The GAmeTopians wrote:Honghai wrote:
Whatcha mean by that?
I didn't want to do everything (tame the camels, defend against bandits, etc) all at the same time.
I took a second to slap together a draft of resource generation for your civ following the rules in the OP - you can find them in the google doc here, or in the spoiler below. Let me know if you have any questions!Republic: +2 Authority
Palace: Free Tech Roll. +1 Wealth, +1 Industry, +2 Food, 2 Housing, +2 Authority, +1 Population Growth
- Garrison: 500 Defensive Soldiers, +1 Authority, May Train Citizen->Patrician Over 5 Years
- Treadwheel Crane: Each Active District Grants +1 Labor
- Simple Sewers: +2 Population Growth
Urban: +3 Housing
- Houses: +1 Housing
Urban: +3 Housing
- Houses: +1 Housing
Urban: +3 Housing
- Houses: +1 Housing
Agriculture: +3 Food.
- Intensive Agriculture: +1 Food
Agriculture: +3 Food.
- Intensive Agriculture: +1 Food
Mining: +1 Stone.
- Pit Mine: <Active Effect Only>
- Quarry: <Active Effect Only>
University: +1 Culture.
University: +1 Culture.
Theater: +1 Culture.
- Arena: +1 Starting Experience for Armies
Artisan: +1 Wealth.
Artisan: +1 Wealth.
Total before Active: 5 Authority, 3 Wealth, 1 Industry, 10 Food, 14 Housing, 3 Culture, 1 Stone
[-2 Authority] 2000 Patricians: +2 Authority
[-4 Authority] 4000 Citizens: +4 Wealth
[-1 Authority] 1000 Plebeians: +1 Labor
2000 Soldiers Defensive
2000 Patricians Operate 2 University Districts: +2 Culture, +2 Tech Rolls, +2 Plebeian Training Slots
1000 Citizens Operate Theater District: +2 Culture, +1 Wealth
- Arena: +1 Wealth, +1 Culture, -2 Discontent
2000 Citizens Operate 2 Artisan Districts: +4 Wealth, +2 Industry
1000 Citizens Promote to Patrician [1/5 Years]
1000 Plebeians Operate Agriculture District: +3 Food, +1 Timber, +1 Trade Value
Treadwheel Crane: +6 Labor (6 Active Districts)
Gross Income From Active: 7 Labor, 10 Wealth, 2 Industry, 3 Food, 5 Culture,1 Timber, 1 Trade Value
Net Income Before Expenses: 7 Labor, 13 Wealth, 3 Industry, 13 Food, 14 Housing, 8 Culture, 1 Stone, 1 Timber
Expenses:
12 Population Require 12 Food, 12 Housing (Needs Met!)
Constructing Apprentice Quarters: [4/4 Labor, 8/8 Wealth, 2/2 Industry] (Complete!)
Constructing Stone Wall: [3/10 Labor, 0/3 Wealth, 0/3 Industry, 0/7 Stone]
End: 5 Wealth, 1 Industry, 8 Culture, 1 Stone, 1 Timber
3 Tech Rolls Researching Refined Smithing
Old Culture: 0
New Culture: 8
Tier: 8/12 = 0.666, Tier 0
Now, that's confusing. Maybe G-tech could explain it better. I have another post coming up.
More or less I:
- Made a new Religion (I don't think I had a religion)
- Changed/updated ideology (I'm still a Republican State, but moreso based on Geniuses - which is what "Geniocracy" is)
- Sent tribes and patricians to explore (I did some paraphrasing, but OG, I had said "famed people" or something onto those lines.)
- Made a plan to stop Banditry (first, I had to start mining/making sure I had enough weapons/supplies for my armies)
and a few other things more/less.
IC-ly, Archelis the Gifted came across an issue over her own leadership. She'd felt overwhelmed and unsure of what to do, so she'd asked "the other" for advice. (along those lines) The Other had told her to get with the Philosophers, talk with them. If they [the philosophers] wanted to overthrow/coup her, she could order them to be killed in Glad. combat.
More/less that's plot-by-plot/beat by beat. I just didn't do everything (fix banditry, build more Universities, and everything else G listed) and instead took some Artistic Creativity, deciding a few starting actions. The way I'd seen it, G listed alot of things and my stats/numbers.