The GAmeTopians wrote:Bentus wrote:
It really depends on how hard/realistic we want to go. If we just want to go for space opera vibes, we can mostly handwave/ignore physics and just port over historical naval combat. Though if folks want to go for a more hard sci-fi approach, things get a lot more dependent on what kind of in-universe technologies exist and exactly how realistic we want to be.
I'm more in favor of the space opera side of things, honestly. I don't have enough time in my day to be debating hard sci-fi
I'm with you on that!
I also think it's worth remembering that this is going to be a character driven RP (I think? OP correct me if I'm wrong!) first and foremost, rather than a faction-v-faction one. So character intrigue and the like is probably more important than fleet size, etc in terms of story progression.
The GAmeTopians wrote:The Twelve Isles wrote:
I would have assumed that the Sol fleet would be large enough it could take multiple vassals. Or at least, that they would have had enough ships readily able to respond to a threat to Sol that they could.
Perhaps that would be true in the Empire's prime - but with the weakening of the Emperor's position, vassals have become stronger and stronger in their own right, to the point that there may well be vassals (or at least one) who could stand up to the Imperial Fleet in a 1v1.
I'd think that the Emperor's fleet could probably take on multiple vassals even at this point. The challenge they'd face may be that they'd be spread thin (they'd never just be taking on *one* vassal in the event of civil conflict), and also run the risk of portions of their own fleet going turncoat when the shooting starts.