Northern Socialist Council Republics wrote:Ithalian Empire wrote:I meant to say the sun was blazoned yellow. Its was pretty late for me when I wrote that.
Gules, a castle black, in chief a roundel Or?
arghhh blazoning is a skill that I don't have, and I never thought I'd be looking it up for a NationStates roleplay of all things. XD This is only slightly less weird than that time when I had to buy an Intro to Swedish book for realism in another P2TM RP.
Of course, the usual abbreviations and structure of blazons don't apply at all to the non-traditional heraldic achievements that the other characters in this RP have, so I'm not even going to try for those.The United Remnants of America wrote:But religion is good for the soul.
Superstitious barbarians! - Cassandar, probably
Actually, that raises a point, which is that the OP didn't tell us very much about the, shall we say, minutiae this setting. I'm more used to faction-based RP than character-based, so I'm in the habit of asking after the various social, economic, technological, and demographic details of the settings of RPs I join. Feels a bit weird trying to worldbuild without having those general guidelines.
I'm guessing that the population of a well-developed colony planet is in the low billions, so I'm guessing the population of the North Sea Sector is at 2~3 billions - about 20 times of the equivalent today IRL. Assuming that the internal proportions didn't change much, that would give New Albion 200-ish million people and Soundstead about 50 millions. Cassandar is probably being uncharitable by calling these "hives" IC'ly, but this is a relatively sparsely-populated corner of the globe that, IRL, only has one city (London) of considerable size and a lot of under-sea real estate to expand into; the way I imagine it, there probably are cities on Earth nearing a billion people, and those would undeniably be human hives of the science fiction kind.
What does a typical military in this setting look like, and how big do they tend to be? That's a point that will become very relevant very quickly. I actually didn't think about spaceships/space forces at all when I was worldbuilding the NSS, which leaves me a little bit behind now that some people have started discussing that point.
See, my solution to not being well-versed in heraldry is: The Far Systems have little need for your strange Core World customs
As far as sci-fi faction shenanigans. Obviously all of this is subject to Ith's approval, but I do have a wealth of sci-fi tech knowledge
I think you're pretty spot-on with general populations. 2-3 times current pop is probably a good number for earth, simply because even over hundreds of years, growth would likely be stifled by the sheer amount of emigration to the stars. Low billions is probably an underestimate for the biggest colony worlds, simply because of the sheer amount of time, but generally a good estimate.
As far as military. I can't speak on the rest of the Empire, but here's how I have mine set up:
Armed ruling forces are split into two groups: the PDF (Planetary Defense Forces), and the Obsidian Fleet, which have standard paint schemes of white and black respectively. Both are primarily dominated by (space) naval forces, simply because the advent of repulsors working in-atmosphere largely replaces the need for planetary aircraft, and having all of your soldiers trained for spaceflight is a very valuable thing to have. I've largely been dividing my fleet composition in a manner similar to naval splits, with some differences to account for the movement economies of scale in space - my flagship, the Ashen Sword, is fracking massive, simply because it can be thanks to space, but it's also expensive in equal measures. Going down from there, you have fleet carriers, which are little more than mobile hangars for fighter craft and torpedo shuttles, high-powered artillery ships that pack large plasma cannons and other such weaponry, then you get to smaller, more mobile craft, like theDreadnought-class artillery/troop transport that I employ - one big anti-mech gun on the front, room for a squadron of mechs in the back. Finally, you've got your small or single crew fighters, infantry transports, and bombers. I could talk for hours about weapon possibilities, but I don't want to bore anyone going that micro