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by Cainesland » Thu Jul 29, 2021 9:02 pm
by Kaledoria » Fri Jul 30, 2021 2:06 am
Cainesland wrote:What would you thoughts be on:
1. Cygic also having the domain of magic, or if magic should go to a separate deity? It looks like a fairy influential domain.
4. Having the areas Burford and Reimchester are in having a more clan based structure with the kingdoms monarchy on top, rather than then having barons, counts, Marquis and dukes like most of the rest of the kingdom outside the cities?
by Canis Rex » Fri Jul 30, 2021 9:12 am
Cainesland wrote:What would you thoughts be on:
1. Cygic also having the domain of magic, or if magic should go to a separate deity? It looks like a fairy influential domain.
2. Cygic creating electric eels, eels, lobsters, and crabs?
3. There being giant arthropods, Burgess Shale type creatures, coral reefs, and other prehistoric creatures such as dinosaurs, marine reptiles, flying reptiles, and ancient mammals?
4. Having the areas Burford and Reimchester are in having a more clan based structure with the kingdoms monarchy on top, rather than then having barons, counts, Marquis and dukes like most of the rest of the kingdom outside the cities?
5. The 9 largest cities and Bury having charters?
by Barapam » Fri Jul 30, 2021 12:19 pm
Cainesland wrote:What would you thoughts be on:
3. There being giant arthropods, Burgess Shale type creatures, coral reefs, and other prehistoric creatures such as dinosaurs, marine reptiles, flying reptiles, and ancient mammals?
by Cainesland » Fri Jul 30, 2021 12:27 pm
1. I would say as well to avoid giving something as broad as magic to a specific deity, especially when all are known to create and bend reality as they do. Perhaps he favors a certain kind or something but magic itself is a huge ground to cover.
2. I don't mind much on animal creation as long as it doesn't conflict with anyone else's history.
3. I do like the idea of having ancient and possibly unknown creatures but I don't want it to end up feeling like Jurassic Park with all the dinosaurs. So maybe a few but also maybe we can have creatures inspired by them that aren't quite the same.
4. Seems it's already been approved by someone more affected by the change, so if they're fine with it then I don't mind.
5. I'm not sure what effect this would have on them in their relationship with the rest of the kingdom or monarchy, but could be open to it
A charter is the grant of authority or rights, stating that the granter formally recognizes the prerogative of the recipient to exercise the rights specified. It is implicit that the granter retains superiority (or sovereignty), and that the recipient admits a limited (or inferior) status within the relationship, and it is within that sense that charters were historically granted, and it is that sense which is retained in modern usage of the term.
A municipal corporation is the legal term for a local governing body, including (but not necessarily limited to) cities, counties, towns, townships, charter townships, villages, and boroughs. Municipal incorporation occurs when such municipalities become self-governing entities under the laws of the state or province in which they are located. Often, this event is marked by the award or declaration of a municipal charter, a term used because municipal power was historically granted by the sovereign, by royal charter.
Traditionally the granting of a charter gave a settlement and its inhabitants the right to town privileges under the feudal system. Townspeople who lived in chartered towns were burghers, as opposed to serfs who lived in villages. Towns were often "free", in the sense that they were directly protected by the king or emperor, and were not part of a feudal fief.
City rights are a feature of the medieval history of the Low Countries. A liege lord, usually a count, duke or similar member of the high nobility, granted to a town or village he owned certain town privileges that places without city rights did not have.
When forced by financial problems, feudal landlords offered for sale privileges to settlements from around AD 1000. The total package of these privileges comprises the city rights.
Such sales raised (non-recurrent) revenue for the feudal lords, in exchange for the loss of power. Over time, the landlords sold more and more privileges. This resulted in a shift of power within the counties and duchies in the Low Countries from the aristocracy to the bourgeoisie, starting in Flanders. Some of these cities even developed into city-states. The growing economic and military power concentrating in the cities led to a very powerful class of well-to-do merchants and traders.
Common city rights
Privileges
City walls (the right to erect a defence wall around an inhabited area)
Market right (the right to hold markets and receive income from them)
Storage right (the right to store and exclusively trade particular goods, often only granted to a few cities)
Toll right (the right to charge tolls)
Mint right (the right to mint city coinage)
Taxation (the right to levy taxes)
Weighing (the right to organize official weighing- cargo, livestock, produce, building material, trading goods etc.)
Freedoms
Personal freedom (citizens had a relative degree of personal freedom in comparison to citizens of rural areas: they were not subject[clarification needed] to the liege lord and had freedom of mobility) — Hence the old saying "Stadslucht maakt vrij" ('City air makes free').
Governance
Self-governance (Well-to-do citizens could sometimes elect local government officials)
Judiciary and law-making (Within its boundaries the city could have a great degree of autonomy)
Judicially, a borough (or burgh) was distinguished from the countryside by means of a charter from the ruling monarch that defined its privileges and laws. Common privileges involved trade (marketplace, the storing of goods, etc.) and the establishment of guilds. Some of these privileges were permanent and could imply that the town obtained the right to be called a borough, hence the term "borough rights" (German Stadtrecht, Dutch stadsrechten). Some degree of self-government, representation by diet, and tax-relief could also be granted. Multiple tiers existed; for example, in Sweden, the basic royal charter establishing a borough enabled trade, but not foreign trade, which required a higher-tier charter granting staple right.
The staple right, also translated stacking right or storage right, both from the Dutch stapelrecht, was a medieval right accorded to certain ports, the staple ports. It required merchant barges or ships to unload their goods at the port and to display them for sale for a certain period, often three days. Only after that option had been given to local customers were traders allowed to reload their cargo and travel onwards with the remaining unsold freight.[1][2]
Limited staple rights were sometimes given to towns along major trade-routes like Görlitz, which obtained staple rights for salt and woad, and Lviv gained them in 1444.
A related system existed in medieval and Tudor England, covering the sale and export of wool and leather and known as the Staple.
by Nations United for Conquest » Fri Jul 30, 2021 3:19 pm
National Information
Leader - Prime Minister Alaro Kuhn
Capital - Gesno
Population - 325,581,223
Currency - Krot ($)
Roleplay Information
OP Gatelord - [OOC]
The Coming Storm - PLANNED
TBA FE RP - PLANNED
by Cainesland » Fri Jul 30, 2021 4:05 pm
by Nations United for Conquest » Fri Jul 30, 2021 6:55 pm
National Information
Leader - Prime Minister Alaro Kuhn
Capital - Gesno
Population - 325,581,223
Currency - Krot ($)
Roleplay Information
OP Gatelord - [OOC]
The Coming Storm - PLANNED
TBA FE RP - PLANNED
by Cainesland » Fri Jul 30, 2021 8:43 pm
Nations United for Conquest wrote:Hmm, I'm not really sure how well giant insects blend in with the general feel that the world has so far, which is largely based in Western and Northern European set pieces; castles, temperate forests, open plains. I'm not saying something couldn't fit, since large Arachnids and centipede like creatures certain have a place in this kind of fantasy, though the particular flora you've brought up seems to clash a bit with everything else. You could maybe bring in some of them [Fauna], but I'd suggest putting more of a creative twist on things so they don't stand out against the already establish fauna; both the normal [Deer, Wolves, Bears, Moose, Foxes, Rabbits, etc.] and the more mythical ones [Pegasi, Dragons, Werewolves, etc.]
That's just my take though.
Cainesland wrote:List of animals confirmed to have been created by each deity thus far
Ardemia, Goddess of the Hunt
Lions, Tigers, Leopards(a lot of the big cats basically). Eagles. Sharks. Raptors (Velociraptor, Deinonychus, etc). Snakes.
Cygic, God of Logic, Reason, and Order
Ants, Termites, Honey Bees, Spiders, Beavers, Raccoons, Corvids and WereRavens, Parrots, Dolphins, Octopi, Elephants, Mammoths, electric eels, eels, lobsters, and crabs.
Darcon, God of War
Dogs, Wolves, Werewolves, Vultures (maybe)
Eir Goddess of Healing
Eiryia, Goddess of Death
Vampires, Vultures (maybe)
Fás, Goddess of Planting, Harvest, Sovereignty, and Fertility
Horses, Mules, Donkeys
Grasta, Goddess of the Sun, Youth, Summer, Oaths, and Festival
Songbirds, Cicadas, Lightning Bugs, Sunflowers and Pegasi
Liara, Goddess of Freedom, Chaos, Rebels
Cats, Foxes, grapes
Luria, Goddess of the Moon
bats, owls, catfish, badgers, scorpions, koi fish, and hyenas.
Myrcon, the Deceiver, God of Deception and Malice
Vashti, Goddess of Wisdom and Craft
Dwarfs, Cyclops, Telkhines, non-honey bees, sheep, goats, cows, pigs, chickens, olive trees, and Apple trees.
Zimde, God of Music and Poetry
Nightingales and Larks
by Nations United for Conquest » Sat Jul 31, 2021 3:40 pm
Cainesland wrote:How many people do you think are in Caeven's Grove?
National Information
Leader - Prime Minister Alaro Kuhn
Capital - Gesno
Population - 325,581,223
Currency - Krot ($)
Roleplay Information
OP Gatelord - [OOC]
The Coming Storm - PLANNED
TBA FE RP - PLANNED
by Cainesland » Sat Jul 31, 2021 4:10 pm
by Nations United for Conquest » Sat Jul 31, 2021 4:50 pm
National Information
Leader - Prime Minister Alaro Kuhn
Capital - Gesno
Population - 325,581,223
Currency - Krot ($)
Roleplay Information
OP Gatelord - [OOC]
The Coming Storm - PLANNED
TBA FE RP - PLANNED
by Cainesland » Sat Jul 31, 2021 5:03 pm
I'd suggest something of an academy for Cygic, as not every God needs a following of people associated with them. For instance, Ryce's Hollow has something of a connection to the Goddess Cosáin and Fás has The Lost Forest as a holy site connected to her. Could make it something that studies Alchemy or a more refined version of magic [As, at least in my mind, Druidism is something more of a wild and naturally performed magic], or even something more "mundane" like architecture or law. Could even be a massive university type thing with many subjects that was founded by Cygic or one of his Children in the ancient past.
Also, Grásta is a God, not a Goddess. I'm not sure if that was a fub on my part on something or a misinterpretation but Grásta is in fact a He
by Canis Rex » Sat Jul 31, 2021 5:26 pm
by Nations United for Conquest » Sat Jul 31, 2021 5:35 pm
Canis Rex wrote:-Snip-
National Information
Leader - Prime Minister Alaro Kuhn
Capital - Gesno
Population - 325,581,223
Currency - Krot ($)
Roleplay Information
OP Gatelord - [OOC]
The Coming Storm - PLANNED
TBA FE RP - PLANNED
by The H Corporation » Sat Jul 31, 2021 5:37 pm
by Canis Rex » Sat Jul 31, 2021 6:22 pm
by Canis Rex » Sat Jul 31, 2021 6:25 pm
by Canis Rex » Sat Jul 31, 2021 6:27 pm
Nations United for Conquest wrote:Canis Rex wrote:-Snip-
I do like some Dragon variety. Especially when hunting them forsportplot reasons
If you want to do something about raptor like creatures I'd point towards Monster Hunter for inspiration, as the series has more than a few that exist. Or you could replace raptors with an interpretation of the Basilisk, which in some renditions was a chicken-snake-lizard hybrid
by Cainesland » Sat Jul 31, 2021 6:30 pm
The H Corporation wrote:You know what to make it easier to differentiate between them, let's call those living in the ruins "sykepleiers" which means nurse and the ones taking care of the nobles let's call them "doktors", yeah instead of a 'c' a 'k'. Now to elaborate a little bit on why there are more doktors than sykepleiers is because the nobles paid a lot to other mercenaries or groups of assassins to kill the syke, which explains their reduced numbers and why they live apart from the cities, and how they became a myth or legend.
Idk if that would be okay, or if I explained myself correctly.
Urban
Population: 1,150
Working Age: 460
Breakdown:
- 30 monks
- 24 clergy
- 15 council members
- 30 scholars
- 60 palace staff
- 50 merchants
- 1 harbour lighthouse operator
- 100 trades
- 46 military
- 16 medical professionals
- 5 tax
- 8 inspectors
- 6 maintenance
- 6 legal experts
- 5 water handler
- 8 storage
- 8 granary
- 14 entertainers
- 4 palace guards
- 12 police officers
- 12 firefighters
by Canis Rex » Sat Jul 31, 2021 6:31 pm
The H Corporation wrote:So, I never elaborated a lot for the goddess Eir, but now that we are talking about academies and stuff and all that talk about if I remember correctly the Ruins of Bury
*Checks to see if it is right*
Yeah, those ones. There could be a possibility that apart from them there are small academies related to medicine but just like in the feudal times, there were doctors able to cure small diseases with the exception of the pandemics like in this case the "Black Snow". Now to what I was talking about, how medicine may be taught in the cities may be different from those in the ruins of Bury like for example in Bury the doctors/healers/etc. are more focused on the teachings of Eir which are help anyone without any preference or waiting for a reward for it (Because being a doctor is all about helping the people whether they are friends or foes) while the doctors in most if not all of the cities they work only for the nobles in exchange of power or protection, a good example of greed, which inevitably caused a conflict between the 2 but in the end, the ones that have the most chances to survive are the noble doctors.
You know what to make it easier to differentiate between them, let's call those living in the ruins "sykepleiers" which means nurse and the ones taking care of the nobles let's call them "doktors", yeah instead of a 'c' a 'k'. Now to elaborate a little bit on why there are more doktors than sykepleiers is because the nobles paid a lot to other mercenaries or groups of assassins to kill the syke, which explains their reduced numbers and why they live apart from the cities, and how they became a myth or legend.
Idk if that would be okay, or if I explained myself correctly.
by Canis Rex » Sat Jul 31, 2021 8:42 pm
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