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The Imperial Warglorian Empire
Powerbroker
 
Posts: 8104
Founded: Oct 10, 2015
Inoffensive Centrist Democracy

Postby The Imperial Warglorian Empire » Wed Dec 23, 2020 1:20 am

Northern Socialist Council Republics wrote:
The Imperial Warglorian Empire wrote:So, what could be the extent they could be transformed? Tactical nuclear bombs can range from the 5-20 kiloton range. Could I do 20 kilotons? Cause that's about the power of a Fat Man bomb, and it'd be convenient since I could just say the nuclear arsenal in North America was never "upgraded" like the ones in Europe.

I'm not even going to try and put hard, well-quantified restrictions on that. It will just no longer be able to kill large numbers of civilians quickly. You're free to choose the details yourself.

But the 400 kiloton bombs I have right now are a no go, right?
Call me Warg or Antic
Yeah, u do that and I’m gonna have to force u to pull a France, and then a Vichy-Wargloria, after one of his allies proposed pulling an Italy

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Mordka
Envoy
 
Posts: 218
Founded: Aug 12, 2018
Ex-Nation

Postby Mordka » Wed Dec 23, 2020 2:47 am

Northern Socialist Council Republics wrote:
Mordka wrote:5. Assets
20 Cruisers, 2 Carriers, and a Dreadnought, totalling to 500 troops, 100 shuttles, and 200 fighters

I will again ask you for more detail here; you can't assume that anyone who reads your application will be familiar with your source material.

How big are these ships? What are they armed with? Do they have any non-combat capabilities, and if so what? What do you have to support yourself with, now that the logistics of home are no longer available? These are all obvious questions that come to mind when you're thinking of a military fleet of spacecraft lost in unknown space - and you should be answering more than just the obvious questions if you want your application to be interesting.

And you're maintaining 23 large military spacecraft and 200 fighters on a total of 500 personnel? Really? Am I reading this right?

Ok so I would have to put in what technology they have.

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The Imperial Warglorian Empire
Powerbroker
 
Posts: 8104
Founded: Oct 10, 2015
Inoffensive Centrist Democracy

Postby The Imperial Warglorian Empire » Wed Dec 23, 2020 10:03 am

Hey, if the Cold War Nazi State isn't working for me, could I just change my tech level later in the RP after I'm accepted?
Call me Warg or Antic
Yeah, u do that and I’m gonna have to force u to pull a France, and then a Vichy-Wargloria, after one of his allies proposed pulling an Italy

PROUD MEMBER OF THE FEDERATION OF ALLIES!

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Northern Socialist Council Republics
Senator
 
Posts: 3761
Founded: Dec 13, 2020
Ex-Nation

Postby Northern Socialist Council Republics » Wed Dec 23, 2020 10:46 am

The Imperial Warglorian Empire wrote:Hey, if the Cold War Nazi State isn't working for me, could I just change my tech level later in the RP after I'm accepted?

I will strongly discourage you from making fundamental changes in your application concept after the IC thread launches.

If there are changes you wish to make, do it now.
Call me "Russ" if you're referring to me the out-of-character poster or "NSRS" if you're referring to me the in-character nation.
Previously on Plzen. NationStates-er since 2014.

Social-democrat and hardline secularist.
Come roleplay with us. We have cookies.

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G-Tech Corporation
Khan of Spam
 
Posts: 63958
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Wed Dec 23, 2020 10:49 am

It has gotta be said, my first post is coming along very smoothly.
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

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Rupudska
Postmaster of the Fleet
 
Posts: 20698
Founded: Sep 16, 2010
Scandinavian Liberal Paradise

Postby Rupudska » Wed Dec 23, 2020 1:26 pm

And that's my app done.
The Holy Roman Empire of Karlsland (MT/FanT & FT/FanT)
THE Strike Witches NationState | Retired King of P2TM
Best thread ever.
MT Factbook/FT Factbook|Embassy|Q&A
On Karlsland Witch Doctrine:
Hladgos wrote:Scantly clad women, more like tanks
seem to be blowing up everyones banks
with airstrikes from girls with wings to their knees
which show a bit more than just their panties

Questers wrote:
Rupudska wrote:So do you fight with AK-47s or something even more primitive? Since I doubt any economy could reasonably sustain itself that way.
Presumably they use advanced technology like STRIKE WITCHES

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The Imperial Warglorian Empire
Powerbroker
 
Posts: 8104
Founded: Oct 10, 2015
Inoffensive Centrist Democracy

Postby The Imperial Warglorian Empire » Wed Dec 23, 2020 8:36 pm

Northern Socialist Council Republics wrote:
The Imperial Warglorian Empire wrote:Hey, if the Cold War Nazi State isn't working for me, could I just change my tech level later in the RP after I'm accepted?

I will strongly discourage you from making fundamental changes in your application concept after the IC thread launches.

If there are changes you wish to make, do it now.

Ah, f*ck it. I'll just go with the Cold War state.

If it works out, nice. If it doesn't, I'll just leave or reapp.
Call me Warg or Antic
Yeah, u do that and I’m gonna have to force u to pull a France, and then a Vichy-Wargloria, after one of his allies proposed pulling an Italy

PROUD MEMBER OF THE FEDERATION OF ALLIES!

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Rupudska
Postmaster of the Fleet
 
Posts: 20698
Founded: Sep 16, 2010
Scandinavian Liberal Paradise

Postby Rupudska » Thu Dec 24, 2020 8:02 am

And here I was looking forward to anti-Nazi shenanigans, once the Osean government figured out what the hell a Nazi was.
Last edited by Rupudska on Thu Dec 24, 2020 8:03 am, edited 1 time in total.
The Holy Roman Empire of Karlsland (MT/FanT & FT/FanT)
THE Strike Witches NationState | Retired King of P2TM
Best thread ever.
MT Factbook/FT Factbook|Embassy|Q&A
On Karlsland Witch Doctrine:
Hladgos wrote:Scantly clad women, more like tanks
seem to be blowing up everyones banks
with airstrikes from girls with wings to their knees
which show a bit more than just their panties

Questers wrote:
Rupudska wrote:So do you fight with AK-47s or something even more primitive? Since I doubt any economy could reasonably sustain itself that way.
Presumably they use advanced technology like STRIKE WITCHES

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Northern Socialist Council Republics
Senator
 
Posts: 3761
Founded: Dec 13, 2020
Ex-Nation

Postby Northern Socialist Council Republics » Thu Dec 24, 2020 12:37 pm

Rupudska wrote:And that's my app done.

Acknowledged; can’t review anything right now, I’m afraid.



I’m sorry for being so slow with everything; it’s been a weird couple of days IRL here.
Call me "Russ" if you're referring to me the out-of-character poster or "NSRS" if you're referring to me the in-character nation.
Previously on Plzen. NationStates-er since 2014.

Social-democrat and hardline secularist.
Come roleplay with us. We have cookies.

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The Imperial Warglorian Empire
Powerbroker
 
Posts: 8104
Founded: Oct 10, 2015
Inoffensive Centrist Democracy

Postby The Imperial Warglorian Empire » Fri Dec 25, 2020 2:12 am

Right, finished with my app

If you find the history section to fall flat towards the last few paragraphs, I'm really sorry, but I frankly grew tired of writing it, not to mention the plot of Man in the High Castle just becomes really convoluted and hard to explain towards the last season.
Call me Warg or Antic
Yeah, u do that and I’m gonna have to force u to pull a France, and then a Vichy-Wargloria, after one of his allies proposed pulling an Italy

PROUD MEMBER OF THE FEDERATION OF ALLIES!

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The Imperial Warglorian Empire
Powerbroker
 
Posts: 8104
Founded: Oct 10, 2015
Inoffensive Centrist Democracy

Postby The Imperial Warglorian Empire » Fri Dec 25, 2020 3:49 am

Northern Socialist Council Republics wrote:
The Imperial Warglorian Empire wrote:App is a bit broad right now tbh, a bit odd for an app

I don't really want my application to feel like a questionnaire, as the applications of so many RPs do. I'd rather just set out some broad guidelines and just have people write (it's a good way for me to see how well they can write, too). Maybe this is why all my RPs keep failing. :p

I’d like to argue a bit more about this. Apps are tedious enough to fill already, but if you make it broad with no “questionnaire” style as you describe it, then people have to think more about what to put in the app, and that can make people less willing to join. In my opinion, guidelines like that make the application process easier.
Last edited by The Imperial Warglorian Empire on Fri Dec 25, 2020 3:51 am, edited 1 time in total.
Call me Warg or Antic
Yeah, u do that and I’m gonna have to force u to pull a France, and then a Vichy-Wargloria, after one of his allies proposed pulling an Italy

PROUD MEMBER OF THE FEDERATION OF ALLIES!

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Northern Socialist Council Republics
Senator
 
Posts: 3761
Founded: Dec 13, 2020
Ex-Nation

Postby Northern Socialist Council Republics » Fri Dec 25, 2020 4:52 am

The Imperial Warglorian Empire wrote:Reichskommissariat Nordamerika/National Socialist State of America

Well, nobody can doubt that the Reichskommissariat no longer takes orders from Berlin. Trans-franchise communication is unfortunately not yet developed enough for Berlin to give orders to Terra Nova.

Accepted!



Rupudska wrote:Osean Federation

Another naval-centric power along the Arctic Sea. The NSRS will be keeping an eye on this one.

Accepted!



And my own application is also done.
Northern Socialist Council Republics wrote:Commonwealth of Northern Socialist Council Republics, the




The Imperial Warglorian Empire wrote:I’d like to argue a bit more about this. Apps are tedious enough to fill already, but if you make it broad with no “questionnaire” style as you describe it, then people have to think more about what to put in the app, and that can make people less willing to join. In my opinion, guidelines like that make the application process easier.

Well, now there are four different example applications that newcomers can look up to and copy the styles and structures of, if newcomers really aren't feeling creative. I'll consider modifying the application to be more like a conventional one if I'm really having a hard time picking up players for this RP.



Mordka wrote:Ok so I would have to put in what technology they have.

That would be helpful, yes. What I'm asking for a basic description of your ships.



The Archive has been updated with everyone's applications. That makes 4 accepted players with possibly 2 more if everyone who showed interest finishes their applications.
Last edited by Northern Socialist Council Republics on Fri Dec 25, 2020 5:03 am, edited 3 times in total.
Call me "Russ" if you're referring to me the out-of-character poster or "NSRS" if you're referring to me the in-character nation.
Previously on Plzen. NationStates-er since 2014.

Social-democrat and hardline secularist.
Come roleplay with us. We have cookies.

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The Imperial Warglorian Empire
Powerbroker
 
Posts: 8104
Founded: Oct 10, 2015
Inoffensive Centrist Democracy

Postby The Imperial Warglorian Empire » Fri Dec 25, 2020 5:57 am

Northern Socialist Council Republics wrote:
The Imperial Warglorian Empire wrote:Reichskommissariat Nordamerika/National Socialist State of America

Well, nobody can doubt that the Reichskommissariat no longer takes orders from Berlin. Trans-franchise communication is unfortunately not yet developed enough for Berlin to give orders to Terra Nova.

Accepted!

Yay! AMERIKA ERWACHE!

Now time for John Smith to slowly turn America into an actual decent country...paved with the bones of many souls
Last edited by The Imperial Warglorian Empire on Fri Dec 25, 2020 5:57 am, edited 1 time in total.
Call me Warg or Antic
Yeah, u do that and I’m gonna have to force u to pull a France, and then a Vichy-Wargloria, after one of his allies proposed pulling an Italy

PROUD MEMBER OF THE FEDERATION OF ALLIES!

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Barapam
Minister
 
Posts: 2239
Founded: Aug 04, 2014
Iron Fist Consumerists

Postby Barapam » Fri Dec 25, 2020 6:36 am

Warg, would you be okay with a tiny stone age faction right on your border?

BTW, Nazis facing superior space tech is a theme in some of Harry Turtledove's novels. In the novel it works better than one might expect, since the aliens underestimate the humans and try to conqueror all of them at the same time (including the Soviets and the Americans). Not sure if you've read them, but maybe it's a similar game mechanic here.
"nah man the path to true freedom is tsarist national bolshevik posadist monarchism with Japanese influence as is practised in Barapam." - Vladilan

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The Imperial Warglorian Empire
Powerbroker
 
Posts: 8104
Founded: Oct 10, 2015
Inoffensive Centrist Democracy

Postby The Imperial Warglorian Empire » Fri Dec 25, 2020 6:54 am

Barapam wrote:Warg, would you be okay with a tiny stone age faction right on your border?

BTW, Nazis facing superior space tech is a theme in some of Harry Turtledove's novels. In the novel it works better than one might expect, since the aliens underestimate the humans and try to conqueror all of them at the same time (including the Soviets and the Americans). Not sure if you've read them, but maybe it's a similar game mechanic here.

....not sure how well that would work out, but, um, sure. If they’re White, I’m sure that the Nazis won’t bother.

And, eh, you’re right. The reason why I picked Red Alert is that it’s mostly just irl Cold War stuff with additional tech (eg: look at the Soviet conscripts, there’s nothing special about them). So I’m gonna, for now, just try and use only Cold War stuff. If things get especially terrible, then I’ll pull out the Red Alert tech.

Though, to be fair, the Aliens (except the whole space tech thing) were using the equivalent of Modern human tech. Here, the tech gap is a whole lot wider.
Last edited by The Imperial Warglorian Empire on Fri Dec 25, 2020 7:16 am, edited 1 time in total.
Call me Warg or Antic
Yeah, u do that and I’m gonna have to force u to pull a France, and then a Vichy-Wargloria, after one of his allies proposed pulling an Italy

PROUD MEMBER OF THE FEDERATION OF ALLIES!

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Hastiaka
Minister
 
Posts: 2296
Founded: Sep 20, 2014
Ex-Nation

Postby Hastiaka » Fri Dec 25, 2020 7:03 am

Scope Space Reservation - The Commonwealth of Evom-Tiriel

Reserved Space - New Zealand

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Northern Socialist Council Republics
Senator
 
Posts: 3761
Founded: Dec 13, 2020
Ex-Nation

Postby Northern Socialist Council Republics » Fri Dec 25, 2020 2:44 pm

Hastiaka wrote:Scope Space Reservation - The Commonwealth of Evom-Tiriel

Reserved Space - New Zealand

Noted.



Barapam wrote:Warg, would you be okay with a tiny stone age faction right on your border?

BTW, Nazis facing superior space tech is a theme in some of Harry Turtledove's novels. In the novel it works better than one might expect, since the aliens underestimate the humans and try to conqueror all of them at the same time (including the Soviets and the Americans). Not sure if you've read them, but maybe it's a similar game mechanic here.

Should I go ahead and reserve something for you?

Also, that’s going to be comical... some interesting gimmick you have in mind, or is it going to be an unremarkable Stone Age tribe the likes of which used to be common on Earth?
Call me "Russ" if you're referring to me the out-of-character poster or "NSRS" if you're referring to me the in-character nation.
Previously on Plzen. NationStates-er since 2014.

Social-democrat and hardline secularist.
Come roleplay with us. We have cookies.

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Rupudska
Postmaster of the Fleet
 
Posts: 20698
Founded: Sep 16, 2010
Scandinavian Liberal Paradise

Postby Rupudska » Fri Dec 25, 2020 9:06 pm

As interested as I was in this, and as interesting as I find the concept, I'm going to be pulling out of it I think, so as not to stretch myself too thinly.
The Holy Roman Empire of Karlsland (MT/FanT & FT/FanT)
THE Strike Witches NationState | Retired King of P2TM
Best thread ever.
MT Factbook/FT Factbook|Embassy|Q&A
On Karlsland Witch Doctrine:
Hladgos wrote:Scantly clad women, more like tanks
seem to be blowing up everyones banks
with airstrikes from girls with wings to their knees
which show a bit more than just their panties

Questers wrote:
Rupudska wrote:So do you fight with AK-47s or something even more primitive? Since I doubt any economy could reasonably sustain itself that way.
Presumably they use advanced technology like STRIKE WITCHES

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Northern Socialist Council Republics
Senator
 
Posts: 3761
Founded: Dec 13, 2020
Ex-Nation

Postby Northern Socialist Council Republics » Fri Dec 25, 2020 9:13 pm

Rupudska wrote:As interested as I was in this, and as interesting as I find the concept, I'm going to be pulling out of it I think, so as not to stretch myself too thinly.

Unfortunate, but necessity is what it is. Good luck, till we meet again.
Call me "Russ" if you're referring to me the out-of-character poster or "NSRS" if you're referring to me the in-character nation.
Previously on Plzen. NationStates-er since 2014.

Social-democrat and hardline secularist.
Come roleplay with us. We have cookies.

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New Saharia
Spokesperson
 
Posts: 114
Founded: Jul 10, 2020
Democratic Socialists

Postby New Saharia » Fri Dec 25, 2020 9:29 pm

Hello everyone! A few questions before I submit an app...

Firstly, have any major African regions been claimed? Looking through I see both New Zealand and the United States are already claimed, and I guarantee Europe is a hotspot (or will be).

Secondly, in regards to technology, would limited use of Star Wars technology be allowed/tolerated? Specifically, around 50 ABY. I see you're trying to build a delicate power dynamic and I want to make sure that I respect that first before I slide in. I was hoping to play sort of a low-mid strength nation starting off and grow steadily over-time rather than start off as a large nation with a huge technological edge.

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Northern Socialist Council Republics
Senator
 
Posts: 3761
Founded: Dec 13, 2020
Ex-Nation

Postby Northern Socialist Council Republics » Fri Dec 25, 2020 9:35 pm

New Saharia wrote:Hello everyone! A few questions before I submit an app...

Firstly, have any major African regions been claimed? Looking through I see both New Zealand and the United States are already claimed, and I guarantee Europe is a hotspot (or will be).

Secondly, in regards to technology, would limited use of Star Wars technology be allowed/tolerated? Specifically, around 50 ABY. I see you're trying to build a delicate power dynamic and I want to make sure that I respect that first before I slide in. I was hoping to play sort of a low-mid strength nation starting off and grow steadily over-time rather than start off as a large nation with a huge technological edge.

Nothing in Africa has been reserved to date, and sure, you can play with Star Wars technology. Just make sure your application makes clear what your capabilities are, and read the rules!

EDIT: I’m an idiot with poor memory, never mind; West Africa is mostly reserved.
Last edited by Northern Socialist Council Republics on Fri Dec 25, 2020 9:52 pm, edited 1 time in total.
Call me "Russ" if you're referring to me the out-of-character poster or "NSRS" if you're referring to me the in-character nation.
Previously on Plzen. NationStates-er since 2014.

Social-democrat and hardline secularist.
Come roleplay with us. We have cookies.

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Union Princes
Senator
 
Posts: 3985
Founded: Nov 02, 2017
Corrupt Dictatorship

Postby Union Princes » Fri Dec 25, 2020 9:50 pm

New Saharia wrote:Hello everyone! A few questions before I submit an app...

Firstly, have any major African regions been claimed? Looking through I see both New Zealand and the United States are already claimed, and I guarantee Europe is a hotspot (or will be).

Secondly, in regards to technology, would limited use of Star Wars technology be allowed/tolerated? Specifically, around 50 ABY. I see you're trying to build a delicate power dynamic and I want to make sure that I respect that first before I slide in. I was hoping to play sort of a low-mid strength nation starting off and grow steadily over-time rather than start off as a large nation with a huge technological edge.


I was thinking of apping as France in exile in North Africa
There is no such thing as peace, only truce between wars

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Northern Socialist Council Republics
Senator
 
Posts: 3761
Founded: Dec 13, 2020
Ex-Nation

Postby Northern Socialist Council Republics » Fri Dec 25, 2020 9:53 pm

Union Princes wrote:I was thinking of apping as France in exile in North Africa

Oh, right, I forgot about that. Oops.

Progress on your application, by-the-by?
Call me "Russ" if you're referring to me the out-of-character poster or "NSRS" if you're referring to me the in-character nation.
Previously on Plzen. NationStates-er since 2014.

Social-democrat and hardline secularist.
Come roleplay with us. We have cookies.

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Union Princes
Senator
 
Posts: 3985
Founded: Nov 02, 2017
Corrupt Dictatorship

Postby Union Princes » Fri Dec 25, 2020 10:05 pm

Just got back from a family vacation, next couple of days would be cleaning the house. Progress will have to be gradual
There is no such thing as peace, only truce between wars

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New Saharia
Spokesperson
 
Posts: 114
Founded: Jul 10, 2020
Democratic Socialists

Postby New Saharia » Fri Dec 25, 2020 11:48 pm

Transportation Report
(Saharian Republic, The)


1. Source
Z-52 Cluster, Anomalous space - Saharia exists in a peculiar region known as Anomalous space. Although essentially identical to normal space, it can only be accessed by certain forms of advanced travel, most notably interdimensional rifts or gates. This region is directly affected by actions in normal space - for instance, the Star Wars Galaxy's 'Hyperspace' is inherently linked to Anomalous space. Many Hyperspace disasters have resulted in the contents of the ships being deposited into Anomalous space, explaining why such technology is in abundance in and around the Saharian Republic. As the name implies, Anomalous space is home to many inexplicable and bizarre occurrences and phenomena, and the relative instability of some regions frequently results in ships being ejected into normal space. In other words, Saharia is no stranger to dimensional disruptions, and most excursions are well-equipped to make attempts to return - or at least survive indefinitely away from home.

2. Scope
The 14th Expeditionary Fleet - a heavily-guarded colony fleet under the command of Rear Admiral Eliza Atkinson dispatched to reinforce a backwater colony in Saharian space. (fleet numbers below)

3. Location
After holding in a graveyard orbit for two days, the fleet touched down in Southwestern Australia. The Republic has officially laid claim to the entire continent.

4. Organisation
The Saharian Republic operates as a representative democracy in civilian matters, but the powerful Saharian Navy operates far more like a constitutional monarchy, with the Republic's Executor being one of the only ties between the distinguished admiralty and the independent systems. In situations like Terra Nova, the highest-ranking officer becomes essentially the acting-Executor, their word law. After four years, a direct election is held by all Saharian individuals, civilian or military, for the next Executor. After a four-year term, a rather open-ended statement in protocol allows the quasi-state in question to form its own government of its own merit.

5. Assets
The new arrivals from the Saharian Republic are the vessels of the 14th Expeditionary Fleet, a well-protected excursion force originally tasked with reinforcing a backwater world with new settlers and equipment. The fleet is under the command of Rear Admiral Eliza Atkinson, a seasoned and well-respected member of the distinguished Saharian admiralty. Despite not being equipped for a colonial establishment, the fleet is equipped with the resources to do so, with over 300,000 eager pioneers, intermediate manufacturing equipment, and fabricators to establish economic self-sufficiency even on the most inhospitable of planets. Alongside a contingent of some of the most advanced warships the Saharian Navy has at its disposal, these new visitors stand a chance not just to survive, but become a major player in Terra Nova's future.

In regards to Saharian fleet organization and doctrine, the Navy prioritizes and favors its capital ship fleet, designing many of its other assets to serve in conjunction or as a compliment to them. Powerful, sophisticated and advanced, the Saharian Navy's Battlecruiser class "Viskova" and its 'sister' carrier modification "Endurance" are the prized anchors of the Navy, serving as command ships or in numbers as a show of supremacy. Their sleek, dagger-like design give them a tactical advantage in regards to weapons and engines. All offensive weapons are capable of being fired directly forward, and the larger stern section allows the ship to mount powerful thrusters, allowing them to outmaneuver some ships half their size. These ships are each a kilometer in length, which is quite diminutive when compared to other nations' ships of similar class. That being said, the raw destructive force from such ships have been recorded to routinely outgun ships nearly double their size in slugfests. Despite being more modest, Saharian subcapitals (a term referring to any ship that isn't of the two classes mentioned above) are still quite advanced compared to their contemporaries. Versatility is held in the highest regard, with redundant systems and diverse weapons making them excellent both for serving by a capital ship or as part of a task force.

Saharian technology is perhaps several centuries ahead of modern-earth. Most weapons are plasma-based, and FTL travel is made possible by an advanced Hyperdrive system that grants a ship the ability to warp space-time around itself to travel great distances quickly. However, due to the so-called 'Nova Anomaly', this will be all but impossible for the 14th Fleet for the foreseeable future. The big issue, if it were to come to warfare, would be replacement of ammunition and advanced components. Without advanced equipment - replenishment of high-caliber ammunition for their beloved capital ships, core starship components, and combat vehicles - will be very difficult, if not impossible. The 14th will have to rely on their razor-sharp technological edge to ensure their security, and not wage drawn-out battles lest it dull out irreparably.
Flagship: S.R.S. Indomitable, a 'Viskova'-class battleship operating as Admiral Atkinson's flagship. Complement: 1,255 personnel, 50 Starfighters
Military Vessels:
-2 'Endurance' Battle Carriers. Complement: 1,500 personnel, 150 Starfighters, fleet supplies and land vehicles.
-6 'Conqueror' Cruisers. Complement: 550 personnel, 40 Starfighters, land vehicles
-12 'Palisade' Frigates. Complement: 85 personnel, 5 Starfighters
-17 'Caravel' Corvettes. Complement: 50 personnel
Civilian Vessels:
-8 'Avalon' Multipurpose Long-Range Transport (Colony Ship). Complement: 60,000 Civilians
-3 'Inglorious' Cargo Ships. Complement: 5,000 Civilians and Military personnel, 50 Starfighters, extensive fleet supplies, fuel and rations.
-36 Other crafts, mostly private-owned. total complement 8,500 civilians, 50 Starfighters
Starfighters, Land Vehicles and Infantry
-250 RZK-2 Interceptors
-150 KR-11 Heavy Fighter-Bomber
-120 RZK-5a Escort Fighter
-85 RZK-ASVAL Assault Craft
-100 YnH-60 Multipurpose Dropship
-105 Registered independent civilian craft
-220 AT-51a Assault Tank (Main Battle Tank)
-150 AFV-48j Armored Fighting Vehicle
-Over 1,200 trucks and civilian vehicle
-40,000 Saharian Grenadiers
-20,000 Marines
~10,000 Personal Security Units (droids and human)
~393,500 Civilians
Total population: ~502,275


6. Background
"Saharian" is a general term for a citizen of the Saharian Republic. Although the vast majority is human, several minor alien races are present. Nearly all of the Saharian population has some degree of limited force-sensibility, occasionally manifesting in minor telekinetic powers or limited telepathic communication. Many high-ranking officers and military personnel are genetically enhanced to some extent, and many more have honed their mental discipline to enhance their psionic abilities. Although this usually never extends beyond morale-boosting and instantaneous communication between nearby combatants, a handful are capable of using their powers aggressively, tearing away the morale of enemy troops or misleading enemy observations. Ever since the Great Trek ten years after the War of Unification, the image of the Saharian became that of a pioneer, charting unknown space and settling down on for-flung worlds to create a new life, leaving the problems of the Old World behind. Colony fleets like these harbor hardworking and dedicated individuals seeking to better their own lives and the lives of those around them, and their eager government has supplied them with the tools and the force to do so admirably. Despite being stranded on a strange new world, their spirits do not tarnish - a home will be made here, and, if possible, contact with their Republic made.
Last edited by New Saharia on Sat Jan 02, 2021 6:06 pm, edited 3 times in total.

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