The Landsraad Imperium
Kharbarinth: 21000 Population | 3000 Golems, 13000 Deepkin, 5000 Soldiers
7 Flatlands, 3 Forest, 3 Hills, 7 Riverlands [5 Flatlands] - 4/9 Power Points
Elite Army [Fiery Mithril Weapons, Fiery Mithril Armor, Fiery Singing Bows-RA, Mounts (Horses)] (Trueshaped, Bonewarped, GrWarded)
Regulars Army [Fiery Mithril Weapons, Fiery Regal Mithril Armor, Fiery Singing Bows-RA, Mounts (Horses)] (Bonewarped, GrWarded)
Hardened Army [Fiery Mithril Weapons, Fiery Regal Mithril Armor, Fiery Singing Bows-RA, Mounts (Horses)] (Bonewarped, GrWarded)
Hardened Army [Fiery Mithril Weapons, Fiery Regal Mithril Armor, Mounts (Horses)] (Bonewarped, GrWarded)
Hardened Army [Fiery Mithril Weapons, Fiery Regal Mithril Armor, Mounts (Horses)] (Bonewarped, GrWarded)
Trained Army [Fiery Mithril Weapons, Fiery Regal Mithril Armor, Mounts (Greatwolves), Fiery Activated Singing Bows]
Palace [Citadel of the Sun, Spire of the Sky, The Underforge, The Fathomless Arcanex, Garrison, Treadwheel Crane, Arch, Enhanced Runic Obelisk of Health, Seat of Seeing, Obelisk of Vigor, Greater Shrine of Power, Simple Sewers, Aqueduct, Surgery, Breach Shrine, Stela] Imperial Walls-Imperial Walls, Watchtowers, Road Network, Highroad, Gateway
(6) Urban (GrHearth) [Houses, Dense Housing, Spire, Tavern]
(2) Artisan [Apprentice Quarters, Stonecutter, Charcoal Pit, Spinning House, Mill, Workshop]
(4) (Fire) Forge [Bloomery, Blast Furnace, Forge-Pyre, Eternity Forge]
(2) Theater [Arena]
(3) University [School, Forum]
(2) Bastion [Supply Stash]
(2) Harbor [Drydock] | Harbormouth, Brightstone Beacon
(2) Market [Aerdepot, Leyline Caravansery]
(2) Agriculture (GrRoG) [Shaduf, Central Granary, Twice-Enchanted Granary, Paddy]
Forestry [Silk] (GrWild)
(4) Mining [Delving, Deep Quarry, Pit Mine, Deep Mine]
Outskirts: 2 NW Starmetal, 3 NW Jade, 1 NE Cassiterite
1 Fiery Singing Bows, 2 Fiery Forged Iron Armor, 4 Ballistae, Siege Tower, 2 Catapults, 1 Battering Ram
Squadrons: 1 Bireme, 5 Triremes, 3 Quadriremes, 1 Silvered Quadriremes, 1 Aergalleys
Cinnabar, Native Copper, Buffalo, Medicinal Herbs, Skystone | Rune of Wilds – Redwoods
Stalheim: 24000 Population | 2000 Golems, 16000 Deepkin, 6000 Soldiers
8 Flatlands, 4 Forest, 4 Hills, 4 Riverlands [5 Flatlands] - 5/10 Power Points
Professional Army [Mithril Weapons, Mithril Armor, Crossbows, Mounted (Horses) (Bonewarped, Greater Warded)]
Trained Army [Mithril Weapons, Mithril Armor, Crossbows, Mounted (Horses)] (Bonewarped, Greater Warded)
Trained Army [Mithril Weapons, Mithril Armor, Crossbows, Mounted (Greatwolves)]
Militia Army [Mithril Weapons, Mithril Armor, Composite Bows, Mounted (Horses)] (Greater Warded)
Militia Army [Mithril Weapons, Mithril Armor, Composite Bows, Mounted (Horses)] (Greater Warded)
Militia Army [Mithril Weapons, Mithril Armor, Crossbows, Mounted (Horses)]
Militia Army [Mithril Weapons, Mithril Armor, Crossbows, Mounted (Horses)]
Palace [The Grand Bazaar, The Silver Fortress, Garrison, Aqueduct, Simple Sewers, Channeled Health Obelisk, Treadwheel Crane, Seat of Seeing, Greater Shrine of Power, Apothecary, Gateway] Road Network, Highroad, Imperial Wall-Imperial Wall, Watchtowers
(2) Harbor [Drydock]
(5) (Hearth) Urban [Houses, Dense Housing, Spire, Tavern]
(4) Artisan [Apprentice Quarters, Stonecutter, Spinning House, Workshop, Mill, Charcoal Pit, Obelisk of Vigor]
(3) (Fire) f-Forge [f-Bloomery, f-Blast Furnace, Forge-Pyre]
(4) University [School, Forum]
Market [Aerdepot, Leyline Caravansery]
(3) Theater [Arena]
(2) Bastion [Supply Stash]
(4) Agricultural (EnhRoG) [Shaduf, Central Granary, Granary (GrP), Paddy]
(4) Mining [Pit Mine, Deep Quarry, Delving, Deep Mine]
Forestry (Wild) [Silk]
Outskirts: 2 SW Starmetal, 1 S Firechar, 1 E Emeralds, 1 NE Amethysts
1 Forged Iron Weapons, 1 Forged Iron Armor, 1 Iron Armor, 1 Composite Bows
2 Catapults, 1 Ballistae, 3 Quadriremes
Meteoric Iron, Deer, Pigs | Redwoods | Deep Schist, Deep Basalt
Forgefend: 22000 Population | 1000 Iron Golems, 4000 Golems, 15000 Deepkin, 2000 Soldiers
4 Forest, 4 Hills [5 Flatlands] | 2/4 Power Points
Regular Army [Forged Iron, Forged Iron, Fiery Singing Bows, Horses (Saddle)] (Bonewarped, Greater Warded)
Trained Army [Forged Iron, Forged Iron, Fiery Singing Bows, Horses (Saddle)]
Trained Army [Forged Iron, Forged Iron, Fiery Singing Bows, Greatwolves]
Palace [The Nightshade Bastion, Everpyre, Aqueduct, Garrison, Simple Sewers, Apothecary, Greater Shrine of Power, Treadwheel Crane, Seat of Seeing, Enhanced Runic Obelisk of Health] Road Network, Highroad, Gateway, Imperial Wall-(Granite)Imperial Wall, Watchtowers
(2) Granite Bastion [Supply Stash]
(2) Harbor [Drydock]
Fishing Docks
(4) Urban [Dense Housing, Houses, Spire, Tavern]
(4) University [School, Forum]
Market [Aerdepot, Leyline Caravansery]
(2) Artisan [Apprentice Quarters, Stonecutter, Charcoal Pit, Spinning House, Workshop, Obelisk of Vigor]
(2) f-Forge [f-Bloomery, f-Blast Furnace, Forge-Pyre]
(3) Agriculture (RoG) [Paddy, Central Granary]
(3) Theater [Arena]
(4) Mining [Deep Quarry, Pit Mine, Delving, Deep Mine]
Forestry [Silk] (Wild)
Outskirts: NW Granite, W Diamonds, W Obsidian
Squadrons: 3 Triremes, 2 Quadriremes, 1 Silver Quadriremes
Fiery Singing Bows, 1 Forged Iron Weapons, 1 Composite Bows, 1 Forged Iron Armor, 2 Ballistae, 2 Mantlets, 1 Siege Tower, 1 Catapults
Firechar, Coal, Amber | Deep Quartz, Deep Granite
Kar Agala: 30000 Population | 1000 Iron Golems, 4000 Golems, 23000 Deepkin, 2000 Soldiers
4 Flatlands, 5 Coast, 3 Hills, 1 Forest [5 Flatlands] - 5/10 Powerpoints
Regular Army [Forged Iron, Forged Iron, Fiery Singing Bows-RA, Mounted (Horses) – (GrWarded, Bonewarped)]
Regular Army [Forged Iron Weapons, Forged Iron Armor, Fiery Singing Bows-RA, Mounted (Horses) - (GrWarded)]
Trained Army [Composite Bows]
Palace District [Garrison, Simple Sewer, Aqueduct, Arch, Treadwheel Crane, Apothecary, Shrine of Power, The Hierarch's Tribunal, The Golden Lighthouse] Granite Imperial Walls-Imperial Walls, Road Network, Highroad, Watchtowers, Gateway
(4) University [School, Forum]
Harbor
(5) Urban (Hearth) [Houses, Dense Housing, Spire, Tavern]
(3) Artisan [Apprentice Quarters, Workshop, Spinning House, Charcoal Pit, Obelisk of Vigor]
(2) f-Forge [f-Blast Furnace, f-Bloomery, Forge Pyre]
(4) Market [Aerdepot, Leyline Caravansery]
(2) Theater [Arena]
(2) Bastion [Supply Stash]
(2) Agriculture (GrRoG) [Granary, Central Granary]
(2) Mining [Pit Mine, Deep Quarry, Delving]
Forestry (Silk) [GrWild]
1 Composite Bow
Native Gold, Pearls, Redwoods | Deep Native Silver
Svalheim: 22000 Citizens | 1000 Iron Golems, 3000 Golems, 17000 Deepkin, 1000 Soldiers
8 Flatlands, 7 Hills, 3 Forest, 2 Coast [1 Flatlands] | Trade Post (Kharbarinth, Stalheim, Forgefend, Kar Agala, Unrolvelith, Tenebrae) | 1/5 Powerpoints, (Wilds)
Hardened Army [Mithril, Mithril, Composite Bows, Mounted (Horses) – Bonewarped, GrWarded]
Trained Army [Fiery Regal Mithril Armor, Fiery Mithril Weapons, Fiery Activated Singing Bows, Greatwolves]
Palace District [Arch, Treadwheel Crane, Garrison, Aqueduct, Simple Sewers, Apothecary, Runic Obelisk of Health, Enhanced Shrine of Power, Seat of Seeing, Grand Oculory, Great Gateway] Imperial Wall, Road Network, Highroad, Watchtowers
(7) University [School, Forum]
Bastion [Supply Stash]
Harbor [Drydock]
(4) Urban [Houses, Dense Housing, Spire, Tavern]
(2) Artisan [Apprentice Quarters, Charcoal Pit, Spinning House, Workshop, Stonecutter, Mill, Obelisk of Vigor]
Forge [f-Bloomery, Blast Furnace, Forge-Pyre]
Market [Aerdepot]
Theater [Arena]
(2) Agriculture [Paddy, Central Granary, Granary, Shaduf]
Forestry [Silk] (GrWild)
(4) Mining [Pit Mine, Delving, Deep Quarry, Deep Mine]
2 Outskirts (SE) Starmetal
Forged Iron Weapons, Forged Iron Armor, Composite Bows, 2 Ballistae
Native Gold, Brightstone, King's Ore | Redwoods | Deep Hematite
Unrolvelith: 13000 Population | 2000 Golems, 11000 Deepkin
5 Coast, 4 Forest, 5 Hills, 6 Flatland | 1/7 Power Points
Palace District [Garrison, Aqueducts, Simple Sewers, Apothecary, Treadwheel Crane, Enhanced Shrine of Power] Imperial Wall, Watchtowers, Road Network
(2) University [School, Forum]
(3) Urban [Houses, Dense Housing, Spire, Tavern]
(3) f-Forge [f-Bloomery, f-Blast Furnace, Forge-Pyre, Electromantic Forge]
(2) Artisan [Apprentice Quarters, Stonecutter, Workshop, Charcoal Pit, Spinning House, Mill]
(2) Market [Aerdepot, Leyline Caravansery]
Theater [Arena]
(2) Agriculture (GrRoG) [Shaduf, Central Granary, Granary]
(2) Forestry (Silk)
(2) Mining [Deep Quarry, Pit Mine, Delving, Deep Mine]
Native Copper, Floatstone, Wolves | Deep Emeralds | Redwoods - Wild Enchanted
Tenebris: 9000 Population | 9000 Deepkin
8 Coast, 4 Forest, 6 Hills, 2 Flatland | 1/14 Powerpoints
Trained Army
Palace [Treadwheel Crane, Garrison, Simple Sewers, The Isilgrim, Enhanced Shrine of Power] | Fitted Stone Wall, Road Network, Watchtowers
(3) University [School, Forum]
(4) Artisan [Apprentice Quarters, Spinning House, Charcoal Pit, Workshop, Stonecutter]
(F) Forge [Blast Furnace]
Theater
(4) Urban [Houses, Dense Housing, Spire]
(2) Mining [Deep Quarry, Pit Mine, Delving, Deep Mine]
(2) Agriculture [Paddy]
Forestry (GrWild) [Silk]
Sheep, Amethyst, Blackstone | Deep Granite, Deep Native Silver | Wild Enchanted - Redwoods
Khoramor: 12000 Population | 1000 Golems, 11000 Deepkin
2 Coast, 2 Forest, 6 Hills, 10 Flatland | 1/7 Power Points
Trained Army
Palace [Sewers, Treadwheel Crane, Garrison, Enhanced Shrine of Power, Obelisk of Health] Imperial Wall, Watchtowers, Road Network
(3) University [School, Forum]
(3) Theater [Arena]
(5) Urban [Houses, Dense Housing, Spire]
Market
(2) Artisan [Apprentice Quarters, Charcoal Pit, Stonecutter, Spinning House, Workshop]
(2) f-Forge [f-Bloomery, f-Blast Furnace, Forge-Pyre]
(2) (GrWild) Forestry [2 Silk]
(2) Mining [Deep Quarry, Pit Mine, Delving]
(2) Agriculture [Granary]
Geysers, Malachite, Fallen Star | Deep Native Platinum
Nerroth: 7000 Population | 1000 Golems, 6000 Deepkin
6 Hills, 2 Forest, 12 Flatland | 0/8 Powerpoints (2)
Palace [Treadwheel Crane] | Road Network
University District [Forum]
Urban District [Houses, Dense Housing]
Artisan District [Apprentice Quarters]
(RoF) (2) Forge District
(2) Mining District [Pit Mine]
(2) Agricultural District
Meteoric Iron, Seedgrass, Sheep | Deep Cassiterite
Tsargrad: 5000 Population | 5000 Deepkin
2 Hills, 8 Forest, 4 Coast, 6 Flatlands | 1/13 Powerpoints
Palace [Treadwheel Crane, Enhanced Shrine of Power] | Road Network
3 Urban Districts [Houses]
Artisan District [Apprentice Quarters]
(GrRoF) Forge District
Forestry District
Mining District
Malachite, Nodule-Weeds, Ponies
Zharrdehur: 12000 Population | 1000 Iron Golems, 1000 Golems, 7000 Deepkin, 3000 Soldiers
12 Forest, 6 Hills, 2 Flatland | 1/14 Powerpoints
Trained Army [Fiery Mithril Weapons, Fiery Regal Mithril Armor, RA-Fiery Singing Bows, Mounted (Horses)] (Bonewarped, GrWarded)
Trained Army [Forged Iron Armor, Mounted (Horses)]
Trained Army [Forged Iron Armor, Mounted (Horses)]
Palace [Enhaned Shrine of Power]
Artisan District
Market District
Wyrdstone, Sapphires, Bauxite
Clarion: 2000 Population | 2000 Deepkin
9 Hills, 3 Coast, 4 Riverlands, 4 Flatlands | 0/5 Powerpoints
Palace [Shrine of Power]
Artisan District
Hematite, Emeralds, Galena
Technologies: Arena Games, Arcane Smithing, Braced Mineshafts, Brewing, Carpentry, Charcoal, Civil Service, Colonialism, Complex Machinery, Creature Trapping, Early Empire, Emplaced Weapons, Encryption, Feudal Privilege, Imperial Idealism, Intelligence Agents, Intensive Agriculture, High-Temperature Smelting, Labor Coordination, Land Clearance, Logistics, Simple Machinery, Mathematics, Masonry, Medicine, Military Professionalism, Monumental Architecture, Cohesive Networks, Offshore Netting, Outlander Emissaries, Outskirt Refining, Tel Defenses, Cereal Domestication, Paper, Extended Patrols, Philosophy, Fracture Mining, Governance, Central Granaries, Highway Networks, Heavy Siege Engines, Horse Domestication, Refined Construction, Reinforced Hulls, Aetherium Refining, Repulsive Alignment, Retinues, Saddle, Scientific Method, Sewers, Siege Tactics, Selective Breeding, Siege Engines, Shearing, Stacked Chimneys, Standardized Texts, Stirrups, Refined Shipbuilding, Refined Smithing, The Living State, Trace Steelmaking, Universal Rites, Urbanization, Spoked Wheel, Writing
Arcana: School of Runecrafting - Rune of Activation, Rune of the Flame, Rune of the Pyre, Rune of Preservation, Runic Linguistics, Copper Runecasting, Rune of Growth, Rune of Health, Rune of Secrecy, Rune Channeling, Runeforging, Geomantic Runes, Rune Linkages, Runes of Slaughter, Rune of the Wild, Rune of Levitation, Rune of the Hearth, Runic Amplification Theory
School of Geomancy - Arcane Sustenance, Animation Efficiency, Enhanced Carapaces, Power Point Mapping, Secondary Power Points, Leyline Mapping, Leyline Sensing, Geomantic Animation, Geomantic Dislocation, Geomantic Imprinting, Geomantic Sight, Geomantic Inspiration, Geomantic Channeling, Geomantic Entrapment, Personality Synthesis, Power Focusing, Prismatic Intelligence, Gem Imbuing, Geokinesis, Ritualized Geokineis, War Golems
School of Blood Magic - Boneshaping, Lesser Sacrifices, Flesh Ghouls
School of the Outsider - Breach Efficiency, Breach Siphoning, Shadow Siphoning, Shadowbright Blood, Lesser Blink
School of Electromancy - Electromantic Attunement, Electromantic Storage, Electromantic Entrapment, Teslanite Biomechanisms
School of Sol
School of the Wyrd - Alchemical Imbuement, Blackstone Refining, Firechar Refining, Wyrdstone Refining,
Resources: Ancient Forests, Brightstone Comprehension, Brightstone Refining, Cinnabar Comprehension, Citrine Comprehension, Emerald Comprehension, Floatstone Comprehension, Floatstone Refining, Jade Comprehension, King's Ore Comprehension, Ruby Comprehension, Sericulture, Shimmerstone Comprehension, Silk Comprehension, Silveroak Comprehension, Skystone Comprehension, Starmetal Comprehension, Tailoring, Malachite Comprehension, Marble Comprehension, Obsidian Comprehension, Galena Comprehension, Gold Comprehension, Gold Finery, Diamond Comprehension, Geode Comprehension, Pearl Comprehension, Platinum Comprehension, Companion Herding, Granite Comprehension, Granite Edifices, Tanzanite Comprehension, Wyrdstone Comprehension
Modifiers:7 Domestic Crops [Barley, Blueberry, Squash, Chestnut, Maize, Winter Wheat, Rice]
4 Domestic Animals [Horses, Pigs, Bison, Camels, Direwolves]
Governance: (20/22)
Imperium - Patronage III, Apprenticeships II, Guild Trades II, Artificer Guilds II, Merchant Guilds, Labyrinthine Bureaucracy, Houses Major and Minor, Imperial Ambition, Forge-Fathers, Debt Serfdom, Monumental Grandeur, Artificer Patronage, Brutal Subjugation