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The GAmeTopians
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Posts: 9494
Founded: May 12, 2014
Democratic Socialists

Postby The GAmeTopians » Mon Oct 25, 2021 9:12 am

Tosses barbarians into the people-burning update machine
Empire of Donner land wrote:EHEG don't stop for no one.
It's like your a prostitute and the RP is a truck. The truck don't stop.

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Lazarian
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Posts: 1844
Founded: Jul 14, 2013
Capitalist Paradise

Postby Lazarian » Mon Oct 25, 2021 9:13 am

Don’t wait for me, kick the update into action. I’ll TG important actions and try to get it in within an hour or two.

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Holy Tedalonia
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Posts: 12455
Founded: Nov 14, 2016
Ex-Nation

Postby Holy Tedalonia » Mon Oct 25, 2021 9:19 am

The GAmeTopians wrote:Tosses barbarians into the people-burning update machine

I'm honestly surprised no-one has made RNGsus into an actual god yet. It would be hilarious to see a society sacrifice the less fortunate to have luck at winning a pachinko machine or a card game.
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The GAmeTopians
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Posts: 9494
Founded: May 12, 2014
Democratic Socialists

Postby The GAmeTopians » Mon Oct 25, 2021 9:19 am

Holy Tedalonia wrote:
The GAmeTopians wrote:Tosses barbarians into the people-burning update machine

I'm honestly surprised no-one has made RNGsus into an actual god yet. It would be hilarious to see a society sacrifice the less fortunate to have luck at winning a pachinko machine or a card game.

Don't tempt me :P
Empire of Donner land wrote:EHEG don't stop for no one.
It's like your a prostitute and the RP is a truck. The truck don't stop.

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The Empire of Tau
Minister
 
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Founded: Dec 19, 2016
Inoffensive Centrist Democracy

Postby The Empire of Tau » Mon Oct 25, 2021 10:52 am

Pop growth is coming to this update, right?

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Lazarian
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Posts: 1844
Founded: Jul 14, 2013
Capitalist Paradise

Postby Lazarian » Mon Oct 25, 2021 10:54 am

The Empire of Tau wrote:Pop growth is coming to this update, right?

I don’t think so. Pretty sure that pop growth hits at the beginning of T11.

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The GAmeTopians
Powerbroker
 
Posts: 9494
Founded: May 12, 2014
Democratic Socialists

Postby The GAmeTopians » Mon Oct 25, 2021 10:55 am

Lazarian wrote:
The Empire of Tau wrote:Pop growth is coming to this update, right?

I don’t think so. Pretty sure that pop growth hits at the beginning of T11.

I would imagine you should calculate it at the end of T10, because it'll affect your culture ratio on T11.
Empire of Donner land wrote:EHEG don't stop for no one.
It's like your a prostitute and the RP is a truck. The truck don't stop.

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G-Tech Corporation
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Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Mon Oct 25, 2021 1:34 pm

Condolences to those without blurbs this update - there just wasn't a whole lot that happened this year! Aside from to, yknow, unfortunate souls.
TG if you have questions about RP. If I don't know the answer, I know someone who does.

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The Empire of Tau
Minister
 
Posts: 3025
Founded: Dec 19, 2016
Inoffensive Centrist Democracy

Postby The Empire of Tau » Mon Oct 25, 2021 1:39 pm

So, if I don't get an event. Did nothing happen at all?

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G-Tech Corporation
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Posts: 62507
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Mon Oct 25, 2021 1:49 pm

The Empire of Tau wrote:So, if I don't get an event. Did nothing happen at all?


Events are never guaranteed, aye.
TG if you have questions about RP. If I don't know the answer, I know someone who does.

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Novas Arcanum
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Posts: 5647
Founded: Oct 14, 2016
Left-wing Utopia

Postby Novas Arcanum » Mon Oct 25, 2021 2:22 pm

Not sure if this will help retcon things and a little late but I built a garrison in Yuzhou in the previous era just forgot to add it to the Archives...

Novas Arcanum wrote:
Yuzhou


The rains would cease, and Bao would gaze upon the settlement of Yuzhou. The stone walls would rise above the jungle forests and smoke emerged from the iron bloomeries that bespoke the prosperity of the city. Bao was a simple and humble traveler. He wore a straw hat, that protected his head from the hot sun of this southern land and a straw cape that kept him dry from the assault of the never-ending rains. He had a rusty jian old and used, but still...keen ,covered in dried blood for he had not had the opportunity to clean it yet. Has he entered the city, he saw the sturdy and wooden houses clustered densely together. Travelers, and commoners alike crowded on the streets of the bustling city.

The merchants of Yuzhou where many and they offered a myriad of goods, and wares. He saw a woman, youthful, wearing cotton clothing and a cotton wrapping around her hair sitting on a mat sacks of wild protorice, and jadegrass next to her. Bao would approach the woman and bow respectfully.

"I'd like one sack of jadegrass please" He said.

She put the green tubers on a iron weight scale, and handed him the bag of food.

"Thank you" He said bowing again has he reached into his clothing and pulled out a tiny glittering piece of pure sunlight and handed it to the woman .Has she looked at the glittering piece of metal her face became red and wrought with fury.

"Hey bastard what are you trying to pass on me this thing isn't worth the sack of jadegrass I gave you!" She said throwing the piece onto the muddy ground. A crowd of loud onlookers surrounded Bao and started shouting at him.

"What are you doing?!"An angry middle aged woman said waving her fist at him.


"You trying to get a rise out of her!?" A furious looking man said while wielding an dao menacingly.

Bao watched has the men and women surrounded him jeering and cussing at him. He was outnumbered, though his blade was ready. He grabbed the hilt but he knew that in a fight he would not survive.

"Hold up, hold up , calm down you fools!" A wrinkly old man wearing cotton robes, wooden sandals and a woven straw hat, said making his way through the crowd of people. He bent down and picked up the metallic piece, looking at it with an intensity that few could match.

"Why you silly woman this is pure gold! I'd say it's worth three bags of jadegrass maybe even more! I'd be happy to take off your hands in exchange for some yuan" He said before biting down on the gold piece.

In the confusion Bao would flee and make way to the gates of the city.

"Give me that, it's my gold piece!" The woman said snatching the gold from the old man.

"If you say so lady, hey master wait up!" The old man said rushing to catch up with Bao.

"You know I risked a lot saving your hide back there" The old man said has he followed him.

Bao said nothing has he walked the dirt pathway leading out of the city.

"Ah a man of few words, that's good, that's good too many fools flap their gums as if they have something worth listening to, but you your different I can tell, I can see it in your eyes. You know truth is I should be thanking you, you must be well traveled to have come across that gold piece, I could use a man like you and you would be well compensated for your efforts" The old man said has Bao continued walking.

The old man grabbed Bao's shoulder . "Just consider it, we could use a man like you" He said handing Bao a seal made of the finest silk. Written on it was the character of the Li Clan (李), one of the wealthiest families if not the wealthiest family in the Shao Empire. Bao looked behind him and saw that the old man was gone.

He threw the seal on the ground which must've been worth a fortune and continued walking down the road.




JOURNEY TO THE EAST

Tasked by the Emperor to find new lands to colonize, Han Jin would ride his horse across the dense and wild forest, his fellow explorers not too far behind him. The forests to the east of the Shao Empire were mysterious and has he rode through them he felt eyes watching him. From the mists emerged something that defied his mortal senses.

"What the!?" Jin said stopping his horse to take a closer look at the pale, childlike beings that looked at him with a myriad of expressions, some smiling, some surprised, all curious.

"Jin what's the matter with you?" Kong said stopping his horse next to him.

"You didn't see that!?" Jin said pointing at the tree branches that towered high above them.

"You crazy fool" Kong said shaking his head and riding past him.

Jin searched deep inside his mind of a memory. The shaman of his village had said that there were mysterious spirits penghou that resided in the forests. They were harmless beings but their presence meant that a forest was healthy and prosperous. The shaman said that they were disappearing in the forests surrounding Zhai Cheng making way for the steady march of civilization.

Of course Jin thought those tales were silly superstitions but those forest spirits seemed as real as day.

"Or it could be those mushrooms I ate this morning" Jin said to himself has he took a small handful of shrooms from his pocket. He shuddered at the thought and threw them to the forest floor.

"Never eating strange food again" Jin said has he rode his horse to catch up.





Zhai Cheng


Population: 5755 (+1200 Growth)


Urban District I [Granary , Spinning House,3 huts, Bloomery, Guojizian, Monument, Nursery, Shrine (+3 Stability) ,Forge, Charcoal Pit],+I Flat Food Bonus |II Palisade(+II Culture) | Aqueduct
Urban District II[Forbidden Palace(+2 Stability),Garrison, Smithy, Clinic, 6 Huts,3 Cottages(+3 Stability)] +I Food Bonus| Palisade(+II Culture)| Aqueduct
Urban District III [1 Dense Housing,2 Huts,7 Spinning Houses, Jade Tower (+5 Stability) ] |Simple Stone Wall (+II Culture) |+I Flat Food Bonus| Aqueduct
Urban District IV [5 Training Grounds,7 Dense Housing, Spinning House,2 Amphitheaters ]|Simple Stone Wall (+II Culture)|+I Flat Food Bonus|
Rural District I [5 Huts, Timber Camp,7 Gardens , Galena Scrape Mine]|Watchposts||Aqueduct +III Flat Food Bonus
Rural District II[ Galena Scrape Mine, 4 Paddocks (Unicorn)]|Watchposts,|+III Flat Food Bonus.
Rural District III [Farm,2 Paddocks (Unicorn)]|Watchposts| Aqueduct|+III Flat Food Bonus
Rural District IV [4 Quarries ]Watchposts|+III Food
Rural District V [6 Cotton Plantations] |Watchposts |+III Food
Rural District VI [1 Cotton Plantation]|Watchposts|+III Food
Rural District VII [4 Farms] | Watchposts| Aqueduct|+III Food
Rural District VIII [6 Forestries] |Watchposts|+III Food
Population Actions:
1100 Scholars are researching [Silk Finery]
500 Bureaucrats [Urban District I]| Enacting wise and sound government policy +V Wisdom, +V Wealth, +V Stability ||Plan of Fields[V/V]||Plan of Multitudes [IV/XX]
100 Peasants [Rural District I]| Working hard--->[+I Labor, +XXII Food ,+I Timber, +II Galena Ore(3 from Domestic Crops,5 from granary ,7 from Aqueduct). ]
1700 Peasants [Rural District II] | Working long hours-->[ +XVII Labor ]
100 Peasants [Rural District VIII] |Working hard [+VI Timber, +VI Food, +I Silk]
100 Peasants [Rural District VI]|Working hard [+I Cotton, +I Labor]
100 Peasants [Rural District II]|Working long hours --->[+IV Food, +II Hides, +II Galena Ore ,+I Labor]
100 Peasants [Rural District III]| Working long hours --->[+IV Hides, +VIII Food ,+I Labor(2 from domestic animal source,2 from paddocks,2 from farm,2 from Aqueduct)]
100 Peasants [Rural District V] |Working hard [+VII Cotton, +I Labor]
100 Peasants [Rural District VII] |Working hard [+XII Food, (8 from Aqueduct) ,+I Labor]
100 Peasants [Forests (Trapped) ] Gathering Silk,+ I Labor
100 Peasants [Rural District IV] |Working hard [+I Stone, +I Labor]
55 Soldiers are guarding the peasants gathering silk
100 Artisans [Urban District] | Crafting wares and tools at the Forge ---> -I Charcoal, -I Galena Ore +II Wealth,-II Wealth, +I Industry
100 Artisans [Urban District]|Weaving silk clothing--->+II Wealth,-II Wealth, +I Industry
100 Artisans [Urban District]| Crafting tools and ware at Bloomery-->-I Charcoal,-II Galena +V Wealth
100 Artisans [Urban District]| Weaving cotton clothing ---> +XV Wealth
100 Artisans [Urban District]|Crafting goods and wares --->-III Wealth, +III Industry
100 Artisans [Urban District]|Weaving cotton clothing-->-I Cotton, +II Wealth, +I Industry
100 Artisans [Urban District] |Crafting goods and wares---> -II Wealth, +I Industry
400 Freemen [Urban District] studying the Laoist classics in their freetime,+IV Labor
100 Soldiers are escorting Peasants to Zhongdu
100 Peasants moving to Zhongdu [-5 Stability]
400 Soldiers (Mount) patrolling in Zhai Cheng
Galley Squadron Patrolling the waters of the Sea of Zhai Cheng
100 Soldiers are being caparisoned for War. May they fight with honor. [III/III Wealth|I/I Industry]
500 Soldiers bolster the ranks of the Army awaiting to complete their training
100 Explorers (Mount)|Traveling East of East of East of East of Yuzhou [IV/IV Wealth]
100 Soldiers (Mount)| Protecting the Explorers on their expedition.


Miscellaneous
100 Freemen educated has Explorers
Plan of Multitudes [V/X] +V Wealth.
Plan of Fields [V/V]
Plan of Mines [II/V]
+I Stability from Splendid Isolation.
-27 Stability from overcrowding.



Construction
Grand Wall Rises around the Forbidden Palace [Labor I/V| Wealth I/ VI| Industry 0/V|0 /XX Stone].Slowly.
Aqueduct [Labor V/V| Wealth III/III| Industry 0/III|V/ V Stone]
Dense Housing rises on the banks of the Yu River [Labor V/V| Wealth IV/IV| Industry 0/II|0/III Stone| 0/ II Timber]
Dense Housing rises on the banks of the Yu River [Labor V/V| Wealth IV/IV| Industry 0/II|0/III Stone| 0/II Timber]
Amphitheater [Labor VI/VI| Wealth V/V| Industry II/II]
Amphitheater[Labor VI/VI |Wealth V/V| Industry II/II]
Amphitheater [Labor VI/VI| Wealth V/V| Industry II/II]
Amphitheater[Labor 0/VI |Wealth 0/V| Industry 0/II]
Apothecary [Labor IV/IV| Wealth 0/X| Industry 0/III]
Docks District [Labor 0/VI |Wealth 0/V| 0/IV Industry ]


Economy
+II Wealth from Palace Economy.
-I Wealth from Splendid Isolation.


Stability
197
Culture
= Surplus 29 Culture




[spoiler=Yuzhou]
Yuzhou

Population: 3600

(+200 Growth)

Urban Hills [Dense Housing,Nursery,11 Huts, Bloomery, Kiln, Shrine, Spinning House]-Simple Stone Wall(+II Culture)| + I Flat Food Bonus
Urban Hills [Charcoal Pit,5 Huts, Garrison, Smithy]-High Stone Wall(+II Culture)|+I Flat Food Bonus
Rural Hills [2 Quarries, 2 Paddocks] Watchposts |+ II Flat Food Bonus
Rural Riverlands [8 Farms, 1 Paddock, 1 Tanners] Watchposts|Aqueduct+ II Flat Food Bonus
Rural Hills [ 2 Deep Quarry,2 Hematite Scrape Mine] |Watchposts|+II Flat Food Bonus
Rural Forest [Forestry]|Watchposts|+II Flat Food Bonus


200 Scholars |Urban District I Researching [Silk Finery]
100 Artisans | Urban District I [-II Hematite,-I Wool, +VIII Wealth,-II Wealth,+I Industry]
100 Artisans|Urban District II [-I Wealth ,+I Industry]
1700 Peasants | Rural Hills [ +II Stone, +II Food,+ II Hides, +IV Wool, +XVIII Labor]
200 Peasants gathering food near settlement. +VIII Food
200 Peasants |Rural Hills [+IV Hematite, + III Labor]|Plan of Mines [II/V Turns]
200 Bureaucrats | Urban District [+II Stability, +II Wealth, +II Wisdom |Plan of Fields [III/V Wisdom] ]
100 Peasants |Rural Riverlands [ +XXVIII (3 from domestic crops,1 from domestic beast,8 from Aqueduct) Food, +II Wool, +I Hides,-II Hides, +II Wealth]
300 Freemen [Rural Hills] Studying the Laoist Classics in their free time. +III Labor.
100 Soldiers guarding Peasants gathering food.
300 Soldiers [Iron Armor, Iron Weapons] | Patrolling
100 Slaves working hard [+II Labor],+I Wood, +I Silk, +I Food.
Aqueduct [Labor V/V| Wealth III/III| Industry III/III|V/V Stone]
Aqueduct [Labor V/V| Wealth III/III| Industry 0/III|II/V Stone]
Aqueduct [Labor V/V| Wealth 0/III| Industry 0/III|II/V Stone]
White Qilin Pagoda [0/VII Labor| 0/III Industry| 0/VII Wealth| II/III Timber]
Forge [Labor II/II| Wealth II/II| Industry 0/III]
Forge [Labor II/II| Wealth II/II| Industry 0/III]
Forge [Labor II/II| Wealth 0/II| Industry 0/III]
Forge [Labor II/II| Wealth 0/II| Industry 0/III]
Farm [IV/IV Labor| I/I Wealth]
Farm [IV/IV Labor| I/I Wealth]
Path Network [IV/IV Labor]
Culture: Surplus 8 Culture
A massive undertaking is on the way, one that will take generations to complete. The wall is ordered to be built by the Son of Heaven Yuan Qin to protect the Middle Kingdom from barbarians The Long Wall of 10,000 Li [15/??? Labor|???/??? Wealth|???/??? Industry|18/??? Stone]


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Ralnis
Postmaster of the Fleet
 
Posts: 28558
Founded: Aug 06, 2012
Inoffensive Centrist Democracy

Postby Ralnis » Tue Oct 26, 2021 2:13 pm

So I'm close of turning my people into monstergirls.
This account must be deleted. The person behind it is a racist, annoying waste of life that must be shunned back to whatever rock he crawled out from.

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The Empire of Tau
Minister
 
Posts: 3025
Founded: Dec 19, 2016
Inoffensive Centrist Democracy

Postby The Empire of Tau » Tue Oct 26, 2021 2:51 pm

Ralnis wrote:So I'm close of turning my people into monstergirls.

Very nice. Very pog.

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Ralnis
Postmaster of the Fleet
 
Posts: 28558
Founded: Aug 06, 2012
Inoffensive Centrist Democracy

Postby Ralnis » Tue Oct 26, 2021 2:53 pm

The Empire of Tau wrote:
Ralnis wrote:So I'm close of turning my people into monstergirls.

Very nice. Very pog.

They are also parasitic and can only reproduce by turning others into monstergirls.
This account must be deleted. The person behind it is a racist, annoying waste of life that must be shunned back to whatever rock he crawled out from.

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Aidannadia
Senator
 
Posts: 4916
Founded: Nov 08, 2009
Left-wing Utopia

Postby Aidannadia » Tue Oct 26, 2021 4:51 pm

If I send a colony this turn, assuming its within a region of another city, it would take 10 years to complete. Would that be at the beginning of Generation 3 that it would compelte, thus not receiving population bonuses to grwoth, or would it be at the end of 2, meaning it would receive 1 generation of bonuses after its first turn? I guess it falls on 'does the turn you send the colony count towards the years needed to complete it?'

It being year 409, does it complete, for instance, at the beginning of turn 419 or at the beginning of 420?
Last edited by Aidannadia on Tue Oct 26, 2021 4:54 pm, edited 1 time in total.
Hey, my name is Aidan and I am still figuring out who I really am. Most of my views are some form of leftism someone could probably tell me is not leftism. I'm a guy.

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G-Tech Corporation
Khan of Spam
 
Posts: 62507
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Tue Oct 26, 2021 4:55 pm

Aidannadia wrote:If I send a colony this turn, assuming its within a region of another city, it would take 10 years to complete. Would that be at the beginning of Generation 3 that it would compelte, thus not receiving population bonuses to grwoth, or would it be at the end of 2, meaning it would receive 1 generation of bonuses after its first turn? I guess it falls on 'does the turn you send the colony count towards the years needed to complete it?'

It being year 409, does it complete, for instance, at the beginning of turn 419 or at the beginning of 420?


Your colony would only be 'established' on the growth turn - next turn - and so would grow one turn too late for the next generation, I'm afraid.
TG if you have questions about RP. If I don't know the answer, I know someone who does.

Quite the unofficial fellow. P2TM Mentor specializing in faction and nation RPs, as well as RPGs.

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G-Tech Corporation
Khan of Spam
 
Posts: 62507
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Wed Oct 27, 2021 9:47 am

Just a heads up for the lads and ladettes - the update beckons in ~24 hours.
TG if you have questions about RP. If I don't know the answer, I know someone who does.

Quite the unofficial fellow. P2TM Mentor specializing in faction and nation RPs, as well as RPGs.

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Aidannadia
Senator
 
Posts: 4916
Founded: Nov 08, 2009
Left-wing Utopia

Postby Aidannadia » Wed Oct 27, 2021 9:49 am

G-Tech Corporation wrote:
Aidannadia wrote:If I send a colony this turn, assuming its within a region of another city, it would take 10 years to complete. Would that be at the beginning of Generation 3 that it would compelte, thus not receiving population bonuses to grwoth, or would it be at the end of 2, meaning it would receive 1 generation of bonuses after its first turn? I guess it falls on 'does the turn you send the colony count towards the years needed to complete it?'

It being year 409, does it complete, for instance, at the beginning of turn 419 or at the beginning of 420?


Your colony would only be 'established' on the growth turn - next turn - and so would grow one turn too late for the next generation, I'm afraid.

I think that's preferable. Growing by 2 means 2 discontent per turn unless I move a patrician over. Is the cost for settling based on settlement + colony, or settlements? I'd assume the former, so currently a second colony would cost 50 even if my first colony isn't active?
Hey, my name is Aidan and I am still figuring out who I really am. Most of my views are some form of leftism someone could probably tell me is not leftism. I'm a guy.

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The GAmeTopians
Powerbroker
 
Posts: 9494
Founded: May 12, 2014
Democratic Socialists

Postby The GAmeTopians » Wed Oct 27, 2021 10:57 am

Aidannadia wrote:
G-Tech Corporation wrote:
Your colony would only be 'established' on the growth turn - next turn - and so would grow one turn too late for the next generation, I'm afraid.

I think that's preferable. Growing by 2 means 2 discontent per turn unless I move a patrician over. Is the cost for settling based on settlement + colony, or settlements? I'd assume the former, so currently a second colony would cost 50 even if my first colony isn't active?

The wording is settlements, which implies not colonies because a colony is not considered a settlement in any other context, but I'm not G(od).
Empire of Donner land wrote:EHEG don't stop for no one.
It's like your a prostitute and the RP is a truck. The truck don't stop.

Member of The Council of the Multiverse community. Click me to find out more!

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Aidannadia
Senator
 
Posts: 4916
Founded: Nov 08, 2009
Left-wing Utopia

Postby Aidannadia » Wed Oct 27, 2021 11:00 am

The GAmeTopians wrote:
Aidannadia wrote:I think that's preferable. Growing by 2 means 2 discontent per turn unless I move a patrician over. Is the cost for settling based on settlement + colony, or settlements? I'd assume the former, so currently a second colony would cost 50 even if my first colony isn't active?

The wording is settlements, which implies not colonies because a colony is not considered a settlement in any other context, but I'm not G(od).

RAW, I agree, but I wasn't sure if it was an oversight.
Hey, my name is Aidan and I am still figuring out who I really am. Most of my views are some form of leftism someone could probably tell me is not leftism. I'm a guy.

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Lazarian
Ambassador
 
Posts: 1844
Founded: Jul 14, 2013
Capitalist Paradise

Postby Lazarian » Wed Oct 27, 2021 11:08 am

Aidannadia wrote:
G-Tech Corporation wrote:
Your colony would only be 'established' on the growth turn - next turn - and so would grow one turn too late for the next generation, I'm afraid.

I think that's preferable. Growing by 2 means 2 discontent per turn unless I move a patrician over. Is the cost for settling based on settlement + colony, or settlements? I'd assume the former, so currently a second colony would cost 50 even if my first colony isn't active?

Tragically, it’s colony + settlements, unless I’m greatly mistaken.

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G-Tech Corporation
Khan of Spam
 
Posts: 62507
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Wed Oct 27, 2021 11:09 am

Lazarian wrote:
Aidannadia wrote:I think that's preferable. Growing by 2 means 2 discontent per turn unless I move a patrician over. Is the cost for settling based on settlement + colony, or settlements? I'd assume the former, so currently a second colony would cost 50 even if my first colony isn't active?

Tragically, it’s colony + settlements, unless I’m greatly mistaken.


+1

No spamming out a dozen ten cost colonies before the first one completes, hah.
TG if you have questions about RP. If I don't know the answer, I know someone who does.

Quite the unofficial fellow. P2TM Mentor specializing in faction and nation RPs, as well as RPGs.

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Aidannadia
Senator
 
Posts: 4916
Founded: Nov 08, 2009
Left-wing Utopia

Postby Aidannadia » Wed Oct 27, 2021 11:31 am

G-Tech Corporation wrote:
Lazarian wrote:Tragically, it’s colony + settlements, unless I’m greatly mistaken.


+1

No spamming out a dozen ten cost colonies before the first one completes, hah.

Ah you mean 30 right(10+(1x20))? First colony counts capitol in the calculation, then second one counts both the capitol + colony meaning 50 gold(10 + (2x20))?
Hey, my name is Aidan and I am still figuring out who I really am. Most of my views are some form of leftism someone could probably tell me is not leftism. I'm a guy.

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G-Tech Corporation
Khan of Spam
 
Posts: 62507
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Wed Oct 27, 2021 11:41 am

Aidannadia wrote:
G-Tech Corporation wrote:
+1

No spamming out a dozen ten cost colonies before the first one completes, hah.

Ah you mean 30 right(10+(1x20))? First colony counts capitol in the calculation, then second one counts both the capitol + colony meaning 50 gold(10 + (2x20))?


Indeed, quite right.
TG if you have questions about RP. If I don't know the answer, I know someone who does.

Quite the unofficial fellow. P2TM Mentor specializing in faction and nation RPs, as well as RPGs.

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The Empire of Tau
Minister
 
Posts: 3025
Founded: Dec 19, 2016
Inoffensive Centrist Democracy

Postby The Empire of Tau » Wed Oct 27, 2021 12:05 pm

Hey G, what would be the final turn of this era before we move on to the next era? 40, 50?

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