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Should a character roleplay take place on the forums or discord?

Yes
2
100%
Maybe
0
No votes
No
0
No votes
 
Total votes : 2

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Daves Computer
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Posts: 323
Founded: May 06, 2020
Ex-Nation

Postby Daves Computer » Fri Oct 30, 2020 9:40 am

Yes, but I should point out that that those communist specifically are Chinese communists. I'm not sure what the relationship between Russia and China was like in the Fallout series nor whether the Russians were aware of China's operations in America.

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The Imperial Warglorian Empire
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Posts: 8104
Founded: Oct 10, 2015
Inoffensive Centrist Democracy

Postby The Imperial Warglorian Empire » Fri Oct 30, 2020 9:48 am

Daves Computer wrote:Yes, but I should point out that that those communist specifically are Chinese communists. I'm not sure what the relationship between Russia and China was like in the Fallout series nor whether the Russians were aware of China's operations in America.

As far as I found, Russia and China continued to be allies in the Fallout universe, but China would supersede Russia's position as the world's second superpower and the vanguard of Communism.

And I'm sure that there was some cooperation between Soviet and Chinese intelligence agencies: Pavel is, after all, a high ranking KGB officer, so I'm sure he'd at least have rumours.
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Parcia
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Founded: Feb 11, 2016
Democratic Socialists

Postby Parcia » Fri Oct 30, 2020 10:08 am

The Imperial Warglorian Empire wrote:
Daves Computer wrote:Yes, but I should point out that that those communist specifically are Chinese communists. I'm not sure what the relationship between Russia and China was like in the Fallout series nor whether the Russians were aware of China's operations in America.

As far as I found, Russia and China continued to be allies in the Fallout universe, but China would supersede Russia's position as the world's second superpower and the vanguard of Communism.

And I'm sure that there was some cooperation between Soviet and Chinese intelligence agencies: Pavel is, after all, a high ranking KGB officer, so I'm sure he'd at least have rumours.



While your right, by the times the bombs dropped the Sino-Soviet split had happened, meaning they weren’t that close. As a matter of fact the US and the Soviets were much, much closer then the two, enough for them to be considered distant allies, despite the ideological difference.

That’s the reason most of the propaganda is against the Chinese communists them selves, rather then just communism as a whole.
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The Imperial Warglorian Empire
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Founded: Oct 10, 2015
Inoffensive Centrist Democracy

Postby The Imperial Warglorian Empire » Fri Oct 30, 2020 10:10 am

Parcia wrote:
The Imperial Warglorian Empire wrote:As far as I found, Russia and China continued to be allies in the Fallout universe, but China would supersede Russia's position as the world's second superpower and the vanguard of Communism.

And I'm sure that there was some cooperation between Soviet and Chinese intelligence agencies: Pavel is, after all, a high ranking KGB officer, so I'm sure he'd at least have rumours.



While your right, by the times the bombs dropped the Sino-Soviet split had happened, meaning they weren’t that close. As a matter of fact the US and the Soviets were much, much closer then the two, enough for them to be considered distant allies, despite the ideological difference.

That’s the reason most of the propaganda is against the Chinese communists them selves, rather then just communism as a whole.

Were they? Huh, I guess that idea's out the window then :p

Hmm...perhaps the Enclave would be a better alternative for me then?
Last edited by The Imperial Warglorian Empire on Fri Oct 30, 2020 10:13 am, edited 1 time in total.
Call me Warg or Antic
Yeah, u do that and I’m gonna have to force u to pull a France, and then a Vichy-Wargloria, after one of his allies proposed pulling an Italy

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Parcia
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Founded: Feb 11, 2016
Democratic Socialists

Postby Parcia » Fri Oct 30, 2020 10:21 am

The Imperial Warglorian Empire wrote:
Parcia wrote:

While your right, by the times the bombs dropped the Sino-Soviet split had happened, meaning they weren’t that close. As a matter of fact the US and the Soviets were much, much closer then the two, enough for them to be considered distant allies, despite the ideological difference.

That’s the reason most of the propaganda is against the Chinese communists them selves, rather then just communism as a whole.

Were they? Huh, I guess that idea's out the window then :p

Hmm...perhaps the Enclave would be a better alternative for me then?


Could play a different faction, I’m going for the mad max feel with the former police officer turned drifter.
So apparently Cobalt has named me a Cyber terrorist, I honestly don't know to be Honored or offended.
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Strala
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Founded: Oct 25, 2017
Psychotic Dictatorship

Postby Strala » Fri Oct 30, 2020 1:05 pm

The Imperial Warglorian Empire wrote:
Daves Computer wrote:Yes, but I should point out that that those communist specifically are Chinese communists. I'm not sure what the relationship between Russia and China was like in the Fallout series nor whether the Russians were aware of China's operations in America.

As far as I found, Russia and China continued to be allies in the Fallout universe, but China would supersede Russia's position as the world's second superpower and the vanguard of Communism.

And I'm sure that there was some cooperation between Soviet and Chinese intelligence agencies: Pavel is, after all, a high ranking KGB officer, so I'm sure he'd at least have rumours.

Wasn't there another Sino Soviet war before the attacks on America. I think relations would be strained, but hey at least they are both communist

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Parcia
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Posts: 7830
Founded: Feb 11, 2016
Democratic Socialists

Postby Parcia » Fri Oct 30, 2020 4:15 pm

Strala wrote:
The Imperial Warglorian Empire wrote:As far as I found, Russia and China continued to be allies in the Fallout universe, but China would supersede Russia's position as the world's second superpower and the vanguard of Communism.

And I'm sure that there was some cooperation between Soviet and Chinese intelligence agencies: Pavel is, after all, a high ranking KGB officer, so I'm sure he'd at least have rumours.

Wasn't there another Sino Soviet war before the attacks on America. I think relations would be strained, but hey at least they are both communist


There was indeed. If memory serves it was a rather crippling loss at the hand of the Soviet Army that made China turn away from the Russian Oil Fields in the Caucasus and Siberia, to the American Oil Fields in Alaska.
Last edited by Parcia on Fri Oct 30, 2020 4:23 pm, edited 1 time in total.
So apparently Cobalt has named me a Cyber terrorist, I honestly don't know to be Honored or offended.
Right leaning Centrist from Florida No I am not The Floridaman...hes my uncle. Other then that dont @ me about politics, im leaving that
hell hole behind until I leave Uni.
I reserve all rights to my posts, OCs, and contributions to any threads I post on.
I'm a Pagan too, figure that shit out!
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Hooyah Navy.

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The Imperial Warglorian Empire
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Posts: 8104
Founded: Oct 10, 2015
Inoffensive Centrist Democracy

Postby The Imperial Warglorian Empire » Fri Oct 30, 2020 7:09 pm

Strala wrote:
The Imperial Warglorian Empire wrote:As far as I found, Russia and China continued to be allies in the Fallout universe, but China would supersede Russia's position as the world's second superpower and the vanguard of Communism.

And I'm sure that there was some cooperation between Soviet and Chinese intelligence agencies: Pavel is, after all, a high ranking KGB officer, so I'm sure he'd at least have rumours.

Wasn't there another Sino Soviet war before the attacks on America. I think relations would be strained, but hey at least they are both communist

Pretty sure that's a fanfiction
https://falloutfanfic.fandom.com/wiki/Sino-Soviet_War
Call me Warg or Antic
Yeah, u do that and I’m gonna have to force u to pull a France, and then a Vichy-Wargloria, after one of his allies proposed pulling an Italy

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The Imperial Warglorian Empire
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Inoffensive Centrist Democracy

Postby The Imperial Warglorian Empire » Fri Oct 30, 2020 7:10 pm

Also, I think I'm still gonna go for trying to go to The Deep.

Because I'm pretty sure that at the end of the world especially in America, it'd probably be in Communists' best interests to band together

Also, Pavel can just pass that speech/charisma check sooo....
Call me Warg or Antic
Yeah, u do that and I’m gonna have to force u to pull a France, and then a Vichy-Wargloria, after one of his allies proposed pulling an Italy

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Strala
Minister
 
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Founded: Oct 25, 2017
Psychotic Dictatorship

Postby Strala » Sun Nov 01, 2020 2:53 pm

The Imperial Warglorian Empire wrote:
Strala wrote:Wasn't there another Sino Soviet war before the attacks on America. I think relations would be strained, but hey at least they are both communist

Pretty sure that's a fanfiction
https://falloutfanfic.fandom.com/wiki/Sino-Soviet_War

Yep. That was my error then.

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Daves Computer
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Founded: May 06, 2020
Ex-Nation

Postby Daves Computer » Sun Nov 01, 2020 3:01 pm

The Imperial Warglorian Empire wrote:Also, I think I'm still gonna go for trying to go to The Deep.

Because I'm pretty sure that at the end of the world especially in America, it'd probably be in Communists' best interests to band together

Also, Pavel can just pass that speech/charisma check sooo....


That sounds a tiny bit meta. If China and Russia are in strained terms, so much so that neither faction would be privy of each other's operations in America, it would be unlikely for Pavel to easily locate The Deep. And because of its location, it would also be difficult to merely stumble upon. The Deep is an underground facility whose operations and whereabouts have gone unnoticed - even to the Enclave - for 25 years until the player tracked it with a reprogrammed Liberator robot. Agents who leave the facility wear Chinese Stealth Suits to skulk through Appalachia unseen.

That's not to say it isn't impossible for Pavel to track them down. But gaining entry into the base would not be as easy as passing an arbitrary speech check. In Fallout 76, the player was told by Jen, a daughter of a former Chinese communist agent, that there were communists operating in Appalachia and that perhaps one of their robots could be reprogrammed to head towards their base of operations. The player damaged a Liberator, brought it to Penny Hornwright to reprogram, and managed to follow it back to the entryway of the communist base. And there is an abandoned communist facility within Mama Dolce's Food Processing Plant so Pavel could get some info on the Chinese communist operations that went on before the war.

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Strala
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Founded: Oct 25, 2017
Psychotic Dictatorship

Postby Strala » Sun Nov 01, 2020 3:26 pm

Name: Liu Bao Rui
Gender: Male
Age: 39
Appearance:

SPECIAL:[b/]
[b]Strength:
5
Perception:7
Endurance:6
Charisma:8
Intelligence:8
Agility:4
Luck:2

Faction(s): The Chinese Remnant(Political commissar company level)
Background: WIP

Companion(s):

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The Imperial Warglorian Empire
Powerbroker
 
Posts: 8104
Founded: Oct 10, 2015
Inoffensive Centrist Democracy

Postby The Imperial Warglorian Empire » Sun Nov 01, 2020 7:00 pm

Daves Computer wrote:
The Imperial Warglorian Empire wrote:Also, I think I'm still gonna go for trying to go to The Deep.

Because I'm pretty sure that at the end of the world especially in America, it'd probably be in Communists' best interests to band together

Also, Pavel can just pass that speech/charisma check sooo....


That sounds a tiny bit meta. If China and Russia are in strained terms, so much so that neither faction would be privy of each other's operations in America, it would be unlikely for Pavel to easily locate The Deep. And because of its location, it would also be difficult to merely stumble upon. The Deep is an underground facility whose operations and whereabouts have gone unnoticed - even to the Enclave - for 25 years until the player tracked it with a reprogrammed Liberator robot. Agents who leave the facility wear Chinese Stealth Suits to skulk through Appalachia unseen.

That's not to say it isn't impossible for Pavel to track them down. But gaining entry into the base would not be as easy as passing an arbitrary speech check. In Fallout 76, the player was told by Jen, a daughter of a former Chinese communist agent, that there were communists operating in Appalachia and that perhaps one of their robots could be reprogrammed to head towards their base of operations. The player damaged a Liberator, brought it to Penny Hornwright to reprogram, and managed to follow it back to the entryway of the communist base. And there is an abandoned communist facility within Mama Dolce's Food Processing Plant so Pavel could get some info on the Chinese communist operations that went on before the war.

Can I just create a new Soviet infiltrator faction then? Or at least have a bunker full of supplies that were secretly created by the Soviets?

Like, I just want to have a plot objective for my characters.
Last edited by The Imperial Warglorian Empire on Sun Nov 01, 2020 7:00 pm, edited 1 time in total.
Call me Warg or Antic
Yeah, u do that and I’m gonna have to force u to pull a France, and then a Vichy-Wargloria, after one of his allies proposed pulling an Italy

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Dragos Bee
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Posts: 2735
Founded: Jul 17, 2017
Liberal Democratic Socialists

Postby Dragos Bee » Sun Nov 01, 2020 7:21 pm

The Imperial Warglorian Empire wrote:
Daves Computer wrote:
That sounds a tiny bit meta. If China and Russia are in strained terms, so much so that neither faction would be privy of each other's operations in America, it would be unlikely for Pavel to easily locate The Deep. And because of its location, it would also be difficult to merely stumble upon. The Deep is an underground facility whose operations and whereabouts have gone unnoticed - even to the Enclave - for 25 years until the player tracked it with a reprogrammed Liberator robot. Agents who leave the facility wear Chinese Stealth Suits to skulk through Appalachia unseen.

That's not to say it isn't impossible for Pavel to track them down. But gaining entry into the base would not be as easy as passing an arbitrary speech check. In Fallout 76, the player was told by Jen, a daughter of a former Chinese communist agent, that there were communists operating in Appalachia and that perhaps one of their robots could be reprogrammed to head towards their base of operations. The player damaged a Liberator, brought it to Penny Hornwright to reprogram, and managed to follow it back to the entryway of the communist base. And there is an abandoned communist facility within Mama Dolce's Food Processing Plant so Pavel could get some info on the Chinese communist operations that went on before the war.

Can I just create a new Soviet infiltrator faction then? Or at least have a bunker full of supplies that were secretly created by the Soviets?

Like, I just want to have a plot objective for my characters.


What about saving Appalchia from the Enclave?
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Strala
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Founded: Oct 25, 2017
Psychotic Dictatorship

Postby Strala » Sun Nov 01, 2020 7:27 pm

What is the ideology of this China? Is it Maoist? I'm not that knowledgeable about fallout lore. I'm also assuming that political commissars are a thing.

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Daves Computer
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Founded: May 06, 2020
Ex-Nation

Postby Daves Computer » Sun Nov 01, 2020 7:35 pm

The Imperial Warglorian Empire wrote:Can I just create a new Soviet infiltrator faction then? Or at least have a bunker full of supplies that were secretly created by the Soviets?

Like, I just want to have a plot objective for my characters.


Sure. How established would you say the Soviet infiltrators are in Appalachia? And what sort of equipment would they have access to?

Strala wrote:What is the ideology of this China? Is it Maoist? I'm not that knowledgeable about fallout lore. I'm also assuming that political commissars are a thing.


I can't say I quite know off the top of my head. The state of China is somewhat vague in the Fallout series, but there's bound to be wiki articles or youtube videos on what is established on China. I highly recommend looking into it. I'll try checking them out tomorrow.

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The Imperial Warglorian Empire
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Founded: Oct 10, 2015
Inoffensive Centrist Democracy

Postby The Imperial Warglorian Empire » Sun Nov 01, 2020 9:46 pm

Daves Computer wrote:
The Imperial Warglorian Empire wrote:Can I just create a new Soviet infiltrator faction then? Or at least have a bunker full of supplies that were secretly created by the Soviets?

Like, I just want to have a plot objective for my characters.


Sure. How established would you say the Soviet infiltrators are in Appalachia? And what sort of equipment would they have access to?



I'm imagining that perhaps the "Soviet Vault" in the Appalachia was perhaps the primary base for East Coast Soviet infiltrators to flee to since it's more isolated. I'd say that the Soviet Cell would pretty much only have the bunker complex as its base of operations, as well as a few outposts here and there for scouting purposes (sort of like the Brotherhood of Steel in Fallout New Vegas) as well as patrols that go out to scavenge for supplies.

In terms of equipment, they'll have a large stockpile of fairly standard military equipment: assault rifles, machine guns, rocket launchers and the likes. Though most of these will be (by Fallout standards) older firearms (and probably no energy weapons) like AK-74s, Dragunov Sniper rifles and RPG-7s, nothing too cutting edge in order to avoid detection. I can also see the Soviets recalibrating the guns to accept more common American rounds (like having the AKs accept 5.56 mm rounds and the Dragunov Sniper rifles accept .308 rounds) so they don't run out of ammo.

Not sure about vehicles, though I can see the Soviets storing a couple of motorcycles and smaller armoured cars.

There'll also be a large stockpile of ammunition, preserved food and water filters in order to allow for relative self-sufficiency. There will be supplies of body armour similar to the Riot Gear in case of emergencies.

If I had to put down numbers, I'd say something along the lines of around 50-200? What they lack in numbers and high tech armaments, they compensate with reliable weapons and high standard training.

That too much? Or...
Last edited by The Imperial Warglorian Empire on Sun Nov 01, 2020 9:57 pm, edited 6 times in total.
Call me Warg or Antic
Yeah, u do that and I’m gonna have to force u to pull a France, and then a Vichy-Wargloria, after one of his allies proposed pulling an Italy

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Daves Computer
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Founded: May 06, 2020
Ex-Nation

Postby Daves Computer » Mon Nov 02, 2020 8:05 am

The Imperial Warglorian Empire wrote:
I'm imagining that perhaps the "Soviet Vault" in the Appalachia was perhaps the primary base for East Coast Soviet infiltrators to flee to since it's more isolated. I'd say that the Soviet Cell would pretty much only have the bunker complex as its base of operations, as well as a few outposts here and there for scouting purposes (sort of like the Brotherhood of Steel in Fallout New Vegas) as well as patrols that go out to scavenge for supplies.

In terms of equipment, they'll have a large stockpile of fairly standard military equipment: assault rifles, machine guns, rocket launchers and the likes. Though most of these will be (by Fallout standards) older firearms (and probably no energy weapons) like AK-74s, Dragunov Sniper rifles and RPG-7s, nothing too cutting edge in order to avoid detection. I can also see the Soviets recalibrating the guns to accept more common American rounds (like having the AKs accept 5.56 mm rounds and the Dragunov Sniper rifles accept .308 rounds) so they don't run out of ammo.

Not sure about vehicles, though I can see the Soviets storing a couple of motorcycles and smaller armoured cars.

There'll also be a large stockpile of ammunition, preserved food and water filters in order to allow for relative self-sufficiency. There will be supplies of body armour similar to the Riot Gear in case of emergencies.

If I had to put down numbers, I'd say something along the lines of around 50-200? What they lack in numbers and high tech armaments, they compensate with reliable weapons and high standard training.

That too much? Or...


That looks good for the most part. I'd lean towards allowing a max of 50 people since the Chinese Communists, too, did not have many personnel given their secrecy and capacity of their base. Though I am against the idea of offering the Soviets armored vehicles since we can't say that any faction, for the most part, has access to high end vehicles save for the Enclave's vertibirds. Can you also lay out where and how many of these outposts are dotted across Appalachia? And what do you mean when you describe the headquarters as a "vault"?

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New Antarcticania
Minister
 
Posts: 3039
Founded: Oct 25, 2020
Psychotic Dictatorship

Postby New Antarcticania » Mon Nov 02, 2020 4:48 pm

Name:john McKellen
Gender:male
Age:48
Appearance:
Image

[b]SPECIAL:
[b]Strength:5

Perception:5
Endurance:5
Charisma10:
Intelligence:5
Agility:5
Luck:5

Faction(s):none, he's unaligned to any faction so far
Background:john was your average middle-aged man, working as a armorer in his local police station, when the bombs fell, he was in his home basement, taking shelter, and using his years worth of emergency supplies, a year later, when his supplies ran out. John emerged into the new world, for 2 years, john was just hanging around his community, scavenging and barely getting by. Until he heard about Appalachia 2 years later, and about the booming trade hub of harpers ferry, he just couldn't' resist finding out what lies beyond his community. So, armed with his service pistol, some ammunition, his vest, and hope for a new, peacul life, john finally arrived in Appalachia, ready for his adventure

Companion(s):none
Former Frozen commie hole somewhere in Antarctica. Now rebranded as an slightly less frozen and less commie hole somewhere in the South Atlantic, we out-navy the Russian Navy (This is less of a brag now. Isn't it?).

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Daves Computer
Envoy
 
Posts: 323
Founded: May 06, 2020
Ex-Nation

Postby Daves Computer » Mon Nov 02, 2020 5:01 pm

New Antarcticania wrote:Name:john McKellen
Gender:male
Age:48
Appearance:
[b]SPECIAL:
[b]Strength:5

Perception:5
Endurance:5
Charisma10:
Intelligence:5
Agility:5
Luck:5

Faction(s):none, he's unaligned to any faction so far
Background:john was your average middle-aged man, working as a armorer in his local police station, when the bombs fell, he was in his home basement, taking shelter, and using his years worth of emergency supplies, a year later, when his supplies ran out. John emerged into the new world, for 2 years, john was just hanging around his community, scavenging and barely getting by. Until he heard about Appalachia 2 years later, and about the booming trade hub of harpers ferry, he just couldn't' resist finding out what lies beyond his community. So, armed with his service pistol, some ammunition, his vest, and hope for a new, peacul life, john finally arrived in Appalachia, ready for his adventure

Companion(s):none


Approved. The RP has begun so if you want to be a part of it, feel free to hop on in.

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The Imperial Warglorian Empire
Powerbroker
 
Posts: 8104
Founded: Oct 10, 2015
Inoffensive Centrist Democracy

Postby The Imperial Warglorian Empire » Mon Nov 02, 2020 5:48 pm

Daves Computer wrote:
The Imperial Warglorian Empire wrote:
I'm imagining that perhaps the "Soviet Vault" in the Appalachia was perhaps the primary base for East Coast Soviet infiltrators to flee to since it's more isolated. I'd say that the Soviet Cell would pretty much only have the bunker complex as its base of operations, as well as a few outposts here and there for scouting purposes (sort of like the Brotherhood of Steel in Fallout New Vegas) as well as patrols that go out to scavenge for supplies.

In terms of equipment, they'll have a large stockpile of fairly standard military equipment: assault rifles, machine guns, rocket launchers and the likes. Though most of these will be (by Fallout standards) older firearms (and probably no energy weapons) like AK-74s, Dragunov Sniper rifles and RPG-7s, nothing too cutting edge in order to avoid detection. I can also see the Soviets recalibrating the guns to accept more common American rounds (like having the AKs accept 5.56 mm rounds and the Dragunov Sniper rifles accept .308 rounds) so they don't run out of ammo.

Not sure about vehicles, though I can see the Soviets storing a couple of motorcycles and smaller armoured cars.

There'll also be a large stockpile of ammunition, preserved food and water filters in order to allow for relative self-sufficiency. There will be supplies of body armour similar to the Riot Gear in case of emergencies.

If I had to put down numbers, I'd say something along the lines of around 50-200? What they lack in numbers and high tech armaments, they compensate with reliable weapons and high standard training.

That too much? Or...


That looks good for the most part. I'd lean towards allowing a max of 50 people since the Chinese Communists, too, did not have many personnel given their secrecy and capacity of their base. Though I am against the idea of offering the Soviets armored vehicles since we can't say that any faction, for the most part, has access to high end vehicles save for the Enclave's vertibirds. Can you also lay out where and how many of these outposts are dotted across Appalachia? And what do you mean when you describe the headquarters as a "vault"?

Aight, I'm fine with the number sizes, and I'm fine with no big armoured vehicles, though perhaps they could still have motorcycles for long purpose scouting missions?

Also, I described it as a vault because it has a similar function to them: a long term self-sustaining haven for Soviet infiltrators to escape to in case the nuclear apocalypse happens. It's more like the Hidden Valley BoS Bunker then an actual Vault-Tec Vault.

Also, I'm not exactly sure where to place this Soviet Bunker, it needs to be somewhere that's fairly isolated and away from population centres as well as easily hidden. I'm thinking something like either the BoS Bunker or the Enclave Remnants Bunker in Fallout: New Vegas. I'm not too familiar with the map since I don't play Fallout 76, any ideas for a suitable location?

Also, where exactly are we ICly on the map atm? Also, could Pavel potentially still have his Butterfly knife with him?
Last edited by The Imperial Warglorian Empire on Mon Nov 02, 2020 5:54 pm, edited 3 times in total.
Call me Warg or Antic
Yeah, u do that and I’m gonna have to force u to pull a France, and then a Vichy-Wargloria, after one of his allies proposed pulling an Italy

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Daves Computer
Envoy
 
Posts: 323
Founded: May 06, 2020
Ex-Nation

Postby Daves Computer » Mon Nov 02, 2020 7:29 pm

The Imperial Warglorian Empire wrote:
Daves Computer wrote:
That looks good for the most part. I'd lean towards allowing a max of 50 people since the Chinese Communists, too, did not have many personnel given their secrecy and capacity of their base. Though I am against the idea of offering the Soviets armored vehicles since we can't say that any faction, for the most part, has access to high end vehicles save for the Enclave's vertibirds. Can you also lay out where and how many of these outposts are dotted across Appalachia? And what do you mean when you describe the headquarters as a "vault"?

Aight, I'm fine with the number sizes, and I'm fine with no big armoured vehicles, though perhaps they could still have motorcycles for long purpose scouting missions?

Also, I described it as a vault because it has a similar function to them: a long term self-sustaining haven for Soviet infiltrators to escape to in case the nuclear apocalypse happens. It's more like the Hidden Valley BoS Bunker then an actual Vault-Tec Vault.

Also, I'm not exactly sure where to place this Soviet Bunker, it needs to be somewhere that's fairly isolated and away from population centres as well as easily hidden. I'm thinking something like either the BoS Bunker or the Enclave Remnants Bunker in Fallout: New Vegas. I'm not too familiar with the map since I don't play Fallout 76, any ideas for a suitable location?

Also, where exactly are we ICly on the map atm? Also, could Pavel potentially still have his Butterfly knife with him?


Thanks for understanding. Motorcycles are ok. But please be aware of the scarcity of fuel. I recommend looking at the map and my description of the regions to get an idea of how different parts of the map feel when considering where to place the Soviet base. Is there a particular environment you want the base to be in?

The RP is currently taking place in a Mothman Cultist base. I believe it's somewhere in the Savage Divide, or center of the map. If you want me to give exact details, I can decide on a specific location and get back to you. I wouldn't say the cultists let you have a knife, but you might have some more unsuspecting tools at your disposal.

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Daves Computer
Envoy
 
Posts: 323
Founded: May 06, 2020
Ex-Nation

Postby Daves Computer » Wed Nov 04, 2020 5:13 pm

As you all probably could tell, I'm very new to coordinating roleplays. So I'd love to hear your feedback throughout the RP. Think I'm being far too hands off or hands on? Should I make an update in the RP soon? Do you want to see some event happen, like having your character explore their backstory or take up a job? Feel free to tell me here or in a telegram if you would prefer!

Also, do you all think that a character rp wherein everyone has established ties at the very beginning beyond just being captured together in a Mothman base (such as living in the same place, belonging to the same faction, regarding each others as allies or friends or acquaintances, etc) would make for a more cohesive team of players and more engaging roleplaying? While I'm willing and would be happy to allow everyone to explore their own paths, even if it means going on your own or in several small groups doing their own thing, I'm wondering if it would make for a more ideal character rp experience.

For example, say you were in a Fallout RP wherein you all were in the same faction. I can see it being beneficial in that the coordinator of the rp would not have to compensate for all the divergent paths we may see in this rp because everyone is in different factions. This situation reminds me of the taboo around "don't split the party!" mantra in DnD. And bringing everyone together like this would hopefully encourage more character interactions - as is the hopes with the Scorched Earth rp - by giving players a common and strong link. Though it would obviously limit the freedom players have in choosing their faction/moral code/motivations, would it be worth it for a more unified cast of characters?

Responses for the above questions won't change the RP unless there is of course an overwhelming response. But if I perhaps decide to make another roleplay like this in the future, it might be better to gauge what might make for a better character rp experience.

EDIT: I'm going to set up a poll to make it easier to receive responses, even from the occasional lurker. If anyone not interested in the RP lurking the forum wants to respond to my question or offer feedback, that is totally fine and very much appreciated!
Last edited by Daves Computer on Wed Nov 04, 2020 5:33 pm, edited 1 time in total.

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Dragos Bee
Minister
 
Posts: 2735
Founded: Jul 17, 2017
Liberal Democratic Socialists

Postby Dragos Bee » Wed Nov 04, 2020 5:32 pm

Daves Computer wrote:As you all probably could tell, I'm very new to coordinating roleplays. So I'd love to hear your feedback throughout the RP. Think I'm being far too hands off or hands on? Should I make an update in the RP soon? Do you want to see some event happen, like having your character explore their backstory or take up a job? Feel free to tell me here or in a telegram if you would prefer!

Also, do you all think that a character rp wherein everyone has established ties at the very beginning beyond just being captured together in a Mothman base (such as living in the same place, belonging to the same faction, regarding each others as allies or friends or acquaintances, etc) would make for a more cohesive team of players and more engaging roleplaying? While I'm willing and would be happy to allow everyone to explore their own paths, even if it means going on your own or in several small groups doing their own thing, I'm wondering if it would make for a more ideal character rp experience.

For example, say you were in a Fallout RP wherein you all were in the same faction. I can see it being beneficial in that the coordinator of the rp would not have to compensate for all the divergent paths we may see in this rp because everyone is in different factions. This situation reminds me of the taboo around "don't split the party!" mantra in DnD. And bringing everyone together like this would hopefully encourage more character interactions - as is the hopes with the Scorched Earth rp - by giving players a common and strong link. Though it would obviously limit the freedom players have in choosing their faction/moral code/motivations, would it be worth it for a more unified cast of characters?

Responses for the above questions won't change the RP unless there is of course an overwhelming response. But if I perhaps decide to make another roleplay like this in the future, it might be better to gauge what might make for a better character rp experience.


Things are fine, it's just that in many RPs, plenty of people who sign up don't show up.
Sorry for my behavior, P2TM.

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Daves Computer
Envoy
 
Posts: 323
Founded: May 06, 2020
Ex-Nation

Postby Daves Computer » Wed Nov 04, 2020 5:39 pm

Dragos Bee wrote:
Daves Computer wrote:Snip snap snip


Things are fine, it's just that in many RPs, plenty of people who sign up don't show up.


Thanks for the feedback. Are you commenting moreso on RPs in general, or in RPs wherein the coordinator has each character have preestablished ties with the rest of the cast?

EDIT: I'm dumb. I take it you're talking about RPs in general and why the IC may not be too active just yet.

EDIT EDIT: By the way, I just set up a poll! It's to gauge how people feel about splitting up the party and rp coordinators giving players established ties with each other. Ideally, I would like more than just votes such as commentary/posts to see how people feel about the subject, but any response is better than nothing!
Last edited by Daves Computer on Wed Nov 04, 2020 5:41 pm, edited 2 times in total.

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