Posted: Mon May 03, 2021 6:07 am
G-Tech Corporation wrote:*prods Ultar*
Do you really want to annoy the person you're trying to get a good price out of?
Try a gentle patting or a soothing whisper.
Because sometimes even national leaders just want to hang out
https://forum.nationstates.net/
G-Tech Corporation wrote:*prods Ultar*
G-Tech Corporation wrote:*caresses Ultar*
The GAmeTopians wrote:Folks, you're welcome to move on to day 3, I'll have myself and events caught up tomorrow. I'm officially done with a semester of college as of ~30 minutes ago, so NS has me for a straight two weeks once I wake up in the morning.
Palmyrion wrote:Secondly, do we have some sort of "tech tree" on which to use expansion points?
Auphelia wrote:Palmyrion wrote:Secondly, do we have some sort of "tech tree" on which to use expansion points?
I believe that our expansion points are far less linear. While we cannot simply go about inventing guns or teleporters or the like, I am under the impression that we can add anything from animal taming to glass working, with no set pattern on how it must be done. Just be reasonable and think of what would make sense for the possibilities presented by the setting.
Palmyrion wrote:Auphelia wrote:
I believe that our expansion points are far less linear. While we cannot simply go about inventing guns or teleporters or the like, I am under the impression that we can add anything from animal taming to glass working, with no set pattern on how it must be done. Just be reasonable and think of what would make sense for the possibilities presented by the setting.
And I figure learning the ability to create flint tools and mud-brick houses will need expansion points or nah?
G-Tech Corporation wrote:Palmyrion wrote:And I figure learning the ability to create flint tools and mud-brick houses will need expansion points or nah?
Presumably so.
Though you should know Gregor’s next goal, after establishing a nascent source of income, is to begin a tool-making industry from copper. So you can just buy copper tools, probably just about the time your first set will begin wearing out.
Ralnis wrote:G-Tech Corporation wrote:
Presumably so.
Though you should know Gregor’s next goal, after establishing a nascent source of income, is to begin a tool-making industry from copper. So you can just buy copper tools, probably just about the time your first set will begin wearing out.
We could tag team since I would think a hunting and adventuring lodge will be good for business. Especially for equipment and repairing.
Palmyrion wrote:Anyone wanna head out to Aherrad and meet up with us? Could use a lumberjack and a farmer here.
Palmyrion wrote:Auphelia wrote:
I believe that our expansion points are far less linear. While we cannot simply go about inventing guns or teleporters or the like, I am under the impression that we can add anything from animal taming to glass working, with no set pattern on how it must be done. Just be reasonable and think of what would make sense for the possibilities presented by the setting.
And I figure learning the ability to create flint tools and mud-brick houses will need expansion points or nah?
The GAmeTopians wrote:Palmyrion wrote:And I figure learning the ability to create flint tools and mud-brick houses will need expansion points or nah?
It would, though just as G is planning on starting a copper tool industry, we'll be pumping out iron tools as soon as we have a smelter and smithy up in Aherrad - which honestly probably won't take all that long.
Lazarian wrote:Already up to 4 colonists? Holy shit.
Also, I’m assuming we’re ready to move to Day 3?
Lazarian wrote:Already up to 4 colonists? Holy shit.
Also, I’m assuming we’re ready to move to Day 3?
The GAmeTopians wrote:Palmyrion wrote:And I figure learning the ability to create flint tools and mud-brick houses will need expansion points or nah?
It would, though just as G is planning on starting a copper tool industry, we'll be pumping out iron tools as soon as we have a smelter and smithy up in Aherrad - which honestly probably won't take all that long.
Palmyrion wrote:The GAmeTopians wrote:It would, though just as G is planning on starting a copper tool industry, we'll be pumping out iron tools as soon as we have a smelter and smithy up in Aherrad - which honestly probably won't take all that long.
The smelter would need...60 blocks of cut stone and five starns of clay.
A furnace needs 30 blocks of cut stone or 90 mud-bricks.
The anvil will require 20 ingots of iron.
Hmm, I guess I made the right choice of trying to make flint chisels for the job. Can I use 1 Expansion Point for flint tools, or would this be not worth it?
The GAmeTopians wrote:Palmyrion wrote:The smelter would need...60 blocks of cut stone and five starns of clay.
A furnace needs 30 blocks of cut stone or 90 mud-bricks.
The anvil will require 20 ingots of iron.
Hmm, I guess I made the right choice of trying to make flint chisels for the job. Can I use 1 Expansion Point for flint tools, or would this be not worth it?
You don't actually need a proper chisel to make cut stone - a pickaxe will do the job. I could be persuaded to arrange an increased work pace with a dedicated chisel, but flint probably wouldn't cut it.