Madrinpoor wrote:Tracian Empire wrote:
- Formatting is important, I mean your very answer has a formatting issue which in turn makes it more difficult to read.
- Discuss history with other players. Like I said, you'd have two or three nations directly hostile to your pirates, maybe talk with one of the players to have it so that there was a military expedition planned against some of your states some time ago, I don't know. It's your concept.
- Yes, as I've pointed out several times, you were not following the proper way the app should be organized. You were adding explanations where things only had to be mentioned, you were adding explanations about things where there shouldn't have been, and then complained in the description sections that you had to repeat yourself, when, had you followed the app as it should have been followed, this wouldn't have happened.
- I am a bit confused by the comparison with knights but I will look at it in the app
- Social welfare systems have existed for most of humanity's history, that is true, but not social-market capitalism.
- You answered your own question. Capitalism would be your economic ideology, maybe mixed depending on the exact role of the state, or even state capitalism if the pirate fleets are completely controlled by the state. The role of piracy should then go to economic description.
- You are once again sort of condescending here. You explained the role and size of these small armies, but I omitted what I asked you to add - recruitment, and equipment.
- You said that the junks were adopted from the Chinese and then modified with cannons, when the Zhu themselves would have modernized junks, it wasn't a critique as much as me trying to see how much inspiration your fleets were taking from the Zhu, as in whether you had older junks that were modernized by your pirates, or constantly take over models of more modern junks from the Zhu.
- Slaves and weapons wouldn't be particularly traded, spices would be the most important transport, and presumably also stuff like tea, but my point was simply that European and Asian trade would be defended, so your pirates would be mainly thriving off of fleets that they can overwhelm or merchant ships that aren't guarded or armed.
- If it looks out of context that that's because you are not following the proper app format. Look at other accepted apps to see how they organized their military descriptions if the app itself is confusing to you.
- They couldn't protect all of their trade ships, that is true, but my point was specifically that you wouldn't fully control the straits of Malacca because presumably European and Asian colonial control over the area and the seas would be rapidly rising. We have several nations who are directly interested in the trade there, and we are in the era when nations had strong enough navies to crush large pirate fleets completely, look at what happened to the Barbary Wars or to Ching Shih. It doesn't mean that your pirates need to be defeated in the IC or anything like that, just that there would most likely be a rising presence of national fleets in the waters around Malacca. The Zhu player has also told you that in the present, the Zhu would not be allied with you, which makes sense seeing as they'd be interested in trade with the Europeans. You can try to to discuss it with other players to see if anyone else would be willing to support you in the present.
- You do not understand the concept of a point of divergence. You can do anything in regards to naming provinces, yes, this is alternative history, but with an explanation. We're not a fiction roleplay here, we're one of alternative history which means that like I said, you need real life to diverge into this alternative history at some point, which you are not mentioning. If those real life states no longer existed by the time your pirate states were starting to become a thing, then you need to explain why. Look at the role - we are willing to accept a lot of things if properly explained, but you need to have a clear divergence and to explain things. You do not - your pirate states just appear out of nothing without explaining what would have happened to the region for history to diverge like that.
As an added point, Johor controlled territory in Sumatra in the 18th century.
What I wanted you to say is once again, to explain things - you can't just handwave them. Why was piracy a thing much more so than in real life? Why were the states there so weak as to be conquered by pirates. How did the newly created pirate states gain legitimacy and evolve into sultanates, and finally, why did all these pirate states decide to band together.
And if you think that my critiques are petty, I'm sorry that they look like that, I am simply trying to help you to make an acceptable app because neither of your app versions so far would or could have been accepted.
Fixed formatting and some organization.
I explained the army. I said that the armies are private armies, like PSCs in real life. Essentially mercenaries. They are owned by the Sultans and if the Sultans need to they can call a draft, all of which I specified. Likely they would be using like cutlasses or rifles, as most armies used at this time. I think I added that if I haven't I will go fix that.
I never said I control the strait of Malacca. I just said my pirates are active around it, because there is a lot of treasure going through and treasure beings pirates.[*]I am a bit confused by the comparison with knights but I will look at it in the appWhat is to be confused about?[*]You do not understand the concept of a point of divergence. You can do anything in regards to naming provinces, yes, this is alternative history, but with an explanation. We're not a fiction roleplay here, we're one of alternative history which means that like I said, you need real life to diverge into this alternative history at some point, which you are not mentioning. If those real life states no longer existed by the time your pirate states were starting to become a thing, then you need to explain why. Look at the role - we are willing to accept a lot of things if properly explained, but you need to have a clear divergence and to explain things. You do not - your pirate states just appear out of nothing without explaining what would have happened to the region for history to diverge like that.Piracy was and is a big deal. That area has, today in RL, the second highest rate of piracy after East Africa. Just in my storyline the pirates, under the leadership of Atang, began establishing sultanates. What is not diverged or confusing about that?
The existence of piracy in the region in real life doesn't automatically explain the existence of your nation. You are simply working over the region of Indonesia as if it would be a blank state, cherry picking the things that you like, the existence of piracy, and ignoring the existence of real life states in the area without making the slightest effort to explain your alternative history or to create a divergence point. If you do not understand or want to understand the concept of working on and explaining your alternative history and properly diverging from real life history then we're both wasting our time here.
Thank you for your interest, but the app continues to be rejected.