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G-Tech Corporation
P2TM RP Mentor
 
Posts: 59424
Founded: Feb 03, 2010
Democratic Socialists

Postby G-Tech Corporation » Sun May 02, 2021 1:59 pm

Deepkin


Eastern Marches, Stalheim
Second of First Seed, Year Twohundred Seventyeight of the Reckoning

Kurwin knelt down, and pulled the pair of strong shears from his belt. With his right hand he pulled up the belt of tattered leather armor, and then with his left he began cutting into the still-warm flesh. It parted before iron shears only reluctantly, the languid coursing of not yet cold blood swiftly filling the cavity he carved into the corpse. The process would have been swifter if he had returned to camp to sharpen the implements, but the dead didn't care if there was a bit of a sawing motion, or if the wounds were a bit jagged. After a half dozen firm strokes the piece of flesh came away, and the heavy barbed arrow with it.

Really he didn't know why the Guard insisted on these thick bladed arrows to use with the singing bows. The impact of a normal punch-tip into a foe with even diffident armor usually left them dead before they could flee, based on his decade of experience, and the barbs were meant to mangle. You didn't need to maim dead men. But they kept right on using them. Probably bureaucratic inertia. It certainly made cleaning up after these barbarians messy.

You had to cut them out, you see. That was why he was here. You get the shit end of the stick when people start camping, and you go out with the blood-shears. Gruesome work. Most new men got used to it though. Iron wasn't so cheap that you could afford to just leave it rusting in corpses of some goat-fucking pelt-wearing bearded numbskull who thought showing up and waving a pointy stick at peasants was a wise plan for personal profit and enlightenment. And since the arrows were barbed, well, sometimes you just had to cut out chunks of the men and burn the flesh off. A hell of a lot easier than individually slicing away the bits of gristle, organ, flesh, and fat which came if you yanked.

He stood, moving on to the next arrow studded body. Some of the raiders had taken a few to down, and so you had to work harder, or taken a shot to the skull or the chest, and you had to use a little hammer to break the bone so the arrow came away from where it was firmly lodged. If only these wild men would take a suffering hint and turn to more productive professions, like throwing themselves off of cliffs when the Guard cornered them. Then he wouldn't have to clean up so much.

Start: 983 Wealth, 4 Hides, 126 Timber, 154 Stone, 21 Wool, 26 Tin Ore, 20 Copper Ore, 14 Starmetal, 28 Skystone, 35 Cinnabar, 2 Jade, 340 Stability
Citizens: +18 Labor, +20 Wealth
4 Peasants: Forced Labor [+4 Labor]
1 Freemen: Forced Labor [+1 Labor]
2 Freemen: Harvesting Flatlands [+2 Food, +2 Stone]
1 Freemen: Harvesting Riverlands [+5 Food]
1 Freemen: Harvesting Forest [+2 Timber]
Peasants taking Wealth to Svalheim [5 Wealth]
1 Freemen: Educated into Scholars
1 Freemen: Educated into Explorers
1 Freemen: (Patronage) Educated into Artisans [-4 Wealth, +2 Labor]
Peasants training as Soldiers
Explorers: Exploring north and west
4 Artisans: Gathering Stone in Flatlands [+4 Stone, +4 Food]
Artisans: Operating Rural District [+3 Food, +8 Stone]
Artisans: Operating Rural District [+29 Food, +2 Hides, +3 Copper, +4 Wool]
Artisans: Operating Rural District 2 [+27 Food, +2 Hides, +5 Timber, +4 Wool, -4 Hides, +4 Wealth] (+2 Wealth)
Artisans: Operating Rural District [+3 Food, +4 Stone, +4 Cinnabar, +3 Skystone] (+Labor)
Artisans: Operating Rural District 3 [+3 Food, +4 Stone, +6 Copper, +2 Skystone]
Artisans: Operating Docks District [+2 Food, +11 Wealth] (+2 Wealth)
Artisans: Operating Urban District [+3 Stability, +5 Food, -2 Stone, -1 Copper, -1 Charcoal, -2 Hides, +9 Wealth]
Artisans: Operating Urban District 2 [-1 Timber, -2 Wealth, -5 Wool, +6 Industry, +3 Charcoal, +13 Wealth]
Artisans: Operating Urban District [+1 Food, -2 Copper, -2 Wool, +9 Wealth] [+2 Wealth, +Labor]
Artisans: Operating Urban District [+1 Food, -1 Wealth, -2 Wool, +2 Industry, +4 Wool, +1 Wealth] [+Labor, +2 Wealth]
Artisans: Operating Urban District [+1 Food, +2 Wealth] (+2 Wealth, +Labor)
Artisans: Operating Workshop in Urban District [-4 Wealth, +11 Industry]
Artisans: Operating Workshop in Urban District [-4 Wealth, +11 Industry]
Artisans: Laboring at Smithy in Urban District [-1 Wealth, +2 Industry]
Artisans: Operating Bloomery in Urban District [-2 Copper, +4 Wealth]
Artisans: Operating Bloomery in Urban District [-4 Copper, +8 Wealth]
Artisans: Operating Treadwheel Crane [+2 Labor]
9 Scholars: Researching Central Granaries
5 Scholars: Researching Childbirthing
2 Scholars: Learning Companion Herding [3/5]
200 Soldiers: Training [2 - 5/5]
200 Soldiers: Patrolling
100 Warriors: Training [1 - 1/5]
100 Warriors: Training [0 - 4/5]
Bireme: Patrolling the rivermouth
Path Network brings in Tin, Starmetal, Jade | 2 Wealth transferred to Svalheim
Spire of the Sky watching foreign lands
9 Food from Domestic Sources, 2 Wealth from Palace Economy, 20 Wealth from Trade
Income: 27 Labor, 100 Wealth, 32 Industry, 105 Food, -2 Hides, 10 Timber, 3 Charcoal, 23 Stone, 1 Tin, 5 Skystone, 1 Starmetal, 4 Cinnabar, 1 Jade
Working on Trireme [6/6 Wealth, 6/6 Industry, 10/10 Timber, 2/4 Years]
Laying down Trireme [6/6 Wealth, 6/6 Industry, 10/10 Timber, 0/4 Years]
Constructing Grand Wall [0/9 Labor, 6/6 Wealth, 4/6 Industry, 20/20 Stone] -> [9/9 Labor, 6/6 Industry] [Done]
Recruiting Soldiers [3/3 Wealth, 1/1 Industry] [Done]
Making 2x Singing Bows [6/6 Wealth, 4/4 Industry, 4/4 Skystone] [Done]
Constructing 3x Amphitheater [18/18 Labor, 15/15 Wealth, 6/6 Industry] [Done]
Constructing Eduba [4/4 Labor, 9/9 Wealth, 5/5 Industry] [Done]
Enchanting Granary with Rune of Preservation, Double-Cast [2/2 Copper, 4/4 Enchantment]
Mounting 400 Soldiers [12/12 Wealth, 4/4 Industry]
Making Ballistae [7/7 Wealth, 6/6 Industry, 5/5 Timber, 2/2 Bronze]
+86/101 Stability from Housing, +3 Stability from Shrine, +4 Stability from Power Points, -8 Stability from Forced Labor, -25 Stability from Overcrowding, -6 from Uncivilized Culture
End: 1024 Wealth, 2 Hides, 121 Timber, 177 Stone, 21 Wool, 3 Charcoal, 25 Tin Ore, 19 Copper Ore, 15 Starmetal, 29 Skystone, 39 Cinnabar, 3 Jade, 394 Stability


Start: 537 Wealth, 138 Timber, 19 Stone, 35 Meteoric Iron, 37 Starmetal, 11 Hides, 2 Clay, 10 Wool, 23 Geodes, 7 Jade, 238 Stability
Citizens: 13 Labor, 15 Wealth
6 Peasants doing Forced Labor [+6 Labor]
3 Freemen gathering Food and Stone [+3 Food, +3 Stone]
3 Freemen cutting Timber in Forests [+6 Timber]
1 Freemen being educated into Explorers
1 Freemen (Patronage) being educated into Scholars [-4 Wealth, +2 Labor]
Path Network brings in 1 Starmetal, 1 Geodes, 1 Emeralds | Transferring Forged Iron Weapons and Forged Iron Armor to Kar Agala
Artisans working Rural District [+26 Food, +2 Meteoric Iron, +1 Timber, +1 Clay]
Artisans working Rural District [+3 Food, +10 Stone, +3 Meteoric Iron]
Artisans working Rural District [+17 Food, +4 Hides, +8 Wool, -4 Hides, +4 Wealth] (+2 Wealth)
Artisans working Rural District [+13 Food, +10 Timber] (+Labor)
Artisans working Rural District [+8 Food, +4 Hides, +8 Wool, -4 Hides, +4 Wealth] (+2 Wealth)
Artisans working Docks District [+3 Food, +10 Wealth] (+2 Wealth, +Labor)
Artisans working Urban District [+1 Food, +3 Stability, -1 Clay, -1 Meteoric Iron, -1 Stone, -1 Wool, +10 Wealth, -1 Timber, +6 Industry] (+2 Wealth)
Artisans working Urban District [+4 Food, -2 Wool, -1 Timber, -1 Meteoric Iron, +6 Wealth] [+2 Wealth]
Artisans working Urban District [+27 Food, -4 Wool, +8 Wealth] [+2 Wealth, +Labor]
Artisans working Urban District [+1 Food, -2 Wealth, -4 Wool, +10 Wealth, +5 Industry] (+Labor, +2 Wealth)
Artisans working Urban District [+1 Food, -4 Wool, +8 Wealth] (+2 Wealth)
Artisans working Workshop in Urban District (-4 Wealth, +11 Industry]
Artisans working Smithy in Urban District (-Wealth, +2 Industry)
Artisans working Workshop in Urban District (-4 Wealth, +11 Industry]
Artisans idling
2 Peasants working Treadwheel Cranes in Urban District [+8 Labor]
1 Peasants working Treadwheel Crane in Urban District [+2 Labor]
7 Scholars researching High-Temperature Smelting
4 Scholars investigating Geodes
200 Warriors: Patrolling
100 Warriors: Training [0: 5/5]
400 Trained: Training [2: 4/5]
100 Militia: Training [1: 1/5]
9 Food from Domestic Sources, 2 Wealth from Palace Economy, 19 Wealth from Trade
Income: 43 Labor, 97 Wealth, 35 Industry, 135 Food, 12 Stone, 16 Timber, 1 Starmetal, 1 Geodes, 1 Jade, 3 Meteoric Iron
Making Forged Iron Armor, Forged Iron Weapons x2 [20/20 Wealth, 16/16 Industry]
Constructing Market [3/4 Labor, 5/5 Wealth, 0/3 Industry] -> 4/4 Labor, 3/3 Industry [Done]
Constructing 3x Dense Housing [15/15 Labor, 12/12 Wealth, 6/6 Industry, 6/6 Timber, 4/4 Stone] [Done]
Constructing 2x Eduba [8/8 Labor, 18/18 Wealth, 10/10 Industry] [Done]
Constructing Docks District [6/6 Labor, 5/5 Wealth, 4/4 Industry] [Done]
Constructing Drydock [7/7 Labor, 5/5 Wealth, 0/4 Industry]
Constructing Wharf x4 [18/20 Labor, 4/4 Wealth, 0/8 Industry]
+3 Stability from Shrine, +56 Stability from Housing, +4 Stability from Power Points, -7 Stability from Forced Labor, -20 Stability from Overcrowding, -1 Stability from Uncivilized Culture
End: 570 Wealth, 148 Timber, 27 Stone, 36 Meteoric Iron, 38 Starmetal, 11 Hides, 2 Clay, 10 Wool, 24 Geodes, 8 Jade, 273 Stability


Start: 152 Wealth, 20 Timber, 41 Stone, 12 Hides, 14 Wool, 4 Coal, 10 Firechar, 7 Diamonds, 7 Obsidian, 5 Malachite, 6 Hematite, 142 Stability
Citizens: 14 Labor, 12 Wealth
4 Peasants doing Forced Labor [+4 Labor]
2 Freemen harvesting 2 Forests [+4 Timber]
2 Freemen harvesting Hills [+4 Stone]
1 Freemen being educated into Scholars
1 Freemen being educated [Patronage] into Artisans [+2 Labor, -4 Wealth]
Peasants training as Soldiers
Artisans operating Docks District [+3 Food, +10 Wealth] (+2 Wealth)
Artisans operating Rural District [+3 Food, +6 Stone, +2 Coal, +6 Hematite, +3 Firechar]
Artisans operating Rural District [+6 Food, +2 Hides, +4 Wool, -2 Hides, +2 Wealth] (+2 Wealth)
Artisans operating Rural Hills 2 [+3 Food, +2 Stone] (+Labor)
Artisans operating Rural District [+5 Food, +1 Timber] (+Labor)
Artisans operating Urban District [-2 Stone, -4 Wool, -1 Malachite, -1 Timber, +10 Wealth, +5 Industry] (+Labor, +2 Wealth)
Artisans operating Urban District [+1 Food, -2 Wealth, +5 Industry]
Artisans operating Urban District [+1 Food]
Artisans operating Smithy [-2 Wealth, +4 Industry]
Artisans operating Workshop [-2 Wealth, +6 Industry], Treadwheel Crane [+2 Labor]
Artisans operating Bloomery [-2 Hematite, +4 Wealth]
8 Scholars studying Diamonds
100 Soldiers: Training [1 3/5]
100 Soldiers: Patrolling
Domestic Crops: +9 Food, Palace Economy: +2 Wealth, +16 Wealth from Trade
Road Network brings in Diamonds, Obsidian, Malachite | 2 Firechar sent to Kar Agala
Everpyre consumes 5 Timber, 5 Coal - 10 Enchantment free
Income: 26 Labor, 44 Wealth, 22 Industry, 31 Food, 4 Timber, 10 Stone, 5 Coal, 5 Firechar, 1 Diamonds, 1 Obsidian, 4 Hematite
Modifying Bloomery with Firechar [2/2 Firechar]
Constructing Treadwheel Crane [9/10 Labor, 15/15 Wealth, 5/5 Industry, 5/5 Timber] -> 10/10 Labor [Done]
Constructing Grand Wall [0/9 Labor, 6/6 Wealth, 6/6 Industry, 20/20 Stone] -> [9/9 Labor]
Constructing Dense Housing x3 [0/15 Labor, 12/12 Wealth, 6/6 Industry, 9/9 Timber, 6/6 Stone] -> [15/15 Labor]
Constructing Rural District (Hills) [1/3 Labor, 1/1 Wealth]
Training Soldiers [3/3 Wealth, 1/1 Industry]
Creating Forged Iron Armor, Forged Iron Weapons [8/8 Wealth, 4/4 Industry]
Creating 3x Composite Bows [6/6 Wealth, 3/3 Industry]
Mounting 300 Soldiers [15/15 Wealth, 3/3 Industry]
Creating Ballistae [11/11 Wealth, 6/6 Industry, 5/5 Timber, 2/2 Hematite]
-8 Stability from Forced Labor, -1 Stability from Expansion, +3 Stability from Shrine, +3 Stability from Power Points, +68/70 Stability from Housing, -10 Stability from Uncivilized Culture, -1 Stability from Overcrowding
End: 154 Wealth, 15 Timber, 51 Stone, 12 Hides, 14 Wool, 4 Coal, 11 Firechar, 8 Diamonds, 8 Obsidian, 5 Malachite, 10 Hematite, 196 Stability


Start: 80 Wealth, 6 Hides, 23 Wool, 9 Timber, 36 Stone, 3 Charcoal, 15 Gold, 17 Stability
Citizens: 10 Labor, 7 Wealth
2 Freemen harvest Timber in Flatlands [+2 Timber, +2 Food]
1 Freemen harvest Timber in Forest [+2 Timber]
2 Freemen harvest Stone in Hills [+4 Stone]
1 Freemen educated into Scholars
1 Freemen educated into Artisans via Patronage [-4 Wealth, +2 Labor]
Artisans work Rural Forest District [+8 Food, +10 Timber] (+Labor)
Artisans work Rural District [+2 Food, +7 Gold, +5 Stone]
Artisans work Rural District [+4 Food, +2 Hides, -2 Hides, +4 Wool, +2 Wealth] [+2 Wealth, +Labor]
Artisans work Urban District [-Timber, -Gold, -3 Wool, +9 Wealth, -2 Wealth, +5 Industry] [+2 Wealth]
Artisans work Urban District [+1 Food, -Timber, -Gold, -Wool, +4 Wealth] (+Labor, +2 Wealth)
Artisans operate Bloomery [-2 Timber, -2 Gold, +6 Wealth]
Artisans operate Workshop [-2 Wealth, +6 Industry]
Peasants operate Treadwheel Crane [+2 Labor]
3 Scholars innovate Offshore Netting
Soldiers patrol
Domestic Crops: +9 Food, +8 Wealth from Trade, +2 Wealth from Palace Economy
Income: 18 Labor, 37 Wealth, 11 Industry, 20 Food, 7 Stone, 8 Timber, 3 Charcoal, 3 Gold
Constructing Treadwheel Crane [10/10 Labor, 15/15 Wealth, 5/5 Industry, 5/5 Timber]
Constructing Obelisk of Vigor [8/15 Labor, 10/10 Wealth, 4/4 Industry, 2/8 Enchantment]
Stability: -2 Expansion, +3 Shrine, +18 Housing
End: 92 Wealth, 6 Hides, 23 Wool, 12 Timber, 43 Stone, 6 Charcoal, 2 Firechar, 18 Gold, 36 Stability


Start: 126 Wealth, 2 Stone, 26 Timber, 1 Hides, 1 Wool, 30 Stability
Citizens: 9 Labor, 10 Wealth
2 Wealth from Kharbarinth, 5 Wealth from Kharbarinth
3 Peasants conduct Forced Labor [+3 Labor]
3 Artisans harvest Timber [+6 Timber]
3 Artisans harvest Stone in Hills [+6 Stone]
1 Freemen educated into Artisans
1 Freemen educated into Scholars via Patronage [-4 Wealth, +2 Labor]
Artisans operate Rural District 1 [+13 Food, +2 Hides, +4 Wool, -2 Hides, +2 Wealth] (+1 Labor, +2 Wealth)
Artisans operate Rural Hills 1 [+2 Food, +3 Gold Ore, +3 Stone]
Artisans operate Urban District [+1 Food, -2 Stone, -4 Wool, -1 Timber, -2 Gold Ore, +16 Wealth, -2 Wealth, +6 Industry] (+Labor, +2 Wealth)
Artisans operate Urban Flatlands 2 [+1 Food, +2 Labor, -1 Timber, -1 Gold, +2 Wealth] [+2 Wealth, +Labor]
Artisans working Bloomery [-1 Timber, -1 Gold, +2 Wealth]
8 Food from Domestic Sources, 4 Wealth from Trade, 2 Wealth from Palace Economy
3 Scholars research King's Ore
Income: 18 Labor, 38 Wealth, 12 Industry, 27 Food, 3 Timber, 7 Stone, -1 Gold Ore
Constructing Grand Wall [8/9 Labor, 6/6 Wealth, 6/6 Industry, 20/20 Stone] -> 9/9 Labor [Done]
Constructing Delving (Gold) [0/8 Labor, 5/5 Wealth, 3/3 Industry] -> [8/8 Labor] [Done]
Constructing Rural District (Forest) [3/3 Labor, 1/1 Wealth] [Done]
Constructing 2x Forestry [6/6 Labor, 4/4 Wealth] [Done]
Enchanting Farm into Twice-Enchanted Farm [8/8 Stone, 4/4 Enchantment] [Done]
Crafting Ballistae [7/7 Wealth, 6/6 Industry, 5/5 Timber, 2/2 Iron] [Done]
-6 Stability from Forced Labor, +18/18 Stability from Housing, -4 Stability from Expansion, +3 Stability from Shrine
100 Soldiers patrolling
End: 152 Wealth, 1 Stone, 24 Timber, 1 Hides, 1 Wool, 41 Stability
Last edited by G-Tech Corporation on Tue May 04, 2021 3:02 pm, edited 1 time in total.
TG if you have questions about RP. If I don't know the answer, I know someone who does.

Quite the unofficial fellow. P2TM Mentor specializing in faction and nation RPs, as well as RPGs.

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Lazarian
Ambassador
 
Posts: 1228
Founded: Jul 14, 2013
Inoffensive Centrist Democracy

Postby Lazarian » Mon May 03, 2021 1:06 pm

Corvus, Year 78 of Destiny's Awakening

Three hundred years ago, when Corvus the First Patriarch left with his family, the tribe from which he fled was said to have collapsed, dissolving into petty infighting and cruel barbarism.

But some, they whispered, had survived. The Forgotten Ancestors - distant cousins, roaming the wastes to the North, beyond the mountains, the deserts, even past Sorrowfree herself.

When the first survivors from Corvin returned, they wept, speaking of men that looked vaguely like them, sharing both red hair and hazel eyes. These wild men even spoke a vaguely comprehensible dialect, a sign that they could have perhaps been related. And thus, they invited these savages in with open arms, welcoming them to the newly founded settlement. But this, alas, was a fatal mistake - the barbarous men turned upon them with cruel armaments, shaking off powerful blows with skin of stone and inhuman strength. They butchered, slaughtered, and chained the Corvidians, leading them off into the wastes after tearing the city to its bones. The city of Corvin was no more. Dust, rubble, and ashes. As the Corvidians had done to Zhongdu, their ancient cousins had done to Corvin.

The Forsaken, the Spirit-Guides called them. Men who had not been chosen by the Four to become enlightened - servants of the Beast, children of the foul barbarians that lurked in the shadows and corners of the world. At first, there was sadness, great sorrow about the men who could have been their blood-kin turning on them.

But soon, it turned to fury. These men were kin-slayers, traitors, betrayers. They had raised weapons against the chosen people of the Four, in service of dark gods and Black Kings. They were no better than the Hesukar. And they would be destroyed. Many rich men poured vast sums of wealth into forging new workshops, new forges, acquiring more arms, and training soldiers. Hundreds of men enlisted into the Bloodred Pack, clamoring and training through the summers.

The Corvidians would have their revenge, in time.

Population: 1400 Peasants, 1100 Scholars, 300 Artisans, 700 Soldiers (3500)
Start: 85 Wealth, 1 Timber, 5 Charcoal, 22 Stone, 10 Copper Ore, 70 Stability
Citizens: +14 Labor, 4 Wealth
200 Peasants work long hours. [+2 Labor, -2 Stability]
200 Peasants carry 10 Wealth to Sorrowfree, a gift for their steadfast friendship. [-10 Wealth]
100 Peasants are moved to Cavon. [-5 Stability]
300 Peasants learn the ways of blood and sword. Glory to Corvus! Death to the Forsaken! [-3 Industry, -9 Wealth]
200 Peasants carry [-10 Stone] to Cavon and bring home [+9 Timber].
100 Peasants: Operate Rural District. [+8 Wealth (-8 Hides), +8 Hides, +8 Food (2 base, 1 DC, 1 SH, 4 Paddock)]
100 Peasants: Operate Rural District. [+2 Food, +4 Stone (4 Quarries)]
100 Peasants: Operate Rural District [+8 Wealth (-8 Hides), +8 Hides, +8 Food (2 base, 4 paddock, 1 SH)] (Watchposts)
100 Peasants: Operate Rural District [+15 Food (2 base, +1 DC, +1 Selective Harvesting, +6 Gardens, +4 Paddock), +8 Hides, -2 Hides +2 Wealth] (Watchposts)
100 Peasants: Operate Rural District [+8 Wealth (-8 Hides), +8 Hides, +8 Food (2 base, 1 DC, 1 SH, 4 Paddock)] (Watchposts)
100 Artisans: Operate Rural District [+8 Wealth (-8 Hides), +8 Hides, +8 Food (2 Base, 1 SH, 1 DC, 4 Paddock)] (Watchposts)
100 Artisans: Operate Urban District I [-2 Wealth, +5 Industry, -1 Charcoal, -1 Cassiterite, +1 Tin] (Palisade)
100 Artisans: Operate Urban District II [-2 Wealth, +5 Industry, -1 Charcoal, -1 Cassiterite, +1 Tin] -2 Timber, +6 Charcoal] (Palisade)
100 Artisans: Operate Urban District III [-3 Charcoal, -3 Copper Ore, +3 Copper, -1 Timber, +3 Charcoal, -4 Wealth, +12 Industry]
100 Scholars learn Masonry from Penithel. [3/4]
400 Scholars learn [Spoked Wheels, 4/4] from Riversmouth.
200 Scholars assist the Riverlanders in researching [Advanced Smithing].
400 Scholars learn [Construction] from Daru.
100 Soldiers [Bronze Armor, Bronze Weapons, Composite Bows, Chariots, 5/5 Experience] are sent to track the Forsaken, attempting to find the home of these devils. They do not engage in combat, and flee rather than fight.
200 Soldiers [Bronze Armor, Bronze Weapons, Composite Bows, Chariots, 2/5 Experience] train for battle.
100 Soldiers [Bronze Armor, Bronze Weapons, Composite Bows, 1/5 Experience] train for battle.
300 Soldiers [200 Bronze Weapons, Bronze Armor, 200 Composite Bows, 0/5 Experience] train for battle.
Other: 2 Food from Domestic Sources (Goat, Wheat), 2 Cassiterite from Road Network
Income: 23 Industry, 44 Wealth, 9 Charcoal, 4 Stone, 21 Stability, 48 Food, 2 Cassiterite, 2 Tin, 3 Copper
Constructing:
Bronze Weapons (3/3 Wealth, 2/2 Industry, 1/1 Tin, 1/1 Copper) [-1 Copper]
Forge (2/2 Labor, 2/2 Wealth, 3/3 Industry) [-2 Industry]
Forge (2/2 Labor, 2/2 Wealth, 3/3 Industry) [-2 Labor, -2 Wealth, -3 Industry]
Forge (2/2 Labor, 2/2 Wealth, 3/3 Industry) [-2 Labor, -2 Wealth, -3 Industry]
Forge (2/2 Labor, 2/2 Wealth, 3/3 Industry) [-2 Labor, -2 Wealth, -3 Industry]
Bronze Armor (2/2 Wealth, 1/1 Industry, 1/1 Tin, 1/1 Copper) [-2 Wealth, -1 Industry, -1 Copper, -1 Tin]
Bronze Weapons (3/3 Wealth, 2/2 Industry, 1/1 Tin, 1/1 Copper) [-2 Wealth, -1 Industry, -1 Copper, -1 Tin]
Aqueduct (5/5 Labor, 3/3 Wealth, 3/3 Industry, 5/5 Stone) [-5 Labor, -3 Wealth, -3 Industry, -5 Stone]
Aqueduct (3/5 Labor, 3/3 Wealth, 3/3 Industry, 5/5 Stone) [-5 Labor, -3 Wealth, -3 Industry, -5 Stone]
400 Composite Bows (4/4 Industry, 8/8 Wealth) [-4 Industry, -8 Wealth]
Expenses: 3 Timber, 2 Cassiterite, 2 Tin, 16 Labor, 51 Wealth, 23 Industry, 20 Stone
End: 7 Timber, 78 Wealth, 9 Charcoal, 6 Stone, 7 Copper Ore,
EOT Weapons: 200 Bronze Weapons, 100 Bronze Armor, 400 Composite Bows, 4 Godfists, 150 Chariots

Population:700 Peasants, 100 Scholars, 100 Explorers, 200 Artisans, 200 Soldiers (1300)
Start: 6 Wealth, 15 Stability, 8 Stone, 6 Cassiterite, 5 Timber
Citizens: 7 Labor, 2 Wealth
300 Peasants work long hours. [+3 Labor]
100 Peasants train for battle! [-1 Industry, -3 Wealth]
100 Peasants work the rural district. [+2 Food, +4 Cassiterite]
100 Peasants work in the Flatlands. [+4 Food (3 Base, 1 SH)]
100 Explorers set off to find new friends. Or foes. Fate may decide. [3/3]
100 Scholars finish learning Masonry from Penithel. [4/4]
100 Peasants work in the rural district. [+2 Food, +4 Timber]
100 Artisans work in the rural district. [+7 Food (4 Paddock, 2 Base, 1 SH), +8 Hides, +8 Wealth (-6 Hides)]
100 Artisans work in the Urban district. [-4 Wealth, +10 Industry]
100 Soldiers train for battle. [35 Bronze Armor, 35 Bronze Weapons, 35 Composite Bows, 3/5 Experience]
100 Soldiers patrol their lands. [Bronze Armor, Bronze Weapons, Composite Bows, 5/5 Experience]
Income: 9 Stability (3 Shrine, 6 Cottages), 10 Wealth, 11 Labor, 14 Food, 4 Timber, 4 Cassiterite, 10 Stone received from Corvus
Constructing:
Paddocks (3/3 Labor) [-3 Labor]
Paddocks (3/3 Labor) [-3 Labor]
Tanners (2/2 Labor, 1/1 Wealth) [-2 Labor, -1 Wealth]
Tanners (2/2 Labor, 1/1 Wealth) [-2 Labor, -1 Wealth]
Tanners (2/2 Labor, 1/1 Wealth) [-2 Labor, -1 Wealth]
Aqueducts (0/5 Labor, 3/3 Wealth, 3/3 Industry, 5/5 Stone) [-3 Wealth, -3 Industry, -5 Stone]
Aqueducts (0/5 Labor, 3/3 Wealth, 3/3 Industry, 5/5 Stone [-3 Wealth, -3 Industry, -5 Stone]
Scriptorum (0/3 Labor, 0/4 Wealth, 2/2 Industry) [-2 Industry]
Composite Bows (1/1 Industry, 2/2 Wealth) [-1 Industry, -2 Wealth]
Expenses: 14 Wealth, 11 Labor, 14 Food, 5 Stability (3 Forced Labor, 2 Unhoused Citizen), 9 Timber given to Corvus,
1 Food from Domesticated Crop (Wheat), 1 Food from Domesticated Animal (Goats)
End: 2 Wealth, 19 Stability, 8 Stone, 10 Cassiterite

Other:
- Contact with Machaka and Eleskar acquired through Riverlanders.
- Expedition is completed.

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The GAmeTopians
Powerbroker
 
Posts: 8827
Founded: May 12, 2014
Democratic Socialists

Postby The GAmeTopians » Tue May 04, 2021 12:09 pm

The Republic of the Great River


The Temple of the Outsider

Once again we return to a broad plain of strange monoliths, granite dark as night extending sharp claws towards the dim sun above. Hooded figures weave between them, a twisting line from the temple’s distant entrance… until, at long last, the first of their number reaches the altar in the middle. He begins to etch strange runes on its surface, but not with ink or blade - no, a thin stream of ash sprinkles from his bony fingertips, gathering slowly on the altar. A low chant, in no language known by you or I, echoes through the line of penitents… and a dark, unnatural glow begins to gather in the sky above the temple.

And from the void… a voice.

“Ah… a new world calls for my power. Hm. I suppose I can spare some energy.”

Such is the way of things in the River’s Jewel. Such is the way of things in this strange world.

0 Wealth, 140 Stability, 14 Stone, 16 Timber, 45 Hides, 15 Clay, 11 Granite, 6 Copper Ore, 4 Iron Ingots, 2 Meteoric Iron Ore
Citizens: +14 Labor, +6 Wealth

7x Peasants: Forced Labor [+7 Labor]
Peasants: Harvesting Riverland [+4 Food]
Peasants: Purchasing Meteoric Iron from the Pennethelli [+2 Iron, Cost Below]
Explorers: Prospecting South of South
Explorers: Prospecting South of South
Explorers: Prospecting South of South
Artisans: Idle
Artisans: Working Kiln
Artisans: Working Smithy
Artisans: Working Workshop
56 Soldiers [Mounts (Unicorns), Bows, Copper Armor, Copper Weapons]: Escorting Peasants to and from the Pennethelli
100 Soldiers [Mounts (Unicorns), Bows, Copper Armor, Copper Weapons]: Patrolling
50 Soldiers [Mounts (Unicorns)]: Guarding Explorers
50 Soldiers [Mounts (Unicorns)]: Guarding Peasants in Riverlands
Peasants: Operate Rural District [+6 Food] (Rural (2) + Gardens (2) + Irrigation (2))
Scrape Mine: [+1 Copper Ore]
Scrape Mine: [+1 Copper Ore]
Clay Pit: [+1 Clay]
Clay Pit: [+1 Clay]
Peasants: Operate Rural District: [+14 Food] (Rural (2) + Farms (10) + Irrigation (2))
Artisans: Operate Urban District [+1 Food, +2 Stability] <Grand Wall>
Labor Coordination: [+1 Labor (District-Locked)]
Kiln [+2 Wealth]
Kiln [+2 Wealth]
Smithy [+2 Industry]
Forge: [+1 Iron Ingot]
Forge: [+1 Iron Ingot]
Urban District (Unmanned, 7 Houses) [+42 Stability]
Peasants: Operate Rural District: [+5 Food, +3 Hides] (Rural (2) + Paddocks (3,3))
Peasants: Operate Rural District: [+2 Food, +4 Timber] (Rural (2, 0) + 4 Camps (0, 4)]
Artisans: Operate Urban District [+1 Food]
Labor Coordination: [+1 Labor (District-Locked)]
Workshop [+11 Industry]
Training Grounds
Peasants: Operate Harbor District [+2 Food]
6 Wharfs [+12 Wealth]
Harbor District: Unmanned
2 Corvidian Scholars Aid Innovation
7 Scholars Researching Advanced Smithing (+2 Allied Scholars, 9 total scholars, +140% from Citizen-Scholars)

+3 Food from Domestic Sources
+2 Stability from Government
+1 Wealth from Palace Economy
Road Network: +2 Granite
Income: 23 Labor (2 District-Locked), 23 Wealth, 13 Industry, 37 Food, 2 Copper Ore, 2 Clay, 3 Hides, 10 Stone, 4 Timber, 2 Granite, 46 Stability, 2 Meteoric Iron Ore, 2 Iron Ingots

Citizen food consumption: -36 Food (3 Explorers away, no support drawn)

Kilns: -2 Clay
Government Costs: -1 Wealth
Smithy Costs: -1 Wealth
Workshop Costs: -4 Wealth

-4 Wealth payment to Pennethelli

<INACTIVE Constructing: Aqueduct (Urban 1) [5/5 Labor, 0/3 Wealth, 0/3 Industry, 0/5 Stone]>
<INACTIVE Constructing: Aqueduct (Urban 2) [5/5 Labor, 0/3 Wealth, 0/3 Industry, 0/5 Stone]>

Constructing: Temple of the Outsider [25/25 Labor, 8/20 Wealth, 13/20 Industry, 0/10 Granite] -> [25/25 Labor, 20/20 Wealth, 20/20 Industry, 10/10 Granite]

Constructing: Farm (Rural 2) [4/4 Labor, 1/1 Wealth]
Constructing: Garden (Rural 2) [3/3 Labor]
Constructing: Garden (Rural 2) [3/3 Labor]

Constructing: Wharf (Docks 2) [5/5 Labor, 0/1 Wealth, 2/2 Industry]
Constructing: Wharf (Docks 2) [5/5 Labor, 0/1 Wealth, 2/2 Industry]

<INACTIVE: Constructing: Scrape Mine (Rural 1) [4/4 Labor, 0/1 Wealth, 0/1 Industry]>
<INACTIVE: Constructing: Scrape Mine (Rural 2) [4/4 Labor, 0/1 Wealth, 0/1 Industry]>

Constructing: Houses (Urban 2) [6/6 Labor, 0/3 Wealth, 0/3 Industry, 0/2 Stone, 0/1 Timber] -> [6/6 Labor, 0/3 Wealth, 2/3 Industry, 0/2 Stone, 0/1 Timber]

<INACTIVE Constructing: Docks (Coast) [6/6 Labor, 0/5 Wealth, 0/4 Industry]>
<INACTIVE Constructing: Grand Wall (Docks 1) [9/9 Labor, 0/6 Wealth, 0/6 Industry, 0/20 Stone]>

-7 Stability from Forced Labor

Expenses: 20 Labor, 13 Wealth, 13 Industry, 2 Clay, 37 Food, 7 Stability

End: 0 Wealth, 179 Stability, 14 Stone, 18 Timber, 48 Hides, 15 Clay, 3 Granite, 8 Copper Ore, 6 Iron Ingots, 2 Meteoric Iron Ore
Empire of Donner land wrote:EHEG don't stop for no one.
It's like your a prostitute and the RP is a truck. The truck don't stop.

"If this were an anime that wouldn't be a problem - in anime, clothes are optional." -A good friend of mine
Shyluz wrote:Ah, well. How many booms do you want?

I see you Jordslag...

Totally Not Evil Overlord of Task Force Atlas

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G-Tech Corporation
P2TM RP Mentor
 
Posts: 59424
Founded: Feb 03, 2010
Democratic Socialists

Postby G-Tech Corporation » Tue May 04, 2021 3:49 pm

Year 278 of the Reckoning

Turn 39


Zhai Cheng: The prospectors in Zhai Cheng have found no sign of ores deep below the ground, though their efforts are limited and somewhat inconclusive.

Sorrowfree: The explorers dispatched to reconnoiter the lands near the brutal heights where the beasts and barbarians lie waiting have returned unharmed. This region is one of endless trees, part of the seemingly infinite woodlands that cluster between the mountains of the Spine of the World and the great western sea. Volcanic fissures can be found in the foothills descending from the Spine here, and orange gourds grow in the woodlands, savory, almost the flavor of fresh bean-bread. There is also a strange stone to be found here, a pale white glistening ore which has a faint melody when held near to the ear, though it seems brittle and easy to crumble in the hand, whereupon it seems to revert to so much dun sand.

Eleskar: The prospectors have returned empty-handed, though whether this is because the lands of the Eleskar are vast and they did not find the right stream or cavern, or because only stone lies underfoot, is impossible to say.

Warclyfe: The colonization of Mantui has proceeded well, though the voyage was dogged by storms. Before the monsoon season arrives a sturdy village occupies the headlands of the peninsula. Mantui's region has 4 Hills, 2 Flatlands, 8 Coast, and 6 Forest areas. The Ithoi receive the gift of wealth with gratitude, and seem surprised to see the men of Warclyfe, perhaps under-estimating their skill in sailing. They are cordial, and feast the representatives for nearly two weeks on exotic foods, before giving them a gift of a hundred enslaved men and women to return to Warclyfe with.

Machaka: The prospectors again return empty-handed. The ore rich region to the south has been successfully colonized, a small settlement erected in this valuable land. This region has 6 Hills, 4 Flatlands, and 10 Forest areas.

Kharbarinth: The explorers roaming northwest of Kar Agala have mapped out a sun-dappled peninsula of plains, bounded to both north and west and east by the cool shallow seas off the northern coast of the lands of the Deepkin. There is blood-red hematite to be found here, the servant of the Deepkin, and immense redwoods stud the hilly coastline like near the places of the Agaladrim. There are also valuable rubies in this earth.

Scholars in Forgefend have devised methods to carefully cut and shape the diamonds that are pulled from the earth, showing their facets and inner beauty which few suspected. Many might wish to purchase these pieces of frozen grandeur at great price, polished by the skilled gemcutters of the city. Geodes, too, are discovered to be of this nature in Stalheim. Sailors and scholars working together at Kar Agala have fashioned great drag-nets, which could be deployed from a humble docks, to bring in the wealth of the sea.

Corvus: The efforts of the soldiers to track the Forsaken are of dubious success. The tracks are old, and confused, and eventually lost - though it is clear that the wild men descended out of the north. That, however, perhaps could have already been guessed from that fact that, well, Corvin lay to the north. Explorers perhaps would have been more successful in this scouting intent.

There is however news of the men sent forth six years ago - they have returned, interesting news in their breasts. Far to the north and west, so far that trade would be fraught with peril overland, but wise if done by sea, they have come upon a great city of stone. The people there name themselves Deepkin, and seem to be a numerous folk, strong in arms and wise. Their cities have many odd contraptions, and there is much to learn there perhaps. They are greeted courteously, if cautiously, and learn from the hosts that the Deepkin know little of other men save barbarians who seek to seize their wealth and knowledge for their own...

Rivermouth: The prospectors working south of south return with samples of a green stone, which if smelted turns to valuable copper. This malachite seems to be buried at a great depth, only seen in rare chunks washed up from springs which feed the waters in this region. It would enrich the city to exploit, though how one might mine in such deeps is hard to say. There is also strange news - now that the Temple of the Outsider has been completed, several men have come forward, saying that they heard a black voice telling them horrible things as construction was begun. They have taught the mages of the temple a combination of techniques they term the Shadow Breath, which stills the senses of those near the wielder and might allow a man of fell intent to walk unseen even to the guarded homes of the great and powerful... -Mystic Inspiration
TG if you have questions about RP. If I don't know the answer, I know someone who does.

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Novas Arcanum
Negotiator
 
Posts: 5181
Founded: Oct 14, 2016
Left-wing Utopia

Postby Novas Arcanum » Tue May 04, 2021 3:55 pm



War is Deception

Li would ride his his steed astonished to see a herd of the sacred beasts in the distances. What could it possibly mean?



"So what you are saying is that it is easy to conquer a nation by the sword but that is hard to rule it by the sword?" Xin asked writing down on the paper that was given to him by the Shao. Xin was from the Yue city of Anyang far to the north of Zhai Cheng. He was enamored by the splendor of Zhai Cheng the Shao lived in sturdy wooden houses, and their ruler lived in a mighty stone fortress that dominated the entire city. They wore sophisticated cotton clothing, and magnificent silk robes.

The Yue scholars wore little but furs and rags.No wonder we're so far behind if the Shao can live in a city like this it will take us ages to catch up Xin thought to himself.

The Yue were unwashed barbarians lacking in etiquette and culture. If they wanted to learn the tenets of Heaven they must learn from the wisdom of those who came before, and also some basic manners. That is what their teacher knew was true for that is how the Shao learned their wisdom.

"That is what Lao says in his teachings" Lu said displaying a patience that few could master. The iron gong went off in the distance signifying that the lesson was over. The cherry petals fell from the trees, and the bells of the Jade Tower sounded their music.

"I want you to read more of the philosophical works of Lao and other Shao philosophers it is integral to your education" Lu said. Xin would bow low, something that the Yue Scholars were getting used to. "Thank you master" With that Xin would leave along with the other Yue students. They had ALOT of reading to do.


Zhai Cheng

Image

Population: 3955(+800 Growth)


Urban District I [Granary , Spinning House,3 huts, Bloomery, Guojizian, Monument, Nursery, Shrine (+3 Stability) ,Forge, Charcoal Pit],+I Flat Food Bonus |II Palisade | Aqueduct
Urban District II[Forbidden Palace(+2 Stability),Garrison, Smithy, Clinic, 6 Huts,3 Cottages(+3 Stability)] +I Food Bonus| Palisade
Urban District III [2 Huts,7 Spinning Houses, Jade Tower (+5 Stability) ] |Simple Stone Wall |+I Flat Food Bonus
Rural District I [5 Huts, Timber Camp,7 Gardens , Galena Scrape Mine]|Watchposts||Aqueduct +III Flat Food Bonus
Rural District II[ Galena Scrape Mine, 4 Paddocks (Unicorn)]|Watchposts,|+III Flat Food Bonus.
Rural District III [Farm,2 Paddocks (Unicorn)]|Watchposts| Aqueduct|+III Flat Food Bonus
Rural District IV [3 Quarry ]Watchposts|+III Food
Rural District V [6 Cotton Plantations] |Watchposts |+III Food
Rural District VI [1 Cotton Plantation]|Watchposts|+III Food
Population Actions:
300 Scholars [Urban District I] |Researching secret,secret
400 Scholars [Urban District I]| Teaching the Yue Scholars the teachings and wisdom of Lao.
400 Bureaucrats [Urban District I]| Enacting wise and sound government policy +IV Wisdom, +IV Wealth, +IV Stability |Plan of Multitudes [XV/XX]|
100 Peasants [Rural District I]| Working hard--->[+I Labor, +XXII Food ,+I Timber, +II Galena Ore(3 from Domestic Crops,5 from granary ,7 from Aqueduct). ]
500 Peasants [Rural District II] | Working long hours-->[ +V Labor ]
100 Peasants [Rural District VI]|Working hard [+I Cotton, +I Labor]
100 Peasants [Rural District II]|Working long hours --->[+IV Food, +II Hides, +II Galena Ore ,+I Labor]
100 Peasants [Rural District III]| Working long hours --->[+IV Hides, +VII Food ,+I Labor(1 from domestic animal source,2 from paddocks,2 from farm,2 from Aqueduct)]
100 Peasants [Rural District V] |Working hard [+VII Cotton, +I Labor]
100 Peasants [Forests (Trapped) ] Gathering Silk,+ I Labor
100 Peasants [Rural District IV] |Working hard [+I Stone, +I Labor]
55 Soldiers are guarding the peasants gathering silk
100 Artisans [Urban District] | Crafting wares and tools at the Forge ---> -I Charcoal, -I Galena Ore +III Wealth
100 Artisans [Urban District]|Crafting tools and wares at Bloomery--->-I Charcoal,-I Galena Ore, +II Wealth,-II Wealth, +I Industry
100 Artisans [Urban District]|Weaving silk clothing--->-I Silk, + II Wealth,-III Wealth, +III Industry
100 Artisans [Urban District]| Crafting tools and ware at Bloomery-->-I Charcoal,-I Galena +III Wealth
100 Artisans [Urban District]| Weaving cotton clothing ---> +XIV Wealth,-I Wealth +II Industry
100 Artisans [Urban District]|Crafting tools and wares --->-II Wealth, +I Industry
100 Explorers |tracking the barbarians
100 Soldiers guarding the Explorers
200 Soldiers patrolling in Zhai Cheng.
100 Soldiers (Mount) patrolling in Zhai Cheng
100 Soldiers are being caparisoned for war [III/III Wealth|I/I Industry]
Galley Squadron Patrolling the waters of the Sea of Zhai Cheng


Miscellaneous
100 Freemen educated has Artisans
+III Wealth from Plan of Multitudes (Wealth) [10/10]
Plan of Mines [5/5]
Plan of Fields [3/5]
+I Stability from Splendid Isolation.
-8 Stability from overcrowding.


Construction
Rural District [III/III Labor|I/I Wealth]
Watchposts[I/I Labor| I/I Wealth| I/I Industry]
Farm[IV/IV Labor|I/I Wealth]
Mounts[I/I Wealth| I/I Industry]
Mounts[I/I Wealth| I/I Industry]
Mounts[I/I Wealth| I/I Industry]
Dense Housing rises on the banks of the Yu River [Labor V/V| Wealth IV/IV | Industry II/II| 3/3 Stone| 2/2 Timber].Complete.
Simple Stone Wall [Labor 0/IV| Wealth 0/ II | Industry I/I|V/V Stone ]
Aqueducts[0/V Labor| I/III Wealth| 0/III Industry| V/V Stone]
Aqueducts[0/V Labor| I/III Wealth|0/III Industry| II/V Stone]
Docks District [Labor 0/VI |Wealth 0/V| Industry 0/IV Industry ]


Economy
+II Wealth from Palace Economy.
-I Wealth from Splendid Isolation.


Stability
81




Yuzhou
Image
Population: 2000

Urban Hills [Nursery,11 Huts, Bloomery, Kiln, Shrine, Spinning House, Nursery]-Simple Stone Wall + I Flat Food Bonus
Rural Hills [2 Quarries, 2 Paddocks] Watchposts |+ II Flat Food Bonus
Rural Riverlands [7 Farms, 1 Paddock, 1 Tanners] Watchposts+ II Flat Food Bonus
Rural Hills [ 2 Hematite Scrape Mine] |Watchposts|+II Flat Food Bonus


200 Scholars |Urban District I Also researching secret,secret
200 Artisans | Urban District I [-II Hematite,-I Wool, +VI Wealth,-IV Wealth +II Industry]
700 Peasants | Rural Hills [ +II Stone, +II Food,+ II Hides, +IV Wool]
200 Peasants |Rural Hills [+II Hematite, II Labor]
100 Bureaucrats | Urban District [+I Stability, +I Wealth, +I Wisdom |Plan of Mines [III/VIII Wisdom] ]
100 Peasants |Rural Riverlands [ +XVIII (2 from domestic crops,1 from domestic beast) Food, +II Wool, +I Hides,-II Hides, +II Wealth]
100 Freemen| Gathering Timber in the jungles, +II Timber, +I Labor
100Soldiers Closely guarding the Freemen has they gather the timber
200 Soldiers [Iron Armor, Iron Weapons] | Patrolling

Dense Housing rises on the banks of the Yu River [Labor V/V| Wealth IV/IV | Industry II/II| 3/3 Stone| 2/2 Timber]Complete.
Aqueducts[V/V Labor| I/III Wealth|0/III Industry| II/V Stone]




Special Action: The Shao seek to learn more of the Yue and ask them of the city of Anyang.
Last edited by Novas Arcanum on Sat May 08, 2021 7:10 am, edited 20 times in total.

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Pragia
Negotiator
 
Posts: 7323
Founded: May 08, 2012
Inoffensive Centrist Democracy

Postby Pragia » Tue May 04, 2021 4:48 pm

78th Year of the Magisterium of the Eleskar, 10th Year of Tyraal


It would be at the advisory of southerners that the Grand Magister Tyraal would pen the "On the Ordering of War" which would set out the creation of a formal military of the Magisterium. Seeing as there was no god of war in their culture, the Grand Magister would invoke the Corvan spirit of Vennon in her writings. Such a move was not only to recognize the contributions of the travelling Spirit-Guides, as well as the faith of the Four as a whole, but to also placate the council under her and to avoid disruption of Eleskar culture. Truly, if an order was to be brought to such a savage thing, it must have come from a foreign place. Such a move would be taken in various ways among the magi and civilian populations, as there was some worry that this was pretense for more conflict to come. It was stated openly in the halls of the Grand Scriptorum that the Grand Magister was seeking to follow in her mother's footsteps, and this dispute was met evenly by a leader who was not interested in entertaining possibilities. The reality was that their visitors were correct in their observation of weakness, and that there were dark magics rising in the south, from both friend and foe. It would be unwise for the Eleskar to remain so woefully unprepared for conflict, even if it was not desired.

The treatise itself was not of great depth: the Eleskar lacked institutional knowledge of tactics, though notes taken from the combat against the Hesukar would be included as she called forth the Seventeen to recount their battles. Ultimately, she would set out ranks and structure similar to the orders of the Eleskar: the Almakar would be divided into units at the smallest level of 7 men, whose leaders would form a council to advise their leader. These 50 men units would be the core of formations in their organization, and their movements can be split down at lower levels. Tactically, the reliance on bows and skirmishing was paramount, as the first warriors had repulsed the savages to the East with skirmishing and exhausting. Direct combat was to only be engaged when outmaneuvered or when the enemy has been outmaneuvered. This sort of combat was designed assuming a larger enemy force which was not to be crushed, but to be driven away and controlled. This philosophy would be reinforced, as there is a strong notion that Kelskar scouts should be deployed ahead of soldiers to thuroughly document the terrain and enemy dispositions.

The forges of the Eleskar would be turned to creating simple equipment to outfit these troops in a more standard manner, for the first time home made copper weapons and armor would be outfitted. While such equipment was already outdated by their enemies and even their allies, it was better than before, and provided a certain confidence in uniformity. Ultimately, though 4 units of soliders were properly outfitted, many more from the new generation will begin to be outfitted for the coming coalition against the cursed Hesukar. This time they will provide arms that will cast down their foe and their fel magics, and it will demonstrate the prowess of the magi for the rest of the world to see.

100 Freemen work the rural Forest (+2 Food, +16 Stone, +4 Timber)
100 Freemen train to become Explorers
100 Freemen train to become Soldiers (-1 Industry, -3 Wealth)
100 Scholars research Standardized Texts (25) work the Urban Flatlands (+1 Food, +8 wealth, +3 stability, -8 stone, +1 Power Stone)
900 Scholars research Standardized Texts (34) and Generate Enchantment (+9 Enchantment, +9 Labor)
300 Scholars research Medicine from Corvus Scholars (5/5) and Generate Enchantment (+3 Enchantment, +3 Labor)
200 Artisans Work the Workshops in the Urban Riverlands (-4 Wealth, +12 Industry)
200 Scholars Teach Paper to the Corvus (4/4) and Work the Workshops in the Urban Riverlands (-4 Wealth, +10 Industry)
100 Scholars Research Standardized Texts (35) and Work the Urban Riverlands (+1 Food, +10 Wealth, -9 Stone, -2 Timber, -2 Copper ore, +2 Copper, +5 Stability)
100 Schloars Research Standardized Texts (36) and Work the Rural Woods (+6 Stone, +2 Timber)
100 Freemen Work the Rural Riverlands (+7 Food, +3 Clay)
100 Freemen Work the Riverland Docks (+2 Food, +18 Wealth)
200 Explorers Prospect in Eleskar
125 Warriors [Stone, Bone, Composite Bows] guard the rural woods
Populations Generate: 5 labor, 2 wealth, -34 food, 56 Stability From Housing
Work Generates: 12 labor, 8 stability, 23 wealth, 12 Industry, 5 Stone, 4 Timber, 12 Enchantment, 13 Food, 1 Power Stone, 4 Copper
Building: 2 Copper Armor (-4 Wealth, -2 Industry, -2 Copper), 2 Copper Weapons (-4 Wealth, -2 Industry, -2 Copper), Stela (-5 Labor, -2 Industry, -2 Wealth), House (-6 Labor, -3 Industry, -3 Wealth, -1 Timber, -2 Stone), Violet Chambers (Wonder, 2 Enchantment, 13 Industry, 6 labor, 20 stone, 10 power stone)
Arcane: 6 Rites of Arcane Sustenance (-10 Enchantment, +25 Food)
Net: 4 food, 64 stability, 3 Stone, 15 Wealth, 3 Timber, 1 Power Stone, -2 Copper
100 Artisans Engage in forced labor (+1 Labor)
200 Scholars Research Domestication of Cave Bears (6) and Generate Enchantment (+2 Labor, +2 Enchantment)
100 Peasants Engage in forced labor (+1 Labor)
200 Freemen Engage in forced labor (+2 Labor)
17 Warriors [Stone, Copper Armor, Composite Bows, Chariots]

Populations Generate: 4 Labor, -2 Wealth, -7 Food, 1 Industry, 6 Stability from Housing
Work Generates: 6 Labor, 2 Enchantment
Building: Huts (-3 Labor, -1 Wealth), Workshop (-1 Industry, -4 Wealth, -5 Labor)
Arcane: 1 Rite of Arcane Sustenance (-2 Enchantment, +5 Food)
Net: -2 food, -5 Wealth
Eleskar
2725 Citizens, 300 Freemen, 200 Artisans, 1700 Scholars, 300 Explorers, 225 Soldiers (+600 for growth, total 3325 for 700, +100 from creche, +100 from technology.)
2 Riverlands, 8 Forest, 3 Flatlands, 1/4 used power points, Road Network
Urban Flatland 20/20 [Shrine, 7 Houses, Monument, 2 Eduba, Creche, 6 Stonecutters, Fitted Stone Wall, Forum, Shrine of Power, Aqueduct]
Urban Riverlands 18/20 [3 Smithy, Fitted Stone Wall, 3 Houses, Aqueduct, Eduba, 9 Stonecutters, 2 Forge, Garrison, Pagoda, Stela]
Urban Flatlands 5/20 [2 Houses, Eduba, Aqueduct, 2 Workshops]
Rural Riverlands 5/20 [2 Gardens, 3 clay pits]
Rural Forests 20/20 [16 Quarries, 4 Timber Camp, Watchposts]
Rural Forests 8/20 [6 Quarry, 2 Timber Camps]
Riverland Docks 10/20 [Shipwright, 9 Wharfs]
36 Wealth, 21 Clay, 42 Timber, 0 Stone, 5 Power Stone, 2 Blue/Black Stone, 1 Copper Ore, 5 Malachite, 2 Purple Flowers
225 Warriors [Copper, Copper, Composite Bows]
3 Biremes
Elk, Red Foxes, Fish [River Source flowing south]
554 Stability


Kelska-ar
617 Citizens, 100 Artisans, 200 Scholars, 200 Freemen, 100 Peasants, 17 Soldiers
11 Forests, 3 Hills, 4 Flatlands, 0/4 used power points
Urban Hills 4/20 [1 Houses, 3 Huts, 1 Scriptorum, 1 Workshop (missing 3 Industry)]
Rural Forests 1/20 [1 Farm]
0 Wealth
Pines, Cave Bears, Black-Blue Ore
0 Stability (Locked for 2 more turns)


Eleskar
Government-Magocracy (Generating Enchantment will also generate Labor)
Innovative Magi (For every 8 used enchantment, gain 1 research toward relevant schools?)

Advanced Smithing, Alloying, Carpentry, Childbirthing, Code of Law, Composite Bows, Construction, Furnaces, Governance, Irrigation, Masonry, Mathematics, Paper, Philosophy, Pottery, Prospecting, Refined Smithing, Scientific Method, Siege Tactics, Shipmaking, Sledges, Smithing (Copper), Wheel, Writing

School of Geomancy – Rite of Arcane Sustenance, Power Point Mapping, Geomantic Entrapment, Geokinesis, Power Focusing, Power Gems
1 Domestic Crop [Wheat]
Last edited by Pragia on Thu May 06, 2021 8:00 pm, edited 6 times in total.
Its greater Austrailia with an American twist.

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The Empire of Tau
Minister
 
Posts: 2373
Founded: Dec 19, 2016
Inoffensive Centrist Democracy

Postby The Empire of Tau » Thu May 06, 2021 11:01 am

Republic of Machaka - Turn 40


Pottery, Granaries, Agriculture, God-Spider Communication, Writing, Smithing, Composite Bows, Construction, Mathematics, Masonry, Tribal Council, Prospecting, Scientific Method

3,200 Citizens - 1,500 Peasants, 300 Freemen, 400 Soldiers, 200 Artisans, 200 Explorers, 700 Scholars (another 100 Freemen to 100 Explorers)
5 Riverlands, 2 Flatlands, 11 Forest
17 God-Spiders [Hiding in God-Spider Holes]
1 Domestic Crop [Tubers]
110 Stability → 135 Stability [+3 From Shrine | +20 From Houses | +2 From Elections | +5 From Pagoda (Not Counted Until I got the tech for it but too lazy to remove it)]
Citizen-Scholar [130% Bonus to Breakthroughs]

100 Peasants working in Rural District No. 5, Forests [4 Quarries] → 4 Stone
100 Peasants working in Rural District No. 4, Forests [4 Quarries] → 4 Stone
100 Peasants working in Rural District No. 3, Forests [4 Quarries] → 4 Stone
Rural District No. 6, Riverlands → 2 Food
100 Peasants Working in Rural District No. 2, Riverlands [7 Clay Pits, 1 Watchtowers] → 1 Food, 7 Clay
100 Peasants Working in Rural District No. 1, Riverlands (20/20 Sites, Full) [19 Farms, 1 Watchtowers, Aqueduct] → 3 Clay, 52 Food (+24 Food from the efforts of Granary and Aqueduct)
1 Riverlands Docks District No. 1 → 2 Food
Urban Flatland No. 3 [5 Huts, 3 Houses, Grand Wall, Aqueduct] → Houses Everyone. 1 Food. +6 Stability from Housing
600 Scholars Working in Urban Flatland No. 2 (20/20 Sites, Full) [2 Kilns, Granary, 2 Smithies, Aqueduct, Grand Wall, Pagoda, Scriptorum, Creche] → 1 Food. Turns 2 Clay into 4 Wealth. Turns 2 wealth into 4 industries. +4 Stability from House. +5 from Pagoda.
200 Artisans and 100 Scholars Working in Urban Flatland No. 1 (20/20 Sites, Full) [8 Houses, 3 Kilns, Shrine, Pillar of Varra Tradepost, Monument, Grand Wall, House of Wisdom, Aqueduct] → Houses Everyone, Turns 3 Clay into 6 Wealth, 1 Food and Wealth from Trade Post. +3 Stability from Shine. +1 Food for being Urban. +2 Civic. +14 Stability from Housing
17 Labor from 1500 Peasants and 300 Freemen
2 Wealth from 200 Artisans
1 Domestic Crop [Tubers] → 1 Food

Budgeting Tab: 17 Labor, 11 Wealth, 4 Industry, 12 Stone, 43 Food (After everyone eats, 75 Food - 32 Pop). (8 Wealth, 3 Copper Ore, and 17 stone stored)

Exploration Funding [-9F, -5W]
2 Huts to Houses [0/6 L] [0/4 W] [0/6 I] [0/4 Stone] [0/2 Timber] + 6L, 1I, 4 Stone, 2 Timber → Almost done
Aqueduct [0/5 L] [0/3 W] [0/3 I] [0/5 Stone] + 5L, 3W, 3I, 5 Stone → Done
5 Farm [18/20 L] [0/5 W] + 2L, 5W → Done
1 Farm [0/4 L] [0/1 W] + 2L → Almost done
1 Wealth used to fund bureaucracy [2/2] → 2 stability
3 Wealth taken from storage to fund projects and 3 stones stored.
Feed 2 Food to 17 God-Spider [-34 Food]

Misc. Section
700 Scholars researching Tel Defenses [200 Scholars boosted by the House of Wisdom]
100 Soldiers on Grand Wall in Urban District No. 3 [Copper Armor, Composite Bows]
100 Soldiers on Grand Wall in Urban District No. 1 [Copper Armor, Composite Bows]
100 Soldiers on Grand Wall in Urban District No. 2 [Copper Armor, Composite Bows]
50 Composite Bows in storage
100 explorers go explore the north [-10F, -5W]
100 explorers prospect in homeland

300 Citizens - 100 Peasants, 100 Artisans, 100 Soldiers
6 Hills, 4 Flatlands, and 10 Forest areas
0 Stability → N/A

100 Peasants gathers food from Flatlands → 3 Food
Urban District No. 1, Flatlands → 1 Food
1 Wealth from 100 Artisans

Budgeting Tab: 1 Labor, 1 Wealth, 0 Food (After everyone eats, 4 Food - 4 Pop).
Rural District [0/3 L] [0/1 W] + 1L, 1W → [1/3 L] [1/1 W]

Misc. Section
100 Soldiers [Copper Armor, Copper Weapons] guard the settlement

User avatar
G-Tech Corporation
P2TM RP Mentor
 
Posts: 59424
Founded: Feb 03, 2010
Democratic Socialists

Postby G-Tech Corporation » Thu May 06, 2021 2:50 pm

Deepkin


The Grand Occulary, The Spire of the Sky, Kharbarinth
Twelfth of Neap Tide, Year Twohundred Eighty of the Reckoning

"Well, at least now we know exactly where these Men of the Raven come from."

That was the most positive voice of the magi that could be found here, beneath the roots of the immense spires of skystone and iron which thrummed in the winds above. Faces were drawn, and the tension in the air was palpable. There was, coming from somewhere, the sour odor of a body unwashed, normally something the council wouldn't have allowed. But these were not normal times.

"We shall have to inform the Emperor."

"You think we should? He's as likely to declare war as he is to allow us to continue trade. There is much to learn, if we can just keep this from the Warden for as long..."

"No, there's no point in concealment. After all, it'll only be months before the rumors have gathered in enough force to make a formal inquiry impossible to avoid. Better to put a brave face on things, direct the conversation. House Atreus seems content with Kar Agala. Perhaps there will be little appetite for conflict."

"Fah. The Bloodsworn made a field of feathered corpses out of wild men out near Stalheim only a month ago, and the names of their captains are on everyone's lips. Men dream of glory, and lament that there are put brigands and bandits to put to the sworn, not a real fight. What do you think they'll do once they learn of these military men, champions of a great league? That's exactly the sort of challenge a thousand men in the Guard dream of facing during every sparring session."

That made the conversation die away, and faces were grim around the illuminated crystal which sat sunk into the earth here. One of the robed figures, a woman with long white hair, unnaturally gray and blue like silver, gestured with a clawed hand at the small pulsing ruby.

"It is a journey. Not a matter of a month, or a week, where hotheads can keep their spirits high. There might be glory to be won in conquest, but stamina has never been the strong suit of the men who crave blood to make their names. If we disseminate, conceal the location of these Men of the Raven, perhaps the warbands will fail to find them."

It was a bold stratagem. The Council of Magi had known about Corvus for nearly ten years now, studied them from afar, learned of their customs - as had been the vision of the Spire of the Sky, to see foreign lands, walk the winds as a spirit and a lesser god, know what others knew. Most of the men who walked the streets of the City of Bells didn't know that truth though. They might speculate that the Spire drew energies from the heavens, or enhanced the arcane focus of the enchanters in their midst, but they didn't suspect her natural function.

Not a gamble that would hold forever. But getting over the initial humble of xenophobia, over the disdain for the barbaros, that was of primary importance. Or the blood of hundreds, thousands would stain the hands of the magi, the men who had failed to butcher the explorers when they had arrived at Forgefend, to conceal their existence from the world.

It would have to be enough.

Start: 1024 Wealth, 2 Hides, 121 Timber, 177 Stone, 21 Wool, 3 Charcoal, 25 Tin Ore, 19 Copper Ore, 15 Starmetal, 29 Skystone, 39 Cinnabar, 3 Jade, 394 Stability
Citizens: +16 Labor, +21 Wealth
4 Peasants: Forced Labor [+4 Labor]
1 Freemen: Harvesting Riverlands [+5 Food]
1 Freemen: Harvesting Forest [+2 Timber]
Peasants taking Wealth to Svalheim [5 Wealth]
1 Freemen: Educated into Scholars
1 Freemen: Educated into Artisans
1 Freemen: (Patronage) Educated into Artisans [-4 Wealth, +2 Labor]
Explorers: Exploring west and south
Explorers: Migrating to Forgefend [-5 Stability]
4 Artisans: Gathering Stone in Flatlands [+4 Stone, +4 Food]
Artisans: Operating Rural District [+3 Food, +8 Stone]
Artisans: Operating Rural District [+29 Food, +2 Hides, +3 Copper, +4 Wool]
Artisans: Operating Rural District 2 [+27 Food, +2 Hides, +5 Timber, +4 Wool, -4 Hides, +4 Wealth] (+2 Wealth)
Artisans: Operating Rural District [+3 Food, +4 Stone, +4 Cinnabar, +3 Skystone] (+Labor)
Artisans: Operating Rural District 3 [+3 Food, +4 Stone, +6 Copper, +2 Skystone]
Artisans: Operating Docks District [+2 Food, +11 Wealth] (+2 Wealth)
Artisans: Operating Urban District [+3 Stability, +15 Food, -2 Stone, -1 Copper, -1 Charcoal, -2 Hides, +9 Wealth]
Artisans: Operating Urban District 2 [-1 Timber, -2 Wealth, -5 Wool, +6 Industry, +3 Charcoal, +13 Wealth]
Artisans: Operating Urban District [+1 Food, -2 Copper, -2 Wool, +9 Wealth] [+2 Wealth, +Labor]
Artisans: Operating Urban District [+1 Food, -1 Wealth, -2 Wool, +2 Industry, +4 Wool, +1 Wealth] [+Labor, +2 Wealth]
Artisans: Operating Urban District [+1 Food, +2 Wealth] (+2 Wealth, +Labor)
Artisans: Operating Workshop in Urban District [-4 Wealth, +11 Industry]
Artisans: Operating Workshop in Urban District [-4 Wealth, +11 Industry]
Artisans: Laboring at Smithy in Urban District [-1 Wealth, +2 Industry]
Artisans: Operating Bloomery in Urban District [-2 Copper, +4 Wealth]
Artisans: Operating Bloomery in Urban District [-4 Copper, +8 Wealth]
Artisans: Operating Treadwheel Crane [+2 Labor]
Artisans idling
10 Scholars: Researching Central Granaries
5 Scholars: Researching Childbirthing
2 Scholars: Learning Companion Herding [5/5]
200 Soldiers: Training [3 - 0/5]
200 Soldiers: Patrolling
100 Warriors: Training [1 - 2/5]
100 Warriors: Training [0 - 5/5]
100 Warriors: Training [0 - 1/5]
Bireme: Patrolling the rivermouth
Path Network brings in Tin, Starmetal, Jade | 2 Wealth transferred to Svalheim
Spire of the Sky watching foreign lands
9 Food from Domestic Sources, 2 Wealth from Palace Economy, 20 Wealth from Trade
Income: 24 Labor, 101 Wealth, 32 Industry, 115 Food, -2 Hides, 10 Timber, 3 Charcoal, 23 Stone, 1 Tin, 5 Skystone, 1 Starmetal, 4 Cinnabar, 1 Jade
Working on Trireme [6/6 Wealth, 6/6 Industry, 10/10 Timber, 4/4 Years] [Done]
Working on Trireme [6/6 Wealth, 6/6 Industry, 10/10 Timber, 2/4 Years]
Making 2x Singing Bows [6/6 Wealth, 4/4 Industry, 4/4 Skystone] [Done]
Constructing 2x Aqueduct [10/10 Labor, 6/6 Wealth, 6/6 Industry, 10/10 Stone] [Done]
Upgrading Fitted Stone Wall to Grand Stone Wall [2/2 Labor, 2/2 Wealth, 3/3 Industry, 10/10 Stone] [Done]
Constructing Treadwheel Crane [10/10 Labor, 15/15 Wealth, 5/5 Industry, 5/5 Timber] [Done]
Constructing Eduba [4/4 Labor, 9/9 Wealth, 5/5 Industry] [Done]
Making Siege Tower [10/10 Wealth, 2/2 Industry, 5/5 Timber] [Done]
Making Catapults [5/5 Wealth, 6/6 Industry, 10/10 Timber] [Done]
+86/101 Stability from Housing, +3 Stability from Shrine, +9 Stability from Power Points, -8 Stability from Forced Labor, -25 Stability from Overcrowding, -3 from Uncivilized Culture
End: 1071 Wealth, 0 Hides, 111 Timber, 180 Stone, 21 Wool, 6 Charcoal, 26 Tin Ore, 19 Copper Ore, 16 Starmetal, 30 Skystone, 39 Cinnabar, 4 Jade, 452 Stability


Start: 537 Wealth, 138 Timber, 19 Stone, 35 Meteoric Iron, 37 Starmetal, 11 Hides, 2 Clay, 10 Wool, 23 Geodes, 7 Jade, 238 Stability
Citizens: 11 Labor, 15 Wealth
6 Peasants doing Forced Labor [+6 Labor]
1 Freemen gathering Food and Stone [+1 Food, +1 Stone]
3 Freemen cutting Timber in Forests [+6 Timber]
1 Freemen being educated into Explorers
1 Freemen (Patronage) being educated into Scholars [-4 Wealth, +2 Labor]
Explorers striking out north and east
Path Network brings in 1 Starmetal, 1 Geodes, 1 Emeralds | Transferring Forged Iron Weapons and Forged Iron Armor to Kar Agala, Forged Iron Weapons and Forged Iron Armor to Svalheim
Artisans working Rural District [+26 Food, +2 Meteoric Iron, +1 Timber, +1 Clay]
Artisans working Rural District [+3 Food, +10 Stone, +3 Meteoric Iron]
Artisans working Rural District [+17 Food, +4 Hides, +8 Wool, -4 Hides, +4 Wealth] (+2 Wealth)
Artisans working Rural District [+13 Food, +10 Timber] (+Labor)
Artisans working Rural District [+8 Food, +4 Hides, +8 Wool, -4 Hides, +4 Wealth] (+2 Wealth)
Artisans working Docks District [+3 Food, +10 Wealth] (+2 Wealth, +Labor)
Artisans working Urban District [+1 Food, +3 Stability, -1 Clay, -1 Meteoric Iron, -1 Stone, -1 Wool, +10 Wealth, -1 Timber, +6 Industry] (+2 Wealth)
Artisans working Urban District [+4 Food, -2 Wool, -1 Timber, -1 Meteoric Iron, +6 Wealth] [+2 Wealth]
Artisans working Urban District [+27 Food, -4 Wool, +12 Wealth] [+2 Wealth, +Labor]
Artisans working Urban District [+1 Food, -2 Wealth, -4 Wool, +10 Wealth, +5 Industry] (+Labor, +2 Wealth)
Artisans working Urban District [+1 Food, -4 Wool, +8 Wealth] (+2 Wealth)
Artisans working Workshop in Urban District (-4 Wealth, +11 Industry]
Artisans working Smithy in Urban District (-Wealth, +2 Industry)
Artisans working Workshop in Urban District (-4 Wealth, +11 Industry]
Artisans working Market in Urban District (+4 Wealth)
2 Peasants working Treadwheel Cranes in Urban District [+8 Labor]
1 Peasants working Treadwheel Crane in Urban District [+2 Labor]
7 Scholars researching High-Temperature Smelting
5 Scholars domesticating Wild Rice
200 Warriors: Patrolling
100 Militia: Training [1: 0/5]
400 Trained: Training [2: 5/5]
100 Militia: Training [1: 2/5]
9 Food from Domestic Sources, 2 Wealth from Palace Economy, 19 Wealth from Trade
Income: 41 Labor, 101 Wealth, 35 Industry, 134 Food, 11 Stone, 16 Timber, 1 Starmetal, 1 Geodes, 1 Jade, 3 Meteoric Iron
Making Forged Iron Armor, Forged Iron Weapons x2 [20/20 Wealth, 16/16 Industry]
Constructing Drydock [7/7 Labor, 5/5 Wealth, 0/4 Industry] -> 4/4 Industry [Done]
Constructing Wharf x4 [18/20 Labor, 4/4 Wealth, 0/8 Industry] -> [20/20 Labor, 8/8 Industry] [Done]
Constructing Grand Wall [9/9 Labor, 6/6 Wealth, 6/6 Industry, 20/20 Stone] [Done]
Constructing Bloomery [3/3 Labor, 2/2 Wealth, 3/3 Industry] [Done]
Constructing Eduba [4/4 Labor, 9/9 Wealth, 5/5 Industry] [Done]
Constructing Dense Housing x3 [15/15 Labor, 12/12 Wealth, 6/6 Industry, 6/6 Timber, 4/4 Stone] [Done]
Constructing Gemcutter [2/2 Labor, 3/3 Wealth, 1/1 Industry] [Done]
Upgrading x3 Watchposts to Watchtowers [9/9 Labor, 6/6 Wealth, 1/6 Industry]
+3 Stability from Shrine, +78/82 Stability from Housing, +10 Stability from Power Points, -12 Stability from Forced Labor, -20 Stability from Overcrowding, -1 Stability from Uncivilized Culture
End: 613 Wealth, 158 Timber, 14 Stone, 39 Meteoric Iron, 39 Starmetal, 11 Hides, 2 Clay, 10 Wool, 25 Geodes, 9 Jade, 331 Stability


Start: 152 Wealth, 20 Timber, 41 Stone, 12 Hides, 14 Wool, 4 Coal, 10 Firechar, 7 Diamonds, 7 Obsidian, 5 Malachite, 6 Hematite, 142 Stability
Citizens: 12 Labor, 13 Wealth
3 Peasants doing Forced Labor [+3 Labor]
2 Freemen harvesting 2 Forests [+4 Timber]
1 Freemen being educated into Scholars
1 Freemen being educated [Patronage] into Artisans [+2 Labor, -4 Wealth]
Peasants being trained as Soldiers
Artisans operating Docks District [+3 Food, +10 Wealth] (+2 Wealth)
Artisans operating Rural District [+3 Food, +6 Stone, +2 Coal, +6 Hematite, +3 Firechar]
Artisans operating Rural District [+6 Food, +2 Hides, +4 Wool, -2 Hides, +2 Wealth] (+2 Wealth)
Artisans operating Rural Hills 2 [+3 Food, +2 Stone] (+Labor)
Artisans operating Rural District [+5 Food, +1 Timber] (+Labor)
Artisans operating Urban District [-2 Stone, -4 Wool, -1 Malachite, -1 Timber, +10 Wealth, +5 Industry] (+Labor, +2 Wealth)
Artisans operating Urban District [+1 Food, -2 Wealth, +5 Industry]
Artisans operating Urban District [+1 Food]
Artisans operating Smithy [-2 Wealth, +4 Industry]
Artisans operating Workshop [-2 Wealth, +6 Industry], Treadwheel Crane [+2 Labor]
Artisans operating Bloomery [-2 Hematite, +4 Wealth]
Artisans operating Treadwheel Crane [+2 Labor]
5 Scholars learning about Spoked Wheel from Corvus [5/5]
4 Scholars studying Extended Patrols
100 Soldiers: Training [1 4/5]
200 Soldiers: Patrolling
Domestic Crops: +9 Food, Palace Economy: +2 Wealth, +16 Wealth from Trade
Road Network brings in Diamonds, Obsidian, Malachite | 2 Firechar sent to Svalheim
Everpyre consumes 5 Timber, 5 Coal - 10 Enchantment sent to Stalheim
Income: 25 Labor, 45 Wealth, 22 Industry, 31 Food, 6 Timber, 10 Stone, 5 Coal, 5 Firechar, 1 Diamonds, 1 Obsidian, 4 Hematite
Laying down Trireme [6/6 Wealth, 6/6 Industry, 10/10 Timber, 0/4 Years]
Modifying Forge with Firechar [2/2 Firechar]
Constructing Rural District (Hills) [1/3 Labor, 1/1 Wealth] -> [3/3 Labor] [Done]
Creating Forged Iron Armor, Forged Iron Weapons [8/8 Wealth, 4/4 Industry]
Constructing Delving (Coal) x2 [16/16 Labor, 10/10 Wealth, 6/6 Industry] [Done]
Constructing Eduba [4/4 Labor, 9/9 Wealth, 5/5 Industry] [Done]
Constructing Forestry [3/3 Labor, 2/2 Wealth] [Done]
Training Soldiers [3/3 Wealth, 1/1 Industry]
Making Composite Bows [2/2 Wealth, 1/1 Industry]
Mounting Soldiers [3/3 Wealth, 1/1 Industry]
-6 Stability from Forced Labor, -1 Stability from Expansion, +3 Stability from Shrine, +4 Stability from Power Points, +68/82 Stability from Housing, -10 Stability from Uncivilized Culture, -1 Stability from Overcrowding
End: 156 Wealth, 6 Timber, 61 Stone, 12 Hides, 14 Wool, 4 Coal, 12 Firechar, 9 Diamonds, 9 Obsidian, 5 Malachite, 14 Hematite, 260 Stability


Start: 92 Wealth, 6 Hides, 23 Wool, 12 Timber, 43 Stone, 6 Charcoal, 18 Gold, 36 Stability
Citizens: 9 Labor, 8 Wealth
1 Freemen harvest Timber in Forest [+2 Timber]
2 Freemen harvest Stone in Hills [+4 Stone]
1 Freemen educated into Scholars
1 Freemen educated into Artisans via Patronage [-4 Wealth, +2 Labor]
Artisans work Rural Forest District [+8 Food, +10 Timber] (+Labor)
Artisans work Rural District [+2 Food, +7 Gold, +5 Stone]
Artisans work Rural District [+4 Food, +2 Hides, -2 Hides, +4 Wool, +2 Wealth] [+2 Wealth, +Labor]
Artisans work Urban District [-Timber, -Gold, -3 Wool, +9 Wealth, -2 Wealth, +5 Industry] [+2 Wealth]
Artisans work Urban District [+1 Food, -Timber, -Gold, -Wool, +4 Wealth] (+Labor, +2 Wealth)
Artisans operate Bloomery [-2 Timber, -2 Gold, +6 Wealth]
Artisans operate Workshop [-2 Wealth, +6 Industry]
Artisans operate Treadwheel Crane [+2 Labor]
Peasants operate Treadwheel Crane [+2 Labor]
4 Scholars innovate Pearl Comprehension
Soldiers patrol
Domestic Crops: +9 Food, +8 Wealth from Trade, +2 Wealth from Palace Economy
Income: 19 Labor, 38 Wealth, 11 Industry, 18 Food, 7 Stone, 6 Timber, 3 Charcoal, 3 Gold
Modifying Forge with Firechar [2/2]
Constructing Obelisk of Vigor [8/15 Labor, 10/10 Wealth, 4/4 Industry, 2/8 Enchantment] -> 15/15 Labor, 8/8 Enchantment [Done]
Constructing Paddocks x2 [6/6 Labor] [Done]
Constructing Spinning Houses x2 [6/6 Labor, 8/8 Wealth] [Done]
Constructing Docks District [0/6 Labor, 5/5 Wealth, 4/4 Industry]
Constructing Grand Wall [0/9 Labor, 6/6 Wealth, 2/6 Industry, 20/20 Stone]
Stability: -2 Expansion, +3 Shrine, +18 Housing
End: 111 Wealth, 6 Hides, 23 Wool, 18 Timber, 30 Stone, 9 Charcoal, 21 Gold, 55 Stability


Start: 126 Wealth, 2 Stone, 26 Timber, 1 Hides, 1 Wool, 2 Firechar, 30 Stability
Citizens: 8 Labor, 11 Wealth
2 Wealth from Kharbarinth, 5 Wealth from Kharbarinth
2 Peasants conduct Forced Labor [+2 Labor]
3 Artisans harvest Timber [+6 Timber]
3 Artisans harvest Stone in Hills [+6 Stone]
No education ongoing
Peasants trained as Soldiers
Artisans operate Rural District 1 [+16 Food, +2 Hides, +4 Wool, -2 Hides, +2 Wealth] (+1 Labor, +2 Wealth)
Artisans operate Rural Hills 1 [+2 Food, +6 Gold Ore, +3 Stone]
Artisans operate Rural Forest [+4 Food, +2 Timber] (+1 Labor)
Artisans operate Urban District [+1 Food, -2 Stone, -4 Wool, -1 Timber, -2 Gold Ore, +16 Wealth, -2 Wealth, +6 Industry] (+Labor, +2 Wealth)
Artisans operate Urban Flatlands 2 [+1 Food, +2 Labor, -1 Timber, -1 Gold, +2 Wealth] [+2 Wealth, +Labor]
Artisans working Bloomery [-1 Timber, -1 Gold, +2 Wealth]
8 Food from Domestic Sources, 4 Wealth from Trade, 2 Wealth from Palace Economy
4 Scholars research King's Ore
Income: 17 Labor, 39 Wealth, 12 Industry, 34 Food, 5 Timber, 7 Stone, 2 Gold Ore
Training Soldiers [3/3 Wealth, 1/1 Industry]
Modifying Bloomery with Firechar [4/4]
Constructing Delving (Stone) [8/8 Labor, 5/5 Wealth, 3/3 Industry] [Done]
Making Composite Bows [2/2 Wealth, 1/1 Industry]
Constructing Runic Obelisk of Health [5/5 Labor, 4/4 Wealth, 2/2 Enchantment, 2/2 Iron] [Done]
Constructing Forestry [3/3 Labor, 2/2 Wealth] [Done]
Constructing Docks District [1/6 Labor, 5/5 Wealth, 4/4 Industry]
Constructing Watchposts x2 [0/4 Labor, 4/4 Wealth, 2/2 Industry]
-4 Stability from Forced Labor, +18/18 Stability from Housing, -4 Stability from Expansion, +3 Stability from Shrine
100 Soldiers patrolling
End: 174 Wealth, 8 Stone, 29 Timber, 1 Hides, 1 Wool, 54 Stability
Last edited by G-Tech Corporation on Fri May 07, 2021 3:37 pm, edited 1 time in total.
TG if you have questions about RP. If I don't know the answer, I know someone who does.

Quite the unofficial fellow. P2TM Mentor specializing in faction and nation RPs, as well as RPGs.

User avatar
Ralnis
Postmaster of the Fleet
 
Posts: 26769
Founded: Aug 06, 2012
Father Knows Best State

Postby Ralnis » Thu May 06, 2021 2:52 pm

Warcyfle,
The Blessed Peninsula


Grum's body was laid down with his successor and his council. Many of the Aun'kal actually came and gave their respects to the old chieftain as the new slaves were gathering the body in scented oils and wealth on a boat and sent him into the storm over the horizon. It was a new send off as the use of ships had became as widespread to the Warcyfle. From the smallest skiff to the largest trimere the navy had grown and their capabilities had provided a balanced fleet. Such a feat was something that the ancestors stuck in the home island would never had thought about 278 years ago.

It was here where they had surpassed their neighbors and kept up with their enemies and now the third chieftain of the Warcyfle, Su'pokk has took up the idea to continue of trying to reform the government. However the former scholar wanted to try and capture more slaves to try and get the Ithoi on their side but to also fuel the need for labor to fund more projects. Of course the slaves could get grumpy and so they needed to not have too many.

There was one target in mind that they saw before hand. A coastal civilization that was encountered around 10-12 years back. From the basic reports the tools that they used were a mixture of copper and another form of metal that they haven't seen before. However things can change but no one said that they could attempt a probing raid upon them. The major attack would be for the use of slaves can be a bargaining chip for promoting the strength of the Sons of Tes'la and to finally get them what they wanted, a position of leadership in the Mirror Sea.

Of course one could say that they are in a position to lead in the region. One where their power is law and all heed the Storm Father's guidance. It was here that the new chieftain had sent envoys to the Ithoi with another gift to try and make them be more friendly for the plan of Grum's to continue in his death. It would be prudent if the Warcyfle were to gain a true hand in the region than just some shipyard.

Island of Lo:
Government: Oligarchy
2200 Population: 300 Artisans, 1900 Peasants, 400 Scholars,600 soldiers
5 Forest, 9 Coastal, 5 Hills, 2 Urban, 1 Rural, 1 docks
Urban(20/20 slots used) [Electromantic Forge(0/8 charges), Granary, 4 Homes, Monument, Creche, Palisade, Watchposts, Training Grounds, Shrine ]
Urban(10/20 Slots used) [Smithy, Pallisade, 7 homes, Barracks, Tanner, Electromagnetic Forge(2/8), Watchposts]
Rural/Jungle(15/20 slots used)[2 Farm, 1 Timber Camp, Scrape Mine(copper), 2 Padocks, Palisade,Watchposts]
Dock(10/20 Slots used)[1 Shipwright, Wharf. Fishing Docks, Palisade, a Drydock, Watchposts]
5 Bireme
3 Triemere
42 Wealth
600 soldiers
20 hides
1 Emeralds
5 timber
3 stone
3 packs of dogs
200 Teslanite Armor, 200 Teslanite Weapons, 200 composite bows, 200 bronze armor, 2 siege ladders
Stability:20
Child Birds, Crocodiles, Giant Mangroves, Native Copper


Composite Bows, Sailing, Soap, Carpentry, Tribal Council, Shipmaking, Child Bird domestication, Agriculture, Granaries, Milling, Writing, Construction I, Medicine, Smithing, Childbirthing, Tanning, Mortar, Fog-Men Language Understanding, Clinker Construction
School of Electromancy, Electromantic Storage, Electromantic Attunement, Tesla Forging, Electromantic Entrapment, Advance Tesla Forging, Lighting Loop
1 Domestic Crop [Breadfruit], 1 Domestic Animal[Child Birds]


400 scholars continue to study government/governance
500 peasants work 3 farms and 2 Padocks respectively(+32 food, +2 Hides)
4 skiffs have been constructed
2 food sent to the people
18 wealth generated( 42 wealth)
2 wealth moved to Mantui


Population: 300: 100 peasants, 100 artisans, 100 slaves
4 Hills, 2 Flatlands, 8 Coast, 6 Forested Areas
1 Urban Area[0/20]
Sapphires, Oranges, Chimps, black sand?, white metal?
Stability: N/A

100 artisans go gather food from the coasts( +5 food)
100 peasants and 100 slaves used 1 wealth to complete some huts
1 wealth generated( 2 wealth)
3 food given to the people


[spoiler=Su'pokk's Mandate]
Another gift of 20 wealth sent to the Ithoi and 200 marines armed with Teslanite arms and armor in 2 skiffs are sent to Likan on a slave raid.
[/spoiler]

User avatar
Pragia
Negotiator
 
Posts: 7323
Founded: May 08, 2012
Inoffensive Centrist Democracy

Postby Pragia » Thu May 06, 2021 8:03 pm

The Raven and The Bear: A Corvidae Visit to the City of Mages
A Joint Writing by Lazarian and Pragia


It would be a cool mid autumn day that the vessel Arkor would moor itself in the harbor of the River's Jewel. The bireme was in excellent repair, its pine-planked hull giving off a bright, almost alabaster silhouette over the water. Aboard the vessel would be a crew of rowers as well as a contingent of Magi of the Eleskar. First among them would be Ilsah Lethsar, Archmage of the Order of the Waters. A stocky man, the magi would nominally be the master of the small fleet of vessels that the Eleskar had begun using to traverse the river Arkor and beyond, though he served at the pleasure of the Kelskar. Today the oars of the Arkor would be used not in pursuit of far away lands, nor in the transport of stone and goods to far ports. No, today the hull would be to bring a new people to the City of Magi.

Upon mooring, the bireme was the largest vessel among the smaller trade and fishing boats, and a plank would be extended and tied down to the pier. The capital of the Republic was always a sight to behold, the only city that the Archmage would admit to being of similar stature and beauty to the Eleskar. A pair of Kelskar scouts, operating as navigators and officers of the ship, would hand a small pouch of crude silver coins: Magisterium Srebras newly minted with the face of a woman with angular features: Grand Magister Tyraal. It would be of note that her name would not appear on the coin, rather just the name "Eleskar" would be printed in their alphabet under the depiction. The guards would take the coinage, silver was silver regardless of markings, and the Eleskar were not ones to create impure things.

Today the archmage was present to see to the transport of a foreign delegation: the River's Jewel has served as a place where minds of many nations have exchanged ideas. It was a situation that the Eleskar were voluntarily not party to, as the magi found their knowledge sacred and to be sought out and deliberated rather than haphazardly shared among men from all places. It is a relic of the older times where all secrets were held only to the Magi, but such tradition would be maintained. Nonetheless, the halls of Agor'a where people may openly debate the ideas had not been visited by many outsiders.

The cooler north was not as approachable as the more temperate and lush base of the river, and the Eleskar did not have a reputation of hospitality among their neighbors, a reputation likely passed along to visiting scholars. Nonetheless, a delegation of scholars from the people of Corvus has sought the City of Magi, and the newly established and formalized Magisterium viewed it as an opportunity to curry interest from far flung peoples. It was decided that, with the ongoing strife in the lands around the city, the safest and fastest transport would be by ship, so it was thus that Ilsah was here with the best of the three ships he maintained to make an impression and provide transit.

As further collaboration continued with the scholars of Riversmouth, the Spirit-Guides of Corvus heard tales of the quiet and secretive neighbors to the North. Two civilizations, formerly unknown to Corvus. Needless to say, they eagerly petitioned the elected councils of the River’s Jewel for access to these people. The wise men of the River warned the Corvidians that the Eleskar were an inward-focusing people, wary of outsiders. Nevertheless, the spirit-guides petitioned and argued and quarreled until they had acquired an audience, as the hard-headed and stubborn people or Corvus were apt to do.

As the plank was extended down from the Arkor, the Spirit-Guides eagerly flocked around it, a contingent of twenty to thirty. They were typical men of Corvus - hazel eyes, tanned skin, and braided red beards. Adorned in grey robes with four red stripes painted from hood to foot and clasps of bronze, they looked up at the bireme with admiration. Shipmaking was not within the capabilities of the great hill-city of the south, and to traverse the wild waves upon such a creation was an impressive thing indeed. A few guards stood nearby, armed in heavy scaled vests of bronze and bearing heavy spears, red stripes painted beneath their eyes in various patterns, indicating rank or accomplishment. A translator from Riversmouth stood with this delegation, and he turned to greet the men of Eleskar.

“It is a great honor to be introduced to new men and new gods!” he called up to Ilsah, gesturing to the priest next to him (as to indicate who was speaking) as the foremost of the Corvidian priests bowed. “I am Jevan Mountainsinger, current Master Dreamweaver of this pack. I shall represent my people upon this visit. We are greatly blessed to receive such generosity from your people.”

The receiving archmagus would nod, speaking in his tongue to the interpreter, though his own grey eyes would regard the Master Dreamweaver closely. “The pleasure is the Magisters’, Master Dreamwalker Jevan. Archmage Ilsah of the Waters welcomes the sons of Corvus to the northlands.” Ilsah would respond, welcoming the contingent aboard. It was tradition among the Eleskar to use first names alongside titles, as family names were typically little more than identifiers beyond the house of the Grand Magister. These men seemed more wild than is typical for the magi, though gruffness ought not be interpreted as simplicity, a mistake the Eleskar have already made in their contacts with the Machaka and evolving internal relations with their Kelskar. The use of armed men was simply not present aboard the ship. Perhaps as a sign of naivety, arrogance, or trust, one could never know in which proportions. Nonetheless, the magi present would admire the craftsmanship from afar. “It is a twelve day’s rowing upriver to the city, there is ample space below if you prefer.” he would advise

It would end up taking only ten days to reach the City of the Eleskar, the currents not being as fierce as expected. The river banks did not have onlooking peasants, and beyond the occasional dirt path which runs along the bank, few indications that the region was even inhabited would be present. Rather, the sons of Corvus would spot the masonry walls of the city, it's simple towers rising above the local treelines of the endless forests of the region. Indeed, as the Arkor approached, it would also see stone walkways before and behind the walls, the entire bank lined with a half dozen piers and wharves for coming and going vessels. There would be one other ship presently moored, the Talkor being cleaned of river scum by attentive commoners. Upon docking, the Archmage would be the first to leave the vessel, instructing the dock workers to tie it down thoroughly, as it would not be leaving back downriver for a time until their guests were ready.

From the perspective of men entering the city from the considerable docks, they would see many buildings of white and tan stones, all hewn and cut into precise blocks and stacked, sometimes even lofted with a second story. There seemed to be considerable organization to most of the city, soot-producing smithies and shoppes being kept near the walls, while much of the inner city consisted of impressive housing with looming aqueducts. Truly the amount of opulence on display would be appropriate to a tour aiming to impress, with natural vines and shrubs lining homes. Such a notion, however, would be challenged by the sidelong glances the people were giving them. The Eleskar were a people of pale complexion with a mix of dark and fair hair. Slightly taller than average and with hawkish facial features, their eyes would be suspicious of their visitors. The contingent of men of the cloth would begin to see more men of similar stature to them, wearing robes and carrying around baskets full of small disks of a tanned material, looking similar to a caked bread of some sort. The backbone of society was the provision of her people with food created from their own will, provided by the magi.

Finally, the contingent would reach the most massive structure of the city, a behemoth of cut stones arranged in a sloping ziggurat capped with a hall. “This is the Grand Scriptorum of the Eleskar, I will be taking you up to converse with the council of Magisters, merely a formality as a greeting.” There would be many men working in the lower levels, their hands slowly moving in complex forms as a soft violet glow would fill the halls. The visitors would be led to the upper levels, reaching a flat top with small gardens running along it. Here men in robes would be debating in open amphitheaters, the area surprisingly loud for how astute and opulent it would appear.

A large pair of doors would open for them to a circular room, the stone turning to a near mirror polish upon entering. There would be concentric circular steps leading down to the central landing, with one chair higher than the others directly opposite the entrance, and seven others spaced evenly to either side, circling the center. The high seat would be occupied alone, a young woman sitting in it with her hands on its arms. She was wearing a purple robe, the only one seen as they moved through the city, and a laurel of glowing purple flowers would adorn her head. All the other seats would be empty, though each one would have a name carved beneath it. She would wait for the scholars to enter, her voice obviously small, but carrying through the room excellently, in a surprisingly eloquent verbage of the Corvidae with only some mispronunciations. “Welcome, Sons of Corvus, to the Eleskar, the realm of the Dreamers. I am Tyraal Eleskar. What do you seek to learn of our people?”

Jevan paused, taken aback with surprise. It was unusual for a stranger to greet them in their own tongue - either she was supremely educated, or the influence of Corvus had spread far beyond their previous understanding. Judging by from what they had seen so far, it was likely the first.

Their journey had been uneventful, although the spirit-guides had been tremendously sea-sick for much of the duration, due to the entirely new experience. They had been quite impressed by the Land of the Magisters, as the Riverlanders called it. Unlike Corvus, which was a sprawling and incoherent jumble of workshops, markets, and homesteads strewn across the broad plains, Eleskar was neat, ordered, and pristine. The rural areas of the region showed few signs of inhabitation, aside from infrequent footpaths. The urban area, on the other hand, was heavily developed, with orderly paved roads between carefully placed districts. The Guides assumed that whatever government ruled this place was much more powerful and autocratic than that of their home, to order men to live and organize themselves in such a way.

There were a few things of note, as they were guided through the city. The first was the skeptical looks and frowns of the citizens as they passed by - apparently, these men were skeptical and distrustful of outsiders. Not entirely unreasonable, considering their proximity to the Demon’s Den, but certainly unusual for the Corvidians, who were very open to other peoples and cultures. But perhaps, living in such prosperity and order, the Eleskar had no need for the gifts and secrets of other men. Regardless, the stares did not dissuade the Spirit-Guides all that much - as far as they could tell, few outsiders were allowed past these sturdy walls. Like the Riverlanders, these people were pale-skinned, though their features were sharper, and with darker hair intermixed throughout the population.

The second thing of note was the absence of a prominent military force. There were a few men of Eles patrolling the walls, but their equipment was rudimentary and poor. Armor of bone and stone-tipped spears - a bizarre contrast with the impressive development elsewhere. In Corvus, every third man would at the very least be in the auxiliary forces. For such a city to have such a weak force was...concerning, in their minds. Though they would not voice such a sentiment - that would be quite impolite.

But the third, and most important of all, was magic. What these people took for granted was unexplainable and astounding to the guides. The Four revealed themselves through natural disasters and the weather, speaking through vague omens and unpredictable acts. Whatever god or spirit watched over the Eleskar acted with direct influence - men conjured bread from nothing through mere whispers and motions and moved stones with their minds. Such direct divine providence was terrifying and awe-inspiring, with a few of the Spirit-Guides labeling the God of the El’es as the most powerful spirit they had witnessed.

The leader of these people was a young woman, dressed in a purple robe with a wreath of purple flowers atop her head. Jevan assumed that this was likely a hereditary position, akin to the government of Penithel - it would be odd for such a young woman to have amassed the wealth necessary to command such a position like in Corvus.

The lead spirit-guide bowed deeply to a single knee (as was the custom of the spirit-guides), the small host behind him following his lead. The few soldiers with them opted not to bow, raising clenched fists in the typical military salute.

“Greetings, mighty Tyraal.” he said, looking up to the vast high seat of the throne. “We merely sought to witness the wonder of Eleskar, of which we heard from the River’s Jewel. We come bearing tidings of friendship, trade, and shared knowledge, should such things appeal to your majesty. There is much we could learn from this noble city...and a few things that it, perhaps, could learn from the sons of the Wolf.” he finished, standing tall and proud.

The Grand Magister would nod. She knew that she personally would not be as impressive as her people’s achievements to these visitors, but she was pleased by the level of courtesy shown by the visitors, more than what is usually presented in this chamber. “Please, rise men of the south.” She had dismissed the Magisters for this meeting, her chamber of advisors being directed to manage the standardization of their many texts among other plans which her people were undertaking. Such a move was also an assertion by the young leader that she would personally see to the meeting of cultures. Though she was a voracious reader and one of the keenest minds of her people, her resources regarding Corvan culture and language were incomplete observations primarily from the Riverlands.

Ilsah would introduce his leader to the Master Dreamweaver. It was a title that inspired a romantic and spiritual notion in the Grand Magister, her understanding of the Spirit-Guides was that they held similar views to the Eleskar that abstract concepts were the secrets of gods and spirits which men needed to wrest from their grasp. “Jevan, your tidings are received warmly. It is rare that an outsider willingly seeks out our home, and you may stay for as long as you wish with the Magisterium’s Blessing.” she would declare, something that Ilsah would bite his tongue upon hearing, the archmage not quite understanding why his leader has so drastically varied from the traditional allotments granted to outsiders. “Our libraries are yours to read through, and our magi will be more than willing to engage with your people in discussion of knowledge and faith, myself included. However, the teachings of the arcane are held sacred, and we simply cannot convey such teachings to outsiders, I hope that you can understand that the teachings of the Violet Queen must be kept to her people.” she would elaborate, adopting a very intent pose, leaning forward.

“I must say, it is fascinating to have men from so far in this chamber, but you may speak freely of your observations of our City, a foreign perspective is not often received. I am curious about your homeland, as to my knowledge not a single mage has made it further south than Avnelin.” She would signal to the guards at the door, and a scribe would quickly enter with a stack of papers, a wooden stylus, and a bottle of ink. Though there was still much for arrogance among the Eleskar, their current leader was much less certain of their superiority, and their recent failings has made it clear to her that there were many deficiencies in her home which she was blind to.

Jevan cleared his throat.

“I respect that your most sacred traditions are secrets to be locked away. We would not dare tread on holy grounds, nor pry our fingers into matters between you and whatever gods your people worship.” he said respectfully, nodding his head. “Thank you for your splendid hospitality. The sons of Corvus are charged with deciphering the blessings of other men and their gods, however far they may be strewn across the many lands. We shall stay until our curiosity is filled - no longer than a few seasons, surely.”
He paused, thinking for a moment.

“Corvus...is a great city. In some ways, similar to yours, and yet in many ways, not alike in the slightest. It is to the far South - over two years travel from here on land. The city is set on a great hill amidst vast plains of wheat and grass, with a thousand sprawling herds and tents surrounding it. There are few trees around, much unlike here. But enough of the geography of the place. Our people number in the thousands, spread broadly across the rural areas and the crowded city alike.

We worship the Four Aspects. Vennon, god of War. Jacnon, god of Work. The Crone, god of Wisdom. And the Crow, the god of the Wild.” he said succinctly, explaining it as they did to the children of their culture.

“A god for war?” Tyraal said curiously, raising her eyebrow in surprise.

“Yes.” Jevan said, almost excitedly. He had been one of the War-Priests when he was younger, accompanying the soldiers and giving the morning rites. Some of the guards with them grinned, finding her question rather amusing. “Vennon, the Wolf. The Father of the Bloodred Pack. The Many-Fanged Conqueror.” he continued. “Though do not confuse him for a Black King, the gods of the Demon’s Den. War and death are not what we glorify. In whole, it is a dreadful and bloody affair. But bravery, strength, and power - those are things to be admired, respected, and striven towards.”

He paused, looking around for guards or other nobles, hidden in the pillars. Delivering criticism to another ruler was potentially a great diplomatic mishap, though the Corvidians were known for being blunt at times.

“Do I have permission to speak with absolute honesty? To offer the sharpest truth from the depth of my soul? It may not be something you wish to hear.”

“It is my duty to my people to see to the concerns that they do not see, Dreamwalker. I take no offense to our failings, though I am sure that my council will find it so after I relay it to them.” she would say evenly, leaning slightly forward as to listen. Indeed, there were the home guards who were rarely seen, only a handful within the chamber however, their violet tabards dark even in the lit room.

“Very well then, your highness. Eleskar is a magnificent city, but even the smallest child of Corvus would ask this question: Where are your soldiers, oh great Tyraal? What men walk upon your walls and guard your streets at night? Is your seclusion so great that none dare approach? Does your god itself protect you from thieves, bandits, and enemies? I spotted...perhaps a hundred warriors. I mean no offense, Queen of the Eles, but should the fighting army of Corvus throw itself against these walls, the city would not withstand it for a month. Not that we should ever do such a thing, but…”

He trailed off.

“A thousand fighting men make their homes in Corvus. Equipped in thick Soulstone armor, raising sharp and sturdy spears, training day and night for the battles yet to come. And with them, we impose our will on those who defy us, or those are not strong enough to protect themselves from the dangers of this world. It is our right to do so, as the chosen of the gods. Your people are numerous, proud, and wise. The populace is healthy, educated, and clever. Far more so than my people, and I have no shame in admitting such a thing.”

His voice darkened, and his eyebrows furrowed.

“But every last man, woman, and child could be stamped out in a few moments, should the Hesukar of Skras Tor arrive on your doorstep. Should the Nirari tribes turn to cruelty, should barbarians from the night sweep in, should raiders crawl in from the banks of the rivers. It is a dangerous world out there.”

Tyraal would keep an uninflected countenance as she listens to the words of the Spirit-Guide. She was not an adept politician yet, her concern would creep onto her face as the man spoke of more dire times. “I see… In times past, we have raised forces, our Kelskar have often kept us aware of coming threats, but we have not had reason nor will under Agor’a to consign our men into the soldiery. Such things have deprived generations of potential knowledge before, and taking up arms has often been the refuge of the tragic few that avoid the teachings of the magi.” She would explain simply. “I would figure as much, as times before, we would hold behind our walls and muster the forces needed to repulse aggressors, but as your people are keenly aware, our contributions to proactive fighting have been limited at best.”

She would take a few breaths, murmuring to the scribe in Eleskari her own notes, she was concerned about how to convince her council to concur with the notions brewing in her mind. “The men of darkness indeed come, their foul magics leveraged to warfare. Perhaps we ought to learn to do similar.” she would consider darkly, openly. “Where the power to move stone may lead to tall towers, it may also lead to the descent of them upon those who would threaten our prosperity. I am aware of your Godfists, do you perhaps imagine a unit of armored magi being capable of similar things?” she would continue to muse, a dark spirit of creativity floating about her words.

Jevan put his hand on his chin for a few moments, thinking.

“Seeing as your words can compel your god Agor’a to raise stones, I would expect that they should be able to compel him to hurl them as well.” he said, clearly liking the idea. “A clever thought, your highness. It is certainly worth looking into! And if I may, I shall offer one piece of consolation - it is far easier to defend a city than it is to impose your will on others. If this is Eleskar’s sole flaw, it is hardly a fatal one.”

A smirk would run across Tyraal’s face for a fleeting moment “As much as I would wish it, and as much as the magistrate agrees, there are notions of us assembling forces to demonstrate our might upon Skras Tor, some even stupid as to propose to do so single handedly. As long as the magi rule, there will be limited interests in martial pursuit.” obviously such considerations have been brought to this very chamber. “I must ask, what material do your kind use to forge their weapons? It is unlike our native Copper, and similarly unlike the hardened stone of the Riverfolk.” She knew of iron, of course, not that the Kelskar were capable of sourcing such material within their realm, but wished to project an aura of cluelessness.

“This,” Jevan said proudly, gesturing to the thick scale vests of the guards, “is Soulstone. The blessing of the Four Aspects. The single gift that set us apart from uncivilized men, that brought us forward into enlightenment. All of the divine, working in conjunction, whispered this secret into the mind of Cavon, the First Spirit-Guide. Among all the cities of the South, Corvus alone has mastery of its creation and usage.

The Grand Magister would raise her eyebrows at this, her understanding limited of such things. “Indeed, it is of the divines. Material has, unfortunately, been the limiting factor in any martial advancements we would need to make. There have been many exotic materials found further north, but their secrets remain unfound by us. Simply put, many of our magi are more interested in cerebral pursuits than practical ones, as of late.” she would say regretfully “I would love to discuss the intricacies of our faith, for there has been much scholarship in our ranks on the subject, and perhaps this tapestry of the divine has more gaps than we have found.”

“And I would be honored to listen. The Four Aspects are the gods of Corvus, but they are not the only spirits that reside in the Dreaming World. Each city has their own divine protector - even those of our enemies. In our city, we have a great wonder - the Temple of a Thousand Pillars. Hundreds of shrines, dedicated to every worthy and noble god, so that we may have them look upon our city with favor. If your highness would not mind, please - tell us your ways, so that we may learn.”

And so they did. Such were things in the Enlightened City and the Lands of the Wolf.
Its greater Austrailia with an American twist.

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Olthenia
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Founded: Oct 03, 2009
Left-Leaning College State

Postby Olthenia » Fri May 07, 2021 3:18 pm

The Khortuun
Image


The Gate of Seven Sighs
Sandstalker's Lane

The huddled crowd of hopefuls stirred – single and in pairs. The darkness still shrouded their little lane by the courtyard, and their all but steamed from their nostrils. It was early in the day to be out and about! So early, I nfact, you could well argue it was night. But alas – as it was known to all Khortuun – a girl had to be early to get what she wanted. And these particular hopefuls wanted nothing less than to be worthy.

The sudden sound of wood on wood made the pack of hopefuls stir – and then, just as the town all around them also stirred for a new day – the gates at the end of the little lane swung open. They were heavy set, these gates – and of low, sturdy timbers. And the ones who swung them open were tall, mean-faced war-mothers. “Come, come, come!” yelled a voice from the pre-dawn gloom. “Everyone inside!” It was a funny thing, war. Like a craft – or indeed, any of the skills an artisan might master – you could either be good at it, or bad. Yet to be good was not to be the master of any one skill – so much as the master of many in unison.

Good warriors run swift.
Good warriors strike hard.
Good warriors obey their mothers.


These, then, were the tenets of war in Sorrowfree. And the Khortuun, ever faithful to their mothers and the Moon that watched over them, had a safe and certain name for it: Nduja. The war-way. Traditionally, it was true, the ways of war and martial pursuits had been the renown of the Bonadar – the so-called ‘Sandriders’ of Khortuun legend. These were the braves who featured in their stories. Who safeguarded the children. Who tricked the abominations of the desert and humbled the mighty brutes of other tribes. And yet? In the day and age fast approaching the children of the Vale of Ustar? The Bonadar would scarce be enough. Not truly.

“To go to war and battle with your strength untested is to hunt abominations with a copper spear.” A wise priestess had spoken as much in council, and the other elders had nodded. “We have learned the ways of war. And we know what we must do.” To do less is failure. And so? Here they were – these huddled hopefuls by the barrack gates. Third-daughters and seventh-sons. Ditch-diggers and garden-hands. Here to learn, and be worthy of, the warrior’s craft. The Nduja. Most of them, quite probably, wouldn’t make it. Some would find the drill and hardship too taxing. Too unpleasant. Too awful and scary and demanding.

“To be sure,” a Penithel grandee had drawled – and the Khortuun delegation to fair Avnelin had taken much note of this – “-most recruits don’t make it. But that’s as fair as can be. Bad recruits should break early.” If not – if the bad in them wasn’t spotted before it was too late and battle was joined? Well, they could break any battle-line, and lose the lives of good battle-sisters also. This, to be sure, would be the death of any war-party – and no, no, no. The Nduja, then, was part audition – to see which youths had the fire and gumption to stand up to hardship – and part assaying, as wary forge-mothers might purge slag and filth from metal ingots in the fire. And render pure metal before smithing could begin.

“Come on, you wretches! Form up! Form up! Form UP!” Harsh commands. Much shouting. Trutly, if shouting alone could forge recruits into soldiers? – why, the Khortuun war-mothers would have conquered the world. But no, no. The shouting was just the start of it.

But hardly the end.

Population: 500 Warriors, 700 Scholars, 300 Artisans, 1400 Peasants, 122 Servants, 200 Explorers | Total: 3222
Start: Wealth: 0, Food: +31, Stability: +64, Timber: 13, Copper Ore: 14, Stone: 17, Stored Weapons: 33 Camels (Saddle), Gray Ore: 1, Magnetite Iron: 11, Red Gems: 1.
100 Warriors [Copper Armor, Copper Weapons, Composite Bows, Camels (Saddle)] follow the caravans to Corvus this year. (Experience 3/5)
300 Warriors fill their hours with drill and practice. (Experience 3/5)
100 Warriors depart for Three-Brothers this year.
500 Scholars peer enviously at the walls of their Machaka neighbours. [Study: Construction.]
200 Scholars take their tea at the Prophet’s Refuge and considers an aid to all who ride a beast of burden. [Research: Stirrups]
100 Artisans do their part in the Urban District (Hills/20/20). [Shrine, Clinic, Kiln, 8 Huts, Training Grounds, Barracks, Scriptorium, Monument] (+2 Food from Land, District, -1 Clay, +3 Wealth) | Simple Stone Walls | Palisades
100 Artisans shape and carve, cut and measure, up in the new Urban District (Hills/20/20). [Kiln, 3 Huts, Training Grounds, Military Square, 6 Cottages, 3 Spinning Houses] (+2 Food from Land, District, +9 Wealth, -1 Clay, -3 Flax) | Simple Stone Walls | Garrison
100 Artisans pursue their crafts in the new Urban District (Hills/16/20) [2 Spinning Houses, Cottage, Kiln, Training Ground, Prophet’s Retreat, Smithy] (+2 Food from Land, District, +7 Wealth, -1 Clay, -2 Flax, -1 Wealth, +2 Industry) | Simple Stone Wall
200 Peasants works the Rural District (Flatlands/20/20). [6 Gardens, Paddock, Tanner, Clay Pit, Scrape Mine (Copper)] (+2 Labour, +13 Food from Land, District, Gardens, Paddock, +1 Hides, -2 Hides, +1 Clay, +1 Copper Ore) | Watchposts
200 Peasants works another Rural District (Flatlands/20/20) [Tanner, 3 Paddocks, Huts, Scrape Mine (Copper), Clay Pit] (+2 Labour, +9 Food from Land, District, Paddocks, +3 Hides, -2 Hides, +2 Wealth, +1 Copper Ore) | Watchposts
200 Peasants works a Rural District also. (Flatlands/16/20) [2 Paddocks, Tanner, Clay Pit, Plantation] (+8 Food from Land, District, 2 Paddocks, +2 Hides, -2 Hides, +2 Wealth, +1 Clay, +1 Labour, +1 Flax) | Watchposts
200 Peasants spend their days in a Rural District. (Flatlands/11/20) [Hunting Grounds, 2 Plantations] (+5 Food from Land, District, Hunting Grounds, +2 Flax, +2 Labour, +1 Timber) | Watchposts
200 Peasants toil in a Rural District beyond the city. (Hills/9/20) [2 Paddocks, 1 Tanner] (+7 Food from District, Paddocks, Land, +2 Labour, +2 Hides, -2 Hides, +2 Wealth) | Watchposts
200 Peasants labour likewise on the Rural outskirts. (Hills/5/20) [Hunting Grounds] (+3 Food from District, Land, Hunting Grounds, +2 Industry, -6 Wealth) | Watchposts
122 Servants labour in the newest Rural District. (Flatlands/6/20) [2 Plantations] (+5 Food from Land, +2 Flax, +2 Labour) | Watchposts
100 Explorers collect Magnetite Iron from the northern mountains. (+1 Magnetite Iron)
100 Explorers scouts the abode of the barbarian Stone Men this year – their settlement to gauge.
200 Peasants depart across the White Wastes to Corvus this year, bearing with them much copper (-10 Copper Ore. Upon their return, they carry much Wealth. +10 Wealth, +2 Labour)

Projects: Networked roads of crushed gravel and fitted stone takes shape, long and winding. (Labour 6/6, Wealth 3/3, Industry 2/2, Stone 4/4)
A Plantation and a Spinning House is finished this year. (Labour 3/3, Wealth 3/3) (Labour 3/3, Wealth 4/4)
100 Iron Weapons are forged, sharp and gleaming. And as the blades cool from their final quenching, solemn and lonely prayer-songs are hissed at a moonlit sky. For it is well known amongst the Khortuun that the blade itself incites to violence. (-1 Industry, -4 Wealth)
Two new Stonecutters are drawn up, up in the Urban District (Labour 6/6, Wealth 2/2)
Other: +3 Food from Selective Harvesting, Black Beans, Camels.
Resources Spent: -43 Food, -8 Hides, -3 Clay, -5 Flax.
Resources Earned: +71 Food, +12 Stability (+3 Shrine, +2 Theocracy, +7 Cottages), +8 Hides, +3 Clay, +3 Copper Ore (Mines, Path Network), +1 Magnetite Iron (Explorers), +5 Flax, +1 Timber.
Wealth Earned: 1 (Ropegrass, Palace Economy) + 8 (Tanners) + 6 (Kilns) + 10 (Spinners) + 2 (Artisans) = 27
Wealth Spent: 4 (Lavish Feasting) + 4 (Iron Weapons) + 2 (Smithy) +3 (Expedition) +12 (Spinning House, Plantation, Road Network, Stonecutters) = 25
Labour produced: 16
Labour spent: 6
End: Wealth: 2, Food: +31, Stability: +72, Timber: 14, Copper Ore: 7, Stone: 17, Stored Weapons: 33 Camels (Saddle) 100 Iron Weapons, Gray Ore: 1, Magnetite Iron: 13, Red Gems: 1.


6 Mountainous areas, 4 Hills, 6 Forests, and 4 Flatlands. | 400 Citizens | 300 Artisans, 100 Peasants.
Start: Wealth: 1, Food: +3, Timber: 4, Stability: 4/5.

300 Artisans labour to carve new lives for themselves from the virgin soil of the Urban District. (Flatlands/2/20) [2 Huts]. (+3 Labour, +4 Food from Land, District) | Palisade
100 Peasants labour also in the fields, a better future to build. (+1 Labour, +3 Food from Land)
100 Warriors arrive from distant Sorrowfree, the new settlement to guard.

Projects: The new Rural District is finished this year. (Labour 3/3, Wealth 1/1)
And a new set of Huts is raised, that people might live in comfort. (Labour 3/3, Wealth 1/1)
Plans for a Kiln is also drawn up, that wealth might be formed from humble clay. (Labour 0/2, Wealth 0/2)
And a site for a new Clay Pit measured. In theory. (Labour 0/1)

End: Wealth: 0, Food: +3, Stability: No loss! 4/5, Timber: 4.


Other:
-A new expedition sets forth to eye out the western savages, the men of rock and stone. Is their abode a mere camp or an actual settlement? Can their numbers be guessed at? And how, if at all, are they armed and armored? (W-W-W-N-E-E).
-The Banner of the Black Door is adopted amongst the Khortuun this year, with many a solemn oath.
Last edited by Olthenia on Sat May 08, 2021 11:48 am, edited 2 times in total.

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Lazarian
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Founded: Jul 14, 2013
Inoffensive Centrist Democracy

Postby Lazarian » Fri May 07, 2021 5:44 pm

Corvus


Fear. Terror. Awe.

Such were the words of the Sons of the Crow upon their return from the city of Forgefend.

A city the size of Corvus, and yet one of many, all from the same civilization and culture.

A blazing temple of smoke and ash, capable of heating an entire city.

Warriors who donned armor made of Soulstone and iron alike. Soulstone. The Corvidian secret, known to them alone. Or so they had thought.

The Father and Mother, the gods of this city...were perhaps the greatest of them all, the explorers said with fearful voices and dreadful whispers.



“So. Tell us, exactly, what you told those Deepkin.” said Laepon Valleyherder, addressing a group of explorers gathered to the front of the Temple. He and the other councilmembers sat in pews, listening to their audience. There were over fifty of them these days - the City’s Soul had expanded dramatically from the olden days, where only seven men oversaw the matters of the entire city. Now many voices spoke, for better or for worse.

The council was, as usual, meeting at the Temple of the Thousand Pillars. They sat not in the direct temple itself, but in a separate hall built exclusively for the governance of the city. It was only fitting that the seat of power in Corvus was adjacent to the divine - and, on a more practical level, near the vast administrative records and halls of the Spirit-Guides, whose hands steered many aspects of day to day government.

“When we saw them, the first thing in our minds was fear. We feared that they would chase us back home, that they would conquer and burn our great city. Their army was not all that great in number, but Forgefend was one of many - surely, the Deepkin could raise an army that would blot out the sun.” said Loraen Farstrider, a sturdy man with a bushy beard. The Sons of the Crow had chosen him to be the Speaker - he had a fine voice, which projected loud through the many pillars and seats of the hall.

“Goat shite!” interjected Coraen the Younger, a Pacate Captain of two hundred men. With his terribly scarred face, he scowled down at the explorer, gripping his feathered spear tightly. “You feared for the safety of our people? Such a thing is an insult to our strength.” he said with a sneer, crossing his arms. “There are none who threaten Corvus. The Riverlanders, the Khortuun, the Hesukar, the Huang - friend or foe alike, they would crumble at our might. And these Deepkin would as well!”

“You truly do not understand what we have seen. Your arrogance has clasped its hands over your ears, deafening the voice of wisdom.” Loraen replied, shaking his head in remorse. “I do not mean to say that we could never oppose them, or that we should live in fear. We simply must prepare for the potential of such a thing.”

“Enough. This is no time for such argument.” said Joran Firsttanner, putting his fat fingers onto his desk. “Continue. What did you tell them?”

“Half-truths.” continued Loraen. “We told them that we were from a league of great and powerful cities, who worked together for our greater prosperity. Which...in a way, is true.”

There was murmuring amongst the council. The Coalition had arose before, though it was a loose alliance at best, a gathering of mutual interests against the forces of Skras Tor. There was cooperation and trade between Riversmouth and Penithel, Corvus and Sorrowfree, and the Eleskar and Machaka...but to say that all cities were in a league together was hardly a truth at all.

“And we said that we were the military of such an alliance. A force that could defy any, and shake off any oppressor or barbarian.” he finished, looking up for approval. “You have to understand - we were afraid. What if they followed us? What if they sought for conquest and blood? It was only right that we hoped to dissuade them from such things.”

The chamber was quiet. Men spoke to their neighbors nervously and quietly. Such a development was highly concerning.

“Regardless. We did not tell them from whence we had come. We walked through rivers and streams, attempting to disguise the way from which we had come. They would have to search long and hard to find us. Perhaps some of you may be displeased that we lied, that we presented a false image and a mere projection of strength. But I would argue that it is best that they respect us. There is much we could learn from the Deepkin. But they are a fearsome and solitary people, who stand alone. If we are to interact with them at all...we must present ourselves as equals. For if we fall short…"

Lorean paused, taking in a deep breath.

"We are but prey.”

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The GAmeTopians
Powerbroker
 
Posts: 8827
Founded: May 12, 2014
Democratic Socialists

Postby The GAmeTopians » Sat May 08, 2021 12:15 pm

The Republic of the Great River


Office of the First Speaker

Strange days in the Republic. Countless whispers passed between friends and foes alike, in dark alleyways and behind closed doors. The offices of the Archons and the First Speaker himself were no different - if anything, the security in these places was even tighter. If one were to press their ear to the door of the most powerful man in the city, they might barely make out the mumblings of a heated argument.

“Mister Speaker, with all due respect, the Outsider is a dangerous creature of the highest order! Our great republic could face destruction on a whim!”

The Outsider. A strange being indeed. None claim to have met him, nor could they even describe his face, though he speaks to many in their dreams. Words of darkness, of void. Of power.

“I understand, Archon, but the Marked are also a military asset which we cannot afford to give up. From a government standpoint, the relationship between the republic and the Outsider is strictly one of business - nothing more. The people themselves may believe in whatever they wish.”

Such is the way of things in the River’s Jewel. Such is the way of things in this strange world.

0 Wealth, 179 Stability, 14 Stone, 18 Timber, 48 Hides, 15 Clay, 3 Granite, 8 Copper Ore, 6 Iron Ingots, 2 Meteoric Iron Ore, 10 Shadow Ash
Citizens: +14 Labor, +6 Wealth

8x Peasants: Forced Labor [+8 Labor]
Peasants: Harvesting Riverland [+4 Food]
Explorers: Prospecting Southwest
Explorers: Prospecting Southwest
Explorers: Prospecting Southwest
Artisans: Working Smithy
Artisans: Working Kiln
Artisans: Working Smithy
Artisans: Working Workshop
56 Soldiers [Mounts (Unicorns), Bows, Copper Armor, Copper Weapons]: Patrolling
100 Soldiers [Mounts (Unicorns), Bows, Copper Armor, Copper Weapons]: Patrolling
50 Soldiers [Mounts (Unicorns)]: Guarding Explorers
50 Soldiers [Mounts (Unicorns)]: Guarding Peasants in Riverlands
Peasants: Operate Rural District [+6 Food] (Rural (2) + Gardens (2) + Irrigation (2))
Scrape Mine: [+1 Copper Ore]
Scrape Mine: [+1 Copper Ore]
Clay Pit: [+1 Clay]
Clay Pit: [+1 Clay]
Peasants: Operate Rural District: [+18 Food] (Rural (2) + Farms (12) + Gardens (2) + Irrigation (2))
Artisans: Operate Urban District [+1 Food, +2 Stability] <Grand Wall>
Labor Coordination: [+1 Labor (District-Locked)]
Kiln [+2 Wealth]
Kiln [+2 Wealth]
Smithy [+2 Industry]
Forge: [+2 Wealth]
Forge: [+2 Wealth]
Urban District (Unmanned, 7 Houses) [+42 Stability]
Peasants: Operate Rural District: [+5 Food, +3 Hides] (Rural (2) + Paddocks (3,3))
Peasants: Operate Rural District: [+2 Food, +4 Timber] (Rural (2, 0) + 4 Camps (0, 4)]
Artisans: Operate Urban District [+1 Food]
Labor Coordination: [+1 Labor (District-Locked)]
Workshop [+11 Industry]
Training Grounds
Peasants: Operate Harbor District [+2 Food]
6 Wharfs [+12 Wealth]
Harbor District: Unmanned
7 Scholars Researching Void Construction (7 total scholars, +170% from Citizen-Scholars) [+7 Enchantment (Passive Generation)]

Temple of the Outsider: [+4 Shadow Ash]

+3 Food from Domestic Sources
+2 Stability from Government
+1 Wealth from Palace Economy
Road Network: +2 Granite
Income: 24 Labor (2 District-Locked), 27 Wealth, 13 Industry, 41 Food, 2 Copper Ore, 2 Clay, 3 Hides, 4 Timber, 2 Granite, 7 Enchantment, 46 Stability

Citizen food consumption: -36 Food (3 Explorers away, no support drawn)

Kilns: -2 Clay
Forges: -2 Copper Ore
Government Costs: -1 Wealth
Smithy Costs: -2 Wealth
Workshop Costs: -4 Wealth
Temple of the Outsider: [-1 Granite, -2 Enchantment]

Constructing: Aqueduct (Urban 1) [5/5 Labor, 0/3 Wealth, 0/3 Industry, 0/5 Stone] -> [5/5 Labor, 3/3 Wealth, 3/3 Industry, 5/5 Stone]
Constructing: Aqueduct (Urban 2) [5/5 Labor, 0/3 Wealth, 0/3 Industry, 0/5 Stone] -> [5/5 Labor, 3/3 Wealth, 3/3 Industry, 5/5 Stone]

Constructing: Wharf (Docks 2) [5/5 Labor, 0/1 Wealth, 2/2 Industry] -> [5/5 Labor, 1/1 Wealth, 2/2 Industry]
Constructing: Wharf (Docks 2) [5/5 Labor, 0/1 Wealth, 2/2 Industry] -> [5/5 Labor, 1/1 Wealth, 2/2 Industry]
Constructing: Wharf (Docks 2) [5/5 Labor, 0/1 Wealth, 0/2 Industry]
Constructing: Wharf (Docks 2) [5/5 Labor, 0/1 Wealth, 0/2 Industry]
Constructing: Wharf (Docks 2) [5/5 Labor, 0/1 Wealth, 0/2 Industry]
Constructing: Wharf (Docks 2) [5/5 Labor, 0/1 Wealth, 0/2 Industry]

Constructing: Workshop (Urban 3) [5/5 Labor, 4/4 Wealth, 4/4 Industry]

<INACTIVE: Constructing: Scrape Mine (Rural 1) [4/4 Labor, 0/1 Wealth, 0/1 Industry]>
<INACTIVE: Constructing: Scrape Mine (Rural 2) [4/4 Labor, 0/1 Wealth, 0/1 Industry]>

Constructing: Houses (Urban 2) [6/6 Labor, 0/3 Wealth, 2/3 Industry, 0/2 Stone, 0/1 Timber] -> [6/6 Labor, 3/3 Wealth, 3/3 Industry, 2/2 Stone, 1/1 Timber]

Constructing: Docks (Coast) [6/6 Labor, 0/5 Wealth, 0/4 Industry] -> [6/6 Labor, 5/5 Wealth, 4/4 Industry]
<INACTIVE Constructing: Grand Wall (Docks 1) [9/9 Labor, 0/6 Wealth, 0/6 Industry, 0/20 Stone]>

-7 Stability from Forced Labor

Expenses: 20 Labor, 27 Wealth, 15 Industry, 12 Stone, 1 Timber, 2 Clay, 37 Food, 7 Stability

End: 0 Wealth, 218 Stability, 14 Stone, 18 Timber, 51 Hides, 15 Clay, 4 Granite, 14 Shadow Ash, 8 Copper Ore, 6 Iron Ingots, 2 Meteoric Iron Ore

Expected Pop Growth: 3356 Population + 400 Effective (2 Aqueducts) = 3756 -> 8 Pop Growth, +1 (Childbirthing) +1 (Creche) = 10 Pop Growth
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It's like your a prostitute and the RP is a truck. The truck don't stop.

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Shyluz wrote:Ah, well. How many booms do you want?

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G-Tech Corporation
P2TM RP Mentor
 
Posts: 59424
Founded: Feb 03, 2010
Democratic Socialists

Postby G-Tech Corporation » Sat May 08, 2021 1:56 pm

Year 280 of the Reckoning

Image

Turn 40


Zhai Cheng: 1000 Peasants and 300 Freemen are added to Zhai Cheng - 500 Peasants and 100 Freemen to Yuzhou.

Eleskar: There is no news of joy from the prospectors - though they have scoured the region, and sifted the streams, they have found nothing of value. Nine hundred Freemen and added to Eleskar - two hundred to Kelska-ar.

Machaka: Tel Defenses no longer elude the scholars of the Republic - with these formidable bastions of stone watching over the outskirts of city, only fools and madmen would dare to raid the Machaka. The explorers from Machaka enter a region of cold arboreal forests. To the east warmer temperate forests range, while to north and west the pine woodlands continue. Hardy tubers grow in this soil, and wooly sheep with curling horns can be found in odd clearings. There are also large ground squirrels here, such as might be good to eat if hunted. The prospectors have found nothing. Seven hundred Peasants and three hundred Freemen are added to Machaka. One hundred Freemen are added to Jokia.

Deepkin: Southwest of west, along the coast of the Endless Sea, the scouts discover a wide region of thick forests. There are strange stones here, filled with a pale white light, which hang in the air when removed from the earth. There is also native copper, and large wolves stalk the coastal forests. The lands about this area are already known, and coast border it to both north and west. Northeast of east of Stalheim men return with reports of the region. Fallen meteors litter this region of wide plains, and thick spongy heather fills the foothills of the Mountains of Midnight. There are long limbed animals, that chew on the grass and grow formidable pelts, that live here as well. Smiths working in Stalheim have devised a method of high temperature smelting, involving ores born on the wind falling through a vertical hall of heat, which promises to be a good to many.

Fishermen working off the coast of Kar Agala have begun freediving to the great clams which live in the chill waters, harvesting the impressive pearls there. These gorgeous luxuries may be worked at a Gemcutter. Wild Rice has also been successfully brought from across the Mountains of Midnight and domesticated in Stalheim.
Nineteen-hundred Freemen are now in Kharbarinth, fifteen hundred in Stalheim, one thousand in Forgefend, four hundred in Kar Agala, and seven hundred Svalheim. Two hundred Peasants are educated into Freemen in Svalheim.

Warclyfe: The scholars of Warclyfe have devised methods of Governance, to rule how men relate to their chiefs and how best to live in a society. The gift to the Ithoi is well-received, and the Primus of the Ithoi recommends that a son of Su'pokk be married to one of his daughters, to conclude an alliance of blood between their peoples. Three hundred peasants and two hundred Freemen are added to Lo - two hundred Peasants to Mantui. The slave raid to Likan has been turned back by the wary Velathriim, thankfully with no losses to the soldiery.

Sorrowfree: The expedition of the Khortuun to the strange stone spires cannot draw very close to these pits of iniquity; the land swarms with the giants with red hair, accompanied by smaller striding beasts with skins of stone. They are many, counting their numbers is difficult - many hundreds, certainly, inhabit the spines of stone which rise high above the forest floor. If men could have built such things with their hands is hard to say, but the spines seem delved and hollowed, gnawers cutting homes and tunnels into the sturdy rock. To siege such a place would take much blood, indeed, indeed. Six hundred peasants are added to Sorrowfree, three hundred Freedwomen. One hundred Freewomen also now inhabit the Three Brothers.

Rivermouth: Methods of Eldritch Construction have been devised by the worshipers of the Outsider - means whereby greater amounts of resources may be sent to his plane of existence, and power gained in return. The tale of the prospectors from the southwest is unfortunately empty. Seven hundred Peasants and three hundred Freemen are added to the people of the River.

Corvus: Nine hundred Peasants and four hundred Freemen are added to the people of Corvus; two hundred Peasants and four hundred Freemen to Cavon.

Avnelin: Four hundred Peasants and two hundred Freemen are added to Avnelin; two hundred Freemen and one hundred Peasants to Sardavin.

Velathrii: Four hundred Peasants and two hundred Freemen are added to Velathri.
Last edited by G-Tech Corporation on Sat May 08, 2021 2:48 pm, edited 1 time in total.
TG if you have questions about RP. If I don't know the answer, I know someone who does.

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Novas Arcanum
Negotiator
 
Posts: 5181
Founded: Oct 14, 2016
Left-wing Utopia

Postby Novas Arcanum » Sat May 08, 2021 6:13 pm

WIP

Zhai Cheng

Image

Population: 4855(+800 Growth)


Urban District I [Granary , Spinning House,3 huts, Bloomery, Guojizian, Monument, Nursery, Shrine (+3 Stability) ,Forge, Charcoal Pit],+I Flat Food Bonus |II Palisade | Aqueduct
Urban District II[Forbidden Palace(+2 Stability),Garrison, Smithy, Clinic, 6 Huts,3 Cottages(+3 Stability)] +I Food Bonus| Palisade
Urban District III [2 Huts,7 Spinning Houses, Jade Tower (+5 Stability) ] |Simple Stone Wall |+I Flat Food Bonus
Rural District I [5 Huts, Timber Camp,7 Gardens , Galena Scrape Mine]|Watchposts||Aqueduct +III Flat Food Bonus
Rural District II[ Galena Scrape Mine, 4 Paddocks (Unicorn)]|Watchposts,|+III Flat Food Bonus.
Rural District III [Farm,2 Paddocks (Unicorn)]|Watchposts| Aqueduct|+III Flat Food Bonus
Rural District IV [4 Quarries ]Watchposts|+III Food
Rural District V [6 Cotton Plantations] |Watchposts |+III Food
Rural District VI [1 Cotton Plantation]|Watchposts|+III Food
Rural District VII [1 Farm] | Watchposts|+III Food
Population Actions:
700 Scholars [Urban District I] Researching secret,secret for the umpteenth time [
400 Bureaucrats [Urban District I]| Enacting wise and sound government policy +IV Wisdom, +IV Wealth, +IV Stability |Plan of Multitudes [XIX/XX]|
100 Peasants [Rural District I]| Working hard--->[+I Labor, +XXII Food ,+I Timber, +II Galena Ore(3 from Domestic Crops,5 from granary ,7 from Aqueduct). ]
500 Peasants [Rural District II] | Working long hours-->[ +V Labor ]
100 Peasants [Rural District VI]|Working hard [+I Cotton, +I Labor]
100 Peasants [Rural District II]|Working long hours --->[+IV Food, +II Hides, +II Galena Ore ,+I Labor]
100 Peasants [Rural District III]| Working long hours --->[+IV Hides, +VII Food ,+I Labor(1 from domestic animal source,2 from paddocks,2 from farm,2 from Aqueduct)]
100 Peasants [Rural District V] |Working hard [+VII Cotton, +I Labor]
100 Peasants [Rural District VII] |Working hard [+II Food]
100 Peasants [Forests (Trapped) ] Gathering Silk,+ I Labor
100 Peasants [Rural District IV] |Working hard [+I Stone, +I Labor]
55 Soldiers are guarding the peasants gathering silk
100 Artisans [Urban District] | Crafting wares and tools at the Forge ---> -I Charcoal, -I Galena Ore +III Wealth
100 Artisans [Urban District]|Crafting tools and wares at Bloomery--->-I Charcoal,-I Galena Ore, +II Wealth,-II Wealth, +I Industry
100 Artisans [Urban District]|Weaving silk clothing--->-I Silk, + II Wealth,-III Wealth, +III Industry
100 Artisans [Urban District]| Crafting tools and ware at Bloomery-->-I Charcoal,-I Galena +III Wealth
100 Artisans [Urban District]| Weaving cotton clothing ---> +XV Wealth
100 Artisans [Urban District]|Crafting tools and wares --->-II Wealth, +I Industry
100 Explorers |Gathering galena ore unseen and unheard +I Galena
100 Soldiers patrolling
400 Soldiers (Mount) patrolling in Zhai Cheng
Galley Squadron Patrolling the waters of the Sea of Zhai Cheng


Miscellaneous
100 Freemen educated has Artisans
100 Peasants take the Civil Servant Exams
Plan of Mines [5/5]
Plan of Fields [3/5]
+I Stability from Splendid Isolation.
-8 Stability from overcrowding.


Construction
Urban District
Dense Housing rises on the banks of the Yu River [Labor V/V| Wealth IV/IV | Industry II/II| 3/3 Stone| 2/2 Timber].Complete.
Simple Stone Wall [Labor IV/IV| Wealth II/ II | Industry I/I|V/V Stone ]
Aqueducts[0/V Labor| I/III Wealth| 0/III Industry| V/V Stone]
Aqueducts[0/V Labor| I/III Wealth|0/III Industry| II/V Stone]
Docks District [Labor 0/VI |Wealth 0/V| Industry 0/IV Industry ]


Economy
+II Wealth from Palace Economy.
-I Wealth from Splendid Isolation.


Stability
81




Yuzhou
Image
Population: 2000

Urban Hills [Nursery,11 Huts, Bloomery, Kiln, Shrine, Spinning House, Nursery]-Simple Stone Wall + I Flat Food Bonus
Rural Hills [2 Quarries, 2 Paddocks] Watchposts |+ II Flat Food Bonus
Rural Riverlands [7 Farms, 1 Paddock, 1 Tanners] Watchposts+ II Flat Food Bonus
Rural Hills [ 2 Hematite Scrape Mine] |Watchposts|+II Flat Food Bonus


200 Scholars |Urban District I Also researching secret,secret
200 Artisans | Urban District I [-II Hematite,-I Wool, +VI Wealth,-IV Wealth +II Industry]
700 Peasants | Rural Hills [ +II Stone, +II Food,+ II Hides, +IV Wool]
200 Peasants |Rural Hills [+II Hematite, II Labor]
100 Bureaucrats | Urban District [+I Stability, +I Wealth, +I Wisdom |Plan of Mines [III/VIII Wisdom] ]
100 Peasants |Rural Riverlands [ +XVIII (2 from domestic crops,1 from domestic beast) Food, +II Wool, +I Hides,-II Hides, +II Wealth]
100 Freemen| Gathering Timber in the jungles, +II Timber, +I Labor
100Soldiers Closely guarding the Freemen has they gather the timber
200 Soldiers [Iron Armor, Iron Weapons] | Patrolling

Aqueducts[V/V Labor| I/III Wealth|0/III Industry| II/V Stone]


Image

Population: 400

Early Settlement Enthusiasm 2/5
Urban Hills [ ]| +I Food Bonus| -Simple Stone Wall
Rural Hills |+II Food Bonus
START - 3 Wealth
100 Artisans |Urban District| [+I Forced Labor]
100 Peasants| Foraging for food|+II Food [+I Forced Labor]
100 Peasants|Foraging for food |+II Food [+I Forced Labor]
100 Soldiers [Iron Armor, Iron Weapons, Composite Bows] are patrolling
Huts[III/III Labor| I/I Wealth]
Huts[I/III Labor|I/I Wealth]
Farm [0/IV Labor|I Wealth]
END - 3 Wealth

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Pragia
Negotiator
 
Posts: 7323
Founded: May 08, 2012
Inoffensive Centrist Democracy

Postby Pragia » Sat May 08, 2021 7:24 pm

100 Freemen work the rural Forest (+2 Food, +16 Stone, +4 Timber)
100 Freemen train to become Explorers
100 Freemen train to become Soldiers (-1 Industry, -3 Wealth)
100 Scholars research Standardized Texts (37) work the Urban Flatlands (+1 Food, +8 wealth, +3 stability, -8 stone, +1 Power Stone)
900 Scholars research Standardized Texts (46) and Generate Enchantment (+9 Enchantment, +9 Labor)
300 Scholars research Spoked Wheel From Riverlands (3/5) and Generate Enchantment (+3 Enchantment, +3 Labor)
200 Artisans Work the Workshops in the Urban Riverlands (-4 Wealth, +12 Industry)
200 Scholars Research Spoked Wheel from Riverlands (5/5) and Work the Workshops in the Urban Riverlands (-4 Wealth, +10 Industry)
100 Scholars Research Standardized Texts (47) and Work the Urban Riverlands (+1 Food, +10 Wealth, -9 Stone, -2 Timber, -2 Copper ore, +2 Copper, +5 Stability)
100 Schloars Research Standardized Texts (48) and Work the Rural Woods (+6 Stone, +2 Timber)
100 Freemen Work the Rural Riverlands (+7 Food, +3 Clay)
100 Freemen Work the Riverland Docks (+2 Food, +18 Wealth)
100 Freemen use the roads to gather Copper (+2 Copper)
100 Freemen transport 5 wealth to Kelska-ar (-5 Wealth)
500 Freemen Do Forced Labor (-5 Stability, +5 Labor)
300 Explorers Explore the 3 tiles along the coast past the Riverlands, starting 1 tile further up the coast from the northwest of the Riverlanders
Populations Generate: 14 labor, 2 wealth, -40 food, 74 Stability From Housing
Work Generates: 17 labor, 3 stability, 20 wealth, 22 Industry, 5 Stone, 4 Timber, 12 Enchantment, 13 Food, 1 Power Stone, 2 Copper
Building: 1 Copper Armor (-1 Wealth, -1 Industry, -1 Copper), 1 Copper Weapons (-1 Wealth, -1 Industry, -1 Copper), Composite Bows (-2 Wealth, -1 Industry), Violet Chambers (Wonder, 10 Enchantment, 29 Industry, 37 labor, 20 stone, 10 power stone)
Arcane: 6 Rites of Arcane Sustenance (-12 Enchantment, +30 Food, -6 Power Stone)
Net: 3 food, 77 stability, 5 Stone, 13 Wealth, 3 Timber, -5 Power Stone, -2 Copper
100 Artisans Engage in forced labor (+1 Labor)
200 Scholars Research Domestication of Cave Bears (8) and Generate Enchantment (+2 Labor, +2 Enchantment)
100 Peasants Engage in forced labor (+1 Labor)
400 Freemen Engage in forced labor (+4 Labor)
17 Warriors [Stone, Copper Armor, Composite Bows, Chariots]

Populations Generate: 5 Labor, -2 Wealth, -7 Food, 1 Industry, 6 Stability from Housing
Work Generates: 6 Labor, 2 Enchantment
Building: Workshop (-1 Industry), 2 Quarry (-4 Labor), 2 Stonecutters (-6 labor, -2 wealth)
Arcane: 1 Rite of Arcane Sustenance (-2 Enchantment, +5 Food)
Net: -4 food, 1 Wealth
Eleskar
3625 Citizens, 1000 Freemen, 200 Artisans, 1700 Scholars, 400 Explorers, 325 Soldiers (+600 for growth, total 4225 for 700, +100 from creche, +100 from technology.)
2 Riverlands, 8 Forest, 3 Flatlands, 1/4 used power points, Road Network
Urban Flatland 20/20 [Shrine, 7 Houses, Monument, 2 Eduba, Creche, 6 Stonecutters, Fitted Stone Wall, Forum, Shrine of Power, Aqueduct]
Urban Riverlands 18/20 [3 Smithy, Fitted Stone Wall, 3 Houses, Aqueduct, Eduba, 9 Stonecutters, 2 Forge, Garrison, Pagoda, Stela]
Urban Flatlands 5/20 [2 Houses, Eduba, Aqueduct, 2 Workshops, Violet Chambers (in progress)]
Rural Riverlands 5/20 [2 Gardens, 3 clay pits]
Rural Forests 20/20 [16 Quarries, 4 Timber Camp, Watchposts]
Rural Forests 8/20 [6 Quarry, 2 Timber Camps]
Riverland Docks 10/20 [Shipwright, 9 Wharfs]
49 Wealth, 24 Clay, 46 Timber, 5 Stone, 0 Power Stone, 2 Blue/Black Stone, 1 Copper Ore, 5 Malachite, 2 Purple Flowers
325 Warriors [Copper, Copper, Composite Bows]
3 Biremes
Elk, Red Foxes, Fish [River Source flowing south]
631 Stability


Kelska-ar
817 Citizens, 100 Artisans, 200 Scholars, 400 Freemen, 100 Peasants, 17 Soldiers
11 Forests, 3 Hills, 4 Flatlands, 0/4 used power points
Urban Hills 6/20 [1 Houses, 3 Huts, 1 Scriptorum, 1 Workshop (missing 2 Industry), 2 Stonecutters]
Rural Forests 3/20 [1 Farm, 2 Quarry]
1 Wealth
Pines, Cave Bears, Black-Blue Ore
0 Stability (Locked for 1 more turns)


Eleskar
Government-Magocracy (Generating Enchantment will also generate Labor)
Innovative Magi (For every 8 used enchantment, gain 1 research toward relevant schools?)

Advanced Smithing, Alloying, Carpentry, Childbirthing, Code of Law, Composite Bows, Construction, Furnaces, Governance, Irrigation, Masonry, Mathematics, Paper, Philosophy, Pottery, Prospecting, Refined Smithing, Scientific Method, Siege Tactics, Shipmaking, Sledges, Smithing (Copper), Wheel, Writing

School of Geomancy – Rite of Arcane Sustenance, Power Point Mapping, Geomantic Entrapment, Geokinesis, Power Focusing, Power Gems
1 Domestic Crop [Wheat]
Its greater Austrailia with an American twist.

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