The Republic of the Great River
The missing envoys from the south were worrying, to be sure, but soldiers could not be spared for an investigation - eyes were kept close on the west. It was almost time to strike.
(Apologies for lack of lore, I have to go out tonight and I'm not sure when I'll be around)
3 Wealth, 80 Stability, 28 Stone, 22 Hides, 15 Clay, 2 Copper Metal, 1 Copper Ore
Citizens: +12 Labor, +4 Wealth
5x Peasants: Forced Labor [+5 Labor]
Peasants: Delivering Copper to Machaka (see below)
Freemen: Forced Labor [+1 Labor]
Freemen: Becoming Explorers
Explorers: Gathering Copper Ore
Explorers: Gathering Copper Ore
Artisans: Working Kiln
Artisans: Working Smithy
Artisans: Working Smithy
Soldiers [Copper Armor, Copper Weapons, Bows]: Patrolling
Soldiers [Copper Armor, Copper Weapons, Bows]: Patrolling
Soldiers [Mounts (Unicorns), Bows, Copper Armor, Copper Weapons]: Escorting Peasants to and from Machaka
73 Soldiers [Mounts (Unicorns), Bows, Copper Armor, Copper Weapons]: Escorting the arriving Corvidian scholars (meeting them a few regions out)
Peasants: Operate Rural District [+6 Food] (Rural (2) + Gardens (2) + Irrigation (2))
Scrape Mine: [+1 Copper Ore]
Scrape Mine: [+1 Copper Ore]
Clay Pit: [+1 Clay]
Clay Pit: [+1 Clay]
Peasants: Operate Rural District: [+19 Food, +1 Hides] (Rural (2) + Farms (14) + Irrigation (2) + Paddock (1,1))
Artisans: Operate Urban District [+1 Food, +2 Stability] <Grand Wall>
Labor Coordination: [+1 Labor (District-Locked)]
Kiln [+2 Wealth]
Kiln [+2 Wealth]
Smithy [+4 Industry]
Forge: [+Copper Metal]
Forge: [+Copper Metal]
Urban District (Unmanned) <PARTIALLY REPAIRED (5/7 Houses) > [+30 Stability]
Peasants: Operate Rural District: [+4 Food, +2 Hides] (Rural (2) + Paddocks (2,2))
Peasants: Operate Rural District: [+2 Food, +4 Timber] (Rural (2, 0) + 4 Camps (0, 4)]
<Unmanned> Urban District, Flatland (Empty)
2 Corvidian Scholars Teaching Wheel [5/5!]
2 Corvidian Scholars Helping Innovate Prospecting
6 Scholars Innovating Prospecting [Total: 8 Scholars, +80% odds from Citizen Scholars]
+3 Food from Domestic Sources
+2 Stability from Government
+1 Wealth from Palace Economy
Income: 19 Labor (1 District-Locked), 9 Wealth, 4 Industry, 35 Food, 34 Stability, 4 Copper Ore, 2 Copper Metal, 2 Clay, 3 Hides
Citizen food consumption: -32 Food
Forges: -2 Timber, -2 Copper Ore
Kilns: -2 Clay
Government Costs: -1 Wealth
Smithy Costs: -2 Wealth
Copper delivery to Machaka - -2 Copper Metal
<INACTIVE> Housing District Needs Repairs! Current Status: [20/30 Labor, 10/15 Wealth, 6/6 Industry], 4/6 Houses Repaired (1 new has been built since, so 5/7 total)
<INACTIVE: Constructing: Docks District (Riverlands) [6/6 Labor, 0/5 Wealth, 1/4 Industry] >
<INACTIVE: Constructing: Aqueduct (Urban 1) [4/5 Labor, 0/3 Wealth, 0/3 Industry, 0/5 Stone]>
Constructing: Farm (Rural 2) [4/4 Labor, 1/1 Wealth]
Constructing: Farm (Rural 2) [4/4 Labor, 1/1 Wealth]
Constructing: Farm (Rural 2) [4/4 Labor, 1/1 Wealth]
Constructing: Path Network [4/4 Labor]
Constructing: Grand Wall (Urban 3) [2/9 Labor, 0/6 Wealth, 4/6 Industry, 0/20 Stone]
-6 Stability from Forced Labor
Expenses: 18 Labor, 6 Wealth, 4 Industry, 2 Timber, 2 Copper Ore, 2 Copper Metal, 2 Clay, 32 Food, 6 Stability
End: 3 Wealth, 108 Stability, 28 Stone, 22 Hides, 15 Clay, 2 Copper Metal, 3 Copper Ore
Citizens: +12 Labor, +4 Wealth
5x Peasants: Forced Labor [+5 Labor]
Peasants: Delivering Copper to Machaka (see below)
Freemen: Forced Labor [+1 Labor]
Freemen: Becoming Explorers
Explorers: Gathering Copper Ore
Explorers: Gathering Copper Ore
Artisans: Working Kiln
Artisans: Working Smithy
Artisans: Working Smithy
Soldiers [Copper Armor, Copper Weapons, Bows]: Patrolling
Soldiers [Copper Armor, Copper Weapons, Bows]: Patrolling
Soldiers [Mounts (Unicorns), Bows, Copper Armor, Copper Weapons]: Escorting Peasants to and from Machaka
73 Soldiers [Mounts (Unicorns), Bows, Copper Armor, Copper Weapons]: Escorting the arriving Corvidian scholars (meeting them a few regions out)
Peasants: Operate Rural District [+6 Food] (Rural (2) + Gardens (2) + Irrigation (2))
Scrape Mine: [+1 Copper Ore]
Scrape Mine: [+1 Copper Ore]
Clay Pit: [+1 Clay]
Clay Pit: [+1 Clay]
Peasants: Operate Rural District: [+19 Food, +1 Hides] (Rural (2) + Farms (14) + Irrigation (2) + Paddock (1,1))
Artisans: Operate Urban District [+1 Food, +2 Stability] <Grand Wall>
Labor Coordination: [+1 Labor (District-Locked)]
Kiln [+2 Wealth]
Kiln [+2 Wealth]
Smithy [+4 Industry]
Forge: [+Copper Metal]
Forge: [+Copper Metal]
Urban District (Unmanned) <PARTIALLY REPAIRED (5/7 Houses) > [+30 Stability]
Peasants: Operate Rural District: [+4 Food, +2 Hides] (Rural (2) + Paddocks (2,2))
Peasants: Operate Rural District: [+2 Food, +4 Timber] (Rural (2, 0) + 4 Camps (0, 4)]
<Unmanned> Urban District, Flatland (Empty)
2 Corvidian Scholars Teaching Wheel [5/5!]
2 Corvidian Scholars Helping Innovate Prospecting
6 Scholars Innovating Prospecting [Total: 8 Scholars, +80% odds from Citizen Scholars]
+3 Food from Domestic Sources
+2 Stability from Government
+1 Wealth from Palace Economy
Income: 19 Labor (1 District-Locked), 9 Wealth, 4 Industry, 35 Food, 34 Stability, 4 Copper Ore, 2 Copper Metal, 2 Clay, 3 Hides
Citizen food consumption: -32 Food
Forges: -2 Timber, -2 Copper Ore
Kilns: -2 Clay
Government Costs: -1 Wealth
Smithy Costs: -2 Wealth
Copper delivery to Machaka - -2 Copper Metal
<INACTIVE> Housing District Needs Repairs! Current Status: [20/30 Labor, 10/15 Wealth, 6/6 Industry], 4/6 Houses Repaired (1 new has been built since, so 5/7 total)
<INACTIVE: Constructing: Docks District (Riverlands) [6/6 Labor, 0/5 Wealth, 1/4 Industry] >
<INACTIVE: Constructing: Aqueduct (Urban 1) [4/5 Labor, 0/3 Wealth, 0/3 Industry, 0/5 Stone]>
Constructing: Farm (Rural 2) [4/4 Labor, 1/1 Wealth]
Constructing: Farm (Rural 2) [4/4 Labor, 1/1 Wealth]
Constructing: Farm (Rural 2) [4/4 Labor, 1/1 Wealth]
Constructing: Path Network [4/4 Labor]
Constructing: Grand Wall (Urban 3) [2/9 Labor, 0/6 Wealth, 4/6 Industry, 0/20 Stone]
-6 Stability from Forced Labor
Expenses: 18 Labor, 6 Wealth, 4 Industry, 2 Timber, 2 Copper Ore, 2 Copper Metal, 2 Clay, 32 Food, 6 Stability
End: 3 Wealth, 108 Stability, 28 Stone, 22 Hides, 15 Clay, 2 Copper Metal, 3 Copper Ore