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The Chronicles of the Holy War (Fantasy/OOC)

PostPosted: Mon Apr 12, 2021 10:37 pm
by Haedros 92712
The Chronicles of the Holy War

RP Theme


Image


Lore Page


Ah, the story of the Holy War? Hmph, well I can see why one such as yourself would be interested in such an old tale. It was truly a remarkable time, I suppose, the largest war this poor continent has ever seen would surely be something as such in the minds of the people. Not to mention it was the greatest gathering of Heroes and Warriors that Avoli has ever seen! That old Continental War was nothing but a simple scuffle between school children in the light of which went down hundreds of years later. Then again, why ask me? Surely you've read the old romances themselves afteralk. Oh, you wanted to hear from a direct source? Well, I understand, that's fair enough. Now then, gather round, as to understand the Holy War we must go all the way back to the beginning.

Some seven hundred years ago was when it first began, that being the Great Continental War which threatened to shake the continent down its very core, if not outright destroy it! The land at the center of our continent was at one point ruled by a somewhat benevolent Kingdom which had existed for hundreds of years before the time of a great unrest. They were a fair group, when they wanted to be and had been a guiding force in protecting much of the inhabited lands of Avoli from the threat of the Tyrnia, which I should say were much more common in that day than they are now nor have ever been since. However, it was not perfect. Some disliked the overbearing nature of the Kingdom and it's need for absolute servitude, it being the only way to feel the more benevolent actions of the Old Kingdom. Regardless, somewhere along the way it is said a promise was made by the King of Efyra, that being the name of the Old Kingdom, and that in his foolishness the King broke this powerful oath he had made. In turn, following this, the great Kingdom had slowly begun to crumble as with each passing generation the heir to throne became more and more incompetent and the glaring issues within the Royal Court became more and more vocal. The final straw snapped not long after the bloodline of the Old King dried up, yet the problems plaguing the Kingdom only grew worse. Revolts began to happen, people fighting to escape the clutches of the Old Kingdom and among themselves in order to come out on top and unify the areas in which they lived into a great nation by their own view. Thus began those hundred years of bloodshed which stained the center of the continent a rich auburn color and threw the very balance of the world ever closer towards the edge of true chaos. It was then that everything changed when that girl appeared in the old lands near Lanaelis. No one knew who she wasn't where she came from, but one could tell at a glance that something was different about her. She possessed power that seemed to dwarf whatever even the greatest warriors of the age had, though even then it seemed to barely just be the surface of the power she held. In the following years she gathered a group of followers and lead them across the continent, fighting off the threat of the Tyrnia and Old Kingdom, though the two were not linked. At the end of what was a hundred year struggle, in a few decades or so she and her followers had brought to an end this mighty war and at the sacrifice of herself, drove the Tyrnia off of the Continent.

The story does end there. No this is far from the end. Over the next few centuries, the world was relatively peaceful. Sure fighting happened here and there as new nations rose from the ashes of the Old Kingdom and with the help of the Church stability began to return to normal. But not all was what it would seem. There were, as there are those in every generation, ones who possessed an ambition which drove them to climb up towards the heavens themselves in an effort to bring down their riches so that all could partake. More than a few were not happy with the Holy Kingdom and her Church which presided over much of the continent. They had had their traditions and values prior to the War, most had fought it simply so they could be realized. Countries barred the Church and attempted to grow their own influence, to live life as they would please and think for themselves. One such was the Enchrae, though one could hardly call it an Empire at the time. They were building their strength, a proud people they were, and wanted to carve out a piece of the continent for themselves. Under the ever peering eyes of the Church they made their moves, building their strength and power as they saw fit. Eventually they had built themselves to a size and power where one couldn't argue they were fast catching up to the Holy Kingdom. It was then that the start of everything, well, started. In their hubris as some would call it, they rebuked the long held influence of the Church, casting out the influence of the Holy Kingdom from their lands. The Goddess may have stayed in the hearts of the people for the time being, but they would now follow Her as they saw fit. Not by the definition of some book published by some unknown man hundreds of years ago. That could have been the end of it, the Holy Kingdom was unable to act and aside from condemning Enchrae, who already could survive off their own lands, and some neighbors who were less than willing to work with the Church they would be fine. But they wanted more. Soon after they plunged their swords into whomever was unlucky enough to find their nation on the fringes of their lands, expanding rapidly to the point that they could easily compete with the Holy Kingdom. Now, surely that would be the end. Enchrae possessed all it needed to live in peace of mind without threat of the Holy Kingdom, but yet again, exceptions would be surpassed. The Emperor, yes the same that still rules, had other plans. He had seen Enchrae's accomplishments without this so-called power of The Goddess, and perhaps had even begun to see it wain like the ancient kingdom so many years ago. In a radical move, whatever traces of The Goddess were thrown from Enchrae and tossed on the fire that was the destruction being created as their mighty armies swept down on Avoli once more. It was then that...Well would you look at the time, it would perhaps be best to save the climax of the story for another day...


---


Hello, and may I welcome you to The Chronicles of the Holy War, a Fantasy RP taking some inspirations from an exist game series known as Fire Emblem, though you'll find knowledge of the series unnecessary for enjoyment of these RP. Our Story takes us to the Continent of Avoli, where a brutal War has ravaged the country for several decades, though in the past few years a lull in fighting has ensued after a particularly costly battle in the central plains of the Continent in the small country of Laglendi. In the West lies the Holy Kingdom of Lanaechlis, protector of The Goddess' resting place and home to the Church of Saint Gawyn, who also sits as the ruler of the Holy Alliance. Her allies are found in several smaller, devote nations around the borders, such as Laglendi and Andaramac To the West sits the ever growing Empire of Enchraei, who've thrown off the shackles of the Church and raced across the land conquering land in the name of their Emperor and the ideals he holds. In the wake of this sits the remainder of the free nations across the continent, torn between siding with the Zealots blinded by faith in a seemingly long dead god who's powers are weakening and an upstart Empire, ruthless but fair, with a never ending hunger for power and a perchance for the destruction of all that is Holy. Not too mention the appearance of beasts long thought to have gone extinct on the continent. For the past Thirty Five years the two power houses of the Continent, divided on the simple issue of faith have sent the world spiraling into chaos and destruction. The only lull has been the past two years following the brutal battle in the Laglendi Plains, which has led to an armistice lasting two years. But it is little more than a stop-gap allowing both sides to regain power they had lost over the years of on and off fighting. And thus this is where you come in, as you take the place of some poor soul caught up in this mess. You can play as anything, from a foot soldier, to a royal, to a mercenary just trying to carve out a living for themselves.

That being said, this is still an RP that is character based and thus revolves around the interactions and actions we all take collectively. While the perspective of simple soldier lost in the mist of tidal waves of humans rolling against one another and warriors with power that is only remembered from stories and anecdotes of times long since past is certainly an interesting angle, just know you may find yourself with little way to stay relevant in the story and interact freely with others. Though it's not to say everyone must be some first son or daughter of a Duchess, with a title and fame known across all the lands. On such a note, while there is a defined path the story is to follow, it is not to say that sandbox elements are removed. The actions of your characters could very well lead to the rise and fall of various nations all across the continent. Forge your alliances, gather your allies and set out on the path you see to the end for the better or worse of the continent. I look forward to seeing the legends that will inhabit the history pages dedicated to this conflict.





Rules:
1. The OP and Co-ops words are law
2. Be polite and cordial, we're all here to enjoy ourselves
3. The only limit on characters is your ability to write for them
4. NPCs or Minor Characters do not require an app, just reference to someone beforehand
5. Standard NS rules and customs apply here too
6. If you have a question or a suggestion feel free to voice. Don't just assume things



Mechanics and Applications




In the last near millennium the face of the Arcane in Avoli has changed drastically. What was once a scarce and sacred art has been refined over countless generations into a common practice found across the continent. Though some remnants of the Old Arcane still exist, Magic as it is commonly called is simply another part of life and the battlefield, though it still remains as a fearsome force as it always has
  • Every person on Avoli has some predisposition to Magic and some amount of magic energy flowing in them, though for most it go unnoticed throughout all of their lives
  • Magic is divided into either Refined Magic or Archaic Magic
  • Refined Magic is the most commonly taught, though fairly basic in nature. Most is elemental based and divided into White Magic; dealing with healing and Black Magic; dealing with the offense
  • Archaic Magic is rarer and practiced by only a select few, more wild but more powerful in turn and with more applications than combat oriented Refined Magic
  • Black Magic can be cast through Tomes; books which contain magical energy. Tomes allow weaker magic to be cast repeatedly without draining the user, but are less power than innately cast magic. Same applies for White Magic through Staves or other anchors
  • Innate Casting of magic is done through drawing on a persons internal magical ability rather than tomes, elevating the power of the spell at the cost to the casters constitution
  • Repeated casting can lead to exhaustion and eventual collapse of the caster. Possibly even death if over extended
  • Most Refined Magic is based around Fire, Electric, or Wind based magic, though a rare type of Ice is known to a few
  • Archaic Magic is almost solely summoned innately, and while powerful, has extreme effects on its user
  • Soul Magic, a form of Archaic Magic practiced by the Followers of the Heart channels raw emotion into powerful, uniquely structured spells to effect people it is cast on by enhancing or increasing their abilities. Such can also be applied to weapons and unique case the environment
  • Everyone possess innate magical resistance, however the greater the magical ability, the stronger the resistance
  • Magical Ability can be passed along bloodline, as can certain spells, however, anyone can be born with any ability in magic
Throughout the Continent of Avoli exist numerous weapons and artifacts with abilities that far surpass what could ordinarily be created in one's typical forge and blacksmith shop. What follows are the key tenants relating the weapons and gear your characters will carry on their journey across Avoli, as well as the unique ones they may find themselves in possession of:
  • Weapons are commonly made from Iron, Steel, Silver and Gilded Silver
  • Iron, Steel, and Silver are commonly used in the production of arms, being listed respectively in strength. Silver is simply a metal with a silver like finish, though it is extremely light
  • Gilded Silver is a special, magic infused metal said to hold immense resistance to magic and being poison to Tyrnia, though it is extremely rare due to the costly process behind making it
  • Magic Weapons are weapons which are often formed out of Gilded Silver and imbue the weapon with properties of one of the refined magic, albeit in a weakened state
  • Artisan or Soul Forged weapons are ones that have been crafted through those with superior magic ability, often imparting on the weapon characteristics that cannot be found in any normal weapon nor magic weapon, but have yet to approach the level of a Relic Weapon, or Holy Weapon as the Church calls them
  • Relic Weapons are weapons said to be from the time from Continental War or even before that period. Their origins are often clouded in mystery or legends, as befitting weapons which were powerful enough to cut down entire armies and disrupt the landscape of the continent itself. Very few exist in the world and even fewer have been found, most remaining hidden and only used when needed as a last resort for their destructive properties. And though not usually bound to a bloodline, only exceptional individuals have been known to wield them throughout history. Though not all Relic Weapons exist on the same plain of power
  • Relics also extended to many items that have appeared over the years that were not directly weapons, such as Stone of Einnin, which was used during the Continental War and said to make any weapon as easy to wield as a simple stick, though it's exact properties are unknown
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[b]Age | Height | Weight:[/b]

[b]Nation of Birth | Loyalty Pledged To:[/b] (Can be from a dead country | Can be to a person, nation, group, etc.)

[b]Physical Description:[/b] (Picture preferred)

[b]Biography:[/b] (At least one well constructed paragraph)

[b]Personality:[/b] (Can be optional)

[b]Strengths | Skills:[/b] (Riding ability, sword prowess, charm, quick thinking, Paladins Armor, etc.)

[b]Weakness | Drawbacks:[/b] (Weakness or drawback to certain skills or abilities listed above. Should be more or equal Weakness to Strengths

[b]Equipment:[/b][list]
[*][i]Primary Weapon:[/i] (Character's go-to weapon)
[*][i]Secondary Weapon:[/i] (A back up, or can be non-applicable)
[*][i]Alternate Weapon:[/i] (If decked out with equipment)
[*][i]Additional Gear:[/i] (Armor, shields, relics/charms, etc. if applicable)
[*][i]Additional Items:[/i] (Money, food, maps, documents, etc.)[/list]

[align=center][u]~Optional Information~[/u][/align]

[b]Likes:[/b]

[b]Dislikes:[/b]

[b]Moral Alignment:[/b]

[b]Family Relations:[/b]

[b]Other Info:[/b] (Anything you feel is important about the character not already mentioned)

#23433 For Tracking Purposes[/box]
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[b]Appearance:[/b] (Picture preferred)
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[b]Current Wielder:[/b] (Who wields it? Put in place of rest if not currently used)
[b]Properties of Weapon/Item:[/b] (What makes it unique as compared to other weapons?)
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PostPosted: Mon Apr 12, 2021 10:51 pm
by Haedros 92712
And an example application

Name | Title: Varden of Lanaelis [Formerly Reritia] | Stalwart Blade of Lanaelis, Hero of the Laglendi Plains, Champion of the Southern Front, Destroyer of the 3rd Imperial Army, The Goddess' favored son, Wielder of the Holy Spear Rindreálaí-Spéir

Sex | Orientation: Male | Straight

Age | Height | Weight: 22 | 178cm | 78kg

Nation of Birth | Loyalty Pledged To: Reritia County, Lanaelis | Royal Guard of Lanaelis - Royal Family of Lanaelis

Physical Description: Image

Biography: Though only of twenty-four years, Varden of Reritia stands forth as one of the best Knights in Lanaelis, let alone the entire continent. Primarily wielding the spear and lance, though not unfamiliar to the art of swordplay, the young Hero-Knight is praised for his combat skill both on and off a mount, the former of which he prefers. Having been born in a far off frontier territory, he was only brought to the Royal Knight Order of Lanaelis by pure chance, though some would later call it fate or divine intervention, when a group of knights passed through on regular business to route pirates that had been seen in the area. Due to unforeseen circumstances he became a squire to one of the Knights present and returned to the Capital to begin official training. Praised for both his skill and devote faith to both the Royal Family and the Goddess, he was invited to a state dinner at the ripe age of only 17. However, during the dinner, when in presence of both the King and Queen he fell deathly ill and remained such for 3 days and 3 nights. Upon waking he seemed a changed man, both in spirit and body. The once naive, warm boy from the country was now an aloof and distanced man, cold in a way. From that point onward the boy demonstrated strange behaviors, refusing to dine with many of the city's nobility and comrades, refusing to train on days it rained and bathing in private with water rumored to be spiked with salt. Though he garnered ire for his actions, his strength, rumored to have cracked an anvil in half with a single strike of his fist, put unrest to ease. Though he was a key component of the Royal Knight Order for the next five years, his greatest accomplishment occurred two years ago at the Laglendi Plains following an invasion from Enchrae. Armed with Rindreálaí-Spéir, a gift from the church of the Goddess, he steadfast with several other Holy Knights in defending passage between two mountain ranges to the south. During the battle he was said to have single handily slew more than three hundred enemy soldiers and several dozens of Knights and Knight-Lords by his lonesome, breaking the back of the 3rd Imperial Army, with only very minor injuries to himself, only stopping after a three day rampage left him to collapse from exhaustion and even then, the Imperial Army seemingly unable to defeat him, was forced to retreat. His victory stalled the Imperial Invasion and partially lead to the armistice which has stood for the past two years.

Personality: An aloof, yet authoritative aura protrudes from the Young Knight known for his consummate professionalism which has been preached on more than one occasion to be the example for which all Knights of the Kingdom should seek. Honorable in his actions and efficient in his duties, he approaches all in-front of him with a cool, removed demeanor, though on some happenings, those close to the knight have stated him to be unusually warm and jovial at the strangest things, though such are rare occurrences

Strengths | Skills:
  • Masterful Riding - A mount is a quintessential part of any knight, and after years of practice on and off the battlefield he has obtained a skill head and shoulders above others in mounted combat and riding
  • Lancer - The young knight's primary choice of weaponry comes in the form of lances and spears, and as such he boast prowess matched by few of his fellows knights
  • Goddess' Favor - An interest in the young knight by The Goddess has granted him an increase in physical abilities, though not without a price
  • Hero's Tale - Regarded as a Hero throughout the Holy Kingdom for his exploits, soldiers and citizens alike flock to him and follow his lead due to the stories told of his exploits
  • Stalwart Blade - A well trained knight with plenty of experience under his belt, his skills and actions on the battlefield are a force to be reckoned with

Weakness | Drawbacks:
  • A Knight's Oath - While honor and duty are admirable traits in the knight, they have been known to hold him back on more than one occasion. Notably refusals act dishonorably in the face of his duties
  • Tears Like Rain - While granting him power through Her blessing, the young knight finds certain conditions he must maintain to retain power, lest he wishes to hard himself
  • Rigid - The young knight has a tendency to follow an idea to its logical and sometimes illogical end once it enters his mind and simply cannot be deterred from such lines of thinking
  • Chained Dog - While being in the service of the Royal Family comes with its perks, his ability to act and move around freely are greatly restricted by his current station
  • Diluted - Having been born of commoner blood rather than that of a noble or knight has caused his reputation to suffer in the royal court

Equipment:
  • Primary Weapon: Steel Lance - A hefty lance of steel with good weight and power behind its strikes
  • Secondary Weapon: Rindreálaí-Spéir - A ferocious spear from the time of The Goddess said to render time and space null to strike an opponent and burning with a fire only quenchable by a strange concoction, which when not sated may burn up the wielder
  • Alternate Weapon: Javelin - A nimble spear made for throwing | Steel Sword - A common sword of steel with good weight and power behind its strikes
  • Additional Gear: 'Paladins Armor' - Armor infused with Gilded Silver to increase resistance against the arcane | Sturdy Shield - A simple shield designed to block typical blows
  • Additional Items:Vulneraries - Mixtures of herbs for recovering from slight wounds | Coin Pouch - A simple leather sack containing a few meals worth of coins | Lined Pouch - A specially designed sack holding a strange mixture of herbs and bloods

~Optional Information~


Likes: Weapon's maintenance, Sparring, Dice and Gambling, Winter and fall, Roast duck

Dislikes: The rain, swimming, The Holy Order, The Empire, Spring and summer

Moral Alignment: Lawful Good

Family Relations:
  • Clovis of Reritia [Father | Alive]
  • Marianne of Reritia [Mother | Deceased]
  • Duke Brayard Reritia [Sponsor | Alive]

Other Info: This is technically an NPC

#23433 For Tracking Purposes

PostPosted: Tue Apr 13, 2021 8:02 pm
by Nations United for Conquest
Good to see it finally up

PostPosted: Wed Apr 14, 2021 2:38 am
by Dragos Bee
Tag.

PostPosted: Wed Apr 14, 2021 2:56 pm
by Kaziimar
I'm in a couple of RPs already but luckily those are pretty slow moving...and this looks awesome, so I'm gonna tag.

PostPosted: Thu Apr 15, 2021 2:31 pm
by Nations United for Conquest
Name | Title: Cathán of Osvin [Officially 'of Enchrae'] | Cathán The Impassable, Honorary Crusader of Enchrae, Cathán [Alt. Knight] of The Six Rivers, Tamer of the Southern Mountains, Slayer of the Northern Leviathan, Last of the East Ársian, Lord of Ayfirn Territory

Sex | Orientation: Male | Straight

Age | Height | Weight: 34 | 185cm | 81kg

Nation of Birth | Loyalty Pledged To: Hernberg, East Ársian | Duchess Elin Osvin, House Osvin of Enchrae

Physical Description:
Image


Biography:

Personality: ~A man possessing such character as his is always an experience in uniqueness. For it is rare that you should find a man who holds himself to his ideals so rigidly he finds pain upon not only his soul but body for a breaking of his vows, yet all the same possess a compass which would confound any sane man in the manner of which it points at any given time. By far I have never met a man who could at once so happily drink way the night with both Kings and Savages, and all the same feel contempt with but the company of a fine book and a dim fire~

Strengths | Skills:
  • The Natural - 'Out of every one hundred men, ten shouldn't even be there, eighty are just targets, nine are the real fighters, and we are lucky to have them, for they make the battle. Ah, but the one, one is a warrior, and he will bring the others back' the latter of which has long been equated to the man who fought for most of his life
  • The Fencer - Though having trained in a multitude of weapons, his skill with the sword stands head and shoulders above the rest
  • Duelist - His most renowned acts may come from his many battles but his skill truly shows in one on one, or combat against just a few foes. He is most often found fighting rival Knights and Lords rather than foot soldiers
  • Tempered Blade - Over twenties years of near continue war across the continent has whetted his blade, figuratively and literally, with experience in war and combat that can be only matched by a few
  • The Rover - While mostly on the warpath, he has not neglected to explore and interact with those all across the continent, gathering a wealth of knowledge and connections reaching father than some nobles
  • Among His Men - Social status and standing mean little to the old Knight and he treats all as equal, gaining him much praise from his comrades and subordinates, and ire from the upper classes

Weakness | Drawbacks:
  • Long in the Tooth - He has served for many years as a Knight for the Empire, and as a result, the war and age has taken a toll. He isn't as strong or as fast as he once was as age begins to wear on him, though he is far from an old man
  • Principled - While not strictly bound to the Oath's of many other Knights, he possess his own code that binds his own actions just as strictly
  • Weathered - Twenty long years have taken their toll; many friends and comrades lives lost. He has seen more than enough blood-shed for a life time and it shows no sign of letting up
  • The Bygone - Though not overly devote, he is a man who clings to the teachings of East Ársian and the old Paganism, earning him ire from both the supports of the Holy Church and those of the Imperial Court
  • Drifting in the Breeze - Though a man of passion, knowledge, and skill, he's spent a majority of his life in service of another, simply because he lacks any ambition of his own, content with living his life in good company and simple times
  • Protector - Though he can handle nearly any mud thrown his way, he won't tolerate any trouble or impoliteness given to those he's considers his friends, family, or comrades
  • Sword's Sheath - Despite being directly involved in the Holy War and a key part of it for many a year, he largely has no stake in the conflict and does not involve himself unless absolutely ordered by the Duchess or Emperor himself
  • The Battler - While no fan of war, he is a fighter at heart and thus is unable to decline any word of challenge given to him, though it is not to say he will fight fair
  • Ebb and Flow - The power granted by a Goddess unto him has not come without it's price, and aside from the shackling of his fate, he finds himself 'Unable to wield a blade whence the I [The Moon] am gone or seated upon my full glory'
  • Wayfarer - Training upon horseback, while seemingly essential in a Knight's line of work, was never his strong point and finds himself able to do little else on horseback than to travel, much less fight

Equipment:
  • Primary Weapon: Séis na Taoide - A bastard sword forged in the Artisan way to encompass the power of sea swells and the tides resulting in an unwieldy sword that is known to be hard to predict as it moves between heavy and light attacks
  • Secondary Weapon: Steel Broadsword - A powerful sword of steel too heavy to be wielded effectively by most, but with a large power behind each stroke
  • Alternate Weapon: Iron Sword - A simple sword of Iron, light and dependable | Tomahawk - An ax with two blades adapt for throwing and fighting
  • Additional Gear: Reinforced Circular Shield - A simple shield in a circular design that has been reinforced with metal | Ársian Sailors Coat - An enchanted cloak traditionally worn by sailors from Ársian which is said to never wet and be resistant against the strongest of winds
  • Additional Items: Coin Pouch - Simple leather sack to hold a small sum of gold coins | Letter of Mark - A letter showing his service to house Osvin of Enchrae | Deed of Land - A deed listing him as the lord of Ayfirn Territory | Whetstone - A stone used for sharping bladed weapons | Vulneraries - Mixture of herbs designed to treat light wounds | Adrienne's Compass - A compass with a mythical gem in it allowing for tracking of an individual via their blood

~Optional Information~


Likes: Farming, Reading, Drinking [heavily], Festivals and parties, Afternoon naps, Dueling, Sailing and Fishing

Dislikes: War, Political squabbles and debates, Unnecessary work, Incompetence, Late summer

Moral Alignment: Neutral Good

Family Relations:
  • Fiach of Hernberg - [Father|Deceased]
  • Roisin of Hernberg - [Mother|Deceased]
  • Duke Clovis Osvin - [Lord|Deceased]
  • Duchess Elin Osvin - [Lord/Niece(adoptive)|Alive]
  • Rhys of Alila - [Brother(Foster)|Alive]

Other Info:
- The Ayfirn Territory is a large but rural territory in the south of Enchrae laying in a valley near Baklad. It was awarded to Cathán of Osvin for his then Fifteen years of service and to placate peace between the Confederation in Baklad and Enchrae as per the term negotiated by himself and prevent the exploitation of the people there. It has a relatively small population compared to other frontier territories and many is focused on small mining operations at the base of the mountain, fishing, and brewing wines from the grapes that grow in the valley. It is one of the few places on the continent aside from the mountains where the Bakladian Peoples can be found regularly

#23433 For Tracking Purposes


Name of Weapon: Séis na Taoide
Weapons True Name: The Blade which sings the Tune of the Seas; Séis na Taoide
Type of Weapon/Item: Bastard Sword [Hand-and-a-half Sword]
Appearance: A sword forged in the classic style with an ornate handle and guard and a blade that is said to be slightly longer than is common. A series of old engravings run along the edges of the blade on both sides and are set to emit a subtle blue glow which is amplified in moonlight
Nation of Origin: Myrn
Current Wielder: Cathán of Osvin
Properties of Weapon/Item:
  • Unwieldiness - Due to possessing the nature of the Sea, the blade is unruly and difficult to control and use, requiring immense skill to wield properly
  • Unpredictability - Much like the Sea, the movements of the blade are difficult to predict except for by well trained and experienced eyes
  • Salt Water - Remnants of sea water linger on the blade, and by extension salt, causing shallow wounds created by the sword to be even more painful
  • Tidal - Despite being unruly and powerful, the sword is fairly light and graceful when used properly, making it ideal for parrying and following up attacks loaded with power
  • Power of a Name - Speaking the full name [aka Title] of an Artisan Weapon reveals its true power, though the exact effects vary. It is a powerful move only to be used in desperation or against difficult adversaries
History of Weapon/Item: The sword itself is fairly new, perhaps only a decade or so old. It was forged on the sacred isle off the cost of Myrn as a favor by then Knight Cathán of Osvin. The Knight in question had just broken his sword after an encounter with a certain General from Lanaelis who had come to the assistance of one of the many central nations who were fast falling under the rule of the Empire's expansion. The Knight had broken it against the sturdy armor of the enemy commander, and while victorious was in desperate need of a new sword before the campaign would resume. Having saved an older man and a number of other Followers of the Heart from an attempt at capture a few months prior he decided to call in a particular favor. He had meant to acquire a new sword for some time, but constant battling and travels had prevented him from such. Thus, he journeyed to Myrn in search of his friend. Finding him he requested a new sword, one that embodied himself and his true home. The old man obliged and forged a choice blade from an alloy of Iron-Sand from the beaches of East Ársian and Gilded Silver, which was then tempered in the ocean itself during a violent storm. After a three day affair, the sword was presented to the young Knight who had first found it hard to wield but eventually would tame the power in the sword. Aside from belonged to one of the stronger Knights in Enchrae, the sword is most remembered for the incident of The Six Rivers, for which Cathán of Osvin gained his most famed and well known title, at the age of Twenty-Five.

PostPosted: Fri Apr 16, 2021 12:08 am
by Haedros 92712
Name | Title: Vagrant/Brandon Fyorus Myuridin

Sex | Orientation: Male

Age | Height | Weight: 19 | 5'11 | 72 kg

Nation of Birth | Loyalty Pledged To: Enchrae | N/A

Physical Description: Image

Biography: Having cast away his name, his legacy, and his birthright, the son of Emperor Parius has simply adopted the name Vagrant. Born to lead, raised to be an emperor, Vagrant, once named Brandon Fyorus Myuridin, was destined for greatness. Trained in combat and tactics, educated well in a manner befitting his status, Bran was blissfully unaware of the horrors of the war his father waged, until at age 17, he was to lead his own cavalry division into battle. In what was supposed to be a guaranteed victory, Brandon would experience the hell of the front lines, as he was sent unprepared for what he would witness in what would become known as the Third Battle of the Laglendi Plains. Traumatized by what he witnessed, he fled the battlefield abandoning his titles, his homeland, to hide away in the Commonwealth of Dion for a time. Realizing in order to survive in this world he would need money, Vagrant turned to mercenary work to pay the bills. He now wanders Avoli, driving away bandits and generally serving whatever lord will pay him at a given time.

Personality: Vagrant has taken to silence for the most part. Traumatized by the events of the Third Battle of the Laglendi Plains, he often finds himself subject to panic attacks. The pain of those he lost in battle haunts him. He has become a generally very introspective person, constantly weighing the effects of his actions. He has generally become an altruist as well, much more selfless in nature than would benefit him. His youthful confidence has not entirely burned away, however, and more often than not he'll find himself in over his head taking on tasks for people that he simply cannot handle, even forgoing pay from a town elder if he believes that a town can't afford his services but requires his aid.

Strengths | Skills:
-Born Leader: Raised to be strong, and taught to always lead by example, Vagrant is a confident and inspiring commander should the need arise. His charisma and consideration for the strengths and weaknesses of those under his command allow him to take the helm and succeed more often than not.

-A Prince's Training: In his youth, he was trained extensively in the ways of the sword, spear, and many other weapons. He favors his combination of a halberd and a shortsword over most other weaponry.

-Scholar: Well educated, Vagrant is intelligent and versed in topics of history, magic, culture, and law. He is a scholar who often will learn whenever he has the opportunity, either accepting books as gifts or payment for his service, or taking them from mages he has felled in combat.

-Spellcasting: While not excellent, Vagrant is capable of casting both white and black magic spells, and carries a tome and a healing rod on his person in case he is ever required to utilize that knowledge.

Weakness | Drawbacks:

-Trauma: Vagrant is subject to intense anxiety and flashbacks whenever he is reminded of the battle that changed his life, or the men he lost in it. Because of this, he is quite vulnerable should someone trigger these symptoms in battle.

-Altruism at a Cost: He is sometimes... too focused on others at the expense of himself. Quite literally. While he is not naive, if he had to choose between feeding himself or someone else, it's more than likely he would choose the latter.

-War Wound: During the Third Battle of Laglendi, he suffered a wound to the side that was not cared for properly, and to this day, if he overexerts himself he can cause the old wound to flare up in pain yet again.

Equipment:
  • Primary Weapon: Halberd
  • Secondary Weapon: A shortsword
  • Alternate Weapon: A bow, a basic Fire tome
  • Additional Gear: Light Armor, a metal buckler shield with a sharp edge, throwing knives, a healing rod, arrows.
  • Additional Items: A map of Avoli, a travelling pack, an arrow quiver.

~Optional Information~


Likes: Reading, horseback riding, recreational hunting, biology studies

Dislikes: Battlefields, his home, thoughts of his childhood

Moral Alignment: Lawful good

Family Relations:

Parius Myuridin: Father | Alive

Theodore Myuridin: Uncle | Alive

Sara of Pyrth: Mother | Dead

Angela Myuridin: Aunt | Alive

Tybalt Myuridin: Cousin |Alive

Adris Merceia: Former Fiancee | Alive

Other Info: N/A

#23433 For Tracking Purposes

PostPosted: Sat Apr 17, 2021 4:54 pm
by Kaziimar
Name | Title: Evadne of Noailles, called Eve.

Sex | Orientation: Female | Pansexual

Age | Height | Weight:

Nation of Birth | Loyalty Pledged To: Noailles, Lanaelis| Royal Family of Lanaelis | de Vries family

Physical Description:
Image


Biography: Evadne was born in Noailles, a small village on coastal Lanaelis as the eldest of four daughters of a priestly family. Her mother was a priestess of the Goddess and her father was keeper of the local temple's archives, as such Eve and her sisters were given a scholarly education in the hopes that they'd grow up to be fine and well-rounded women. They learned domestic tasks from their mother, and were instilled with a strong faith in the Goddess which they would keep throughout their lives. During her studies, Eve found a book on sailing history in the family library and the young girl was instantly hooked. She'd study everything she could about sailing and the sea, build model ships and she'd get her hands on whatever paraphernalia she could collect. So when she was thirteen, her parents decided to let her start venturing out with her maternal grandfather, a retired sailor and shipwright, eventually taking a job as a courier with a prominent merchant company ran by the noble de Vries family. Eve has traveled widely due to her job, compiling a map and ferrying imports and exports to and from the country. Eventually she was able to save enough money for her own ship, The Firebird and in addition to her courier work, Eve in her free time serves as an explorer and captain of the Royal Family's yacht for when they need to make overseas travels.

Personality: Eve is a friendly and talkative young woman and enjoys regaling stories of her adventures as well as going on them herself. She's known as fun to be around and somewhat maternal, as she sees herself as a mother-big sister figure to her crew due to being the eldest of four. Of course being human, she's not without her flaws. Being still for too long can result in her being restless, and sometimes she can let her heart take the lead over her head, leading her to make rash decisions at times and she can be quick to anger as well. Sometimes she doesn't know how to read the room...which has resulted in some uncomfortable situations.

Strengths | Skills: (Riding ability, sword prowess, charm, quick thinking, Paladins Armor, etc.)

Weakness | Drawbacks: (Weakness or drawback to certain skills or abilities listed above. Should be more or equal Weakness to Strengths

Equipment:
  • Primary Weapon: (Character's go-to weapon)
  • Secondary Weapon: (A back up, or can be non-applicable)
  • Alternate Weapon: (If decked out with equipment)
  • Additional Gear: (Armor, shields, relics/charms, etc. if applicable)
  • Additional Items: (Money, food, maps, documents, etc.)

~Optional Information~


Likes:

Dislikes:

Moral Alignment:

Family Relations:

Other Info: (Anything you feel is important about the character not already mentioned)

#23433 For Tracking Purposes

PostPosted: Sun Apr 18, 2021 6:38 am
by Miekzhemy
The cycle continues

Tag :p

PostPosted: Sun Apr 18, 2021 11:29 am
by Nations United for Conquest
Miekzhemy wrote:The cycle continues

Tag :p


Ah, a health to the company and old friends. Good to see a familiar face. Was wondering when one of you would eventually end up here again.

I look forward to what you come up with this time!

Kaziimar wrote:-Snip-


Nice start to the app. If you have questions or are in need of suggestions when it comes to fleshing out the rest of the App, feel free to voice them. Myself, the OP, or others are sure to have some helpful input.

As a general note: The country on the map labeled "Nythren" is actually Fiain, and the map will be updated today or tomorrow

PostPosted: Mon Apr 19, 2021 11:18 pm
by Haedros 92712
Name | Title: Reese Breyrson

Sex | Orientation: Male | Asexual

Age | Height | Weight: 17 | 5'7 | 52 kg

Nation of Birth | Loyalty Pledged To: Lanaelis | The Order of Crowe

Physical Description: Image

Biography: Reese was born to a pair of poor farms on the Lanaelis/Laglendi border. In order to make ends meet as a fire set by a rival farm had ruined them, they sold off their, at the time, 6-year-old son to a peculiar but evidently very rich traveler. This man, revealing himself to be a sorcerer and scholar, raised Reese, both using him as a test subject and allowing him to be a pupil and an accessory to his studies. In a rather morbid way, it could be said that the man cared very much for the boy, even as he forced him to undergo the effects of spells that permanently warped his mind in some way. At the age of 15, Reese killed the sorcerer. It could be argued that this was out of Malice, but in reality, it's more than likely that the boy needed a living, human, test subject for a spell he had developed, and while he wasn't exactly surprised at the results, he nonetheless had done it purely out of curiosity. With the death of the one man Reese had to consider some sort of mentor, he set off in pursuit of greater knowledge, taking his master's place in the Order of Crowe

Personality: Reese is an odd individual. Absolutely obsessed with knowledge of all sorts, he'll even put his own life at stake for an ancient book or scroll containing some ancient writing. This curiosity extends to the point of quite possibly being considered rather morbid, as he'll often stop to perform rudimentary autopsies should he get the chance. There are few social boundaries he won't cross, and in general, he is lacking in social etiquette or manners. He is, however, incredibly bright, and knowledgeable in a variety of topics, though he takes little pride in this, as even at his current level of knowledge, he considers it not enough, and seeks to understand even more. He is somewhat lacking in empathy, also, though he isn't necessarily unkind. He tends to be a bit humorless, and easily disinterested in small talk.

Strengths | Skills:

-Taught by The Best Of Them: Reese has been trained extensively in spellcasting, and has an immense talent for the art. He keeps a variety of spell tomes on his person at all times, and is not afraid of wielding the power of Innate Casting.

-Sigils of Magical Power: In one particular experiment, Reese carved runes into his flesh that bolstered his ability to cast magic without the power of tomes, making him able to cast more powerful spells while burning through less of his own strength. This however, has a peculiar drawback.

-Knowledge is Power: Reese is vastly knowledgeable in many subjects, human biology being a particular specialty of his. He knows precisely where to strike with his spells in order to make it hurt the most.

-Vast Riches: After killing his master, Reese found himself in possession of a fortune great enough that he would never have to work a day in his life, allowing him to take up any venture he so desired.

Weakness | Drawbacks:

-Death Countdown: The runes on his arm have drastically reduced his lifespan, as each time he casts magic he shaves off a portion of his total lifespan at the cost of the increased power he possesses.

-Physically Weak: While he's good with spells, he lacks much physical strength or endurance, having not trained much. He is fairly agile but has particularly bad stamina.

Equipment:
  • Primary Weapon: Tomes-
    Thoron: Thunder tome, Level- Advanced
    Gram: Personal Fire tome, Level- Advanced, casts a searing blade of flames
  • Secondary Weapon: A short dagger
  • Alternate Weapon: Flash Pellets (firecrackers that contain flash powder, create a flashbang effect)
  • Additional Gear: Very light leather armor
  • Additional Items: N/A

~Optional Information~


Likes: Reading, autopsies, experimentation, fruit mixed with water.

Dislikes: Loud people, foolish imbeciles, children.

Moral Alignment: Chaotic neutral

Family Relations:
Farmer Breyr [Father | Alive]
Marie of Hofstede [Mother | Alive]

Other Info: N/A

#23433 For Tracking Purposes



Name | Title: Oreades | The Mountain

Sex | Orientation: Male | Straight

Age | Height | Weight: 47 | 218.44cm | 95.25kg

Nation of Birth | Loyalty Pledged To: Laglendi | Money

Physical Description: Image

Biography: Oreades is a giant of a man from a small village in Laglendi. Even as a young boy he absolutely towered over his peers. He's also been remarkably strong since his childhood as well. Apart from his physical attributes, he never had a peculiar childhood. When he was 15, he left home to seek his fortune as While he never fought against Enchrae in the beginning of the Holy War, at the time the war broke out, he had gone off to earn his living as a mercenary. His immense size and the ferocity with which he fights have earned him several nicknames from the people, though he's always preferred "The Mountain."

Personality: Gruff, sarcastic, and generally cold, The Mountain is a tired man. The promise of high adventure and fortune has worn off to the cold reality that a life of doing mercenary work in order to not become destitute may be the only lot in life he has. This has embittered him to a certain extent, the thought of working away the rest of his life only to not live up to his youth leaving a slight bit frustrated.

Strengths | Skills:

-Strength of the Bear: Oreades is incredibly strong, much stronger than the average man, due to sheer size and muscle mass. This strength still has its limits, but he could easily pick a person up above his head and throw them, heft massive, heavy weaponry that would be cumbersome to most, and wear incredibly thick, dense suits of armor without being weighed down significantly.

-Professional Hunter: Oreades grew up in a hunting village, and, despite his size, is excellent at stalking prey quietly. He's a skilled tracker, able to even identify scent trails and follow them like a bloodhound, and detect animal tracks that have nearly been worn away by time.

-Wrath: Subject to bouts of explosive anger, he can harness this rage in fights to tank through rather intense pain, or overcome the pre-existing limits of his strength to perform feats most men could only dream of. He will often, however, feel the effects of these periods of rage afterward, whether broken bones, wounds, torn muscles, he isn't impervious to these things even if he can ignore them for a short time.

-Brawler: While he prefers armed combat, he can hold his own without the use of them should he need to.

Weakness | Drawbacks:

-Age: Oreades, despite being very physically fit, is still getting on in years, and has begun to feel the physical toll of his aging body.

-Uneducated: The only Oreades can count is his own earnings. He was never taught to read, write, or even do basic mathematics, having only learned how to count out his own money through necessity when he became a sword for hire.

-Large Target: It's quite easy to hit a big target with arrows, even if it's moving. He isn't particularly fast nor flexible, instead relying on bulk and heavy armor against larger groups of human opponents.

Equipment:
  • Primary Weapon: Sinclaire, his trusty Zweihander.
  • Secondary Weapon: A one handed battle axe.
  • Alternate Weapon: A bow and a quiver full of arrows, throwing knives.
  • Additional Gear: Heavy armor, a targe shield
  • Additional Items: A purse containing all the money he has on him, a tent, a hatchet for chopping firewood

~Optional Information~


Likes: Meat, brawling, gold, booze, hiking through the mountains, bears

Dislikes: "Intellectual types", books, the idea of settling down

Moral Alignment: True neutral

Family Relations:
N/A
(All known family relations are dead)

Other Info: N/A

#23433 For Tracking Purposes


Name of Group: The Order of Crowe
Location of Group: Members of The Order are constantly spread out throughout the continent, though on a bi-yearly basis they meet in a "hidden village" within Enchrae
Number of Members: Exactly 100 members at any given time.
Notable Members: Reese Breyrson, Archduke Adalbert the Wise
Objective of Group: To attain knowledge and compile it, expanding the Great Libraries and the Orders collection of various Relics slowly but surely over time.
History of the Group: The Order of Crowe has a past firmly cemented in mystery. Its creator is unknown except to the highest-ranking members of the elite society of mages and scholars. What is known, however, is that this creator and first leader, the first Lord of Crows, had a great library beneath his hidden manor deep in the forests of Enchrae. In order to forever expand and preserve the knowledge he had obtained, he formed a secret society composed of 100 of the most powerful mages and learned academics from across the continent. Following a strict code, only 100 members at a time may exist within the group, and if any mage were to die, a successor must be sought out. More often than not, an apprentice or understudy of the dead member would take up the mantle, however, in rare cases, members have been sought out and killed in wizards duels for the position. At some point, the Order also began seeking out and collecting Relics for safekeeping, locking them away in a vault to protect them until one who would come to claim them arrived, as if one were to be able to bypass the defenses set in place by the order, then it was likely that a relic had called to them and would allow them to wield it, thus making them the true rightful wielder.
Impact on Avoli: The Order has greatly impacted the culture of magic users in Avoli, as much of the knowledge into the mechanics and refined applications of spellcasting were found and taught by members of the order.

PostPosted: Tue Apr 20, 2021 10:08 pm
by Kaziimar
Guys, I sincerely apologize...but I think I'll have to pull out of this RP for the time being. I was really looking forward to using this app and getting into this because it looks awesome, but I'm planning a project with a friend and plus everything that's happening with school. I apologize for any inconvenience.

PostPosted: Wed Apr 21, 2021 12:13 am
by Haedros 92712
Kaziimar wrote:Guys, I sincerely apologize...but I think I'll have to pull out of this RP for the time being. I was really looking forward to using this app and getting into this because it looks awesome, but I'm planning a project with a friend and plus everything that's happening with school. I apologize for any inconvenience.

It's quite alright, don't worry about it. If you ever get enough time to rejoin, feel free, we're open.

PostPosted: Wed Apr 21, 2021 3:50 am
by Sao Nova Europa
Name | Title: His Excellency, Prince-Minister Joshua Myuridin

Sex | Orientation: Male | Straight

Age | Height | Weight: 57 | 1.85m | 77kg

Nation of Birth | Loyalty Pledged To: Empire of Enchrae | Empire of Enchrae

Physical Description:

Image


Biography:

Joshua was born in 711. The youngest brother of Emperor Parius Myuridin, he received an education befitting of a Prince. Unlike his brothers, Parius and Theodore, though, Joshua never managed to become a competent fighter due to his sickly and frail demeanor. Instead, he studied history, mathematics and military tactics. Upon becoming an adult, he was appointed by his brother (Emperor Parius, who had ascended to the Imperial Throne in 721) Undersecretary of the Treasury (in 729). In that office, he managed to cut unnecessary expenses and rationalize the budget, allowing for more money to be available for military spending.

That impressed his brother. He was thus appointed Master of Supplies in 731. In that office, he was able to supply the armies of his brother, who had denounced the Goddess and had began swift conquests against his neighbors. He also found the chance to skim part of the funds of his department. With those funds, he bought the loyalty of people in the court and the military. With his influence growing, he was able to get his brother to appoint him Minister of War in 733. That same year, the Holy War began.

One of his first acts as Minister of War was to place in charge of the armies commanders that could be trusted by him and who would follow his commands. Unlike past Ministers who concerned themselves with grand strategy only, Joshua would campaign in person and micromanage military expeditions (from the safety of his horse carrier and/or camp though, as he is no warrior). Combining clever use of logistics and ingenious military tactics, he would score a series of crushing victories over the years.

As his reputation grew, so did his influence in the court. Using his military glory and his eloquence, he would secure high offices to friends and allies. He would also use underhanded methods - such as assassinations, frame-ups, etch - to remove enemies. With his prestige almost rivalling that of the Emperor, his influence in court stronger than ever and his armies marching victoriously, it all seemed to go perfect for Joshua. The Third Battle of the Laglendi Plains would be the crowning jewel of his career and cement his status; but instead all went wrong when he suffered a catastrophic defeat like which he had never suffered before in his career. His prestige was shattered, many in the court found the chance to unshackle themselves from his overbearing influence and the relation with his brother the Emperor suffered.

But Joshua survived. His influence in the court weakened, his prestige suffered and the Emperor was now not so keen to trust him almost blindly as he did in the past; but he survived as Minister. Over the last two years, Joshua has been focusing on bolstering once more the military of the Empire with new recruits, new weapons and better officers. Revenge is his motive: only time can tell if he will get it...

Personality:

Narcissist and totally amoral. He views himself as the greatest general in history and a genius far beyond the understanding of mere mortals. He is willing to do whatever is necessary to accomplish his goals, regardless of the morality of those actions. He views deaths in the battlefields as mere statistics. He does not concern himself with spiritual matters; he wages war for his own glory and power rather than due to any religious beliefs.

Strengths | Skills:

Military Genius: Joshua has an understanding of the art of warfare far beyond of that of most people. His ingenious military tactics - which rely on deception rather than brute force - have made him renowned.

Master of Logistics: An army marches on its stomach. Joshua understands this and is a master at being able to keep his forces well supplied. His keen grasp of mathematics, economics and geography means he understand very well the cost of supplies, how many are needed and how to bring them to his troops.

Silver tongue: Competence is not enough in order to remain a top Minister for a long tine; eloquence is though. His silver tongue allows him to gain the favor of the Emperor and important courtiers.

Master of Intrigue: When Joshua cannot get someone on his side with his silver tongue, he uses his cunning to eliminate them. Poisoning, assassinations, false accusations, frame-ups are all tools used by Joshua to eliminate his enemies in the Court.

Clientelist Network: Joshua understands the need for a network of political clients. Using his office, he rewards with riches and appointments to high offices his friends and allies, who in turn pledge their loyalty to him.

Youthfulness: For someone in his fifties, Joshua looks surprisingly good. It is not uncommon for people to mistaken him for someone in his mid-thirties.

Weakness | Drawbacks:

Sickly Demeanor: From a young age, Joshua was susceptible to sicknesses. This means he has to regularly take medications and to rest, which often clashes with his duties during campaigns.

Strategist, not Warrior: Joshua might be a brilliant strategist but he is no warrior. While he can hold a sword and knows some basic moves to defend himself, he wouldn't stand a chance in combat against a mildly competent opponent.

Observer: As Joshua lacks combat skills, he oversees his troops go into battle rather than leading them by himself in the battlefield.

Arrogant: His arrogance and his firm belief in his own genius leads him to underestimate his enemies from time to time. While his military genius is able to compensate for it most of the time, as his defeat at the Laglendi Plains shows, his arrogance can prove catastrophic.

Shameful Defeat: While Joshua had delivered tens of victories, his crushing defeat at the Laglendi Plains has damaged his prestige and his reputation.

Enemies at Court: In his struggle to expand his political influence, Joshua has made his fair share of enemies in the Court, some of whom are prepared to do whatever is necessary to bring him down.

Corrupt: In order to build his 'clientelist network', Joshua has been skimming money from various government funds.

Equipment:
  • Primary Weapon: A longsword
  • Secondary Weapon: None
  • Alternate Weapon: None
  • Additional Gear: He always dresses with imperial regalia, even when on campaign
  • Additional Items: His high-office and his skimming of state funds means he had made quite the fortune.

~Optional Information~


Likes:

Books (historical, mathematical and strategy manuals), power, being praised, hot baths

Dislikes:

Most people (views them as stupid brutes with no culture or education), peace, cold

Moral Alignment: Amoral

Family Relations:

Parius Myuridin: Brother | Alive

Theodore Myuridin: Brother | Alive

Angela Myuridin: Sister | Alive

Brandon Fyorus Myuridin: Nephew |Alive

Tybalt Myuridin: Nephew |Alive

Other Info:

He was married to Anastasia Zelinky, a noblewoman, but she died from a rare disease after four years of marriage. Since then, he has been single. He is known to occasionally seek female company, but has not pursued a serious relation.

#23433 For Tracking Purposes

PostPosted: Wed Apr 21, 2021 8:43 am
by Nations United for Conquest
Sao Nova Europa wrote:-snip-


Dude looks good for someone who's supposed to be 57. Jokes aside, looks good to me. I'd warn about the fact he's so far removed, but I can tell your confident about it and have something in mind, so I withhold any judgment on that end.

The OP might have some stuff to comment about, given he's so close to the Imperial Family, but in my eyes it's accepted. Welcome aboard

(I'm a Co-Op)

PostPosted: Wed Apr 21, 2021 9:06 am
by Sao Nova Europa
Nations United for Conquest wrote:
Sao Nova Europa wrote:-snip-


Dude looks good for someone who's supposed to be 57. Jokes aside, looks good to me. I'd warn about the fact he's so far removed, but I can tell your confident about it and have something in mind, so I withhold any judgment on that end.

The OP might have some stuff to comment about, given he's so close to the Imperial Family, but in my eyes it's accepted. Welcome aboard

(I'm a Co-Op)


Great. Now I can start plotting. :twisted: :p

PostPosted: Wed Apr 21, 2021 9:43 am
by Haedros 92712
Sao Nova Europa wrote:
Nations United for Conquest wrote:
Dude looks good for someone who's supposed to be 57. Jokes aside, looks good to me. I'd warn about the fact he's so far removed, but I can tell your confident about it and have something in mind, so I withhold any judgment on that end.

The OP might have some stuff to comment about, given he's so close to the Imperial Family, but in my eyes it's accepted. Welcome aboard

(I'm a Co-Op)


Great. Now I can start plotting. :twisted: :p

I think this looks great. I will say if someone is going to create a character in any of the royal families, this is how it should be done to an extent. Keeping them a bit far removed from the family is a good way of not causing too many problems with what's been planned. Which is to say, approved.

PostPosted: Thu Apr 22, 2021 5:49 am
by Miekzhemy
Hmmm, I want to revive a concept I tried on a previous RP for a group, but I'm a little torn on where exactly to put it. Implying the entirety of the map's geography/nations is already set in stone, which part of the continent might be home to a displaced tribe of nomads/raiders?

That being said, I've got an app in the works but I probably won't have anything up till the weekend. Should probably get to reading the lore in its entirety too XD

PostPosted: Thu Apr 22, 2021 7:50 am
by Nations United for Conquest
Miekzhemy wrote:Hmmm, I want to revive a concept I tried on a previous RP for a group, but I'm a little torn on where exactly to put it. Implying the entirety of the map's geography/nations is already set in stone, which part of the continent might be home to a displaced tribe of nomads/raiders?

That being said, I've got an app in the works but I probably won't have anything up till the weekend. Should probably get to reading the lore in its entirety too XD


So there's a few, actually. Depends on what exactly your going for.

Most of the central continent was once a bunch of a small kingdoms a la HRE style after the Old Kingdom collapsed. Most of that area [South-Western Portion of Enchrae] is geographically plains and small hills dotted by the occasional small island of trees and shrubs.

Baklad is composed entirely of extremely high mountains, virtually impossible to cross on foot. It's home to scattered groups of people who have lived there for centuries in isolation. They are known for their Wyvern Riders and some Pegasi

West Arsian and the Fiain area is mostly wooded, but Arsian is an ancient wooded landed that has existed as a loose kingdom from a time before even the Old Kingdom. It's mostly made up of coastal fishing and port towns with a few larger settlements inland. Pirates and Tyrnian sighting are common in the North Sea and the bay shared by Lanaelis, West Arsian, Myrn, and Fiain in the North.

The collection of states under Baklad; Dion, Kasen, etc. [with the exception of Ciolle and Stoban for obvious reasons] are mostly temperate forests with intermitten plains. Stoban also has a loose history so you could definetly expand lore there.

This helpful? Thoughts?

PostPosted: Thu Apr 22, 2021 10:01 pm
by Miekzhemy
Nations United for Conquest wrote:
Miekzhemy wrote:Hmmm, I want to revive a concept I tried on a previous RP for a group, but I'm a little torn on where exactly to put it. Implying the entirety of the map's geography/nations is already set in stone, which part of the continent might be home to a displaced tribe of nomads/raiders?

That being said, I've got an app in the works but I probably won't have anything up till the weekend. Should probably get to reading the lore in its entirety too XD


So there's a few, actually. Depends on what exactly your going for.

Most of the central continent was once a bunch of a small kingdoms a la HRE style after the Old Kingdom collapsed. Most of that area [South-Western Portion of Enchrae] is geographically plains and small hills dotted by the occasional small island of trees and shrubs.

Baklad is composed entirely of extremely high mountains, virtually impossible to cross on foot. It's home to scattered groups of people who have lived there for centuries in isolation. They are known for their Wyvern Riders and some Pegasi

West Arsian and the Fiain area is mostly wooded, but Arsian is an ancient wooded landed that has existed as a loose kingdom from a time before even the Old Kingdom. It's mostly made up of coastal fishing and port towns with a few larger settlements inland. Pirates and Tyrnian sighting are common in the North Sea and the bay shared by Lanaelis, West Arsian, Myrn, and Fiain in the North.

The collection of states under Baklad; Dion, Kasen, etc. [with the exception of Ciolle and Stoban for obvious reasons] are mostly temperate forests with intermitten plains. Stoban also has a loose history so you could definetly expand lore there.

This helpful? Thoughts?


I seem to have a lot of options at least, though I was actually considering placing them somewhere up north in the cold. What are your thoughts on them being native to some of the Empire's northern-most territories? Perhaps an barren and sparsely-populated region where the climate makes it extremely difficult to project power?

Let me know if that sounds reasonable. If you guys have important plans for the plot in those areas I can pick another one of the aforementioned places. Thanks!

PostPosted: Fri Apr 23, 2021 9:54 am
by Nations United for Conquest
Miekzhemy wrote:
I seem to have a lot of options at least, though I was actually considering placing them somewhere up north in the cold. What are your thoughts on them being native to some of the Empire's northern-most territories? Perhaps an barren and sparsely-populated region where the climate makes it extremely difficult to project power?

Let me know if that sounds reasonable. If you guys have important plans for the plot in those areas I can pick another one of the aforementioned places. Thanks!


Well, technically the Empire originated in the North-Eastern portion of the continent and expand to the south-western during it's conflicts. You could, reasonably place them in the far North-Eastern corner, which is predominately tundra-esq climates iirc. Alternatively, the little stretch of land above Fiain controlled by the Empire could work as well, but you should note that that area was formerly part of Arsian [The eastern part of Arsian was annexed by the Empire and Fiain twenty years ago], so a pre-existing culture is already there, but you could probably do something there, since most towns and villages were along the coastline, rather than in the woods.

Alternatively, Myrn or Fiain could host them as well, as the northern parts are decently cold, though not as cold as West Arsian.

PostPosted: Fri Apr 23, 2021 4:17 pm
by Miekzhemy
Nations United for Conquest wrote:
Miekzhemy wrote:
I seem to have a lot of options at least, though I was actually considering placing them somewhere up north in the cold. What are your thoughts on them being native to some of the Empire's northern-most territories? Perhaps an barren and sparsely-populated region where the climate makes it extremely difficult to project power?

Let me know if that sounds reasonable. If you guys have important plans for the plot in those areas I can pick another one of the aforementioned places. Thanks!


Well, technically the Empire originated in the North-Eastern portion of the continent and expand to the south-western during it's conflicts. You could, reasonably place them in the far North-Eastern corner, which is predominately tundra-esq climates iirc. Alternatively, the little stretch of land above Fiain controlled by the Empire could work as well, but you should note that that area was formerly part of Arsian [The eastern part of Arsian was annexed by the Empire and Fiain twenty years ago], so a pre-existing culture is already there, but you could probably do something there, since most towns and villages were along the coastline, rather than in the woods.

Alternatively, Myrn or Fiain could host them as well, as the northern parts are decently cold, though not as cold as West Arsian.


Hmm, I'll think something up. Thanks again for the clarification by the way

Will try to get apps in over the weekend. Might do a weapon too.

PostPosted: Sat Apr 24, 2021 12:27 pm
by Nations United for Conquest
Miekzhemy wrote:
Hmm, I'll think something up. Thanks again for the clarification by the way

Will try to get apps in over the weekend. Might do a weapon too.


Don't sweat it. I look forward to what you may come up with

PostPosted: Tue Apr 27, 2021 1:19 pm
by Miekzhemy
Wewlad, this was a doozy, but here ya go. Let me know if I should tweak some numbers or make any edits. Hopefully I didn't step on any toes with the lore XD

Name of Group: Clan Ajirai (officially the Ajirai Khanate, and often generalized as simply 'Ajirai')
Location of Group: Native to Eastern/Northeastern Enchrae; currently trekking along the northern coast of Avoli
Number of Members: Roughly 1-2 thousand at most, consisting largely of non-combatants and the remaining warriors in their care
Notable Members: (see character app below)
Objective of Group: Being uprooted from their ancestral homeland, the Clan's primary objective is the continued survival of their people
History of the Group:

The 'Ajirai,' as they are dubbed by most denizens of Enchrae, are not as much a nation as they are a loose confederation of tribes that roam the Empire's fringe territories in the east; to many, they are strange bands of nomads that continue to cling to the shamanistic traditions of old, keeping largely to themselves until they sense weakness. Then, they pounce upon helpless villages and towns, looting and pillaging in a seemingly never-ending quest for glory and gold before disappearing once more into the open wilderness atop horses and pegasi - leaving little more than dust in the wake of their thundering hooves.

Thanks to their disdain of outsiders, it is difficult to rightly place where they came from. Some scholars hypothesize that they migrated from the sprawling mountain peaks of Baklad, while others argue that they made their home in the forgotten post-Efryan territories of Stoban, picking its resources clean like a roaming flock of vultures before moving on to greener pastures. Initially, this was a rare occurrence, owed primarily to their lack of numbers. But in the span of several generations, however, these tribes grew in strength, forming entire hosts of fearsome raiders capable of stepping toe-to-toe with even the local duchies' professional armies. After a series of clever alliances and inspiring victories, a stretch of land in the east was carved out and claimed as their own. Finally, in a grand ceremony attended by the heads of the most powerful tribal families, their first Khan was elected, uniting them all under the banner of Clan Ajirai. Relative peace would follow for the next several decades as the tribes began to settle, turning towards isolation from the rest of the continent.

The peace did not last, however, as trouble came knocking in the form of a new kingdom that had risen to prominence in similar fashion to the Khanate. The Kingdom of Enchrae quickly proved to be too strong for even this war-hardened nation of nomads to handle. Often coined the 'Century of Exile' by the tribespeople, the Ajirai fought ferociously to defend the home they had built for themselves, but continuously found their armies to be no match for the rising superpower that bore down upon them. Famine set in as food became scarce, leading to immense loss of life. And finding their overlords unable to protect them, entire clans would break ties with the Ajirai, going their own way or even siding with the invaders under false promises of land and autonomy. In time, the idea of a unified Khanate was absolutely shattered by the unbridled might of the Empire, sending the tribes back into the nomadic lifestyle they had known for generations past.

But interestingly enough, this would hardly prove to be the end of their people. Centuries later, the far east continues to be an ever-aching pain for the Empire. Just as they had done to the Efryans in ages past, the Ajirai continue to harry the frontiers of Enchrae, pouncing upon its undefended riches whenever its forces are preoccupied with its wars against the Holy Kingdom. By the mid-700s after the Year of Ascension, the tribes' influence reached from the southern mountain ranges of Baklad to even the northern territories close to the capital after the Empire's humiliating defeat at the Third Battle of the Laglendi Plain. This "infestation," as some nobles would call it, was intolerable. And so, in retaliation, Enchrae assembled a force in the north, and marched to annihilate Xangei Khan's host for good. Under the cover of a snowstorm, for the first time in what seemed like generations, Enchrae and the Ajirai clashed in a gargantuan all-or-nothing battle.

But despite the Khan's success in calling thousands upon thousands to take up arms, the Empire crushed them handily, and once again sent the tribes scattering to the frontiers. With little more than a few thousand of its surviving people left, Clan Ajirai found itself routed not back east, but west, along the northern coast of the continent.

And though the snow seems to have allowed them to narrowly escape their pursuers with their lives, Xangei's battered and beaten host marches westward, near the even more foreign lands of Fiáin...

Impact on Avoli: While the actions of the Khan have done virtually nothing to slow the ever-expanding influence of the Empire, they have been a thorn in Enchrae's side for decades. Countless campaigns have been waged in an effort to shatter the Khan's grip on the east, but all would inevitably end with the tribes' more maneuverable armies narrowly slipping through the Empire's grasp before scattering to the mountain ranges of the south or the snow-stricken wastelands of the north. To this day, their very existence continues to be a hot topic of many that would criticize the Empire's ability to protect their frontiers.


Name | Title: Alakai Beki, Priestess of Ajirai

Sex | Orientation: Female

Age | Height | Weight: 22 | 5'8 | 58kg

Nation of Birth | Loyalty Pledged To: Eastern Frontier, Enchrae | Clan Ajirai

Physical Description: A young woman with sharp features and jet black hair often tied in braids. A peculiar feature is her sky blue eyes - a trait both she and her immediate siblings inherited from their mother.

Biography:

Alakai is the fourth-born child of Xangei Khan and his wife Temulen, who later died following complications in childbirth. The first several years of her life were incredibly hard on her both mentally and physically. To call the young girl a black sheep could easily be an understatement. Being prone to illness, being more interested in the arcane and scholarly arts rather than martial prowess, and being quite a few years younger than her other more talented siblings, she was largely neglected by her father. The Khan, who was more keen on waging war and grooming his own heir for rulership of the clan, was known to pick favorites, and his distrust for all things magic meant that she was likely destined to be sidelined at best, and utterly cast aside at worst. With this lack of familial or parental guidance, coupled with her mentors' ruthless instruction which left the child with little time to enjoy herself or make friends, she was forced to overcome most of her struggles on her own.

This upbringing, however, seemed to harden the young girl. As Alakai came of age, her tutors were proud to declare her a full-fledged priestess, well-versed in the art of magic and prepared to serve the clan for years to come, both on and off the battlefield.

Personality:

Under pressure, Alakai comes off as incredibly focused and exhibits an almost desperate strive for perfection. She is sarcastic and sometimes downright rude to those she deems not worth her time, but has shown to have a genuine underlying care for those around her. Much of her caustic attitude is the result of her rigorous and often miserable upbringing alongside her more talented brothers and sisters, leading to her feeling grossly overshadowed. This competitive environment and her own ambition has led to her developing a severe inferiority complex towards her elder siblings, though this has since been balanced by a strong work ethic after her coming-of-age.

Strengths | Skills:

Mage - Since a young age, Alakai has shown to have an aptitude for magic. While she is vaguely familiar with most forms, she has since chosen to pursue the art of Black Magic. In combat, she specializes in fire.

Shaman - Like many of the Ajirai tribespeople found to have a gift in the arcane, Alakai currently tutors beneath some of her clan's most capable shamans and mages in their unique art of reading the stars to interpret the future and commune with the spirits.

Alchemist - In addition to her training in her people's religious customs, Alakai is familiar with the characteristics of many common herbs and natural substances that can be obtained from the earth around her, and is capable of using these to make various remedies and concoctions. These can range from medicinal cures to harmful poisons.

Weakness | Drawbacks:

Frailty - For reasons unknown, Alakai suffers from a peculiar condition since birth that has left her bones exceedingly weak and prone to breaking easily. As such, she can hardly fight up close nor overly exert herself without risking serious injury. Some believe it is due to a complication stemming from her mother's troubled pregnancy. Others, however, suspect that the Khan's late wife was cursed by either a jealous concubine or the cruel machinations of a magically-inclined rival, dooming not only the Lady Temulen to an early death in childbirth, but subsequently condemning the yet unborn child with debilitating illness and a feeble disposition. Nowadays this condition is not as visible on the surface as, over time, Alakai has grown ever more dependent on both magic and any possible medicinal treatments to mitigate and mask its effects, even going so far as to resort to more unorthodox black magic in a desperate strive to free herself of such a curse. Regardless of her perseverance, her inherent physical weakness has made her a target of ridicule among much of the more militant and magic-shunning members of the clan and immediate family.

Cynical - Though she is trained in the religious customs of her people and well-versed in their arcane practices, Alakai holds little stock in "divine providence," or the so-called "will of the gods," instead preferring a rational approach to any problem she faces.

Equipment:
  • Primary Weapon: Arcfire - a more advanced fire tome
  • Secondary Weapon: A ceremonial dagger, carved out of bone
  • Alternate Weapon: N/A
  • Additional Gear: Ceremonial robes commonly worn by Ajirai shamans and priestesses, decorated with charms and trinkets
  • Additional Items: Additional clothing suitable for harsh winters, assorted herbs, rudimentary potions

~Optional Information~


Likes: Books, fire, botany, magic, cottage cheese

Dislikes: Zealots, the ocean, simpletons

Moral Alignment: Chaotic Neutral

Family Relations:

  • Xangei, Khan of Ajirai | Father [alive, age 58] - Clan Ajirai's aging warlord that has led the clan for nearly four decades. He's witnessed great victories, and crushing defeats; glorious conquest, and bitter exile.
  • Temulen Beki, Lady of Ajirai | Mother [deceased, died in childbirth] - The revered matriarch that has stood by the Khan's side for as long as many could remember. With a fair complexion and deep blue eyes, she was reportedly an immediate descendant of a family of Enchrae nobles in the east.
  • Eldigei Noyan | Brother [deceased, killed in battle against Enchrae] - The Khan's firstborn, and his pride an joy; a brave champion whose skill with a bow was matched only by his charisma.
  • Burilgei Noyan | Brother [alive, age 26] - The Khan's second son; a vengeful, hotheaded warrior that has only recently shown to have an affinity for fire magic.
  • Yisugai Beki | Sister [alive, age 24] - The Khan's eldest daughter; She is shrewd, calculating, often cold, and typically a voice of reason for her peers; An expert duelist.
  • Belgutei Noyan | Half-brother [alive, age 21] - The eldest son of one of the Khan's concubines; a laid-back but avid hunter and rider.
  • Sokhatai Beki | Half-sister [alive, age 21] - Twin sister of Belgutei, sharing much of her brother's easygoing demeanor. She often competes with him on their skill with a bow.
  • Sarnai Beki | Half-sister [alive, age 16] - A scholarly girl born from another of the Khan's many concubines; Having only recently been declared a priestess, she has shown to be well-versed in white magic.
  • Jelmei Noyan | Half-brother [alive, age 12] - The Khan's youngest surviving son; a fledgling hunter
  • 6 additional siblings | [killed in battle, died in infancy, or succumbed to illness before the age of 10]
  • 23 additional half-siblings | [killed in battle, died in infancy, or succumbed to illness before the age of 10]

Other Info: I briefly expanded on the currently living characters listed in her familial relations. Though they are all essentially NPCs, I have plans for most of them, but I don't intend on using them for important plot-related things.

#23433 For Tracking Purposes


I may add a weapon at some point too. Depends on how well this might take off

PostPosted: Wed Apr 28, 2021 7:25 am
by Nations United for Conquest
Miekzhemy wrote:Wewlad, this was a doozy, but here ya go. Let me know if I should tweak some numbers or make any edits. Hopefully I didn't step on any toes with the lore XD


Pretty solid apps, and don't worry, you didn't really step on any pre-existing lore. You did a pretty good job adding on to it.

The apps are solid in my opinion, consider them accepted. I'll talk to the OP about getting an actual roster posted up soon for the accepted apps