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Parcia
Powerbroker
 
Posts: 7830
Founded: Feb 11, 2016
Democratic Socialists

Postby Parcia » Mon Apr 12, 2021 3:29 pm

Sao Nova Europa wrote:
The Imperium


Polity Name: The Imperium

Description:

Species


Aagnils/Gods




Aagnils are a humanoid species, whose main characteristic is their long pointed ears. Their average lifespan is one thousand years. They age slowly and retain their youthful looks until - approximately - their 800th year. They tend to be extremely intelligent, most Aagnils being able to grasp complex mathematical concepts at the age of ten. Their beauty, youthfulness, long lifespan and great intelligence sets them apart from other species in that sector of the galaxy. On the other hand, their physical prowess is lacking. Even the most trained and physically strong Aagnils find themselves lacking in comparison with other species; their frailness meant that they have had to rely on others to wage wars on their behalf.

The Aagnils number in the thousands, with an approximate population of ten thousand. Most of them live in their homeworld of Aztrean, a lush world filled with forests, grassy plains and long rivers. They live in isolation from the other species of the Imperium, with their homeworld considered sacred ground and entry being forbidden for non-Aagnils. They are organized in Sects; each Sect is headed by a Sect Master and has between a hundred to six hundred members. Each Sect acts as religious/political organization, with members being expected to study poetry, ethics, philosophy, science and meditation (each Sect though places more of an emphasis on one of those subjects, even if all of them are studied). The Aagnil culture values study and knowledge above else. The Aagnil are expected to be disciplined, secluded and unemotional. Their purpose in life is to expand their knowledge.

The Aagnils are considered Gods by the other species of the Imperium, who rarely interact with them. Popular belief in the Imperium is that the Aagnils have magical powers beyond belief; they created the Universe, they can control weather, they can cause earthquakes, they can fly, they can teleport themselves, they can hear the thoughts of every person in the Universe. Of course, those supposed powers exist only in the minds of the faithful, but they are propagated by the Imperium to ensure the devotion of the population to their 'Gods'.

Because of their isolation and their status as Gods, outsiders consider them a legend and doubt of their existence. Even those who live in Imperium never see them, aside from a few selected persons who number in the tens.

Imperator




The Imperator is the Supreme Leader of the Imperium. In practice, he acts as a communicator between the Gods and the subject species; he is the one who interacts with the non-Aagnil species of the Imperium. No one in the Imperium knows who or what he is, only that he is immortal and has psychic powers (which include levitation and mind-reading at close proximity).

In reality, the Imperator belongs to a long lost race that was exterminated, with him being the last survivor. A military genius, he impressed the Aagnil enough to save him. Thanks to extensive genetic engineering and cybernetic implants, the Imperator is able to defy death by old age; in return he acts as liaison for the Aagnil and the public face of the Imperium.

Is'in




An avian race genetically engineered by the Aagnil, the Is'in have a short lifespan of just fifty years. However, they tend to mature quicker than other species and are considered adults at the age of twelve. They genetically predisposed to the sciences and are physically frail. They act as the administrator race: they act as Governors of planets, fill up the bureaucratic posts and manage the government. It is extremely rare to find an Is'in not working as a public employee. The Is'in are a refined race that values dedication to the Gods, literature and good governance.

Ter'ix




The Ter'ix are a reptilian race genetically engineered by the Aagnil to act as the soldiers of the Imperium. Tall (at 4 meters average), physically strong, with great physical endurance and secondary major organs, they one of the most frightening species in the entire Galaxy. With a population of about two billion all in all, from a young age they are trained in grueling conditions; they are taught blind obedience to their superiors and undying allegiance to their Gods. Their drawbacks are their short lifespan (just thirty-five years on average) and their limited intelligence.

Elmairs




A humanoid race defined by its red skin color. Unlike the other species of the Imperium, they were not genetically engineered. Rather, they were subjugated by the Aagnil and now form the bulk of the population of the Imperium. They are the lower strata of society, undertaking all jobs in the private sector; from farmers to artisans to manufacturing workers to business owners. Physically, they vary with some of them being strong and others weak. They are comparable to the Human specie. Their average lifespan is one hundred years. They tend to be socially conservative, valuing piety to the Gods, filial piety, celibacy until marriage and austere lifestyle.

Government


At the top of the Imperium are the Aagnils; the Gods. They are venerated across the Imperium as Deities and are the ruling race of the Imperium. In practice, though, decisions are not make by all Aagnils but rather by the Sect Leaders who lead the Aagnil Sects. The Sect Leaders have long lineages and though in the ancient past they were chosen by merit, now they have become hereditary offices. Although in theory all Sect Leaders have the same value, the Leaders of the largest Sects make decisions.

Since most of the time the Sect Leaders prefer to remain seclusive and study at peace, they only hand out generic orders and rarely micromanage. Instead, the one who takes a more 'hands-on' approach to governance is the Imperator. The Imperator is informed by the Sect Leaders of the expectations they have of him, and in turn he ensures that those wishes come true. As the public face of the Imperium, it is he rather than any of the Aagnils that commands the subject races.

The Is'in are the administrative class and report directly to the Imperator. All public offices are reserved for the Is'in. At the top is the Imperial Court, comprised of the Council of Twelve (an advisory body to the Imperator) and the Imperial Cabinet (with six Ministers; Finances, War, Rites, Justice, Infrastructure, Personnel). Below are the Imperial Governors, who govern the planets. Below them are a variety of bureaucrats. The Imperium has a highly regulated economy, meaning that there is great need for public officials.

The Ter'ix are the soldiers of the Imperium. They comprise the armed forces, though the highest of ranks (Captain and above) are reserved for Is'in (since the Ter'ix aren't renowned for their intelligence). Their sole purpose in life is to fight and die for the Imperium. The Elmairs form the bulk of the population; they are forbidden from joining the military or holding public offices. In turn, they dominate all other jobs in the Imperium (farmers, artisans, business owners, workers, etch).

History


According to Imperial Records, the Gods created the Universe and the species. In order to ensure peace and prosperity, they appointed the Imperator as their Viceroy, to lord over the terrestrial species on their behalf. All must submit to the rule of the Imperator, the Viceroy of the Gods.

In reality, the Aagnils went through many stages of developments; tribalism, feudalism, industrialization and modernization. They began to expand outside of their home world; yet, at some point, they contracted a rare genetic disease that dwindled their population by negatively affecting their birth rates. As centuries passed, the first Aagnil Empire collapsed and the Aagnil society itself was at the danger of collapsing altogether.

This led to two developments; first, the revival of the ancient Sects and the ancient religion of the Aagnil. Secondly, an intense interest in genetic studies. This interest in genetic studies did not cure the Aagnil (although they eventually adapted somewhat to the disease), but allowed them to genetically engineer two species (the Is'in and the Ter'ix) to reclaim their empire. In that quest they were aided by the sole survivor of an unknown species, a military genius who had been a supreme commander of the armed forces of his people. Christening him Imperator, the Aagnil made him their public face; for themselves, they cultivated the image of almighty, secluded Gods to protect their hold on their new empire (as they were too few and feared a usurpation).

Led by the Imperator, the Ter'ix armies of the Imperium conquered the Elmairs (who were technologically at the level of RL 1800s Earth). The conquered Elmair, being far more populous by the Aagnil and not needing genetic engineering, became the bulk of the Imperium's population and were tasked with colonizing conquered worlds. At some point, the drive for expansion dried up as the empire became too large to manage further expansion.

The Imperium now stands proudful, ancient and strong. It is an isolationist power that rarely interacts with outsiders and prefers to avoid 'pollution' by the unbelievers. Social peace is preferred to expansion or cultural exchanges.

Territory:

Red Territory

Megastructures:

The solar systems of the Imperium are connected through a series of Wormhole Gates, artificial wormholes that connect one solar system with another. Each Gate leads to only one solar system (which must have a Gate of its own). That means that usually each solar system must have at least two Gates; one from which starships arrive and one from which starships leave for the next solar system. However, most solar systems have at least four or five Gates, to allow direct travels to different systems instead of having to first jump through a dozen intermediary systems.

Not all solar systems in Imperial territory have Wormhole Gates. The majority of solar systems, lacking habitable planets, do not have Gates and are not visited.

Military:

The military is comprised of about 1.7 billion Ter'ix soldiers. Despite their inherent physical prowess, Ter'ix soldiers also wear Power Armors to give them even further advantage in combat. Power armors allow soldiers to withstand high-gravity environments and to have enhanced physical power, while also providing adequate protection against most weapons. Helmets allow for night vision, X-ray vision, thermal vision and VI assistance to pinpoint targets and analyze artifacts.

The military is divided between the 'Imperial Guards' who comprise the majority of troops and act as ground forces that protect each (habitable) planet, the 'Imperial Patrols' (25 million) who man the 40,000 warships strong 'Imperial Fleet' that patrols imperial territory and the 'Imperial Legion' (1 million), crack troops selected from the best of the best to act as strike forces when necessary, though the Imperium has not fought an aggressive war in over two centuries.

The 40,000 warships strong Imperial Fleet is comprised mainly of 'Destroyers', large battleships with hundreds of laser cannons who carry in their hangars hundreds of 'fighters'; 9 feet (8.7m) in length, they are equipped with two forward-firing laser turrets.

The highest military offices (Captain and above) are reserved for the Is'in. While the Ter'ix train for physical prowess and endurance, Is'in who undertake a military career are trained in strategy, tactics and logistics. They are extremely well-read, but they rarely see combat by themselves as they are a frail race.

Special Technologies and Magic:

- Genetic Engineering: the Aagnils are masters of genetic engineering, being able to create species such as the Is'in and the Ter'ix. They are also able to create genetic diseases, which they can unleash on their enemies as a biological weapon.

- Wormhole Gates: the Imperium's solar systems are connected through a network of artificial Wormhole Gates.

- Imperator: Immortal (to aging) and having psychic powers (levitation and mind-reading at close proximity)

Do you hereby promise that you have read and agree with the rules, or are willing to pretend like you have read and agree with the rules, and are willing to listen to and accept the judgments of Arktic and his deputies as the final word regarding combat, technology, and game fairness and fun?: Yes




Your app looks good and well written, but I hold the same concerns I did for Tauceti.

That being said, in the sense of fairness I can’t tell him he’s good and deny yours.

Provisional approved until the other staff look over it
So apparently Cobalt has named me a Cyber terrorist, I honestly don't know to be Honored or offended.
Right leaning Centrist from Florida No I am not The Floridaman...hes my uncle. Other then that dont @ me about politics, im leaving that
hell hole behind until I leave Uni.
I reserve all rights to my posts, OCs, and contributions to any threads I post on.
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Sao Nova Europa
Minister
 
Posts: 3415
Founded: Apr 20, 2019
Inoffensive Centrist Democracy

Postby Sao Nova Europa » Tue Apr 13, 2021 3:47 am

I'm planning to be isolationist, xenophobic empire, so you can rest assured that I won't try to steamroll other civilizations. In fact I don't plan on waging any (aggressive) warfare. For additional weakness if need be, we can have Imperium starships not be able to reach FTL speeds (hence why they rely on Wormhole Gates for travel between solar systems): which means that they can move relatively fast within the Imperium (due to the Gates) but cannot move with same speed outside of Imperium (where there aren't such gates).
Signature:

"I’ve just bitten a snake. Never mind me, I’ve got business to look after."
- Guo Jing ‘The Brave Archer’.

“In war, to keep the upper hand, you have to think two or three moves ahead of the enemy.”
- Char Aznable

"Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat."
- Sun Tzu

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Rodez
Diplomat
 
Posts: 825
Founded: Oct 18, 2016
Ex-Nation

Postby Rodez » Tue Apr 13, 2021 5:36 pm

Hey all, I'm really sorry but I won't be able to participate in this one - I'm already in another RP and it's that time of the semester to write term papers, so the time probably isn't there for me. A shame, because this looks really good!
Formerly known as Mesrane (Mes), now I'm back
Joined April 2014

Go Cubs, Go!

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The United Remnants of America
Post Marshal
 
Posts: 17599
Founded: Mar 09, 2013
Democratic Socialists

Postby The United Remnants of America » Tue Apr 13, 2021 5:48 pm

Rodez wrote:Hey all, I'm really sorry but I won't be able to participate in this one - I'm already in another RP and it's that time of the semester to write term papers, so the time probably isn't there for me. A shame, because this looks really good!

So it begins.
By any means necessary. Call me URA
Winner of 2015 Best of P2TM Awards: Best Roleplayer - War
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Miraaki
Ambassador
 
Posts: 1008
Founded: May 01, 2016
Ex-Nation

Postby Miraaki » Sun Apr 18, 2021 11:23 pm

Finally got my first post up, I'll do another one about reacting to Iron Rain tomorrow probably
P2TMs Cuddly Trap
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Duiguo
Political Columnist
 
Posts: 4
Founded: Mar 25, 2020
Ex-Nation

Postby Duiguo » Mon Apr 19, 2021 10:49 am

Zhomazh's Polity Application


Polity Name: The Zhomazh State, Zhomazh, Zhmirazh

Description: The little history made known to the public by the Zhomazh Dicemviri paints a vague picture of their origin and how they formed what is now the Zhomazh State. Combining Zhomazh records with knowledge compiled more than two hundred years ago, it is believed the Zhomazh originated from the lands of Russia, Ukraine, and Belarus. Partaking in an interstellar exodus, cultural and linguistical differences gradually blurred as the three peoples intermingled and connected, thusly forming the Zhomazh cultural group. This exodus also served to unite the three peoples with a steel bond that is otherwise unbreakable, with numerous barriers being met and destroyed by their ad hoc military might. Their self-imposed exodus only ended once they reached the fringe of the Galaxy where they settled in the Kinzhezy System.

Due to the circumstances of the path they took on their exodus, the Zhomazh became extensively militarized with all faucets of society intertwined with military duty and likewise all faucets of military duty intertwined with society. Whether this was purely a result of societal evolution and circumstance or purposeful and done through subtle guidance by the Dicemviri is unknown. Upon settling in the Kinzhezy System the Zhomazh held a species-wide referendum on how governance would be undertaken. Ultimately, ten individuals, henceforth known either as the Dicemviri or Nozhya (Knife Brothers), were elected as the eternal and hereditary leaders of the Zhomazh State. Although military threats are rarely encountered, the Nozhya chose to retain the military society developed by the exodus to maintain constant readiness and perhaps cultivate further social and behavioral control.

Currently the Zhomazh are embroiled in a war of attrition in the Marathon Gulf against the Sovereign Colonies. The exact cause of the war is unclear but believed to have been sparked by Zhomazh expeditions that initially were repelled but returned in greater force. It is understood that a great deal of Zhomazh military strength is being slowly guided towards the Marathon Gulf where both the Nozhya and Zhomazh people believe there to be ripe bounty and plentiful resources. Whether they'll prevail in this military conflict or suffer a critical defeat is not yet clear, but what is known is that the Zhomazh, a people forged and forever prepared for war, are dedicating all their energies to the distant puny system.

Territory: Sector 37

Megastructures: A great warp gate is currently being built both in the Marathon Gulf and Kinzhezy System. Reasoning behind the construction of such a sizable gate is to make the transit of military forces and fleet vessels more instantaneous.

Military: Given the circumstances in the Marathon Gulf combined with the already constantly mobilized nature of the State, at any given moment more than 640,000,000 men are in service awaiting deployment orders. Due to the expansive and painstakingly thorough nature of the State's military system, it is believed than an additional 320,000,000 men stand in the reserve, either too old or too young to be in active duty, awaiting the order for mobilization. Society in every aspect is militarized. Education is laced heavily with indoctrination and military-undertones and training and exercises. At the forefront is the Zhomazh Ground Forces of which possess the bulk of active, and if mobilized, reserve personnel. Second to the Ground Forces is the Navy, of which requires an immense amount of men to man, service, and construct fleet vessels. Both branches are capable of interstellar travel and combat operations aswell as long-range "expeditions", these expeditions in reality are long-range reconnaissance missions.

The Navy is believed to be in possession of little over three thousand naval vessels, though only two quarters of said vessels can ever be dedicated to a single military action at any given time due to the bulk of the fleet being dedicated towards Homeland defense.

Special Technologies and Magic: None.

Do you hereby promise that you have read and agree with the rules, or are willing to pretend like you have read and agree with the rules, and are willing to listen to and accept the judgments of Arktic and his deputies as the final word regarding combat, technology, and game fairness and fun?: Yes.

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Anowa
Post Marshal
 
Posts: 17633
Founded: Jul 29, 2014
Scandinavian Liberal Paradise

Postby Anowa » Mon Apr 19, 2021 2:31 pm

Duiguo wrote:
Zhomazh's Polity Application


Polity Name: The Zhomazh State, Zhomazh, Zhmirazh

Description: The little history made known to the public by the Zhomazh Dicemviri paints a vague picture of their origin and how they formed what is now the Zhomazh State. Combining Zhomazh records with knowledge compiled more than two hundred years ago, it is believed the Zhomazh originated from the lands of Russia, Ukraine, and Belarus. Partaking in an interstellar exodus, cultural and linguistical differences gradually blurred as the three peoples intermingled and connected, thusly forming the Zhomazh cultural group. This exodus also served to unite the three peoples with a steel bond that is otherwise unbreakable, with numerous barriers being met and destroyed by their ad hoc military might. Their self-imposed exodus only ended once they reached the fringe of the Galaxy where they settled in the Kinzhezy System.

Due to the circumstances of the path they took on their exodus, the Zhomazh became extensively militarized with all faucets of society intertwined with military duty and likewise all faucets of military duty intertwined with society. Whether this was purely a result of societal evolution and circumstance or purposeful and done through subtle guidance by the Dicemviri is unknown. Upon settling in the Kinzhezy System the Zhomazh held a species-wide referendum on how governance would be undertaken. Ultimately, ten individuals, henceforth known either as the Dicemviri or Nozhya (Knife Brothers), were elected as the eternal and hereditary leaders of the Zhomazh State. Although military threats are rarely encountered, the Nozhya chose to retain the military society developed by the exodus to maintain constant readiness and perhaps cultivate further social and behavioral control.

Currently the Zhomazh are embroiled in a war of attrition in the Marathon Gulf against the Sovereign Colonies. The exact cause of the war is unclear but believed to have been sparked by Zhomazh expeditions that initially were repelled but returned in greater force. It is understood that a great deal of Zhomazh military strength is being slowly guided towards the Marathon Gulf where both the Nozhya and Zhomazh people believe there to be ripe bounty and plentiful resources. Whether they'll prevail in this military conflict or suffer a critical defeat is not yet clear, but what is known is that the Zhomazh, a people forged and forever prepared for war, are dedicating all their energies to the distant puny system.

Territory: Sector 37

Megastructures: A great warp gate is currently being built both in the Marathon Gulf and Kinzhezy System. Reasoning behind the construction of such a sizable gate is to make the transit of military forces and fleet vessels more instantaneous.

Military: Given the circumstances in the Marathon Gulf combined with the already constantly mobilized nature of the State, at any given moment more than 640,000,000 men are in service awaiting deployment orders. Due to the expansive and painstakingly thorough nature of the State's military system, it is believed than an additional 320,000,000 men stand in the reserve, either too old or too young to be in active duty, awaiting the order for mobilization. Society in every aspect is militarized. Education is laced heavily with indoctrination and military-undertones and training and exercises. At the forefront is the Zhomazh Ground Forces of which possess the bulk of active, and if mobilized, reserve personnel. Second to the Ground Forces is the Navy, of which requires an immense amount of men to man, service, and construct fleet vessels. Both branches are capable of interstellar travel and combat operations aswell as long-range "expeditions", these expeditions in reality are long-range reconnaissance missions.

The Navy is believed to be in possession of little over three thousand naval vessels, though only two quarters of said vessels can ever be dedicated to a single military action at any given time due to the bulk of the fleet being dedicated towards Homeland defense.

Special Technologies and Magic: None.

Do you hereby promise that you have read and agree with the rules, or are willing to pretend like you have read and agree with the rules, and are willing to listen to and accept the judgments of Arktic and his deputies as the final word regarding combat, technology, and game fairness and fun?: Yes.

Accepted.
Awards:
Tie Winner: Most Involved in P2TM, 2016
Winner: Best Crime RP, 2016

An Intro to Anowa

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Free Asian Ports
Senator
 
Posts: 4034
Founded: Aug 22, 2015
Ex-Nation

Postby Free Asian Ports » Mon Apr 19, 2021 4:30 pm

Vexian Collective's Polity Application


Polity Name: The Vexian Collective of Librarians, Philosophers, and Other Such Entities Which May Be Required For the Eternal Continuation of Mankind

Description: The Vexian Collective is a semi-hive mind of clones descended from an ancient earth scientist whose mad ambition to live forever and perpetuate life past her contemporary understanding of the finite existence of the universe. All Vexians are born with a singular purpose: the perpetuation and indulgence of life and the experiences of the universe. Vexians spend many decades honing crafts of all variety for two purposes: to contribute to science that may aid in the security and longevity of the Vexian civilization or, simply, to fulfill the desires of the individual in question. Vexians have been variously described as decadant for their hedonism built on an ecosystem of dumb automation which provides a degree of post-scarcity or as detached scholars who spend eternity contemplating the impossible. Vexians as individuals are outwardly identical in appearance, possess no gender or regular biological means of reproduction besides which that are retained or grafted for the purpose of entertainment, and have their biology infused with deep cybernetic modification. Although perceived as identical clones, Vexians are individuals with diverging desires and interests and behave as though they were their own person. They are connected to each other by a gestalt mindlink that enables rapid local communication and a sort of high-speed direct democracy to determine matters of state. Severance of this connection is no matter to a Vexian, who may choose to live alone and wander the galaxy at their leisure should it interest them. All eventually return to the collective, their core psychology always turning them back to the great question... can time itself be defeated with science?

Vexian society is built on three pillars: the mind, the machine, and the collective. Vexians are grown as needed, subconsciously implanted with the desire to inevitably perform the role for which they were first conceived. Grown to adolescence before their unceremonious birth from a glass tube, Vexians spend their first few decades of life being taught the fundamentals of the universe, society, and the history which led to their creation. Early life and education is concluded by growth stimulants that achieve their final metamorphosis to biological adulthood and a brief induction into the Vexian defense apparatus. After several decades of military experience, young Vexians are released into the world to pursue their interests however they wish. Even such minute and hedonistic activities as the arts, competitive sports, and social climbing are treated as careers. After many years, gaining a mastery in these fields is considered noble. Eventually, a Vexian will become content with their occupation and may choose yet another path among the thousands available. Typically, the internal drive to contribute to society as part of their indoctrination will lead them down productive paths such as the sciences, engineering and industry, and even further experience in military affairs. Indeed, life as a ship captain on a patrol vessel in deep space could even be considered a vacation or retirement from a century of mastering the art of wood carving. Administrators and philosophers are among the most respected of roles, where the interminable struggle against the universe and other civilizations may occupy a Vexian for many centuries before they grow content or bored. After so much experience, each and every Vexian individual is a genius in at least one field. Contemplation of the universe, every facet of it, has come to be the specialty of the Vexians.

To support this existence, the Vexians rely on their vast system of automated machine servants. Dumb automata, explicitly limited to performing their described task, perform the vast majority of work for the Vexians. They grow food, mine materials, manufacture goods, and die in the defense of the Vexian state. They do this without complaint, if they were smart enough to know their status they would be designed to love it. Where the machine is not sufficient to perform tasks without the intelligence of humans, a Vexian mans the controls. Ever paranoid about perpetuating their own existence, the Vexians absolutely forbid the creation of AI which can match a human in intelligence. Should one be created by intention or accident, it is pampered and treated as human until all of its knowledge about Vexian society is ripped from its mind and it is expelled into the world somewhat dumber than it had started life. While this inevitably means the average Vexian will be forced to endure labor of some sort in their lifetime, not all is taken to chance. Such is their medical science, even their own bodies are a sort of machine. In principle, their biology is little different from a typical humans. Their bodies, however, are reinforced by the most advanced in material and technological engineering in known space. Cellular walls are meta materials that resist the ingress of viruses and harmful radiation, bones are built of organic titanium matrices for both strength and weight, and muscles are reinforced with synthetic fibers which boost power and durability for but a fraction of the energy investment. To manage this, the nervous system is wired for redundancy and speed as well as the surgical incorporation of the high-speed mindlink that enables groups of Vexians to cooperate over sublight distances. In truth, the actual performance of Vexians is not significantly better than any other human species but they are significantly harder to kill through traditional means.

But even they are not immortal, and it is their constant fear of death that keeps them in a state of caution and detachment from the universe. Though strong, the Vexian Collective prefers to remain in its own state of security. Only when their existence is threatened do they act as a whole. This is not to say that Vexians are uninvolved, wanderlust is a known factor among Vexians and anywhere from lone individuals to whole nomad colonies roam the space outside the Vexian core worlds in search of adventure or some other wish fulfilment. Some of these hire themselves out as mercenaries, with the caveat that their actions do not threaten the Vexian Collective or harm other Vexians. Others seek to discover the secrets of the universe by observing anomalies or curiosities directly. Yet more attempt to gain converts to the Vexian ideology of eternity by diplomacy, though they respect the reality that not all are like the Vexians in biology or cognition and none will ever be Vexians themselves.

Territory: Small amount of territory on the Perseus Arm, inward facing the Orion spur, anti-spinward of the Seran confederation. Map claim to come.

Megastructures: One Ringworld (1 AU in diameter, 2 million km in width) within core systems, one "garden world" (a meticulously maintained world which possesses no tectonic activity, inclement weather, terrain features, fauna, or flora besides a layer of grass) within core systems. Both built just to see if it could be done.

Military: Volunteer forces vary, as much as one tenth of one percent may participate in a military organ in a given system, in total some 5 million Vexians are employed in some sort of defense apparatus. Some nomadic groups consist entirely of mercenaries who may be called upon by the Vexian collective to serve. In theory, all Vexians may be conscripted to serve in emergencies, and new Vexians can be created in less than 30 years to perform military service. Practically speaking, most fighting is done by unmanned drones anyways and strength may be built or rebuilt by factories at will.

Special Technologies and Magic: Biomancy, Ringworld material (for megastructure construction), "Snap" Warp Drives, personal shields and compact power supplies.

Do you hereby promise that you have read and agree with the rules, or are willing to pretend like you have read and agree with the rules, and are willing to listen to and accept the judgments of Arktic and his deputies as the final word regarding combat, technology, and game fairness and fun?: Yes

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Kasa Tkoth Sphere
Envoy
 
Posts: 269
Founded: Apr 23, 2019
Scandinavian Liberal Paradise

Postby Kasa Tkoth Sphere » Mon Apr 19, 2021 5:28 pm

Miraaki, when we say "all frequencies", does this mean that your instrumentation is sending a message separately on every EM frequency at once (like a blackbody?), or that, say, each of several transmitters are sending the message and, after each loop, altering the EM frequency at which they send the next? Or is something else going on? I'd like to write a bit about the signal processing and analysis part of this (it'll help me introduce characters or whatever) — while I don't plan to nerd out too bad, having a basic idea of what the Hicaurans might hear, and how I might respond, would be really helpful.

I'd also really like to eventually send people to meet in person once we've exchanged greetings — maybe at some intermediate location? I'll let you chime in with ideas.

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Miraaki
Ambassador
 
Posts: 1008
Founded: May 01, 2016
Ex-Nation

Postby Miraaki » Mon Apr 19, 2021 5:45 pm

Kasa Tkoth Sphere wrote:Miraaki, when we say "all frequencies", does this mean that your instrumentation is sending a message separately on every EM frequency at once (like a blackbody?), or that, say, each of several transmitters are sending the message and, after each loop, altering the EM frequency at which they send the next? Or is something else going on? I'd like to write a bit about the signal processing and analysis part of this (it'll help me introduce characters or whatever) — while I don't plan to nerd out too bad, having a basic idea of what the Hicaurans might hear, and how I might respond, would be really helpful.

I'd also really like to eventually send people to meet in person once we've exchanged greetings — maybe at some intermediate location? I'll let you chime in with ideas.

Yeah, they are basically just sent the same message on every radio frequency UA equipment could broadcast on, and are just sort of hoping that the Hicaurans might be able to make sense of at least something. And yeah, I totally want to meet face to face. That’s literally what Vasha was going to ask after you respond. If the Hicaurans can actually receive some parts of the message than she’ll try to initiate face to face contact, where she can use a translation spell to make it all muuuuuch easier
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Kasa Tkoth Sphere
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Postby Kasa Tkoth Sphere » Wed Apr 21, 2021 9:53 pm

Alright. Post is up. It's late. Lot of nonsense details, but the important bits are at the end of each section.

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Theriok
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Postby Theriok » Wed Apr 21, 2021 10:06 pm

Would this RP be open to a psychic "hive mind" human polity? That is, it's not a "hive-mind" in the sense that there is one overbearing mind; but rather, each individual is psychically connected to the entire species. It would result in a very emotional, alien-human culture.

It would have no effect on material reality (telekineses and the like), but may have some application neuroscience. It would also be, imo, a pretty compelling religion.
Last edited by Theriok on Wed Apr 21, 2021 10:07 pm, edited 1 time in total.
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Miraaki
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Postby Miraaki » Wed Apr 21, 2021 10:08 pm

Theriok wrote:Would this RP be open to a psychic "hive mind" human polity? That is, it's not a "hive-mind" in the sense that there is one overbearing mind; but rather, each individual is psychically connected to the entire species. It would result in a very emotional, alien-human culture.

It would have no effect on material reality (telekineses and the like), but may have some application neuroscience. It would also be, imo, a pretty compelling religion.

We literally have one just like this. The Faeson Unity
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Theriok
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Postby Theriok » Wed Apr 21, 2021 10:09 pm

Miraaki wrote:
Theriok wrote:Would this RP be open to a psychic "hive mind" human polity? That is, it's not a "hive-mind" in the sense that there is one overbearing mind; but rather, each individual is psychically connected to the entire species. It would result in a very emotional, alien-human culture.

It would have no effect on material reality (telekineses and the like), but may have some application neuroscience. It would also be, imo, a pretty compelling religion.

We literally have one just like this. The Faeson Unity

My bad then, I'll come up with something else.
Fin

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Miraaki
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Postby Miraaki » Wed Apr 21, 2021 10:11 pm

Theriok wrote:
Miraaki wrote:We literally have one just like this. The Faeson Unity

My bad then, I'll come up with something else.

You could still 100% do it. I doubt the OP would mind in the slightest. Hell, you could even have telekinesis or whatever. My race can use actual magic
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Postby Theriok » Wed Apr 21, 2021 10:12 pm

Miraaki wrote:
Theriok wrote:My bad then, I'll come up with something else.

You could still 100% do it. I doubt the OP would mind in the slightest. Hell, you could even have telekinesis or whatever. My race can use actual magic

I'd prefer to develop something with a unique narrative. Even if the OP wouldn't mind, I think it would helpful to flesh out other ideas.
Fin

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Postby Miraaki » Wed Apr 21, 2021 10:29 pm

Theriok wrote:
Miraaki wrote:You could still 100% do it. I doubt the OP would mind in the slightest. Hell, you could even have telekinesis or whatever. My race can use actual magic

I'd prefer to develop something with a unique narrative. Even if the OP wouldn't mind, I think it would helpful to flesh out other ideas.

Feel free to join the discord server linked in the OP
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Union Of Autocratic Empires
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Postby Union Of Autocratic Empires » Tue Apr 27, 2021 3:10 pm

The Xalabassa peoples


Polity Name: The Vasila Dynasty, the Republic of Sherta, the League of the Commons, the Sisterhood of Dso, and the mercenary state of Xila, among many other smaller space-faring nations.

Description: Aeons ago, before many of the current space-faring species of the galaxy started their first tenative steps into space exploration, the Xalabassa had already made their first foray into space from their home planet of Xala, settled many worlds, and found... absolutely nothing besides a galaxy completely devoid of (intelligent) life with which interact. While not particularly desolated by this discovery, this meant the Xalabassa people had no common "other side" to unite against, so they evenrually fell into tribalism, retaining the pre-spaceflight concept of sovereign states of the same species (with different evolutive branches) which bickered in an international organisation, the United Peoples of Xala (previously known as the United Nations of Xala, the name was changed when the League of Commons declared itself a union of individuals with no flag or borders). Things went on not that different as they were in the Homelands, just on an intergalactic scale, at least until The Age of Rot. After an unspecified disaster struck their side of the galaxy, the Xalabassa fully united for once, and pooled their shared resources into three different projects to preserve a future for their people: Project Sun Sailor (deep-space sleep ships bound for dark space to colonise neighbouring galaxies), Project Bulwark (the construction of incredibly fortified planets designed to brave the calamity head on, which saw a failure rate of 96.4%, mainly built by members of the Vasila Dynasty) and, the main one, Project New Tomorrow, which consisted in the construction of gigantic, underground shelters built by combining the life support systems of Sun Sailor and the engineering and fortification techniques of Bulwark. Now, milennia later, the Xalabassa start emerging from the darkness, stepping out into a much more populated galaxy, where the very stars themselves are not the sames the ancestral species once gazed into.

The Xalabassa, biologically speaking, are essentially man-sized (for the most part) snakes which evolved to develop arms and opposable thumbs. Inside of this description, however, the Xalabassa are as diverse as their nations, ranging from subspecies that resemble king cobras as the most common sight, to other similar individuals more similar to coral snakes and more radically different types of body, like diminutive members similar to garter snakes to gigantic, yet equally intelligent, titanoboas. Their life expectancy "on the wild" ranges from 30 to 50 years, but their remarkable medical science lets them comfortable reach the age of 80, with some rumors stating the Vasila family has managed to discover technology that lets them live for centuries.

Territory: The Xalabassa are currently awakening all over the galaxy, incluiding in worlds settled by other younger races. While many members will probably request the natives to be able to live among them, as aliens are an incredible discovery for them, the United Peoples of Xala will eventually ask the galactic community with a territory of their own.

Megastructures: The Fortress World of Selis-Xeros, the only remaining Planet Fortress of Project Bulwark, currently found in one of the most isolated edges of the galaxy. While nowhere close to what the armored planets of Project Bulwark when the scourge hit their makers of the Vasila Dynasty, Selis-Xeros is still a giant fortified planet that withstood the blow of a disaster that wiped out several dozen planets across the galaxy, according to Xalabassa scholars, making it probably one of the most resilient things made; even if most of the planet's armor ended up blown away and around 56% of the inhabitants were still wiped out by the disaster that forced the entire species into hiding, the fact the planet is a testament to it's amazing resistance.

Military: For the most part, the Xalabassa military combines the natural traits of the individuals serving in their armies (great speed and reflexes, fangs that most of the time are poisonous, impressive constriction strength and biological infrared vision) with technological support in the form of their combat armors, which come equipped with elaborate HUD systems, health diagnostics, integration with a support AI, built-in communications, and in some cases, mounted-in attack drones or heavy weapons, depending on the models. Most ground combat usually involves mechanised infantry regiments supported by fast and powerful - yet somewhat fragile - armor and naval ships, without counting the occasional Avatar, essentially giant tanks in the shape of a snake that move around by tunneling underground.

An important thing to point out is that, while the above remains true, engaging with troops of the Vasila Dynasty is a very different experience, as not only to they employ liberal amounts of Xal'sara shock troopers, these being the size of a titanoboa, compared to other Xalabassa nations, but their disregard for warfare laws and common sapient decency means they also tend to deploy La-Xerixose troops; unstable, powerful and extremely lethal cybernetically modifed dead soldiers (wether their own or the enemy's doesn't matter), usually deployed to the frontlines as troops. While not used as liberally as the regural Vasila levy, the La-Xerixose are incredibly dangerous opponents that can tear tanks appart with their own hands and destroy entire batallions on their own.

Special Technologies and Magic: The aforementioned La-Xerixose and the medical bio-science that lets them reactivate dead bodies as mindless berserkers, the Fortress World of Selis-Xeros, and Xalabassa medical and life support technology in general, which belongs to a field they pushed so hard, for other peoples it can come across as some sort of magic.

Do you hereby promise that you have read and agree with the rules, or are willing to pretend like you have read and agree with the rules, and are willing to listen to and accept the judgments of Arktic and his deputies as the final word regarding combat, technology, and game fairness and fun?: Yes!
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Postby Parcia » Tue Apr 27, 2021 5:01 pm

Looks good to me, Auto.
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Anowa
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Postby Anowa » Wed Apr 28, 2021 3:07 pm

Free Asian Ports wrote:
Vexian Collective's Polity Application


Polity Name: The Vexian Collective of Librarians, Philosophers, and Other Such Entities Which May Be Required For the Eternal Continuation of Mankind

Description: The Vexian Collective is a semi-hive mind of clones descended from an ancient earth scientist whose mad ambition to live forever and perpetuate life past her contemporary understanding of the finite existence of the universe. All Vexians are born with a singular purpose: the perpetuation and indulgence of life and the experiences of the universe. Vexians spend many decades honing crafts of all variety for two purposes: to contribute to science that may aid in the security and longevity of the Vexian civilization or, simply, to fulfill the desires of the individual in question. Vexians have been variously described as decadant for their hedonism built on an ecosystem of dumb automation which provides a degree of post-scarcity or as detached scholars who spend eternity contemplating the impossible. Vexians as individuals are outwardly identical in appearance, possess no gender or regular biological means of reproduction besides which that are retained or grafted for the purpose of entertainment, and have their biology infused with deep cybernetic modification. Although perceived as identical clones, Vexians are individuals with diverging desires and interests and behave as though they were their own person. They are connected to each other by a gestalt mindlink that enables rapid local communication and a sort of high-speed direct democracy to determine matters of state. Severance of this connection is no matter to a Vexian, who may choose to live alone and wander the galaxy at their leisure should it interest them. All eventually return to the collective, their core psychology always turning them back to the great question... can time itself be defeated with science?

Vexian society is built on three pillars: the mind, the machine, and the collective. Vexians are grown as needed, subconsciously implanted with the desire to inevitably perform the role for which they were first conceived. Grown to adolescence before their unceremonious birth from a glass tube, Vexians spend their first few decades of life being taught the fundamentals of the universe, society, and the history which led to their creation. Early life and education is concluded by growth stimulants that achieve their final metamorphosis to biological adulthood and a brief induction into the Vexian defense apparatus. After several decades of military experience, young Vexians are released into the world to pursue their interests however they wish. Even such minute and hedonistic activities as the arts, competitive sports, and social climbing are treated as careers. After many years, gaining a mastery in these fields is considered noble. Eventually, a Vexian will become content with their occupation and may choose yet another path among the thousands available. Typically, the internal drive to contribute to society as part of their indoctrination will lead them down productive paths such as the sciences, engineering and industry, and even further experience in military affairs. Indeed, life as a ship captain on a patrol vessel in deep space could even be considered a vacation or retirement from a century of mastering the art of wood carving. Administrators and philosophers are among the most respected of roles, where the interminable struggle against the universe and other civilizations may occupy a Vexian for many centuries before they grow content or bored. After so much experience, each and every Vexian individual is a genius in at least one field. Contemplation of the universe, every facet of it, has come to be the specialty of the Vexians.

To support this existence, the Vexians rely on their vast system of automated machine servants. Dumb automata, explicitly limited to performing their described task, perform the vast majority of work for the Vexians. They grow food, mine materials, manufacture goods, and die in the defense of the Vexian state. They do this without complaint, if they were smart enough to know their status they would be designed to love it. Where the machine is not sufficient to perform tasks without the intelligence of humans, a Vexian mans the controls. Ever paranoid about perpetuating their own existence, the Vexians absolutely forbid the creation of AI which can match a human in intelligence. Should one be created by intention or accident, it is pampered and treated as human until all of its knowledge about Vexian society is ripped from its mind and it is expelled into the world somewhat dumber than it had started life. While this inevitably means the average Vexian will be forced to endure labor of some sort in their lifetime, not all is taken to chance. Such is their medical science, even their own bodies are a sort of machine. In principle, their biology is little different from a typical humans. Their bodies, however, are reinforced by the most advanced in material and technological engineering in known space. Cellular walls are meta materials that resist the ingress of viruses and harmful radiation, bones are built of organic titanium matrices for both strength and weight, and muscles are reinforced with synthetic fibers which boost power and durability for but a fraction of the energy investment. To manage this, the nervous system is wired for redundancy and speed as well as the surgical incorporation of the high-speed mindlink that enables groups of Vexians to cooperate over sublight distances. In truth, the actual performance of Vexians is not significantly better than any other human species but they are significantly harder to kill through traditional means.

But even they are not immortal, and it is their constant fear of death that keeps them in a state of caution and detachment from the universe. Though strong, the Vexian Collective prefers to remain in its own state of security. Only when their existence is threatened do they act as a whole. This is not to say that Vexians are uninvolved, wanderlust is a known factor among Vexians and anywhere from lone individuals to whole nomad colonies roam the space outside the Vexian core worlds in search of adventure or some other wish fulfilment. Some of these hire themselves out as mercenaries, with the caveat that their actions do not threaten the Vexian Collective or harm other Vexians. Others seek to discover the secrets of the universe by observing anomalies or curiosities directly. Yet more attempt to gain converts to the Vexian ideology of eternity by diplomacy, though they respect the reality that not all are like the Vexians in biology or cognition and none will ever be Vexians themselves.

Territory: Small amount of territory on the Perseus Arm, inward facing the Orion spur, anti-spinward of the Seran confederation. Map claim to come.

Megastructures: One Ringworld (1 AU in diameter, 2 million km in width) within core systems, one "garden world" (a meticulously maintained world which possesses no tectonic activity, inclement weather, terrain features, fauna, or flora besides a layer of grass) within core systems. Both built just to see if it could be done.

Military: Volunteer forces vary, as much as one tenth of one percent may participate in a military organ in a given system, in total some 5 million Vexians are employed in some sort of defense apparatus. Some nomadic groups consist entirely of mercenaries who may be called upon by the Vexian collective to serve. In theory, all Vexians may be conscripted to serve in emergencies, and new Vexians can be created in less than 30 years to perform military service. Practically speaking, most fighting is done by unmanned drones anyways and strength may be built or rebuilt by factories at will.

Special Technologies and Magic: Biomancy, Ringworld material (for megastructure construction), "Snap" Warp Drives, personal shields and compact power supplies.

Do you hereby promise that you have read and agree with the rules, or are willing to pretend like you have read and agree with the rules, and are willing to listen to and accept the judgments of Arktic and his deputies as the final word regarding combat, technology, and game fairness and fun?: Yes

Accepted
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An Intro to Anowa

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Miraaki
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Postby Miraaki » Wed Apr 28, 2021 9:19 pm

Finally got a reply up. God I am so rusty at RPing
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The Tophat Empire
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Postby The Tophat Empire » Sat May 01, 2021 2:25 pm

The Tophat Empire's Polity Application


Polity Name:The Interstellar United Kingdom of The Tophat Empire

Description:

The Tophat Empire is a comparatively wide spanning empire, even if the number of souls it has under it's yolk remains average by galactic standards. The empire has it's root on the planet of Tauun, the birthplace of the Tauun'ne race. The Empire is a young power, with archaeology finds on Tauun placing the first signs of civilisation to have occurred within four-thousand standard years, and the empire itself forming a mere four hundred years ago. Today many races can call the empire home, the Tauun'ne still make up a extensive majority.

The Tauun'ne are a humanoid race, with key differences been a total lack of body hair, a "recessed" olfactory system, the ability to see into the IR spectrum. As well as length and age, most standing around two and a half meter. While retaining a similar development cycle as a human, a Tauun'ne's natural lifespan is around two hundred years. Furthermore the brain is similar, but with it too having a key difference, The Tauun'ne have a more developed region of the brain allowing them connect more deeply with one another, as well as allowing them a vague "link" with living things. While not on the level of conscious telepathy, and stilly not fully understood it is believed to allow the Tauun'ne the ability to subconsciously work better as a group. While not confirmed this has lead to the theory that the highly caste-based and "duty-first" culture of the empire comes from this "ability". Some plants from Tauun have shown to be more "sensitive" to the link, such as flowers that mirror the thoughts and mindscape of the person that has "linked" to it. However the exact nature of how this works is also poorly understood (Read: Space-Magic)

The empire is a caste based society, with citizens being sorted by the highly effective, efficient and accurate state machinery upon reaching maturity into the job that fits their natural abilities best. This covers all roles in society, from the lowest trooper to planetary governors, and everything in-between. periodic "examinations" serve as the way to be "promoted"(or demoted).

The Castes are (roughly) as follows (the names are old, might change them, we will see)

Fire Caste – Terrestrial fighting, the army, police and marines. Warriors, peacekeepers and bringers of harmonic light.
Air Caste - Pilots, Astral ship and station crews. Logistical, transportation, warriors among the stars.
Water Caste - Administrators, governors, and diplomats. Communicative, coordinating, cooperating.
Earth Caste- Engineers, drone-managers, scientists. Makers, custodians, doctors and innovators

Trying to define the empires economic ability is a difficult prospect, as the concept of money is non-existent to them. The empire provides via rationing according to need, housing is likewise allotted to need, with small consideration placed on the status of the person. What can be said is that it's citizenry wants for little, even if most live spartan lives by culture. Massive assembly plants exists all over the empire in the subterranean cities they are known for. In space large orbital dockyards fit and supply the countless ships of the Astral Navy. Agri worlds provide the basic food materials that is then de-constructed into it's base components and used to creative all manners of rations and foodstuffs, tended to by the watchful eyes of Earth Caste engineers and drone-tenders, and then millions of drones; Automated non-sentient constructs that are a stable of the empire. Found in all shapes and sizes from harvesting/planting drones, to nimble combat drones and janitorial cleaning drones.

As mentioned before most of the Empires inhabitation lies below ground, in large undergrown cities accessed via massive retractable hangar doors that lead down the kilometre thick crust of planet where most habitation starts. But that is not the only construction "quirk" of the empire, for the martial they build with is itself a unique and thoroughly imperial innovation, a semi-ceramic super alloy. Cheap to make, easy to mould and work with, and depending on how it was treated it could make everything from basic hab-walls to the thick armour plating of astral navy ships. Naturally this material is either a glossy white, or glossy black. The fact that it is naturally extremely resistant to scratching, and the spartan nature of the "primary culture" of the empire means that it generally tends to stand that way. With buildings, homes and everything else tending to be a glossy white with black detailing and accent.

Territory:Just toss me somewhere convenient for the story. Comparatively medium-to-large in size

Megastructures: Not as such, the capital planet is extremely well developed (under the surface), probably close to a Ecumenopolis. the "home system" also contains a "machine world" , a combination of habitat and astral-dockyard it is a massive complex of factories, training and simulation halls and berths. Producing the lions share of both military and civilian astral-ships for the empire. While advanced "schackel-AI" exists and are relatively common, they are more akin to your average Sci-Fi AI then anything superhuman. There is a Gate-Network that binds the most important "hubs" with large-scale instant transport, of course more are planned, but even for a collectivist state like the empire building new ones are a large undertaking in materials.

Military: >>If applicable. Give us a picture of the rough military numbers and capabilities for both star fleets, terrestrial forces, militarized megastructures, and other superweapons here. You should also give a general sense of how militaristic, or not, your polity is.<<

I'll get back to you with more details if needed, but in extreme short-form. No "Super-weapons" as such bar your usual "super-nukes". The fire and Air cate are of course militarised, but most of the population are not more militarised then "average". both the astral navy and the fire caste are competent and of decent size. with extensive use of energy-weapons, repulson lift technology, "limited scope" exo-suits and mechs of the more agile verity. Same for the navy with Railguns and energy weapons, void-shields and legions of drone-fighters controlled by a operator onboard a ship.

Special Technologies and Magic: I am not sure if these all count, or if i might have missed one cus i am retarded

The Framework of Empire - The semi-ceramic super-alloy, cheap and easy to make. Used to make Guns, armour, ships and homes, and so many other things. It allows the empire to churn ships and build colonies at immense seed.

The Bulk of Empire - Drones; extremely secure, cheap, and everywhere, allowing the empire to feed and build itself with little effort. Most of limited intellect demanding either simple tasks, or a supervisor that can advice and command. They see limited combat service, with most crafts having drones as secondary weapons that can detach if needed. Or in rare cases, swarms or drones controlled by a single operator can be deployed in "swarming fire" missions. This automation allows the empire for example to grow millions of hectare of food with naught but a few hundred souls on staff.

There In the Blink of an Eye - The FTL drives used by the empire, called Fold Space Drives(FSD) allow for instantaneous transportation to a exact point within a comparatively wide span of space. The drawback are that they have a comparative slow "cool down"(so the sustained speed is "average", but they "win" in short distances.) As such within the borders of the empire there tends to be a "hub" with a gate within the range of a single jump, allowing close to instant travel within said borders.

Unlimited Powwa - Cold Fusion Generation (Space Magic TM) not on the scale of "this pocket sized thing can power the universe" more "this car sized thing can power the homes and life of ten million souls"


Do you hereby promise that you have read and agree with the rules, or are willing to pretend like you have read and agree with the rules, and are willing to listen to and accept the judgments of Arktic and his deputies as the final word regarding combat, technology, and game fairness and fun?: Sure, eat ass sk8 fast
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Refer to my factbook for canon, it´s however out of date, and badly written. So take it with a grain of salt

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Kasa Tkoth Sphere
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Scandinavian Liberal Paradise

Postby Kasa Tkoth Sphere » Sat May 01, 2021 7:16 pm

Miraaki wrote:Finally got a reply up. God I am so rusty at RPing

Reply to reply is up. Let the contact begin!

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The United Remnants of America
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Democratic Socialists

Postby The United Remnants of America » Mon May 03, 2021 2:18 pm

Oh shit, Tophat rolling in with the T'au.
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Anowa
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Postby Anowa » Mon May 03, 2021 4:46 pm

The Tophat Empire wrote:
The Tophat Empire's Polity Application


Polity Name:The Interstellar United Kingdom of The Tophat Empire

Description:

The Tophat Empire is a comparatively wide spanning empire, even if the number of souls it has under it's yolk remains average by galactic standards. The empire has it's root on the planet of Tauun, the birthplace of the Tauun'ne race. The Empire is a young power, with archaeology finds on Tauun placing the first signs of civilisation to have occurred within four-thousand standard years, and the empire itself forming a mere four hundred years ago. Today many races can call the empire home, the Tauun'ne still make up a extensive majority.

The Tauun'ne are a humanoid race, with key differences been a total lack of body hair, a "recessed" olfactory system, the ability to see into the IR spectrum. As well as length and age, most standing around two and a half meter. While retaining a similar development cycle as a human, a Tauun'ne's natural lifespan is around two hundred years. Furthermore the brain is similar, but with it too having a key difference, The Tauun'ne have a more developed region of the brain allowing them connect more deeply with one another, as well as allowing them a vague "link" with living things. While not on the level of conscious telepathy, and stilly not fully understood it is believed to allow the Tauun'ne the ability to subconsciously work better as a group. While not confirmed this has lead to the theory that the highly caste-based and "duty-first" culture of the empire comes from this "ability". Some plants from Tauun have shown to be more "sensitive" to the link, such as flowers that mirror the thoughts and mindscape of the person that has "linked" to it. However the exact nature of how this works is also poorly understood (Read: Space-Magic)

The empire is a caste based society, with citizens being sorted by the highly effective, efficient and accurate state machinery upon reaching maturity into the job that fits their natural abilities best. This covers all roles in society, from the lowest trooper to planetary governors, and everything in-between. periodic "examinations" serve as the way to be "promoted"(or demoted).

The Castes are (roughly) as follows (the names are old, might change them, we will see)

Fire Caste – Terrestrial fighting, the army, police and marines. Warriors, peacekeepers and bringers of harmonic light.
Air Caste - Pilots, Astral ship and station crews. Logistical, transportation, warriors among the stars.
Water Caste - Administrators, governors, and diplomats. Communicative, coordinating, cooperating.
Earth Caste- Engineers, drone-managers, scientists. Makers, custodians, doctors and innovators

Trying to define the empires economic ability is a difficult prospect, as the concept of money is non-existent to them. The empire provides via rationing according to need, housing is likewise allotted to need, with small consideration placed on the status of the person. What can be said is that it's citizenry wants for little, even if most live spartan lives by culture. Massive assembly plants exists all over the empire in the subterranean cities they are known for. In space large orbital dockyards fit and supply the countless ships of the Astral Navy. Agri worlds provide the basic food materials that is then de-constructed into it's base components and used to creative all manners of rations and foodstuffs, tended to by the watchful eyes of Earth Caste engineers and drone-tenders, and then millions of drones; Automated non-sentient constructs that are a stable of the empire. Found in all shapes and sizes from harvesting/planting drones, to nimble combat drones and janitorial cleaning drones.

As mentioned before most of the Empires inhabitation lies below ground, in large undergrown cities accessed via massive retractable hangar doors that lead down the kilometre thick crust of planet where most habitation starts. But that is not the only construction "quirk" of the empire, for the martial they build with is itself a unique and thoroughly imperial innovation, a semi-ceramic super alloy. Cheap to make, easy to mould and work with, and depending on how it was treated it could make everything from basic hab-walls to the thick armour plating of astral navy ships. Naturally this material is either a glossy white, or glossy black. The fact that it is naturally extremely resistant to scratching, and the spartan nature of the "primary culture" of the empire means that it generally tends to stand that way. With buildings, homes and everything else tending to be a glossy white with black detailing and accent.

Territory:Just toss me somewhere convenient for the story. Comparatively medium-to-large in size

Megastructures: Not as such, the capital planet is extremely well developed (under the surface), probably close to a Ecumenopolis. the "home system" also contains a "machine world" , a combination of habitat and astral-dockyard it is a massive complex of factories, training and simulation halls and berths. Producing the lions share of both military and civilian astral-ships for the empire. While advanced "schackel-AI" exists and are relatively common, they are more akin to your average Sci-Fi AI then anything superhuman. There is a Gate-Network that binds the most important "hubs" with large-scale instant transport, of course more are planned, but even for a collectivist state like the empire building new ones are a large undertaking in materials.

Military: >>If applicable. Give us a picture of the rough military numbers and capabilities for both star fleets, terrestrial forces, militarized megastructures, and other superweapons here. You should also give a general sense of how militaristic, or not, your polity is.<<

I'll get back to you with more details if needed, but in extreme short-form. No "Super-weapons" as such bar your usual "super-nukes". The fire and Air cate are of course militarised, but most of the population are not more militarised then "average". both the astral navy and the fire caste are competent and of decent size. with extensive use of energy-weapons, repulson lift technology, "limited scope" exo-suits and mechs of the more agile verity. Same for the navy with Railguns and energy weapons, void-shields and legions of drone-fighters controlled by a operator onboard a ship.

Special Technologies and Magic: I am not sure if these all count, or if i might have missed one cus i am retarded

The Framework of Empire - The semi-ceramic super-alloy, cheap and easy to make. Used to make Guns, armour, ships and homes, and so many other things. It allows the empire to churn ships and build colonies at immense seed.

The Bulk of Empire - Drones; extremely secure, cheap, and everywhere, allowing the empire to feed and build itself with little effort. Most of limited intellect demanding either simple tasks, or a supervisor that can advice and command. They see limited combat service, with most crafts having drones as secondary weapons that can detach if needed. Or in rare cases, swarms or drones controlled by a single operator can be deployed in "swarming fire" missions. This automation allows the empire for example to grow millions of hectare of food with naught but a few hundred souls on staff.

There In the Blink of an Eye - The FTL drives used by the empire, called Fold Space Drives(FSD) allow for instantaneous transportation to a exact point within a comparatively wide span of space. The drawback are that they have a comparative slow "cool down"(so the sustained speed is "average", but they "win" in short distances.) As such within the borders of the empire there tends to be a "hub" with a gate within the range of a single jump, allowing close to instant travel within said borders.

Unlimited Powwa - Cold Fusion Generation (Space Magic TM) not on the scale of "this pocket sized thing can power the universe" more "this car sized thing can power the homes and life of ten million souls"


Do you hereby promise that you have read and agree with the rules, or are willing to pretend like you have read and agree with the rules, and are willing to listen to and accept the judgments of Arktic and his deputies as the final word regarding combat, technology, and game fairness and fun?: Sure, eat ass sk8 fast

Accepted
Awards:
Tie Winner: Most Involved in P2TM, 2016
Winner: Best Crime RP, 2016

An Intro to Anowa

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