 Wonders + 3 Palace: 6
Patricans activate and operate Palace District [3 Wealth, 1 Industry, -2 Discontent, 2 Authority, 1 Tech] [3 Labor]
Patricans operate University District [6 Wealth, 1 Culture, 1 Industry, 2 Authority, 2 Tech] [1 Labor]
Patricians operate University District [6 Wealth, 1 Culture, 2 Tech] [1 Industry, 2 Authority, 1 Labor]
Patricans operate Theater District [3 Culture, 3 Wealth] [1 Labor, 1 Industry, 2 Authority]
Patricans operate Theater District [3 Culture, 3 Wealth] [1 Labor, 1 Industry, 2 Authority]
Citizens operate Market District [1 Culture, 12 Wealth, 2 TV] [1 Wealth, 1 Industry, 1 Labor]
Citizens operate Forge District [-5 Hematite, -1 Charcoal, +3 Iron, 13 Wealth, 1 Industry] [1 Wealth, 1 Industry, 1 Labor]
Citizens operate Artisan District [-Timber, -Wool, 5 Wealth, 6 Industry, 5 Charcoal] [1 Wealth, 1 Industry, 1 Labor]
Plebeians being educated into Citizens [2/4] [1 Labor]
Plebeians being educated into Citizens via Standardized Texts [2/4] [1 Labor]
Citizens being educated via Patronage into Patricians [1/4] [1 Labor]
Plebeians operating Mining District [3 Stone, 1 Coal, 1 Firechar, 2 Hematite, 2 Quartz] [2 Labor]
Plebeians operating Mining District [3 Stone, 1 Coal, 1 Firechar, 2 Hematite, 2 Bloodstone] [2 Labor]
Citizens operating Forestry District [4 Timber, 2 Wealth] [1 Wealth, 1 Industry, 1 Labor]
Citizens operating Urban District [1 Housing, 1 Wealth, -5 Discontent] [1 Labor, 1 Wealth, 1 Industry]
2 Plebeians operating Agricultural Districts [14 Food, 4 Timber, 2 TV] [4 Labor]
2 Plebeians operating Harbor Districts [10 Wealth] [4 Labor]
Golems operate Mining District [3 Stone, 2 Coal, 1 Firechar, 2 Hematite] [3 Labor, -1 Enchantment]
Golems stolidly labor [3 Labor, -1 Enchantment]
Prospecting continues [-10 Wealth, -2 Authority]
Trained Army training [3/5]
3 Labor from Apprenticeships II
Passive: 1 Labor, 18 Food, 10 Wealth, 2 Industry, 3 Enchantment, 3 Trade Value, 6 Stone, 2 Timber, 2 Wool, 10 Culture
3 Granite, 3 Diamonds, 3 Obsidian from Outskirts
7 Remote Harvesting: 4 Diamonds, 3 Coal
10 Food from Domestics
7 Tech Rolls, 20 Wealth from Culture
Modifiers: Silk [+Culture 5/5]
+2 Discontent from Hegemony, 8 from Plebeians | -2 Discontent from Palace, -5 from Urban District, -3 from Geomancy: 0 Discontent
Income: 42 Food, 37 Labor, 100 Wealth, 21 Industry, 1 Enchantment, 8 Timber, 8 Stone, 4 Charcoal, 9 Coal, 1 Wool, 1 Hematite, 3 Iron, 4 Diamonds, 3 Granite, 4 Firechar, 1 Silk, 2 Quartz, 2 Bloodstone, 3 Obsidian, 2 Power Stone, 22 Culture
1 Diamond sent to Unrolvelith, Khoramor, Tenebrae
Ritual of Geomancy [6/6 Enchantment] [8 Labor]
Everpyre converts 10 Coal into 20 Industry
Constructing the Nightshade Bastion [32/80 Labor, 200/200 Wealth, 70/70 Industry, 30/30 Firechar, 10/10 Obsidian, 100/100 Stone, 25/25 Granite] -> [77/80 Labor]
End: 153 Wealth, 96 Industry, 79 Timber, 45 Stone, 4 Charcoal, 30 Wool, 14 Coal, 12 Firechar, 27 Diamonds, 12 Obsidian, 5 Malachite, 19 Granite, 13 Hematite, 36 Iron, 4 Amber, 6 Silk, 5 Quartz, 5 Bloodstone, 11 Power Stone


Authority: 2 Hegemony + 3 Palace = 5
Patricians activate, operate Palace District [3 Wealth, 1 Industry, -2 Discontent, 2 Authority, 1 Tech] [3 Labor]
Patricians operate University District [4 Wealth, 1 Culture, 2 Tech] [1 Industry, 2 Authority, 1 Labor]
Patricians operate University District [4 Wealth, 1 Culture, 2 Tech] [1 Industry, 2 Authority, 1 Labor]
Patricians operate University District [4 Wealth, 1 Culture, 2 Tech] [1 Industry, 2 Authority, 1 Labor]
Citizens being educated into Patricians [1/4] [1 Labor]
Plebeians being educated [3/4] [1 Labor]
Plebeians being educated into Citizens via Standardized Texts [1/4] [1 Labor]
Plebeians being educated into Citizens via Patronage [1/4] [1 Labor]
Citizens operate Forge District [-5 Gold Ore, -1 Charcoal, +3 Gold, 11 Wealth, 1 Industry] [1 Wealth, 1 Industry, 1 Labor]
Citizens operate Artisan District [-Timber, -Wool, 5 Wealth, 6 Industry, 1 Trade Value, 4 Charcoal] [1 Wealth, 1 Industry, 1 Labor]
Citizens operate Artisan District [-Timber, -Wool, 5 Wealth, 6 Industry, 1 Trade Value, 4 Charcoal] [1 Wealth, 1 Industry, 1 Labor]
Plebeians operate Mining District [3 Stone, 7 Gold Ore, 1 Magnetite Ore] [2 Labor]
Plebeians operate Forestry District [3 Timber, 2 Wealth] [2 Labor]
2 Plebeians operate Urban Districts [2 Housing, 2 Wealth, -10 Discontent] [4 Labor]
2 Plebeians operate Agricultural Districts [6 Food, 2 Wealth, 2 Timber] [4 Labor]
Citizens operate Harbor District [2 Wealth] [1 Labor, 1 Wealth, 1 Industry]
Citizens operate Bastion [1 Labor, 1 Wealth, 1 Industry]
Golems operate Mining District [3 Stone, 6 Gold Ore, 1 Magnetite Ore] [3 Labor, -1 Enchantment]
Golems stolidly labor [3 Labor, -1 Enchantment]
Prospecting continues [-10 Wealth, -2 Authority]
Militia Army training [2/5]
Militia Army training [5/5]
9 Labor from Apprenticeships II
11 Tech Rolls, 21 Wealth from Culture
Jade consumed [+A, +Tech], Shimmerstone consumed [+Enchantment, +2 Enchantment]
Modifiers: Silk [+Culture 2/5], Shimmerstone [+Enchantment 1/5]
Passive: 1 Labor, 24 Food, 24 Wealth, 2 Industry, 2 Enchantment, 2 Trade Value, 4 Timber, 5 Stone, 2 Wool, 1 Power Stone, 4 Culture
7 Remote Harvesting: 2 Shimmerstone, 2 Hematite, 2 Rubies, 1 Jade
10 Food from Domestics
1 Shimmerstone sent to Kharbarinth
+8 Discontent from Plebeians, +2 Discontent from Hegemony | -2 Discontent from Palace, -6 from Housing, -2 from Culture
Income: 36 Food, 45 Labor, 58 Wealth, 24 Industry, 7 Enchantment, 4 Trade Value, 6 Timber, 11 Stone, 11 Charcoal, 2 Magnetite, 8 Gold Ore, 3 Gold, 2 Shimmerstone, 2 Hematite, 2 Rubies, 1 Jade, 2 Silk, 1 Power Stone, 2 Firechar, 7 Culture
Constructing the Golden Lighthouse [82/100 Labor, 0/150 Wealth, 10/40 Industry, 20/20 Shimmertone, 0/10 Gold] -> [100/100 Labor, 150/150 Wealth, 40/40 Industry, 10/10 Gold] [Done]
Conducting Land Clearance x2 [20/20 Labor, 10/10 Industry]
Conducting Land Clearance [7/10 Labor, 0/5 Industry]
Amplifying Rune of the Hearth [7/12 Enchantment]
End: 20 Wealth, 45 Wool, 89 Timber, 129 Stone, 51 Charcoal, 99 Gold Ore, 2 Gold, 19 Shimmerstone, 27 Hematite, 8 Magnetite, 34 Rubies, 15 Jade, 8 Silk, 16 Power Stone, 2 Firechar, 2 Aetherium, 1 Salt


Authority: 2 Hegemony + 3 Palace = 5
Patricans activate and operate Palace District [3 Wealth, 1 Industry, -2 Discontent, 2 Authority, 1 Tech] [3 Labor]
Patricans operate University District [4 Wealth, 1 Culture, 2 Tech Rolls] [1 Industry, 2 Authority, 1 Labor]
Patricians operate University District [4 Wealth, 1 Culture, 2 Tech Rolls] [1 Industry, 2 Authority, 1 Labor]
Patricians operate Artisan District [-1 Stone, 7 Wealth, 6 Industry] [1 Industry, 2 Authority, 1 Labor]
Citizens operate Theater District [2 Culture, 2 Wealth] [1 Wealth, 1 Industry, 1 Labor]
Citizens operate Market District [5 Wealth, 1 Culture] [1 Wealth, 1 Industry, 1 Labor] 3 TV -> 3 Wealth
Citizens operate Forge District [-3 Charcoal, -2 Starmetal Ore, -3 Gold Ore, +2 Gold, 15 Wealth, 1 Industry] [1 Wealth, 1 Industry, 1 Labor]
Citizens operate Artisan District [-Timber, -1 Stone, 8 Wealth, 6 Industry, 4 Charcoal] [1 Wealth, 1 Industry, 1 Labor]
Citizens being educated [2/4] [1 Labor]
Plebeians being educated via Standardized Texts [2/4] [1 Labor]
Plebeians being educated via Patronage [2/4] [1 Labor]
2 Citizens operating Urban Districts [2 Housing, 2 Wealth, -12 Discontent] [2 Wealth, 2 Industry, 2 Labor]
Plebeians operating Harbor District [3 Wealth] [2 Labor]
Plebeians operating Forestry District [3 Timber, 2 Wealth] [2 Labor]
Plebeians operating Agricultural District [3 Food, 1 Timber, 1 Trade Value] [2 Labor]
Golems operating Mining District [2 Stone, 1 Gold Ore, 1 King's Ore, 1 Brightstone] [3 Labor]
Prospecting continues [-10 Wealth, -2 Authority]
Trained Army training [3/5]
8 Tech Rolls, 17 Wealth from Culture
8 Labor from Apprenticeships II
Modifiers: Amethysts consumed [+Growth]
Passive: 1 Labor, 8 Food, 10 Wealth, 2 Industry, 2 Enchantment, 3 Trade Value, 2 Timber, 4 Stone, 1 Wool, 8 Culture
3 Starmetal from Outskirts
7 Remote Harvesting: 2 Silveroak Timber, 2 Moonstone, 2 Starmetal Ore, 1 Brightstone
10 Food from Domestics
3 King's Ore exported to Kharbarinth
+2 Discontent from Hegemony, +5 from Plebeians | -2 Discontent from Palace, -5 from Housing
Income: 21 Food, 34 Labor, 87 Wealth, 26 Industry, 2 Enchantment, 7 Timber, 3 Stone, 1 Charcoal, 1 Wool, 3 Starmetal, 2 Moonstone, 2 Brightstone, 2 Gold, 1 King's Ore, 2 Silveroak Timber, 1 Power Stone, 13 Culture
2x Ritual of Geokinesis [6/6 Enchantment] [+8 Labor]
Constructing Bastion District [12/12 Labor, 18/18 Wealth, 12/12 Industry, 0/20 Stone]
Constructing the Great Gateway [24/80 Labor, 200/200 Wealth, 16/50 Industry, 2/20 Enchantment, 0/20 Starmetal, 0/20 Moonstone, 0/15 Brightstone] -> [66/80 Labor, 42/50 Industry, 4/20 Enchantment]
End: 471 Wealth, 19 Industry, 7 Stone, 101 Timber, 2 Charcoal, 18 Wool, 12 Gold Ore, 12 Gold, 2 Firechar, 26 Starmetal Ore, 21 Starmetal, 18 Moonstone, 36 Silveroak Timber, 12 Brightstone, 4 King's Ore, 2 Aetherium, 5 Power Stone


Authority: 2 Hegemony + 3 Palace = 5
Patricans operate Palace District [1 Authority, 2 Wealth, -2 Discontent] [1 Industry, 2 Authority, 1 Labor]
Patricians operate University District [1 Culture, 2 Tech] [1 Industry, 2 Authority, 1 Labor]
Citizens operate Forge District [-3 Charcoal, -3 Copper Ore, 10 Wealth, 1 Industry, 2 Aetherium] [1 Wealth, 1 Industry, 1 Labor]
Citizens operate Artisan District [-Stone, -Timber, 7 Wealth, 6 Industry, 4 Charcoal] [1 Wealth, 1 Industry, 1 Labor]
Citizens operate Mining District [3 Stone, 2 Native Copper, 2 Floatstone] [1 Wealth, 1 Industry, 1 Labor]
Plebeians operate Mining District [3 Stone, 2 Native Copper, 2 Floatstone] [2 Labor]
Citizens being educated via Patronage [2/4] [1 Labor]
Plebeians being educated via Standardized Texts [2/4] [1 Labor]
Debt Serfs washing away their crimes in sweat [5/5 Labor, 2/2 Industry] [1/5]
Debt Serfs washing away their crimes in sweat [5/5 Labor, 2/2 Industry] [3/5]
Debt Serfs operating Forestry District [3 Timber, 1 Wealth] [5 Labor, 2 Industry, 2/5]
Prospecting continues in the region [-10 Wealth, -2 Authority]
4 Tech Rolls, 12 Wealth from Culture
4 Labor from Apprenticeships II
Passive: 1 Labor, 16 Food, 13 Wealth, 3 Industry, 1 Enchantment, 4 Trade Value, 1 Timber, 4 Stone, 1 Copper Ore, 1 Wool, 2 Culture
7 Remote Harvesting: 4 Floatstone, 1 Copper Ore, 2 Gold Ore
10 Food from Domestics
5 Wealth from Kharbarinth
Modifier: Silk consumed [+Culture 3/5]
+4 Discontent from Plebeians, +2 Discontent from Hegemony | -2 Discontent from Palace, -1 from Culture, -3 Discontent from Justice
Income: 26 Food, 31 Labor, 39 Wealth, 20 Industry, 1 Enchantment, 1 Timber, 9 Stone, 1 Charcoal, 3 Copper Ore, 6 Floatstone, 2 Aetherium, 2 Gold Ore, 1 Diamonds, 1 Silk, 4 Culture
Mapping Leylines [1/4 Enchantment] -> [4/4] [Done]
Constructing Forge District [6/6 Labor, 6/6 Wealth, 8/8 Industry] [Done]
Constructing Houses [14/14 Labor, 8/8 Wealth, 8/8 Industry, 4/4 Stone, 2/2 Timber] [Done]
Constructing Watchtowers [10/12 Labor, 6/6 Wealth, 1/6 Industry]
End: 59 Wealth, 37 Industry, 5 Wool, 83 Stone, 14 Timber, 17 Charcoal, 85 Copper Ore, 41 Floatstone, 5 Aetherium, 22 Gold Ore, 13 Diamonds, 3 Firechar, 7 Silk


Authority: 2 Hegemony + 3 Palace = 5
Patricians operate Palace District [1 Authority, 2 Wealth, -2 Discontent] [1 Industry, 2 Authority, 3 Labor]
Patricians operate University District [1 Culture, 2 Tech] [1 Industry, 2 Authority, 1 Labor]
Patricians conducting administrative tasks [1 Industry, 2 Authority, 1 Labor]
Citizens operate Forge District [-3 Timber, -4 Meteoric Iron Ore, 10 Wealth, 4 Iron, 1 Industry] [1 Wealth, 1 Industry, 1 Labor]
Citizens operate Artisan District [-Wool, -Timber, 5 Charcoal, 3 Wealth, 6 Industry] [1 Wealth, 1 Industry, 1 Labor]
Citizens being educated via Patronage [1/4] [1 Labor]
Plebeians being educated via Standardized Texts [1/4] [1 Labor]
Debt Serfs operate Forestry District [5 Timber, 2 Wealth] [5 Labor, 2 Industry] [4/5]
Debt Serfs labor in Mining District [3 Stone, 2 Amethyst, 2 Blackstone, 2 Native Silver, 1 Culture] [5 Labor, 2 Industry] [5/5]
Debt Serfs labor in Agricultural District [3 Food, 2 Timber, 1 TV, 2 Wool] [5 Labor, 2 Industry] [5/5]
Prospecting continues in the region [-10 Wealth, -2 Authority]
4 Tech Rolls, 10 Wealth from Culture
4 Labor from Apprenticeships II
Passive: 1 Labor, 6 Food, 8 Wealth, 2 Industry, 1 Enchantment, 5 Timber, 2 Stone, 1 Amethyst, 3 Culture
7 Remote Harvesting: 4 Meteoric Iron, 2 Blackstone, 1 Marble
10 Food from Domestics
+2 Discontent from Hegemony, +3 from Plebeians | -2 Discontent from Palace, -3 from Debts Paid
Amethysts sent to Kharbarinth, Stalheim, Khoramor, Forgefend, Kar Agala
Silk utilized [Culture]
Modifiers: Amethyst [Growth], Silk [+Culture 1/5]
Income: 21 Food, 28 Labor, 33 Wealth, 13 Industry, 1 Enchantment, 1 Trade Value, 7 Timber, 5 Stone, 5 Charcoal, 1 Wool, 4 Iron, 4 Blackstone, 1 Diamond, 4 Amethyst, 1 Marble, 2 Native Silver, 6 Culture
Constructing University District [8/8 Labor, 10/10 Wealth, 6/6 Industry] [Done]
Constructing the Isilgrim [53/80 Labor, 100/100 Wealth, 53/70 Industry, 2/40 Enchantment, 0/40 Blackstone, 0/10 Marble]
End: 119 Wealth, 32 Industry, 58 Timber, 12 Stone, 18 Meteoric Iron Ore, 33 Blackstone, 8 Amethyst, 13 Diamonds, 3 Native Silver, 8 Marble, 5 Aetherium, 3 Firechar, 4 Silk


Authority: 2 Hegemony + 3 Palace = 5
Patricians operating Palace District [2 Wealth, 1 Authority, -2 Discontent] [1 Industry, 2 Authority, 3 Labor]
Patricians operating University District [1 Culture, 2 Tech Roll] [1 Industry, 2 Authority, 1 Labor]
Citizens operate Forge District [-3 Charcoal, -3 Malachite, +6 Wealth] [1 Industry, 1 Wealth, 1 Labor]
Citizens operate Artisan District [-Stone, -Wool, -Timber, 4 Charcoal, 4 Wealth, 6 Industry] [1 Industry, 1 Wealth, 1 Labor]
Citizens operate Artisan District [-Stone, -Wool, -Timber, 4 Charcoal, 4 Wealth, 6 Industry] [1 Industry, 1 Wealth, 1 Labor]
Plebeians being educated [4/5] [1 Labor]
Plebeians being educated [2/5] [1 Labor]
Plebeians being educated via Standardized Texts [5/5] [1 Labor]
Plebeians becoming Debt Serfs
Debt Serfs operate Mining District [3 Stone, 3 Malachite] [5 Labor, 2 Industry, 5/5]
Plebeians operate Forestry [2 Timber, 1 Wealth] [2 Labor]
Debt Serfs operate Agriculture [3 Food, 2 Timber, 1 Trade Value, 2 Wool] [5 Labor, 2 Industry, 4/5]
4 Tech Rolls, 12 Wealth from Culture
6 Labor from Apprenticeships II
Modifiers: Amethysts consumed [+Growth]
Passive: 10 Food, 1 Labor, 6 Wealth, 2 Industry, 2 Timber, 1 Enchantment, 2 Stone, 1 Malachite, 2 Culture
7 Remote Harvesting: 2 Diamonds, 2 Wyrdstone, 1 Malachite, 2 Starmetal Ore
10 Food from Domestics
Modifiers: None
+2 Discontent from Hegemony, +4 Plebeians | -2 Discontent from Palace, -3 Debts Paid, -1 Culture
Income: 23 Food, 31 Labor, 23 Wealth, 21 Industry, 1 Enchantment, 3 Trade Value, 4 Timber, 3 Stone, 2 Starmetal Ore, 2 Malachite, 5 Charcoal, 1 Diamonds, 2 Wyrdstone, 4 Culture
Unmaking Dire Wolves II [42/60 Enchantment, 0/15 Wyrdstone] -> [60/60 Enchantment, 15/15 Wyrdstone] [Done]
Constructing School [8/14 Labor, 30/30 Wealth, 6/6 Industry] -> [14/14 Labor] [Done]
Constructing Market District [10/10 Labor, 0/12 Wealth, 0/8 Industry]
Constructing Urban District [12/12 Labor, 8/8 Wealth, 4/4 Industry, 4/4 Timber] [Done]
Constructing Urban District [3/12 Labor, 0/8 Wealth, 0/4 Industry, 0/4 Timber]
End: 26 Wealth, 1 Industry, 31 Timber, 4 Stone, 2 Wool, 17 Charcoal, 16 Diamonds, 0 Wyrdstone, 11 Malachite, 2 Starmetal Ore


Authority: 2 Hegemony + 3 Palace = 5
Patricians administrate from Palace District [2 Wealth, 1 Authority, -2 Discontent] [1 Industry, 2 Authority, 1 Labor]
Serviles sweat and toil [3 Labor]
Passive: 1 Labor, 2 Wealth, 2 Industry
5 Remote Harvesting: 1 Meteoric Iron, 4 Stone
10 Food from Domestics
1 Tech Roll, 2 Wealth from Culture
Discontent: +2 from Hegemony, +1 from Serviles | -2 from Palace, -1 from Culture
Income: 5 Labor, 6 Wealth, 3 Industry, 4 Stone, 1 Meteoric Iron
Constructing Road Network [10/15 Labor, 8/8 Wealth, 4/4 Industry, 6/8 Stone]
End: 1 Industry, 2 Meteoric Iron, 1 Galena, 1 Marble


Authority: 2 Hegemony + 3 Palace = 5
Patricians administrate from Palace District [2 Wealth, 1 Authority, -2 Discontent] [1 Industry, 2 Authority, 1 Labor]
Passive: 1 Labor, 2 Wealth, 2 Industry
5 Remote Harvesting: 2 Malachite, 2 Stone, 1 Timber
10 Food from Domestics
1 Tech Roll, 1 Wealth from Culture
Discontent: +2 from Hegemony, -2 from Palace
Income: 2 Labor, 5 Wealth, 3 Industry, 2 Stone, 1 Timber, 2 Malachite
Constructing Road Network [4/15 Labor, 7/8 Wealth, 4/4 Industry, 4/8 Stone]
End: 1 Industry, 4 Malachite, 2 Timber


Colony Zhardehur developing [23/30] [Militia Army (3/5)] [3/5]
Colony Clarion is developing [8/40] [3/5]
20 Tech Rolls allocated to Galena Comprehension
14 Tech Rolls innovating Logistics
10 Tech Rolls investigating Brewing
10 Tech Rolls developing Rune of the Flame
10 Tech Rolls developing Wyrdstone Refining
50 Wealth offered to Outlanders near Kar Agala to assimilate
Stalheim Outlanders assimilating [2/2]

Culture: [448 + 102 - 129]: 421 / 129 - Glorious
Last edited by G-Tech Corporation on Tue Nov 30, 2021 2:35 pm, edited 3 times in total.
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

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The Empire of Tau
Minister
 
Posts: 3394
Founded: Dec 19, 2016
Inoffensive Centrist Democracy

Postby The Empire of Tau » Mon Nov 22, 2021 7:42 pm

No IC today. Still busy.
The Mercantile Republic of Machaka
1+ Culture/Population: Happy. Things are better than they could be, and we should be grateful for that. The arts are respected, and our people live good lives. -1 Discontent in all Settlements every year. +2 Wealth/year in the Capitol. +1 Authority. -1 Culture per Settlement

16,000 Population | 5000 Serviles (+10 Discontent), 4000 Plebeians, 1000 soldiers, 3000 Citizens, 2000 Patricians
Phalangitai I (Warrior Army) [Iron Armor | Iron Sarissas] [1,000 Men] - [5/5 Years - Training]
Peltastai I (Warrior Army) [Copper Javelins] [500 Men] - Patrol, support the flanks of the Bastards
Bastards of the Mother-Spider (Warrior Army) [Copper Armor | Basic Shield and Spear] [1,000 Men] - Patrol
9 God-Spiders - Patrol, support the flanks of the Bastards
5 Riverlands, 2 Flatlands, 11 Forest

District Improvements (Constructions):
Houses [+1 Housing to all Urban Districts | -1 Discontent When Activated]
Workshop [Allows all Artisan Districts to Convert Wealth into Industry]
Great House of Wisdom [See “Wonders of the World” in the OOC for Benefits]
Aqueduct [+2 Population Growth (Seed Drill Bouns)]
Great Bath [+4 Population Growth and +1 Trade Value for every other source of Population Growth]
Grand Wall [A Big ol’ Wall]
Watchtowers [Ever So Watchful]
Garrison [Provides Garrison Army | +1 Authority to Palace District]
Apprentice Quarters [+1 Wealth to Artisan Districts and adds quality, when activated, may process 1 Luxury Resource into 2 Wealth or to eliminate 2 Discontent to Artisan Districts. When active +1 Trade Value]
Stonecutter [+2 Wealth (a) to Artisan Districts if 1 Stone consumed in District]
Road Network [+2 Trade Value | +2 Remote Harvesting]
Granary [+2 Food | +1 Remote Harvesting]
School [1 Tech Roll to University Districts when activated | Students are educated one year faster.]
Deep Quarry [+1 Stone in Mining Districts when activated]

District Managment:
[1] Palace [The Great Bath, Great House of Wisdom, Arch, Aqueduct, Grand Wall] → 1 Wealth, 1 Tech Roll, 1 Industry, 2 Food, 2 Housing, 3 Authority
[2] University (Activated, 2 Patrician | 0 Authority) → 2 Culture | 2 Culture, 6 Tech Roll
[4] Urban (Activated, 3 Servile | -1.50 Authority) → 16 Housing | 3 Wealth, 3 Housing, -9 Discontent, 15 Labor
[2] Artisan (Activated, 2 Citizen | -2 Authority) → 4 Wealth, 10 Industry (-4 Wealth) | 14 Wealth (-2 Stone, -2 Silver), 2 Industry, 2 Trade Value
[2] Market (Activated, 1 Citizen | -1 Authority) → 2 Wealth, 2 Trade Value | 1 Culture, 11 Wealth (-11 Trade Value per Activated Market), 1 Wealth
[3] Agricultural (Activated, 2 Servile | -2 Authority) → 9 Food | 8 Food, 2 Timber, 2 Trade Value, 10 Labor
[6] Mining Districts → 6 Stone

Misc:
9 Tech Rolls in Total (+6 from University, 1 from Palace, 2 from the House of Wisdom)
Urbanization [8/10 Tech] + 2 → Done (Copying Warcyfle)
Sewers [0/10 Tech] + 8 → Not Done (Copying Deepkin)
Total Culture [+4]: 40 → 44
Discontent [0]: 8 → N/A
Domesticated Crops [Potatoes] → 1 Food
Total Trade Value is 11 [2 from Aqueduct, 2 from Road Network, 2 from Agricultural, 2 from Artisan, 1 from default population growth, 2 from Market]
Remote Harvesting [Forest - River NS/NES | Bluebells, Muskoxes, Silver] → 3 Silver
Educating 1 Plebeian [4/4 Years]
Educating 1 Plebeian [2/4 Years]
Total Authority → 7 [2 from Civic (Republic), 3 from Palace, and 1 from Culture tier]

Production and Budgeting: 32 Wealth, 13 Industry, 4 Stone, 1 Silver, 5 Food (After Consumption), 2 Timber, 25 Labor

Shaduf [8/8 L] [8/8 W] [5/14 I] + 9I → Done
Harbor [14/14 L] [12/12 W] [0/8 I] + 4I → Not Done
Harbor [12/14 L] [0/12 W] [0/8 I] + 2L, 12W → Not Done
Harbor [0/14 L] [0/12 W] [0/8 I] + 14L → Not Done
Harbor [0/14 L] [0/12 W] [0/8 I] + 3L → Not Done
Forge [0/6 L] [0/6 W] [0/8 I] + 6L, 6W → Not Done

Leftovers:2 Timber, 4 Stone, 1 Silver, 14 Wealth
Storage:44 Stone → 48, 28 Timber → 30, 9 Wealth → 23, 0 Industry, 6 Sliver --> 7, Composite Bows
Last edited by The Empire of Tau on Wed Dec 08, 2021 1:43 pm, edited 9 times in total.

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Holy Tedalonia
Postmaster-General
 
Posts: 12455
Founded: Nov 14, 2016
Ex-Nation

Postby Holy Tedalonia » Sat Nov 27, 2021 3:52 am

Sons of Saladon
Road to Heaven, Manisaharu Mountains

Year of 415, Reign of King Luthor Saelon

The young ambassador looked down to the plains below. How different it looked from the mountain view. The neverending sea of plains had now become a even vaster expanse from the view of the mountains. A much different view that the Manisaharu were accustomed to. The Manisaharu- the young ambassadors ancestors. He was a descendants of one of the many immigrants that descended Heaven's mountain to find a wealthy life in Varra.

It was a optimistic political move on Varra's part. A reminder of Varra's bond with Manisaharu through their shared history. Proof that Varra is a friend of the Manisaharu. Atleast that's what Varra is hoping. Who knows what has been going on over the past two years within these mountains.

For insurance, Luthor granted the ambassador an escort of his personal guard, the Oathsworn. As this was a matter he wants to ensure is addressed.

One of the Oathsworn pipes in, "quite a view, isn't it?"

"It is, let's hope we find our way back down the mountain," stated the ambassador, "I pray to Tus that this will be a safe journey."

"Indeed, worry not ambassador we'll make sure your safe."

They continued through the mountains. Backs turned from the verdant plains. Entering the realm of the people of Heaven, or so they call themselves.

Pillar of Varra | 7000 (1000 citizens, 1000 plebeians, 1000 serviles, 2000 patricians, 2000 militia)
Districts:
Palace | Patrician | Advanced: +2 Wealth, +2 Industry, +2 Food, +1 Trade Value, +2 Authority. | +2 Authority, +2 Wealth, -2 Discontent | +1 Authority, +1 civic
Urban | Plebian | Basic: +3 Housing | +1 Wealth, +1 Housing, -2 Discontent | -1 discontent, +1 housing
Artisan | Vacant | Standard: +1 Wealth. | +2 Wealth, +1 Industry | +2 Wealth if -1 stone
Agriculture | Serviles | Basic: +3 Food. | +3 Food. +1 Timber. +1 Trade Value
Market | Citizen | Standard: +1 wealth, +1 trade value | +1 culture, +1 wealth/trade value, may transfer 1 resource
University | Patrician | Advanced: +1 Culture. | +1 Culture, +1 Tech Roll, | +1 Tech Roll, May begin or continue educating Serviles or Plebians into Citizens over the course of five years. (Education is one year faster)

Military Actions:
1,000 Militia Horseman Army [Forged Iron Armor, Forged Iron Weapons, Mounted (Horses)] is watching barb outpost ne, and intercepting vulnerable targets.
750 Tribal Horseman Army [Forged Iron Armor, Forged Iron Weapons, Mounted (Horses), 3 training] is stays around Varra training and protecting its inhabitants.

education:

pre-turn remainder: 35 wealth, 5 timber, 28 cotton, 28 fireclay, 1 horses,
Passive Income: +4 wealth, +2 industry, +2 Food, +7 trade value, +3 housing, +7 authority, +1 culture, +2 fireclay, +2 cotton,
Yearly Expenses: -7 food, -7 housing,
Sub-Total: 4 wealth, 2 industry, 5 Trade Value, 7 authority, -3 housing, +1 culture, -1 food

Active Income: +3 Authority, +5 wealth, -2 discontent, +3 food, +2 housing, +2 culture, +1 timber, +4 trade value, +2 fireclay, +2 cotton,
Pop Active Income: 4 labor, 1 wealth, 2 authority
Conversions: 9 trade value to wealth
Ongoing Deals: 2 trade value for 1 stone (Manisharu), Serviles from Machaka come this year for map knowledge and a promised return of slaves.
Planned Expenses:Houses [14/14 Labor, 8/8 Wealth, 8/8 Industry, 4/4 Stone, 2/2 Timber], -7 authority, -3 culture (-3 per settlement and patrician), Settlement [30/30 wealth, 6/20 years],
Total: 18 wealth, 0 trade value, 5 authority, 1 timber, -1 housing, +3 culture, 1 food, 2 cotton, 2 fireclay.

Penalties: +3 discontent
Stability: -5 discontent
Culture: 18 (culture) / 7 (population) | Tier 2 Culture competing against Tier 3 | +2 culture, -3 culture (patricians and settlement),
Remainder: 26 wealth, 6 timber, 30 cotton, 30 fireclay, 0 discontent, 1 Forged Iron Armour, 1 Forged Iron Weapons, 1 horses



Sons of Saladon
Civics Points Distribution (1 civic):
Monarchy (1 point)

Tech Rolls -
Total Tech Rolls: 2 (Varra)
Research: Researching a way to enslave Hill Trolls [3 rolls]
Fail Counter: 0

Negotiations -
Sent a ambassador north once more to learn of the fate of the previous ambassador
Last edited by Holy Tedalonia on Mon Dec 13, 2021 2:37 pm, edited 2 times in total.
Name: Ted
I have hot takes, I like roasting the fuck out of bad takes, and I don't take shit way too seriously.
I M P E R I A LR E P U B L I C

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Olthenia
Senator
 
Posts: 4504
Founded: Oct 03, 2009
Left-Leaning College State

Postby Olthenia » Sat Nov 27, 2021 6:57 am

A Solemn Oath

Image

The Temple Summit, Daru.
Twenty-Seventh Day of the Arc of Blackest Black, the 415th Year of the Star Count.

The legate of distant Sorrowfree walked slowly, deliberately, up the robed corridor.

The sky was sapphire, the dusty earth cinnamon. Under that afternoon sun, the grandees of the Nirari priesthood flanked every step up towards their temple’s summit. To the one side, the Ancestral Handmaids, the Keepers of the Leonine Seal; to the other, Anointed Acolytes and ranks upon ranks of temple servants, all with their foreheads branded with the Glyph of Service. Ranks of armored warriors stood ready, ninety deep, their banners and battle standards fluttering in the breeze. A gaggle of unicorn lancers raised their spears in salute. Horns bawled into the morning. Kettledrums ringed with bands of brass bells clatter-chimed incessantly. It was Daru – distant, glorious Daru – at its best.

Overhead, the slow skies turned. The wind made a reptilian hiss, and the noise of the drums nearly drowned out the bray of the odd displeased camel. The brave beasts from Sorrowfree were less than fond of the Nirari’s noisy pageantry, and even less so their many horned horses – but that was as may be.

High Priestess Namenora was wearing layered robes of finest silk - from Great Yue by the looks of them – and stood with a fan of ostrich feathers around her head. Behind her, a ten meter cape of embroidered peacock eyes were held out behind her by temple slaves. Liquid gold had been delicately painted on her face by her cosmeticians, and then left to dry in a tissue-thin mask. She held a silvered mace in one hand, sunlight glinting off of its obsidian inlay, and a polished ritual saintie in the other. The sheer height of her full stature, close to eight feet, meant she was likely walking on stylized alabaster stilts, their feet carved like lion claws. She resembled – in all her robed splendor – the ancestral death goddess of Nirari myth.

Forty burnished Iron Lords in battle regalia held long poles supporting billowing white canopies above the grandees heads, shielding them from the sun’s bite.

Ten meters short of Namenora and her courtiers, Sorrowfree’s legate stopped. Slowly and deliberately, she removed her left gauntlet and dropped it into the hot sand. Then she undid the clasps of her helmet, drew it up over her face and dropped that as well. Her head, revealed, was noble: raked, powerful, copper-skinned. Her eyes were as dark as the black between the stars.

She drew her knife with her right hand and sliced it, swiftly, across the palm of her bared left hand. Tossing the blade aside, she knelt, holding out her left hand to Namenora as blood drip-drip-dribbled from the deep palm wound onto the sand.

“Mighty Priestess”, she said, her head on her chest, “worthy and respected voice of mighty Daru. My mothers pledge their allegiance to you. United, may our peoples stand alongside yours – and face all futures as one. To this end, I offer tribute in blood.”

Namenora, she of distant Daru, spread her arms and allowed her attendants to take her weapons from her. One of them also removed the iron glove sheathing Namenora’s real left hand. Namenora stepped forwards, her slaves releasing her long cape of peacock eyes so that it floated out behind her on the breeze. She stroked her bare left hand down the blade of an acolyte’s finger-knife, then held it out, dripping, to meet the proffered hand of the kneeling Legate.

Their bloody palms pressed together and gripped tightly.

“I receive your tribute,” Namenora replied, “-and respond with my own blood. My sisters and I rejoice that Sorrowfree is joined to us. Welcome. I am Namenora of Daru, and this is my pledge.”

The hands parted. The Legate rose to her feet. She faced the towering High Priestess with a smile as bright as the morning.

“I speak for Sorrowfree. And we rejoice.”



Government: Theocracy

Sorrowfree: 11000 Population | 4000 Plebians, 1000 Serviles, 1000 Citizens, 3000 Matriarchs, 2000 Soldiers
1 Army [Nduja | Iron, Iron, Composite, Siege Ladders, Mounts (Camels, Saddles, Stirrups) | Trained] Train. [1/5]
1 Army (Bonadar | Iron, Iron, Siege Ladders | Tribal) 440 -> 690.
8 Flatland, 10 Hills, 2 Desert
Prophet’s Retreat
Palace District [Garrison, Aqueduct, Prophet’s Retreat] Road Network, Simple Stone Walls (+1 Wealth, +1 Industry, +2 Food, 2 Housing, +2 Authority) w/Matriarchs, Garrison (+2 Authority, +2 Wealth, -2 Discontent)
Temple District [Empty] (+1 Wealth, +1 Culture) w/Matriarchs, Sacred Crafts, Theocracy (+2 Authority, +3 Culture, +3 Wealth, -2 Discontent)
University District [School] (+1 Culture) w/Matriarchs (+1 Culture, +2 Tech Roll)
Urban [Houses, Central Granary] (+3 Housing) w/Plebians, Houses (+2 Housing, -3 Discontent, +1 Wealth)
Urban [Empty] (+3 Housing) w/Plebians (+1 Housing, -2 Discontent, +1 Wealth)
Artisan [Apprentice Quarters, Spinning House, Workshop] (+1 Wealth) w/Citizens (+8 Wealth, +6 Industry, +1 Trade Value)
Barracks (+1 Army Cap)
Market District (+1 Wealth, +1 Trade Value)
Agriculture (+4 Food) w/Plebeians (+3 Food, +1 Timber, +1 Trade Value)
Agriculture (+4 Food) w/Plebeians (+3 Food, +1 Timber, +1 Trade Value)
Agriculture (+4 Food)
Agriculture (+4 Food) w/Serviles (+3 Food, +1 Timber, +1 Trade Value)
Agriculture (Devastated)
Mining (+1 Stone, +1 Stone w/Hills)
Plantation (+1 Food, +1 Wealth)

And a proper Cult Temple continues its rise. (11/35, 20/20 Wealth, 9/10 Industry, 7/15 Stone)

Total Authority: 1 (Theocracy) +6 (Palace District, Temple District, Garrison) +1 (Matriarchs) = 6
Total Wealth earned / spent: 22 / 0 = +22 Wealth | New Wealth = 161
Total Trade Value: 5
Total Labour: 7
Total Industry: 6

2 Obsidian is transported to Sorrowfree by the Road Network.
1 Silver is received from fair Eleskar in return for 1 Iron.

Total Resources: 141 Wealth, 31 Timber, 28 Copper Ore, 0 Stone, 1 Gray Ore, 5 Magnetic Iron, 1 Red Gems, 2 Twisted Green, 26 Obsidian, 2 Silver, 1 Copper Weapons, 1 Iron Weapons, 1 Iron Armor.


Three-Brothers-Town: 4000 Population | 4000 Plebians
6 Mountainous areas, 4 Hills, 6 Forests, and 4 Flatlands.
0 Wealth, 6 Timber, 4 Stone.
Palace District [Garrison] (+1 Wealth, +1 Industry, +2 Food, 2 Housing, +2 Authority) | Stone Wall
Agriculture (+3 Food) w/Plebians (+3 Food, +1 Timber, +1 Trade Value)
Urban [Empty] (+3 Housing) w/Plebians (+1 Housing, -2 Discontent, +1 Wealth)
2000 Plebians work as best they’re able.

A proper Road Network continues. [6/15 Labor, 5/8 Wealth, 2/4 Industry, 0/8 Stone]

2 Wealth arrives from Sorrowfree as Trade Value.


Kura Kumbe: 5000 Population | 4000 Plebians, 1000 Serviles
6 Mountains, 4 Hills, 6 Forests, and 4 Flatlands.
0 Wealth, 1 Timber

Palace District [Garrison] (+1 Wealth, +1 Industry, +2 Food, 2 Housing, +2 Authority) | Stone Wall
Agriculture (+3 Food) w/Plebians (+3 Food, +1 Timber, +1 Trade Value)
Urban [+3 Housing] w/Plebians (+1 Wealth, +1 Housing, -2 Discontent)
Agriculture (+3 Food) w/Serviles (+3 Food, +1 Timber, +1 Trade Value)
1000 Plebians toil with them, albeit in conditions more fair.
1000 Plebians have downed their tools for lack of authority. Shameful!

The University District continues its slow rise. [Labour 8/8, Wealth 7/10, Industry 3/6]
And an exciting new Road Network takes shape also. [2/15 Labor, 0/8 Wealth, 0/4 Industry, 0/8 Stone]

3 Wealth arrives from Sorrowfree as Trade Value.


-Trade and commerce flows, as ever, from Three-Brothers and Kura Kumbe. Its destination is, also as ever, distant Daru, and the markets of the Nirari priestesses (2 Trade Value).

-Other trade caravans head elsewhere from Sorrowfree, bound for distant lands (3 Trade Value to Kura Kumbe, 2 Trade Value to Three Brothers).

-1 Magnetic Iron is this year exchanged for 1 Silver, courtesy of merchants from distant Eleskar.

-One of Sorrowfree’s armies, the Nduja, spend their time with drill and prayer. Another host, the Bonadar, musters new recruits to replenish their numbers.

-Solemn oaths are offered to the sister-priestesses of distant Daru this year, that the Nirari tribes and the Khortuun clans might meet the future together. As one nation. One polity. One rule.

-Another deal is offered to dearest Daru this year: that of wealth in return for blocks of stone. Would the priestesses be willing to part with eight such, in return for two wayns of lucre per?

-A call for mercenaries and warriors of renown is put forth from Sorrowfree this year. All those of a martial bent shall find clear service and fine pay in service of the Mother-Moon and their next campaign. Come one! Come all!

-Another, perhaps less glorious call, is also set forth from the Vale of Ustar this year: that of the Mother-Moon's need for slaves. Twelve wayns of wealth can the Crones of Sorrowfree offer for unfree flesh. Let this be known.


TECH:
Total: 3 (Palace Districts) + 2 (Prophet’s Retreat) + 2 (University District, School) = 7
This year the wisest of Sorrowfree, Kura Kumbe and Three-Brothers all ponder the mysteries of Tel Defenses.

CULTURE:
Earned: 4 (Temple District) + 2 (University District) - 3 (Tier 2 malus) = 3
Total: 54 + 3 = 57 Culture / 20 Pops = 2.85

Ecstatic! This is a time of understanding and progress, during which even the poor amongst us have much to be thankful for. +1 Population Growth in all Settlements. -1 Discontent in all Settlements every year. +5 Wealth/year in the Capitol. +3 Authority. -1 Culture per Patrician

Lackluster. Our people yearn for better things, aware of what they are missing. Patricians produce a Discontent. -2 Wealth/year in the Capitol.

AUTHORITY:
Sorrowfree: Net +1.5 (12 in, 10.5 out)
Three-Brothers-Town: Net +2 (6 in, 4 out)
Kura Kumbe: Net +1.5 (6 in, 4.5 out)
+3 from Theocracy, +9 from Culture. Surplus of 5.

DISCONTENT:
Sorrowfree: -1 Discontent / 11 Pops = 0 | Happiness reigns.
Kura Kumbe: 0 Discontent / 5 Pop = 2 – 0 = 2 | Unhappy Commonplaces.
Three-Brothers-Town: -2 Discontent / 4 Pop = 1.6 – 0.5 = 1.1 | Whispers in the Dark.
Last edited by Olthenia on Tue Nov 30, 2021 11:51 am, edited 4 times in total.

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Lazarian
Minister
 
Posts: 2079
Founded: Jul 14, 2013
Capitalist Paradise

Postby Lazarian » Tue Nov 30, 2021 9:19 am

Corvus, T14

This year was a year of much bloodshed and strife. Public opinion has twisted against the foul barbaroi - though all humans have the potential to be educated and civilized, only those who accept such concepts deserve right to self-determination.

Or the right to keep breathing on Corvan lands, for that matter.

= DONE

1000 Plebeians work for the good of the state. [Corvee Labor. +1 Labor, -2 Wealth, +1 Discontent]
1000 Citizens continue their education. [1/4]
1000 Citizens operate the Market District. [A: 1 Wealth per TV, +1 TV] [+7 Wealth (+2 Gold)]
1000 Warrior Army [Bronze Weapons] trains for battle. [3/5]
1000 Citizens operate the Artisan District. [A: +2 Wealth, -2 Wealth, +1 Industry, +5 Industry]
1000 Patricians operate the Forge District. [A: +1 Wealth, +1 Industry, Make Equipment]
1000 Patricians operate the University District. [A: +2 Tech Rolls, Promotion] - for sure

Start: 29 Wealth, 15 Industry, 10 Gold, 60 Stone, 5 Meteoric Iron, Siege Ladders (x1)
Activated Citizens: +2 Authority, 1 Labor, 3 Wealth
Passive Income: +1 Tech Roll, +4 Wealth, +2 Industry, +4 TV, +3 Authority, +3 Gold (Remote Harvesting) +1 Culture, +27 Food, +4 Stone
Active Income: 7 Industry, 2 Tech Rolls, 1 Labor, 6 Wealth, 1 TV
Total Income: 13 Wealth, 9 Industry, 5 Authority, 2 Labor, 1 Discontent, 1 Culture, 3 Tech Rolls, 20 Food, 4 Stone, 3 Gold, 5 TV
Construction:
Urban District (12/12 Labor, 8/8 Wealth, 4/4 Industry, 4/4 Timber) [-2 Labor]
Horned Lord Mounts (1/1 Industry) [-1 Industry]
Expenses: 1 Industry, 2 Labor, 1 Gold
End: 42 Wealth, 24 Industry, 12 Gold, 64 Stone, 5 Meteoric Iron, Siege Ladders (X1)
Discontent: 0 Starting. 1 Corvee. 1 Natural Disaster. 2 culture malus. -3 gold. 1 finishing.
Other Actions: 20 Food is dedicated to Bonewarping. [58/80, 6/12 Enchantment]
Housing: 8 from p.Urban District (house), 2 from p.Palace District. 7 pops / 10 housing - no discontent.


= DONE
1000 Patricians work the University District. [+1 Tech Roll, Education]
1000 Citizens are educated. [University] [4/5]
1000 Plebeians are educated. [Standardized Texts] [4/5]
1000 Plebeians work the Urban District. [A: +2 Wealth, +1 Housing, -3 Discontent]
190 Militia Army [Crow I] [Bronze Armor, Bronze Weapons, Crossbow]
1000 Militia Army [Serpent I] [Forged Iron Armor, Forged Iron Weapons]
1000 Militia Army [Wolf I] [Bronze Armor, Forged Iron Weapons, Composite Bows, Chariot]
ARMIES ARRANGED: Serpent and Wolf refill from Crow, as to not lose a rank.

Start: 2 Wealth, 43 Timber, 45 Stone, 18 Gold, 17 Cassiterite, 2 Industry
Activated Citizens: 2 Labor, 1 Wealth, 1 Authority
Passive Income: +1 Wealth, +2 Housing, +1 Industry, +1 TV, +3 Authority, -1 Discontent, +2 Culture, 12 Food, 3 TV, 3 Timber, 4 Stone, 3 Gold (Remote Harvesting)
Active Income: 1 Tech Roll, 2 Wealth, -3 Discontent
Total Income: 17 Food, 4 Wealth, 1 Industry, 4 Authority, 2 Culture, 4 Stone, 3 Timber, 3 Gold, 2 Tech Rolls
Construction:
Garrison [8/10 Labor, 0/8 Wealth, 0/4 Industry] [-2 Labor]
Expenses: 2 Labor
End: 26 Wealth, 46 Timber, 49 Stone, 21 Gold, 17 Cassiterite, 3 Industry
Discontent: 0 Ending. +1 culture malus. +1 Event. -3 Urban. -1 Palace. -2 finish. [+2 Temp Culture]
Other Actions: 10 Food dedicated to Bonewarping. [30/80 Food, 3/12 Enchantment]. 20 Wealth gained from Barbarian Cleanse.
Housing: 4 from p.Urban District (house), 2 from p.Palace District, 1 from a.Urban District. 7 pops/7 housing = no discontent.


= DONE
1000 Plebeians work for the state. [-2 Wealth, +1 Discontent, +1 Labor
1000 Patricians work the Palace District. [A: +1 Authority, +3 Wealth, -2 Discontent]
1000 Patricians work the Theatre District. [A: +2 Culture, +2 Wealth]

Start: 42 Stone, 20 Wealth, 4 Industry, 1 Gold
Activated Citizens: 2 Authority, 1 Labor
Passive Income: 2 Wealth, 1 Industry, 9 Food, 1 TV, 2 Authority, 3 Stone, 1 Culture
Active Income: 1 Authority, 3 Wealth, 2 Culture, -2 Discontent, +1 Labor
Total Income: 5 Wealth, 5 Authority, 3 Labor, 3 Stone, 3 Culture, 1 Industry
Construction:
Forge District (0/6 Labor, 6/6 Wealth, 0/8 Industry)
Barracks District (0/8 Labor, 4/4 Wealth, 0/6 Industry)
University District (1/8 Labor, 10/10 Wealth, 0/6 Industry)
Artisan District (0/8 Labor, 4/4 Wealth)
Urban District (10/12 Labor, 8/8 Wealth, 4/4 Industry, 4/4 Timber) [-2 Labor]
Expenses: 2 Labor
End: 45 Stone, 25 Wealth, 5 Industry, 1 Gold
Discontent: 0 starting. -2 from Palace. +1 from Corvee. +1 Culture Malus. +1 Housing. 1 finishing.
Other Actions:
Housing: 2 from p.Palace. 3/2 = 1 discontent!


= DONE
1000 Patricians work the University District. [A: Educate Citizens, +1 Tech Roll]
1000 Plebeians work the Urban District. [A: +2 Wealth, -2 Discontent]
1000 Plebeians begin the long road of education. [1/5]
1000 Plebeians begin the long road of education. [1/5]

Start: 17 Wealth, 3 Industry, 6 Stone
Activated Citizens: 1 Authority, 3 Labor
Passive Income: 1 Wealth, 1 Industry, 6 Food, 1 TV, 3 Authority, 2 Stone
Active Income: 2 Wealth, 1 Authority, 1 Labor, -1 Discontent, 5 Industry
Total Income: 3 Wealth, 6 Industry, 5 Food, 4 Authority, 2 Stone
Construction: Aqueduct (10/15 Labor, 9/9 Wealth, 9/9 Industry, 0/10 Stone) [-3 Labor, -2 Industry]
Road Network (0/15 Labor, 0/8 Wealth, 0/4 Industry, 8/8 Stone)
Expenses: 3 Labor, 2 Industry
End: 20 Wealth, 2 Industry, 8 Stone
Discontent: 0 start. 1 from Culture Malus. -2 Urban. [+1 Temp Culture]
Housing: 2 from p.Palace District. 3 from p.Urban District. 4/5 - 0 discontent.


- DONE
1000 Patricians work the University District. [A: +1 Tech Roll, Educate Populations]
1000 Plebeians work the Urban District. [A: +2 Wealth, +1 Housing, -2 Discontent]
1000 Plebeians become learned men. [University Education] [3/5]
1000 Plebeians become learned men. [Standardized Texts] [3/5]

Start: 37 Wealth, 4 Gold, 4 Industry, 2 Timber
Activated Citizens: 1 Authority, 3 Labor
Passive Income: 2 Wealth, 1 Industry, 6 Food, 1 TV, 3 Authority
Active Income: +2 Wealth, +1 Tech Roll, -2 Discontent
Total Income: 4 Wealth, 1 Industry, 1 Tech Roll
Construction:
Aqueduct (5/15 Labor, 9/9 Wealth, 8/9 Industry, 0/10 Stone)
Artisan District (8/8 Labor, 4/4 Wealth) [-2 Labor]
Forge District (0/6 Labor, 6/6 Wealth, 0/8 Industry)
Expenses: 2 Labor
End: 41 Wealth, 4 Gold, 5 Industry, 2 Timber
Discontent: 0 start. 1 from Freedom Movement. 1 Culture Malus. -2 Urban. 0 finish.
Other Actions: The Aederfolk grumble about freedom. +1 Discontent. Drops off on T17.
Housing: 2 from p.Palace District, 3 from p.Urban District. No housing issues.


- DONE
1000 Citizens are educated from the Palace. [Garrison] [5/5]
1000 Plebeians operate the Agriculture District. [A: +4 Food, +1 Timber, +1 TV, +2 Wealth]
1000 Plebeians work the Mining district. [A: +1 Stone, +1 Magnetite]
1000 Plebeians operate the Forestry District. [A: +2 Timber, +2 Wealth]

Start: 24 Wealth, 3 Industry, 20 Stone, 4 Magnetite, 11 Timber, 1 Gold
Activated Citizens: 1 Wealth, 3 Labor
Passive Income: 2 Wealth, 1 Industry, 12 Food, 1 TV, 3 Authority, 2 Stone, 1 Timber
Active Income: 4 Food, 3 Timber, 4 Wealth, 1 Stone, 1 Magnetite
Total Income: 15 Food, 7 Wealth, 3 Labor, 4 Timber, 3 Stone, 3 Authority, 1 Magnetite, 1 Industry
Construction:
Aqueduct (13/15 Labor, 9/9 Wealth, 9/9 Industry, 10/10 Stone) [-3 Labor, -3 Industry]
Expenses: 3 Labor, 3 Industry
End: 31 Wealth, 1 Industry, 23 Stone, 15 Timber, 5 Magnetite
Discontent: 0 starting. No factors on discontent. 0 finishing.
Housing: 2 from p.Palace District. 3 from p. Urban District. 4 pops / 5 housing = 0 discontent.


National Overview

Military Actions: Barbarians are cleansed. See Cavon for details.
Research: 11 Tech Rolls (6 Palace Districts, 5 University). 5 copy Diamond Comprehension from the Riverfolk. [8/8] 6 copy Monumental Architecture from Machaka. [6/8]
Culture: 50/29 Ending. Suppressed, so no decay. 6 income. +6 from Event. 62/29 = 2.13, Tier 2 Culture.
Tier 1 Suppression debuffs are being applied. No debuffs will be applied next turn.
Authority:
Corvus: Net -3. (5 in, 7 out)
Cavon: Net +1. (4 in, 3 out)
Corvin: Net +2. (5 in, 3 out)
Ceston: Net +2 (6 in, 4 out)
Dol Aeyld: Net +1 (5 in, 4 out)
Dol Angren: Net -1 (3 in, 4 out)
+12 from Republic. +6 from Event.
Discontent:
Corvus: 1 Discontent / 7 Pops = Life is good. -done
Cavon: -2 Discontent / 7 Pops = Life is good. -done
Corvin: ` Discontent / 3 Pops = Life is good. done
Ceston: 0 Discontent / 4 Pops = Life is good. -done
Dol Aeyld: 0 Discontent / 4 Pop = Life is good. - done
Dol Angren: 0 Discontent / 4 Pop = Life is good. - DONE
Colonization: - DONE
Catan [10/10]
Thurvan [7/10]
Other:
Exploration:
Outlander Emissaries:
Last edited by Lazarian on Tue Nov 30, 2021 12:10 pm, edited 1 time in total.

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Lazarian
Minister
 
Posts: 2079
Founded: Jul 14, 2013
Capitalist Paradise

Postby Lazarian » Tue Nov 30, 2021 12:00 pm

Corvus, T15

The only records related to the year 415 in Corvus are related to several harvest feasts. Fascinating.

= DONE

1000 Plebeians work for the good of the state. [Corvee Labor. +1 Labor, -2 Wealth, +1 Discontent]
1000 Citizens continue their education. [2/4]
1000 Citizens operate the Market District. [A: 1 Wealth per TV, +1 TV] [+7 Wealth (+2 Gold)]
1000 Warrior Army [Bronze Weapons, Horned Lord Mounts] trains for battle. [4/5]
1000 Citizens operate the Artisan District. [A: +2 Wealth, -2 Wealth, +1 Industry, +5 Industry]
1000 Patricians operate the Forge District. [A: +1 Wealth, +1 Industry, Make Equipment]
1000 Patricians operate the University District. [A: +2 Tech Rolls, Promotion]

Start: 42 Wealth, 24 Industry, 12 Gold, 64 Stone, 5 Meteoric Iron, Siege Ladders (X1)
Activated Citizens: +2 Authority, 1 Labor, 3 Wealth
Passive Income: +1 Tech Roll, +4 Wealth, +2 Industry, +4 TV, +3 Authority, +3 Gold (Remote Harvesting) +1 Culture, +27 Food, +4 Stone
Active Income: 7 Industry, 2 Tech Rolls, 1 Labor, 6 Wealth, 1 TV
Total Income: 13 Wealth, 9 Industry, 5 Authority, 2 Labor, 1 Discontent, 1 Culture, 3 Tech Rolls, 27 Food, 4 Stone, 3 Gold, 5 TV
Construction:
Artisan District (2/8 Labor, 4/4 Wealth) [-2 Labor, -4 Wealth]
Horned Lord Mounts (1/1 Industry) [-1 Industry]
Expenses: 2 Labor, 4 Wealth, 1 Industry, 1 Gold
End: 51 Wealth, 32 Industry, 14 Gold, 68 Stone, 5 Meteoric Iron, Siege Ladders (X1)
Discontent: 1 Starting. +2 Culture Malus. +1 Corvee. +1 Natural Disaster. +2 Citizen Scholars. -3 Gold. 4 Ending.
Other Actions: 20 Food is dedicated to Bonewarping. [80/80, 8/12 Enchantment]
Housing: 8 from p.Urban District (house), 2 from p.Palace District. 7 pops / 10 housing - no discontent.


= DONE
1000 Patricians work the University District. [+1 Tech Roll, Education]
1000 Citizens are educated. [University] [5/5]
1000 Plebeians are educated. [Standardized Texts] [5/5]
1000 Plebeians work the Urban District. [A: +2 Wealth, +1 Housing, -3 Discontent]
190 > 440 Warrior Army [Crow I] regenerates. [Bronze Armor, Bronze Weapons, Crossbow]
1000 Militia Army [Serpent I] [Forged Iron Armor, Forged Iron Weapons]
1000 Militia Army [Wolf I] [Bronze Armor, Forged Iron Weapons, Composite Bows, Chariot]

Start: 26 Wealth, 46 Timber, 49 Stone, 21 Gold, 17 Cassiterite, 3 Industry
Activated Citizens: 2 Labor, 1 Wealth, 1 Authority
Passive Income: +1 Wealth, +2 Housing, +1 Industry, +1 TV, +4 Authority, -1 Discontent, +2 Culture, 12 Food, 3 TV, 3 Timber, 4 Stone, 3 Gold (Remote Harvesting)
Active Income: 1 Tech Roll, 2 Wealth, -3 Discontent
Total Income: 17 Food, 4 Wealth, 1 Industry, 4 Authority, 2 Culture, 4 Stone, 3 Timber, 3 Gold, 2 Tech Rolls
Construction:
Garrison [10/10 Labor, 8/8 Wealth, 4/4 Industry] [-2 Labor, -8 Wealth, -4 Industry]
Expenses: 2 Labor, 8 Wealth, 4 Industry
End: 22 Wealth, 49 Timber, 53 Stone, 23 Gold, 17 Cassiterite
Discontent: 0 Ending. +1 culture malus. +1 Event. +2 Citizen Scholars. -3 Urban. -1 Palace. -3 Gold. -3 finish. [+3 Temp Culture]
Other Actions: 10 Food dedicated to Bonewarping. [40/80 Food, 4/12 Enchantment]
Housing: 4 from p.Urban District (house), 2 from p.Palace District, 1 from a.Urban District. 7 pops/7 housing = no discontent.


= DONE
1000 Plebeians work for the state. [-2 Wealth, +1 Discontent, +1 Labor]
1000 Patricians work the Palace District. [A: +1 Authority, +3 Wealth, -2 Discontent]
1000 Patricians work the Theatre District. [A: +2 Culture, +2 Wealth]

Start: 45 Stone, 25 Wealth, 5 Industry, 1 Gold
Activated Citizens: 2 Authority, 1 Labor
Passive Income: 2 Wealth, 1 Industry, 9 Food, 1 TV, 2 Authority, 3 Stone, 1 Culture
Active Income: 1 Authority, 3 Wealth, 2 Culture, -2 Discontent, +1 Labor
Total Income: 5 Wealth, 5 Authority, 3 Labor, 3 Stone, 3 Culture, 1 Industry
Construction:
Forge District (0/6 Labor, 6/6 Wealth, 0/8 Industry)
Barracks District (0/8 Labor, 4/4 Wealth, 0/6 Industry)
University District (1/8 Labor, 10/10 Wealth, 0/6 Industry)
Artisan District (0/8 Labor, 4/4 Wealth)
Urban District (12/12 Labor, 8/8 Wealth, 4/4 Industry, 4/4 Timber) [-2 Labor]
Expenses: 2 Labor, 1 Gold
End: 48 Stone, 30 Wealth, 6 Industry
Discontent: 1 starting. -2 from Palace. +1 from Corvee. +1 Culture Malus. +2 Citizen Scholars. -3 Gold. 0 ending.
Other Actions:
Housing: 2 from p.Palace. 3 from p. Urban. 3/5 = no discontent.


= DONE
1000 Patricians work the University District. [A: Educate Citizens, +1 Tech Roll]
1000 Plebeians work the Urban District. [A: +2 Wealth, -2 Discontent]
1000 Plebeians begin the long road of education. [2/5]
1000 Plebeians begin the long road of education. [2/5]

Start: 20 Wealth, 2 Industry, 8 Stone
Activated Citizens: 1 Authority, 3 Labor
Passive Income: 1 Wealth, 1 Industry, 6 Food, 1 TV, 3 Authority, 2 Stone
Active Income: 2 Wealth, 1 Authority, 1 Labor, -1 Discontent, 5 Industry
Total Income: 3 Wealth, 6 Industry, 5 Food, 4 Authority, 2 Stone
Construction: Aqueduct (13/15 Labor, 9/9 Wealth, 9/9 Industry, 10/10 Stone) [-3 Labor, -10 Stone]
Road Network (0/15 Labor, 0/8 Wealth, 0/4 Industry, 8/8 Stone)
Expenses: 3 Labor, 10 Stone
End: 23 Wealth, 3 Industry
Discontent: 0 start. 1 from Culture Malus. 2 from Citizen Scholars. -2 Urban. 1 Ending.
Housing: 2 from p.Palace District. 3 from p.Urban District. 4/5 - 0 discontent.


done
1000 Patricians work the University District. [A: +1 Tech Roll, Educate Populations]
1000 Plebeians work the Urban District. [A: +2 Wealth, +1 Housing, -2 Discontent]
1000 Plebeians become learned men. [University Education] [4/5]
1000 Plebeians become learned men. [Standardized Texts] [4/5]

Start: 41 Wealth, 4 Gold, 5 Industry, 2 Timber
Activated Citizens: 1 Authority, 3 Labor
Passive Income: 2 Wealth, 1 Industry, 6 Food, 1 TV, 3 Authority
Active Income: +2 Wealth, +1 Tech Roll, -2 Discontent
Total Income: 4 Wealth, 1 Industry, 1 Tech Roll
Construction:
Aqueduct (8/15 Labor, 9/9 Wealth, 9/9 Industry, 0/10 Stone) [-3 Labor, -1 Industry]
Forge District (0/6 Labor, 6/6 Wealth, 0/8 Industry)
Expenses: 3 Labor, 1 Industry
End: 45 Wealth, 3 Gold, 5 Industry, 2 Timber
Discontent: 0 start. 1 from Freedom Movement. 2 from Citizen Scholars. 1 Culture Malus. -2 Urban. -3 Gold. -1 finish. [+1 Temporary Culture]
Other Actions: The Aederfolk grumble about freedom. +1 Discontent. Drops off on T17.
Housing: 2 from p.Palace District, 3 from p.Urban District. No housing issues.


= done
1000 Patricians operate the Palace District. [A: +1 Authority, +3 Wealth, -2 Discontent]
1000 Plebeians operate the Agriculture District. [A: +4 Food, +1 Timber, +1 TV, +2 Wealth]
1000 Plebeians work the Mining district. [A: +1 Stone, +1 Magnetite]
1000 Plebeians operate the Forestry District. [A: +2 Timber, +2 Wealth]

Start: 31 Wealth, 1 Industry, 23 Stone, 15 Timber, 5 Magnetite
Activated Citizens: 1 Wealth, 3 Labor
Passive Income: 2 Wealth, 1 Industry, 12 Food, 1 TV, 3 Authority, 2 Stone, 1 Timber
Active Income: 4 Food, 3 Timber, 7 Wealth, 1 Stone, 1 Magnetite
Total Income: 15 Food, 7 Wealth, 3 Labor, 4 Timber, 3 Stone, 3 Authority, 1 Magnetite, 1 Industry
Construction:
Aqueduct (15/15 Labor, 9/9 Wealth, 9/9 Industry, 10/10 Stone) [-2 Labor]
Garrison (1/10 Labor, 0/8 Wealth, 0/4 Industry) [-1 Labor]
Expenses: 3 Labor
End: 38 Wealth, 2 Industry, 36 Stone, 19 Timber, 6 Magnetite
Discontent: 0 starting. +2 Citizen Scholars. -2 Palace. 0 finishing.
Housing: 2 from p.Palace District. 3 from p. Urban District. 4 pops / 5 housing = 0 discontent.


1000 Plebeians move gold. Logistics will come later.

Start:
Activated Citizens: 1 Labor
Passive Income: +2 Wealth, +1 Industry, +2 Food, +1 Trade Value, +2 Housing, +3 Authority, 1 Tech Roll
Active Income: Nothing.
Total Income: +2 Wealth, +1 Industry, +2 Food, +1 Trade Value, +2 Housing, +3 Authority, 1 Tech Roll
Construction:
Road Network (1/15 Labor, 0/8 Wealth, 0/4 Industry, 0/8 Stone) [-1 Labor]
Expenses: 1 Labor
End: 2 Wealth, 1 Industry
Discontent: 0 starting. No factors on discontent. 0 finishing.
Housing: 2 from p.Palace District. 1 pops / 2 housing = 0 discontent.


National Overview

Military Actions: None.
Research: 18 Tech Rolls (6 Palace Districts, 5 University, 7 Citizen Scholars).
2 copy Monumental Architecture from Machaka. [8/8]
16 research the secrets of Crimoline Comprehension. (The strange metal at Ceston.)
Culture: 62/29 starting. 6 base income, 6 event, 3 temporary. 14 consumed by Citizen Scholars. 63/29 ending.
Tier 1 Suppression debuffs are being applied.

Authority:
Corvus: Net -3. (5 in, 7 out)
Cavon: Net +1. (4 in, 3 out)
Corvin: Net +2. (5 in, 3 out)
Ceston: Net +2 (6 in, 4 out)
Dol Aeyld: Net +1 (5 in, 4 out)
Dol Angren: Net -1 (3 in, 4 out)
Catan: Net +2 (3 in, 1 out)
+12 from Republic. +6 from Event.
Discontent:
Corvus: 4 Discontent / 7 Pops = Life is good.
Cavon: -2 Discontent / 7 Pops = Life is good.
Corvin: 0 Discontent / 3 Pops = Life is good.
Ceston: 1 Discontent / 4 Pops = Life is good.
Dol Aeyld: -1 Discontent / 4 Pop = Life is good.
Dol Angren: 0 Discontent / 4 Pop = Life is good.
Colonization:
Thurvan [8/10]
Other:
Exploration:
Outlander Emissaries:
Diplomats and ambassadors are sent out to the world, promising a bounty of up to 20 cartloads of Wealth for any tribe who will throw their lot in with the Sons of the Wolf in battle for a few years.
Last edited by Lazarian on Tue Nov 30, 2021 12:08 pm, edited 2 times in total.

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G-Tech Corporation
Khan of Spam
 
Posts: 63983
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Tue Nov 30, 2021 3:04 pm

Year 415 of the Reckoning Ends


Hesh: The new system of government is received well, and the Hesh are joyful, for soon their sister city of the Western Slope will be counted a proper home of the people in truth.

The Great Yu Dynasty: There is black news - the shipment of wealth sent to distant Daru was harassed on its way to the Nirari, and the caravan was forced to turn back. A strong force of brigands, it seems, now occupies the passes north of Yuzhou. The captain of the soldiers escorting the wagons assessed the odds as unfavorable for an assault, and so returned with the caravan. A stronger force should be sent to clear out those who intrude on the peace of the Middle Kingdom.

Another attack has also been launched on the Long Wall from the west, near Zhai Cheng, though the garrisons have turned it back. The foe remains small in number, but the losses to the garrisons are not without grief.

The Magisterium of the Eleskar: The forces sent east are victorious, overrunning and casting down the foe which lurked there in due order. The battle at the breach in the enemy walls sees many of the Ralmakar destroyed, even their sturdy armor-clad forms not proof against all ill, but eventually the barbarians are broken and flee in disarray, and their settlement is sacked and burned. If there were ever sons of the Eleskar here, they are no longer to be found, unfortunately - only treasure and plunder is gained from the sack, enough iron weapons and armor to outfit an great host, and twenty cartloads of wealth. 1670 Ralmakar were damaged beyond repair in the battle, and the armor and weapons of a full legion were rent and battered too greatly for succor. Hopefully now, at least, peace will be given to the Eleskari...

The Imperium: A sable ore of reddish hue and strange provenance has been discovered by miners far below Tenebris, though no other prospecting attempts have yielded favorable results. The negotiations with the outlanders near Kar Agala are proceeding well, and may see success in the near future. Efforts to understand the brewing of alcohol have seen fruit, and the smelters have devised means of extracting silver and lead from galena ore. Captains of legions are creating methods of supporting greater hosts in the field, and the artificers of heating large quantities of ore.

The Republic of the Machaka: Though our own artists are achieving much, in their homes many ungrateful wretches grumble and complain of the glory of those about us. A small state like Machaka they say, has little to defend, and much wealth to put to the good of the people - to joy and entertainment. These complainers will tear down our society, if we let them.

The Sons of Saladon: The ambassadors return with no news of their predecessors - the Manisaharu seem confused at his questions, and have no record of any parties from Saladon arriving for many years. They seem chagrined to learn of the barbarians who make their homes near at hand, but can offer but little force to dislodge such a large host of brigands from the rocky heights.

Sorrowfree: The sallies from the kin of the Vale of Ustar are regarded well, but politely rejected. Though the Khortuun have given much, some courtiers say that the southerners of the Celestial Empire have given more. Regular gifts of great expense from the shores of the Jade River have clad the fatherless, fed the hungry, and made Daru strong and proud. Though they love the daughters of the Mother Moon as sisters, their hearts are given to the Yu, for there their purse-strings are kept most fully. As for the calls for slaves, and soldiers - none yet answer, though it may be different in time. The crones of the Retreat see success in their studies, devising methods of building wall upon wall, battlement upon battlement, to secure the lands of the faithful against the scourge of war.

Corvus: The men sent to seek for sons of fortune return empty-handed; it appears the campaigns of the Sons of Corvus to drive the wild men from their lands have been successful enough that a likely band of blood-thirsty barbarians willing to fight for gold is a difficult thing to locate, here at least. A strong raiding force against Cavon out of the southwest has been turned back in battle, but only at heavy cost. The enemy was well armored, well armed, and lead cunningly - five hundred and forty sons of the Wolf, and three hundred and sixteen sons of the Serpent fell in battle before the walls to prevent the enemy from plundering the environs of the city.

Warcyfle: A bloody sally against the hosts of the Velathriim has driven them from before the walls of Likan - a great conflict, close fought against the iron legions of the hills, but ultimately victorious. Two batteries of heavy ballistae were seized as the enemy withdrew, but casualties were heavy. From the first host six hundred and thirty men fell, from the second two hundred, from the third six hundred and ninety, and the fourth took such heavy casualties she will not recover. But the security of Likan has been achieved.

Year Fourhundred Sixteen of the Reckoning Begins
Last edited by G-Tech Corporation on Tue Nov 30, 2021 4:14 pm, edited 1 time in total.
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

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Novas Arcanum
Negotiator
 
Posts: 5659
Founded: Oct 14, 2016
Left-wing Utopia

Postby Novas Arcanum » Tue Nov 30, 2021 4:18 pm

The Ancestral Goddess of the Niari


Image


Mother of All


The Ancestral Goddess is the glorious chief deity for the people of Daru. The Goddess referred to as Hou Tu by Huang worshippers, is considered to be the deity of the Earth, and centuries later the Sun as well. She is the Mother of All. The Ancestral Goddess has played many roles throughout Niari mythos having created the world and mankind and has often been the heroine in countless myths. Her most famous role is when she was reborn into the world as the transcendent one taking on the form of a unicorn and traveling across the lands of the Middle Kingdom aiding people from all walks of life, from the poorest to the richest as darkness consumed the world, from the invasion of General Yami.

General Yami, considered to be the Lord of Darkness he had invaded the Material World, by betraying and killing a tribe of heavenly gods and stealing their vessel to sail from the Spirit World wrecking havoc and causing the world to descend to darkness creating an imbalance for all of the living. The Ancestral Goddess would be reborn on earth, to do battle with General Yami and end his reign of terror for all time. The battle was fierce and at first Yami appeared to be victorious. But she was the transcendent one she would take on the hope of all of Mankind and in the final hour of battle she would deal a powerful blow against him banishing him from the world for all time.

The Ancestral Goddess would continue playing the role of heroine aiding Mankind whenever in need.


Zhai Cheng

Zhai Cheng(+3 Culture) : 11,000 Population |5,000 Plebians , 3,000 Patricians (-1 Silk,+3 Culture,-3 Discontent)
Warrior Army [Iron Armor, Iron Weapons, Composite Bows, Mounts (Unicorns)] [Patrolling]
Trained Army [ ]-Marching to Yuzhou
Palace [Forbidden Palace(-2 Discontent ), Garrison [500 Soldiers [Iron Armor, Iron Weapons] (Patrolling),+1 Authority], Jade Tower , Aqueduct, Simple Stone Wall] [+1 Wealth, +1 Industry, +2 Food, +2 Authority| Worked by Patrician:+1 Authority, +2 Wealth. -2 Discontent ] [Studying from Northerners : Refined Smithing [1/10] ]
Urban [Dense Housing]
Urban[Idle]
University [+2 Culture| Worked by Patrician:+2 Culture,1 Free Tech Roll allocated to [Studying from Northerners : Refined Smithing [3/10]]
Artisan [Spinning House, Charcoal Pit] [Worked by Patrician :+2 Wealth,+1 Industry]
Theater[+1 Culture| Worked by Patrican:+2 Culture,+1 Wealth]
Barracks [Idle]
Agriculture [+3 Food] [+2 Wealth] [+1 Wool]
Agriculture [+3 Food][+2 Wealth][+1 Wool]
Agriculture [+3 Food][+2 Wealth][+1 Wool]
Agriculture [+3 Food][+2 Wealth][+1 Wool]
Plantation [Destroyed]
Forestry [+1 Silk][+1 Food]
Forge [+2 Wealth,+1 Industry|Worked by Patrician:+1 Wealth,+1 Industry]
Crop Bonuses[+4 Food]
Domestic Animal Bonuses [+3 Food]
Mining [+1 Stone|Worked by Plebian (+1 Labor): +1 Galena Ore,+1 Stone]
Modifier (+5 Trade Value)


Construction
Plantation[8/8 Wealth|8/8 Labor]
Upgrade Simple Stone Wall to Grand Wall[12/25 Labor|3/16 Wealth|3/16 Industry|12/30 Stone]
Apothecary [10/10 Labor|30/30 Wealth|6/8 Industry]
Blommery[8/8 Labor| 4/4 Wealth|7/7 Industry.]
Galley Squadron Patrolling


Yuzhou

Yuzhou (+3 Culture): 9,000 Population – 6,000 Plebians , 2,000 Bureaucrats (+II Passive Authority)
1000 Soldiers [Iron Armor,Iron Weapons, Composite Bows] [Patrolling]
Palace [Temple of Heaven (+II Culture) ,The Long Wall, Fitted Stone Wall, Aqueduct, Garrison [500 Soldiers [Iron Armor,Iron Weapons] (Patrolling) +1 Authority] ] [+1 Wealth, +1 Industry, +2 Food, +2 Authority| Bureaucrat:+1 Authority,+2 Wealth ] [Studying from Northerners : Refined Smithing [4/10]]
Urban [ ]
Urban [ ]
Mining [Deep Quarry][+2 Stone| Worked by Plebian (+1 Labor):+1 Hematite,+1 Stone)]
Artisan District [+1 Wealth| Worked by Bureaucrats: +2 Wealth,+1 Industry| Charcoal Pit]
Agriculture[+4 Food] [+1 Wealth][+1 Wool]
Agriculture [+4 Food] [+1 Wealth][+1 Wool]
Forestry[Destroyed]
Forge [ +2 Wealth,+1 Industry]
Crop Bonuses[+4 Food]
Domestic Animal Bonuses [+3 Food]
Modifier (+2 Trade Value)
Tier II Culture Modifier
The Imperial Court receives diplomats from distant Hou Cheng (Daru).The Emperor bestows gifts to these diplomats [5/5 Wealth|8/8 Years]



Construction
University[0/8 Labor| 0/6 Wealth|2/ 6 Industry]
Market [10/10 Labor|12/12 Wealth|8/8 Industry]
Composite Bows [Wealth 2/2|Industry I/I]


Zhongdu

Zhongdu(+3 Culture): 4,000 Population – 3,000 Plebians, 1,000 Citizens (+1 Wealth)
Palace [Simple Stone Wall] [+1 Wealth, +1 Industry, +2 Food, +2 Authority.] [Studying from Northerners : Refined Smithing [5/10]]
Agriculture [+4 Food] [+1 Wealth][+1 Wool]
Urban [ ]
Crop Bonuses[+4 Food]
Domestic Animal Bonuses [+3 Food]
Modifier (+2 Trade Value)
Construction
Forge:[6/6 Labor| 6/6 Wealth|5/ 8 Industry]
Urban[3/12 Labor|3/ 8 Wealth| 1/4 Industry, 0/4 Timber]
Garrison:[4/10 Labor|0/8 Wealth|0/4 Industry]


Qindao


Qindao (+3 Culture): 4,000 Population – 4,000 Plebians
Palace [Simple Stone Wall] [+1 Wealth, +1 Industry, +2 Food, 2 Housing, +2 Authority] [Studying from Northerners : Refined Smithing [6/10]]
Urban [ ]
Artisan District [+1 Wealth ]
Agriculture [+3 Food][+1 Wealth][+1 Wool]
Crop Bonuses[+4 Food]
Domestic Animal Bonuses [+3 Food]
Modifier (+2 Trade Value)


Construction
Forge [6/6 Labor|6/6 Wealth|8/ 8 Industry]
University[8/8 Labor|3/6 Wealth|0/ 6 Industry]

Huangzhou

Huangzhou(+3 Culture): 4,000 Population – 4,000 Plebians
Palace [ Simple Stone Wall] [+1 Wealth, +1 Industry, +2 Food, 2 Housing, +2 Authority] [Studying from Northerners : Refined Smithing [7/10]]
Urban[ ]
Crop Bonuses[+4 Food]
Domestic Animal Bonuses [+3 Food]


Construction
Garrisons [10/10 Labor|4/8 Wealth|4/4 Industry]
Aqueduct [6/15 Labor| 0/9 Wealth| 0/9 Industry| 0/10 Stone]
Modifier (+2 Trade Value)

AUTHORITY:

Zhai Cheng-6 (1 from 0 Discontent,1 from Garrison)
Yuzhou- 8 (1 from Bureaucrat,1 from 0 Discontent)
Zhongdu-3 (1 from 0 Discontent)
Qindao-3 (1 from 0 Discontent)
Huangzhou-3 (1 from 0 Discontent)

CULTURE: 65/32 = 2|Next turn = 86/32
DISCONTENT:

EXPLORATION: Colony of Gaoling being founded southeast of Yuzhou (Blasted Gold Meteor, Basalt, Alpacas)[6/10]
RESEARCH: Counterespionage


Last edited by Novas Arcanum on Wed Apr 06, 2022 6:46 am, edited 12 times in total.

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Olthenia
Senator
 
Posts: 4504
Founded: Oct 03, 2009
Left-Leaning College State

Postby Olthenia » Thu Dec 02, 2021 3:29 pm

Sorrowfree

Image


The Eastern Antechamber, Temple of the Mother-Moon
Second Day of the Arc of Wandering Vines, the 415th Year of the Star Count

“So they refuse us.” Marosa mo Banle’s voice was flat. Dull.

“Not in so many words, no-“ Seneschal Kunle chimed in. “They’ve refused to tie themselves to us. Refused vassalage, essentially.” True to form, the taller of Sorrowfree’s two seneschals had a gift for skirting the obvious.

“Yet their tone is cordial,” added Seneschal Afon. “Greatly so, even.” She punctuated her words with a subtle drag on her borra-pipe, and exhaled wistfully towards the domed ceiling. “They’re very much aware of what we’ve offered here. And what they’re refusing.”

“In favor of Yu,” groused Marosa. “And their emperor.” The High Priestess’ tone had grown positively testy now, and her seneschals shared a look of concern. For many evenings now, Priestess Marosa and her two colleagues had gathered here in the domed antechamber off the Grand Temple’s eastern wing. For it was quiet here, in this humble stone chamber. At some point in the distant future, that would likely change - for the temple complex of which the ante-chamber was part stood not even half finished as of yet. But one day, by the sweat of many brows and labor of many hands, yes - that would change.

And it'd certainly be grander than the shrine of those darn sun-worshippers up on the vale's edge!

Ah, well. It was a fine enough chamber, at any rate. To discuss. To plot. To plan. And, as of late, worry – mostly over damn, distant Daru. Or perhaps ‘worry’ wasn’t quite the term for it? Sorrowfree, with its matriarchy and its faith so close to its proverbial heart, had always felt a certain sense of kinship with Daru. Her priestesses and their claim to power were not, in many ways, so different from them. And likeness, the Mother-Moon assured them, finds strength in itself. So it was doubly disappointing then, when Daru’s response to the previous summer’s offer of a closer alliance was politely, but firmly, dashed.

And all in favor of the blasted Yu.

“Look, let’s be frank here-“ Kunle spoke up, straightening her robes as she sat upright in her whicker seat. “Daru did not reject our offer so much as they accepted Yu’s wealth.”

“And your point is?” Marosa demanded. For all her calmness and largesse – traits that served Marosa well enough when presiding over the priestesses and their lengthy debates – her tone, in adversity, could be… testy. It certainly was now. “That the Yu and their Celestial Emperor bribed them?”

“No, no. Not bribed. Never bribed!” protested Kunle. “I’m merely saying that-“

Thankfully, her sister Afon came to her rescue. “She’s saying that this was a courtship. Sorrowfree courted Daru, yes? And the Yu courted Daru. Heck, I’m pretty sure even the Riverlanders put out some feelers at some point. The point is – the Yu gave more than us. More gifts, and probably more of the right persons.”

“And they are still our firm allies,” Kunle huffed.

“Yes, yes-“ Marosa agreed. “Firm allies and sisters in battle. If we call-“

“Then they shall answer,” Afon nodded – in a tone that was more than just a little pleased. “They’ve given us their word.”

“Heh.” Marosa’s mouth twisted in a sour little smirk. “With Mother’s luck, we shan’t need to.”




Government: Theocracy

Sorrowfree: 11000 Population | 4000 Plebians, 1000 Serviles, 1000 Citizens, 3000 Matriarchs, 2000 Soldiers
1 Army [Nduja | Iron, Iron, Composite, Siege Ladders, Mounts (Camels, Saddles, Stirrups) | Trained] Train. [1/5]
1 Army (Bonadar | Iron, Iron, Siege Ladders | Tribal) 690 -> 940.
8 Flatland, 10 Hills, 2 Desert
Prophet’s Retreat
Palace District [Garrison, Aqueduct, Prophet’s Retreat] Road Network, Simple Stone Walls (+1 Wealth, +1 Industry, +2 Food, 2 Housing, +2 Authority) w/Matriarchs, Garrison (+2 Authority, +2 Wealth, -2 Discontent)
Temple District [Empty] (+1 Wealth, +1 Culture) w/Matriarchs, Sacred Crafts, Theocracy (+2 Authority, +3 Culture, +3 Wealth, -2 Discontent)
University District [School] (+1 Culture) w/Matriarchs (+1 Culture, +2 Tech Roll)
Urban [Houses, Central Granary] (+3 Housing) w/Plebians, Houses (+2 Housing, -3 Discontent, +1 Wealth)
Urban [Empty] (+3 Housing) w/Plebians (+1 Housing, -2 Discontent, +1 Wealth)
Artisan [Apprentice Quarters, Spinning House, Workshop] (+1 Wealth) w/Citizens (+8 Wealth, +6 Industry, +1 Trade Value)
Barracks (+1 Army Cap)
Market District (+1 Wealth, +1 Trade Value)
Agriculture (+4 Food) w/Plebeians (+3 Food, +1 Timber, +1 Trade Value)
Agriculture (+4 Food) w/Plebeians (+3 Food, +1 Timber, +1 Trade Value)
Agriculture (+4 Food)
Agriculture (+4 Food) w/Serviles (+3 Food, +1 Timber, +1 Trade Value)
Agriculture (Devastated)
Mining (+1 Stone, +1 Stone w/Hills)
Plantation (+1 Food, +1 Wealth)

And a proper Cult Temple continues its rise. (18/35, 20/20 Wealth, 9/10 Industry, 7/15 Stone)

1000 Plebians arrive from Kura Kumbe. (+1 Discontent)

Total Authority: 1 (Theocracy) +6 (Palace District, Temple District, Garrison) +1 (Matriarchs) = 6
Total Wealth earned / spent: 34 / 0 = +34 Wealth | New Wealth = 195
Total Trade Value: 5
Total Labour: 7
Total Industry: 6

2 Obsidian is transported to Sorrowfree by the Road Network.
1 Silver is received from fair Eleskar in return for 1 Iron.

Total Resources: 141 Wealth, 31 Timber, 28 Copper Ore, 2 Stone, 1 Gray Ore, 4 Magnetic Iron, 1 Red Gems, 2 Twisted Green, 26 Obsidian, 3 Silver, 1 Copper Weapons, 1 Iron Weapons, 1 Iron Armor.


Three-Brothers-Town: 4000 Population | 4000 Plebians
6 Mountainous areas, 4 Hills, 6 Forests, and 4 Flatlands.
4 Wealth, 6 Timber, 4 Stone.
Palace District [Garrison] (+1 Wealth, +1 Industry, +2 Food, 2 Housing, +2 Authority) | Stone Wall
Agriculture (+3 Food) w/Plebians (+3 Food, +1 Timber, +1 Trade Value)
Urban [Empty] (+3 Housing) w/Plebians (+1 Housing, -2 Discontent, +1 Wealth)
2000 Plebians work as best they’re able.

A proper Road Network continues. [10/15 Labor, 5/8 Wealth, 2/4 Industry, 0/8 Stone]
And a new Mining District also. [0/10 Labour, 4/4 Wealth, 1/4 Industry]

2 Wealth arrives from Sorrowfree as Trade Value.


Kura Kumbe: 5000 Population | 4000 Plebians, 1000 Serviles
6 Mountains, 4 Hills, 6 Forests, and 4 Flatlands.
0 Wealth, 1 Timber

Palace District [Garrison] (+1 Wealth, +1 Industry, +2 Food, 2 Housing, +2 Authority) | Stone Wall
Agriculture (+3 Food) w/Plebians (+3 Food, +1 Timber, +1 Trade Value)
Urban [+3 Housing] w/Plebians (+1 Wealth, +1 Housing, -2 Discontent)
Agriculture (+3 Food) w/Serviles (+3 Food, +1 Timber, +1 Trade Value)
1000 Plebians toil with them, albeit in conditions more fair.
1000 Plebians travel to Sorrowfree this year. (+1 Discontent)

The University District continues its slow rise. [Labour 8/8, Wealth 10/10, Industry 3/6]
And an exciting new Road Network takes shape also. [8/15 Labor, 7/8 Wealth, 1/4 Industry, 0/8 Stone]

3 Wealth arrives from Sorrowfree as Trade Value.


-Trade and commerce flows, as ever, from Three-Brothers and Kura Kumbe. Its destination is, also as ever, distant Daru, and the markets of the Nirari priestesses (2 Trade Value).

-Other trade caravans head elsewhere from Sorrowfree, bound for distant lands (3 Trade Value to Kura Kumbe, 2 Trade Value to Three Brothers).

-1 Magnetic Iron is this year exchanged for 1 Silver, courtesy of merchants from distant Eleskar.

-One of Sorrowfree’s armies, the Nduja, spend their time with drill and prayer. Another host, the Bonadar, musters new recruits to replenish their numbers.

-Another deal is offered to dearest Daru this year: that of wealth in return for blocks of stone. Would the priestesses be willing to part with eight such, in return for two wayns of lucre per?


TECH:
Total: 3 (Palace Districts) + 2 (Prophet’s Retreat) + 2 (University District, School) + 1 (Tier 3 Culture) = 8
This year the wisest of Sorrowfree, Kura Kumbe and Three-Brothers ponder the mysteries of Siege Tactics.

CULTURE:
Earned: 4 (Temple District) + 2 (University District) - 3 (Tier 2 malus) = 3
Total: 57 + 3 = 60 Culture / 20 Pops = 3.0

Glorious! Your empire grows and thrives. This is a period of unparalleled prosperity and creativity in your settlements. +1 Wealth/activated Population. +2 Population Growth in all Settlements. -2 Discontent in all Settlements every year. +1 Tech Roll from activated University Districts. +10 Wealth/year in the Capitol. +1 Authority per Settlement. -1 Culture per Population

AUTHORITY:
Sorrowfree: Net +2.5 (13 in, 10.5 out)
Three-Brothers-Town: Net +3 (7 in, 4 out)
Kura Kumbe: Net +2.5 (7 in, 4.5 out)
+3 from Theocracy, +3 from Culture. Surplus of 5

DISCONTENT:
Sorrowfree: -2 Discontent / 11 Pops = 0 | Happiness reigns.
Kura Kumbe: -2 Discontent / 5 Pop = 2 – 0 = 2.0 | Unhappy Commons.
Three-Brothers-Town: -2 Discontent / 4 Pop = 1.1 – 0.5 = 0.6 | Happiness reigns.
Last edited by Olthenia on Wed Dec 08, 2021 7:57 am, edited 3 times in total.

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The Empire of Tau
Minister
 
Posts: 3394
Founded: Dec 19, 2016
Inoffensive Centrist Democracy

Postby The Empire of Tau » Fri Dec 03, 2021 3:14 pm

No IC. Busy.
The Mercantile Republic of Machaka
1+ Culture/Population: Happy. Things are better than they could be, and we should be grateful for that. The arts are respected, and our people live good lives. -1 Discontent in all Settlements every year. +2 Wealth/year in the Capitol. +1 Authority. -1 Culture per Settlement

16,000 Population | 5000 Serviles (+10 Discontent), 3000 Plebeians, 1000 soldiers, 4000 Citizens, 2000 Patricians
Phalangitai I (Militia Army) [Iron Armor | Iron Gladius and Scutum] [1,000 Men] - Go to Colony and protect it.
Peltastai I (Warrior Army) [Copper Javelins] [500 Men] - Patrol, support the flanks of the Bastards
Bastards of the Mother-Spider (Warrior Army) [Copper Armor | Basic Shield and Spear] [1,000 Men] - Patrol
9 God-Spiders - Patrol, support the flanks of the Bastards
5 Riverlands, 2 Flatlands, 11 Forest

District Improvements (Constructions):
Houses [+1 Housing to all Urban Districts | -1 Discontent When Activated]
Workshop [Allows all Artisan Districts to Convert Wealth into Industry]
Great House of Wisdom [See “Wonders of the World” in the OOC for Benefits]
Aqueduct [+2 Population Growth (Seed Drill Bouns)]
Great Bath [+4 Population Growth and +1 Trade Value for every other source of Population Growth]
Grand Wall [A Big ol’ Wall]
Watchtowers [Ever So Watchful]
Garrison [Provides Garrison Army | +1 Authority to Palace District]
Apprentice Quarters [+1 Wealth to Artisan Districts and adds quality, when activated, may process 1 Luxury Resource into 2 Wealth or to eliminate 2 Discontent to Artisan Districts. When active +1 Trade Value]
Stonecutter [+2 Wealth (a) to Artisan Districts if 1 Stone consumed in District]
Road Network [+2 Trade Value | +2 Remote Harvesting]
Granary [+2 Food | +1 Remote Harvesting]
School [1 Tech Roll to University Districts when activated | Students are educated one year faster.]
Deep Quarry [+1 Stone in Mining Districts when activated]
Shaduf [+2 Food in activated Agricultural Districts]

District Managment:
[1] Palace [The Great Bath, Great House of Wisdom, Arch, Aqueduct, Grand Wall] → 1 Wealth, 1 Tech Roll, 1 Industry, 2 Food, 2 Housing, 3 Authority
[2] University (Activated, 2 Patrician | 0 Authority) → 2 Culture | 2 Culture, 6 Tech Roll
[4] Urban (Activated, 3 Servile | -1.50 Authority) → 16 Housing | 3 Wealth, 3 Housing, -9 Discontent, 15 Labor
[2] Artisan (Activated, 2 Citizen | -2 Authority) → 4 Wealth, 10 Industry (-4 Wealth) | 14 Wealth (-2 Stone, -2 Silver), 2 Industry, 2 Trade Value
[2] Market (Activated, 1 Citizen | -1 Authority) → 2 Wealth, 2 Trade Value | 1 Culture, 11 Wealth (-11 Trade Value per Activated Market), 1 Wealth
[3] Agricultural (Activated, 2 Servile | -2 Authority) → 9 Food | 8 Food, 2 Timber, 2 Trade Value, 10 Labor
[6] Mining Districts → 6 Stone

Misc:
9 Tech Rolls in Total (+6 from University, 1 from Palace, 2 from the House of Wisdom)
Sewers [8/10 Tech] + 2 → Done (Copying Deepkin)
7 Tech Rolls to Enlightenment (School of Sol) [Boosted by Scientific Method]
Total Culture [+4]: 44 → 48
Discontent [0]: 8 → N/A
Domesticated Crops [Potatoes] → 1 Food
Total Trade Value is 11 [2 from Aqueduct, 2 from Road Network, 2 from Agricultural, 2 from Artisan, 1 from default population growth, 2 from Market]
Remote Harvesting [Forest - River NS/NES | Bluebells, Muskoxes, Silver] → 3 Silver
Educating 1 Citizen [1/4 Years]
Educating 1 Plebeian [3/4 Years]
Total Authority → 7 [2 from Civic (Republic), 3 from Palace, and 1 from Culture tier]
Moving 1 Silver to Nerroth | 1 Tin is traded from the Deepkin

Production and Budgeting: 32 Wealth, 13 Industry, 4 Stone, 5 Food (After Consumption), 2 Timber, 25 Labor, 1 Tin

Harbor [14/14 L] [12/12 W] [4/8 I] + 4I → Done
Harbor [14/14 L] [12/12 W] [0/8 I] + 8I → Done
Harbor [14/14 L] [0/12 W] [0/8 I] → N/A
Harbor [3/14 L] [0/12 W] [0/8 I] → N/A
Forge [6/6 L] [6/6 W] [0/8 I] → N/A
Urban [0/12 L] [0/8 W] [0/4 I] [0/4 Timber] + 12L, 8W, 1I, 4 Timber → Not Done
Colony at Forest - South [0/30 Wealth] + 30W → Done
Treadwheel Crane [0/30 L] [0/45 W] [0/15 I] [0/15 Timber] + 13L
5 Food given to Slaves for free.

Leftovers:4 Stone, 1 Tin
Storage:52 Stone → 56, 30 Timber → 27, 23 Wealth → 17, 0 Industry, 7 Sliver, 1 Tin, Composite Bows
Last edited by The Empire of Tau on Wed Dec 08, 2021 8:36 pm, edited 6 times in total.

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G-Tech Corporation
Khan of Spam
 
Posts: 63983
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Sat Dec 04, 2021 6:56 am

A Merry Heart


Redbloom Quarter, Stalheim
Thirteenth of Redleaf, Year Four Hundred Sixteen of the Reckoning

From the street the door opened, allowing in a hubbub of noise from the market outside and the whistling of the cold wind, then it slammed shut with a welcome thud. The men inside cheered, not so much at the new arrival, but at the fact of what he was carrying - a great oak keg, bound with bronze strips to hold it sturdy despite any jostling or impact. Some, probably, didn't even know why they were cheering. But once you had enough spirits or ale in you, cheering felt like the right thing to do regardless.

There was a hard winter coming. The farmers said it, and even these laborers could feel it in their bones. Most years that would mean shacking up with your lady and barely stirring outside the rows of sturdy houses, endlessly cutting firewood and feeding the hungry flames. But things were looking up for even the poor of Stalheim; mages, funded by the governor, old Atrius of House Goldsworn, had been through Redbloom less than a month ago, cutting clever symbols into lintels and mantels and reducing cartloads of old scrap iron into just so much dust on the wind. Not a single man in the public house was an enchanter, or knew the fundamentals of the craft, but the explanations had been simple enough.

The houses, aye, they held heat better with the wards in place. You needed to cut less wood, and that was all to the best. And there was a new type of heat here now too, one which the miners and woodcutters and masons greatly appreciated - ale. The Rivermen had come up with the concept first, it was said, and the first spirits had come from far across the Spine, from the eastern far country where the mythical Republicans made their homes. That had been raw spirits, maize whiskey, highly concentrated and so worth exporting. Put a splash of that in your mash and you'll be singing all night long.

A local brewery though, now that was what had just opened - and where this keg was coming from. The Rivermen were clever, but they didn't have the most varied of diets, nothing like a proper Landsers. For years the Deepkin had been drinking malt hash, water with a hint of crushed barley roasted and thrown in to give it flavor. Steddman, Steddman had taken the Riverman process and refined it, fermenting his hash like they did their maize, and produced the first lovely grain ales. As pale as a winter sunset, but perfect for cutting the dust from a thirsty throat after a long day, ale would do it, aye.

And it made those long winter days pass much quicker when you drank it around a fire with friends, that was for sure.

Authority: 2 Settlement + 4 Wonders + 3 Palace + 2 Citadel: 13
Patricans activate and operate Palace District [4 Wealth, 1 Industry, -2 Discontent, 1 Tech] [3 Labor]
Patricans activate and operate University District [1 Culture, 1 Industry, 2 Authority, 2 Tech] [1 Labor]
Patricans activate and operate University District [5 Wealth, 1 Culture, 1 Industry, 2 Authority, 2 Tech] [1 Labor]
Patricans operate University District [5 Wealth, 1 Culture, 2 Tech] [2 Authority, 1 Industry, 1 Labor]
Patricans operate Theater District [3 Culture, 3 Wealth, -2 Discontent] [2 Authority, 1 Industry, 1 Labor]
Patricans operate Theater District [3 Culture, 3 Wealth, -2 Discontent] [2 Authority, 1 Industry, 1 Labor]
Patricians operate Artisan District [2 Food, -Timber, -Wool, -Stone, 6 Charcoal, 6 Wealth, 6 Industry] [2 Authority, 1 Industry, 1 Labor]
Citizens operate Forge District [7 Wealth, 1 Industry, -3 Starmetal Ore, -1 Charcoal, +2 Starmetal] [1 Wealth, 1 Industry, 1 Labor]
Citizens operate Forge District [8 Wealth, 1 Industry, -2 Copper Ore, -1 Charcoal] [1 Wealth, 1 Industry, 1 Labor]
Citizens operate Artisan District [2 Food, -Timber, -1 Wool, -1 Stone, 6 Charcoal, 7 Wealth, 6 Industry, 1 TV] [1 Wealth, 1 Industry, 1 Labor]
Citizens operate Market District [1 Culture, 19 Wealth, 2 TV] [1 Wealth, 1 Industry, 1 Labor]
Citizens operate Market District [1 Culture, 19 Wealth, 2 TV] [1 Wealth, 1 Industry, 1 Labor]
Plebeians being educated into Citizens [1 Labor] [3/4]
Plebeians being educated into Citizens [1 Labor] [3/4]
Plebeians being educated into Patricians via Standardized Texts [1 Labor] [3/4]
Plebeians being educated into Citizens via Patronage [1 Labor] [2/4]
Citizens operating Urban District [1 Wealth, 1 Housing, -5 Discontent] [1 Labor]
Citizens operating Urban District [1 Wealth, 1 Housing, -5 Discontent] [1 Labor]
Citizens operating Urban District [1 Wealth, 1 Housing, -5 Discontent] [1 Labor]
Citizens operate Agriculture District [3 Food, 3 Wealth, 1 Trade Value, 2 Wool] [1 Labor, 1 Wealth, 1 Industry]
Plebeians operate Agriculture District [3 Food, 3 Wealth, 1 Trade Value, 2 Wool] [2 Labor]
Plebeians operate Forestry District [1 Food, 2 Timber, 2 Wealth, 2 Silk] [2 Labor]
Plebeians operate Mining District [3 Stone, 2 Skystone, 2 Copper Ore, 1 Corundum] [2 Labor]
Plebeians operate Mining District [3 Stone, 2 Skystone, 2 Cinnabar, 1 Corundum] [2 Labor]
Plebeians operate Mining District [3 Stone, 2 Skystone, 2 Copper Ore, 1 Corundum] [2 Labor]
Golems operate Forestry District [3 Timber, 2 Wealth] [3 Labor, -1 Enchantment]
Golems stolidly laboring [3 Labor, -1 Enchantment]
Prospecting continues [-10 Wealth, 2 Authority]
Battlesworn Army training [5/5]
12 Labor from Apprenticeships II
Passive Income [29 Food, 1 Labor, 15 Wealth, 4 Industry, 10 Trade Value, 9 Culture, 1 Timber, 7 Stone, 1 Power Stone, 4 Cinnabar, 2 Skystone, 2 Silk]
6 Starmetal, 3 Tin, 6 Jade from Outskirts
1 Jade, 6 Starmetal Ore from Remote Harvesting
10 Food from Domesticated Crops and Animals
+2 Discontent from Hegemony, +9 from Plebeians | -2 Discontent from Palace, -9 from Housing
13 Tech Rolls, 20 Wealth from Culture
2 Wealth sent to Khoramor, 1 Jade sent to Stalheim, Forgefend, Kar Agala
Spire of the Sky studying Teslanite Biomechanisms [3/10]
Jade consumed [+Authority from Palace (a), +1 Tech Roll], Shimmerstone consumed [+2 Enchantment, +Enchantment for 5 Years]
Modifiers: +1 Growth [Am], +5 Culture [S 5/5], +1 Authority [J 1/5], +7 Enchantment [Sh 1/5]
Income: 50 Food, 52 Labor, 132 Wealth, 35 Industry, 9 Enchantment, 4 Timber, 17 Stone, 2 Wool, 10 Charcoal, 3 Starmetal Ore, 7 Starmetal, 10 Skystone, 3 Tin, 3 Corundum, 5 Cinnabar, 4 Copper Ore, 6 Jade, 2 Power Stones, 3 Silk, 25 Culture
Constructing Leyline Caravansary [2/15 Labor, 25/25 Wealth, 0/25 Industry, 0/10 Enchantment, 6/6 Aetherium] -> [15/15 Labor, 25/25 Industry, 10/10 Enchantment] [Done]
Mapping Leylines [4/4 Enchantment]
Constructing Supply Stash [10/10 Labor, 10/10 Wealth, 5/5 Industry] [Done]
Constructing Tavern [10/10 Labor, 12/12 Wealth, 5/5 Industry] [Done]
Constructing Urban District [12/12 Labor, 8/8 Wealth, 4/4 Industry, 4/4 Timber] [Done]
Constructing Bastion [7/12 Labor, 16/16 Wealth, 0/12 Industry, 20/20 Stone]
End: 509 Wealth, 3 Industry, 140 Timber, 308 Stone, 49 Wool, 86 Charcoal, 34 Tin Ore, 10 Tin, 46 Copper Ore, 56 Starmetal Ore, 66 Starmetal, 114 Skystone, 117 Cinnabar, 51 Jade, 3 Floatstone, 2 Aetherium, 21 Corundum, 2 Amethyst, 13 Power Stone, 33 Silk, 3 King's Ore


Authority: 2 Settlement + 1 Wonders + 3 Palace: 6
Patricans activate and operate Palace District [4 Wealth, 1 Industry, -2 Discontent, 2 Authority] [3 Labor]
Patricans activate and operate University District [4 Wealth, 1 Culture, 1 Industry, 2 Authority, 3 Tech] [1 Labor]
Patricans operate University District [4 Wealth, 1 Culture, 3 Tech] [1 Industry, 2 Authority, 1 Labor]
Patricians operate University District [4 Wealth, 1 Culture, 3 Tech] [1 Industry, 2 Authority, 1 Labor]
Patricians operate Theater District [2 Culture, 2 Wealth] [1 Industry, 2 Authority, 1 Labor]
Citizens operate Theater District [2 Culture, 2 Wealth] [1 Wealth, 1 Industry, 1 Labor]
Citizens operate Forge District [10 Wealth, 1 Industry, -5 Meteoric Iron, +5 Iron, 1 Culture] [1 Wealth, 1 Industry, 1 Labor]
Citizens operate Artisan District [+Food, -Timber, -Stone, -Wool, 4 Charcoal, 6 Wealth, 5 Industry, 1 Trade Value] [1 Wealth, 1 Industry, 1 Labor]
Citizens operate Artisan District [+Food, -Timber, -Stone, -Wool, 4 Charcoal, 6 Wealth, 5 Industry, 1 Trade Value] [1 Wealth, 1 Industry, 1 Labor]
Citizens operate Artisan District [+Food, -Timber, -Stone, -Wool, 4 Charcoal, 6 Wealth, 5 Industry, 1 Trade Value] [1 Wealth, 1 Industry, 1 Labor]
Citizens operate Market District [9 Wealth, 1 Culture, 2 TV] [1 Wealth, 1 Industry, 1 Labor] 16 TV - 16 Wealth
Plebeians being educated into Citizens [3/4] [1 Labor]
Plebeians being educated into Citizens [3/4] [1 Labor]
Citizens being educated via Standardized Texts into Patricians [3/4] [1 Labor]
Plebeians being educated via Patronage into Citizens [2/4] [1 Labor]
Citizens operating Forestry District [3 Timber, 2 Wealth] [1 Wealth, 1 Industry, 1 Labor]
Citizens operating Mining District [3 Stone, 4 Meteoric Iron, 1 Basalt] [1 Wealth, 1 Industry, 1 Labor]
Citizens operating Mining District [3 Stone, 4 Meteoric Iron, 1 Basalt] [1 Labor, 1 Wealth, 1 Industry]
3 Plebeians operating Urban District [+3 Housing, 3 Wealth, -15 Discontent] [6 Labor]
Plebeians operating Harbor District [6 Wealth] [2 Labor]
Golems operate Agricultural District [8 Food, 1 Timber, 1 TV] [4 Labor]
Prospecting continued [-10 Wealth, 2 Authority]
Battlesworn Army [5/5] training
Trained Army training [1/5]
12 Labor from Apprenticeships II
Passive: 1 Labor, 27 Food, 28 Wealth, 7 Industry, 3 Enchantment, 3 Trade Value, 1 Silk, 4 Stone, 2 Meteoric Iron Ore, 3 Wool, 1 Tech Roll, 16 Culture
6 Starmetal, 3 Firechar, 3 Emeralds from Outskirts
8 Remote Harvesting: 2 Geodes, 2 Emeralds, 2 Amethysts, 1 Starmetal Ore, 1 Meteoric Iron Ore
10 Food from Domestics, 15 Wealth from Culture
+2 Discontent from Hegemony, +11 from Plebeians | -2 Discontent from Palace, -11 from Urban Districts
12 Tech Rolls
Bazaar: 4 Wealth sent to Khoramor, 1 Silk sent to Khoramor
Geodes consumed [+2 Wealth, +2 Sapphires], Jade consumed [+Authority, +Tech Roll], Silk [+Culture]
Modifiers: +1 Growth at Generation (Am Used), Silk [+Culture 1/5], Jade [+A 1/5]
Income: 45 Food, 47 Labor, 215 Wealth, 36 Industry, 3 Enchantment, 4 Trade Value, 12 Charcoal, 1 Timber, 4 Stone, 6 Meteoric Iron Ore, 1 Starmetal Ore, 6 Starmetal, 5 Emeralds, 2 Amethysts, 2 Sapphires, 1 Geode, 5 Iron, 3 Firechar, 2 Basalt, 1 Silk, 2 Power Stone, 21 Culture
Constructing Imperial Wall [40/40 Labor, 40/40 Wealth, 30/30 Industry, 0/45 Stone]
Conducting Land Clearance x2 [20/20 Labor, 10/10 Industry] [Done]
Upgrading the Silver Fortress [27/100 Labor, 400/400 Wealth, 26/40 Industry, 3/20 Enchantment, 20/20 Starmetal, 0/50 Iron]
End: 648 Wealth, 58 Industry, 193 Timber, 36 Stone, 145 Charcoal, 72 Meteoric Iron Ore, 64 Starmetal Ore, 11 Starmetal, 15 Wool, 34 Geodes, 14 Jade, 40 Amethysts, 20 Iron, 2 Diamonds, 8 Citrine, 43 Emerald, 6 Quartz, 2 Rose Quartz, 6 Rubies, 2 Gold, 10 Basalt, 22 Silk, 2 Aetherium, 19 Firechar, 8 Sapphires, 8 Power Stone, 2 Power Gem


Authority: 2 Settlement + 1 Wonders + 3 Palace: 6
Patricans activate and operate Palace District [3 Wealth, 1 Industry, -2 Discontent, 2 Authority, 1 Tech] [3 Labor]
Patricans operate University District [6 Wealth, 1 Culture, 1 Industry, 2 Authority, 2 Tech] [1 Labor]
Patricians operate University District [6 Wealth, 1 Culture, 2 Tech] [1 Industry, 2 Authority, 1 Labor]
Patricans operate Theater District [3 Culture, 3 Wealth] [1 Labor, 1 Industry, 2 Authority]
Patricans operate Theater District [3 Culture, 3 Wealth] [1 Labor, 1 Industry, 2 Authority]
Citizens operate Market District [1 Culture, 12 Wealth, 2 TV] [1 Wealth, 1 Industry, 1 Labor]
Citizens operate Forge District [-5 Hematite, -1 Charcoal, +3 Iron, 13 Wealth, 1 Industry] [1 Wealth, 1 Industry, 1 Labor]
Citizens operate Artisan District [-Timber, -Wool, 5 Wealth, 6 Industry, 5 Charcoal] [1 Wealth, 1 Industry, 1 Labor]
Plebeians being educated into Citizens [3/4] [1 Labor]
Plebeians being educated into Citizens via Standardized Texts [3/4] [1 Labor]
Citizens being educated via Patronage into Patricians [2/4] [1 Labor]
Plebeians operating Mining District [3 Stone, 1 Coal, 1 Firechar, 2 Hematite, 2 Quartz] [2 Labor]
Plebeians operating Mining District [3 Stone, 1 Coal, 1 Firechar, 2 Hematite, 2 Bloodstone] [2 Labor]
Citizens operating Forestry District [4 Timber, 2 Wealth] [1 Wealth, 1 Industry, 1 Labor]
Citizens operating Urban District [1 Housing, 1 Wealth, -5 Discontent] [1 Labor, 1 Wealth, 1 Industry]
2 Plebeians operating Agricultural Districts [14 Food, 4 Timber, 2 TV] [4 Labor]
2 Plebeians operating Harbor Districts [10 Wealth] [4 Labor]
Golems operate Mining District [3 Stone, 2 Coal, 1 Firechar, 2 Hematite] [3 Labor, -1 Enchantment]
Golems stolidly labor [3 Labor, -1 Enchantment]
Prospecting continues [-10 Wealth, -2 Authority]
Trained Army training [4/5]
3 Labor from Apprenticeships II
Passive: 1 Labor, 18 Food, 10 Wealth, 2 Industry, 3 Enchantment, 3 Trade Value, 6 Stone, 2 Timber, 2 Wool, 10 Culture
3 Granite, 3 Diamonds, 3 Obsidian from Outskirts
7 Remote Harvesting: 4 Diamonds, 3 Coal
10 Food from Domestics
7 Tech Rolls, 20 Wealth from Culture
Silk consumed for Culture
Modifiers: Silk [+Culture 1/5]
+2 Discontent from Hegemony, 8 from Plebeians | -2 Discontent from Palace, -5 from Urban District, -3 from Geomancy: 0 Discontent
Income: 42 Food, 37 Labor, 100 Wealth, 21 Industry, 1 Enchantment, 8 Timber, 8 Stone, 4 Charcoal, 9 Coal, 1 Wool, 1 Hematite, 3 Iron, 4 Diamonds, 3 Granite, 4 Firechar, 2 Quartz, 2 Bloodstone, 3 Obsidian, 2 Power Stone, 22 Culture
1 Diamond sent to Unrolvelith, Khoramor, Tenebrae
Ritual of Geomancy [6/6 Enchantment] [8 Labor]
Everpyre converts 4 Charcoal, 6 Coal into 20 Industry
Conducting Land Clearance [42/50 Labor, 25/25 Industry]
Constructing the Nightshade Bastion [77/80 Labor, 200/200 Wealth, 70/70 Industry, 30/30 Firechar, 10/10 Obsidian, 100/100 Stone, 25/25 Granite] -> [80/80 Labor] [Done]
End: 253 Wealth, 92 Industry, 87 Timber, 53 Stone, 8 Charcoal, 31 Wool, 18 Coal, 16 Firechar, 28 Diamonds, 15 Obsidian, 5 Malachite, 22 Granite, 14 Hematite, 39 Iron, 4 Amber, 6 Silk, 1 Amethyst, 7 Quartz, 7 Bloodstone, 13 Power Stone


Authority: 2 Hegemony + 3 Palace = 5
Patricians activate, operate Palace District [3 Wealth, 1 Industry, -2 Discontent, 2 Authority, 1 Tech] [3 Labor]
Patricians operate University District [4 Wealth, 1 Culture, 2 Tech] [1 Industry, 2 Authority, 1 Labor]
Patricians operate University District [4 Wealth, 1 Culture, 2 Tech] [1 Industry, 2 Authority, 1 Labor]
Patricians operate University District [4 Wealth, 1 Culture, 2 Tech] [1 Industry, 2 Authority, 1 Labor]
Citizens being educated into Patricians [2/4] [1 Labor]
Plebeians being educated [4/4] [1 Labor]
Plebeians being educated into Citizens via Standardized Texts [2/4] [1 Labor]
Plebeians being educated into Citizens via Patronage [2/4] [1 Labor]
Citizens operate Forge District [-5 Gold Ore, -1 Charcoal, +3 Gold, 11 Wealth, 1 Industry] [1 Wealth, 1 Industry, 1 Labor]
Citizens operate Artisan District [-Timber, -Wool, 5 Wealth, 6 Industry, 1 Trade Value, 4 Charcoal] [1 Wealth, 1 Industry, 1 Labor]
Citizens operate Artisan District [-Timber, -Wool, 5 Wealth, 6 Industry, 1 Trade Value, 4 Charcoal] [1 Wealth, 1 Industry, 1 Labor]
Plebeians operate Mining District [3 Stone, 7 Gold Ore, 1 Magnetite Ore] [2 Labor]
Plebeians operate Forestry District [3 Timber, 2 Wealth] [2 Labor]
2 Plebeians operate Urban Districts [2 Housing, 2 Wealth, -10 Discontent] [4 Labor]
2 Plebeians operate Agricultural Districts [6 Food, 2 Wealth, 2 Timber] [4 Labor]
Citizens operate Harbor District [2 Wealth] [1 Labor, 1 Wealth, 1 Industry]
Citizens operate Bastion [1 Labor, 1 Wealth, 1 Industry]
Golems operate Mining District [3 Stone, 6 Gold Ore, 1 Magnetite Ore] [3 Labor, -1 Enchantment]
Golems stolidly labor [3 Labor, -1 Enchantment]
Prospecting continues [-10 Wealth, -2 Authority]
Militia Army training [3/5]
Trained Army training [1/5]
9 Labor from Apprenticeships II
11 Tech Rolls, 21 Wealth from Culture
Jade consumed [+A, +Tech], Shimmerstone consumed [+Enchantment, +2 Enchantment]
Modifiers: Silk [+Culture 3/5], Shimmerstone [+Enchantment 1/5], Jade [+Authority 1/5]
Passive: 1 Labor, 24 Food, 24 Wealth, 2 Industry, 2 Enchantment, 3 Trade Value, 4 Timber, 5 Stone, 2 Wool, 1 Power Stone, 4 Culture
7 Remote Harvesting: 2 Shimmerstone, 2 Hematite, 2 Rubies, 1 Jade
10 Food from Domestics
1 Shimmerstone sent to Kharbarinth
+8 Discontent from Plebeians, +2 Discontent from Hegemony | -2 Discontent from Palace, -6 from Housing, -2 from Culture
Income: 36 Food, 45 Labor, 58 Wealth, 24 Industry, 7 Enchantment, 5 Trade Value, 6 Timber, 11 Stone, 11 Charcoal, 2 Magnetite, 8 Gold Ore, 3 Gold, 2 Shimmerstone, 2 Hematite, 2 Rubies, 1 Jade, 2 Silk, 1 Power Stone, 2 Firechar, 7 Culture
Conducting Land Clearance [20/20 Labor, 10/10 Industry] [Done]
Conducting Land Clearance [7/10 Labor, 0/5 Industry] -> [10/10 Labor, 5/5 Industry] [Done]
Amplifying Rune of the Hearth [12/12 Enchantment] [Done]
Mapping Leylines northwards [6/6 Enchantment] [Done]
Constructing Artisan District [8/8 Labor, 4/4 Wealth] [Done]
Constructing Tavern [10/10 Labor, 12/12 Wealth, 5/5 Industry] [Done]
Fabricating Forged Iron Weapons [5/5 Wealth, 2/2 Industry, 1/1 Iron] [Done]
End: 61 Wealth, 45 Wool, 75 Timber, 140 Stone, 62 Charcoal, 107 Gold Ore, 5 Gold, 21 Shimmerstone, 29 Hematite, 10 Magnetite, 36 Rubies, 16 Jade, 10 Silk, 17 Power Stone, 4 Firechar, 2 Aetherium, 1 Salt


Authority: 2 Hegemony + 3 Palace = 5
Patricans activate and operate Palace District [3 Wealth, 1 Industry, -2 Discontent, 2 Authority, 1 Tech] [3 Labor]
Patricans operate University District [4 Wealth, 1 Culture, 2 Tech Rolls] [1 Industry, 2 Authority, 1 Labor]
Patricians operate University District [4 Wealth, 1 Culture, 2 Tech Rolls] [1 Industry, 2 Authority, 1 Labor]
Patricians operate Artisan District [-1 Stone, 7 Wealth, 6 Industry] [1 Industry, 2 Authority, 1 Labor]
Citizens operate Theater District [2 Culture, 2 Wealth] [1 Wealth, 1 Industry, 1 Labor]
Citizens operate Market District [5 Wealth, 1 Culture] [1 Wealth, 1 Industry, 1 Labor] 3 TV -> 3 Wealth
Citizens operate Forge District [-3 Charcoal, -2 Starmetal Ore, -3 Gold Ore, +2 Gold, 15 Wealth, 1 Industry] [1 Wealth, 1 Industry, 1 Labor]
Citizens operate Artisan District [-Timber, -1 Stone, 8 Wealth, 6 Industry, 4 Charcoal] [1 Wealth, 1 Industry, 1 Labor]
Citizens being educated [3/4] [1 Labor]
Plebeians being educated via Standardized Texts [3/4] [1 Labor]
Plebeians being educated via Patronage [3/4] [1 Labor]
2 Citizens operating Urban Districts [2 Housing, 2 Wealth, -12 Discontent] [2 Wealth, 2 Industry, 2 Labor]
Plebeians operating Harbor District [3 Wealth] [2 Labor]
Plebeians operating Forestry District [3 Timber, 2 Wealth] [2 Labor]
Plebeians operating Agricultural District [3 Food, 1 Timber, 1 Trade Value] [2 Labor]
Golems operating Mining District [2 Stone, 1 Gold Ore, 1 King's Ore, 1 Brightstone] [3 Labor]
Prospecting continues [-10 Wealth, -2 Authority]
Trained Army training [4/5]
8 Tech Rolls, 17 Wealth from Culture
8 Labor from Apprenticeships II
Modifiers: Amethysts consumed [+Growth]
Passive: 1 Labor, 8 Food, 10 Wealth, 2 Industry, 2 Enchantment, 3 Trade Value, 2 Timber, 4 Stone, 1 Wool, 8 Culture
3 Starmetal from Outskirts
7 Remote Harvesting: 2 Silveroak Timber, 2 Moonstone, 2 Starmetal Ore, 1 Brightstone
10 Food from Domestics
+2 Discontent from Hegemony, +5 from Plebeians | -2 Discontent from Palace, -5 from Housing
Income: 21 Food, 34 Labor, 87 Wealth, 26 Industry, 2 Enchantment, 7 Timber, 3 Stone, 1 Charcoal, 1 Wool, 3 Starmetal, 2 Moonstone, 2 Brightstone, 2 Gold, 1 King's Ore, 2 Silveroak Timber, 1 Power Stone, 13 Culture
2x Ritual of Geokinesis [6/6 Enchantment] [+8 Labor]
Constructing Bastion District [12/12 Labor, 18/18 Wealth, 12/12 Industry, 0/20 Stone]
Constructing the Great Gateway [66/80 Labor, 200/200 Wealth, 42/50 Industry, 4/20 Enchantment, 0/20 Starmetal, 0/20 Moonstone, 0/15 Brightstone] -> [80/80 Labor, 50/50 Industry, 20/20 Enchantment, 20/20 Starmetal, 20/20 Moonstone, 15/15 Brightstone] [Done]
Conducting Land Clearance [20/20 Labor, 10/10 Industry] [Done]
End: 558 Wealth, 13 Industry, 10 Stone, 108 Timber, 3 Charcoal, 19 Wool, 12 Gold Ore, 14 Gold, 2 Firechar, 26 Starmetal Ore, 4 Starmetal, 0 Moonstone, 38 Silveroak Timber, 1 Brightstone, 5 King's Ore, 2 Aetherium, 6 Power Stone


Authority: 2 Hegemony + 3 Palace = 5
Patricans operate Palace District [1 Authority, 2 Wealth, -2 Discontent] [1 Industry, 2 Authority, 1 Labor]
Patricians operate University District [1 Culture, 2 Tech] [1 Industry, 2 Authority, 1 Labor]
Citizens operate Forge District [-3 Charcoal, -3 Copper Ore, 10 Wealth, 1 Industry, 2 Aetherium] [1 Wealth, 1 Industry, 1 Labor]
Citizens operate Artisan District [-Stone, -Timber, 7 Wealth, 6 Industry, 4 Charcoal] [1 Wealth, 1 Industry, 1 Labor]
Citizens operate Mining District [3 Stone, 2 Native Copper, 2 Floatstone] [1 Wealth, 1 Industry, 1 Labor]
Plebeians operate Mining District [3 Stone, 2 Native Copper, 2 Floatstone] [2 Labor]
Citizens being educated via Patronage [3/4] [1 Labor]
Plebeians being educated via Standardized Texts [3/4] [1 Labor]
Debt Serfs washing away their crimes in sweat [5/5 Labor, 2/2 Industry] [2/5]
Debt Serfs washing away their crimes in sweat [5/5 Labor, 2/2 Industry] [4/5]
Debt Serfs operating Forestry District [3 Timber, 1 Wealth] [5 Labor, 2 Industry, 3/5]
Prospecting continues in the region [-10 Wealth, -2 Authority]
4 Tech Rolls, 12 Wealth from Culture
4 Labor from Apprenticeships II
Passive: 1 Labor, 16 Food, 15 Wealth, 4 Industry, 1 Enchantment, 4 Trade Value, 1 Timber, 4 Stone, 1 Copper Ore, 1 Wool, 2 Culture
7 Remote Harvesting: 4 Floatstone, 1 Copper Ore, 2 Gold Ore
10 Food from Domestics
5 Wealth from Kharbarinth
Modifier: Silk consumed [+Culture 4/5]
+4 Discontent from Plebeians, +2 Discontent from Hegemony | -2 Discontent from Palace, -1 from Culture, -3 Discontent from Justice
Income: 26 Food, 31 Labor, 41 Wealth, 21 Industry, 1 Enchantment, 1 Timber, 9 Stone, 1 Charcoal, 3 Copper Ore, 6 Floatstone, 2 Aetherium, 2 Gold Ore, 1 Diamonds, 1 Silk, 4 Culture
Sensing Leylines east [6/6 Enchantment]
Constructing Watchtowers [10/12 Labor, 6/6 Wealth, 1/6 Industry] -> [12/12 Labor, 6/6 Industry] [Done]
Constructing Urban District [12/12 Labor, 8/8 Wealth, 4/4 Industry, 4/4 Timber] [Done]
Upgrading Fitted Wall to Imperial [17/24 Labor, 30/30 Wealth, 7/23 Industry, 32/32 Stone]
End: 62 Wealth, 37 Industry, 5 Wool, 60 Stone, 11 Timber, 18 Charcoal, 88 Copper Ore, 47 Floatstone, 7 Aetherium, 24 Gold Ore, 14 Diamonds, 3 Firechar, 8 Silk


Authority: 2 Hegemony + 3 Palace = 5
Patricians operate Palace District [1 Authority, 2 Wealth, -2 Discontent] [1 Industry, 2 Authority, 3 Labor]
Patricians operate University District [1 Culture, 2 Tech] [1 Industry, 2 Authority, 1 Labor]
Patricians operating University Ditrict [1 Culture, 2 Tech] [1 Industry, 2 Authority, 1 Labor]
Citizens operate Forge District [-3 Timber, -4 Meteoric Iron Ore, 10 Wealth, 4 Iron, 1 Industry] [1 Wealth, 1 Industry, 1 Labor]
Citizens operate Artisan District [-Wool, -Timber, 5 Charcoal, 3 Wealth, 6 Industry] [1 Wealth, 1 Industry, 1 Labor]
Citizens being educated via Patronage [2/4] [1 Labor]
Plebeians being educated via Standardized Texts [2/4] [1 Labor]
Debt Serfs operate Forestry District [5 Timber, 2 Wealth] [5 Labor, 2 Industry] [5/5]
Plebeians labor in Mining District [3 Stone, 2 Amethyst, 2 Blackstone, 2 Native Silver, 1 Culture] [3 Labor]
Plebeians labor in Agricultural District [3 Food, 2 Timber, 1 TV, 2 Wool] [3 Labor]
Prospecting continues in the region [-10 Wealth, -2 Authority]
6 Tech Rolls, 10 Wealth from Culture
4 Labor from Apprenticeships II
Passive: 1 Labor, 6 Food, 8 Wealth, 2 Industry, 1 Enchantment, 5 Timber, 2 Stone, 1 Amethyst, 4 Culture
7 Remote Harvesting: 4 Meteoric Iron, 2 Blackstone, 1 Marble
10 Food from Domestics
+2 Discontent from Hegemony, +3 from Plebeians | -2 Discontent from Palace, -3 from Debts Paid
Amethysts sent to Kharbarinth, Stalheim, Khoramor, Forgefend, Kar Agala
Modifiers: Amethyst [Growth], Silk [+Culture 2/5]
Income: 21 Food, 24 Labor, 33 Wealth, 9 Industry, 1 Enchantment, 1 Trade Value, 7 Timber, 5 Stone, 5 Charcoal, 1 Wool, 4 Iron, 4 Blackstone, 1 Diamond, 4 Amethyst, 1 Marble, 2 Native Silver, 1 Silk, 8 Culture
Constructing the Isilgrim [53/80 Labor, 100/100 Wealth, 53/70 Industry, 2/40 Enchantment, 0/40 Blackstone, 0/10 Marble] -> [77/80 Labor, 62/70 Industry, 3/40 Enchantment]
End: 152 Wealth, 32 Industry, 65 Timber, 17 Stone, 18 Meteoric Iron Ore, 37 Blackstone, 7 Amethyst, 14 Diamonds, 5 Native Silver, 9 Marble, 5 Aetherium, 3 Firechar, 5 Silk


Authority: 2 Hegemony + 3 Palace = 5
Patricians operating Palace District [2 Wealth, 1 Authority, -2 Discontent] [1 Industry, 2 Authority, 3 Labor]
Patricians operating University District [1 Culture, 3 Tech Roll] [1 Industry, 2 Authority, 1 Labor]
Citizens operate Forge District [-3 Charcoal, -3 Malachite, +6 Wealth] [1 Industry, 1 Wealth, 1 Labor]
Citizens operate Artisan District [-Stone, -Wool, -Timber, 4 Charcoal, 4 Wealth, 6 Industry] [1 Industry, 1 Wealth, 1 Labor]
Citizens operate Artisan District [-Stone, -Wool, -Timber, 4 Charcoal, 4 Wealth, 6 Industry] [1 Industry, 1 Wealth, 1 Labor]
Plebeians being educated [4/4] [1 Labor]
Plebeians being educated [3/4] [1 Labor]
Plebeians being educated via Standardized Texts [1/4] [1 Labor]
Debt Serfs operate Mining District [3 Stone, 3 Malachite] [5 Labor, 2 Industry, 1/5]
Citizens operate Forestry [2 Timber, 1 Wealth] [1 Labor, 1 Wealth, 1 Industry]
Debt Serfs operate Agriculture [3 Food, 2 Timber, 1 Trade Value, 2 Wool] [5 Labor, 2 Industry, 5/5]
5 Tech Rolls, 12 Wealth from Culture
6 Labor from Apprenticeships II
Modifiers: Amethysts consumed [+Growth]
Passive: 10 Food, 1 Labor, 6 Wealth, 2 Industry, 2 Timber, 1 Enchantment, 2 Stone, 1 Malachite, 2 Culture
7 Remote Harvesting: 2 Diamonds, 2 Wyrdstone, 1 Malachite, 2 Starmetal Ore
10 Food from Domestics
Modifiers: None
+2 Discontent from Hegemony, +3 Plebeians | -2 Discontent from Palace, -2 Debts Paid, -1 Culture
Income: 23 Food, 30 Labor, 24 Wealth, 22 Industry, 1 Enchantment, 3 Trade Value, 4 Timber, 3 Stone, 2 Starmetal Ore, 2 Malachite, 5 Charcoal, 1 Diamonds, 2 Wyrdstone, 4 Culture
Unmaking Dire Wolves III [1/80 Enchantment, 0/20 Wyrdstone]
Constructing Market District [10/10 Labor, 0/12 Wealth, 0/8 Industry] -> [12/12 Wealth, 8/8 Industry] [Done]
Constructing Urban District [3/12 Labor, 0/8 Wealth, 0/4 Industry, 0/4 Timber] -> [12/12 Labor, 8/8 Wealth, 4/4 Industry, 4/4 Timber] [Done]
Constructing Houses [14/14 Labor, 8/8 Wealth, 8/8 Industry, 4/4 Stone, 2/2 Timber] [Done]
Specializing Forestry via Sericulture to Silk
Constructing Blast Furnace [7/16 Labor, 0/12 Wealth, 2/14 Industry]
End: 34 Wealth, 1 Industry, 29 Timber, 3 Stone, 2 Wool, 22 Charcoal, 17 Diamonds, 2 Wyrdstone, 1 Amethyst, 13 Malachite, 4 Starmetal Ore


Authority: 2 Hegemony + 3 Palace = 5
Patricians administrate from Palace District [2 Wealth, 1 Authority, -2 Discontent] [1 Industry, 2 Authority, 1 Labor]
Serviles becoming Debt Serfs [3 Labor]
Passive: 1 Labor, 2 Wealth, 2 Industry
5 Remote Harvesting: 1 Meteoric Iron, 4 Stone
10 Food from Domestics
1 Tech Roll, 2 Wealth from Culture
Discontent: +2 from Hegemony, +1 from Serviles | -2 from Palace, -1 from Culture
Income: 5 Labor, 6 Wealth, 3 Industry, 4 Stone, 1 Meteoric Iron
Constructing Road Network [10/15 Labor, 8/8 Wealth, 4/4 Industry, 6/8 Stone] -> [15/15 Labor, 8/8 Stone] [Done]
End: 6 Wealth, 4 Industry, 2 Stone, 3 Meteoric Iron, 1 Galena, 1 Marble


Authority: 2 Hegemony + 3 Palace = 5
Patricians administrate from Palace District [2 Wealth, 1 Authority, -2 Discontent] [1 Industry, 2 Authority, 1 Labor]
Passive: 1 Labor, 2 Wealth, 2 Industry
5 Remote Harvesting: 2 Malachite, 2 Stone, 1 Timber
10 Food from Domestics
1 Tech Roll, 1 Wealth from Culture
Discontent: +2 from Hegemony, -2 from Palace
Income: 2 Labor, 5 Wealth, 3 Industry, 2 Stone, 1 Timber, 2 Malachite
Constructing Road Network [6/15 Labor, 8/8 Wealth, 4/4 Industry, 6/8 Stone]
End: 4 Wealth, 4 Industry, 6 Malachite, 3 Timber


Colony Zhardehur developing [25/30] [Militia Army (3/5)] [4/5]
Colony Clarion is developing [10/40] [4/5]
20 Tech Rolls allocated to Corundum Comprehension
18 Tech Rolls innovating Retinues
10 Tech Rolls innovating Scholasticism
10 Tech Rolls developing Intense Flames
10 Tech Rolls developing Wyrdstone Refining
50 Wealth offered to Outlanders near Kar Agala to assimilate
Stalheim Outlanders assimilating [2/2]

Culture: [421 + 108 - 129]: 400 / 129 - Glorious
Last edited by G-Tech Corporation on Mon Dec 06, 2021 7:35 pm, edited 1 time in total.
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

User avatar
Pragia
Powerbroker
 
Posts: 7635
Founded: May 08, 2012
Inoffensive Centrist Democracy

Postby Pragia » Sun Dec 05, 2021 9:40 pm

Year 337 of the Magisterium



Eleskar
1000 Patricians (+1 Authority) Enchant (+2 Enchantment, +2 Labor, -2 Discontent) and work the University District (+3 Tech Rolls, +1 Culture, +4 Wealth)
1000 Patricians (+1 Authority) Enchant (+2 Enchantment, +2 Labor, -2 Discontent) and work the University District (+3 Tech Rolls, +1 Culture, +4 Wealth)
1000 Patricians (+1 Authority) Enchant (+2 Enchantment, +2 Labor, -2 Discontent) and work the University District (+3 Tech Rolls, +1 Culture, +4 Wealth)
1000 Citizens [-1 Authority, +1 Discontent, +1 Wealth] are educated toward patricians (4/4)
1000 Citizens [-1 Authority, +1 Discontent, +1 Wealth] work the Market District (+1 Culture, +7 Wealth, Trade 1 Silver Ore for 1 Iron Ore with the Khortuun)
1000 Citizens [-1 Authority, +1 Discontent, +1 Wealth] work the Forest District (+2 Timber, +1 Wealth)
1000 Warriors [Forged Iron Weapons, Forged Iron Armor, Composite Bows] Train 1/5


Populations Generate: -3 Authority, +3 Enchantment, +6 Labor, -3 Discontent, +9 Tech Rolls, +4 Culture, +22 Wealth, -7 Food, +1 Stone, +1 Iron Ore, +2 Timber
City Generates: +8 Authority, +7 Food, +8 Industry, +3 Stone, +3 Culture, +20 Wealth, +2 Tech Roll, 0 Timber, 1 Power Stone, 2 Silver (roads), 1 Iron, -1 Iron Ore
City Has: 7 Housing, 7 Trade Value (+1 from Kelskar)
Build: Theater District (13/20 Labor, 0/30 Wealth, 10/15 Industry), 4 Scouting Missions (3 tiles east, the tile to its south, its southwest, and south of southwest) (40/40 Wealth, 4/4 Authority)
Net Production: 2 Wealth, 11 Tech Rolls, +6 Culture, +2 Stone, +2 Timber, 1 Power Stone

Kelskar
1000 Patricians (+1 Authority) Enchant (+2 Enchantment, +2 Labor, -2 Discontent) and work the University District (+2 Tech Rolls, +1 Culture)
1000 Citizens (-1 Authority, +1 Discontent, +1 Wealth) Learn to become patricians (4/5)


Populations Generate: -2 Food, +2 Enchantment, +3 Labor, -1 Discontent, 1 Wealth, 2 Tech Rolls, +1 Culture
City Generates: +2 Wealth, +1 Industry, +1 Culture, +5 Food, +2 Authority, +4 Stone, -1 Discontent, 2 Tech Rolls
City Has 2 Housing, 1 Trade Value->Eleskar
Build Urban District (2/12 Labor, 0/8 Wealth 4/4 Industry , 0/4 Timber)
Net Production: 6 Wealth, 4 Stone, 2 Tech roll

Talkorar (17/30 years development)

National Details
27 Culture, 9 Population->Glorious, -2 Discontent in all settlements, +10 Wealth in capitol, +3 Authority, +2 Pop Growth/settlement, -1 culture/Pop, +1 Tech Roll/University, +1 Wealth/active pop
6/8 enchantment
15 tech rolls generated,15 Towards Scholasticism

The Magisterium of the Eleskar

Government: Stratified Magocracy (Patricians generate 2 Enchantment, 2 Labor, -1 Discontent when Enchanting, +1 Authority per city, +2 if enchanting done, +1 Discontent per other population)
Civics: Innovative Magi (+1 tech roll per 8 enchantment spent), Apollonian Idealism (-1 Discontent per Patrician, 1 Tech Roll per city), Philosophical Education (May educate additional patricians per pair of university/theaters for 2 wealth/turn)
Note: Violet Chambers Empire Effect (-1 Discontent per Enchantment Consumed)
Technologies: Closed unless asked.
Advanced Smithing, Alloying, Arcane Smithing, Carpentry, Childbirthing, Code of Law, Composite Bows, Construction, Domestication (Cave Bear), Early Empire, Furnaces, Governance, Irrigation, Labor Coordination, Living State, Masonry, Mathematics, Military Coordination, Military Professionalism, Paper, Philosophy, Pottery, Prospecting, Refined Construction, Refined Shipbuilding, Refined Smithing, Saddle, Scientific Method, Siege Tactics, Shipmaking, Simple Machinery, Sledges, Smithing (Copper, Galena, Iron), Spoked Wheel, Standardized Texts, Stirrups, Tel Defenses, Wheel, Writing

Arcana: Closed.
School of Geomancy: Animation Efficiency, Arcane Sustenance, Gem Animation, Gem Imbuing, Geokinesis, Geomantic Animation, Geomantic Entrapment, Geomantic Imprinting, Power Point Mapping, Ritualized Geokinesis
School of Sol:
School of Blood Magic:


Eleskar
6000 Population | 3000 Patricans, 3000 Citizens
Warrior Army [Forged Iron Weapons, Forged Iron Armor, Composite Bows]
0 Riverlands, 1 Forest, 0 Flatlands, 1 of 4 Power Points
Palace District [Violet Chambers, Arch, Garrison, Stela, Shrine of Power] [+2 Wealth, +1 Industry, +2 Food, +1 Trade, +2 Authority, -2 Stone, +1 Power Stone]
Urban [Houses][+4 Housing]
Urban [+4 Housing]
University [School, Forum, Apothecary][+1 Culture]
University [+1 Culture]
University [+1 Culture]
Artisan [Stonecutter, Workshop][+1 Wealth]
Forge [+2 Wealth, +1 Industry]
Market [+1 Trade, +1 Wealth]
Agriculture [+3 Food]
Forestry [+1 Food, +1 Timber]
Forestry [+1 Food, +1 Timber]
Mining [+1 Stone]
Mining [+1 Stone]
Mining [+1 Stone]
Mining [+1 Stone]
Mining [+1 Stone]
Harbor [Drydock][+1 Trade, +1 Wealth]
Harbor [+1 Trade, +1 Wealth]
Harbor [+1 Trade, +1 Wealth]
Road Network, Aqueduct [+2 Trade, +2 Remote Harvesting, +1 Population Growth, +1 food from agriculture districts (+1)]

0 Discontent
139 Wealth, 24 Clay, 66 Timber, 29 Stone, 2 Galena Ore, 7 Copper Ore, 3 Iron, 8 Silver Ore, 5 Malachite, 8 Cinnabar, 2 Purple Flowers, 32 Rubies, 3 Power Gem, 5 Power Stone, 2000 Forged Iron Weapons/Armor, 1000 Iron Weapons/Armor
1330 War-Capable Golems [Forged Iron Weapons, Forged Iron Armor]
4 Catapults
3 Biremes
Elk, Red Foxes, Fish [River Source flowing south], Rubies [+1 Population Growth, Can be Consumed for -20% casualties]

Kelska-ar
2000 Population | 1000 Patricians, 1000 Citizens
11 Forests, 3 Hills, 4 Flatlands, 0/4 used power points
Palace District [Garrison][+2 Wealth, +2 Industry, +2 Food, +1 Trade, +2 Authority]
Agriculture [+3 Food]
University [+1 Culture]
Artisan [+1 Wealth]
Mining[+2 Stone]
Mining [+2 Stone]

0 Discontent
38 Wealth, 58 stone
Pines, Cave Bears, Galena

Talkorar (17/30)
Colony

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Lazarian
Minister
 
Posts: 2079
Founded: Jul 14, 2013
Capitalist Paradise

Postby Lazarian » Wed Dec 08, 2021 12:01 pm

T16

= DONE

1000 Plebeians work for the good of the state. [Corvee Labor. +1 Labor, -2 Wealth, +1 Discontent]
1000 Citizens continue their education. [3/4]
1000 Citizens operate the Market District. [A: 1 Wealth per TV, +1 TV] [+7 Wealth (+2 Gold)]
1000 Warrior -> Militia Army [Bronze Weapons, Horned Lord Mounts] trains for battle. [5/5]
1000 Citizens operate the Artisan District. [A: +2 Wealth, -2 Wealth, +1 Industry, +5 Industry]
1000 Patricians operate the Forge District. [A: +1 Wealth, +1 Industry, Make Equipment]
1000 Patricians operate the University District. [A: +2 Tech Rolls, Promotion]

Start: 51 Wealth, 32 Industry, 4 Gold, 68 Stone, 5 Meteoric Iron, Siege Ladders (X1), Horned Lord Mount (X1)
Activated Citizens: +2 Authority, 1 Labor, 3 Wealth
Passive Income: +1 Tech Roll, +4 Wealth, +2 Industry, +4 TV, +3 Authority, +3 Gold (Remote Harvesting) +1 Culture, +27 Food, +4 Stone
Active Income: 7 Industry, 2 Tech Rolls, 1 Labor, 6 Wealth, 1 TV
Total Income: 13 Wealth, 9 Industry, 6 Authority, 2 Labor, 1 Discontent, 1 Culture, 3 Tech Rolls, 27 Food, 4 Stone, 3 Gold, 5 TV
Construction:
Forged Iron Armor (4/4 Wealth, 2/2 Industry) [-4 Wealth, -2 Industry]
Artisan District (4/8 Labor, 4/4 Wealth) [-2 Labor]
Expenses: 4 Wealth, 2 Industry, 2 Labor, 1 Gold
End: 60 Wealth, 39 Industry, 6 Gold, 62 Stone, 4 Meteoric Iron
Military Equipment: Siege Ladders (X1), Horned Lord Mount (X1), Forged Iron Armor (X1)
Discontent: 4 Starting. +2 Culture Malus. +1 Corvee. +2 Citizen Scholars. -3 Gold. 6 Ending.
Other Actions: 20 Food is dedicated to Bonewarping. [20/80, 0/12 Enchantment]
2 Enchantment is dedicated to Bonewarping. [80/80, 10/12 Enchantment]
Housing: 8 from p.Urban District (house), 2 from p.Palace District. 7 pops / 10 housing - no discontent.


= DONE
1000 Patricians work the University District. [+1 Tech Roll, Education]
1000 Patricians work the Palace District. [A: +1 Authority, +3 Wealth, -2 Discontent]
1000 Citizens work the Theatre District. [A: +2 Culture, +2 Wealth]
1000 Plebeians work the Urban District. [A: +2 Wealth, +1 Housing, -3 Discontent]
440 > 690 Warrior Army [Crow I] regenerates. [Bronze Armor, Bronze Weapons, Crossbow]
145 Warrior Army [Serpent I] [Bronze Armor, Forged Iron Weapons, Chariot] is sent to Corvus.
1000 Militia Army [Wolf I] [Forged Iron Armor, Forged Iron Weapons, Composite Bows]
Serpent and Wolf Armies are merged into Wolf, to preserve the Militia ranks.

Start: 22 Wealth, 49 Timber, 53 Stone, 23 Gold, 17 Cassiterite
Activated Citizens: 1 Labor, 1 Wealth, 2 Authority
Passive Income: +1 Wealth, +2 Housing, +1 Industry, +1 TV, +4 Authority, -1 Discontent, +2 Culture, 12 Food, 3 TV, 3 Timber, 4 Stone, 3 Gold (Remote Harvesting)
Active Income: 1 Tech Roll, 5 Wealth, -5 Discontent, 2 Culture, 1 Authority
Total Income: 17 Food, 6 Wealth, 1 Industry, 7 Authority, 4 Culture, 4 Stone, 3 Timber, 3 Gold, 2 Tech Rolls
Construction:
Forge District (1/6 Labor, 6/6 Wealth, 0/8 Industry)
Expenses: 1 Labor, 6 Wealth
End: 22 Wealth, 52 Timber, 57 Stone, 25 Gold, 17 Cassiterite
Discontent: 0 start. +2 culture malus. +2 Citizen Scholars. -3 Urban. -3 Palace. -3 Gold. -5 finish. [+5 Temp Culture]
Other Actions: 10 Food dedicated to Bonewarping. 2 Enchantment dedicated. [50/80 Food, 6/12 Enchantment]
Housing: 4 from p.Urban District (house), 2 from p.Palace District, 1 from a.Urban District. 7 pops/7 housing = no discontent.


= DONE
1000 Plebeians work for the state. [-2 Wealth, +1 Discontent, +1 Labor]
1000 Patricians work the Palace District. [A: +1 Authority, +3 Wealth, -2 Discontent]
1000 Patricians work the Theatre District. [A: +2 Culture, +2 Wealth]

Start: 48 Stone, 30 Wealth, 6 Industry, 3 Gold
Activated Citizens: 2 Authority, 1 Labor
Passive Income: 2 Wealth, 1 Industry, 9 Food, 1 TV, 3 Authority, 3 Stone, 1 Culture
Active Income: 1 Authority, 3 Wealth, 2 Culture, -2 Discontent, +1 Labor
Total Income: 5 Wealth, 6 Authority, 3 Labor, 3 Stone, 3 Culture, 1 Industry
Construction:
Forge District (2/6 Labor, 6/6 Wealth, 0/8 Industry) [-2 Labor]
Barracks District (0/8 Labor, 4/4 Wealth, 0/6 Industry)
University District (1/8 Labor, 10/10 Wealth, 0/6 Industry)
Artisan District (0/8 Labor, 4/4 Wealth)
Expenses: 2 Labor, 1 Gold
End: 51 Stone, 35 Wealth, 7 Industry, 2 Gold
Discontent: 0 starting. -2 from Palace. +1 from Corvee. +1 Culture Malus. +2 Citizen Scholars. -3 Gold. -1 ending. [+1 Temp Culture]
Other Actions:
Housing: 2 from p.Palace. 3 from p. Urban. 3/5 = no discontent.


= DONE
1000 Patricians work the University District. [A: Educate Citizens, +1 Tech Roll]
1000 Plebeians work the Urban District. [A: +2 Wealth, -2 Discontent]
1000 Plebeians begin the long road of education. [3/5]
1000 Plebeians begin the long road of education. [3/5]

Start: 23 Wealth, 3 Industry, 3 Gold
Activated Citizens: 1 Authority, 3 Labor
Passive Income: 1 Wealth, 1 Industry, 6 Food, 1 TV, 3 Authority, 2 Stone
Active Income: 2 Wealth, 1 Authority, 1 Labor, -1 Discontent, 5 Industry
Total Income: 3 Wealth, 6 Industry, 5 Food, 4 Authority, 2 Stone
Construction: Aqueduct (15/15 Labor, 9/9 Wealth, 9/9 Industry, 10/10 Stone) [-2 Labor]
Road Network (1/15 Labor, 0/8 Wealth, 0/4 Industry, 8/8 Stone) [-1 Labor]
Expenses: 3 Labor
End: 26 Wealth, 4 Industry
Discontent: 1 start. 1 from Culture Malus. 2 from Citizen Scholars. -2 Urban. -3 Gold. -1 Ending. [+1 Temp Culture]
Housing: 2 from p.Palace District. 3 from p.Urban District. 4/5 - 0 discontent.


= DONE
1000 Patricians work the University District. [A: +1 Tech Roll, Educate Populations]
1000 Plebeians work the Urban District. [A: +2 Wealth, +1 Housing, -2 Discontent]
1000 Plebeians become learned men. [University Education] [5/5]
1000 Plebeians become learned men. [Standardized Texts] [5/5]

Start: 45 Wealth, 3 Gold, 5 Industry, 2 Timber
Activated Citizens: 1 Authority, 3 Labor
Passive Income: 3 Wealth, 2 Industry, 6 Food, 1 TV, 3 Authority
Active Income: +2 Wealth, +1 Tech Roll, -2 Discontent
Total Income: 4 Wealth, 1 Industry, 1 Tech Roll, 10 Stone
Construction:
Aqueduct (11/15 Labor, 9/9 Wealth, 9/9 Industry, 10/10 Stone) [-3 Labor]
Forge District (0/6 Labor, 6/6 Wealth, 0/8 Industry)
Expenses: 3 Labor, 10 Stone
End: 49 Wealth, 2 Gold, 7 Industry, 2 Timber
Discontent: 0 start. 2 from Citizen Scholars. 1 Culture Malus. -2 Urban. -3 Gold. -2 finish. [+2 Temporary Culture]
Other Actions:
Housing: 2 from p.Palace District, 3 from p.Urban District. No housing issues.


1000 Patricians operate the Palace District. [A: +1 Authority, +3 Wealth, -2 Discontent]
1000 Plebeians operate the Agriculture District. [A: +4 Food, +1 Timber, +1 TV, +2 Wealth]
1000 Plebeians work the Mining district. [A: +1 Stone, +1 Magnetite]
1000 Plebeians operate the Forestry District. [A: +2 Timber, +2 Wealth]

Start: 38 Wealth, 2 Industry, 36 Stone, 19 Timber, 6 Magnetite, 4 Gold
Activated Citizens: 1 Wealth, 3 Labor
Passive Income: 2 Wealth, 1 Industry, 12 Food, 1 TV, 3 Authority, 2 Stone, 1 Timber
Active Income: 4 Food, 3 Timber, 7 Wealth, 1 Stone, 1 Magnetite
Total Income: 15 Food, 7 Wealth, 3 Labor, 4 Timber, 3 Stone, 3 Authority, 1 Magnetite, 1 Industry
Construction:
Garrison (4/10 Labor, 0/8 Wealth, 0/4 Industry) [-3 Labor]
Expenses: 3 Labor
End: 41 Wealth, 3 Industry, 39 Stone, 23 Timber, 7 Magnetite, 3 Gold
Discontent: 0 starting. +2 Citizen Scholars. -2 Palace. -3 Gold. -3 finishing. [+3 Temp Culture]
Housing: 2 from p.Palace District. 3 from p. Urban District. 4 pops / 5 housing = 0 discontent.


1000 Plebeians deliver 10 Stone from Corvus to Dol Aeyld.

Start: 2 Wealth, 1 Industry
Activated Citizens: 1 Labor
Passive Income: +2 Wealth, +1 Industry, +2 Food, +1 Trade Value, +2 Housing, +3 Authority, 1 Tech Roll
Active Income: Nothing.
Total Income: +2 Wealth, +1 Industry, +2 Food, +1 Trade Value, +2 Housing, +3 Authority, 1 Tech Roll
Construction:
Road Network (1/15 Labor, 0/8 Wealth, 0/4 Industry, 0/8 Stone) [-1 Labor]
Expenses: 1 Labor
End: 2 Wealth, 1 Industry
Discontent: 0 starting. No factors on discontent. 0 finishing.
Housing: 2 from p.Palace District. 1 pops / 2 housing = 0 discontent.


National Overview

Military Actions: None.
Research: 18 Tech Rolls (6 Palace Districts, 5 University, 7 Citizen Scholars).
18 research the secrets of Crimoline Comprehension. (The strange metal at Ceston.)
Culture: 63/29 starting. 8 base income, 12 temporary. 14 consumed by Citizen Scholars. 69/30 ending.
Tier 1 Suppression debuffs are being applied.

Authority:
Corvus: Net 0. (6 in, 6 out)
Cavon: Net +3. (7 in, 4 out)
Corvin: Net +3. (6 in, 3 out)
Ceston: Net 0 (4 in, 4 out)
Dol Aeyld: Net 0 (4 in, 4 out)
Dol Angren: Net -1 (3 in, 4 out)
Catan: Net +2 (3 in, 1 out)
+12 from Republic.
Discontent:
Corvus: 6 Discontent / 7 Pops = Life is good.
Cavon: -5 Discontent / 7 Pops = Life is good.
Corvin: -1 Discontent / 3 Pops = Life is good.
Ceston: -1 Discontent / 4 Pops = Life is good.
Dol Aeyld: -2 Discontent / 4 Pop = Life is good.
Dol Angren: -3 Discontent / 4 Pop = Life is good.
Colonization:
Thurvan [9/10]
Other:
Exploration:
Outlander Emissaries:

User avatar
The Hierophancy
Ambassador
 
Posts: 1091
Founded: Oct 24, 2016
Ex-Nation

Postby The Hierophancy » Wed Dec 08, 2021 5:05 pm

finals

Khulmo in the Valley
7000 Population | 3000 Plebeians, 2000 Citizens, 1000 Patricians
Warrior Army [Copper, Copper, Composite Bows]
6 Coast, 4 Hills, 4 Forest, 4 River, 2 Flatland
Palace District [Garrison, Treadwheel Crane, Apothecary] (Fitted Stone Wall, Road Network) +1 Wealth, +1 Industry, +2 Food, +2 Housing, +3 Authority , +2 Trade Value| +1 Authority, +2 Wealth, -2 Discontent, (1Pa[+1 Authority]) {Roll for Urbanization}
Urban [Houses] +4 Housing | +1 Housing, +1 Wealth, -2 Discontent (Pl[+1 Labor])
Harbor +1 Wealth, +1 Trade Value | +1 Wealth (Pl[+1 Labor])
Artisan [Stonecutter][App. Quarters] +2 Wealth | +6 Wealth, +1 Industry, +1 Trade Value, -1 Stone, -1 Gold (1C[+1 Wealth])
Artisan +1 Wealth
Forge +2 Wealth +1 Industry | +1 Wealth +1 Industry (1C[+1 Wealth])
University +1 Culture
Plantation +1 Food +1 Wealth | +1 Wealth +1 Trade Value (Pl[+1 Labor])
Agricultural +3 Food | +3 Food, +1 Timber, +1 Trade Value (Pl[+1 Labor])
Agricultural +3 Food
Mining (Hills) + 2 Stone

Treadwheel Cranes: +4 Labor
Remote Harvesting: +2 Gold

Construction continues on a Bloomery (4/7 Industry)
Construction finishes on a new Urban district
Construction begins on a new Housing building (6/12 Labor, 8/8 Wealth, 0/8 Industry, 4/4 Stone, 2/2 Timber)

Government Bonus: +1 Authority

Resources Balance:
(7-7) 0 Housing, (12-7) 5 Food, (20-8) 31 Wealth, (6-6) 0 Authority, (8-8) 0 Labor, (4-4) 0 Industry, 4 Trade Value, (1-4) -3 Discontent
(2-4) -2 Stone, (2-1) 1 Gold, (1-2) -1 Timber

Stockpile: 60 Wealth, 16 Timber, 22 Stone, 6 Malachite, 5 Obsidian, 2 Tin, 9 Gold, 41 Food

Obsidian, Malachite, Firs, Tin

The Western Slope
Colony | Still a colony? Maybe?

Technologies: Carpentry, Masonry, Governance, Paper, Simple Machinery, Espionage, Labor Coordination, Scientific Method, Alloys

User avatar
G-Tech Corporation
Khan of Spam
 
Posts: 63983
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Wed Dec 08, 2021 7:51 pm

Year 416 of the Reckoning Ends


The Great Yu Dynasty: At long last, the people of Daru are joined to the dominion of the Celestial Emperor, their priestesses bowing in recognition of the divine right to rule which the Son of Heaven had demonstrated in the prosperity of his realm and the rich gifts bestowed on their citizens. Drawn inexorably into the orbit of the Yu, the Nirari see only profit and wisdom in his offer of enlightened rule.

Sorrowfree: The offer to the Nirari is politely refused, though not in such explicit terms - the priestesses do not wish to offend their new overlord, the Scion of the Dawn, and as such await his pleasure on the matter of continued trade with those who have in the past been foes of the Huang. There is also unfortunate news; the slaves of the Khortuun, perhaps fed up with their conditions, perhaps driven to action by foreign agitators, have risen in revolt! Sorrowfree burns as the men once in chains have seized iron weapons from the armories, and rampage through the streets against their oppressors! A Rebel Army of one thousand men is besieging the city and has severely damaged an outlying Agricultural District!

The Imperium: The leylines of Kharbarinth have been mapped, stretching north, east, and south unbroken. No prospecting has succeeded. The leylines north of Kar Agala lead only west - an unfortunate circumstance for those who wish for trade. The leylines near Unrolvelith lead north and west. The outlanders near Kar Agala have accepted an offer of homes and wealth in exchange for their fealty to the Stellar Throne. Outriders have sighted barbarians establishing an encampment north of Zharrdehur. Efforts to concentrate and shape the transformative energy of wyrdstone have born fruit, birthing the School of the Wyrd, and smiths shaping iron with the addition of corundum are working wonders with the new hard alloy.

The Magisterium of the Eleskari: The scouts dispatched far east have returned with news of a thickly wooded country where oak trees flourish in great numbers, old and venerable, and heavy blue-gray ore is to be found in the soil. There is little else of note to be found here, save wide land which could easily support a city and no sign of men. The scouts are preparing to launch another expedition in a year's time, but cannot now keep up with the demands of their overlords. Clever educators are working on methods to better teach the masses of children, to prepare for the needs of the future.

The Brotherhood of Corvus: Scouts bring a report that brigands have been spotted erecting an encampment south of Dol Aelyd.

The Republic of the River: A small force of raiders have set upon Fieldhome, battling with and defeating the garrison and carrying off a portion of her citizenry into chained exile, to the chagrin of all. A thousand Plebeians have been captured! Discontent rises by one every year for the next ten years, unless the captives are recovered... master brewers working with the distilled sap of the Sundrop have created a potent cordial they name Mirovere, capable of restoring spirit to a man on the brink of defeat or life to the limbs of a soldier weary from long days of marching without rest.

Warcyfle: The assault upon Velathrii has been repulsed, the thick stone walls and stalwart defenders turning back the invading Warcyfle host with heavy loss on both sides. The generals ordered a retreat after four hundred soldiers of the Storm Isles had fallen before the walls had even begun to be taken, preserving the lion's share of their command. Raiders have attacked Mantui, plundering the virgin city and making off with ten Wealth. However, there is good news too; from studying the siege engines of the Velathriim the scholars have made great strides in their understanding of Siege Tactics - devising covered rams and powerful catapults which might help laying low the bastion of the Sons of the Two Hills.

The Pillar of Varra: The riders on the plains have intercepted a strong force of outlanders making for Varra out of the northeast, but were driven off by numbers - they lost three hundred and nineteen of their riders in the skirmish, and the foe shook off their pursuit.

Year Fourhundred Seventeen of the Reckoning Begins
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

User avatar
Novas Arcanum
Negotiator
 
Posts: 5659
Founded: Oct 14, 2016
Left-wing Utopia

Postby Novas Arcanum » Wed Dec 08, 2021 8:01 pm

City of Hou Cheng

Image



The Niari were originally nomadic warriors who migrated from lands far to the north and settled near the southern reaches of the Great Plains. Worshippers of the Ancestral Goddess their history is rich and complex and they would shape part of the world by being known for their piety and their reputation as traders on the plains. Their only city originally known as Daru would be changed to Hou Cheng through the years, as they became culturally influenced by the Huang.

Though many ignorant outsiders would think that the assimilation of the Niari peoples by the Huang was a sudden affair this was a process in the making. For centuries the Huang had assimilated the foreign peoples that surrounded them culturally influencing them. From the Huanca, to the Yue, it was only fitting and natural that the Niari would also be culturally assimilated by the Huang. The Niari language through the years would slowly and gradually be influenced by the Huang language until Niari became a dialect of Huang like the Huanca tongue did.

The writing system would also be heavily influenced by the Huang and the Niari would adopt the character-based system that the Huang had written with for centuries. Culturally Huang concepts such as filial piety would take root, and the city would slowly be built along Huang concepts. Interestingly the Niari who were ruled by Priestesses would influence the Huang as well. Huang culture which was once patriarchal in nature would gradually be changed and overtime would see women gaining more and more rights and freedoms and playing a larger role in society as the Huang assimilated the Niari. By the time the Niari were assimilated women would become equals of men in Huang society.

All of this was related to one ever important concept for the Huang.

To maintain the Mandate of Heaven in the eyes of the people Huang Emperors would often send lavish gifts to foreign nations to subtlety show which nation was greater. These early trade agreements were often a template for assimilating other tribes and kingdoms, the diplomats from far-flung lands would arrive at the Imperial Court bringing gifts and find themselves returning to their homelands with gifts that far exceeded the value of what they brought. Through these exchanges the other nations would find themselves influenced by the Huang and closer relations would be fostered. This is how the Middle Kingdom expanded across the lands of the East.




生活

Life


The Scholar Qian Zhou wrote the character onto the potted plant. The plant was wilted at this point and close to death. The character glowed with arcane power, and Qian Zhou watched closely as the wilted plant slowly became green and upright. Has the Scholar was prepared to declare victory, in a instant the plant withered and died turning to dust. Qian Zhou shook his head, this must've been the ten thousandth time this had happened.

He went to his table and wrote on a piece of paper with ink and brush his failure what he had did different then before and what he had observed. The studying of magic was no easy pathway. For centuries the Huang had more or less ignored magic acknowledging it's existence but preferring to study the natural world. No longer was that the case anymore. When the Niari were assimilated interesting ideas had taken root and arrived at the shores of the Jade River. The Niari who had long mastered the School of Runecrafting centuries ago would introduce such ideas to the Huang the ideas of characters infused with magic that could stem death, turn back mortal blows, and increase productivity and industry perhaps even grant immortality?

Such ideas could not be despised, the Huang in their pragmatism saw the wisdom in this school to raise the Middle Kingdom and its people to new heights.



Zhai Cheng

Zhai Cheng(+2 Culture) : 11,000 Population |6,000 Plebians , 3,000 Patricians (-1 Silk,+3 Culture,-3 Discontent)
Warrior Army [Iron Armor, Iron Weapons, Composite Bows, Mounts (Unicorns)] [Patrolling]
Trained Army [Composite Bows ]-Performing maneuvers
Palace [Forbidden Palace(-2 Discontent ), Garrison [500 Soldiers [Iron Armor, Iron Weapons] (Patrolling),+1 Authority], Jade Tower , Aqueduct, Simple Stone Wall] [+1 Wealth, +1 Industry, +2 Food, +2 Authority| Worked by Patrician:+1 Authority, +2 Wealth. -2 Discontent ] [Studying from Northerners : Refined Smithing [7/10] ]
Urban [Dense Housing]
Urban[Idle]
University [+2 Culture| Worked by Patrician:+2 Culture,1 Free Tech Roll allocated to [Studying from Northerners : Refined Smithing [9/10]]
Artisan [Spinning House, Charcoal Pit] [Worked by Patrician :+2 Wealth,+1 Industry]
Theater[+1 Culture| Worked by Patrican:+2 Culture,+1 Wealth]
Barracks [Idle]
Agriculture [+3 Food] [+2 Wealth] [+1 Wool]
Agriculture [+3 Food][+2 Wealth][+1 Wool]
Agriculture [+3 Food][+2 Wealth][+1 Wool]
Agriculture [+3 Food][+2 Wealth][+1 Wool]
Plantation [+1 Wealth,+1 Food]
Forestry [+1 Silk][+1 Food]
Forge [Bloomery|+2 Wealth,+1 Industry|Worked by Patrician:+1 Wealth,+1 Industry]
Crop Bonuses[+4 Food]
Domestic Animal Bonuses [+3 Food]
Mining [+1 Stone| Worked by Plebian (+1 Labor): +1 Galena Ore,+1 Stone]
Modifier (+5 Trade Value)


Construction
Upgrade Simple Stone Wall to Grand Wall[18/23 Labor|6/16 Wealth|5/16 Industry|30/30 Stone]
Apothecary [10/10 Labor|30/30 Wealth|8/8 Industry]
Harbor[0/14|0/ 12 Wealth|0/ 8 Industry]
Great Canal [1/60 Labor| 0/25 Industry|0/205 Wealth]
Galley Squadron Patrolling


Yuzhou

Yuzhou (+2 Culture): 9,000 Population – 6,000 Plebians , 2,000 Bureaucrats (+II Passive Authority)
1000 Soldiers [Iron Armor,Iron Weapons, Composite Bows] [performing maneuvers]
Palace [Temple of Heaven (+II Culture) ,The Long Wall, Fitted Stone Wall, Aqueduct, Garrison [500 Soldiers [Iron Armor,Iron Weapons] (Patrolling) +1 Authority] ] [+1 Wealth, +1 Industry, +2 Food, +2 Authority| Bureaucrat:+1 Authority,+2 Wealth ] [Studying from Northerners : Refined Smithing [10/10]]
Urban [ ]
Urban [ ]
Mining [Deep Quarry][+2 Stone| Worked by Plebian (+1 Labor):+1 Hematite,+1 Stone)]
Artisan District [+1 Wealth| Worked by Bureaucrats: +2 Wealth,+1 Industry| Charcoal Pit]
Agriculture[+4 Food] [+1 Wealth][+1 Wool]
Agriculture [+4 Food] [+1 Wealth][+1 Wool]
Forestry[Destroyed]
Forge [ +2 Wealth,+1 Industry]
Market [Hematite sent to Zhai Cheng]
Archives opened for Warclfye
Crop Bonuses[+4 Food]
Domestic Animal Bonuses [+3 Food]
Modifier (+2 Trade Value)
Tier II Culture Modifier



Construction
University[0/8 Labor| 0/6 Wealth|2/ 6 Industry]
Urban[6/ 12 Labor|8/8 Wealth| 4/4 Industry|4/ 4 Timber]


Zhongdu

Zhongdu(+2 Culture): 4,000 Population – 3,000 Plebians, 1,000 Citizens (+1 Wealth)
Palace [Simple Stone Wall] [+1 Wealth, +1 Industry, +2 Food, +2 Authority.] [Researching: Mage Trap Rune]
Agriculture [+4 Food] [+1 Wealth][+1 Wool]
Urban [ ]
Crop Bonuses[+4 Food]
Domestic Animal Bonuses [+3 Food]
Modifier (+2 Trade Value)
Construction
Forge:[6/6 Labor| 6/6 Wealth|5/ 8 Industry]
Urban[6/12 Labor|5/ 8 Wealth| 3/4 Industry, 0/4 Timber]
Garrison:[4/10 Labor|0/8 Wealth|0/4 Industry]


Qindao


Qindao (+2 Culture): 4,000 Population – 4,000 Plebians
Palace [Simple Stone Wall] [+1 Wealth, +1 Industry, +2 Food, 2 Housing, +2 Authority] [Researching: Mage Trap Rune]
Urban [ ]
Artisan District [+1 Wealth ]
Forge [+1 Wealth ]
Agriculture [+3 Food][+1 Wealth][+1 Wool]
Crop Bonuses[+4 Food]
Domestic Animal Bonuses [+3 Food]
Modifier (+2 Trade Value)


Construction
Urban[3/12 Labor|5/ 8 Wealth| 3/4 Industry, 0/4 Timber]
University[8/8 Labor|3/6 Wealth|0/ 6 Industry]

Huangzhou

Huangzhou(+3 Culture): 4,000 Population – 4,000 Plebians
Palace [ Simple Stone Wall] [+1 Wealth, +1 Industry, +2 Food, 2 Housing, +2 Authority] [Researching: Mage Trap Rune ]
Urban[ ]
Crop Bonuses[+4 Food]
Domestic Animal Bonuses [+3 Food]


Construction
Garrison [10/10 Labor|5/8 Wealth|4/4 Industry]
Aqueduct [6/15 Labor| 0/9 Wealth| 0/9 Industry| 0/10 Stone]
Modifier (+2 Trade Value)



Hou Cheng

Hou Cheng (+2 Culture) 10,000 Population-5000 Plebians, 2000 Citizens, 1000 Patricians
2 Militia Armies [Iron, Iron, Composite, Mounted (Unicorns)] [Patrolling ]
79 Wealth, 36 Stone, 29 Timber, 2 Iron,2 Siege Ladders
Palace[ Fitted Stone Wall, Watch Towers] [Researching: Mage Trap Rune ]
Urban [Houses]
Urban
Agricultural
Agricultural
Agricultural
Barracks
Forestry [+1 Silk,+1 Food]
Mining [Deep Quarry]
Mining
Construction
Temple of Yuanbao
Urban[5/12 Labor|1/4 Industry|4/4 Timber|8/8 Wealth]
Aqueduct[0/15 Labor|9/9 Wealth| 0/9 Industry|10/10 Stone]
+10 Wealth from Machaka
Silk traded to Machaka

AUTHORITY:

Zhai Cheng-6 (1 from 0 Discontent,1 from Garrison)
Yuzhou- 8 (1 from Bureaucrat,1 from 0 Discontent)
Zhongdu-3 (1 from 0 Discontent)
Qindao-3 (1 from 0 Discontent)
Huangzhou-3 (1 from 0 Discontent)
Hou Cheng -
CULTURE: 86/42 | 110/42 next turn.
DISCONTENT:

EXPLORATION: Colony of Gaoling being founded southeast of Yuzhou (Blasted Gold Meteor, Basalt, Alpacas)[7/10]
RESEARCH: Mage Trap Rune


Last edited by Novas Arcanum on Tue Dec 14, 2021 9:22 am, edited 20 times in total.

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The Empire of Tau
Minister
 
Posts: 3394
Founded: Dec 19, 2016
Inoffensive Centrist Democracy

Postby The Empire of Tau » Thu Dec 09, 2021 9:39 am

No IC. Busy.
The Mercantile Republic of Machaka
1+ Culture/Population: Happy. Things are better than they could be, and we should be grateful for that. The arts are respected, and our people live good lives. -1 Discontent in all Settlements every year. +2 Wealth/year in the Capitol. +1 Authority. -1 Culture per Settlement

16,000 Population | 5000 Serviles (+10 Discontent), 3000 Plebeians, 1000 soldiers, 4000 Citizens, 2000 Patricians
Phalangitai I (Militia Army) [Iron Armor | Iron Gladius and Scutum] [1,000 Men] - Stationed at Colony
Peltastai I (Warrior Army) [Copper Javelins] [500 Men] - Patrol, support the flanks of the Bastards
Bastards of the Mother-Spider (Warrior Army) [Copper Armor | Basic Shield and Spear] [1,000 Men] - Patrol
9 God-Spiders - Patrol, support the flanks of the Bastards
5 Riverlands, 2 Flatlands, 11 Forest

District Improvements (Constructions):
Houses [+1 Housing to all Urban Districts | -1 Discontent When Activated]
Workshop [Allows all Artisan Districts to Convert Wealth into Industry]
Great House of Wisdom [See “Wonders of the World” in the OOC for Benefits]
Aqueduct [+2 Population Growth (Seed Drill Bouns)]
Great Bath [+4 Population Growth and +1 Trade Value for every other source of Population Growth]
Grand Wall [A Big ol’ Wall]
Watchtowers [Ever So Watchful]
Garrison [Provides Garrison Army | +1 Authority to Palace District]
Apprentice Quarters [+1 Wealth to Artisan Districts and adds quality, when activated, may process 1 Luxury Resource into 2 Wealth or to eliminate 2 Discontent to Artisan Districts. When active +1 Trade Value]
Stonecutter [+2 Wealth (a) to Artisan Districts if 1 Stone consumed in District]
Road Network [+2 Trade Value | +2 Remote Harvesting]
Granary [+2 Food | +1 Remote Harvesting]
School [1 Tech Roll to University Districts when activated | Students are educated one year faster.]
Deep Quarry [+1 Stone in Mining Districts when activated]
Shaduf [+2 Food in activated Agricultural Districts]

District Managment:
[1] Palace [The Great Bath, Great House of Wisdom, Arch, Aqueduct, Grand Wall] → 1 Wealth, 1 Tech Roll, 1 Industry, 2 Food, 2 Housing, 3 Authority
[2] University (Activated, 2 Patrician | 0 Authority) → 2 Culture | 2 Culture, 6 Tech Roll
[4] Urban (Activated, 3 Servile | -1.50 Authority) → 16 Housing | 3 Wealth, 3 Housing, -9 Discontent, 15 Labor
[2] Artisan (Activated, 2 Citizen | -2 Authority) → 4 Wealth, 10 Industry (-4 Wealth) | 14 Wealth (-2 Stone, -2 Silver), 2 Industry, 2 Trade Value
[2] Market (Activated, 1 Citizen | -1 Authority) → 2 Wealth, 2 Trade Value | 1 Culture, 13 Wealth (-13 Trade Value per Activated Market), 1 Wealth
[3] Agricultural (Activated, 2 Servile | -2 Authority) → 9 Food | 8 Food, 2 Timber, 2 Trade Value, 10 Labor
[2] Harbor → 2 Wealth, 2 Trade Value
[6] Mining Districts → 6 Stone

Misc:
9 Tech Rolls in Total (+6 from University, 1 from Palace, 2 from the House of Wisdom)
2 Tech Rolls to Enlightenment (School of Sol) [Scientific Method provides 1 extra roll from last research of 8]
8 Tech Rolls to Alloys [0/10 Tech] + 8 Tech Rolls → Not Quite Done [Copying Warcyfle]
Total Culture [+4]: 48 → 52
Discontent [+2]: 8 → 10
Domesticated Crops [Potatoes] → 1 Food
Total Trade Value is 13 [2 from Aqueduct, 2 from Road Network, 2 from Agricultural, 2 from Artisan, 1 from default population growth, 2 from Market, 2 from Harbor]
Remote Harvesting [Forest - River NS/NES | Bluebells, Muskoxes, Silver] → 3 Silver
Educating 1 Citizen [2/4 Years]
Educating 1 Plebeian [4/4 Years]
Total Authority → 7 [2 from Civic (Republic), 3 from Palace, and 1 from Culture tier]
Moving 1 Silver to Nerroth | 1 Tin is traded from the Deepkin
Colony at Forest - South [2/10 Year]
Send over an informal scout team to (Forest - River NS/NES) Bluebells, Muskoxes and Silver and (Forest) Bighorn Sheep, Ground Squirrels, Tubers

Production and Budgeting: 36 (+2) Wealth, 13 Industry, 4 Stone, 4 Food (After Consumption), 2 Timber, 25 Labor, 1 Tin

Enslaving 1 Plebeian [2 Discontent | -3 Wealth]
Harbor [14/14 L] [0/12 W] [0/8 I] → N/A
Harbor [3/14 L] [0/12 W] [0/8 I] → N/A
Forge [6/6 L] [6/6 W] [0/8 I] + 5I → Not Done
Urban [12/12 L] [8/8 W] [1/4 I] [4/4 Timber] + 3I → Done
Treadwheel Crane [13/30 L] [0/45 W] [0/15 I] [0/15 Timber] + 5L, 19W→ Not Done
Simple Sewers [0/20 L] [0/6 W] [0/6 I] + 20L, 6W, 6I → Done
1 Plebeian Trade 10 Wealth for 1 Slik at Hou Cheng.

Leftovers:4 Stone, 1 Tin, 2 Timber, 1 Silk
Storage:56 Stone → 60, 27 Timber → 29, 17 Wealth, 0 Industry, 7 Silver, 2 Tin, 1 Silk, Composite Bows
Last edited by The Empire of Tau on Tue Dec 14, 2021 9:24 am, edited 6 times in total.

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Olthenia
Senator
 
Posts: 4504
Founded: Oct 03, 2009
Left-Leaning College State

Postby Olthenia » Sat Dec 11, 2021 1:20 pm

S ᴏ ʀ ʀ ᴏ ᴡ ғ ʀ ᴇ ᴇ
Image

The Grand Temple
Twelfth Day of the Arc of Wandering Vines, 418th Year of the Star-Count.

"Listen!" Crone Solagus mo Taklas' voice was loud. Louder than she meant to. "You can't tell them that! You can't offer them freedom on a maybe. You might offend them!"

The coals on the grill were already glistening with cedar-oil. The slow kind. In but a few moments, they'd catch - and the whole temple chamber would be ablaze with light. But for now, everything was shrouded in the half-dark of the dusk-before-night. Yet despite all that, Sorrowfree did not sleep. No - at least not any longer. She - and all her ruling crones, priestesses and acolytes, had been roused from sleep most rudely!

Because of the slaves.

"Offend them?" Acolyte Hulla mo Janoon's response was dull and bristly with irritation all at once. "They've come to kill us, sister. Kill us and our children! I think they're already fairly offended~"

They, in this equation, were the sum total of Sorrowfree's serviles. Her wayward strays. Her adopted children. Her slaves. They whol toiled in her fields and slept in her slums. Who took their naps beneath the stairwells of the wise and wealthy. Who picked her flax and helped thresh it afterwards. Who swept her dung and tended her camels. Who now, on this night of night, had slit the throats of the guards by the temple armory.

"How did they even get in this deep? Who, by the Mother's mercy, was in charge of the watch?!" Hulla was barely aware she'd drawled the words before she'd said them - but alas. There they were. Sorrowfree was under siege - and by her own slaves, no less.

"That'd be the one of the Bonadar," Solagus opined.

"Well, find out which one-!" Hulla groused. "And let them know ex-actly how displeased we-"

"That's not possible, Sister-" Solagus replied, tone tense all of a sudden. Hulla merely quirked a single, well-plucked brow. "They're dead."

Dead.

Sorrowfree stood under siege. Her guards were dead and armaments stolen. And now - while the blood of her guards were still fresh on her cobbles? - now, confused, sleep-drunk Crones were communing terms with irate servants. And rousing her soldiers. And flying the roost like a flock of damn hens - squawking and squabbling for something - anything - to cling to. Hold on to. To save and kill and hide and - and - and...

Hulla mo Janoon closed her eyes and tilted her slowly, slightly backwards - just to sigh a hoarse little groan towards the domed temple ceiling that sounded not unlike a wounded camel.

Orders had already been issued to the warrior-lodges, mustering fighters and war-mothers to protect the temple and their crones. But would they marshal quick enough? Or were gangs of knife-wielding slaves be pouring through the streets already, black vengeance in their hearts? No. No. No. Calm. Stay calm. Keep calm, women. For truly - beyond the specter of murder and bloodshed tonight - another question lurked on the edge of Hulla's mind still; the question of how? This had struck Sorrowfree like thunder. Like a well-planned, bloodily executed conspiracy. Had slaves - calloused and work-wearied, - truly plotted this all by themselves? Or had they had assistance?

And if they had, how deep did the rot go?



Government: Theocracy

Sorrowfree: 12000 Population | 4000 Plebians, 1000 Citizens, 3000 Matriarchs, 2000 Soldiers
1 Army [Nduja | Iron, Iron, Composite, Siege Ladders, Mounts (Camels, Saddles, Stirrups) | Trained] fights for their Mothers!
1 Army [Bonadar | Iron, Iron, Siege Ladders | Tribal] (940) fights for their Mothers!
8 Flatland, 10 Hills, 2 Desert
Prophet’s Retreat
Palace District [Garrison, Aqueduct, Prophet’s Retreat] Road Network, Simple Stone Walls (+1 Wealth, +1 Industry, +2 Food, 2 Housing, +2 Authority) w/Matriarchs, Garrison (+2 Authority, +2 Wealth, -2 Discontent)
Temple District [Empty] (+1 Wealth, +1 Culture) w/Matriarchs, Sacred Crafts, Theocracy (+2 Authority, +3 Culture, +3 Wealth, -2 Discontent)
University District [School] (+1 Culture) w/Matriarchs (+1 Culture, +2 Tech Roll)
Urban [Houses, Central Granary] (+3 Housing) w/Plebians, Houses (+2 Housing, -3 Discontent, +1 Wealth)
Urban [Empty] (+3 Housing) w/Plebians (+1 Housing, -2 Discontent, +1 Wealth)
Artisan [Apprentice Quarters, Spinning House, Workshop] (+1 Wealth) w/Citizens (+8 Wealth, +6 Industry, +1 Trade Value)
Barracks (+1 Army Cap)
Market District (+1 Wealth, +1 Trade Value)
Agriculture (+4 Food)
Agriculture (+4 Food)
Agriculture (+4 Food)
Agriculture (+4 Food)
Agriculture (Devastated)
Mining (+1 Stone, +1 Stone w/Hills)
Plantation (+1 Food, +1 Wealth)

And a proper Cult Temple continues its rise. (23/35, 20/20 Wealth, 10/10 Industry, 7/15 Stone)

1000 Plebians begin on the path to enlightened Matriarchy. [1/5]
1000 Plebians cart 3 Industry to Kura Kumbe this year.
1000 Plebians cart 3 Industry to Three Brothers this year.
1000 Serviles are in open revolt!

Total Authority: 1 (Theocracy) +6 (Palace District, Temple District, Garrison) +1 (Matriarchs) = 6
Total Wealth earned / spent: 34 / 0 = +34 Wealth | New Wealth = 195
Total Trade Value: 5
Total Labour: 5
Total Industry: 7

2 Obsidian is transported to Sorrowfree by the Road Network.
1 Silver is received from fair Eleskar in return for 1 Iron.

Total Resources: 141 Wealth, 31 Timber, 28 Copper Ore, 4 Stone, 1 Gray Ore, 3 Magnetic Iron, 1 Red Gems, 2 Twisted Green, 26 Obsidian, 2 Silver, 1 Copper Weapons, 1 Iron Weapons, 1 Iron Armor.


Three-Brothers-Town: 4000 Population | 4000 Plebians
6 Mountainous areas, 4 Hills, 6 Forests, and 4 Flatlands.
3 Wealth, 6 Timber, 4 Stone.
Palace District [Garrison] (+1 Wealth, +1 Industry, +2 Food, 2 Housing, +2 Authority) | Stone Wall
Agriculture (+3 Food) w/Plebians (+3 Food, +1 Timber, +1 Trade Value)
Urban [Empty] (+3 Housing) w/Plebians (+1 Housing, -2 Discontent, +1 Wealth)
2000 Plebians work as best they’re able.

A proper Road Network continues. [10/15 Labor, 8/8 Wealth, 3/4 Industry, 0/8 Stone]
And a new Mining District also. [4/10 Labour, 4/4 Wealth, 4/4 Industry]

0 Wealth arrives from Sorrowfree as Trade Value.
3 Industry arrives from Sorrowfree.


Kura Kumbe: 4000 Population | 3000 Plebians, 1000 Serviles
6 Mountains, 4 Hills, 6 Forests, and 4 Flatlands.
0 Wealth, 1 Timber

Palace District [Garrison] (+1 Wealth, +1 Industry, +2 Food, 2 Housing, +2 Authority) | Stone Wall
Agriculture (+3 Food) w/Plebians (+3 Food, +1 Timber, +1 Trade Value)
Urban [+3 Housing] w/Plebians (+1 Wealth, +1 Housing, -2 Discontent)
Agriculture (+3 Food) w/Serviles (+3 Food, +1 Timber, +1 Trade Value)
1000 Plebians toil with them, albeit in conditions more fair.

The University District continues its slow rise. [Labour 8/8, Wealth 10/10, Industry 3/6]
And an exciting new Road Network takes shape also. [8/15 Labor, 8/8 Wealth, 1/4 Industry, 0/8 Stone]
And a new Mining District also. [6/10 Labour, 4/4 Wealth, 4/4 Industry]

3 Wealth arrives from Sorrowfree as Trade Value.
3 Industry arrives from Sorrowfree.


-Trade and commerce flows, as ever, from Three-Brothers and Kura Kumbe. Its destination is, also as ever, distant Daru, and the markets of the Nirari priestesses (2 Trade Value).

-Other trade caravans head elsewhere from Sorrowfree, bound for distant lands (3 Trade Value to Kura Kumbe).

-1 Magnetic Iron is this year exchanged for 1 Silver, courtesy of merchants from distant Eleskar.

-All Sorrowfree’s armies muster to repel and subdue the wayward serviles this year.


TECH:
Total: 3 (Palace Districts) + 2 (Prophet’s Retreat) + 2 (University District, School) = 7
This year the wisest of Sorrowfree, Kura Kumbe and Three-Brothers ponder the mysteries of Siege Tactics.

CULTURE:
Earned: 4 (Temple District) + 2 (University District) - 3 (Tier 2 malus) = 3
Total: 40 + 3 = 43 Culture / 20 Pops = 21.5

Ecstatic! This is a time of understanding and progress, during which even the poor amongst us have much to be thankful for. +1 Population Growth in all Settlements. -1 Discontent in all Settlements every year. +5 Wealth/year in the Capitol. +3 Authority. -1 Culture per Patrician

AUTHORITY:
Sorrowfree: Net +2.5 (13 in, 10.5 out)
Three-Brothers-Town: Net +3 (7 in, 4 out)
Kura Kumbe: Net +2.5 (7 in, 4.5 out)
+3 from Theocracy, +3 from Culture. Surplus of 5

DISCONTENT:
Sorrowfree: -2 Discontent / 11 Pops = 0 | Happiness reigns.
Kura Kumbe: -2 Discontent / 4 Pop = 0.5 – 2 = 1.5 | Whispers in the Dark.
Three-Brothers-Town: -2 Discontent / 4 Pop = 0.6 – 0.5 = 0.1 | Happiness reigns.
Last edited by Olthenia on Tue Dec 14, 2021 9:44 am, edited 7 times in total.

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G-Tech Corporation
Khan of Spam
 
Posts: 63983
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Sun Dec 12, 2021 5:04 pm

A Molten Heart


Ironbind Quays, Kharbarinth
Second of Winternight, Year Four Hundred Seventeen of the Reckoning

The tall man with the white beard stooped, dropping to one knee to inspect the flues. Beneath the great vats he had taken as his own, the ground dropped away precipitously, the towering spire necessary to channel the air at sufficient velocity for the smelting process. Idrius was up several hours before the lighters and forge-workers would arrive; he did this every time they started a blast, unwilling despite his long years of successful operation to entrust the workings of the blast furnace to another. It was the way of an old master, even if the artificer did not feel his age in his bones, and his wife had playfully teased him about it several times.

But it had to be perfect. The Art required perfection. And this was a special juncture, a new juncture, a nexus at which that perfection mattered even more than usual.

They called it stahl, or steel in Low Speech - the malleable alloy of the star-metal which was not star-steel and the hot red blood of the earth which had been brought out of the inky depths below the Fundament. Where the charred earth mixed with the celestial silver, a power of unlike things was enjoined. The magisters were still working out precisely why it should be so, why the harmony between the depths and the aether should be so potent, but that was a question for the thaumaturgists in their high towers. Idrius Sootblack did not need whys, he needed hows, and in that service he had prepared himself exhaustively for the process.

Many hands had hauled the great aer-sledges which had brought the corundum from the deep mines to his eyrie. They stood now here, poised at the apex, waiting on his pleasure - black stone and red stone and gold flecked rock of sable and crimson mottled into a lurid tableau against the pure shimmering silver brought from the east, from the Mountain of the Moon in Stalheim. It was not as strong as star-steel, as mithril, not as... edged. But far more useful. It did not hold itself aloof like the pale blue blades of the Guard, or the Chosen, only a sense of its worth. You could feel its humility, its quiet pride if you knew the right words, could listen to the right songs. It took pride in the labor, in the sweat and the monstrous strength. It was not debased by being joined in medley with mundane iron.

It was ascended.

Authority: 2 Settlement + 4 Wonders + 3 Palace + 2 Citadel: 13
Patricans activate and operate Palace District [4 Wealth, 1 Industry, -2 Discontent, 1 Tech] [3 Labor]
Patricans activate and operate University District [1 Culture, 1 Industry, 2 Authority, 2 Tech] [1 Labor]
Patricans activate and operate University District [5 Wealth, 1 Culture, 1 Industry, 2 Authority, 2 Tech] [1 Labor]
Patricans operate University District [5 Wealth, 1 Culture, 2 Tech] [2 Authority, 1 Industry, 1 Labor]
Patricans operate Theater District [3 Culture, 3 Wealth, -2 Discontent] [2 Authority, 1 Industry, 1 Labor]
Patricans operate Theater District [3 Culture, 3 Wealth, -2 Discontent] [2 Authority, 1 Industry, 1 Labor]
Patricians operate Artisan District [2 Food, -Timber, -Wool, -Stone, 6 Charcoal, 6 Wealth, 6 Industry] [2 Authority, 1 Industry, 1 Labor]
Citizens operate Forge District [7 Wealth, 1 Industry, -3 Starmetal Ore, -1 Charcoal, +2 Starmetal] [1 Wealth, 2 Industry, 1 Labor]
Citizens operate Forge District [8 Wealth, 1 Industry, -2 Copper Ore, -1 Charcoal] [1 Wealth, 2 Industry, 1 Labor]
Citizens operate Artisan District [2 Food, -Timber, -1 Wool, -1 Stone, 6 Charcoal, 7 Wealth, 6 Industry, 1 TV] [1 Wealth, 2 Industry, 1 Labor]
Citizens operate Market District [1 Culture, 21 Wealth, 2 TV] [1 Wealth, 2 Industry, 1 Labor]
Citizens operate Market District [1 Culture, 21 Wealth, 2 TV] [1 Wealth, 2 Industry, 1 Labor]
Plebeians being educated into Citizens [1 Labor] [4/4]
Plebeians being educated into Citizens [1 Labor] [4/4]
Plebeians being educated into Patricians via Standardized Texts [1 Labor] [4/4]
Plebeians being educated into Citizens via Patronage [1 Labor] [3/3]
Citizens being educated via Patronage [1 Labor] [1/3]
Citizens being educated via Patronage [1 Labor] [1/3]
Citizens operating Urban District [-2 Food, 2 Wealth, 1 Housing, 1 Culture, -6 Discontent] [1 Labor]
Citizens operate Agriculture District [3 Food, 3 Wealth, 1 Trade Value, 2 Wool] [1 Labor, 1 Wealth, 2 Industry]
Plebeians operate Agriculture District [3 Food, 3 Wealth, 1 Trade Value, 2 Wool] [2 Labor]
Plebeians operate Forestry District [1 Food, 2 Timber, 2 Wealth, 2 Silk] [2 Labor]
Plebeians operate Mining District [3 Stone, 2 Skystone, 2 Copper Ore, 1 Corundum] [2 Labor]
Plebeians operate Mining District [3 Stone, 2 Skystone, 2 Cinnabar, 1 Corundum] [2 Labor]
Plebeians operate Mining District [3 Stone, 2 Skystone, 2 Copper Ore, 1 Corundum] [2 Labor]
Golems operate Forestry District [3 Timber, 2 Wealth] [3 Labor, -1 Enchantment]
Golems stolidly laboring [3 Labor, -1 Enchantment]
Prospecting continues [-10 Wealth, 2 Authority]
Professional Army training [1/5]
12 Labor from Apprenticeships II
Passive Income [29 Food, 1 Labor, 15 Wealth, 4 Industry, 12 Trade Value, 9 Culture, 1 Timber, 7 Stone, 1 Power Stone, 4 Cinnabar, 2 Skystone, 2 Silk]
6 Starmetal, 3 Tin, 6 Jade from Outskirts
3 Jade, 6 Starmetal Ore from Remote Harvesting
10 Food from Domesticated Crops and Animals
+2 Discontent from Hegemony, +9 from Plebeians | -2 Discontent from Palace, -5 from Housing, -2 from Culture, -2 from Silk
13 Tech Rolls, 20 Wealth from Culture
2 Wealth sent to Khoramor, 1 Jade sent to Stalheim, Forgefend, Kar Agala
Spire of the Sky studying Teslanite Biomechanisms [6/10]
Jade consumed [+Authority from Palace (a), +1 Tech Roll], Shimmerstone consumed [+2 Enchantment, +Enchantment for 5 Years], Silk Consumed [-Discontent]
Modifiers: +1 Growth [Am], +5 Culture [S 1/5], +1 Authority [J 1/5], +7 Enchantment [Sh 1/5]
Income: 48 Food, 52 Labor, 135 Wealth, 41 Industry, 9 Enchantment, 4 Timber, 17 Stone, 2 Wool, 10 Charcoal, 3 Starmetal Ore, 7 Starmetal, 10 Skystone, 3 Tin, 3 Corundum, 5 Cinnabar, 4 Copper Ore, 8 Jade, 2 Power Stones, 2 Silk, 26 Culture
Mapping Leylines east of east [6/6 Enchantment]
Constructing Bastion [7/12 Labor, 16/16 Wealth, 0/12 Industry, 20/20 Stone] -> [12/12 Labor, 12/12 Industry] [Done]
Fabricating Power Gems [4/4 Power Stones, 4/4 Enchantment] [Done]
Animating Golems [6/6 Labor, 15/15 Wealth, 6/6 Enchantment, 8/8 Stone, 2/2 Power Gems] [Done]
Constructing Forge District [6/6 Labor, 6/6 Wealth, 8/8 Industry] [Done]
Casting Rune of Fire [4/4 Copper Ore, 8/8 Wealth, 4/4 Enchantment] [Done]
Constructing Mining District [10/10 Labor, 4/4 Wealth, 4/4 Industry] [Done]
End: 561 Wealth, 9 Industry, 144 Timber, 318 Stone, 51 Wool, 96 Charcoal, 34 Tin Ore, 13 Tin, 46 Copper Ore, 59 Starmetal Ore, 73 Starmetal, 124 Skystone, 122 Cinnabar, 59 Jade, 3 Floatstone, 2 Aetherium, 24 Corundum, 2 Amethyst, 11 Power Stone, 2 Power Gems, 35 Silk, 3 King's Ore


Authority: 2 Settlement + 1 Wonders + 3 Palace: 6
Patricans activate and operate Palace District [4 Wealth, 1 Industry, -2 Discontent, 2 Authority] [3 Labor]
Patricans activate and operate University District [4 Wealth, 1 Culture, 1 Industry, 2 Authority, 3 Tech] [1 Labor]
Patricans operate University District [4 Wealth, 1 Culture, 3 Tech] [1 Industry, 2 Authority, 1 Labor]
Patricians operate University District [4 Wealth, 1 Culture, 3 Tech] [1 Industry, 2 Authority, 1 Labor]
Patricians operate Theater District [2 Culture, 2 Wealth] [1 Industry, 2 Authority, 1 Labor]
Citizens operate Theater District [2 Culture, 2 Wealth] [1 Wealth, 2 Industry, 1 Labor]
Citizens operate Forge District [10 Wealth, 1 Industry, -5 Meteoric Iron, +5 Iron, 1 Culture] [1 Wealth, 2 Industry, 1 Labor]
Citizens operate Artisan District [+Food, -Timber, -Stone, -Wool, 4 Charcoal, 6 Wealth, 5 Industry, 1 Trade Value] [1 Wealth, 2 Industry, 1 Labor]
Citizens operate Artisan District [+Food, -Timber, -Stone, -Wool, 4 Charcoal, 6 Wealth, 5 Industry, 1 Trade Value] [1 Wealth, 2 Industry, 1 Labor]
Citizens operate Artisan District [+Food, -Timber, -Stone, -Wool, 4 Charcoal, 6 Wealth, 5 Industry, 1 Trade Value] [1 Wealth, 2 Industry, 1 Labor]
Citizens operate Market District [10 Wealth, 1 Culture, 2 TV] [1 Wealth, 2 Industry, 1 Labor] 16 TV - 16 Wealth
Plebeians being educated into Citizens [4/4] [1 Labor]
Plebeians being educated into Citizens [4/4] [1 Labor]
Citizens being educated via Standardized Texts into Patricians [4/4] [1 Labor]
Plebeians being educated via Patronage into Citizens [3/3] [1 Labor]
Plebeians being educated [1/3] [1 Labor]
Plebeians being educated [1/3] [1 Labor]
Citizens operating Forestry District [3 Timber, 2 Wealth] [1 Wealth, 1 Industry, 1 Labor]
Citizens operating Mining District [3 Stone, 4 Meteoric Iron, 1 Basalt] [1 Wealth, 2 Industry, 1 Labor]
Citizens operating Mining District [3 Stone, 4 Meteoric Iron, 1 Basalt] [1 Labor, 1 Wealth, 2 Industry]
3 Plebeians operating Urban District [+3 Housing, 3 Wealth, -15 Discontent] [6 Labor]
Plebeians operating Harbor District [6 Wealth] [2 Labor]
Golems operate Agricultural District [8 Food, 1 Timber, 1 TV] [4 Labor]
Prospecting continued [-10 Wealth, 2 Authority]
Professional Army [1/5] training
Trained Army training [2/5]
12 Labor from Apprenticeships II
Passive: 1 Labor, 27 Food, 28 Wealth, 7 Industry, 3 Enchantment, 4 Trade Value, 1 Silk, 4 Stone, 2 Meteoric Iron Ore, 3 Wool, 1 Tech Roll, 16 Culture
6 Starmetal, 3 Firechar, 3 Emeralds from Outskirts
8 Remote Harvesting: 2 Geodes, 2 Emeralds, 2 Amethysts, 1 Starmetal Ore, 1 Meteoric Iron Ore
10 Food from Domestics, 15 Wealth from Culture
+2 Discontent from Hegemony, +13 from Plebeians | -2 Discontent from Palace, -13 from Urban Districts
12 Tech Rolls
Bazaar: 4 Wealth sent to Khoramor, 1 Silk sent to Khoramor
Geodes consumed [+2 Wealth, +2 Emeralds], Jade consumed [+Authority, +Tech Roll]
Modifiers: +1 Growth at Generation (Am Used), Silk [+Culture 1/5], Jade [+A 1/5]
Income: 45 Food, 49 Labor, 216 Wealth, 44 Industry, 3 Enchantment, 4 Trade Value, 12 Charcoal, 1 Timber, 4 Stone, 6 Meteoric Iron Ore, 1 Starmetal Ore, 6 Starmetal, 7 Emeralds, 2 Amethysts, 1 Geode, 5 Iron, 3 Firechar, 2 Basalt, 2 Silk, 2 Power Stone, 21 Culture
Constructing Imperial Wall [40/40 Labor, 40/40 Wealth, 30/30 Industry, 0/45 Stone]
Upgrading the Silver Fortress [27/100 Labor, 400/400 Wealth, 26/40 Industry, 3/20 Enchantment, 20/20 Starmetal, 0/50 Iron] -> [76/100 Labor, 40/40 Industry, 20/20 Enchantment]
Casting Rune of Fire [2/2 Iron, 4/4 Enchantment] [Done]
End: 866 Wealth, 78 Industry, 194 Timber, 40 Stone, 157 Charcoal, 78 Meteoric Iron Ore, 65 Starmetal Ore, 17 Starmetal, 15 Wool, 35 Geodes, 14 Jade, 42 Amethysts, 23 Iron, 2 Diamonds, 8 Citrine, 50 Emerald, 6 Quartz, 2 Rose Quartz, 6 Rubies, 2 Gold, 12 Basalt, 24 Silk, 2 Aetherium, 22 Firechar, 8 Sapphires, 10 Power Stone, 2 Power Gem


Authority: 2 Settlement + 1 Wonders + 3 Palace: 6
Patricans activate and operate Palace District [3 Wealth, 1 Industry, -2 Discontent, 2 Authority, 1 Tech] [3 Labor]
Patricans operate University District [6 Wealth, 1 Culture, 1 Industry, 2 Authority, 2 Tech] [1 Labor]
Patricians operate University District [6 Wealth, 1 Culture, 2 Tech] [1 Industry, 2 Authority, 1 Labor]
Patricans operate Theater District [3 Culture, 3 Wealth] [1 Labor, 1 Industry, 2 Authority]
Patricans operate Theater District [3 Culture, 3 Wealth] [1 Labor, 1 Industry, 2 Authority]
Citizens operate Market District [1 Culture, 13 Wealth, 2 TV] [1 Wealth, 2 Industry, 1 Labor]
Citizens operate Forge District [-5 Hematite, -1 Charcoal, +3 Iron, 13 Wealth, 1 Industry] [1 Wealth, 2 Industry, 1 Labor]
Citizens operate Artisan District [-Timber, -Wool, 5 Wealth, 6 Industry, 5 Charcoal] [1 Wealth, 2 Industry, 1 Labor]
Plebeians being educated into Citizens [4/4] [1 Labor]
Plebeians being educated into Citizens via Standardized Texts [4/4] [1 Labor]
Citizens being educated via Patronage into Patricians [3/3] [1 Labor]
Plebeians being educated via Patronage [1/3] [1 Labor]
Plebeians being educated via Patronage [1/3] [1 Labor]
Plebeians operating Mining District [3 Stone, 1 Coal, 1 Firechar, 2 Hematite, 2 Quartz] [2 Labor]
Plebeians operating Mining District [3 Stone, 1 Coal, 1 Firechar, 2 Hematite, 2 Bloodstone] [2 Labor]
Citizens operating Forestry District [4 Timber, 2 Wealth] [1 Wealth, 2 Industry, 1 Labor]
Citizens operating Urban District [1 Housing, 1 Wealth, -5 Discontent] [1 Labor, 1 Wealth, 2 Industry]
2 Plebeians operating Agricultural Districts [14 Food, 4 Timber, 2 TV] [4 Labor]
Golems operate Mining District [3 Stone, 2 Coal, 1 Firechar, 2 Hematite] [3 Labor, -1 Enchantment]
Golems stolidly labor [3 Labor, -1 Enchantment]
Prospecting continues [-10 Wealth, -2 Authority]
Trained Army training [5/5]
3 Labor from Apprenticeships II
Passive: 1 Labor, 18 Food, 10 Wealth, 2 Industry, 3 Enchantment, 4 Trade Value, 6 Stone, 2 Timber, 2 Wool, 10 Culture
3 Granite, 3 Diamonds, 3 Obsidian from Outskirts
7 Remote Harvesting: 4 Diamonds, 3 Coal
10 Food from Domestics
7 Tech Rolls, 20 Wealth from Culture, 2 Tech Rolls from Shadows
Modifiers: Silk [+Culture 2/5]
+2 Discontent from Hegemony, 8 from Plebeians | -2 Discontent from Palace, -5 from Urban District, -3 from Geomancy: 0 Discontent
Income: 42 Food, 35 Labor, 92 Wealth, 26 Industry, 1 Enchantment, 8 Timber, 8 Stone, 4 Charcoal, 9 Coal, 1 Wool, 1 Hematite, 3 Iron, 4 Diamonds, 3 Granite, 4 Firechar, 2 Quartz, 2 Bloodstone, 3 Obsidian, 1 Silk, 2 Power Stone, 3 Shadow Ash, 22 Culture
1 Diamond sent to Unrolvelith, Khoramor, Tenebrae
Everpyre converts 4 Charcoal, 6 Coal into 20 Industry
Conducting Land Clearance [42/50 Labor, 25/25 Industry] -> [50/50 Labor] [Done]
Constructing University District x2 [16/16 Labor, 20/20 Wealth, 12/12 Industry] [Done]
Mapping Leylines South [6/6 Enchantment]
Constructing Tavern [10/10 Labor, 12/12 Wealth, 5/5 Industry] [Done]
End: 313 Wealth, 116 Industry, 95 Timber, 61 Stone, 12 Charcoal, 32 Wool, 21 Coal, 20 Firechar, 29 Diamonds, 18 Obsidian, 5 Malachite, 25 Granite, 15 Hematite, 42 Iron, 4 Amber, 7 Silk, 1 Amethyst, 9 Quartz, 9 Bloodstone, 15 Power Stone


Authority: 2 Hegemony + 3 Palace = 5
Patricians activate, operate Palace District [3 Wealth, 1 Industry, -2 Discontent, 2 Authority, 1 Tech] [3 Labor]
Patricians operate University District [4 Wealth, 1 Culture, 2 Tech] [1 Industry, 2 Authority, 1 Labor]
Patricians operate University District [4 Wealth, 1 Culture, 2 Tech] [1 Industry, 2 Authority, 1 Labor]
Patricians operate University District [4 Wealth, 1 Culture, 2 Tech] [1 Industry, 2 Authority, 1 Labor]
Citizens being educated into Patricians [3/4] [1 Labor]
Plebeians being educated into Citizens via Standardized Texts [3/4] [1 Labor]
Plebeians being educated into Citizens via Patronage [3/3] [1 Labor]
Citizens being educated via Patronage [1/3] [1 Labor]
Plebeians being educated via Patronage [1/3] [1 Labor]
Citizens operate Forge District [-5 Gold Ore, -1 Charcoal, +3 Gold, 11 Wealth, 1 Industry] [1 Wealth, 2 Industry, 1 Labor]
Citizens operate Artisan District [-Timber, -Wool, 5 Wealth, 6 Industry, 1 Trade Value, 4 Charcoal] [1 Wealth, 2 Industry, 1 Labor]
Citizens operate Artisan District [-Timber, -Wool, 5 Wealth, 6 Industry, 1 Trade Value, 4 Charcoal] [1 Wealth, 2 Industry, 1 Labor]
Plebeians operate Forestry District [3 Timber, 2 Wealth] [2 Labor]
2 Plebeians operate Urban Districts [-4 Food, 2 Housing, 4 Wealth, 2 Culture, -12 Discontent] [4 Labor]
2 Plebeians operate Agricultural Districts [6 Food, 2 Wealth, 2 Timber] [4 Labor]
Citizens operate Harbor District [3 Wealth] [1 Labor, 1 Wealth, 2 Industry]
Citizens operate Bastion [1 Labor, 1 Wealth, 2 Industry]
Golems operate Mining District [3 Stone, 7 Gold Ore, 1 Magnetite Ore] [3 Labor, -1 Enchantment]
Golems operate Mining District [3 Stone, 7 Gold Ore, 1 Magnetite Ore] [3 Labor, -1 Enchantment]
Prospecting continues [-10 Wealth, -2 Authority]
Militia Army training [3/5]
Trained Army training [2/5]
9 Labor from Apprenticeships II
12 Tech Rolls, 21 Wealth from Culture, 1 Tech Roll from Golden Lighthouse
Jade consumed [+A, +Tech], Shimmerstone consumed [+Enchantment, +2 Enchantment]
Modifiers: Silk [+Culture 4/5], Shimmerstone [+Enchantment 1/5], Jade [+Authority 1/5]
Passive: 1 Labor, 24 Food, 25 Wealth, 2 Industry, 2 Enchantment, 4 Trade Value, 4 Timber, 5 Stone, 2 Wool, 1 Power Stone, 4 Culture
7 Remote Harvesting: 2 Shimmerstone, 2 Hematite, 2 Rubies, 1 Jade
10 Food from Domestics
1 Shimmerstone sent to Kharbarinth
+7 Discontent from Plebeians, +2 Discontent from Hegemony | -2 Discontent from Palace, -5 from Housing, -2 from Culture
Income: 32 Food, 44 Labor, 62 Wealth, 29 Industry, 7 Enchantment, 5 Trade Value, 6 Timber, 11 Stone, 11 Charcoal, 2 Magnetite, 9 Gold Ore, 3 Gold, 2 Shimmerstone, 2 Hematite, 2 Rubies, 1 Jade, 2 Silk, 1 Power Stone, 2 Firechar, 9 Culture
Mounting Trained Army [4/4 Wealth, 1/1 Industry] [Done]
Warding Army [3/3 Iron, 6/6 Wealth, 4/4 Enchantment] [Done]
2x Gem Imbuing [4/4 Power Stones, 4/4 Enchantment, +2 Power Gems] [Done]
Fabricating Golems [6/6 Labor, 15/15 Labor, 6/6 Enchantment, 8/8 Stone, 2/2 Power Gems] [Done]
Constructing Agricultural District [8/8 Labor, 3/3 Wealth] [Done]
Constructing Market District [10/10 Labor, 12/12 Wealth, 8/8 Industry] [Done]
Upgrading the Golden Lighthouse [11/100 Labor, 0/150 Wealth, 10/40 Industry, 20/20 Shimmerstone, 0/10 Gold]
End: 98 Wealth, 45 Wool, 81 Timber, 143 Stone, 73 Charcoal, 116 Gold Ore, 8 Gold, 2 Shimmerstone, 31 Hematite, 12 Magnetite, 38 Rubies, 17 Jade, 12 Silk, 16 Power Stone, 6 Firechar, 2 Aetherium, 1 Salt


Authority: 2 Hegemony + 3 Palace = 5
Patricans activate and operate Palace District [3 Wealth, 1 Industry, -2 Discontent, 2 Authority, 1 Tech] [3 Labor]
Patricans operate University District [4 Wealth, 1 Culture, 2 Tech Rolls] [1 Industry, 2 Authority, 1 Labor]
Patricians operate University District [4 Wealth, 1 Culture, 2 Tech Rolls] [1 Industry, 2 Authority, 1 Labor]
Patricians operate Artisan District [-1 Stone, 7 Wealth, 6 Industry] [1 Industry, 2 Authority, 1 Labor]
Citizens operate Theater District [2 Culture, 2 Wealth] [1 Wealth, 2 Industry, 1 Labor]
Citizens operate Market District [9 Wealth, 1 Culture] [1 Wealth, 2 Industry, 1 Labor] 7 TV -> 7 Wealth
Citizens operate Forge District [-3 Charcoal, -2 Starmetal Ore, -3 Gold Ore, +2 Gold, 15 Wealth, 1 Industry] [1 Wealth, 2 Industry, 1 Labor]
Citizens operate Artisan District [-Timber, -1 Stone, 8 Wealth, 6 Industry, 4 Charcoal] [1 Wealth, 2 Industry, 1 Labor]
Citizens being educated [4/4] [1 Labor]
Plebeians being educated via Standardized Texts [4/4] [1 Labor]
Plebeians being educated via Patronage [4/4] [1 Labor]
Plebeians being educated via Patronage [1/3] [1 Labor]
Plebeians being educated via Patronage [1/3] [1 Labor]
2 Citizens operating Urban Districts [2 Housing, 2 Wealth, -12 Discontent] [2 Wealth, 4 Industry, 2 Labor]
Plebeians operating Agricultural District [3 Food, 1 Timber, 1 Trade Value] [2 Labor]
Golems operating Mining District [2 Stone, 1 Gold Ore, 1 King's Ore, 1 Brightstone] [3 Labor]
Prospecting continues [-10 Wealth, -2 Authority]
Trained Army training [5/5]
8 Tech Rolls, 17 Wealth from Culture
8 Labor from Apprenticeships II
Modifiers: Amethysts consumed [+Growth]
Passive: 1 Labor, 8 Food, 10 Wealth, 2 Industry, 2 Enchantment, 7 Trade Value, 2 Timber, 4 Stone, 1 Wool, 8 Culture
3 Starmetal from Outskirts
7 Remote Harvesting: 2 Silveroak Timber, 2 Moonstone, 2 Starmetal Ore, 1 Brightstone
10 Food from Domestics
+2 Discontent from Hegemony, +5 from Plebeians | -2 Discontent from Palace, -5 from Housing
Income: 21 Food, 32 Labor, 87 Wealth, 32 Industry, 2 Enchantment, 7 Trade Value, 4 Timber, 3 Stone, 1 Charcoal, 1 Wool, 3 Starmetal, 2 Moonstone, 2 Brightstone, 2 Gold, 1 King's Ore, 2 Silveroak Timber, 1 Power Stone, 13 Culture
Constructing Bastion District [12/12 Labor, 18/18 Wealth, 12/12 Industry, 0/20 Stone]
Constructing Tavern [10/10 Labor, 12/12 Wealth, 5/5 Industry] [Done]
Constructing University District [8/8 Labor, 10/10 Wealth, 6/6 Industry] [Done]
Constructing Arena [14/30 Labor, 0/50 Wealth, 18/18 Industry]
End: 619 Wealth, 16 Industry, 13 Stone, 112 Timber, 5 Charcoal, 20 Wool, 12 Gold Ore, 16 Gold, 2 Firechar, 26 Starmetal Ore, 7 Starmetal, 2 Moonstone, 40 Silveroak Timber, 3 Brightstone, 6 King's Ore, 2 Aetherium, 7 Power Stone


Authority: 2 Hegemony + 3 Palace = 5
Patricans operate Palace District [1 Authority, 2 Wealth, -2 Discontent] [1 Industry, 2 Authority, 1 Labor]
Patricians operate University District [1 Culture, 2 Tech] [1 Industry, 2 Authority, 1 Labor]
Citizens operate Forge District [-3 Charcoal, -3 Copper Ore, 10 Wealth, 1 Industry, 2 Aetherium] [1 Wealth, 2 Industry, 1 Labor]
Citizens operate Artisan District [-Stone, -Timber, 7 Wealth, 6 Industry, 4 Charcoal] [1 Wealth, 2 Industry, 1 Labor]
Citizens operate Mining District [3 Stone, 2 Native Copper, 2 Floatstone] [1 Wealth, 2 Industry, 1 Labor]
Plebeians operate Mining District [3 Stone, 2 Native Copper, 2 Floatstone] [2 Labor]
Citizens being educated via Patronage [4/4] [1 Labor]
Plebeians being educated via Standardized Texts [4/4] [1 Labor]
Debt Serfs washing away their crimes in sweat [5/5 Labor, 2/2 Industry] [3/5]
Debt Serfs washing away their crimes in sweat [5/5 Labor, 2/2 Industry] [5/5]
Debt Serfs operating Forestry District [3 Timber, 1 Wealth] [5 Labor, 2 Industry, 4/5]
Prospecting continues in the region [-10 Wealth, -2 Authority]
4 Tech Rolls, 12 Wealth from Culture
4 Labor from Apprenticeships II
Passive: 1 Labor, 16 Food, 15 Wealth, 4 Industry, 1 Enchantment, 6 Trade Value, 1 Timber, 4 Stone, 1 Copper Ore, 1 Wool, 2 Culture
7 Remote Harvesting: 7 Floatstone
10 Food from Domestics
5 Wealth from Kharbarinth
Modifier: Silk consumed [+Culture 5/5]
+4 Discontent from Plebeians, +2 Discontent from Hegemony | -2 Discontent from Palace, -1 from Culture, -3 Discontent from Justice
Income: 26 Food, 31 Labor, 41 Wealth, 24 Industry, 1 Enchantment, 1 Timber, 9 Stone, 1 Charcoal, 2 Copper Ore, 9 Floatstone, 2 Aetherium, 1 Gold Ore, 1 Diamonds, 1 Silk, 4 Culture
Sensing Leylines east and north [6/6 Enchantment]
Upgrading Fitted Wall to Imperial [17/24 Labor, 30/30 Wealth, 7/23 Industry, 32/32 Stone] -> [24/24 Labor, 23/23 Industry] [Done]
Constructing Tavern [10/10 Labor, 12/12 Wealth, 5/5 Industry] [Done]
Constructing Mill [12/12 Labor, 7/7 Wealth, 4/4 Industry] [Done]
Constructing Forum [1/12 Labor, 6/6 Wealth, 12/12 Industry]
End: 78 Wealth, 19 Industry, 5 Wool, 69 Stone, 12 Timber, 19 Charcoal, 90 Copper Ore, 56 Floatstone, 9 Aetherium, 25 Gold Ore, 15 Diamonds, 3 Firechar, 9 Silk


Authority: 2 Hegemony + 3 Palace = 5
Patricians operate Palace District [1 Authority, 2 Wealth, -2 Discontent] [1 Industry, 2 Authority, 3 Labor]
Patricians operate University District [1 Culture, 2 Tech] [1 Industry, 2 Authority, 1 Labor]
Patricians operating University District [1 Culture, 2 Tech] [1 Industry, 2 Authority, 1 Labor]
Citizens operate Forge District [-3 Timber, -4 Meteoric Iron Ore, 10 Wealth, 4 Iron, 1 Industry] [1 Wealth, 2 Industry, 1 Labor]
Citizens operate Artisan District [-Wool, -Timber, 5 Charcoal, 3 Wealth, 6 Industry] [1 Wealth, 2 Industry, 1 Labor]
Citizens being educated via Patronage [3/3] [1 Labor]
Plebeians being educated via Standardized Texts [3/4] [1 Labor]
Plebeians operate Forestry District [5 Timber, 2 Wealth] [3 Labor]
Plebeians labor in Mining District [3 Stone, 2 Amethyst, 2 Blackstone, 2 Native Silver, 1 Culture] [3 Labor]
Plebeians labor in Agricultural District [3 Food, 2 Timber, 1 TV, 2 Wool] [3 Labor]
Prospecting continues in the region [-10 Wealth, -2 Authority]
6 Tech Rolls, 10 Wealth from Culture
4 Labor from Apprenticeships II
Passive: 1 Labor, 6 Food, 8 Wealth, 2 Industry, 1 Enchantment, 5 Timber, 2 Stone, 1 Amethyst, 4 Culture
7 Remote Harvesting: 4 Meteoric Iron, 2 Blackstone, 1 Marble
10 Food from Domestics
+2 Discontent from Hegemony, +3 from Plebeians | -2 Discontent from Palace, -2 from Culture: 1
Amethysts sent to Kharbarinth, Stalheim, Khoramor, Forgefend, Kar Agala
Modifiers: Amethyst [Growth], Silk [+Culture 3/5]
Income: 21 Food, 22 Labor, 33 Wealth, 9 Industry, 1 Enchantment, 1 Trade Value, 7 Timber, 5 Stone, 5 Charcoal, 1 Wool, 4 Iron, 4 Blackstone, 1 Diamond, 4 Amethyst, 1 Marble, 2 Native Silver, 1 Silk, 8 Culture
Constructing the Isilgrim [77/80 Labor, 100/100 Wealth, 62/70 Industry, 3/40 Enchantment, 0/40 Blackstone, 0/10 Marble] -> [80/80 Labor, 70/70 Industry, 5/40 Enchantment]
Constructing Urban District [12/12 Labor, 8/8 Wealth, 4/4 Industry, 4/4 Timber] [Done]
Constructing Paddy [7/15 Labor, 4/4 Wealth]
End: 173 Wealth, 28 Industry, 68 Timber, 22 Stone, 18 Meteoric Iron Ore, 4 Iron, 41 Blackstone, 8 Amethyst, 15 Diamonds, 7 Native Silver, 10 Marble, 5 Aetherium, 3 Firechar, 6 Silk


Authority: 2 Hegemony + 3 Palace = 5
Patricians operating Palace District [2 Wealth, 1 Authority, -2 Discontent] [1 Industry, 2 Authority, 3 Labor]
Patricians operating University District [1 Culture, 3 Tech Roll] [1 Industry, 2 Authority, 1 Labor]
Citizens operate Forge District [-3 Charcoal, -3 Malachite, +6 Wealth] [1 Industry, 2 Wealth, 1 Labor]
Citizens operate Artisan District [-Stone, -Wool, -Timber, 4 Charcoal, 4 Wealth, 6 Industry] [1 Industry, 2 Wealth, 1 Labor]
Citizens operate Artisan District [-Stone, -Wool, -Timber, 4 Charcoal, 4 Wealth, 6 Industry] [1 Industry, 2 Wealth, 1 Labor]
Citizens being educated [1/4] [1 Labor]
Plebeians being educated [4/4] [1 Labor]
Plebeians being educated via Standardized Texts [2/4] [1 Labor]
Debt Serfs operate Mining District [3 Stone, 3 Malachite] [5 Labor, 2 Industry, 2/5]
Citizens operate Forestry [2 Timber, 1 Wealth] [1 Labor, 1 Wealth, 1 Industry]
Debt Serfs operate Agriculture [3 Food, 2 Timber, 1 Trade Value, 2 Wool] [5 Labor, 2 Industry, 1/5]
5 Tech Rolls, 12 Wealth from Culture
6 Labor from Apprenticeships II
Modifiers: Amethysts consumed [+Growth]
Passive: 10 Food, 1 Labor, 7 Wealth, 2 Industry, 1 Trade Value, 1 Timber, 1 Enchantment, 2 Stone, 1 Malachite, 1 Silk, 2 Culture
7 Remote Harvesting: 2 Diamonds, 2 Wyrdstone, 1 Malachite, 2 Starmetal Ore
10 Food from Domestics
Modifiers: None
+2 Discontent from Hegemony, +2 Plebeians | -2 Discontent from Palace, -2 Culture
Income: 23 Food, 30 Labor, 25 Wealth, 25 Industry, 1 Enchantment, 3 Trade Value, 3 Timber, 3 Stone, 2 Starmetal Ore, 2 Malachite, 5 Charcoal, 1 Diamonds, 2 Wyrdstone, 1 Silk, 4 Culture
Unmaking Dire Wolves III [7/80 Enchantment, 0/5 Solifuge]
Constructing Urban District [12/12 Labor, 8/8 Wealth, 4/4 Industry, 4/4 Timber] [Done]
Constructing Blast Furnace [7/16 Labor, 0/12 Wealth, 2/14 Industry] -> [16/16 Labor, 12/12 Wealth, 14/14 Industry] [Done]
Constructing Dense Housing [8/14 Labor, 10/10 Wealth, 4/4 Industry, 6/6 Stone, 5/5 Timber]
End: 29 Wealth, 1 Industry, 23 Timber, 0 Stone, 2 Wool, 27 Charcoal, 18 Diamonds, 4 Wyrdstone, 2 Amethyst, 15 Malachite, 6 Starmetal Ore, 1 Silk


Authority: 2 Hegemony + 3 Palace = 5
Patricians administrate from Palace District [2 Wealth, 1 Authority, -2 Discontent] [1 Industry, 2 Authority, 1 Labor]
Debt Serfs labor and sweat [4 Labor, 2 Industry]
Serviles sweat and labor [2 Labor]
Passive: 1 Labor, 2 Wealth, 2 Industry, 2 Trade Value
7 Remote Harvesting: 1 Meteoric Iron, 4 Stone, 2 Timber
10 Food from Domestics
1 Tech Roll, 2 Wealth from Culture
Discontent: +2 from Hegemony | -2 from Palace
Income: 8 Labor, 6 Wealth, 5 Industry, 2 Trade Value, 2 Timber, 4 Stone, 1 Meteoric Iron
Constructing Urban District [8/12 Labor, 8/8 Wealth, 4/4 Industry, 2/4 Timber]
End: 4 Wealth, 5 Industry, 6 Stone, 4 Meteoric Iron, 1 Galena, 1 Marble


Authority: 2 Hegemony + 3 Palace = 5
Patricians administrate from Palace District [2 Wealth, 1 Authority, -2 Discontent] [1 Industry, 2 Authority, 1 Labor]
Serviles becoming Debt Serfs [3 Labor]
Passive: 1 Labor, 2 Wealth, 2 Industry
5 Remote Harvesting: 2 Malachite, 2 Stone, 1 Timber
10 Food from Domestics
1 Tech Roll, 1 Wealth from Culture
Discontent: +2 from Hegemony, +1 from Serviles | -2 from Palace, -1 from Culture
Income: 5 Labor, 5 Wealth, 3 Industry, 2 Stone, 1 Timber, 2 Malachite
Constructing Road Network [6/15 Labor, 8/8 Wealth, 4/4 Industry, 6/8 Stone] -> [11/15 Labor, 8/8 Stone]
End: 9 Wealth, 7 Industry, 8 Malachite, 4 Timber


Colony Zhardehur developing [26/30] [Militia Army (3/5)] [1/5]
Colony Clarion is developing [11/40] [1/5]
20 Tech Rolls allocated to Silveroak Comprehension
20 Tech Rolls innovating Intelligence Agents
13 Tech Rolls innovating Floatstone Quarries
10 Tech Rolls developing Intense Flames
10 Tech Rolls developing Geomantic Dislocation
2 Tech Rolls innovating Shadowbright Blood
50 Wealth offered to Outlanders near Svalheim to assimilate
Integrating Outlanders at Kar Agala [1/1]
Integrating Outlanders at Zharrdehur [1/1]

Culture: [394 + 124 - 131]: 387 / 129 - Glorious
Last edited by G-Tech Corporation on Fri Dec 17, 2021 7:08 pm, edited 5 times in total.
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

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The GAmeTopians
Powerbroker
 
Posts: 9832
Founded: May 12, 2014
Scandinavian Liberal Paradise

Postby The GAmeTopians » Mon Dec 13, 2021 1:05 pm

Republic of the Great River
The River was not idle in these quiet years, no - despite silence from the outside world, industry and science progressed nevertheless.



Turn 15
Government Type, Enlightened Republic: 8 Authority (4 Settlements *2)
Tech Rolls: 5 (1 * 4 Palaces) + 1 Active University
Researching Brewing (5 Rolls)
PAUSED: <Tel Defenses from Machaka [3/10]>
Starting Resources
9 Wealth, 2 Stone, 33 Timber, 72 Hides, 16 Clay, 32 Granite, 6 Shadow Ash, 12 Copper Ore, 3 Industry, 15 Sundrops
Population Income[b]
1000 Patricians: +1 Authority, +1 Enchantment
2000 Plebeians: +2 Labor
1000 Warriors [Shadow Breath] [Tier 1, 0/5]: Train (Garrison) [1/5]
<2000 Plebeians on loan to Pennethelli, 4/5 Turns>
[b]Passive Income

Palace: +1 Wealth, +2 Housing, +1 Industry, +2 Food, +2 Authority
- Road Network: +2 Trade Value, +2 Remote Harvesting
- Spoked Wheels: +1 Remote Harvesting
- Aqueduct: +1 Pop Growth
- Grand Wall: Defenses
- Garrison: +1 Authority, +500 Soldier Garrison
Urban District: +3 Housing
- Houses: +1 Housing
Theater: +1 Culture
University: +1 Culture
4x Agriculture: +12 Food
Forestry: +1 Food, +1 Timber
4x Harbor: +4 Wealth, +4 Trade Value
Other Income
4 housed population: -1 Discontent, -1 Wealth
+1 Discontent from Tier One Suppression
-2 Wealth from Tier One Suppression
Totals Before Active: 2 Labor, 4 Authority, 2 Wealth, 1 Industry, 1 Enchantment, 13 Food, 6 Housing, 6 Trade Value, 1 Timber, 2 Culture, 3 Remote Harvesting, -1 Discontent
Active Income
Remote Harvesting: +3 Sundrops
Temple of the Outsider: Shadow Ash Invigoration: -1 Granite, 1/2 Enchantment
[-1 Authority] Patricians operate the University: +1 Culture, +1 Tech Roll, 1 Education Slot
- +1 Education Slot (Standardized Texts)
2000 Peasants being Educated [3/5]
Expenses
4 Population Requires -4 Food, -4 Housing
Army Upkeep: -2 Shadow Ash
Constructing Artisan District [1/8 Labor, 0/4 Wealth] <INACTIVE>
Constructing School: [6/14 Labor, 0/30 Wealth, 0/6 Industry] -> [8/14 Labor, 0/30 Wealth, 0/6 Industry]
Shifting 6 Trade Value to Riverwatch: -6 Trade Value
Construction
<None finished this year>
End
11 Wealth, 2 Stone, 34 Timber, 72 Hides, 16 Clay, 31 Granite, 4 Shadow Ash, 12 Copper Ore, 4 Industry, 18 Sundrops

Rivermouth culture output: +3
Net authority change: 0
Remaining: 8
Starting Resources
12 Wealth, 1 Bronze Metal, 4 Timber, 9 Stone, 4 Industry, 2 Meteoric Iron, 1 Iron Metal, 1000 Bronze Weapons, 1000 Forged Iron Armor
Population Income
1000 Citizens: +1 Wealth
3000 Plebeians: +3 Labor
Passive Income
Palace: +1 Wealth, +2 Housing, +1 Industry, +2 Food, +2 Authority
- Stela: <Not Activated>
- Spoked Wheels: +1 Remote Harvesting
- Grand Wall: Defenses
- Garrison: +1 Authority, 500 Garrisoning Soldiers
Market: +1 Wealth, +1 Trade Value
Agriculture: +3 Food
Mining: +1 Stone
Urban: +3 Housing
Forge: +2 Wealth, +1 Industry
Artisan: +1 Wealth
Other Income
4 housed population: -1 Discontent, -1 Wealth
+6 Trade Value from Rivermouth (Internal)
Totals Before Active: 3 Authority, 3 Labor, 7 Wealth, 2 Industry, 5 Food, 1 Stone, 2 Housing, 7 Trade Value, 1 Remote Harvesting
Active Income
Remote Harvesting (Oaks): +1 Timber
Citizens Operate Forge: +1 Wealth, +1 Industry
- Constructing Forged Iron Armor: [3/3 Wealth, 2/2 Industry, 1/1 Iron Metal] (Wealth Cost Reduced by Refined Smithing]
- Smelting [1/1 Meteoric Iron, 1/1 Timber]: +1 Iron Metal
1000 Plebeians operate Urban District: +1 Wealth, +1 Housing, -2 Discontent
Expenses
2 Population Requires -2 Food, -2 Housing
Constructing Workshops: [3/14 Labor, 0/12 Wealth, 0/12 Industry] -> [6/14 Labor, 0/12 Wealth, 0/12 Industry]
-10 Wealth Delivery to Fieldhome
Construction
End
6 Wealth, 1 Bronze Metal, 4 Timber, 10 Stone, 5 Industry, 1 Meteoric Iron, 1 Iron Metal, 1000 Bronze Weapons, 2000 Forged Iron Armor

Riverwatch Culture: 0
Temporary Culture from Negative Discontent: +3
Net authority change: -1
Remaining: 7
Starting Resources
9 Wealth, 5 Industry, 10 Stone, 2 Diamonds
Population Income
4000 Plebeians: +4 Labor
Passive Income
Palace: +1 Wealth, +2 Housing, +1 Industry, +2 Food, +2 Authority
- Simple Stone Wall: Defenses
- Spoked Wheels: +1 Remote Harvesting
- Garrison: +1 Authority, 500 Garrisoning Soldiers
Urban District: +3 Housing
Agriculture: +3 Food
Other Income
4 housed population: -1 Discontent, -1 Wealth
Totals Before Active:
+3 Authority, +4 Labor, +1 Industry, +2 Food, +2 Housing, +1 Remote Harvesting
Active Income
Remote Harvesting: +1 Diamonds
Consuming Diamonds: -1 Diamonds, -5 Discontent
1000 Peasants work Urban District: +1 Wealth, +1 Housing, -2 Discontent
1000 Peasants undergo National Corvee: +1 Labor, -2 Wealth, +1 Discontent
1000 Peasants bring 10 Wealth from Riverwatch: +10 Wealth
Expenses
4 Population Requires -4 Food, -4 Housing
Constructing Road Network [10/15 Labor, 0/8 Wealth, 0/4 Industry, 0/8 Stone] -> [15/15 Labor, 8/8 Wealth, 4/4 Industry, 8/8 Stone] (Complete!)
Construction
Road Network Complete!
End
9 Wealth, 2 Industry, 2 Stone, 2 Diamonds

Remaining Discontent: 0
Temporary Culture from Negative Discontent: +7
Net authority change: -1
Remaining: 6
Discontent: 8/6, 1.333, Whispers
Start: 8 Wealth, 6 Hematite, 3 Industry, 1 Timber
Passive:
5000 Plebeians: +5 Labor
Soldiers [Tier 2] (0/5) (Composite, Mounts <Unicorns>): Train (Garrison) [0/5] -> [1/5]
Palace: +1 Wealth, +1 Industry, +2 Food, 2 Housing, +2 Authority
- Simple Stone Walls (Defenses)
Agriculture District: +3 Food
Urban: +3 Housing
Active:
1000 Plebeians work Urban District [+1 Wealth, +1 Housing, -2 Discontent]
1000 Plebeians work Agriculture District [+3 Food, +1 Timber, +1 Trade Value]
Other:
5 housed population: -1 Discontent, -1 Wealth
+1 Remote Harvesting (Spoked Wheels)
Remote Harvesting: +1 Hematite
Expenses:
6 Population Requires -6 Food, -6 Housing
Constructing Garrison: [10/10 Labor, 0/8 Wealth, 0/4 Industry] -> [10/10 Labor, 8/8 Wealth, 4/4 Industry] (Complete!)
Constructing Forge District: [5/6 Labor, 0/6 Wealth, 0/8 Industry]
Constructions:
Garrison Complete!
End:
5 Discontent, 0 Wealth, 7 Hematite, 0 Industry, 1 Timber

Old Culture: 34
Culture Gain: 3
Temp Culture: 10
Culture Drain: 0
New Culture: 37/21 (Temp 47/21), Tier 2

Turn 16
Government Type, Enlightened Republic: 8 Authority (4 Settlements *2)
Tech Rolls: 5 (1 * 4 Palaces) + 1 Active University
Copying Tel Defenses from Machaka [3/10] -> [8/10]
Starting Resources
11 Wealth, 2 Stone, 34 Timber, 72 Hides, 16 Clay, 31 Granite, 4 Shadow Ash, 12 Copper Ore, 4 Industry, 18 Sundrops
Population Income[b]
1000 Patricians: +1 Authority, +1 Enchantment
2000 Plebeians: +2 Labor
1000 Warriors [Shadow Breath] [Tier 1, 1/5]: Train (Garrison) [2/5]
<2000 Plebeians on loan to Pennethelli, 5/5 Turns>
[b]Passive Income

Palace: +1 Wealth, +2 Housing, +1 Industry, +2 Food, +2 Authority
- Road Network: +2 Trade Value, +2 Remote Harvesting
- Spoked Wheels: +1 Remote Harvesting
- Aqueduct: +1 Pop Growth
- Grand Wall: Defenses
- Garrison: +1 Authority, +500 Soldier Garrison
Urban District: +3 Housing
- Houses: +1 Housing
Theater: +1 Culture
University: +1 Culture
4x Agriculture: +12 Food
Forestry: +1 Food, +1 Timber
4x Harbor: +4 Wealth, +4 Trade Value
Other Income
4 housed population: -1 Discontent, -1 Wealth
+1 Discontent from Tier One Suppression
-2 Wealth from Tier One Suppression
Totals Before Active: 2 Labor, 4 Authority, 2 Wealth, 1 Industry, 1 Enchantment, 13 Food, 6 Housing, 6 Trade Value, 1 Timber, 2 Culture, 3 Remote Harvesting, -1 Discontent
Active Income
Remote Harvesting: +3 Sundrops
Temple of the Outsider: Shadow Ash Invigoration: <Granite Paid>, 2/2 Enchantment, +4 Shadow Ash
[-1 Authority] Patricians operate the University: +1 Culture, +1 Tech Roll, 1 Education Slot
- +1 Education Slot (Standardized Texts)
2000 Peasants being Educated [4/5]
Expenses
4 Population Requires -4 Food, -4 Housing
Army Upkeep: -2 Shadow Ash
Constructing Artisan District [1/8 Labor, 0/4 Wealth] <INACTIVE>
Constructing School: [8/14 Labor, 0/30 Wealth, 0/6 Industry] -> [10/14 Labor, 0/30 Wealth, 0/6 Industry]
Shifting 6 Trade Value to Riverwatch: -6 Trade Value
-5 Industry in delivery to Riverwatch
Construction
<None finished this year>
End
13 Wealth, 2 Stone, 35 Timber, 72 Hides, 16 Clay, 31 Granite, 6 Shadow Ash, 12 Copper Ore, 21 Sundrops

Rivermouth culture output: +3
Net authority change: 0
Remaining: 8
Starting Resources
6 Wealth, 1 Bronze Metal, 4 Timber, 10 Stone, 5 Industry, 1 Meteoric Iron, 1 Iron Metal, 1000 Bronze Weapons, 2000 Forged Iron Armor
Population Income
1000 Citizens: +1 Wealth
3000 Plebeians: +3 Labor
Passive Income
Palace: +1 Wealth, +2 Housing, +1 Industry, +2 Food, +2 Authority
- Stela: <Not Activated>
- Spoked Wheels: +1 Remote Harvesting
- Grand Wall: Defenses
- Garrison: +1 Authority, 500 Garrisoning Soldiers
Market: +1 Wealth, +1 Trade Value
Agriculture: +3 Food
Mining: +1 Stone
Urban: +3 Housing
Forge: +2 Wealth, +1 Industry
Artisan: +1 Wealth
Other Income
4 housed population: -1 Discontent, -1 Wealth
+6 Trade Value from Rivermouth (Internal)
Totals Before Active: 3 Authority, 3 Labor, 7 Wealth, 2 Industry, 5 Food, 1 Stone, 2 Housing, 7 Trade Value, 1 Remote Harvesting
Active Income
Remote Harvesting (Oaks): +1 Timber
Citizens Operate Forge: +1 Wealth, +1 Industry
- Constructing Forged Iron Weapons: [5/5 Wealth, 2/2 Industry, 1/1 Iron Metal] (Wealth Cost Reduced by Refined Smithing]
- Smelting [1/1 Meteoric Iron, 1/1 Timber]: +1 Iron Metal
1000 Plebeians operate Urban District: +1 Wealth, +1 Housing, -2 Discontent
+5 Industry, delivery from Rivermouth
Expenses
2 Population Requires -2 Food, -2 Housing
Constructing Workshops: [6/14 Labor, 0/12 Wealth, 0/12 Industry] -> [9/14 Labor, 0/12 Wealth, 0/12 Industry]
Construction
End
10 Wealth, 1 Bronze Metal, 4 Timber, 10 Stone, 11 Industry, 1 Meteoric Iron, 1 Iron Metal, 1000 Bronze Weapons, 2000 Forged Iron Armor, 1000 Forged Iron Weapons

Riverwatch Culture: 0
Temporary Culture from Negative Discontent: +3
Net authority change: -1
Remaining: 7
Starting Resources
9 Wealth, 2 Industry, 2 Stone, 2 Diamonds
Population Income
4000 Plebeians: +4 Labor
Passive Income
Palace: +1 Wealth, +2 Housing, +1 Industry, +2 Food, +2 Authority
- Simple Stone Wall: Defenses
- Road Network: +2 Trade Value, +2 Remote Harvesting
- Spoked Wheels: +1 Remote Harvesting
- Garrison: +1 Authority, 500 Garrisoning Soldiers
Urban District: +3 Housing
Agriculture: +3 Food
Other Income
4 housed population: -1 Discontent, -1 Wealth
Totals Before Active:
+3 Authority, +4 Labor, +1 Industry, +2 Food, +2 Housing, +3 Remote Harvesting, +2 Trade Value
Active Income
Remote Harvesting: +3 Diamonds
1000 Peasants work Urban District: +1 Wealth, +1 Housing, -2 Discontent
1000 Peasants pick up 1000 Bronze Weapons and 1000 Forged Iron Armor from Riverwatch and carry it to Rivermouth, drop it off, then pick up 5 Industry from Rivermouth and carry it to Riverwatch. They pick up 1000 Forged Iron Armor and 1000 Forged Iron Weapons, and carry them back to Ironpeak.
Expenses
4 Population Requires -4 Food, -4 Housing
Constructing: Outskirts (North) [4/16 Labor, 0/40 Wealth, 0/12 Industry]
Construction
End
10 Wealth, 3 Industry, 2 Stone, 5 Diamonds

Remaining Discontent: 0
Temporary Culture from Negative Discontent: +3
Net authority change: -1
Remaining: 6
Discontent: 5/6, 0.833, None
Start: 0 Wealth, 7 Hematite, 0 Industry, 1 Timber
Passive:
5000 Plebeians: +5 Labor
Soldiers [Tier 2] (0/5) (Composite, Mounts <Unicorns>): Train (Garrison) [0/5] -> [1/5]
Palace: +1 Wealth, +1 Industry, +2 Food, 2 Housing, +2 Authority
- Simple Stone Walls (Defenses)
- Garrison: +1 Authority, 500 Garrisoning Soldiers
Agriculture District: +3 Food
Urban: +3 Housing
Active:
1000 Plebeians work Urban District [+1 Wealth, +1 Housing, -2 Discontent]
1000 Plebeians work Agriculture District [+3 Food, +1 Timber, +1 Trade Value]
Other:
5 housed population: -1 Discontent, -1 Wealth
+1 Remote Harvesting (Spoked Wheels)
Remote Harvesting: +1 Hematite
Expenses:
6 Population Requires -6 Food, -6 Housing
Constructing Forge District: [5/6 Labor, 0/6 Wealth, 0/8 Industry] -> [6/6 Labor, 0/6 Wealth, 0/8 Industry]
Constructing: Urban [4/12 Labor, 0/8 Wealth, 0/4 Industry, 0/4 Timber]
Constructions:
End:
2 Discontent, 1 Wealth, 8 Hematite, 1 Industry, 1 Timber

Old Culture: 37
Culture Gain: 3
Temp Culture: 6
Culture Drain: 0
New Culture: 40/21 (Temp 46/21), Tier 2

Turn 17
Government Type, Enlightened Republic: 8 Authority (4 Settlements *2)
Tech Rolls: 5 (1 * 4 Palaces) + 1 Active University
Researching Sundrop Distillation (5 Tech Rolls)
<INACTIVE: Copying Tel Defenses from Machaka [8/10]>
Starting Resources
13 Wealth, 2 Stone, 35 Timber, 72 Hides, 16 Clay, 31 Granite, 6 Shadow Ash, 12 Copper Ore, 21 Sundrops
Population Income[b]
1000 Patricians: +1 Authority, +1 Enchantment
2000 Plebeians: +2 Labor
1000 Warriors [Bronze Weapons, Forged Iron Armor, Shadow Breath] [Tier 1, 2/5]: Train (Garrison) [3/5]
<2000 Plebeians on loan to Pennethelli, 5/5 Turns, Complete> (Returning this turn!)
[b]Passive Income

Palace: +1 Wealth, +2 Housing, +1 Industry, +2 Food, +2 Authority
- Road Network: +2 Trade Value, +2 Remote Harvesting
- Spoked Wheels: +1 Remote Harvesting
- Aqueduct: +1 Pop Growth
- Grand Wall: Defenses
- Garrison: +1 Authority, +500 Soldier Garrison
Urban District: +3 Housing
- Houses: +1 Housing
Theater: +1 Culture
University: +1 Culture
4x Agriculture: +12 Food
Forestry: +1 Food, +1 Timber
4x Harbor: +4 Wealth, +4 Trade Value
Other Income
4 housed population: -1 Discontent, -1 Wealth
+1 Discontent from Tier One Suppression
-2 Wealth from Tier One Suppression
Totals Before Active: 2 Labor, 4 Authority, 2 Wealth, 1 Industry, 1 Enchantment, 13 Food, 6 Housing, 6 Trade Value, 1 Timber, 2 Culture, 3 Remote Harvesting, -1 Discontent
Active Income
Remote Harvesting: +3 Sundrops
Temple of the Outsider: Shadow Ash Invigoration: -1 Granite, 1/2 Enchantment
[-1 Authority] Patricians operate the University: +1 Culture, +1 Tech Roll, 1 Education Slot
- +1 Education Slot (Standardized Texts)
2000 Peasants being Educated [5/5] (Complete!)
Expenses
4 Population Requires -4 Food, -4 Housing
Army Upkeep: -2 Shadow Ash
Constructing Artisan District [1/8 Labor, 0/4 Wealth] <INACTIVE>
Constructing School: [10/14 Labor, 0/30 Wealth, 0/6 Industry] -> [12/14 Labor, 0/30 Wealth, 0/6 Industry]
Shifting 6 Trade Value to Riverwatch: -6 Trade Value
Construction
<None finished this year>
End
15 Wealth, 1 Industry, 2 Stone, 36 Timber, 72 Hides, 16 Clay, 30 Granite, 4 Shadow Ash, 12 Copper Ore, 24 Sundrops

Rivermouth culture output: +3
Net authority change: 0
Remaining: 8
Starting Resources
10 Wealth, 1 Bronze Metal, 4 Timber, 10 Stone, 11 Industry, 1 Iron Metal
Population Income
1000 Citizens: +1 Wealth
3000 Plebeians: +3 Labor
Passive Income
Palace: +1 Wealth, +2 Housing, +1 Industry, +2 Food, +2 Authority
- Stela: <Not Activated>
- Spoked Wheels: +1 Remote Harvesting
- Grand Wall: Defenses
- Garrison: +1 Authority, 500 Garrisoning Soldiers
Market: +1 Wealth, +1 Trade Value
Agriculture: +3 Food
Mining: +1 Stone
Urban: +3 Housing
Forge: +2 Wealth, +1 Industry
Artisan: +1 Wealth
Other Income
4 housed population: -1 Discontent, -1 Wealth
+6 Trade Value from Rivermouth (Internal)
Totals Before Active: 3 Authority, 3 Labor, 7 Wealth, 2 Industry, 5 Food, 1 Stone, 2 Housing, 7 Trade Value, 1 Remote Harvesting
Active Income
Remote Harvesting (Oaks): +1 Timber
1000 Citizens Operate Market: +1 Culture, +7 Wealth (7 Trade Value)
1000 Plebeians operate Urban District: +1 Wealth, +1 Housing, -2 Discontent
2000 Plebeians undergo National Corvee: +2 Labor, -4 Wealth, +2 Discontent
Expenses
2 Population Requires -2 Food, -2 Housing
Constructing Workshops: [9/14 Labor, 0/12 Wealth, 0/12 Industry] -> [14/14 Labor, 12/12 Wealth, 12/12 Industry] (Complete!)
Construction
End
9 Wealth, 1 Bronze Metal, 4 Timber, 11 Stone, 1 Iron Metal

Riverwatch Culture: 1
Temporary Culture from Negative Discontent: +1
Net authority change: -1
Remaining: 7
Starting Resources
10 Wealth, 3 Industry, 2 Stone, 5 Diamonds
Population Income
4000 Plebeians: +4 Labor
Passive Income
Palace: +1 Wealth, +2 Housing, +1 Industry, +2 Food, +2 Authority
- Simple Stone Wall: Defenses
- Road Network: +2 Trade Value, +2 Remote Harvesting
- Spoked Wheels: +1 Remote Harvesting
- Garrison: +1 Authority, 500 Garrisoning Soldiers
Urban District: +3 Housing
Agriculture: +3 Food
Other Income
4 housed population: -1 Discontent, -1 Wealth
Totals Before Active:
+3 Authority, +4 Labor, +1 Industry, +2 Food, +2 Housing, +3 Remote Harvesting, +2 Trade Value
Active Income
Remote Harvesting: +3 Diamonds
1000 Peasants work Urban District: +1 Wealth, +1 Housing, -2 Discontent
Expenses
4 Population Requires -4 Food, -4 Housing
Constructing: Outskirts (North) [4/16 Labor, 0/40 Wealth, 0/12 Industry] -> [8/16 Labor, 0/40 Wealth, 0/12 Industry]
Construction
End
11 Wealth, 4 Industry, 2 Stone, 8 Diamonds

Remaining Discontent: 0
Temporary Culture from Negative Discontent: +3
Net authority change: -1
Remaining: 6
Discontent: 2/6, 0.333, None
Start: 1 Wealth, 8 Hematite, 1 Industry, 1 Timber
Passive:
5000 Plebeians: +5 Labor
Soldiers [Tier 2] (1/5) (Forged Iron Armor, Forged Iron Weapons, Composite, Mounts <Unicorns>): Train (Garrison) [1/5] -> [2/5]
Palace: +1 Wealth, +1 Industry, +2 Food, 2 Housing, +2 Authority
- Simple Stone Walls (Defenses)
- Garrison: +1 Authority, 500 Garrisoning Soldiers
Agriculture District: +3 Food
Urban: +3 Housing
Active:
1000 Plebeians work Urban District [+1 Wealth, +1 Housing, -2 Discontent]
1000 Plebeians work Agriculture District [+3 Food, +1 Timber, +1 Trade Value]
Other:
5 housed population: -1 Discontent, -1 Wealth
+1 Remote Harvesting (Spoked Wheels)
Remote Harvesting: +1 Hematite
Expenses:
6 Population Requires -6 Food, -6 Housing
<INACTIVE: Constructing Forge District: [6/6 Labor, 0/6 Wealth, 0/8 Industry]>
Constructing Urban: [4/12 Labor, 0/8 Wealth, 0/4 Industry, 0/4 Timber] -> [9/12 Labor, 0/8 Wealth, 0/4 Industry, 0/4 Timber]
Constructions:
End:
0 Discontent, 2 Wealth, 9 Hematite, 2 Industry, 1 Timber

Temporary Culture from Negative Discontent: +1
Old Culture: 40
Culture Gain: 4
Temp Culture: 5
Culture Drain: 0
New Culture: 44/21 (Temp 49/21), Tier 2

Turn 18
Government Type, Enlightened Republic: 8 Authority (4 Settlements *2)
Tech Rolls: 5 (1 * 4 Palaces) + 1 Active University
Researching Blink (5 Tech Rolls)
<INACTIVE: Copying Tel Defenses from Machaka [8/10]>
Starting Resources
13 Wealth, 2 Stone, 35 Timber, 72 Hides, 16 Clay, 31 Granite, 6 Shadow Ash, 12 Copper Ore, 21 Sundrops
Population Income[b]
1000 Patricians: +1 Authority, +1 Enchantment
1000 Plebeians: +1 Labor
2000 Citizens: +2 Wealth
1000 Warriors [Bronze Weapons, Forged Iron Armor, Shadow Breath] [Tier 1, 3/5]: Escort Citizens to Riverwatch, then Plebeians to and from Fieldhome
[b]Passive Income

Palace: +1 Wealth, +2 Housing, +1 Industry, +2 Food, +2 Authority
- Road Network: +2 Trade Value, +2 Remote Harvesting
- Spoked Wheels: +1 Remote Harvesting
- Aqueduct: +1 Pop Growth
- Grand Wall: Defenses
- Garrison: +1 Authority, +500 Soldier Garrison
Urban District: +3 Housing
- Houses: +1 Housing
Theater: +1 Culture
University: +1 Culture
4x Agriculture: +12 Food
Forestry: +1 Food, +1 Timber
4x Harbor: +4 Wealth, +4 Trade Value
Other Income
4 housed population: -1 Discontent, -1 Wealth
+1 Discontent from Tier One Suppression
-2 Wealth from Tier One Suppression
+1 Diamonds from Fieldhome
Totals Before Active: 1 Labor, 4 Authority, 4 Wealth, 1 Industry, 1 Enchantment, 13 Food, 6 Housing, 6 Trade Value, 1 Timber, 2 Culture, 3 Remote Harvesting, -1 Discontent
Active Income
Remote Harvesting: +3 Sundrops
Temple of the Outsider: Shadow Ash Invigoration: <Granite Paid>, 2/2 Enchantment (+4 Shadow Ash)
[-1 Authority] Patricians operate the University: +1 Culture, +1 Tech Roll, 1 Education Slot
- +1 Education Slot (Standardized Texts)
1000 Plebeians being Educated [1/5]
2000 Citizens carry 10 Sundrops and 10 Wealth to Fieldhome, before returning to Riverwatch (Escorted)
Expenses
4 Population Requires -4 Food, -4 Housing
Army Upkeep: -2 Shadow Ash
Constructing Artisan District [1/8 Labor, 0/4 Wealth] <INACTIVE>
Constructing School: [12/14 Labor, 0/30 Wealth, 0/6 Industry] -> [13/14 Labor, 0/30 Wealth, 0/6 Industry]
Shifting 6 Trade Value to Riverwatch: -6 Trade Value
Construction
<None finished this year>
End
9 Wealth, 2 Industry, 2 Stone, 37 Timber, 72 Hides, 16 Clay, 30 Granite, 6 Shadow Ash, 12 Copper Ore, 17 Sundrops, 1 Diamonds

Rivermouth culture output: +3
Net authority change: 0
Remaining: 8
Starting Resources
9 Wealth, 1 Industry, 1 Bronze Metal, 4 Timber, 11 Stone, 1 Iron Metal
Population Income
1000 Citizens: +1 Wealth
3000 Plebeians: +3 Labor
Passive Income
Palace: +1 Wealth, +2 Housing, +1 Industry, +2 Food, +2 Authority
- Stela: <Not Activated>
- Spoked Wheels: +1 Remote Harvesting
- Grand Wall: Defenses
- Garrison: +1 Authority, 500 Garrisoning Soldiers
Market: +1 Wealth, +1 Trade Value
Agriculture: +3 Food
Mining: +1 Stone
Urban: +3 Housing
Forge: +2 Wealth, +1 Industry
Artisan: +1 Wealth
- Workshops
Other Income
4 housed population: -1 Discontent, -1 Wealth
+6 Trade Value from Rivermouth (Internal)
1 Diamonds from Fieldhome
Totals Before Active: 3 Authority, 3 Labor, 7 Wealth, 2 Industry, 5 Food, 1 Stone, 2 Housing, 7 Trade Value, 1 Remote Harvesting
Active Income
Remote Harvesting (Oaks): +1 Timber
1000 Citizens Operate Market: +1 Culture, +7 Wealth (7 Trade Value)
1000 Plebeians operate Urban District: +1 Wealth, +1 Housing, -2 Discontent
1000 Plebeians carrying 10 Wealth to Fieldhome, Returning with 3 Diamonds (1 dropped off in Ironpeak, 1 dropped off in Rivermouth, 1 returned to Riverwatch)
1000 Plebeians carrying 6 Wealth, 1 Industry, 3 Timber to Ironpeak
Constructing Urban: [3/12 Labor, 0/8 Wealth, 0/4 Industry, 0/4 Timber]
Expenses
2 Population Requires -2 Food, -2 Housing
Construction
End
8 Wealth, 2 Industry, 1 Bronze Metal, 1 Timber, 13 Stone, 1 Iron Metal, 1 Diamonds

Riverwatch Culture: 1
Temporary Culture from Negative Discontent: +1
Net authority change: -1
Remaining: 7
Update: -1000 Plebes from raid, +1000 Plebes returned from Pennethelli loan
Starting Resources
11 Wealth, 4 Industry, 2 Stone, 8 Diamonds
Population Income
4000 Plebeians: +4 Labor
Passive Income
Palace: +1 Wealth, +2 Housing, +1 Industry, +2 Food, +2 Authority
- Simple Stone Wall: Defenses
- Road Network: +2 Trade Value, +2 Remote Harvesting
- Spoked Wheels: +1 Remote Harvesting
- Garrison: +1 Authority, 500 Garrisoning Soldiers
Urban District: +3 Housing
Agriculture: +3 Food
Other Income
4 housed population: -1 Discontent, -1 Wealth
+10 Wealth from Riverwatch
+10 Wealth from Rivermouth
+11 Industry from Corvus (Payment)
+19 Wealth from Corvus (Payment)
-8 Diamonds to Corvus
Totals Before Active:
+39 Wealth, +3 Authority, +4 Labor, +12 Industry, +2 Food, +2 Housing, +3 Remote Harvesting, +2 Trade Value
Active Income
Remote Harvesting: +3 Diamonds
4000 Plebeians undergo National Corvee: +4 Labor, -8 Wealth, +4 Discontent
Expenses
4 Population Requires -4 Food, -4 Housing
Constructing: Outskirts (North) [8/16 Labor, 0/40 Wealth, 0/12 Industry] -> [16/16 Labor, 40/40 Wealth, 12/12 Industry] (Complete!)
-3 Diamonds retrieved in delivery
+1 Discontent (missing men)
Construction
End
3 Discontent, 2 Wealth, 4 Industry, 2 Stone, 10 Sundrops

Remaining Discontent: 0
Temporary Culture from Negative Discontent: +2
Net authority change: -1
Remaining: 6
Discontent: 0/6
Start: 2 Wealth, 9 Hematite, 2 Industry, 1 Timber
Passive:
5000 Plebeians: +5 Labor
Soldiers [Tier 2] (1/5) (Forged Iron Armor, Forged Iron Weapons, Composite, Mounts <Unicorns>): Go after Fieldhome Raiders
Palace: +1 Wealth, +1 Industry, +2 Food, 2 Housing, +2 Authority
- Simple Stone Walls (Defenses)
- Garrison: +1 Authority, 500 Garrisoning Soldiers
Agriculture District: +3 Food
Urban: +3 Housing
Active:
1000 Plebeians work Urban District [+1 Wealth, +1 Housing, -2 Discontent]
1000 Plebeians work Agriculture District [+3 Food, +1 Timber, +1 Trade Value]
Other:
6 housed population: -2 Discontent, -2 Wealth
+1 Remote Harvesting (Spoked Wheels)
+1 Diamonds from Fieldhome
+6 Wealth, 1 Industry, 3 Timber from Riverwatch
Remote Harvesting: +1 Hematite
Expenses:
6 Population Requires -6 Food, -6 Housing
<INACTIVE: Constructing Forge District: [6/6 Labor, 0/6 Wealth, 0/8 Industry]>
Constructing Urban: [9/12 Labor, 0/8 Wealth, 0/4 Industry, 0/4 Timber] -> [12/12 Labor, 8/8 Wealth, 4/4 Industry, 4/4 Timber] (Complete!)
Constructing Agriculture: [2/8 Labor, 0/3 Wealth]
Constructions:
End:
0 Discontent, 0 Wealth, 10 Hematite, 1 Diamonds, 1 Timber

Temporary Culture from Negative Discontent: +3
Old Culture: 44
Culture Gain: 4
Temp Culture: 6
Culture Drain: 0
New Culture: 48/21 (Temp 54/21), Tier 2
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User avatar
Lazarian
Minister
 
Posts: 2079
Founded: Jul 14, 2013
Capitalist Paradise

Postby Lazarian » Mon Dec 13, 2021 2:08 pm

The Brotherhood of Corvus

The Inner Sanctum of the Thousand Pillars
After Sunset, Fourth of Sunsgaze

“Doran, read off the litany, please.”

The Spirit-Guide cleared his throat, unrolling a long scroll of goatskin.

“Very well. The greater items of discussion for this month’s meeting are as follows: the troublesome revolt of Sorrowfree, and sending troops to the Mothers to amend the regional imbalance. Lesser items are the Scothoi and new Outlander encampments cropping up.”

“What? Who drafted this agenda?” snarled Garon Boneblessed, thumping his unnaturally heavy hands on the desk. “Who cares about Daru? And sending men beyond our borders? What nonsense!” he huffed, shooting a monstrous glare at the priest. “I’ve said it before and I’ll say it again. Our first and last priority is to secure our homeland and the future of our children. The Scothoi of the Cavonian Woods and the Angrenian Mountainlanders must be crushed before we send a single Wolf beyond our borders. Remove that topic of discussion at once so we can focus on real issues.”

The man towered over the other representatives on the Council of Wolves (a smaller subcommittee of the main Soulan, populated by the few men who could be trusted with military intelligence), his bestial teeth locked in a fearsome sneer.

“A wolf without a pack is as much a prey as the deer it hunts.” Jaeran Firsttanner said firmly, his golden ringlets ringing slightly as he stroked his beard-braids. “Daru falling to the influence of the Shao shifts the balance of power in the central region of the world. It is an important matter to discuss. We must support our allies, regardless of what troubles we face at home.”

Despite the governmental change and the embrace of democracy, the tenuous balance between the merchants and the military still remained.

“Okay. And so what?” the Pacate grunted. “Who cares if they bow to the Heavenly King? The Mothers of Sorrowfree have reason to mourn their rejected advances - but not us. The Shao have no interest in war. And neither do we. Their expansion is completely irrelevant to us.”

“The Scothoi, on the other hand,” he continued, his voice rising in anger, “nearly took Cavon! They’re an active military threat! On our homeland! And you worry about a loss of trade from some weaver-women, whilst outlanders grow bolder every day? You disgust me!”

“It’s about the bigger picture, something you seem incapable of understanding, Pacate Boneblessed!” replied Jaeran, standing up from his desk. “The Scothoi and the Outlanders may be thorns in our sides for a time, but they will never stand as a true threat to the empire as a whole. The Mothers are a barrier state between us and the gaping maw of the Landsraad! They are a shield against encroachment into our lands from the Shao! Daru was a pivotal neutral cornerstone of the region, and it's gone. And you're caught up in emotion and worried about a few sparrows pecking at our sides!”

“Councilmen, please, settle down.” Doran said, ringing a small silver bell four times. “We will have more than enough time to discuss issues both greater and lesser…should you both keep your tempers at bay.”

- done

1000 Plebeians work for the good of the state. [Corvee Labor. +1 Labor, -2 Wealth, +1 Discontent]
1000 Citizens continue their education. [4/4]
1000 Citizens operate the Market District. [A: 1 Wealth per TV, +1 TV] [+7 Wealth (+2 Gold)]
1000 Militia Army [Forged Iron Weapons, Forged Iron Armor, Horned Lord Mounts] patrol between Corvus and Catan.
100 > 350 Warrior Army replaces their number. [Serpent I] [Bronze Armor, Bronze Weapons, Chariot]
1000 Citizens operate the Artisan District. [A: +2 Wealth, -2 Wealth, +1 Industry, +5 Industry]
1000 Patricians operate the Forge District. [A: +1 Wealth, +1 Industry, Make Equipment]
1000 Patricians operate the University District. [A: +2 Tech Rolls, Promotion]

Start: 60 Wealth, 39 Industry, 6 Gold, 72 Stone, 4 Meteoric Iron
Activated Citizens: +2 Authority, 1 Labor, 3 Wealth
Passive Income: +1 Tech Roll, +4 Wealth, +2 Industry, +4 TV, +3 Authority, +3 Gold (Remote Harvesting) +1 Culture, +27 Food, +4 Stone
Active Income: 7 Industry, 2 Tech Rolls, 1 Labor, 6 Wealth, 1 TV
Total Income: 13 Wealth, 9 Industry, 6 Authority, 2 Labor, 1 Discontent, 1 Culture, 3 Tech Rolls, 27 Food, 4 Stone, 3 Gold, 5 TV
Construction:
Forged Iron Weapons (5/5 Wealth, 2/2 Industry) [-5 Wealth, -2 Industry]
Artisan District (6/8 Labor, 4/4 Wealth) [-2 Labor] - done
Expenses: 5 Wealth, 2 Industry, 2 Labor, 1 Gold, 11 Industry and 19 Wealth given to Fieldhome.
End: 50 Wealth, 35 Industry, 8 Gold, 76 Stone, 3 Meteoric Iron
Military Equipment: Siege Ladders (X1), Horned Lord Mount (X1), Forged Iron Weapons
Discontent: 6 Starting. +2 Culture Malus. +1 Corvee. +2 Citizen Scholars. -3 Gold. 8 Ending.
Other Actions: 20 Food is dedicated to Bonewarping. [40/80, 0/12 Enchantment]
2 Enchantment is dedicated to Bonewarping. [80/80, 12/12 Enchantment]
Housing: 8 from p.Urban District (house), 2 from p.Palace District. 7 pops / 10 housing - no discontent.


1000 Patricians work the University District. [+1 Tech Roll, Education]
1000 Patricians work the Palace District. [A: +2 Wealth, +1 Housing, -3 Discontent]
1000 Citizens move 2 Industry and 8 Wealth from Corvus to Fieldhome.
1000 Plebeians move 10 Wealth from Corvus to Fieldhome.
750 > 1000 Warrior Army [Crow I] regenerates. [Bronze Armor, Bronze Weapons, Crossbow]
1000 Militia Army [Wolf I] escorts the resource movers. [Forged Iron Armor, Forged Iron Weapons, Composite Bows]

Start: 22 Wealth, 52 Timber, 57 Stone, 25 Gold, 17 Cassiterite
Activated Citizens: 1 Labor, 1 Wealth, 2 Authority
Passive Income: +1 Wealth, +2 Housing, +1 Industry, +1 TV, +4 Authority, -1 Discontent, +2 Culture, 12 Food, 3 TV, 3 Timber, 4 Stone, 3 Gold (Remote Harvesting)
Active Income: 1 Tech Roll, 2 Wealth, -5 Discontent, 1 Authority
Total Income: 17 Food, 4 Wealth, 1 Industry, 7 Authority, 4 Culture, 4 Stone, 3 Timber, 3 Gold, 2 Tech Rolls
Construction:
Forge District (2/6 Labor, 6/6 Wealth, 0/8 Industry) [-1 Labor]
Monument to the Fallen (Expansion): (0/15 Labor, 0/25 Wealth, 0/8 Industry, 20/20 Stone) [-20 Stone]
Expenses: 1 Labor, 20 Stone, 1 Gold
End: 26 Wealth, 55 Timber, 41 Stone, 27 Gold, 17 Cassiterite
Discontent: 0 start. +2 culture malus. +2 Citizen Scholars. -3 Palace. -3 Gold. -2 finish. [+2 Temp Culture]
Other Actions: 10 Food dedicated to Bonewarping. 2 Enchantment dedicated. [80/80 Food, 12/12 Enchantment]
Housing: 4 from p.Urban District (house), 2 from p.Palace District, 1 from a.Urban District. 7 pops/7 housing = no discontent.


- done
1000 Plebeians work for the state. [-2 Wealth, +1 Discontent, +1 Labor]
1000 Patricians work the Palace District. [A: +1 Authority, +3 Wealth, -2 Discontent]
1000 Patricians work the Theatre District. [A: +2 Culture, +2 Wealth]

Start: 51 Stone, 35 Wealth, 7 Industry, 2 Gold
Activated Citizens: 2 Authority, 1 Labor
Passive Income: 2 Wealth, 1 Industry, 9 Food, 1 TV, 3 Authority, 3 Stone, 1 Culture
Active Income: 1 Authority, 3 Wealth, 2 Culture, -2 Discontent, +1 Labor
Total Income: 5 Wealth, 6 Authority, 3 Labor, 3 Stone, 3 Culture, 1 Industry
Construction:
Forge District (4/6 Labor, 6/6 Wealth, 8/8 Industry) [-2 Labor, -8 Industry]
Barracks District (0/8 Labor, 4/4 Wealth, 0/6 Industry)
University District (1/8 Labor, 10/10 Wealth, 0/6 Industry)
Artisan District (0/8 Labor, 4/4 Wealth)
Expenses: 2 Labor, 1 Gold, 8 Industry
End: 54 Stone, 40 Wealth, 1 Gold
Discontent: 0 starting. -2 from Palace. +1 from Corvee. +1 Culture Malus. +2 Citizen Scholars. -3 Gold. -1 ending. [+1 Temp Culture]
Other Actions:
Housing: 2 from p.Palace. 3 from p. Urban. 3/5 = no discontent.


- done
1000 Patricians work the University District. [A: Educate Citizens, +1 Tech Roll]
1000 Plebeians work the Urban District. [A: +2 Wealth, -2 Discontent]
1000 Plebeians begin the long road of education. [4/5]
1000 Plebeians begin the long road of education. [4/5]

Start: 26 Wealth, 4 Industry, 2 Gold
Activated Citizens: 1 Authority, 3 Labor
Passive Income: 1 Wealth, 1 Industry, 6 Food, 1 TV, 3 Authority, 2 Stone
Active Income: 2 Wealth, 1 Authority, 1 Labor, -1 Discontent, 5 Industry
Total Income: 3 Wealth, 6 Industry, 5 Food, 4 Authority, 2 Stone
Construction:
Road Network (4/15 Labor, 8/8 Wealth, 4/4 Industry, 8/8 Stone) [-3 Labor, -4 Industry, -8 Wealth]
Expenses: 3 Labor, 4 Industry, 8 Wealth
End: 21 Wealth, 1 Industry, 1 Gold
Discontent: 1 start. 1 from Culture Malus. 2 from Citizen Scholars. -2 Urban. -3 Gold. -1 Ending. [+1 Temp Culture]
Housing: 2 from p.Palace District. 3 from p.Urban District. 4/5 - 0 discontent.


- done
1000 Patricians work the University District. [A: +1 Tech Roll, Educate Populations]
1000 Plebeians work long hours. [Corvee: -2 Wealth, +1 Discontent, +1 Labor]
1000 Citizens continue their education. [University, 1/5]
1000 Citizens continue their education. [Standardized Texts, 1/5]

Start: 49 Wealth, 2 Gold, 7 Industry, 2 Timber
Activated Citizens: 1 Authority, 2 Wealth, 1 Labor
Passive Income: 3 Wealth, 2 Industry, 6 Food, 1 TV, 3 Authority, 1 Tech Roll
Active Income: +1 Tech Roll
Total Income: 5 Wealth, 2 Industry, 2 Tech Roll, 10 Stone, 2 Labor
Construction:
Aqueduct (13/15 Labor, 9/9 Wealth, 9/9 Industry, 10/10 Stone) [-2 Labor]
Forge District (0/6 Labor, 6/6 Wealth, 0/8 Industry)
Expenses: 3 Labor, 10 Stone
End: 54 Wealth, 1 Gold, 9 Industry, 2 Timber
Discontent: 0 start. 2 from Citizen Scholars. 1 Culture Malus. 1 from Corvee. -3 Gold. 1 finish.
Other Actions:
Housing: 2 from p.Palace District, 3 from p.Urban District. No housing issues.


1000 Patricians operate the Palace District. [A: +1 Authority, +3 Wealth, -2 Discontent]
1000 Plebeians operate the Agriculture District. [A: +4 Food, +1 Timber, +1 TV, +2 Wealth]
1000 Plebeians work the Mining district. [A: +1 Stone, +1 Magnetite]
1000 Plebeians operate the Forestry District. [A: +2 Timber, +2 Wealth]

Start: 41 Wealth, 3 Industry, 39 Stone, 23 Timber, 7 Magnetite, 3 Gold
Activated Citizens: 1 Wealth, 3 Labor
Passive Income: 2 Wealth, 1 Industry, 12 Food, 1 TV, 3 Authority, 2 Stone, 1 Timber
Active Income: 4 Food, 3 Timber, 7 Wealth, 1 Stone, 1 Magnetite
Total Income: 15 Food, 7 Wealth, 3 Labor, 4 Timber, 3 Stone, 3 Authority, 1 Magnetite, 1 Industry
Construction:
Garrison (7/10 Labor, 8/8 Wealth, 4/4 Industry) [-3 Labor]
Expenses: 3 Labor, 8 Wealth, 4 Industry
End: 40 Wealth, 42 Stone, 27 Timber, 8 Magnetite, 2 Gold
Discontent: 0 starting. +2 Citizen Scholars. -2 Palace. -3 Gold. -3 finishing. [+3 Temp Culture]
Housing: 2 from p.Palace District. 3 from p. Urban District. 4 pops / 5 housing = 0 discontent.


1000 Plebeians deliver 10 Industry from Corvus to Fieldhome. They return bearing 8 Diamonds.

Start: 4 Wealth, 2 Industry
Activated Citizens: 1 Labor
Passive Income: +2 Wealth, +1 Industry, +2 Food, +1 Trade Value, +2 Housing, +3 Authority, 1 Tech Roll
Active Income: Nothing.
Total Income: +2 Wealth, +1 Industry, +2 Food, +1 Trade Value, +2 Housing, +3 Authority, 1 Tech Roll
Construction:
Road Network (2/15 Labor, 0/8 Wealth, 0/4 Industry, 0/8 Stone) [-1 Labor]
Expenses: 1 Labor
End: 6 Wealth, 3 Industry
Discontent: 0 starting. No factors on discontent. 0 finishing.
Housing: 2 from p.Palace District. 1 pops / 2 housing = 0 discontent.


National Overview

Military Actions: None.
Research: 18 Tech Rolls (6 Palace Districts, 5 University, 7 Citizen Scholars).
18 research the secrets of Crimoline Comprehension yet again. (The strange metal at Ceston.)
Culture: 69/30 starting. 6 base income, 7 temporary. 14 consumed by Citizen Scholars. 68/30 finishing.
Tier 1 Suppression debuffs are being applied.
Authority:
Corvus: Net 0. (6 in, 6 out)
Cavon: Net +3. (7 in, 4 out)
Corvin: Net +3. (6 in, 3 out)
Ceston: Net 0 (4 in, 4 out)
Dol Aeyld: Net 0 (4 in, 4 out)
Dol Angren: Net -1 (3 in, 4 out)
Catan: Net +2 (3 in, 1 out)
+12 from Republic.
Discontent:
Corvus: 8 Discontent / 7 Pops = Whispers in the Dark. (Debuffs applied next turn.)
Cavon: -2 Discontent / 7 Pops = Life is good.
Corvin: -1 Discontent / 3 Pops = Life is good.
Ceston: -1 Discontent / 4 Pops = Life is good.
Dol Aeyld: 1 Discontent / 4 Pop = Life is good.
Dol Angren: -3 Discontent / 4 Pop = Life is good.
Colonization:
Thurvan [10/10]
Other:
Exploration:
Outlander Emissaries:
Emissaries are sent to the Outlanders setting up camp South of Dol Aeyld to see if they are amenable to work in the interests of Corvus for pay.
Last edited by Lazarian on Mon Dec 13, 2021 2:13 pm, edited 3 times in total.

User avatar
Holy Tedalonia
Postmaster-General
 
Posts: 12455
Founded: Nov 14, 2016
Ex-Nation

Postby Holy Tedalonia » Mon Dec 13, 2021 2:36 pm

Sons of Saladon

Year of 416-417, Reign of King Luthor Saelon


Pillar of Varra | 7000 (1000 citizens, 1000 plebeians, 1000 serviles, 2000 patricians, 2000 militia)
Districts:
Palace | Patrician | Advanced: +2 Wealth, +2 Industry, +2 Food, +1 Trade Value, +2 Authority. | +2 Authority, +2 Wealth, -2 Discontent | +1 Authority, +1 civic
Urban | Plebian | Basic: +3 Housing | +1 Wealth, +1 Housing, -2 Discontent | -1 discontent, +1 housing
Artisan | Vacant | Standard: +1 Wealth. | +2 Wealth, +1 Industry | +2 Wealth if -1 stone
Agriculture | Serviles | Basic: +3 Food. | +3 Food. +1 Timber. +1 Trade Value
Market | Citizen | Standard: +1 wealth, +1 trade value | +1 culture, +1 wealth/trade value, may transfer 1 resource
University | Patrician | Advanced: +1 Culture. | +1 Culture, +1 Tech Roll, | +1 Tech Roll, May begin or continue educating Serviles or Plebians into Citizens over the course of five years. (Education is one year faster)

Military Actions:
681 Militia Horseman Army [Forged Iron Armor, Forged Iron Weapons, Mounted (Horses)] is staying around Varra training and protecting its inhabitants
750 Tribal Horseman Army [Forged Iron Armor, Forged Iron Weapons, Mounted (Horses), 4 training] is stays around Varra training and protecting its inhabitants.

education:

pre-turn remainder: 26 wealth, 6 timber, 30 cotton, 30 fireclay, 0 discontent, 1 Forged Iron Armour, 1 Forged Iron Weapons, 1 horses
Passive Income: +4 wealth, +2 industry, +2 Food, +7 trade value, +3 housing, +7 authority, +1 culture, +2 fireclay, +2 cotton,
Yearly Expenses: -7 food, -7 housing,
Sub-Total: 4 wealth, 2 industry, 5 Trade Value, 7 authority, -3 housing, +1 culture, -1 food

Active Income: +3 Authority, +5 wealth, -2 discontent, +3 food, +3 housing, +2 culture, +1 timber, +4 trade value, +2 fireclay, +2 cotton,
Pop Active Income: 4 labor, 1 wealth, 2 authority
Conversions: 9 trade value to wealth
Ongoing Deals: 2 trade value for 1 stone (Manisharu), Serviles from Machaka come this year for map knowledge and a promised return of slaves.
Planned Expenses: -7 authority, -1 culture (-3 per settlement and patrician), Settlement [30/30 wealth, 7/20 years], +2 discontent, Watchtowers - agriculture district [4/12 labor, 6/6 wealth, 2/6 industry]
Total: 12 wealth, 0 trade value, 5 authority, 1 timber, -1 housing, +3 culture, 1 food, 2 cotton, 2 fireclay

Penalties: 0 discontent
Stability: 0 discontent
Culture: 19 (culture) / 7 (population) | Tier 2 Culture competing against Tier 3 | Tier 1 Culture | +2 culture, +2 wealth, +1 authority, -1 culture
Remainder: 38 wealth, 7 timber, 32 cotton, 32 fireclay, 0 discontent, 1 Forged Iron Armour, 1 Forged Iron Weapons, 1 horses



Sons of Saladon
Civics Points Distribution (1 civic):
Monarchy (1 point)

Tech Rolls -
Total Tech Rolls: 3 (Varra)
Research: Researching a way to enslave Hill Trolls [3 rolls]
Fail Counter: 5 [+1 roll]

Negotiations -


Pillar of Varra | 7000 (1000 citizens, 1000 plebeians, 1000 serviles, 2000 patricians, 2000 militia)
Districts:
Palace | Patrician | Advanced: +2 Wealth, +2 Industry, +2 Food, +1 Trade Value, +2 Authority. | +2 Authority, +2 Wealth, -2 Discontent | +1 Authority, +1 civic
Urban | Plebian | Basic: +3 Housing | +1 Wealth, +1 Housing, -2 Discontent | -1 discontent, +1 housing
Artisan | Vacant | Standard: +1 Wealth. | +2 Wealth, +1 Industry | +2 Wealth if -1 stone
Agriculture | Serviles | Basic: +3 Food. | +3 Food. +1 Timber. +1 Trade Value
Market | Citizen | Standard: +1 wealth, +1 trade value | +1 culture, +1 wealth/trade value, may transfer 1 resource
University | Patrician | Advanced: +1 Culture. | +1 Culture, +1 Tech Roll, | +1 Tech Roll, May begin or continue educating Serviles or Plebians into Citizens over the course of five years. (Education is one year faster)

Military Actions:
681 Militia Horseman Army [Forged Iron Armor, Forged Iron Weapons, Mounted (Horses), 1 training] is staying around Varra training and protecting its inhabitants
1,000 Tribal Horseman Army [Forged Iron Armor, Forged Iron Weapons, Mounted (Horses), 5 training] Replenishes 250, doing

education:

pre-turn remainder: 38 wealth, 7 timber, 32 cotton, 32 fireclay, 0 discontent, 1 Forged Iron Armour, 1 Forged Iron Weapons, 1 horses
Passive Income: +4 wealth, +2 industry, +2 Food, +7 trade value, +3 housing, +7 authority, +1 culture, +2 fireclay, +2 cotton,
Yearly Expenses: -7 food, -7 housing,
Sub-Total: 4 wealth, 2 industry, 5 Trade Value, 7 authority, -3 housing, +1 culture, -1 food

Active Income: +3 Authority, +5 wealth, -2 discontent, +3 food, +3 housing, +2 culture, +1 timber, +4 trade value, +2 fireclay, +2 cotton,
Pop Active Income: 4 labor, 1 wealth, 2 authority
Conversions: 9 trade value to wealth
Ongoing Deals: 2 trade value for 1 stone (Manisharu), Serviles from Machaka come this year for map knowledge and a promised return of slaves, fulfilling horse deal with Manisaharu
Planned Expenses: -7 authority, -1 culture (-3 per settlement and patrician), Settlement [30/30 wealth, 8/20 years], +2 discontent, Watchtowers - agriculture district [8/12 labor, 6/6 wealth, 4/6 industry]
Total: 18 wealth, 0 trade value, 5 authority, 1 timber, -1 housing, +3 culture, 1 food, 2 cotton, 2 fireclay

Penalties: 0 discontent
Stability: 0 discontent
Culture: 21 (culture) / 7 (population) | Tier 3 Culture competing against Tier 3 | Tier 1 Culture | +3 culture, +1 Wealth/activated Population (7). +2 Population, -2 Discontent, +1 techroll, +10 Wealth, +1 Authority, -10 culture
Remainder: 55 wealth, 7 timber, 34 cotton, 34 fireclay, 0 discontent, 1 Forged Iron Armour, 1 Forged Iron Weapons, 1 horses



Sons of Saladon
Civics Points Distribution (1 civic):
Monarchy (1 point)

Tech Rolls -
Total Tech Rolls: 3 (Varra)
Research: Researching a way to enslave Hill Trolls [3 rolls]
Fail Counter: 3

Negotiations -
Last edited by Holy Tedalonia on Mon Dec 13, 2021 2:54 pm, edited 1 time in total.
Name: Ted
I have hot takes, I like roasting the fuck out of bad takes, and I don't take shit way too seriously.
I M P E R I A LR E P U B L I C

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