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The Empire of Tau
Minister
 
Posts: 3019
Founded: Dec 19, 2016
Inoffensive Centrist Democracy

Postby The Empire of Tau » Wed Nov 11, 2020 3:22 pm

Revlona wrote:All right would you mind reserving them for me while I read up on them and make an app?

Here's a direct link to their wiki - https://masseffect.fandom.com/wiki/Turian

and here is some extra stuff that'll play a role early on in relationship to the Turians and me since I'm the Systems Alliance - https://masseffect.fandom.com/wiki/SSV_Normandy
Last edited by The Empire of Tau on Wed Nov 11, 2020 3:22 pm, edited 1 time in total.

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Revlona
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Founded: Jan 23, 2017
Father Knows Best State

Postby Revlona » Wed Nov 11, 2020 3:34 pm

The Empire of Tau wrote:
Revlona wrote:All right would you mind reserving them for me while I read up on them and make an app?

Here's a direct link to their wiki - https://masseffect.fandom.com/wiki/Turian

and here is some extra stuff that'll play a role early on in relationship to the Turians and me since I'm the Systems Alliance - https://masseffect.fandom.com/wiki/SSV_Normandy


Thanks much

How much of that will spoil the games btw?

I don't mind as long as like the entire game isn't spoiled lel

Also if I'm reading the map correct then the blue in the bottom would be my space?
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The National Dominion of Hungary
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Posts: 2360
Founded: May 31, 2012
Iron Fist Consumerists

Postby The National Dominion of Hungary » Wed Nov 11, 2020 3:39 pm

Revlona wrote:
Also if I'm reading the map correct then the blue in the bottom would be my space?


Yes the Apien Crest has your home system and the Aetheon Cluster and Theseus Abyss are Turian space. One system in Aetheon is also home to the Vol Protectorate, a Turian satellite-state.

Plotek i medialnych bredni nie daj sobie wmówić,
Codziennie się rozwijaj i nie daj się ogłupić,
Atakowi propagandy stawiaj czoło dzielnie,
Nie daj sobą sterować i myśl samodzielnie.


Mass Effect Andromeda is a solid 7/10. Deal with it.

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The Empire of Tau
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Founded: Dec 19, 2016
Inoffensive Centrist Democracy

Postby The Empire of Tau » Wed Nov 11, 2020 3:39 pm

Revlona wrote:How much of that will spoil the games btw?

I don't mind as long as like the entire game isn't spoiled lel

For the most part, a lot of it is lore that you can find in the the codex (your Journal that holds all the game's background lore), and spoilers are marked in the wiki.
Last edited by The Empire of Tau on Wed Nov 11, 2020 3:39 pm, edited 2 times in total.

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Revlona
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Founded: Jan 23, 2017
Father Knows Best State

Postby Revlona » Wed Nov 11, 2020 3:42 pm

The Empire of Tau wrote:
Revlona wrote:How much of that will spoil the games btw?

I don't mind as long as like the entire game isn't spoiled lel

For the most part, a lot of it is lore that you can find in the the codex (your Journal that holds all the game's background lore), and spoilers are marked in the wiki.


Awesome thanks!

The National Dominion of Hungary wrote:
Revlona wrote:
Also if I'm reading the map correct then the blue in the bottom would be my space?


Yes the Apien Crest has your home system and the Aetheon Cluster and Theseus Abyss are Turian space. One system in Aetheon is also home to the Vol Protectorate, a Turian satellite-state.


Thanks!
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Segmentia
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Mother Knows Best State

Postby Segmentia » Wed Nov 11, 2020 4:02 pm

Oh wow, are we actially going to get another Council player?
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Revlona
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Founded: Jan 23, 2017
Father Knows Best State

Postby Revlona » Wed Nov 11, 2020 4:05 pm

Segmentia wrote:Oh wow, are we actially going to get another Council player?


hey fam

it's me, the totally not warmongerer Revlona
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The National Dominion of Hungary
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Iron Fist Consumerists

Postby The National Dominion of Hungary » Wed Nov 11, 2020 4:06 pm

Also, Revlona, the Minos Wasteland is Turian with some Volus presence as well, but I don't know if the Volus be a playable faction in this iteration but they're your vassals anyway. There's some independent Turian colonies in the Terminus too that aren't part of the Hierarchy like Altakiril and Triginta Petra, might wanna place claims on them for a chance of diplo-annexation with a hero later.

Plotek i medialnych bredni nie daj sobie wmówić,
Codziennie się rozwijaj i nie daj się ogłupić,
Atakowi propagandy stawiaj czoło dzielnie,
Nie daj sobą sterować i myśl samodzielnie.


Mass Effect Andromeda is a solid 7/10. Deal with it.

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Revlona
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Father Knows Best State

Postby Revlona » Wed Nov 11, 2020 4:08 pm

The National Dominion of Hungary wrote:Also, Revlona, the Minos Wasteland is Turian with some Volus presence as well, but I don't know if the Volus be a playable faction in this iteration but they're your vassals anyway. There's some independent Turian colonies in the Terminus too that aren't part of the Hierarchy like Altakiril and Triginta Petra, might wanna place claims on them for a chance of diplo-annexation with a hero later.

Okie
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Lunas Legion
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Psychotic Dictatorship

Postby Lunas Legion » Wed Nov 11, 2020 4:12 pm

Although going into the Terminus as a Council nation is... Difficult, because the Terminus is very much anti-Council.
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The Empire of Tau
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Founded: Dec 19, 2016
Inoffensive Centrist Democracy

Postby The Empire of Tau » Wed Nov 11, 2020 4:58 pm

Lunas Legion wrote:Although going into the Terminus as a Council nation is... Difficult, because the Terminus is very much anti-Council.

And the Council itself is gonna be HEAVILY against going into the Terminus sector.

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Ralnis
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Inoffensive Centrist Democracy

Postby Ralnis » Wed Nov 11, 2020 6:24 pm

So war for the Verge is about to escalate. The Batarians are not going to let this slide.
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G-Tech Corporation
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Inoffensive Centrist Democracy

Postby G-Tech Corporation » Wed Nov 11, 2020 7:13 pm

Ralnis wrote:So war for the Verge is about to escalate. The Batarians are not going to let this slide.


If you duplicate claims, you can just make sure your diplomats get there first.
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Ralnis
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Inoffensive Centrist Democracy

Postby Ralnis » Wed Nov 11, 2020 9:24 pm

This account must be deleted. The person behind it is a racist, annoying waste of life that must be shunned back to whatever rock he crawled out from.

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Revlona
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Founded: Jan 23, 2017
Father Knows Best State

Postby Revlona » Thu Nov 12, 2020 5:55 am

I think my major problem with this is going to be the bookkeeping, i still want to try it out though

Any helpful suggestions?
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Segmentia
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Founded: Jan 16, 2010
Mother Knows Best State

Postby Segmentia » Thu Nov 12, 2020 7:27 am

Revlona wrote:I think my major problem with this is going to be the bookkeeping, i still want to try it out though

Any helpful suggestions?


As mentioned in DMs, try for a smaller faction first to ease yourself in. You'll miss out on the Turians military might, but you'll be able to learn the mechanics for next time.
Proud super-heavy tank enthusiast of the Imperium of Man

"We've lost control! Now for the love of Earth...and the Sovereign Colonies, we've got to do what's right."

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Revlona
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Founded: Jan 23, 2017
Father Knows Best State

Postby Revlona » Thu Nov 12, 2020 7:37 am

Segmentia wrote:
Revlona wrote:I think my major problem with this is going to be the bookkeeping, i still want to try it out though

Any helpful suggestions?


As mentioned in DMs, try for a smaller faction first to ease yourself in. You'll miss out on the Turians military might, but you'll be able to learn the mechanics for next time.


I was thinking of still giving the turians a try I just was looking for tips and tricks on the bookkeeping aspect lel
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G-Tech Corporation
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Inoffensive Centrist Democracy

Postby G-Tech Corporation » Thu Nov 12, 2020 7:40 am

Revlona wrote:I think my major problem with this is going to be the bookkeeping, i still want to try it out though

Any helpful suggestions?


That's part of the reason I suggested the Turians. They do much less of the economic game than most, which is the complicated bookkeeping. This way you get minimal work, maximal swinging of a big stick.

Ralnis wrote:Faction Name: Batarian Hegemony
Leader: Hegemon Bora Sarsa
Citadel Council Member: N
Diplomatic Relations: Being the equivalent of being North Korea hurts diplomatic standing in the galaxy. They had become a rogue state with the Council putting sanctions on their economy and forcing them to go into the Terminus, making their language the standard in the galactic north. This also doesn't help that they got beat in the Skyrillean Verge via a proxy war with criminal warlords and state-backed slaver bands. Another thing that also had put the galaxy on edge is the new Hegemon and his conquest of the Vorcha home system, turning them into an exploited species

History: With the whole of the Blitz turned the Hegemony in on itself. With the sanctions had caused the despotic nation economy to become crippled but the rise of Humanity had saw that the decades of work from attempts of expansion shattered. The current Hegemon and his administration were to blame for the repeated failures. Within a couple of nights, the previous Hegemon was assassinated along with his allies.

The one who ordered it was the Head Vicar of the Batarian religion, Bora Sarsa. Bora had saw the decline of the mighty Hegemony for decades ever since the sanctions from the Council and the rising of Humanity. The Vicar believed that the Hegemony needed a change, a change that could put the four-eyed slavers on a path they were meant to have. The people knew of Bora and his ways of speaking to the heart of the Batarian people with his fiery messages and religious power. When he came in power, he had used his power as the former religious head to gather a large amount of support within both the government and the common people.

This allowed him to bring about changes needed with the declining rogue state and the paper tiger of their navy. The first was the decline of the massive need to escalate the fight with the Humans over the Verge, pulling back the military towards the Savage Spur and redirecting their navy to patrols against those who would be against the new Hegemon. This is one of the goals to officially end the war with the Humans as the government was looking more to the Terminus to be more as the gold mine for trading.

This came with the onset of slaves and their economy always being poor. However there was a need for labor, slaves and workers since automation was not going to be updated. This came in one unlikely source came in the form of Vorcha. Local Vorcha clans that had been displaced by the Blood Pack or others during the Blitz. They were not just looking for work, but for a place to live. The Hegemon and the regime saw something in the Vorcha, they had pulled up information about the Asari tests of the Vorcha's intelligence and decided on a plan. The Vorcha clans were allowed to join the Hegemony in exchange for loyalty. Many had to be threatened and beaten in order to understand the strength of the Batarians but this was considered unprecedented on such a large scale.

The local Vorcha clans, not having a place to go, accepted. This acceptance was something no other species has done and allowed an exodus of millions to Hegemony space. Many who were loyal had became more than just savage warbands and scavengers, they had found a better prosperity than anyone of their kind outside of the Citadel. Of course the Batarians considered them second-class citizens but ones who had shown their usefulness as they provided a necessary manpower that other slaves couldn't. This need grew with their desperateness and the loyal Vorcha were tasked with bring more of their clans.

The Vorcha led their Batarian overlords to the Terminus and to the homeworld of Heshtok. The idea was that the Batarians would allow the raids of the homeworld and offer clans who were desperate or friendly enough with better lands and prosperity if they helped enslave their rival. To the Vorcha, this was survival and to get away from their overcrowded planet. Many enslaved one another with Batarian State miltary hardware, recruited by slaver gangs, or paid their way on ships to be migrated to Hegemony worlds.

Both local and foreign clans came by either loyal subjects or enslaved thralls. The source of Vorcha manpower provided the crippled economy a stimulus shot. This had the effect that many of the aristocracy started to treat the enslaved Vorcha as chattel and started to teach that they were lesser to those with four-eyes. This social engineering worked as Vorcha matured in a matter of years and they could domesticate them. Even those who were loyal had their children learned about their duty to the Hegemony and the Batarians. It showed as the Vorcha who were the most prosperous had became true leaders among their people, owning slaves, some even had became the leaders of planets.

However those were only propped up by the regime. The Vorcha themselves always had the scraps of the pick and were treated like they were second-class citizens. Even the planets they became leaders of were no more than hazardous ones that could restrict explosive population growth beyond the normal control programs that they had enacted on both loyal and enslaved Vorcha. However the Vorcha can adapt and adapt well to it. So even those planets have been able to make more profit than sending in slaves and Batarians.

The new backbone of the regime allowed for the new Hegemon to increase their military beyond what the old one did. New dreadnoughts, cruisers, and even carriers started to appear from the berths. Many of the controlled information had kept a strong tabs on the military building but the galaxy had noticed it and some had speculate it was because of the massive Vorcha manpower that they have been recruiting and enslaving to allow them to build up their military. Now the rogue state has hounds at their borders and they needed to expand beyond their borders or try to get to the wider galaxy. As of right now the Hegemony is in a bit of a hassle no matter where they look at it, but the future does have some light, light beyond the end of their tunnel.

Held Worlds: Khar'shan, Camala, Adek, Erszbat. The core worlds of the Hegemony. Centered in the Kite's Nest cluster and are the ones that foster the strongest amount of loyalty to the Hegemony. Khar'shan and Camala harbor the largest population in Batarian space with Camala being a the largest soruce eezoe for the local economy. Sanctions had forced many local traveling merchants and shipping corporations to rely more on Camala and this had sparked a second eezoe rush to keep up with demands. Erszbat and Adek had been the centers of Vorcha population booms but for different reasons. Adek was a hot and brutal garden world, known to be a death trap that hindered colonization. The Vorcha were different.

The Vorcha easily adapted to the planet and became the first place where many loyal clans settled. Their people had died due to the harshness but they adapted quickly and begin to rapidly populate the planet. The Hegemon saw that they could do what they couldn't and allowed the Vorcha to settle the planet underneath the oversight of the Hegemony. The Vorcha leadership agreed and had been able to prosper and multiply. The Hegemony was quick to use this as a means of propaganda to bring more local Vorcha and those from the Terminus on their side.

Adek had became a shining beacon for domesticated Vorcha, quickly replacing Batarian jobs and quickly had a population bigger than what the former settlers had. This in turn helped to bring in the manpower the Hegemon promised to the broken economy as specialists and teachers came to devise education methods to quickly get the population the ability to handle Batarian technology and to get the infrastructure up. Eventually they had built their own cities and even connected the planet as more of their kind had came with promises of prosperity and work beyond just scavenging or fighting.

While Adek became the beacon of the loyalist Vorcha, Erzsbat became the opposite for those enslaved. Many of these Vorcha were captured by slaving bands or other Vorcha clans living in the Terminus. This embolden raiding on Heshtok and inner clan fighting with hopes of getting credits from the Batarians. The slaves were shipped off to Erzsbat in order to fuel the growing industry and factories. The Vorcha were used to do what modern automation could do better but with the sanctions in place, they had to make due. The planet quickly became known as the Forge of the Hegemony as it was one of the reasons why they had grown a mighty military and economy despite the sanctions.

[spoiler=Khar'shan]
7 mining complexes- 105 credits
5 industrial complexes-100 credits
2 planetary fuel depots- 40 credits
4 Urban Areas- 600 credits
1 Shipyard- 75 credits
1 small spaceport-125 credits
[/spoiler]

7 Mining Complexes-105-credits
5 industrial complexes-100 credits


7 Mining Complexes-105 credits
3 Industrial Complexes-45 credits


7 Mining Complexes-105 credits
3 Industrial Complexes- 45 credits


Leviathan of Dis
1 Minor space station- 400 credits
+20 RP

Claimed Worlds: These worlds are those that sway towards the Hegemony, but do not favor the new regime. Many are Batarian worlds that don't like the policies of the dictator and have been able to become more or less independent. Others are Vorcha fiefdoms that had grown into more independent planets and want more concessions before they become folded. These worlds are usually around the major government and the former Vicar had made it his duty to bring them into the fold

The Vorcha Fiefdoms are:
Cholis: A terrestrial world that is under a haze of carbon dioxide and xenon. The Vorcha had made it a place to harvest the gases for commercial work and make a living in training troops in harsh environment. Currently are in the sphere of influence but haven't folded. Relies on Camala for eezoe and industrial equipment.
Ramlat: The place was originally a mining community during the first rush for eezoe in Camala. Vorcha came in droves when looking for work and manage to out populate the local Batarians and formed a small Vorcha Fiefdom. They rely on the mining of the resources to fuel their planetary economy and sell to the rest of the Hegemony.
Vana: A rocky world that is covered in dry ice. The Vorcha settled the world to mine the uranium, magnesium, and ice to the rest of the Hegemony. Many of the Vorcha have adapted to thin layer of gases in the atmosphere but new additions have to wear protective equipment.
Ezka: The largest of the Fiefdoms and one that has Vorcha that are primarily from Heshtok. Because of this, they have thrived in the planet and built an mining and industrial powerhouse among the Fiefdoms. This made the Hegemony try to talk to them as getting such a large Vorcha Fiefdom into the fold as this could help the Hegemon's rise to power and to stand stronger against the galaxy.

The Batarian colonies are:
Karpashan: The northernmost colony of the Hegemony and one that had held its independence due to the loss of faith of the old regime. Being on the border, they had rely on their own defenses in case of an Alliance attack or the Hegemony wanted to take them back by force. The garden world has been the case of some scandal due to another planet having the same name in the Verge.
Arahot: The capital of the Viper Nebula and a center for the galactic slave trade that the Batarians dominate. Most of the population are slaves of the human and Vorcha variety. They rely on the heavy amounts of traffic and trading of slaves. They have been able to stay neutral since they have fallen out from the old and new regimes but they have been staying a power because of the slave trading and others protecting the planet's interests.
Therum: Therum is one of two human colonies that had fallen to Batarian warlords in the Artemis Tau cluster. Therum is a local industrial planet that had enslaved the human population once they came from the failings of the Blitz. The thing is that they were secretly backed by the new regime in order to hinder the Alliance in the eastern parts of their territory and allow the Batarian to spread out from their rouge state. There are secret talks with the warlord to finally bring those planets into the fold and this would allow the Hegemony to expand into Alliance space.
Proteus: Proteus is one of two human colonies that had fallen to Batarian warlords in the Artemis Tau cluster. Proteus is an oceanic world similar to the Hanar homeworld. A small human population was conquered by the warlord as a means of making it a pleasure world. Many of the slaves that have been brought are not the normal variety but are made for the galaxy's most dangerous scum. The new regime had secretly been supporting this as a means of flipping the world to the Hegemony and the entire cluster to them as a means of expanding out of their closed borders.

Military:
a) On Planet Forces(Ground Battalions and Docked Ships): 3 infantry divisions- 30 credits
5 infantry divisions-50
16 militia divisions-96
5 armor divisions- 125
1 gunship wing- 5
b) Space Assets: 7 Dreadnaughts, 10 Heavy Cruisers, 10 Frigates(Default)
(Paid)
3 dreadnaughts-270 credits
10 destroyers-150 credits
10 light cruisers-250
2 transports-50
5 frigates-50
1 corvette pack-4
2 light cruisers- 50
RP Example:
Questions and Suggestions:
S13


This seems broadly in order, with two caveats -

1) We talked about deploying Batarian warfleets to Heshtok. I'm still, categorically, of the opinion that that wouldn't really be workable for the Hegemony.

2) It seems you have added three dreadnaughts to your purchasing without noting the clause about dreadnaughts. I'll quote: "Dreadnoughts may not be outright purchased, but instead up to two can be paid for with 9/12 months completed, assuming you are also building a military shipyard with starting credits."

So, at most you could add two dreadnaughts to your roster, not completed but partially constructed. But in order to do so, you also have to drop creds on a military shipyard - which you haven't.
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Revlona
Negotiator
 
Posts: 7109
Founded: Jan 23, 2017
Father Knows Best State

WIP

Postby Revlona » Thu Nov 12, 2020 8:13 am

Faction Name: Turian Hierarchy
Leader: Councilor Sparatus
Citadel Council Member: Yes
Diplomatic Relations:
The Turian Hierarchy is the main military force of the Citadel Council, the Treaty of Farixen giving the Hierarchy legal right to build and possess more dreadnoughts than any other civilization.

History:
The turians had already discovered several mass relays and spawned colonies throughout the galaxy when the asari reached the Citadel. At about the time the asari were forming the Council with the salarians, the turians were embroiled in a bitter civil war next door. The Unification War, as it was later named, began with hostilities between the colonies furthest from the turian homeworld, Palaven.

These colonies were run by local chieftains, many of whom had distanced themselves from the Hierarchy. Without the galvanizing influence of the government, the colonies became increasingly isolated and xenophobic. Colonists began wearing emblems or facial markings to differentiate themselves from members of other colonies and open hostilities became common.

When war finally broke out, the Hierarchy maintained strict diplomacy and refused to get involved. After several years of fighting, less than a dozen factions remained and the Hierarchy finally intervened. By that time, the chieftains were too weak to resist; they were forced to put an end to fighting and renew their allegiance to the Hierarchy. Though peace was restored, it took several decades for animosity between colonists to fade completely. To this day, most turians still wear the facial markings of their home colonies.

First contact between the Citadel and The Hierarchy was mad in the midst of the Krogan Rebellions at a point in time which the Krogan were beginning to grasp the upper hand. Located opposite the Krogan lands from the Citadel, Turian forces were in a prime position to attack the lightly defended backside of the Krogan. A declaration of war was soon given after Krogan threats and the Turians officialy entered the war.

The fighting was brutal with several Turian worlds being made uninhabitable by Krogan asteroid attacks which were meant to weaken the resolve of the Turians but only managed to strengthen it.

Eventually, the turians implemented the salarian-developed genophage. With their advantage in numbers removed, the majority of krogan were subdued by 800 CE, although scattered insurgent actions would continue for decades.

Thanks to Turian efforts in the Krogan rebellions the Turian Hierarchy was soon admitted into the citadel council and took on the role of peacekeepers and warfighters for the citadel.

The Relay 314 Incident, also known as the First Contact war to the humans, was a short yet intense conflict between Turian forces and fledgling human forces. It began when Turian warships fired upon uknown ships attempting to activate Relay 314 which was illegal under citadel charters. Some of the unknown ships escaped and the war escalated as news was brought back to earth. A Human colony, Shanxi, was occupied by Turian forces and then taken back by a surprise terran counter attack which forced Hierarchy forces back.

The war ended with Citadel intervention and soon lead to humanities introduction to the galactic community.

Infrastructure and Held Worlds:
Claimed Worlds:
Military:
a) On Planet Forces(Ground Battalions and Docked Ships):
b) Space Fleets (If orbiting a Planet state: 'Orbit of ____". Stationed Ground Battalions go in Transport.):

RP Example:
Questions and Suggestions:
S13
Last edited by Revlona on Thu Nov 12, 2020 8:13 am, edited 1 time in total.
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Revlona
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Founded: Jan 23, 2017
Father Knows Best State

Postby Revlona » Thu Nov 12, 2020 8:14 am

What would the core Turian worlds be? Other than Palaven of course
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Segmentia
Powerbroker
 
Posts: 8620
Founded: Jan 16, 2010
Mother Knows Best State

Postby Segmentia » Thu Nov 12, 2020 8:14 am

G-Tech Corporation wrote:
Revlona wrote:I think my major problem with this is going to be the bookkeeping, i still want to try it out though

Any helpful suggestions?


That's part of the reason I suggested the Turians. They do much less of the economic game than most, which is the complicated bookkeeping. This way you get minimal work, maximal swinging of a big stick.


True, but said big stick won't remain the biggest stick without doing the economic expansion and bookkeeping. That will take time of course, so it depends.
Proud super-heavy tank enthusiast of the Imperium of Man

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G-Tech Corporation
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Posts: 62450
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Thu Nov 12, 2020 10:06 am

Revlona wrote:What would the core Turian worlds be? Other than Palaven of course


If you look through: https://masseffect.fandom.com/wiki/Apien_Crest

You’ll find several Turian worlds. The nearby clusters should also have some.
TG if you have questions about RP. If I don't know the answer, I know someone who does.

Quite the unofficial fellow. P2TM Mentor specializing in faction and nation RPs, as well as RPGs.

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The National Dominion of Hungary
Minister
 
Posts: 2360
Founded: May 31, 2012
Iron Fist Consumerists

Postby The National Dominion of Hungary » Thu Nov 12, 2020 10:06 am

Revlona wrote:What would the core Turian worlds be? Other than Palaven of course


Digeris / Oma Ker / Invictus and Taetrus I'd say.

Also, a tip on bookkeeping, keep things organized by cluster/system/world etc and keep things updated, if you update your tables every turn, you minimize the chance of omitting or missing something.

Plotek i medialnych bredni nie daj sobie wmówić,
Codziennie się rozwijaj i nie daj się ogłupić,
Atakowi propagandy stawiaj czoło dzielnie,
Nie daj sobą sterować i myśl samodzielnie.


Mass Effect Andromeda is a solid 7/10. Deal with it.

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The Empire of Tau
Minister
 
Posts: 3019
Founded: Dec 19, 2016
Inoffensive Centrist Democracy

Postby The Empire of Tau » Thu Nov 12, 2020 10:10 am

G-tech, can you add Elysium to the Skyllian Verge?

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Revlona
Negotiator
 
Posts: 7109
Founded: Jan 23, 2017
Father Knows Best State

Postby Revlona » Thu Nov 12, 2020 10:14 am

I think segmentia is right

I'll forgo my turian reservation in the place of something else to help me get eased into something like this

Perhaps a mercenary faction or? Idk
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