The Reunification wars have ended,
Yet Corporations still rule the World,
And the World is still infested by The plague of Overpopulation and Famine,
But in the final days of the year 2059,
Humanity shall hurl themselves,
Into a Void where they can correct the mistakes of their past
A Void where Empire will rise into prestige and riches, or crumble into the void that is...
SPACE
Sol system- Earth
23:00:00 UE (United Earth time)
To the Inhabitants of earth, be it the unfortunate, the Infamous, or the Rich- New year's eve will forever mean peace, Peace for the mob leaders that ordered their men to take a holiday, Peace for UN officials Returning home after being issued their Yearly bonus of 25,000 Credits and given a break from the Bureaucratic nightmare that is the United Nations Council, and Peace for the corpaprations, that have exhausted Copious amounts of credits trying to outmaneuver, outplay, and sometimes outgun their opponents for the past 364 days, But the end of the decade meant something special as well. After weeks of Politicans making their way across a mess of Debates and Red tape (and Maybe a couple bribes from the AERODYNE corporation), Authorization for civilians to use the Warp generators Will be Automatically Granted on the first seconds of 2060.
In neo Dublin (Orginally under the flag of the union jack before the Reunification wars), Drunken irishmen and Enlighmen alike gathered at the City square and threw a massive party, the part was so rowdy and out of control, UN Peacekeepers had to be dispatched to control the situation.
In Great Rusivet (Formerly known as St. Petersburg and was under control of communist rebels before the Reunification wars), UN artillery regiments and A local Flash mob surronded the Newly constructed Rusviet spaceport/Shipyard and Decided to play a certian classical music peice from the Times of the Russian Czars, That specifcly needed a couple of heavy howitzers
(https://youtu.be/u2W1Wi2U9sQ)
In New York (The name didnt change because the Original UN headquarters was located In new york), Massive lights displayed a live countdown to the new year, it accidentally blinded a few homeless people, and it attracted more people to a already growing
mob that surronded the limits of the Newark Space port.
In space ports all around the globe, Our faction's fleets are preparing for launch, Many officials of The UN spaceport authority Are Anxiously observing the preparations of the launches (in the safety of their own home, of course), Port Authority Liaisons are Having problems coordinating with Faction leaders and their crews, and Almost everyone, be it from a TV screen at the Local pub, or the Smartpad-wielding teenager at the Annual family gathering is Watching.
How SPACE works
Actions/time
Each RP day (=1 irl day), A faction gets to perform Action(s), Each building, Ground unit, and ship (or fleet) can only perform 1 action per RP day, Days will not pass During combat and/or Dialogue, You do not need to spend a Action to start combat
Movement
If you decide to Spend your fleet(or Ship)'s action on moving said fleet or ship to another space, You will consume 1 unit of fuel per ship, You can only travel 1 Hex adjacent to your fleet or ship Per day
Combat
Will be decided Via Dice roll, it is designed to be brutal and quick-
*On the start of combat, two 12-sided dice will be rolled (both of these dice representing the Commanders from both side's wits and reaction time), this is their inatitive roll, and it will decide which side acts first, for example-
Initiative roll: 6
Initiative roll: 8
Friendlycombatant gets to Act first
*Firing will Also be decided by two 6-sided die (one representing the Fleet's armor and evasive manuvers, one representing the Fleet's firepower), On top of all of that, For every ship (Excluding fighters) present in the field, A +1 bonus will be added to a fleet's firepower check, And another +1 for the destroyer, and another +1 for the cruiser, so its....
-firgate +1
-Destroyer +2
And so on...
*If the attacking fleet has a high number than the Defending fleet, The Attacking fleet will choose a ship to destroy, But if he selects the dreadnaught, he will need to hit it agian, for the Dreadnaight's armor is too thick for 1 volley, it needs 3.
Combat ends when a combatant decided to retreat, or a combatant's fleet is completely wiped out
Starting resources
*Each faction are granted these resources by the United Nations Space Comission
-10,000 credits
-10 units of fuel
-1 Ready to build Hab unit
-1 Ready to build MFM fabricator
- 25,000 colonists (that also acts as crew members)
*and 1 Colony ship (this is a unique ship that can NOT be replaced)
*4 destroyers
* 1 cruiser
RP rules
*Respect and abide by the NS rules
*Do NOT godmod
*I am the OP, My word is law.
*3 strikes and you're out
*Have fun
By the Dawn of the new decade, The world shall see the greatest thing man has ever achieved since The first walk on the moon, and stare at the stars, wonder what Events will occur in the future, while the Space-faring factions will begin their voyage into the unknown,
Where the line between success and Imminent doom is extremely fine.
And that unknown, as always, is....
SPACE
Current Date (RP)
2060- Week 1, day 6
AERODYNE
To explore new horizons, always!
Frigates- 6,500 credits
Destroyers- 10,500 credits
Cruisers- 15,000 credits
Battlecruisers- 25,000 credits
Dreadnaughts- 30,000 credits
TYPEMAX
New frontiers? Typemax is on it!
Hab unit- 500 credits
MFM fabricator- 700 credits
MFM Processor- 700 credits
Barracks- 1,500 credits
Shipyards- 2,500 credits
R. Station (ground)- 2,500 credits
R. Station (Orbit)- 3,000 credits