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PostPosted: Thu Mar 04, 2021 12:30 am
by Brettenwald
Post's up. I tried to make it as open-ended as possible, not knowing if you wanted us to make the first moves or if you were going to approach us..

PostPosted: Thu Mar 04, 2021 1:13 am
by Anowa
Brettenwald wrote:Post's up. I tried to make it as open-ended as possible, not knowing if you wanted us to make the first moves or if you were going to approach us..

Either way works for me.

Just a heads up, don't want to come off as rude, but dialogue is supposed to be spirited by a paragraph. Good post otherwise.

PostPosted: Thu Mar 04, 2021 3:30 pm
by Brettenwald
Anowa wrote:
Brettenwald wrote:Post's up. I tried to make it as open-ended as possible, not knowing if you wanted us to make the first moves or if you were going to approach us..

Either way works for me.

Just a heads up, don't want to come off as rude, but dialogue is supposed to be spirited by a paragraph. Good post otherwise.


I'd slightly prefer if you made the first move, but I can edit my post and bring Petey inside if you want me to kick the action off. For the second point, sorry about that. I tend to go into wall-of-text mode when I'm excited for a thread.

PostPosted: Sat Mar 06, 2021 7:14 pm
by Sudbrazil
    Name: Tsuge Arakawa
    Aliases: None, he finds the concept rather strange.
    Gender: Male
    Age: 25
    Appearance:
    Image

    Goals: Excitement, comfort and rare guns… discreetly.
    Cyberware/Bioware:
      Full-body muscle & bone lace
      Toxin Binders
    Equipment:
      Mateba Sei Unica, chambered in .44 magnum, with 5-inch barrel, four speed loaders & 6 loose ‘utility’ rounds (often some flavor of AP)
      FN Browning Archos, with three magazines
      Sternmeyer M-95A4 rifle, with 4 magazines, sling, and a bag for concealed transport
      Agent computer phone
      EBM PCX portable computer
      Ballistic t-shirt, rated NIJ IIIA
      Binoculars
      Electronic shooter earplugs
      Ductape, lock-picking tools, multitool, paper, pen, pocket torch, refillable lighter, zip ties
    Job: Private investigator
    Backstory:
    In 1945 Captain Otoya Arakawa of the Imperial Japanese Army emigrated to South America following Japan’s crushing defeat at the hands of the United States, giving birth to a lineage of polite, serious minded men, who settled down into the local aristocracies. Far off from Japan, his family clung onto their culture as an anchor in unsure times. But at the turn of the millennium, when American expansionism turned its eyes to the tropical continent in the Central American wars, much of the family left the destruction towards their ancestral homeland. It was a radically different Japan to which they migrated, and the fossilized traditions held onto by the exiled branch of the Arakawas were seen as quaint or plainly antiquated. Even the language offered some trouble, but they nevertheless dug in their heels and settled down, becoming well known for being polite, serious and deeply nostalgic.
    A few generations later, in the year of 2050, Tsuge Arakawa was born near the Hokkaido countryside. He was a serious and polite man with a severe case of nostalgia which confused his friends and family when, despite a rather normal childhood and a well-paying job in the Japanese police, the young man decided to emigrate and set his eyes overseas. In Cascadia he found risky employment as a private investigator. But why leave Japan for a decaying empire? Why leave the placid country for what he considered a bleak, artificial, city life? That he will not tell, or at least he will give a different answer whenever asked. Nevertheless, he seems to be enjoying his time in the city, rain and crime included.
    DO NOT REMOVE: 2183

PostPosted: Sat Mar 06, 2021 9:40 pm
by Anowa
Sudbrazil wrote:
    Name: Tsuge Arakawa
    Aliases: None, he finds the concept rather strange.
    Gender: Male
    Age: 25
    Appearance:
    Goals: Excitement, comfort and rare guns… discreetly.
    Cyberware/Bioware:
      Full-body muscle & bone lace
      Toxin Binders
    Equipment:
      Mateba Sei Unica, chambered in .44 magnum, with 5-inch barrel, four speed loaders & 6 loose ‘utility’ rounds (often some flavor of AP)
      FN Browning Archos, with three magazines
      Sternmeyer M-95A4 rifle, with 4 magazines, sling, and a bag for concealed transport
      Agent computer phone
      EBM PCX portable computer
      Ballistic t-shirt, rated NIJ IIIA
      Binoculars
      Electronic shooter earplugs
      Ductape, lock-picking tools, multitool, paper, pen, pocket torch, refillable lighter, zip ties
    Job: Private investigator
    Backstory:
    In 1945 Captain Otoya Arakawa of the Imperial Japanese Army emigrated to South America following Japan’s crushing defeat at the hands of the United States, giving birth to a lineage of polite, serious minded men, who settled down into the local aristocracies. Far off from Japan, his family clung onto their culture as an anchor in unsure times. But at the turn of the millennium, when American expansionism turned its eyes to the tropical continent in the Central American wars, much of the family left the destruction towards their ancestral homeland. It was a radically different Japan to which they migrated, and the fossilized traditions held onto by the exiled branch of the Arakawas were seen as quaint or plainly antiquated. Even the language offered some trouble, but they nevertheless dug in their heels and settled down, becoming well known for being polite, serious and deeply nostalgic.
    A few generations later, in the year of 2050, Tsuge Arakawa was born near the Hokkaido countryside. He was a serious and polite man with a severe case of nostalgia which confused his friends and family when, despite a rather normal childhood and a well-paying job in the Japanese police, the young man decided to emigrate and set his eyes overseas. In Cascadia he found risky employment as a private investigator. But why leave Japan for a decaying empire? Why leave the placid country for what he considered a bleak, artificial, city life? That he will not tell, or at least he will give a different answer whenever asked. Nevertheless, he seems to be enjoying his time in the city, rain and crime included.
    DO NOT REMOVE: 2183

Accepted.

PostPosted: Sun Mar 07, 2021 12:14 pm
by Sudbrazil
I am rather unsure of how to start, might take some time to post.

PostPosted: Sun Mar 07, 2021 12:45 pm
by Endem
Sudbrazil wrote:I am rather unsure of how to start, might take some time to post.

I believe the best way is to have your character show up to the "Velvet Staircase" club

PostPosted: Sun Mar 07, 2021 8:23 pm
by Mandicoria
Gonna be getting a post up sometime either tomorrow night or tuesday. Work's been a pain as of recent. ;-;

PostPosted: Sun Mar 07, 2021 10:40 pm
by Daves Computer
This sounds really cool! I'd love to be a part of it! Before I make an app, should our character have some ties or investment into locating IEC's lost shipment? Or should our characters be designed a certain way so that our paths can intersect with other characters?

PostPosted: Sun Mar 07, 2021 10:55 pm
by Anowa
Daves Computer wrote:This sounds really cool! I'd love to be a part of it! Before I make an app, should our character have some ties or investment into locating IEC's lost shipment? Or should our characters be designed a certain way so that our paths can intersect with other characters?

Intersecting paths works best. As it stands, I can either find a way to have your characters on the path to finding IEC's case, or you can start with your own knowledge of it being missing and trying to track it down.

For the latter, either buying the info from a broker or knowing/being someone who managed to find the info on their own would work.

PostPosted: Sun Mar 07, 2021 10:57 pm
by Anowa
Sudbrazil wrote:I am rather unsure of how to start, might take some time to post.

Do whatever it is you want your character to do, I'll find a way to get them involved.

PostPosted: Sun Mar 07, 2021 11:05 pm
by Daves Computer
Anowa wrote:
Daves Computer wrote:This sounds really cool! I'd love to be a part of it! Before I make an app, should our character have some ties or investment into locating IEC's lost shipment? Or should our characters be designed a certain way so that our paths can intersect with other characters?

Intersecting paths works best. As it stands, I can either find a way to have your characters on the path to finding IEC's case, or you can start with your own knowledge of it being missing and trying to track it down.

For the latter, either buying the info from a broker or knowing/being someone who managed to find the info on their own would work.

Sounds good! I'm stuck between a delinquent turned gang member and a sleezy cop or corpo with monetary interests in seeking out the shipment. Might even go disgruntled ex corpo kicked out by the IEC seeking out the shipment out of spite. But I'm not yet hooked on a concept. I'll probably review the IC and see what might suit the setting and current direction of the rp.

PostPosted: Mon Mar 08, 2021 8:23 am
by Brettenwald
Homegirl, what in God's name have I gotten you into?

PostPosted: Fri Mar 12, 2021 8:25 pm
by Brettenwald
Hey, before I post, how easy do you intend to make this job for Petra? Just so I know what kind of hook I need to end ye olde post with for you to pick up on.

PostPosted: Fri Mar 12, 2021 10:43 pm
by Anowa
Brettenwald wrote:Hey, before I post, how easy do you intend to make this job for Petra? Just so I know what kind of hook I need to end ye olde post with for you to pick up on.

Pretty easy to begin with. Difficulty depends on what your personal definition of 'difficult' is.

PostPosted: Fri Mar 12, 2021 11:28 pm
by Brettenwald
Anowa wrote:
Brettenwald wrote:Hey, before I post, how easy do you intend to make this job for Petra? Just so I know what kind of hook I need to end ye olde post with for you to pick up on.

Pretty easy to begin with. Difficulty depends on what your personal definition of 'difficult' is.

I was just wondering whether you were going to have the "of course I wasn't going to make twenty large this easily" moment during the pickup or near the end of this job, that's all.

PostPosted: Fri Mar 12, 2021 11:42 pm
by Illegal Galaxies
This looks great. Ill start working on a character.

PostPosted: Sat Mar 13, 2021 2:57 am
by Anowa
Brettenwald wrote:
Anowa wrote:Pretty easy to begin with. Difficulty depends on what your personal definition of 'difficult' is.

I was just wondering whether you were going to have the "of course I wasn't going to make twenty large this easily" moment during the pickup or near the end of this job, that's all.

Ah
Well in that case, it's gonna get pretty hard towards the end.

PostPosted: Sat Mar 13, 2021 9:23 am
by Brettenwald
Anowa wrote:
Brettenwald wrote:I was just wondering whether you were going to have the "of course I wasn't going to make twenty large this easily" moment during the pickup or near the end of this job, that's all.

Ah
Well in that case, it's gonna get pretty hard towards the end.

Roger that, will post accordingly.

PostPosted: Sat Mar 13, 2021 10:22 am
by Transoxthraxia
Oh yes. Time to work on a post.

PostPosted: Sat Mar 13, 2021 6:23 pm
by Brettenwald
Brettenwald wrote:
Anowa wrote:Ah
Well in that case, it's gonna get pretty hard towards the end.

Roger that, will post accordingly.

It's up. Hope it's good enough, lemme know if I need to edit it for any reason.

PostPosted: Sun Mar 14, 2021 3:54 am
by Anowa
Brettenwald wrote:
Brettenwald wrote:Roger that, will post accordingly.

It's up. Hope it's good enough, lemme know if I need to edit it for any reason.

Just that Delamain is a Night City exclusive service.

Gonna have to hail a yellow hued variety.

PostPosted: Sun Mar 14, 2021 7:06 am
by Brettenwald
Anowa wrote:
Brettenwald wrote:It's up. Hope it's good enough, lemme know if I need to edit it for any reason.

Just that Delamain is a Night City exclusive service.

Gonna have to hail a yellow hued variety.

Fixed. Also, how would I go about getting Petey a Burya or something similar? I think she's gonna need more firepower soon.

PostPosted: Sun Mar 14, 2021 9:07 am
by Anowa
Brettenwald wrote:
Anowa wrote:Just that Delamain is a Night City exclusive service.

Gonna have to hail a yellow hued variety.

Fixed. Also, how would I go about getting Petey a Burya or something similar? I think she's gonna need more firepower soon.

The same individual that Tristan is currently delivering a package to.

PostPosted: Sun Mar 14, 2021 11:21 am
by Brettenwald
Anowa wrote:
Brettenwald wrote:Fixed. Also, how would I go about getting Petey a Burya or something similar? I think she's gonna need more firepower soon.

The same individual that Tristan is currently delivering a package to.

Noted, thanks.