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by Versail » Tue Nov 24, 2020 5:40 pm

by G-Tech Corporation » Tue Nov 24, 2020 5:43 pm
Versail wrote:Attican Beta Colonial Front - Default Force: 5 Heavy Cruisers, 5 Destroyers, 1 Fleet Carrier
400 Economy Credits, 300 Military Credits, 2 Worlds, 2 Claims
So the top bit I get, as well as the credits portion.
The "2 worlds and 2 claims" part is where I am mildly confused at.
Also saw this in the OP like 3 minutes ago, so don't shatter my kneecaos for just now asking.

by Versail » Tue Nov 24, 2020 5:51 pm
G-Tech Corporation wrote:Versail wrote:Attican Beta Colonial Front - Default Force: 5 Heavy Cruisers, 5 Destroyers, 1 Fleet Carrier
400 Economy Credits, 300 Military Credits, 2 Worlds, 2 Claims
So the top bit I get, as well as the credits portion.
The "2 worlds and 2 claims" part is where I am mildly confused at.
Also saw this in the OP like 3 minutes ago, so don't shatter my kneecaos for just now asking.
Essentially that corresponds to you being allowed two worlds to start on, and having two worlds in your diplomatic thrall to try and integrate later.

by Lunas Legion » Tue Nov 24, 2020 5:56 pm
Versail wrote:G-Tech Corporation wrote:
Essentially that corresponds to you being allowed two worlds to start on, and having two worlds in your diplomatic thrall to try and integrate later.
So infrastructure of my own on only two worlds, with two more that I gotta work for that have stuff on em controlled by a NPC?

by Prusslandia » Tue Nov 24, 2020 6:00 pm

by Versail » Tue Nov 24, 2020 6:02 pm
Lunas Legion wrote:Versail wrote:So infrastructure of my own on only two worlds, with two more that I gotta work for that have stuff on em controlled by a NPC?
Yup. Stuff on the claims is determined by OP when you integrate them.
Or you bully them into submission, like I'm going to do with Watson and Franklin.

by Lunas Legion » Tue Nov 24, 2020 6:31 pm

by G-Tech Corporation » Tue Nov 24, 2020 6:43 pm
Prusslandia wrote:Faction Name: The Warborn/Clan Weyrloc.
Leader: Weyrloc Okeer. Known by the epithets of Warmaster, Warfather, and Warlord.
Citadel Council Member: No.
Diplomatic Relations: Relatively warm relations with the Batarian Hegemony. His reputation amongst Krogan varies; His age and personal prowess is highly respected, but his experiments have led more than one Clan to label him a madman.
History:Born into the clan of Weyrloc a few hundred years before the Krogan were uplifted by the Salarians, fought in the Krogan nuclear conflicts. Was noted as an extremely skilled scientist and warlord. Achieved rank of Warmaster in the Krogan Empire after uplift.
Fought in the Rachni War, and fought in the Rebellion before he became embroiled in a blood-feud with Clan Urdnot. As Warmaster of the Krogan, Okeer was a chief planner and strategist, but the Urdnot Emperor at the time ignored his opinions; Okeer maintains that the Krogan should have negotiated a ceasefire after conquering key locations, and demanded a Council Seat.
After the Rebellions failed he spent several decades studying the sciences in Citadel Space, enrolling at both Asari and Salarian institutions of note.
After some time Okeer returned to Tuchanka and began heavy research into the genophage and Krogan physiology; Around this time period he is driven off Tuchanka due to performing live-experiments on other Krogan.
He gathered those of his Clan not fighting over the scraps on Tuchanka and migrated to Namakli, setting up his research facilities like those in ME2. The existing Vorcha were corralled and trained as laborers and militia fodder. Krogan flock to the banner of the ‘Warmaster’, and the rejects which his cloning tanks produce serve as a chilling reminder of earlier Krogan hordes.
His goals are simple; Refine the Krogan into conquerors without peer, who do not need the endless numbers to defeat the Council races and secure their destiny. Grunt is only the beginning, and almost all of his efforts go toward refining Grunt and his capabilities.
He maintains that the Krogan will only become ascendant under his guidance; The fools on Tuchanka are not fit to lead, as this would not have occurred if they had followed his plan.
Infrastructure and Held Worlds:1x Research Facility +10rp
1x Industrial Complex +5cr
1x Mining Complex +7cr
2x Outpost +40cr
1x Ground Fortifications Lvl2
1x Fuel Depot +5cr
Claimed Worlds: Namakli
Military:
a) On Planet Forces(Ground Battalions and Docked Ships):Leader Weyrloc Okeer, Warmaster of the Krogan Empire, Warfather of the Warborn, and Warlord of the Weyrloc.
10 Infantry
1 Light Transport
b) Space Fleets (If orbiting a Planet state: 'Orbit of ____". Stationed Ground Battalions go in Transport.):[/b]In Orbit of Namakli[b]
5 Light Cruisers (Boarding Troops, Advanced Armor Plating)
RP Example: I’d like to say I’m known well enough.
Questions and Suggestions: I have left over military and economy credits. Will these carry over to my starting month?
Additionally, I’m figuring that Namakli is a Garden World for the Krogan, given their roots on a deathworld.
S13

by Versail » Tue Nov 24, 2020 6:54 pm

by G-Tech Corporation » Tue Nov 24, 2020 7:40 pm
Versail wrote:Final question regarding spending.
We do not do monthly spending for months that have taken place before we make our applications correct?

by Versail » Tue Nov 24, 2020 7:41 pm

by G-Tech Corporation » Tue Nov 24, 2020 8:02 pm


by Versail » Tue Nov 24, 2020 8:03 pm

by Versail » Tue Nov 24, 2020 9:13 pm

by Nuxipal » Tue Nov 24, 2020 9:41 pm
Versail wrote:Can I ask where Spec ops teams went and whether we can still make them or not?
Edit: Same with Specialists and Airmobile brigades.
by Ralnis » Tue Nov 24, 2020 9:45 pm
Nuxipal wrote:Versail wrote:Can I ask where Spec ops teams went and whether we can still make them or not?
Edit: Same with Specialists and Airmobile brigades.
Spec ops and specialists are rolled into leaders. As for Airmobile, I'd have to go back and look, but I never remember seeing any of them created anyway.

by Prusslandia » Tue Nov 24, 2020 10:21 pm

by Nuxipal » Tue Nov 24, 2020 11:31 pm
Prusslandia wrote:Why would Namakli be hostile? Temperature is equivalent to shrouded ‘safe zone’ areas on Tuchanka, and the Asari were able to survive without much difficulty it seems, leaving only due to ‘economic downturn’. Further we have continued attempts at settlement; The only stated reasons these don’t succeed is due to Vorcha, which Okeer has rendered a non-issue with his forces.
Not trying to be argumentative but I simply don’t see why it would be full on hostile, especially for Krogan.

by G-Tech Corporation » Wed Nov 25, 2020 6:37 am
Prusslandia wrote:Why would Namakli be hostile? Temperature is equivalent to shrouded ‘safe zone’ areas on Tuchanka, and the Asari were able to survive without much difficulty it seems, leaving only due to ‘economic downturn’. Further we have continued attempts at settlement; The only stated reasons these don’t succeed is due to Vorcha, which Okeer has rendered a non-issue with his forces.
Not trying to be argumentative but I simply don’t see why it would be full on hostile, especially for Krogan.

by Versail » Wed Nov 25, 2020 10:15 am
G-Tech Corporation wrote:Prusslandia wrote:Why would Namakli be hostile? Temperature is equivalent to shrouded ‘safe zone’ areas on Tuchanka, and the Asari were able to survive without much difficulty it seems, leaving only due to ‘economic downturn’. Further we have continued attempts at settlement; The only stated reasons these don’t succeed is due to Vorcha, which Okeer has rendered a non-issue with his forces.
Not trying to be argumentative but I simply don’t see why it would be full on hostile, especially for Krogan.
Really I'm between Terran or Hostile. The orbital period, mass, and etc. aren't too much of an issue, and it does have an atmosphere, which bumps it up from Barren. But Hostile or Terran is largely a subjective assessment based on danger/exotic chemistry/existence of a biosphere, and Namakli has two of the three indicators. It is a desert world, described as a wasteland with no complex biota. Is it Earth? No. Is it Barren? Nah. It is an atmospheric world with conditions which make large scale settlement difficult, which says Hostile to me.

by The National Dominion of Hungary » Wed Nov 25, 2020 10:21 am

by G-Tech Corporation » Wed Nov 25, 2020 11:55 am
Versail wrote:So wouldn't near garden for krogan/vorcha and hostile for most others work?
The National Dominion of Hungary wrote:Yo G how should I treat Lissu, Near-Garden/Terran? Quarians aren't the hardiest colonists after all.

by Segmentia » Wed Nov 25, 2020 12:00 pm
G-Tech Corporation wrote:Versail wrote:So wouldn't near garden for krogan/vorcha and hostile for most others work?
Not really, no. Because, as I noted, Krogan will still prefer a world with a nice biosphere to one without. Vorcha get a minor buff since they are extreme adapters, but Krogan aren't quite in that category.The National Dominion of Hungary wrote:Yo G how should I treat Lissu, Near-Garden/Terran? Quarians aren't the hardiest colonists after all.
Technically I should make you find Dextro-Amino Gardens with qualities like Rannoch, but that's too tedious. Terran has a lot of wiggle room. The Garden classification is the only one I really tailor by race.

by G-Tech Corporation » Wed Nov 25, 2020 12:03 pm
Segmentia wrote:G-Tech Corporation wrote:
Not really, no. Because, as I noted, Krogan will still prefer a world with a nice biosphere to one without. Vorcha get a minor buff since they are extreme adapters, but Krogan aren't quite in that category.
Technically I should make you find Dextro-Amino Gardens with qualities like Rannoch, but that's too tedious. Terran has a lot of wiggle room. The Garden classification is the only one I really tailor by race.
Lissu is stated as being a dextro-amino garden world.

by The National Dominion of Hungary » Wed Nov 25, 2020 12:21 pm
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