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by Segmentia » Thu Nov 12, 2020 10:18 am

by The Empire of Tau » Thu Nov 12, 2020 10:27 am
Revlona wrote:I think segmentia is right
I'll forgo my turian reservation in the place of something else to help me get eased into something like this
Perhaps a mercenary faction or? Idk
by Ralnis » Thu Nov 12, 2020 10:33 am
G-Tech Corporation wrote:Ralnis wrote:Faction Name: Batarian Hegemony
Leader: Hegemon Bora Sarsa
Citadel Council Member: N
Diplomatic Relations: Being the equivalent of being North Korea hurts diplomatic standing in the galaxy. They had become a rogue state with the Council putting sanctions on their economy and forcing them to go into the Terminus, making their language the standard in the galactic north. This also doesn't help that they got beat in the Skyrillean Verge via a proxy war with criminal warlords and state-backed slaver bands. Another thing that also had put the galaxy on edge is the new Hegemon and his conquest of the Vorcha home system, turning them into an exploited species
History: With the whole of the Blitz turned the Hegemony in on itself. With the sanctions had caused the despotic nation economy to become crippled but the rise of Humanity had saw that the decades of work from attempts of expansion shattered. The current Hegemon and his administration were to blame for the repeated failures. Within a couple of nights, the previous Hegemon was assassinated along with his allies.
The one who ordered it was the Head Vicar of the Batarian religion, Bora Sarsa. Bora had saw the decline of the mighty Hegemony for decades ever since the sanctions from the Council and the rising of Humanity. The Vicar believed that the Hegemony needed a change, a change that could put the four-eyed slavers on a path they were meant to have. The people knew of Bora and his ways of speaking to the heart of the Batarian people with his fiery messages and religious power. When he came in power, he had used his power as the former religious head to gather a large amount of support within both the government and the common people.
This allowed him to bring about changes needed with the declining rogue state and the paper tiger of their navy. The first was the decline of the massive need to escalate the fight with the Humans over the Verge, pulling back the military towards the Savage Spur and redirecting their navy to patrols against those who would be against the new Hegemon. This is one of the goals to officially end the war with the Humans as the government was looking more to the Terminus to be more as the gold mine for trading.
This came with the onset of slaves and their economy always being poor. However there was a need for labor, slaves and workers since automation was not going to be updated. This came in one unlikely source came in the form of Vorcha. Local Vorcha clans that had been displaced by the Blood Pack or others during the Blitz. They were not just looking for work, but for a place to live. The Hegemon and the regime saw something in the Vorcha, they had pulled up information about the Asari tests of the Vorcha's intelligence and decided on a plan. The Vorcha clans were allowed to join the Hegemony in exchange for loyalty. Many had to be threatened and beaten in order to understand the strength of the Batarians but this was considered unprecedented on such a large scale.
The local Vorcha clans, not having a place to go, accepted. This acceptance was something no other species has done and allowed an exodus of millions to Hegemony space. Many who were loyal had became more than just savage warbands and scavengers, they had found a better prosperity than anyone of their kind outside of the Citadel. Of course the Batarians considered them second-class citizens but ones who had shown their usefulness as they provided a necessary manpower that other slaves couldn't. This need grew with their desperateness and the loyal Vorcha were tasked with bring more of their clans.
The Vorcha led their Batarian overlords to the Terminus and to the homeworld of Heshtok. The idea was that the Batarians would allow the raids of the homeworld and offer clans who were desperate or friendly enough with better lands and prosperity if they helped enslave their rival. To the Vorcha, this was survival and to get away from their overcrowded planet. Many enslaved one another with Batarian State miltary hardware, recruited by slaver gangs, or paid their way on ships to be migrated to Hegemony worlds.
Both local and foreign clans came by either loyal subjects or enslaved thralls. The source of Vorcha manpower provided the crippled economy a stimulus shot. This had the effect that many of the aristocracy started to treat the enslaved Vorcha as chattel and started to teach that they were lesser to those with four-eyes. This social engineering worked as Vorcha matured in a matter of years and they could domesticate them. Even those who were loyal had their children learned about their duty to the Hegemony and the Batarians. It showed as the Vorcha who were the most prosperous had became true leaders among their people, owning slaves, some even had became the leaders of planets.
However those were only propped up by the regime. The Vorcha themselves always had the scraps of the pick and were treated like they were second-class citizens. Even the planets they became leaders of were no more than hazardous ones that could restrict explosive population growth beyond the normal control programs that they had enacted on both loyal and enslaved Vorcha. However the Vorcha can adapt and adapt well to it. So even those planets have been able to make more profit than sending in slaves and Batarians.
The new backbone of the regime allowed for the new Hegemon to increase their military beyond what the old one did. New dreadnoughts, cruisers, and even carriers started to appear from the berths. Many of the controlled information had kept a strong tabs on the military building but the galaxy had noticed it and some had speculate it was because of the massive Vorcha manpower that they have been recruiting and enslaving to allow them to build up their military. Now the rogue state has hounds at their borders and they needed to expand beyond their borders or try to get to the wider galaxy. As of right now the Hegemony is in a bit of a hassle no matter where they look at it, but the future does have some light, light beyond the end of their tunnel.
Held Worlds: Khar'shan, Camala, Adek, Erszbat. The core worlds of the Hegemony. Centered in the Kite's Nest cluster and are the ones that foster the strongest amount of loyalty to the Hegemony. Khar'shan and Camala harbor the largest population in Batarian space with Camala being a the largest soruce eezoe for the local economy. Sanctions had forced many local traveling merchants and shipping corporations to rely more on Camala and this had sparked a second eezoe rush to keep up with demands. Erszbat and Adek had been the centers of Vorcha population booms but for different reasons. Adek was a hot and brutal garden world, known to be a death trap that hindered colonization. The Vorcha were different.
The Vorcha easily adapted to the planet and became the first place where many loyal clans settled. Their people had died due to the harshness but they adapted quickly and begin to rapidly populate the planet. The Hegemon saw that they could do what they couldn't and allowed the Vorcha to settle the planet underneath the oversight of the Hegemony. The Vorcha leadership agreed and had been able to prosper and multiply. The Hegemony was quick to use this as a means of propaganda to bring more local Vorcha and those from the Terminus on their side.
Adek had became a shining beacon for domesticated Vorcha, quickly replacing Batarian jobs and quickly had a population bigger than what the former settlers had. This in turn helped to bring in the manpower the Hegemon promised to the broken economy as specialists and teachers came to devise education methods to quickly get the population the ability to handle Batarian technology and to get the infrastructure up. Eventually they had built their own cities and even connected the planet as more of their kind had came with promises of prosperity and work beyond just scavenging or fighting.
While Adek became the beacon of the loyalist Vorcha, Erzsbat became the opposite for those enslaved. Many of these Vorcha were captured by slaving bands or other Vorcha clans living in the Terminus. This embolden raiding on Heshtok and inner clan fighting with hopes of getting credits from the Batarians. The slaves were shipped off to Erzsbat in order to fuel the growing industry and factories. The Vorcha were used to do what modern automation could do better but with the sanctions in place, they had to make due. The planet quickly became known as the Forge of the Hegemony as it was one of the reasons why they had grown a mighty military and economy despite the sanctions.
[spoiler=Khar'shan]
7 mining complexes- 105 credits
5 industrial complexes-100 credits
2 planetary fuel depots- 40 credits
4 Urban Areas- 600 credits
1 Shipyard- 75 credits
1 small spaceport-125 credits
[/spoiler]7 Mining Complexes-105-credits
5 industrial complexes-100 credits7 Mining Complexes-105 credits
3 Industrial Complexes-45 credits7 Mining Complexes-105 credits
3 Industrial Complexes- 45 credits
Leviathan of Dis
1 Minor space station- 400 credits
+20 RP
Claimed Worlds: These worlds are those that sway towards the Hegemony, but do not favor the new regime. Many are Batarian worlds that don't like the policies of the dictator and have been able to become more or less independent. Others are Vorcha fiefdoms that had grown into more independent planets and want more concessions before they become folded. These worlds are usually around the major government and the former Vicar had made it his duty to bring them into the fold
The Vorcha Fiefdoms are:
Cholis: A terrestrial world that is under a haze of carbon dioxide and xenon. The Vorcha had made it a place to harvest the gases for commercial work and make a living in training troops in harsh environment. Currently are in the sphere of influence but haven't folded. Relies on Camala for eezoe and industrial equipment.
Ramlat: The place was originally a mining community during the first rush for eezoe in Camala. Vorcha came in droves when looking for work and manage to out populate the local Batarians and formed a small Vorcha Fiefdom. They rely on the mining of the resources to fuel their planetary economy and sell to the rest of the Hegemony.
Vana: A rocky world that is covered in dry ice. The Vorcha settled the world to mine the uranium, magnesium, and ice to the rest of the Hegemony. Many of the Vorcha have adapted to thin layer of gases in the atmosphere but new additions have to wear protective equipment.
Ezka: The largest of the Fiefdoms and one that has Vorcha that are primarily from Heshtok. Because of this, they have thrived in the planet and built an mining and industrial powerhouse among the Fiefdoms. This made the Hegemony try to talk to them as getting such a large Vorcha Fiefdom into the fold as this could help the Hegemon's rise to power and to stand stronger against the galaxy.
The Batarian colonies are:
Karpashan: The northernmost colony of the Hegemony and one that had held its independence due to the loss of faith of the old regime. Being on the border, they had rely on their own defenses in case of an Alliance attack or the Hegemony wanted to take them back by force. The garden world has been the case of some scandal due to another planet having the same name in the Verge.
Arahot: The capital of the Viper Nebula and a center for the galactic slave trade that the Batarians dominate. Most of the population are slaves of the human and Vorcha variety. They rely on the heavy amounts of traffic and trading of slaves. They have been able to stay neutral since they have fallen out from the old and new regimes but they have been staying a power because of the slave trading and others protecting the planet's interests.
Therum: Therum is one of two human colonies that had fallen to Batarian warlords in the Artemis Tau cluster. Therum is a local industrial planet that had enslaved the human population once they came from the failings of the Blitz. The thing is that they were secretly backed by the new regime in order to hinder the Alliance in the eastern parts of their territory and allow the Batarian to spread out from their rouge state. There are secret talks with the warlord to finally bring those planets into the fold and this would allow the Hegemony to expand into Alliance space.
Proteus: Proteus is one of two human colonies that had fallen to Batarian warlords in the Artemis Tau cluster. Proteus is an oceanic world similar to the Hanar homeworld. A small human population was conquered by the warlord as a means of making it a pleasure world. Many of the slaves that have been brought are not the normal variety but are made for the galaxy's most dangerous scum. The new regime had secretly been supporting this as a means of flipping the world to the Hegemony and the entire cluster to them as a means of expanding out of their closed borders.
Military:
a) On Planet Forces(Ground Battalions and Docked Ships): 3 infantry divisions- 30 credits
5 infantry divisions-50
16 militia divisions-96
5 armor divisions- 125
1 gunship wing- 5
b) Space Assets: 7 Dreadnaughts, 10 Heavy Cruisers, 10 Frigates(Default)
(Paid)
3 dreadnaughts-270 credits
10 destroyers-150 credits
10 light cruisers-250
2 transports-50
5 frigates-50
1 corvette pack-4
2 light cruisers- 50
RP Example:
Questions and Suggestions:
S13
This seems broadly in order, with two caveats -
1) We talked about deploying Batarian warfleets to Heshtok. I'm still, categorically, of the opinion that that wouldn't really be workable for the Hegemony.
2) It seems you have added three dreadnaughts to your purchasing without noting the clause about dreadnaughts. I'll quote: "Dreadnoughts may not be outright purchased, but instead up to two can be paid for with 9/12 months completed, assuming you are also building a military shipyard with starting credits."
So, at most you could add two dreadnaughts to your roster, not completed but partially constructed. But in order to do so, you also have to drop creds on a military shipyard - which you haven't.

by Lunas Legion » Thu Nov 12, 2020 10:56 am

by Revlona » Thu Nov 12, 2020 10:59 am
Lunas Legion wrote:I'd be willing to cede Omega to Rev, given they're decently established, only have one system to handle at the start, and wouldn't need too much book-keeping compared to the Turians.

by Lunas Legion » Thu Nov 12, 2020 11:01 am

by G-Tech Corporation » Thu Nov 12, 2020 11:40 am
Revlona wrote:Not 100% Omega is right for me
Let me read into them some more and also hear G-techs response on potential mercenaries before I decide if I want them

by Revlona » Thu Nov 12, 2020 11:43 am
G-Tech Corporation wrote:Revlona wrote:Not 100% Omega is right for me
Let me read into them some more and also hear G-techs response on potential mercenaries before I decide if I want them
Pound for pound, I'd rather let you take on Korlus than a mercenary organization. Mercs can be fun to RP, but tend not to have anything to do for the first few months unless things go tits up rapidly. And I'd hate for you to be bored.

by G-Tech Corporation » Thu Nov 12, 2020 11:45 am
Segmentia wrote:App doneFaction Name: The Asari Republics
Leader: Matriarch Alenia Nyxemi
Citadel Council Member: (Y/N or NA) Yes
Diplomatic Relations: The Republics have always had good relations with fellow Citadel members, both those groups on the Council, and those who are simply associates. Relations have continuously soured with the Batarians, and most Terminus factions are held at arms distance, though the Council of Athame has become more open to dealing with factions they usually wouldn't.
History: Asari history has been a constant, stable presence in the galaxy for millennia. The recent efforts for forming a centralized government between the Republics started shortly after the Human-Turian First Contact War. Several Matriarchs had always put forth the belief that the Asari needed to be a more active in securing their position in the galaxy beyond simply using the Council to further their needs and desires.
After the First Contact War and the rapid expansion of the Systems Alliance, as well as the constant border skirmishes between the humans and the Batarians, a situation which eventually saw the Batarians leaving the Citadel, the ideas of central government began to take greater root among the various Republics.
The Republics on Thessia were the first to submit to the idea, with several of the larger Asari worlds quickly joining the newly established Council of Athame, a Council where every world would elect a sitting representative to act as their voice to the Council. Centralization efforts are continuing, and while there are some nay-sayers, there isn't much direct opposition as nothing has really drastically changed.
There are many powerful Asari Matriarchs on the Council of Athame, including its current head, Matriarch Alenia Nyxemi, but also notably Matriarch Benezia.
Infrastructure and Held Worlds:
Thessia: 100NI + 99I = 199CI
1 Fuel Depots: +5
1 Urban area: +45
7 Mining Complex: +49
Sanves: 100NI + 99I = 199CI
1 Fuel Depots: +5
1 Urban area: +45
7 Mining Complex: +49
Niacal: 100NI + 92I = 192CI
1 Fuel Depots: +5
1 Urban area: +45
6 Mining Complex: +42
Lusia: 100NI + 50I = 150CI
1 Fuel Depots: +5
1 Urban area: +45
Hyetiana: 100NI + 50I = 150CI
1 Fuel Depots: +5
1 Urban area: +45
Cyone: 100NI + 50I = 150CI
1 Fuel Depots: +5
1 Urban area: +45
Claimed Worlds:
Kurinth
Piares
Janiri
Athame
Tevura
Nevos
Lesuss
Trategos
Carcosa
Haqet
Egaon
Turvess
Kype
Meraxant
Jarrix
Upas
Bekenstein
Veltman
Feynman
Noveria
Military:
15 Dreadnaughts - Free
1 Hyperdread - Free
10 Light Cruisers - Free
1 Leader (Tela Vasier - Intelligence 1)- Free
2 Leaders - 1250
24 Infantry divisions(Biotics) – 240 credits
2 Gunships wings – 10 credits
a) On Planet Forces(Ground Battalions and Docked Ships):
Thessia: 4 Infantry Divisions(Combat Biotics), 2 Gunship wings
Sanves: 4 Infantry Divisions(Combat Biotics)
Niacal: 4 Infantry Divisions(Combat Biotics)
Lusia: 4 Infantry Divisions(Combat Biotics)
Hyetiana: 4 Infantry Divisions(Combat Biotics)
Cyone: 4 Infantry Divisions(Combat Biotics)
b) Space Fleets (If orbiting a Planet state: 'Orbit of ____". Stationed Ground Battalions go in Transport.):
Thessia: 1 Hyperdread, 5 Dreadnoughts
Sances: 2 Dreadnoughts, 2 Light Cruisers
Niacal: 2 Dreadnoughts, 2 Light Cruisers
Lusia: 2 Dreadnoughts, 2 Light Cruisers
Hyetiana: 2 Dreadnoughts, 2 Light Cruisers
Cyone 2 Dreadnoughts, 2 Light Cruisers
RP Example:
Questions and Suggestions:
S13

by G-Tech Corporation » Thu Nov 12, 2020 11:52 am
The Empire of Tau wrote:G-tech, can you add Elysium to the Skyllian Verge?

by G-Tech Corporation » Thu Nov 12, 2020 11:53 am

by The Empire of Tau » Thu Nov 12, 2020 11:55 am

by Lunas Legion » Thu Nov 12, 2020 12:01 pm

by The Empire of Tau » Thu Nov 12, 2020 12:10 pm
Lunas Legion wrote:Nah I'm sticking with Omega.

by G-Tech Corporation » Thu Nov 12, 2020 12:15 pm
Revlona wrote:How much creative freedom do I have with Korlus? The wiki isn't giving me much

by The Empire of Tau » Thu Nov 12, 2020 12:25 pm

by Revlona » Thu Nov 12, 2020 12:26 pm
The Empire of Tau wrote:Korlus lay hosts to the Blue Sun and way more Krogan outposts, just a note. Plus, you know, it's a toxic trash planet with barely any living species on it, but a lot of bloody Varrens.

by The Empire of Tau » Thu Nov 12, 2020 12:31 pm

by Segmentia » Thu Nov 12, 2020 1:15 pm
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