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A Different World: The Noble Cities [IC|Closed]

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Pragia
Powerbroker
 
Posts: 7636
Founded: May 08, 2012
Inoffensive Centrist Democracy

Postby Pragia » Tue Mar 09, 2021 5:48 pm

Myral would be sitting in the chamber of the council, the room having gone over considerable renovation in recent years as the magocracy has expanded and advanced, especially in the realm of their governance. Her proposals and ideas have proven fruitful beyond words, the Eleskar entering a great age of advancement with the engagement of Machaka and Riverlander scholars to understand the more temporal principles of the world. This, coupled with their refinement of philosophy into a true iterative method detailed in the past year, has resulted in the Eleskar starting to pursue creature comforts and their own abilities. The room itself is more lavish than the previous room, with hewn masonry walls rather than unfinished stone, and stone chairs covered in elk pelts rather than the logs of before. Myral's council, despite her rather short tenure, has changed greatly.

Jorin Kelska died in the past year, the old scout suggesting his successor before his passing in the form of Shevraz Kalik, a member of the Kelskar who became a magi and lead many of the expeditions to the northeast that the Grand Magister was curious of the various resources there. Indeed, the very title of Grand Magister was new, an invention of the reorganization of the hierarchy, the Council of Seven now each held the title of Magister, and their councils holding the title of Archmagi, the remaining magi not having a title. The 49 archmagi were much less structured, often taking apprentices and forming their own orders from which their successors could be found. Myral had presided of the finishing of her father's work in organizing the magocracy in such a way that those who make original developments are rewarded, and those who develop the Eleskar's understanding of their goddess' magic would be especially so. Thusly, only true magi of consequence in a holistic manner would be in the advisory of the Grand Magister.

The discussion was a practical one, as many had become with the advancements of the methods of Agor'a, but unlike the scholarly discussions over the recent thoughts brought from the Machaka regarding the development of existing housing and the organization and planning of their growing polity, the topic was more political in nature. The Kelskar had reported to the council that many of their neighbors had mustered for war. This was initially very worrying, that perhaps their exchange of knowledge had been uneven, or that they were some threat, but such concerns were dispelled when the Kelskar spoke of a land to the west where foul magics were afoot. This revelation, however, conjured greater fears in the council, as a magically adept people aside from themselves boded very ill, especially of the ways the Machaka spoke of it. The council were horrified to hear that the entirety of the Machaka forces sent to the dark lands was destroyed. The Eleskar would send an offer of aid in good faith, as local raiders were still recent but dull in the minds of the magi, some of the warriors could be spared to help if they were so desired.

The thoughts on the council were divided, the newer and more outgoing members suggesting radical offering of their own scouts and warriors to the field against this dark enemy of men. The majority, backed by the more wizened Eleskar, would oppose such pre-emptive action, but the Magister was waiting for an invitation to such matters. There was opportunity in tragedy, even as the new generation came of age, the notion of war beginning to enter the Eleskar lexicon was a worrying trend among the magi, who believed that the world was theirs to observe, rather than participate in.

100 Freemen work the rural Forest (+2 Food, +9 Stone, +1 Timber)
100 Freemen train to become Scholars
100 Explorers explore East of Northeast of Eleskar
100 Freemen work the Urban Riverlands (+1 Food, +1 wealth)
100 Freemen work the Urban Flatlands (+1 Food, +8 wealth, +3 stability, -8 stone, +1 Power Stone)
200 Scholars research Geokinesis (2) and Generate Enchantment (+2 Enchantment, +2 Labor)
200 Scholars research Geokinesis (4) and go north of northeast of Eleskar
500 Scholars research Pottery (5/5) from Machaka and Generate Enchantment (+5 Enchantment, +5 Labor)
100 Freemen work the rural riverlands (+7 food, +3 clay)
200 Artisans Work the Smithy in the Urban Riverlands (-2 Wealth, +4 Industry)
50 Warriors guard the scholars to the Northeast

Populations Generate: 5 labor, 2 wealth, -19 food, -8 From unhoused populations
Work Generates: 7 labor, 3 stability, 7 wealth, 4 Industry, 1 Stone, 1 Timber, 7 Enchantment, 11 Food
Building: Houses (-6 Labor, -3 Industry, -3 Wealth), 1 Hut (-3 Labor, -1 Wealth), Scriptorum (-1 industry, -3 Labor)
Arcane: 2 Rite of Arcane Sustenance (-4 Enchantment, +10 Food), 1 Power Stone Mapping North of Northeast of Eleskar (-2 Wealth, -2 Enchantment)
Net: 1 food, 3 stability, 1 Stone, 1 Timber, 3 Wealth, 1 Power Stone
Eleskar
1775 Citizens, 400 Freemen, 200 Artisans, 1000 Scholars, 100 Explorers, 75 Soldiers (+400 for growth)
3 Riverlands, 9 Forest, 4 Flatlands, 1/4 used power points
Urban Flatland 20/20 [Shrine, 7 Huts, Monument, 2 Eduba, Creche, 6 Stonecutters, Fitted Stone Wall, Forum, Shrine of Power, Aqueduct]
Urban Riverland 7/20 [Smithy, Fitted Stone Wall, 1 Huts, 1 Houses, Aqueduct, Scriptorum (1 industry, 3 labor in)]
Rural Riverlands 5/20 [2 Gardens, 3 clay pits]
Rural Forests 10/20 [9 Quarries, 1 Timber Camp]
7 Wealth, 9 Clay, 19 Timber, 9 Stone, 3 Power Stone
50 Warriors [Stone, Copper, Bows]
25 Warriors [Stone, Bone, Bows]
Elk, Red Foxes, Fish [River Source flowing south]
21 Stability

Eleskar
Government-Magocracy, Innovative Magi
Masonry, Irrigation, Writing, Paper, Philosophy, Smithing (Copper), Governance, Mathematics, Construction, Scientific Method, Pottery
School of Geomancy – Rite of Arcane Sustenance, Power Point Mapping, Geomantic Entrapment
1 Domestic Crop [Wheat]
Last edited by Pragia on Wed Mar 10, 2021 6:17 pm, edited 5 times in total.

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Lazarian
Minister
 
Posts: 2088
Founded: Jul 14, 2013
Capitalist Paradise

Postby Lazarian » Tue Mar 09, 2021 7:46 pm

Corvus, Year 52 of Destiny's Awakening

The Scriptorum, Twelfth of Barrentrees

Image


“I know that you all may not believe what I have said to you today...but I swear on my life, all these things are true and more!” exclaimed Caron Hammerhand to the audience gathered in the Scriptorum, pounding a meaty fist upon the council’s table.

It was a comfortable place, with fine couches and benches strewn all about in the front area. The back area was filled with carefully organized Soulstone tablets, with their knowledge and teachings all inscribed meticulously. The ranks of the Spirit-Guides had swelled immensely after the war - a religious and intellectual rebirth. In years past, they had warned against the ways that the Warlord had brought - and when the Bloodred Pack reaped what they had sown, this bolstered their validity in the eyes of those who were children those days. Now, those children had grown and joined the place of those prophets themselves. One in three men worked towards crafting new wisdom, new discoveries, and new understanding of faith.

And it was a luxury Corvus could afford. The Corvidian knowledge of goat herding and farming was exemplary - enough for all to eat and more. The grasses that surrounded their great city could sustain a thousand herds. However, there was a worry that as the city sprawled, there were not enough men to defend it. Most expeditions beyond their city did not have professional soldiers to defend, and so the peasants that journeyed beyond the city equipped themselves with weapons and armor for self-defense, loaned out by generous wealthy benefactors in exchange for a cut of their profits.

Kedan and Caron were the current Pacates of the Kinguards, the loose police force that patrolled the city. In recent years, they had travelled far. Beyond the city. Beyond their borders. Beyond even the lands that their gods protected. And they returned, bearing incredible and unbelievable tales.

“Now, now. You don’t expect us to believe all this?” replied Jenon Stonebreaker, Master Smith, and one of the City’s Soul council members. He was a sturdy man in his forties, built like a boulder and with a long braided beard of crimson, stained with flecks of soot and ash.

“Not a word that comes from his mouth is a lie.” continued Keddon Keeneye, waving his olive-toned finger. “Man-eating beasts that bear the faces and guise of men! A great host of soldiers from Daru with thick plates of the ‘ghost armor’ of Zhai Cheng! Men from Penethil with blue-painted faces! Men from the River’s Jewel who ride trained Horned Lords! Men that worshipped and lived among giant spiders...though none of those men survived, so I cannot speak to the truth of the Spider Gods. All these men and their civilizations lay beyond our lands, past the mountains to the North.”

The congregation and council murmured among themselves, bubbling to an uproar.

“Thank you, Pacate.” said old Lenan ‘Twice-Cursed’ Songweaver (alternatively, ‘Fiftyseven-Blessed’, if one considered his grandchildren. The poet was prolific in more ways than one.) as he raised his finger and shushed the crowd. At fifty-six years of age, the storyteller was a legend among men. Though he had not contributed all that much to many fields of study, he and his wives and children had made great advances in the area of music. Different sizes and shapes of drums, to make various pitches and “notes”. Harps made with strings of goat intestine and frames of soulstone, flutes made of tin alloys, horns from hollowed gazelle antlers and brass - all of these things, which greatly enhanced their festivals, were made by him and his family. “Your words have been quite valuable to our council.”

“I’m honored to have spoken to you all today.” said Kedan respectfully, bowing deeply. Caron joined him, bowing to the council as well.

“Very well. This holds great implications for our faith. However, such matters must be discussed in private, amongst the spirit-guides and Council alone. Children of Corvus, this meeting is over.” Elana Dreamweaver (the current Soulspeaker, head of the religious component of the guides) said, brushing her hands through her greying hair. Men grumbled, eager to hear more, but they slowly filed out, talking excitedly amongst one another.

There was a newfound interest in the outside world as of late, sparked by the journeys of the Spirit-Guides and Heartswayer Emissaries to other cities. The influx of new citizens from Dol Angren had brought with them new ideas and new beliefs, and the city’s growing friendship with the River’s Jewel had brought stories of outside marvels.

But what did it mean, when other men were blessed? The Spirit-Guides and the council discussed the matters late into the night. The Corvidians had believed that the Aspects were the sole gods in existence, who specifically watched over Corvus alone. Their city was located in lush plains with many sources of food. It was surrounded with tall mountains to the East, North, and South, to deter greedy barbarians. There were friendly kin-spirits which worked alongside them in the fields, and nearby deposits of the metals needed to make Soulstone, a far better material than the copper of their neighbors. It was self-evident that the Aspects loved Corvus, and watched over them with a caring gaze and worked to influence the Waking World in their favor.

And yet...beyond the mountains, other men prospered. The brave men of Corvus had fallen in droves on the walls of Zhai Cheng. The Riverfolk enjoyed greater societal stability and harmony. The men of Daru had begun to assemble armaments of ghostmetal, a material that was equal to Soulstone. These men did not believe in the Aspects, and the gods of Corvus surely did not smile upon them...and they were no worse off for this fact.

After a few months of discussion, a clear conclusion was made. When the Great Spirit tore himself asunder to make new friends for himself, it was not just the Four Aspects, the Beast, and the Mother-Moon that were created from this cataclysmic event. His pieces formed a multitude of gods, each who watched over men from all cities, plains, and mountains. The Mother-Moon, the Ancestor, the River-Father of Penithel and the River’s Jewel, the Black Kings, the many gods of the Aederfolk, even King Yama and Philosopher Lao - all of these were their own entities, watching over their chosen people. No wonder the assault on Zhai Cheng had failed - the Corvidian gods did not journey beyond the mountains. Craenon had foolishly wandered into the realm of the Huang gods and been punished for his arrogance. The terrifying King Yama, the mighty warrior god of the Shao, had opened up the earth and devoured their men.

This understanding was gained this year. With it, came a new sentiment among the Corvidians - with other gods came other gifts. Eagerly, the Spirit-Guides discussed amongst themselves forming expeditions, creating friendships, and gaining new blessings. The Four Aspects were still the gods of Corvus, and nothing would change that - but surely they would not mind some acknowledgement of their brothers and sisters in the Dreaming World. A great proposal was soon laid out by the master architects of the city, and work quickly began on a splendid and wonderful creation.

Population: 900 Peasants, 200 Freemen, 500 Scholars, 200 Artisans, 65 Soldiers (1865)
Start: 15 Stability, 19 Hides, 3 Copper, 36 Wealth, 2 Cassiterite
Citizens: +11 Labor, +2 Wealth
200 Peasants: work the Flatlands. [5 Food, 2 Timber]
100 Peasants train as soldiers. [-3 Wealth, -1 Industry]
100 Peasants (Composite Bows) collect 2 Cassiterite from the lands near Cavon. [Road Network, +2 Cassiterite]
100 Peasants (Composite Bows) deliver [-5 Wealth] to Cavon and bring [+4 Timber] back.
100 Peasants (Composite Bows) deliver [-5 Food] to Cavon.
100 Freemen train as Scholars.
100 Peasants: Operate Rural District [+6 Wealth (-6 Hides), +6 Hides, +5 Food (2 base, 3 paddock)] (Watchposts)
100 Peasants: Operate Rural District [+12 Food (2 base, +1 DC, +1 Selective Harvesting, +3 Gardens, +4 Paddock), +8 Hides, -2 Hides +2 Wealth] (Watchposts)
100 Peasants: Operate Rural District [+8 Wealth (-8 Hides), +8 Hides, +8 Food (2 base, 1 DC, 1 SH, 4 Paddock)] (Watchposts)
100 Freemen: Operate Rural District [+8 Wealth (-8 Hides), +8 Hides, +8 Food (2 Base, 1 SH, 1 DC, 4 Paddock)] (Watchposts)
100 Artisans: Operate Urban District [-2 Wealth, +5 Industry, -1 Timber, -1 Cassiterite, +1 Tin] (Palisade)
100 Artisans: Operate Urban District. [-1 Timber, -1 Cassiterite, +1 Tin] (Palisade)
400 Scholars research the secrets of Simple Machinery.
100 Scholars assist their sisters from Sorrowfree on the matters of melding and shaping wood. [Assist Carpentry Research]
65 Soldiers (Bronze Armor, Composite Bows, Bronze Weapons) accompany the 300 Peasants heading to Cavon and back.
Other: 1 Food from Domestic Sources
Income: 11 Labor, 31 Wealth (24 Tanners, 2 Artisan, 4 Oligarchy, 1 Palace Econ), 11 Stability, 5 Industry, 32 Food, 6 Hides, 2 Cassiterite, 5 Copper
Bronze Weapons (3/3 Wealth, 2/2 Industry, 0/1 Tin, 1/1 Copper) [No new construction.]
Bronze Armor (2/2 Wealth, 1/1 Industry, 0/1 Tin, 1/1 Copper) [No new construction.]
Bronze Armor (2/2 Wealth, 1/1 Industry, 1/1 Tin, 1/1 Copper) [-1 Tin]
Bronze Weapons (3/3 Wealth, 2/2 Industry, 1/1 Tin, 1/1 Copper) [-1 Tin]
Cottages (5/5 Labor, 3/3 Wealth, 1/1 Industry, 2/2 Timber) [-5 Labor, -3 Wealth, -1 Industry, -2 Timber]
Cottages (5/5 Labor, 3/3 Wealth, 1/1 Industry, 2/2 Timber) [-5 Labor, -3 Wealth, -1 Industry, -2 Timber]
Training Grounds (1/2 Labor) [-1 Labor]
Bronze Weapons (3/3 Wealth, 1/2 Industry, 0/1 Tin, 1/1 Copper) [-3 Wealth, -1 Industry, -1 Copper]
Bronze Armor (2/2 Wealth, 1/1 Industry, 0/1 Tin, 1/1 Copper) [-2 Wealth, -1 Industry, -1 Copper]
Temple of a Thousand Pillars: (0/15 Labor, 25/25 Wealth, 0/15 Industry, 0/10 Stone)
Expenses: 2 Cassiterite, 2 Tin, 2 Timber, 11 Labor, 5 Industry, 44 Wealth, 2 Copper, 1 Stability (Slums)
End: 2 Cassiterite, 6 Copper, 25 Stability, 23 Wealth, 25 Hides
EOT Weapons: 35 unused Composite Bows, 135 Bronze Weapons, 135 Bronze Armor
Other: Emissaries are sent to the Aederfolk to see if any new citizens wish to join the rich brotherhood of Corvus.

They also inquire as to whether the Aederfolk have any explorers, and propose to subsidize an Expedition to find nearby peoples. They offer 8 Wealth to back this proposal. The cost of the expedition, and a little more.

Population:400 Peasants, 100 Freemen, 100 Artisans (600)
Start: 0 Wealth
Citizens: 5 Labor, 1 Wealth
100 Artisans work in the lumber yards of the Rural District. [+2 Food, +4 Timber]
100 Freemen work long hours to build homes. [+1 Labor]
400 Peasants work long hours to build homes. [+4 Labor]
Income: 5 Wealth (received from Corvus), 10 Labor, 3 Stability (Shrine), 7 Food
Constructing:
Huts (3/3 Labor, 1/1 Wealth)
Huts (3/3 Labor, 1/1 Wealth)
Shrine (4/4 Labor, 4/4 Wealth)
Expenses: -5 Wealth (4 Construction), -8 Labor, -6 Food, -5 Stability (forced labor), 4 Timber (sent to Corvus)
1 Food from Domesticated Crop (Wheat), 1 Food from Domesticated Animal (Goats)
End: 0 Wealth, -2 Stability
Last edited by Lazarian on Thu Mar 11, 2021 3:03 pm, edited 4 times in total.

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Holy Tedalonia
Postmaster-General
 
Posts: 12455
Founded: Nov 14, 2016
Ex-Nation

Postby Holy Tedalonia » Tue Mar 09, 2021 10:09 pm

Pillar of Varra
Varra, Urban District

no ic for now
Varra (1000):
100 Artisans: Action - Managing rural | Passive - Wealth
100 Scholar: Action - tending to urban district | Passive - Going to study technology from Machaka
100 Scholar: Action - tending to dock district | Passive - Going to study technology from Machaka
100 Explorers: Exploring southeast, southeast, east
100 Freemen: Action - tending to flatlands | Passive - +1 labor | converting to Artisan
100 Freemen: Action - tending to flatlands | Passive - +1 labor | converting to Scholar
100 Peasants: Action - tending to flatlands | Passive - +1 labor
100 Peasants: Action - tending to flatlands | Passive - +1 labor
100 Peasants: Action - tending to flatlands | Passive - +1 labor
100 Peasants: Action - tending to flatlands | Passive - +1 labor
Gormal's Warband: Guard Varra

Soldier Details:
Gormal's Warband [92 warriors, iron armor, bows]

Districts:
Urban [1 shrine, 5 huts, palisade, Creche]: +3 stability (shrine),
Rural [2 paddock, Tanner]: +2 food (paddock), +2 hide (paddock), -2 hide (tanner), +2 wealth (tanner),
Dock District []:

Other Structures:
1 tradepost (Machaka)
path network

Land:
Flatland - +3 food, +1 stone
Flatland - +3 food, +1 stone
Flatland - +3 food, +1 stone
Flatland - +3 food, +1 stone
Flatland - +3 food, +1 stone
Flatland - +3 food, +1 stone
Rural - +2 food, +2 wealth
Urban - +1 food, +1 wealth per tradepost, +3 stability
Dock - +2 food, +1 wealth per tradepost
Total - +23 food, +6 stone, +4 wealth

Other actions:
removing slums

Research Order -
1. Writing
2. Construction
3. Composite Bows
4. Agriculture
5. Granaries
6. Pottery
7. Mathematics
8. Smithing

Construction: Huts [labor 0/3, wealth 0/1], Huts [labor 0/3, wealth 0/1]
Research: 2 scholars venturing to Machaka to study its techs.
Surplus: +4 wealth (land), +1 wealth (palace), +1 wealth (artisan), +23 food (food), +6 stones (land), +6 labor (workforce), +3 stability (urban district).
Upkeep: -11 food (consumption), Huts [labor 3/3, wealth 1/1], Huts [labor 3/3, wealth 1/1],
Results: +3 stability, +4 wealth, +6 stone,
Total: 13 wealth, 19 stability, 3 timber, 5 hides, 18 stone,
Name: Ted
I have hot takes, I like roasting the fuck out of bad takes, and I don't take shit way too seriously.
I M P E R I A LR E P U B L I C

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The National Dominion of Hungary
Minister
 
Posts: 2520
Founded: May 31, 2012
Iron Fist Consumerists

Postby The National Dominion of Hungary » Tue Mar 09, 2021 11:55 pm

The Land of Penithel


There was a heavy cloak of sadness draped around the city, their warriors had returned without victory and once more the bandit fiends that menaced them returned. The Prince thought the news of the two losses may have been too much for his frail old father's heart, the King spent the following five months of his life in bed, fading away until finally the spirits took his to the green valley of the River-Father above. In a grand ceremony his body was wrapped in the finest ceremonial clothes and placed upon a raft with two severed unicorn heads, a copper antenna-sword, heavy axes and copper ring-coins. Doused in pitch, the raft was sent downriver toward the grand River-Father's Green Valley of Souls, as the Blue Priests chanted loudly, calling the great Father of Penithel to watch and take his servant up to his side, a fire-arrow struck the raft, setting it alight as it lazily floated down the river.

The King is dead - Long live the King.

The City of Avnelin
1458 Citizens, 700 Peasants - 158 Warriors [Copper Weapons / Copper Armor / Bows] - 100 Freemen - 200 Artisans - 300 Scholars / 1 Galley
Urban (Flatland) [2 Slums - 5 Huts - 1 Shrine - 1 Crèche - 1 Clinic - 1 Kiln - 1 Forge - 1 Military Square - 1 Barracks - Low Stone Wall - Trading Post [Riverlands][16/20]]
Rural (Flatland) [3 Gardens - 4 Hunting Grounds - 3 Paddocks (Unicorns) - 1 Clay Pit [11/20]]
Rural (Riverland) [2 Farms - Watchposts [3/20]]
Rural (Riverland) [1 Farm - Watchposts [2/20]]

Actions
300 Scholars - Researching Construction 3/?
100 Artisans - Operating Urban District
100 Artisans - Working the Kilns.
100 Freemen - Mobilizing into Explorers.
100 Peasants - Operating Rural District
100 Peasants - Operating Rural District
100 Peasants - Operating Rural District
100 Peasants - Preforming Forced Labor.
200 Peasants - Gathering food and stone from surrounding Flatlands.
100 Peasants - Training to be Warriors.
158 Warriors - Patrolling across Penithel.
1 Galley - Patrolling along the River.


Starting Situation: 38 Wealth - 3 Hide - 10 Stone - 8 Timber - 2 Copper - 2 Iron - 2 Clay - 18 Public Order - 100 Bows in Storage.
Incomes: 25 Food - 3 Hide - 2 Stone - 1 Clay - 5 Wealth - 9 Labor - 3 Public Order
Expenditure: 19 Food - 9 Labor - 5 Wealth - 5 Public Order.
End: 38 Wealth - 6 Hide - 12 Stone - 8 Timber - 2 Copper - 2 Iron - 2 Clay - 16 Public Order - 100 Bows in Storage.

Construction:
Watchposts (L 2/2 - W 1/1 - I 1/1) - Completed!
Tannery (L 2/2 - W 1/1) - Completed!
Tannery (L 2/2 - W 1/1) - Completed!
Huts (L 3/3 - W 1/1) - Completed!
Last edited by The National Dominion of Hungary on Wed Mar 10, 2021 4:59 am, edited 2 times in total.

Plotek i medialnych bredni nie daj sobie wmówić,
Codziennie się rozwijaj i nie daj się ogłupić,
Atakowi propagandy stawiaj czoło dzielnie,
Nie daj sobą sterować i myśl samodzielnie.


Mass Effect Andromeda is a solid 7/10. Deal with it.

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Olthenia
Senator
 
Posts: 4504
Founded: Oct 03, 2009
Left-Leaning College State

Postby Olthenia » Wed Mar 10, 2021 5:13 am

The Vale of Ustar, Sorrowfree
Tenth Day of the Arc of Still Waters, the 250th Year of the Star-Count
Image


Hoofbeats and shouting. Sun and blue, blue skies.

Whirling dust and the sound of hoofbeats filled the air. Above it all, searing sunlight and cloudless skies revealed a field of celebration. Because although the air sweltered, the vast crowds lining the bone-dry edge of the White Wastes were laughing. Smiling. Jostling. For after all, when camels raced - who could be unhappy? Sour old matrons gummed sweetened fruit-rinds as coloured leather palanquins fluttered in the breeze, while menfolk sweated, cursed and passed skins of sweetened water as tepid as the rest of them. Up and down the bone-dry riverbanks, children craned their necks to see, see, see! – willing the riders to come racing ‘round the infamous Kattaragh Bend. Any moment now, any mome-

There? ...THERE!

With a cloud of dust close at their heels, the mass of camels bleated forlornly as they hove into view – man and beast shimmering in the noonday heat. With kicks and shouts, their riders urged them onwards in a final burst of speed. Some brave or desperate souls even brought out short whipwood canes to hammer home the urgency! Few dared strike too eagerly, however – for their distempered beasts were always prone to buck a rider who used the whip too freely. And being bucked from a camel at full tilt into a sunbaked riverbed? Oh, that way lay not just broken bones – but the end of a fine career.

The roar of the crowd met them like a wall. As soon as they grew close enough, eager viewers began hollering the names of their favourite riders. Jellajay! roared some; punching clenched fists in the air for the hero-daughter of the Western Wall. Makartha! hollered others; willing the butcher’s boy with the infamous blue headwrap on to an unheard of third win that summer. One giant of a man with the broad back and corded arms of a seasoned camel-drover even hoisted a flag adorned with a slew of copper bells – their tinkling peals like the flutters of a hundred tiny hearts. As the gaggle of riders passed, some of them rode so darn hard bits and piece of their saddle and accoutrements fell clean off! One rider ever lost his cloak, the copper scales sewn to it flashing in the sun! Crowds of children – and even some adults! – scattered after it to tussle in the dust for bits and pieces. They’d show them off to jealous friends and curious fans afterwards; treasured trophies fairly won.

To an outsider, the principal gardens and water-patches associated above all with the great, sprawling hill-city of the Mother-Moon was those which men and maps alike knew lay in the Vale of Ustar. In her embrace had Sorrowfree been born, and along her steep walls generations of happy mothers had bathed their children, tended their gardens, laughed and languished. Yet come the hottest of the summery days – the arcs when even the Crones of the Tiers hired palanquins to take their sweating, leaf-fanned selves to the dry, flat desert to linger? Oh, on those days a very different land held the soul and spirit of fair Sorrowfree. That land, gods bless it, was the White Wastes - the land which ran the length of Sorrowfree’s southern horizon. Nowadays, it skirted the hilly edges of the Gasping Dust, and saw nary a drop of water outside the rainy season. It was flat, mostly straight and perfect – just perfect – for racing noble camels. Needless to say; no summertime sport was more popular in all Sorrowfree. No pastime more lauded and, amongst betting men and women, no subject more hotly debated.

While the Vale of Ustar held life and shade for all Sorrowfree – it was the dry, sweltering White Wastes that held her dreams.

Start: Wealth: 14, Food: +19, Stability: +40, Timber: 7, Copper: 4, Stone: 10.

50 Warriors [Bronze Armor, Copper Weapons, Composite Bows] patrols Sorrowfree’s rural outskirts.
100 Warriors [Copper Armor, Composite Bows] follows their fine example.
100 Soldiers [Copper Armor, Composite Bows] accompany the priestesses of the Mother-Moon on their journey south.
117 Soldiers [Copper Armor] guard the camel-train.

400 Scholars journey south to Corvus this year - to investigate wood and how it best might be worked. With them in the shimmering heat of the White Wastes go a camel train loaded with no less than 5 Copper. [Study: Carpentry].
100 Artisans do their part in the Urban District (Hills/20/20). [Shrine, Clinic, Kiln, Slum, 7 Huts, Training Grounds, Barracks, Scriptorium, Monument] (+2 Food from Land, District, -1 Clay, +2 Wealth, -2 Wealth, +1 Industry) | Simple Stone Walls | Palisades
100 Artisans shape and carve, cut and measure, up in the new Urban District (Hills/4/20). [Kiln, 3 Huts] (+2 Food from Land, District, +2 Wealth, -1 Clay, -2 Wealth, +1 Industry) | Simple Stone Walls | Garrison
100 Peasants works the Rural District (Flatlands/20/20). [6 Gardens, Paddock, Tanner, Clay Pit, Scrape Mine (Copper)] (+1 Labour, +13 Food from Land, District, Gardens, Paddock, +1 Hides, -2 Hides, +1 Clay, +2 Wealth) | Watchposts
100 Peasants works another Rural District (Flatlands/20/20) [Tanner, 3 Paddocks, Huts, Scrape Mine (Copper), Clay Pit] (+1 Labour, +9 Food from Land, District, Paddocks, +3 Hides, -2 Hides, +2 Wealth, +1 Copper Ore) | Watchposts
100 Peasants works a Rural District also. (Flatlands/9/20) [2 Paddocks, Tanner] (+8 Food from Land, District, 2 Paddocks, +2 Hides, -2 Hides, +2 Wealth, +1 Labour) | Watchposts
100 Peasants spend their days in a Rural District. (Flatlands/5/20) [Hunting Grounds] (+7 Food from Land, District, Hunting Grounds, +1 Labour) | Watchposts
100 Peasants toil in a Rural District beyond the city. (Hills/0/20) [Empty] (+3 Food from District, +1 Labour, +2 Stone) | Watchposts (Labour 2/2. Wealth 1/1, Industry 0/1)
100 Peasants labour likewise on the Rural outskirts. (Hills/0/20) [Empty] (+3 Food from District, +1 Labour, +2 Stone) | Watchposts (Labour 2/2, Wealth 1/1, Industry 0/1)
400 Peasants labour in the Flatlands on the desert’s edge. (+12 Food from Land, +4 Labour)
200 Freewomen work in the Urban District under careful instruction. (+2 Food from Land, +2 Industry, -6 Wealth)
100 Freewomen tug their forelocks, say their prayers and become Scholars. (-Freewomen, +Scholars)
12 traumatized Explorers provide exhaustive testimony of their trials and tribulations. Their rescuers have already heard their stories, to be sure – but they must be made to tell them again. Separately. In painstaking detail. For scribes to write and compare. Both the matter of red-haired giants and their snarling rock-beasts must be investigated thoroughly.

A proclamation is likewise issued regarding a bounty of three whole cartloads of wealth, offered by Church of the Mother-Moon, for any and all verifiable proof regarding the giants or their snarling rock-beasts. Whoever seeks to collect said bounty must be willing to either lead a delegation to verify their claims, or present such evidence before the faithful in person.


Projects: The new Plantations lie fallow this year. (Labour 2/3, Wealth 3/3) (Labour 2/3, Wealth 3/3)
Two new sets of Watchposts are finished at long last. (Labour 2/2, Wealth 2/2, Industry 1/1) (Labour 2/2, Wealth 1/1, Industry 1/1)
New Training Grounds are cleared and readied (Labour 2/2)
And a Military Square also (Labour 3/3)
The last of the Slums are finally removed (Labour 1/1)
And new Huts, clean and humble, raised in their place (Labour 3/3, Wealth 1/1)
Two flocks of camel-mounts are formed from the common herds and caparisoned for war (Wealth 1/1, Industry 1/1) (Wealth 1/1, Industry 1/1).
The civic ‘Sacred Crafts’ is adopted this year, that the Mother-Moon might be praised through intricate labour.

Other: +3 Food from Selective Harvesting, Black Beans, Camels. +3 Wealth from Ropegrass and Palace Economy.
Expenses: -31 Food, -2 Wealth for Lavish Rites, -13 Wealth, -6 Hides, -2 Clay, -5 Copper Ore, -1 Stability (Slums).
Earnings: +62 Food, +13 Wealth, +5 Stability (Shrine), +6 Hides, +2 Clay, +4 Stone, +2 Copper Ore.
End: Wealth: 12, Food: +31, Stability: +44, Timber: 7, Copper Ore: 1, Stone: 14.
Last edited by Olthenia on Fri Mar 12, 2021 4:56 am, edited 3 times in total.

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Ralnis
Postmaster of the Fleet
 
Posts: 28558
Founded: Aug 06, 2012
Ex-Nation

Postby Ralnis » Wed Mar 10, 2021 8:25 am

Warcyfle,
Island of Lo


For the first time in recorded history between the island neighbors. For the first time in the history of the Way of Tes'la. The Aun'kal joined the Son's of Tesla in the rites of adulthood. Things were different as Grum gave the merchants and the scholars of the Dawn the gifts of the bireme. To the Son's of Tesla, this was their pride and strength made manifest. The glory of their Storm God was shown through the very wood and the headpiece made of their precious magical metal.

Grum gave a passionate speech as the emissaries from the Sons of the Dawn had given them several crates of emeralds as a offering of true alliance between the two. The forgiveness of the transgressions of Gu and himself were accepted. A bond like this was not felt by the two before and for a time, it seemed like the threat of the Warriors of the One God to be a thing of the past. However peace was just as fleeting as the time for wars were now.

After the celebrations came the horns of war. Now that the ships have been completed, the forges were hot with magic. Copper was being pulled from the earth and turned into the holy Teslanite and being hammered into weapons and armor. The Aun'kal scholars who came to visit the electromagnetic forges had saw the work of the "miracles" that born from the worship of the Storm God. They saw that the very work was magically intensive for hundreds of scholars and mages were working around the clock to conduct the very lighting in the forge to make the very weak copper into something to match bronze.

Not to mention it was cheaper than usual. Both armor and weapons only needed a single artisan district to work the metals into shapes that copper shouldn't be. It was artistry at work and showed the power of their industry when focused on the manpower. However there was not enough Teslanite to make a fully equipped army. Even still, the chieftain and the council itself had started to see the betterment of not having all soldiers wielding swords and shields while boarding enemy ships.

Grum knew that bows were the cheapest weapons to manufacture for them. They could field just as many bows as they could of Teslanite and still have more leftover to give one to half of the island. This gave Grum an idea. One that may be valuable for the defense of the two islands. It would be something that could work. The very idea behind would be sound, if not risky but so was the way that war was to be handled. This was a plan that relied on mass firepower in order to fight back against supposed larger numbers and stronger forces.

This came from the watchposts being made on top of the edges of the coasts. They needed to see when the Ithoi are coming. Such things are only going to be helpful in the future.

Island of Lo:
Government: Oligarchy
1200 Population: 300 Artisans, 600 Peasants, 200 Scholars,100 freemen
5 Forest, 9 Coastal, 5 Hills, 1 Urban, 1 Rural
Urban(14/20 slots used) [Electromantic Forge(8/8 charges), Granary, 7 Huts, Monument, Creche, Palisade ]
Rural/Forest(7/20 slots used)[1 Farm, 1 Timber Camp, Scrape Mine(copper), Padock]
Dock(5/20 Slots used)[1 Shipwright]
4 Bireme
20 Wealth
Stability:-7
Child Birds, Crocodiles, Giant Mangroves, Native Copper


Composite Bows, Sailing, Soap, Carpentry, Tribal Council, Shipmaking, Child Bird domestication, Agriculture, Granaries, Milling, Writing, Construction I, Medicine, Smithing
School of Electromancy, Electromantic Storage, Electromantic Attunement, Tesla Forging, Electromantic Entrapment
1 Domestic Crop [Breadfruit], 1 Domestic Animal[Child Birds]

200 scholars turn copper into Teslanite(-2 copper,+2 Teslanite)
100 peasants work on the farm(+9 food)
100 peasants work the padock( +4 food, +1 hides)
100 peasants grab copper(+2 copper)
200 artisans craft Teslanite weapons and armor(6/6 wealth, 2/2 Industry, 2/2 Teslanite)
200 peasants craft training grounds
100 peasants craft watchposts with 1 artisan
100 freemen become scholars
1 food sent to the people for helpfulness
5 wealth generated( 19 wealth)

Special action: Grum sent the two briemres to the Aun'kal and wants to establish a council between the two leaders in discussing how they can properly defend against the Ithoi. Grum wishes to come up with plans and strategies for when the faithful day comes and they can be ready for it. Grum also likes to express the need for heavy archery when battling in ships for the Warcyfle because of the lack of magical power needed to field everyone in Teslanite but have enough industry to field a large amount of archers.
This account must be deleted. The person behind it is a racist, annoying waste of life that must be shunned back to whatever rock he crawled out from.

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The GAmeTopians
Powerbroker
 
Posts: 9878
Founded: May 12, 2014
Scandinavian Liberal Paradise

Postby The GAmeTopians » Wed Mar 10, 2021 2:54 pm

The Republic of the Great River


"Dark tidings on the plains of the north. First, the failed warband of the previous years - now, dark news from the west. With little more than a week's notice from the weary messenger, the great city on the River would have to prepare for battle - though uncertain as to whether they were indeed the true target of the army from the west, prepare they would. As the time came for the enemy to approach, the working citizens were called back into the walls of the city, and the gates barred shut - none more would be lost to the Black Kings, if they had anything to say about it. As for what happened after... well. That depends on whether or not they were the true target of the spies' report."
The teacher's textbook clapped shut with an audible thump, and the bespectacled woman looked up at her attentive class.

"We'll stop there for today," she announced, to impatient groans. "For your homework, I want 500 words on your theory - was the true target of the Hesukar warband indeed our great Republic's capital, or perhaps elsewhere, like the neighbor city of Avnelin? I want solid theories, with reasoning behind them. Dismissed!"
As the chattering students filtered out, the teacher glanced down at her phone.

Twelfth of Midsommar, 2036

"Such is the way of things in the River's Jewel. Such is the way of things in this strange world."

10 Wealth, 72 Stability, 2 Stone, 5 Timber, 9 Hides, 14 Clay, 3 Copper Metal, 200 Copper Armor
Citizens: +11 Labor, +3 Wealth
3x Peasants: Harvesting Flatlands [+6 Food (Selective Harvesting), +3 Stone]
Peasants: Forced Labor [+1 Labor]
Peasants: Becoming Soldiers
Peasants: Becoming Soldiers
Freemen: Becoming Artisans
Freemen: Harvesting Forest [+2 Timber]
Explorers: Harvesting Riverlands [+4 Food]
Artisans: Working Smithy
Artisans: Working Smithy
173 Soldiers [Mounts (Unicorns), Bows, Copper Armor, Copper Weapons]: Patrolling
Peasants: Operate Rural District [+6 Food] (Rural (2) + Gardens (2) + Irrigation (2))
Scrape Mine: [+1 Copper Ore]
Scrape Mine: [+1 Copper Ore]
Clay Pit: [+1 Clay]
Clay Pit: [+1 Clay]
Peasants: Operate Rural District: [+13 Food, +1 Hides] (Rural (2) + Farms (8) + Irrigation (2) + Paddock (1,1))
Artisans: Operate Urban District [+1 Food, +2 Stability] <Grand Wall>
Labor Coordination: [+1 Labor (District-Locked)]
Kiln [+2 Wealth]
Kiln [Idle]
Smithy [+4 Industry]
Forge: [+2 Wealth]
Forge: [+2 Wealth]
Urban District <Unmanned> [+36 Stability] (6 Houses)
Peasants: Operate Rural District: [+3 Food, +1 Hides] (Rural (2) + Paddock (1,1))
5x Scholars: Researching Mathematics (Citizen Scholars Grants +70% bonus)
+3 Food from Domestic Sources
+2 Stability from Government
+1 Wealth from Palace Economy
Income: 13 Labor (1 District-Locked), 10 Wealth, 36 Food, 40 Stability, 2 Copper Ore, 2 Clay, 2 Timber, 2 Hides

Citizen food consumption: -24 Food

Forge: -2 Timber, -2 Copper Ore
Kiln: -1 Clay
Government Costs: -1 Wealth

Smithy Costs: -2 Wealth
<INACTIVE: Constructing: Docks District (Riverlands) [6/6 Labor, 0/5 Wealth, 1/4 Industry] >
<INACTIVE: Constructing: Houses (Urban 2) [6/6 Labor, 0/3 Wealth, 0/3 Industry, 0/2 Stone, 0/1 Timber]>

Soldier Costs: -6 Wealth, -2 Industry

Constructing: Farm (Rural 2) [4/4 Labor, 1/1 Wealth]
Constructing: Farm (Rural 2) [4/4 Labor, 1/1 Wealth]
Constructing: Farm (Rural 2) [4/4 Labor, 1/1 Wealth]

Constructing: Copper Weapons [2/2 Wealth, 1/1 Industry, 1/1 Copper Metal]
Constructing: Copper Weapons [2/2 Wealth, 1/1 Industry, 1/1 Copper Metal]
Constructing: Bows [1/1 Wealth]
Constructing: Bows [1/1 Wealth]

-1 Stability from Forced Labor

Expenses: 12 Labor, 18 Wealth, 2 Timber, 2 Copper Ore, 2 Copper Metal, 1 Clay, 24 Food

End: 2 Wealth, 111 Stability, 5 Stone, 5 Timber, 11 Hides, 15 Clay, 1 Copper Metal, 200 Copper Armor, 200 Copper Weapons, 200 Bows
Last edited by The GAmeTopians on Wed Mar 10, 2021 2:55 pm, edited 1 time in total.
Empire of Donner land wrote:EHEG don't stop for no one.
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The Empire of Tau
Minister
 
Posts: 3415
Founded: Dec 19, 2016
Inoffensive Centrist Democracy

Postby The Empire of Tau » Wed Mar 10, 2021 4:17 pm

Republic of Machaka
2,200 Citizens, 1,100 Peasants, 300 Freeman, 100 Soldiers, 200 Artisans, 500 Scholars
5 Riverlands, 2 Flatlands, 11 Forest [300 Freeman turned into 100 explores and 200 Scholars]
50 Warriors [Composite Bows]
17 God-Spiders [Hiding in God-Spider Holes]
Pottery, Granaries, Agriculture, God-Spider Communication, Writing, Smithing, Composite Bows, Construction, Mathematics, Masonry
1 Domestic Crop [Tubers]
36 Stability → 35 Stability [+3 From Shrine | -4 From Unhosed Peoples]
Citizen-Scholar [30% Bonus to Breakthroughs]

100 Peasants working in Rural Forests → 1 Timber
100 Peasants working in Rural Forests [4 Quarries] → 4 Stone
100 Peasants working in Rural Forests [4 Quarries] → 4 Stone
100 Peasants working in Rural Forests [4 Quarries] → 4 Stone
100 Peasants Working in Rural Riverlands [1 Garden, 8 Farm, 3 Clay Pit, 1 Watchtower, Aqueduct] → 3 Clay, 31 Food (+14 Food from the efforts of Granary and Aqueduct)
400 Peasants Working in 4 Riverlands → 16 Food
100 Scholars Working in Urban Flatland No. 2 [1 Huts, Granary, Smithy, Aqueduct] → 1 Food. Turns 1 wealth into 2 industry.
200 Artisans and 300 Scholars Working in Urban Flatland No. 1 [8 Huts, 3 Kilns, Smithy, Shrine, Creche, Pillar of Varra Tradepost, Monument, Scriptorum, Palisade, Grand Wall, House of Wisdom, Aqueduct] → Houses Everyone, Turns 3 Clay into 6 Wealth, 1 Food and Wealth from Trade Post. + 3 Stability from Shine. +1 Food for being Urban. +2 Civic. Turns 2 wealth into 4 industry.
12 Labor from 1,100 Peasants
2 Wealth from 200 Artisans
1 Domestic Crop [Tubers] → 1 Food

Budgeting Tab: 12 Labor, 6 Wealth, 6 Industry, 12 Stone, 1 Timber, 28 Food (After everyone eats, 52 Food - 24 Pop). (15 Wealth and 2 stone stored)

Docks District [5/6 Labor] [5/5 Wealth] [4/4 Industry] + 1 Labor → Done
Grand Wall [0/9 Labor] [7/7 Wealth] [6/7 Industry] [12/20 Stone] + 1 Industry, 4 Labor → [ 4/9 Labor] [7/7 Industry]
Houses: [0/7 Labor] [0/3 Wealth] [0/3 Industry] [0/2 Stone] [0/1 Timber] + 7 Labor, 3 Wealth, 3 Industry, 1 Stone, 2 Timber → Done
Houses: [0/7 Labor] [0/3 Wealth] [0/3 Industry] [0/2 Stone] [0/1 Timber] + 3 Industry → Done
1 Wealth used to fund bureaucracy [1/2]
100 Explores go explore south-bond [-4 Wealth]
2 Wealth taken from storage to fund stuffs and 11 stone stored
Feed 2 Food to 14 God-Spider [-32 Food]

Misc. Section
700 Scholars researching Tribal Council [200 Scholars boosted by the House of Wisdom]
100 Soldiers on Grand Wall in Urban District No. 1 [Copper Armor, Composite Bows]
50 Composite Bows in storage

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The Knights of Azorea
Diplomat
 
Posts: 517
Founded: Jun 07, 2016
Ex-Nation

Postby The Knights of Azorea » Thu Mar 11, 2021 11:12 am

Velathri


News of the strange lands beyond the jungle and hills had filled the men of Velathri with wonder, and some with wanderlust. The city was greatly occupied with extending the walls to cover the new hills of the city - where already the bloomeries were begining to pump and churn with industry. Men joke in taro-houses that they shall nevel lack for cutlery or dressed stone, and they are far from wrong. The soldiers grow restless, and the explorers range yet further - Aqina's sons long for new company - for foe and friend, for tales of foreign lands. Some long to be out of the jungle, and listen eagerly to tell of the great sea of grass beyond the hills.

100 Peasants work the Flatlands Rural District, +8 Food, +2 Hides, +3 Hematite, +1 Labour
100 Peasants work the Forest Rural District, +2 Timber, +1 Hematite, +1 Labour
100 Peasants work the Riverlands, +4 Food, +1 Labour
100 Peasants work the Flatlands, +1 Food, +1 Timber, +1 Labour

100 Artisans work the Urban District, +1 Food, +3 Wealth, -1 Hematite, -1 Timber,
100 Artisans work the Bloomery, +3 Wealth, -1 Hematite, -1 Timber
100 Artisans work the Smithy, -1 Wealth, +2 Industry

100 Freemen train as Scholars
100 Scholars Innovate (Charcoalmaking)

100 Explorers explore yet further westwards from the newfound wheat fields

100 Tribal Warriors work in construction, +1 Labour
85 Tribal Warriors work in construction, +1 Labour

Fitted Stone Wall (Urban Flatlands) (6/6 Labour, 4/4 Wealth, 10/10 Stone, 3/3 Industry)
Watchposts (Rural Forest) (0/2 Labour, 1/1 Wealth, 1/1 Industry)
100 suits of fine segmented iron armour (3/3 Wealth, 2/2 Industry, 1/1 Iron)

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G-Tech Corporation
Khan of Spam
 
Posts: 64040
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Fri Mar 12, 2021 3:43 pm

Year 250 of the Reckoning

Turn 26


Zhai Cheng: The search southward turns up nothing unusual - though the soldiers aren't exactly stealthy or perspicacious with their search.

Kharbarinth: When the great host arrives at Kar Agala, the simple peasants are thoroughly cowed. Nearly having as many soldiers as the very population of the city, the tribal chieftains submit to the rule of the Deepkin. At Forgefend, the warriors, newly shod in black-streaked iron armor, disperse a barbarian camp. Losses are heavier than many might like, but the plunder of five cartloads wealth and the end of the threat to the city is not to be despised. -37 Soldiers

Southwest of the utter south, the land between the empty spaces of the map has been filled in. These wide rolling plains are much like any others, devoid of men. Great sulfur vents and volcanic pools bubble along the southern coast, and there is brilliant purple-flecked stone here as well, alongside stands of fair silveroaks. The others explorers turn back early, having discovered a barbarian encampment to the northeast of Stalheim!

Eleskar: East of northeast of Eleskar, the explorers venture north of the vast lake. These lands are heavily wooded, just for a change, forests interspersed with small meadows. Great shaggy beasts, as tall as houses on the move, roam these chills woods, stripping trees with an immense prehensile tongue. There are also small deposits of green ore, and large wolves with shaggy brown pelts large enough for men to ride which prey on the old and weak of the mammoth herds. North of northeast of Eleskar proves to be brimming with arcane potential, four large power points responding to the efforts of the magi.

Corvus: The men dispatched to inquire of the Aederfolk return empty-handed; the southerners appear to be prospering, and under such conditions there are few who will leave their fair cities for foreign lands. The idea of an expedition is considered, but ultimately turned down, as the skilled men of the Aederfolk are more concerned with learning such measures as the movement of the stars and the wax and wane of the arcane than mundane matters.

Varra: The land the explorers scout out remains unchanged from what it was when they passed by years ago.

Avnelin: There are many methods which man can use to raise high their edifices, their constructions; scaffolding, stonework, timbers, moulding, and more. These techniques the Avnelin have mastered, and now their city shall grow strong and fair.

Sorrowfree: The explorers are questioned and re-questioned, but if anything their stories only become more confused. A few mention a rockfall which overran part of their numbers prior to the assault by the strange beasts, and others speak of a blizzard which pursued the survivors, during which women disappeared sister after sister, their voices swallowed up by the swirling snow.

Warclyfe: The men of the Aun'kal dispatch a commander to liaison with the sons of Tes'la, to coordinate their military responses and learn of their tactics. He teaches them how the Aun'kal fight at sea, on small canoes and rafts with fire and long spears - it is unlikely these methods will be useful against the tall ships of the Ithoi, but knowledge can be powerful even unlooked for.

Rivermouth: Mobilizing men for war proceeds more slowly than planned - with only the governmental grounds to train upon, only half of the number called to service are prepared for war at the end of two years. Some senators propose that training grounds be set aside, if the Republic seeks to mobilize so many men in the future. Of the raiders said to have set forth from the lands of the Hesukar, no sign is seen.

Machaka: The people of the Machaka have created a tribal council, to allow for the reasonable redevelopment of homes within the city while taking into account the feelings of their inhabitants. With this innovation perhaps the lesser dwellings of the people might be cleared away, so all may prosper in better homes. Unfortunately, however, the explorers have failed to return, a dark day for the Machaka.

Velathri: To the far west the men of Velathri venture, and encounter a strange sight - a river so wide they cannot see the other side, where immense ripples crash upon the hither bank like walls made of water. Birds cry above, and strange things move in the deeps. Though fair plains like those lands they know, to both north and west of this region the river flows, immeasurably wide. Southwards, more plains run away into the distance as rivers of grass. There is more golden wheat here, a fair place for men to live, and small blue flowers bloom on the black hills which face the great river. This not all though - there are great armored bodies with pale white hides which move in the deeps, small miniature suns of blue fire kindling upon their backs when they surface - mysteries indeed!
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

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Novas Arcanum
Negotiator
 
Posts: 5659
Founded: Oct 14, 2016
Left-wing Utopia

Postby Novas Arcanum » Fri Mar 12, 2021 3:58 pm

Autumn and Spring Era
A era of war against their brethren the Yue and Chu . Still this era would pave the way for greatness in the future for the Huang people



A year of growth and prosperity. The Scholars would continue seeking a way to create proper farms. The Shao needed it. Though their settlement had seen much war it was still highly populous and a way was needed to feed the growing masses. King Qing would be known has an agrarian ruler for he believed that a nation's strength laid in it's soil and he also believed that in order for a nation to fully realize it's strength it needed to gain mastery of all it's resources.

Zhai Cheng was very wealthy in terms of resources. Plump and green jadegrass, treasured and tasty rice, beautiful cherry blossoms, earthy and filling potatoes, mighty water buffalo, fluffy cotton, heavenly silk and now unicorns or qilin has the Huang called them. The Huang had mastery of four of these resources jadegrass, silkworms, potatoes and the unicorns .King Qing would make it his mission for the Huang to gain mastery of all these resources.

Alas research and innovation is a chaotic and sporadic affair perhaps in the future it could become more predictable and reliable but for now the vagaries of destiny determined rather even the most simple of technologies could be innovated.

In the meantime a great arming was under way. The Shao isolated from the rest of the world knew not of the great battle that occurred in the North but there where whispers. Qing would order that at least five hundred men be trained for war, and his goal was well within reach with the army having over four hundred soldiers on guard by the end of two years.

Many things where happening there where talks of resettling Zhongdu with some explorers being trained this year made up of the descendants of the men and women who where enslaved all those decades ago. The Pillaging of Zhongdu was a distant memory, indeed when the explorers had been sent to the ruins of Zhongdu to gather hematite for the forges, they noted that nothing remained the shrine, the huts, the half built palisade had all been reclaimed by nature the jungles rotting away the wooden manmade structures it was has if men had never settled Zhongdu at all. Only a few trinkets where left on the ground the only sign that men had once lived there at all.

It was unsettling to say the least. Still this could be rectified and Zhongdu would be rebuilt stronger then ever.

Urban District [Granary , Spinning House,3 huts, Bloomery, Taixue, Monument, Nursery, Shrine (+6 Stability) ,Forge, Charcoal Pit],+I Flat Food Bonus |Palisade
Urban District[Forbidden Palace(+4 Stability),Garrison]
Rural District [6 Huts, Timber Camp,7 Gardens , Galena Scrape Mine]| Watch Towers,+II Flat Food Bonus.
Rural District[ Galena Scrape Mine, 4 Paddock (Unicorn)]|Watch Towers +II Flat Food Bonus.
Population Actions:
500 Scholars [Urban]|Yet again researching ways to feed the masses [Agriculture (Doubled Research Bonus)]
300 Bureaucrats [Urban]| Enacting wise and sound government policy +III Wisdom, +VI Wealth, +VI Stability [IX/XX Plan of Multitudes (Wealth)]
400 Peasants [Rural District]| labor in the gardens in the riverlands to produce food --->+IV Labor, +XXI Food (2 from Domestic Crops,5 from granary ,7 from Aqueduct).
100 Peasants [Rural District] mining for galena ore.+ I Galena Ore, +I Labor
100 Peasants [Rural District] |Mining galena ore
100 Peasants [Rural District]| Working the paddocks, +IV Food, +IV Hides
100 Peasants serving the state.
100 Peasants [Rural District] Missing.
100 Artisans [Urban] | Crafting wares and tools at the Forge ---> -I Charcoal, -I Galena Ore +IV Wealth,-II Wealth, +I Industry
100 Artisans [Urban]|Crafting tools and wares at bloomery--->-I Charcoal,-I Galena Ore,+IV Wealth,-II Wealth,+I Industry
100 Artisans [Urban]|Crafting tools and wares -->-II Wealth, +I Industry
100 Soldiers continue searching south for the enemy.
155 Soldiers patrolling in Zhai Cheng
100 Soldiers. Pursuing business in foreign lands.
100 Soldiers are training for war [III/III Wealth | I/I Industry]


Miscellaneous
Golden Age[3/5]
100 Freemen are trained has Explorers.
+IV Stability from Splendid Isolation.
+I Food from Domestic Animal [Unicorn]
Extra wealth is stored in Treasury
-III Wealth
[2/10]
*A treasure trove of ten wealth is offered to anyone who can reveal the location of the raiders who attacked Zhai Cheng.*


Construction
Smithy [III/III Labor| III /III Wealth| I/IV Industry].Not Complete.
Aqueducts [0/V Labor |I/III Wealth|0/III Industry| V/V Stone].
1 Rural District[III/III Labor| IV/IV Wealth].Complete.
Watch Towers [I/I Wealth| I/I Labor| I/I Industry]Complete.
2 Paddocks [VI/VI Labor]
Iron Weapons [0/IV Wealth |0/I Industry|0/I Iron]


Economy
+IV Wealth from Palace Economy.
-I Wealth from Splendid Isolation.


Stability
75


Last edited by Novas Arcanum on Tue Mar 16, 2021 8:00 am, edited 10 times in total.

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Pragia
Powerbroker
 
Posts: 7636
Founded: May 08, 2012
Inoffensive Centrist Democracy

Postby Pragia » Fri Mar 12, 2021 5:59 pm

The new estates would rise within the city of magi, large and lavish compared to their previous adequacy. The move by Myral to create the villas of the archmagi had been received with competitive desire among the numbers of their scholars. Simple copper fixtures would join fitted stone constructions and wood furnishings, properly civilized in demeanor with the light grey stone of the banks of the Arkor. The city was now properly a river city, with access to fresh water by the viaducts improving the new prosperity the Grand Magister sought to provide her people.

The intent of the magi now was no longer just for themselves. They wanted to demonstrate their prosperity to the wider peoples, and their leadership believed that if they could bring in foreign magi who would be loyal to their own systems, then they could show their birthright to El'es. Some of the magisters would be more wary, but they too saw the coalitions and relationships building between their neighbors, something they found worrisome if they were not party to it. Their new learning from the Machaka allowed for the magisters to create their own order of magi who were charged with overseeing the improvement of dwellings within the old city.

100 Freemen work the rural Forest (+2 Food, +9 Stone, +1 Timber)
100 Freemen train to become Scholars
100 Explorers explore further downriver from south of Eleskar
100 Freemen work the Urban Flatlands (+1 Food, +8 wealth, +3 stability, -8 stone, +1 Power Stone)
300 Scholars research Geokinesis (7) and Generate Enchantment (+3 Enchantment, +3 Labor)
200 Scholars research Geokinesis (9) and go northwest of Eleskar
500 Scholars research Tribal Council (5/5) from Machaka and Generate Enchantment (+5 Enchantment, +5 Labor)
100 Freemen work the rural riverlands (+7 food, +3 clay)
200 Artisans Work the Smithy in the Urban Riverlands (-2 Wealth, +4 Industry)

Populations Generate: 4 labor, 2 wealth, -19 food, 6 Stabiltiy From Housing
Work Generates: 10labor, 3 stability, 6 wealth, 4 Industry, 1 Stone, 1 Timber, 10 Enchantment, 11 Food
Building: Smithy (-3 Labor, -3 Wealth, -4 Industry), 2 Quarry (-4 Labor), 2 Stonecutters (-6 Labor, -2 Wealth)
Arcane: 4 Rites of Arcane Sustenance (-8 Enchantment, +20 Food), Power Point Mapping northwest of Eleskar (-2 Enchantment, -2 Wealth)
Net: 17 food, 9 stability, 1 Stone, 1 Timber, 1 Wealth, 1 Power Stone
Eleskar
1775 Citizens, 300 Freemen, 200 Artisans, 1100 Scholars, 100 Explorers, 75 Soldiers (+400 for growth)
3 Riverlands, 9 Forest, 4 Flatlands, 1/4 used power points
Urban Flatland 20/20 [Shrine, 7 Huts, Monument, 2 Eduba, Creche, 6 Stonecutters, Fitted Stone Wall, Forum, Shrine of Power, Aqueduct]
Urban Riverland 7/20 [2 Smithy, Fitted Stone Wall, 1 Huts, 1 Houses, Aqueduct, Scriptorum (1 industry, 3 labor in), 2 Stonecutters]
Rural Riverlands 5/20 [2 Gardens, 3 clay pits]
Rural Forests 12/20 [11 Quarries, 1 Timber Camp]
8 Wealth, 12 Clay, 20 Timber, 10 Stone, 4 Power Stone
50 Warriors [Stone, Copper, Bows]
25 Warriors [Stone, Bone, Bows]
Elk, Red Foxes, Fish [River Source flowing south]
30 Stability

Eleskar
Government-Magocracy, Innovative Magi
Construction, Governance, Irrigation, Masonry, Mathematics, Paper, Philosophy, Pottery, Scientific Method, Smithing (Copper), Writing

School of Geomancy – Rite of Arcane Sustenance, Power Point Mapping, Geomantic Entrapment
1 Domestic Crop [Wheat]
Last edited by Pragia on Sun Mar 14, 2021 12:03 am, edited 5 times in total.

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Nuxipal
Powerbroker
 
Posts: 9250
Founded: Apr 25, 2010
Corrupt Dictatorship

Postby Nuxipal » Sat Mar 13, 2021 10:24 am

City of Daru
Year of the Ancestor 152


Continued policies in Daru help the newly integrated citizens to find a sense of stability in their new status. Additionally, a corps of dedicated explorers has finished their training and has started to seek out the various resources that are recorded in the oral histories of the Nirari. The metals and gems that litter the plains are now within reach of the Nirari once more. Otherwise, the city buzzes with activity and life is moving at a quickened pace preventing too much in the way of recording what is transpiring within the city.


43 Wealth, 28 Stone, 23 Timber, 10 Hides, 2 Clay
Shrine: 22 Wealth Dedicated
Stability: 4
Armament: 2 Sets of Siege Ladders 100 Composite Bows

Daru: 1680 Citizens: 300 Scholars, 200 Artisans,100 Explorers, 700 Peasants, 280 Soldiers (185 with Copper Armor, 95 With Iron Armor, Composite Bows, Stone Weapons, 100 Composite Bows, Stone Weapons)
Domestic Beasts: Unicorns, Chickens
Domestic Crops: Maize
Passive Income: 9 Labor, 3 Researchers, 3 Food, 2 Wealth

Urban I: Scholar, 2 Artisan Workers: 1 Food, -2 Clay, +4 Wealth
Flat I: Peasants: 5 Food, -1 Hide, 4 Wealth, 1 Clay
Flat II: Peasants: 8 Food, 1 Clay, 4 Wealth, -2 Hides
Forest I: Peasants: 2 Food, 4 Timber
Hills I: Peasants: 4 Food, 2 Stone, 2 Hides
Hills II: Peasants: 2 Food, 4 Stone
Peasants: Work Forests: 2 Timber
Peasants: Work Hills: 2 Stone
Explorers: Collect Iron from the East

Active Income: 22 Food, 12 Wealth, -1 Hides, 6 Timber, 8 Stone
Total Income: 25 Food, 14 Wealth, -1 Hides, 6 Timber, 8 Stone
Food: 25 - 20.6 (Pops) - 1(dedicated) = 3.4 Food
Stability: 4 + 3 = 7

Construction: 7 Labor
Rural [Flat III]: 2/3 Labor 1/1 Wealth
Deep Quarry [Hills II]: 5/5 Labor

Actions:
300 Scholars research mortar from Rivermouth 5/5
95 Soldiers (Iron Weapons, Iron Armor, Composite Bows): Protect Daru
85 Soldiers (Composite Bows, Stone Weapons), Escort the Explorers
200 Soldiers (Copper Armor, Composite Bows, Stone Weapons): Patrol and Protect Daru
1 Wealth, 1 Food Dedicated to Ancestor’s Shrine

Remaining Resources:
56 Wealth, 36 Stone, 29 Timber, 9 Hides, 2 Clay, 1 Iron
Shrine: 23 Wealth Dedicated
Stability: 7
Armament: 2 Siege Ladders, 100 Composite Bows
National Information: http://kutath.weebly.com/

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The National Dominion of Hungary
Minister
 
Posts: 2520
Founded: May 31, 2012
Iron Fist Consumerists

Postby The National Dominion of Hungary » Sat Mar 13, 2021 11:53 pm

The Land of Penithel


The King looked out from the Royal Hall across the waking city, scaffolds, stuccos and piles of stone lay scattered across Avnelin as muscled workmen bearing their tools walked to commence the day's labors. Much had been revealed to the Pennethelli over these last years, many secrets of building, perhaps it was human nature to wish to leave great works for ones descendants, after all. Unlike the Red Ones or Blue Ones that watched over the Pennethelli from the heavens, men are not eternal, men die. And leaving great works was perhaps the closest form of immortality the humble human being could aspire to? At least, such were the ruminations of young King Minaan, his determination to leave behind a thriving Avnelin, and mighty Penithel ever strong. His father had done much to pave the way. He would finish those labors. A mighty new wall was slowly rising around the city, homes fine and luxurious beyond anything their ancestors had ever seen would soon be the norm. Wealth and prosperity was the goal, as was power and prestige, that would be King Minaan's legacy, his own immortality. In his dreams he saw a great port city to the northeast where the Father's River meets water, in the South he saw a city of quarries, mines and smithies where iron weapons and tools were forged, he saw the building of a mighty Kingdom of Penithel, oh yes, he saw his immortality.

The City of Avnelin
1458 Citizens, 700 Peasants - 158 Warriors [Copper Weapons / Copper Armor / Bows] - 100 Warriors [Stone Weapons / Bows] 100 Explorers - 200 Artisans - 300 Scholars / 1 Galley
Urban (Flatland) [2 Slums - 6 Huts - 1 Shrine - 1 Crèche - 1 Clinic - 1 Kiln - 1 Forge - 1 Military Square - 1 Barracks - Low Stone Wall - Trading Post [Riverlands][17/20]]
Rural (Flatland) [3 Gardens - 4 Hunting Grounds - 3 Paddocks (Unicorns) - 1 Clay Pit - 2 Tanneries - Watchposts [14/20]]
Rural (Riverland) [2 Farms - Watchposts [3/20]]
Rural (Riverland) [1 Farm - Watchposts [2/20]]

Actions
300 Scholars - Researching Writing 3/?
100 Artisans - Operating Urban District
100 Artisans - Working the Kilns.
100 Explorers - Gathering Iron in the South
100 Peasants - Operating Rural District
100 Peasants - Operating Rural District
100 Peasants - Operating Rural District
100 Peasants - Preforming Forced Labor.
200 Peasants - Gathering food and stone from surrounding Flatlands.
200 Warriors - Patrolling across Penithel.
58 Warriors - Escorting the Explorers.
1 Galley - Patrolling along the River.


Starting Situation: 38 Wealth - 6 Hide - 12 Stone - 8 Timber - 2 Copper - 2 Iron - 2 Clay - 16 Public Order - 100 Bows in Storage.
Incomes: 25 Food - 3 Hide - 2 Stone - 1 Clay - 7 Wealth - 8 Labor - 2 Industry - 3 Public Order
Expenditure: 19 Food - 4 Hide - 8 Labor - 19 Wealth - 2 Industry - 14 Stone - 2 Timber - 1 Clay - 3 Public Order.
End: 26 Wealth - 5 Hide - 6 Timber - 2 Copper - 2 Iron - 2 Clay - 16 Public Order.

Construction:
Smithy (L 3/3 - W 3/3 - I 2/2) - Finished!
Houses (L 2/6 - W 3/3 - I 0/3 - S 2/2 - T 1/1) - In Progress
Houses (L 2/6 - W 3/3 - I 0/3 - S 2/2 - T 1/1) - In Progress
Grand Wall (L 1/9 - W 6/6 - I 0/6 - S 10/20) - In Progress
Last edited by The National Dominion of Hungary on Sat Mar 13, 2021 11:55 pm, edited 1 time in total.

Plotek i medialnych bredni nie daj sobie wmówić,
Codziennie się rozwijaj i nie daj się ogłupić,
Atakowi propagandy stawiaj czoło dzielnie,
Nie daj sobą sterować i myśl samodzielnie.


Mass Effect Andromeda is a solid 7/10. Deal with it.

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Ralnis
Postmaster of the Fleet
 
Posts: 28558
Founded: Aug 06, 2012
Ex-Nation

Postby Ralnis » Sun Mar 14, 2021 3:19 am

Island of Lo:
Government: Oligarchy
1200 Population: 300 Artisans, 600 Peasants, 300 Scholars,
5 Forest, 9 Coastal, 5 Hills, 2 Urban, 1 Rural, 1 docks
Urban(17/20 slots used) [Electromantic Forge(2/8 charges), Granary, 7 Huts, Monument, Creche, Palisade, Watchposts, Training Grounds ]
Rural/Forest(7/20 slots used)[1 Farm, 1 Timber Camp, Scrape Mine(copper), Padock]
Dock(5/20 Slots used)[1 Shipwright]
2 Bireme
19 Wealth
100 Teslanite Armor, 100 Teslanite Weapons
Stability:-7
Child Birds, Crocodiles, Giant Mangroves, Native Copper


Composite Bows, Sailing, Soap, Carpentry, Tribal Council, Shipmaking, Child Bird domestication, Agriculture, Granaries, Milling, Writing, Construction I, Medicine, Smithing
School of Electromancy, Electromantic Storage, Electromantic Attunement, Tesla Forging, Electromantic Entrapment
1 Domestic Crop [Breadfruit], 1 Domestic Animal[Child Birds]

300 scholars try to study Midwifing
200 peasants work the farm and Padock respectively(+13 food, +1 Hides)
400 peasants and 300 artisans complete building a wharf for trading with the Aun'kal( 5/5 labor, 2/2 Industry, 1/1 wealth)
6 wealth generated( 24 wealth)
1 food sent the peaoples way

Special action: Grum talked to the military commander of the Aun'kal. He said that this sort of fighting won't work against the Ithoi and expressed concern of the strategy itself. Grum instead tries to explain a defensive strategy by using an island to launch volley after volley of arrows at the navy. Express the use of fire arrows to try and set their tall ships on fire. The Aun'kal should use their canoes or rafts as support vessels or those to try and sneak attack the invaders if possible. If not, then keep them at bay and might have them as platforms to give better range for any archers to come and help bring them down. Grum would have around 300 composite bows made within one year or 600 normal bows made.

On top of that, with the wharf built, merchants of the Sons of Tes'la go to the Aun'kal to try and establish a trade post there in hope to facilate a trade with them and to ease logistics between the two islands in these stressful times.
Last edited by Ralnis on Sun Mar 14, 2021 3:21 am, edited 10 times in total.
This account must be deleted. The person behind it is a racist, annoying waste of life that must be shunned back to whatever rock he crawled out from.

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Olthenia
Senator
 
Posts: 4504
Founded: Oct 03, 2009
Left-Leaning College State

Postby Olthenia » Sun Mar 14, 2021 8:54 am

Image

Khortuun cuisine has a long history going back several thousand years - to the first of the ancient peoples who inhabited the badlands on the northern edge of the Ustarran Wastes. Tablets found in the ruins left by these ancient peoples show recipes prepared in the temples during religious festivals - in reality the first cookbooks in the world. Sorrowfree, the first known centre of ancient Khortuun civilization, was home to many dazzling and sophisticated innovations; her people highly advanced in their time, in several fields of knowledge, including the culinary arts.

However, it was in the medieval era when Sorrowfree was the capital of a large religiously centred polity that the Khortuun kitchen reached its zenith. However, after the ravages suffered in Sorrowfree by the Spon Plague in the early 7th century, this world-class cuisine declined, but was somewhat revived in latter centuries by the commercial and cultural interaction with other countries of the area and the world beyond. Today, Khortuun culinary practices reflect this rich inheritance as well as strong influences from the culinary traditions of the Nirari and Corvus and even, one might argue, the Penithel. Because of all these traditions and complex influences, Khortuun cuisine is enormously rich and varied.

Nilo mo Namroon, food historian and author of Delights on the Edge of Everything: A Cookbook and a History of Khortuun Cuisine, has written a very interesting book about the cuisine of ancient Sorrowfree and its history. It contains more than four hundred recipes, each introduced by thoroughly researched historical and cultural narratives. It is the most comprehensive work in the Hegemonic language which tells the fascinating story of the Khortuun kitchen. Leafing through its pages one can easily perceive the richness of the Khortuun culinary arts through the ages.

As in the other countries of the Near East, lizard and, especially camel are the favourite meats. Because of this large consumption of camel and other meat, Khortuun cuisine is rich in protein and iron. With the exception of most appetizers and salads, regular daily dishes are usually based on red meat - in many cases, marinated with blue lichen, prickle pears and spices, then grilled over charcoal. However, even though the grilling of balkesh (skewered chunks of camel or lizard) is the most preferred, quzi (grilled whole lizard stuffed with beans, prickle-pears, berries and spices) and almukh (minced meat ground with Corvus barley or mushrooms and spices) are close runners-up.

Unlike the other neighbouring countries in orbit of the Ustar desert, Khortuun chefs tend to add raisins and other fruits to their stuffing's for lizard and fowl. Stuffed vegetables such as dolma, are much favoured, as is barley mash. Hardly any meal is served without beans - usually of the black variety, grown in the shaded gardens to the south and west of ancient Sorrowfree. Butter and yogurt are other essentials in Khortuun cooking. Often food is prepared with butter, while yogurt is often consumed with the main meal as a drink or sauce, or just as a side dish. Burghul (cooked, dried, then crushed wheat) is often found on the menus - having been a staple in the country since the days of the ancient mothers.


Start: Wealth: 12, Food: +31, Stability: +44, Timber: 7, Copper: 1, Stone: 14.

50 Warriors [Bronze Armor, Copper Weapons, Composite Bows] patrols Sorrowfree’s rural outskirts.
117 Warriors [Copper Armor] accompany their brethren.
200 Warriors [Copper Armor, Composite Bows, Mounts] perform manoeuvres in the countryside.

500 Scholars considers flax, and the best way to make use of it [Research: Scutching].
100 Artisans do their part in the Urban District (Hills/20/20). [Shrine, Clinic, Kiln, 8 Huts, Training Grounds, Barracks, Scriptorium, Monument] (+2 Food from Land, District, -1 Clay, +2 Wealth, -2 Wealth, +1 Industry) | Simple Stone Walls | Palisades
100 Artisans shape and carve, cut and measure, up in the new Urban District (Hills/8/20). [Kiln, 3 Huts, Training Grounds, Military Square] (+2 Food from Land, District, +2 Wealth, -1 Clay, -2 Wealth, +1 Industry) | Simple Stone Walls | Garrison
100 Peasants works the Rural District (Flatlands/20/20). [6 Gardens, Paddock, Tanner, Clay Pit, Scrape Mine (Copper)] (+1 Labour, +13 Food from Land, District, Gardens, Paddock, +1 Hides, -2 Hides, +1 Clay, +2 Wealth) | Watchposts
100 Peasants works another Rural District (Flatlands/20/20) [Tanner, 3 Paddocks, Huts, Scrape Mine (Copper), Clay Pit] (+1 Labour, +9 Food from Land, District, Paddocks, +3 Hides, -2 Hides, +2 Wealth, +1 Copper Ore) | Watchposts
100 Peasants works a Rural District also. (Flatlands/9/20) [2 Paddocks, Tanner] (+8 Food from Land, District, 2 Paddocks, +2 Hides, -2 Hides, +2 Wealth, +1 Labour) | Watchposts
100 Peasants spend their days in a Rural District. (Flatlands/5/20) [Hunting Grounds] (+7 Food from Land, District, Hunting Grounds, +1 Labour) | Watchposts
100 Peasants toil in a Rural District beyond the city. (Hills/0/20) [Empty] (+3 Food from District, +1 Labour, +2 Stone) | Watchposts
100 Peasants labour likewise on the Rural outskirts. (Hills/0/20) [Empty] (+3 Food from District, +1 Industry, -3 Wealth, +2 Stone) | Watchposts
400 Peasants labour in the Flatlands on the desert’s edge. (+12 Food from Land, +4 Labour)
100 Freewomen work in the Urban District under careful instruction. (+1 Food from Land, +1 Industry, -3 Wealth)
100 Freewomen tug their forelocks, say their prayers and become Explorers. (-Freewomen, +Explorers)
12 Explorers do their best to teach a new generation.

Projects: One of the new Plantations are finished this year. Its sister still lies fallow. (Labour 3/3, Wealth 3/3) (Labour 2/3, Wealth 3/3)
Two new Paddocks are readied this year (Labour 3/3) (Labour 3/3)
And new Tanners also. (Labour 2/2, Wealth 1/1)
Two flocks of camel-mounts are formed from the common herds and caparisoned for war (Wealth 1/1, Industry 1/1) (Wealth 1/1, Industry 1/1).
Two new sets of Copper Weapons are forged by skilled hands (Wealth 4/4, Industry 2/2)

Other: +3 Food from Selective Harvesting, Black Beans, Camels. +1 Wealth from Ropegrass and Palace Economy.
Expenses: -31 Food, -2 Wealth for Lavish Rites, -17 Wealth, -6 Hides, -2 Clay, -2 Copper Ore.
Earnings: +62 Food, +11 Wealth, +5 Stability (Shrine), +6 Hides, +2 Clay, +4 Stone, +2 Copper Ore.
End: Wealth: 6, Food: +31, Stability: +49, Timber: 7, Copper Ore: 1, Stone: 18.
Last edited by Olthenia on Mon Mar 15, 2021 10:58 am, edited 1 time in total.

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The Empire of Tau
Minister
 
Posts: 3415
Founded: Dec 19, 2016
Inoffensive Centrist Democracy

Postby The Empire of Tau » Sun Mar 14, 2021 7:19 pm

Republic of Machaka
2,100 Citizens, 1,100 Peasants, 300 Freeman, 100 Soldiers, 200 Artisans, 700 Scholars
5 Riverlands, 2 Flatlands, 11 Forest
50 Warriors [Composite Bows]
17 God-Spiders [Hiding in God-Spider Holes]
Pottery, Granaries, Agriculture, God-Spider Communication, Writing, Smithing, Composite Bows, Construction, Mathematics, Masonry, Tribal Council
1 Domestic Crop [Tubers]
35 Stability → 42 Stability [+3 From Shrine | +2 From Elections | +2 From Houses]
Citizen-Scholar [40% Bonus to Breakthroughs]

100 Peasants working in Rural Forests → 2 Timber
100 Peasants working in Rural Forests [4 Quarries] → 4 Stone
100 Peasants working in Rural Forests [4 Quarries] → 4 Stone
100 Peasants working in Rural Forests [4 Quarries] → 4 Stone
100 Peasants Working in Rural Riverlands [1 Garden, 8 Farm, 3 Clay Pit, 1 Watchtower, Aqueduct] → 3 Clay, 31 Food (+14 Food from the efforts of Granary and Aqueduct)
400 Peasants Working in 4 Riverlands → 12 Food
1 Riverlands Docks District No. 1 → 2 Food
100 Scholars Working in Urban Flatland No. 2 [1 Huts, 1 Houses, Granary, Smithy, Aqueduct] → 1 Food. Turns 1 wealth into 2 industry. +2 Stability from House
200 Artisans and 300 Scholars Working in Urban Flatland No. 1 [8 Huts, 3 Kilns, Smithy, Shrine, Creche, Pillar of Varra Tradepost, Monument, Scriptorum, Palisade, Grand Wall, House of Wisdom, Aqueduct] → Houses Everyone, Turns 3 Clay into 6 Wealth, 1 Food and Wealth from Trade Post. +3 Stability from Shine. +1 Food for being Urban. +2 Civic. Turns 2 wealth into 4 industry.
12 Labor from 1,100 Peasants
2 Wealth from 200 Artisans
1 Domestic Crop [Tubers] → 1 Food

Budgeting Tab: 12 Labor, 6 Wealth, 6 Industry, 12 Stone, 2 Timber, 27 Food (After everyone eats, 50 Food - 23 Pop). (17 Wealth and 13 stone stored)

Grand Wall [4/9 Labor] [7/7 Wealth] [7/7 Industry] [12/20 Stone] + 5 Labor → [9/9 Labor] [Done]
Houses: [0/7 Labor] [0/3 Wealth] [3/3 Industry] [0/2 Stone] [0/1 Timber] + 2 Stone, 7 Labor, 1 Wealth → [2/2 Stone] [7/7 Labor] [1/3 Wealth]
Upgrading 2 Huts to 2 Houses [0/4 Labor] [0/4 Wealth] [0/6 Industry] [0/4 Stone] [0/2 Timber] + 4 Labor, 4 Wealth, 6 Industry, 4 Stone, 2 Timber → Done
6 Stone Stored
Rural District: [0/3 Labor] [0/1 Wealth] + 3 Labor, 1 Weath → Done
1 Wealth used to fund bureaucracy [2/2] → 2 stability
Feed 2 Food to 13 God-Spider [-26 Food]

Misc. Section
700 Scholars researching Prospecting [200 Scholars boosted by the House of Wisdom]
100 Soldiers on Grand Wall in Urban District No. 1 [Copper Armor, Composite Bows]
50 Composite Bows in storage

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Lazarian
Minister
 
Posts: 2088
Founded: Jul 14, 2013
Capitalist Paradise

Postby Lazarian » Mon Mar 15, 2021 10:21 am

Naming Conventions among the Corvidian People: An Excerpt from Cran Darlin's 'Extreme Epochs' Podcast

We know a lot about the Corvidians, or the Wolf People, thanks to their tradition of engraving their history on bronze tablets. Though many of these archives and records have been lost to time or looters, many were found relatively well-preserved in the hill-barrows of the Corvan Kings, stashed away beneath Corvan temples, or hidden in lost archives. Some religious tablets have been found as far as the Great Library at Riversmouth, dated to some time in the early 2nd Century. A few scholars have claimed that this serves as evidence that the Corvidians were the first culture to establish religious missionaries to other civilizations, although this is highly disputed.

Of course, the Corvan people are not found in their records alone. There are extensive references to the "wolf brothers" in the Khortuun record and vice versa. This makes logical sense, of course, when we discuss the primary industry of Corvus: metalworking. Though there was never an age in the ancient period where bronze was the predominant metal for a significant amount of time, due to the rapid development of Iron by the Aederfolk and Deepkin cultures, most artifacts dredged from the ancient city of Corvus are bronze. This can be explained by large deposits of cassiterite found to the east of the city, as well as few easily accessible sources of iron. Out of necessity, the Corvan people pursued an alternate route. Perhaps, in another world, had they been faster or the Deepkin slower, we could have had a "Bronze Age". An interesting thought, dear listener.

Tangent aside, there was long-standing trade between the Corvidians and their neighbors, established by the presence of bronze ingots in archelogical sites from Dol Angren, Sorrowfree, Daru, and even Penithel and Riversmouth. Sorrowfree in particular is known as an exporter of copper in the ancient world, and close by to Corvus - needless to say, ancient historians believe that trade routes quickly formed. Shrines to the Mother-Moon have been found in Corvus, although some argue that this is not strong evidence for close ties. After all, shrines to nearly every god in the ancient world could be found, barring a select few - although we'll get to that later. The Corvidians were the ultimate polytheists, having few reservations to adopting the gods and customs of other cultures if they believed it was advantageous. Later Corvan Kings were known for conducting the religious rites of conquered cities, a necessary step to maintaining public order and cohesion among a swelling civilization.

There are many other clues we can use to figure out who the friends and foes of these people were, of course. A prime one is naming conventions. Through the time period of 0 BHA to 400 BHA, naming conventions among Corvan kings were incredibly consistent, implying that there was religious or cultural rules for common nomenclature. All male first names for Corvidians ended in the consonant "N". "An", "en", "in", "on", and rarely "un" or "yn". All female first names end in the vowel "a". Additionally, the syllables "cor", "jan", and "lo" were used frequently.

However, from 100 BHA onwards, we start seeing some variance. The "dd", "nn", "ae", or the "wy". All of these building bricks for language are found from other cultures. For example, "Craenon", an ill-fated early king, bears the "ae", implying some ancestry from the Aled Aedryn people. Of course, it doesn't take a brilliant scholar to realize these people had ties - the records from the Aled Aedryn and those from Corvus are written in a very similar script. The "wy" is also found in Aled naming, such as "Anwyn" or "Gwyddn". Similar names are found on Corvidian records, though adjusted. For example, "Gwydn" is found as "Gwydon" or "Gwydan". Additionally, sounds are taken from Sorrowfree as well. The double consonants, such as "ll", "dd" and "nn" are found in names such as Ginnan, Kedda, or Cella. Likewise, the "y" sound, frequent in Khortuun names, starts making an emergence in records from 50 BHA onwards.

From all this evidence, it is clear that the Corvidians had good relations with their neighbors, the Aled and Khortuun peoples. Shared names, shared religions, even shared technology. One could certainly say that they were traders, builders, and an open-minded people. But all of this is certainly a strange juxtaposition considering the other events that transpired in the Southern region during this time period of 200-300 BHA...although we'll get to that later. If you'd like to hear more, please join me next time on the next installment of this miniseries: Bloodshed and Bronze!

Population: 800 Peasants, 100 Freemen, 600 Scholars, 200 Artisans, 165 Soldiers (1865)
Start: 2 Cassiterite, 6 Copper, 25 Stability, 23 Wealth, 25 Hides
Citizens: +9 Labor, +2 Wealth
200 Peasants: work long hours to hew quarries into the new rural district. [+2 Labor]
100 Peasants deliver [-5 Wealth] to Cavon and pick up [+4 Timber].
200 Peasants travel to the lands of the Huanca, bearing [-10 Wealth].
100 Freemen train as Scholars.
100 Peasants: Operate Rural District [+6 Wealth (-6 Hides), +6 Hides, +5 Food (2 base, 3 paddock)] (Watchposts)
100 Peasants: Operate Rural District [+12 Food (2 base, +1 DC, +1 Selective Harvesting, +3 Gardens, +4 Paddock), +8 Hides, -2 Hides +2 Wealth] (Watchposts)
100 Peasants: Operate Rural District [+8 Wealth (-8 Hides), +8 Hides, +8 Food (2 base, 1 DC, 1 SH, 4 Paddock)] (Watchposts)
100 Freemen: Operate Rural District [+8 Wealth (-8 Hides), +8 Hides, +8 Food (2 Base, 1 SH, 1 DC, 4 Paddock)] (Watchposts)
100 Artisans: Operate Urban District [-2 Wealth, +5 Industry, -1 Timber, -1 Cassiterite, +1 Tin] (Palisade)
100 Artisans: Operate Urban District [-1 Timber, -1 Cassiterite, +1 Tin]
600 Scholars research Mathematics from rumor and information scrounged from Merchants. [6/10 Mathematics]
100 Soldiers (Bronze Armor, Composite Bows, Bronze Weapons) patrol around the rural districts and hills.
65 Soldiers (Bronze Armor, Composite Bows, Bronze Weapons) accompany the peasants travelling to the Huanca, bearing 3 Wealth. [-3 Wealth]
Other: 1 Food from Domestic Sources
Income: 11 Labor, 31 Wealth (24 Tanners, 2 Artisan, 4 Oligarchy, 1 Palace Econ), 11 Stability, 5 Industry, 32 Food, 6 Hides, 4 Timber
Bronze Weapons (3/3 Wealth, 2/2 Industry, 1/1 Tin, 1/1 Copper) [-1 Tin]
Bronze Armor (2/2 Wealth, 1/1 Industry, 1/1 Tin, 1/1 Copper) [-1 Tin]
Training Grounds (1/2 Labor) [No new construction.]
Bronze Weapons (3/3 Wealth, 1/2 Industry, 0/1 Tin, 1/1 Copper) [No new construction.]
Bronze Armor (2/2 Wealth, 1/1 Industry, 0/1 Tin, 1/1 Copper) [No new construction.]
Temple of a Thousand Pillars: (0/15 Labor, 25/25 Wealth, 10/15 Industry, 0/10 Stone) [-5 Industry]
Rural District (1/1 Wealth, 3/3 Labor) [-1 Wealth, -3 Labor]
Quarry (2/2 Labor) [-2 Labor]
Quarry (2/2 Labor) [-2 Labor]
Quarry (2/2 Labor) [-2 Labor]
Quarry (2/2 Labor) [-2 Labor]
Expenses: 2 Cassiterite, 1 Tin, 2 Timber, 11 Labor, 5 Industry, 16 Wealth, 3 Stability (Slums, forced labor)
End: 6 Copper, 33 Stability, 33 Wealth, 31 Hides, 2 Timber
EOT Weapons: 235 unused Composite Bows, 135 Bronze Weapons, 135 Bronze Armor

Population:400 Peasants, 100 Freemen, 100 Artisans (600)
Start: 0 Wealth
Citizens: 5 Labor, 1 Wealth
100 Artisans work in the lumber yards of the Rural District. [+2 Food, +4 Timber]
100 Freemen gather food from the flatlands. [+5 Food]
400 Peasants work long hours. [+4 Labor]
Income: 3 Stability (Shrine), 6 Wealth (1 Artisan, 5 gifted)
Constructing:
Rural District (1/1 Wealth, 3/3 Labor) [-1 Wealth, -3 Labor]
Paddocks (3/3 Labor) [-3 Labor]
Tanners (2/2 Labor, 1/1 Wealth) [-1 Wealth, -2 Labor]
Expenses: -2 Wealth (4 Construction), -8 Labor, -6 Food, -6 Stability (4 forced labor, 2 Oligarchy Malus), -4 Timber
1 Food from Domesticated Crop (Wheat), 1 Food from Domesticated Animal (Goats)
End: 4 Wealth, -5 Stability
Last edited by Lazarian on Tue Mar 16, 2021 5:16 pm, edited 1 time in total.

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G-Tech Corporation
Khan of Spam
 
Posts: 64040
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Mon Mar 15, 2021 3:34 pm

Deepkin


Chief's Stockade, Kar Agala
Fifth of Drumnight, Year Twohundred Fiftytwo of the Reckoning

"I just don't understand."

The voice of the white-haired man was plaintive, confused. At his side the man in a bronze circlet sighed, leaning back in the low rough wooden chair.

"I'll use more straightforward terms. The Families wish you to continue to rule Kar Agala, at their behest. You shall maintain your rights and titles, so long as you acknowledge the superiority of the men of Kharbarinth.

Lord Sepespian had not expected this, not in the least, when the southerners came marching to the lands of the Agaladrim like a wave of locusts, fish shoaling around a boat. His guard had deserted him, unwilling to face the mystical moonskin of these men, the Deepkin, and fleeing before their swords of kindled flames like so many children and startled deer. He had said his prayers to Kings Before, donned his finest robe, placed the Crown of Rule upon the brow of his infant son, and gone out to the courtyard of the palace to meet the invaders...

And lived.

A guard of men in black armor had surrounded him and a captain of some sort had firmly requested - though the tone said it was no request - that he return to his quarters. And there had been no sounds of looting, no flames taking to the rooftops and homes of his people. Many had fled into the hills, as was the way when black-hearted men managed to brush aside the sons of the city, but they were now beginning to return. All they demanded, the men out of the south, was that he bow the knee to their lords.

It was a strange demand. His daughter would have said to submit, then carry on as he wilt once the outlanders had left. There was something about the black glint in the eyes of the man with the crown of bronze that said this would be a poor idea, though. There was a fierce savagery there, with a cloak of pale linen pulled over it, but only barely veiled. And Sepespian had no desire to unleash that wolf and its kindred upon his people.

He would submit. For now. The fortunes of the world were many - what was high might be brought low, and the Agaladrim, the blessed of Maerios, rise again.

Start: 269 Wealth, 19 Hides, 84 Timber, 23 Stone, 21 Wool, 16 Tin Ore, 13 Copper Ore, 2 Starmetal, 18 Skystone, 2 Cinnabar, 117 Stability
Citizens: +13 Labor, +10 Wealth
9 Peasants: Forced Labor [+9 Labor]
2 Peasants: Harvesting Stone in Hills [+4 Stone]
1 Peasants: Harvesting Stone in Flatlands [+1 Stone]
Freemen being educated into Scholars
Freemen (Patronage) being educated into Artisans [-4 Wealth, +2 Labor]
2 Freemen harvesting Stone in Flatlands [+2 Stone]
2 Freemen harvesting Timber in Forests [+4 Timber]
Explorers: Venturing Southeast
Explorers: Venturing East
Artisans: Operating Rural District [+29 Food, +2 Hides, +2 Copper, +4 Wool]
Artisans: Operating Rural District 2 [+8 Food, +1 Hides, +3 Timber, +2 Wool]
Artisans: Operating Docks District [+2 Food, +10 Wealth]
Artisans: Operating Rural District [+3 Food, +4 Stone, +4 Cinnabar, +2 Skystone] (+Labor)
Artisans: Operating Rural District 3 [+3 Food, +4 Stone, +4 Copper, +2 Skystone]
Artisans: Operating Urban District [+3 Stability, +5 Food, -2 Stone, -1 Copper, -1 Charcoal, -2 Hides, +7 Wealth]
Artisans: Operating Urban District 2 [-1 Timber, -2 Wealth, -5 Wool, +6 Industry, +3 Charcoal, +11 Wealth]
Artisans: Operating Urban District [+1 Food, -2 Copper, -2 Wool, +8 Wealth] [+Wealth, +Labor]
Artisans: Operating Workshop in Urban District [-2 Wealth, +5 Industry]
Artisans: Operating Bloomery in Urban District [-2 Copper, -1 Charcoal, +4 Wealth]
4 Scholars: Researching Refined Construction
2 Scholars: Researching Geomantic Inspiration
325 Soldiers: Patrolling
Path Network brings in Tin, Starmetal
8 Food from Domestic Sources, 1 Wealth from Palace Economy
Income: 26 Labor, 49 Wealth, 11 Industry, 61 Food, 1 Hides, 7 Timber, -1 Charcoal, 13 Stone, 1 Tin, 1 Copper, 4 Skystone, 1 Starmetal, 4 Cinnabar
Upgrading 2x Huts to Houses [6/6 Labor, 4/4 Wealth, 3/6 Industry] -> 6/6 Industry [Done]
Upgrading 2x Huts to Houses [6/6 Labor, 4/4 Wealth, 0/6 Industry] -> 6/6 Industry [Done]
Constructing Smithy [3/3 Labor, 3/3 Wealth, 2/4 Industry]
Constructing Eduba [4/4 Labor, 9/9 Wealth, 0/5 Industry]
Constructing Urban District [4/4 Labor, 3/3 Wealth]
Constructing Deep Quarry x3 [15/15 Labor]
+39 Stability from Housing, +3 Stability from Shrine, -9 Stability from Forced Labor, -9 Stability from Overcrowding
End: 303 Wealth, 20 Hides, 90 Timber, 36 Stone, 21 Wool, 17 Tin Ore, 14 Copper Ore, 3 Starmetal, 22 Skystone, 6 Cinnabar, 141 Stability


Start: 58 Wealth, 79 Timber, 13 Stone, 12 Meteoric Iron, 25 Starmetal, 9 Hides, 2 Clay, 9 Wool, 196 Stability
Citizens: 14 Labor, 8 Wealth
9 Peasants doing Forced Labor [+9 Labor]
Freemen being educated into a Scholar
Freemen [Patronage] being educated into Artisans [-4 Wealth, +2 Labor]
2 Freemen harvesting Stone in Flatlands [+2 Stone]
Path Network brings in 1 Starmetal
Peasants working Rural District [+18 Food, +2 Meteoric Iron, +1 Timber, +1 Clay]
Peasants working Rural District [+3 Food, +8 Stone]
Artisans working Rural District [+5 Food, +4 Hides, +8 Wool, -4 Hides, +4 Wealth] (+Wealth)
Artisans working Rural District [+6 Food, +3 Timber] (+Labor)
Artisans working Docks District [+3 Food, +10 Wealth] (+Wealth, +Labor)
Artisans working Urban District [+1 Food, +3 Stability, -1 Clay, -1 Meteoric Iron, -1 Stone, -1 Wool, +5 Wealth, -1 Timber, +6 Industry] (+Wealth)
Artisans working Urban District [+4 Food, -2 Wool, -1 Timber, -1 Meteoric Iron, +6 Wealth] [+1 Wealth]
Artisans working Urban District [+19 Food, -4 Wool, +8 Wealth] [+Wealth, +Labor]
Artisans working Workshop in Urban District (-2 Wealth, +5 Industry]
Artisans working Smithy in Urban District (-Wealth, +2 Industry)
3 Scholars researching Skystone Comprehension
525 Soldiers: Marching northeast
8 Food from Domestic Sources, 1 Wealth from Palace Economy
Income: 26 Labor, 47 Wealth, 13 Industry, 58 Food, 9 Stone, 3 Timber, 1 Starmetal
Making Bireme [3/3 Wealth, 4/4 Industry, 5/5 Timber] [4/4 Years] [Done]
Constructing Mill [5/5 Labor, 3/3 Wealth, 2/2 Industry] [Done]
Upgrading Huts to Houses x5 [10/15 Labor, 10/10 Wealth, 0/15 Industry] -> 15/15 Labor, 9/15 Industry
Constructing Forestry x3 [9/9 Labor, 6/6 Wealth] [Done]
Upgrading Path Network to Road Network [6/6 Labor, 3/3 Wealth, 2/2 Industry, 4/4 Stone] [Done]
Training Mounts [3/3 Wealth, 1/1 Industry] [Done]
Making Chariots [10/10 Wealth, 3/3 Industry] [Done]
+3 Stability from Shrine, +72 Stability from Housing, -3 Stability from Forced Labor
End: 80 Wealth, 82 Timber, 18 Stone, 12 Meteoric Iron, 26 Starmetal, 9 Hides, 2 Clay, 9 Wool, 268 Stability


Start: 50 Wealth, 11 Hides, 14 Wool, 8 Coal, 8 Timber, 22 Stability
Citizens: 11 Labor, 3 Wealth
2 Peasants doing Forced Labor [+2 Labor]
3 Freemen harvesting 3 Forest and 1 Plains [+6 Timber]
1 Freemen being educated into Scholars
1 Freemen being educated [Patronage] into Artisans [+2 Labor, -4 Wealth]
Artisans operating Docks District [+3 Food, +6 Wealth] (+Wealth, +Labor)
Peasants operating Rural District [+3 Food, +6 Stone, +2 Coal]
Peasants operating Rural District [+6 Food, +2 Hides, +4 Wool, -2 Hides, +2 Wealth]
Peasants operating Rural District [+5 Food, +1 Timber]
Artisans operating Urban District [-2 Stone, -4 Wool, +8 Wealth, +5 Industry] (+Labor, +Wealth)
Artisans operating Smithy [-2 Wealth, +4 Industry]
2 Scholars researching Military Professionalism
Soldiers: Patrolling
Domestic Crops: +8 Food
Palace Economy: +1 Wealth
Income: 15 Labor, 23 Wealth, 9 Industry, 18 Food, 6 Timber, 1 Hides, 5 Stone, 2 Coal
Constructing Houses x3 [5/18 Labor, 9/9 Wealth, 9/9 Industry] -> 18/18 Labor [Done]
Constructing Urban District [4/4 Labor, 3/3 Wealth] [Done]
Constructing Grand Wall [0/9 Labor, 0/6 Wealth, 6/6 Industry, 0/20 Stone] -> 6/6 Wealth, 5/20 Stone
Upgrading Scriptorum [0/1 Labor, 5/5 Wealth, 3/3 Industry]
Constructing Docks District [0/6 Labor, 5/5 Wealth, 4/4 Industry]
-2 Stability from Forced Labor, -1 Stability from Expansion, +3 Stability from Shrine, +30 Stability from Housing
End: 49 Wealth, 12 Hides, 14 Wool, 10 Coal, 14 Timber, 52 Stability


Start: 0 Anything
Citizens: 3 Labor, 1 Wealth
Peasants harvest Timber [+2 Timber]
Peasants work Rural District [+2 Food, +1 Gold]
Peasants work Rural District [+4 Food, +2 Hides, +4 Wool]
Artisans work Urban District [-Timber, -Gold, +2 Wealth] [+Wealth, +Labor]
Scholars innovate Military Professionalism
Soldiers patrol
Domestic Crops: +9 Food
Income: 4 Labor, 4 Wealth, 15 Food, 2 Hides, 4 Wool, 1 Timber
Stability: -6 Conquest, -4 Expansion
Constructing Shrine [4/4 Labor, 4/4 Wealth]
End: 2 Hides, 4 Wool, 1 Timber, -10 Stability
Last edited by G-Tech Corporation on Tue Mar 16, 2021 12:32 pm, edited 1 time in total.
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The GAmeTopians
Powerbroker
 
Posts: 9878
Founded: May 12, 2014
Scandinavian Liberal Paradise

Postby The GAmeTopians » Tue Mar 16, 2021 2:02 pm

The Republic of the Great River


Stranger times still in the River’s Jewel. The Archons of the Mind maintained but a slim majority in the Council, with the Blades growing stronger in number with each passing year.

Clamoring in the streets. Louder still in the home of the First Speaker.

Some insist that the time for another attack is nigh, as the armies of the Republic have doubled in size. The scholars, however, argue that crucial technology is still missing - aid that will come from their southern allies, in time. That slim majority is all that is needed to prevent rash action - slim though it is.

Such is the way of things in the River’s Jewel. Such is the way of things in this strange world.

Error Correction: +3 Wealth refunded from Soldier Error

5 Wealth, 111 Stability, 5 Stone, 5 Timber, 11 Hides, 15 Clay, 1 Copper Metal, 100 Copper Armor, 100 Copper Weapons, 100 Bows
Citizens: +9 Labor, +4 Wealth
2x Peasants: Harvesting Flatlands [+4 Food (Selective Harvesting), +2 Stone]
Peasants: Trading with Machaka [+5 Stone]
Peasants: Forced Labor [+1 Labor]
Peasants: Becoming Soldiers
Artisans: Working Kiln
Freemen: Becoming Explorers
Explorers: Exploring Southwest of Southwest of West of West
Artisans: Working Smithy
Artisans: Working Smithy
Soldiers [Copper Armor, Copper Weapons, Bows]: Escorting Peasants to and from Machaka
173 Soldiers [Mounts (Unicorns), Bows, Copper Armor, Copper Weapons]: Patrolling
Peasants: Operate Rural District [+6 Food] (Rural (2) + Gardens (2) + Irrigation (2))
Scrape Mine: [+1 Copper Ore]
Scrape Mine: [+1 Copper Ore]
Clay Pit: [+1 Clay]
Clay Pit: [+1 Clay]
Peasants: Operate Rural District: [+19 Food, +1 Hides] (Rural (2) + Farms (14) + Irrigation (2) + Paddock (1,1))
Artisans: Operate Urban District [+1 Food, +2 Stability] <Grand Wall>
Labor Coordination: [+1 Labor (District-Locked)]
Kiln [+2 Wealth]
Kiln [+2 Wealth]
Smithy [+4 Industry]
Forge: [+Copper Metal]
Forge: [+Copper Metal]
Urban District <Unmanned> [+36 Stability] (6 Houses)
Peasants: Operate Rural District: [+3 Food, +1 Hides] (Rural (2) + Paddock (1,1))
5x Scholars: Researching Mathematics (Citizen Scholars Grants +110% bonus)
+3 Food from Domestic Sources
+2 Stability from Government
+1 Wealth from Palace Economy
Income: 11 Labor (1 District-Locked), 9 Wealth, 36 Food, 40 Stability, 2 Copper Ore, 2 Copper Metal, 7 Stone, 2 Clay, 2 Hides

Citizen food consumption: -25 Food

Forges: -2 Timber, -2 Copper Ore
Kilns: -2 Clay
Government Costs: -1 Wealth

Smithy Costs: -2 Wealth
<INACTIVE: Constructing: Docks District (Riverlands) [6/6 Labor, 0/5 Wealth, 1/4 Industry] >
<INACTIVE: Constructing: Houses (Urban 2) [6/6 Labor, 0/3 Wealth, 0/3 Industry, 0/2 Stone, 0/1 Timber]>

Explorer Costs: -3 Wealth
Soldier Costs: -3 Wealth, -1 Industry

Sending to Machaka: -1 Copper Metal, -2 Wealth

Constructing: Watchposts (Rural 2) [2/2 Labor, 1/1 Wealth, 1/1 Industry]
Constructing: Watchposts (Rural 3) [2/2 Labor, 1/1 Wealth, 1/1 Industry]

Constructing: Paddock (Rural 3) [3/3 Labor]
Constructing: Paddock (Rural 3) [3/3 Labor]

-1 Stability from Forced Labor

Expenses: 10 Labor, 11 Wealth, 2 Timber, 2 Copper Ore, 2 Clay, 25 Food, 1 Stability

End: 3 Wealth, 150 Stability, 12 Stone, 3 Timber, 13 Hides, 15 Clay, 2 Copper Metal, 100 Copper Armor, 100 Copper Weapons, 100 Bows
Last edited by The GAmeTopians on Tue Mar 16, 2021 3:57 pm, edited 2 times in total.
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G-Tech Corporation
Khan of Spam
 
Posts: 64040
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Tue Mar 16, 2021 3:15 pm

Year 252 of the Reckoning

Turn 27


Zhai Cheng: Through Agriculture, the Shao will flourish, their gardens expanding into true farms to feed the Heavenly Kingdom. The search southward turns up no signs of the foe - just empty coastline and beyond it, the plains and desert. However all is not dark - men from the north have come to Zhai Cheng, freemen of some pale-skinned blonde-haired folk who seek safety within the confines of the great walled city of the Shao.

Eleskar: Geokinetics have finally been mastered, a great breakthrough for the mages of Eleskar. A decent amount of arcane power is mapped northwest of Eleskar - two power points, something to work with, but nothing too impressive. South of southwest the explorers move down the river, through heavy forest. The river continues south, and there is silver ore to be found here, as well as great shaggy oxen which flourish in the relatively cold climate. There are also small blue flowers here, fair to gaze upon and smell. To both north, south, east, and west, forests run onward.

Warclyfe: To care for the new sons of the city, the people of Lo have prepared special bindings of herbs and methods to ease childbirth and aid the passage of new scions of Tes'la into his world. The Aun'kal accept the trading pact with Lo, and hope the flow of goods will enrich both civilizations.

Kharbarinth: Southeast of the utter south the plains end, coastline cutting in from the east to swallow the lines of black hills. To the south the sea marches as well. Malachite is to be found here, as well as large geysers which clash with the roaring waves in volume. A great star appears to have fallen to the earth here, and lodged in a vast mountain not far offshore which pulses with green eldritch light. The soldiers sent northeast from Stalheim have dispersed the barbarian encampment there, a dozen casualties their only losses due to overwhelming force - a reward of five cartloads of wealth their due for these spent lives. In Kharbarinth sojourners from the east have come to the city, hearing of her prosperity, and ask to be added to the numbers of the folk - these Artisans say they possess the secret of the Skystone which has fallen to earth! [-100 Stability]

East of east of utter east the explorers venture, past Stalheim up in to the mountains. Vast temperate forests stretch south and east of the mountain range here, and wide plains to the north. Snow leopards stalk these high peaks, and large eagles with golden beaks. There is also a deep green rock which is shot through these cliffs, the likes of which none of the explorers have seen before, which fills them with an unclean sense.

Rivermouth: Raiders from the west have struck Rivermouth - claiming few lives and not having the numbers to assault the city, but causing damage to the outlying housing. The urban district has nearly been burnt to the ground, and a paddock completely destroyed, the attackers taking the unicorns with them. The six housing quarters may be repaired for thirty Labor, fifteen Wealth, and six Industry. The explorers have ascended to the high mountains - native copper is to be found here, and great rocs, birds as powerful as a hundred men who make their homes on the highest peaks. There are also bright red snowberries which grow amidst the snows, good to eat. To both north and south the mountains march away, while to the west surprisingly the mountains fall away into arid gasping dust. In the city the scholars have mastered Mathematics, a method to raise high strange edifices and conduct stranger calculations.

Men concerned over the security of the city have begun construction on a Grand Wall with the departure of the barbarians - five Labor has been allocated to this construction around the devastated Urban District. [-80 Stability]
Last edited by G-Tech Corporation on Tue Mar 16, 2021 3:22 pm, edited 1 time in total.
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Novas Arcanum
Negotiator
 
Posts: 5659
Founded: Oct 14, 2016
Left-wing Utopia

Postby Novas Arcanum » Tue Mar 16, 2021 4:09 pm

The young boy imagined himself has one of those fearsome Shao warriors caparisoned for war.

Image



"Fight me!" Kenshi said holding a wooden stick in the air at a tree. He imagined the old tree has a enemy warrior, He then rushed to the tree shouting like a madman and slashed at it with the force of a typhoon. His hitting of the tree caused pine cones to fall and a bird flew from the branches to peck him on the head relentlessly.

"Gah get away from me fiend!" Kenshi said waving his stick at the bird before the avian decided it had enough messing with the boy and flew away. He heard snickering and turned behind seeing his arch nemesis and brother Shang with a wicked smile on his face.

"Kenshi your such a fool!" Shang said laughing.

Kenshi's face became red with anger. He raised his impromptu blade to the air and pointed it at his brother." I challenge you Shang!"

Shang could barely contain his laughter." Alright all mighty warrior I accept your challenge I'll even let you get the first hit" Shang said stepping forward, bending down to Kenshi's height and pointing at his left cheek.

"Come on I haven't got all day!" Shang said.

"Suit yourself just don't cry when I-" Has Kenshi prepared to hit Shang in the face Shang dodged the attack and grabbed the stick from his little brother hitting him on the head with it.

"Sloppy, very, very sloppy" Shang said waving the stick around.

"Ow! you didn't have to hit me so hard" Kenshi said rubbing his noggin. Shang placed the stick behind his neck and walked away whistling a tune.

"Wait Shang you have to teach me how you did that!" Kenshi said getting up and rushing to his big brother.

"Figure it out on your own brat!" Shang said.

"Pleeease" Kenshi said.

"Pfft With that thick skull of yours you don't even need to know how to dodge " Shang said.


Kenshi got on his knees and bowed low. "Please teach me sensei!"


"Sensei eh? I like that ,alright maggot we'll see if we can make a man out of you are not!" Shang said poking Kenshi in the chest. With that said the two brothers walked off into the sunset.




The search for the raiders had come up short. King Qing would order that the soldiers come back to Zhai Cheng . It seemed that a new way to find these barbarians was needed.Perhaps the greed of others would bring answers to the light. Chests of silver coins, gemstones, and silk crafted goods would be offered to whoever could find these barbarians so that justice could be delivered and harmony restored.

Meanwhile migrants from the north arrived at the gates of Zhai Cheng strange blonde headed men would request shelter within the city. The Shao would allow them to live in Zhai Cheng has long has they would obey the laws of the state. They seemed happy for the opportunity to live in a society has stable and prosperous has the Shao they where refugees their settlement was destroyed in a a terrible storm and they told tales of tornadoes tearing their homes asunder and being forced to flee southward. It turned out they where artisans in training before that calamity struck and their skills would be put to great use.

Urban District [Granary , Spinning House,3 huts, Bloomery, Taixue, Monument, Nursery, Shrine (+6 Stability) ,Forge, Charcoal Pit],+I Flat Food Bonus |Palisade
Urban District[Forbidden Palace(+4 Stability),Garrison] +I Food Bonus.
Rural District [6 Huts, Timber Camp,7 Gardens , Galena Scrape Mine]| Watch Towers, +II Flat Food Bonus.
Rural District[ Galena Scrape Mine, 4 Paddocks (Unicorn)]|Watch Towers, +II Flat Food Bonus.
Rural District [2 Paddocks (Unicorn)]|Watch Towers, +II Flat Food Bonus
Population Actions:
500 Scholars [Urban]|Researching [Seed-Drill (Doubled Research Bonus)]
300 Bureaucrats [Urban]| Enacting wise and sound government policy +III Wisdom, +VI Wealth, +VI Stability [XII/XX Plan of Multitudes (Wealth)]
100 Peasants [Rural District]| labor in the gardens in the riverlands to produce food --->+I Labor, +XXI Food (2 from Domestic Crops,5 from granary ,7 from Aqueduct).
100 Peasants [Rural District] Mining galena ore.+ I Galena Ore, +I Labor
100 Peasants [Rural District] |Mining galena ore.+I Galena Ore, +I Labor
100 Peasants [Rural District]|Tending to Unicorns herds +II Food, +II Hides
100 Peasants [Rural District]| Working the paddocks, +V Food (1 from domestic animal source), +IV Hides
100 Peasants serving the state.
100 Peasants [Rural District] Missing.
100 Artisans [Urban] | Crafting wares and tools at the Forge ---> -I Charcoal, -I Galena Ore +IV Wealth,-II Wealth, +I Industry
100 Artisans [Urban]|Crafting tools and wares at bloomery--->-I Charcoal,-I Galena Ore,+IV Wealth,-II Wealth, +I Industry
100 Artisans [Urban]|Crafting tools and wares-->-II Wealth, +I Industry
100 Explorers | Scouting for enemy barbarians.
355 Soldiers patrolling in Zhai Cheng.
100 Soldiers. Pursuing business in foreign lands.
100 Soldiers are being caparisoned for war [III/III Wealth|0/I Industry]


Miscellaneous
100 Freemen educated has Artisans.
Golden Age[4/5]
+IV Stability from Splendid Isolation.
Extra wealth is stored in Treasury.
-III Wealth
[3/10]

Special Action
*A treasure trove of ten wealth is offered to anyone who can reveal the location of the raiders who attacked Zhai Cheng.*


Construction
Smithy [III/III Labor| III /III Wealth| IV/IV Industry].Complete at last!
Aqueducts [0/V Labor |III/III Wealth|0/III Industry| V/V Stone].
A Farm is constructed in the newly built Rural District.[IV/IV Labor| I/I Wealth].Complete.
A clinic is built [II/II Labor| III/III Wealth].Complete.


Economy
+IV Wealth from Palace Economy.
-I Wealth from Splendid Isolation.


Stability
95


Last edited by Novas Arcanum on Tue Mar 16, 2021 7:52 pm, edited 5 times in total.

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Lazarian
Minister
 
Posts: 2088
Founded: Jul 14, 2013
Capitalist Paradise

Postby Lazarian » Tue Mar 16, 2021 7:18 pm

Year 54 of Destiny's Awakening
Cavon

Seventh of Coldwind

Image

Four-Pronged Banner, circa ~250 BHA

The sounds of dogs howling and children shouting in excitement echoed through the air as the caravan slowly rumbled into view. It was a reoccurring event, but no less exciting. The annual caravan, bringing splendid riches from Corvus in exchange for finely hewn granite and great stacks of forest timbers. Forged tools and crafted goods for raw material. The pact between the two cities that tied them together.

Secate Laedon Longfang, the provisional governor of Cavon, smiled as the wagons rolled into safety of the palisade walls. He was an older man, his brown hair streaked with lines of grey, and a scarred and wrinkled visage to go along with it. Formerly a mere construction foreman, he had been blessed with the good fortune. Primarily in the means of connections - despite his unassuming visage, Laedon was a political animal.

Through clever whispers and conniving schemes, he had been appointed as the regent-governor. In exchange for this gift, a fine cut of the village's production happened to slip into the pockets of the Master Smith's guild and the Soulspeaker's acolytes. Though the other villagers knew of this deal, none held it against Laedon. This was simply how business was done in Corvus. If it hadn't been him, it would have been another puppet-lord of another Councilmember.

"Hail, brother!" the commander of the guard escort said, raising a fist in greeting. Clad in a thick leather jerkin with a fine mail of Soulstone scales sitting atop, the Pacate was an unmistakable figure. The wolf skin draped over his head and the Four-Pronged Banner he held confirmed his authority.

"Hail, brother!" replied Laedon, raising his fist in kind. "It's good to see you, Caron."

"Likewise, Secate Longfang." the Pacate said gruffly, bowing his head slightly in a nod of respect. "I'm pleased to report that the Soulspeaker was quite satisfied with your latest offerings. They're using the timber to frame the Temple as we speak, most likely."

"I'm glad to hear it. Speaking of the Temple, how is our fair city faring these days?"

"Things are going quite well. Our lands grow richer every day. The new temple's coming along well, and the City's Soul hasn't rushed production at all. I personally think all the effort is a little foolish. The Four were happy with their Shrine. But here we are, building a home for gods that aren't even ours." Caron grunted, slightly annoyed. "If I was the Master of Building, I'd build walls."

"Ah, but the favor of the gods is greater than any stack of stones or fence of logs." chided Laedon, patting his chest with the four fingers of his left hands.

"Hah. We'll see." said Caron.

With a whistle, he pointed at the wagon, and several younger soldiers leapt into action, quickly grabbing armfuls of tools and pieces of furniture. The townsfolk eagerly gathered around, clamoring and quarreling for the goods. It was supposed to be an equal distribution, but some shops had a higher standard of quality than the others. The Stonebreaker clan in particular was legendary, with some saying that four-armored Jacnon blessed their hammers and forges with his own breath.

"Not to be disrespectful, but I think that's enough chit-chat for now. These supplies won't unload themselves." said the captain with a stern nod.

Laedon nodded, lounging backwards on his chair. Ah, cityfolk. Always in such a rush to get from one place to another. That was one nice thing about Cavon - it was a slower and less strenuous existence. The city may not have had the luxury or the vast food supplies of Corvus, but its people had leisure aplenty.

"Of course, Pacate. Thank you for your time." the governor said, taking a long sip of barley-draught.

Population: 900 Peasants, 700 Scholars, 200 Artisans, 165 Soldiers (1965)
Start: 6 Copper, 33 Stability, 33 Wealth, 31 Hides, 2 Timber
Citizens: +9 Labor, -2 Wealth, +2 Industry
100 Peasants collect Stone from the Hills. [+2 Stone]
100 Peasants train as soldiers. [-1 Industry, -3 Wealth]
100 Peasants: Operate Rural District. [+2 Food, +4 Stone (4 Quarries)]
100 Peasants (Composite Bows) collect 2 Cassiterite from the lands near Cavon. [Road Network, +2 Cassiterite]
100 Peasants deliver [-5 Wealth] to Cavon and bring [+4 Timber] back.
100 Peasants: Operate Rural District [+6 Wealth (-6 Hides), +6 Hides, +5 Food (2 base, 3 paddock)] (Watchposts)
100 Peasants: Operate Rural District [+12 Food (2 base, +1 DC, +1 Selective Harvesting, +3 Gardens, +4 Paddock), +8 Hides, -2 Hides +2 Wealth] (Watchposts)
100 Peasants: Operate Rural District [+8 Wealth (-8 Hides), +8 Hides, +8 Food (2 base, 1 DC, 1 SH, 4 Paddock)] (Watchposts)
100 Peasants: Operate Rural District [+8 Wealth (-8 Hides), +8 Hides, +8 Food (2 Base, 1 SH, 1 DC, 4 Paddock)] (Watchposts)
100 Artisans: Operate Urban District [-2 Wealth, +5 Industry, -1 Timber, -1 Cassiterite, +1 Tin] (Palisade)
100 Artisans: Operate Urban District [-1 Timber, -1 Cassiterite, +1 Tin] (Palisade)
200 Scholars study Math from the Riverfolk, building on what they’ve already derived from others. [5/5 Mathematics]
500 Scholars research the miracle of birth, hoping to improve survival rates. [Research: Childbirthing, +Clinic Bonus]
50 Soldiers (Bronze Armor, Composite Bows, Bronze Weapons) patrol around the rural districts and hills.
65 Soldiers (Bronze Armor, Composite Bows, Bronze Weapons) accompany the peasants travelling to Cavon.
Other: 1 Food from Domestic Sources, 1 Food from Domestic Animal
Income: 9 Labor, 31 Wealth (24 Tanners, 4 Oligarchy, 1 Palace Econ), 11 Stability, 5 Industry, 32 Food, 6 Hides, 2 Cassiterite, 4 Timber
Training Grounds (2/2 Labor) [-1 Labor]
Bronze Weapons (3/3 Wealth, 2/2 Industry, 1/1 Tin, 1/1 Copper) [-1 Tin, -1 Industry]
Bronze Armor (2/2 Wealth, 1/1 Industry, 1/1 Tin, 1/1 Copper) [-1 Tin]
Temple of a Thousand Pillars: (8/15 Labor, 25/25 Wealth, 10/15 Industry, 6/10 Stone) [-8 Labor, -5 Industry, -6 Stone]
Expenses: 15 Wealth (4 ind. conv, 5 gifted, 3 soldiers, 3 games), 6 Stone, 2 Cassiterite, 2 Tin, 2 Timber, 9 Labor, 7 Industry, 1 Stability (Slums)
End: 49 Wealth, 6 Copper, 43 Stability, 37 Hides, 4 Timber
EOT Weapons: 235 unused Composite Bows, 235 Bronze Weapons, 235 Bronze Armor
Other:
50 soldiers are sent to Sorrowfree with a loose assortment of musicians and athletes to participate in the Ustarran games! They bring 3 wealth with them.

Emissaries are sent to the Aederfolk to inquire if they have any needs, wants, or wishes that Corvus could aid with. The objective is to improve and strengthen relations between the two nations. They also formally invite the Aled Aedryn to the Ustarran Games.

Population:400 Peasants, 100 Freemen, 100 Artisans (600)
Start: 4 Wealth, -5 Stability
Citizens: 5 Labor, -1 Wealth +1 Industry
100 Artisans work in the lumber yards of the Rural District. [+2 Food, +4 Timber]
100 Freemen learn the ways of woodworking and metalcrafting. [Train as Artisans]
100 Peasants work in the rural district. [+4 Food (1 Paddock, 2 Base, 1 SH), +2 Hides, +2 Wealth (-2 Hides)
100 Peasants work in the forests. [+2 Timber]
200 Peasants work in the hills. [+4 Stone]
Income: 5 Stability (3 Shrine, 2 Cottages), 7 Wealth, 5 Labor, 6 Food, 6 Timber
Constructing:
Cottages [5/5 Labor, 3/3 Wealth, 1/1 Industry, 2/2 Timber]
Expenses: -5 Labor, -6 Food, -4 Wealth, -1 Industry, -6 Timber
1 Food from Domesticated Crop (Wheat), 1 Food from Domesticated Animal (Goats)
End: 7 Wealth, 0 Stability, 4 Stone
Last edited by Lazarian on Fri Mar 19, 2021 8:01 am, edited 3 times in total.

User avatar
Olthenia
Senator
 
Posts: 4504
Founded: Oct 03, 2009
Left-Leaning College State

Postby Olthenia » Wed Mar 17, 2021 8:35 am

The Scribe's Perch, Sorrowfree
Seventeenth Day of the Arch of Becoming, 254th Year of the Star-count.

Image


With a crash of drums to rival a spring-storm thunderclap, the pasherga band came to a sudden and just-as-deafening silence.

Over on his modest wickerwork chair, Seylod mo Bandt merely glared. In fact, a full three seconds finally passed before the little man inclined his round face a whole half an inch.

“You will do.”

Before him, the assembled pasherga band – two flutists, six drummers, nine singers and their conductress – smiled with relief. “Thank you, supervisor!” beamed the conductress; a brown young lovely whom mo Bandt was more than a little certain shared a passing likeness with one of the junior priestesses. “Yes, yes,” he allowed – and waved a wide, brown hand in the gesture understood by all Khortuun as ‘Please leave’. An unheard of thing for a man to do; let alone to a relative of a high priestess! What sort of man waved a women away, as though he might waft at a fly?! But then mo Bandt was that most extraordinary of men; namely the trusted seneschal of none other than the High Priestess herself. He could even read the glyphs! And with such status, even a Khortuun man might permit himself some small luxuries. Like waving.

“Mark this in the log,” mo Bandt drawled across his shoulder. From the corner of his eye, his attendant perked up almost immediately. “We shall retain the services of this band for the opening ceremony.” And so it was. After all, what ceremony in Sorrowfree was ever complete without a touch of music? Granted, mo Bandt himself was not necessarily a fan of such things. Not… not pasherga music, at least. The wild, raucous rhythms they spun were punctuated by the clash of up to several drummers and clapping. The result were beats that demanded movement – and indeed, were wildly popular with what the seneschal privately referred to as the ‘Bonadar’ set; young and adult Khortuun who enjoyed losing themselves to ecstatic dancing.

Ecstasy, then, was what the wise priestesses of the Mother-Moon desired. Ecstasy, aye, and festival. Sorrowfree and her people were no strangers to feasts and revelry, to be certain – but in but a few arcs? Oh, by all the gods, Sorrowfree would see something special. A celebration, contests and ceremonies the likes of which had scarce been known before. By anyone.

And who would organize it all, pray tell? Not the priestesses themselves, evidently - or at least not directly. No, that honour fell instead to genteel, round-faced seneschals and clerks, of course. Like Seylod mo Bandt.

“What is our next order of business?” queried the administrator, and his attendant lowered the stylus with which she had been meticulously pricking tiny symbols into the wet clay of her tablet. “It is…” A moment’s hesitancy saw mo Bandt half-turn in his chair, the wickerwork creaking as his eyebrow quirked. But no, his attendant kept her cool. “It is the hearing of complaints in the Common Court,” she replied. “Antassa mo Gharb will be in attendance.”

“Well then,” mo Bandt nodded – and folded his hands across the curved handle of his walking-staff. “To the lower court we go.”

Once again the wickerwork chair groaned as mo Bandt hoisted his bulk up off of the seat. He did not glance back to see wether his attendant followed. That much, like it or not, was a given – and sure enough, as he made his way across the hillside courtyard towards the entrance to the Lower Court, his walking-staff thumping in time with his steps – his attendant fell in behind him; stylus, tablet under one arm – his wickerwork chair under another.

One of these days, Seylod mo Bandt considered absentmindedly, he might actually need to bother learning her name. Good attendants, after all, were hard to come by. Especially outside the clutches of the wise mothers’ priesthood.

One day.

Start: Wealth: 6, Food: +31, Stability: +49, Timber: 7, Copper: 1, Stone: 18.

50 Warriors [Bronze Armor, Copper Weapons, Composite Bows, Camels (Saddle)] patrols Sorrowfree’s rural outskirts.
117 Warriors [Copper Armor, Camels (Saddle)] accompany the explorers towards the setting sun.
200 Warriors [Copper Armor, Copper Weapons, Composite Bows, Camels (Saddle)] perform manoeuvres in the countryside.
500 Scholars considers flax, and the best way to make use of it. [Research: Scutching].
100 Artisans do their part in the Urban District (Hills/20/20). [Shrine, Clinic, Kiln, 8 Huts, Training Grounds, Barracks, Scriptorium, Monument] (+2 Food from Land, District, -1 Clay, +2 Wealth, -2 Wealth, +1 Industry) | Simple Stone Walls | Palisades
100 Artisans shape and carve, cut and measure, up in the new Urban District (Hills/8/20). [Kiln, 3 Huts, Training Grounds, Military Square] (+2 Food from Land, District, +2 Wealth, -1 Clay, -2 Wealth, +1 Industry) | Simple Stone Walls | Garrison
100 Peasants works the Rural District (Flatlands/20/20). [6 Gardens, Paddock, Tanner, Clay Pit, Scrape Mine (Copper)] (+1 Labour, +13 Food from Land, District, Gardens, Paddock, +1 Hides, -2 Hides, +1 Clay, +2 Wealth) | Watchposts
100 Peasants works another Rural District (Flatlands/20/20) [Tanner, 3 Paddocks, Huts, Scrape Mine (Copper), Clay Pit] (+1 Labour, +9 Food from Land, District, Paddocks, +3 Hides, -2 Hides, +2 Wealth, +1 Copper Ore) | Watchposts
100 Peasants works a Rural District also. (Flatlands/9/20) [2 Paddocks, Tanner] (+8 Food from Land, District, 2 Paddocks, +2 Hides, -2 Hides, +2 Wealth, +1 Labour) | Watchposts
100 Peasants spend their days in a Rural District. (Flatlands/8/20) [Hunting Grounds, Plantation] (+5 Food from Land, District, Hunting Grounds, +1 Flax, +1 Labour, +1 Timber) | Watchposts
100 Peasants toil in a Rural District beyond the city. (Hills/9/20) [2 Paddocks, 1 Tanner] (+5 Food from District, Paddocks, +1 Labour, +2 Stone, +2 Hides, -2 Hides, +2 Wealth) | Watchposts
100 Peasants labour likewise on the Rural outskirts. (Hills/0/20) [Empty] (+3 Food from District, +1 Labour, +2 Stone) | Watchposts
400 Peasants labour in the Flatlands on the desert’s edge. (+12 Food from Land, +4 Labour)
100 Freewomen tug their forelocks, raise high their voices in sacred song – and become Explorers (-Freewomen, +Explorers)
112 Explorers set out for distant horizons, W-W-W! (-3 Wealth)

Projects: The last Plantation still lies fallow this year. (Labour 2/3, Wealth 3/3)
Proper Cottages are raised this year, that people might know comfort. (Labour 5/5, Wealth 3/3, Industry 1/1)
And yet more! (Labour 5/5, Wealth 3/3, Industry 1/1)
A vast and glorious spectacle is celebrated in Sorrowfree this year; the Ustarran Games! To the glory of the Mother-Moon and all her many children, all Sorrowfree celebrate feats of strength and song, archery and riding, sacred dancing and the poet’s craft. To mark this contest, where men and women of all peoples are welcome to participate, the priestesses of the Mother-Moon dedicated much wealth (-6 Wealth, Ustarran Games held).

Other: +3 Food from Selective Harvesting, Black Beans, Camels. +3 Wealth from Ropegrass and Palace Economy.
Expenses: -32 Food, -2 Wealth for Lavish Rites, -19 Wealth, -8 Hides, -2 Clay, -4 Timber.
Earnings: +60 Food, +15 Wealth, +5 Stability (Shrine), +8 Hides, +2 Clay, +4 Stone, +2 Copper Ore, +1 Flax, +1 Timber.
End: Wealth: 0, Food: +28, Stability: +54, Timber: 4, Copper Ore: 3, Stone: 22, Flax: 1, Stored Weapons: 33 Camels (Saddle).
Last edited by Olthenia on Fri Mar 19, 2021 5:35 am, edited 7 times in total.

User avatar
Pragia
Powerbroker
 
Posts: 7636
Founded: May 08, 2012
Inoffensive Centrist Democracy

Postby Pragia » Wed Mar 17, 2021 3:58 pm

The Council watched on with great interest in the forum amphitheater, seven magisters watching on as an archmage readied his stone upon the raised stone podium. They were eager, as progress had been reported that magi working in the light of El'es had made a breakthrough. The Grand Magister was not present, notably working on her grand project of uplifting the conditions of her people. The archmage would raise six stones, arranging them in a 2 by 3 configuration with assistant magi consorting behind him. He would speak aloud "Under her violet light, she consecrates our findings as a secret her children have reclaimed from the hands of the Earth Mother Vel'sa." this was a more traditional introduction than some novice magi would engage with, as invocation of the divines was proper, especially when it was properly in their domain. To invoke Vel'sa was to invoke the strength of stone, which keyed the magisters into what was being presented.

The archmagi would continue "She finds it fitting, thusly, that through ritual and incantation in her presence we may move the earth by our will working through her blessing." he asserts that this was a matter that magi must conduct near a nexus of their goddess' light. The council gave some nods, others watching intently, understanding that the use of this was limited to more fixed locations than their conjurations, which could be conducted merely in the proximity of some level of power. The magisters would give a unanimous "By her name, you may continue, Archmage Torak" and he would nod, standing behind the table, flanked by two magi assistants. He would call out in arcane words, more guttural than most of the Eleskar's tongue, and make a rising gesture, his assistants mimicing his movements. The air would glow purple around the table, the power of the earth being manipulated in this presence. The stones on the table would rise, even in their movements, not faltering as they remain fixed nearly two heads above the podium. They would all lower their arms to their chests, the stones remaining. Then they would rapidly throw their hands downward, and the stones would slam down, creating a crack like thunder, fracturing the podium at its surface. The magisters would be impressed "Cease, Archmage Torak." they would call disjointedly, and he would obey, the room's light dissipating back to the more even flame-lit colors.

The third magister, Falreth Vaal would speak first "Archmage Torak, can such an incantation be used to move the stone over greater distance?" Falreth knew the answer, he oversaw Torak personally over these projects, and his findings reflected well on the experienced leader.

Torak would nod "Yes magister, the stones can be moved with sufficient distance and force to be used in structures." he would say simply, allowing the magisters to speculate among themselves.

"The proximity to her lines would require that we make space for this in the city, it is novel, and perhaps even powerful with more study, but what can it be used for now?" asked Malora Haa, the sixth magister, openly addressing all in the forum by not specifying an individual to address. Such bluntness was not uncommon among the council these days, the magisters of a twenty years ago would not have uttered such practicalities in the presence of Her power.

"Magister Malora, if you cannot see the value in moving stone via ritual, I believe you have not been paying attention to the projects of the Grand Magister." the first magister, Bolreth Seltor would say, his tone more jolly as he is impressed by the power at display. "Archmage Torak, your work has been noted, and I believe I can speak for the council that your findings will be rewarded." he would say. While the first magister did not hold any official power over any other magi, it was tradition that he be deferred to, and while Myral has revised many of their strictures, that has yet to fade.

The archmage would bow his head before raising it, showing gratitude and deference rather than a fuller bow of submission. This was questionable in some circles, as the council were still his superiors, but today his achievements were above theirs, so they would not chide him for it. "Yes Magisters, I will be continuing my studies on this topic, may the Violet Queen guide our minds and actions." he would state conclusively, presenting a tome to the council before leaving it on the cracked podium, a first copy of his notes and compiled findings for their perusing.

100 Freemen work the rural Forest (+2 Food, +11 Stone, +1 Timber)
100 Freemen train to become Scholars
100 Explorers collect the Ore from North of Northeast of Eleskar (+1 Black/Blue ore)
100 Freemen work the Urban Flatlands (+1 Food, +8 wealth, +3 stability, -8 stone, +1 Power Stone)
800 Scholars research Power Focusing (8) and Generate Enchantment (+8 Enchantment, +8 Labor)
100 Scholars research Power Focusing (9) and work the Urban Riverlands (-2 Stone, +3 Wealth, +1 Food)
200 Scholars research Arcane Smithing (2) and Work the Smithy in the Urban Riverlands (-2 Wealth, +4 Industry)
200 Artisans Work the Smithy in the Urban Riverlands (-2 Wealth, +4 Industry)

Populations Generate: 3 labor, 2 wealth, -19 food, 6 Stabiltiy From Housing
Work Generates: 8 labor, 3 stability, 7 wealth, 8 Industry, 1 Stone, 1 Timber, 10 Enchantment, 4 Food, 1 Power Stone, 1 Black/Blue ore
Building: Upgrade 2 huts to houses (-6 Labor, -4 Wealth, -6 Industry, -4 Stone, -2 Timber), Scriptorum (-4 Wealth, -1 Industry), 2 quarries (-4 labor)
Arcane: 4 Rites of Arcane Sustenance (-8 Enchantment, +20 Food)
Net: 3 food, 9 stability, -3 Stone, -1 Timber, 1 Wealth, 1 Power Stone, 1 Black/Blue Ore
Eleskar
1775 Citizens, 200 Freemen, 200 Artisans, 1200 Scholars, 100 Explorers, 75 Soldiers (+400 for growth)
3 Riverlands, 9 Forest, 4 Flatlands, 1/4 used power points
Urban Flatland 20/20 [Shrine, 6 Huts, 1 Houses, Monument, 2 Eduba, Creche, 6 Stonecutters, Fitted Stone Wall, Forum, Shrine of Power, Aqueduct]
Urban Riverland 7/20 [2 Smithy, Fitted Stone Wall, 2 Houses, Aqueduct, Scriptorum, 2 Stonecutters]
Rural Riverlands 5/20 [2 Gardens, 3 clay pits]
Rural Forests 14/20 [13 Quarries, 1 Timber Camp]
9 Wealth, 12 Clay, 19 Timber, 10 Stone, 5 Power Stone
50 Warriors [Stone, Copper, Bows]
25 Warriors [Stone, Bone, Bows]
Elk, Red Foxes, Fish [River Source flowing south]
39 Stability

Eleskar
Government-Magocracy, Innovative Magi
Construction, Governance, Irrigation, Masonry, Mathematics, Paper, Philosophy, Pottery, Scientific Method, Smithing (Copper), Writing

School of Geomancy – Rite of Arcane Sustenance, Power Point Mapping, Geomantic Entrapment, Geokinesis
1 Domestic Crop [Wheat]
Last edited by Pragia on Thu Mar 18, 2021 9:54 am, edited 1 time in total.

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