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Flarbinia
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Posts: 5822
Founded: Apr 29, 2012
Iron Fist Consumerists

Phelleem Sector Force APP

Postby Flarbinia » Fri Dec 25, 2020 11:30 pm

Name: Phelleem Sector Force
Leader: General Jebb Vid
Type: Army with supporting fleet
Number of Members: Army Of Jabiim
Jabiim Fleet
Taskeed Cell
Denooga Cell
Naldar Cell
Sy Myrth Cell
Number and Types of Ships:

Capital Ships, Frigates, and Cruisers
1 Victory-II Class Star Destroyer: Ithor's Liberation
3 Carrack-Class Light Cruisers
2 Nebulon-B Frigates

Corvettes, Escorts, and Support Ships
5 CR70 Corvettes
7 CR90 Corvettes
20 GR-75 Medium Transports
10 Gozanti-Class Assault Carriers

Starfighters
20 Arc-170s
30 Z-95 Headhunters
10 Y-Wings
20 RZ-1s

Base(s): Jabiim (Headquarters), Taskeed, Denooga, Naldar, and Sy Myrth
Resources: (If applicable)
Description: The Phellem Sector Force is a New Republic Army assigned to the Liberation of the Core Worlds. However, unlike other armies, it is willing to use captured Imperial Walkers in battle, as its combat doctrine dictates that a successful assault requires speed and firepower. In addition to this, they have a supply doctrine of scavenging from the battlefield, though this is only implemented when supplies are running low.
Backstory: When the Separatist Leadership was killed and their droid armies were deactivated, the Clone Wars ended in a Separatist defeat. However, there were those who continued the fight after the conflict had ended. The Jabiim Holdout was one of these groups. Originally a platoon sent to assist the Jabiimi Nationalists in their fight against the Republic, the Separatists on Jabiim performed hit-and-run attacks against the Empire, believing that this campaign would spark a Separatist uprising. The sad reality was that their support was limited to a few small-scale communities and Loyalists willing to part with a token amount of their supplies, as the Nationalists, under the command of Thorne Kraym, had sided with the Empire. As weeks turned into months and months turned into years, the Separatists began to realize that they were no making any real progress, every base that had to be abandoned upon discovery by the Empire fueling their disillusionment towards Jebb's leadership. Many considered mutiny against their leader, blaming him for the problems they faced, including Bacta being reserved for the leadership while the rest were forced to make due with Kolto. However, this fate was avoided when Jebb received a fateful transmission from the Rebel Alliance.

They were no longer a platoon fighting for a lost cause, but Rebels fighting to liberate Jabiim from the Empire. With financial and logistical aid from the Rebel Alliance, The Jabiim Cell spent months preparing for the Liberation of Jabiim: reconnaissance was performed, strategies were formed, locals were trained and recruited, and weapons acquired were stockpiled. Encoded messages were broadcast to sympathizers to coordinate sabotage operations, as the assassination of Imperial officials would result in retaliation against the civilian population. To distance itself from its past as Separatists and appeal to the people of Jabiim, the Jabiim Cell referred to itself as the Army Of Jabiim. When news of the Emperor's death reached Jabiim, General Jebb Vid immediately ordered the assault. Within weeks of the beginning of the assault, the demoralized Imperial garrison was overwhelmed, strongholds and other strategically important locations falling to the Rebels. It was not long before the Imperials surrendered, the Jabiim Cell celebrating their victory. General Jebb Vid did not partake in the festivities for long, as he had the important task of gathering a fleet to protect Jabiim from potential Imperial Counterattack. Once the celebration was over, General Jebb Vid received his new orders: head to Ithor with as many troops and ships as he can muster and assist the Rebel fleets in liberating it. However, as he was about to leave, he received a pair of priority one distress calls: one from the Providence-Class Dreadnaught Dooku's Pride and one from the Muunificent-Class Frigate Stardust, both of which were rumored to have remained active after the shutdown of the Droid Armies. Jebb immediately set course for the source of the signals, desiring to add the ships and their crews to Jabiim Fleet. What he found were pirates who had seized the ships and used the distress calls as bait for potential prey. Unlike the other ships who had fallen into the trap, he had a fleet at his back, allowing him to turn the tables on the pirates, the Dooku's Pride and Stardust being boarded during the battle. The pirates, while skilled in combat, were only a skeleton crew and it was not long before they were overwhelmed by the numerically superior and better equipped Rebel boarding parties. With the ships secured and the surviving pirates scattered, General Jebb headed to Ithor. Along the way, he met Rebel Cells that had received the same order as Jebb Vid, their leaders agreeing to bolster his forces with their ships and troops in exchange for favorable trade deals after the war, as Jebb was De Facto leader of Jabiim after overthrowing the Empire.

The Jabiim Fleet arrived in the Ottega System, the local Imperial fleet already engaged in combat with the Rebels. General Jebb ordered the fleet to attack the enemy and capture as many vessels as they can. Understength squadrons of Tie Fighters, under orders from Admiral Greeb to fight to the last pilot, engaged the new arrivals. This miscalculation allowed Jabiim Fleet to overwhelm the Imperial fleet's crumbling left flank, resulting in the capture of the Victory-II Class Star Destroyer Desolation and the Acclamator II-Class Assault Ship Iron Fist, both ships having already been heavily damaged in combat. The Imperial fleet continued fighting for a few more hours before surrendering, but one problem remained that prevented them from claiming victory. Governor Olan Dewes, who had gained his position arranged an "unfortunate accident" for his predecessor, had fled to a fortress on the surface of Ithor as soon as the tide turned against him and was now awaiting reinforcements from the rest of the Empire. This did not leave the Rebels in orbit many options. A blockade was out of the question, as Command wanted a liberation, not a siege. An orbital bombardment of Olan's position was also not an option. In addition to the diplomatic repercussions of raining fire and death onto the surface Ithorian's sacred planet, the main stronghold was protected by a shield generator. After a brief debate, the Rebels settled for a full scale invasion of Ithor, with the Army Of Jabiim being assigned to the southern hemisphere along with the ground forces of the Taskeed Cell, Denooga Cell, Naldar Cell, and Sy Myrth Cell. General Jebb's troops fought in close-quarters with well-entrenched Imperials, their advance was slowed by minefields, and the governor released the Acklays and Rancors he had imported for his big hunt to wreak havoc on the Rebel supply lines, but all Olan's tactics accomplished was to delay the inevitable. The fighting continued for weeks until the garrison surrendered, General Olan having been stabbed and shot to death by his own bodyguards after they realized that the Empire had abandoned them. The Army Of Jabiim immediately began incorporating captured AT-STs and AT-DPs into their arsenal while Jabiim Fleet added captured Gozanti-Class Assault Carriers to its roster, as their combat doctrine is one of speed and firepower. Unfortunately, the Stardust, the Dooku's Pride, the Lucky Acklay, and thirty of the Gozanti-Class Cruisers were reassigned to fleets on other fronts.

Now, years after the Battle Of Ithor, the Phelleem Sector Force has been assigned to assist in the liberation of Fondor, home to a major shipyard still under the Empire's control.
Last edited by Flarbinia on Thu Jan 07, 2021 9:50 am, edited 13 times in total.

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Draos
Minister
 
Posts: 2369
Founded: May 25, 2018
Inoffensive Centrist Democracy

Postby Draos » Sun Dec 27, 2020 1:51 pm

Flarbinia wrote:Name: Army Of Jabiim
Leader: General Jebb Vid
Type: Army with supporting fleet
Number of Members: Army Of Jabiim
Jabiim Fleet
Number and Types of Ships:
Capital Ships, Frigates, and Corvettes
1 Victory-II Class Star Destroyer: Liberation
1 Providence-Class Dreadnaught: Dooku's Pride
1 MC80 Star cruiser: Ithor's Wrath
2 MC75 Star Cruisers: Jabiim's Revenge and Spirit Of Rebellion
1 Liberator-class Cruiser: Liberty's Fist
4 MC40a Light Cruisers
8 Carrack-Class Light Cruisers
1 Muunificent-Class Frigate: Stardust
10 Nebulon-B Frigates
12 MC30C Frigate


Corvettes, Escorts, and Support Ships
100 CR70 Corvettes
100 CR90 Corvettes
200 LAAT Gunships
100 GR-75 Medium Transports
20 Gozanti-Class Assault Carriers


Starfighters
T-65 X-Wing (3/8)
Z-95 Headhunter (3/8)
Y-Wing (1/8)
A-Wing (1/8)

Base(s): Jabiim
Resources: (If applicable)
Description: The Army Of Jabiim is a New Republic Army assigned to the Liberation of the Core Worlds. However, unlike other armies, it is willing to use captured Imperial Walkers in battle, as its combat doctrine dictates that a successful assault requires speed and firepower. In addition to this, they have a supply doctrine of scavenging from the battlefield, though this is only implemented when supplies are running low.
Backstory: When the Separatist Leadership was killed and their droid armies were deactivated, the Clone Wars ended in a Separatist defeat. However, there were those who continued the fight after the conflict had ended. The Jabiim Holdout was one of these groups. Originally a platoon sent to assist the Jabiimi Nationalists in their fight against the Republic, the Separatists on Jabiim performed hit-and-run attacks against the Empire, believing that this campaign would spark a Separatist uprising. The sad reality was that their support was limited to a few small-scale communities and Loyalists willing to part with a token amount of their supplies, as the Nationalists, under the command of Thorne Kraym, had sided with the Empire. As weeks turned into months and months turned into years, the Separatists began to realize that they were no making any real progress, every base that had to be abandoned upon discovery by the Empire fueling their disillusionment towards Jebb's leadership. Many considered mutiny against their leader, blaming him for the problems they faced, including Bacta being reserved for the leadership while the rest were forced to make due with Kolto. However, this fate was avoided when Jebb received a fateful transmission from the Rebel Alliance.

They were no longer a platoon fighting for a lost cause, but Rebels fighting to liberate Jabiim from the Empire. The Jabiim Cell spent months preparing for the Liberation of Jabiim: reconnaissance was performed, strategies were formed, locals were trained and recruited, and weapons acquired were stockpiled. Encoded messages were broadcast to sympathizers to coordinate sabotage operations, as the assassination of Imperial officials would result in retaliation against the civilian population. To distance itself from its past as Separatists and appeal to the people of Jabiim, the Jabiim Cell referred to itself as the Army Of Jabiim. When news of the Emperor's death reached Jabiim, General Jebb Vid immediately ordered the assault. Within weeks of the beginning of the assault, the demoralized Imperial garrison was overwhelmed, strongholds and other strategically important locations falling to the Rebels. It was not long before the Imperials surrendered, the Jabiim Cell celebrating their victory. General Jebb Vid did not partake in the festivities for long, as he had the important task of gathering a fleet to protect Jabiim from potential Imperial Counterattack. Once the celebration was over, General Jebb Vid received his new orders: head to Ithor with as many troops and ships as he can muster and assist the Rebel fleets in liberating it. However, as he was about to leave, he received a pair of priority one distress calls: one from the Providence-Class Dreadnaught Dooku's Pride and one from the Muunificent-Class Frigate Stardust, both of which were rumored to have remained active after the shutdown of the Droid Armies. Jebb immediately set course for the source of the signals, desiring to add the ships and their crews to Jabiim Fleet. What he found were pirates who had seized the ships and used the distress calls as bait for potential prey. Unlike the other ships who had fallen into the trap, he had a fleet at his back, allowing him to turn the tables on the pirates, the Dooku's Pride and Stardust being boarded during the battle. The pirates, while skilled in combat, were only a skeleton crew and it was not long before they were overwhelmed by the numerically superior and better equipped Rebel boarding parties. With the ships secured and the surviving pirates scattered, General Jebb headed to Ithor.

The Jabiim Fleet arrived in the Ottega System, the local Imperial fleet already engaged in combat with the Rebels. General Jebb ordered the fleet to attack the enemy and capture as many vessels as they can. Understength squadrons of Tie Fighters, under orders from Admiral Greeb to fight to the last pilot, engaged the new arrivals. This miscalculation allowed Jabiim Fleet to overwhelm the Imperial fleet's crumbling left flank, resulting in the capture of the Victory-II Class Star Destroyer Desolation, the ship having already been heavily damaged in combat. The Imperial fleet continued fighting for a few more hours before surrendering, but one problem remained that prevented them from claiming victory. Governor Olan Dewes, who had gained his position arranged an "unfortunate accident" for his predecessor, had fled to a fortress on the surface of Ithor as soon as the tide turned against him and was now awaiting reinforcements from the rest of the Empire. This did not leave the Rebels in orbit many options. A blockade was out of the question, as Command wanted a liberation, not a siege. An orbital bombardment of Olan's position was also not an option. In addition to the diplomatic repercussions of raining fire and death onto the surface Ithorian's sacred planet, the main stronghold was protected by a shield generator. After a brief debate, the Rebels settled for a full scale invasion of Ithor, with the Army Of Jabiim being assigned to the southern hemisphere. General Jebb's troops fought in close-quarters with well-entrenched Imperials, their advance was slowed by minefields, and the governor released the Acklays and Rancors he had imported for his big hunt to wreak havoc on the Rebel supply lines, but all Olan's tactics accomplished was to delay the inevitable. The fighting continued for weeks until the garrison surrendered, General Olan having been stabbed and shot to death by his own bodyguards after they realized that the Empire had abandoned them. The Army Of Jabiim immediately began incorporating captured AT-STs and AT-DPs into their arsenal while Jabiim Fleet added captured Gozanti-Class Assault Carriers, as their combat doctrine is one of speed and firepower.

Now, years after the Battle Of Ithor, the Army Of Jabiim been assigned to assist in the liberation of Fondor, home to a major shipyard still under the Empire's control.

For starters you have way too many ships for a single rebel cell to operate there is no way they can operate 360 ships by themselves so that's an instant decline
Prime Minister and former Foreign Minister of Union of Free Nations
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Flarbinia
Negotiator
 
Posts: 5822
Founded: Apr 29, 2012
Iron Fist Consumerists

Postby Flarbinia » Mon Dec 28, 2020 2:17 pm

Draos wrote:
Flarbinia wrote:Name: Army Of Jabiim
Leader: General Jebb Vid
Type: Army with supporting fleet
Number of Members: Army Of Jabiim
Jabiim Fleet
Number and Types of Ships:
Capital Ships, Frigates, and Corvettes
1 Victory-II Class Star Destroyer: Liberation
1 Providence-Class Dreadnaught: Dooku's Pride
1 MC80 Star cruiser: Ithor's Wrath
2 MC75 Star Cruisers: Jabiim's Revenge and Spirit Of Rebellion
1 Liberator-class Cruiser: Liberty's Fist
4 MC40a Light Cruisers
8 Carrack-Class Light Cruisers
1 Muunificent-Class Frigate: Stardust
10 Nebulon-B Frigates
12 MC30C Frigate


Corvettes, Escorts, and Support Ships
100 CR70 Corvettes
100 CR90 Corvettes
200 LAAT Gunships
100 GR-75 Medium Transports
20 Gozanti-Class Assault Carriers


Starfighters
T-65 X-Wing (3/8)
Z-95 Headhunter (3/8)
Y-Wing (1/8)
A-Wing (1/8)

Base(s): Jabiim
Resources: (If applicable)
Description: The Army Of Jabiim is a New Republic Army assigned to the Liberation of the Core Worlds. However, unlike other armies, it is willing to use captured Imperial Walkers in battle, as its combat doctrine dictates that a successful assault requires speed and firepower. In addition to this, they have a supply doctrine of scavenging from the battlefield, though this is only implemented when supplies are running low.
Backstory: When the Separatist Leadership was killed and their droid armies were deactivated, the Clone Wars ended in a Separatist defeat. However, there were those who continued the fight after the conflict had ended. The Jabiim Holdout was one of these groups. Originally a platoon sent to assist the Jabiimi Nationalists in their fight against the Republic, the Separatists on Jabiim performed hit-and-run attacks against the Empire, believing that this campaign would spark a Separatist uprising. The sad reality was that their support was limited to a few small-scale communities and Loyalists willing to part with a token amount of their supplies, as the Nationalists, under the command of Thorne Kraym, had sided with the Empire. As weeks turned into months and months turned into years, the Separatists began to realize that they were no making any real progress, every base that had to be abandoned upon discovery by the Empire fueling their disillusionment towards Jebb's leadership. Many considered mutiny against their leader, blaming him for the problems they faced, including Bacta being reserved for the leadership while the rest were forced to make due with Kolto. However, this fate was avoided when Jebb received a fateful transmission from the Rebel Alliance.

They were no longer a platoon fighting for a lost cause, but Rebels fighting to liberate Jabiim from the Empire. The Jabiim Cell spent months preparing for the Liberation of Jabiim: reconnaissance was performed, strategies were formed, locals were trained and recruited, and weapons acquired were stockpiled. Encoded messages were broadcast to sympathizers to coordinate sabotage operations, as the assassination of Imperial officials would result in retaliation against the civilian population. To distance itself from its past as Separatists and appeal to the people of Jabiim, the Jabiim Cell referred to itself as the Army Of Jabiim. When news of the Emperor's death reached Jabiim, General Jebb Vid immediately ordered the assault. Within weeks of the beginning of the assault, the demoralized Imperial garrison was overwhelmed, strongholds and other strategically important locations falling to the Rebels. It was not long before the Imperials surrendered, the Jabiim Cell celebrating their victory. General Jebb Vid did not partake in the festivities for long, as he had the important task of gathering a fleet to protect Jabiim from potential Imperial Counterattack. Once the celebration was over, General Jebb Vid received his new orders: head to Ithor with as many troops and ships as he can muster and assist the Rebel fleets in liberating it. However, as he was about to leave, he received a pair of priority one distress calls: one from the Providence-Class Dreadnaught Dooku's Pride and one from the Muunificent-Class Frigate Stardust, both of which were rumored to have remained active after the shutdown of the Droid Armies. Jebb immediately set course for the source of the signals, desiring to add the ships and their crews to Jabiim Fleet. What he found were pirates who had seized the ships and used the distress calls as bait for potential prey. Unlike the other ships who had fallen into the trap, he had a fleet at his back, allowing him to turn the tables on the pirates, the Dooku's Pride and Stardust being boarded during the battle. The pirates, while skilled in combat, were only a skeleton crew and it was not long before they were overwhelmed by the numerically superior and better equipped Rebel boarding parties. With the ships secured and the surviving pirates scattered, General Jebb headed to Ithor.

The Jabiim Fleet arrived in the Ottega System, the local Imperial fleet already engaged in combat with the Rebels. General Jebb ordered the fleet to attack the enemy and capture as many vessels as they can. Understength squadrons of Tie Fighters, under orders from Admiral Greeb to fight to the last pilot, engaged the new arrivals. This miscalculation allowed Jabiim Fleet to overwhelm the Imperial fleet's crumbling left flank, resulting in the capture of the Victory-II Class Star Destroyer Desolation, the ship having already been heavily damaged in combat. The Imperial fleet continued fighting for a few more hours before surrendering, but one problem remained that prevented them from claiming victory. Governor Olan Dewes, who had gained his position arranged an "unfortunate accident" for his predecessor, had fled to a fortress on the surface of Ithor as soon as the tide turned against him and was now awaiting reinforcements from the rest of the Empire. This did not leave the Rebels in orbit many options. A blockade was out of the question, as Command wanted a liberation, not a siege. An orbital bombardment of Olan's position was also not an option. In addition to the diplomatic repercussions of raining fire and death onto the surface Ithorian's sacred planet, the main stronghold was protected by a shield generator. After a brief debate, the Rebels settled for a full scale invasion of Ithor, with the Army Of Jabiim being assigned to the southern hemisphere. General Jebb's troops fought in close-quarters with well-entrenched Imperials, their advance was slowed by minefields, and the governor released the Acklays and Rancors he had imported for his big hunt to wreak havoc on the Rebel supply lines, but all Olan's tactics accomplished was to delay the inevitable. The fighting continued for weeks until the garrison surrendered, General Olan having been stabbed and shot to death by his own bodyguards after they realized that the Empire had abandoned them. The Army Of Jabiim immediately began incorporating captured AT-STs and AT-DPs into their arsenal while Jabiim Fleet added captured Gozanti-Class Assault Carriers, as their combat doctrine is one of speed and firepower.

Now, years after the Battle Of Ithor, the Army Of Jabiim been assigned to assist in the liberation of Fondor, home to a major shipyard still under the Empire's control.

For starters you have way too many ships for a single rebel cell to operate there is no way they can operate 360 ships by themselves so that's an instant decline

Fixed

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Aeritai
Minister
 
Posts: 2208
Founded: Oct 25, 2018
Ex-Nation

Postby Aeritai » Tue Dec 29, 2020 2:33 pm

It's been a while since I joined a RP and since I'm trying to get more active in P2TM, I would like this RP to be the first one I join. I plan on being an Imperial TIE Fighter pilot, so if there are any Imperial Admirals that would like my pilot to be a part of their fleet do let me know! So, I can add what fleet my character is currently with in her bio.
Just call me Aeri
IC: This is a fantasy medieval nation full of deer people... Yes you read that right, deer people
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Flarbinia
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Posts: 5822
Founded: Apr 29, 2012
Iron Fist Consumerists

Postby Flarbinia » Tue Dec 29, 2020 6:08 pm

Aeritai wrote:It's been a while since I joined a RP and since I'm trying to get more active in P2TM, I would like this RP to be the first one I join. I plan on being an Imperial TIE Fighter pilot, so if there are any Imperial Admirals that would like my pilot to be a part of their fleet do let me know! So, I can add what fleet my character is currently with in her bio.

You will have to wait awhile. The CO-OP is no longer accepting Imperial APPs.

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Aeritai
Minister
 
Posts: 2208
Founded: Oct 25, 2018
Ex-Nation

Postby Aeritai » Tue Dec 29, 2020 6:19 pm

Flarbinia wrote:
Aeritai wrote:It's been a while since I joined a RP and since I'm trying to get more active in P2TM, I would like this RP to be the first one I join. I plan on being an Imperial TIE Fighter pilot, so if there are any Imperial Admirals that would like my pilot to be a part of their fleet do let me know! So, I can add what fleet my character is currently with in her bio.

You will have to wait awhile. The CO-OP is no longer accepting Imperial APPs.


Oh, that's a shame I guess I'll try and look for another RP.

EDIT: Actually, never mind I think I might have an idea for my character. I'm still interested in this RP.
Last edited by Aeritai on Tue Dec 29, 2020 9:21 pm, edited 1 time in total.
Just call me Aeri
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I am a Human Female

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Arthurs Corner
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Posts: 37
Founded: Nov 20, 2020
Ex-Nation

Postby Arthurs Corner » Tue Dec 29, 2020 7:59 pm

https://docs.google.com/document/d/1FRiCfSTWS2dGY0vJ1md8iZp391dKFOvkybPezSUQL1Q/edit

OP, this is a basic map of the galaxy so far. Would it be possible to enquire into further info on the state of the main Imperial Remnant and New Republic territories

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Aeritai
Minister
 
Posts: 2208
Founded: Oct 25, 2018
Ex-Nation

Postby Aeritai » Tue Dec 29, 2020 10:20 pm

Name: Aviass Vathallix

Faction: New Republic (6th Defense Fleet)

Appearance:
Image


Personality: Loyal, Brave, Cautious, Caring, and Respectful

Skills: Ace Pilot

Weapons: DH-17 Blaster Pistol

Ship: X-Wing

Rank: Lieutenant

Bio: Born on Alderaan to two farmers, Aviass was only a baby when the Clone Wars and the Republic ended. But as she grew up, Aviass would always hear stories about the Clone Wars, the Republic, and the Jedi Order before the Empire came into power. It is with these stories that Aviass began to see the tyranny and corruption that the Empire had brought to the Galaxy and she knew she couldn't sit around while innocent people were dying under the Empire's boot. Despite protest from her parents, Aviass went on to join the Rebellion when she became of age and went to go train to be a X-Wing pilot. It will be during her training peroid where she would show her skills as a pilot and be able to pass her training as a pilot.

After she finished training, Aviass would soon take part in many starfighter battles against the Empire and in each battle her skills would shine as she would take out many TIE Fighters during her time as a pilot. After the destruction of Alderaan, Aviass's anger and hate towards the Empire would increase as she now became determined to avenge everybody that had died on Alderaan including her family. Aviass would take part in many important battles during the Galactic Civil War and by the end of the war, Aviass would be present at the Battle of Endor in which she would see the defeat of the Empire. Despite their victory at Endor, The New Republic still had to hunt down remnants of the Empire to finally restore peace and freedom to the galaxy. Aviass is currently with the 6th Defense Fleet where she will have to continue to fight for the future of the New Republic.
Last edited by Aeritai on Wed Dec 30, 2020 12:05 am, edited 2 times in total.
Just call me Aeri
IC: This is a fantasy medieval nation full of deer people... Yes you read that right, deer people
I am a Human Female

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Thrashia
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Posts: 2253
Founded: Aug 31, 2004
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Postby Thrashia » Wed Dec 30, 2020 9:53 am

Flarbinia wrote:-snip-
Fixed


Flarbinia, that's still way, way too many ships. You need to take into consideration your starting point. Jabiim is a planet that has been under Imperial occupation since the end of the Clone Wars and exploited to the maximum the whole time -- it's resources and populace exploited and enslaved. Any rebel cell there is going to be small. They might have some CW era material and weaponry, stolen Imperial gear but nothing near to the numbers you're showing. They *might* have enough resources to field a few starfighters that can enter and exit the system without being noticed; possibly even a CR90 corvette -- but they're going to have next to nothing else. Your choice of Jabiim is the reason for why these issues exist. Is there any particular reason for why you picked Jabiim? There are, literally, hundreds of other choices.
Last edited by Thrashia on Thu Dec 31, 2020 3:00 am, edited 1 time in total.
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Tysklandia
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Posts: 781
Founded: Apr 15, 2015
Ex-Nation

Postby Tysklandia » Wed Dec 30, 2020 10:49 am

Thrashia wrote:
Flarbinia wrote:-snip-
Fixed


Flarbinia, that's still way, way too large of ships. You need to take into consideration your starting point. Jabiim is a planet that has been under Imperial occupation since the end of the Clone Wars and exploited to the maximum the whole time -- it's resources and populace exploited and enslaved. Any rebel cell there is going to be small. They might have some CW era material and weaponry, stolen Imperial gear but nothing near to the numbers you're showing. They *might* have enough resources to field a few starfighters that can enter and exit the system without being noticed; possibly even a CR90 corvette -- but they're going to have next to nothing else. Your choice of Jabiim is the reason for why these issues exist. Is there any particular reason for why you picked Jabiim? There are, literally, hundreds of other choices.


More entrenched rebel and NR regions abandoned by the Empire can provide a large manpower pool.

Aside from that, creating a backstory that includes several cells joining together to create a proper New republic ground task force could give you leeway of having more options.
That, added with the new republic rapidly mobilising troops and ships after Endor could allow you a larger force. That still leaves you with the issue of having ships and logistics to act "independantly". The movies and sources rarely go into the ground aspect of this part of the conflict, so it is left up to speculation and creative freedom I suppose.

Their is no reason you can't have Jabiim officers and soldiers, but simply have them complimented by a wide range of rebel and New republic volunteers from across the galaxy, creating a robust and large enough fighting force, equiped with rebel and new republic weapons sourced from across the galaxy. I'd suggest also adding a New republic Navy taskforce as a pseudo seperate entitity to the application. As the fledging NR navy is providing ships for your "marine corps" basically. They could be fitted with blockade runners and carriers, such as a captured acclimator or simply unnamed bulk-freighters fitted with hanger bays for dropships and fighters, hyperspace capable or not.

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Flarbinia
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Posts: 5822
Founded: Apr 29, 2012
Iron Fist Consumerists

Postby Flarbinia » Wed Dec 30, 2020 4:30 pm

Thrashia wrote:
Flarbinia, that's still way, way too large of ships. You need to take into consideration your starting point. Jabiim is a planet that has been under Imperial occupation since the end of the Clone Wars and exploited to the maximum the whole time -- it's resources and populace exploited and enslaved. Any rebel cell there is going to be small. They might have some CW era material and weaponry, stolen Imperial gear but nothing near to the numbers you're showing. They *might* have enough resources to field a few starfighters that can enter and exit the system without being noticed; possibly even a CR90 corvette -- but they're going to have next to nothing else. Your choice of Jabiim is the reason for why these issues exist. Is there any particular reason for why you picked Jabiim? There are, literally, hundreds of other choices.


The answer is simple: Due to Jebb Vid fighting for the Separatist Holdouts prior to joining the Rebellion, I did not have many options when it came to planets. Manaan? Too far from the frontlines of the Clone Wars. Same with Jakku. Utapau? Jebb Vid would not have survived that battle. Mustafar? He would have died trying to protect the Separatist leadership from Darth Vader. Serenno? It was given up without much of a fight. Muunilist? Like Scipio, it would have been occupied by the Republic prior to Order 66 and any remaining Separatist forces on either would have been immediately targeted and destroyed by the Empire. Geonosis? It was under heavy guard during the creation of the Death Star and after its construction was moved to Scarif, the Empire used chemical weapon to wipe out the native population.

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Thrashia
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Postby Thrashia » Thu Dec 31, 2020 3:03 am

Flarbinia wrote:The answer is simple: Due to Jebb Vid fighting for the Separatist Holdouts prior to joining the Rebellion, I did not have many options when it came to planets. Manaan? Too far from the frontlines of the Clone Wars. Same with Jakku. Utapau? Jebb Vid would not have survived that battle. Mustafar? He would have died trying to protect the Separatist leadership from Darth Vader. Serenno? It was given up without much of a fight. Muunilist? Like Scipio, it would have been occupied by the Republic prior to Order 66 and any remaining Separatist forces on either would have been immediately targeted and destroyed by the Empire. Geonosis? It was under heavy guard during the creation of the Death Star and after its construction was moved to Scarif, the Empire used chemical weapon to wipe out the native population.



So you're just dead set on having your character, Jebb Vid, be a former Separatist?
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Flarbinia
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Postby Flarbinia » Fri Jan 01, 2021 12:05 pm

Thrashia wrote:

So you're just dead set on having your character, Jebb Vid, be a former Separatist?


Jebb Vid leading a Separatist Holdout before joining the Rebellion was always the plan for the character.

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Abbeyverne
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Postby Abbeyverne » Mon Jan 04, 2021 5:48 am

Tysklandia wrote:We got up to some discussion in our little discord, specifically because some major rules in star wars are mostly Plot based and can cause some confusion.

Strategy, tactics and roleplay require some basic ground rules, so i'm going to drop some proposals we discussed for everyone and OP to discuss.

Most of these center around Hyperspace, so here goes:

SPEED:
Hyperspace speed in star wars is "plot based" in most cannon material. Meaning that sometimes it takes days for ships to arrive, sometimes characters travel across the galaxy in what seems like hours.
For a more interesting game, I would propose us edging more on the longer form of travel, rather than the shorter forms sometimes seen in Cannon.

If ships can travel across the galaxy in hours, every battle can basically involve the entire fleets of factions because reinforcements can easily be assembled across the galaxy.
I'd suggest galaxy wide travel taking days if taking the hyperspace lanes, weeks if not months if one attempts to do so not using the established and well mapped trade routes.

* Longer average travel times to be expected. Hyperspace lane routes consist of well mapped routes that allow for faster travel.
* Traveling outside of Hyperlanes requires intensive calculations and/or the acquisition of local star maps. The local forces will almost always have more accurate maps, allowing for swifter and safer travel. (Including shorter calculation times)




(WHERE) Entering hyperspace, Interdiction and Escaping :
This will be controversial, because how one arrives in the system has been shown in various ways in both Cannon and EU materials. When the plot decides, ships are sometimes seen to leave hyperspace extremely close to planets and in case of disney, even entering/leaving hyperspace within orbit.
If ships can enter/leave hyperspace so close to planets and in the middle of systems, one needs to take into account the following concepts that worry me and several others:

* Convoys and shipping will be non-existent. Any cargo will jump from orbit to orbit and never spend any time in deep space, unless they are attempting to hide. For raiding, piracy and conventional warfare, this will mean that every single battle will be fought in the orbit of a planet, because not doing so would be stupid...
* Fleets can arrive extremely close to planets, leaving little to no advance warning, to the point of it being a bad joke. ( Shown in battles like Hoth and Scarriff )

My radical solution for this, would break with the conventional lore, but provide the best solution in terms of gameplay and options for all forms of play. Other people may propose their own solutions, but please do so not only from a lore perspective, but for a gameplay perspective as well.

Entering and leaving systems must be done away from all major sources of gravitational anomalies. This to the point that in most systems, safe approaches must be done from the outer-limits of the system. From here, ships would sublight inside the center of the system and into planetary orbits and perform their operations.
This solution would allow the following:

* A system's outer boundaries are massive. Scanning and observing all of it is all but impossible. This allows for pirates, raiders and spies to slip through, even in well defended systems and sectors. Enforcing the need for picket ships and patrols in the system.
* economic, civilian and military shipping would travel through systems for lengthy amounts of time, requiring patrols and escorts or risk being attacked by pirates, raiders and/or rebels.
* Even larger fleets attacking a system could manage to remain undetected for limited amounts of time if they exited hyperspace far enough away, reducing the risk for their hyperspace radiation to have been detected. The vastness of space would allow even large fleets to get marginally close before being detected by defenders.
This also allows spying, recon and other clandestine efforts.




(WHEN) Entering hyperspace, Interdiction and Escaping :
Also going into "the requirements of the plot decide the rules" is when ships can enter hyperspace. Every single time a ship is outgunned, it will try to escape. If calculating hyperspace vectors and entering hyperspace requires minutes, capturing ships or defeating opposing fleets will simply be impossible without interdiction ships. As they will always be able to outrun the enemy long enough to enter hyperspace.
Interdiction technology is new and expensive and I assume things will become incredibly boring and annoying if every battle just centers around killing the interdictor and running away if you think you can't win the battle at hand.

In most star wars stories, the good guys always manage to slip away and bad guys apparently decide to just stay there and fight until the end.
Explanations for this are almost always given as "the hyperspace engine isn't ready" or "we need to perform our calculations", this never amounting to more than minutes at most. This does little to create a feasible system. If a ship is a reasonable distance away, it will always have time to spool its hyperdrive and escape.
Ships would always have their hyperdrive spooled and calculations at the ready to "flee" at the first sign of a problem. This creates the following issues:

* Any battle that is entirely one-sided, due to strategy or an outnumbered enemy will result in a full retreat. Interdiction technology will be a must for any battle to have any conclusion at all.
* No lone ship, trader, smuggler or prize military ship will ever be captured, because they will just zoop into hyperspace the moment the enemy gets close.

Some form of logic must be applied to when someone can enter hyperspace and how soon it is feasible for them to exit into hyperspace again. This solution will likely be linked to the problem with where someone can enter and exit hyperspace.

I don’t have a solution in mind for this, but if anyone has a potential solution, hit me up.




Planets and ground warfare :

Every Imperial player in every single star wars game will mention "Base delta zero" as their go to answer for any issues regarding ground warfare. In a less joking context, orbital bombardment is an issue that will simply void any and all orbital warfare, period.
Games like Empire at War make ground warfare feasible by limiting orbital bombardment to a point where it is no longer realistic. However, ground warfare has long been a part of star wars, both Cannon and EU, so how can we ensure it remains a feasible choice?

* One could claim that the requirements of local industrial, civilian and infrastructural resources negate the possible use of orbital bombardment. But this is basically betting on the merciful nature of your adversary.
*My preferred solution to this is the concept of layered shield generators. In worlds of import, defenders would install either a combination of a planetary shield and a collection of city-sized shields or just a collection of generators to defend major industrial zones and cities.
Destroying these from orbit should require lengthy amounts of time, making it uneconomical. (Even then, I am sure other players will just decide to blast the rest of the ecosystem to bits, making the planet at large uninhabitable, but alas. This solution isn't perfect.)
A planetary shield would require systematic bombardment, either to lower it partially for a limited amount of time to allow ground forces to land before the shield is active again or permanently to allow for a larger invasion. But the presence of smaller, city sized shield generators would require the deployment of armies and ground forces to disrupt and destroy these generators and open up the planet for capture.
*The dominance of ground based weapon systems. If ground based defensive systems, such as the Ion cannon seen at Hoth, the Hypervelocity cannon in Empire at War, massive Concussion missile batteries or even massive turbolaser batteries are considered cheaper, easier to maintain and build than starships, then risking fleets to bombard a fortress planet to bits under the fire of these guns would be uneconomical. Forcing the deployment of ground forces and fighter wings to silence the majority of these guns before full "terminatus" can commence.




If anyone else has any open standing issues that they feel may need clarification to avoid discussion in future, just throw it in here.


I'm thinking maybe not the out of system jumps, but similar, where we use the map at http://www.swgalaxymap.com/ and ships must enter at egress points in the system.

OP of Empire's End RP, Frequenter of P2TM, and part of the F7 delegation along with -Astoria, Valentine Z, Western Fardelshufflestein, La Xinga, and Nooooooooooooooo.
“...My only complaint is that this guy seems to have plot armor thicker than the hull of a battleship. What’s this Holy Grail thing, anyway? I tried looking it up using foreign information networks but I kept seeing footage of knights being butchered by a rabbit... I don’t think that was a legitimate source.”

...and Josephus sorta started a nuclear war, so I'll just ignore the fact that Kakistopia has almost 50% of deaths due in some part to the God-Empress, and I'll also ignore that Josephus XII was raised as a child-soldier, and I'll say Josephus is the more horrible leader.

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Abbeyverne
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Postby Abbeyverne » Mon Jan 04, 2021 5:50 am

Aeritai wrote:Name: Aviass Vathallix

Faction: New Republic (6th Defense Fleet)

Appearance:

Personality: Loyal, Brave, Cautious, Caring, and Respectful

Skills: Ace Pilot

Weapons: DH-17 Blaster Pistol

Ship: X-Wing

Rank: Lieutenant

Bio: Born on Alderaan to two farmers, Aviass was only a baby when the Clone Wars and the Republic ended. But as she grew up, Aviass would always hear stories about the Clone Wars, the Republic, and the Jedi Order before the Empire came into power. It is with these stories that Aviass began to see the tyranny and corruption that the Empire had brought to the Galaxy and she knew she couldn't sit around while innocent people were dying under the Empire's boot. Despite protest from her parents, Aviass went on to join the Rebellion when she became of age and went to go train to be a X-Wing pilot. It will be during her training peroid where she would show her skills as a pilot and be able to pass her training as a pilot.

After she finished training, Aviass would soon take part in many starfighter battles against the Empire and in each battle her skills would shine as she would take out many TIE Fighters during her time as a pilot. After the destruction of Alderaan, Aviass's anger and hate towards the Empire would increase as she now became determined to avenge everybody that had died on Alderaan including her family. Aviass would take part in many important battles during the Galactic Civil War and by the end of the war, Aviass would be present at the Battle of Endor in which she would see the defeat of the Empire. Despite their victory at Endor, The New Republic still had to hunt down remnants of the Empire to finally restore peace and freedom to the galaxy. Aviass is currently with the 6th Defense Fleet where she will have to continue to fight for the future of the New Republic.


Cool. Are you aware that puts you under the command of Strala?

OP of Empire's End RP, Frequenter of P2TM, and part of the F7 delegation along with -Astoria, Valentine Z, Western Fardelshufflestein, La Xinga, and Nooooooooooooooo.
“...My only complaint is that this guy seems to have plot armor thicker than the hull of a battleship. What’s this Holy Grail thing, anyway? I tried looking it up using foreign information networks but I kept seeing footage of knights being butchered by a rabbit... I don’t think that was a legitimate source.”

...and Josephus sorta started a nuclear war, so I'll just ignore the fact that Kakistopia has almost 50% of deaths due in some part to the God-Empress, and I'll also ignore that Josephus XII was raised as a child-soldier, and I'll say Josephus is the more horrible leader.

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Abbeyverne
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Postby Abbeyverne » Mon Jan 04, 2021 5:54 am

Flarbinia wrote:Name: Phelleem Sector Force
Leader: General Jebb Vid
Type: Army with supporting fleet
Number of Members: Army Of Jabiim
Jabiim Fleet
Taskeed Cell
Denooga Cell
Naldar Cell
Sy Myrth Cell
Number and Types of Ships:
Capital Ships, Frigates, and Cruisers
1 Victory-II Class Star Destroyer: Liberation
1 Providence-Class Dreadnaught: Dooku's Pride
1 MC80 Star cruiser: Ithor's Wrath
2 MC75 Star Cruisers: Jabiim's Revenge and Spirit Of Rebellion
1 Liberator-class Cruiser: Liberty's Fist
1 Acclamator II-class assault ship: The Lucky Acklay
4 MC40a Light Cruisers
8 Carrack-Class Light Cruisers
1 Muunificent-Class Frigate: Stardust
9 Nebulon-B Frigates
4 MC30C Frigates


Corvettes, Escorts, and Support Ships
30 CR70 Corvettes
30 CR90 Corvettes
100 GR-75 Medium Transports
20 Gozanti-Class Assault Carriers


Starfighters
T-65 X-Wing (3/8)
Z-95 Headhunter (3/8)
Y-Wing (1/8)
A-Wing (1/8)

Base(s): Jabiim (Headquarters), Taskeed, Denooga, Naldar, and Sy Myrth
Resources: (If applicable)
Description: The Phellem Sector Force is a New Republic Army assigned to the Liberation of the Core Worlds. However, unlike other armies, it is willing to use captured Imperial Walkers in battle, as its combat doctrine dictates that a successful assault requires speed and firepower. In addition to this, they have a supply doctrine of scavenging from the battlefield, though this is only implemented when supplies are running low.
Backstory: When the Separatist Leadership was killed and their droid armies were deactivated, the Clone Wars ended in a Separatist defeat. However, there were those who continued the fight after the conflict had ended. The Jabiim Holdout was one of these groups. Originally a platoon sent to assist the Jabiimi Nationalists in their fight against the Republic, the Separatists on Jabiim performed hit-and-run attacks against the Empire, believing that this campaign would spark a Separatist uprising. The sad reality was that their support was limited to a few small-scale communities and Loyalists willing to part with a token amount of their supplies, as the Nationalists, under the command of Thorne Kraym, had sided with the Empire. As weeks turned into months and months turned into years, the Separatists began to realize that they were no making any real progress, every base that had to be abandoned upon discovery by the Empire fueling their disillusionment towards Jebb's leadership. Many considered mutiny against their leader, blaming him for the problems they faced, including Bacta being reserved for the leadership while the rest were forced to make due with Kolto. However, this fate was avoided when Jebb received a fateful transmission from the Rebel Alliance.

They were no longer a platoon fighting for a lost cause, but Rebels fighting to liberate Jabiim from the Empire. With financial and logistical aid from the Rebel Alliance, The Jabiim Cell spent months preparing for the Liberation of Jabiim: reconnaissance was performed, strategies were formed, locals were trained and recruited, and weapons acquired were stockpiled. Encoded messages were broadcast to sympathizers to coordinate sabotage operations, as the assassination of Imperial officials would result in retaliation against the civilian population. To distance itself from its past as Separatists and appeal to the people of Jabiim, the Jabiim Cell referred to itself as the Army Of Jabiim. When news of the Emperor's death reached Jabiim, General Jebb Vid immediately ordered the assault. Within weeks of the beginning of the assault, the demoralized Imperial garrison was overwhelmed, strongholds and other strategically important locations falling to the Rebels. It was not long before the Imperials surrendered, the Jabiim Cell celebrating their victory. General Jebb Vid did not partake in the festivities for long, as he had the important task of gathering a fleet to protect Jabiim from potential Imperial Counterattack. Once the celebration was over, General Jebb Vid received his new orders: head to Ithor with as many troops and ships as he can muster and assist the Rebel fleets in liberating it. However, as he was about to leave, he received a pair of priority one distress calls: one from the Providence-Class Dreadnaught Dooku's Pride and one from the Muunificent-Class Frigate Stardust, both of which were rumored to have remained active after the shutdown of the Droid Armies. Jebb immediately set course for the source of the signals, desiring to add the ships and their crews to Jabiim Fleet. What he found were pirates who had seized the ships and used the distress calls as bait for potential prey. Unlike the other ships who had fallen into the trap, he had a fleet at his back, allowing him to turn the tables on the pirates, the Dooku's Pride and Stardust being boarded during the battle. The pirates, while skilled in combat, were only a skeleton crew and it was not long before they were overwhelmed by the numerically superior and better equipped Rebel boarding parties. With the ships secured and the surviving pirates scattered, General Jebb headed to Ithor. Along the way, he met Rebel Cells that had received the same order as Jebb Vid, their leaders agreeing to bolster his forces with their ships and troops in exchange for favorable trade deals after the war, as Jebb was De Facto leader of Jabiim after overthrowing the Empire.

The Jabiim Fleet arrived in the Ottega System, the local Imperial fleet already engaged in combat with the Rebels. General Jebb ordered the fleet to attack the enemy and capture as many vessels as they can. Understength squadrons of Tie Fighters, under orders from Admiral Greeb to fight to the last pilot, engaged the new arrivals. This miscalculation allowed Jabiim Fleet to overwhelm the Imperial fleet's crumbling left flank, resulting in the capture of the Victory-II Class Star Destroyer Desolation and the Acclamator II-Class Assault Ship Iron Fist, both ships having already been heavily damaged in combat. The Imperial fleet continued fighting for a few more hours before surrendering, but one problem remained that prevented them from claiming victory. Governor Olan Dewes, who had gained his position arranged an "unfortunate accident" for his predecessor, had fled to a fortress on the surface of Ithor as soon as the tide turned against him and was now awaiting reinforcements from the rest of the Empire. This did not leave the Rebels in orbit many options. A blockade was out of the question, as Command wanted a liberation, not a siege. An orbital bombardment of Olan's position was also not an option. In addition to the diplomatic repercussions of raining fire and death onto the surface Ithorian's sacred planet, the main stronghold was protected by a shield generator. After a brief debate, the Rebels settled for a full scale invasion of Ithor, with the Army Of Jabiim being assigned to the southern hemisphere along with the ground forces of the Taskeed Cell, Denooga Cell, Naldar Cell, and Sy Myrth Cell. General Jebb's troops fought in close-quarters with well-entrenched Imperials, their advance was slowed by minefields, and the governor released the Acklays and Rancors he had imported for his big hunt to wreak havoc on the Rebel supply lines, but all Olan's tactics accomplished was to delay the inevitable. The fighting continued for weeks until the garrison surrendered, General Olan having been stabbed and shot to death by his own bodyguards after they realized that the Empire had abandoned them. The Army Of Jabiim immediately began incorporating captured AT-STs and AT-DPs into their arsenal while Jabiim Fleet added captured Gozanti-Class Assault Carriers to its roster, as their combat doctrine is one of speed and firepower.

Now, years after the Battle Of Ithor, the Phelleem Sector Force has been assigned to assist in the liberation of Fondor, home to a major shipyard still under the Empire's control.


I'm sorry, but that is far to many ships. Maybe:

no more than 3 CR-90,

no more than 60 starfighters, mostly old stuff like Z-95, ARC-170, RZ-1

A Gozanti'd be fine,

MAAAAAAYBE a vic, but no way you've got mon cal ships.

OP of Empire's End RP, Frequenter of P2TM, and part of the F7 delegation along with -Astoria, Valentine Z, Western Fardelshufflestein, La Xinga, and Nooooooooooooooo.
“...My only complaint is that this guy seems to have plot armor thicker than the hull of a battleship. What’s this Holy Grail thing, anyway? I tried looking it up using foreign information networks but I kept seeing footage of knights being butchered by a rabbit... I don’t think that was a legitimate source.”

...and Josephus sorta started a nuclear war, so I'll just ignore the fact that Kakistopia has almost 50% of deaths due in some part to the God-Empress, and I'll also ignore that Josephus XII was raised as a child-soldier, and I'll say Josephus is the more horrible leader.

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Abbeyverne
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Postby Abbeyverne » Mon Jan 04, 2021 5:57 am

Arthurs Corner wrote:https://docs.google.com/document/d/1FRiCfSTWS2dGY0vJ1md8iZp391dKFOvkybPezSUQL1Q/edit

OP, this is a basic map of the galaxy so far. Would it be possible to enquire into further info on the state of the main Imperial Remnant and New Republic territories


You'd have to make it so anyone with the link can view.

OP of Empire's End RP, Frequenter of P2TM, and part of the F7 delegation along with -Astoria, Valentine Z, Western Fardelshufflestein, La Xinga, and Nooooooooooooooo.
“...My only complaint is that this guy seems to have plot armor thicker than the hull of a battleship. What’s this Holy Grail thing, anyway? I tried looking it up using foreign information networks but I kept seeing footage of knights being butchered by a rabbit... I don’t think that was a legitimate source.”

...and Josephus sorta started a nuclear war, so I'll just ignore the fact that Kakistopia has almost 50% of deaths due in some part to the God-Empress, and I'll also ignore that Josephus XII was raised as a child-soldier, and I'll say Josephus is the more horrible leader.

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Abbeyverne
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Postby Abbeyverne » Mon Jan 04, 2021 5:58 am

Flarbinia wrote:
Aeritai wrote:It's been a while since I joined a RP and since I'm trying to get more active in P2TM, I would like this RP to be the first one I join. I plan on being an Imperial TIE Fighter pilot, so if there are any Imperial Admirals that would like my pilot to be a part of their fleet do let me know! So, I can add what fleet my character is currently with in her bio.

You will have to wait awhile. The CO-OP is no longer accepting Imperial APPs.


The OP and CO-OP are not "not accepting" but we'd prefer Imps.

OP of Empire's End RP, Frequenter of P2TM, and part of the F7 delegation along with -Astoria, Valentine Z, Western Fardelshufflestein, La Xinga, and Nooooooooooooooo.
“...My only complaint is that this guy seems to have plot armor thicker than the hull of a battleship. What’s this Holy Grail thing, anyway? I tried looking it up using foreign information networks but I kept seeing footage of knights being butchered by a rabbit... I don’t think that was a legitimate source.”

...and Josephus sorta started a nuclear war, so I'll just ignore the fact that Kakistopia has almost 50% of deaths due in some part to the God-Empress, and I'll also ignore that Josephus XII was raised as a child-soldier, and I'll say Josephus is the more horrible leader.

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Abbeyverne
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Founded: Jun 27, 2020
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Postby Abbeyverne » Mon Jan 04, 2021 6:02 am

Draos wrote:While this isn't official and can be overturned if Abbyverne disagrees I will not accept any future Imperial apps asides from those who have already been brought to my attention or submitted to this thread prior to me posting this. My reasoning is simply we have too many Imperial Factions and I don't want this to be another RP of one million Remnant factions compared to maybe four or five new republic players. There are tons of great choices as listed by one of our members
Bothan Spynet(Borsk Fey’lya)
Free Virgillian Starfleet()
Dornean Navy(Admiral Etahn A’baht)(80 Ships)
Barma Battlegroup(General Hera Syndulla)
Nadiri Fleet(General Hera Syndulla)
Temperance Battle Group(Commander Lindon Javes)
New Republic First Fleet(Admiral Firmus Nantz)
New Republic Second Fleet(Admiral Hiram Drayson)
New Republic Third Fleet(Admiral Gial Ackbar)
New Republic Fourth Fleet(Admiral Voon Massa)
Cluster Navy(100 Small Starships)
Mon Cal Fleet
Alderaanian Fleet Remnants
Ishi Tib Fleet
Indigo Squadron
Rebel Alliance Fourth Battle Fleet(Admiral Willham Burke)
Sullustan Home Guard
are all open for the taking as well as independent factions like the Hapans the Hutt Cartel and the Mandalorians.
Thank you for Understanding and have a Happy Holidays


I do not aprove of a complete block, instead just a heavy preference, but any large forces for the Imps will be instantly be denied.

OP of Empire's End RP, Frequenter of P2TM, and part of the F7 delegation along with -Astoria, Valentine Z, Western Fardelshufflestein, La Xinga, and Nooooooooooooooo.
“...My only complaint is that this guy seems to have plot armor thicker than the hull of a battleship. What’s this Holy Grail thing, anyway? I tried looking it up using foreign information networks but I kept seeing footage of knights being butchered by a rabbit... I don’t think that was a legitimate source.”

...and Josephus sorta started a nuclear war, so I'll just ignore the fact that Kakistopia has almost 50% of deaths due in some part to the God-Empress, and I'll also ignore that Josephus XII was raised as a child-soldier, and I'll say Josephus is the more horrible leader.

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Abbeyverne
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Founded: Jun 27, 2020
Ex-Nation

Postby Abbeyverne » Mon Jan 04, 2021 7:39 am

I just put up another post. It's funny, the TF34 story is becoming my main one, while the TC just kinda exists.

OP of Empire's End RP, Frequenter of P2TM, and part of the F7 delegation along with -Astoria, Valentine Z, Western Fardelshufflestein, La Xinga, and Nooooooooooooooo.
“...My only complaint is that this guy seems to have plot armor thicker than the hull of a battleship. What’s this Holy Grail thing, anyway? I tried looking it up using foreign information networks but I kept seeing footage of knights being butchered by a rabbit... I don’t think that was a legitimate source.”

...and Josephus sorta started a nuclear war, so I'll just ignore the fact that Kakistopia has almost 50% of deaths due in some part to the God-Empress, and I'll also ignore that Josephus XII was raised as a child-soldier, and I'll say Josephus is the more horrible leader.

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Flarbinia
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Posts: 5822
Founded: Apr 29, 2012
Iron Fist Consumerists

Postby Flarbinia » Mon Jan 04, 2021 11:06 am

Abbeyverne wrote:
Flarbinia wrote:Name: Phelleem Sector Force
Leader: General Jebb Vid
Type: Army with supporting fleet
Number of Members: Army Of Jabiim
Jabiim Fleet
Taskeed Cell
Denooga Cell
Naldar Cell
Sy Myrth Cell
Number and Types of Ships:
Capital Ships, Frigates, and Cruisers
1 Victory-II Class Star Destroyer: Liberation
1 Providence-Class Dreadnaught: Dooku's Pride
1 MC80 Star cruiser: Ithor's Wrath
2 MC75 Star Cruisers: Jabiim's Revenge and Spirit Of Rebellion
1 Liberator-class Cruiser: Liberty's Fist
1 Acclamator II-class assault ship: The Lucky Acklay
4 MC40a Light Cruisers
8 Carrack-Class Light Cruisers
1 Muunificent-Class Frigate: Stardust
9 Nebulon-B Frigates
4 MC30C Frigates


Corvettes, Escorts, and Support Ships
30 CR70 Corvettes
30 CR90 Corvettes
100 GR-75 Medium Transports
20 Gozanti-Class Assault Carriers


Starfighters
T-65 X-Wing (3/8)
Z-95 Headhunter (3/8)
Y-Wing (1/8)
A-Wing (1/8)

Base(s): Jabiim (Headquarters), Taskeed, Denooga, Naldar, and Sy Myrth
Resources: (If applicable)
Description: The Phellem Sector Force is a New Republic Army assigned to the Liberation of the Core Worlds. However, unlike other armies, it is willing to use captured Imperial Walkers in battle, as its combat doctrine dictates that a successful assault requires speed and firepower. In addition to this, they have a supply doctrine of scavenging from the battlefield, though this is only implemented when supplies are running low.
Backstory: When the Separatist Leadership was killed and their droid armies were deactivated, the Clone Wars ended in a Separatist defeat. However, there were those who continued the fight after the conflict had ended. The Jabiim Holdout was one of these groups. Originally a platoon sent to assist the Jabiimi Nationalists in their fight against the Republic, the Separatists on Jabiim performed hit-and-run attacks against the Empire, believing that this campaign would spark a Separatist uprising. The sad reality was that their support was limited to a few small-scale communities and Loyalists willing to part with a token amount of their supplies, as the Nationalists, under the command of Thorne Kraym, had sided with the Empire. As weeks turned into months and months turned into years, the Separatists began to realize that they were no making any real progress, every base that had to be abandoned upon discovery by the Empire fueling their disillusionment towards Jebb's leadership. Many considered mutiny against their leader, blaming him for the problems they faced, including Bacta being reserved for the leadership while the rest were forced to make due with Kolto. However, this fate was avoided when Jebb received a fateful transmission from the Rebel Alliance.

They were no longer a platoon fighting for a lost cause, but Rebels fighting to liberate Jabiim from the Empire. With financial and logistical aid from the Rebel Alliance, The Jabiim Cell spent months preparing for the Liberation of Jabiim: reconnaissance was performed, strategies were formed, locals were trained and recruited, and weapons acquired were stockpiled. Encoded messages were broadcast to sympathizers to coordinate sabotage operations, as the assassination of Imperial officials would result in retaliation against the civilian population. To distance itself from its past as Separatists and appeal to the people of Jabiim, the Jabiim Cell referred to itself as the Army Of Jabiim. When news of the Emperor's death reached Jabiim, General Jebb Vid immediately ordered the assault. Within weeks of the beginning of the assault, the demoralized Imperial garrison was overwhelmed, strongholds and other strategically important locations falling to the Rebels. It was not long before the Imperials surrendered, the Jabiim Cell celebrating their victory. General Jebb Vid did not partake in the festivities for long, as he had the important task of gathering a fleet to protect Jabiim from potential Imperial Counterattack. Once the celebration was over, General Jebb Vid received his new orders: head to Ithor with as many troops and ships as he can muster and assist the Rebel fleets in liberating it. However, as he was about to leave, he received a pair of priority one distress calls: one from the Providence-Class Dreadnaught Dooku's Pride and one from the Muunificent-Class Frigate Stardust, both of which were rumored to have remained active after the shutdown of the Droid Armies. Jebb immediately set course for the source of the signals, desiring to add the ships and their crews to Jabiim Fleet. What he found were pirates who had seized the ships and used the distress calls as bait for potential prey. Unlike the other ships who had fallen into the trap, he had a fleet at his back, allowing him to turn the tables on the pirates, the Dooku's Pride and Stardust being boarded during the battle. The pirates, while skilled in combat, were only a skeleton crew and it was not long before they were overwhelmed by the numerically superior and better equipped Rebel boarding parties. With the ships secured and the surviving pirates scattered, General Jebb headed to Ithor. Along the way, he met Rebel Cells that had received the same order as Jebb Vid, their leaders agreeing to bolster his forces with their ships and troops in exchange for favorable trade deals after the war, as Jebb was De Facto leader of Jabiim after overthrowing the Empire.

The Jabiim Fleet arrived in the Ottega System, the local Imperial fleet already engaged in combat with the Rebels. General Jebb ordered the fleet to attack the enemy and capture as many vessels as they can. Understength squadrons of Tie Fighters, under orders from Admiral Greeb to fight to the last pilot, engaged the new arrivals. This miscalculation allowed Jabiim Fleet to overwhelm the Imperial fleet's crumbling left flank, resulting in the capture of the Victory-II Class Star Destroyer Desolation and the Acclamator II-Class Assault Ship Iron Fist, both ships having already been heavily damaged in combat. The Imperial fleet continued fighting for a few more hours before surrendering, but one problem remained that prevented them from claiming victory. Governor Olan Dewes, who had gained his position arranged an "unfortunate accident" for his predecessor, had fled to a fortress on the surface of Ithor as soon as the tide turned against him and was now awaiting reinforcements from the rest of the Empire. This did not leave the Rebels in orbit many options. A blockade was out of the question, as Command wanted a liberation, not a siege. An orbital bombardment of Olan's position was also not an option. In addition to the diplomatic repercussions of raining fire and death onto the surface Ithorian's sacred planet, the main stronghold was protected by a shield generator. After a brief debate, the Rebels settled for a full scale invasion of Ithor, with the Army Of Jabiim being assigned to the southern hemisphere along with the ground forces of the Taskeed Cell, Denooga Cell, Naldar Cell, and Sy Myrth Cell. General Jebb's troops fought in close-quarters with well-entrenched Imperials, their advance was slowed by minefields, and the governor released the Acklays and Rancors he had imported for his big hunt to wreak havoc on the Rebel supply lines, but all Olan's tactics accomplished was to delay the inevitable. The fighting continued for weeks until the garrison surrendered, General Olan having been stabbed and shot to death by his own bodyguards after they realized that the Empire had abandoned them. The Army Of Jabiim immediately began incorporating captured AT-STs and AT-DPs into their arsenal while Jabiim Fleet added captured Gozanti-Class Assault Carriers to its roster, as their combat doctrine is one of speed and firepower.

Now, years after the Battle Of Ithor, the Phelleem Sector Force has been assigned to assist in the liberation of Fondor, home to a major shipyard still under the Empire's control.


I'm sorry, but that is far to many ships. Maybe:

no more than 3 CR-90,

no more than 60 starfighters, mostly old stuff like Z-95, ARC-170, RZ-1

A Gozanti'd be fine,

MAAAAAAYBE a vic, but no way you've got mon cal ships.

I must respectfully disagree with you on the Gozanti. One would not realistically be enough to carry the walkers needed for a successful ground assault.

User avatar
Abbeyverne
Diplomat
 
Posts: 517
Founded: Jun 27, 2020
Ex-Nation

Postby Abbeyverne » Mon Jan 04, 2021 11:50 am

Flarbinia wrote:
Abbeyverne wrote:
I'm sorry, but that is far to many ships. Maybe:

no more than 3 CR-90,

no more than 60 starfighters, mostly old stuff like Z-95, ARC-170, RZ-1

A Gozanti'd be fine,

MAAAAAAYBE a vic, but no way you've got mon cal ships.

I must respectfully disagree with you on the Gozanti. One would not realistically be enough to carry the walkers needed for a successful ground assault.


You'd be quite lucky to have an AT-AT, more likely some chicken walkers, or more commonly, landspeeders.

OP of Empire's End RP, Frequenter of P2TM, and part of the F7 delegation along with -Astoria, Valentine Z, Western Fardelshufflestein, La Xinga, and Nooooooooooooooo.
“...My only complaint is that this guy seems to have plot armor thicker than the hull of a battleship. What’s this Holy Grail thing, anyway? I tried looking it up using foreign information networks but I kept seeing footage of knights being butchered by a rabbit... I don’t think that was a legitimate source.”

...and Josephus sorta started a nuclear war, so I'll just ignore the fact that Kakistopia has almost 50% of deaths due in some part to the God-Empress, and I'll also ignore that Josephus XII was raised as a child-soldier, and I'll say Josephus is the more horrible leader.

User avatar
Flarbinia
Negotiator
 
Posts: 5822
Founded: Apr 29, 2012
Iron Fist Consumerists

Postby Flarbinia » Mon Jan 04, 2021 11:53 am

Abbeyverne wrote:
You'd be quite lucky to have an AT-AT, more likely some chicken walkers, or more commonly, landspeeders.

AT-STs and AT-DPS are the only walkers I have in my arsenal.

User avatar
Abbeyverne
Diplomat
 
Posts: 517
Founded: Jun 27, 2020
Ex-Nation

Postby Abbeyverne » Mon Jan 04, 2021 11:54 am

Abbeyverne wrote:
Flarbinia wrote:I must respectfully disagree with you on the Gozanti. One would not realistically be enough to carry the walkers needed for a successful ground assault.


You'd be quite lucky to have an AT-AT, more likely some chicken walkers, or more commonly, landspeeders.


Actually, it'd be fine for you to have a NebB or two as well.

OP of Empire's End RP, Frequenter of P2TM, and part of the F7 delegation along with -Astoria, Valentine Z, Western Fardelshufflestein, La Xinga, and Nooooooooooooooo.
“...My only complaint is that this guy seems to have plot armor thicker than the hull of a battleship. What’s this Holy Grail thing, anyway? I tried looking it up using foreign information networks but I kept seeing footage of knights being butchered by a rabbit... I don’t think that was a legitimate source.”

...and Josephus sorta started a nuclear war, so I'll just ignore the fact that Kakistopia has almost 50% of deaths due in some part to the God-Empress, and I'll also ignore that Josephus XII was raised as a child-soldier, and I'll say Josephus is the more horrible leader.

User avatar
Aeritai
Minister
 
Posts: 2208
Founded: Oct 25, 2018
Ex-Nation

Postby Aeritai » Mon Jan 04, 2021 12:57 pm

Abbeyverne wrote:
Aeritai wrote:Name: Aviass Vathallix

Faction: New Republic (6th Defense Fleet)

Appearance:

Personality: Loyal, Brave, Cautious, Caring, and Respectful

Skills: Ace Pilot

Weapons: DH-17 Blaster Pistol

Ship: X-Wing

Rank: Lieutenant

Bio: Born on Alderaan to two farmers, Aviass was only a baby when the Clone Wars and the Republic ended. But as she grew up, Aviass would always hear stories about the Clone Wars, the Republic, and the Jedi Order before the Empire came into power. It is with these stories that Aviass began to see the tyranny and corruption that the Empire had brought to the Galaxy and she knew she couldn't sit around while innocent people were dying under the Empire's boot. Despite protest from her parents, Aviass went on to join the Rebellion when she became of age and went to go train to be a X-Wing pilot. It will be during her training peroid where she would show her skills as a pilot and be able to pass her training as a pilot.

After she finished training, Aviass would soon take part in many starfighter battles against the Empire and in each battle her skills would shine as she would take out many TIE Fighters during her time as a pilot. After the destruction of Alderaan, Aviass's anger and hate towards the Empire would increase as she now became determined to avenge everybody that had died on Alderaan including her family. Aviass would take part in many important battles during the Galactic Civil War and by the end of the war, Aviass would be present at the Battle of Endor in which she would see the defeat of the Empire. Despite their victory at Endor, The New Republic still had to hunt down remnants of the Empire to finally restore peace and freedom to the galaxy. Aviass is currently with the 6th Defense Fleet where she will have to continue to fight for the future of the New Republic.


Cool. Are you aware that puts you under the command of Strala?


Yep I am aware.
Just call me Aeri
IC: This is a fantasy medieval nation full of deer people... Yes you read that right, deer people
I am a Human Female

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