Posted: Thu Mar 04, 2021 12:30 am
Post's up. I tried to make it as open-ended as possible, not knowing if you wanted us to make the first moves or if you were going to approach us..
Because sometimes even national leaders just want to hang out
https://forum.nationstates.net/
Brettenwald wrote:Post's up. I tried to make it as open-ended as possible, not knowing if you wanted us to make the first moves or if you were going to approach us..
Anowa wrote:Brettenwald wrote:Post's up. I tried to make it as open-ended as possible, not knowing if you wanted us to make the first moves or if you were going to approach us..
Either way works for me.
Just a heads up, don't want to come off as rude, but dialogue is supposed to be spirited by a paragraph. Good post otherwise.
Name: Tsuge Arakawa
Aliases: None, he finds the concept rather strange.
Gender: Male
Age: 25
Appearance:
Goals: Excitement, comfort and rare guns… discreetly.
Cyberware/Bioware:Full-body muscle & bone lace
Equipment:
Toxin BindersMateba Sei Unica, chambered in .44 magnum, with 5-inch barrel, four speed loaders & 6 loose ‘utility’ rounds (often some flavor of AP)
Job: Private investigator
FN Browning Archos, with three magazines
Sternmeyer M-95A4 rifle, with 4 magazines, sling, and a bag for concealed transport
Agent computer phone
EBM PCX portable computer
Ballistic t-shirt, rated NIJ IIIA
Binoculars
Electronic shooter earplugs
Ductape, lock-picking tools, multitool, paper, pen, pocket torch, refillable lighter, zip ties
Backstory:
In 1945 Captain Otoya Arakawa of the Imperial Japanese Army emigrated to South America following Japan’s crushing defeat at the hands of the United States, giving birth to a lineage of polite, serious minded men, who settled down into the local aristocracies. Far off from Japan, his family clung onto their culture as an anchor in unsure times. But at the turn of the millennium, when American expansionism turned its eyes to the tropical continent in the Central American wars, much of the family left the destruction towards their ancestral homeland. It was a radically different Japan to which they migrated, and the fossilized traditions held onto by the exiled branch of the Arakawas were seen as quaint or plainly antiquated. Even the language offered some trouble, but they nevertheless dug in their heels and settled down, becoming well known for being polite, serious and deeply nostalgic.
A few generations later, in the year of 2050, Tsuge Arakawa was born near the Hokkaido countryside. He was a serious and polite man with a severe case of nostalgia which confused his friends and family when, despite a rather normal childhood and a well-paying job in the Japanese police, the young man decided to emigrate and set his eyes overseas. In Cascadia he found risky employment as a private investigator. But why leave Japan for a decaying empire? Why leave the placid country for what he considered a bleak, artificial, city life? That he will not tell, or at least he will give a different answer whenever asked. Nevertheless, he seems to be enjoying his time in the city, rain and crime included.
DO NOT REMOVE: 2183
Sudbrazil wrote:Name: Tsuge Arakawa
Aliases: None, he finds the concept rather strange.
Gender: Male
Age: 25
Appearance:
Goals: Excitement, comfort and rare guns… discreetly.
Cyberware/Bioware:Full-body muscle & bone lace
Equipment:
Toxin BindersMateba Sei Unica, chambered in .44 magnum, with 5-inch barrel, four speed loaders & 6 loose ‘utility’ rounds (often some flavor of AP)
Job: Private investigator
FN Browning Archos, with three magazines
Sternmeyer M-95A4 rifle, with 4 magazines, sling, and a bag for concealed transport
Agent computer phone
EBM PCX portable computer
Ballistic t-shirt, rated NIJ IIIA
Binoculars
Electronic shooter earplugs
Ductape, lock-picking tools, multitool, paper, pen, pocket torch, refillable lighter, zip ties
Backstory:
In 1945 Captain Otoya Arakawa of the Imperial Japanese Army emigrated to South America following Japan’s crushing defeat at the hands of the United States, giving birth to a lineage of polite, serious minded men, who settled down into the local aristocracies. Far off from Japan, his family clung onto their culture as an anchor in unsure times. But at the turn of the millennium, when American expansionism turned its eyes to the tropical continent in the Central American wars, much of the family left the destruction towards their ancestral homeland. It was a radically different Japan to which they migrated, and the fossilized traditions held onto by the exiled branch of the Arakawas were seen as quaint or plainly antiquated. Even the language offered some trouble, but they nevertheless dug in their heels and settled down, becoming well known for being polite, serious and deeply nostalgic.
A few generations later, in the year of 2050, Tsuge Arakawa was born near the Hokkaido countryside. He was a serious and polite man with a severe case of nostalgia which confused his friends and family when, despite a rather normal childhood and a well-paying job in the Japanese police, the young man decided to emigrate and set his eyes overseas. In Cascadia he found risky employment as a private investigator. But why leave Japan for a decaying empire? Why leave the placid country for what he considered a bleak, artificial, city life? That he will not tell, or at least he will give a different answer whenever asked. Nevertheless, he seems to be enjoying his time in the city, rain and crime included.
DO NOT REMOVE: 2183
Sudbrazil wrote:I am rather unsure of how to start, might take some time to post.
Daves Computer wrote:This sounds really cool! I'd love to be a part of it! Before I make an app, should our character have some ties or investment into locating IEC's lost shipment? Or should our characters be designed a certain way so that our paths can intersect with other characters?
Sudbrazil wrote:I am rather unsure of how to start, might take some time to post.
Anowa wrote:Daves Computer wrote:This sounds really cool! I'd love to be a part of it! Before I make an app, should our character have some ties or investment into locating IEC's lost shipment? Or should our characters be designed a certain way so that our paths can intersect with other characters?
Intersecting paths works best. As it stands, I can either find a way to have your characters on the path to finding IEC's case, or you can start with your own knowledge of it being missing and trying to track it down.
For the latter, either buying the info from a broker or knowing/being someone who managed to find the info on their own would work.
Brettenwald wrote:Hey, before I post, how easy do you intend to make this job for Petra? Just so I know what kind of hook I need to end ye olde post with for you to pick up on.
Brettenwald wrote:Anowa wrote:Pretty easy to begin with. Difficulty depends on what your personal definition of 'difficult' is.
I was just wondering whether you were going to have the "of course I wasn't going to make twenty large this easily" moment during the pickup or near the end of this job, that's all.