NATION

PASSWORD

Point of Divergence V 4.0 : European Boogaloo (OOC / OPEN)

For all of your non-NationStates related roleplaying needs!

Advertisement

Remove ads

User avatar
Democratic East-Asia
Negotiator
 
Posts: 6068
Founded: Aug 30, 2016
Democratic Socialists

Postby Democratic East-Asia » Sun Dec 20, 2020 6:31 pm

Wasi State wrote:
Democratic East-Asia wrote:Map updated. I shall compile a list of nations later.

*whips* You best be getting to it! :p

You right! I really should. Been holding off on that long enough, mostly due to me mulling over an IC post.
Revolutionary Communist State set in Asia. PMT.
NS stats are not used.
Actively funding left-wing "terrorist" organizations since its founding.

Pan Asia Broadcasting Channel: "We will achieve communism in 20 years." - Chairman Wei Yenwu, Central Government | Automation of industries threatens millions of jobs, says economic advisors

User avatar
The Imperial Warglorian Empire
Powerbroker
 
Posts: 8104
Founded: Oct 10, 2015
Inoffensive Centrist Democracy

Postby The Imperial Warglorian Empire » Sun Dec 20, 2020 9:15 pm

Democratic East-Asia wrote:
Wasi State wrote:*whips* You best be getting to it! :p

You right! I really should. Been holding off on that long enough, mostly due to me mulling over an IC post.

Oof, get it done already!
Call me Warg or Antic
Yeah, u do that and I’m gonna have to force u to pull a France, and then a Vichy-Wargloria, after one of his allies proposed pulling an Italy

PROUD MEMBER OF THE FEDERATION OF ALLIES!

User avatar
The Imperial Warglorian Empire
Powerbroker
 
Posts: 8104
Founded: Oct 10, 2015
Inoffensive Centrist Democracy

Postby The Imperial Warglorian Empire » Sun Dec 20, 2020 9:34 pm

Y'know, I wonder how the weather is going to work in this RP? Like, do we have a north and south pole? Perhaps we're on the same sized earth, it's just that only Europe is there?

Can someone clarify all that?
Call me Warg or Antic
Yeah, u do that and I’m gonna have to force u to pull a France, and then a Vichy-Wargloria, after one of his allies proposed pulling an Italy

PROUD MEMBER OF THE FEDERATION OF ALLIES!

User avatar
Democratic East-Asia
Negotiator
 
Posts: 6068
Founded: Aug 30, 2016
Democratic Socialists

Postby Democratic East-Asia » Sun Dec 20, 2020 9:50 pm

The Imperial Warglorian Empire wrote:Y'know, I wonder how the weather is going to work in this RP? Like, do we have a north and south pole? Perhaps we're on the same sized earth, it's just that only Europe is there?

Can someone clarify all that?

This is a very good question! At the moment, the planet is largely just "Europe sized". In terms of weather, for simplicity's sake, we'll just magically assume European weather patterns hold true in all virgin lands. In your own lands, the weather will be whatever it was prior to the ISOT.

Does this make logical sense? Nope, but this is an ISOT after all! We like to see diversity in nations, people, and climate!
Revolutionary Communist State set in Asia. PMT.
NS stats are not used.
Actively funding left-wing "terrorist" organizations since its founding.

Pan Asia Broadcasting Channel: "We will achieve communism in 20 years." - Chairman Wei Yenwu, Central Government | Automation of industries threatens millions of jobs, says economic advisors

User avatar
Zjaum
Senator
 
Posts: 3919
Founded: Oct 15, 2016
Ex-Nation

Postby Zjaum » Sun Dec 20, 2020 11:47 pm

I would like to switch my map claim to Montenegro, instead of the small Croatian province.
I use my NationStates stats, because a population of billions/trillions and an economy of hundreds of trillions is totally viable, trust me.
But seriously, aside from the population and GDP, just assume that my NS stats are roughly accurate.

Support: Paleo-imperialism, conservatism, libertarianism, Christianity.
Against: Stupid people, resistance to industrial progress, alt-right, any form of government at or beyond socialism.

I hail from The League of Conservative Nations. Hearts unthawed, hearts unshaken!

Takaka Tar' Turayi,
The stars will be ours someday.

User avatar
Sentinalyia
Secretary
 
Posts: 30
Founded: May 26, 2018
Ex-Nation

Postby Sentinalyia » Mon Dec 21, 2020 12:06 am

EDIT: Nevermind.
Last edited by Sentinalyia on Mon Dec 21, 2020 6:59 pm, edited 2 times in total.

User avatar
The Imperial Warglorian Empire
Powerbroker
 
Posts: 8104
Founded: Oct 10, 2015
Inoffensive Centrist Democracy

Postby The Imperial Warglorian Empire » Mon Dec 21, 2020 12:13 am

Yeah, I think I’m just gonna stay away for a little while, please replace my app request with a reserve request.
Call me Warg or Antic
Yeah, u do that and I’m gonna have to force u to pull a France, and then a Vichy-Wargloria, after one of his allies proposed pulling an Italy

PROUD MEMBER OF THE FEDERATION OF ALLIES!

User avatar
The Imperial Warglorian Empire
Powerbroker
 
Posts: 8104
Founded: Oct 10, 2015
Inoffensive Centrist Democracy

Postby The Imperial Warglorian Empire » Mon Dec 21, 2020 3:48 am

Reservation App (Valid for 1 week)
Name of country reserved: Grossgermanisches Reich
Territory: You know what I want
Call me Warg or Antic
Yeah, u do that and I’m gonna have to force u to pull a France, and then a Vichy-Wargloria, after one of his allies proposed pulling an Italy

PROUD MEMBER OF THE FEDERATION OF ALLIES!

User avatar
The Imperial Warglorian Empire
Powerbroker
 
Posts: 8104
Founded: Oct 10, 2015
Inoffensive Centrist Democracy

Postby The Imperial Warglorian Empire » Mon Dec 21, 2020 6:10 am

Nvm Im back, I think
Call me Warg or Antic
Yeah, u do that and I’m gonna have to force u to pull a France, and then a Vichy-Wargloria, after one of his allies proposed pulling an Italy

PROUD MEMBER OF THE FEDERATION OF ALLIES!

User avatar
Nordstralia
Political Columnist
 
Posts: 3
Founded: Aug 08, 2020
Ex-Nation

Postby Nordstralia » Mon Dec 21, 2020 10:18 am

Reservation App (Valid for 1 week)
Name of country reserved: Millenium (Fourth Reich)
Territory: Silesia
Last edited by Nordstralia on Mon Dec 21, 2020 10:42 am, edited 1 time in total.

User avatar
Naval Monte
Postmaster-General
 
Posts: 13930
Founded: Sep 04, 2014
Civil Rights Lovefest

Postby Naval Monte » Tue Dec 22, 2020 6:21 am

Full Nation Name: Witch Nation of Carim
Short Nation Name: Carim
Flag / National Symbols: Witch Flag

Government Type: Administrative Magocracy
Official Political Ideology: Magoi-Theocractic Directorial Corporatist Covenant
Head of State: Shadow Council- Leaders of the Grand Coven
Head of Government : A multitude of many covens and cults
Government Description: The government of Carim came from the grand coven. A network of numerous witch cults, secret societies, and covens that joined together to share arcane knowledge and artifacts, find a sense of camaraderie among each other and interact with their own kind, and to cultivate and preserve the ways of witchcraft and sorcery. When the Grand Coven made the Sprawl and soon the nation these multuidue of cults and covens began to incorporate secular duties that correspondence to their spiritual and mystical practices. However among these members there is one coven that rules them all as they have become a shadowy council that rules from behind the scene, becoming almost like living myths for no other witch or warlock has seen current members with their own eyes.

Territory: Most of Romania (southern parts are absent)
Territorial Ambitions: It’s impolite to make a witch reveal her secrets.
Capital City: The Sprawl
Population: 5 million

Majority/Official Culture: Multicultural due to most witches and people coming from different parts of the world but now have their own unique culture with a few elements of the old cultures still persisting. Carimite are weary of outsiders in general and tend to be a suspicious and secretive lot. Familial ties tend to play a strong role in their societies as well as respect and honor to ones family and ancestors. While Carimites are innovators in magic and magitech they uphold many ancient traditions and beliefs. Their study of magic and the fact they aren't as restrictive on most fields as yielded many to become eccentric, if not possibly insane, individuals. Another culture trait is that they believe anything can be put on sale if desired, often extending beyond material wealth to things such as labour, information, and more abstract forms of payment.
Majority/State Religion: Maleficism

Major Industries / Economic sectors: Magical Research, Magitech Development, Textiles, Agriculture, Mining, Construct Making, Alchemy, Airships, Lightening Rail, Shipbuilding, Magio-Communication, Information Technologies, Herbalism/Pharmaceuticals, diverse array of Light and Heavy Industries.
Amount of Industrialization: Heavy, when compared to the other nations from it’s home world. Carim was the first nation to industrialize sorcery and develop magitech relatively uncontested as the empires and nations surrounding it often faced wars, internal suppressions, and other factors that hampered their industrialization or simply refused to go down certain paths that the Carimites took when industrializing.
Economic Description: The economy of Carim is heavily tied to magic. The utilization of summoned and constructed servants mean that most manual laborer or dangerous jobs are handle by them unless human workers are required, often to act as overseers for these magical workers, or to perform jobs the constructs can’t do. This means that most people take on creative, intellectual, and even magical tasks more often than most or work in more service based industries. Carim has many developed farmlands for agriculture and many veins for minerals to mine on the mountains and the woods providing plenty of plants and animals to be used. Beyond that magitech development and magical services is the main economic factor of Carim and is the reason the nation exists in the first place.

Most companies and factories are either own by or are sponsored by covens, with some own by powerful families or are own by the state. Banks have a close relationship with industries and due to covens also acting as trade unions it means cooperation with employees and employers is an important policy for Carim. Carim also practice both interventionists policies and even some protectionists policies when it comes to some of their products.

Carim also adopts several different system of sales model that follow specific themes of what they would sell to others. Examples of these sales include things such as: sale of sinew (currency comes in the form of labour, especially those of subordinates), sale of blood (people give up organs and bodily autonomy for benefits and/or the repayment of debts) and the sale of nerves (people trade information as fluidly and readily as money).
Technological Level: Mid industrial (or a close analog anyway, some magitech breaks this trend)
Magic and other shenanigans?: If the epitaph of Witch Nation doesn’t give away the clue that magic plays a vital component of the nation than yes, magic is steep in Carim’s very being. Magic plays a heavy role in Carimite faith, economics, culture, economics, and finally it was the reason why the Magical Industrial Revolution is even occurring. In Carim technology and magic are one and the same.

Military Description

Carimte Defense Force is rather small when compared to her neighbors, at least with natural soldiers. Witches, despite being the ones who made the nation, are a minority and as such witches servicing in the military are rather small when compared to their regular soldiers. However even with regular soldiers present they are usually reserved to flank the enemy, for homefront defense and garrisons, or to exploit the strategic depth of the enemy after the main force as engaged and broken through the enemy ranks.

The majority of the defense force is composed of Constructs; beings made by magic. From war golems, homunculi soldiers, clockwork machines, chimerical warbeasts, and even animated warmachines and weapons, these constructs make up the bulk of their army and can allow for Carim to engage in tactics most nations would not dare use for fear of losing their soldier’s lives. There is 50,000 personnel in the defense military.

Army: A vast majority of normal soldiers (with a few high ranking soldiers knowing a few spells), few but elite war mages, 1,110 golem tanks, 2,000 golem walkers, 2,000 enchanted vehicles, 2,000 golem exosuit, 1,000 war chimera, 50,000 homunculi soldiers, 30, 000 clockwork war machines, 2,000 automatons soldiers (of which only a few are high level quality, most are inferior cannon fodder), 1, 000 war animates, 20 armoured and armed lightening trains

Navy: 6 Dreadnaughts, 3 semi-dreadnaughts, 6 pre-dreadnoughts, 7 battlecruisers, 3 coastal defense ships, 2 armoured cruisers, 3 protected cruisers, 2 light cruisers, 18 destroyers, 30 torpedo boats, 8 minelaying cruisers, 10 seaplane and airship tenders,10 submarines

Air Force: 16 dreadnaught airships, 10 battlecrusier airships, 12 cruiser airships, 18 air destroyers, 10 carrier airships, unknown number of cargo/merchant airships, unknown number of automaton planes, 30 magitech helicopter, 70 fighter-bombers planes, 20 air frigates, unknown number of saucer automatons, unknown number scout gyrothopter (all are stored in airships), 10 ornithopter, unknown number of brooms


National Goals: To protect Carim and her interest, to spread the influence of the Witch Nation, to delve further in the secrets of the arcane and spread their faith and magic across the world.


History: The grounds that were once Carim was once the site of a former empire that once ruled the coast of southern Arcanum. However what this empire was has long been lost to history as much of it’s ruins has been consumed by the sea and the forest, eroded to dust by the wind and the passage of time, or destroyed by rival nations and tribes to erase their existence to better grow their glory that too faded away like the former empire, only theirs was completely erased where as this nameless empire still has relics and ruins to tell the story of their past glory.

What remain of this empire was the magic they practiced as the magic they used saturated the land they once called home. It was their magic that prevented their ruins and relics to be eroded, only falling to the cold hands of entropy when something caused their magic to be erased.

But even then other nations, most once ruled by the Nameless Empire, dared to claim the home of the former magocractic empire, each one failing. These attempts at claiming the former heart of an empire of magic would end when a meteor would crash upon the land. This catastrophic event brought chaos upon the land as the climate and weather changed, bringing famines and plagues, who in turn caused economic recessions and wars.

As the world plunged to chaos the lands of which the empire once called home were regarded as cursed and as such was ignored and forgotten by most people. For many years the land itself would be left alone, only being visited by wandering parties of nomadic tribes, traveling mages, and bands of thieves.

On a few occasions small villages would appear as some people chose the lands negative reputations to hide away and build new lives for themselves. However these villages would be plagued by monsters that live in the lands and by bandits who hide in the woods. Many villages would fall but a few would find themselves strong enough to survive.

This state of affairs would remain for countless generations, only seeing a slight change when a group of witches moved into the land. At first these witches did nothing to change the land and it’s people as they chose to live in the land to practice their mystic arts in peace, even choosing to build a strong hold within the crater for protection.

However as more new villages began to be made and those found themselves unable to survive the test in the lands many would seek refugees with the witches, of which they begrudgingly accepted. This one action would unknowingly cause a change as the witches accepted more people and make their small community expand outward to become a city.

Eventually other people who travelled to the land either due to fleeing from their home or wishing to find a new life all went to the city, doubling its population.

The witches continue to expand and grow the city, sometimes building the city on top of the older buildings. But the witches found the growth in population surprising. Some witches wanted to get rid of the new people but many found the extra hands more useful as they now have other people to do labour, allowing them to practice their magic in peace.

But with more people living in the city it meant they had to take care of them so many members had to take the role of civic governance and military matters for defense. As the city grew some witches began to experiment in ways to use magic to benefit their people.

Many witches and magicians had independently created devices that infused magic with conventional technologies that proved to be successful. With these devices many would begin to create more and others began to use the constructs they once used for themselves to benefit the city as a whole.

As the city, now known as the Sprawl, grew. it was only a matter of time until the witches and their subjects decided to expand. The witches would first incorperate the surviving towns and villages under their protection and in swearing loyalty to them many of them received the benefits of their magic industrial revolution. Soon they spread more inland to the land to find more resources and to try and bring order to their chaotic land. Some used ships and airships alike to trade with other nations.

In this golden age it didn’t take long for other nations to realize that in the cursed lands a nation was born, one runned by witches. Several nations, gripped by strong religious zealotry, declared war on the witch nation. These bloody wars ultimately cemented the continued existence of the Witch Nation as their magic and construct armies pushed back their enemies.

They would fight several other wars for their right to exist and be stuck in cold wars with others, finding only a few allies. Yet these wars solidified a growing movement that the nation made of outcasts, exiles, and heretics was a united and sovereign people. It was in that moment that Carim was born.
Naval Monte- The Mediterranean crossroads of mind-controlling conspiracies, twisted dimensions, inhuman depravity, questionable science, unholy commerce, heretical faiths, absurd politics, and cutting-edge art.

Make wonderful memories here, in Naval Monte.

User avatar
Baharuthia
Bureaucrat
 
Posts: 53
Founded: Dec 11, 2019
Ex-Nation

Postby Baharuthia » Tue Dec 22, 2020 9:24 am

I'm gonna be resigning from this RP, I may return, maybe not. We'll see in the future.

User avatar
Democratic East-Asia
Negotiator
 
Posts: 6068
Founded: Aug 30, 2016
Democratic Socialists

Postby Democratic East-Asia » Tue Dec 22, 2020 10:12 am

Baharuthia wrote:I'm gonna be resigning from this RP, I may return, maybe not. We'll see in the future.

No problem my friend. Take care!

Anyways, map updated to reflect this.
Revolutionary Communist State set in Asia. PMT.
NS stats are not used.
Actively funding left-wing "terrorist" organizations since its founding.

Pan Asia Broadcasting Channel: "We will achieve communism in 20 years." - Chairman Wei Yenwu, Central Government | Automation of industries threatens millions of jobs, says economic advisors

User avatar
Finorskia
Senator
 
Posts: 4565
Founded: Sep 10, 2010
Democratic Socialists

Postby Finorskia » Tue Dec 22, 2020 10:48 am

Full Nation Name :The Dominion of Hell
Short Nation Name : The Dominion
Flag / National Symbols:

Government Type : Monarchy
Official Political Ideology : Caste Order
Head of State : Her Eminence Supreme Lord Sharesh
Head of Government : Her Eminence Supreme Lord Sharesh
Government Description : A council of Demon Lords presides over the entire Dominion. They are the sole Legislature, Executive, and Judiciary of the Dominion. Decisions are made by majority vote, or in the event of deadlock by the Supreme Lord. Decisions made by the Council of Lords are carried out by their loyal underlings, the half demons who serve as the face of the demonic government to the populace of the Dominion.

Territory : Modern Day Greece and Crete
Territorial Ambitions : To eventually subjugate the entire world and have all races assigned to their proper place in hell.
Capital City : Capsa
Population : 6 million

Majority/Official Culture : Hell Castes

Majority/State Religion : Post-Rapturism

Major Industries / Economic sectors: The main economic sectors of the Dominion are it’s large dockyards which produce the largest and most powerful ironclad dreadnoughts in the world. The Dominion is also the largest manufacturer of quality steel in the world. Despite the desire to ensure maximum industrialization, farming is a mandated sector of importance and large portions of Dominion territory are left untouched by factories for the purpose of sustaining the Dominion’s massive cities. There is a smaller industrial sector dedicated to producing luxury goods for the upper castes.
Amount of Industrialization :[/b\] The Dominion is highly industrialized. The bulk of their territory is covered in massive cities that rise impossibly high into the air. The lowest depths of these cities are the vast furnaces which power the factories a little higher up. These factories export their goods to the ports, or further up the cities to the smog free upper levels where the upper castes live. Factory output is exceptionally high though the vast majority of this industrial might goes to building and maintaining the massive blocks of the cities.
[b]Economic Description :
If it were not for the fact that the Dominion had to contend with a number of equally powerful nations (namely the Great Northern Commonwealth, the Celestial Empire, the Kingdom of Britannia, and the Confederation of Principalities) the Dominion would likely be self sustainable with its current economic model. Due to its need to keep pace with the other nations of the world, however, the Dominion has needed to structure its economy around exporting various industrial goods to those nations it is friendly with in exchange for natural resources it does not have easy access to.

Technological Level : Late 1800’s early 1900’s technological capability. Mostly in the form of industrial capability.
Magic and other shenanigans? (If any exists) : Magic exists within the Dominion, though is rare among the vast majority of the population. Only it’s Demon leadership, half-demon sub-leadership, and high caste magical races, and a handful of low caste races, can use magic. Those trained in magic can cast spells with varying effects, such as create explosions, hide themselves from sight, fool the enemy with an illusion, affect the weather etc. These kinds of spells do take time and concentration to cas and their effectiveness is dependent on the abilities of the magic caster. Others can use one’s own magical essence to project small force fields, increase their strength, balance, or even run faster than would be normally possible. This kind of magic takes a good deal of training and concentration on behalf of the individual using these techniques.
Military Description
The military of the Dominion is the primary force by which the dominion project’s it’s power. In reality however the military is one of the least effective when compared to the forces of the Celestial Empire or the Confederation of Princes. This is because the Dominion prefers to avoid fighting nations of equal stature. If the Dominion’s infiltrators are able to get national leaders to sell out their nations for simple things like Immortality, then why would they ever need a force able to fight a fair war.
Army:
Numbering roughly 500,000 strong the army is primarily made up of races belonging to the military castes. These being races that breed rapidly but are generally lacking in good qualities meant for industry. Officers and elite troops, however, are taken from the higher castes such as the wolf-kin and Humans. The highest of ranks, though, belong only to the half demons.

Navy:
The pride of the Dominion it’s navy is the most advanced in the world. Though relatively small in number compared to the vast armada fielded by the Celestial Empire the Dominion has other advantages. The Dominion navy is the only navy in the world to utilize entirely ironclad steam powered warships, including the brand new all big gun Demon-class of warships.
The Navy consists of
3 Dreadnaught type battleships
16 Pre-Dreadnought type battleships
18 cruisers
22 destroyers
13 torpedo boats
18 gunboats

Air Force:
The Dominion posses two airships.

National Goals:
To see the whole world subjugated into the Dominion so that it’s inhabitants may be placed where they belong according to god.

History :
It has been over 5000 years since the rapture cleansed the world in fire. 5000 thousand years since the ancient ones were cleansed from the earth and those who remained were transformed into the twisted races of today; Left on the earth to suffer eternal damnation. Or, so claims the demonic leadership of the Dominion of Hell. An enigmatic race from the hellish continent on the other sides of the great oceans, the Demons are few in number but great in power. While no living person alive has seen a true demon in person, the empire they have built is large and powerful. Where as most of the worlds nations shy away from industrialization as a sin of the ancient ones, the Dominion embraces it. Though their expansion has been slow compared to that of the Celestial Empire or the Confederation of Princes, and while it lacks the size of their militaries the Dominion’s force is modern and powerful. For this reason the Dominion has managed to rise as one of the worlds 3 great powers, despite being one of the smallest.
Last edited by Finorskia on Tue Dec 22, 2020 10:48 am, edited 1 time in total.

User avatar
Acharybdis
Secretary
 
Posts: 34
Founded: Sep 27, 2020
Iron Fist Consumerists

Postby Acharybdis » Tue Dec 22, 2020 11:16 am

Reservation App (Valid for 1 week)
Name of country reserved: Neo-Holy Britannian Empire

Territory: In Hungary (a map is preferable)

User avatar
Democratic East-Asia
Negotiator
 
Posts: 6068
Founded: Aug 30, 2016
Democratic Socialists

Postby Democratic East-Asia » Tue Dec 22, 2020 11:20 am

Acharybdis wrote:Reservation App (Valid for 1 week)
Name of country reserved: Neo-Holy Britannian Empire

Territory: In Hungary (a map is preferable)

Ohhhhh boi. All hail Britannia?
Revolutionary Communist State set in Asia. PMT.
NS stats are not used.
Actively funding left-wing "terrorist" organizations since its founding.

Pan Asia Broadcasting Channel: "We will achieve communism in 20 years." - Chairman Wei Yenwu, Central Government | Automation of industries threatens millions of jobs, says economic advisors

User avatar
Fascist Republic Of Bermuda
Ambassador
 
Posts: 1982
Founded: Apr 28, 2014
Ex-Nation

Postby Fascist Republic Of Bermuda » Tue Dec 22, 2020 11:24 am

perhaps surprisingly, modern political ideologies and economics does not apply well to a post-apocalyptic faction created for a video game, but that's okay. It Just Works.

Full Nation Name : Mojave Territory of the New California Republic
Short Nation Name : The NCR, the Mojave, the Territory
Flag / National Symbols: Flag | National Seal

Government Type : Federal Presidential Republic
Official Political Ideology : “Old World Democracy”
Head of State : Governor Dennis Crocker
Head of Government : Same as Head of State
Government Description : The Mojave Territory is… not exactly what one could call a functional state. In some ways, it is still a frontier state: the will of the Territory’s government in New Vegas extends only as far as the reach of its soldiers and bureaucrats. In other ways, it is almost a confederation, with several distinct smaller polities inside the broader Territory, from the Mojave Chapter of the Brotherhood of Steel to the Boomers to even (tentatively and extremely loosely) the Think Tank of the Big Empty.

Territory : Brown blob on the map, in roughly Slovenia and northern Croatia.
Territorial Ambitions :
Capital City : New Vegas.

New Vegas is the shining jewel of the Mojave. Protected from the worst of the Great War by the precautions of the late Mister House, the city was - and still is - centered around the casinos of the Strip. The NCR assumed direct control of the city after Mister House was murdered with a nine-iron, turning a shining gambling town into a classic boomtown. The Strip is no longer the exclusive club it once was, all the while the many companies of the NCR choose to set up locations in what was once the suburbs of Vegas, employing the less fortunate in a drive for the economy. Powered and watered by Hoover Dam and fed by the sharecropper farms that dot the surrounding countryside, New Vegas is a city of sin, opportunity, and second chances. Ultimately, an old, pre-war creed still rings true: What happens in Vegas, stays in Vegas.
Population : ~120,000. As the Wasteland does not lend itself well to census-taking, estimations must suffice.

Majority/Official Culture : Culture doesn’t really have the same meaning in the Wasteland as it used to, there’s no “official” culture insofar as the traditional definition. The largest single culture is that of New Vegas, almost a parody of prewar stereotypes regarding the city, sparked by Vault 21’s experiment regarding gambling and the late Mister House’s rehabilitation efforts for tribals.

Majority/State Religion : A plurality is irreligious. The largest organized religion is the Church of Jesus Christ of Latter-day Saints, which has maintained a strong presence in spite of the sacking of New Canaan in 2281. There are a variety of other religions, ranging from other Old World religions to tribal religions to even remnants of the Legion’s Cult of Mars.


Major Industries / Economic sectors: Gambling, agriculture, transportation, scavenging, arms manufacturing
Amount of Industrialization : Although by no means equal to prewar industrial capacity, a combination of salvaged prewar tech, ingenuity, and wanton disregard for safety protocols has led to some industries more-or-less being restored to an industrial level, with hand-workshopped parts, assembly lines, and even light automation. At least, in the factories owned by the corporations of the NCR. What can’t be reproduced can generally be maintained, if nothing else.
Economic Description : Wasteland economics are often confusing and contradictory. Half of the economy is stuck in sustenance farming and barter, often using old-fashioned bottle caps as a median currency, and the NCR is attempting to drag the other half into prewar economics with the introduction of a fiat paper currency that is supposedly pegged at a 1-to-1 conversion rate with caps. Supposedly. The big players are all owned by corporations of some sort - the Gun Runners, the Crimson Caravan, the Van Graffs, the Casinos of the Strip. Most, however, are simple people trying to make their way in the Territory.

Technological Level : Fallout technology is… weird, even before it was all blasted to hell in nuclear armageddon. Future Tech as imagined by somebody from the 1950s, more-or-less, although given it’s post-apocalyptic the NCR’s tech level bounces from that to mid-high industrial.
Magic and other shenanigans? : Radiation doesn’t exactly work like it does IRL. Similarly, the Forced Evolutionary Virus, or FEV, was a pre-war bioweapon that mutated a bunch of stuff, and may or may not be the reason the population can survive in spite of the highly radioactive environment of the wasteland. Generally, Fallout follows Science!, not science.

Military Description

Army: The majority of the Territory’s soldiers belong to the NCR Army, with overall command of NCRA units in the Mojave under the command of Brigadier General James Hsu. The NCR Rangers, the NCR’s elite infantry corps, maintains a presence in the region as well.

There are roughly 19,000 NCRA troopers and NCR Rangers in the Mojave Territory.

The Mojave Chapter of the Brotherhood of Steel, loosely allied with the NCR, numbers at approximately 700 strong, all of whom could be considered military in some form or another.

There are many other armed factions in the Territory, from tribals to raiders to private guards to mercenaries to remnants of the Legion. Some are affiliated with the NCR, some of which are not, and some can swap loyalty on a few caps, making counting the exact number of armed soldiers in the Mojave quite difficult.

Navy: A few rafts, maybe. Maybe a canoe. Maybe. If you’re lucky.

Air Force: The New Californian Army Air Corps has achieved several breakthroughs since the Second Battle Of Hoover Dam. NCRAAC forces in the Mojave are mostly based out of Camp McCarran, due to the camp’s prewar purpose as an airport.

The 3rd and 5th Fighter Squadrons are stationed at McCarran, with a total of 40 refurbished fighter-bomber jets.

There are approximately 36 Vertibirds also stationed at McCarran, mostly as supply runners or for special mission deployment.

The Boomers have a single B-29 Superfortress at their home, Nellis AFB.


National Goals : Survive. Attract good business to New Vegas. Advance the interests of the New California Republic, whatever form that may take.


History : War. War never changes.

When atomic fire rained down, the city of Las Vegas was protected by the shield of Mr. House, a mysterious and enigmatic genius who sought to completely control the city, now renamed New Vegas.

Hoover Dam, a wall across the mighty Colorado River. The diamond in the rough of the Mojave. Its mere existence invited challengers.

The American Southwest, unified by the New California Republic and its Old World ideals of democracy and rule of law, marched eastward to occupy the Dam, and with it, New Vegas. But it was challenged by a tyrannical army of slaves known as Caesar’s Legion, nearly taking Hoover Dam and driving the NCR to the limit.

The NCR’s salvation came in a wildcard: an enigmatic drifter known only as Courier Six. The Courier’s actions rigged the game for control of the Mojave in favor of the NCR. Shortly after a triumphant victory over the Legion at Hoover Dam, however, the Courier vanished into the Mojave, leaving only their legacy and the countless stories.

In the meantime, the NCR solidified its control over the Mojave and beyond, officially creating the Mojave Territory.

It has been five years since the Second Battle for Hoover Dam. New Vegas has transformed from a gambling city into the crown jewel of the Mojave - a boomtown with casinos, industry, and a heavy NCR presence all the while. But the stability is not going to last. When east becomes west, and the Mojave Territory finds itself far away from their homes, the NCR’s forces in the Mojave will once again be pushed to the limit.

Mojave, mo’ problems, am I right, folks?
N U T S !

User avatar
The Canadian North-West
Ambassador
 
Posts: 1356
Founded: Jun 29, 2016
Ex-Nation

Postby The Canadian North-West » Tue Dec 22, 2020 9:33 pm

Full Nation Name : The Most Blessed Merchant Republic of Liyue
Short Nation Name : Liyue
Flag / National Symbols: tbd

Government Type : Mercantile Republic
Official Political Ideology : n/a
Head of State : Ningguang, Tianquan of the Qixing
Head of Government : Ningguang
Government Description : The Qixing are a council of the richest merchants in Liyue. Ningguang lords above the Qixing as the most successful of all, and is granted the title of Tianquan as by far the richest woman in all of Teyvat

Territory : irl territory of Nice
Capital City : Liyue Harbour has replaced the city of Monaco in location. Situated in a mountain cove and resting on the hillsides, a look at Liyue is very reminiscent of old Shanghai or Macau
Population : 26,532

Majority/Official Culture : Liyue (essentially Chinese)

Majority/State Religion : Worship of the Geo Archon, Rex Lapis

Major Industries / Economic sectors: Silk manufacturing, gem mining, fishing, luxury goods manufacturing, alchemical supplies production
Amount of Industrialization : no
Economic Description : Liyue serves as the global trade hub in the world it comes from, with almost as much revenue made from tariffs and taxes as by native production.

Technological Level : pre-gunpowder civilization
Magic and other shenanigans? : People who prove their worthiness in the eyes of gods are granted a Vision, which grants them access to varied powers. The adepti exist as a sort of of sub-god to serve the Archon, with less power than the Archon but more than a Vision User. There are six of these.

Military Description

Army: Primarily composed of the Millileth, the Qixing's armed presence in Liyue, about 450-500 strong.

Navy: A handful of patrol boats

Air Force: lolno


National Goals : don't die


History :
The nation of Liyue is one of the longest lasting nations in the continent of Teyvat, with Rex Lapis being the oldest surviving Archon in the world. The nation itself is known as the City of Contracts, and is the richest mercantile city in Teyvat. While not as powerful as Snezhnaya, even the legendary Fatui are nervous to go toe-to-toe with the rich nation. In recent times, Liyue has spent much of its time removing itself from the influence of both outside nations and Rex Lapis, however, while simultaneously strengthening its ever-growing trade network. The state has expanded its reach up North to the border of Mondstadt, and solidified its control over the Jueyun Karst, despite a strict limitation on settling of the area.
MT Factbook
FT Factbook
Both are heavy WiP
Bi, Demsoc/Socdem, Technocrat, Otaku, part-time Furry, and aspiring Astrobiologist


If you don't want to type out my whole name, CNW or Canafa work just as well.
Friedrich Nietzsche wrote:He who fights with monsters might take care lest he thereby become a monster.
And if you gaze for long into an abyss, the abyss gazes also into you.

User avatar
Rupudska
Postmaster of the Fleet
 
Posts: 20698
Founded: Sep 16, 2010
Scandinavian Liberal Paradise

Postby Rupudska » Wed Dec 23, 2020 12:03 pm

Reservation App (Valid for 1 week)
Name of country reserved: Principality of Belka
Territory: That white bit of Prussia nobody's claimed yet between the dark purple, light purple, and dark brown areas. Tentative, may change my mind later depending on the natures of the nations bordering GLORIOUS BELKA.
The Holy Roman Empire of Karlsland (MT/FanT & FT/FanT)
THE Strike Witches NationState | Retired King of P2TM
Best thread ever.
MT Factbook/FT Factbook|Embassy|Q&A
On Karlsland Witch Doctrine:
Hladgos wrote:Scantly clad women, more like tanks
seem to be blowing up everyones banks
with airstrikes from girls with wings to their knees
which show a bit more than just their panties

Questers wrote:
Rupudska wrote:So do you fight with AK-47s or something even more primitive? Since I doubt any economy could reasonably sustain itself that way.
Presumably they use advanced technology like STRIKE WITCHES

User avatar
Democratic East-Asia
Negotiator
 
Posts: 6068
Founded: Aug 30, 2016
Democratic Socialists

Postby Democratic East-Asia » Wed Dec 23, 2020 12:27 pm

Rupudska wrote:Reservation App (Valid for 1 week)
Name of country reserved: Principality of Belka
Territory: That white bit of Prussia nobody's claimed yet between the dark purple, light purple, and dark brown areas. Tentative, may change my mind later depending on the natures of the nations bordering GLORIOUS BELKA.

Oho got it. This shall be noted!
Revolutionary Communist State set in Asia. PMT.
NS stats are not used.
Actively funding left-wing "terrorist" organizations since its founding.

Pan Asia Broadcasting Channel: "We will achieve communism in 20 years." - Chairman Wei Yenwu, Central Government | Automation of industries threatens millions of jobs, says economic advisors

User avatar
Rupudska
Postmaster of the Fleet
 
Posts: 20698
Founded: Sep 16, 2010
Scandinavian Liberal Paradise

Postby Rupudska » Wed Dec 23, 2020 6:03 pm

Full Nation Name : Republic of Ustio
Short Nation Name : Ustio
Flag / National Symbols : Though obviously without the text in the corner, or the CRT stripes Air Force roundel

Government Type : Parliamentary constitutional republic, with a bicameral legislature.
Official Political Ideology : Liberal conservatism, nationalism
Head of State : President Pavel Linhart
Head of Government : Prime Minister Magdalena Mesmer
Government Description : Ustio is a unitary, semi-presidential, representative democratic republic - that is, it is a country where the federal government is supreme, the president and prime minister equally share power, where citizens elect people to represent them in the legislative branch (consisting of the upper Senat and the lower Tag). Presidents and Prime Ministers are elected to four-year terms every two years, alternating between terms, and legislators are elected to six-year terms a maximum of three times. Ustio has universal suffrage for all citizens over the age of 21, and citizenship is granted via application, ethnic heritage (jus sanguinis), residency (jus soli), or by being wounded in battle in military, police, or other emergency service to the nation of Ustio (par le sang versé).

Territory : Western Poland
Territorial Ambitions : Oh, good, the Belkans are gone. Wait, what's National Socialism? (None)
Capital City : Directus (Poznan, which Directus is actually smaller than)
Population : 1.2 million loyal sons and daughters of Ustio, plus a few thousands of mercenaries, as well as foreign advisors and prisoners.

Majority/Official Culture : Central European - the specifics are vague, but for the sake of the RP I'm going with a blend of Austrian, Czech, Slovakian, Bavarian, and Polish, in no particular order. In other words, they have good sausage and better beer. For practical purposes, the main language of Ustio is Austrian German.

Majority/State Religion : Ustio is predominantly Catholic with a Protestant minority (predominantly Lutheran, Calvinist, and Presbyterian), mostly consisting of Belkans who decided to stay in Ustio after independence was granted.

Major Industries / Economic sectors: Agriculture, craftsmanship, mining, aviation.
Amount of Industrialization : Middle Silicon Age (roughly 1990s, with some areas more advanced than OTL 1990s)
Economic Description : While Ustio has been building up its economy every day since independence (and repairing it since the start of the Belkan War), it does not change the fact that Ustio is a young nation, and Belka did not put much effort into developing what it saw mostly as farmland. And not all of it is farmland, either - rugged, snow-capped mountains line the eastern and southern borders, and a desert formed by the Waldreich Mountains lies to the north, only the central region is agricultural. As a direct result, Ustio's primary industries are agriculture and high-quality craftsmanship, with no major industrial centers of its own. That being said, Ustio's mining industry rapidly expanded upon the discovery of minerals in its northern desert, and while any attempts to exploit those resources were halted by the Belkan War, Ustio's presence on another world with those same resources indicate it could either have a major economic boom on its hands, or another war. However, it has managed to secure a handful of South Belka Munitions' former factories within the country, and once they are fully repaired, Ustio will be able to supply its own aircraft... pending a steady supply of aluminum, silicon, titanium, rubber, et cetera...

Technological Level : Late Cold War plus one half modern times the square root of PMT
Magic and other shenanigans? (If any exists) : Ustio military aircraft can carry a frankly silly amount of missiles, and I'm stealing the explanation from Ace Combat Quest and say that they use a Universal Standard Missile that is small enough for a fighter to carry dozens and powerful enough to take out most planes and tanks in two or three hits, at the cost of inferior range compared to RL missiles.

Military Description

Army: The Ustian Army is small, young, but well-trained, well-enough maintained (with foreign assistance), and heady off the success from finally driving the Belkans out of Ustio's borders. In terms of equipment, most of Ustio's army uses off-the-shelf Belkan (German) equipment of the late 1990s/early 2000s - Leopard IIs, Flakpanzer Gepards, MOWAG Eagles, and the like, alongside Osean and Yuktobanian fare, modified to fit existing ammunition stockpiles where necessary - T-80s and Abrams, BMP-2s, BTR-Ds, and the like, while their infantry weapons are almost solely Osean (American) design. For a TL;DR, the majority of their tanks, light vehicles, and anti-air is German with a few American and Russian tanks, their APCs and IFVs are Russian modified to use NATO ammunition, and their guns are American. Total numbers are roughly 80,000, including mercenaries.

Navy: Ustio is... well, was, a landlocked country, and as a result it does not have a navy. At all. This could be a problem.

Air Force: On paper, the Ustian Air Force is small, with only about 250 planes, and most of those are trainers, AWACS, and logistics. On paper. In reality, while the Ustian Army is mostly native with a sizable amount of mercenaries, the Ustian Air Force is almost solely composed of mercenaries, and including them results in a total of roughly 1500 aircraft, and includes bombers, fighters, transports, attackers, from a wide variety of OTL American, European, French, Russian, and even Japanese origin - ranging from the Mitsubishi F-1 and the MiG-21 to Raptors, Tu-95s to a single pair of B-2s on loan from the Osean Air Defense Force. Of note is that while most air forces fly in groups of four, the Ustian Air Force continues to, despite its swelled numbers, operate mostly in pairs.


National Goals : To not get invaded by neighbors, and to have enough allies to prevent that.


History : The plains that make up the bulk of Ustio have been inhabited, in one capacity or another, since the early Neolithic, and have been ruled off and on by lands both within and without that basin for much of that time. Since the end of antiquity, their rulers have mostly been the Belkan petty kingdoms to the west - the very name Ustio is descended from a proto-Belkan word for "Eastern." Through all the centuries, though, the Ustian people have retained a firmly independent spirit, that has never truly been crushed, despite Belka's best efforts at times.

During the Cold War between Osea and Yuktobania, Belka engaged in rapid military expansion, though it maintained its neutrality. For reasons unknown even to Ustians, Osea decided that a powerful Belka was a threat, neutral or otherwise, and tricked Belka into accepting an economic venture in 1987 to explore potential natural resources in Belka's southwestern Great Lakes region. Osea deliberately exaggerated the amount of resources present in the area and the economic venture quickly folded, taking Belka's economy with it. In December of that year, Belka's government underwent a Federal Law Review with the purpose of stabilizing the economy, and ultimately sheared off three eastern territories with histories of independent mindsets - Gebet, Recta, and Ustio. Ustio was officially declared independent on May the 12th of 1988, with Directus, its largest city, being named the capital. Belka also sold the Great Lakes region to Osea.

Over the next seven yeras, Ustio underwent little economic growth or diversification - the region was peaceful, its economy small but stable, and Ustio's agricultural industry did well for itself. South Belka Munitions built a few factories in the country, but they mostly sold to Belka and Osea, as Ustio did not have as great a need for weapons. Directus hosted one such factory, and its growth accelerated - relative to the rest of the country, at least. Ustio's peaceful days came to an end in February of 1995, when enormous deposits of many resources valuable to modern industry were discovered in Area B7R, a section of its northern desert. Belka, which had grown nationalist, irredentist, and incredibly powerful, took drastic action.

On March 25th, 1995, Belka invaded Ustio, Osea, and the nation of Sapin to Ustio's south. Ustio's small military was caught in complete surprise and was quickly overwhelmed, occupying Directus within days and the entire country by the end of the month bar the eastern and southern mountain ranges, most notably the Tyrann Mountains on the border with Ratio. Ustio allied itself with Osea and Sapin, with Yuktobania soon joining in to the surprise of many, with additional support from Ratio, Gebet, Recta, and Erusea. Ustio also took full advantage of the IUN Charter's lack of restrictions on mercenaries, hiring mercenaries in its army and air force by the thousands, and digging deep into what economic supplies it had left, in a mad attempt to save the nation, most notably including a pair of F-15 pilots in the 66th Air Force Unit, Galm Team.

It worked. After a bombing raid set to finish off the last of Ustian resistance was intercepted in totality, the Allied Forces began a slow push from all sides, with Ustio regaining ground mile by mile every day. The retaking of the Futuro Canal in Osea, linking the Great Lakes to the ocean, was a decisive blow against Belka's expansion, and Directus proper was retaken the day after independence day in mid-May of 1995. Belkan control of the remainder of Ustio swiftly crumbled, and the nation was liberated within days.

Ustian and Osean forces were preparing to "inspect" a Belkan fortress near the border on May 17, when...

(Remove all parenthesis when done)
#POD 3 (don't remove this!)
Last edited by Rupudska on Thu Dec 24, 2020 4:37 pm, edited 3 times in total.
The Holy Roman Empire of Karlsland (MT/FanT & FT/FanT)
THE Strike Witches NationState | Retired King of P2TM
Best thread ever.
MT Factbook/FT Factbook|Embassy|Q&A
On Karlsland Witch Doctrine:
Hladgos wrote:Scantly clad women, more like tanks
seem to be blowing up everyones banks
with airstrikes from girls with wings to their knees
which show a bit more than just their panties

Questers wrote:
Rupudska wrote:So do you fight with AK-47s or something even more primitive? Since I doubt any economy could reasonably sustain itself that way.
Presumably they use advanced technology like STRIKE WITCHES

User avatar
The Imperial Warglorian Empire
Powerbroker
 
Posts: 8104
Founded: Oct 10, 2015
Inoffensive Centrist Democracy

Postby The Imperial Warglorian Empire » Wed Dec 23, 2020 8:38 pm

Full Nation Name: Großgermanisches Reich
Short Nation Name: Deutschland
Unofficial Nation Name(s): SS-Deutschland, Burgundisches Deutschland (Burgundian Germany), Heydrich's Deutschland, SS-Ordenstaat Preußen
Flag / National Symbols:
Official Flag
Image

State Flag
Image

SS Logo
Image

Naval Ensign
Image

Government Type : One-Party Totalitarian Dictatorship
Official Political Ideology: Burgundian System
Head of State: Reinhard Heydrich
Head of Government: Philipp Bouhler
Government Description: The government system of Heydrich's Reich closely resembles that of the traditional Nationa Socialist state: a single political party in control of a national government with complete and utter totalitarian control over every aspect of life. Though it notably differs from the Third Reich by the exclusion of a Reichstag (German Parliament), which Heydrich officially dissolved before the Civil War began, giving the party (and therefore Heydrich as its Führer) complete and utter undisputed power.

Heydrich's Reich also differs in the overlapping power of the SS and the government. The SS, originally seen as the paramilitary arm of the party and later the elite of the armed forces through its Waffen SS branch, has for all intents and purpose taken over the government. This has effectively turned the Reich into an "Army with a State," as the SS now both compose of the majority of the armed forces and have complete control over the government.

Territory : East and West Prussia, Danzig and Poznan (which through ISOT hijinks, now contains the territories of Alsace-Lorraine, Rhineland-Palatine and the Saarland under Heydrich's control at the beginning of the Civil War, including its industry and its resources)
Territorial Ambitions: All territories formerly held by the Großgermanisches Reich
Capital City: Neue Berlin (formerly Königsberg)
Population: 2,560,000

Majority/Official Culture : German/Aryan

Majority/State Religion: State Atheism

Major Industries / Economic sectors: Food crops, cattle, fishing, armaments, manufactured goods, machinery
Amount of Industrialization: The industrialised factories and processing plants and of the Saarland, Elsass-Lothringen and Rheinland-Pfalz were mysteriously transported to the Posen Region, giving the Reich quite a hefty amount of industrialised facilities.
Economic Description: The Reich has both a strong industrialised and agricultural base, with the already established farmlands of Prussia providing a large source of foodstuffs. The factories of the west and the mighty dockyards in Hitlerstadt (formerly Danzig) and Neue Berlin (formerly Königsberg) give the Reich the capabilities of mass production (particularly in machinery and weapons) and with the resources of the western regions also being transported through, these facilities have both the fuel and the raw material to fuel any large scale war machine.

However, due to the lack of reliable oil sources within the Reich's territories, Germany will have to heavily rely on creating synthetic fuel from its abundant coal supply.

Technological Level:
-1960s (culturally, aesthetically)
-1970s (most other aspects, eg: military technology, aviation)
-1980s (electronics)
Magic and other shenanigans?: None (for now...)

Military Description

Army:
Reinhard Heydrich's Germany fields an army 560,000 strong.

As the civil war began, Heinrich Himmler sent an expeditionary force into Germany in order to support Heydrich. This expeditionary force composed of over 24,000 men from Himmler's elite Burgundian SS, divided into three units:
-The Walloon SS-Wallonien legion led by Léon Degrelle
-The French SS-Charlemagne legion led by Christian de La Mazière
-The Flemish SS-Langemarck legion led by Bert Eriksson
Brutally trained in a regime which sees them as inferior and expendable, these SS Legions are some of the most exceptionally trained, steadfast and ferocious units available in Heydrich's Army.

Over 150,000 members of the Waffen SS' foreign units (some of which were outside of Germany at the time), were also brought over. These units include:
-XV SS Cossack Cavalry Corps "Khmelnytsky" (Cossack) (30,000)
-29th SS Waffen Grenadier Division "Kaminski" (1st Russian) (15,000)
-14th SS Waffen Grenadier Division "Melnyk" (1st Ukrainian) (15,000)
-15th SS Waffen Grenadier Division "Latvija" (1st Latvian) (15,000)
-19th SS Waffen Grenadier Division "Livonija" (2nd Latvian) (15,000)
-23rd SS Panzer Grenadier Division "Nederland" (1st Dutch) (10,000)
-34th SS Volunteer Grenadier Division "Landstorm Nederland" (2nd Dutch) (10,000)
-25th SS Waffen Grenadier Division "Hunyadi" (1st Hungarian) (10,000)
-26th SS Waffen Grenadier Division "Horthy" (2nd Hungarian) (10,000)
-22nd SS Waffen Cavalry Brigade "Görgei" (3rd Hungarian) (5,000)
-SS Volunteer Waffen-Sturm-Brigade "Wenceslas" (Czech) (7,000)
-SS Volunteer Waffen-Sturm-Brigade "William the Conquerer" (British) (5,000)
-SS Volunteer Waffen-Sturm-Brigade "Washington" (American) (3,000)
Though it is a mystery why exactly these foreign troops were brought over, what is known is that they're ferocious fighters in their own right, many of them unconventional, and most of them brutally loyal to the lightning runes of the SS.

The Reich also has a standing force of 1,704 Tanks, mostly modern MBTs with a good amount of older models. Additionally, through the diverting of supply stockpiles via the machinations of Heydrich, the Reich also has a storage stockpile of approximately 1000+ more tanks, in the form of old WWII era Panzers.

Navy:
-1x Battleship
-2x Cruisers
-2x Frigates
-8x Destroyers (3x Modern, 5x WWII Era)
-5x Corvettes
-8x Submarines

Air Force:
-300x Jet Fighters (100x Modern, 100x Older, 50x WWII Era)
-200x Attack Aircraft (100x Modern, 100x Older)
-50x Light Bombers
-30x Heavy Bombers
-150x VTOLs
-100x Attack Helicopters
-100x Utility Helicopters
-70x ICBMs
-60x MRBMs
-10x SRBMs


National Goals: Consolidation of remaining German territory, reclamation of rightful German territory, the extermination of non-humans, re-establishment of German Hegemony, the survival of German culture


History: The Second World War broke out on September 1, 1939, and it was there that began the road of Axis domination. First, Poland fell, then the low countries, then France, then the Balkans. The British were pushed out of Africa by German and Italian forces, who marched through the streets of Alexandria and, with the help of Arab Nationalists, took the Middle East. Then Operation Barbarossa, the largest land invasion in history, began in 1941: with Soviet forces under Premier Nikolai Bukharin overrun after a bloody one year campaign, with the swastika flying over Moscow by 1942.

With the capitulation of the Soviet Union and the destruction of the American Fleet at the Battle of Midway by Japan, the Germans turned their full attention to the stubborn island nation of Britain. The Irish Republican Army, desiring to exploit the opportunity, took over Ireland in a violent coup and let in a wave of Axis troops to invade Britain from the west. The situation for Britain became worse when Operation Sealion came and German forces crossed the channel with the Royal Navy, brought low by defeats in the Mediterranean and constant air attacks by the Luftwaffe, was sidelined.

Yet the British, with the support of American troops, held on and put up a stubborn fight. Just when it looked like another stalemate the likes of WWI would occur, everything changed when a lone long-ranged German bomber, flying all the way from Europe to Japanese bases in Midway, dropped a single payload on Hawaii. The islands were engulfed in a bright flash, as 50,000 Americans would lose their lives to the very first Heisenberg Atomic Device.

The US, fearful of a nuclear strike on the mainland, withdrew from Britain and offered an immediate ceasefire. Though the remaining British fought the Axis stubbornly in the fields, the hills and the very streets of London, all would ultimately be in vain as the sun would finally set on the British Empire.

With that, the old world had fully fallen to the Axis. The Germans formed the Einheit, or Unity, Pakt among its many allies and puppet states, ushering in an age of German hegemony. They immediately sought to bring about their visions of a New European Order per the tenants of National Socialism: however, even in this moment of triumph, the tapestry would begin to unravel.

First was the Atlantropa Project, an attempt to dam the Strait of Gibraltar to drain the Mediterranean to open up more farmland. The project, done without the consent of Germany's Mediterranean allies, predictably ruined their economies as they began to drain the sea, leading to the Italian Empire, Turkey and Iberia abandoning the Einheitpakt and forming their own rival alliance, "The Triumvirate."

Next, under the strain of maintaining such extravagant building projects such as the rebuilding of Berlin into Germania, attempting to rebuild Europe as well as maintaining efforts to exterminate all "subhumans" in their eastern territories, the German economy would collapse in 1950, leading to a decade of economic crisis in Europe.

Just as the situation seemed to be stabilising, a threat from the East pushed back that progress as the remnants of the Red Army formed the West Russian Revolutionary Front, and launched a devastating attack into the Greater German Reich's eastern territories. The West Russian War as it would come to be called, grew bloody as the Wehrmacht struggled to fight against the Russian forces. Things would become only worse as Himmler and the SS, disillusioned by the Economic Collapse of 1950 and believing that National Socialism had become corrupt and decadent, planned to launch a coup.

Fortunately for the Reich, the situation quickly stabilised as the West Russian Revolutionary Front collapsed into a collection of squabbling warlords, and the SS coup was discovered and crushed, with Himmler and many of his followers exiled to their own private fief in France. This fief would come to be called "Ordenstaat Burgundy," where Himmler could apply his own extreme form of National Socialism which would be labelled as the "Burgundian System."

The Reich began to stabilise, abandoning its initial efforts of extermination in exchange for the nationwide enslavement of all "subhumans" to rebuild and maintain the economy. Yet again, however, as Der Führer Adolf Hitler's health began to rapidly decline at the turn of the decade, the Reich was split into four factions: The Loyalists, who desired to maintain the current status quo of National Socialism, led by Martin Bormann. The Militarists, who desire a return for Germany to its glory days and for it to once again march to war against her enemies, led by Hermann Göring. The Reformists, who thought that National Socialism had gone too far and that now it was time to reform the Reich into something less radical and more stable, led by Albert Speer. And finally, the SS, who adhere to Himmler's Burgundianism and wish to bring the extremist ideology to Germany, led by Reinhard Heydrich.

Heydrich and his SS were extremely unpopular in Germany due to their ruthlessness and their attempted coup, with many speculating that Hitler only allowed them to remain due to his respect of "The Man with the Iron Heart." Yet no one could've predicted exactly how far that respect went when, in 1962, days after the Nazis beat the Americans and Japanese in the Space Race, becoming the first men to land on the moon, Hitler declared that Reinhard Heydrich would be his successor.

Outraged and unable to accept that such a tyrant would become Führer, the other three factions and their leaders began to draw up plans to fight, as Heydrich began his own preparations for what he knew was coming. Heydrich began a brutal campaign of suppression and preparation: crushing student riots, using his position as Director of the SD to launch sabotage espionage operations against his rivals, diverting resources and scrambling communications.

It all came to a head when, in 1965, Hitler would fall into a coma and pass away. Soon afterwards, the leaders escaped to their respective strongholds, and only a week after his death, the Reich would collapse into Civil War. Heydrich, with reinforcements from Himmler's Burgundy and a fanatical SS Army at his back, prepared to march forth and claim what was rightfully his.

But then a bright flash engulfed his fiefs. The next morning, Heydrich and his followers (along with all of Prussia and most of the industrial western regions) mysteriously disappeared from the face of the earth without a trace, never to be found again.


#POD 3 (don't remove this!)
Last edited by The Imperial Warglorian Empire on Sun Jan 31, 2021 10:39 pm, edited 7 times in total.
Call me Warg or Antic
Yeah, u do that and I’m gonna have to force u to pull a France, and then a Vichy-Wargloria, after one of his allies proposed pulling an Italy

PROUD MEMBER OF THE FEDERATION OF ALLIES!

User avatar
Naval Monte
Postmaster-General
 
Posts: 13930
Founded: Sep 04, 2014
Civil Rights Lovefest

Postby Naval Monte » Thu Dec 24, 2020 8:12 am

Rupudska wrote:REMOVE BELKAN


BELKA DID NOTHING WRONG!
Naval Monte- The Mediterranean crossroads of mind-controlling conspiracies, twisted dimensions, inhuman depravity, questionable science, unholy commerce, heretical faiths, absurd politics, and cutting-edge art.

Make wonderful memories here, in Naval Monte.

User avatar
Ralnis
Postmaster of the Fleet
 
Posts: 28558
Founded: Aug 06, 2012
Ex-Nation

Postby Ralnis » Thu Dec 24, 2020 3:03 pm

Reservation App (Valid for 1 week)
Name of country reserved:Empire of Mak Khrazak
Territory: The Alps if possible. Whatever isn't claimed already
This account must be deleted. The person behind it is a racist, annoying waste of life that must be shunned back to whatever rock he crawled out from.

User avatar
The Imperial Warglorian Empire
Powerbroker
 
Posts: 8104
Founded: Oct 10, 2015
Inoffensive Centrist Democracy

Postby The Imperial Warglorian Empire » Fri Dec 25, 2020 1:42 am

Ralnis wrote:Reservation App (Valid for 1 week)
Name of country reserved:Empire of Mak Khrazak
Territory: The Alps if possible. Whatever isn't claimed already

Just the Alps? Or perhaps you want all of Switzerland?

https://imgur.com/gallery/MkbwUXC

That fine?
Last edited by The Imperial Warglorian Empire on Fri Dec 25, 2020 1:45 am, edited 2 times in total.
Call me Warg or Antic
Yeah, u do that and I’m gonna have to force u to pull a France, and then a Vichy-Wargloria, after one of his allies proposed pulling an Italy

PROUD MEMBER OF THE FEDERATION OF ALLIES!

PreviousNext

Advertisement

Remove ads

Return to Portal to the Multiverse

Who is online

Users browsing this forum: No registered users

Advertisement

Remove ads