Name: Alizarelia Kallax
Alias: The Pirate Queen, Scourge of the Antigan Cluster
Appearance:
Archetype: The Reaver
Personality: Alizarelia has been described as being short-tempered and underhanded, though she herself insists she's pragmatic but has admitted she might be a little stubborn.
Curiously, there seems to be next to no record of Alizarelia ever stepping foot on a planet. When meeting with others, she's always arranged said meeting on onboard a ship or void-station.
Backstory: Like the other Primarchs, Alizarelia was flown across the galaxy far from Terra by the Ruinous Powers. Unlike most of the other Primarchs, the pod that contained the infant Alizarelia did not make planetfall on some lost world of humanity. Instead Alizarelia's pod was found adrift in the cold, dark void of space by a roving space pirate band searching for loot through the wreckage of a destroyed voidship. Finding the young Primarch, the pirates took Alizarelia to have been a survivor of the voidship's demise and brought her onboard their ship as a slave-captive.
It soon became apparent that the young Primarch was no mere human, broken bones and wounded prides attested to that after a few pirates thought she was easy pickings. Alizarelia also proved to be a fury in combat, often in the forefront of many a boarding action leading the pirates as they carved their way through the crew of a prey vessel. Within a few solar years she had assumed command of the ship after openly challenging and then besting the captain, soon after that she had gathered together a small fleet of raiders. This was round this time she gained the moniker 'Scourge of the Antigan Cluster' for the actions of her raiders against human and xenos alike in that sector of space.
After steadily growing her band of raiders and increasing infamy, Alizarelia came to the attention of the pirate lord Djanko Feckward. The pirate lord had been receiving reports of the so-called up and coming raider and, particularly after some of his own ships fell under Alizarelia's sights, arranged for a meeting. Wary of a trap, Alizarelia agreed to the meeting and spent a few hours alone with the pirate lord until their meeting was concluded. A deal was struck where Alizarelia would become one of Feckward's lieutenants and answer his summons, but would otherwise be semi-independent and free to operate as she had been. When Feckward died a few years later and the other lieutenants bickered over who would succeed him, Alizarelia simply slewed her rivals and seized control of Feckward's vast fleets whilst titling herself Pirate Queen in the process. The reach of Alizarelia's fleets expanded over the years that followed, growing beyond the Antigan Cluster and into the surrounding sectors. Whilst shying away from outright claiming planets as her own, she instead demanded tribute from various worlds in exchange for them being spared the attention of her raiders....for the most part.
It was in 825.M30 that Alizarelia became aware of a new force moving into her sector of space, though at the time she wasn't aware that this force was actually elements of the 6th Legion waging the Great Crusade. There was a number of clashes between the 6th Legion and Alizarelia's raiders, though for their part the raiders only targetted small scouting groups than avoided larger scale fleet engagements. But things came to a head when the 6th Legion made serious in-roads, despite frequent hit and run attacks by the raiders, into the Antigan Cluster and Alizarelia gathered together her ships for a major clash. Choosing the Arkwight Nebula as her battleground, Alizarelia lured the ships of the 6th Legion whilst most of her fleet powered down and let themselves drift on the solar winds. Once the 6th Legion came into range, Alizarelia's ships powered up and started unleashing volley after volley of fire.
Alizarelia had positioned her own ship, a light cruiser, along the flank of her fleet and led a group of ships to close-in on the 6th Legion who were reacting to the sudden and intense barrage of fire. Leading the charge, Alizarelia closed in what she took to be the enemy's flagship with the intent of boarding it. Whilst it is known that Alizarelia managed to board the vessel, what occurred afterwards remains unknown other than Alizarelia voxed an order for her fleet to stand down. Having issued further instructions to her senior captain, Alizarelia abruptly departed with the 6th Legion. It is speculated, but not confirmed, that she met with the Emperor but it is known that not long after leaving with the 6th Legion she took command of her own Legion; the 13th.
Christening them the Void Reavers, Alizarelia set about leaving her mark on the 13th Legion. It's tactics were refined and it's structure re-organised, though operationally there was little difference in how the Legion operated. Returning to the Antigan Cluster, Alizarelia selected the best of her raiders to be recruited into the Legion and added her fleets to the Legion's strength.
War Gear: Scourge - Chainsword once welded by the pirate lord Djanko Feckward, claimed by Alizarelia after taking control of Feckward's fleets.
The Legion
Numeration: XIII (13th) Void Reavers
Primogenitor: Alizarelia Kallax
Noteworthy Domains: Fleet based.
Combat Doctrine: Raider/Void Warfare specialists.
Appearance:
Origins and History: The 13th Legion's origins lie in the Unification Wars of Terra, where due to it's low numbers it operated as a series of cadres of pathfinders forging ahead of the main Legions of proto-Astartes and Thunder Warriors. Their task was to locate enemy strongholds, then conduct small strikes to force cracks in the enemy's defences which the other Legions would then exploit to smash them apart. Though they operated far from the limelight, typically a silent role in the public conquests of the other Legions. Happy to operate in their own independent way, they became increasingly isolated among the ranks of the Legiones Astartes.
After the Emperor consolidated his hold on Terra and surrounding worlds, the 13th Legion was among the first of His hosts to depart the Sol system. At this stage the Legion was structured as a series of Pioneer Companies, tasked with seeking out lost worlds of Mankind and charting the strongholds of alien empires. It was here where the Legion's mastery of hit and run warfare established by the necessity of their mission. They were rarely more than one thousand against the dark empires beyond the edge of the maps, the brave few standing against the terrors of the outer dark far from aid and succour. They struck without warning, raiding and killing, drawing out the foe and testing its defences and tactics, always watching and learning -- broadcasting the knowledge won with the blood of their brothers so that the Expeditionary Fleets could bring the Emperor's wrath down upon the enemies of Mankind.
However, operating so far ahead in the vanguard of what became the Great Crusade meant they did so with little support and frequently out-ranged their supply lines. Doing this sapped the Legion's strength as it was slowly and surely eroded by the pressures of war. For a time it looked like the Legion would fight on to extinction, though the discovery of their Primarch transformed them.
Shortly after taking command of the Legion, Alizarelia renamed them the Void Reavers and set about re-organising them more along the lines of her raider fleets.
Legion Organization and Structure: The Legion split into so-called 'Fleets', though these vary greatly in size ranging reported from 5,000 warriors to as many as 20,000. This was purely down to the will of the fleet's commander, known the re-organised Void Reavers as High Captains.
The only other organisational unit of note is what is referred to as a 'band', this sits below the level of a fleet and is roughly equivalent to the standard company. Just like the larger fleets, the bands vary greatly in size from a few hundred to a few thousands. Similarly, the size and fighting style was up to the personal preference of the officer how led it who was called a Low Captain.
Lacking a true homeworld of their own, the Void Reavers recruit at random from human worlds they come across even if those worlds have been ceded to other Legions. Coupled with the more independent spirit of the Legion itself and it's individual units, difficulties tend to arise with other Legions.
The Void Reavers' strength is believed to be 70,000, though it's officers are lax with regards to filing reports.
High Captain, each one in charge of each of the various fleets.
Low Captain, in charge of the smaller bands.
Master, functions as second-in-command to both ranks of captain.
Matelot- general name given to the Astartes of the Void Reavers.
Specialist Formations: n/a
Legion Wargear: Standard, though preference for short-range/close quarters based weapons.
Legion Vehicles: Favous gunships and rapid attack vehicles.
Legion Fleet: Estimated 1,500 vessels of all tonnages, ~20 battleships with the rest being light cruisers and escorts.
Legion Relics: n/a