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Cainesland
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Founded: Feb 28, 2014
Authoritarian Democracy

Postby Cainesland » Sun Jul 25, 2021 9:47 pm

With approval obtained we have 4 deities with associations to alcoholic beverages thus far:

Cygic is responsible for honey, and thus associated with sugar and mead.

Liara is associated with Grapes and Wine.
- I suspect we can add Tsipouro to that from grapes, and Brandy to that since it is distilled from wine.

Vashti is associated with apples and olives, and thus Cider and Olive Oil.
- I suspect we can add Calvados to that because Calvados is distilled from apples.

Fás and/or Grásta are associated with Barley, and thus Beer and Ale.
- I suspect we can add Whisky to that because it is made from grain.

That said, if anyone has any feedback regarding the additions I suspect can be added please provide it.
Last edited by Cainesland on Tue Jul 27, 2021 11:20 pm, edited 3 times in total.

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Flohaland
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Founded: Jul 12, 2021
Ex-Nation

Postby Flohaland » Mon Jul 26, 2021 12:13 am

Canis Rex wrote:I'd say cities would be have a fair degree of autonomy simply because of how difficult coordinating is. The monarchy does still have control but a city can't stop functioning just because they don't hear from a monarch for a while. So they would be expected to abide by any decrees but until then I would guess they do what they see fit to get by


True, but that doesn't mean that they had self government. Often in the middle ages the king appointed the mayor or the equivalent officer. The city council might be elected, but represented the citizens of the city, not all residents. The cities that most often obtained autonomy did so by gaining more power to the city council. However, the control was mostly executive. Except for free cities, city governments didn't write their own laws and were only responsible for justice in minor cases. In that aspect, not everything has changed. In Germany, a city council is an executive and can not write laws, only ordinances (like deciding how much a parking ticket costs.

With the judicial, in the middle ages, feudal lords often had a judicial function, and in Scotland, there were even Barons that were called kings in their own fief, because they could execute people. So some cities probably also had this right.

I imagine that in the crisis, that the King might have granted more privileges, but that the common danger has created a spirit of cooperation. For example, if the kingdom has a good sharing plan, and quarantine rules, the Lord and People of Reme don't argue every fine point.

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The H Corporation
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Founded: Apr 21, 2020
Anarchy

Postby The H Corporation » Mon Jul 26, 2021 7:39 am

Flohaland, Nephele will stay in sleep mode for a day, so Arzon will be alone for the whole day just to let you know and I mean in RP :P

Looking forward for the next post! :)
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Cainesland
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Authoritarian Democracy

Postby Cainesland » Mon Jul 26, 2021 10:29 am

I put together an approximate travel distance reference between cities by road. It uses the approximate real city locations and their roads as a base, reduced by 10% to account for the smaller size compared to France, and added some distance to the capital-Burford route to account for the large bend if one doesn’t go through Tursbury and Reme to get to Burford.

What do you think?

Parston
To Rone: 122.85 km
To the capital: 119.16 km
To Reimchester: 129.69 km

Burford
To Reme: 171 km
To Divion: 581.4 km
To Lugcastle: 500.67 km

Lugcastle
To Divion: 175.59 km
To Tursbury: 441.09 km
To Burford: 500.67 km
To the capital: 404.91 km
To the ruins of Bury: 307.98 km

Rone
To Parston: 122.85 km

Capital of Tyranach
To Parston: 119.16 km
To Divion: 282.69
To Lugcastle: 404.91
To Burford: 624.645
To the ruins of Bury: 112.23 km

Reme
To Burford: 171 km
To Tursbury: 213.03 km

Reimchester
To Parston: 129.69 km
To Divion: 269.28

Tursbury
To Reme: 213.03 km
To Tyranach: 111.33 km
To Divion: 379.17 km
To Lugcastle: 441.09 km
To the ruins of Bury: 147.96 km

Divion
To Lugcastle: 175.59 km
To Burford: 581.4 km
To Reimchester: 269.28
To the capital: 282.69
To the ruins of Bury: 220.68 km

Ruins of Bury
To the Capital: 112.23 km
To Tursbury: 147.96 km
To Divion: 220.68
To Lugcastle: 307.98 km
Last edited by Cainesland on Wed Jul 28, 2021 3:20 pm, edited 1 time in total.

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Canis Rex
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Founded: Sep 10, 2010
Democratic Socialists

Postby Canis Rex » Mon Jul 26, 2021 10:35 am

Flohaland wrote:
Canis Rex wrote:I'd say cities would be have a fair degree of autonomy simply because of how difficult coordinating is. The monarchy does still have control but a city can't stop functioning just because they don't hear from a monarch for a while. So they would be expected to abide by any decrees but until then I would guess they do what they see fit to get by


True, but that doesn't mean that they had self government. Often in the middle ages the king appointed the mayor or the equivalent officer. The city council might be elected, but represented the citizens of the city, not all residents. The cities that most often obtained autonomy did so by gaining more power to the city council. However, the control was mostly executive. Except for free cities, city governments didn't write their own laws and were only responsible for justice in minor cases. In that aspect, not everything has changed. In Germany, a city council is an executive and can not write laws, only ordinances (like deciding how much a parking ticket costs.

With the judicial, in the middle ages, feudal lords often had a judicial function, and in Scotland, there were even Barons that were called kings in their own fief, because they could execute people. So some cities probably also had this right.

I imagine that in the crisis, that the King might have granted more privileges, but that the common danger has created a spirit of cooperation. For example, if the kingdom has a good sharing plan, and quarantine rules, the Lord and People of Reme don't argue every fine point.


That makes sense. They might be independent in the sense of trying out new tactics against monsters or storms or something but that isn't exactly governing as making their own laws would be and anything from the monarchy is treated as the final decision.
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Cainesland
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Authoritarian Democracy

Postby Cainesland » Mon Jul 26, 2021 10:30 pm

1. Thank you.

Being cooperative makes sense. If the cities didn’t cooperate and weren’t organized the kingdom would presumably fall faster.

It sounds as though the cities are one level below the monarch. While they don’t have a Duchy above them, they do follow the Monarchs decrees. So the cities can deal with self defence against monsters, infrastructure and organized labour against storms, local taxes to pay for city projects, social programs, education, healthcare, culture, and things of a local nature. In the absense of monarchical decrees they can do what they like. They cannot create bylaws or ordinances though. I am unsure what impact the lack of local law making powers might have.

Does that sound proper? If that inability to create local laws is accurate, what impact do you think the inability to make local laws might have?

2. Also, what are your thoughts on a form of mostly defunct Hanseatic league like entity being in Rone, Parston and Reimchester? Something that might add to the cities character and the experiences of the populations in them, but likely mean less now owing to less sea and land travel and the fall of the other nations. Or possibly something which is still around and now helps link land trade between the northern three cities, even if other nations have fallen apart.
Last edited by Cainesland on Mon Jul 26, 2021 11:03 pm, edited 2 times in total.

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Canis Rex
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Democratic Socialists

Postby Canis Rex » Tue Jul 27, 2021 2:13 am

Cainesland wrote:1. Thank you.

Being cooperative makes sense. If the cities didn’t cooperate and weren’t organized the kingdom would presumably fall faster.

It sounds as though the cities are one level below the monarch. While they don’t have a Duchy above them, they do follow the Monarchs decrees. So the cities can deal with self defence against monsters, infrastructure and organized labour against storms, local taxes to pay for city projects, social programs, education, healthcare, culture, and things of a local nature. In the absense of monarchical decrees they can do what they like. They cannot create bylaws or ordinances though. I am unsure what impact the lack of local law making powers might have.

Does that sound proper? If that inability to create local laws is accurate, what impact do you think the inability to make local laws might have?

2. Also, what are your thoughts on a form of mostly defunct Hanseatic league like entity being in Rone, Parston and Reimchester? Something that might add to the cities character and the experiences of the populations in them, but likely mean less now owing to less sea and land travel and the fall of the other nations. Or possibly something which is still around and now helps link land trade between the northern three cities, even if other nations have fallen apart.


I could see it possibly causing discontent among the population because it means any local government is stuck playing defense or waiting on big decisions to come from the monarchy.

I would be fine with it. A city would probably be pretty glad to have a merchant/trading guild if it meant they could avoid poverty to some degree and have better trade than others. If they formerly majored in naval trade they could be trying to get back to it too. Water travel might be dead right now but it doesn't have to stay that way.
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Flohaland
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Founded: Jul 12, 2021
Ex-Nation

Postby Flohaland » Tue Jul 27, 2021 9:07 am

In feudal societies they didn't write laws that much any way, and taxes were difficult to change, although there was a lot of specific purpose taxes. Like every time there was a war, there would be a tax, and it would usually only last as long as the war. There were usually a gift for the king when he ascended the throne, to pay for the coronation, or in the case of the HRE to pay for his trip to Rome. The actual amount didn't have much to do with the coronation costs though. The King would use the opportunity to get the most money out of the Estates as possible. Kings would also try and use one time gifts as precedent to receive an annual tax.

Social programs didn't really exist in the middle ages. To the extent they did, they were run by guilds and the church or private charity. Guilds had privileges and their leaders were important members of the city. The Church received taxes in the form of tithes directly. The distinction between private and public wasn't always clear, like when the King used his tax revenue for charity.

Probably, most important for the King is that the cities provide him with money. To ensure that, he would want to put a royal garrison in the town and have the power to hire and fire the chief magistrate. Now if a city has a lord, like Reme, then the chief magistrate is probably an inherited office. In this case, the magistrate is independent of both the king and the citizens of the city, but also dependent on both. Because it is not impossible for either to remove him, only hard.

Also it is important to remember that not every village was allowed to hold a market, the right to open a pub was restricted, etc. Also judges got some of their income from fines. So that there was a lot of monopolies and patronism. Cities and kings would sell offices openly. So, there was a lot of money in it.

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Cainesland
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Authoritarian Democracy

Postby Cainesland » Tue Jul 27, 2021 3:54 pm

Thank you.

Terry Jones mentioned how the worst medieval peasant generally had to work 50 days per year to pay their feudal obligations, and how some benefits involved the church getting them 80 holidays per year presumably on top of Sundays, meaning 20 more than modern day if compared with 52 Saturdays plus 52 Sundays plus 8 holidays, and the lord hosting feasts twice per year.

With social programs, the first thing that came to mind was the grain dole of Ancient Rome. Although that seems to have been gone by the Middle Ages. I guess they just had basic surgery and dentistry.

I had also heard about the guilds being important. It sounded like they were the reason cities became influential. Merchants made money and bought out the city charters from the lords. Thus becoming influential in their own rights, with the most influential merchants sitting on the town councils. Because peasants could spend a year and a day in a city and lose their serf status the cities also put pressure on the serf population on noble land.

I don’t think I heard about judges getting income from fines. I think the closest I heard from the last was the bow street runners in the early industrial era, and how they got paid by bribes and fines before being given a more stable salary. So it seems likely that was a precedent.

I think I only saw main office selling from that example you gave with the Dutch. Just before the hook and cod conflict the previous kings were selling offices. Besides that I think I’ve heard of early industrial people selling officer titles. Similarly the new king asked for large taxes upon ascending, upsetting the cod faction.

I think those are the examples that come to mind first though.

The examples you provided make sense.

Edit: This seems interesting
https://yl.sd53.bc.ca/mod/book/view.php ... terid=2713
Last edited by Cainesland on Tue Jul 27, 2021 11:00 pm, edited 2 times in total.

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Cainesland
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Authoritarian Democracy

Postby Cainesland » Wed Jul 28, 2021 11:09 am

Proposal
Covering an area of 514.8 sq km, the city of Bury and it’s surrounding territory was once the site of a medium sized city.

Besides it’s large farms, and greenhouses filled exotic herbal plants, the most notable features of the city were its abbey and castle, both home to the Knights medicinal who followed Eir, Goddess of Healing. Their mission is to provide care for the sick, poor or injured, and have been known in the past to receive visits from the mentally and physically ill alike seeking their care or guidance. They have also been known to treat everyone alike, rich or poor, noble or or merchant or serf, only discriminating with who came first and the severity of the injury determining ones place in the line to be seen.

While today most of the fields from its fertile northern and southern plains lay fallow, and the orders presence is greatly diminished, the ruins of Bury still host the order. 450 knights make their home here, and are the beneficiaries of a great library of medical knowledge and passed down experience. They are known to be the best doctors, apothecaries and nurses in the kingdom, and their current survival depends on the donations of the few travellers who make their way to the ruins every year seeking their help.

In January the city is a bit nippy with a high temperature of 2 degrees Celsius, a mean temperature of 0, and a low of -2. The city comes alive in July however when it reaches a high of 12 degrees, a mean of 9, and a low of 6 degrees Celsius. It is also a fairly wet place with approximately 197 days of rain out of 365 days per year, with April being the driest month and December the wettest.

————————————
Proposal 2
They are a group of 240 knights that follow Treoir.

The order believes in being patient and not sweating the small stuff, but also not dismissing things because they are small. Just as Treoir is a traveler, they strive to ensure the safe passage of travellers throughout what is left of the kingdom. Just as Treoir believes in protecting animals, so to do they try to minimize unnecessary damage to the environment through their travels. While paper records are used, especially for letters, the majority of communication is done orally. They usually enjoy sharing stories, singing, and providing advice while they are traveling.

The order hosts knights outside of each major city, and 20 soldiers in Bury, helping to guide travellers along the roads of the kingdom and defend against monsters and bandits.

The Order of Travellors are usually experienced, and experts in the animals they travel with and the terrain they travel though. Usually following the roads between towns. They make their living through their fees which they put towards food, water, shelter, equipment, maintenance, and sometimes helping new members with expenses as they start out.

One of the goals of being a member is to join Treoirs realm after death through emulating the actions of Treoir.

————————————
Proposal 3
Composed of 900 people, the Ayrtican travellers are a nomadic people that travellor by horse drawn wagons. They tend to follow Treoir due to his association with travel, but also like Fás because of her horses, Grasta for festivals, Vashti for crafts, Eir for healing, Ardemia for hunts, Zimde for music, Liara for spontaneity, and Cygic for predicting the future. Some ask for Cygics guidance on the future for positive points like safety, and others use it for games of chance. They tend to follow most of the pantheon. Some even go outside of the majority opionion and follow Darcon or Mycron.

They have a reputation as thieves or drunks or charlatans, but that may not be fair for all of them. Family is very important to them. There are around 30 bands of wagons travelling throughout the kingdom. They rarely go inside the city. Bury is one of the few that allows they safe harbour, but checks their health first. Beyond the negative connotations, travellers also have a reputation for partying, enjoying a good drink, making jewellery and other crafts to sell, being superstitious, enjoying bright colours, speaking many languages, being good warriors, being good entertainers, and being hospitable hosts.

Sometimes these traits align and sometimes they do not. Sometimes it’s more up to the individual traveller than any stereotype can single out. Indeed these traits may also change between wagons. The ones in colder environments may take on duller and warmer clothes, while warmer environments may take on brighter and lighter clothes for example.

Most of their income tends to go to food, water and other drinks, clothing, vehicle maintenance, and taking care of their animals.

————————————
Proposal 4
Primarily followers of Mycron, but also people desperate to make things better or avoid their own deaths, there are around 1,000 people travelling the kingdoms roadways looking to kill and/or rob to make a living.

These people usually travel in groups of 8, with at least one magic user. But other group sizes can be expected as well. Usually they prefer ambushing so as to avoid the black snow, but prey has been more and more uncommon. The bandits have also been known to turn to becoming cultists in desperation, teaming up with hags or other monsters and practicing sacrifices or other rituals.

In the past 12 years the bandits have replaced their numbers with captives and volunteers from towns that have collapsed from the black snow. If they could they probably would attack the cities, but currently the bandits are fragmented and the cities are too strong. For now they attack roadside travellers, but in the future who knows.

————————————

Edit: If these are accepted there would be approximately 1,006 people left before 200,000 is reached.

Edit 2: Maybe divided something like this?
Caer Gwain hosts 130 people. These include 10 Cwarensgard refugees, 100 former serfs, the knightly family, and the Stellarum Tripudium knights. These include all ages from youth to elders. Caer Gwain is a large farm and approximately a 6-10 hour walk from the nearest population center of Reimchester.

81

100

105

40

120

40


Edit: Remaining population in case anyone wants to propose a group or thinks there’s should be larger: 390.
Last edited by Cainesland on Wed Jul 28, 2021 10:48 pm, edited 13 times in total.

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The H Corporation
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Founded: Apr 21, 2020
Anarchy

Postby The H Corporation » Wed Jul 28, 2021 1:10 pm

Cainesland wrote:Proposal
Ruins of bury

Covering an area of 514.8 sq km, the city of Bury and it’s surrounding territory was once the site of a medium sized city.

Besides it’s large farms, and greenhouses filled exotic herbal plants, the most notable features of the city were its abbey and castle, both home to the Knights medicinal who followed Eir, Goddess of Healing. Their mission is to provide care for the sick, poor or injured, and have been known in the past to receive visits from the mentally and physically ill alike seeking their care or guidance. They have also been known to treat everyone alike, rich or poor, noble or or merchant or serf, only discriminating with who came first and the severity of the injury determining ones place in the line to be seen.

While today most of the fields from its fertile northern and southern plains lay fallow, and the orders presence is greatly diminished, the ruins of Bury still host the order. 450 knights make their home here, and are the beneficiaries of a great library of medical knowledge and passed down experience. They are known to be the best doctors, apothecaries and nurses in the kingdom, and their current survival depends on the donations of the few travellers who make their way to the ruins every year seeking their help.

In January the city is a bit nippy with a high temperature of 2 degrees Celsius, a mean temperature of 0, and a low of -2. The city comes alive in July however when it reaches a high of 12 degrees, a mean of 9, and a low of 6 degrees Celsius. It is also a fairly wet place with approximately 197 days of rain out of 365 days per year, with April being the driest month and December the wettest.

I like it
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Cainesland
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Founded: Feb 28, 2014
Authoritarian Democracy

Postby Cainesland » Wed Jul 28, 2021 1:37 pm

Thank you :)

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Nations United for Conquest
Negotiator
 
Posts: 5389
Founded: May 06, 2016
Inoffensive Centrist Democracy

Postby Nations United for Conquest » Wed Jul 28, 2021 6:47 pm

So while I try to get over my writer's block for my post and deal with sun/food induced sickness, here's a few more tidbits of Folklore to look at, and some rough explanations for some stuff that'll be mentioned in Tilian's introduction post.

Yeah, eventually I'll write a post. I've got a pretty solid idea now. Still find it funny I'm having better luck writing about dead people and folklore than my "Living" characters.

Dunstan of Orvis, Son of Cosáin; Conqueror of Enigran Castle, Slayer of the Forest King, The Tempest Knight


Though mostly known as the Foster Father of the Epic Hero Cormac of Illia and a supporting character in the early tales of the Hero, there exists a number of equally astounding though often forgotten tales surrounding the old hero. Dunstan was a son of Cosáin, and as such was borne to a more troublesome childhood than most. His father had been the lord of a Realm in the south, and an upstart at that. He was a legacy of divinity by twice removed by generations, and thus possessed only a small amount of divine blood within his veins, but in ambition he was plentiful. Intending to leave behind a strong heir so that his Kingdom would not be forced to kneel beneath their more powerful neighbors, he sought to woo a Goddess [or God] so that his bloodline would be strengthened. The Lord had hoped for Fás or one of her immortal daughters, for there was one in his Kingdom he knew of since he carried her blood. Yet, as it would happen, rather than Fás he had won the affection of Cosáin who had seen good things in the man's plight. At first the King had been mortified, worried for what it would mean for his child once he learned the identity of his partner. The children of Cosáin had a reputation for ruin that hung above their heads like a sword waiting to fall, and knowing he would not be there to raise and protect the boy, he had him sent away to an old acquaintance of his; a retired Master Knight and child of Treoir who had once advised the King himself.

For several years in the forests of the small island on the borderlands of the Northern Kingdom, the young boy was trained by the former knight. He was taught in all manners of man and knight; of play with every manner of weapon from arming sword to battle axe, how to till the land, to read the stars--of which he had a natural talent--, to hunt and reap the bounty of the forest. He hunted beasts of nature and of divine influence, slaying each and everyone with a great ease and a strength so great his foster father often questioned whether he shared his mortal side with man or giant. He never lived to see the warrior Cormac would become and how wrong he was about his Foster Son. Yet, through it all he left the boy to remain ignorant of his heritage for fear of what it would cause should he and more importantly others learn of whom the boy's mother was. However, at the age of ten, whence first the authorities of his mother began to manifest more prominently, he was told of the fate of his late father and the proud boy was resolved to see to it that he regained the seat of power in his homelands. At twelve, with but an arming sword and bow upon his back he joined up with a roving company of men seeking volunteers for a coming war between rival lords. After the campaign he promised to return and sit as ruler. During the following three years he earn himself a reputation as a fierce and powerful warrior, having slain his first knight at thirteen with but his bare hands and claimed his armor and weapons for himself. Following a successful campaign, no doubt influenced by his actions, he returned home and claimed the throne from his uncle who had ruled in his stead. Yet, it would not all go as the young lord hoped.

Having learned of the truth behind the birth of Dunstan, the previous regent lord raised the people of the realm against him, claiming a child of Cosáin would only seek to bring ruin to the lands should he leave. And thus, the young man of sixteen was forced into a life of Vagrancy, but he took it in great stride. One wouldn't even be remiss to say he enjoyed it a fair deal more than his short tenure on the throne. Perhaps it was his childhood in the small hamlet with his Foster Father, or the many days and nights he spend on the road with the merry company of the volunteers he had aligned himself with, but he took well to his new life. Naturally he did what any would do and offered his services to any village he passed by, becoming one of the many errant knights which were well known in the South and even the North in certain parts. Few were memorable, but most that were, were demigods or carried some divine blood. He fell into such categories. During these times a great many of the stories began to spring up about the warrior of the wild who wandered from town to town and always seemed to carry a different weapon in his hands. He slayed tribes of bandits and many dark beasts which wandered on the fringes of civilization. Most famous of his days were three stories. The first of the hunt and slaying of the Silver Cloaked Beast of Erigan Forest; a powerful beast wolf like in nature but with a psychique built stronger than a horse and the size of a small cottage. It wore a coat like fine polished silver and had arms thick as the trunks of some trees and could easily rip a hand in half with little exertion. For five days and four nights the beast was tracked, and eventually in a fight which lasted through a day and night together the beast had been slain and as a result an entire forest lay in ruins and but a clearing. Some legends even go so far as to claim it was a child of Darcon who had gone mad with power and dark magic and was unable to revert from the form of a werewolf, forever bound to wander the world in bloodlust and destruction; ironic then to be slain by a child of Cosáin. Secondly came his series of duals with the Lady Aine; Guardian of the Eastern Mountains, and the one considered the greatest mortal warrior to walk the world at her time. She was a druidess, warrior, and claimed to be immortal, though the source of such was often debated fiercely. Many times throughout his days as a wandering Knight he encountered her. Unlike he, she never choose sides in a conflict and was content to train upon her own. She fought challengers oft, and Dunstan was the most prolific. Though he had her beat in strength, as few mortals could ever hope to meet the strength, much less surpass that of a child of a the gods, she had an immortal skill about her that triumphed his years of fighting and natural born instincts. Despite such they were often evenly matched and among all those she had trained or fought, they shared the best relationship. She was also notably one of the few women he had never slept with, for his habits as a rake of the highest order were well known, and his vitality near god like when it came to insatiability. Many believed he simply revered her skills too much. It was sighted as one of the reasons young Cormac was sent to train under her tutelage.

The final of his feats rested in the toppling of Castle Enigran, a fort that had been blessed by Cygic himself and was said to be designed to perfect to the point that it should never fall lest to man nor nature. A prideful and ambitious young knight took this as a challenge to himself and to his heritage as well. It was the home of a powerful lord in the lower reaches of the Northern Country, nestled between the spurs of a mighty mountain, making it nigh approachable from three sides, and a steep uphill climb to its forefront left near every attack open to the fire of mage and bowman alike. Of the many troops he had thrown his lot in with, one so happened to be at odds with the then lording noble of Castle Enigran. Though to be sure, the lord of the castle had slighted the honor of Dunstan in the past, and using such, his allied lord goaded the powerful warrior into aiding him. Thrice the invading armies marched upon the fortress which had never once fallen before in its history of creation. And for those three pushes the warrior from the south biding his time, simply allowing the battle to play out. Chaos was supreme on those slopes, and he drank on it. On the fourth push he joined the ranks of the men and was said with but a single strike of his sword was able to topple the front wall of the castle and lead the men onto victory, bringing the fortress down to its foundations, much to the dismay of his employer who sought to have him hung for such offense, but no man in the army dared to face him. It is said Cygic still holds a grudge against Cosáin for her ancient son's antics.

At some point in his journeys, after his slaying of the Beast and before his adoption of Cormac of Illia, it was said the wayward knight paid tribute to Grásta after stumbling upon his sacred forest. He was accepted by the God who was impressed with the deeds of the young mortal and presented unto him his blessings. On occasion the God would request the Knight to do a manner of work for him, from slaying of dark beasts to fighting on the sides he supported in various conflicts, oft against the proxy of other Gods. His greatest favor, however, came when he was task with seeking out the Grandson of Grásta and Son of Fás, Cormac of Illia; the first and only son to be born to Fás and the man who would be bound to end seated as one of the greatest heroes to bless the lands.

Dunstan of Orvis' Abilities:
  • Blessing of the Gods - To have Divine Blood flowing through one's veins, increasing all natural abilities [Strength, Speed, Endurance, etc.] above what a mortal can hope to achieve
  • God Gifted - To accel in any skill or subject which falls under the umbrella of the Authority lorded by said Divine Parent
  • Battle Sense [True] - To possess an understanding for the flow of battle and instincts for surviving combat* [through actual experience]
  • Northern Star [False] - To have advanced knowledge of the stars and constellations, making it impossible to be lost whilst guided by stars
  • Tempest [False] - The state of being a force of nature and possessing a destructive power on a level close to natural occurrences
  • Melody of Battle - The state of being finely attuned to, fueled by, and unhindered from the chaos of battle and bloodshed
  • Red Strings [Minor] - To possess the ability to visualize the predetermined connections of individuals and places
  • Blessing of Grásta [False] - To having the blessing of the God Grásta [Through vows rather than blood]
  • Slayer of Beasts [True] - To possess the ability to kill beasts in the most effective manner [Through Hunting and Slaughtering]
  • Master of Arms [True] - Having the ability to wield any manner of conventional arms to their fullest potential
  • Champion of Man - To have performed deeds or triumphed against divine influence and/or divine being(s)
  • God's Bane [Minor] - The state of being a Champion of Man, degrading the influence of the divine over a person**
  • Downpour [False] - The state of being bound to bring destruction regardless of intent
  • Beast of Battle - The condition of losing sense of oneself and rationality whence in battle
  • Hero's Journey - To possess the prerequisite of earning divine right and authority through deeds***
  • Curse of Reuben - To never be allowed to advance in social standing nor allowed a conventional life
*Though most demigods are born with a natural sense of battle, through repeated battle experience eventually can overrule instinct
**Being a Demigod and a not a true mortal, the boon of this is lessened considerably whilst also hampering his inherited authorities
***These include all the abilities he gained up till his death, and as such some no longer affected him by that point

Cosáin
Authorities: Cosáin - Goddess of Stars, Fate, Havoc, Hindsight and Beginnings
Associations: Battlefields, Disasters, Adulthood/Coming of Age, Constellations, Mysteries, Sooths, The Repent, and Forgiveness
Holy Sites: Ryce's Hollow - A patch of woods located near the Ruins of Bury were it is said the light never shines and is infested with the ghosts of those who have been lost in it's bramble and brier. Though it is rumored that venturing into the Hollow and emerging will reward one with the gift of a vision that is most needed to them.

You can think of Cormac of Illia as a Cu Cuchulainn/Hercules/Percival-Galahad type legend where it is very well known and popular with countless retellings, and its hero is among one of the best from his age. Will there ever be an actual account of it? Probably not, but it will be brought up a few times by my characters and may or may not be important to the long term story of them...





So Treoir has an order that's basically and order that is a mix between the Warriors of Sunlight from Dark Souls, the early followers of Jesus and the Peace Corp. That is certainly interesting to say the least...
National Information
Leader - Prime Minister Alaro Kuhn
Capital - Gesno
Population - 325,581,223
Currency - Krot ($)
Roleplay Information
OP Gatelord - [OOC]
The Coming Storm - PLANNED
TBA FE RP - PLANNED

THE DEMOCRATIC SOCIALIST REPUBLIC OF OSKANO
COBALT NETWORK MEMBER
Est. 1663

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Cainesland
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Authoritarian Democracy

Postby Cainesland » Wed Jul 28, 2021 7:21 pm

So Treoir has an order that's basically and order that is a mix between the Warriors of Sunlight from Dark Souls, the early followers of Jesus and the Peace Corp. That is certainly interesting to say the least...


Thank you.

I thought with Treoir being associated with traveling it would be interesting to have an order following him that protects travellers and follows his message. I assume the followers of each deity probably try to follow the deities message to some extent. The order kind of reminded me of the knights Templar defending pilgrims in the crusades, except it’s expanded here to deal with all travellers in a country under siege.

With Treoir also said to be on the weaker side it seemed interesting to try and make a proposal to bring him closer to the forefront with the other deities and see what people think.

Do you like it? Or would you rather pass on it?

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Canis Rex
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Democratic Socialists

Postby Canis Rex » Wed Jul 28, 2021 9:32 pm

If it helps with suggested faction numbers, the Purgist Knights would be much smaller, around a quarter of the size. They're very good but the process to become one isn't pretty and few volunteer. Less make it. They've graduated one class of recruits since the pantheon left and that only netted them a handful.

Really nice additions to the world going on though.
viewtopic.php?f=31&t=493577
My SAO inspired RP.

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Ceystile
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Founded: Jan 29, 2019
Inoffensive Centrist Democracy

Postby Ceystile » Wed Jul 28, 2021 9:39 pm

I’ll get another post up soon guys, I’ve been at work

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Kaledoria
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Ex-Nation

Postby Kaledoria » Wed Jul 28, 2021 10:21 pm

Barapam wrote:Ended up a little bit busy these past days, but a post is incoming.

You kind of have me hanging here. :)

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Kaledoria
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Postby Kaledoria » Wed Jul 28, 2021 10:30 pm

Cainesland wrote:Proposal
(...)

Edit: If these are accepted there would be approximately 1,006 people left before 200,000 is reached.

Edit 2: Maybe divided something like this?
220

81

100

105

40

120

40


Edit: Remaining population in case anyone wants to propose a group or thinks there’s should be larger: 300.


I imagined Caer Gwain to be more in the 120-130 people range. No nearby town. Also the Cwarensgarders are more but already mostly distributed over the cities, most of them (a good 100, I'd say) in Reimchester. (And like 10 or so including Gabija, who is already introduced IC, in Caer Gwain)

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Cainesland
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Authoritarian Democracy

Postby Cainesland » Wed Jul 28, 2021 10:35 pm

Thank you. I saw that you said the local Baron recognized your characters right to inheritance. I assumed that meant there was a town nearby.

Edit: It is fixed now. The population is down to 130 and the town is not mentioned.
Last edited by Cainesland on Wed Jul 28, 2021 10:41 pm, edited 1 time in total.

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Cainesland
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Authoritarian Democracy

Postby Cainesland » Wed Jul 28, 2021 11:30 pm

Proposal
Located on the Shores of lake Elmnach is the great stone fortress of the thousand eye army. Formerly a mercenary force of around 500 soldiers, they have seen difficulties in the last 12 years. Poor recruitment and inconsistent hiring by the monarch, coupled with deaths and resignation, has left this once great company at a great reduced 50 man strength. Now their name sounds greatly exaggerated compared to their present condition.

They are currently hired by the monarch guard the Carnutes forests west of the capital against monsters and bandits.

While they would probably be likely to describe themselves as soldiers for hire, the last 12 years mostly fighting monsters have given them an experience level nearing that of the Purgist Knights, and possibly second to them.

Proposal 2
What do you think about the knights of the travellers riding giant domestic big horn sheep in honour of Treoirs status as deity of shepherds?

Proposal 3
Occupying small craft-shops mostly in Reimchester and Burford, with satellite branches in Rone and Parston, this Order follows the teachings of Vashti to create great works. Some focus on artistic works, some relaxation, some military, some innovations, and some renovation based works. Those in Burford tend to use the great bounty of wood and specialize in wood based works, and those in Reimchester use the bounty of stone and metals.

Prior to the black snow the order had lots of business selling to the North merchant league. Today the order of crafts is known for producing high quality goods for the purgative knights at the request of the monarch.

Membership: 60
Last edited by Cainesland on Thu Jul 29, 2021 12:02 am, edited 7 times in total.

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Canis Rex
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Founded: Sep 10, 2010
Democratic Socialists

Postby Canis Rex » Thu Jul 29, 2021 12:56 am

Cainesland wrote:Proposal
Located on the Shores of lake Elmnach is the great stone fortress of the thousand eye army. Formerly a mercenary force of around 500 soldiers, they have seen difficulties in the last 12 years. Poor recruitment and inconsistent hiring by the monarch, coupled with deaths and resignation, has left this once great company at a great reduced 50 man strength. Now their name sounds greatly exaggerated compared to their present condition.

They are currently hired by the monarch guard the Carnutes forests west of the capital against monsters and bandits.

While they would probably be likely to describe themselves as soldiers for hire, the last 12 years mostly fighting monsters have given them an experience level nearing that of the Purgist Knights, and possibly second to them.

Proposal 2
What do you think about the knights of the travellers riding giant domestic big horn sheep in honour of Treoirs status as deity of shepherds?

Proposal 3
Occupying small craft-shops mostly in Reimchester and Burford, with satellite branches in Rone and Parston, this Order follows the teachings of Vashti to create great works. Some focus on artistic works, some relaxation, some military, some innovations, and some renovation based works. Those in Burford tend to use the great bounty of wood and specialize in wood based works, and those in Reimchester use the bounty of stone and metals.

Prior to the black snow the order had lots of business selling to the North merchant league. Today the order of crafts is known for producing high quality goods for the purgative knights at the request of the monarch.

Membership: 60


I like both the army and the order. Thousand Eye Army has an interesting history and them(as well as groups like them) could end up integrating into the story pretty well given that our roster would obviously be small for a fighting force and the regular guards/knights/mages aren't suited for taking on the monsters. So having both larger forces and ones with experience can become important at points.
The Order of Crafts is interesting since the Purgist Knights are so secretive(even the monarchy doesn't know much about them and pretty much accepts that because of how well they do) so having a group highly skilled in specialized crafting doing work for them makes sense.
I assume two is for NUC.
viewtopic.php?f=31&t=493577
My SAO inspired RP.

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Cainesland
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Authoritarian Democracy

Postby Cainesland » Thu Jul 29, 2021 8:28 am

Two is for NUC, but if you think it doesn’t fit with the setting that would also be good to know.

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Canis Rex
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Democratic Socialists

Postby Canis Rex » Thu Jul 29, 2021 10:26 am

Cainesland wrote:Two is for NUC, but if you think it doesn’t fit with the setting that would also be good to know.


I don't think it should be a problem. They could be tamed magical creatures or selectively bred with maybe some magick involved. Doesn't conflict with anything as far as I know.
viewtopic.php?f=31&t=493577
My SAO inspired RP.

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Cainesland
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Founded: Feb 28, 2014
Authoritarian Democracy

Postby Cainesland » Thu Jul 29, 2021 2:37 pm

I will probably be unable to contribute again until next Wednesday.

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Cainesland
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Founded: Feb 28, 2014
Authoritarian Democracy

Postby Cainesland » Thu Jul 29, 2021 4:28 pm

I wonder if gambling is the confluence of Liara and Cygic? Where orderly rules meets chance and chaos.

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