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Alitheia In Space III: Hard Light [OOC][FT+][Open]

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Rodez
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Posts: 825
Founded: Oct 18, 2016
Ex-Nation

Postby Rodez » Fri Apr 02, 2021 8:52 pm

Arktic wrote:
Rodez wrote:
Balorene Dominion's Polity Application


Polity Name: Balorene Dominion

Description: A constitutional dictatorship located relatively close to the galactic center, the Dominion was formerly an expansionist and warmongering state until the Balorenes overthrew their despotic monarchy about two thousand standard years ago. It its place they established the rule of the Ataman, a sort of admiral-executive who is elected to lead the Dominion for life. In the last two millennia, the Dominion has renounced its previous jingoism and has instead fought many wars against new expansionist powers. The Balorenes see it as their duty to prevent any one empire from growing so powerful that it can dominate the galaxy, and maintain a powerful navy and gifted intelligence service to this end. They are also known to send expeditionary forces to threatened states when requested.

As a people, the Balorenes are phenotypically altered from millions of years of habitation spent on their volcanic homeworld of Balor, from which the Dominion originated. Balorenes have evolved an exceptionally strong digestive system from eating a hard diet of rock-shrubs, birds and lava slugs on Balor. As a result, most ingested poisons that would kill a baseline human would simply make a Balorene mildly ill. Furthermore, their red-colored eyes mark the possession of exceptional night vision for humans; Balorenes have better perception of edges, movement, and silhouettes in dim light. This is commonly thought to be because of long habitation in the ash-choked atmosphere present on much of Balor, but geneticists have recently uncovered some evidence of genetic tampering in the distant evolutionary past. What this means, none can yet say for sure.

Despite physical differences, Balorenes continue to lay claim to the wider umbrella of humanity, and seem to be fully sexually compatible with their unaltered cousins. Immigrants from outside are generally welcome on Balorene worlds, although they may not settle on Balor itself. Though the Dominion carries out considerable commerce with the rest of the galaxy, large-scale trade is primarily in the hands of the state, with only medium-sized private enterprises permitted within Dominion space - which encompasses about 170 inhabited planets and moons, with some 650 billion inhabitants. Of these, about 600 billion are considered Dominion-born citizens. Recent immigrants are exempt from military conscription, but also forego all political rights.

Territory: Marked by squares in orange.

Megastructures: After millennia of construction efforts, the Dominion is close to completing a full Dyson sphere in the Ishukone System, and has the ambition to use it as a power source for gargantuan commercial and naval shipyards. It also has a series of 25 'blink' gates between the major star systems, in order to facilitate military and commercial transportation across Dominion space. Finally, the Balorenes boast of their ecumenopoli world of Korsiki, which possesses a world-city home to some 60 billion people.

Military: The Balorene Army contains about 5.5 billion soldiers, with the ground branch split between the elite Expeditionary Force (500 million), and the far larger semi-professional reserve forces, which rarely if ever see action outside Balorene space. However, the real strength of the Dominion lies with the Navy - at 32,000 warships of all classes and designs, it is one of the most formidable vacuum navies in the galaxy. Although it uses carrier groups and large battleships like most other states, in practice the Dominion tends to rely on the daunting stealth technologies present in some of its specialized frigate and cruiser classes to achieve infiltration of enemy-held space. These squadrons fight in "hunter-killer" groups, with the intention of wrecking havoc on the enemy's commerce, lines of supply, and isolated units.

Among the formations of the Balorene Expeditionary Force (BEF), the very best troops available are those in the 150,000-strong Ranger Corps. These elite special forces are selected from a candidate pool consisting of soldiers in the top 1% of physical fitness ability in the entire military. Trainees might arrive from the regular Army, the Marines (subordinate to the Navy), National Police, or from state-run orphanages in some cases. The training regime is long and cruel, with an emphasis on physical and mental deprivation. 9 out of 10 will wash out before completing the two-year Ranger School, with a fatality rate approaching 25%. Those that make it through, however, are subject to gene-altering procedures to enhance strength, reflexes, and cognitive ability. Once complete, the newly-minted Balorene Rangers are the most perfect warriors available to the Dominion.

The rough translation from Balorene is 'Seeker Directorate.' the Hakijaosasto functions as both the domestic and international intelligence agency for the Dominion. Hakijaosasto is responsible for intelligence collection, covert operations, and counter-terrorism both within Balorene space and abroad. Unlike the Dominion's military or police forces, there is no law that strictly defines its objectives, powers, or budget. As a result, the agency answers only to the Ataman and has no practical legal limits, leading some observers to describe it as a deep state.

Hakijaosasto's tactics include, but are hardly limited to: surveillance, blackmail, extortion, kidnapping, assassination, sabotage, funding, arming, and training of foreign insurgents, and political manipulation. It is nearly impossible to pin down exactly how many personnel the agency employs, since many are civilians employed on a part-time basis, and not fully-trained Hakija operatives. Hakija are recruited from a multitude of species within the Dominion, who may have nothing in common besides loyalty to the Balorene state. Operatives may range in specialty from everything from counterfeiters and thieves to merciless death squads. Given that the Dominion has renounced expansionary warfare, the myriad capabilities of the Hakijaosasto are often the preferred tool of the state over military force.


Special Technologies and Magic: Balorene Cloaking Generators- Developed relatively early on in the Balorene space age, the Dominion's stealth technology has been honed and refined over thousands of years, and has acquired a reputation for being some of the most potent ship-based cloaking technology in the galaxy. Besides utilizing standard techniques to cancel out electronic signatures and disguise the physical sight of the ship itself, Balorene generators also make use of ionized plasma "shields" to absorb EM radiation. Though extremely effective on frigate and cruiser-sized ships, the power demands of the military-grade generators mean that ship movement is slowed significantly while engaged, and use of blink or warp drives is quite impossible.

Mieli-Silma- Balorene 'mind-sight,' for lack of a better translation. Sitting astride the line between martial art and meditation technique, the Mieli-Silma is an ancient practice used by Balorene wise women, and activated only in the bizarre chemical atmosphere present on the volcanic world of Balor. For reasons unknown even to the Balorenes themselves, the Mieli-Silma interacts more effectively with female biology than with male. Effective use of the Mieli-Silma is said to grant insight into motives, truthfulness - even brief visions of the future, although these are open to manipulation and interpretation. Despite the apparent power of this art, more than half the visions induced by it appear to be nothing more than mental gibberish - and it takes many decades of practice to separate the 'false' from the 'true' visions. No more than a few hundred wise woman at a time have ever sufficiently mastered the art. For the Balorenes, it is as much a religious custom as a political tool, and its intricacies are a closely-kept secret.

Other notable tech: Nanite mineral probes, terrestrial sculpting and foreign soil enrichment, zero-point power generation

Do you hereby promise that you have read and agree with the rules, or are willing to pretend like you have read and agree with the rules, and are willing to listen to and accept the judgments of Arktic and his deputies as the final word regarding combat, technology, and game fairness and fun?: I'll agree to whatever as long as I can play space Morrowind.

Provisional approval. Welcome aboard!

Your app looks mostly good, but could you elaborate a bit on the "mind-sight" thing for me? It sounds alright (otherwise I wouldn't have given you any approval at all), I just need to make sure it's not broken.

Sure thing: for starters, I mostly conceived of it as a relevant plot device more than anything, given the importance of prophecy to Balorene society. As for its practical application ICly, a Wise Woman (of whom there are only three or four hundred) would need a subject to "act" upon for it to even work, so its not as if they can just sit in their volcano monasteries on Balor and "discover" that there's an enemy fleet in such-and-such system.

I also thought about the idea of having some of the larger Balorene warships possessing meditation chambers with the appropriate atmospheric content to induce the mind-sight, but again, the power relates to individuals and not to things like fleets or armies. Prophetic visions, and visions relating to motive or truth-telling, also relate only to individual subjects. It would take even the most skilled wise woman a day or more to parse through which visions are "true" and which are bullshit, which sort of limits the immediacy of its effectiveness. Mostly I think it would be an anti-spy/counter-espionage tool more so than a military one. Very useful for rooting out moles and traitors and the like, which is incredibly important given the centrality of the intelligence services to Balorene doctrine. In short, not something that would be particularly useful in the middle of a large battle.

I should also mention, given your announcement post, that other psychics who are aware that they are being probed with the Mieli-Silma could perhaps counter it with false visions and the like, though I wonder if several wise women focused on the same subject could overcome this. I'll have to explore that further.
Last edited by Rodez on Fri Apr 02, 2021 8:55 pm, edited 1 time in total.
Formerly known as Mesrane (Mes), now I'm back
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Arktic
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Posts: 173
Founded: Nov 20, 2018
Ex-Nation

Postby Arktic » Fri Apr 02, 2021 9:16 pm

Rodez wrote:
Arktic wrote:Provisional approval. Welcome aboard!

Your app looks mostly good, but could you elaborate a bit on the "mind-sight" thing for me? It sounds alright (otherwise I wouldn't have given you any approval at all), I just need to make sure it's not broken.

Sure thing: for starters, I mostly conceived of it as a relevant plot device more than anything, given the importance of prophecy to Balorene society. As for its practical application ICly, a Wise Woman (of whom there are only three or four hundred) would need a subject to "act" upon for it to even work, so its not as if they can just sit in their volcano monasteries on Balor and "discover" that there's an enemy fleet in such-and-such system.

I also thought about the idea of having some of the larger Balorene warships possessing meditation chambers with the appropriate atmospheric content to induce the mind-sight, but again, the power relates to individuals and not to things like fleets or armies. Prophetic visions, and visions relating to motive or truth-telling, also relate only to individual subjects. It would take even the most skilled wise woman a day or more to parse through which visions are "true" and which are bullshit, which sort of limits the immediacy of its effectiveness. Mostly I think it would be an anti-spy/counter-espionage tool more so than a military one. Very useful for rooting out moles and traitors and the like, which is incredibly important given the centrality of the intelligence services to Balorene doctrine. In short, not something that would be particularly useful in the middle of a large battle.

I should also mention, given your announcement post, that other psychics who are aware that they are being probed with the Mieli-Silma could perhaps counter it with false visions and the like, though I wonder if several wise women focused on the same subject could overcome this. I'll have to explore that further.

The issue I have is primarily with the precognition thing. Mind-reading and the like is perfectly fine, but when you start making predictions or prophecies that introduce problems when other players aren’t willing to play along, that causes issues. Is there any way you can drop or modify that specific part of it? Like maybe make the prophecies metaphorical, or as only predictions, not predestination?

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Rodez
Diplomat
 
Posts: 825
Founded: Oct 18, 2016
Ex-Nation

Postby Rodez » Fri Apr 02, 2021 9:32 pm

Arktic wrote:
Rodez wrote:Sure thing: for starters, I mostly conceived of it as a relevant plot device more than anything, given the importance of prophecy to Balorene society. As for its practical application ICly, a Wise Woman (of whom there are only three or four hundred) would need a subject to "act" upon for it to even work, so its not as if they can just sit in their volcano monasteries on Balor and "discover" that there's an enemy fleet in such-and-such system.

I also thought about the idea of having some of the larger Balorene warships possessing meditation chambers with the appropriate atmospheric content to induce the mind-sight, but again, the power relates to individuals and not to things like fleets or armies. Prophetic visions, and visions relating to motive or truth-telling, also relate only to individual subjects. It would take even the most skilled wise woman a day or more to parse through which visions are "true" and which are bullshit, which sort of limits the immediacy of its effectiveness. Mostly I think it would be an anti-spy/counter-espionage tool more so than a military one. Very useful for rooting out moles and traitors and the like, which is incredibly important given the centrality of the intelligence services to Balorene doctrine. In short, not something that would be particularly useful in the middle of a large battle.

I should also mention, given your announcement post, that other psychics who are aware that they are being probed with the Mieli-Silma could perhaps counter it with false visions and the like, though I wonder if several wise women focused on the same subject could overcome this. I'll have to explore that further.

The issue I have is primarily with the precognition thing. Mind-reading and the like is perfectly fine, but when you start making predictions or prophecies that introduce problems when other players aren’t willing to play along, that causes issues. Is there any way you can drop or modify that specific part of it? Like maybe make the prophecies metaphorical, or as only predictions, not predestination?

Oh, yes - I really should have written “prophecies.” As I said, that part of the mind-sight is primarily intended as plot fluff. When they see the “future,” what they really see is a multitude of pathways, all of which need to be interpreted. Literal predestination doesn’t come into it at all.
Formerly known as Mesrane (Mes), now I'm back
Joined April 2014

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Anowa
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Founded: Jul 29, 2014
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Postby Anowa » Fri Apr 02, 2021 10:32 pm

Arktic wrote:Alright, now that I've done the requisite amount of housekeeping, I have a handful of announcements to make:

-First and foremost, the IC thread will likely go up sometime in the next week. I don't want to overpromise (like I already have :meh: ), but I won't make you wait that long. I at least need to fill out my own NPC apps beforehand, so progress on those will give you an idea of progress on the IC thread.

-There's been a little bit of a discussion about using Discord with this RP. Most of the current players are members in good standing of Alitheia, which has an official server with a handful of sci-fi RP channels within which we have been doing much of the planning and worldbuilding for this RP. However, while I intend to keep this RP fully open to any comers, Alitheia has a rigorous and somewhat exclusive application process, which might be a pain for casual P2TM players to deal with. The idea for an independent, more open-access Discord server for this RP has been floated. However, this would require quite a bit of work on my part, so I would like to gauge interest in this before working out the details regarding transferring lore and figuring out the relationship the server will or won't have with Alitheia. Let me know whether or not you would like to have an independent Discord for this RP.

-I've slightly touched on this, but I know a few players have mentioned psionics or similar abilities being used by their polities. I would *highly* recommend using the time we have before the IC starts to work things out and try and integrate as much as possible the different kinds of psychic power. Of course I want to preserve creative freedom for the individual author, but clear protocols of cross-compatibility will be of immense help when dueling psychics from different authors begin to interact.

-Finally and most importantly, Anowa has accepted the mantle of cartographer for this RP. I have asked him to provide me a new and improved blank map as soon as possible. Unfortunately, this means I will have to ask everyone to mark down their claimed territory yet again when the new map arrives. This shouldn't be *too* much of an issue, considering the broadly similar shape the new galactic map is likely to have should make transplanting claims fairly simple, but technically everyone's territorial claims have been made on an invalid form. And yes, this means that newcomers really shouldn't bother with the territory claims until the new map is up. I apologize for the inconvenience, but Anowa and I will work hard to make the transition as smooth and fair as possible.

Let me know if you have any questions or comments so far, and I will be happy to answer them as soon as I can. Thanks for playing!

I can probably translate claims over pretty easily. No need to remake them.
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An Intro to Anowa

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Arktic
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Posts: 173
Founded: Nov 20, 2018
Ex-Nation

Postby Arktic » Sat Apr 03, 2021 8:04 am

Anowa wrote:
Arktic wrote:Alright, now that I've done the requisite amount of housekeeping, I have a handful of announcements to make:

-First and foremost, the IC thread will likely go up sometime in the next week. I don't want to overpromise (like I already have :meh: ), but I won't make you wait that long. I at least need to fill out my own NPC apps beforehand, so progress on those will give you an idea of progress on the IC thread.

-There's been a little bit of a discussion about using Discord with this RP. Most of the current players are members in good standing of Alitheia, which has an official server with a handful of sci-fi RP channels within which we have been doing much of the planning and worldbuilding for this RP. However, while I intend to keep this RP fully open to any comers, Alitheia has a rigorous and somewhat exclusive application process, which might be a pain for casual P2TM players to deal with. The idea for an independent, more open-access Discord server for this RP has been floated. However, this would require quite a bit of work on my part, so I would like to gauge interest in this before working out the details regarding transferring lore and figuring out the relationship the server will or won't have with Alitheia. Let me know whether or not you would like to have an independent Discord for this RP.

-I've slightly touched on this, but I know a few players have mentioned psionics or similar abilities being used by their polities. I would *highly* recommend using the time we have before the IC starts to work things out and try and integrate as much as possible the different kinds of psychic power. Of course I want to preserve creative freedom for the individual author, but clear protocols of cross-compatibility will be of immense help when dueling psychics from different authors begin to interact.

-Finally and most importantly, Anowa has accepted the mantle of cartographer for this RP. I have asked him to provide me a new and improved blank map as soon as possible. Unfortunately, this means I will have to ask everyone to mark down their claimed territory yet again when the new map arrives. This shouldn't be *too* much of an issue, considering the broadly similar shape the new galactic map is likely to have should make transplanting claims fairly simple, but technically everyone's territorial claims have been made on an invalid form. And yes, this means that newcomers really shouldn't bother with the territory claims until the new map is up. I apologize for the inconvenience, but Anowa and I will work hard to make the transition as smooth and fair as possible.

Let me know if you have any questions or comments so far, and I will be happy to answer them as soon as I can. Thanks for playing!

I can probably translate claims over pretty easily. No need to remake them.

If that’s the case, great! I’ll edit the message accordingly.

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Kasa Tkoth Sphere
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Postby Kasa Tkoth Sphere » Sat Apr 03, 2021 9:42 am

Arktic wrote:-There's been a little bit of a discussion about using Discord with this RP. Most of the current players are members in good standing of Alitheia, which has an official server with a handful of sci-fi RP channels within which we have been doing much of the planning and worldbuilding for this RP. However, while I intend to keep this RP fully open to any comers, Alitheia has a rigorous and somewhat exclusive application process, which might be a pain for casual P2TM players to deal with. The idea for an independent, more open-access Discord server for this RP has been floated. However, this would require quite a bit of work on my part, so I would like to gauge interest in this before working out the details regarding transferring lore and figuring out the relationship the server will or won't have with Alitheia. Let me know whether or not you would like to have an independent Discord for this RP.


My first instinct is to say no, because I know what Discord servers tend to do to RPs, and it's rarely great. However, given that one already exists and is being used to plan and worldbuild things, this question really just boils down to "should we let everyone participate in this process, or just the people who already have connections to Alitheia?"

I would answer with a resounding "let everyone be involved", but with the caveat that this is my second choice after "just have all discussion openly in this thread".

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Anowa
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Postby Anowa » Sat Apr 03, 2021 12:58 pm

Kasa Tkoth Sphere wrote:
Arktic wrote:-There's been a little bit of a discussion about using Discord with this RP. Most of the current players are members in good standing of Alitheia, which has an official server with a handful of sci-fi RP channels within which we have been doing much of the planning and worldbuilding for this RP. However, while I intend to keep this RP fully open to any comers, Alitheia has a rigorous and somewhat exclusive application process, which might be a pain for casual P2TM players to deal with. The idea for an independent, more open-access Discord server for this RP has been floated. However, this would require quite a bit of work on my part, so I would like to gauge interest in this before working out the details regarding transferring lore and figuring out the relationship the server will or won't have with Alitheia. Let me know whether or not you would like to have an independent Discord for this RP.


My first instinct is to say no, because I know what Discord servers tend to do to RPs, and it's rarely great. However, given that one already exists and is being used to plan and worldbuild things, this question really just boils down to "should we let everyone participate in this process, or just the people who already have connections to Alitheia?"

I would answer with a resounding "let everyone be involved", but with the caveat that this is my second choice after "just have all discussion openly in this thread".

If anything we should probably make a whole new server if we do. Because the Alitheia admins get a bit miffed if new people join out of nowhere.
I'm good with either option.
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Winner: Best Crime RP, 2016

An Intro to Anowa

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Arktic
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Founded: Nov 20, 2018
Ex-Nation

Postby Arktic » Sun Apr 04, 2021 1:29 pm

Rodez wrote:
Arktic wrote:The issue I have is primarily with the precognition thing. Mind-reading and the like is perfectly fine, but when you start making predictions or prophecies that introduce problems when other players aren’t willing to play along, that causes issues. Is there any way you can drop or modify that specific part of it? Like maybe make the prophecies metaphorical, or as only predictions, not predestination?

Oh, yes - I really should have written “prophecies.” As I said, that part of the mind-sight is primarily intended as plot fluff. When they see the “future,” what they really see is a multitude of pathways, all of which need to be interpreted. Literal predestination doesn’t come into it at all.

Alright, so just to be clear: the prophetic powers are simply predictions that may or may not actually happen, not guaranteed future happenings?

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Rodez
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Postby Rodez » Sun Apr 04, 2021 3:22 pm

Arktic wrote:
Rodez wrote:Oh, yes - I really should have written “prophecies.” As I said, that part of the mind-sight is primarily intended as plot fluff. When they see the “future,” what they really see is a multitude of pathways, all of which need to be interpreted. Literal predestination doesn’t come into it at all.

Alright, so just to be clear: the prophetic powers are simply predictions that may or may not actually happen, not guaranteed future happenings?

Yes. The truth-telling function is far more important, and it would kind of throw a wrench in the whole point of an RP if the prophetic visions “had” to come true.
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The United Remnants of America
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Postby The United Remnants of America » Sun Apr 04, 2021 7:36 pm

I have 1 5-year anniversary vacation and y'all go and have a whole ass meeting.
By any means necessary. Call me URA
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Anowa
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Postby Anowa » Sun Apr 04, 2021 10:49 pm

https://i.imgur.com/wG9Z7Fi.jpg

Here is the map at full res btw, feel free to ask me for changes.

EDIT: or rather almost full res, since Imgur jpegs things to fuck
Last edited by Anowa on Sun Apr 04, 2021 10:50 pm, edited 1 time in total.
Awards:
Tie Winner: Most Involved in P2TM, 2016
Winner: Best Crime RP, 2016

An Intro to Anowa

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Kasa Tkoth Sphere
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Founded: Apr 23, 2019
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Postby Kasa Tkoth Sphere » Sun Apr 04, 2021 10:56 pm

Anowa wrote:https://i.imgur.com/wG9Z7Fi.jpg

Here is the map at full res btw, feel free to ask me for changes.

EDIT: or rather almost full res, since Imgur jpegs things to fuck

If it isn't too much trouble, I'd like to change my claim — I didn't quite realize that so many people were way over there, and with slow FTL I don't want to hamper interaction too fast.
Just above the capital "A" in "Perseus Arm" seems like a much better position for the Hicauran Closed Worlds.

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Anowa
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Postby Anowa » Sun Apr 04, 2021 10:58 pm

Kasa Tkoth Sphere wrote:
Anowa wrote:https://i.imgur.com/wG9Z7Fi.jpg

Here is the map at full res btw, feel free to ask me for changes.

EDIT: or rather almost full res, since Imgur jpegs things to fuck

If it isn't too much trouble, I'd like to change my claim — I didn't quite realize that so many people were way over there, and with slow FTL I don't want to hamper interaction too fast.
Just above the capital "A" in "Perseus Arm" seems like a much better position for the Hicauran Closed Worlds.

np

It's a whole different layer, so it's nothing, really.
Awards:
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Winner: Best Crime RP, 2016

An Intro to Anowa

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Kasa Tkoth Sphere
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Postby Kasa Tkoth Sphere » Mon Apr 05, 2021 4:50 pm

Oh, right, Anowa, I was also going to ask: how is the Birch World powered? I have to imagine that a habitable surface too large for a sun to light up would require a lot of supplementary power, especially since supermassive black holes barely radiate at all. Is there maybe a handwavium power source that you're working with (I know I had to use one for my nation), or a (magic-based?) thermodynamics violation that allows a fixed amount of energy to keep the whole thing running without waste? Just sort of curious here.
Last edited by Kasa Tkoth Sphere on Mon Apr 05, 2021 4:51 pm, edited 1 time in total.

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Arktic
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Postby Arktic » Mon Apr 05, 2021 5:17 pm

The United Remnants of America wrote:I have 1 5-year anniversary vacation and y'all go and have a whole ass meeting.

Not my fault you had the misfortune to fall in love.

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Anowa
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Postby Anowa » Mon Apr 05, 2021 5:26 pm

Kasa Tkoth Sphere wrote:Oh, right, Anowa, I was also going to ask: how is the Birch World powered? I have to imagine that a habitable surface too large for a sun to light up would require a lot of supplementary power, especially since supermassive black holes barely radiate at all. Is there maybe a handwavium power source that you're working with (I know I had to use one for my nation), or a (magic-based?) thermodynamics violation that allows a fixed amount of energy to keep the whole thing running without waste? Just sort of curious here.

Truthfully, Sagittarius A* was only used for living space. The long term energy capability was a secondary thought.

That being said: a combination of kugelblitz reactors dotting the surface. Both the energy from the kugelblitz reactors (which are also used in the larger tonnage ships of the hegemony) and the birch world are functionally the same. The internal side facing the singularity are lined with both high energy photon reflective and absorbing materials, allowing emissions to both feed the energy requirements, as well as the singularity recursively. In a pinch, the kugelblitz can be turned into miniature penrose bombs for scuttling and asset denial purposes. Obviously this isn't possible for Sagittarius A* because that would be a few hundred Yottatons worth of explosive power

Fun stuff.
Awards:
Tie Winner: Most Involved in P2TM, 2016
Winner: Best Crime RP, 2016

An Intro to Anowa

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Arktic
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Postby Arktic » Mon Apr 05, 2021 6:58 pm

Alright folks, I've posted the new map for you all. The IC thread will be up tonight.

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Arktic
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Postby Arktic » Tue Apr 06, 2021 7:59 pm

IC THREAD IS UP: viewtopic.php?f=31&t=502011

Feel free to post as soon as you want!

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Arktic
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Postby Arktic » Tue Apr 06, 2021 9:01 pm

Arktic's Precious, Precious DMPC: The Faeson Unity


Polity Name: The Faeson Unity

Description: The Faeson Unity is a monospecies polity consisting of about 1.2 trillion individual Faeson, a four-armed hominid evolved from a species of egg-laying lemur-like creatures from the planet Faes, notable to humans for their elf-like pointed ears, generally "cute" appearance, short stature, and their skin color, which ranges from deep rich red and blue and purple all the way to their pastels. The polity, known generally as Unity, consists of three primary parts: the Faeson people themselves, connected to each other in a shared superego by the thoughtlink, a psychically-capable AI known as Unity, and the collection of psychically powerful Bright Faeson Matriarchs (and it is Matriarchs, because female Faeson are generally much more Bright than male Faeson) known as the Consortium. What Brightness, the thoughtlink, and Unity all are exactly is explained in the special technology/magic section. The present purpose of Unity, and the AI, people, and Consortium that guide them all, is simply the prosperity and defense of the Faeson species. What that means, exactly, well. That's up to the complicated hivemind they've made for themselves.

Territory: Already marked in green on our map.

Megastructures: Faeson are big fans of making ecumenopoli (or planet-cities), of which they have several major ones: Tytora, Messississ, Joint Community Hyperoot (which they share with the Sovereign Colonies of Aurelia), Leddobon, and their homeworld of Faes being the most important ones. They also have made several planet-cracking mining ships to collect hard to mine resources from dead or particularly inconvenient moons, although their potential as a military weapon have certainly been considered.

Military: Active-duty Faeson security forces represent about one billion individuals, and approximately the same number of independent autonomous robots known as "armetals" of various shapes and sizes and capabilities (up to and including spaceflight and extreme environment operations). The Faeson interstellar fleet (excluding the myriad of transport, drone, and drop vessels) contains about 45,000 warcraft of various shapes and sizes, including 1,000 capital battlestar-type capital ships and a few thousand specialized starships such as carriers. Faeson also make regular use of what they call "terror-weapons": variable programming grey goo, salted nuclear bombs, corrosive gas, bioweapons of all sorts, neutron devices, hostile terraforming mechanisms, and so on. The Faeson people avoid war, as Unity generally makes them, but when war is opened they see no reason to hold back the nastier implements of death if they will help in the conflict.

Special Technologies and Magic: The Faeson possess what they call the Brightness: an array of psychic powers that all but a specific class of their species (called stonechildren) possess to some degree. The suite of powers include mind-reading (of varying accuracy), empathy, projecting emotions, and telepathy at lower levels, and at higher levels includes advanced illusions and all the sundry forms of brainwashing and mind control as well as telekinesis and a sort of pyrokinesis. Don't fret, however: for most species, resisting unwelcome intrusions is trivial except for those who are susceptible to mental illness, unless surrounded by many Faeson all trying to do the same thing to you, or unless faced with one of the Faeson Matriarchs. Telekinesis and pyrokenisis cannot be resisted by your mind, unfortunately, but the capabilities afforded to even the absolute most Bright Faeson are generally weaker than their technological counterparts anyways (OOC, between you and me, it's mostly for flair).

In addition to the Brightness, the Faeson Thoughtlink is also a unique piece of technology. The Faeson Thoughtlink is a computerized always-on neural link between all Faeson, including stonechildren, constantly sharing all thoughts to the entire network and connecting them all to the AI known as Unity, creating a shared superego for the whole species. This is the means by which Unity maintains her control over the Faeson population, and it also serves as a general replacement for all political systems (except for the Consortium, the Matriarchs of whom are in aggregate powerful enough to impact Unity and the shared superego, not the other way around). Faeson are fitted with thoughtlink connectors at the base of their ears the moment they emerge from their eggs, but they have not been configured for humans or other species yet except for a handful of experimental examples on Faes. Severed Faeson are those Faeson who, either by choice or by their capture by non-Unity forces, have been separated from the thoughtlink: although generally hostile to them, Unity allows such Severed Faeson to exist in small numbers, as they have their own uses.


Do you hereby promise that you have read and agree with the rules, or are willing to pretend like you have read and agree with the rules, and are willing to listen to and accept the judgments of Arktic and his deputies as the final word regarding combat, technology, and game fairness and fun?: no, i'll go f_ck myself here.
Last edited by Arktic on Tue Apr 06, 2021 9:11 pm, edited 2 times in total.

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Loistava
Civil Servant
 
Posts: 6
Founded: Feb 27, 2017
Ex-Nation

femboy slimeboi

Postby Loistava » Tue Apr 06, 2021 9:38 pm

Zee's Polity Application


Polity Name: Kormuzi Empire

Description: The Kormuzi Empire is a semi-democratic constitutional monarchy where the majority of power is held by the Monarch but an elected parliament still retains power through legislation, Each inhabited planet is ruled by a King hand-picked by the Emperor that work as Governor of said colony who answers directly to the Emperor. Each Colony sports their own elected parliament that in turn elects a representative to the Federal Assembly that works as the Ultimate Legislative Body for the Empire, Currently around 95% of the Kormuzi Empire's population consists of the founding species of said Empire, The Azhari.

The Azhari

The Azhari resemble humans in terms of basic body structure with five digits on each hand and feet that are relatively straight. This similarity allows Azhari to wear human clothes. A typical Azhari has a pale to tan complexion, though a dark complexion is possible albeit seemingly rare. Some Azhari seem to have facial markings, which are unique colored patterns that vary for every Azhari. Some of these facial markings resemble the eyebrows that humans have, but the Azhar do not think of the markings as such themselves. Azhari possess flexible, amorphous body. They can create any kind of organ by morphing the cells of their body. They can also prepare any necessary tools with their own body, so their body itself is more than enough to sufficiently take care of all their needs. Some Azhari although extremely rare have breasts that continue to grow with age. Azhari also have a robust cellular regenerative system; while they do not heal faster than other species, they are known to reach over 500 years of age, Despite all that, Azhari's dense liquid material seems to be highly flammable, a fact that bypasses their strong resilience as a species which have stunted some technological growth for the Azharis.

Azhari are a slime mono-gendered species with no concept of gender differences. Azhari are often viewed as a gender-neutral race, To humans at least, Azhari appear androgynous with androgynous physical characteristics and voices. Even among the Azhari, many individual Azhari are referred to as singular “They” and “their“ but some Azhari prefer male pronouns, while others gravitate toward female where language allows. Azhari also bear male titles like “hunter” and “king” and Azhari offspring are referred to as “sons“.

However Azhari gender is defined, they are innately different from humans, for Azhari can mate and successfully reproduce with any other gender or species through a form of division. Although they have one gender, they are not asexual and do in fact require a partner to reproduce. However, Azhari reproduction is very different from other forms of sexual reproduction. An Azhari provides two copies of their own genes to their offspring, one of which is passed on unaltered. The second set of genes is altered in a unique process called melding, also known as the joining or the union. During melding, the eyes of the Azhari initiating the meld dilate as they consciously attunes their nervous system to their partner's, sending and receiving electrical impulses directly through the skin, however physical contact is not strictly necessary. Effectively, the Azhari and their partner briefly become one unified nervous system, sharing memories, thoughts, and feelings. The offspring is always an Azhari, regardless of the species or sex of the "father" and in the case that the offspring is of two Azhari, the father is the one who does not give birth.

Uniquely, the Azhari are known to be perceived as attractive to many other species. This may be because of their androgynous physical characteristics. Some speculate that the mechanism behind the Azhari's cross-species attraction may be neurochemical in nature. The offspring resulting from such interspecies pairings are always Azhari as no DNA is taken from the partner. Instead, the Azhari uses the meld to explore her partner's genetic heritage and pass desirable traits on to any offspring and as a "map" to randomize the genes of the offspring.

Azhari Culture

Because of their lifespan, Azhari tend to have a "long view" not common in other races. When they encounter a new species or situation, the Azhari are more comfortable with an extended period of passive observation and study than immediate action. They are unfazed that some of their investments or decisions may not pay off for decades or centuries. Kings can seem to make incomprehensible decisions, but their insight is evident when their carefully-laid plans come to fruition. In interstellar relations, this long view manifests in the unspoken policy of disciplined xenophilia. The Azhari instinctively seek to maintain stable balances of economic, political, and military power.

Due to their flammable nature, Azharis favor much more sustainable and less heat intensive means of acquiring energy like hydropower, nuclear energy and fusion power.

Religion

The pantheistic mainstream Azhari religion is Naziat, which translates roughly as "All is one". The faithful agree on certain core truths: the universe is a consciousness, every life within it is an aspect of the greater whole, and death is a merging of one's spiritual energy back into greater universal consciousness. Naziati don't specifically believe in reincarnation; they believe in spiritual energy returning to the universal consciousness upon death will eventually be used to fill new mortal vessels, Despite that there exists still personifications of Gods in Naziati faith, For example most Azhari view the Imperial family as Deitic in nature.

A few Azhari abandon all but a few personal possessions to become Justicars, members of an ancient order of Imperial Guards adhering to a strict code. Justicars operate inside of Azhari space enforcing the Emperor's will, often through harsh means, including death. It is rare for a Justicar to leave Azhari space as it could cause a diplomatic incident with other species.

Territory: HERE BABY

Megastructures: the Kormuzi Empire's Capital is a Ringworld in the Komuruzi Star system, Orbiting a white dwarf star.

Military: The Azhari military resembles a collection of tribal warrior bands with no national structure. Each Colony organizes its own unit as the locals see fit, and elect a leader to command them. Units from populous cities are large and well-equipped, while those from farm villages may be only a few men with small arms. The Azhari military is not an irregular militia, however; those who serve are full-time professionals.

The average Azhari commando, is in the maiden stage of his life and has devoted 20-30 years studying the martial arts. Azhari choose to be warriors at a young age, and their education from that point is dedicated to sharpening their mind and body for that sole purpose. When they retire, they possess an alarming proficiency for killing. Commandos fight individually or in pairs, depending on the tactics preferred in their town. One-on-one, a Commando is a formidable opponent, possessing profound tactical insight, a hunter's eye, and a dancer's grace and alacrity.

While fluid and mobile, Azhari can't stand up in a firestorm the way a human could. Since their units are small and typically lack heavy armor and support weapons, they are almost incapable of fighting a conventional war, particularly one of a defensive nature. So Azhari units typically undertake special operations missions. Like guerrilla soldiers, they are adept at ambush, infiltration, and assassination, demoralizing and defeating their enemies through intense, focused, stealthy strikes.

The Azhari Imperial Navy however is quite the opposite, boasting a centralized command system, the Azhari Navy is largely composed of frigates and fighters, embodying the Azhari's hit-and-run mindset with a nimble swarm rather than a slower collection of vessels.


Special Technologies and Magic:

Halos
All modern Azhari possess their own Anti-Gravity Projectors dubbed "Halos" that greatly help Azhari to quickly morph their bodies at a quicker rate than their natural bodies are capable of doing, They're highly resilient to damage.


Do you hereby promise that you have read and agree with the rules, or are willing to pretend like you have read and agree with the rules, and are willing to listen to and accept the judgments of Arktic and his deputies as the final word regarding combat, technology, and game fairness and fun?: by allah, yes

User avatar
Arktic
Spokesperson
 
Posts: 173
Founded: Nov 20, 2018
Ex-Nation

Postby Arktic » Tue Apr 06, 2021 10:21 pm

Loistava wrote:
Zee's Polity Application
Polity Name: Kormuzi Empire

Description: The Kormuzi Empire is a semi-democratic constitutional monarchy where the majority of power is held by the Monarch but an elected parliament still retains power through legislation, Each inhabited planet is ruled by a King hand-picked by the Emperor that work as Governor of said colony who answers directly to the Emperor. Each Colony sports their own elected parliament that in turn elects a representative to the Federal Assembly that works as the Ultimate Legislative Body for the Empire, Currently around 95% of the Kormuzi Empire's population consists of the founding species of said Empire, The Azhari.

The Azhari

The Azhari resemble humans in terms of basic body structure with five digits on each hand and feet that are relatively straight. This similarity allows Azhari to wear human clothes. A typical Azhari has a pale to tan complexion, though a dark complexion is possible albeit seemingly rare. Some Azhari seem to have facial markings, which are unique colored patterns that vary for every Azhari. Some of these facial markings resemble the eyebrows that humans have, but the Azhar do not think of the markings as such themselves. Azhari possess flexible, amorphous body. They can create any kind of organ by morphing the cells of their body. They can also prepare any necessary tools with their own body, so their body itself is more than enough to sufficiently take care of all their needs. Some Azhari although extremely rare have breasts that continue to grow with age. Azhari also have a robust cellular regenerative system; while they do not heal faster than other species, they are known to reach over 500 years of age, Despite all that, Azhari's dense liquid material seems to be highly flammable, a fact that bypasses their strong resilience as a species which have stunted some technological growth for the Azharis.

Azhari are a slime mono-gendered species with no concept of gender differences. Azhari are often viewed as a gender-neutral race, To humans at least, Azhari appear androgynous with androgynous physical characteristics and voices. Even among the Azhari, many individual Azhari are referred to as singular “They” and “their“ but some Azhari prefer male pronouns, while others gravitate toward female where language allows. Azhari also bear male titles like “hunter” and “king” and Azhari offspring are referred to as “sons“.

However Azhari gender is defined, they are innately different from humans, for Azhari can mate and successfully reproduce with any other gender or species through a form of division. Although they have one gender, they are not asexual and do in fact require a partner to reproduce. However, Azhari reproduction is very different from other forms of sexual reproduction. An Azhari provides two copies of their own genes to their offspring, one of which is passed on unaltered. The second set of genes is altered in a unique process called melding, also known as the joining or the union. During melding, the eyes of the Azhari initiating the meld dilate as they consciously attunes their nervous system to their partner's, sending and receiving electrical impulses directly through the skin, however physical contact is not strictly necessary. Effectively, the Azhari and their partner briefly become one unified nervous system, sharing memories, thoughts, and feelings. The offspring is always an Azhari, regardless of the species or sex of the "father" and in the case that the offspring is of two Azhari, the father is the one who does not give birth.

Uniquely, the Azhari are known to be perceived as attractive to many other species. This may be because of their androgynous physical characteristics. Some speculate that the mechanism behind the Azhari's cross-species attraction may be neurochemical in nature. The offspring resulting from such interspecies pairings are always Azhari as no DNA is taken from the partner. Instead, the Azhari uses the meld to explore her partner's genetic heritage and pass desirable traits on to any offspring and as a "map" to randomize the genes of the offspring.

Azhari Culture

Because of their lifespan, Azhari tend to have a "long view" not common in other races. When they encounter a new species or situation, the Azhari are more comfortable with an extended period of passive observation and study than immediate action. They are unfazed that some of their investments or decisions may not pay off for decades or centuries. Kings can seem to make incomprehensible decisions, but their insight is evident when their carefully-laid plans come to fruition. In interstellar relations, this long view manifests in the unspoken policy of disciplined xenophilia. The Azhari instinctively seek to maintain stable balances of economic, political, and military power.

Due to their flammable nature, Azharis favor much more sustainable and less heat intensive means of acquiring energy like hydropower, nuclear energy and fusion power.

Religion

The pantheistic mainstream Azhari religion is Naziat, which translates roughly as "All is one". The faithful agree on certain core truths: the universe is a consciousness, every life within it is an aspect of the greater whole, and death is a merging of one's spiritual energy back into greater universal consciousness. Naziati don't specifically believe in reincarnation; they believe in spiritual energy returning to the universal consciousness upon death will eventually be used to fill new mortal vessels, Despite that there exists still personifications of Gods in Naziati faith, For example most Azhari view the Imperial family as Deitic in nature.

A few Azhari abandon all but a few personal possessions to become Justicars, members of an ancient order of Imperial Guards adhering to a strict code. Justicars operate inside of Azhari space enforcing the Emperor's will, often through harsh means, including death. It is rare for a Justicar to leave Azhari space as it could cause a diplomatic incident with other species.

Territory: HERE BABY

Megastructures: the Kormuzi Empire's Capital is a Ringworld in the Komuruzi Star system, Orbiting a white dwarf star.

Military: The Azhari military resembles a collection of tribal warrior bands with no national structure. Each Colony organizes its own unit as the locals see fit, and elect a leader to command them. Units from populous cities are large and well-equipped, while those from farm villages may be only a few men with small arms. The Azhari military is not an irregular militia, however; those who serve are full-time professionals.

The average Azhari commando, is in the maiden stage of his life and has devoted 20-30 years studying the martial arts. Azhari choose to be warriors at a young age, and their education from that point is dedicated to sharpening their mind and body for that sole purpose. When they retire, they possess an alarming proficiency for killing. Commandos fight individually or in pairs, depending on the tactics preferred in their town. One-on-one, a Commando is a formidable opponent, possessing profound tactical insight, a hunter's eye, and a dancer's grace and alacrity.

While fluid and mobile, Azhari can't stand up in a firestorm the way a human could. Since their units are small and typically lack heavy armor and support weapons, they are almost incapable of fighting a conventional war, particularly one of a defensive nature. So Azhari units typically undertake special operations missions. Like guerrilla soldiers, they are adept at ambush, infiltration, and assassination, demoralizing and defeating their enemies through intense, focused, stealthy strikes.

The Azhari Imperial Navy however is quite the opposite, boasting a centralized command system, the Azhari Navy is largely composed of frigates and fighters, embodying the Azhari's hit-and-run mindset with a nimble swarm rather than a slower collection of vessels.


Special Technologies and Magic:

Halos
All modern Azhari possess their own Anti-Gravity Projectors dubbed "Halos" that greatly help Azhari to quickly morph their bodies at a quicker rate than their natural bodies are capable of doing, They're highly resilient to damage.


Do you hereby promise that you have read and agree with the rules, or are willing to pretend like you have read and agree with the rules, and are willing to listen to and accept the judgments of Arktic and his deputies as the final word regarding combat, technology, and game fairness and fun?: by allah, yes

by allah, the madman actually did it

Approved! Welcome aboard!

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Rodez
Diplomat
 
Posts: 825
Founded: Oct 18, 2016
Ex-Nation

Postby Rodez » Tue Apr 06, 2021 11:12 pm

If it isn't too much of a hassle, I was wondering if I could have the Dominion moved down along the Sagittarius Arm a bit, just to be a tad closer to the civilizational cluster we have going on. And also perhaps shrunken a bit as well. I wasn't really thinking about density when I marked up the grid map originally, but 200ish planets in all that space is spread awfully thin.
Formerly known as Mesrane (Mes), now I'm back
Joined April 2014

Go Cubs, Go!

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Arktic
Spokesperson
 
Posts: 173
Founded: Nov 20, 2018
Ex-Nation

Postby Arktic » Wed Apr 07, 2021 9:15 am

Rodez wrote:If it isn't too much of a hassle, I was wondering if I could have the Dominion moved down along the Sagittarius Arm a bit, just to be a tad closer to the civilizational cluster we have going on. And also perhaps shrunken a bit as well. I wasn't really thinking about density when I marked up the grid map originally, but 200ish planets in all that space is spread awfully thin.

I notified Anowa of your request. We’ll be on it ASAP.

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Arktic
Spokesperson
 
Posts: 173
Founded: Nov 20, 2018
Ex-Nation

Postby Arktic » Wed Apr 07, 2021 9:43 am

What you all thought the first character post would be like:

https://youtu.be/5sN2DpfOhTo

What it was actually like:

https://youtu.be/lFJdAAXaMRU

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Miraaki
Ambassador
 
Posts: 1008
Founded: May 01, 2016
Ex-Nation

Postby Miraaki » Wed Apr 07, 2021 11:49 am

The United Alliance's Polity Application


Polity Name: The United Alliance

Description:

The United Alliance (UA) is a democratic republic, with a bicameral legislature, a lower chamber with proportional representation, and an upper chamber with 1 senator per fully inhabited world. The executive branch is run by a President, who serves a single 5-year term, with no consecutive terms.

The United Alliance was born on the planet of Echidna, a rather standard continental world that was used as a giant, planet-sized petri dish by an unknown entity millennia ago. Their test subjects, once standard humans, were given crude and extremely unstable genetic modifications that resulted in the creation of the Akasha, a genetic offshoot of humanity with wild and unstable mutations. Most members of the species are born with some form of obvious external mutation, such as animal traits or non-standard limbs. The Akasha's cells are extremely susceptible to mutation and rapidly divide, causing high rates of cancer and autoimmune disorders, which are treated through the application of various miracles of modern medicine, often supplied via a subdermal implant able to synthesize the compounds from the various nutrients ingested by the Akasha. Still, the average lifespan of an Akasha is only around 80, and the rapid mutations leave most gene therapy techniques from around the galaxy ineffective. The scientists of the UA are in a constant war with their own DNA, desperately trying to keep up with the mutations and make sure their species doesn't degrade entirely. It's a miracle some members of the species are even able to reproduce with each other, even if it sometimes requires specialized and personalized gene therapy.

The Akasha were created as a test, to see what would happen when humanity was left to mutate rapidly and evolve in various random and chaotic ways. After their creators were satisfied, they left the planet, completely unconcerned about what would happen to the created. The nascent species, still possessing some knowledge of the modern sciences, were able to repurpose what equipment was left behind to build a small civilization, but the planet's aggressive and often supernatural wildlife, along with natural attrition due to the lack of medicine, caused society to quickly regress technologically. The Akasha society stabilized around an 19th-century technological level, and began to spread across the planet, building a new, stable civilization. Everything changed with the discovery of the Akashic Records, a vast store of knowledge left behind by an unknown civilization. While the nascent civilization was only able to scratch the barest surface, the technological knowledge contained within was used to rapidly modernize the developing nation-state on the planet, but there was more inside the records.

For centuries, the Akasha intellectuals were puzzled by the various supernatural phenomena of the planet. Some animals and plants defied basic laws of physics and thermodynamics, seemingly capable of various impossible feats. The Akasha found answers inside the Records. They discovered Magic, and all the wondrous things it was capable of. Using a combination of magic and technology, the Akasha, within only 2 generations, managed to achieve spaceflight. They named themselves the Akasha after the Records that gave the new species their power and began to explore the stars.

Now, a few hundred years later, the Akasha are at the head of the United Alliance, a state that controls over 400 inhabited planets and thousands of systems. They are strong believers in liberty, equality, and progress, and wish to expand and explore the galaxy, spreading their humanitarian mission to all those who wish. Any world is free to join the United Alliance, and they are all treated as equals by the government, with full rights to magic, technology, representation, and travel. While the UA is dominated by the Akasha, with the vast majority of the worlds, government, and military made up of them, other species are in the Alliance, and have full equal rights.

Territory: mentioned it on discord

Megastructures:
The Akashic Records: a vast store of information contained inside a moon-sized quantum-magical computer core contained within the crust of Echidna. The knowledge contained within is vast and seemingly endless. UA scientists have theorized it is somehow connected to the Other Side, and is theoretically capable of holding all knowledge ever known, past, present, and future. Accessing the records, however, is extremely difficult and dangerous, requiring complex techno-magical rituals to scrape even surface-level knowledge from it. A variety of things can go wrong, and as such, delving into the records is not a very reliable or even practical way of advancing the United Alliance's technology. Only about .0001% of the Records is believed to be fully explored, and that was at great cost.

The Great Rift: Located inside UA space, the Great Rift is not a megastructure per se, but rather a massive stellar phenomenon that the UA has control over. The Great Rift is a massive, multi-system wide tear in reality, where reality and the Other Side coexist. It is extremely dangerous to even approach the outer edges, as even skilled Warp Navigators can easily get lost and annihilated by the raging whirlwind of the stellar tides. The UA has built various scientific and research bases on the outskirts, to study the rift and the Other Side, and have gained a wide variety of insights onto how the Other Side functions.

Alliance Station: This moon-sized station is the Alliance's first foray into megaengineering, built as a massive testament to the unity and perseverance of the UA. It is the new seat of the Alliance government, and holds 2 billion inhabitants. The Alliance has drawn up plans to build more habitats, but they are still on the planning board.

Military: The Alliance Navy is the primary military arm of the UA, containing around 3 billion souls. While every planet inside the Alliance is allowed to build a limited planetary defense fleet, the main power lies in the central government's fleet. Containing over 20,000 ships of various classes, the Alliance Navy is a force to be reckoned with. The Alliance Marine Corps is around 300 million strong, containing both conventional soldiers along with around 500,000 battle mages. (I'll expand on this some in the future I'm bad with militaries)

Special Technologies and Magic:
Magic: the most obvious thing that sets the United Alliance apart from its contemporaries is the widespread use of true magic. Magic is capable of almost anything, and treats almost all physical laws as just suggestions. However, magic is limited by the users inner supply of mana. Every living being has mana inside of them, and it is consumed to cast spells. Using the mana, spellcasters can draw from the Current, a metaphysical field of energy that permeates reality, and is theorized to be connected to the Other Side. The Current defies study and explanation, seemingly actively avoiding any form of scientifically defining it. Spellcasters can either unleash raw Current, which is rather easy and costs a trivial amount of mana, but is very dangerous and often ends in serious injury or death as pure uncontrolled magical energy is unleashed, or cast proper spell matrices. A Spell Matrix is able to capture the raw Current and feed it through a filter of sorts, allowing it to manifest however the user wishes. Spell Matrix components can be written like code in a mages mind, allowing them to cast spells on the fly. However, this is rather mana intensive, with the more Current and more complex a spell costing more mana. A mage can also physically draw a Spell Matrix, which allows for far easier management of the Current than casting in the mind, but this requires prior preparation. As a spellcaster runs out of mana, they will become more and more tired and fatigued, until they eventually fall into unconsciousness. Some rare materials, however, are capable of artificially storing mana, that someone is able to draw on to supplement their internal stores.

Any person is theoretically capable of using magic, but few have the mental skill and fortitude to wield the raw Current well. The United Alliance government, while it doesn't force anyone to attend any institutions, have a monopoly on magical education, though it is willing to teach non-Alliance species as well, if only the basics.

The Other Side: Theorized to be where the Current originates from, the Other Side is an eldritch dimension that defies understanding. It is completely and utterly incomprehensible and unknowable, with almost all attempts to study it resulting in complete madness. This dimension, however, is how the Alliance travels the galaxy. Using the Tear Drive, a techno-magical construct developed from knowledge gleaned from the Akashic Records, ships can tear small, temporary rifts into the Other Side, allowing transit into the dimension. Inside the dimension, time and space work differently, and a skilled Warp Navigator can guide the ship to a safe exit at their destination. Warp Navigators are skilled mages who can feel how the raw Current flows, using it to guide them through the Other Side to their destination. Navigators have described the Other Side as a vast ocean, sailing their ships along a flow to their destination. They are all universally terrified of what lies under the ocean though. They only sail along the surface, with any attempts to go underneath ending in nightmarish horror. The navigators cannot describe why they are all afraid, but they all know, never to look underneath the surface.

Do you hereby promise that you have read and agree with the rules, or are willing to pretend like you have read and agree with the rules, and are willing to listen to and accept the judgments of Arktic and his deputies as the final word regarding combat, technology, and game fairness and fun?: Si
P2TMs Cuddly Trap
Formerly Mirakai. Fucked up and got DEATed

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