NATION

PASSWORD

Mass Effect Factions: Undercurrent [Codex]

For all of your non-NationStates related roleplaying needs!
User avatar
G-Tech Corporation
Khan of Spam
 
Posts: 63982
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Mass Effect Factions: Undercurrent [Codex]

Postby G-Tech Corporation » Thu Nov 12, 2020 11:50 am

Mass Effect Factions: Undercurrent

Codex





OOC

Accepted Factions for the RP linked above should post their pertinent details here. Please keep these Codex entries updated month to month, or I'll have to run the math for you, and that is unlikely to be gentle. Obviously, if you aren't an accepted faction from the aforementioned RP, please don't post here. Feel free to swing by the OOC linked above if you are interested in joining.




Pertinent Information to Include
Faction Name
Held Worlds | Infrastructure
Claimed Worlds
Leaders | Leader Qualities
Naval Forces | Naval Force Locations
Ground Forces | Ground Force Locations
Researched Technologies | Technologies in Progress
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

User avatar
G-Tech Corporation
Khan of Spam
 
Posts: 63982
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Fri Nov 13, 2020 6:07 am

The Geth Consensus

Infrastructure and Held Worlds:
Perseus Veil
[955]
Rannoch (Near Garden): 1 Orbital Battlestation, 3 Mining Complexes, 4 Industrial Complexes, 2 Fuel Depot, 4 Urban Areas, 1 Research Facility, 1 Military Shipyard (352)
Uriyah (Barren): 4 Mining Complexes, 2 Industrial Complexes (96)
Asteroid Belt: 4 Orbital Mining Stations (130)
Adas (Hostile): 4 Mining Complexes, 2 Industrial Complexes (96)
Kaddi (Barren): 4 Mining Complexes, 2 Industrial Complexes (96)
Haza (Gas Giant): 2 Orbital Mining Stations, 1 Orbital Fuel Station (185)

[1056]
Tremor (Hostile): 4 Mining Complexes, 2 Industrial Complexes (96)
Stronghold (Garden): 7 Mining Complexes, 4 Industrial Complexes, 3 Urban Areas, 2 Fuel Depot, 1 Shipyard (398)
Order (Terran): 5 Mining Complexes, 3 Industrial Complexes, 1 Urban Area, 1 Fuel Depot (185)
Sterous (Gas Giant): 2 Orbital Mining Complexes, 1 Orbital Fuel Station (185)
Taciturn (Barren): 4 Mining Complexes, 2 Industrial Complexes (96)
Glassimar (Barren): 4 Mining Complexes, 2 Industrial Complexes (96)

[586]
Lux (Barren): 4 Mining Complexes, 2 Industrial Complexes (96)
Perlimian (Gas Giant): 2 Orbital Mining Stations, 1 Orbital Fuel Station (185)
Tenebris (Terran): 5 Mining Complexes, 3 Industrial Complexes, 1 Urban Area, 1 Fuel Depot (185)
-Navigos (Garden): 5 Mining Complexes, 3 Industrial Complexes (120)

Ascendant Threshold
[1324]
Bastion (Garden): 7 Mining Complexes, 4 Industrial Complexes, 4 Urban Areas, 2 Fuel Depot (373)
-Sentinel (Barren): 5 Mining Complexes, 3 Industrial Complexes (116)
-Watchman (Barren): 5 Mining Complexes, 3 Industrial Complexes (116)
-Wanderer (Barren): 5 Mining Complexes, 3 Industrial Complexes (116)
Ulterior (Hostile): 4 Mining Complexes, 2 Industrial Complexes (96)
Erasmus (Gas Giant): 2 Orbital Mining Stations, 1 Orbital Fuel Station (185)
Clario (Barren): 4 Mining Complexes, 2 Industrial Complexes (96)
Saphros (Barren): 4 Mining Complexes, 2 Industrial Complexes (96)
Bastion Kuiper Belt: 4 Orbital Mining Stations (130)

[840]
Curator (Barren): 4 Mining Complexes, 2 Industrial Complexes (96)
-Ratha (Barren): 5 Mining Complexes, 3 Industrial Complexes (116)
Halcyon (Terran): 5 Mining Complexes, 3 Industrial Complexes (135)
Cruxas (Hostile): 4 Mining Complexes, 2 Industrial Complexes (96)
-Numerat (Barren): 5 Mining Complexes, 3 Industrial Complexes (116)
Mistval (Gas Giant): 2 Orbital Mining Stations, 1 Orbital Fuel Station (185)
Lathe (Barren): 4 Mining Complexes, 2 Industrial Complexes (96)

[1121]
Lament (Terran): 5 Mining Complexes, 3 Industrial Complexes (135)
-Revenant (Barren): 5 Mining Complexes, 3 Industrial Complexes (135)
Harmony (Garden): 7 Mining Complexes, 4 Industrial Complexes, 4 Urban Areas, 2 Fuel Depot (373)
Asteroid Belt: 4 Orbital Mining Stations (170)
Luminescence (Barren): 4 Mining Complexes, 2 Industrial Complexes (96)
Warder (Barren): 4 Mining Complexes, 2 Industrial Complexes (96)
-Deliverance (Barren): 5 Mining Complexes, 3 Industrial Complexes (116)

Numantia Expanse
[1606]
Numantia (Garden): 7 Mining Complexes, 4 Industrial Complexes, 4 Urban Areas, 2 Fuel Depot (373)
-Terrus (Barren): 5 Mining Complexes, 3 Industrial Complexes (120)
Jax (Hostile): 4 Mining Complexes, 2 Industrial Complexes (96)
Riven Major (Barren): 4 Mining Complexes, 2 Industrial Complexes (96)
Riven Minor (Barren): 4 Mining Complexes, 2 Industrial Complexes (96)
Asteroid Belt: 4 Orbital Mining Stations (200)
Finevil (Terran): 5 Mining Complexes, 3 Industrial Complexes (120)
Godseye (Gas Giant): 2 Orbital Mining Stations, 1 Orbital Fuel Station (185)
-Lisseb (Barren): 5 Mining Complexes, 3 Industrial Complexes (120)
Kuiper Belt: 4 Orbital Mining Station (200)

[1084]
Reticence (Barren): 4 Mining Complexes, 2 Industrial Complexes (96)
Marive (Gas Giant): 2 Orbital Mining Stations, 1 Orbital Fuel Station (185)
Asteroid Belt: 4 Orbital Mining Stations (200)
Kurnos (Gas Giant): 2 Orbital Mining Stations, 1 Orbital Fuel Station (185)
-Heritage (Barren): 4 Mining Complexes, 2 Industrial Complexes (96)
-Forebearer (Garden Moon): 5 Mining Complexes, 3 Industrial Complexes (130)
Armitage (Barren): 4 Mining Complexes, 2 Industrial Complexes (96)
Ortho (Barren): 4 Mining Complexes, 2 Industrial Complexes (96)

Far Rim
[405]
Gotha (Hostile): 5 Mining Complexes, 3 Industrial Complexes (130)
Charoum (Gas Giant): 2 Orbital Mining Stations, 1 Orbital Fuel Station (185)
Haestrom (Hostile): 5 Mining Complexes, 3 Industrial Complexes (130)

Total Income: 9067

Claimed Worlds: None


Leaders

Legion: Intelligence III - Rannoch
Exarch: Intelligence II - Rannoch
Variant: Base - Midnight Expanse


Military and Deployments

Rannoch Orbit - 28 Dreadnaughts (8 HV MACs), 1 Hyperdread, 9 Battlecruisers, 10 Battlegroup Carriers with 30 Fighter Wings and 10 Interceptor Wings, 5 Heavy Cruisers, 10 Destroyers, 21 Corvette Packs, 5 Transports
Rannoch Ground - 25 Infantry Divisions, 10 Anti-Orbital Batteries


Technologies

Researched: Manufacturing Subroutines, He-3 Mining Efficiency
Researching: Efficient Mining (10/60)


Constructing

Rannoch: [35%] [695/700] 3 Dreadnaughts (1/8) | 21 Light Cruisers (0/3)
Uriyah: [100/100] 22 Fighter Wings (0/2) | 1 Corvette Pack (0/2)


Month Four Updated
Last edited by G-Tech Corporation on Tue Dec 08, 2020 8:33 am, edited 6 times in total.
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

User avatar
Revlona
Negotiator
 
Posts: 7284
Founded: Jan 23, 2017
Father Knows Best State

Postby Revlona » Fri Nov 13, 2020 7:49 am

The Republic of Korlus


Infrastructure and Held Worlds
:
Planetary Income - 50 Credits
2x Industrial Complexes - 20 credits
4x Mining Complex -28 Credits
1x Shipyard - 15 Credits
1x Planetary Fuel Depot - 5 credits
1x Small spaceport - 50 credits
1x Urban Areas - 45 credits
1x Gambling Den - 20 credits
1x Mining Ship - 20 credits


Total Income: 253
Claimed Worlds:
Anhur
Wrill
Illium
Hesktok
Odasst

Leaders

Savannah Gurel: Base - Human


Military and Deployments

Korlus Ground Defense Forces:
4 infantry Divisions (1st-4th Korlus Line)
1 Armored Division (1st Korlus Armored)
1 Anti Orbital Division (1st Korlus Anti-Orb)

Korlus Void Defense Forces:
2 Battlegroup carriers (KSV Iris, KSV Blue Sun)
3 Battlecruisers (KSV Redemption, KSV Solar Warrior, KSV Indisputable)
1 Heavy Cruiser (KSV Mediatior)
10 Destroyers
5 Frigates
2 Transports
4 Interceptor Wings (2 Stationed aboard the KSV Iris 2 Stationed aboard KSV Blue Sun)
4 Fighter Wings (2 Stationed aboard the KSV Iris 2 Stationed aboard KSV Blue Sun)


Technologies

Research: None
Researched: None


Month 0
Lover of doggos

User avatar
Nuxipal
Powerbroker
 
Posts: 9250
Founded: Apr 25, 2010
Corrupt Dictatorship

Postby Nuxipal » Fri Nov 13, 2020 9:55 am

Illium
Image



Leaders: Illium Corporate Council
Citadel Council member Y/N or N/A: N/A
Brief description of diplomatic relations: Cautious Approach with most factions. Warmer relations with Asari Factions. Open trade with all except the Quarians.
Military state of readiness: 40%

Economy:
Credits: 849.75 + 230 + 386.5 + 176 + 100 (just natural income) + 45 (banks) + 125(mining ships)= 1912.25
Research Points: 1 Research Stations x 12 RP = 12


Infrastructure and Claimed Worlds
Tasale System - 1507.8
Illium: Garden World
Natural Income: 100
Total Income: 100 + 722.5= 822.5
Total Research: 12
Natural Pc: 700
4 Urban Areas, 7 Mining Complexes, 2 Gambling Dens, 4 Industrial Complexes, Research Facility, 2 Fuel Depot, 1 Shipyard, 1 Asari Bank, Intelligence Center, 1 Major Spaceport

(Small Space Station)
Total Income: 0 + 10% system = 125.65
Production Capacity: 100
Level 1 Planetary Defense Gun

(Small Space Station)
Total Income: 0 + 10% System = 125.65
Production Capacity: 100
Level 1 Planetary Defense Gun

Teukria - Barren
Natural Income: 25
Total Income: 25 + 19 = 44
Total Research: 0
Natural Pc: 100
2 Mining Complexes, 1 Industrial Center

Asteroid Belt
Natural Income: 10cr/Month
Total Income: 10 + 100 = 110
2 Orbital Mining Station

Thail: Gas Giant
Natural Income: 40
Total Income: 40 + 75 = 115
1 Orbital Mining Station, 1 Orbital Fuel Station

Naxel: Gas Giant
Natural Income: 40
Total Income: 40 + 125 = 165
2 Orbital Mining Station, 1 Orbital Fuel Station


Zelene System - 230
Helyme - Near Garden
Natural Income: 75
Total Income: 75 + 85 = 160
Total Research: 0
Natural PC: 500
1 Urban Area, 1 Fuel Depot, 5 Mining Complexes

Gaelon: Gas Giant
Natural Income: 40
Total Income: 40 +30 = 70
1 Orbital Mining Station


Lusarn System - 399
Euntanta - Terran World -88
Natural Income: 50
Total Income: 50 + 38 = 88
Natural PC: 300
4 Mining Complex, 2 Industrial Center


Tarith - Garden World - 298.5
Natural Income: 100
Total Income: 100 + 198.5= 298.5
Total Research: 0
Natural Pc: 700
1 Urban Area, 1 Fuel Depot, 4 Industrial Centers, 6 Mining Complexes, 1 Shipyard, Small Spaceport


Ondeste System - 176
Zesmeni - Terran World - 88
Natural Income: 50
Total Income: 50 + 38 = 88
Natural PC: 300
4 Mining Complex, 2 Industrial Center

Acaeria - Barren
Natural Income: 25
Total Income: 25 + 19 = 44
Total Research: 0
Natural Pc: 100
2 Mining Complexes, 1 Industrial Center

Maisuth - Barren
Natural Income: 25
Total Income: 25 + 19 = 44
Total Research: 0
Natural Pc: 100
2 Mining Complexes, 1 Industrial Center


Faia System -
Zorya - Garden World - CLAIMED WORLD
Natural Income: 100
Total Income:
Total Research: 0
Natural Pc: 700


Amun System - 219
Anhur - Garden World - 219
Natural Income: 100
Total Income: 100 + 119 = 219
Total Research: 0
Natural Pc: 700
2 Urban Areas, 2 Mining Complexes, 2 Industrial Complexes, 1 Fuel Depot, Level 2 Ground Fortifications, Level 1 Planetary Defense Guns


Banking System: Bank # x 45 = 45
Thessia



Completed Technologies
He-3 Mining Efficiency


Military
Space Forces:
Orbit of Illium -
2 Battlecruisers(High Velocity Mass Drivers, Redundant Kinetic Barriers), 2 Heavy Cruisers, 15 Light Cruisers(14 with: High Velocity Mass Drivers), 9 Destroyers, 10 Frigates, 6 Fighter Wings, 2 Interceptor Wings

2 Light Transport, 1 Transport

Orbit of Tarith -
3 Heavy Cruisers (damaged), 1 Light Cruisers(damaged), 1 Destroyer

Tasale System -
5 Mining Ships




Ground Forces:

1 Artillery Battalion (with high quality armaments), 2 Armored Divisions(with advanced armor), 3 Infantry Divisions (all with Combat Biotics and Sniper teams; 2 with Advanced armor, 1 with Electronic Warfare capabilities)


2 Infantry Division (1 with Combat Biotics)


3 Infantry Division


2 YMIR Mech Divisions, 4 Militia, 1 Anti-Orbital

Leaders:

Nassana Dantius - Str: 1 Int: 0 Brv: 0
Rana Thanoptis - Str: 0 Int: 0 Brv: 0
Ereba T'vesh - Str: 0 Int: 0 Brv: 0


Construction Queue
Illium: 290/700
10 Light Cruisers - 250 - 1.8 Months
1 Battlegroup Carrier - 40 - 2.5 Months
2 Frigates - 20 - .4 months

Helyme: 0/500


Tarith: 174/700
Repair - 2 Heavy (4 months repair) (26 cr) (90 PC) Tarith (1 month)
1 Heavy (5 months repair) (16 cr) (45 PC) Tarith (2 months)
1 Light ( 3 months) (9 cr) (25 PC) - Tarith (1 month)
2 Light Transports - 14 cr - .7 months



Anhur: 20/700

2 Infantry - 20 - .2 Months
Last edited by Nuxipal on Mon Dec 14, 2020 2:41 pm, edited 20 times in total.
National Information: http://kutath.weebly.com/

User avatar
Lunas Legion
Post Czar
 
Posts: 31100
Founded: Jan 21, 2013
Psychotic Dictatorship

Postby Lunas Legion » Fri Nov 13, 2020 3:27 pm

Omega



History


Omega is less of a nation, more of a loose coalition of criminal gangs, smugglers, mercenaries, terrorists, slavers and exiles drawn together by the leadership of Aria T'Loak, de facto warlord of Omega. Although her control over the station is less a formal thing, and more one backed by the threat of brutal violence and murder on anyone who pushes the boundaries too much. Aria usurped control of the station from the Krogan warlord now called the Patriarch, having worked her way into his inner circle as a dancer and undermining his authority and securing allies as she went. Although her rule on Omega is, relatively speaking, secure, Omega is a beast that always needs a careful eye on it which has not allowed Aria to secure further power in the Terminus directly, instead using her position on Omega to rule through a coalition of allies, subordinates, proxies and tributaries in a tangled web of loyalties that is known only to the spider at its midst.


Pros/Cons


Pros
Citadel of the Terminus - A Rallying call for the Terminus Systems, Omega is everything the Citadel is not. The Citadel is pristine and sleek. Omega is dirty and non-symmetrical. Because of this, it still is a crime-ridden hell hole. However, this crime ridden hellhole attracts the best mercenaries and soldiers around. Omega's Infantry cost 50% less and are produced 25% faster. Additionally a single Militia unit with Low Quality Weapons is produced on the station every month.

Mines of Omega - Omega was built on an Eezo Rich asteroid and the station's initial wealth came from these mines. While other sources have surpassed these the wealth of Omega's Eezo cannot be discounted, as it still supplies the Terminus with the majority of its Eezo. Mines built on Omega have a +5 credit bonus.

Cons
Pirate and Smuggler's Den - While smuggling and piracy were once mainstays of Omega's economy, they now seem to have finally become a drain on it. Upgrades to all ground units cost 50% more (based on original costs)

Lawless Environment: Omega is a great place for those seeking the illicit- less useful for legitimate enterprises due to intellectual property theft and protection fees. Industrial Districts and Urban Areas produce 25% less Credits.


Infrastructure and Held Worlds/Claims


Sahrabarik System
  • Urdak (Gas Giant):
    Natural Income: 40 credits / month
    Orbital Mining Station (30 credits / month)
  • Omega (Major Space Station) (+30% system income):
    4 Urban Areas (132 credits / month)
    7 Mining Complexes (84 credits / month)
    3 Industrial Complexes (12 credits / month, -15% ship construction time)
    2 Fuel Depots (10 credits / month)
    1 Shipyard (15 credits / month, -10% ship construction time)
  • Imorkan (Gas Giant):
    Natural Income: 40 credits / month
    Orbital Mining Station (30 credits / month)
  • Bindur (Gas Giant):
    Natural Income: 40 credits / month
    Orbital Mining Station (30 credits / month)

    System Total: 454 credits / month (+ 30% from Omega - Major Space Station)
    Final System Income: 590 credits / month




    Fathar System
  • Lorek (Garden World) (Claim)
  • Korar (Barren)
  • Dorgal (Hostile)



Cluster Income: 590 credits / month


Mil System
  • Akraia (Barren)
  • Lisir (Barren)
  • Chalkhos (Garden World)
    Natural Income: 100 credits / month)
    Urban Area (33 credits / month)
    3 Mining Complexes (21 credits / month)
    2 Industrial Complexes (4 credits / month)
    Fuel Depot (5 credits / month)
    Gambling Den (15 credits / month)
    Planetary Total: 178 credits / month
  • Mylasi (Barren)
  • Selvos (Barren)
  • Terapso (Gas Giant)

    System Total: 178 credits / month
Cluster Income: 178 credits / month


Total Income: 768 credits / month
Holdover Credits: 0
Credits at start of turn 2: 768


Production and Expenditure
1 Militia w/ Low-Quality Weapons (free)
2 Gambling Dens (Omega) (300)
Small Spaceport (Omega) (120)
30 Frigates (300) (2 months remaining)
8 Fighter Wings (48) (2 months remaining)
Credits Remaining: 0


Construction
Omega (479/500 Production Capacity in use, -25% Construction Time)
1 Destroyer (15 PC, 1 months remaining)
10 Fighter Wings (60 PC, 1 month remaining)
8 Fighter Wings (48 PC, 2 months remaining)
8 Interceptor Wings (56 PC, 1 month remaining)
30 Frigates (2 months remaining)
1 Light Cruiser (repairs) (2 months remaining)


Leaders
Aria T'Loak (0/0/0)
Liselle T'Loak (Bravery 1, 0, 0)


Army
Omega Guard Corps
2 Infantry Divisions

Army of the Terminus
2 Militia Divisions w/ Low-Quality Weapons

Navy
Omega Raiding Fleet
3 Battlecruisers
10 Heavy Cruisers
10 Light Cruisers
31 Frigates

Omega Transport Fleet
5 Light Transports
Last edited by Lunas Legion on Fri Nov 27, 2020 7:23 am, edited 15 times in total.
Last edited by William Slim Wed Dec 14 1970 10:35 pm, edited 35 times in total.

Confirmed member of Kyloominati, Destroyers of Worlds Membership can be applied for here

User avatar
The National Dominion of Hungary
Minister
 
Posts: 2518
Founded: May 31, 2012
Iron Fist Consumerists

Postby The National Dominion of Hungary » Fri Nov 13, 2020 3:56 pm

The Migrant Fleet of the Quarian State


Infrastructure and Held Worlds


Ashan System
Anthur (Barren) - 2 Mining Complexes.
Lissu (Dextro-Garden/Terran) - 4 Mining Complexes - 2 Fuel Depots

Civilian Fleet

Liveship Rayya (2 Urban Areas - 2 Fuel Depots - 1 Small Spaceport)
Liveship Neema (2 Urban Area - 2 Fuel Depots - 3 Industrial Complexes - 1 Shipyard)
Liveship Shellen (2 Urban Area - 2 Fuel Depots - 3 Industrial Complexes - 1 Shipyard)
Liveship Syn'Alora'Tris (1 Urban Area - 2 Fuel Depots - 3 Industrial Complexes - 1 Shipyard)
Liveship Chayym (1 Urban Area - 2 Fuel Depots)
Liveship Tesin'Lieya (2 Fuel Depots)
Liveship Korr'Valiya (2 Fuel Depots)
Liveship Helash (2 Fuel Depots)


Leaders

Admiral Daro'Xen vas Moreh.


Military and Deployments


Civilian Fleet - Orbit of Citadel
- 8 Habitation Ships.
- 5 Mining Ships.

Heavy Fleet - Orbit of Citadel
- 2 Battlegroup Carriers (Enhanced Life Support Systems(Free)) - 2 Fighter Wings and 2 Interceptor Wings each.
- 10 Dreadnaughts - (High Velocity Mass Drivers - Enhanced Life Support Systems (Free))
- 10 Light Cruisers - (Enhanced Life Support Systems (Free))
- 20 Destroyers - (Enhanced Life Support Systems (Free))
- 60 Frigates (Enchanced Life-Support (Free))
- 20 Corvette Packs (Disruptor Torpedo Banks - Enchanced Life-Support (Free))

Patrol Fleet - Orbit of Citadel
- 5 Light Cruisers - (Enhanced Life Support Systems (Free))
- 5 Destroyers - (Enhanced Life Support Systems (Free))
- 20 Corvette Packs (Disruptor Torpedo Banks - Enchanced Life-Support (Free))

MFMC Transport Flotilla - Orbit of Citadel
- 10 Bulk Transports - (Enhanced Life Support Systems (Free))
- 5 Transports - (Enhanced Life Support Systems (Free))
- 5 Light Transports - (Enhanced Life Support Systems (Free))
- 10 Assault Lander Wings.

The MFMC
4 MFMC Infantry Divisions - Rayya
1 MFMC Infantry Division - Neema
1 MFMC Infantry Division - Shellen
1 MFMC Infantry Division - Syn'Alora'Tris


Technologies

Research: None
Researched: None


Construction Queue


3 Infantry Divisions - 30 credits - Started Month 2 - Finished Month 5.
20 Frigates - (Boarding Troops - Enchanced Life Support (Free)) - Started Month 2 - Finished Month 4.
10 Fighter Wings - Started Month 2 - Finished Month 4.
10 Light Cruisers (Enchanced Life Support (Free)) - Started Month 3 - Finished Month 6
3 Heavy Cruisers (Enhanced Life Support (Free)) - Started Month 3 - Finished Month 8


Last edited by The National Dominion of Hungary on Sat Nov 28, 2020 2:11 am, edited 4 times in total.

Plotek i medialnych bredni nie daj sobie wmówić,
Codziennie się rozwijaj i nie daj się ogłupić,
Atakowi propagandy stawiaj czoło dzielnie,
Nie daj sobą sterować i myśl samodzielnie.


Mass Effect Andromeda is a solid 7/10. Deal with it.

User avatar
Segmentia
Powerbroker
 
Posts: 8796
Founded: Jan 16, 2010
Psychotic Dictatorship

Postby Segmentia » Wed Nov 18, 2020 9:46 am

The Asari Republics


Infrastructure
Athena Nebula
Parnitha System: System income: 1,404.6
Thessia: 105NI + 678 I = 783 +50% = 1,175.5
PC: 700, 40% ground unit training time reduction, 30% ship build time reduction
2 Fuel Depots: +10
4 Urban area: +180, -40% ground units construction time
7 Mining Complex: +49
4 Industrial Complex: +20, -20% ship build time reduction
1 Research Station: +10 RP
1 Citadel Embassy: +54, 30% credits on Thessia
1 Shipyard: +15, -10% ship build time reduction
1 Intelligence center
1 Gambling den: +20
1 Major Spaceport: +330

2 Minor Space Stations: 110 + 20% = 132
2 Lvl 1 defense guns
2 Fuel Depots: +10
2 Industrial Complex: +10, 5% ship time reduction per station
2 Urban Areas: +90

Piares: 52.5NI + 38 I = 90.5 + 20% = 108.6
4 Mining Complex: +28 -45 (One free)
1 Industrial Complex: +5
1 Fuel Depot: +5

Ialessa System
Sanves: 105NI + 379 I = 484CI
2 Fuel Depots: +10
4 Urban area: +180
7 Mining Complex: +49
4 Industrial Complex: +20
1 Gambling Den: +30
1 Small Spaceport: +90

Orisoni System
Niacal: 105NI + 379 I = 484CI
2 Fuel Depots: +10
4 Urban area: +180
7 Mining Complex: +49
4 Industrial Complex: +20
1 Gambling Den: +30
1 Small Spaceport: +90

Tomaros System
Lusia: 105NI + 379 I = 484CI
2 Fuel Depots: +10
4 Urban area: +180
7 Mining Complex: +49
4 Industrial Complex: +20
1 Gambling Den: +30
1 Small Spaceport: +90

Silean Nebula
Nahuala System
Hyetiana: 105NI + 379I = 484CI
2 Fuel Depots: +10
4 Urban area: +180
7 Mining Complex: +49
4 Industrial Complex: +20
1 Gambling Den: +30
1 Small Spaceport: +90

Kypladon System
Cyone: 105NI + 379I = 484CI
2 Fuel Depots: +10
4 Urban area: +180
7 Mining Complex: +49
4 Industrial Complex: +20
1 Gambling Den: +30
1 Small Spaceport: +90

Teyolia System
Nevos: 105NI + 154 I = 259
2 Urban Areas: +90
7 Mining Complex: +49
2 Industrial Complex: +10
1 Fuel Depot: +5

Nimbus Cluster

Mesana System
Lesuss: 105NI + 154 I = 259
2 Urban Areas: +90
7 Mining Complex: +49
2 Industrial Complex: +10
1 Fuel Depot: +5

Pelion System
Trategos: 78.75NI + 90 I = 168.75
5 Mining Complex: +35
1 Urban Area: +45
1 Industrial Complex: +5
1 Fuel Depot: +5


Claims
Claimed Worlds:
Kurinth
Janiri
Athame
Tevura
Carcosa
Haqet
Egaon
Turvess
Kype
Meraxant
Jarrix
Upas
Bekenstein
Veltman
Feynman
Noveria


Foreign Investment
Total income: +45
1 Bank on Illium: +45


Economy
Left over from month 3 spending: 3.4
Income from Month 3: 3,366


Military:

a) On Planet Forces(Ground Battalions and Docked Ships):
Thessia: 4 Infantry Divisions(Combat Biotics), 2 Gunship wings
Sanves: 4 Infantry Divisions(Combat Biotics)
Niacal: 4 Infantry Divisions(Combat Biotics)
Lusia: 4 Infantry Divisions(Combat Biotics)
Hyetiana: 4 Infantry Divisions(Combat Biotics)
Cyone: 4 Infantry Divisions(Combat Biotics)

b) Space Fleets (If orbiting a Planet state: 'Orbit of ____". Stationed Ground Battalions go in Transport.):
Thessia: 1 Hyperdread, 5 Dreadnoughts
Sances: 2 Dreadnoughts, 2 Light Cruisers
Niacal: 2 Dreadnoughts, 2 Light Cruisers
Lusia: 2 Dreadnoughts, 2 Light Cruisers
Hyetiana: 2 Dreadnoughts, 2 Light Cruisers
Cyone 2 Dreadnoughts, 2 Light Cruisers


Thessia: PC: 700, 40% ground unit training time reduction, 30% ship build time reduction
1 Transport, 3 months -25
9 Corvette Packs, 2 months, -36 credits


Leaders
Tela Vasier: Strength 1, Bravery 0, Intelligence 1
Matriarch Benezia: Strength 0, Bravery 0, Intelligence 0
Shiala: Strength 0, Bravery 1, Intelligence 0


Month 3: Start:
Colonial Viceroys: Gain 5% more Credits from Natural Income. 40 Research.
Finish: Colonial Viceroys: Gain 5% more Credits from Natural Income. 40 Research.


Intelligence center on Thessia
Last edited by Segmentia on Tue Dec 08, 2020 9:59 am, edited 15 times in total.
"We've lost control! Now for the love of Earth...and the Sovereign Colonies, we've got to do what's right."

User avatar
Ralnis
Postmaster of the Fleet
 
Posts: 28558
Founded: Aug 06, 2012
Ex-Nation

Postby Ralnis » Sat Nov 21, 2020 10:02 pm

Faction Name: Batarian Hegemony
Leader: Hegemon Bora Sarsa
Citadel Council Member: N
Diplomatic Relations: Being the equivalent of being North Korea hurts diplomatic standing in the galaxy. They had become a rogue state with the Council putting sanctions on their economy and forcing them to go into the Terminus, making their language the standard in the galactic north. This also doesn't help that they got beat in the Skyrillean Verge via a proxy war with criminal warlords and state-backed slaver bands. Another thing that also had put the galaxy on edge is the new Hegemon and him faciliating the largest migration of Vorcha ever seen in the galaxy, helping their crippled state and enlarging the slave trade.

History: With the whole of the Blitz turned the Hegemony in on itself. With the sanctions had caused the despotic nation economy to become crippled but the rise of Humanity had saw that the decades of work from attempts of expansion shattered. The current Hegemon and his administration were to blame for the repeated failures. Within a couple of nights, the previous Hegemon was assassinated along with his allies.

The one who ordered it was the Head Vicar of the Batarian religion, Bora Sarsa. Bora had saw the decline of the mighty Hegemony for decades ever since the sanctions from the Council and the rising of Humanity. The Vicar believed that the Hegemony needed a change, a change that could put the four-eyed slavers on a path they were meant to have. The people knew of Bora and his ways of speaking to the heart of the Batarian people with his fiery messages and religious power. When he came in power, he had used his power as the former religious head to gather a large amount of support within both the government and the common people.

This allowed him to bring about changes needed with the declining rogue state and the paper tiger of their navy. The first was the decline of the massive need to escalate the fight with the Humans over the Verge, pulling back the military towards the Savage Spur and redirecting their navy to patrols against those who would be against the new Hegemon. This is one of the goals to officially end the war with the Humans as the government was looking more to the Terminus to be more as the gold mine for trading.

This came with the onset of slaves and their economy always being poor. However there was a need for labor, slaves and workers since automation was not going to be updated. This came in one unlikely source came in the form of Vorcha. Local Vorcha clans that had been displaced by the Blood Pack or others during the Blitz. They were not just looking for work, but for a place to live. The Hegemon and the regime saw something in the Vorcha, they had pulled up information about the Asari tests of the Vorcha's intelligence and decided on a plan. The Vorcha clans were allowed to join the Hegemony in exchange for loyalty. Many had to be threatened and beaten in order to understand the strength of the Batarians but this was considered unprecedented on such a large scale.

The local Vorcha clans, not having a place to go, accepted. This acceptance was something no other species has done and allowed an exodus of millions to Hegemony space. Many who were loyal had became more than just savage warbands and scavengers, they had found a better prosperity than anyone of their kind outside of the Citadel. Of course the Batarians considered them second-class citizens but ones who had shown their usefulness as they provided a necessary manpower that other slaves couldn't. This need grew with their desperateness and the loyal Vorcha were tasked with bring more of their clans.

These Vorcha that went out into the galaxy sparked a migration among local clans and even foreign ones from into the Terminus. The Vorcha came in the numbers that rivalled small cities and sparked the single, biggest movement of a species in the history of the galaxy. The need for Vorcha became so great that the galactic slave market flooded with the enslaved pests, either from rival clans or groups like the Blood Pack who sold them off in bulk to Batarian merchants. Even Batarian warlords had started to use them for various uses.

The source of Vorcha manpower provided the crippled economy a stimulus shot. This had the effect that many of the aristocracy started to treat the enslaved Vorcha as chattel and started to teach that they were lesser to those with four-eyes. This social engineering worked as Vorcha matured in a matter of years and they could domesticate them. Even those who were loyal had their children learned about their duty to the Hegemony and the Batarians. It showed as the Vorcha who were the most prosperous had became true leaders among their people, owning slaves, some even had became the leaders of planets.

However those were only propped up by the regime. The Vorcha themselves always had the scraps of the pick and were treated like they were second-class citizens. Even the planets they became leaders of were no more than hazardous ones that could restrict explosive population growth beyond the normal control programs that they had enacted on both loyal and enslaved Vorcha. However the Vorcha can adapt and adapt well to it. So even those planets have been able to make more profit than sending in slaves and Batarians.

The new backbone of the regime allowed for the new Hegemon to increase their military beyond what the old one did. New dreadnoughts, cruisers, and even carriers started to appear from the berths. Many of the controlled information had kept a strong tabs on the military building but the galaxy had noticed it and some had speculate it was because of the massive Vorcha manpower that they have been recruiting and enslaving to allow them to build up their military. Now the rogue state has hounds at their borders and they needed to expand beyond their borders or try to get to the wider galaxy. As of right now the Hegemony is in a bit of a hassle no matter where they look at it, but the future does have some light, light beyond the end of their tunnel.

Held Worlds: Khar'shan, Camala, Adek, Erszbat. The core worlds of the Hegemony. Centered in the Kite's Nest cluster and are the ones that foster the strongest amount of loyalty to the Hegemony. Khar'shan and Camala harbor the largest population in Batarian space with Camala being a the largest soruce eezoe for the local economy. Sanctions had forced many local traveling merchants and shipping corporations to rely more on Camala and this had sparked a second eezoe rush to keep up with demands. Erszbat and Adek had been the centers of Vorcha population booms but for different reasons. Adek was a hot and brutal garden world, known to be a death trap that hindered colonization. The Vorcha were different.

The Vorcha easily adapted to the planet and became the first place where many loyal clans settled. Their people had died due to the harshness but they adapted quickly and begin to rapidly populate the planet. The Hegemon saw that they could do what they couldn't and allowed the Vorcha to settle the planet underneath the oversight of the Hegemony. The Vorcha leadership agreed and had been able to prosper and multiply. The Hegemony was quick to use this as a means of propaganda to bring more local Vorcha and those from the Terminus on their side.

Adek had became a shining beacon for domesticated Vorcha, quickly replacing Batarian jobs and quickly had a population bigger than what the former settlers had. This in turn helped to bring in the manpower the Hegemon promised to the broken economy as specialists and teachers came to devise education methods to quickly get the population the ability to handle Batarian technology and to get the infrastructure up. Eventually they had built their own cities and even connected the planet as more of their kind had came with promises of prosperity and work beyond just scavenging or fighting.

While Adek became the beacon of the loyalist Vorcha, Erzsbat became the opposite for those enslaved. Many of these Vorcha were captured by slaving bands or other Vorcha clans living in the Terminus. This embolden raiding on Heshtok and inner clan fighting with hopes of getting credits from the Batarians. The slaves were shipped off to Erzsbat in order to fuel the growing industry and factories. The Vorcha were used to do what modern automation could do better but with the sanctions in place, they had to make due. The planet quickly became known as the Forge of the Hegemony as it was one of the reasons why they had grown a mighty military and economy despite the sanctions.

[spoiler=Khar'shan]
7 mining complexes
5 industrial complexes
2 planetary fuel depots
4 Urban Areas-
1 Shipyard-
1 small spaceport
[/spoiler]

7 Mining Complexes
5 industrial complexes
1 planetary fuel depot-


7 Mining Complexes
5 Industrial Complexes-


7 Mining Complexes
5 Industrial Complexes


Leviathan of Dis
1 Minor space station- 400 credits
+20 RP

Claimed Worlds: These worlds are those that sway towards the Hegemony, but do not favor the new regime. Many are Batarian worlds that don't like the policies of the dictator and have been able to become more or less independent. Others are Vorcha fiefdoms that had grown into more independent planets and want more concessions before they become folded. These worlds are usually around the major government and the former Vicar had made it his duty to bring them into the fold

The Vorcha Fiefdoms are:
Cholis: A terrestrial world that is under a haze of carbon dioxide and xenon. The Vorcha had made it a place to harvest the gases for commercial work and make a living in training troops in harsh environment. Currently are in the sphere of influence but haven't folded. Relies on Camala for eezoe and industrial equipment.
Ramlat: The place was originally a mining community during the first rush for eezoe in Camala. Vorcha came in droves when looking for work and manage to out populate the local Batarians and formed a small Vorcha Fiefdom. They rely on the mining of the resources to fuel their planetary economy and sell to the rest of the Hegemony.
Vana: A rocky world that is covered in dry ice. The Vorcha settled the world to mine the uranium, magnesium, and ice to the rest of the Hegemony. Many of the Vorcha have adapted to thin layer of gases in the atmosphere but new additions have to wear protective equipment.
Ezka: The largest of the Fiefdoms and one that has Vorcha that are primarily from Heshtok. Because of this, they have thrived in the planet and built an mining and industrial powerhouse among the Fiefdoms. This made the Hegemony try to talk to them as getting such a large Vorcha Fiefdom into the fold as this could help the Hegemon's rise to power and to stand stronger against the galaxy.

The Batarian colonies are:
Karpashan: The northernmost colony of the Hegemony and one that had held its independence due to the loss of faith of the old regime. Being on the border, they had rely on their own defenses in case of an Alliance attack or the Hegemony wanted to take them back by force. The garden world has been the case of some scandal due to another planet having the same name in the Verge.
Arahot: The capital of the Viper Nebula and a center for the galactic slave trade that the Batarians dominate. Most of the population are slaves of the human and Vorcha variety. They rely on the heavy amounts of traffic and trading of slaves. They have been able to stay neutral since they have fallen out from the old and new regimes but they have been staying a power because of the slave trading and others protecting the planet's interests.
Therum: Therum is one of two human colonies that had fallen to Batarian warlords in the Artemis Tau cluster. Therum is a local industrial planet that had enslaved the human population once they came from the failings of the Blitz. The thing is that they were secretly backed by the new regime in order to hinder the Alliance in the eastern parts of their territory and allow the Batarian to spread out from their rouge state. There are secret talks with the warlord to finally bring those planets into the fold and this would allow the Hegemony to expand into Alliance space.
Proteus: Proteus is one of two human colonies that had fallen to Batarian warlords in the Artemis Tau cluster. Proteus is an oceanic world similar to the Hanar homeworld. A small human population was conquered by the warlord as a means of making it a pleasure world. Many of the slaves that have been brought are not the normal variety but are made for the galaxy's most dangerous scum. The new regime had secretly been supporting this as a means of flipping the world to the Hegemony and the entire cluster to them as a means of expanding out of their closed borders.

Military:
a) On Planet Forces(Ground Battalions and Docked Ships): 3 infantry divisions- 30 credits
5 infantry divisions-50
16 militia divisions-96
5 armor divisions- 125
1 gunship wing- 5
b) Space Assets: 7 Dreadnaughts, 10 Heavy Cruisers, 10 Frigates(Default)
(Paid)
2 Battlegroup Carriers-90 credits
8 fighter wings-48 credits
1 Battlegroup Carrier-45 credits
4 fighter wings-24 credits
1 assault lander- 3 credits
10 destroyers-150 credits
10 light cruisers-250
2 transports-50
5 frigates-50
6 frigates-60
1 corvette pack-4
2 light cruisers- 50
RP Example:
Questions and Suggestions:
S13
This account must be deleted. The person behind it is a racist, annoying waste of life that must be shunned back to whatever rock he crawled out from.

User avatar
Theyra
Negotiator
 
Posts: 6423
Founded: Aug 29, 2015
Democratic Socialists

Postby Theyra » Mon Nov 23, 2020 11:44 pm

Faction Name: Iron Vanguard
Leader: Zaun Vir
Citadel Council Member: N
Diplomatic Relations: The Iron Vanguard is generally neutral with most factions of the galaxy except for a few that they do not do business with. Like the Batarian Hegemony, for example.
History: This history of the Iron Vanguard started with Zaun of Clan Vir. Zaun, in his early life, working for a low-level mercenary group. He would grow tired of being referred to as vermin at the other races. Angered that his race had a low status in the galaxy. Through he did not act those feelings for he knew he would not live long to change anything and focused on being a mercenary.

That changed when his group was hired to guard a slicer, break-in, and steal information from a research facility on Virmire. The job was going well till the facility's mercenary guards received backup, and a firefight started in the labs of the facility. The facility exploded due to the firefight, and Zaun barely survived the explosion and had unknown chemicals covering his body. At first, the chemicals did not have an apparent effect on him, and he would continue to fight as a mercenary for various groups.

It was years after, at the age of twenty-three, that Zaun realized that the chemicals somehow granted him an extended lifespan. Not knowing how much time he has, Zaun thought about what to do. After two weeks of thought, he decided on changing how the galaxy treated Vorcha and left his mercenary group. After taking control of his clan after killing the previous leader. Zaun created the mercenary group called the Iron Vanguard and would find a safe place for them to operate from. Using the money from his group to fund his plan for the Vorcha. Zaun feared what could happen if anyone discovered his plan for the Vorcha and strove to keep it a secret. Now, the Iron Vanguard offer their services to those willing for it while Zaun prepares his plans.

Infrastructure and Held Worlds: Rosetta Nebula - Enoch System - Joab(Garden)(Unlocked) - 7 Mining Complex(49), 4 Industrial Complex(20), 2 Planetary Fuel Depot(10), 1 Small Spaceport(60), 1 Shipyard(15), 1 Gambling Den(15), 1 Urban Area(45)

Laban(Terran)(Locked) - 4 Mining Complex(28)

Military:
Land:
Default: 20 Militia
2 Gunship Wings, 4 Infantry Division, 2 Combat Engineers, 1 Armored Division, 2 Artillery Battalion, Leader(Zaun Vir)

Space:
Default: 5 Destroyers and 2 Bulk Transports
1 Heavy Cruiser, 3 Frigate, 4 Corvette Pack

Income = 342
Current amount: 648
Last edited by Theyra on Sat Dec 19, 2020 9:13 pm, edited 4 times in total.

User avatar
Versail
Negotiator
 
Posts: 5246
Founded: May 21, 2012
Corrupt Dictatorship

Postby Versail » Mon Nov 30, 2020 12:41 pm

Faction: The Attican Beta Colonial Front (Official), United Nations Security Command (Only known to leadership of the Colonial Front)
Leader: Governor Norman Wood.
Citadel Council member Y/N or N/A: No.

Brief description of diplomatic relations: Despite being independent the Colonial Front has been forming trade relations with both Terminus and Citadel factions. In addition the Front has garnered a reputation of being a safe planet on which to do business regardless of the origin or type of cargo, with one notable exception being slaves and slavers who are barred from planets under control of the Front. Any slavers who try to peddle their trade are hunted down by one of the multiple QRF teams formed from former supposedly Alliance special forces personnel.

In addition there have been rumors that certain people, mainly those serving a citadel government in one way or another, have been disappearing on the planet Aeneas. The validity of these rumors is not concrete.

Military state of readiness: Due to the current state of tensions in the region around the Attican Beta star cluster the military has been placed on a wartime footing until further notice.

History:
The official history of the Colonial front begins in the year 2163 during which the first settlements on Aeneas were founded by veterans of the first contact war and colonists in a successful attempt to claim the planet. After a few food shortages due to droughts occurred in the year 2164 the colonists had managed to pull themselves back to their feet with imports and had begun to industrialize the planet. This process initially started with Alliance backing due to the location of the star cluster but upon the Alliance gaining a council embassy in the year 2165 the colonists rejected further aid offers and alliance defense forces were asked to leave the planet by the government on the planet. In the year 2167 pirates had begun to raid the planet which at this point had come to possess a population in the hundreds of millions thanks to immigration from the overcrowded core worlds of the Alliance. The pirates were driven off by the planetary militia forces who suffered heavy losses due to poor coordination causing the government to begin reforms which rearmed and retrained the forces loyal to Aeneas. Contracts for naval buildup had also started.

When the blitz began in the year 2176 the forces in the system numbered in the hundreds of thousands and there were dozens of ships that answered the call to strike back at the Batarian Hegemony who repeatedly attacked colonies. Most did not return from the endeavor. Despite the loss of many family members the effort put by the Front was recognized by the Alliance and when the year later the Front requested formal independence this was granted. As time went by trade relations began with the Terminus systems powers, notable among them Omega and the Quarian flotilla. Due to the tensions between the official Citadel powers and Omega itself many previously used trade routes shut down, driving trade towards Attican Beta and it’s neutral status. This new found wealth allowed for increased influence to be used in enforcing a permanent atmosphere of cordiality and trade in the cluster between the Alliance and the Terminus, an atmosphere that is lacking in most of the other border systems and planets.

Trade with the Terminus systems began with agricultural exports and imports of the same, limited to this only due to the distrust for the lawless elements of the Terminus. However as time progressed weapons deals with both the Alliance and Terminus powers were gradually allowed, eventually turning from dealing with the Colonial front to dealing with each other directly with the Front as a middleman who merely took a cut from any deal done on their planet. However trouble started to happen as slavers attempted to trade slaves for weapons on the planet, sparking a crack down which slowed trade for about a year before it was realized that said crackdown was only on the slave trade and that any other good or service was not hindered.

The military of the Colonial front currently consists of multiple division sized formations outfitted with the best weapons and armor that money can buy. Training consists of several month long drills followed by a secret session of indoctrination that leads to the fully trained personnel being loyal to the planetary government above previous loyalties. The space borne forces used to consist of dozens of heavy vessels yet due to fighting and attrition this has been dwindled down to 2 Fleet carriers and their escorts. All these assets in space are used to prevent both piracy and assault on the planet's surface.


Ground Forces: 2 Infantry Divisions with Advanced Armor and High-Quality Armaments (28), 1 Artillery Battery with High-Quality Armaments (12), 1 Anti-Orbital Missile Battery with High-Quality Armaments (12), 1 Combat Engineer Battalion with High Quality Armaments and Electronic Warfare Equipment (10).
2 Infantry Divisions with Advanced Armor and High-Quality Armaments (28),1 Anti-Orbital Missile Battery (10).
100 Credits on Ground forces.

Space forces: 5 Heavy Cruisers, 5 Destroyers, 1 Fleet Carrier (free)
3 Destroyers, 1 Heavy Cruiser, 1 Battlegroup Carrier, 10 Interceptor Squadrons (200)
200 credits on space forces.

Infrastructure: Aeneas - 2 Urban Areas (200), 2 Fuel Depots (40).
Hector: 1 Urban Area (100), 1 Fuel Depot (20), 2 Industrial Complexes (40).
400 Credits spent on infrastructure.

Claims: Eletania (Near Garden World), Feros (Near Garden World.)
Income from infrastructure: 160 Monthly.
Income from planets (Natural income): 175 monthly.
Total monthly income: 335 Monthly.


Credits at start of Month:335
Axion - Barren World - 1 Urban Area, 1 Fuel Depot (120)
Scyros - Barren World - 1 Urban Area, 1 Fuel Depot (120)
Andromache - Barren Moon - 1 Fuel Depot (20)
Aeneas - Garden World - 3 Industrial Complexes (60)
Aeneas Ship Building - 1 Destroyer - (15) (0/3)
Credits left over: 0
Income at next month start: 515

Income at start of month: 515
Andromache - 1 Urban Area (100)
Aeneas - 3 Urban Areas (300), Shipyard (75), Industrial Complex (20).
Aeneas Shipbuilding - 2 Light Transports (14) (0/1), Destroyer (1/3).
Scyros Unit training - 1 Militia Division (6) (0/2)
Money left over:0
Income at start of next month: 715

System income at start of month:715

Priam - 1 Aerostadt (300)
Agamemnon - 1 Aerostadt (300)
Asteroid Belt - 1 Orbital Mining Station (100)
Aeneas - 1 Infantry Division with Biotics and Close Combat Upgrades (15) (0/2)
Aeneas Shipbuilding - Destroyer (2/3).
Scyros Unit training - 1 Militia Division (6) (1/2)
Money left over:0

Income at end of month: 925


System income at current month:715
Scyros - Barren World - 1 Urban Area, 1 Fuel Depot.
Aeneas - Garden World - 5 Urban Areas, 2 Fuel Depots,1 Shipyard, 4 Industrial Complexes.
Asteroid Belt
Hector - Near Garden World - 1 Urban Area, 1 Fuel Depot, 2 Industrial Complexes.
Andromache - Barren Moon - 1 Fuel Depot, 1 Urban Area
Axion - Barren World - 1 Urban Area, 1 Fuel Depot.
Agamemnon - Gas Giant
Priam - Gas Giant

Military:
a) On Planet Forces: Aeneas - Aeneas Planetary Defense Forces - 2 Infantry Divisions with Advanced Armor and High-Quality Armaments, 1 Artillery Battery with High-Quality Armaments, 1 Anti-Orbital Missile Battery with High-Quality Armaments, 1 Combat Engineer Battalion with High Quality Armaments and Electronic Warfare Equipment.
Hector - Hector Planetary Defense Forces - 2 Infantry Divisions with Advanced Armor and High-Quality Armaments, 1 Anti-Orbital Missile Battery.
b) Space Fleets: 1st ABCFCF- 6 Heavy Cruisers, 8 Destroyers, 1 Fleet Carrier, 1 Battlegroup Carrier, 10 Interceptor Squadrons. (In orbit of Aeneas)
1st Light Transport Flotilla - 2 Light Transports. (In orbit of Aeneas)
RP Example: Insert Shrug emoji here.
Questions and Suggestions:
S13
Last edited by Versail on Sun Dec 20, 2020 8:10 am, edited 4 times in total.
What difference does it make to the dead, the orphans and the homeless, Whether the mad destruction is wrought under the name of totalitarianism or in the holy name of liberty or democracy?~ Gandhi.
http://freerice.com/#/english-vocabulary/2499

User avatar
Prusslandia
Powerbroker
 
Posts: 8972
Founded: Jan 14, 2014
Ex-Nation

Postby Prusslandia » Sat Dec 05, 2020 12:40 am

Faction Name: The Warborn/Clan Weyrloc.
Leader: Weyrloc Okeer. Known by the epithets of Warmaster, Warfather, and Warlord.
Citadel Council Member: No.
Diplomatic Relations: Relatively warm relations with the Batarian Hegemony. His reputation amongst Krogan varies; His age and personal prowess is highly respected, but his experiments have led more than one Clan to label him a madman.

History:
Born into the clan of Weyrloc a few hundred years before the Krogan were uplifted by the Salarians, fought in the Krogan nuclear conflicts. Was noted as an extremely skilled scientist and warlord. Achieved rank of Warmaster in the Krogan Empire after uplift.

Fought in the Rachni War, and fought in the Rebellion before he became embroiled in a blood-feud with Clan Urdnot. As Warmaster of the Krogan, Okeer was a chief planner and strategist, but the Urdnot Emperor at the time ignored his opinions; Okeer maintains that the Krogan should have negotiated a ceasefire after conquering key locations, and demanded a Council Seat.

After the Rebellions failed he spent several decades studying the sciences in Citadel Space, enrolling at both Asari and Salarian institutions of note.

After some time Okeer returned to Tuchanka and began heavy research into the genophage and Krogan physiology; Around this time period he is driven off Tuchanka due to performing live-experiments on other Krogan.

He gathered those of his Clan not fighting over the scraps on Tuchanka and migrated to Shiagur, setting up his research facilities like those in ME2. The existing city-states were sacked. Krogan flock to the banner of the ‘Warmaster’, and the rejects which his cloning tanks produce serve as a chilling reminder of earlier Krogan hordes.

His goals are simple; Refine the Krogan into conquerors without peer, who do not need the endless numbers to defeat the Council races and secure their destiny. Grunt is only the beginning, and almost all of his efforts go toward refining Grunt and his capabilities.

He maintains that the Krogan will only become ascendant under his guidance; The fools on Tuchanka are not fit to lead, as this would not have occurred if they had followed his plan.

Infrastructure and Held Worlds:
Vaullakh System, Titan Nebula
Garden World +100cr
1x Research Facility +10rp
3x Industrial Complex +15cr
1x Mining Complex +7cr
1x Ground Fortifications Lvl2
1x Planetary Defense Guns Lvl1
1x Fuel Depot +5cr

Claimed Worlds: Shiagur.
Military:
a) On Planet Forces(Ground Battalions and Docked Ships):
Shiagur
Leader Weyrloc Okeer, Warmaster of the Krogan Empire, Warfather of the Warborn, and Warlord of the Weyrloc.

>5 Infantry (Upgraded with Combat Biotics and Close Combat Specialization)
>5 Infantry (Upgraded with High Quality Armaments and Advanced Armor)
>3 Infantry (Upgraded with Drop Troops and Close Combat Specialization)
>3 Infantry (Standard)
1 LOKI Battalion
1 Gunship Wing

b) Space Fleets (If orbiting a Planet state: 'Orbit of ____". Stationed Ground Battalions go in Transport.):
In Orbit of Shiagur
5 Light Cruisers (Boarding Troops, Advanced Armor Plating)

Orbit of Shiagur
1x Mining Vessel

RP Example: I’d like to say I’m known well enough.
Questions and Suggestions:
S13
Add 7000 to 8000 posts to my post count.
(•_•)
( •_•)>⌐■-■
(⌐■_■)
I’m back owo


Advertisement

Remove ads

Return to Portal to the Multiverse

Who is online

Users browsing this forum: Cybernetic Socialist Republics, Reverend Norv

Advertisement

Remove ads

cron