NATION

PASSWORD

P2TM Community Discussion Thread: I

For all of your non-NationStates related roleplaying needs!

Advertisement

Remove ads

Do you like the new thread?

Yes
82
85%
No
12
12%
Yes, but... (explain)
3
3%
 
Total votes : 97

User avatar
Danubian Peoples
Ambassador
 
Posts: 1157
Founded: Sep 21, 2018
New York Times Democracy

Postby Danubian Peoples » Sat Oct 09, 2021 9:12 am

New yugoslavaia wrote:It's me again.

Regarding the space colonisation idea, I'm heavily considering dropping the tech tree mechanic. I still want there to be advancements in technology over the course of the game, but this might not be the best way to do it.

It might also be for the best if people did start off with FTL tech. Still a bit more unsure about this.

Personally, giving all players FTL technology at the start sounds like a neat idea. If you're worried about trying to explain it or whatever, you could handwave it as some kind of pre-existing space infrastructure that all the player factions are utilizing, like a bunch of warp gates or something of the sort. This explanation could also lend itself to fun precursor shenanigans.

As for how technology could advance over the course of the game without a tech tree? Got nothing on that front, sorry. None of the roleplays I've ever participated have really touched upon technological advancement as you're describing it, so I can't really give advice from experience.
Talchyon wrote:Hey guys. Talchyon here.

A few years ago, I got permission by Doughertania to do a re-run of a former comedy RP he ran. I am interested if anyone is interested.

RP's called PARAGON INDUSTRIES.

What kind of comedy is Paragon Industries, you ask? A high tech, sci-fi kind. Not space, but rather, based on Earth in the future. But Paragon Industries is the league leading industrial supplier of cutting-edge tech. At least that's what their brochures say. But in reality, Paragon has fallen on hard times, having made some lackluster business decisions, and in general not living up to its former glories. There are competitors out there who are making even more cutting-edge tech, there is the local mobster crime family who has their fingers in every pie, and the corrupt police who also have a presence.

In the original OOC, characters were requested being lame, etc. However, I think there are more characters that can make a comedy. There will be lame characters. There can also be characters who didn't quite pass their psych tests; shady characters trying to purposely sabotage Paragon from the inside; and more.

Would anyone be interested in this? If there is enough interest, I'm interested in doing this again. Hope you're curious and want to take part.

-Talc

As for you Talchyon, sounds a tad fun I suppose. Not sure if I'm the mood for comedy at the moment, but I'd wager more than a few people are, enough to get this off the ground I think. I do have to ask, what kind of future are you talking about here exactly? High-tech here on Earth could mean a lot of things.
Last edited by Danubian Peoples on Sat Oct 09, 2021 9:14 am, edited 3 times in total.
NS stats are not used.
This nation does not reflect my IRL views on anything.
Sorry for any mistakes I make with regards to history while roleplaying in historical RPs. Also I am not a qualified historian or academic. None of the make-believe I do is likely to stand up to academic scrutiny.

Valdez Islands is my puppet.

User avatar
Theyra
Negotiator
 
Posts: 6409
Founded: Aug 29, 2015
Democratic Socialists

Postby Theyra » Sat Oct 09, 2021 11:29 am

Talchyon wrote:Hey guys. Talchyon here.

A few years ago, I got permission by Doughertania to do a re-run of a former comedy RP he ran. I am interested if anyone is interested.

RP's called PARAGON INDUSTRIES.

What kind of comedy is Paragon Industries, you ask? A high tech, sci-fi kind. Not space, but rather, based on Earth in the future. But Paragon Industries is the league leading industrial supplier of cutting-edge tech. At least that's what their brochures say. But in reality, Paragon has fallen on hard times, having made some lackluster business decisions, and in general not living up to its former glories. There are competitors out there who are making even more cutting-edge tech, there is the local mobster crime family who has their fingers in every pie, and the corrupt police who also have a presence.

In the original OOC, characters were requested being lame, etc. However, I think there are more characters that can make a comedy. There will be lame characters. There can also be characters who didn't quite pass their psych tests; shady characters trying to purposely sabotage Paragon from the inside; and more.

Would anyone be interested in this? If there is enough interest, I'm interested in doing this again. Hope you're curious and want to take part.

-Talc



I remember being in a Paragon Industries rp, not sure if it was the original or not. Either way, I would be interested in the rp. Maybe use the same char from last time.

User avatar
Talchyon
Negotiator
 
Posts: 5817
Founded: May 05, 2016
Authoritarian Democracy

Postby Talchyon » Sat Oct 09, 2021 4:56 pm

Danubian - Think of like Tony Stark mixed with the tv show Eureka. With the kind of fun of the Infinites, and that's what Paragon Industries will be all about.

Theyra - That would be awesome if you brought your old character back. I'm going to make my old character an NPC.
Last edited by Talchyon on Sat Oct 09, 2021 4:58 pm, edited 1 time in total.
The Clockwork Circus - Welcome to a steampunk RP rife with crime, gangs, beggars, and starting off as the lowest of the low, in the lowest socio-economic place there is.


Louisianan wrote:Talchyon has great comedic writing, that is true.

User avatar
Great Confederacy of Commonwealth States
Postmaster of the Fleet
 
Posts: 21988
Founded: Feb 20, 2012
Democratic Socialists

Postby Great Confederacy of Commonwealth States » Sun Oct 10, 2021 3:23 am

Talchyon wrote:Danubian - Think of like Tony Stark mixed with the tv show Eureka. With the kind of fun of the Infinites, and that's what Paragon Industries will be all about.

Theyra - That would be awesome if you brought your old character back. I'm going to make my old character an NPC.


Ohhh I love Eureka...
The name's James. James Usari. Well, my name is not actually James Usari, so don't bother actually looking it up, but it'll do for now.
Lack of a real name means compensation through a real face. My debt is settled
Part-time Kebab tycoon in Glasgow.

User avatar
Ameriganastan
Khan of Spam
 
Posts: 52665
Founded: Jul 01, 2008
Iron Fist Consumerists

Postby Ameriganastan » Sun Oct 10, 2021 6:04 am

Great Confederacy of Commonwealth States wrote:
Talchyon wrote:Danubian - Think of like Tony Stark mixed with the tv show Eureka. With the kind of fun of the Infinites, and that's what Paragon Industries will be all about.

Theyra - That would be awesome if you brought your old character back. I'm going to make my old character an NPC.


Ohhh I love Eureka...

It was a dang good show.
The Incompetent Critic
DENVER BRONCOS fan
Eric Lumen: Ultimate Chad
Force of nature.
The Ameri Train.
The Ameri song
Tsundere Ameri.
HulkAmeri
Ameri goes to court.
Universal Constant
Edward Richtofen wrote:Ameri's so tough that he criticized an Insane Asylum and was promptly let out

Ameri does the impossible.
Fire the Ameri.
Sinovet wrote:Ameri's like Honey badger. He don't give a fuck.

Krazakistan wrote: He is a force of negativity for the sake of negativity

Onocarcass wrote:Trying to change Ameri, is like trying to drag a 2 ton block of lead with your d**k.

Immoren wrote:When Ameri says something is shit it's good and when Ameri says some thing is good it's great. *nods*

User avatar
Kassaran
Postmaster-General
 
Posts: 10872
Founded: Jun 16, 2013
Ex-Nation

Postby Kassaran » Sun Oct 10, 2021 10:30 am

Constaniana wrote:Like I can say in the OOC "Btw, since this is a vaguely 19th-century setting in some aspects there's a temperance movement", but it's more interesting showing that by having some old women come into the cafe where one of my NPCs and a PC are chatting, showing they meet there often because they don't spend much time looking at the menu, and then have one of them pull out a pamphlet from her purse about temperance.

Why does that sound familiar? Why do I feel the need to specifically order house-special cake?
Beware: Walls of Text Generally appear Above this Sig.
Zarkenis Ultima wrote:Tristan noticed footsteps behind him and looked there, only to see Eric approaching and then pointing his sword at the girl. He just blinked a few times at this before speaking.

"Put that down, Mr. Eric." He said. "She's obviously not a chicken."
The Knockout Gun Gals wrote:
The United Remnants of America wrote:You keep that cheap Chinese knock-off away from the real OG...

bloody hell, mate.
that's a real deal. We just don't buy the license rights.

User avatar
Constaniana
Postmaster of the Fleet
 
Posts: 25822
Founded: Mar 10, 2012
Democratic Socialists

Postby Constaniana » Sun Oct 10, 2021 1:11 pm

Kassaran wrote:
Constaniana wrote:Like I can say in the OOC "Btw, since this is a vaguely 19th-century setting in some aspects there's a temperance movement", but it's more interesting showing that by having some old women come into the cafe where one of my NPCs and a PC are chatting, showing they meet there often because they don't spend much time looking at the menu, and then have one of them pull out a pamphlet from her purse about temperance.

Why does that sound familiar? Why do I feel the need to specifically order house-special cake?

It goes well with ginger-hibiscus tea, or so I've heard.
Join Elementals 3, one of P2TM's oldest high fantasy roleplays, full of adventure, humour, and saving the world. Winner of the Best High Fantasy RP of P2TM twice in a row Choo Choo
Pro: Jesus Christ, Distributism, The Shire, House Atreides
Anti: The Antichrist, Communism, Mordor, House Harkonnen
Ameriganastan wrote:I work hard to think of those ludicrous Eric adventure stories, but I don't think I'd have come up with rescuing a three armed alchemist from goblin-monkeys in a million years.

Kudos.

User avatar
Talchyon
Negotiator
 
Posts: 5817
Founded: May 05, 2016
Authoritarian Democracy

Postby Talchyon » Mon Oct 11, 2021 11:11 am

Since there seems to be interest in Paragon Industries, I will get working to get it up and going.
The Clockwork Circus - Welcome to a steampunk RP rife with crime, gangs, beggars, and starting off as the lowest of the low, in the lowest socio-economic place there is.


Louisianan wrote:Talchyon has great comedic writing, that is true.

User avatar
Talchyon
Negotiator
 
Posts: 5817
Founded: May 05, 2016
Authoritarian Democracy

Postby Talchyon » Wed Oct 13, 2021 7:03 am

Hey guys.

So, my new comedy Paragon Industries is up and running. OCC that is. Come check it out.

It's a reboot of a comedy RP that Doughertania made years ago, and gave me permission to bring back - also a few less years ago. Hope you want to come have some fun.
The Clockwork Circus - Welcome to a steampunk RP rife with crime, gangs, beggars, and starting off as the lowest of the low, in the lowest socio-economic place there is.


Louisianan wrote:Talchyon has great comedic writing, that is true.

User avatar
Giovenith
Retired Moderator
 
Posts: 21421
Founded: Feb 08, 2012
Left-wing Utopia

Postby Giovenith » Sat Oct 16, 2021 10:12 am

Some of you may have already heard of him, but there's a great YouTuber called Hello Future Me who makes videos on how to write well, including how to build good magic systems, good worldbuilding, and good exposition, with examples from popular fiction like Lord of the Rings, Harry Potter, Game of Thrones, and Avatar: The Last Airbender.

Here's his channel. And a few example videos:

On Worldbuilding: Fictional Histories
On Worldbuilding: Class, Wealth, and Power
On Writing: hard magic systems in fantasy

And not strictly writing related, but a very good essay of his on the cycle of war that I enjoyed.
Last edited by Giovenith on Sat Oct 16, 2021 10:14 am, edited 1 time in total.
⟡ and in time, and in time, we will all be stars ⟡
she/her

User avatar
Kassaran
Postmaster-General
 
Posts: 10872
Founded: Jun 16, 2013
Ex-Nation

Postby Kassaran » Sat Oct 16, 2021 11:13 am

So, to lean into trends, imagine an RP where the entire premise is the crew of a Star Destroyer. Particularly, the first non-clone crew of a Star Destroyer, set in the years after O-66.

They're shoved into an old Acclamator-class and sent off to start quelling the last remnants of the CIS, while also being tasked with hunting down survivors of O-66 among other things.
Beware: Walls of Text Generally appear Above this Sig.
Zarkenis Ultima wrote:Tristan noticed footsteps behind him and looked there, only to see Eric approaching and then pointing his sword at the girl. He just blinked a few times at this before speaking.

"Put that down, Mr. Eric." He said. "She's obviously not a chicken."
The Knockout Gun Gals wrote:
The United Remnants of America wrote:You keep that cheap Chinese knock-off away from the real OG...

bloody hell, mate.
that's a real deal. We just don't buy the license rights.

User avatar
Zarkenis Ultima
Post Czar
 
Posts: 43663
Founded: Feb 22, 2011
Democratic Socialists

Postby Zarkenis Ultima » Sat Oct 16, 2021 2:41 pm

Giovenith wrote:Some of you may have already heard of him, but there's a great YouTuber called Hello Future Me who makes videos on how to write well, including how to build good magic systems, good worldbuilding, and good exposition, with examples from popular fiction like Lord of the Rings, Harry Potter, Game of Thrones, and Avatar: The Last Airbender.

Here's his channel. And a few example videos:

On Worldbuilding: Fictional Histories
On Worldbuilding: Class, Wealth, and Power
On Writing: hard magic systems in fantasy

And not strictly writing related, but a very good essay of his on the cycle of war that I enjoyed.


Hello Future Me is great, I've watched a few of his videos in the past (mostly related to magic systems and fantasy), they're quite insightful.

He speaks in a very clear English too, which helps me a lot as a non-native speaker :P
Hello! I'm your friendly neighborhood roleplayer cat. If you need any help, send me a TG and I'll see what I can do!
P2TM Community Discussion Thread

User avatar
New Antarcticania
Minister
 
Posts: 3039
Founded: Oct 25, 2020
Psychotic Dictatorship

Postby New Antarcticania » Sat Oct 16, 2021 4:55 pm

Pitch time

Mars, 2075. Humanity has conquered the red planet. Responding to major concerns throughout the globeabout the United nations taking mars for itself. The UN security council unanimously voted for the creation of the Martian Security Initiative (MARSEC). Which will serve as first responders to any attack on colonies belonging to the organizations involved in the project, terrestrial or extraterrestrial. The council finds that such a event is unlikely to happen. After all, the memories from the third world war were still fresh in people's minds, why would people want another catastrophe when they'realready recovering from one?

2079, The UN's annual report on the world's economical status has indicated that the earth's economy and human Development index has recovered to pre-war levels. People from major cities across the globe rejoice.

Dec 26, 2081. unknown contacts strafe civilian cargo freight en route to mars with directed energy weapons. UN squadrons unable to intercept in time, all hands lost in action.

Dec 28, another incident with UFOs. Unidentified craft spotted near Private mining facility on Martian surface. Reports of mass hysteria and panic from said facility was dispatched shortly after. Once agian, private security fighters were unable to intercept.

Dec 30, first UFO successfully intercepted by un Stratofighters on patrol. However, aircraft only managed to inflict minor damage upon the UFO before being outrunned.

Jan 1st, 2082. All MARSEC facilities have been moved to high alert, any personnel on reserve have been activated in light of the extraterrestrial incursion.

Jan 4, All organizations involved with MARSEC gives approval for full activation. Humanity is now at war. Full mobilization of UN reservists is to be expected.

I haven't thought of a name for this one yet, but the concept is pretty simple: paramilitary organizations fights off xcom-like alien incursion on mars, intercepting UFOs, assaulting alien space stations, the whole smack. The RP will play out on a grid map with Rpg-like mechanics, for the purpose of demonstrating the concept for this RP, I have brewed up a little scenario.

Pretty generic story-wise, but the scenario is a Cold-war-gone-hot one, free belief suspenders are at the enentenenteance.

C-130 Hercules contianing American airborne companies are crossing the border into GDR airspace, it's up to the LSK and the NVA to intercept these aircraft and ensure that no American steps foot on east german soil.

Firstly, the map.
Image

In this scenario, the NATO force's objective is to reach and capture the strategic point(red text.) VIA airborne teams carried by C-130 hercules'(white text), GDR forces in a nearby base(blue text) must prevent this.

Let's take stock of what the gdr base has to stop the imperliast pig-dog-rats encroaching on their territory.
Image

On a seperate tab, we see that the base has 3 MiG-25 "foxbat" interceptors and a Mi-8 "Haze" transport helicopter on station, the Foxbats are armed with two AA-6 "acrid" missiles each, more than enough to take down the Hercules'.

Image

On another seperate tab, we can see that the haze is armed with standard issue weapons and armor. And has eight soldiers ready to go. We will talk about the offense and defense score when we get to ground combat.

Now that we know what our fleet is capable of, let's intercept.
To do that, we just order the foxbats to intercept the transports. In the rp, actions are simultaneous, meaning that the units. Friendly or hostile, move at the same time.

And off the MiGs go. Because the Hercules are still traveling (albeit slowly), they are able to move two grids east before being intercepted

Let's say that the Acrid does 10 damage each and the c-130 has 20 hull points (HP), since the missles are, well, missles. Let's say that the attack is a guaranteed hit.

-placeholder interception box thing-
Foxbat-1 FIRES!
HIT! HER-1 -10HP
Foxbat-1 FIRES!
HIT! HER-1 CRASHES!

Repeat until all three c-130s are downed.

So, the transports are downed. Mission success!
But what if we want to send a Haze to clear out a crash site?

The haze moves slowly, so let's say that it'll take a turn for it to arrive.

When the squad of eight arrive at the crash site. They only meet the resistance of one survivor.
So, let's talk ground combat:
The main idea is that squads have four attributes
-Health, self explanatory. If a squad runs out of it, it dies.
-HP per soldier: the amount of health a squad can lose before 1 soldier is considered dead, advanced armor and special equipment can prevent this.
-Attack per soldier: the amount of damage every soldier deals
-attack score: chance for bonus damage points, Advanced weapons and special equipment improves this.
-defense score: has a chance to completely Deflect one damage per score, armor and special equipment improves this.

In this scenario, ATK/soldier isnt needed because nobody dies. and let's assume that each squad member deals a total of 2 damage. 16 damage total.

-placeholder ground battle box thingy-
Squad 1 encounters AIRBORNE SURVIVORS![1 man]
SQUAD 1 FIRES!
...HIT!
QIRBONRE SURVIVORS DEFEATED!

...and just like that, the LSK and the NVA have successfully defended their strategic points from the imperialist pigs!
For now, at least....

Now, the scenario above was just a demo, I'm still working on a whole host of things for the concept. Concepts for time, interceptors, morale, Benefits for protecting specific settlements, Stat blocks, etc. Are still being worked on.

Mentor help and Thread response is very much appreciated.
Now, questions, anyone?
Former Frozen commie hole somewhere in Antarctica. Now rebranded as an slightly less frozen and less commie hole somewhere in the South Atlantic, we out-navy the Russian Navy (This is less of a brag now. Isn't it?).

User avatar
Hanovereich
Diplomat
 
Posts: 902
Founded: Jun 24, 2021
Ex-Nation

Postby Hanovereich » Sun Oct 17, 2021 2:31 am

New Antarcticania wrote:Pitch time

Mars, 2075. Humanity has conquered the red planet. Responding to major concerns throughout the globeabout the United nations taking mars for itself. The UN security council unanimously voted for the creation of the Martian Security Initiative (MARSEC). Which will serve as first responders to any attack on colonies belonging to the organizations involved in the project, terrestrial or extraterrestrial. The council finds that such a event is unlikely to happen. After all, the memories from the third world war were still fresh in people's minds, why would people want another catastrophe when they'realready recovering from one?

2079, The UN's annual report on the world's economical status has indicated that the earth's economy and human Development index has recovered to pre-war levels. People from major cities across the globe rejoice.

Dec 26, 2081. unknown contacts strafe civilian cargo freight en route to mars with directed energy weapons. UN squadrons unable to intercept in time, all hands lost in action.

Dec 28, another incident with UFOs. Unidentified craft spotted near Private mining facility on Martian surface. Reports of mass hysteria and panic from said facility was dispatched shortly after. Once agian, private security fighters were unable to intercept.

Dec 30, first UFO successfully intercepted by un Stratofighters on patrol. However, aircraft only managed to inflict minor damage upon the UFO before being outrunned.

Jan 1st, 2082. All MARSEC facilities have been moved to high alert, any personnel on reserve have been activated in light of the extraterrestrial incursion.

Jan 4, All organizations involved with MARSEC gives approval for full activation. Humanity is now at war. Full mobilization of UN reservists is to be expected.

I haven't thought of a name for this one yet, but the concept is pretty simple: paramilitary organizations fights off xcom-like alien incursion on mars, intercepting UFOs, assaulting alien space stations, the whole smack. The RP will play out on a grid map with Rpg-like mechanics, for the purpose of demonstrating the concept for this RP, I have brewed up a little scenario.

Pretty generic story-wise, but the scenario is a Cold-war-gone-hot one, free belief suspenders are at the enentenenteance.

C-130 Hercules contianing American airborne companies are crossing the border into GDR airspace, it's up to the LSK and the NVA to intercept these aircraft and ensure that no American steps foot on east german soil.

Firstly, the map.

In this scenario, the NATO force's objective is to reach and capture the strategic point(red text.) VIA airborne teams carried by C-130 hercules'(white text), GDR forces in a nearby base(blue text) must prevent this.

Let's take stock of what the gdr base has to stop the imperliast pig-dog-rats encroaching on their territory.

On a seperate tab, we see that the base has 3 MiG-25 "foxbat" interceptors and a Mi-8 "Haze" transport helicopter on station, the Foxbats are armed with two AA-6 "acrid" missiles each, more than enough to take down the Hercules'.


On another seperate tab, we can see that the haze is armed with standard issue weapons and armor. And has eight soldiers ready to go. We will talk about the offense and defense score when we get to ground combat.

Now that we know what our fleet is capable of, let's intercept.
To do that, we just order the foxbats to intercept the transports. In the rp, actions are simultaneous, meaning that the units. Friendly or hostile, move at the same time.

And off the MiGs go. Because the Hercules are still traveling (albeit slowly), they are able to move two grids east before being intercepted

Let's say that the Acrid does 10 damage each and the c-130 has 20 hull points (HP), since the missles are, well, missles. Let's say that the attack is a guaranteed hit.

-placeholder interception box thing-
Foxbat-1 FIRES!
HIT! HER-1 -10HP
Foxbat-1 FIRES!
HIT! HER-1 CRASHES!

Repeat until all three c-130s are downed.

So, the transports are downed. Mission success!
But what if we want to send a Haze to clear out a crash site?

The haze moves slowly, so let's say that it'll take a turn for it to arrive.

When the squad of eight arrive at the crash site. They only meet the resistance of one survivor.
So, let's talk ground combat:
The main idea is that squads have four attributes
-Health, self explanatory. If a squad runs out of it, it dies.
-HP per soldier: the amount of health a squad can lose before 1 soldier is considered dead, advanced armor and special equipment can prevent this.
-Attack per soldier: the amount of damage every soldier deals
-attack score: chance for bonus damage points, Advanced weapons and special equipment improves this.
-defense score: has a chance to completely Deflect one damage per score, armor and special equipment improves this.

In this scenario, ATK/soldier isnt needed because nobody dies. and let's assume that each squad member deals a total of 2 damage. 16 damage total.

-placeholder ground battle box thingy-
Squad 1 encounters AIRBORNE SURVIVORS![1 man]
SQUAD 1 FIRES!
...HIT!
QIRBONRE SURVIVORS DEFEATED!

...and just like that, the LSK and the NVA have successfully defended their strategic points from the imperialist pigs!
For now, at least....

Now, the scenario above was just a demo, I'm still working on a whole host of things for the concept. Concepts for time, interceptors, morale, Benefits for protecting specific settlements, Stat blocks, etc. Are still being worked on.

Mentor help and Thread response is very much appreciated.
Now, questions, anyone?


I quite like it. It's a new system that I don't think anybody has tried out... I have no questions but I will definitely be on board.

User avatar
Esternial
Retired Moderator
 
Posts: 54391
Founded: May 09, 2009
Inoffensive Centrist Democracy

Postby Esternial » Mon Oct 18, 2021 1:11 am

New Antarcticania wrote:Pitch time

Mars, 2075. Humanity has conquered the red planet. Responding to major concerns throughout the globeabout the United nations taking mars for itself. The UN security council unanimously voted for the creation of the Martian Security Initiative (MARSEC). Which will serve as first responders to any attack on colonies belonging to the organizations involved in the project, terrestrial or extraterrestrial. The council finds that such a event is unlikely to happen. After all, the memories from the third world war were still fresh in people's minds, why would people want another catastrophe when they'realready recovering from one?

2079, The UN's annual report on the world's economical status has indicated that the earth's economy and human Development index has recovered to pre-war levels. People from major cities across the globe rejoice.

Dec 26, 2081. unknown contacts strafe civilian cargo freight en route to mars with directed energy weapons. UN squadrons unable to intercept in time, all hands lost in action.

Dec 28, another incident with UFOs. Unidentified craft spotted near Private mining facility on Martian surface. Reports of mass hysteria and panic from said facility was dispatched shortly after. Once agian, private security fighters were unable to intercept.

Dec 30, first UFO successfully intercepted by un Stratofighters on patrol. However, aircraft only managed to inflict minor damage upon the UFO before being outrunned.

Jan 1st, 2082. All MARSEC facilities have been moved to high alert, any personnel on reserve have been activated in light of the extraterrestrial incursion.

Jan 4, All organizations involved with MARSEC gives approval for full activation. Humanity is now at war. Full mobilization of UN reservists is to be expected.

I haven't thought of a name for this one yet, but the concept is pretty simple: paramilitary organizations fights off xcom-like alien incursion on mars, intercepting UFOs, assaulting alien space stations, the whole smack. The RP will play out on a grid map with Rpg-like mechanics, for the purpose of demonstrating the concept for this RP, I have brewed up a little scenario.

Pretty generic story-wise, but the scenario is a Cold-war-gone-hot one, free belief suspenders are at the enentenenteance.

C-130 Hercules contianing American airborne companies are crossing the border into GDR airspace, it's up to the LSK and the NVA to intercept these aircraft and ensure that no American steps foot on east german soil.

Firstly, the map.

In this scenario, the NATO force's objective is to reach and capture the strategic point(red text.) VIA airborne teams carried by C-130 hercules'(white text), GDR forces in a nearby base(blue text) must prevent this.

Let's take stock of what the gdr base has to stop the imperliast pig-dog-rats encroaching on their territory.

On a seperate tab, we see that the base has 3 MiG-25 "foxbat" interceptors and a Mi-8 "Haze" transport helicopter on station, the Foxbats are armed with two AA-6 "acrid" missiles each, more than enough to take down the Hercules'.


On another seperate tab, we can see that the haze is armed with standard issue weapons and armor. And has eight soldiers ready to go. We will talk about the offense and defense score when we get to ground combat.

Now that we know what our fleet is capable of, let's intercept.
To do that, we just order the foxbats to intercept the transports. In the rp, actions are simultaneous, meaning that the units. Friendly or hostile, move at the same time.

And off the MiGs go. Because the Hercules are still traveling (albeit slowly), they are able to move two grids east before being intercepted

Let's say that the Acrid does 10 damage each and the c-130 has 20 hull points (HP), since the missles are, well, missles. Let's say that the attack is a guaranteed hit.

-placeholder interception box thing-
Foxbat-1 FIRES!
HIT! HER-1 -10HP
Foxbat-1 FIRES!
HIT! HER-1 CRASHES!

Repeat until all three c-130s are downed.

So, the transports are downed. Mission success!
But what if we want to send a Haze to clear out a crash site?

The haze moves slowly, so let's say that it'll take a turn for it to arrive.

When the squad of eight arrive at the crash site. They only meet the resistance of one survivor.
So, let's talk ground combat:
The main idea is that squads have four attributes
-Health, self explanatory. If a squad runs out of it, it dies.
-HP per soldier: the amount of health a squad can lose before 1 soldier is considered dead, advanced armor and special equipment can prevent this.
-Attack per soldier: the amount of damage every soldier deals
-attack score: chance for bonus damage points, Advanced weapons and special equipment improves this.
-defense score: has a chance to completely Deflect one damage per score, armor and special equipment improves this.

In this scenario, ATK/soldier isnt needed because nobody dies. and let's assume that each squad member deals a total of 2 damage. 16 damage total.

-placeholder ground battle box thingy-
Squad 1 encounters AIRBORNE SURVIVORS![1 man]
SQUAD 1 FIRES!
...HIT!
QIRBONRE SURVIVORS DEFEATED!

...and just like that, the LSK and the NVA have successfully defended their strategic points from the imperialist pigs!
For now, at least....

Now, the scenario above was just a demo, I'm still working on a whole host of things for the concept. Concepts for time, interceptors, morale, Benefits for protecting specific settlements, Stat blocks, etc. Are still being worked on.

Mentor help and Thread response is very much appreciated.
Now, questions, anyone?

A nice concept. Are you planning to add some terrain for the map? It could also be a modifier for movement speed, attack/defense score, etc.

I don't know what weather patterns Mars has in this RP (dust storms maybe?), but if so those could also impact air-to-air scenarios. Also terrain could, given a mountain could obscure detection. Or you can use trenches to avoid radar detection as they like to do in pretty much every Ace Combat game ever.
Last edited by Esternial on Mon Oct 18, 2021 1:13 am, edited 1 time in total.

User avatar
New Antarcticania
Minister
 
Posts: 3039
Founded: Oct 25, 2020
Psychotic Dictatorship

Postby New Antarcticania » Mon Oct 18, 2021 3:32 pm

Update 1-
Time per turn is now defined. In every in-RP day, there are four stages. Each stage taking up to four hours of the day/night. In total there are eight stages, 4 for day and 4 for night, meaning that each phase takes up 4 hours of time
The day/night mechanic have no mechanical influence on interceptions and flight. Ground combat is a different story, though.

Image
If any of you have played original X-com, you may know how an Absolute nightmare night missions are, the aliens have regular vision whilst your troopers are stumbling in the dark, ideal conditions for ambush, unless you have elctro flares.

If ground combat is initiated during night time, ET squads will gain a bonus to their attack score, equipping squads with flares and IR goggles helps to reduce this bonus, but remeber: squads will only have ONE slot for special equipment.(E.G: no grenades, no capture weapons, no nuthin')
Since urban areas are relatively well-lit, the aliens only gain half of the bonus during urban combat.

The second peice of the update pie is aircraft mangement. Since Time is an actual thing in-game now, things like speed, fuel consumption, and range can be generally improved upon now, hurray!

Now, aircraft will have three additional stats, Speed(km/hour), fuel consumption (fp/hour), and Fuel points [FP]. The first two are self explanatory, but fuel points introduces more of that sweet, sweet micromanagement. Smaller and more nimbler interceptors are able to down small alien craft (such as fighters, scouts, and interceptors) much more easily with their agile Air-to-Air missiles. They are also generally faster and more maneuverable. However, their fuel capacity is quite low...

And that brings us to the next part of aircraft mangement, Special equipment.
Now, all MARSEC aircraft are able to fit one accessory on their airframe. Be it ECM devices, advanced armor, or even fuel tanks. These peices of equipment can dramatically improve aircraft performance. Just one complication, however: like ground combat teams, you are only able to fit ONE peice of special equipment, and it will definitely take time, a lot of it.

So now, with some time, money, and love. Our intrepid dogfighter can go even farther than before!


The third peice is terrain and weather. Obviously, mars has a diverse landscape. From the deep craters of former rivers, to the frighteningly tall moutians of Olympus mons. So a change on the map's landscape was inevitable.
So far, I have come up with these peices of terrain:

Flatland: just flat nothingness, no bonus to ground or air combat, no disadvantages too. Represented by the standard white grid (black if you're on dark mode).

moutian: a series of tall moutians, perhaps they are volcanos, perhaps they are not. Either way, they still grant a defensive bonus to any aircraft being intercepted over one. Except for a view change, no bonus for ground combat. Represented by a brown-ish color on the map

crater: a river or a lake was there a couple thousand years ago, but now. It's just emptiness.
No bonus to air nor ground combat, pretty good candidate for... say, an alien facility, though. Represented by a grey grid on the map

Rural: backwater outposts, mines, greenhouse farms. These are all rural areas. No advantage for air combat. Defensive Bonus to occupier on ground combat. No need to color grids, any human settlement will be labeled this already

Urban: domes, colonies, megacities. These are all urban areas, enticing targets for UFOs. Any civilian settlement on mars are equipped with commercial-grade SAM launchers, it wont do much, but it can assist with interceptions near the launcher. Dont envy the MARSEC pointman that has to breach the block, any unit that occupies urban areas gain a significant defense bonus. Explosives help to decrease this bonus. Agian, no need for colored grids, settlements are labeled with their type already.

Urban(DESTROYED)*: Whatever this city was, what purpose it served, what people lived there doesnt matter now. They're gone, blown to dust by the aliens, poor civilians never saw the UFOs coming. Occupiers gain defensive bonus. No advantage or disadvantage for air battles.

Rural(DESTROYED)*: Well, someone hates the country. The settlement has been blown to high hell by the ETs. Maybe it will be rebuilt after the war, maybe not.
No bonus nor disadvantage to ari and ground battles

*: all destroyed settlements will be changed to a grey coloured font.

Human base: what many MARSEC staff call home. This underground bunker is dug deep enough that no alien craft can destroy it. Grant's considerable amount of defense bonus to defenders(we built this thing, after all.)
if destroyed, a override protocol will be delivered to the base's reactor, blowing the whole base to high hell, along with the alien invaders. Area will turn into a crater if self destruct protocol is activated. Base surface AA defense will do their best to hold off any attempt at a base invasion. Any aA batteries you have built will automatically fire at the oncoming UFO.

Ailen base: well, whatever the hell these ailens are doing in that base cant be good. Best to capture it.
Grant's smalls amount of defensive bonus to defenders.
MARSEC squads can either choose to DESTROY the base's reactor and evacuate, or capture the entire base by clearing out the ailens one-by-one. If commanders choose the latter, the standard amount of defense bonus given to the defenders for human bases will apply to the ailens. If reactor is overrided, base will explode next phase and turn the grids surronding the base into crater.
PRO TIP: DONT CHOOSE THE DESTRUCTION OPTION WHEN THE BASE IS NEXT TO A SETTLEMENT.
When alerted, the base's defensive batteries will open fire, effectively intercepting the MARSEC dropship until the descent is completed.

4: weather and events.

Dust storms, riots, political assassinations, corporate assassinations. Despite humanity having practically conquered mars, the colonial life is still unpredictable. Be it random or caused by our friendly ailen visitors. A random event will pop up each week, opinions on the organizations may sway either way depending on how commanders deal with the situation presented to them.

And finally.... the last peice of the concept update pie... a council and support:
Image
The council of finding nations from xcom, the funding screen from xenoauts, that bald guy hiding his face with a buttery smooth voice. Every xcom-like needs a organization or council to keep the commander in line.

This RP is no different. For MARSEC has the Council of Supporting organizations(CSO) to keep tabs on each member Organization's funding to MARSEC. This funding comes in the shape of...

Suppport: this resource can only be gained every month, this resource represents the amount of funding, resources, and manpower the CSO has decided to give to you at the start of each month. Support is critical for MARSEC's efforts to defend mars from the alien incursion. The amount of support commanders receive depends on MARSEC's performance each month, meaning that if a commander did not manage to intercept a ufo, and said ufo managed to slip away after completing its mission, the organization affected would decrease their funding, Meaning less support. The amount of support dropped depends on the severity of the ailen mission(E.G: a full fledged terror mission may cause commanders to lose more support than if the the ufo was on a mere scouting mission) more on the council and support next update.

Oh, also I thought of a name for the RP. Since mars is a human colony, and mars is right behind earth. Yoj could say that...
Image
Oh, also. Since I dont want to cough up the community thread , I'll be moving updates of the concept to dispatches, more to come next week.
Former Frozen commie hole somewhere in Antarctica. Now rebranded as an slightly less frozen and less commie hole somewhere in the South Atlantic, we out-navy the Russian Navy (This is less of a brag now. Isn't it?).

User avatar
Slaver Pirates of Vaas
Chargé d'Affaires
 
Posts: 476
Founded: Apr 30, 2020
Compulsory Consumerist State

Postby Slaver Pirates of Vaas » Mon Oct 18, 2021 6:00 pm

Just an fyi, dust storms don't exist on Mars. There's barely any atmosphere on the planet, which means winds will never be powerful enough to kick up a storm. Unless Mars is terraformed in this proposed RP, I don't see dust storms being a thing.

This is one of the only things that make The Martian unrealistic.

User avatar
New yugoslavaia
Minister
 
Posts: 2295
Founded: Jun 07, 2018
Ex-Nation

Postby New yugoslavaia » Tue Oct 19, 2021 1:27 am

Slaver Pirates of Vaas wrote:Just an fyi, dust storms don't exist on Mars. There's barely any atmosphere on the planet, which means winds will never be powerful enough to kick up a storm. Unless Mars is terraformed in this proposed RP, I don't see dust storms being a thing.

This is one of the only things that make The Martian unrealistic.


Well there are dust storms...but they're incredibly weak compared to the ones on Earth. Worst they would do is reduce visibility and screw up communication and/or scans.
Last edited by New yugoslavaia on Tue Oct 19, 2021 1:51 am, edited 1 time in total.
Yugoslavia's back baby...

How the hell did this happen?
Well...we don't actually know. Just sort of happened one day.
Is it a reunited Yugoslavia in the 21st century? Is a rebel colony world in the far future? Is it a race of cyborg neo-life at war with any assimilating organisms they come across in the far far future? Who knows, who cares?
New Yugoslavia just is.

User avatar
Slaver Pirates of Vaas
Chargé d'Affaires
 
Posts: 476
Founded: Apr 30, 2020
Compulsory Consumerist State

Postby Slaver Pirates of Vaas » Tue Oct 19, 2021 10:10 am

New yugoslavaia wrote:
Slaver Pirates of Vaas wrote:Just an fyi, dust storms don't exist on Mars. There's barely any atmosphere on the planet, which means winds will never be powerful enough to kick up a storm. Unless Mars is terraformed in this proposed RP, I don't see dust storms being a thing.

This is one of the only things that make The Martian unrealistic.


Well there are dust storms...but they're incredibly weak compared to the ones on Earth. Worst they would do is reduce visibility and screw up communication and/or scans.


Exactly

User avatar
New Antarcticania
Minister
 
Posts: 3039
Founded: Oct 25, 2020
Psychotic Dictatorship

Postby New Antarcticania » Tue Oct 19, 2021 11:50 am

I could do a event where ailen forces somehow manage to kick up a number of dust storms heading to random settlements, jamming their comms and causing panic. If MARSEC forces fail to contian said panic, discontent rises among the council.
Former Frozen commie hole somewhere in Antarctica. Now rebranded as an slightly less frozen and less commie hole somewhere in the South Atlantic, we out-navy the Russian Navy (This is less of a brag now. Isn't it?).

User avatar
Minoa
Negotiator
 
Posts: 6074
Founded: Oct 05, 2011
Civil Rights Lovefest

Postby Minoa » Wed Oct 20, 2021 9:21 pm

I am currently working on a history of P2TM mentors on NSindex: has anyone got a record of the exact date (in UTC) when The Armed Republic of Dutch Coolness got promoted to a Senior P2TM Mentor?

-- Minoa
Mme A. d'Oiseau, B.A. (State of Minoa)

User avatar
New yugoslavaia
Minister
 
Posts: 2295
Founded: Jun 07, 2018
Ex-Nation

Postby New yugoslavaia » Thu Oct 21, 2021 10:34 am

New Antarcticania wrote:I could do a event where ailen forces somehow manage to kick up a number of dust storms heading to random settlements, jamming their comms and causing panic. If MARSEC forces fail to contian said panic, discontent rises among the council.


So an important question. What are the aliens actually like?
Yugoslavia's back baby...

How the hell did this happen?
Well...we don't actually know. Just sort of happened one day.
Is it a reunited Yugoslavia in the 21st century? Is a rebel colony world in the far future? Is it a race of cyborg neo-life at war with any assimilating organisms they come across in the far far future? Who knows, who cares?
New Yugoslavia just is.

User avatar
New Antarcticania
Minister
 
Posts: 3039
Founded: Oct 25, 2020
Psychotic Dictatorship

Postby New Antarcticania » Thu Oct 21, 2021 11:35 am

New yugoslavaia wrote:
New Antarcticania wrote:I could do a event where ailen forces somehow manage to kick up a number of dust storms heading to random settlements, jamming their comms and causing panic. If MARSEC forces fail to contian said panic, discontent rises among the council.


So an important question. What are the aliens actually like?

It's probably going to be a mix of races, ranging from mere slaves to do the ailen leadership's dirty work to the leaders themselves. Might also slap on some cloning technology and hive minds on there. Either way, their technology obviously surpasses human technology.
Former Frozen commie hole somewhere in Antarctica. Now rebranded as an slightly less frozen and less commie hole somewhere in the South Atlantic, we out-navy the Russian Navy (This is less of a brag now. Isn't it?).

User avatar
Esternial
Retired Moderator
 
Posts: 54391
Founded: May 09, 2009
Inoffensive Centrist Democracy

Postby Esternial » Thu Oct 21, 2021 2:59 pm

Minoa wrote:I am currently working on a history of P2TM mentors on NSindex: has anyone got a record of the exact date (in UTC) when The Armed Republic of Dutch Coolness got promoted to a Senior P2TM Mentor?

-- Minoa

Don't know about exact time, but Dutch got jacketed on Feb 6th, 2017.

User avatar
Giovenith
Retired Moderator
 
Posts: 21421
Founded: Feb 08, 2012
Left-wing Utopia

Postby Giovenith » Sat Oct 23, 2021 11:12 am

Minoa wrote:I am currently working on a history of P2TM mentors on NSindex: has anyone got a record of the exact date (in UTC) when The Armed Republic of Dutch Coolness got promoted to a Senior P2TM Mentor?

-- Minoa


Interesting. Let us know when it comes through.
⟡ and in time, and in time, we will all be stars ⟡
she/her

PreviousNext

Advertisement

Remove ads

Return to Portal to the Multiverse

Who is online

Users browsing this forum: New Rnclave, Zarkenis Ultima, Zenik

Advertisement

Remove ads